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IRC log for #minetest, 2013-09-10

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All times shown according to UTC.

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01:23 Vazon welcome back
01:23 Miner_48er thx
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01:24 OCGVEsYsY Hello?
01:24 OCGVEsYsY Has anyone seen Niften?
01:24 Vazon np
01:24 Miner_48er no
01:24 Vazon nope
01:24 us_0gb Hello! Also, no, haven't seen Niften.
01:25 OCGVEsYsY What about Prestotron562 or something?
01:26 us_0gb I think I saw Prestotron562 yesterday.
01:26 Vazon Hello
01:31 ShadowNinja Hello 0gb.us.
01:31 us_0gb Hello, ShadowNinja!
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01:47 PilzAdam bye
01:57 ShadowNinja OCGVEsYsY: Prestotron is online and in this channel, but he seems to be away currently.
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03:13 Miner_48er what needs to be on the wiki page Setting up a Server?
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04:05 VanessaE hi all
04:05 us_0gb Hello, VanessaE!
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04:21 Miner_48er what needs to be on the wiki page Setting up a Server?
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05:27 VanessaE https://sphotos-b-atl.xx.fbcdn.net/hphotos-frc1/q71/1236005_528873000533741_372012840_n.jpg
05:27 VanessaE lol
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08:21 JamesTait Good morning all, happy Swap Ideas Day! :-D
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11:40 Exio4 08:37 here
11:40 * Exio4 yawns
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11:40 PilzAdam Hello everyone!
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12:08 PilzAdam Calinou, needs_fallback_font needs to be translated with "yes", "no" or nothing
12:09 PilzAdam where nothing == "no"
12:09 Calinou uh
12:10 Zeg9 what were you modeling?
12:11 Zeg9 john_minetest,^
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12:19 sfan5 Win32 Minetest build with LevelDB support out ~
12:19 sfan5 https://forum.minetest.net/viewtopic.php?pid=109888#p109888
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12:20 sfan5 !up redcrab.suret.net 30401
12:21 MinetestBot redcrab.suret.net:30401 is up (295ms)
12:32 Exio4 sfan5, wut?
12:34 sfan5 hm?
12:35 Exio4 leveldb support? how? :P
12:37 sfan5 http://github.com/bitcoin/bitcoin/tree/master/src/leveldb includes files that make it possible to build leveldb with mingw
12:37 Exio4 lets include it then
12:37 sfan5 the files*
12:37 sfan5 no
12:38 Exio4 \o/
12:38 Exio4 add default_db
12:38 IceCraft hello
12:38 sfan5 Sokomine: redcrabs server is up!
12:38 sfan5 Exio4: maybe later :P
12:38 Exio4 but
12:38 Exio4 did you make a copy of the whole world or what?
12:39 sfan5 of redcrabs server?
12:39 Exio4 you should try to add it to upstream, it would be something nice to have
12:39 Exio4 yeah
12:39 Exio4 (add the world downloader)
12:39 sfan5 its only a matter of applying https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7 on top of master
12:40 sfan5 we don't need it in upstream
12:40 Exio4 the change will dissapear in 2 months
12:41 sfan5 are you sure?
12:41 Exio4 i'm sure in some time there will be a change that will need someone to rebase it :P
12:41 sfan5 I won't disappear in 2 months so I can rebase it
12:43 Exio4 k
12:44 PilzAdam sfan5, I guess this https://github.com/sfan5/minetest/commit/04cb0f180a5c404c0c2fb4900e6acbcae2255dd7#L0R355 has to be in the if() above too?
12:44 PilzAdam oh wait
12:44 PilzAdam nvm
12:44 * PilzAdam cant read
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13:39 yyamiyyugi whats up?
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13:58 RNL hi
13:59 RNL I would like to contribute some dutch translations. Should I register for weblate and commit, or only use suggestions?
14:06 kahrl unless it's just one or two translations, I'd say weblate
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14:10 MinetestBot GIT: kahrl commited to minetest/minetest: Add license headers and remove useless includes 95e4a93b1b 2013-09-10T07:09:30-07:00 http://git.io/_KQyIg
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14:25 rubenwardy Hi all
14:25 lmmtownz joined #minetest
14:25 lmmtownz sup bitches and gentlement
14:25 lmmtownz did you miss me?
