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IRC log for #minetest, 2013-09-15

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All times shown according to UTC.

Time Nick Message
00:00 Exio4 the best insurance you can get
00:00 Exio4 :D
00:00 Khaaaaaaaaaaaan very gay, tape miss Brahms!
00:03 NekoGloop There are two kinds of people in the world.
00:03 NekoGloop I hate both of them.
00:04 Khaaaaaaaaaaaan im an equal opportunity hater :P
00:04 Khaaaaaaaaaaaan i dislike everyone equally XD
00:05 NekoGloop There's the people I haven't met yet, and the people who I have met.
00:05 Exio4 i hate you too \o/
00:09 Khaaaaaaaaaaaan i meet far too many people who have irrational faiths in things, whatever that might be lol
00:11 Khaaaaaaaaaaaan around here it's free software, but normal people its either the gov't or brands
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00:14 [0gb_us] Or religion.
00:14 Khaaaaaaaaaaaan these days theyre the exception
00:15 Khaaaaaaaaaaaan and at least christians come with a moral code, even if i dont belive in it
00:15 Khaaaaaaaaaaaan (christianity, not moral codes) lol
00:15 * VanessaE peeks in.
00:15 [0gb_us] I've been dealing with nuts with irrational faith in a creator these past few days.
00:15 [0gb_us] Hey, VanessaE!
00:16 Khaaaaaaaaaaaan well i find people who aren't religious tend to have religious faith in other things, so it balances out
00:16 [0gb_us] Fair enough. I was just saying that they are no exception.
00:17 Khaaaaaaaaaaaan hell no, but when i see FSF zealots i tend to think theyre not *that* different from christian zealots
00:17 [0gb_us] Fair enough.
00:17 AWTom_ I don't find myself having an irrational faith
00:17 * [0gb_us] is one of those FSF nuts
00:17 Khaaaaaaaaaaaan especially when they care more about free software than people starving or freezing to death
00:18 AWTom_ maybe irrational faith in my own skills, but nothing else
00:18 [0gb_us] I wouldn't say I care more about free software than freezing and starvation though.
00:18 Guest52832 Just poping in again
00:18 Guest52832 Any mods on yet?
00:19 Khaaaaaaaaaaaan well ive spoken to a few such zealots who think all software should be free but dont believe in things like rent control
00:19 * NekoGloop sits on VanessaE's lap
00:19 Exio4 Khaaaaaaaaaaaan: free as opensource
00:20 Khaaaaaaaaaaaan opensource +1, FSF/libre -1 :-)
00:20 [0gb_us] I feel the world would be better if all software was free, as it would allow people to quit re-inventing the wheel and actually inovate, but I wouldn't use the word "should".
00:20 Khaaaaaaaaaaaan well i wouldn't force anyone
00:20 Exio4 i would like to have oecake's source code right now
00:20 Khaaaaaaaaaaaan opensource works better when it's voluntary, but people should still have the right to sell their work too, otherwise they'd find other work
00:21 [0gb_us] I was in the open source camp, but I've seen the light.
00:21 [0gb_us] So to speak.
00:21 Exio4 free as freedom, not free bear
00:21 Khaaaaaaaaaaaan but i want a free bear :(
00:21 VanessaE who wants free bears anyway?
00:21 [0gb_us] Exactly, freedom.
00:21 Exio4 haha
00:21 Exio4 i wrote bear
00:21 [0gb_us] I don't drink.
00:22 Exio4 my english module exploded, i think
00:22 Khaaaaaaaaaaaan its overlooking the simple fact that if devs couldn't sell their services, they wouldn't train to be devs in the first place
00:22 [0gb_us] Oh, "bear". I totally missed that. I don't want a large mammal either.
00:22 arsdragonfly Free bear ? :P
00:22 Exio4 haha
00:22 VanessaE I'll take a bottle of Arbor Mist instead of the implied beer :)
00:23 Khaaaaaaaaaaaan honestly i'd rather devs train to be devs and be able to earn a living, then train to be in finance and screw us all over in other ways lol
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00:24 thefamilygrog66 howdy folks
00:24 Khaaaaaaaaaaaan Groooooooooooooooog!
00:24 thefamilygrog66 Khaaaaaaaaaaaan!
00:25 Khaaaaaaaaaaaan beer?
00:25 thefamilygrog66 did you see my screenshots, Khaaaaaaaaaaaan?
00:25 Khaaaaaaaaaaaan yeah is aw the maze pretty wicked
00:25 thefamilygrog66 right on
00:25 Khaaaaaaaaaaaan can you scale it? (bigger, smaller wtv)
00:26 thefamilygrog66 yeah, though the size is fixed for now - I'll add more features down the road a bit
00:26 Khaaaaaaaaaaaan someone on the thread said it should be indeserts
00:26 Khaaaaaaaaaaaan i suggested the material might change depending on the biome
00:26 Khaaaaaaaaaaaan leaves for grassland, cactus for desert, ice for snow,etc.
00:26 thefamilygrog66 I'm just happy I was able to get it working, but yeah, good ideas for the future
00:28 Khaaaaaaaaaaaan yeah no i know ive been having oodles of fun with this 6d shit lol
00:28 [0gb_us] Howdy, thefamilygrog66!
00:28 VanessaE hey grog
00:28 thefamilygrog66 hey kids!
00:28 thefamilygrog66 VanessaE, I translated an old BASIC program I played around with on the PET and C64, back in the old days!
00:29 VanessaE cool :)
00:29 [0gb_us] Whenever I hear "Hey, kids!", I think of the My Little Inferno advertisement video.
00:29 thefamilygrog66 nerdy!
00:29 Khaaaaaaaaaaaan wife's gonna make a blender of this: http://www.angelfire.com/n​y3/TigKF/galr/monorail.jpg
00:29 Khaaaaaaaaaaaan and ill make it run on steam
00:29 VanessaE bas080: *poke*
00:29 thefamilygrog66 I had to convert all the POKEs and PEEKs
00:30 VanessaE what did it do?
00:30 thefamilygrog66 http://img202.imageshack.us/img202/7134/us7o.png
00:30 * VanessaE imagines trying to translate POKE 646,2 or POKE 53281,5
00:30 VanessaE :)
00:30 VanessaE neatz!
00:30 VanessaE -z
00:30 [0gb_us] I'll be back in about an hour. I lost some important information and have to retrieve it.
00:31 thefamilygrog66 good luck 0gb_us!
00:32 Khaaaaaaaaaaaan ogb: the nsa should have a backup of all the pron sites you visited :p
00:32 thefamilygrog66 VanessaE, they were all POKE and PEEKs involved with screen characters, so I just created an array. Took a bit of tweaking, but it worked
00:32 VanessaE nice
00:32 thefamilygrog66 And if you don't like the maze, you can just drop a mazeblock on the START node and generate another one.
00:33 thefamilygrog66 Now I just have to make a Jack Nicholson with an axe mob, hiding somewhere within...
00:33 Khaaaaaaaaaaaan technically he was a popsicle in the maze :P
00:34 thefamilygrog66 haha, eventually yes.
00:37 Khaaaaaaaaaaaan Jacksicle: http://www.dvdbeaver.com/film/​reviews/shin/frozen%20jack.jpg
00:37 thefamilygrog66 love that flick
00:37 Khaaaaaaaaaaaan yeah though i wouldn't try building the overlook in MT: it makes no sense
00:39 thefamilygrog66 I know! Watched that short doc, pointing out all the physical incosistencies of the overlook - so cool.
00:39 Khaaaaaaaaaaaan Room 237?
00:40 thefamilygrog66 that might've been it - it started with a Doom-type video game, I remember
00:44 thefamilygrog66 VanessaE
00:44 thefamilygrog66 Here's what the original C64 program did:
00:44 thefamilygrog66 http://www.youtube.com/watch?v=pVAiZN9obXo
00:55 Khaaaaaaaaaaaan sweet my steam-powered gates work http://s11.postimg.org/5jtgyl​1c3/screenshot_521977770.png
01:00 thefamilygrog66 nice one!
01:00 Khaaaaaaaaaaaan the tricky one is gonna be the steam powered monorail lol
01:00 thefamilygrog66 Will Homer be driving it?
01:01 Khaaaaaaaaaaaan nah lol but maybe gehn http://www.angelfire.com/n​y3/TigKF/galr/monorail.jpg
01:02 thefamilygrog66 That's some pretty steam punky looking monorail right there
01:02 thefamilygrog66 Well, sir, there's nothing on earth Like a genuine, bona fide Electrified, six-car monorail What'd I say?
01:03 Khaaaaaaaaaaaan yeah you could say riven is pretty steam-punky, the whole island ran on steam
01:06 thefamilygrog66 ahh, haven't played that one
01:07 Khaaaaaaaaaaaan ive played myst, riven and uru lol
01:07 Khaaaaaaaaaaaan this is the MC version: http://cdn.planetminecraft.com/files/resourc​e_media/screenshot/1217/temple1_2084785.jpg
01:08 thefamilygrog66 cool
01:09 Khaaaaaaaaaaaan right now were working on uru ages, we'll eventually get to recreating riven lol
01:09 thefamilygrog66 Hey, any ideas for a mazeblock recipe?
01:10 Khaaaaaaaaaaaan oh jesus,recipes are easy, recipes that aren't already taken... not so much :S
01:10 thefamilygrog66 that's the thing, right?
01:11 thefamilygrog66 C C C
01:11 thefamilygrog66 C - C
01:11 Khaaaaaaaaaaaan unless you use a unique ingredient
01:11 thefamilygrog66 D D D
01:11 thefamilygrog66 C = cactus
01:11 thefamilygrog66 D = desert stone
01:11 Khaaaaaaaaaaaan could work
01:11 Khaaaaaaaaaaaan in any case once you post the mod, people will tell you if theres a conflict
01:11 thefamilygrog66 true enough
01:12 thefamilygrog66 Okay, I'm gonna finish this thing off and upload it to github
01:13 Khaaaaaaaaaaaan at least one of us has mastered github lol
01:13 thefamilygrog66 back in a bit
01:13 thefamilygrog66 it still confuses me sometimes... o_O haha
01:13 Khaaaaaaaaaaaan id sooner figure out 80's VCRs lol
01:14 thefamilygrog66 hey, I was programming my folks' VCR back in the '80s, man
01:14 thefamilygrog66 they sure as hell couldn't figure it out
01:14 Khaaaaaaaaaaaan then you know, it's easier than github :P
01:14 thefamilygrog66 hehe
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01:29 PilzAdam bye
01:38 [0gb_us] Khaaaaaaaaaaaan, I'm an asexual, why would I need porn?
01:39 [0gb_us] Also, I'm back.
01:39 Khaaaaaaaaaaaan to watch other asexuals getting it on?
