Time Nick Message 00:00 Exio4 the best insurance you can get 00:00 Exio4 :D 00:00 Khaaaaaaaaaaaan very gay, tape miss Brahms! 00:03 NekoGloop There are two kinds of people in the world. 00:03 NekoGloop I hate both of them. 00:04 Khaaaaaaaaaaaan im an equal opportunity hater :P 00:04 Khaaaaaaaaaaaan i dislike everyone equally XD 00:05 NekoGloop There's the people I haven't met yet, and the people who I have met. 00:05 Exio4 i hate you too \o/ 00:09 Khaaaaaaaaaaaan i meet far too many people who have irrational faiths in things, whatever that might be lol 00:11 Khaaaaaaaaaaaan around here it's free software, but normal people its either the gov't or brands 00:14 [0gb_us] Or religion. 00:14 Khaaaaaaaaaaaan these days theyre the exception 00:15 Khaaaaaaaaaaaan and at least christians come with a moral code, even if i dont belive in it 00:15 Khaaaaaaaaaaaan (christianity, not moral codes) lol 00:15 * VanessaE peeks in. 00:15 [0gb_us] I've been dealing with nuts with irrational faith in a creator these past few days. 00:15 [0gb_us] Hey, VanessaE! 00:16 Khaaaaaaaaaaaan well i find people who aren't religious tend to have religious faith in other things, so it balances out 00:16 [0gb_us] Fair enough. I was just saying that they are no exception. 00:17 Khaaaaaaaaaaaan hell no, but when i see FSF zealots i tend to think theyre not *that* different from christian zealots 00:17 [0gb_us] Fair enough. 00:17 AWTom_ I don't find myself having an irrational faith 00:17 * [0gb_us] is one of those FSF nuts 00:17 Khaaaaaaaaaaaan especially when they care more about free software than people starving or freezing to death 00:18 AWTom_ maybe irrational faith in my own skills, but nothing else 00:18 [0gb_us] I wouldn't say I care more about free software than freezing and starvation though. 00:18 Guest52832 Just poping in again 00:18 Guest52832 Any mods on yet? 00:19 Khaaaaaaaaaaaan well ive spoken to a few such zealots who think all software should be free but dont believe in things like rent control 00:19 * NekoGloop sits on VanessaE's lap 00:19 Exio4 Khaaaaaaaaaaaan: free as opensource 00:20 Khaaaaaaaaaaaan opensource +1, FSF/libre -1 :-) 00:20 [0gb_us] I feel the world would be better if all software was free, as it would allow people to quit re-inventing the wheel and actually inovate, but I wouldn't use the word "should". 00:20 Khaaaaaaaaaaaan well i wouldn't force anyone 00:20 Exio4 i would like to have oecake's source code right now 00:20 Khaaaaaaaaaaaan opensource works better when it's voluntary, but people should still have the right to sell their work too, otherwise they'd find other work 00:21 [0gb_us] I was in the open source camp, but I've seen the light. 00:21 [0gb_us] So to speak. 00:21 Exio4 free as freedom, not free bear 00:21 Khaaaaaaaaaaaan but i want a free bear :( 00:21 VanessaE who wants free bears anyway? 00:21 [0gb_us] Exactly, freedom. 00:21 Exio4 haha 00:21 Exio4 i wrote bear 00:21 [0gb_us] I don't drink. 00:22 Exio4 my english module exploded, i think 00:22 Khaaaaaaaaaaaan its overlooking the simple fact that if devs couldn't sell their services, they wouldn't train to be devs in the first place 00:22 [0gb_us] Oh, "bear". I totally missed that. I don't want a large mammal either. 00:22 arsdragonfly Free bear ? :P 00:22 Exio4 haha 00:22 VanessaE I'll take a bottle of Arbor Mist instead of the implied beer :) 00:23 Khaaaaaaaaaaaan honestly i'd rather devs train to be devs and be able to earn a living, then train to be in finance and screw us all over in other ways lol 00:24 thefamilygrog66 howdy folks 00:24 Khaaaaaaaaaaaan Groooooooooooooooog! 00:24 thefamilygrog66 Khaaaaaaaaaaaan! 00:25 Khaaaaaaaaaaaan beer? 00:25 thefamilygrog66 did you see my screenshots, Khaaaaaaaaaaaan? 00:25 Khaaaaaaaaaaaan yeah is aw the maze pretty wicked 00:25 thefamilygrog66 right on 00:25 Khaaaaaaaaaaaan can you scale it? (bigger, smaller wtv) 00:26 thefamilygrog66 yeah, though the size is fixed for now - I'll add more features down the road a bit 00:26 Khaaaaaaaaaaaan someone on the thread said it should be indeserts 00:26 Khaaaaaaaaaaaan i suggested the material might change depending on the biome 00:26 Khaaaaaaaaaaaan leaves for grassland, cactus for desert, ice for snow,etc. 00:26 thefamilygrog66 I'm just happy I was able to get it working, but yeah, good ideas for the future 00:28 Khaaaaaaaaaaaan yeah no i know ive been having oodles of fun with this 6d shit lol 00:28 [0gb_us] Howdy, thefamilygrog66! 00:28 VanessaE hey grog 00:28 thefamilygrog66 hey kids! 00:28 thefamilygrog66 VanessaE, I translated an old BASIC program I played around with on the PET and C64, back in the old days! 00:29 VanessaE cool :) 00:29 [0gb_us] Whenever I hear "Hey, kids!", I think of the My Little Inferno advertisement video. 00:29 thefamilygrog66 nerdy! 00:29 Khaaaaaaaaaaaan wife's gonna make a blender of this: http://www.angelfire.com/ny3/TigKF/galr/monorail.jpg 00:29 Khaaaaaaaaaaaan and ill make it run on steam 00:29 VanessaE bas080: *poke* 00:29 thefamilygrog66 I had to convert all the POKEs and PEEKs 00:30 VanessaE what did it do? 00:30 thefamilygrog66 http://img202.imageshack.us/img202/7134/us7o.png 00:30 * VanessaE imagines trying to translate POKE 646,2 or POKE 53281,5 00:30 VanessaE :) 00:30 VanessaE neatz! 00:30 VanessaE -z 00:30 [0gb_us] I'll be back in about an hour. I lost some important information and have to retrieve it. 00:31 thefamilygrog66 good luck 0gb_us! 00:32 Khaaaaaaaaaaaan ogb: the nsa should have a backup of all the pron sites you visited :p 00:32 thefamilygrog66 VanessaE, they were all POKE and PEEKs involved with screen characters, so I just created an array. Took a bit of tweaking, but it worked 00:32 VanessaE nice 00:32 thefamilygrog66 And if you don't like the maze, you can just drop a mazeblock on the START node and generate another one. 00:33 thefamilygrog66 Now I just have to make a Jack Nicholson with an axe mob, hiding somewhere within... 00:33 Khaaaaaaaaaaaan technically he was a popsicle in the maze :P 00:34 thefamilygrog66 haha, eventually yes. 00:37 Khaaaaaaaaaaaan Jacksicle: http://www.dvdbeaver.com/film/reviews/shin/frozen%20jack.jpg 00:37 thefamilygrog66 love that flick 00:37 Khaaaaaaaaaaaan yeah though i wouldn't try building the overlook in MT: it makes no sense 00:39 thefamilygrog66 I know! Watched that short doc, pointing out all the physical incosistencies of the overlook - so cool. 00:39 Khaaaaaaaaaaaan Room 237? 00:40 thefamilygrog66 that might've been it - it started with a Doom-type video game, I remember 00:44 thefamilygrog66 VanessaE 00:44 thefamilygrog66 Here's what the original C64 program did: 00:44 thefamilygrog66 http://www.youtube.com/watch?v=pVAiZN9obXo 00:55 Khaaaaaaaaaaaan sweet my steam-powered gates work http://s11.postimg.org/5jtgyl1c3/screenshot_521977770.png 01:00 thefamilygrog66 nice one! 01:00 Khaaaaaaaaaaaan the tricky one is gonna be the steam powered monorail lol 01:00 thefamilygrog66 Will Homer be driving it? 01:01 Khaaaaaaaaaaaan nah lol but maybe gehn http://www.angelfire.com/ny3/TigKF/galr/monorail.jpg 01:02 thefamilygrog66 That's some pretty steam punky looking monorail right there 01:02 thefamilygrog66 Well, sir, there's nothing on earth Like a genuine, bona fide Electrified, six-car monorail What'd I say? 01:03 Khaaaaaaaaaaaan yeah you could say riven is pretty steam-punky, the whole island ran on steam 01:06 thefamilygrog66 ahh, haven't played that one 01:07 Khaaaaaaaaaaaan ive played myst, riven and uru lol 01:07 Khaaaaaaaaaaaan this is the MC version: http://cdn.planetminecraft.com/files/resource_media/screenshot/1217/temple1_2084785.jpg 01:08 thefamilygrog66 cool 01:09 Khaaaaaaaaaaaan right now were working on uru ages, we'll eventually get to recreating riven lol 01:09 thefamilygrog66 Hey, any ideas for a mazeblock recipe? 01:10 Khaaaaaaaaaaaan oh jesus,recipes are easy, recipes that aren't already taken... not so much :S 01:10 thefamilygrog66 that's the thing, right? 01:11 thefamilygrog66 C C C 01:11 thefamilygrog66 C - C 01:11 Khaaaaaaaaaaaan unless you use a unique ingredient 01:11 thefamilygrog66 D D D 01:11 thefamilygrog66 C = cactus 01:11 thefamilygrog66 D = desert stone 01:11 Khaaaaaaaaaaaan could work 01:11 Khaaaaaaaaaaaan in any case once you post the mod, people will tell you if theres a conflict 01:11 thefamilygrog66 true enough 01:12 thefamilygrog66 Okay, I'm gonna finish this thing off and upload it to github 01:13 Khaaaaaaaaaaaan at least one of us has mastered github lol 01:13 thefamilygrog66 back in a bit 01:13 thefamilygrog66 it still confuses me sometimes... o_O haha 01:13 Khaaaaaaaaaaaan id sooner figure out 80's VCRs lol 01:14 thefamilygrog66 hey, I was programming my folks' VCR back in the '80s, man 01:14 thefamilygrog66 they sure as hell couldn't figure it out 01:14 Khaaaaaaaaaaaan then you know, it's easier than github :P 01:14 thefamilygrog66 hehe 01:29 PilzAdam bye 01:38 [0gb_us] Khaaaaaaaaaaaan, I'm an asexual, why would I need porn? 01:39 [0gb_us] Also, I'm back. 01:39 Khaaaaaaaaaaaan to watch other asexuals getting it on? 01:39 [0gb_us] Other asexuals don't "get it on". 