Time Nick Message 00:00 jojoa1997 it is like notepad++ 00:01 jojoa1997 can someone please tell me the problem with this? http://pastebin.com/u1ifyndh 00:01 * [0gb_us] recommends Gedit: http://ftp.gnome.org/pub/GNOME/binaries/win32/gedit/2.30/gedit-setup-2.30.1-1.exe 00:02 jojoa1997 both are seperate parts and i want to switch one item with another 00:02 jojoa1997 [0gb_us], can you give me the home site for that 00:03 [0gb_us] Are you trying to make the empty hand be different for different players? 00:03 jojoa1997 kinda 00:03 jojoa1997 when a command is given i want to switch one hand for another 00:04 [0gb_us] Home site? You mean home page? I don't know where the home page is, but you could try stripping of the path and entering http://ftp.gnome.org/ . 00:04 jojoa1997 i pretty much want to switch the hand item ":" with something else 00:04 jojoa1997 and thanks 00:04 [0gb_us] You can't use different hands for different people. The engine will not allow it. 00:04 jojoa1997 why not 00:05 [0gb_us] Hold on, Xchat is acting up. 00:05 [0gb_us] The had is any empty slot, it doesn't have a separate slot anywhere. 00:06 [0gb_us] So basically, when you define the hand, you are defining the empty slot item. 00:06 [0gb_us] There is only one type of empty slot, not multiple. 00:06 [0gb_us] *hand 00:07 [0gb_us] You could say that to define the hand is to define emptiness itself. 00:08 jojoa1997 gosh dev people need to make support for either multiple types of empty slots pergame so players can be survival and creative on the same world 00:08 [0gb_us] Survival and creative should not exist in the same world. If they did, some people would have an unfair advantage. 00:09 jojoa1997 [0gb_us], what about server admins 00:09 [0gb_us] If you need creative in a non-creative world, try adding a "Creative Pick". 00:09 jojoa1997 i think that there should be another priv where you can change game types 00:09 jojoa1997 true 00:10 [0gb_us] Also, server admins should not have creative mode in my opinion. 00:10 [0gb_us] And they already have /give, which is too much power as it is. 00:10 jojoa1997 i mean it isnt in minecraft but hay i cant have everything due to compatability 00:10 [0gb_us] Well, maybe not too much depending on play style. 00:11 jojoa1997 say is there ever going to be an api for furnaces 00:11 [0gb_us] But still, /give for admins works, they can conger up as many of the strongest pick as they need for harvesting plus as many extra nodes as they need. 00:11 [0gb_us] Furnaces are defined in Lua. 00:12 [0gb_us] So you can already build your own custom furnaces. 00:12 PilzAdam jojoa1997, do you even read docs while coding? it seems like you just add random parameters to functions 00:13 jojoa1997 i know but i dont understand it. it would be nicer to have like a minetest.register_furnace={cookspeed,output_slots,input_slots} 00:13 jojoa1997 PilzAdam what do you mean by docs 00:13 jojoa1997 and random parameters 00:14 PilzAdam lua-api.txt contains all functions, their parameters and return values 00:14 PilzAdam why dont you use it? 00:14 jojoa1997 because everyone says what i wanted to try was impossible so i said forget it and tryed my own way 00:15 PilzAdam you cant just some random parameters you imagine and expect things to work 00:15 PilzAdam +use 00:15 OldCoder He can look at the code and imagine what might work 00:15 OldCoder How to change the current framework 00:17 jojoa1997 anyways PilzAdam i had my code based off of other code that already was working 00:18 jojoa1997 oh and hi OldCoder 00:18 PilzAdam changing working code doesnt mean that it will work after the change too 00:19 PilzAdam e.g. player:get_inventory():set_stack("main", ":", ":0") something like this doesnt exist 00:19 PilzAdam what have you though while coding this? 00:19 jojoa1997 well PilzAdam that is where i try to find out what works 00:19 PilzAdam why dont you look in lua-api.txt? 00:20 jojoa1997 player:get_inventory():set_stack("main", {hand}, {otherhand}) 00:20 PilzAdam you would notice pretty fast that set_stack() with 3 strings doesnt exist 00:20 OldCoder jojoa1997, Hi 00:21 PilzAdam the syntax for set_stack is (listname, i, stack) https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1637 00:22 jojoa1997 ok and that is what gets me. what is the original item and what is the item that i want it to be changed to 00:23 PilzAdam there is no "original" item 00:23 [0gb_us] The "i" is the location of the item inventory, not the name of the item. 00:23 [0gb_us] The index, as it were. 00:24 jojoa1997 so you get the listname and i is just the info where it is 00:25 [0gb_us] Yeah, exactly. 00:25 PilzAdam set_stack("main", 1, ItemStack("default:pick_wood")) would set the first stack to a wooden pick 00:25 [0gb_us] And all empty slots are the "hand". The hand is just emptiness. 00:26 jojoa1997 ah 00:26 jojoa1997 oh and the get_stack is just saying that listname is in slot 1 00:27 Inocudom Fess is trying to get LevelDB compatibility into his 64-bit builds. Have any of you been observing his topic for those builds? 00:27 PilzAdam you cant define a new hand, you would break functions like inv:add_item() 00:27 [0gb_us] I have not been observing, no. 00:27 jojoa1997 ah 00:28 PilzAdam Inocudom, I read all posts outside of the "Servers" suboforum, so yes 00:28 PilzAdam *subforum 00:28 PilzAdam I just know that sfan5 had to search some time before he found proper windows builds of LevelDB 00:29 Inocudom Oh, good. Sfan5 posted something there that might help. Fess just needs to test it out first. 00:29 PilzAdam AFAIK sfan5's leveldb is precompiled, though 00:29 PilzAdam for 32 bit, so its most likely incompatible with 64 bit builds 00:29 Inocudom You mean it is compiled before he compiles his builds? 00:30 PilzAdam yes 00:30 Inocudom That is a very severe flaw. Why would 64-bit be denied such a format? 00:31 PilzAdam only Lua, sqlite, jthread, json and cguifont get compiled together with Minetest, the other libaries are precompiled 00:31 PilzAdam (i.e. you just point cmake to the headers and the libary to dynamically link them (for win builds)) 00:32 Inocudom It is such a shame that Fess never comes to this chat room. 00:32 PilzAdam most libaries are compiled in 32bit for windows, since 64 bit is in most cases no advantage 00:33 PilzAdam e.g. Irrlicht only distributes 32 bit builds, if you want 64 bit then you have to compile it yourself 00:33 Inocudom Though with some things there is an advantage. 00:33 PilzAdam that is? 00:34 Inocudom You said in most cases there is no advantage. 00:34 Inocudom That would mean that in some there are. 00:34 PilzAdam or even a disatvantage 00:35 PilzAdam e.g. in Minetest its not proven that 64 bit is faster 00:35 PilzAdam but its fact that it uses more RAM 00:36 Inocudom Wikipedia states that 64-bit allows for more RAM to be used for a program, which is useful for a computer with more than 4GB of RAM. 00:37 PilzAdam right, so its useful if you have a 512px TP and a lot of nodes 00:37 Inocudom One positive thing I have noticed about Minetest these days is that, even with OpenGL, it does not cause my computer to rev like a jet engine anymore. 00:37 jojoa1997 64x is faster 00:37 [0gb_us] ... I wonder if that's why Minetest has been slow for me lately .... I'll try the 32-bit build later. 00:38 Inocudom And I do use a 128px texture pack with many textures, shaders, and bump mapping. 00:38 jojoa1997 for me at least 00:38 PilzAdam jojoa1997, {{cn}} 00:38 jojoa1997 ? 00:38 jojoa1997 cartoon network? do you even get that in germany? 00:39 jojoa1997 wat of course you dont mean that. google has failed me 00:39 jojoa1997 what does {{cn}} mean 00:39 PilzAdam jojoa1997, http://en.wikipedia.org/wiki/Wikipedia:Citation_needed 00:40 jojoa1997 why do i need a citation if it is faster for me and i say that? 00:40 [0gb_us] http://store-xkcd-com.myshopify.com/products/citation-needed-sticker-pack 00:40 Inocudom My graphics card does have 2GB of RAM on it. 00:41 [0gb_us] Actually, the URI on that one says it all. 00:41 VanessaE PilzAdam: when I switched to 64 bit builds, I saw a marked decrease in startup time. 00:41 PilzAdam jojoa1997, well, I typed that before you said "for me at least" 00:41 jojoa1997 oh 00:41 PilzAdam (its unlikely that I have typed this in 3 seconds) 00:42 jin_xi jojoa1997: thats whats called original research, you cant post that on wikipedia, you need to cite other credible sources 00:42 * [0gb_us] cites a Wikipedia page on another Wikipedia page 00:44 Inocudom If you don't know, VanessaE, Fess is trying to get LevelDB support for his 64-bit builds. 00:44 VanessaE I saw 00:44 VanessaE hope it works for him 00:44 Inocudom It is a shame that he doesn't come to this chat room. 00:45 [0gb_us] I'm assuming these are Windows builds? 00:45 jojoa1997 yep 00:45 Inocudom They are indeed. Sfan5 posted something that might help him out. Let us hope it does. 00:46 jojoa1997 also 64-bit builds help with bumpmapping and VanessaE's hdx textures 00:46 [0gb_us] Okay, good. So I probably won't have these issues when I compile my copy of the game then. 00:46 Inocudom 64-bit allows for more RAM usage I heard from Wikipedia. 00:47 jojoa1997 WOW I did't know that Wikipedia talked to Inocudom. That is soo cool. What is her number? 00:48 Inocudom This might be a good article to read: http://www.ehow.com/about_6720668_32-bit-vs_-64-bit.html 00:48 Inocudom I saw it on Wikipedia actually. 