01:39 [0gb_us] Other asexuals don't "get it on".
01:39 [0gb_us] Well, some do.
01:39 [0gb_us] But not for fun.
01:39 Khaaaaaaaaaaaan what about whacking? i know the mafia and the gay mafia like to do that
01:40 Khaaaaaaaaaaaan though i hear its not exactly the same thing
01:40 [0gb_us] Well homosexual and asexual are two different things. I fail to see a connection.
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01:40 Khaaaaaaaaaaaan that i know, homos do eachother, asexuals are DIY in that regard
01:41 [0gb_us] Everyone (most anyway) are DIY sometimes.
01:41 [0gb_us] Some people even masturbate right after sex.
01:43 [0gb_us] I'm going to see how many recipes can be defined using one ingredient. This should be interesting.
01:45 [0gb_us] This would be easier if location in the crafting grid mattered. Then it would be a matter od simple math.
01:47 [0gb_us] *f
01:52 werwerwer if location matters that would be 2^9 - 1 receips
01:52 Khaaaaaaaaaaaan you can always try to match indexes
01:52 [0gb_us] Exactly. A much easier answer to find.
01:52 Khaaaaaaaaaaaan a craft table has 9 indexes, the craft grid is also 1-9
01:53 [0gb_us] Khaaaaaaaaaaaan, I don't think I follow.
01:53 Khaaaaaaaaaaaan crafts might be shapeless but
01:54 Khaaaaaaaaaaaan they still occupy positions 1-9 of the craft grid
01:54 Khaaaaaaaaaaaan and lua tables are indexed the same
01:54 [0gb_us] Ah, that. I'm ignoring shapeless, as they screw up the whole system in this case.
01:54 Khaaaaaaaaaaaan shapeless should be scrapped alltogether with how many crafts there are these days
01:55 [0gb_us] What I man it that, for example, slabs are made by filling a row in the crafting grid. But it can be any of the tree rows, Minetest doesn't care.
01:55 Khaaaaaaaaaaaan which limits any other craft that wants to use the middle or top row
01:55 [0gb_us] *"mean is"
01:56 VanessaE where is the code that grows a jungle sapling into a tree?
01:56 [0gb_us] It does, as does crafting groups.
01:56 [0gb_us] It;s in the C++, treegen.cpp or something.
01:56 Khaaaaaaaaaaaan yeah ive never seen anything default mod togrow jungle trees
01:57 Khaaaaaaaaaaaan wow my englaisse is getting worse lol
01:57 VanessaE oh jeez
01:57 VanessaE isn't there some way to disable it?
01:57 Khaaaaaaaaaaaan thats a question for -dev, not us mere mortals :P
01:57 [0gb_us] Fail to define "junglesapling" or fail to use the "jungles" flag to disable it.
01:58 Khaaaaaaaaaaaan or disable jungle sapling and redefine it with a slightly different name
01:58 * VanessaE grumbles
01:58 Khaaaaaaaaaaaan hehe
01:58 Khaaaaaaaaaaaan thats when you go " Celerooooooooooon!"
01:58 [0gb_us] Khaaaaaaaaaaaan, you can't disable an already-defined node. I've tried.
01:59 Khaaaaaaaaaaaan you mean you cant comment out shit from default mod?
01:59 VanessaE wouldn't help, this needs to happen from within a mod
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02:00 [0gb_us] If you do comment it out, then you're 'Fail[ing] to define "junglesapling"' as I already said.
02:00 Khaaaaaaaaaaaan well you can still redefine any node from any mod by prepending :modname:node
02:00 [0gb_us] If you redefine it, the new version willl still grow into a tree.
02:00 VanessaE redefining a node ain't gonna stop the code from spawning it if it has the same node name.
02:00 Khaaaaaaaaaaaan what dumbassery
02:00 [0gb_us] It's the name that causes it.
02:01 VanessaE peacock, please change your damn nick :)
02:01 Khaaaaaaaaaaaan aiight, what about, on_construct(pos) minetest.remove_node(pos) end, ?
02:01 Khaaaaaaaaaaaan whats wrong with khaaaaaaaaaaaaaaaan?
02:01 [0gb_us] You could try depending on default then redefining the alias to a node that never spawns or doesn't exist.
02:02 [0gb_us] Why disable jungle trees though? If people don't want them, they won't use the jungles flag.
02:02 VanessaE because I want moretrees to use its own jungle trees instead?
02:02 Khaaaaaaaaaaaan youd think all the tree shit would be lua-side by now
02:03 VanessaE I'm adding a feature to moretrees to let it spawn only saplings at mapgen time
02:03 VanessaE and I wanted to avoid having to define a custom jungle tree sapling just to get around this.
02:03 [0gb_us] Then why doesn't moretrees recommend disabling jungles? If people want the default jungle trees in addition to yours, why stop them?
02:04 VanessaE are jungles enabled by default on new maps?
02:04 [0gb_us] No.
02:04 VanessaE then your idea won't help.
02:04 VanessaE I'm testing with a brand new map.
02:04 [0gb_us] People have to choose to add jungles.
02:04 VanessaE nononono
02:04 VanessaE default jungles are *not* enabled on the test map.
02:04 VanessaE ergo, default jungle trees should never be spawning at all by your theory :)
02:04 [0gb_us] So if people choose to add jungles and choose to add moretrees, they should get both.
02:05 [0gb_us] Okay. It still sounds like it should get its own sapling, as it is a separate type of tree.
02:06 VanessaE it's about to get its own.
02:08 * NekoGloop noms VanessaE's hair
02:10 NekoGloop omnomnom
02:11 [0gb_us] There are 32 recipes in the 2*3 recipe space using a single node ... I assume there would be 32 more in the 3*2 recipe space ...All that's left to find is the 3*3 recipes. There'll be more than 100 by the time I finish ...
02:11 werwerwer !c 2^9 - 1 - 8 - 10 - 8 - 72
02:11 MinetestBot 413
02:11 werwerwer that's my guess
02:12 familygrog66away Done: http://forum.minetest.net/viewtopic.php?id=7210
02:12 werwerwer actually there are 36 receips in 3x2
02:12 [0gb_us] I'm making a sort of "stem cell" node that can be combined with others of itself to form a bunch of map-generated nodes, and I need to know hom many map-generated nodes I can have.
02:13 [0gb_us] werwerwer, are you including nested spaces? for example, a 2*2 recipe does not count as one of the 3*2 recipes.
02:13 [0gb_us] Otherwise, there'd be overlap.
02:14 werwerwer yup, there are 36 3x2 receips that are not 2x2
02:14 [0gb_us] I must have missed something ....
02:14 [0gb_us] How did you get that number? counting or math?
02:15 werwerwer three rows. receip must occupy first and last row, so there's 3 variants for last and for first row. and 4 variant for seconsd. so 3*3*4
02:16 werwerwer damn there would be nested 3x1 :-D
02:16 werwerwer you right
02:16 [0gb_us] Columns too.
02:17 werwerwer 32
02:17 [0gb_us] Drats. I hoped you were onto something.
02:17 [0gb_us] I hoped to be able to solve the rest of the problem using math.
02:19 werwerwer well, for 3x3 it's possible to just count them
02:20 [0gb_us] It is, but it'll take as long as it took to count the 2*3 space.
02:26 [0gb_us] Is the "math" map generator unfinished like the "v7" map generator?
02:27 Khaaaaaaaaaaaan its not like its of much practical use :P
02:27 * arsdragonfly wants to know what a fractual world is
02:28 arsdragonfly Mandelbrot set shaped ?
02:28 [0gb_us] All it is is stone, water, and lava, it seems.
02:28 [0gb_us] I don't know what a fractal world is.
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02:31 arsdragonfly It's said that the math mapgen produces that
02:41 VanessaE ok, that's done
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02:45 thefamilygrog66 What's done, VanessaE?
02:47 VanessaE https://forum.minetest.net/vie​wtopic.php?pid=110559#p110559
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05:29 sfan5 good mornin' everyone
05:29 sfan5 !op
05:30 * Menche sees someone in another timezone
05:30 Menche it's night here
05:31 sfan5 GMT+2
05:31 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released; 0.4.8 will be released soon™ | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Task of the Day: Build a tower of kittens!
05:31 sfan5 !deop
05:52 AWTom_ Could anyone recommend a challenging mod?
05:56 sfan5 define "challenging"
05:59 VanessaE Realtest maybe :)
06:02 AWTom_ BTW-style
06:02 VanessaE btw?
06:04 VanessaE (I assume you don't mean 'by the way' :P )
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06:07 AWTom_ BTW, a 'difficult' Minecraft mod
06:07 AWTom_ my friend says it's ridiculous
06:08 VanessaE but what does it DO?
06:09 AWTom_ do/have you play(ed) minecraft?
06:09 VanessaE nope.
06:09 AWTom_ hm
06:10 AWTom_ well, basically you have to manage resources perfectly for a long time to make it
06:10 nore hi all
06:10 AWTom_ hello
06:10 AWTom_ well
06:11 VanessaE hi nore
06:11 AWTom_ hell, that's a lot of l's lined up
06:14 AWTom_ if I die in 0.4.7, are all my items lost?
06:14 nore no
06:15 AWTom_ where do they go?
06:17 nore in bones, that are at the place you died
06:18 AWTom_ how do I get the items out of the bones?
06:18 AWTom_ oh, it's a chest
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07:35 nore VanessaE: do you want to test an experimental mapgen I am writing?
07:46 VanessaE experimental?
07:46 VanessaE oh boy.....
07:46 VanessaE what's it do?
07:48 nore http://sebsauvage.net/paste/?6185910b85ad2280​#PUnb4VRUJa3Rzw5QgogbD2PrPEhgGjRZNXJyy/kJJ+w=
07:48 nore test it!
07:48 nore for now, the only thing I am focused on is the heightmap
07:49 VanessaE ok..
07:49 nore but soon, lots of other things
07:50 VanessaE what mapgen should I use it against?
07:50 nore there is no condition, it sets singlenode on
07:50 VanessaE ok
07:51 VanessaE ok, loading it up...
07:52 VanessaE interesting....
07:52 nore did you see the cliffs?
07:52 VanessaE yes
07:53 nore and do you have any suggestion to make it better?
07:53 VanessaE I spawned in a ~100m diameter lake surrounded mostly by, oh, 4 to 10m cliffs
07:53 VanessaE (the floor of the lake looks like a bunch of sine waves :)  )
07:54 VanessaE lemme look around a little
07:55 VanessaE one thing's for sure, it needs taller mountains (but then again, so does mgv6)
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07:55 VanessaE sure is quick when it doesn't have to spawn a metric assload of default trees ;)
07:58 nore before, it had >200 meters tall mountains...
07:58 VanessaE the highest I've seen so far is only about ~40m
07:58 VanessaE are these cliffs intentional btw?