01:39 [0gb_us] Well, some do. 01:39 [0gb_us] But not for fun. 01:39 Khaaaaaaaaaaaan what about whacking? i know the mafia and the gay mafia like to do that 01:40 Khaaaaaaaaaaaan though i hear its not exactly the same thing 01:40 [0gb_us] Well homosexual and asexual are two different things. I fail to see a connection. 01:40 Khaaaaaaaaaaaan that i know, homos do eachother, asexuals are DIY in that regard 01:41 [0gb_us] Everyone (most anyway) are DIY sometimes. 01:41 [0gb_us] Some people even masturbate right after sex. 01:43 [0gb_us] I'm going to see how many recipes can be defined using one ingredient. This should be interesting. 01:45 [0gb_us] This would be easier if location in the crafting grid mattered. Then it would be a matter od simple math. 01:47 [0gb_us] *f 01:52 werwerwer if location matters that would be 2^9 - 1 receips 01:52 Khaaaaaaaaaaaan you can always try to match indexes 01:52 [0gb_us] Exactly. A much easier answer to find. 01:52 Khaaaaaaaaaaaan a craft table has 9 indexes, the craft grid is also 1-9 01:53 [0gb_us] Khaaaaaaaaaaaan, I don't think I follow. 01:53 Khaaaaaaaaaaaan crafts might be shapeless but 01:54 Khaaaaaaaaaaaan they still occupy positions 1-9 of the craft grid 01:54 Khaaaaaaaaaaaan and lua tables are indexed the same 01:54 [0gb_us] Ah, that. I'm ignoring shapeless, as they screw up the whole system in this case. 01:54 Khaaaaaaaaaaaan shapeless should be scrapped alltogether with how many crafts there are these days 01:55 [0gb_us] What I man it that, for example, slabs are made by filling a row in the crafting grid. But it can be any of the tree rows, Minetest doesn't care. 01:55 Khaaaaaaaaaaaan which limits any other craft that wants to use the middle or top row 01:55 [0gb_us] *"mean is" 01:56 VanessaE where is the code that grows a jungle sapling into a tree? 01:56 [0gb_us] It does, as does crafting groups. 01:56 [0gb_us] It;s in the C++, treegen.cpp or something. 01:56 Khaaaaaaaaaaaan yeah ive never seen anything default mod togrow jungle trees 01:57 Khaaaaaaaaaaaan wow my englaisse is getting worse lol 01:57 VanessaE oh jeez 01:57 VanessaE isn't there some way to disable it? 01:57 Khaaaaaaaaaaaan thats a question for -dev, not us mere mortals :P 01:57 [0gb_us] Fail to define "junglesapling" or fail to use the "jungles" flag to disable it. 01:58 Khaaaaaaaaaaaan or disable jungle sapling and redefine it with a slightly different name 01:58 * VanessaE grumbles 01:58 Khaaaaaaaaaaaan hehe 01:58 Khaaaaaaaaaaaan thats when you go " Celerooooooooooon!" 01:58 [0gb_us] Khaaaaaaaaaaaan, you can't disable an already-defined node. I've tried. 01:59 Khaaaaaaaaaaaan you mean you cant comment out shit from default mod? 01:59 VanessaE wouldn't help, this needs to happen from within a mod 02:00 [0gb_us] If you do comment it out, then you're 'Fail[ing] to define "junglesapling"' as I already said. 02:00 Khaaaaaaaaaaaan well you can still redefine any node from any mod by prepending :modname:node 02:00 [0gb_us] If you redefine it, the new version willl still grow into a tree. 02:00 VanessaE redefining a node ain't gonna stop the code from spawning it if it has the same node name. 02:00 Khaaaaaaaaaaaan what dumbassery 02:00 [0gb_us] It's the name that causes it. 02:01 VanessaE peacock, please change your damn nick :) 02:01 Khaaaaaaaaaaaan aiight, what about, on_construct(pos) minetest.remove_node(pos) end, ? 02:01 Khaaaaaaaaaaaan whats wrong with khaaaaaaaaaaaaaaaan? 02:01 [0gb_us] You could try depending on default then redefining the alias to a node that never spawns or doesn't exist. 02:02 [0gb_us] Why disable jungle trees though? If people don't want them, they won't use the jungles flag. 02:02 VanessaE because I want moretrees to use its own jungle trees instead? 02:02 Khaaaaaaaaaaaan youd think all the tree shit would be lua-side by now 02:03 VanessaE I'm adding a feature to moretrees to let it spawn only saplings at mapgen time 02:03 VanessaE and I wanted to avoid having to define a custom jungle tree sapling just to get around this. 02:03 [0gb_us] Then why doesn't moretrees recommend disabling jungles? If people want the default jungle trees in addition to yours, why stop them? 02:04 VanessaE are jungles enabled by default on new maps? 02:04 [0gb_us] No. 02:04 VanessaE then your idea won't help. 02:04 VanessaE I'm testing with a brand new map. 02:04 [0gb_us] People have to choose to add jungles. 02:04 VanessaE nononono 02:04 VanessaE default jungles are *not* enabled on the test map. 02:04 VanessaE ergo, default jungle trees should never be spawning at all by your theory :) 02:04 [0gb_us] So if people choose to add jungles and choose to add moretrees, they should get both. 02:05 [0gb_us] Okay. It still sounds like it should get its own sapling, as it is a separate type of tree. 02:06 VanessaE it's about to get its own. 02:08 * NekoGloop noms VanessaE's hair 02:10 NekoGloop omnomnom 02:11 [0gb_us] There are 32 recipes in the 2*3 recipe space using a single node ... I assume there would be 32 more in the 3*2 recipe space ...All that's left to find is the 3*3 recipes. There'll be more than 100 by the time I finish ... 02:11 werwerwer !c 2^9 - 1 - 8 - 10 - 8 - 72 02:11 MinetestBot 413 02:11 werwerwer that's my guess 02:12 familygrog66away Done: http://forum.minetest.net/viewtopic.php?id=7210 02:12 werwerwer actually there are 36 receips in 3x2 02:12 [0gb_us] I'm making a sort of "stem cell" node that can be combined with others of itself to form a bunch of map-generated nodes, and I need to know hom many map-generated nodes I can have. 02:13 [0gb_us] werwerwer, are you including nested spaces? for example, a 2*2 recipe does not count as one of the 3*2 recipes. 02:13 [0gb_us] Otherwise, there'd be overlap. 02:14 werwerwer yup, there are 36 3x2 receips that are not 2x2 02:14 [0gb_us] I must have missed something .... 02:14 [0gb_us] How did you get that number? counting or math? 02:15 werwerwer three rows. receip must occupy first and last row, so there's 3 variants for last and for first row. and 4 variant for seconsd. so 3*3*4 02:16 werwerwer damn there would be nested 3x1 :-D 02:16 werwerwer you right 02:16 [0gb_us] Columns too. 02:17 werwerwer 32 02:17 [0gb_us] Drats. I hoped you were onto something. 02:17 [0gb_us] I hoped to be able to solve the rest of the problem using math. 02:19 werwerwer well, for 3x3 it's possible to just count them 02:20 [0gb_us] It is, but it'll take as long as it took to count the 2*3 space. 02:26 [0gb_us] Is the "math" map generator unfinished like the "v7" map generator? 02:27 Khaaaaaaaaaaaan its not like its of much practical use :P 02:27 * arsdragonfly wants to know what a fractual world is 02:28 arsdragonfly Mandelbrot set shaped ? 02:28 [0gb_us] All it is is stone, water, and lava, it seems. 02:28 [0gb_us] I don't know what a fractal world is. 02:31 arsdragonfly It's said that the math mapgen produces that 02:41 VanessaE ok, that's done 02:45 thefamilygrog66 What's done, VanessaE? 02:47 VanessaE https://forum.minetest.net/viewtopic.php?pid=110559#p110559 05:29 sfan5 good mornin' everyone 05:29 sfan5 !op 05:30 * Menche sees someone in another timezone 05:30 Menche it's night here 05:31 sfan5 GMT+2 05:31 sfan5 !deop 05:52 AWTom_ Could anyone recommend a challenging mod? 05:56 sfan5 define "challenging" 05:59 VanessaE Realtest maybe :) 06:02 AWTom_ BTW-style 06:02 VanessaE btw? 06:04 VanessaE (I assume you don't mean 'by the way' :P ) 06:07 AWTom_ BTW, a 'difficult' Minecraft mod 06:07 AWTom_ my friend says it's ridiculous 06:08 VanessaE but what does it DO? 06:09 AWTom_ do/have you play(ed) minecraft? 06:09 VanessaE nope. 06:09 AWTom_ hm 06:10 AWTom_ well, basically you have to manage resources perfectly for a long time to make it 06:10 nore hi all 06:10 AWTom_ hello 06:10 AWTom_ well 06:11 VanessaE hi nore 06:11 AWTom_ hell, that's a lot of l's lined up 06:14 AWTom_ if I die in 0.4.7, are all my items lost? 06:14 nore no 06:15 AWTom_ where do they go? 06:17 nore in bones, that are at the place you died 06:18 AWTom_ how do I get the items out of the bones? 06:18 AWTom_ oh, it's a chest 07:35 nore VanessaE: do you want to test an experimental mapgen I am writing? 07:46 VanessaE experimental? 07:46 VanessaE oh boy..... 07:46 VanessaE what's it do? 07:48 nore http://sebsauvage.net/paste/?6185910b85ad2280#PUnb4VRUJa3Rzw5QgogbD2PrPEhgGjRZNXJyy/kJJ+w= 07:48 nore test it! 07:48 nore for now, the only thing I am focused on is the heightmap 07:49 VanessaE ok.. 07:49 nore but soon, lots of other things 07:50 VanessaE what mapgen should I use it against? 07:50 nore there is no condition, it sets singlenode on 07:50 VanessaE ok 07:51 VanessaE ok, loading it up... 07:52 VanessaE interesting.... 07:52 nore did you see the cliffs? 07:52 VanessaE yes 07:53 nore and do you have any suggestion to make it better? 07:53 VanessaE I spawned in a ~100m diameter lake surrounded mostly by, oh, 4 to 10m cliffs 07:53 VanessaE (the floor of the lake looks like a bunch of sine waves :) ) 07:54 VanessaE lemme look around a little 07:55 VanessaE one thing's for sure, it needs taller mountains (but then again, so does mgv6) 07:55 VanessaE sure is quick when it doesn't have to spawn a metric assload of default trees ;) 07:58 nore before, it had >200 meters tall mountains... 