00:51 jojoa1997 really that is a weird dress 00:51 Inocudom Here is a Wikipedia page on 64-bit: http://en.wikipedia.org/wiki/64-bit 00:52 jojoa1997 im kidding 00:53 Inocudom The pros and cons section of the Wikipedia page is probably the best to look at. 00:55 Inocudom Did you know that I made I pixel art statue of Congo from Congo's Caper recently (with his eyes closed?) It looks like the -_- face. What a cute face. 00:56 Inocudom It was made on VanessaE's creative server out of colored clay. Look for it in the pixel art area. 00:57 Exio4 PilzAdam: you could write {{cn}} in less than 1s 00:58 jojoa1997 {{c}} 00:59 jojoa1997 yeah that is fast to type 00:59 PilzAdam Exio4, also jo? note that { is typed with Alt Gr on a german keyboard, which is at the right of the spacebar 01:01 Exio4 i use shift 01:01 Exio4 and i have altgr next to the space bar too 01:01 Exio4 jojoa1997: {{cn}} 01:01 Exio4 there 01:01 Exio4 wrote in 2s though 01:02 Exio4 2001 01:02 PilzAdam also there is at least 1 second reaction time 01:02 Exio4 Linux becomes the first OS kernel to fully support x86-64 (on a simulator, as no x86-64 processors had been released yet). 01:02 jojoa1997 yeah but you planned it 01:02 Exio4 lol 01:03 PilzAdam jojoa1997, what? 01:03 jojoa1997 Exio you were rady to type it. PilzAdam had to plan it 01:05 Exio4 i write faster when i don't think it 01:06 PilzAdam sjdfjsgndsjkfsdjfv sd 01:06 PilzAdam me too 01:09 Inocudom I prefer to spell words out rather than using abreviations. 01:10 Inocudom This is the opposite of the vast majority of Xonotic players. 01:16 [0gb_us] As do I. Abbreviations only complicate communication. 01:18 thomasfuston Aloha, how would i install mods or texture packs, on linux? 01:18 PilzAdam http://dev.minetest.net/Installing_Mods 01:19 PilzAdam https://forum.minetest.net/viewtopic.php?id=1592 01:19 PilzAdam ( is ~/.minetest/ if you have a system-wide installed Minetest) 01:22 ShadowNinja Hmmm, should that be on the main wiki or the dev wiki? 01:22 PilzAdam both 01:30 Peacock http://youtu.be/CddMD3QqTFs 01:35 PilzAdam http://youtu.be/NZRu2tKTS1Q 01:37 Peacock still not as funny as the flaming twerking girl lol 01:38 PilzAdam its funny because you are a Peacock too ;-) 01:38 Peacock mine's based on http://www.youtube.com/watch?v=0loKmyiZvA0 01:43 ShadowNinja Hmmm, MineCraft now uses modname:itemname syntax instead of ids. Where have I seen that before?... 01:43 Peacock didn't even know the actor was dead - turns out nicholas smith (one of the oldest cast members) is the last surviving member of the original cast 01:44 Inocudom http://www.youtube.com/watch?feature=player_detailpage&v=v7r5CtGdze0&list=PL57AB9BCCFCE02DC6 01:45 Inocudom This is a YouTube video made by someone named DarkFlameWolf. She made it to show off a game she made. 01:46 Inocudom Based on that video, I think she would make a fine builder on Minetest servers, though she never took interest in this game. 01:48 Peacock hell most minetest builders dont make fine builders lol nevermind trying to recruit from the outside :P 01:49 Peacock https://i.chzbgr.com/maxW500/7772448512/h02D51478/ 01:49 Inocudom If only I had the sheer willpower and determination that she has. I have some skill, but growing up has not been kind to me. I lost most of my creative powers on the way. 01:50 Inocudom I have been trying to get my creative powers back. That is why I built the clay pixel art of Congo from Congo's Caper on VanessaE's server. 01:51 Peacock growing up hasn't been easy on me either - i keep having to move the bodies (who knew suburban sprawl would take off like that?) 01:51 VanessaE Inocudom: that reminds me, I need to protect an area of yours over there. 01:52 Inocudom The statue is in the pixel art area near another sprite statue, the two billboard things, and the dungeon maps artpiece. 01:53 VanessaE dammit, I can't remember where that is.. 01:53 * VanessaE searches around a bit 01:53 VanessaE ah here it is. 01:55 Inocudom Thank you VanessaE. 01:57 VanessaE ok that's part of it 01:57 VanessaE the MESE and DMND signs also? 02:01 VanessaE done. you also own that lava/obsidian glass thing that says "MINE" on it. 02:05 PilzAdam bye 02:06 Inocudom Thank you for getting the MESE and DMND signs too. That area is finally safe from griefers. 02:09 Inocudom Dan Duncombe's castles mod is looking impressive. I suggested that he have it work with the cottages and darkage mods somehow. 02:10 VanessaE that's on my servers btw 02:11 Inocudom Cottages and castles are on there, but I didn't see darkage. It's main benefit is its stones. It generates areas of rock strata underground. 02:12 VanessaE no, I figured darkage goes a tad too far for the general theme of my servers 02:12 Inocudom It also generates silt and mud along bodies of water as well. Sadly, darkage doesn't seem to get much usage these days. 02:13 Exio4 ShadowNinja: look at the "amplified" mapgen 02:13 Exio4 proller should be proud of it 8) 02:14 Inocudom What is the nature of this amplified mapgen? 02:15 VanessaE it's....amplified :) 02:15 Exio4 high mountains, deeper oceans, etc 02:15 Exio4 higher* 02:15 Exio4 hi V :P 02:15 VanessaE hi 02:15 Inocudom Mapgen v7 you mean? 02:15 Exio4 indev 02:15 Exio4 (in minetest) 02:15 Exio4 amplified, in minecraft 1.7/snapshot 02:17 Inocudom It's place will probably be taken by mapgen v7 when it is finished. Really looking forward to that mapgen by the way. Of course, that looks like an 0.5.0 feature right there. 02:18 Exio4 i would want other things before the v7 though... 02:18 Exio4 (like get-blocks-on-request, or so) 02:40 VanessaE Inocudom: can you sign onto creative again please? 02:40 Inocudom Okay. 02:41 VanessaE thanks :) 02:42 VanessaE ok, done 03:11 * NekoGloop sits in VanessaE's lap 03:13 Exio4 in 03:13 Exio4 legit 03:34 MinetestBot GIT: kwolekr commited to minetest/minetest: Always use builtin JThread library d308352dbd 2013-09-15T20:00:01-07:00 http://git.io/biGnqA 03:43 AWTom_ biG n..gA 03:46 hmmmm http://i.imgur.com/vxcv6Hu.jpg <--- sunn O))) recording their newest album 04:11 [0gb_us] How do I enable LevelDB support when compiling again? 04:16 ShadowNinja [0gb_us]: -DENABLE_LEVELDB=1 04:16 [0gb_us] Thank you ShadowNinja! 04:16 VanessaE who gets the honor of converting the two mapper utils to work with that db? :) 04:17 thefamilygrog66 if chat_send_all sends a message to all players, what's the syntax for sending a message to the puncher of a node only? 04:20 [0gb_us] I think it's minetest.chat_send_player(name, message) 04:20 ShadowNinja VanessaE: Not so fast, see the link hmmm posted for sophia in -dev. 04:21 [0gb_us] So get the name in on_punch() and pass it to chat_send_player(). 04:21 VanessaE wha? 04:21 VanessaE oh, found it 04:22 thefamilygrog66 thanks 0gb_us, but doesn't on_punch look like this? 04:22 thefamilygrog66 on_punch = function(pos, node, puncher) 04:25 [0gb_us] puncher:get_player_name() 04:25 [0gb_us] Pass that to chat_send_player(). 04:26 ShadowNinja minetest.chat_send_player(puncher:get_player_name(), "Ow, stop punching me!") 04:27 Peacock minetest.chat_send_player(puncher:get_player_name(), "Touch me again and i'm gonna start taking it personally ;)") :P 04:28 VanessaE "huh?"... "what?" ... "WHAAAAT?!" .. "Stop poking meeeee!" 04:28 [0gb_us] "I know where your house is, and I know how to re-enable fire." 04:29 thefamilygrog66 thanks folks - that worked perfectly 04:29 thefamilygrog66 just about finished revising the maze mod 04:29 [0gb_us] Great! Glad to hear it. 04:29 thefamilygrog66 now there's a form which asks the wall material, floor material, and width of the maze 04:30 thefamilygrog66 I wish I could get the darn dropdowns to work though - it would definitely remove the possibility of error 04:32 thefamilygrog66 ended up going with fields, which seem to work fine, provided the player knows the proper names for nodes 04:33 thefamilygrog66 I've also made it force players to choose an odd number for the lenth of the sides, so that there will always be an complete route through the maze from start to end 04:34 [0gb_us] Good idea. 04:46 thefamilygrog66 default:lava_source as floor material, not so good of an idea! 04:46 [0gb_us] No, I imagine not! 04:47 * [0gb_us] recommends default:chest_locked 04:50 thefamilygrog66 chest_locked makes a fine floor 04:50 thefamilygrog66 default:glass walls are crazy too 04:50 Peacock breaking bad was fucked up tonight lol only 2 eps left :) 04:50 [0gb_us] Nice. 04:50 Peacock *:( 04:51 thefamilygrog66 Ooh, gotta watch that one 04:51 [0gb_us] Sorry to hear that. 04:51 thefamilygrog66 no spoilers, please! 04:51 Peacock under the dome has one final tomorrow 04:51 * [0gb_us] knows only what his co-workers tell him about Breaking Bad 04:51 Peacock and then there's just boardwalk empire until svu picks up 04:52 Peacock (the sad part is to get these 4 or 5 shows on TV, i'd have to order like 100+ channels, cuz they never put the good ones in one small package lol) 04:55 Peacock tho even under the dome kinda sucks, dean norris is a believable bad guy but the other baddies resemble more sears catalogue models lol 04:55 Peacock and they got this one girl you could project a movie off her forehead 04:58 thefamilygrog66 holy crap, just generated a maze 199x199 nodes - that would take a bit of time to get out of! 04:58 VanessaE eek 04:58 VanessaE let's see you extend it to 3d :D 04:59 Peacock isn't the maze already 3d? 04:59 VanessaE you know what I meant :P 04:59 thefamilygrog66 well, the walls are 3 nodes high, so it kind of is, but yeah, a true 3D maze would be completely insane 04:59 Peacock oh like a full cube maze with multiple levels? 04:59 thefamilygrog66 you would also need to be able to fliy 04:59 thefamilygrog66 *fly 05:00 thefamilygrog66 gah! 05:00 VanessaE thefamilygrog66: ladders. 05:00 Peacock naw, upside down stairs like that painting lol 05:00 thefamilygrog66 yeah, that might be a little ambitious, haha 05:00 VanessaE "Relativity", MC Escher. 