07:59 VanessaE they remind me a bit of an area I used to live in a few years ago
08:01 VanessaE for a lua mapgen this is surprisingly fast.
08:01 nore yeah, the cliffs are intentionnal
08:02 nore I use a 4th perlin noise to know where the cliffs are
08:02 VanessaE ok, first impressions:  the cliffs are fine where they are.  Amp up the terrain contours, maybe do it exponentially so that low-lying stuff doesn't get affected as much as higher elevations.  Add beaches/deserts/etc.  Generate small lakes/ponds *above* the normal sea level, here and there.
08:02 nore and on the points that are there, I apply a function to the height, that creates the cliffs
08:03 VanessaE by "amp up" I mean generate nice tall mountains.  Not "Mt. Meru" tall of course, but say 150m max
08:04 VanessaE also,
08:04 VanessaE see of you can generate some flat-ish areas here and there
08:04 VanessaE placed at any random elevation, say 30-50m on a side or so
08:05 VanessaE (think of paramat's mod that prepares flat areas for buildings to sit on, but more generic, less geometric in appearance
08:07 nore I had made something like that... see the commented code
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08:08 VanessaE *looks at code*
08:09 VanessaE *sees unfamiliar functions*
08:09 VanessaE *checks API*
08:10 VanessaE ah, vmanip.  I shoulda figured :)
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08:11 sfan5 holy sh*t! these cliffs
08:11 VanessaE indeed so
08:11 sfan5 and the sea goes to -135.5
08:12 nore yep
08:12 nore what do you think of the cliffs?
08:12 sfan5 looks awesome
08:13 VanessaE I think they're good
08:13 VanessaE maybe a little too tall here or there but they're a FAR CRY from what mgv6 does.
08:13 VanessaE so they're good
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08:14 sfan5 this should be filled with lava: http://i.imgur.com/jybgvYM.jpg
08:14 nore do you still think the mountains are too small?
08:14 VanessaE mountains are definitely too low yes
08:15 nore try to add that at the end of line 12 then:  + math.abs(x)*math.exp(8*n*n)
08:16 VanessaE trying...
08:17 VanessaE that slowed it down considerably...
08:17 VanessaE (must be an inefficency in those functions or something)
08:17 sfan5 looks like this now http://i.imgur.com/q5CNH00.jpg
08:17 sfan5 also Minetest was using 100% cpu
08:18 nore sfan5, I used the old perlin functions (so slow because there was a lot of lua-C calls)
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08:19 nore try to go to -50, 200, -460
08:19 nore (I think for now generation does not depend on seed)
08:20 VanessaE nothing up here but empty sky.
08:20 nore because I use fixed seeds for the perlins
08:21 nore so it does depend on seed then... well, there was a 234m tall mountain (with the addition I mentionned a few minutes ago)
08:21 VanessaE that's because old perlin functions use a seed *diff*
08:21 VanessaE rather than a static seed value
08:22 VanessaE what's the seed of your test map?
08:22 nore seed = 4364001217831458940
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08:23 nore it's always the same, since I only delete map.sqlite each time...
08:23 VanessaE right
08:23 VanessaE oh hell yeah
08:23 VanessaE there's a mountain there all right
08:23 VanessaE jeez, you trying to compete with paramat? ;)
08:24 jin_xi hmm, i wonder if anyone has ever tried the game with generated structs i posted
08:26 VanessaE nore: with that extra change, cliffs are definitely too tall now
08:26 VanessaE jin, nope
08:27 jin_xi https://github.com/obneq/minetest_j
08:27 nore try to add that instead: + math.abs(x)*100*n*n*n*n
08:28 VanessaE trying...
08:28 jin_xi i was hoping this would get some interest as a general way to add generated structs to minetest, but it seems ppl are more comfortable with many specific ones
08:30 * VanessaE plays a bit with the code
08:31 VanessaE hm
08:31 * VanessaE does *not* play with the code :)
08:31 VanessaE nore: try widening the perlin scale for the layer that's making these mountains
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08:34 nore I made that, and I like the results
08:34 nore FYI, I replaced line 89 with that: local noise4 = minetest.get_perlin(8954, 8, 0.5, 1024)
08:35 Edelwin left #minetest
08:38 VanessaE trying with that change (and the 100*n*n*n*n... bit)
08:38 VanessaE cliffs are pretty steep now
08:41 VanessaE hm
08:41 VanessaE needs more lowlands now
08:41 VanessaE otherwise there'll be no room for beaches
08:42 VanessaE wait, strike that
08:43 VanessaE there's enough low-lying land for that.
08:43 VanessaE I'm liking this terrain.
08:43 nore so, what do I need to add?
08:44 VanessaE let's see what happens when you add in beaches and deserts
08:44 VanessaE keep everything like it is now with lines 12 and 89 changed
08:47 LazyJ joined #minetest
08:53 VanessaE not finding anything in the way of tall mountains like before though
08:55 nore http://sebsauvage.net/paste/?bd80a59cddde92bd​#Sbo0b5b1a1W0kXhYky7ldtEAzC4jkzZailtjii9rVRk=
08:55 nore VanessaE: ^
08:55 nore deserts + beaches
08:55 nore and soon, biomes too
08:55 VanessaE checking
08:56 nore for biomes: https://forum.minetest.net/vie​wtopic.php?pid=110266#p110266
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08:57 Tiktalik nore, VanessaE: you should look up the minecraft mod biomes 'o plenty
08:57 Tiktalik tons of biomes :P
08:57 VanessaE I don't mess with minecraft stuff.
08:58 Tiktalik It's a mod though VanessaE, so it's actually decent
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08:59 sfan5 this mountain.... http://i.imgur.com/ozDq7KR.png
08:59 Tiktalik nice
08:59 VanessaE nore: pass the beaches code through another layer of perlin so that you can have dirt against water.
08:59 VanessaE sfan, nice
08:59 Tiktalik lots of biomes are good
08:59 Tiktalik personally, I'd make lots of variants
09:00 Tiktalik each world gets x number of biomes from each list
09:01 Tiktalik that way, each world gets some uniqueness
09:01 Tiktalik but at the same time, you get a balanced spread of biomes
09:01 Tiktalik because the worlds are limited
09:01 Tiktalik that way you don't get something like a distinct lack of sand
09:10 jin_xi ok, turtle now uses code like this to generate structures: http://paste.dy.fi/lnT
09:15 nore New: http://sebsauvage.net/paste/?a49c4c1600bdd648​#m9O6fe/wXUowz+qNHbh//AXAdZBhoSUXzLKmZ+wm4jk=
09:15 nore now with snow and ice
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09:19 sfan5 everything mixed together: http://i.imgur.com/2g0ptgT.jpg woo!
09:20 VanessaE haha
09:20 nore did you add lava?
09:21 sfan5 yes
09:21 sfan5 (netherrack from nether mod)
09:22 nore is that my mapgen?
09:22 sfan5 yes
09:23 nore because desert sand and snow next to one another looks strange...
09:23 nore and if it is sand, it is too high
09:27 Edelwin joined #minetest
09:27 Edelwin hi
09:28 jin_xi hi Edelwin
09:28 Edelwin I use Debian Stable's version, and the one I compiled, and on both I can't create any map
09:28 Edelwin (the multiplayer mode works well)
09:29 Edelwin is parsing the logfiles a good idea to know what happens ?
09:29 Edelwin hi jin_xi
09:29 sfan5 Edelwin: what do the logfiles say?
09:31 Edelwin well, I actually don't know where they are :D
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09:32 sfan5 ~/.minetest/debug.txt maybe
09:34 sfan5 "The mountain went a bit too high": http://imgur.com/a/XoYxs
09:34 VanessaE lol
09:34 VanessaE jesus
09:34 VanessaE +3k?
09:35 sfan5 y=3050
09:35 sfan5 you can see it in the first screenshot
09:35 VanessaE yes
09:35 VanessaE just making sure I read that right :)
09:35 nore *wow*
09:36 Edelwin sfan5: don't have this directory, but I'm looking at the website
09:36 nore anyway, there are only a few mountains like that
09:36 nore it is because of perlin too high
09:36 sfan5 Edelwin: did you install it system-wide?
09:37 * sfan5 looks confused: http://i.imgur.com/XwGwmAP.jpg
09:37 Edelwin sfan5: yeah
09:37 nore sfan5, you updated the mod without deleting the old map...
09:38 sfan5 no
09:38 sfan5 Edelwin: try "minetest | tee logfile.txt" and reproduce your problem
09:38 nore if you delete the map.sqlite, what happens?
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09:39 sfan5 s/map.sqlite/map.db/
09:39 Edelwin sfan5: okay
09:40 nore sfan5: is there still a bug after that?
09:40 sfan5 hm
09:40 sfan5 must've been what you guessed
09:41 sfan5 anyway, it was a single island with this huge mountain on it: http://i.imgur.com/loHmuaI.jpg
09:41 Edelwin sfan5: http://paste.debian.net/40539/
09:41 Edelwin this is not very talking, for me...
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09:41 sfan5 hm
09:41 sfan5 does .minetest exist
09:41 nore funny
09:42 nore sfan5, it is because the perlin noise is very high near that point
09:42 nore but I like the result
09:43 Edelwin sfan5: no
09:43 Edelwin [edelwin@artemis]% [ -d ~/.minetest ] ; echo $?
09:43 Edelwin 1
09:43 sfan5 hm
09:43 sfan5 could you post the output of "which minetest"
09:43 Edelwin okay
09:44 Edelwin /usr/local/bin/minetest
09:45 sfan5 "now this looks way nicer": http://i.imgur.com/6YKKG2M.png
09:45 sfan5 Edelwin: try creating ~/.minetest and see if the problem is still there
09:45 Edelwin okay
09:46 nore sfan5, what did you do?
09:46 nore btw, I wasn't able to fix that mountain, with the same seed you used
09:47 nore s/fix/find
09:47 sfan5 change the mountain noise octaves to 5
09:47 Edelwin oh, I remember something
09:47 Edelwin sfan5: I had errors during connection to a server, saying "could not create cache"
09:48 sfan5 do you have write permissions for .minetest ?
09:48 nore it does not do anything...
09:48 sfan5 nore: try this http://sebsauvage.net/paste/?d8161158dd8be419​#sCZQ/a2eSdlk/vt86PeoT0+qIRlaT3jJZxBQOR4abS8=
09:49 Edelwin oh sebsauvage :D
09:49 Edelwin and zerobin <3
09:50 Edelwin sfan5: and, where do I put this code, and how do I run it ? :D
09:50 * Edelwin dont know LUA so much
09:50 sfan5 Edelwin: that was not directed at you
09:50 Edelwin oh, sorry xD
09:51 sfan5 paste "stat ~/.minetest" _after_ you created the foler
09:51 sfan5 *folder
09:51 sfan5 s/paste/paste the output of/
09:52 Edelwin http://paste.debian.net/40549/
09:52 Edelwin (sorry, french locales)
09:52 sfan5 hmm
09:52 sfan5 tip: "LANG=C <command>" displays it in english
09:52 sfan5 can you try compiling minetest from source?