07:58 VanessaE the highest I've seen so far is only about ~40m 07:58 VanessaE are these cliffs intentional btw? 07:59 VanessaE they remind me a bit of an area I used to live in a few years ago 08:01 VanessaE for a lua mapgen this is surprisingly fast. 08:01 nore yeah, the cliffs are intentionnal 08:02 nore I use a 4th perlin noise to know where the cliffs are 08:02 VanessaE ok, first impressions: the cliffs are fine where they are. Amp up the terrain contours, maybe do it exponentially so that low-lying stuff doesn't get affected as much as higher elevations. Add beaches/deserts/etc. Generate small lakes/ponds *above* the normal sea level, here and there. 08:02 nore and on the points that are there, I apply a function to the height, that creates the cliffs 08:03 VanessaE by "amp up" I mean generate nice tall mountains. Not "Mt. Meru" tall of course, but say 150m max 08:04 VanessaE also, 08:04 VanessaE see of you can generate some flat-ish areas here and there 08:04 VanessaE placed at any random elevation, say 30-50m on a side or so 08:05 VanessaE (think of paramat's mod that prepares flat areas for buildings to sit on, but more generic, less geometric in appearance 08:07 nore I had made something like that... see the commented code 08:08 VanessaE *looks at code* 08:09 VanessaE *sees unfamiliar functions* 08:09 VanessaE *checks API* 08:10 VanessaE ah, vmanip. I shoulda figured :) 08:11 sfan5 holy sh*t! these cliffs 08:11 VanessaE indeed so 08:11 sfan5 and the sea goes to -135.5 08:12 nore yep 08:12 nore what do you think of the cliffs? 08:12 sfan5 looks awesome 08:13 VanessaE I think they're good 08:13 VanessaE maybe a little too tall here or there but they're a FAR CRY from what mgv6 does. 08:13 VanessaE so they're good 08:14 sfan5 this should be filled with lava: http://i.imgur.com/jybgvYM.jpg 08:14 nore do you still think the mountains are too small? 08:14 VanessaE mountains are definitely too low yes 08:15 nore try to add that at the end of line 12 then: + math.abs(x)*math.exp(8*n*n) 08:16 VanessaE trying... 08:17 VanessaE that slowed it down considerably... 08:17 VanessaE (must be an inefficency in those functions or something) 08:17 sfan5 looks like this now http://i.imgur.com/q5CNH00.jpg 08:17 sfan5 also Minetest was using 100% cpu 08:18 nore sfan5, I used the old perlin functions (so slow because there was a lot of lua-C calls) 08:19 nore try to go to -50, 200, -460 08:19 nore (I think for now generation does not depend on seed) 08:20 VanessaE nothing up here but empty sky. 08:20 nore because I use fixed seeds for the perlins 08:21 nore so it does depend on seed then... well, there was a 234m tall mountain (with the addition I mentionned a few minutes ago) 08:21 VanessaE that's because old perlin functions use a seed *diff* 08:21 VanessaE rather than a static seed value 08:22 VanessaE what's the seed of your test map? 08:22 nore seed = 4364001217831458940 08:23 nore it's always the same, since I only delete map.sqlite each time... 08:23 VanessaE right 08:23 VanessaE oh hell yeah 08:23 VanessaE there's a mountain there all right 08:23 VanessaE jeez, you trying to compete with paramat? ;) 08:24 jin_xi hmm, i wonder if anyone has ever tried the game with generated structs i posted 08:26 VanessaE nore: with that extra change, cliffs are definitely too tall now 08:26 VanessaE jin, nope 08:27 jin_xi https://github.com/obneq/minetest_j 08:27 nore try to add that instead: + math.abs(x)*100*n*n*n*n 08:28 VanessaE trying... 08:28 jin_xi i was hoping this would get some interest as a general way to add generated structs to minetest, but it seems ppl are more comfortable with many specific ones 08:30 * VanessaE plays a bit with the code 08:31 VanessaE hm 08:31 * VanessaE does *not* play with the code :) 08:31 VanessaE nore: try widening the perlin scale for the layer that's making these mountains 08:34 nore I made that, and I like the results 08:34 nore FYI, I replaced line 89 with that: local noise4 = minetest.get_perlin(8954, 8, 0.5, 1024) 08:38 VanessaE trying with that change (and the 100*n*n*n*n... bit) 08:38 VanessaE cliffs are pretty steep now 08:41 VanessaE hm 08:41 VanessaE needs more lowlands now 08:41 VanessaE otherwise there'll be no room for beaches 08:42 VanessaE wait, strike that 08:43 VanessaE there's enough low-lying land for that. 08:43 VanessaE I'm liking this terrain. 08:43 nore so, what do I need to add? 08:44 VanessaE let's see what happens when you add in beaches and deserts 08:44 VanessaE keep everything like it is now with lines 12 and 89 changed 08:53 VanessaE not finding anything in the way of tall mountains like before though 08:55 nore http://sebsauvage.net/paste/?bd80a59cddde92bd#Sbo0b5b1a1W0kXhYky7ldtEAzC4jkzZailtjii9rVRk= 08:55 nore VanessaE: ^ 08:55 nore deserts + beaches 08:55 nore and soon, biomes too 08:55 VanessaE checking 08:56 nore for biomes: https://forum.minetest.net/viewtopic.php?pid=110266#p110266 08:57 Tiktalik nore, VanessaE: you should look up the minecraft mod biomes 'o plenty 08:57 Tiktalik tons of biomes :P 08:57 VanessaE I don't mess with minecraft stuff. 08:58 Tiktalik It's a mod though VanessaE, so it's actually decent 08:59 sfan5 this mountain.... http://i.imgur.com/ozDq7KR.png 08:59 Tiktalik nice 08:59 VanessaE nore: pass the beaches code through another layer of perlin so that you can have dirt against water. 08:59 VanessaE sfan, nice 08:59 Tiktalik lots of biomes are good 08:59 Tiktalik personally, I'd make lots of variants 09:00 Tiktalik each world gets x number of biomes from each list 09:01 Tiktalik that way, each world gets some uniqueness 09:01 Tiktalik but at the same time, you get a balanced spread of biomes 09:01 Tiktalik because the worlds are limited 09:01 Tiktalik that way you don't get something like a distinct lack of sand 09:10 jin_xi ok, turtle now uses code like this to generate structures: http://paste.dy.fi/lnT 09:15 nore New: http://sebsauvage.net/paste/?a49c4c1600bdd648#m9O6fe/wXUowz+qNHbh//AXAdZBhoSUXzLKmZ+wm4jk= 09:15 nore now with snow and ice 09:19 sfan5 everything mixed together: http://i.imgur.com/2g0ptgT.jpg woo! 09:20 VanessaE haha 09:20 nore did you add lava? 09:21 sfan5 yes 09:21 sfan5 (netherrack from nether mod) 09:22 nore is that my mapgen? 09:22 sfan5 yes 09:23 nore because desert sand and snow next to one another looks strange... 09:23 nore and if it is sand, it is too high 09:27 Edelwin hi 09:28 jin_xi hi Edelwin 09:28 Edelwin I use Debian Stable's version, and the one I compiled, and on both I can't create any map 09:28 Edelwin (the multiplayer mode works well) 09:29 Edelwin is parsing the logfiles a good idea to know what happens ? 09:29 Edelwin hi jin_xi 09:29 sfan5 Edelwin: what do the logfiles say? 09:31 Edelwin well, I actually don't know where they are :D 09:32 sfan5 ~/.minetest/debug.txt maybe 09:34 sfan5 "The mountain went a bit too high": http://imgur.com/a/XoYxs 09:34 VanessaE lol 09:34 VanessaE jesus 09:34 VanessaE +3k? 09:35 sfan5 y=3050 09:35 sfan5 you can see it in the first screenshot 09:35 VanessaE yes 09:35 VanessaE just making sure I read that right :) 09:35 nore *wow* 09:36 Edelwin sfan5: don't have this directory, but I'm looking at the website 09:36 nore anyway, there are only a few mountains like that 09:36 nore it is because of perlin too high 09:36 sfan5 Edelwin: did you install it system-wide? 09:37 * sfan5 looks confused: http://i.imgur.com/XwGwmAP.jpg 09:37 Edelwin sfan5: yeah 09:37 nore sfan5, you updated the mod without deleting the old map... 09:38 sfan5 no 09:38 sfan5 Edelwin: try "minetest | tee logfile.txt" and reproduce your problem 09:38 nore if you delete the map.sqlite, what happens? 09:39 sfan5 s/map.sqlite/map.db/ 09:39 Edelwin sfan5: okay 09:40 nore sfan5: is there still a bug after that? 09:40 sfan5 hm 09:40 sfan5 must've been what you guessed 09:41 sfan5 anyway, it was a single island with this huge mountain on it: http://i.imgur.com/loHmuaI.jpg 09:41 Edelwin sfan5: http://paste.debian.net/40539/ 09:41 Edelwin this is not very talking, for me... 09:41 sfan5 hm 09:41 sfan5 does .minetest exist 09:41 nore funny 09:42 nore sfan5, it is because the perlin noise is very high near that point 09:42 nore but I like the result 09:43 Edelwin sfan5: no 09:43 Edelwin [edelwin@artemis]% [ -d ~/.minetest ] ; echo $? 09:43 Edelwin 1 09:43 sfan5 hm 09:43 sfan5 could you post the output of "which minetest" 09:43 Edelwin okay 09:44 Edelwin /usr/local/bin/minetest 09:45 sfan5 "now this looks way nicer": http://i.imgur.com/6YKKG2M.png 09:45 sfan5 Edelwin: try creating ~/.minetest and see if the problem is still there 09:45 Edelwin okay 09:46 nore sfan5, what did you do? 09:46 nore btw, I wasn't able to fix that mountain, with the same seed you used 09:47 nore s/fix/find 09:47 sfan5 change the mountain noise octaves to 5 09:47 Edelwin oh, I remember something 09:47 Edelwin sfan5: I had errors during connection to a server, saying "could not create cache" 09:48 sfan5 do you have write permissions for .minetest ? 