05:00 thefamilygrog66 I'm happy with how this is turning out though 05:00 Peacock http://upload.wikimedia.org/wikipedia/en/a/a3/Escher's_Relativity.jpg 05:00 thefamilygrog66 definitely Escher 05:00 VanessaE ninja'd. HIYAH! :D 05:00 Peacock every saw the movie(s) Cube? 05:01 Peacock *ever 05:01 thefamilygrog66 yeah, cool Canadian horror flick 05:01 Peacock that would be a little trickier to do tho 05:01 Peacock since its the rooms that move 05:01 thefamilygrog66 no kidding! 05:01 [0gb_us] If you want upside-down stairs ... https://github.com/minetest/minetest/pull/915 05:02 Peacock i have all the upside down shit i need :P 05:02 Peacock i rejigged dir_to_facedir so when i look up it puts shit upside down 05:02 thefamilygrog66 whoa 05:03 thefamilygrog66 I'm convinced that the dropdowns in formspec are broken 05:03 Peacock if the node has the 6d group, if it has the 4d group then my rotate tool only goes between 0-3 05:03 [0gb_us] I added a parameter to place_node(), as suggested by PilzAdam, but he still won't pull. 05:03 Peacock i think adding a paramater is the wrong way to go but wtv 05:04 Peacock groups are scalable, paramaters are well, permanent 05:04 Peacock and if you add more paramaters later, you always have to specify a value or nil 05:05 [0gb_us] How would you go about it while allowing the node to define its own facing options? I first tried a callback option, but PilzAdam said the parameter would be a better idea. 05:05 [0gb_us] A group-based system lacks the customization of other options. 05:05 Peacock well he also gave us item drops and liquid range and im not too crazy about that either :P 05:05 [0gb_us] What are item drops? You're scaring me. 05:06 Peacock that shit that leaves entities all over the map 05:06 * [0gb_us] is thinking about the horror of the item_drop plugin 05:06 [0gb_us] Oh, you did mean the plugin then? 05:06 [0gb_us] Yeah ... not a good idea. 05:06 Peacock didn't take long for people to figure "hey, i can grief by dropping shit from the creative inventory on the ground" 05:07 Peacock there was the item drop change to builtin, then came the mod that cleaned up the mess 05:07 Peacock which begs the question why do it in the first place :P 05:07 [0gb_us] Even non-maliciously, dropped items are nothing but trouble. 05:08 Peacock well until entities work better/lag less, i dont want any more of them then i have to lol 05:08 [0gb_us] But that's beside the point. What better option would you suggest for customizing facedir? 05:08 Peacock how many options do you need? 05:08 Peacock just upside down and regular placement or? 05:09 [0gb_us] Unlimited. This isn't for a single use case, this is for a customizable node definition interface. 05:09 [0gb_us] I have at least two use cases in mind for myself alone. 05:10 [0gb_us] Any use of the 6D facedir should be doable. After all, what's the point of it being there if we can't use it? 05:10 VanessaE homedecor and moreblocks/stairsplus use it to good effect... 05:10 Peacock all your change seems to do is add the ability to predefine the facedir on item_place_node 05:11 [0gb_us] How do you place them in the correct facedir? Do you place them the regular way then have the code place them a second time with the correct facing? 05:12 [0gb_us] Yes, it allows you to define your own facing. That's what I need. 05:12 VanessaE 0gb: something like that yes 05:12 VanessaE (well, on_place, so it actually only places once) 05:12 VanessaE it has the negative side effect of requiring some extra code to watch for protection mods 05:12 thefamilygrog66 has anyone here used dropdowns in formspec? 05:13 [0gb_us] I'm looking for a "right" way. Placing the node twice feels hacky and bypassing that function makes protection plugins fail against those nodes. 05:13 thefamilygrog66 or know of any mods that use it? 05:14 Peacock i did this to item_place_node: 05:14 [0gb_us] VanessaE, you can only watch for protection you are prepared to watch for. Exceptions like that are hacky. I want a better way. 05:14 Peacock if minetest.registered_nodes[newnode.name] and minetest.registered_nodes[newnode.name].groups and minetest.registered_nodes[newnode.name].groups.place_6d then newnode.param2 = minetest.dir_to_facedir(dir,true) 05:14 Peacock else newnode.param2 = minetest.dir_to_facedir(dir) end 05:14 [0gb_us] Peacock, that only works if you want to use that ONE PREDEFINED method of facedir. 05:14 VanessaE 0gb: I know. the other way is to use the after-place function and see if the node was successfully placed, maybe 05:15 VanessaE if it was, replace it with one with the correct orientation 05:15 [0gb_us] Yeah, hence my pull request to fix the issue. 05:15 Peacock well dir_to_facedir only has two mods, 4d and 6d placement 05:15 Peacock *modes 05:15 [0gb_us] Default 6D placement actually doesn't even work for either of my use cases. 05:15 Peacock i know i changed the values of dir_to_facedir 05:16 Peacock looking up or down places shit in weird sideways, i wanted it upside down when i look up, and default 4d when looking down/straight ahead 05:16 [0gb_us] That would work for one of my use cases, but not the other. 05:17 Peacock whats the other, weird sideways? 05:17 [0gb_us] It involves a controlled sideways. 05:18 [0gb_us] I haven't done tha math to show you yet, as without that pull, my math is useless anyway. 05:18 [0gb_us] *the 05:18 Peacock yeah i figured i couldn't do all regular + upside down + sideways, its 2 of 3 if i dont want to define seperate nodes 05:18 Peacock is the HUD clickable? 05:18 [0gb_us] Which is why I need this pull to make my stuff work. 05:19 [0gb_us] I don'tthink it is, no. 05:19 [0gb_us] You can't move your cursor to reach the hud elements. 05:19 Peacock well even though some devs pull shit that only benefits few/themselves, i doubt theyll do it for anybody else :/ 05:20 Peacock if the hud were clickable id suggest a small placement toolbar, 3 buttons for regular, upside-d, sideways 05:20 [0gb_us] Yeah, I'm beginning to remember why I left ... 05:21 Peacock meh, its alot simpler when you write mods for yourself/your server, dont bother trying releases, dont bother trying pulls, less stressful :P 05:22 [0gb_us] I don't write sloppy code though. I have OCD. I simply cannot take the stress of writing hacky code. 05:23 [0gb_us] Even for just my personal use. 05:23 Peacock well when your building ontop of it, you have to make due :P 05:23 [0gb_us] Fair enough. 05:24 [0gb_us] Though i don't have the skills to build my own Minetest. 05:24 [0gb_us] *I 05:24 Peacock i redefine a dozen builtin functions, some might call that hacky, but i'd be alot less playable if i didnt 05:24 [0gb_us] I swear, my shift key is jammed. 05:25 * [0gb_us] says he must need a new computer because his key is jammed, and uses that as an excuse to go buy one 05:25 Peacock the game's ban system is the most ineffectual of any game ive ever been on lol 05:26 AWTom_ My programming teacher in school has the Escher painting on his wall. 05:28 Peacock the Cube maze sounds interesting, but to do it, id have to move the rooms and players around 05:28 Peacock less fun lol 05:30 Peacock with 6D you can definately do an ingame escher tho 05:31 AWTom_ someone should make fractal terrain generations 05:31 Peacock isn't that mapgen v5? 05:31 AWTom_ I don't know much about anything here 05:32 Peacock i think the older mapgen was fractal, but slow apparently 05:32 Peacock though honestly, shit loaded faster in the 0.3 days 05:33 Peacock http://minetest-classic.com/ 05:33 Peacock should still run on the fractal map 05:33 AWTom_ Chunks load a lot faster in Minecraft than they do in Minetest 05:35 Peacock depends how many mods you got that uses ongen 05:35 AWTom_ Currently I'm just using the default mod 05:35 Peacock shit lol 05:36 Peacock chunks load fast enough at my end, its just the incessant sky/map flicker thats driving me insane 05:36 [0gb_us] Minetest Classic, eh? I'll look into that as soon as I finish backing up my system and trying an experiment on it. 05:36 AWTom_ I know that in Minecraft, chunks load nearest first (although it doesn't work properly sometimes). It seems that in Minetest, it prefers to load chunks in the direction I'm looking 05:36 Peacock at first friends think im playing MC, but they notice that bug and are like "WTF" lol 05:37 Peacock MT-classic with binary mods would rock 05:37 AWTom_ chunks that are far away and under water flicker for me, but nothing else 05:38 Peacock me im underground, and it alternates between dark/bright with the sun flicker in sync lol 05:38 [0gb_us] Wait, does Minetest Classic not have the plugin system? In that case, there's not much I could do with it. 05:39 AWTom_ I have a hard time playing MC due to random input lag... 05:39 Peacock learn C++ 05:39 AWTom_ I'm surprised at how well this game handles huge amounts of moving finite water. 05:39 [0gb_us] C++ isn't the issue. THough I do plan to learn C when I manage to find time to. 05:40 Peacock well part of the reason MT is slow is people running a hundred + lua mods lol 05:40 Peacock if the heavier mods were binary who knows? 05:40 VanessaE it isn't the number of mods, its what the mods do, what functions in the engine they use 05:40 [0gb_us] If there was a C++ plugin API, that would be fine as well, but I do want a plugin API of some sort. 05:40 Peacock some mods got a lot of shit going on in the background, while others just add items and crafts 05:41 AWTom_ Does Lua compile to binary? 05:41 Peacock no but you can compile it to luac 05:41 VanessaE moretrees used to slow the engine down horribly because it used functions in the engine which were slow. it doesn't anymore, at least not by default. 