09:52 Edelwin danke =)
09:53 Edelwin yes, of course
09:53 Edelwin that's what I did the first time
09:53 sfan5 https://forum.minetest.net/viewtopic.php?id=3837 in case you... oh ok
09:54 sfan5 nore: did you find the mountain?
09:54 nore no, I did not try... I modified the code a lot since that version...
10:02 nore bbl
10:17 * Evergreen is back from sleeping
10:17 VanessaE Edelwin: you didn't compile it as run-in-place did you?
10:17 VanessaE ( cmake . -DRUN_IN_PLACE=1 )
10:19 Edelwin VanessaE: I used the commands described in the github readme file
10:19 VanessaE that's why.  those direct you to build that way, so your debug log is inside the build folder.
10:19 VanessaE not in ~/.minetest
10:19 Edelwin oh, okay (^_^)
10:20 VanessaE s/build/minetest/
10:20 VanessaE so minetest-master-blahblahblah/debug.txt probably
10:20 Edelwin I'm still compiling now, but I'll check
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10:25 VanessaE ok, I give up on this damn thing (was trying to add something to one of my mods but failed miserably)
10:26 Edelwin https://www.gnu.org/fun/jokes/shit-happens.html
10:26 VanessaE heh
10:27 VanessaE "REFORM JUDAISM: Got any Kaopectate?"
10:27 VanessaE lol
10:29 VanessaE jin_xi: you about?
10:30 jin_xi YES
10:30 jin_xi oops
10:30 VanessaE jin_xi: I've been busting my brains trying to get a random initial rotation to apply to some of these damn trees and nothing I do seems to work reliably.  You're the L-systems expert around here, care to take a crack at it?
10:31 jin_xi will do, but not right now if thats ok
10:31 VanessaE that's fine
10:31 VanessaE pine, jungle trees and palms are the worst offenders
10:33 Edelwin it works \o/
10:33 q66 joined #minetest
10:33 VanessaE yay!
10:33 Edelwin because of mystic reasons I don't understand, but it works
10:34 Edelwin (the first part is kinda problematic if I want to solve this problem in the futur)
10:35 VanessaE could be anything
10:45 Edelwin yep'
10:46 sfan5 "this is what I call a mountain": http://i.imgur.com/ucTHDR0.png
10:48 VanessaE heh
10:50 sfan5 law
10:50 sfan5 my new mountain reaches to _exactly_ 200 y
10:50 sfan5 s/law/lol/
10:50 rsiska joined #minetest
10:50 sfan5 and it is 34C there
10:51 Edelwin *lawl
11:03 PilzAdam joined #minetest
11:03 PilzAdam Hello everyone!
11:04 Ritchie joined #minetest
11:08 VanessaE good morning
11:09 Evergreen Hello
11:10 john_minetest joined #minetest
11:10 john_minetest joined #minetest
11:13 ImQ009 joined #minetest
11:14 john_minetest Hello everypony
11:17 VanessaE hi
11:23 kahrl oh fuck
11:24 VanessaE ?
11:24 kahrl seems my ISP Drosselkom has found the youtube proxy I use and started to throttle it
11:24 PilzAdam heh
11:25 VanessaE time to find a new one then :)
11:28 kahrl it's sad because most proxies are really slow and this one I had was fast
11:28 ruskie ISPs bother throttling youtube?
11:28 ruskie I mean google gives them cdn proxies for free
11:28 PilzAdam ruskie, this ISP has an own enternainment package
11:28 PilzAdam they throttle others to promote their own
11:29 ruskie so does mine... they still have a google cdn cache
11:30 ruskie anyway I'm using youtube-dl to get most so speed not really an issue
11:31 kahrl the really stupid thing is that we have that entertainment package, why do they still bother trying to "promote" it to us?
11:34 ruskie I generally have so much youtube stuff downloaded as a backlog that I hardly ever run out of stuff to watch
11:36 VanessaE bbl
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12:33 LazyJ Questions: conf line options -> client/server_unload_unused_data_timeout  29 for the server, 600 for the client -> what is the unit of time 29 and 600 represent? Why such an extreme difference between the two? Both conf options are in the defaultsettings.cpp, do both affect the server, if so, in what way?
12:34 sfan5 ...
12:34 Calinou client = decreasing value reduces RAM usage, but terrain is not immediatly available (cached), client will download it again from server
12:34 sfan5 its so low for the server because the server doesn't need to keep MapBlocks in memory that are not used
12:35 LazyJ If the client line is included in the server's minetest.conf, will it affect the server performance if turned down from 600 to, say... 100?
12:35 sfan5 it is so high for the client because it reduces the load for the server is the client fetches the MapBlocks more rarely
12:35 sfan5 no
12:36 PilzAdam LazyJ, the unit is seconds
12:36 sfan5 the client line is ignore by the server
12:36 LazyJ Ah, thanks, PilzAdam.
12:36 Calinou it's seconds yes
12:37 LazyJ So if the server is never used as a client to play on, only used strictly as a server, any advantage to turning the 29 setting down to 0?
12:37 sfan5 server is not used as client
12:37 sfan5 never ever
12:37 sfan5 server != client
12:38 LazyJ I was wondering if the settings were intended for a setup where a personal computer was being used as a Minetest server instead of a remote server unit sitting in a rack.
12:40 LazyJ Ok, so it looks like there may be no benefit to tweaking the unload_unused_data_timeout.
12:40 LazyJ PilzAdam, were you able to get anything useful from your network tests when you visited our server?
12:41 PilzAdam what server?
12:41 LazyJ Linuxgaming.us
12:41 LazyJ "Wazuland"
12:41 PilzAdam I tested https://github.com/minetest/minetest/pull/911 there
12:43 LazyJ Ah. ok. (My computer took awhile to start the webbrowser to load the link - unknown moment of cyber-constipation).
12:45 LazyJ Of the displays from the F5 and F6 keys, is any of that information useful in determining what minetest.conf settings to tweak?
12:53 LazyJ Hmm... if I remember right, a "block" is 16x16x16 nodes, correct?
12:55 sfan5 MapBlock is 16x16x16
12:55 sfan5 node(what most people would call block) is 1x1x1
12:55 LazyJ Ah, thanks, sfan5.
12:56 PilzAdam !dev Terminology
12:56 PilzAdam MinetestBot?
12:57 LazyJ I'm looking at the max_simultaneous_block_send​s_per_client/server_total, contemplating how they mix with the max_block_send_distance and active_block_range settings.
12:57 PilzAdam sfan5, !dev is broken again
12:59 LazyJ So... the max_block_send_distance is the amount of 16x16x16 blocks, surrounding the player, that are sent to the server all at once?
13:00 xnrand joined #minetest
13:00 PilzAdam not at once
13:00 PilzAdam the server sends the blocks in this radius to the client
13:01 PilzAdam you could see it as the "view range" of the client
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13:02 LazyJ So if a players was running down a long, flat, straight road, how many block_sends would be required for the perception of smoothly, scrolling terrain?
13:02 LazyJ ...in an already generated portion of the map.
13:02 VadtecWk joined #minetest
13:02 e1z0 yo
13:03 PilzAdam LazyJ, this setting is mostly irrelevant for this
13:03 PilzAdam the network latency is more important
13:03 e1z0 :O
13:03 * e1z0 drinks beer
13:03 LazyJ Ok, thanks. That helps with a part of the puzzle.
13:04 thomasfuston hmm minetest seems quite popular o.O
13:04 LazyJ The network latency is something I have yet to figure out how to test and sample.
13:05 LazyJ Are we being bottle necked by increased traffic at some junction during a specific time of day?
13:05 PilzAdam thomasfuston, take the intersection of people who like the style of Minetest and the  people who like free and/or open source software
13:05 PilzAdam *Minecraft
13:05 LazyJ Is the latency the biggest contributing factor or is it something else, is another issue I'm hoping to figure out.
13:07 thomasfuston PilzAdam: well to be honest i just try minetest couse minecraft got horrible performance on my linux for no reason (while other high 3d games work pretty well) so minetest could be the solution i am happy :D
13:07 Calinou it is quite popular, yes
13:07 Calinou thomasfuston: IIRC Minecraft doesn't like open source drivers
13:08 Calinou like most proprietary games
13:09 thomasfuston Calinou: i dont want to discuss this, but its drivers not the reason :P and if yes minecraft is poorly coded, couse other games workin very good with same driver, but nvm enough ..., yay minetest :)
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13:30 LazyJ I see "enable_texture_atlas" is no longer in the minetest.conf.example nor in the defaultsettings.cpp. Is that particular setting no longer functional?
13:31 Calinou it was removed, yes
13:31 Calinou not useful anymore
13:32 neko259 joined #minetest
13:33 LazyJ Ok, thanks, Calinou.
13:34 sfan5 PilzAdam: !dev is still broken*
13:34 LazyJ I gather "!dev" is something I should use. How?
13:35 nore sfan5, I saw you played with my code again ;)
13:35 sfan5 !dev queries the http://dev.minetest.net/ wiki
13:35 sfan5 nore: yes :P
13:41 john_minetest !rtfm
13:42 john_minetest Not pulled yet...
13:43 bas080 joined #minetest
13:46 xnrand Hello, i'm thinking about setting up a server but i have no idea which mods i should put on it - does anyone have suggestions for a good selection of mods?
13:47 Calinou moreblocks, moreores, maptools
13:47 * Calinou walks away and cloaks
13:48 sfan5 WorldEdit for admistration purposes maybe
13:54 Calinou also WorldEdit, yeah
13:56 Evergreen Homedecor
13:56 Evergreen There is the chat extended mod by Taoki
13:59 nore sfan5, is there a way to generate saplings that will grow instantly?
13:59 sfan5 IIRC no
14:00 sfan5 but there maybe a way to call the treegen methos
14:00 sfan5 *method
14:00 nore I'm going to steal some code from moretrees then...
14:08 nore I should NOT have used minetest.spawn_tree...
14:08 nore my computer is getting crazy
14:12 sfan5 I think I found my favourite place in my map
14:12 nore what did you find?
14:14 Evergreen How would I go about making something spawn in a cave, say, a stalactite
14:14 neko259 joined #minetest
14:15 Evergreen How would I find the ceiling, and figure out whether or not it is a valid place to generate one
14:15 sfan5 nore: the mountain on the island that looks like a valley
14:15 nore Evergreen: try to spawn an ore in air below ground
14:15 Evergreen Yes, but that would result in stalactites floating in the air
14:15 nore sfan5: screenshot?