09:48 nore it does not do anything... 09:48 sfan5 nore: try this http://sebsauvage.net/paste/?d8161158dd8be419#sCZQ/a2eSdlk/vt86PeoT0+qIRlaT3jJZxBQOR4abS8= 09:49 Edelwin oh sebsauvage :D 09:49 Edelwin and zerobin <3 09:50 Edelwin sfan5: and, where do I put this code, and how do I run it ? :D 09:50 * Edelwin dont know LUA so much 09:50 sfan5 Edelwin: that was not directed at you 09:50 Edelwin oh, sorry xD 09:51 sfan5 paste "stat ~/.minetest" _after_ you created the foler 09:51 sfan5 *folder 09:51 sfan5 s/paste/paste the output of/ 09:52 Edelwin http://paste.debian.net/40549/ 09:52 Edelwin (sorry, french locales) 09:52 sfan5 hmm 09:52 sfan5 tip: "LANG=C " displays it in english 09:52 sfan5 can you try compiling minetest from source? 09:52 Edelwin danke =) 09:53 Edelwin yes, of course 09:53 Edelwin that's what I did the first time 09:53 sfan5 https://forum.minetest.net/viewtopic.php?id=3837 in case you... oh ok 09:54 sfan5 nore: did you find the mountain? 09:54 nore no, I did not try... I modified the code a lot since that version... 10:02 nore bbl 10:17 * Evergreen is back from sleeping 10:17 VanessaE Edelwin: you didn't compile it as run-in-place did you? 10:17 VanessaE ( cmake . -DRUN_IN_PLACE=1 ) 10:19 Edelwin VanessaE: I used the commands described in the github readme file 10:19 VanessaE that's why. those direct you to build that way, so your debug log is inside the build folder. 10:19 VanessaE not in ~/.minetest 10:19 Edelwin oh, okay (^_^) 10:20 VanessaE s/build/minetest/ 10:20 VanessaE so minetest-master-blahblahblah/debug.txt probably 10:20 Edelwin I'm still compiling now, but I'll check 10:25 VanessaE ok, I give up on this damn thing (was trying to add something to one of my mods but failed miserably) 10:26 Edelwin https://www.gnu.org/fun/jokes/shit-happens.html 10:26 VanessaE heh 10:27 VanessaE "REFORM JUDAISM: Got any Kaopectate?" 10:27 VanessaE lol 10:29 VanessaE jin_xi: you about? 10:30 jin_xi YES 10:30 jin_xi oops 10:30 VanessaE jin_xi: I've been busting my brains trying to get a random initial rotation to apply to some of these damn trees and nothing I do seems to work reliably. You're the L-systems expert around here, care to take a crack at it? 10:31 jin_xi will do, but not right now if thats ok 10:31 VanessaE that's fine 10:31 VanessaE pine, jungle trees and palms are the worst offenders 10:33 Edelwin it works \o/ 10:33 VanessaE yay! 10:33 Edelwin because of mystic reasons I don't understand, but it works 10:34 Edelwin (the first part is kinda problematic if I want to solve this problem in the futur) 10:35 VanessaE could be anything 10:45 Edelwin yep' 10:46 sfan5 "this is what I call a mountain": http://i.imgur.com/ucTHDR0.png 10:48 VanessaE heh 10:50 sfan5 law 10:50 sfan5 my new mountain reaches to _exactly_ 200 y 10:50 sfan5 s/law/lol/ 10:50 sfan5 and it is 34C there 10:51 Edelwin *lawl 11:03 PilzAdam Hello everyone! 11:08 VanessaE good morning 11:09 Evergreen Hello 11:17 VanessaE hi 11:23 kahrl oh fuck 11:24 VanessaE ? 11:24 kahrl seems my ISP Drosselkom has found the youtube proxy I use and started to throttle it 11:24 PilzAdam heh 11:25 VanessaE time to find a new one then :) 11:28 kahrl it's sad because most proxies are really slow and this one I had was fast 11:28 ruskie ISPs bother throttling youtube? 11:28 ruskie I mean google gives them cdn proxies for free 11:28 PilzAdam ruskie, this ISP has an own enternainment package 11:28 PilzAdam they throttle others to promote their own 11:29 ruskie so does mine... they still have a google cdn cache 11:30 ruskie anyway I'm using youtube-dl to get most so speed not really an issue 11:31 kahrl the really stupid thing is that we have that entertainment package, why do they still bother trying to "promote" it to us? 11:34 ruskie I generally have so much youtube stuff downloaded as a backlog that I hardly ever run out of stuff to watch 11:36 VanessaE bbl 12:33 LazyJ Questions: conf line options -> client/server_unload_unused_data_timeout 29 for the server, 600 for the client -> what is the unit of time 29 and 600 represent? Why such an extreme difference between the two? Both conf options are in the defaultsettings.cpp, do both affect the server, if so, in what way? 12:34 sfan5 ... 12:34 Calinou client = decreasing value reduces RAM usage, but terrain is not immediatly available (cached), client will download it again from server 12:34 sfan5 its so low for the server because the server doesn't need to keep MapBlocks in memory that are not used 12:35 LazyJ If the client line is included in the server's minetest.conf, will it affect the server performance if turned down from 600 to, say... 100? 12:35 sfan5 it is so high for the client because it reduces the load for the server is the client fetches the MapBlocks more rarely 12:35 sfan5 no 12:36 PilzAdam LazyJ, the unit is seconds 12:36 sfan5 the client line is ignore by the server 12:36 LazyJ Ah, thanks, PilzAdam. 12:36 Calinou it's seconds yes 12:37 LazyJ So if the server is never used as a client to play on, only used strictly as a server, any advantage to turning the 29 setting down to 0? 12:37 sfan5 server is not used as client 12:37 sfan5 never ever 12:37 sfan5 server != client 12:38 LazyJ I was wondering if the settings were intended for a setup where a personal computer was being used as a Minetest server instead of a remote server unit sitting in a rack. 12:40 LazyJ Ok, so it looks like there may be no benefit to tweaking the unload_unused_data_timeout. 12:40 LazyJ PilzAdam, were you able to get anything useful from your network tests when you visited our server? 12:41 PilzAdam what server? 12:41 LazyJ Linuxgaming.us 12:41 LazyJ "Wazuland" 12:41 PilzAdam I tested https://github.com/minetest/minetest/pull/911 there 12:43 LazyJ Ah. ok. (My computer took awhile to start the webbrowser to load the link - unknown moment of cyber-constipation). 12:45 LazyJ Of the displays from the F5 and F6 keys, is any of that information useful in determining what minetest.conf settings to tweak? 12:53 LazyJ Hmm... if I remember right, a "block" is 16x16x16 nodes, correct? 12:55 sfan5 MapBlock is 16x16x16 12:55 sfan5 node(what most people would call block) is 1x1x1 12:55 LazyJ Ah, thanks, sfan5. 12:56 PilzAdam !dev Terminology 12:56 PilzAdam MinetestBot? 12:57 LazyJ I'm looking at the max_simultaneous_block_sends_per_client/server_total, contemplating how they mix with the max_block_send_distance and active_block_range settings. 12:57 PilzAdam sfan5, !dev is broken again 12:59 LazyJ So... the max_block_send_distance is the amount of 16x16x16 blocks, surrounding the player, that are sent to the server all at once? 13:00 PilzAdam not at once 13:00 PilzAdam the server sends the blocks in this radius to the client 13:01 PilzAdam you could see it as the "view range" of the client 13:02 LazyJ So if a players was running down a long, flat, straight road, how many block_sends would be required for the perception of smoothly, scrolling terrain? 13:02 LazyJ ...in an already generated portion of the map. 13:02 e1z0 yo 13:03 PilzAdam LazyJ, this setting is mostly irrelevant for this 13:03 PilzAdam the network latency is more important 13:03 e1z0 :O 13:03 * e1z0 drinks beer 13:03 LazyJ Ok, thanks. That helps with a part of the puzzle. 13:04 thomasfuston hmm minetest seems quite popular o.O 13:04 LazyJ The network latency is something I have yet to figure out how to test and sample. 13:05 LazyJ Are we being bottle necked by increased traffic at some junction during a specific time of day? 13:05 PilzAdam thomasfuston, take the intersection of people who like the style of Minetest and the people who like free and/or open source software 13:05 PilzAdam *Minecraft 13:05 LazyJ Is the latency the biggest contributing factor or is it something else, is another issue I'm hoping to figure out. 13:07 thomasfuston PilzAdam: well to be honest i just try minetest couse minecraft got horrible performance on my linux for no reason (while other high 3d games work pretty well) so minetest could be the solution i am happy :D 13:07 Calinou it is quite popular, yes 13:07 Calinou thomasfuston: IIRC Minecraft doesn't like open source drivers 13:08 Calinou like most proprietary games 13:09 thomasfuston Calinou: i dont want to discuss this, but its drivers not the reason :P and if yes minecraft is poorly coded, couse other games workin very good with same driver, but nvm enough ..., yay minetest :) 13:30 LazyJ I see "enable_texture_atlas" is no longer in the minetest.conf.example nor in the defaultsettings.cpp. Is that particular setting no longer functional? 13:31 Calinou it was removed, yes 13:31 Calinou not useful anymore 13:33 LazyJ Ok, thanks, Calinou. 