05:41 AWTom_ sounds like compiling would be better than interpreting 05:41 VanessaE ok, I'm out 05:41 AWTom_ night 05:41 Peacock my solution was to remove the ongen portion of moretrees and have them spawn the moment you set down a sapling 05:42 [0gb_us] G'night! 05:42 Peacock nite 05:42 AWTom_ Is it a lot of trouble to make the plugin API support more than one language? 05:43 Peacock its not likely to happen 05:43 Peacock they sure as shit wont add another interpreted language (understandable) 05:43 Peacock and theres quite a bit of resistance to binary mods as well because some people fear not having the source 05:43 [0gb_us] Yeah, I imagine it would be a pain. You'd have to define every function for every supported language. 05:44 Peacock so far the only other person i know who likes the idea of cpp mods is xyz 05:44 AWTom_ Seems like it would be more copy-and-paste than real effort 05:45 Peacock dont forget, not only would supporting 2 interpreted languages be a pain, but mt already supports two versions of the same language, main Lua and LuaJIT 05:45 AWTom_ I didn't know 05:45 Peacock one is bundled the other isn't 05:45 [0gb_us] It might be a copy and paste deal, I don't know. Though copy and paste still leaves you with multiple copies to remember to update. 05:47 Peacock id either vote for cpp mods or an expanded API that does more of the heavy lifting 05:47 [0gb_us] I'm not even asking for speed at this point, just an API that lets you do the simple things. 05:48 Peacock simple is already covered 05:48 Peacock not much else is being added lately, with rba and jeija being busy 05:48 [0gb_us] Facedir is simple, but not covered. 05:49 Peacock you're telling me lol i had to write large translation tables for all my pipe devices to work in 6d :P 05:49 Peacock 23 facedirs * # connections = approximate number of cases 05:49 [0gb_us] I'd say pipes are complex, but maybe that's just me. 05:50 Peacock id paste the table here but i'd be kicked for flooding :P 05:50 [0gb_us] I understand the size of it, to an extent. 05:51 Peacock the pipes themselves i left them as is 05:51 Peacock too much fucking around with autoplace/autoconnect to eliminate a few redundant nodes 05:52 Peacock more important to be able to place entry panels/valves/splitter in any direction 05:53 [0gb_us] That's basically what I want to prevent with this pull - redundant nodes. i'm not making two of each stair and six of each slab. 05:53 Peacock thats what i did two weeks ago with my blocks 05:53 [0gb_us] THough I doubt that will be the end of my facedir uses. 05:53 Peacock simply had too many nodes and it showed on the p4's inventory 05:54 Peacock so from 14 to 7 nodes for each block, and i had a lot of blocks lol 05:54 [0gb_us] the stairs are already codes, but i'm not continuing the project until I know my efforts are not in vain. And thus, I'm stuck playing the waiting game. 05:54 [0gb_us] "P4"? 05:55 Peacock what id actually like now is a flag/param to not rotate the texture when rotating a node 05:55 [0gb_us] That would be awesome. 05:55 Peacock pentium 4, couldn't load the whole inventory 05:55 Peacock the texture rotate thing is important 05:55 [0gb_us] I agree. 05:56 Peacock because i have the 1 slope, with a brick pattern, and it looks "off" 2/3 ways lol 05:56 [0gb_us] I've noticed that with plank stairs. 05:57 Peacock the only alternative is to define the node 3 times with the properly rotated nodebox so that the texture is always the right side up, though that defeats the purpose of 6d 05:58 [0gb_us] Exactly. I feel that way about the upside-down stair and slab nodes. They defeat the purpose of 6D facedir. 05:59 Peacock heck i shouldn't be complaining though lol most people have 4-5x the nodes ive got 06:00 [0gb_us] I'm going to have a lot of nodes to deal with. i plan to have at least 2000 in my new game. 06:00 [0gb_us] It probably won't run well on my laptop. 06:01 Peacock heck i already have the hugest UI and i try to keep it under 4 pages lol 06:02 AWTom_ What are you doing to have 2,000+ nodes? 06:03 NekoGloop Having a server 06:03 [0gb_us] I full game with lots of content. It isn't all planned yet, but I want to make a game that makes efficient use of that many nodes. It's a target, not an estimation. 06:03 AWTom_ that's pretty impressive, I think 06:03 Peacock shit adds up fast with different mods 06:04 Peacock vegetation, electricity, thats probably 1K nodes right there 06:04 khonkhortisan I predict vertical mesecons will disappear when wires start rotating their connecting rules based on 6dfacedir 06:04 Peacock building materials, another 1K 06:04 [0gb_us] It'll take a while though. I'm writing the code and drawing the images from scratch. I will steal minetest_game's sounds though. 06:04 AWTom_ I couldn't imagine 1k nodes for building materials 06:05 khonkhortisan imagine colors 06:05 Peacock well not just verticle wires i imagine, every turn, split, 3 and 4 way connection can be defined once and rotated any way 06:05 khonkhortisan colored bricks, colored wood, colored wool 06:05 AWTom_ There should be some sort of inheritance for that sort of thing 06:06 khonkhortisan a turn wire would be able to turn vertically 06:06 khonkhortisan I heard of a COLORLIKE drawtype, idk if it was attempted 06:06 Peacock like i said, too lazy to do it with pipes lol not until i write some sort of 3d table for translating connecting sides to facedir 06:06 [0gb_us] There should be, and it is sort of possible to define an inheritance-like thing in Lua. 06:07 khonkhortisan facedir just has to be converted to an xyz rotation and back, then it'll be easier to use 06:07 Peacock one solution might be to seperate texture and shape for most nodes 06:07 AWTom_ It sounds like making a mod is a lot of redundant work if you're making things work facing 6 different directions 06:08 Peacock could use more helpers (functions) for 6d thats for sure lol 06:09 AWTom_ Is there an official bug list for this game? 06:09 Peacock its just a matter of knowing, given facedir=0 and yp, where would yp be at any other facedir 06:09 khonkhortisan yes, at github 06:09 khonkhortisan http://github.com/minetest/minetest/ 06:10 khonkhortisan there's also a separate list for minetest_game 06:10 AWTom_ Is there no version synchronization between the server and client? 06:19 khonkhortisan I don't know what you mean. 06:20 khonkhortisan A server can't change the version a client is, but check whether it's compatible, and error if it thought it was but it wasn't 06:21 AWTom_ What about mods? 06:22 [0gb_us] They only have to be compatible with the server, as they aren't really mods at all, but plugins. 06:22 AWTom_ ._. 06:22 khonkhortisan Yeah, mods are written for the server only - if the server thinks the mod is fine, the client will work with it 06:23 AWTom_ If the server has a mod that adds nodes, it wants the client to have it too, right? 06:23 [0gb_us] It informs the client of what it needs to know about the node. 06:23 AWTom_ so the client doesn't need to have any mods installed? 06:24 khonkhortisan the server gives the client all the nodes it has, whether it's dirt, wires, space shuttles, or nyan cats. 06:24 [0gb_us] Exactly. 06:24 AWTom_ okay, that makes sense 06:24 khonkhortisan wbVE 06:24 AWTom_ ? 06:24 AWTom_ nvm 06:24 Vanessa_[T] hi 06:24 [0gb_us] Hello! 06:27 AWTom_ gn everyone, thanks for helping me 06:28 Vanessa_[T] night 06:28 [0gb_us] G'night! 06:44 khonkhortisan *TheFirstProject has quit (Quit: Leaving #minetest) 06:48 Vanessa_[T] heh 09:01 JamesTait Good morning all, happy Monday and happy International Day for the Preservation of the Ozone Layer! :-D 09:23 Calinou moreores hoes crash every time I use them :( 09:24 * Calinou did a workaround 09:34 Calinou hi 10:06 Calinou nopony* 11:16 Vanessa_[T] well MT is viewable but utterly unplayable over VNC :D 11:17 Vanessa_[T] (horrible renderig, no usable mouse control) 11:17 Vanessa_[T] but it DID work 12:10 PilzAdam Hello everyone! 12:11 jin_xi Morning PilzAdam 12:12 Vanessa_[T] hi 12:16 Exio4 Vanessa_[T]: haha 12:16 Exio4 Vanessa_[T]: why VNC? 12:17 Vanessa_[T] it was just a test to see what would happen 12:19 Vanessa_[T] it was enough to be able to talk or send commands at least :) 12:28 Vanessa_[T] bbl 12:52 Evergreen Hi cisoun 12:59 cisoun o/ 13:33 AWTom Hey guys 13:33 AWTom in programming class at school 13:40 AWTom snore 13:40 AWTom we're supposed to be doing Greenfoot in this class... dirty Java devs 13:47 AWTom Hi evergreen 13:48 Evergreen Hello 13:53 AWTom You used C++ on all your projects? 13:53 AWTom nvm, that's a stupid question 13:53 AWTom I can't read 13:53 AWTom my classmate is using this computer 13:53 AWTom I have an idea 13:53 AWTom I'm going to jump in via irssi 13:56 Pelayo hi, anyone with experience on imagemagick? 13:57 * arsdragonfly 's computer science classes use visual basic 13:57 Pelayo well 13:58 Pelayo give me a second to illustrate it :P 13:58 Pelayo I'm making a simple convert script from minecraft resource packs to minetest texture packs 13:59 arsdragonfly Dunno if basic supports recursive functions 13:59 Pelayo the problem are minecraft textures made for biome support, they are grey 14:00 Pelayo now imageshack isn't working O_o 14:01 Pelayo well 14:01 arsdragonfly I'd also like to know how the grass texture works 14:01 Pelayo this is the problem: https://dl.dropboxusercontent.com/u/48208055/Screenshots/screenshot_655428034.png 14:01 Pelayo that's how minecraft default textures look 14:02 Pelayo no, that's the real grass texture 14:03 arsdragonfly john_minetest the existing converters have the same problem 14:03 Pelayo it's how the biome thing works for grass: the texture itself is grey 14:03 Pelayo and the color is applied from assets/minecraft/textures/colormap/grass.png 14:03 Pelayo that's only a gradient 14:04 Pelayo I thought about doing it with imagemagick, applying it, but I have not used imagemagick that much and i'm awful at image manipulation 14:05 AWTom What is the ppa for minetest? 