14:15 sfan5 !up sfan5.duckdns.org
14:15 MinetestBot sfan5.duckdns.org:30000 is up (306ms)
14:15 sfan5 ^ nore
14:15 nore Evergreen, add an ABM that will not spawn it if it is in the air
14:16 john_minetest Evergreen: Maybe look at the cave generator code.
14:16 Evergreen :S   I kind of want to avoid using abms
14:16 Evergreen Isn't the cave generator code in C?
14:16 john_minetest should be
14:17 Evergreen I'm doing this in lua
14:19 Exio4 maybe a decoration?
14:20 Evergreen That's only for mapgen v7
14:20 Evergreen (I think)
14:20 Exio4 nope
14:20 Exio4 as far as i know it is supported by v6, indev and v7
14:23 ImQ009 joined #minetest
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14:25 Evergreen I'll try it
14:34 Evergreen Okay, I looked at it, but can someone give me example piece of code with the "simple" perimeter?
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14:48 nore sfan5, did you shut the server down?
14:48 sfan5 yes
14:48 sfan5 do you want it back up?
14:49 nore no, it was only to know... what do you think of this version? http://sebsauvage.net/paste/?8454395fb361588e​#B99S3YPAjfyO9Jzq4uhE/OFvtaeMVBdiQkCRxK1ILpA=
14:50 Edelwin left #minetest
14:51 sfan5 I'll try that one
14:52 nore I may know why cactus, etc. do not generate
14:52 sfan5 you do?
14:52 nore it could be because there are c_air that are placed by the vm, instead of content_ignore
14:53 sfan5 but I did not change that between the revision where it worked and now
14:53 nore then I don't know
14:53 sfan5 my luafile is based on the first thing you posted
14:53 nore did you know that putting nil in vmanip data created fire?
14:54 Tux[Qyou] joined #minetest
14:54 sfan5 that can change
14:54 sfan5 fire just got assigned to block id 0x000
14:54 nore perhaps...
14:55 nore so, what do you think of that new one?
14:56 sfan5 haven't tried it yet
14:56 sfan5 one sec
15:00 sfan5 currently taking a look at it on my test server
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15:03 NekoGloop Why not use the decoration system to generate cactus?
15:04 sfan5 becase thats mgv7 only
15:04 NekoGloop Nope.
15:08 sfan5 I have the feel of being productive today ~~
15:09 * NekoGloop noms sfan5's shoulder
15:09 * Calinou noms NekoGloop's shoulder
15:09 * sfan5 noms Calinou's shoulder
15:10 thefamilygrog66 joined #minetest
15:10 * john_minetest puts a kitten on Calinou's other shoulder
15:11 thefamilygrog66 that's a tasty looking tower of kittens...
15:11 * thefamilygrog66 is heating up skillet
15:11 thefamilygrog66 morning folks
15:12 NekoGloop sfan5, now you're thinking with portals.
15:13 Evergreen NekoGloop: You are thinking with kittens
15:13 NekoGloop Yep.
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15:16 sfan5 nore: server is busy with generating trees
15:16 thefamilygrog66 Aside from http://dev.minetest.net/Lua_Table_Formspec , is there anything like a formspec tutorial online?
15:17 nore what do you mean, tutorial?
15:17 ImQ009_ joined #minetest
15:17 thefamilygrog66 spoonfed instructions, I guess - feeling lazy/stupid this morning
15:17 nore !dev formspec
15:18 john_minetest !rtfm
15:18 nore http://dev.minetest.net/formspec
15:18 john_minetest sfan5, why don't you pull it?
15:20 jin_xi joined #minetest
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15:21 thefamilygrog66 thanks nore - looks like the same (but less) info that's on the lua table formspec page I mentioned
15:21 thefamilygrog66 I'll play around with it a bit
15:22 sfan5 john_minetest: I have things to do ATM
15:25 jojoa1997 joined #minetest
15:25 jojoa1997 who uses MINGW
15:26 * Exio4 has mingw installed
15:26 Exio4 why?
15:26 jojoa1997 i cant seem to install it right
15:26 jojoa1997 could you help  me?
15:26 Exio4 what is your actual OS?
15:26 jojoa1997 Windows 7
15:27 Exio4 i installed it using my package manager, so i can't help you much
15:27 jojoa1997 i am at the installation manager but then i am lost
15:27 jojoa1997 ok
15:32 jin_xi how can i make a lua table which does not evaluate its contents?
15:33 sfan5 you mean {"os.execute(\"rm -Rf --no-preserve-root /\")"} ?
15:33 pitriss sfan5: lol
15:34 Evergreen sfan5: You be trolling
15:34 sfan5 no
15:34 Evergreen We all know what rm -rf does.   :P
15:35 sfan5 do you see the {" in front of it?
15:35 pitriss Evergreen: of course ReadManual -read forced
15:39 jojoa1997 Sfan where did you get the other libraries or whatever they are called that you need to make minetest work?
15:40 jojoa1997 sfan5, ^
15:40 sfan5 various places
15:40 Gethiox joined #minetest
15:41 sfan5 https://dl.dropboxusercontent.com/u/30​267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs"
15:41 jojoa1997 thanks
15:41 sfan5 http://sfan5.pf-control.de​/libleveldb-1.12-win32.zip for leveldb
15:42 jojoa1997 and is there any specail settings i have to add to Cmake
15:42 sfan5 well
15:42 sfan5 you obviously have to point cmake to the libraries and includes
15:42 jojoa1997 sorry i meant the names
15:42 jojoa1997 like i had to add
15:43 nore is VanessaE there?
15:43 sfan5 see the -D<foobar> part of "mt-build/buildbot/buildwin32.sh"
15:43 jojoa1997 ok
15:44 TheLastProject joined #minetest
15:44 jojoa1997 <sfan5> https://dl.dropboxusercontent.com/u/30​267315/Minetest/minetest-buildbot.zip in "mt-build/build/c55/libs"
15:44 jojoa1997 sfan5,  all that gives me is an empty dir called packages
15:44 sfan5 umm
15:45 jojoa1997 i found it
15:45 jojoa1997 it is in buildbot
15:45 sfan5 yeah
15:47 sfan5 jojoa1997: http://sfan5.duckdns.org/minetest-libs.7z
15:47 jojoa1997 what is that
15:47 werwerwer i use mingw
15:48 jojoa1997 i am installing mingw atm
15:48 rsiska joined #minetest
15:48 * jojoa1997 relizes google is both your worst enemy and bestest friend
15:48 werwerwer i can say building minetest using MSVC was much easier
15:48 jojoa1997 but it doesnt seem to work for me
15:49 sfan5 ..
15:49 sfan5 my router fucked up
15:49 werwerwer compilation errors? linkage? run-time?
15:49 jojoa1997 unless i am missing all the essential builds and nobody has updated the instructions in minetest/README.txt
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15:52 Jordach hello Evergreen
15:52 werwerwer instructions in readme more or less actual
15:52 * jojoa1997 thinks someone should update it
15:52 sfan5 jojoa1997: try the same link now
15:52 Evergreen A forums bug report:   If you make a spoiler and don't give the closing [/spoiler] tag, then it will put the "write message" box inside the spoiler tag.    There should be a warning when you don't put hte closing [/spoiler] tag.
15:53 jojoa1997 sucks when you are in a car ride and have no internet with no help
15:53 Evergreen Hi Jordach
15:53 jojoa1997 wait ssfan you changed the link
15:56 jojoa1997 sfan5 do i unzip the package in the DIR folder like the README.txt says?
15:57 sfan5 jojoa1997: no
15:57 werwerwer most probably you'll have to point these libs by hand after that
15:57 sfan5 the minetest-libs.7z package contains all libraries you need
15:58 jojoa1997 ok
15:58 rubenwardy joined #minetest
15:59 jojoa1997 say couldnt i just change the .sh to .bat and run the file in  "mt-build/buildbot/buildwin32.sh"
16:00 jojoa1997 i read that linux's .sh and windows .bat are the same with some startup diff
16:00 rubenwardy Hi all
16:00 PilzAdam jojoa1997, not at all
16:00 * jojoa1997 trys it
16:01 sfan5 wat
16:01 sfan5 my build script expects a linux environment with serveral utilities installed, it also expect a good shell like bash or dash
16:01 sfan5 expects*
16:02 werwerwer jojoa can use cygwin..
16:03 jojoa1997 i have that
16:03 werwerwer what was problems compiling with visual studio?
16:04 bas080 joined #minetest
16:04 jojoa1997 idk i dont remember
16:04 jojoa1997 but will try again
16:04 * jojoa1997 might have had not the right libs
16:07 proller achievement unlocked: falling 400 nodes per second without stuck!
16:07 Gethiox joined #minetest
16:07 hmmmm joined #minetest
16:10 PilzAdam https://forum.minetest.net/vie​wtopic.php?pid=110607#p110607 lol
16:11 rubenwardy Noob!
16:11 rubenwardy nah
16:11 Jordach Jordach + 2AM + Sleep Deprived + Call of Duty BOII + Emblem Editor = http://i.imgur.com/shPrmi8.jpg
16:11 rubenwardy Lets create a bot that private messages the text "Noob alert" to anyone on this channel with name = *craft
16:12 rubenwardy ie, Likwid_Craft
16:12 OWNSyouAll_DESKT joined #minetest
16:14 * Jordach clones NekoGloop several hundred times and makes a kitten tower
16:14 NekoGloop mewmewmewmewmewmewmewmewmewmewmewmew
16:15 Jordach sfan5, noticed your Lua Mapgen
16:15 * Jordach likes it
16:16 Jordach btw, i viewed that on IE (xbox)
16:16 nore Jordach, it is based on my Lua mapgen
16:16 nore :(
16:16 Jordach nore, didn't know, likes re-changed
16:19 sfan5 Jordach: http://github.com/Novatux/mapgen
16:20 Jordach y u no make testing world
16:20 * Jordach wants to look
16:20 sfan5 ....
16:22 sfan5 !up sfan5.duckdns.org
16:22 MinetestBot sfan5.duckdns.org:30000 is up (297ms)
16:22 sfan5 ^ Jordach
16:23 Jordach well fuckl
16:23 Jordach -l
16:23 Jordach i just started my own server
16:25 Jordach sfan5, remember 0.4-dev20120112
16:25 sfan5 yes
16:26 VanessaE hi all.
16:26 Jordach this reminds me of it :(
16:26 nore VanessaE, I have a suggestion for pipeworks
16:26 VanessaE oh?
16:26 nore a node puncher
16:26 sfan5 nore: I think we shouldn't be using PseudoRandom for trees
16:27 nore you can put something in it (a tool, whatever), and it punches the node in front of it with that
16:27 nore sfan5, why?