14:25 LandMineMT i missed you guys
14:26 LandMineMT AnAfkIceNotHere
14:26 LandMineMT andersje
14:26 LandMineMT AndrewPH
14:26 LandMineMT arsdragonfly
14:26 LandMineMT away
14:26 AnAfkIceNotHere Wat
14:26 rubenwardy cretin
14:26 AnAfkIceNotHere Wtf
14:26 AnAfkIceNotHere What was that
14:26 rubenwardy common troll
14:27 LandMinemt joined #minetest
14:27 LandMinemt !up minetest.net
14:27 MinetestBot minetest.net:30000 seems to be down
14:27 rubenwardy *@187.152.86.169 added to ignore list
14:28 LandMinemt !up ilove.you
14:28 MinetestBot ilove.you:30000 seems to be down
14:28 rubenwardy I suggest you do the same
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt !up ilove.you
14:28 LandMinemt was kicked by ShadowBot: Repetition flood detected.
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14:38 RNL What does "fuzzy" in weblate mean?
14:39 rubenwardy no idea
14:40 svuorela RNL: fuzzy in translations means that the "original" string has changed and it is probably this one that matches it, but needs humans to check that it is correct
14:41 RNL svuorela, so I must not touch the fuzzy checkbox if it is checked?
14:42 svuorela RNL: I don't know how weblate UI is, but you are supposed to check that the translation is correct and then mark it as not being fuzzy any longer.
14:42 RNL svourela, OK, will do
14:46 MinetestBot GIT: kahrl commited to minetest/minetest: Add --migrate to manpages and update manpage dates 217b66e5d2 2013-09-10T07:44:11-07:00 http://git.io/bJl35w
14:50 thexyz "fuzzy" also means you're not sure about translation
14:50 thexyz http://www.gnu.org/software/gettext/manual/html_node/Fuzzy-Entries.html
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15:07 Jordach http://i.imgur.com/1qgIK2f.png <- should shut him up for a few days, give the LandRush boys some quiet on their topi
15:08 sfan5 +c
15:08 thexyz the fuck
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15:08 thexyz why are you posting personal information?
15:08 Jordach thexyz, because BrandonReese has had enough
15:08 * Jordach forgot
15:08 thexyz I don't give a fuck, you just don't post personal information (email, ip)
15:09 Jordach go reload that
15:09 thexyz now delete the image
15:09 thexyz okay, fine
15:09 Jordach thexyz, i just did before you even said it
15:10 Jordach > https://forum.minetest.net/viewtopic.php?id=7144
15:10 Jordach > ElectroWare
15:10 Jordach > Lol
15:10 BrandonReese He is rediculous, I have a high tolerance for idiots though. The forum could use an ignore feature.
15:11 Jordach or at least a: xyz can't post on this topic (sorry thexyz) :P
15:11 Guest29528 No posting our IP addresses? But they are already exposed on  IRC anyway ...
15:11 sfan5 Guest29528: some people have cloaks
15:11 Guest29528 Some.
15:11 sfan5 some is more than nothing
15:11 thexyz some people don't use IRC
15:11 thexyz we're talking about forum
15:11 Guest29528 Oh, my bad then.
15:12 Jordach sfan5, isn't showing the world of IRC your IP through MinetestBot is a good idea
15:12 Guest29528 Wait ... I'm not supposed to be a guest ...
15:12 sfan5 MinetestBot has the IP of my VPS and I have the IP of minetest.ru
15:12 thexyz I'd like freenode to mask ips by default but what could I do
15:13 Jordach sfan5, oh
15:13 Jordach PilzAdam, lol'd https://forum.minetest.net/viewtopic.php?pid=109900#p109900
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15:13 * Jordach is going to colledge
15:14 [0gb_us] That's better.
15:14 * Jordach is studying photography, physics, computing (DUH!) and graphics design
15:14 sfan5 have fun at college :P
15:14 [0gb_us] Nice. I'm studying information technology.