14:05 arsdragonfly Pelayo you can PM those who have done converting successfully in the forum 14:05 Pelayo ppa://minetestdevs/stable 14:05 Pelayo or ppa://minetestdevs/daily-builds 14:06 Pelayo oh sorry 14:06 Pelayo without the // 14:06 Pelayo ppa:minetestdevs/stable and ppa:minetestdevs/daily-builds 14:07 Pelayo I'll ask but probably most of them applied the color manually 14:07 Pelayo but even if it's that way, it will be useful to know what point of the gradient did they use 14:09 AWTom What is the package name in the ppa? 14:10 Pelayo minetestc55 14:10 AWTom thanks 14:20 sfan5 hi everyone 14:25 Pelayo hi 14:29 Pelayo -_- looks like torches will always need manual editing xD 14:36 Mr_Round hey people whats up? i need help with a few config problems 14:38 Mr_Round any one able to help me? 14:54 thefamilygrog66 howdy folks 14:56 sfan5 !op 14:57 sfan5 !deop 14:58 thefamilygrog66 Does anyone here have any experience with dropdowns in formspec? 14:59 sfan5 thefamilygrog66: "Don't ask to ask." 14:59 thefamilygrog66 Say what? 15:00 sfan5 the topic 15:00 thefamilygrog66 Alrighty then. Have you used dropdowns in formspec, sfan5? 15:00 sfan5 no 15:00 sfan5 but just ask 15:01 thefamilygrog66 Pretty sure I just did. 15:01 sfan5 what is your question? 15:01 Pelayo arsdragonfly, found how biome coloring works and the textures affected: http://www.planetminecraft.com/blog/biomes-controlling-color/ 15:02 thefamilygrog66 I can get fields to work just fine in formspec, but dropdowns don't appear at all, so I guess my question is are they broken? 15:02 thefamilygrog66 Or how about, are there any mods that use them, so I can take a look at the syntax? 15:02 sfan5 dunno 15:03 PilzAdam thefamilygrog66, didnt I already point you to the mainmenu? 15:03 thefamilygrog66 Yep, you did PilzAdam, but dropdown[,;;;,, ...,;] does not work, as far as I can tell. 15:04 PilzAdam it works in the mainmenu 15:05 thefamilygrog66 The mainmenu for minetest? 15:05 sfan5 yes 15:05 PilzAdam you use the latest dev version of Minetest, right? 15:05 thefamilygrog66 latest stable 15:06 PilzAdam I guess your question is answered then 15:06 PilzAdam dropdown isnt in 0.4.7 15:07 thefamilygrog66 That's weird. Yesterday you told me that the syntax for them was outdated in the dev wiki... 15:07 thefamilygrog66 Which to me would imply that they've been around for awhile. 15:08 PilzAdam no, I said the dev wiki is always outdated, since nobody cares to update it 15:08 thefamilygrog66 Okay, but they're included in the dev wiki, right? 15:08 PilzAdam anyway, when writing a mod you should always refer to doc/lua_api.txt that is distributed in your Minetest version 15:09 PilzAdam online docs may be incompatible with your version 15:10 thefamilygrog66 Cool, thanks PilzAdam. Any estimate as to when 0.4.8 stable will be released? 15:10 PilzAdam thefamilygrog66, see the topic 15:11 Pelayo can the sun and moon textures be changed with texture packs? I haven't seen those textures yet 15:11 PilzAdam Pelayo, no 15:12 Pelayo well, less things to convert :P 15:14 werwerwer bravo! 15:16 PilzAdam john_minetest, why arent you #minetest-de, btw? 15:26 jin_xi /join #minetest-de 15:26 jin_xi oops 15:34 PilzAdam something is wrong with this guy: https://forum.minetest.net/search.php?action=show_user_posts&user_id=7456 15:38 sfan5 yep 15:39 sfan5 maybe because https://forum.minetest.net/viewtopic.php?pid=110437#p110437 15:46 Pelayo mm, looking for the official minecraft texture pack for minetest... most things I find are outdated or with dead links, does mojang not allow that usage? or is it just people just not caring about those textures? 15:47 PilzAdam Minecrafts textures are not free, its illegal to distribute them 15:47 Pelayo strange, I thought they allowed using them as a basis for other texture packs 15:47 Pelayo but I understand they have to protect those assets 15:47 Zeg9 they allow it but they could change their mind at any time 15:48 Zeg9 at least thats how I understand it 15:48 Pelayo I'll ask them later 15:48 Pelayo they seem to allow lots of things as long as you specify it's not official and "Minecraft" is not the most relevant part of the name 15:49 Zeg9 You should ask Jordach, iirc he's using these textures 15:52 Jordach anyways: anyone can download the beta releases of 1.6 and extract the textures 15:52 Jordach they're giving it away for people to install 15:55 Jordach and anyways: tekkit is a "stolen" copy of 1.2.5 16:02 Zeg9 Jordach: isn't it required to have a minecraft account to play tekkit? 16:15 nore hi all 16:16 Jordach Zeg9, yes, but most textures are derived from mc vanilla textures 16:16 Zeg9 Hi nore 16:19 nore I'm not even able to clone a github repo with that connection... :( 16:20 nore I have 1/100th of my usual bandwidth... :( 16:20 Jordach then how is IRC working :P 16:20 nore I usually have 2MB/s 16:21 nore now I have 20K/s 16:21 * Jordach has 8mb 16:21 nore I had 10MG when upgrading debian... 16:21 nore s/G/B 16:21 Jordach (we had 80mb, but our contract ran out so we went on the cheap deal) 16:22 nore Anyway, I almost can't use internet during the week 16:22 * Evergreen is back 16:22 Evergreen Hi Jordach, hi Zeg9 16:22 Zeg9 Hey 16:23 nore is sfan5 around? 16:23 Zeg9 nore: I usually have around 150kB/s, 300kB/s being the max 16:24 nore Zeg9, FreeWifi has a really shitty bandwidth 16:25 nore anyway, if sfan5 isn't around, could you tell him that I won't be able to code during the week, so he can push whatever he wants to the mapgen repo? 16:27 Jordach sfan5 has a bouncer 16:28 nore ? 16:32 nore bbl 16:44 * rubenwardy just removed 1,625 MB with CCleaner! 17:11 Pelayo Jordach, nah I only wanted to do a clean conversion of minecraft snapshots textures and maybe some from biomes o'plenty and extrabiomesXL for completing blocks minecraft don't have (if the authors allow that) 17:12 Pelayo some minimal edits would be necessary, like coloring grass and leaves blocks 17:26 rubenwardy quite today 17:37 rubenwardy 18:36:53: ERROR[main]: Error loading mod "food": LuaError: Invalid crafting recipe (output="food:rainbow_juice 99") 17:37 rubenwardy 18:36:53: ERROR[main]: stack traceback: 17:37 rubenwardy 18:36:53: ERROR[main]: [C]: in function 'register_craft' 17:37 rubenwardy 18:36:53: ERROR[main]: ...etest\bin\..\games\minetest_game\mods\mod_debug\init.lua:25: in function 'register_craft' 17:37 rubenwardy woops 17:38 rubenwardy wow that was a slow kick 17:38 rubenwardy What newbie mistake have i made? 17:38 rubenwardy drgtjup 17:38 rubenwardy ~@.lmjnbgvfcdxszaWDEFRGTHYJULO;P] 17:39 rubenwardy woops, should unplug keyboard when cleaning... 17:43 MarkTwain Hi 17:44 thefamilygrog66 Howdy 17:44 MarkTwain It's been quite a while 17:44 rubenwardy How easy would it to make a bot that creates a balloon (like a popup, but it goes away automatically) when a new post is added to the minetest forums (the type that is shown in "Topics with new posts") 17:45 MarkTwain I now have xubuntu and a 3.0GHz Dual-Core pc with 4GB RAM (Just filling you in :)) 17:50 Pelayo mine is 5 years old with 1 gb and still have no reason to get something newer 17:50 Pelayo only the video card, but because its fan died one year ago :P 18:06 GNADev|zRokh aye 18:06 * GNADev|zRokh asks that can he ask about the "Don't ask to ask" thing 18:08 thefamilygrog66 I guess some folks don't appreciate two-part questions. :P 18:08 GNADev|zRokh :D 18:09 GNADev|zRokh hey, im making a "20 Questions" game in Java, it will be both a downloadable game and an Applet :D 18:10 rubenwardy Dont mention java in here! 68% of people in here are allergic and phobic of Java... 18:10 Peacock only because it sucks :P 18:10 andersje_ I only hate java because I'm forced to make it work on a daily basis 18:10 GNADev|zRokh no, its just because of Minecraft... 18:10 andersje_ write once, run anywhere my ass. 18:11 PilzAdam Java is cool 18:11 GNADev|zRokh thanks :D 18:11 GNADev|zRokh PilzAdam, do you agree that Java programs are easier to port from Windows to Linux/Vice Versa then C/C++? 18:12 GNADev|zRokh or is it just me 18:12 PilzAdam GNADev|zRokh, can you STFU? 18:12 Peacock if by portable you mean having to install a system-specific JRE, then yes, its very portable :P 18:12 GNADev|zRokh can i ask you something? (Pilz) 18:12 Peacock not to mention slower than cpp, and the GUIs look like they come from the late 80s 18:13 GNADev|zRokh why dont you like it when people call you Pilz instead of PilzAdam/Adam? 18:13 andersje_ Adam is his name. Pilz is just an identifying prefix... 18:13 rubenwardy Anyone spot the mistake from 1/2 year ago in the food mod? https://github.com/rubenwardy/food/blob/master/support.lua#L206 18:13 GNADev|zRokh nope 18:13 PilzAdam Peacock, you can code a whole game without any external libaries 18:13 GNADev|zRokh what is it? 18:13 GNADev|zRokh yeah! 18:13 GNADev|zRokh :D 18:14 GNADev|zRokh thanks 18:14 Peacock so why dont you play MC instead of MT? :P 18:14 Peacock (if its better for games) 18:14 GNADev|zRokh oh, and PilzAdam, i dont mean the question as an insult, im just curious 18:14 GNADev|zRokh because MC is not Headless (needs a strong Graphics Accelerator) 18:15 GNADev|zRokh and i dont have one... 18:16 Peacock was asking PA :P i got the impression he thinks it's better for games 18:16 Pelayo java is really useful and great, for lots of different things 18:16 Pelayo gaming is not one of them 18:16 GNADev|zRokh LWJGL is not headless and MC uses it 18:16 PilzAdam Peacock, I didnt say that 18:16 GNADev|zRokh well it is better for 2D games :) 18:16 rubenwardy what does "Pilz" mean? 18:16 GNADev|zRokh thats my oppinion 18:16 GNADev|zRokh yeah? 18:17 Peacock well thats why i said impression :P 18:17 Pelayo nah, not specially, even 2d games made in java require a lot more resources than what they should 18:17 Pelayo c++ and sdl is the best for 2d games IMO 18:17 sfan5 and LÖVE when using lua 18:17 Jordach YES YES YES YES YES YES YES 18:17 Peacock Pilz = Pilsbury ? 