16:27 VanessaE eh
16:27 VanessaE that's kinda outside the general idea of pipeworks I think
16:28 VanessaE might be a good idea for technic though
16:28 sfan5 nore: actually
16:28 john_minetest NekoGloop: mewmewmewmewmewmewmewmewmewmewmewmewmewm​ewmewmewmewmewmewmewmewmewmewmewmewmewme​wmewmewmewmewmewmewmewmewmewmewmewmewmew
16:28 sfan5 I may like it
16:28 sfan5 the trees are not distrubuted over a biome
16:28 sfan5 sometimes there's more sometimes there's less
16:29 NekoGloop http://i.imgur.com/wzTvr3W.png CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE​EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN
16:30 nore VanessaE, why in technic and not pipeworks?
16:30 nore it goes well with node breaker and deployer
16:30 VanessaE because pipeworks is about transport, not actions at the endpoints :)
16:31 Evergreen Someone needs to make the fluid storage tanks usefull
16:31 VanessaE yes
16:32 VanessaE I have an idea for those (and for pipes in general) but haven't been too inclined to code it
16:33 Wuzzy joined #minetest
16:38 john_minetest NekoGloop: A site for your placeholder pics: http://placekitten.com/
16:39 Jordach NekoGloop, is she "grounded"
16:39 NekoGloop lol
16:40 Jordach fuck this
16:40 * Jordach is going to play OpenSpade
16:40 Jordach ss*
16:40 Jordach -s
16:41 Evergreen How would I make a node only placeable on the ceiling?
16:41 Evergreen "attatched_node = 1" only works with the floor
16:42 sfan5 Jordach: http://i.imgur.com/t5fH4jw.png
16:46 john_minetest Jordach: link to OpenSpade?
16:47 sfan5 !g OpenSpade
16:47 MinetestBot sfan5: http://www.buildandshoot.com/​viewtopic.php?f=42&amp;t=5498
16:47 Jordach Ace of Spades with open source <3
16:48 Jordach it even has shaders
16:48 * Evergreen wants
16:48 Jordach btw, you OpenGL 2.X to play
16:48 sfan5 +need
16:48 jojoa1997 joined #minetest
16:48 Jordach thx
16:49 jojoa1997 where would MINGWM10_DLL bee
16:49 jojoa1997 mingwm10.dll
16:49 jojoa1997 if i had mingw installed
16:49 Jordach mingw install folder
16:50 jojoa1997 ok thanks found it
16:50 werwerwer if you have mingw folder in your PATH then cmake should find it itself
16:51 jojoa1997 waht PATH?
16:51 jojoa1997 and sfan5 what does -GETTEXT_MSGFMT=`which msgfmt` \ mean
16:52 jojoa1997 is that some setting you put earlier or what do i do with it
16:52 werwerwer run cmd and type path and press enter. here's your path
16:53 john_minetest I'll play ace of spades with the old client.
16:53 jojoa1997 say do i have  to do anything special t make a win64 build
16:53 Ineedhelp joined #minetest
16:53 Ineedhelp Hello
16:54 VanessaE hi
16:54 Ineedhelp What is the switching station used for?
16:54 werwerwer jojoa1997 i tried build 64bit, got some linkage errors in irrlicht lib
16:55 Calinou Jordach: sounds good
16:55 Peacock joined #minetest
16:55 Calinou going to try it
16:55 Peacock lol vanessae you doubleposted :P https://forum.minetest.net/vi​ewtopic.php?pid=68405#p68405 https://forum.minetest.net/vie​wtopic.php?pid=110649#p110649 :p
16:56 VanessaE Ineedhelp: it is used like an ethernet switch
16:56 Ineedhelp and what does that do?
16:56 VanessaE it is used to route power around, sorta like routing internet packets
16:56 VanessaE without it, your circuit has no power.
16:57 jojoa1997 i get this when generating
16:57 jojoa1997 http://pastebin.com/2SChVBs6
16:57 VanessaE Peacock: haha, forgot I'd posted on that thread :)
16:58 werwerwer jojoa1997 that's just warnings. still chances are that you'll build it succesfully %)
16:58 ShadowNinja Why thank you for eating up 89% of my memory minetestserver.
16:59 PilzAdam jojoa1997, you need all the libaries in 64 bit too when you want to compile for 64 bit
16:59 jojoa1997 say can anyone make a .bat script like sfan5's bash script
16:59 sfan5 no
17:00 sfan5 well yes
17:00 jojoa1997 well i have 26 errors so far
17:00 sfan5 but the bash script is too complex to be ported
17:00 Calinou doesn't compile :(
17:00 jojoa1997 no i just dont want to put all that info by hand that is all
17:00 Jordach Calinou, i had to modify cmake (change -Wall to -stdc++11
17:01 Jordach Calinou, apparently it doesn't work for 13.04
17:01 Calinou http://paste.ubuntu.com/6111291/
17:01 VanessaE Jordach: you never answered my question.
17:01 Jordach VanessaE, wut
17:01 VanessaE ##vanessae-servers
17:02 jojoa1997 Error40error C1083: Cannot open include file: 'leveldb/db.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\d​atabase-leveldb.h281minetestserver
17:02 jojoa1997 that is one example
17:02 Jordach Calinou, https://github.com/yvt/openspades/issues/50
17:02 Jordach see last comment
17:03 Jordach angelscript builds for me, but i get a obscure bug
17:03 Jordach (i can build the c++11 part on mint 15, but not complete it for some reason)
17:04 Jordach Calinou, https://github.com/yvt/openspades/commit/​4b43f5ce65c98dd9c8c73e934493af8c7adfaf41
17:04 Ineedhelp I thought the power of circuits ar ecaused by generaters like water mills?
17:04 Ineedhelp @vanessa
17:05 VanessaE Ineedhelp: the power is provided by those things, yes, but the switching station is what makes the power actually flow through the circuit
17:05 Ineedhelp oohhhhh
17:05 Ineedhelp thanks
17:05 VanessaE Ineedhelp: this was done to make technic less CPU-hungry
17:06 werwerwer jojoa1997 probably you wrote wrong directory for project to cmake
17:06 VanessaE before, battery boxes were what actually managed the power flow, and every circuit tends to have many of those - but every circuit can have exactly one switching station .
17:06 djdduty joined #minetest
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17:07 Ineedhelp how do i recognize each circuit if the wires are all connected?
17:07 VanessaE Ineedhelp: a circuit is defined as any closed collection of cables and objects.
17:07 Ineedhelp ohh
17:08 VanessaE so if you have a bunch of cables/objects over here, and a bunch more over there --> but nothing to connect them together, each collection needs a switching station
17:08 Ineedhelp so if i connected all the cables, i only need one?
17:08 werwerwer jojoa1997 and rename 'compile minetest' to 'compileminetest' so there will be no spaces. that's safer that way %)
17:08 jojoa1997 ok
17:08 jojoa1997 but also
17:08 VanessaE correct, if you have one cable system across all of your neighboring objects, you need only one switching station to handle the circuit - as long as the whole circuit is the same voltage
17:08 VanessaE (LV, MV, or HV)
17:08 jojoa1997 it says in WVSE
17:09 jojoa1997 ========== Build: 6 succeeded, 4 failed, 0 up-to-date, 2 skipped ==========
17:09 jojoa1997 so where is the 6 succesful minetests?
17:09 werwerwer that is successfully build lua, curl, etc
17:10 jojoa1997 but where is it
17:10 Prestotron562 joined #minetest
17:10 Prestotron562 [deleted]
17:10 Prestotron562 [deleted]
17:10 VanessaE hi
17:11 john_minetest No.
17:11 Prestotron562 [deleted]
17:11 werwerwer jojoa1997 in minetest-build/release or debug
17:11 jojoa1997 why is nothing there
17:11 VanessaE which post?
17:11 Prestotron562 [deleted]
17:11 Prestotron562 [deleted]
17:11 VanessaE oh
17:11 Prestotron562 [deleted]
17:12 VanessaE old post :P
17:12 Prestotron562 [deleted]
17:12 werwerwer jojoa1997 oh well what dir did you select for 'where to build binaries'?
17:13 * Prestotron562 is now busy with his friends. gotta go
17:13 Peacock "busy" :P
17:13 jojoa1997 yes in minetest-build
17:13 VanessaE PilzAdam: what happens if there are several players on a server but only one sleeps?   https://forum.minetest.net/viewtopic.php?id=2625
17:14 PilzAdam VanessaE, nothing
17:14 VanessaE nevermind, didn't read the thread.
17:16 PilzAdam jojoa1997, https://github.com/minetest/minetest​_game/pull/201#issuecomment-24473284 have you heard of the thing called "git"?
17:16 werwerwer jojoa1997 may be here? minetest-build\src\minetest.dir\Debug
17:16 PilzAdam it allows you to use old versions of files
17:17 jojoa1997 werwerwer, i am rebuilding
17:18 jojoa1997 PilzAdam i use git but i didn't know you could get older versions
17:18 PilzAdam what? why do you use git then?
17:18 jojoa1997 git is for github right?
17:20 werwerwer not really
17:20 arsdragonfly joined #minetest
17:20 Jordach prestotron has FRIENDS?!??!?!?!?!?!?
17:21 Calinou Jordach: that isn't a nice thing to say
17:21 Jordach Calinou, i'm taking the piss
17:21 Jordach Calinou, i also mentioned that you have a problem with angelscript on openspades bug tracker
17:21 Calinou heh
17:21 Calinou thanks
17:21 Jordach i linked the irc log
17:25 sfan5 I with thexyz's isometric mapper would use threads
17:25 sfan5 *wish
17:26 jojoa1997 werwerwer, i am going to just search for minetest.exe in Explorer
17:27 werwerwer it's not built if you have 4 projects failed
17:27 jojoa1997 oh
17:28 jojoa1997 why doesnt it work?
17:28 jojoa1997 actually
17:28 jojoa1997 i get around 55 errors saying (Error11error C1083: Cannot open include file: 'curl/curl.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\mods.h341minetest
17:28 jojoa1997 )
17:29 sfan5 that because you didn't set the include parts right
17:29 jojoa1997 what
17:29 sfan5 if you don't understand that compiling is nothing for you
17:29 jojoa1997 is there anyway i can get a text version of my cmake settings
17:29 werwerwer you probably set libcurl\include\curl
17:29 werwerwer but it should be libcurl\include
17:29 sfan5 jojoa1997: CMakeCache.txt
17:30 werwerwer jojoa1997 the same with vorbis include. should be just /include, not /include/vorbis
17:30 werwerwer iirc
17:31 jojoa1997 it is
17:31 jojoa1997 but i had \minetest-lib\lubcurl\
17:32 jojoa1997 that might be the prob
17:32 werwerwer add "include"
17:32 werwerwer \minetest-lib\lubcurl\include
17:33 sfan5 "lubuclr"
17:33 sfan5 *lubcurl
17:33 sfan5 libcurl not lubcurl
17:33 werwerwer oops :-D
17:39 GNADev|zRokh joined #minetest
17:39 GNADev|zRokh aye doods
17:40 * GNADev|zRokh starts stacking up kittens
17:40 jojoa1997 aye doodets
17:41 GNADev|zRokh :D
17:41 sfan5 does this mountain look nice? http://127.0.0.1:8081/map.html#zoom=3&amp;lat=-19.2&lon=334.9
17:41 werwerwer localhost mountain! awesome!