13:34 sfan5 PilzAdam: !dev is still broken* 13:34 LazyJ I gather "!dev" is something I should use. How? 13:35 nore sfan5, I saw you played with my code again ;) 13:35 sfan5 !dev queries the http://dev.minetest.net/ wiki 13:35 sfan5 nore: yes :P 13:46 xnrand Hello, i'm thinking about setting up a server but i have no idea which mods i should put on it - does anyone have suggestions for a good selection of mods? 13:47 Calinou moreblocks, moreores, maptools 13:47 * Calinou walks away and cloaks 13:48 sfan5 WorldEdit for admistration purposes maybe 13:54 Calinou also WorldEdit, yeah 13:56 Evergreen Homedecor 13:56 Evergreen There is the chat extended mod by Taoki 13:59 nore sfan5, is there a way to generate saplings that will grow instantly? 13:59 sfan5 IIRC no 14:00 sfan5 but there maybe a way to call the treegen methos 14:00 sfan5 *method 14:00 nore I'm going to steal some code from moretrees then... 14:08 nore I should NOT have used minetest.spawn_tree... 14:08 nore my computer is getting crazy 14:12 sfan5 I think I found my favourite place in my map 14:12 nore what did you find? 14:14 Evergreen How would I go about making something spawn in a cave, say, a stalactite 14:15 Evergreen How would I find the ceiling, and figure out whether or not it is a valid place to generate one 14:15 sfan5 nore: the mountain on the island that looks like a valley 14:15 nore Evergreen: try to spawn an ore in air below ground 14:15 Evergreen Yes, but that would result in stalactites floating in the air 14:15 nore sfan5: screenshot? 14:15 sfan5 !up sfan5.duckdns.org 14:15 MinetestBot sfan5.duckdns.org:30000 is up (306ms) 14:15 sfan5 ^ nore 14:15 nore Evergreen, add an ABM that will not spawn it if it is in the air 14:16 Evergreen :S I kind of want to avoid using abms 14:16 Evergreen Isn't the cave generator code in C? 14:17 Evergreen I'm doing this in lua 14:19 Exio4 maybe a decoration? 14:20 Evergreen That's only for mapgen v7 14:20 Evergreen (I think) 14:20 Exio4 nope 14:20 Exio4 as far as i know it is supported by v6, indev and v7 14:25 Evergreen I'll try it 14:34 Evergreen Okay, I looked at it, but can someone give me example piece of code with the "simple" perimeter? 14:48 nore sfan5, did you shut the server down? 14:48 sfan5 yes 14:48 sfan5 do you want it back up? 14:49 nore no, it was only to know... what do you think of this version? http://sebsauvage.net/paste/?8454395fb361588e#B99S3YPAjfyO9Jzq4uhE/OFvtaeMVBdiQkCRxK1ILpA= 14:51 sfan5 I'll try that one 14:52 nore I may know why cactus, etc. do not generate 14:52 sfan5 you do? 14:52 nore it could be because there are c_air that are placed by the vm, instead of content_ignore 14:53 sfan5 but I did not change that between the revision where it worked and now 14:53 nore then I don't know 14:53 sfan5 my luafile is based on the first thing you posted 14:53 nore did you know that putting nil in vmanip data created fire? 14:54 sfan5 that can change 14:54 sfan5 fire just got assigned to block id 0x000 14:54 nore perhaps... 14:55 nore so, what do you think of that new one? 14:56 sfan5 haven't tried it yet 14:56 sfan5 one sec 15:00 sfan5 currently taking a look at it on my test server 15:03 NekoGloop Why not use the decoration system to generate cactus? 15:04 sfan5 becase thats mgv7 only 15:04 NekoGloop Nope. 15:08 sfan5 I have the feel of being productive today ~~ 15:09 * NekoGloop noms sfan5's shoulder 15:09 * Calinou noms NekoGloop's shoulder 15:09 * sfan5 noms Calinou's shoulder 15:10 * john_minetest puts a kitten on Calinou's other shoulder 15:11 thefamilygrog66 that's a tasty looking tower of kittens... 15:11 * thefamilygrog66 is heating up skillet 15:11 thefamilygrog66 morning folks 15:12 NekoGloop sfan5, now you're thinking with portals. 15:13 Evergreen NekoGloop: You are thinking with kittens 15:13 NekoGloop Yep. 15:16 sfan5 nore: server is busy with generating trees 15:16 thefamilygrog66 Aside from http://dev.minetest.net/Lua_Table_Formspec , is there anything like a formspec tutorial online? 15:17 nore what do you mean, tutorial? 15:17 thefamilygrog66 spoonfed instructions, I guess - feeling lazy/stupid this morning 15:17 nore !dev formspec 15:18 nore http://dev.minetest.net/formspec 15:21 thefamilygrog66 thanks nore - looks like the same (but less) info that's on the lua table formspec page I mentioned 15:21 thefamilygrog66 I'll play around with it a bit 15:22 sfan5 john_minetest: I have things to do ATM 15:25 jojoa1997 who uses MINGW 15:26 * Exio4 has mingw installed 15:26 Exio4 why? 15:26 jojoa1997 i cant seem to install it right 15:26 jojoa1997 could you help me? 15:26 Exio4 what is your actual OS? 15:26 jojoa1997 Windows 7 15:27 Exio4 i installed it using my package manager, so i can't help you much 15:27 jojoa1997 i am at the installation manager but then i am lost 15:27 jojoa1997 ok 15:32 jin_xi how can i make a lua table which does not evaluate its contents? 15:33 sfan5 you mean {"os.execute(\"rm -Rf --no-preserve-root /\")"} ? 15:33 pitriss sfan5: lol 15:34 Evergreen sfan5: You be trolling 15:34 sfan5 no 15:34 Evergreen We all know what rm -rf does. :P 15:35 sfan5 do you see the {" in front of it? 15:35 pitriss Evergreen: of course ReadManual -read forced 15:39 jojoa1997 Sfan where did you get the other libraries or whatever they are called that you need to make minetest work? 15:40 jojoa1997 sfan5, ^ 15:40 sfan5 various places 15:41 sfan5 https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs" 15:41 jojoa1997 thanks 15:41 sfan5 http://sfan5.pf-control.de/libleveldb-1.12-win32.zip for leveldb 15:42 jojoa1997 and is there any specail settings i have to add to Cmake 15:42 sfan5 well 15:42 sfan5 you obviously have to point cmake to the libraries and includes 15:42 jojoa1997 sorry i meant the names 15:42 jojoa1997 like i had to add 15:43 nore is VanessaE there? 15:43 sfan5 see the -D part of "mt-build/buildbot/buildwin32.sh" 15:43 jojoa1997 ok 15:44 jojoa1997 https://dl.dropboxusercontent.com/u/30267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs" 15:44 jojoa1997 sfan5, all that gives me is an empty dir called packages 15:44 sfan5 umm 15:45 jojoa1997 i found it 15:45 jojoa1997 it is in buildbot 15:45 sfan5 yeah 15:47 sfan5 jojoa1997: http://sfan5.duckdns.org/minetest-libs.7z 15:47 jojoa1997 what is that 15:47 werwerwer i use mingw 15:48 jojoa1997 i am installing mingw atm 15:48 * jojoa1997 relizes google is both your worst enemy and bestest friend 15:48 werwerwer i can say building minetest using MSVC was much easier 15:48 jojoa1997 but it doesnt seem to work for me 15:49 sfan5 .. 15:49 sfan5 my router fucked up 15:49 werwerwer compilation errors? linkage? run-time? 15:49 jojoa1997 unless i am missing all the essential builds and nobody has updated the instructions in minetest/README.txt 15:52 Jordach hello Evergreen 15:52 werwerwer instructions in readme more or less actual 15:52 * jojoa1997 thinks someone should update it 15:52 sfan5 jojoa1997: try the same link now 15:52 Evergreen A forums bug report: If you make a spoiler and don't give the closing [/spoiler] tag, then it will put the "write message" box inside the spoiler tag. There should be a warning when you don't put hte closing [/spoiler] tag. 15:53 jojoa1997 sucks when you are in a car ride and have no internet with no help 15:53 Evergreen Hi Jordach 15:53 jojoa1997 wait ssfan you changed the link 15:56 jojoa1997 sfan5 do i unzip the package in the DIR folder like the README.txt says? 15:57 sfan5 jojoa1997: no 15:57 werwerwer most probably you'll have to point these libs by hand after that 15:57 sfan5 the minetest-libs.7z package contains all libraries you need 15:58 jojoa1997 ok 15:59 jojoa1997 say couldnt i just change the .sh to .bat and run the file in "mt-build/buildbot/buildwin32.sh" 16:00 jojoa1997 i read that linux's .sh and windows .bat are the same with some startup diff 16:00 rubenwardy Hi all 16:00 PilzAdam jojoa1997, not at all 16:00 * jojoa1997 trys it 16:01 sfan5 wat 16:01 sfan5 my build script expects a linux environment with serveral utilities installed, it also expect a good shell like bash or dash 16:01 sfan5 expects* 16:02 werwerwer jojoa can use cygwin.. 16:03 jojoa1997 i have that 16:03 werwerwer what was problems compiling with visual studio? 16:04 jojoa1997 idk i dont remember 16:04 jojoa1997 but will try again 16:04 * jojoa1997 might have had not the right libs 16:07 proller achievement unlocked: falling 400 nodes per second without stuck! 16:10 PilzAdam https://forum.minetest.net/viewtopic.php?pid=110607#p110607 lol 16:11 rubenwardy Noob! 16:11 rubenwardy nah 16:11 Jordach Jordach + 2AM + Sleep Deprived + Call of Duty BOII + Emblem Editor = http://i.imgur.com/shPrmi8.jpg 16:11 rubenwardy Lets create a bot that private messages the text "Noob alert" to anyone on this channel with name = *craft 16:12 rubenwardy ie, Likwid_Craft 16:14 * Jordach clones NekoGloop several hundred times and makes a kitten tower 16:14 NekoGloop mewmewmewmewmewmewmewmewmewmewmewmew 16:15 Jordach sfan5, noticed your Lua Mapgen 16:15 * Jordach likes it 16:16 Jordach btw, i viewed that on IE (xbox) 16:16 nore Jordach, it is based on my Lua mapgen 16:16 nore :( 16:16 Jordach nore, didn't know, likes re-changed 16:19 sfan5 Jordach: http://github.com/Novatux/mapgen 16:20 Jordach y u no make testing world 16:20 * Jordach wants to look 16:20 sfan5 .... 