18:17 Jordach sfan5, <3 LÖVE 18:18 Peacock (for ruben's Q) 18:18 Jordach Peacock, pilzbury (i called him that before; no answer) 18:19 GNADev|zRokh question about C: why are they like int something(){ instead of void something(){ ? 18:19 Jordach void doesnt have to return a number, int does 18:19 Jordach (or infact, void errors if return is used 18:19 sfan5 ) 18:19 GNADev|zRokh btw, who wants a Fast-Code Competition? 18:19 Jordach thanks 18:19 Jordach fuck that 18:20 Jordach 0% of the forums did it 18:20 Jordach (that i know of) 18:20 GNADev|zRokh true... 18:20 GNADev|zRokh well, artur99 did it with me :) 18:21 Peacock you slept with with artur99? 18:21 GNADev|zRokh i have now ignored you Peacock 18:22 thefamilygrog66 pilz is mushroom/fungus, I believe 18:22 Peacock oh good so i can mock you without reprisal :D 18:22 thefamilygrog66 haha 18:22 GNADev|zRokh and no, i slept with your mother. 18:22 Peacock necrophiliac i see 18:22 GNADev|zRokh crap... i didnt ignore you yet... please wait... 18:22 Peacock i would have slept with yours but i didn't have the required crack :P 18:22 sfan5 plol 18:23 GNADev|zRokh Flips a coin: TAILS 18:23 GNADev|zRokh Flips a coin: HEADS 18:23 GNADev|zRokh :D 18:23 rubenwardy I need people to test the food mod: https://github.com/rubenwardy/food/tree/ActualVersion2 18:24 rubenwardy Ie: How it sits with other mods 18:26 * GNADev|zRokh ignored Peacock. If you want to say something to me then PM. You are only ignored in Chat! 18:26 Jordach PEACOCK! PEACOCK! 18:27 Jordach proller does the best trolling 18:27 sfan5 s/.roller/troller/ 18:29 Jordach +1 for quassel 18:29 GNADev|zRokh -1 for Trisquel 18:29 sfan5 -1 for GNADev|zRokh 18:29 GNADev|zRokh +1 for sfan5 18:29 Jordach -1 for GNADev|zRokh 18:29 GNADev|zRokh +1 for Jordach 18:29 PilzAdam -1 for GNADev|zRokh 18:29 GNADev|zRokh +1 for PilzAdam 18:30 Jordach wait wait wait 18:30 Jordach we're getting points for downvoting. AWESOME. 18:30 GNADev|zRokh you would get double points for upvoting 18:30 GNADev|zRokh :) 18:30 PilzAdam can we just ban GNADev|zRokh ? 18:30 GNADev|zRokh why? 18:30 sfan5 yes 18:30 GNADev|zRokh what did i do? 18:30 Jordach spam spam spam 18:30 sfan5 bacon bacon bacon 18:30 GNADev|zRokh what? when? 18:30 Jordach you take 34% of lines in my IRC buffer 18:30 GNADev|zRokh Kevin Bacon's bacon 18:31 * GNADev|zRokh uses /clear 18:31 PilzAdam GNADev|zRokh, you could get arround a ban by just leaving 18:31 rubenwardy qwerty 18:31 GNADev|zRokh what if i just shut up? 18:31 GNADev|zRokh :) 18:34 sfan5 !c 1337-7+(-2)+4 18:35 MinetestBot 1332 18:35 GNADev|zRokh !c 1000+300+300+7 18:36 rubenwardy !ignorelist 18:36 * Jordach can now !ignore GNADev|zRokh as well as !mute 18:36 rubenwardy no command like that :P 18:36 Jordach !ignore 18:36 MinetestBot AttributeError: 'NoneType' object has no attribute 'strip' (file "/home/user/mtbot/modules/antiabuse.py", line 38, in ignore) 18:36 Jordach whoop[s 18:36 Jordach -[ 18:37 rubenwardy !ignore Jordach]# 18:37 rubenwardy !ignore Jordach 18:37 sfan5 john_minetest: yes 18:37 PilzAdam !botabuse 18:37 sfan5 I'll merge ti 18:37 sfan5 *it 18:37 VanessaE hi 18:37 sfan5 !pilzadam abuse 18:37 sfan5 hi VanessaE 18:37 Jordach !VerballyAbuse 18:38 GNADev|zRokh !VerballyAbuse Jordach 18:38 GNADev|zRokh oh yeah........ 18:38 Jordach also, we should get MinetestBot her own cloak 18:38 Jordach (not documented) 18:38 PilzAdam bots shouldnt get their own cloaks according to freenode docs 18:39 Jordach fire up a bouncer :O 18:39 * Jordach fires up some wubs 18:40 rubenwardy https://forum.minetest.net/viewtopic.php?id=7226 18:40 rubenwardy !title 18:40 MinetestBot rubenwardy: before.txt in mods and *# (Page 1) — Feature Discussion — Minetest Forums 18:40 rubenwardy !title 18:40 MinetestBot rubenwardy: before.txt in mods and *# (Page 1) — Feature Discussion — Minetest Forums 18:40 Jordach wut 18:41 rubenwardy !seen kaeza 18:41 MinetestBot rubenwardy: kaeza was last seen at 2013-09-03 04:49:17 UTC on #minetest 18:41 rubenwardy !seen BlockMen 18:41 MinetestBot rubenwardy: blockmen was last seen at 2013-09-11 23:46:13 UTC on #minetest 18:44 Peacock kaeza's missing in action? 18:45 Acidic why am i in here 18:45 Jordach Acidic, because you are 18:45 Acidic i didn't join this. 18:45 Peacock Acidic, your being held by the MC liberation army 18:45 Peacock *youre 18:51 Peacock do you still need to depend on default to use default sounds? 18:51 GNADev|zRokh ping 18:52 GNADev|zRokh yay :D 18:52 GNADev|zRokh bye, DaemonZ! 18:55 * Jordach clones neko259 a few thousand times and throws them in a bucket 18:58 thefamilygrog66 So I heard that 0.4.8 will be released soon™ 18:58 Peacock ive been hearing that for, i think two months now :P 18:58 Peacock its like the second coming of christ, not quite sure when, but you can be sure ittl be epic :P 18:59 thefamilygrog66 haha 19:00 VanessaE second coming? I didn't know there was even a first ;) 19:01 Peacock dont worry lol i was born catholic but its not like i could speak up at the time 19:01 * Calinou finally added hoe textures to moreores and fixed crash on using hoe 19:02 Peacock mod idea: tractor 19:02 Peacock not that i dont like using hoes and bitches, but a tractor that tills large fields would be cool too :P 19:12 thefamilygrog66 I'm looking for interesting wall/floor combinations for maze mod screenshots, if ya got 'em... 19:17 thomasfuston there are any awesome servers around? 19:18 VanessaE mine ;) 19:19 VanessaE bbl 19:40 Peacock a store item: http://s23.postimg.org/sxy1wchu3/screenshot_675921580.png 19:41 thefamilygrog66 nice box 19:42 Peacock thanks and its 1 node, i use entities to fake the item inside 19:42 Peacock (builtin/falling.lua gave me the idea) 19:43 thefamilygrog66 what's inside?! 19:43 Peacock this one wood, but depending on what you put in the formspec (sale item) its any node 19:44 thefamilygrog66 cool. I felt like punching formspec in the throat last night 19:44 Peacock drop downs? 19:44 thefamilygrog66 yeah, turns out they don't exist in 0.4.7 19:44 Peacock do they exist in the dev? 19:44 thefamilygrog66 yes 19:45 thefamilygrog66 but the average player won't have that, so I'm gonna wait until 0.4.8, which will be released soon™ 19:45 jojoa1997 have what 19:46 thefamilygrog66 dev 19:46 Peacock even then id wait a few months for the feature to mature 19:46 jojoa1997 thefamilygrog66 can you add to your players heads mod arms legs and body? 19:46 jojoa1997 what feature? 19:47 thefamilygrog66 it wouldn't make sense to call it "heads" then, would it jojoa1997? :) 19:47 jojoa1997 idea 19:47 jojoa1997 make giant heads 19:47 thefamilygrog66 dropdowns in formspec, is the feature 19:48 jojoa1997 can anyone show an example 19:48 thefamilygrog66 I can't, because I'm still running 0.4.7 19:49 jojoa1997 say when will 0.4.8 be released? 19:49 thefamilygrog66 I was thinking of adding a bloody stake to the heads mod, just because, you know. 19:49 thefamilygrog66 will be released soon™ 19:49 jojoa1997 wasnt that said 2 months ago 19:49 Peacock heads mod isn't 2 months old 19:49 jojoa1997 no but updateing to 02.4.8 19:49 thefamilygrog66 multiple topics overlapping 19:49 jojoa1997 0.4.8 19:50 Pelayo I hope the texture filenames don't change in 0.4.8, I'd hate to redo everything :P 19:50 jojoa1997 they wont 19:50 Calinou 6,664 topics 19:50 Pelayo great 19:50 Calinou 2 topics to 6,666 :D 19:50 jojoa1997 if anything only new nodes/items will be adeed or changed 19:51 thefamilygrog66 and formspec dropdowns 19:51 thefamilygrog66 haha 19:51 jojoa1997 i meant with changing texture names 19:51 Peacock wood and slopes for sale: http://s22.postimg.org/cl6ym8cap/screenshot_676567349.png 19:51 Peacock the only thing it doesn't seem to work for is craft items :/ 19:52 jojoa1997 say what mod is that 19:52 thefamilygrog66 Peacock's new mod 19:52 jojoa1997 link 19:52 Peacock no link, its for my server :P 19:52 jojoa1997 ah 19:53 Peacock creative for whitelisted players, economy for untermenschen, should make griefing more difficult if you have to buy the shit 19:53 Evergreen How much does a nodebox lag compared to another drawtype, like plantlike? 19:53 Peacock plantlike is 2 textures 19:53 Peacock nodeboxes are many faces 19:54 Peacock each box = 4 textures rendered 19:54 Peacock uhm 19:54 Peacock 6 19:54 Peacock lol 19:54 thefamilygrog66 3D, dude! 19:54 Peacock yeah no i keep forget yp/ym lol 19:54 Peacock *forgetting 19:54 Peacock (forgetting my english too :P) 19:55 Evergreen In that case, I might add a settings.txt that allows you to swap between drawtypes 19:56 Peacock how could you swap a nodebox to plantlike? it wouldn't look at all the same 19:56 Evergreen I'm working on stalactites/stalagmites and pebbles if you were wondering 19:56 Peacock do it in nodebox 19:56 Peacock nicer 19:56 Peacock just dont go overboard with the # of boxes and you should be fine :-) 19:56 Evergreen I think I have 4 for eahc of them 19:56 Peacock (ex, my slopes is 16 boxes, thats my limit lol) 19:56 Evergreen *each 19:57 thefamilygrog66 one node high, Evergreen, or 2x1? 