17:41 sfan5 oops
17:42 GNADev|zRokh aye, does anybody play Quake (the first one, the DOS one :D )
17:42 sfan5 werwerwer: http://127.0.0.1:8081/map.html#zoom=3&amp;lat=-19.2&lon=334.9
17:42 sfan5 derp
17:42 sfan5 http://sfan5.duckdns.org:8081​/map.html#zoom=3&amp;lat=-19.2&lon=334.9
17:42 sfan5 this
17:43 jojoa1997 where would zlib_include_dir be?
17:43 werwerwer sfan5 aweseome indeed!
17:43 sfan5 its in minetest-libs
17:43 jojoa1997 i mean
17:44 sfan5 werwerwer: that is the mapgen I'm working on with nore
17:44 jojoa1997 zlib125dll or zlib-1.2.5
17:44 sfan5 zlib-1.2.5/include
17:44 werwerwer nope, no include
17:44 werwerwer just zlib-1.2.5
17:44 khor joined #minetest
17:44 sfan5 oh right
17:46 werwerwer is it that lua based mapgen they talked about all day?
17:47 jojoa1997 what does this mean?
17:47 jojoa1997 Error1error C1083: Cannot open include file: 'ft2build.h': No such file or directoryc:\compile minetest\dir\minetest-master\src\cg​uittfont\CGUITTFont.h351cguittfont
17:47 sfan5 freetype include dir
17:47 sfan5 werwerwer: yes
17:48 Exio4 [14:42:45] <sfan5> werwerwer: http://127.0.0.1:8081/map.html#zoom=3&amp;lat=-19.2&lon=334.9
17:48 Exio4 sfan5, doesn't work :(
17:48 werwerwer sfan5 cool
17:48 sfan5 Exio4: try this :P http://sfan5.duckdns.org:8081​/map.html#zoom=3&amp;lat=-19.2&lon=334.9
17:48 * Exio4 hacks 127.0.0.1 to get it working
17:49 arsdragonfly joined #minetest
17:49 sfan5 werwerwer: http://github.com/Novatux/mapgen
17:49 Exio4 sfan5: i know :P
17:49 sfan5 :P
17:49 werwerwer jojoa1997 it's about freetype include dir, but i can't figure out what the variable it should be
17:49 Exio4 doesn't work though
17:50 sfan5 what doesn't work?
17:51 Exio4 white page :P
17:51 sfan5 browser?
17:52 jojoa1997 so how many projects failed does it take to fail building minetest
17:52 sfan5 0
17:52 nore sfan5, about snow above y=100:  you added a second useless c_snow
17:53 sfan5 nore: oops
17:53 VanessaE bbl
17:54 Jordach Calinou, .deb package for OpenSpades: http://www.mediafire.com/download/dwda0e2di98yd4t
17:54 Jordach ^ 12.04 ubuntu 64bit
17:55 GNADev|zRokh left #minetest
17:56 jojoa1997 say what do you all think of adding some kind of recording software/proces/something in minetest?
17:56 sfan5 jojoa1997: already done: https://github.com/sfan5/minetest/tree/minemovie
17:57 jojoa1997 say i want to try that
17:57 jojoa1997 if comiling works with regualr minetest i will try compiling that
17:58 jojoa1997 is there anyway of carrying over settings for different cmake projects?
18:07 werwerwer huh... really, there's no way to select freetype include dir
18:08 jojoa1997 after i do configure in cmake the freetype stuff disappears
18:08 Jordach john_minetest, tested openspades?
18:09 john_minetest Jordach: I just played normal aos. It sucks sometimes.
18:09 john_minetest Not the client but the people.
18:09 jojoa1997 say anyone know how to see what builds failed in MVSE
18:10 jojoa1997 also it says it cant find zlib.h
18:11 werwerwer zlib.h is fixable
18:11 jojoa1997 how
18:12 werwerwer correct ZLIB_INCLUDE_DIR
18:12 werwerwer i built it without freetype support
18:12 jojoa1997 waht does freetype do?
18:12 werwerwer also without curl and other stuff
18:13 werwerwer looks like it's needed for localazible interface
18:13 jojoa1997 what do you mean correct ZLIB_INCLUDE_DIR
18:14 PilzAdam freetype is used to load .ttf fonts instead of bitmaps
18:14 jojoa1997 how do i correct ZLIB_INCLUDE_DIR
18:14 werwerwer what it is now?
18:16 jojoa1997 oops
18:16 jojoa1997 it wants to go into minetest-master
18:16 werwerwer so you know how to fix it?
18:17 jojoa1997 i think
18:19 jojoa1997 is it bad that i cant see the properties for the project in MVSE
18:19 werwerwer mmm... why can't you see?
18:20 jojoa1997 idk
18:20 PilzAdam what is "MVSE"?
18:20 werwerwer microsoft visual studio expression?
18:20 werwerwer *express
18:21 jojoa1997 but i do know i have only one error now
18:21 werwerwer ft2build.h?
18:22 * jojoa1997 is afraid that if he looks that he will see error heaven
18:22 jojoa1997 werwerwer, ask sfan5
18:23 werwerwer ask sfan5 about what?
18:23 PilzAdam why dont you call it MSVC then?
18:23 werwerwer yeah, more common abbreviation
18:23 jojoa1997 what does the C mean
18:24 PilzAdam C++
18:24 sfan5 and C++ means C
18:24 jojoa1997 ft2build.h that is one of the freetype settings
18:25 jojoa1997 Error9error LNK1181: cannot open input file 'libintl.dll.a.lib'C:\Compile Minetest\DIR\minetest-build\src\LINKminetestserver
18:25 werwerwer yeah
18:25 jojoa1997 what error si that for> i cant find it in cmake
18:26 werwerwer cmake thinks that all references in MSVC shoul be *.lib
18:26 werwerwer i'm fixing it manually in studio
18:27 jojoa1997 how do you do that
18:28 jojoa1997 and what is the gettext path. /gettext/what
18:28 Evergreen How do I use 6d facedir for a node?
18:28 werwerwer gettext/include if you mean include dir
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18:29 jojoa1997 only 3 failed this time
18:29 PilzAdam Evergreen, can you be more specific?
18:29 werwerwer jojoa1997 project properties/configuration properties/linker/input
18:29 Evergreen I mean, how o I use it to make a node face in any direction, like the stairs do in default minetest
18:29 Evergreen *to
18:30 PilzAdam the stairs currently use only the "normal" facedir and an extra upside down node
18:30 PilzAdam there is a pull request to change that, though
18:30 Evergreen Okay, but how would I do the same thing with only one node
18:32 PilzAdam there is a pull request about that
18:32 jojoa1997 Error5error MSB6006: "cmd.exe" exited with code 9009.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Mic​rosoft.CppCommon.targets1725translations
18:33 werwerwer ignore this, doesn't matter
18:33 jojoa1997 anyone know how to fix that one
18:33 * werwerwer goes to sleep
18:33 werwerwer happy building!
18:34 nore bbl
18:35 Evergreen PilzAdam: Link?
18:41 sfan5 jojoa1997: *ding*
18:42 jojoa1997 yewah
18:42 jojoa1997 yeahg
18:42 jojoa1997 yeah'
18:42 jojoa1997 what?
18:42 sfan5 "As hindsight i dont know why i posted it. Please delete or close it."
18:42 jojoa1997 so
18:43 Jousway joined #minetest
18:43 jojoa1997 what are you tring to say?
18:45 rsiska joined #minetest
18:46 Megaf joined #minetest
18:53 sfan5 jojoa1997: I deleted the thread
18:53 sfan5 topic*
18:55 jojoa1997 oh ok thanks
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19:27 kahrl That's not nice... "I would like a pig added. So, I am working on a texture for you, Adam."
19:28 Jordach 1) you need a model to make a texture
19:28 Jordach 2) no model == no texture
19:28 Jordach nobody will do it for you*
19:30 Sokomine a texture is at least something :-) hope the model gets delivered with it as well
19:30 Sokomine we don't really need pigs. other animals would be much nicer
19:31 Sokomine i've heard from some people using blender that doing a texture is difficult for them. perhaps they can find together...
19:33 Jordach but where will we get out bacon now?!
19:34 jojoa1997 joined #minetest
19:35 jojoa1997 PilzAdam, sfan5 can either one of you make a build of this? https://github.com/sfan5/minetest/tree/minemovie
19:36 PilzAdam I already have one IIRC
19:36 PilzAdam look in the others/ folder in my dropbox
19:36 sfan5 sure
19:40 jojoa1997 PilzAdam which one
19:42 jojoa1997 PilzAdam you havent made a build in months in the other folder
19:43 jojoa1997 sfan5, please tell me when one is uploaded
19:43 sfan5 will do
19:43 sfan5 80%
19:44 jojoa1997 if i compile minetest do i only get a minetest.exe?
19:45 monkeycoder joined #minetest
19:45 sfan5 if you don't compile the server you only get minetest.exe
19:45 jojoa1997 ok good to know
19:46 sfan5 jojoa1997: http://sfan5.duckdns.org/minetest​-0.4.7-3c4734d-minemovie-win32.7z
19:47 jojoa1997 could i name that exe minetest-movie.exe and then put the exe in my minetest folder bin
19:47 Jordach my bad idea senses are tingling
19:47 jojoa1997 ?
19:48 Jordach you'd have to compile the same identical commit for minemovie, as well as the commit for minetest_engine when the minemovie was at
19:49 jojoa1997 ok then i add minetest_game_movie to my games
19:49 sfan5 jojoa1997: you only need the minetest.exe from minemovie
19:49 sfan5 minetest_game does not change
19:49 jojoa1997 thought so
19:49 jojoa1997 thanks
19:49 Jordach but mixing two different versions of builtin is bad
19:50 sfan5 but you need a folder called "videos" in bin
19:50 Jordach minemovie depends on an older builtin
19:50 jojoa1997 This branch is 57 commits ahead and 0 commits behind master
19:50 jojoa1997 nvm that
19:50 sfan5 s/bin/where you start minetest/
19:50 sfan5 Jordach: no?