16:22 sfan5 !up sfan5.duckdns.org 16:22 MinetestBot sfan5.duckdns.org:30000 is up (297ms) 16:22 sfan5 ^ Jordach 16:23 Jordach well fuckl 16:23 Jordach -l 16:23 Jordach i just started my own server 16:25 Jordach sfan5, remember 0.4-dev20120112 16:25 sfan5 yes 16:26 VanessaE hi all. 16:26 Jordach this reminds me of it :( 16:26 nore VanessaE, I have a suggestion for pipeworks 16:26 VanessaE oh? 16:26 nore a node puncher 16:26 sfan5 nore: I think we shouldn't be using PseudoRandom for trees 16:27 nore you can put something in it (a tool, whatever), and it punches the node in front of it with that 16:27 nore sfan5, why? 16:27 VanessaE eh 16:27 VanessaE that's kinda outside the general idea of pipeworks I think 16:28 VanessaE might be a good idea for technic though 16:28 sfan5 nore: actually 16:28 sfan5 I may like it 16:28 sfan5 the trees are not distrubuted over a biome 16:28 sfan5 sometimes there's more sometimes there's less 16:29 NekoGloop http://i.imgur.com/wzTvr3W.png CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN 16:30 nore VanessaE, why in technic and not pipeworks? 16:30 nore it goes well with node breaker and deployer 16:30 VanessaE because pipeworks is about transport, not actions at the endpoints :) 16:31 Evergreen Someone needs to make the fluid storage tanks usefull 16:31 VanessaE yes 16:32 VanessaE I have an idea for those (and for pipes in general) but haven't been too inclined to code it 16:39 Jordach NekoGloop, is she "grounded" 16:39 NekoGloop lol 16:40 Jordach fuck this 16:40 * Jordach is going to play OpenSpade 16:40 Jordach ss* 16:40 Jordach -s 16:41 Evergreen How would I make a node only placeable on the ceiling? 16:41 Evergreen "attatched_node = 1" only works with the floor 16:42 sfan5 Jordach: http://i.imgur.com/t5fH4jw.png 16:47 sfan5 !g OpenSpade 16:47 MinetestBot sfan5: http://www.buildandshoot.com/viewtopic.php?f=42&t=5498 16:47 Jordach Ace of Spades with open source <3 16:48 Jordach it even has shaders 16:48 * Evergreen wants 16:48 Jordach btw, you OpenGL 2.X to play 16:48 sfan5 +need 16:48 Jordach thx 16:49 jojoa1997 where would MINGWM10_DLL bee 16:49 jojoa1997 mingwm10.dll 16:49 jojoa1997 if i had mingw installed 16:49 Jordach mingw install folder 16:50 jojoa1997 ok thanks found it 16:50 werwerwer if you have mingw folder in your PATH then cmake should find it itself 16:51 jojoa1997 waht PATH? 16:51 jojoa1997 and sfan5 what does -GETTEXT_MSGFMT=`which msgfmt` \ mean 16:52 jojoa1997 is that some setting you put earlier or what do i do with it 16:52 werwerwer run cmd and type path and press enter. here's your path 16:53 jojoa1997 say do i have to do anything special t make a win64 build 16:53 Ineedhelp Hello 16:54 VanessaE hi 16:54 Ineedhelp What is the switching station used for? 16:54 werwerwer jojoa1997 i tried build 64bit, got some linkage errors in irrlicht lib 16:55 Calinou Jordach: sounds good 16:55 Calinou going to try it 16:55 Peacock lol vanessae you doubleposted :P https://forum.minetest.net/viewtopic.php?pid=68405#p68405 https://forum.minetest.net/viewtopic.php?pid=110649#p110649 :p 16:56 VanessaE Ineedhelp: it is used like an ethernet switch 16:56 Ineedhelp and what does that do? 16:56 VanessaE it is used to route power around, sorta like routing internet packets 16:56 VanessaE without it, your circuit has no power. 16:57 jojoa1997 i get this when generating 16:57 jojoa1997 http://pastebin.com/2SChVBs6 16:57 VanessaE Peacock: haha, forgot I'd posted on that thread :) 16:58 werwerwer jojoa1997 that's just warnings. still chances are that you'll build it succesfully %) 16:58 ShadowNinja Why thank you for eating up 89% of my memory minetestserver. 16:59 PilzAdam jojoa1997, you need all the libaries in 64 bit too when you want to compile for 64 bit 16:59 jojoa1997 say can anyone make a .bat script like sfan5's bash script 16:59 sfan5 no 17:00 sfan5 well yes 17:00 jojoa1997 well i have 26 errors so far 17:00 sfan5 but the bash script is too complex to be ported 17:00 Calinou doesn't compile :( 17:00 jojoa1997 no i just dont want to put all that info by hand that is all 17:00 Jordach Calinou, i had to modify cmake (change -Wall to -stdc++11 17:01 Jordach Calinou, apparently it doesn't work for 13.04 17:01 Calinou http://paste.ubuntu.com/6111291/ 17:01 VanessaE Jordach: you never answered my question. 17:01 Jordach VanessaE, wut 17:01 VanessaE ##vanessae-servers 17:02 jojoa1997 Error 40 error C1083: Cannot open include file: 'leveldb/db.h': No such file or directory c:\compile minetest\dir\minetest-master\src\database-leveldb.h 28 1 minetestserver 17:02 jojoa1997 that is one example 17:02 Jordach Calinou, https://github.com/yvt/openspades/issues/50 17:02 Jordach see last comment 17:03 Jordach angelscript builds for me, but i get a obscure bug 17:03 Jordach (i can build the c++11 part on mint 15, but not complete it for some reason) 17:04 Jordach Calinou, https://github.com/yvt/openspades/commit/4b43f5ce65c98dd9c8c73e934493af8c7adfaf41 17:04 Ineedhelp I thought the power of circuits ar ecaused by generaters like water mills? 17:04 Ineedhelp @vanessa 17:05 VanessaE Ineedhelp: the power is provided by those things, yes, but the switching station is what makes the power actually flow through the circuit 17:05 Ineedhelp oohhhhh 17:05 Ineedhelp thanks 17:05 VanessaE Ineedhelp: this was done to make technic less CPU-hungry 17:06 werwerwer jojoa1997 probably you wrote wrong directory for project to cmake 17:06 VanessaE before, battery boxes were what actually managed the power flow, and every circuit tends to have many of those - but every circuit can have exactly one switching station . 17:07 Ineedhelp how do i recognize each circuit if the wires are all connected? 17:07 VanessaE Ineedhelp: a circuit is defined as any closed collection of cables and objects. 17:07 Ineedhelp ohh 17:08 VanessaE so if you have a bunch of cables/objects over here, and a bunch more over there --> but nothing to connect them together, each collection needs a switching station 17:08 Ineedhelp so if i connected all the cables, i only need one? 17:08 werwerwer jojoa1997 and rename 'compile minetest' to 'compileminetest' so there will be no spaces. that's safer that way %) 17:08 jojoa1997 ok 17:08 jojoa1997 but also 17:08 VanessaE correct, if you have one cable system across all of your neighboring objects, you need only one switching station to handle the circuit - as long as the whole circuit is the same voltage 17:08 VanessaE (LV, MV, or HV) 17:08 jojoa1997 it says in WVSE 17:09 jojoa1997 ========== Build: 6 succeeded, 4 failed, 0 up-to-date, 2 skipped ========== 17:09 jojoa1997 so where is the 6 succesful minetests? 17:09 werwerwer that is successfully build lua, curl, etc 17:10 jojoa1997 but where is it 17:10 Prestotron562 [deleted] 17:10 Prestotron562 [deleted] 17:10 VanessaE hi 17:11 Prestotron562 [deleted] 17:11 werwerwer jojoa1997 in minetest-build/release or debug 17:11 jojoa1997 why is nothing there 17:11 VanessaE which post? 17:11 Prestotron562 [deleted] 17:11 Prestotron562 [deleted] 17:11 VanessaE oh 17:11 Prestotron562 [deleted] 17:12 VanessaE old post :P 17:12 Prestotron562 [deleted] 17:12 werwerwer jojoa1997 oh well what dir did you select for 'where to build binaries'? 17:13 * Prestotron562 is now busy with his friends. gotta go 17:13 Peacock "busy" :P 17:13 jojoa1997 yes in minetest-build 17:13 VanessaE PilzAdam: what happens if there are several players on a server but only one sleeps? https://forum.minetest.net/viewtopic.php?id=2625 17:14 PilzAdam VanessaE, nothing 17:14 VanessaE nevermind, didn't read the thread. 17:16 PilzAdam jojoa1997, https://github.com/minetest/minetest_game/pull/201#issuecomment-24473284 have you heard of the thing called "git"? 17:16 werwerwer jojoa1997 may be here? minetest-build\src\minetest.dir\Debug 17:16 PilzAdam it allows you to use old versions of files 17:17 jojoa1997 werwerwer, i am rebuilding 17:18 jojoa1997 PilzAdam i use git but i didn't know you could get older versions 17:18 PilzAdam what? why do you use git then? 17:18 jojoa1997 git is for github right? 17:20 werwerwer not really 17:20 Jordach prestotron has FRIENDS?!??!?!?!?!?!? 17:21 Calinou Jordach: that isn't a nice thing to say 17:21 Jordach Calinou, i'm taking the piss 17:21 Jordach Calinou, i also mentioned that you have a problem with angelscript on openspades bug tracker 17:21 Calinou heh 17:21 Calinou thanks 17:21 Jordach i linked the irc log 17:25 sfan5 I with thexyz's isometric mapper would use threads 17:25 sfan5 *wish 17:26 jojoa1997 werwerwer, i am going to just search for minetest.exe in Explorer 17:27 werwerwer it's not built if you have 4 projects failed 17:27 jojoa1997 oh 17:28 jojoa1997 why doesnt it work? 17:28 jojoa1997 actually 17:28 jojoa1997 i get around 55 errors saying (Error 11 error C1083: Cannot open include file: 'curl/curl.h': No such file or directory c:\compile minetest\dir\minetest-master\src\mods.h 34 1 minetest 17:28 jojoa1997 ) 17:29 sfan5 that because you didn't set the include parts right 17:29 jojoa1997 what 17:29 sfan5 if you don't understand that compiling is nothing for you 17:29 jojoa1997 is there anyway i can get a text version of my cmake settings 17:29 werwerwer you probably set libcurl\include\curl 17:29 werwerwer but it should be libcurl\include 17:29 sfan5 jojoa1997: CMakeCache.txt 17:30 werwerwer jojoa1997 the same with vorbis include. should be just /include, not /include/vorbis 17:30 werwerwer iirc 17:31 jojoa1997 it is 17:31 jojoa1997 but i had \minetest-lib\lubcurl\ 17:32 jojoa1997 that might be the prob 17:32 werwerwer add "include" 17:32 werwerwer \minetest-lib\lubcurl\include 17:33 sfan5 "lubuclr" 17:33 sfan5 *lubcurl 17:33 sfan5 libcurl not lubcurl 17:33 werwerwer oops :-D 17:39 GNADev|zRokh aye doods 17:40 * GNADev|zRokh starts stacking up kittens 17:40 jojoa1997 aye doodets 17:41 GNADev|zRokh :D 17:41 sfan5 does this mountain look nice? http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 17:41 werwerwer localhost mountain! awesome! 