19:57 Evergreen 2x1 19:57 thefamilygrog66 nice 19:57 Peacock except for corner slopes, which is 32 boxes lol 19:57 Evergreen I'm working on getting them to generate, I actually am already using the default grass spawning code for pebbles 19:58 Evergreen thecode for grass spawning in mapgen.lua that is 19:58 Peacock using ongen or abm? 19:58 Evergreen ongen 19:58 Evergreen I want to avoid using abms 19:59 Evergreen I'm pretty sure ongen is faster. :P 20:00 Evergreen Should I use voxelmanip instead? I would prefer to use ongen, since that is waht is already coded 20:00 Peacock im pretty sure abms are faster than ongen 20:00 Peacock lol 20:02 Peacock you can use an abm on 1 in every 100 grass nodes, people who use ongen tend to cycle through every node in the block 20:05 Evergreen Then why is grass still spawned through ongen? 20:06 Evergreen I think I'll stick with ongen, it doesn't seem to slow it down too much for me, and don't abms spawn things more than once? 20:11 Peacock depends 20:11 Peacock if you use an abm and you dont check for other shit in proximity, then yeah 20:12 Peacock if you use find_nodes_near('group:pebbles') then you can avoid having too many in one area 20:12 Peacock and regenerate 20:16 Evergreen Hmm, you think I should stick with ongen? 20:16 Peacock depends how far along you are, i'd say code both and see for yourself which is faster 20:17 Peacock problem with ongen is that alot of mods use that now, so theres' a shitton of stuff going on at ongen 20:17 Peacock (IMO) 20:18 Evergreen I know better how to use ongen, so I'll stick with it for now. However, if I have coded it and it starts to get slow ( it is a mod I am working on with 2 other people, and it already uses plats_lib) I'll switch 20:19 Evergreen What does plants_lib use? ongen, abms, or voxelmanip? 20:19 Peacock i only mentioned it because ongen makes plantlib slow :P 20:19 Pelayo jojoa1997, I'm reading you made a converter for minecraft texture packs.. I'm doing another one for resource packs, how did you fix the grass/leaves color? (if you did that) 20:23 jojoa1997 nope 20:24 Peacock i think that was sfan 20:24 Evergreen I don't know ho jojoa1997 did it, but I think you can do it with either imagemagick or gimp scripts 20:24 Evergreen *how 20:24 jojoa1997 it is in batch and pretty much all you can do is copy stuf and rename 20:24 Peacock i know jordach *has* a mc2mt TP 20:24 Pelayo I'm trying with imagemagick 20:24 jojoa1997 also i wanted to keep with default windows compatability 20:24 Pelayo but I don't seem to get the right color or the right parameters 20:24 Pelayo http://img199.imageshack.us/img199/9284/jtj5.png 20:24 Pelayo grass is too light 20:25 Evergreen In that case, you might want to adjust lightness and/or contrast 20:25 Peacock migraine-city lol 20:25 jojoa1997 try using github.com/jojoa1997/overcraft_origins 20:25 jojoa1997 go through those textures for the right color 20:26 Pelayo thanks 20:26 jojoa1997 k 20:26 Pelayo I was using the minecraft grass.png gradient for this but I'm not sure if I'm using the right convert method from imagemagick, or I'm getting the wrong value from that gradient 20:42 jojoa1997 anyone here know html 20:43 Menche a little bit, why? 20:43 jojoa1997 did you learn from a guide or what 20:43 Pelayo only a little, but haven't touched it for a long time.. 20:43 jojoa1997 i need to learn it for school 20:48 Evergreen I laerned html myself. :P 20:49 * Calinou knows a bit of HTML, learned it at something that was organized by some school 20:49 Evergreen Not that I am the master of it, but I'm okay with it. I need to learn how to use css better 20:49 Evergreen I learned html because I wanted to. :D 20:50 Pelayo me too.. the problem is, I usually forget everything I'm not using for a long time :/ 20:51 Evergreen You have do do something with it now and then, it iwll hlep you remember it 20:51 Evergreen *will 20:54 sfan5 good night everyone 20:54 Evergreen g'night 20:54 Calinou night too 21:01 Peacock ugh, i hate/suck at radians lol whats 1/4 turn? 21:01 Menche pi / 2 i think? 21:01 Peacock hmm, makes sense 21:01 Menche pi radians = 180 degrees iirc 21:02 Peacock pi * radians? 21:07 Evergreen Gah, why am I such a procrastinater. *note to self, do schoolwork* 21:14 Peacock dont worry, weve all been there :P 21:19 Pelayo some day you will even miss that 21:21 Peacock what does minetest call money? credits, minetest $, ?? 21:23 VanessaE Evergreen: plants_lib has on-gen and abm-based spawners. It does not use vmanip. 21:24 VanessaE Peacock: my server uses a mod that clals it Minegeld. 21:24 VanessaE calls* 21:24 Peacock clat minegeld, sounds german :P 21:24 Peacock just kidding ;) 21:25 VanessaE heh 21:25 VanessaE (it's DanDuncombe's currency mod) 21:25 Peacock you wouldn't happen to know the radian values for facedir 0,1,2,3? :P 21:25 VanessaE no clue 21:25 Peacock me neither lol 21:25 VanessaE use dir_to_facedir() 21:25 Peacock yeah but that doesn't give me radians :P 21:26 Peacock the node has the facedir, the store item uses an entity to display the item, thats the thing i need the radian for 21:26 VanessaE look in homedecor's signs lib 21:26 VanessaE it does that 21:27 Peacock oh shit 21:27 Peacock thats true 21:27 Peacock thanks 21:27 Peacock same as pilzadam's signs? 21:27 Peacock (i have that already) 21:27 VanessaE yes 21:27 Peacock sweeet 21:27 VanessaE same code as PilzAdam/thexyz's signs 21:27 VanessaE just with changes specific to HD 21:28 Peacock does HD cover *all* the mods you run? 21:28 VanessaE HD = homedecor. 21:28 Peacock ahh i thought you meant the TP 21:28 VanessaE (and no, HDX doesn't cover all of them, but most) 21:28 Peacock youd have the be as much OCD as me to have HDX cover that many mods :P 21:29 VanessaE heh 21:29 VanessaE well HDX does cover a shitload of stuff 21:29 VanessaE the full 512px release takes well over 1GB now (the github repo is >2GB) 21:29 Peacock jesus lol 21:29 VanessaE I don't fuck around :) 21:30 VanessaE storage is cheap :P 21:30 Peacock yeah but do the players download the full gig when connecting? 21:30 Peacock or does the client look client-side first? 21:30 VanessaE there's a minetest_game-only release also 21:31 VanessaE (266MB) 21:31 Peacock ideally you'd want the client to look through its own cache before downloading the same texture twice 21:31 Peacock cache/TP folder 21:31 VanessaE oh that? 21:31 VanessaE I don't push it on my server. 21:31 Peacock thats what i thought 21:31 VanessaE players get default textures on my servers. If they want HDX or some other tp, they can always download and install one 21:31 Peacock though if players could install the TP and the server check if it existed before trying to send it, it could work 21:54 Inocudom I don't think I will play Xonotic ever again. The game has too much of a professional sport feel to it and has way too many gods, super gods, and hyper gods playing it. 21:55 Evergreen I just thought, we need to do another private server like with the logoskyblock one. That was a lot of fun 21:56 Inocudom All I ever manage to do in that game is getting beaten around like a baseball. It is torture. Literally, torture. 21:57 ShadowNinja ^ I felt that way when I played BZFlag. 21:59 Inocudom Plus, add to the fact that minsta is quite literally a religion there... And the fact that I don't have the enormous amount of life force required to do well... 22:00 VanessaE time to go back to playing MT like you know you should . :) 22:02 Inocudom The community of Minetest is the only community where my voice has any noticeable impact. In ModTheSims, Xonotic, and PureZC, my voice is in vain. 22:13 MinetestBot GIT: proller@github.com commited to minetest/minetest: Add configurable PRAGMA synchronous = 4c704fe306 2013-09-16T15:11:30-07:00 http://git.io/Emo6Vg 22:14 VanessaE Inocudom: I couldn't stand to be part of a community like what you've seen. 22:14 VanessaE fuck that. 22:16 Inocudom You definitely would do well to stay away from PureZC then. I don't have any patience for them anymore. 22:18 Evergreen That is why I like minetest, it has a small enough community that anyone can have a voice. If minetest get's really popular, then the people who were here before it was popular will be the ones with stronger voices. 22:18 Evergreen *gets 22:19 Inocudom PureZC appears to be a little tamer these days, but I still can't get along with most of the folks there. 22:20 Inocudom Plus, none of them were willing to give Minetest a try. At all. 22:22 Inocudom I used to think that there has to be at least one person in a group that is interested. Now I know better. As they say, wisdom leads to sadness and gold turns to rust before my very eyes. 22:27 FreeFull Inocudom: I wonder how you'd do if you played Warsow 22:27 VanessaE hey kaeza. where the hell have you been!? :) 22:27 kaeza hai V 22:27 Inocudom Warsow sounds like a game I would not like. 22:27 kaeza I guess you know where :P 22:28 kaeza wasting my time "working" IRL (with no internetz D:) 22:29 VanessaE work? what's that? 22:29 VanessaE oh wait, I remember now. that thing that the rat racers do to make money :D 22:29 kaeza lol 22:31 kaeza anything interesting going on? 22:32 kaeza are dynamic shadows in yet? :P 22:32 VanessaE nope. 22:32 VanessaE biggest recent change is that leveldb went in 22:32 VanessaE other smaller changes too, of course 22:36 Inocudom Dynamic shadows require dynamic lighting (and perhaps vertex lighting as well.) 22:37 Inocudom Hardware lighting would have to be added first. 22:45 VanessaE and unless RealBadAngel starts finding more time to code, that'll never happen :-/ 22:45 MinetestBot GIT: proller@github.com commited to minetest/minetest: Fog depend on humidity 62bc5331aa 2013-09-16T15:43:24-07:00 http://git.io/en0Vkg 22:45 VanessaE poor guy is just buried in work 22:46 Inocudom He hasn't been in the forums at all. Nor has he been in the chat rooms. 