19:50 jojoa1997 NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
19:50 Jordach sfan5, does it have luamainmenu
19:50 sfan5 yes
19:50 jojoa1997 ========== Build: 5 succeeded, 1 failed, 1 up-to-date, 2 skipped ==========
19:50 jojoa1997 Error8error LNK1181: cannot open input file 'libintl.dll.a.lib'C:\Compile Minetest\DIR\minetest-build\src\LINKminetest
19:50 sfan5 I rebased it against master 10 mins ago
19:51 jojoa1997 WHYYYYYY?!?!?!?
19:51 jojoa1997 say does the movie branch record sound?
19:51 Jordach nope
19:51 sfan5 no
19:51 sfan5 but its planned
19:51 Jordach it just constantly presses f12
19:51 sfan5 along with h264 video
19:52 jojoa1997 264px?
19:52 jojoa1997 how is that good?
19:52 Jordach WRONG.
19:52 Jordach h264 is a format
19:52 jojoa1997 oh
19:53 Jordach try to ask good questions
19:53 Jordach hint: use google next time you dont know a term
19:53 jojoa1997 Jordach well when i dont know what it is i cant ask a good question about it
19:53 Jordach and know i remember the reason why i had you on my /ignore list in the first place
19:53 jojoa1997 also i had just changed the resolution of avideo on youtube so that was what i thought of
19:54 proller sfan5, can i merge minemovie to next? it doesnt broke something?
19:54 sfan5 proller: it doesn't break anything
19:54 sfan5 but it is not planned to be merged into upstream
19:55 proller why?
19:56 sfan5 because it is incomplete
19:56 Exio4 what is minemovie?
19:56 sfan5 doesn't save sound and just saved the raw images
19:56 sfan5 Exio4: minetest ingame video recorder
19:56 Exio4 legit
19:56 proller minetest incomplete too 8)
19:57 Exio4 it is me or your english is worse than mine
19:58 jojoa1997 nobody has worse english then me
19:58 Exio4 but aren't you a native speaker? :D
19:58 jojoa1997 exactly
19:58 Exio4 if yes, you should know your own language
19:58 jojoa1997 its called slang
19:59 Exio4 jojoa1997: "than me" btw :>
19:59 PilzAdam its called stupidity
19:59 jojoa1997 no
20:00 jojoa1997 its called my techers are more worried about me writing a good essay or doing a good oral
20:00 jojoa1997 anyways PilzAdam how did you learn english? by the book?
20:00 PilzAdam I learned it at school
20:01 jojoa1997 ah so you didnt learn it from about 50 different people naturally
20:02 Exio4 i learned it from about 50 people irl and irc
20:02 jojoa1997 this one kid in my 7th grade class was from germany. He scored perfectly on all the english tests because he learnt proper english. Everyone else learnt by ear first so we didn't know how to write it
20:02 Exio4 my english is shit though
20:02 jojoa1997 Exio4 i meant that people who's language isnt English nativly never saw it first
20:03 Exio4 what
20:03 PilzAdam yea, germans tend to be good in english
20:03 jojoa1997 we learnt it by sound and then we had to relearn the rules already set up in out pretty little heads
20:03 PilzAdam but its still no excuse for native speakers to not write properly
20:03 Exio4 a native speaker has it even easier than a non-native guy
20:04 jojoa1997 oh no of course not
20:04 jojoa1997 that is why i am still learning it
20:04 Exio4 english is easier than spanish to write too
20:04 Exio4 you should have learned it in primary school :>
20:05 jojoa1997 i did
20:05 jojoa1997 and we learn it up to college
20:06 PilzAdam English at school isnt enough to learn it properly; I started to be good in english when joining the forum and IRC
20:06 PilzAdam practice is the key to learn a language
20:06 jojoa1997 yes
20:06 Wuzzy lol, you are so goddamn right, PilzAdam
20:07 Wuzzy strange strange
20:07 Wuzzy I just joined the brasil server
20:07 jojoa1997 so who wants to make this a spanish channel?
20:07 * jojoa1997 needs practice
20:07 Wuzzy but on the signs there is the text “<invalid multibyte encoding” everywhere >_>
20:07 jojoa1997 oh and please use only words from my current chapter
20:08 jojoa1997 :P
20:08 Wuzzy Does any1 have the idea why I only see that strange text?
20:08 jojoa1997 what is the best video recorder that is free and is not too laggy or too bad in quality
20:08 kahrl jojoa1997: ##espanol
20:10 Exio4 hola jojoa1997
20:10 Exio4 :D
20:10 Jordach another way to practice english is by creative writing, what do you think i do when i'm busy being quiet
20:10 Wuzzy jojoa1997 hmmm I have good experience with glc, but you have to be skilled to use it.
20:11 Wuzzy Another application that could be useful is recordMyDesktop
20:11 Wuzzy only Ogg Vorbis, but it is easier to use
20:11 Exio4 jojoa1997: you need to have imagination for doing that
20:11 Wuzzy uuhmm I mean Ogg Theora
20:11 Exio4 fuck
20:11 Exio4 meant jordach
20:14 jojoa1997 khonkhortisan: ##no_español
20:14 jojoa1997 kharl: ##no_español
20:15 jojoa1997 sorry wrong tab
20:15 Exio4 uh?
20:15 * Exio4 le tira una piedra por la cabeza a jojoa1997
20:15 jojoa1997 Exio4,  one sec i need to consult google translate
20:16 Exio4 in that way i know german too!
20:16 jojoa1997 i know latin
20:16 jojoa1997 anyways di you say
20:16 jojoa1997 ~~ ~~~~ a stone at jojoa1997's head
20:17 Exio4 throws a rock at jojoa19997's head
20:17 kahrl I think it's a shame minetest does not have a latin translation yet
20:17 Wuzzy Why?
20:18 Exio4 does it have an italian translation kahrl? :P
20:18 jojoa1997 yeah
20:18 kahrl every respectable program should have a latin translation
20:18 Wuzzy Why?
20:18 Exio4 a brainfuck translation too
20:18 jojoa1997 one of themany weblate translations was some sort of italian
20:18 Wuzzy I guess you are bullshitting me right now. ;-)
20:19 sfan5 Exio4: you know german?
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20:19 jojoa1997 *Exio4 opens google translate
20:20 jojoa1997 werwerwer_ how do i fix the .a.dll.lib thingy
20:20 Exio4 sfan5: no :P
20:20 Exio4 but if i use google translate i can understand it...
20:20 sfan5 Exio4: Bist du dir sicher dass Google Übersetzer so gut Deutch kann?
20:20 jojoa1997 Exio put what you said to me in spanish in gogle trans
20:21 Exio4 sfan5: yes, i'm sure
20:23 sfan5 good night everyone
20:23 Exio4 night sfan5 :P
20:23 meldrian joined #minetest
20:29 Ineedhelp Where do i find marble in a server?
20:30 Mr_Round joined #minetest
20:30 Mr_Round okay im looking to add the purebd testure how do i go about that
20:31 Semilevel joined #minetest
20:31 werwerwer_ screw sleeping. let's get back to compilin
20:31 Mr_Round okay any one who can help
20:33 jojoa1997 bl
20:33 Mr_Round add a texture to mine test theres not texture file folder
20:35 Mr_Round hello?
20:35 Semilevel Everybody is asleep~ zzz
20:35 Semilevel rip
20:35 Mr_Round lol right
20:35 Mr_Round semilevel you know how to do what im tring to do?
20:36 Semilevel nope
20:42 khonkhortisan I no know español
20:46 Evergreen joined #minetest
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20:54 jojoa1997 http://pastebin.com/6YDQhwBc
20:54 jojoa1997 http://pastebin.com/DaMJ0SzU
20:55 jojoa1997 sec and let me get error
20:57 jojoa1997 http://pastebin.com/7ZfZt3f5 Error
20:57 jojoa1997 could anyone tell me what i am doing wrong. also the error occurs when 212 is uncommented
20:57 jojoa1997 212 of init.lua
20:58 john_minetest It's late, bye.
20:58 john_minetest left #minetest
20:59 jojoa1997 anyone?
21:01 PilzAdam jojoa1997, try  local player = minetest.get_player_by_name(name)
21:02 jojoa1997 ok
21:04 jojoa1997 say how do i delete something using worldedit
21:05 jojoa1997 nvm //set air
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21:12 Prestotron562 [deleted]
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21:44 thefamilygrog66 Hey, has anyone here ever gotten dropdowns to work in formspec?
21:45 xiong How to edit infotext on the 'technic' higher locked chests, silver and gold?
21:45 xiong Tried punch, right-click, use-click... with pick and bare hand.
21:45 Evergreen joined #minetest
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21:53 jojoa1997 now it has this
21:53 jojoa1997 api.lua:69: attempt to index global 'stack' (a nil value)
21:55 hax404 joined #minetest
21:55 xiong Okay, dug into the code and answered my own question. The button to edit infotext is supposed to be an image icon, which is missing. May take more than one dig-place cycle to get a dummy, which shows a small colored square in the inventory on right-click, which alternates from "edit" to "ok".
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22:07 PilzAdam thefamilygrog66, the Lua menu has
22:08 thefamilygrog66 I'm not sure what you mean, PilzAdam
22:09 PilzAdam https://github.com/minetest/minetest​/blob/3c4734d69a44aea133e5bd7df66a5d​edb87785fb/builtin/mainmenu.lua#L303
22:09 PilzAdam eh, s/<commit hash>/master
22:10 xiong I suspect the issue is due to the desire to change the formspec from one state to the other, "editable" or "closed".
22:11 thefamilygrog66 thanks, I'll take a look - it's a bit confusing, since there are different syntaxes for formspec on different dev pages
22:11 PilzAdam lua-api.txt has the correct syntax
22:11 PilzAdam always
22:11 thefamilygrog66 Cool, thanks - this page does not: http://dev.minetest.net/Lua_Table_Formspec
22:12 PilzAdam the dev wiki is always outdated, since nobody cares to update it
22:12 thefamilygrog66 (someone should delete it?)
22:12 thefamilygrog66 :)
22:14 cisoun joined #minetest
22:18 thefamilygrog66 still nothing, fields work but dropdowns don't appear for me
22:18 thefamilygrog66 not sure what I'm doing wrong
22:19 thefamilygrog66 here's the line: "dropdown[0,1;6;walls;stone,dirt;1]"..
22:21 rsiska joined #minetest
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22:32 ShadowNinja Tower of kittens, as requested: http://imgur.com/WZknadd.png
22:45 khonkhortisan If there was a mod that ever so slowly spread unknown nodes on a world few would know the difference
22:51 ShadowNinja Hah. I have quite a few.
23:01 OWNSyouAll_DESK1 joined #minetest
23:12 * VanessaE is back.
23:12 VanessaE hi
23:15 djg joined #minetest
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23:59 jojoa1997 has anyone here tried sublime text
23:59 [0gb_us] Sorry, I don't know what that is.

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