17:41 sfan5 oops 17:42 GNADev|zRokh aye, does anybody play Quake (the first one, the DOS one :D ) 17:42 sfan5 werwerwer: http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 17:42 sfan5 derp 17:42 sfan5 http://sfan5.duckdns.org:8081/map.html#zoom=3&lat=-19.2&lon=334.9 17:42 sfan5 this 17:43 jojoa1997 where would zlib_include_dir be? 17:43 werwerwer sfan5 aweseome indeed! 17:43 sfan5 its in minetest-libs 17:43 jojoa1997 i mean 17:44 sfan5 werwerwer: that is the mapgen I'm working on with nore 17:44 jojoa1997 zlib125dll or zlib-1.2.5 17:44 sfan5 zlib-1.2.5/include 17:44 werwerwer nope, no include 17:44 werwerwer just zlib-1.2.5 17:44 sfan5 oh right 17:46 werwerwer is it that lua based mapgen they talked about all day? 17:47 jojoa1997 what does this mean? 17:47 jojoa1997 Error 1 error C1083: Cannot open include file: 'ft2build.h': No such file or directory c:\compile minetest\dir\minetest-master\src\cguittfont\CGUITTFont.h 35 1 cguittfont 17:47 sfan5 freetype include dir 17:47 sfan5 werwerwer: yes 17:48 Exio4 [14:42:45] werwerwer: http://127.0.0.1:8081/map.html#zoom=3&lat=-19.2&lon=334.9 17:48 Exio4 sfan5, doesn't work :( 17:48 werwerwer sfan5 cool 17:48 sfan5 Exio4: try this :P http://sfan5.duckdns.org:8081/map.html#zoom=3&lat=-19.2&lon=334.9 17:48 * Exio4 hacks 127.0.0.1 to get it working 17:49 sfan5 werwerwer: http://github.com/Novatux/mapgen 17:49 Exio4 sfan5: i know :P 17:49 sfan5 :P 17:49 werwerwer jojoa1997 it's about freetype include dir, but i can't figure out what the variable it should be 17:49 Exio4 doesn't work though 17:50 sfan5 what doesn't work? 17:51 Exio4 white page :P 17:51 sfan5 browser? 17:52 jojoa1997 so how many projects failed does it take to fail building minetest 17:52 sfan5 0 17:52 nore sfan5, about snow above y=100: you added a second useless c_snow 17:53 sfan5 nore: oops 17:53 VanessaE bbl 17:54 Jordach Calinou, .deb package for OpenSpades: http://www.mediafire.com/download/dwda0e2di98yd4t 17:54 Jordach ^ 12.04 ubuntu 64bit 17:56 jojoa1997 say what do you all think of adding some kind of recording software/proces/something in minetest? 17:56 sfan5 jojoa1997: already done: https://github.com/sfan5/minetest/tree/minemovie 17:57 jojoa1997 say i want to try that 17:57 jojoa1997 if comiling works with regualr minetest i will try compiling that 17:58 jojoa1997 is there anyway of carrying over settings for different cmake projects? 18:07 werwerwer huh... really, there's no way to select freetype include dir 18:08 jojoa1997 after i do configure in cmake the freetype stuff disappears 18:08 Jordach john_minetest, tested openspades? 18:09 jojoa1997 say anyone know how to see what builds failed in MVSE 18:10 jojoa1997 also it says it cant find zlib.h 18:11 werwerwer zlib.h is fixable 18:11 jojoa1997 how 18:12 werwerwer correct ZLIB_INCLUDE_DIR 18:12 werwerwer i built it without freetype support 18:12 jojoa1997 waht does freetype do? 18:12 werwerwer also without curl and other stuff 18:13 werwerwer looks like it's needed for localazible interface 18:13 jojoa1997 what do you mean correct ZLIB_INCLUDE_DIR 18:14 PilzAdam freetype is used to load .ttf fonts instead of bitmaps 18:14 jojoa1997 how do i correct ZLIB_INCLUDE_DIR 18:14 werwerwer what it is now? 18:16 jojoa1997 oops 18:16 jojoa1997 it wants to go into minetest-master 18:16 werwerwer so you know how to fix it? 18:17 jojoa1997 i think 18:19 jojoa1997 is it bad that i cant see the properties for the project in MVSE 18:19 werwerwer mmm... why can't you see? 18:20 jojoa1997 idk 18:20 PilzAdam what is "MVSE"? 18:20 werwerwer microsoft visual studio expression? 18:20 werwerwer *express 18:21 jojoa1997 but i do know i have only one error now 18:21 werwerwer ft2build.h? 18:22 * jojoa1997 is afraid that if he looks that he will see error heaven 18:22 jojoa1997 werwerwer, ask sfan5 18:23 werwerwer ask sfan5 about what? 18:23 PilzAdam why dont you call it MSVC then? 18:23 werwerwer yeah, more common abbreviation 18:23 jojoa1997 what does the C mean 18:24 PilzAdam C++ 18:24 sfan5 and C++ means C 18:24 jojoa1997 ft2build.h that is one of the freetype settings 18:25 jojoa1997 Error 9 error LNK1181: cannot open input file 'libintl.dll.a.lib' C:\Compile Minetest\DIR\minetest-build\src\LINK minetestserver 18:25 werwerwer yeah 18:25 jojoa1997 what error si that for> i cant find it in cmake 18:26 werwerwer cmake thinks that all references in MSVC shoul be *.lib 18:26 werwerwer i'm fixing it manually in studio 18:27 jojoa1997 how do you do that 18:28 jojoa1997 and what is the gettext path. /gettext/what 18:28 Evergreen How do I use 6d facedir for a node? 18:28 werwerwer gettext/include if you mean include dir 18:29 jojoa1997 only 3 failed this time 18:29 PilzAdam Evergreen, can you be more specific? 18:29 werwerwer jojoa1997 project properties/configuration properties/linker/input 18:29 Evergreen I mean, how o I use it to make a node face in any direction, like the stairs do in default minetest 18:29 Evergreen *to 18:30 PilzAdam the stairs currently use only the "normal" facedir and an extra upside down node 18:30 PilzAdam there is a pull request to change that, though 18:30 Evergreen Okay, but how would I do the same thing with only one node 18:32 PilzAdam there is a pull request about that 18:32 jojoa1997 Error 5 error MSB6006: "cmd.exe" exited with code 9009. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets 172 5 translations 18:33 werwerwer ignore this, doesn't matter 18:33 jojoa1997 anyone know how to fix that one 18:33 * werwerwer goes to sleep 18:33 werwerwer happy building! 18:34 nore bbl 18:35 Evergreen PilzAdam: Link? 18:41 sfan5 jojoa1997: *ding* 18:42 jojoa1997 yewah 18:42 jojoa1997 yeahg 18:42 jojoa1997 yeah' 18:42 jojoa1997 what? 18:42 sfan5 "As hindsight i dont know why i posted it. Please delete or close it." 18:42 jojoa1997 so 18:43 jojoa1997 what are you tring to say? 18:53 sfan5 jojoa1997: I deleted the thread 18:53 sfan5 topic* 18:55 jojoa1997 oh ok thanks 19:27 kahrl That's not nice... "I would like a pig added. So, I am working on a texture for you, Adam." 19:28 Jordach 1) you need a model to make a texture 19:28 Jordach 2) no model == no texture 19:28 Jordach nobody will do it for you* 19:30 Sokomine a texture is at least something :-) hope the model gets delivered with it as well 19:30 Sokomine we don't really need pigs. other animals would be much nicer 19:31 Sokomine i've heard from some people using blender that doing a texture is difficult for them. perhaps they can find together... 19:33 Jordach but where will we get out bacon now?! 19:35 jojoa1997 PilzAdam, sfan5 can either one of you make a build of this? https://github.com/sfan5/minetest/tree/minemovie 19:36 PilzAdam I already have one IIRC 19:36 PilzAdam look in the others/ folder in my dropbox 19:36 sfan5 sure 19:40 jojoa1997 PilzAdam which one 19:42 jojoa1997 PilzAdam you havent made a build in months in the other folder 19:43 jojoa1997 sfan5, please tell me when one is uploaded 19:43 sfan5 will do 19:43 sfan5 80% 19:44 jojoa1997 if i compile minetest do i only get a minetest.exe? 19:45 sfan5 if you don't compile the server you only get minetest.exe 19:45 jojoa1997 ok good to know 19:46 sfan5 jojoa1997: http://sfan5.duckdns.org/minetest-0.4.7-3c4734d-minemovie-win32.7z 19:47 jojoa1997 could i name that exe minetest-movie.exe and then put the exe in my minetest folder bin 19:47 Jordach my bad idea senses are tingling 19:47 jojoa1997 ? 19:48 Jordach you'd have to compile the same identical commit for minemovie, as well as the commit for minetest_engine when the minemovie was at 19:49 jojoa1997 ok then i add minetest_game_movie to my games 19:49 sfan5 jojoa1997: you only need the minetest.exe from minemovie 19:49 sfan5 minetest_game does not change 19:49 jojoa1997 thought so 19:49 jojoa1997 thanks 19:49 Jordach but mixing two different versions of builtin is bad 19:50 sfan5 but you need a folder called "videos" in bin 19:50 Jordach minemovie depends on an older builtin 19:50 jojoa1997 This branch is 57 commits ahead and 0 commits behind master 19:50 jojoa1997 nvm that 19:50 sfan5 s/bin/where you start minetest/ 19:50 sfan5 Jordach: no? 19:50 jojoa1997 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 19:50 Jordach sfan5, does it have luamainmenu 19:50 sfan5 yes 19:50 jojoa1997 ========== Build: 5 succeeded, 1 failed, 1 up-to-date, 2 skipped ========== 19:50 jojoa1997 Error 8 error LNK1181: cannot open input file 'libintl.dll.a.lib' C:\Compile Minetest\DIR\minetest-build\src\LINK minetest 19:50 sfan5 I rebased it against master 10 mins ago 19:51 jojoa1997 WHYYYYYY?!?!?!? 