22:47 Inocudom You know he is busy when that is the case. Looks like he is stuck in a work extravaganzas right now. 22:48 AWTom_ If I installed a PPA for this game, how do I switch to compiling from source? Will it cause problems if I ignore the fact that I already have the PPA installed? 22:48 VanessaE he's been very slightly active in github 22:48 VanessaE he posted about moving UI and item_drop out of technic and into technic_game, today 22:49 [0gb_us] YAY! 22:49 ShadowNinja What? noooooo.... 22:49 VanessaE AWTom_: you just have to clone the source code and build it - there's nothing specific about it. 22:49 [0gb_us] It is my strong belief that item_drop should be its own plugin, not a part of technic. 22:49 ShadowNinja AWTom_: No problems, as long as you make sure to use -DRUN_IN_PLACE=1 22:50 AWTom_ Okay, thanks 22:50 VanessaE [0gb_us]: it already is, but I guess item_drop upstream (*pokes PilzAdam*) is not good enough 22:50 VanessaE AWTom_: you will probably want to `apt-get remove` the one from the PPA of course. 22:50 AWTom_ really? 22:50 VanessaE (but you don't *have* to) 22:51 [0gb_us] What I mean though, VanessaE, is that Technic should not have item_drop built in. 22:51 AWTom_ I guess I will. 22:51 Inocudom_ Item drop should be a feature of Minetest itself. 22:53 AWTom_ Why are entities so slow? 22:53 Ritchie AWTom_: i have ppa daily-builds, installed minetest from it and i have compiled minetest from git, i can choose from them :) 22:53 Inocudom_ Cornernote made a very good particle effect one time. It spawned miniature models of the node that was broken. 22:53 VanessaE AWTom_: bugs in the engine, mostly due to duplication of entities, and I guess they're not well-optimized either 22:53 [0gb_us] No, if item_drop was a feature of Minetest, it would really, really suck. I absolutely HATE item_drop. It is one of only two plugins that I dislike enough to use the word 'hate" with. 22:54 AWTom_ It sounds like a design mistake if entities are being duplicated 22:54 VanessaE [0gb_us]: at least on my servers, the "drop" part is disabled :) 22:54 VanessaE (the "pick up" part is enabled) 22:54 VanessaE AWTom_: nope, it's some bug in the way map data is loaded/unloaded. 22:54 [0gb_us] I don't like the pick up part, but I can stand it. But I cannot stand the dropping. 22:54 Ritchie VanessaE: how can be drop part disabled? 22:55 [0gb_us] By editing the code. 22:55 Inocudom_ Would it help if item drop could be turned on or off? How about if it worked better than the one in Minecraft? 22:55 VanessaE Ritchie: I use the version that comes with Technic, wherein I just tweak a config file. 22:55 AWTom_ http://dev.minetest.net/Engine_structure Is this a good place to start studying the core of this game? 22:56 ShadowNinja AWTom_: Yes, and the code, and pull requests. 22:56 [0gb_us] If item_drop isin minetest_game, that doesn't really concern me. But if it's in the engine with no setting to disable it, then it becomes an issue for me. Not that anyone cares what is and isn't an issue for me, but whatever. 22:56 Ritchie VanessaE: i have item_drop from technic too but i dont know where edit something to have drop disabled 22:56 Inocudom_ It really is a shame that cornernote left. She was a talented individual. 22:57 VanessaE mods/technic/technic/config.lua 22:57 ShadowNinja [0gb_us]: Not to worry, you are far from the only person that dislikes item_drop. 22:57 VanessaE enable_item_drop = "false" 22:57 VanessaE (there's a table near the start of the file. edit that entry) 22:57 Ritchie VanessaE: ah, thank you 22:57 VanessaE (my paths may differ from yours) 22:58 ShadowNinja VanessaE: .... The whole point of that file is to read settings from /technic.conf... 22:58 [0gb_us] I'm far from the only person who dislikes a lot of changes that happened anyway, ShadowNinja. What a lot of people dislike isn't the concern of well, people making decisions. 22:58 VanessaE heh 22:58 ShadowNinja [0gb_us]: I mean that the majority dislike it. It will probably never be included in the default game. 22:58 VanessaE ShadowNinja: it's a leftover from when the config file was moved. I never bothered to find the "right" place :) 22:59 VanessaE just whatever worked. 22:59 [0gb_us] The majority of people (who voted, anyway) were against finite lava or wanted a config setting for it. 22:59 [0gb_us] The minority got their way. 23:01 Ritchie i remember, i tried it but item_drop changes digging range, if you stand on one node and how far can you dig, i think that item_drop decreases this lenght between player and the most far node which can be digged 23:01 [0gb_us] I'm fairly certain the minority wanted bones as well. i wanted it, so I'm not complaining, but it's another example. 23:05 VanessaE I hate bones. 23:05 AWTom so turn them off? 23:06 VanessaE I don't even have that mod installed on mine. 23:06 ShadowNinja ^ They are good for greifing, but they don't really work as they can't always be placed. 23:06 [0gb_us] Bones cannot be turned off. 23:07 AWTom Well, then that's actually a problem 23:07 dangrothe Is there any way I can disable error messages? 23:07 AWTom I'm in favor of more config options 23:08 dangrothe ^ +1 23:08 VanessaE you don't want to disable error messages. 23:08 VanessaE *waves hand* 23:08 VanessaE this is not the debug.txt log you are looking for. 23:08 dangrothe They constantly flood the chat 23:08 AWTom so fix them? 23:09 AWTom jk 23:09 VanessaE if you get errors there, you should fix what causes the errors first. 23:09 [0gb_us] I would love more config options. 23:09 dangrothe I am not a developer 23:09 AWTom That's a crying shame 23:10 VanessaE dangrothe: "fix" can also imply such things as making sure you installed your game and mods right, not just editing code. 23:10 VanessaE what kind of errors are you getting? 23:11 AWTom http://wiki.minetest.net/Tutorials this page is far too red 23:11 Ritchie ^ ritchie_n810 is me :) 23:11 dangrothe the main one is: ERROR[main]: generateTextureFromMesh(): addRenderTargetTexture returned NULL. 23:12 Pelayo :/ 23:12 ShadowNinja AWTom: Fix it. :-) 23:13 Pelayo even minetest works really slow in my netbook 23:13 AWTom :o 23:13 Pelayo it looks like linux intel driver has worsened a lot in the last 2 years.. 23:15 VanessaE Pelayo: not as slow as over the VNC connection I was playing with this morning :) 23:15 Pelayo wow 23:16 Pelayo I tried that with minecraft yesterday, it was awful 23:17 VanessaE I wanted to see if there was a way to be able to view and control a Minetest client from my android tablet. VNC from there to this PC here, with Minetest running here. 23:18 Pelayo I did that with my android phone and minecraft, but had 1 frame every 2 seconds.. and every second frame lost the UI (inventory, etc) so it was unplayable 23:18 Pelayo maybe forcing the resolution to 320x240 or something like that.. :P 23:21 ShadowNinja [0gb_us]: https://github.com/minetest/minetest_game/pull/203 23:21 AWTom To sign up for an account on the Minetest wiki, you have to correctly identify cats from dogs. One of the pictures said "Adopted". I guessed wrong and had to start over x_x 23:22 [0gb_us] ShadowNinja, nice! Though why direct that at me specifically? I gave up on minetest_game. 23:23 ShadowNinja [0gb_us]: You mentioned that that setting was missing. 23:24 [0gb_us] I wasn't the one that wanted a setting on bones, 23:24 [0gb_us] I wanted settings on things like lava damage jerking, and such. 23:24 [0gb_us] I love having as many options as possible, so I love having a setting on bones, but it wasn't me that asked for it. 23:25 [0gb_us] I'm building my own bones for my game. If I get around to it, there's lots to get done. 23:32 MinetestBot GIT: proller@github.com commited to minetest/minetest: Use cached "weather" setting cfe6eaa66b 2013-09-16T15:57:36-07:00 http://git.io/WztzTg 23:32 AWTom Should I refer to "Minetest forum" or "the Minetest forum"? 23:34 ShadowNinja AWTom: The second probably. Where, the wiki? 23:35 AWTom Yes, I found "Well, Minetest Forum offers..." 23:35 AWTom http://wiki.minetest.net/Tutorials#Texture_Packs 23:36 ShadowNinja Change "Well, Minetest" to "The Minetest" 23:38 Inocudom_ Someone named obiwan1111 (or something like that) used to play Minetest, but he has not done so for quite some time. Why did he leave? 23:39 [0gb_us] "What game is that you're playing?" "Well, I'm playing The Minetest." 23:39 ShadowNinja Someone wants one of those "I am leavng" posts? Hmmm, that's different. 23:40 ShadowNinja [0gb_us]: "The Minetest"? 23:40 [0gb_us] Yes, The Minetest. I hear it can be fun sometimes. 23:41 [0gb_us] Change "Well, Minetest" to "The Minetest" 23:41 AWTom I like The Minetest. 23:41 ShadowNinja [0gb_us]: That is out of context. The line should be "The Minetest forum has..." 23:42 Inocudom_ I don't see the point in discussing grammar. 23:42 [0gb_us] I know it's out of context, but let's see if "The Minetest" catches on, eh? 23:42 [0gb_us] We aren't discussing grammar, I don;t think. 23:43 Inocudom_ Speaking of which, the oOChainLynxOo seems to make videos less often these days. 23:43 AWTom it was a joke, I think everyone understood the context issue correctly 23:44 [0gb_us] "Book Prime"? THat's an interesting user name, assuming I'm pronouncing it correctly. 23:45 AWTom How do you pronounce that incorrectly? 23:46 [0gb_us] It's spelled as " book ` ", so I can't be sure the tick mark is meant to be pronounced as "prime". 23:47 AWTom interesting 23:48 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Fix comments about length of server step c9eb17aba3 2013-09-16T16:47:45-07:00 http://git.io/h1XFpw 23:48 Inocudom Looks like commit activity is starting up again. 23:49 ShadowNinja 1 down, 70 to go... 23:59 AWTom I wonder how many people write to the FSF because they didn't get a copy of the GNU GPL with their program.