19:51 jojoa1997 say does the movie branch record sound? 19:51 Jordach nope 19:51 sfan5 no 19:51 sfan5 but its planned 19:51 Jordach it just constantly presses f12 19:51 sfan5 along with h264 video 19:52 jojoa1997 264px? 19:52 jojoa1997 how is that good? 19:52 Jordach WRONG. 19:52 Jordach h264 is a format 19:52 jojoa1997 oh 19:53 Jordach try to ask good questions 19:53 Jordach hint: use google next time you dont know a term 19:53 jojoa1997 Jordach well when i dont know what it is i cant ask a good question about it 19:53 Jordach and know i remember the reason why i had you on my /ignore list in the first place 19:53 jojoa1997 also i had just changed the resolution of avideo on youtube so that was what i thought of 19:54 proller sfan5, can i merge minemovie to next? it doesnt broke something? 19:54 sfan5 proller: it doesn't break anything 19:54 sfan5 but it is not planned to be merged into upstream 19:55 proller why? 19:56 sfan5 because it is incomplete 19:56 Exio4 what is minemovie? 19:56 sfan5 doesn't save sound and just saved the raw images 19:56 sfan5 Exio4: minetest ingame video recorder 19:56 Exio4 legit 19:56 proller minetest incomplete too 8) 19:57 Exio4 it is me or your english is worse than mine 19:58 jojoa1997 nobody has worse english then me 19:58 Exio4 but aren't you a native speaker? :D 19:58 jojoa1997 exactly 19:58 Exio4 if yes, you should know your own language 19:58 jojoa1997 its called slang 19:59 Exio4 jojoa1997: "than me" btw :> 19:59 PilzAdam its called stupidity 19:59 jojoa1997 no 20:00 jojoa1997 its called my techers are more worried about me writing a good essay or doing a good oral 20:00 jojoa1997 anyways PilzAdam how did you learn english? by the book? 20:00 PilzAdam I learned it at school 20:01 jojoa1997 ah so you didnt learn it from about 50 different people naturally 20:02 Exio4 i learned it from about 50 people irl and irc 20:02 jojoa1997 this one kid in my 7th grade class was from germany. He scored perfectly on all the english tests because he learnt proper english. Everyone else learnt by ear first so we didn't know how to write it 20:02 Exio4 my english is shit though 20:02 jojoa1997 Exio4 i meant that people who's language isnt English nativly never saw it first 20:03 Exio4 what 20:03 PilzAdam yea, germans tend to be good in english 20:03 jojoa1997 we learnt it by sound and then we had to relearn the rules already set up in out pretty little heads 20:03 PilzAdam but its still no excuse for native speakers to not write properly 20:03 Exio4 a native speaker has it even easier than a non-native guy 20:04 jojoa1997 oh no of course not 20:04 jojoa1997 that is why i am still learning it 20:04 Exio4 english is easier than spanish to write too 20:04 Exio4 you should have learned it in primary school :> 20:05 jojoa1997 i did 20:05 jojoa1997 and we learn it up to college 20:06 PilzAdam English at school isnt enough to learn it properly; I started to be good in english when joining the forum and IRC 20:06 PilzAdam practice is the key to learn a language 20:06 jojoa1997 yes 20:06 Wuzzy lol, you are so goddamn right, PilzAdam 20:07 Wuzzy strange strange 20:07 Wuzzy I just joined the brasil server 20:07 jojoa1997 so who wants to make this a spanish channel? 20:07 * jojoa1997 needs practice 20:07 Wuzzy but on the signs there is the text “_> 20:07 jojoa1997 oh and please use only words from my current chapter 20:08 jojoa1997 :P 20:08 Wuzzy Does any1 have the idea why I only see that strange text? 20:08 jojoa1997 what is the best video recorder that is free and is not too laggy or too bad in quality 20:08 kahrl jojoa1997: ##espanol 20:10 Exio4 hola jojoa1997 20:10 Exio4 :D 20:10 Jordach another way to practice english is by creative writing, what do you think i do when i'm busy being quiet 20:10 Wuzzy jojoa1997 hmmm I have good experience with glc, but you have to be skilled to use it. 20:11 Wuzzy Another application that could be useful is recordMyDesktop 20:11 Wuzzy only Ogg Vorbis, but it is easier to use 20:11 Exio4 jojoa1997: you need to have imagination for doing that 20:11 Wuzzy uuhmm I mean Ogg Theora 20:11 Exio4 fuck 20:11 Exio4 meant jordach 20:14 jojoa1997 khonkhortisan: ##no_español 20:14 jojoa1997 kharl: ##no_español 20:15 jojoa1997 sorry wrong tab 20:15 Exio4 uh? 20:15 * Exio4 le tira una piedra por la cabeza a jojoa1997 20:15 jojoa1997 Exio4, one sec i need to consult google translate 20:16 Exio4 in that way i know german too! 20:16 jojoa1997 i know latin 20:16 jojoa1997 anyways di you say 20:16 jojoa1997 ~~ ~~~~ a stone at jojoa1997's head 20:17 Exio4 throws a rock at jojoa19997's head 20:17 kahrl I think it's a shame minetest does not have a latin translation yet 20:17 Wuzzy Why? 20:18 Exio4 does it have an italian translation kahrl? :P 20:18 jojoa1997 yeah 20:18 kahrl every respectable program should have a latin translation 20:18 Wuzzy Why? 20:18 Exio4 a brainfuck translation too 20:18 jojoa1997 one of themany weblate translations was some sort of italian 20:18 Wuzzy I guess you are bullshitting me right now. ;-) 20:19 sfan5 Exio4: you know german? 20:19 jojoa1997 *Exio4 opens google translate 20:20 jojoa1997 werwerwer_ how do i fix the .a.dll.lib thingy 20:20 Exio4 sfan5: no :P 20:20 Exio4 but if i use google translate i can understand it... 20:20 sfan5 Exio4: Bist du dir sicher dass Google Übersetzer so gut Deutch kann? 20:20 jojoa1997 Exio put what you said to me in spanish in gogle trans 20:21 Exio4 sfan5: yes, i'm sure 20:23 sfan5 good night everyone 20:23 Exio4 night sfan5 :P 20:29 Ineedhelp Where do i find marble in a server? 20:30 Mr_Round okay im looking to add the purebd testure how do i go about that 20:31 werwerwer_ screw sleeping. let's get back to compilin 20:31 Mr_Round okay any one who can help 20:33 jojoa1997 bl 20:33 Mr_Round add a texture to mine test theres not texture file folder 20:35 Mr_Round hello? 20:35 Semilevel Everybody is asleep~ zzz 20:35 Semilevel rip 20:35 Mr_Round lol right 20:35 Mr_Round semilevel you know how to do what im tring to do? 20:36 Semilevel nope 20:42 khonkhortisan I no know español 20:54 jojoa1997 http://pastebin.com/6YDQhwBc 20:54 jojoa1997 http://pastebin.com/DaMJ0SzU 20:55 jojoa1997 sec and let me get error 20:57 jojoa1997 http://pastebin.com/7ZfZt3f5 Error 20:57 jojoa1997 could anyone tell me what i am doing wrong. also the error occurs when 212 is uncommented 20:57 jojoa1997 212 of init.lua 20:59 jojoa1997 anyone? 21:01 PilzAdam jojoa1997, try local player = minetest.get_player_by_name(name) 21:02 jojoa1997 ok 21:04 jojoa1997 say how do i delete something using worldedit 21:05 jojoa1997 nvm //set air 21:12 Prestotron562 [deleted] 21:44 thefamilygrog66 Hey, has anyone here ever gotten dropdowns to work in formspec? 21:45 xiong How to edit infotext on the 'technic' higher locked chests, silver and gold? 21:45 xiong Tried punch, right-click, use-click... with pick and bare hand. 21:53 jojoa1997 now it has this 21:53 jojoa1997 api.lua:69: attempt to index global 'stack' (a nil value) 21:55 xiong Okay, dug into the code and answered my own question. The button to edit infotext is supposed to be an image icon, which is missing. May take more than one dig-place cycle to get a dummy, which shows a small colored square in the inventory on right-click, which alternates from "edit" to "ok". 22:07 PilzAdam thefamilygrog66, the Lua menu has 22:08 thefamilygrog66 I'm not sure what you mean, PilzAdam 22:09 PilzAdam https://github.com/minetest/minetest/blob/3c4734d69a44aea133e5bd7df66a5dedb87785fb/builtin/mainmenu.lua#L303 22:09 PilzAdam eh, s//master 22:10 xiong I suspect the issue is due to the desire to change the formspec from one state to the other, "editable" or "closed". 22:11 thefamilygrog66 thanks, I'll take a look - it's a bit confusing, since there are different syntaxes for formspec on different dev pages 22:11 PilzAdam lua-api.txt has the correct syntax 22:11 PilzAdam always 22:11 thefamilygrog66 Cool, thanks - this page does not: http://dev.minetest.net/Lua_Table_Formspec 22:12 PilzAdam the dev wiki is always outdated, since nobody cares to update it 22:12 thefamilygrog66 (someone should delete it?) 22:12 thefamilygrog66 :) 22:18 thefamilygrog66 still nothing, fields work but dropdowns don't appear for me 22:18 thefamilygrog66 not sure what I'm doing wrong 22:19 thefamilygrog66 here's the line: "dropdown[0,1;6;walls;stone,dirt;1]".. 22:32 ShadowNinja Tower of kittens, as requested: http://imgur.com/WZknadd.png 22:45 khonkhortisan If there was a mod that ever so slowly spread unknown nodes on a world few would know the difference 22:51 ShadowNinja Hah. I have quite a few. 23:12 * VanessaE is back. 23:12 VanessaE hi 23:59 jojoa1997 has anyone here tried sublime text 23:59 [0gb_us] Sorry, I don't know what that is.