15:14 Jordach my timetable is fucked up
15:18 Jordach brb
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15:20 sfan5 hi Jeija :D
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15:21 Jeija hi sfan5
15:25 Jordach \o/
15:26 Jordach Jeija, where you've been?
15:26 Jeija busy with other stuff basically
15:27 Jordach ah
15:27 Jordach fun fact: you can still see the west germany / east german divide
15:27 Jordach one side uses tungsten lightbulbs, the other uses light bluey white lightbulbs
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15:28 Jeija Watched VSauce, Jordach?
15:28 Jordach nope.
15:28 Jordach imgur.com
15:28 * Jordach knows through that
15:29 Jeija ah k
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15:42 Jordach when was dwarf fortress free
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15:51 MinetestBot GIT: kahrl commited to minetest/minetest: Fix broken build due to missing mapsector.h include 6fb4a78d71 2013-09-10T08:49:53-07:00 http://git.io/mYGqmQ
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16:03 andersje dwarf fortress was free initially, i thought
16:05 andersje ah it's free now.  nvm.
16:07 ShadowNinja Jeija: Long time no see. I beleive there was a unknown node bug in digilines that Uberi couldn't fix due to not having push access.
16:09 thexyz not as in freedom
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16:19 MinetestBot GIT: kahrl commited to minetest/minetest: Fix loading leveldb worlds 168fa2ffe0 2013-09-10T09:16:36-07:00 http://git.io/IwWEhA
16:20 Jordach wb IceCraft
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16:30 MinetestBot GIT: kahrl commited to minetest/minetest: Handle --migrate even when compiled without leveldb support 10a38a3005 2013-09-10T09:29:51-07:00 http://git.io/IwDe7Q
16:30 MinetestBot GIT: kahrl commited to minetest/minetest: Remove assert warning in leveldb wonderland c6e3797c1a 2013-09-10T09:28:26-07:00 http://git.io/boXSrw
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16:34 Jordach holy shit!
16:34 Jordach there is enough space to put a cape on the player model
16:36 Jordach but it can only be single sided
16:37 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add Settings interface for Lua d820a6bfd8 2013-09-10T09:31:38-07:00 http://git.io/GABcLQ
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16:43 yyamiyyugi is this page outdated or is it for a newer version than 0.4.7 or what?
16:43 yyamiyyugi I'm attempting to attach a sound to an object
16:44 sapier your sound is mono?
16:45 yyamiyyugi and it says "A serialization error occurred: ServerEnviroment::loadMeta(): EnvArgsEnd not found The server is probably running a diffrent version of minetest
16:45 yyamiyyugi I think so
16:45 sapier in singleplayer?
16:45 yyamiyyugi ya
16:46 sapier wow ... collect all information and write an issue
16:46 sapier that shouldn't happen
16:46 PilzAdam yyamiyyugi, check env_meta.txt of the world, its probably corrupted
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16:46 PilzAdam sapier, no need to write an issue, just search in the forums
16:47 sapier metadata error with that errormessage?
16:47 kahrl loadMeta has nothing to do with node metadata
16:47 PilzAdam thats the error message when env_meta.txt is corrupted
16:48 yyamiyyugi so I need to reinstall?
16:48 sapier ok guys I guess you know what you're talking about as that errormessage is like E123 for everyone else
16:48 sapier just delete the world create a new one
16:48 yyamiyyugi ok
16:48 sapier or skip deleting the world
16:49 Jordach in other news: http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png
16:49 PilzAdam yyamiyyugi, look in the forums, you can just copy and paste something into env_meta.txt
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16:49 yyamiyyugi I don't need the world, was just testing stuff on it
16:49 Jordach rubenwardy, http://mg.viewskew.com/mgoblin_media/media_entries/365/samcape.png
16:50 rubenwardy Hi all!
16:50 Jordach :F
16:50 Jordach :D
16:50 yyamiyyugi hi
16:50 rubenwardy lol
16:50 kahrl a corrupted env_meta.txt can simply be replaced, a corrupted map_meta.txt most likely means you lost the map seed if you don't have a backup
16:52 thexyz can't we reverse it?
16:53 kahrl hm?
16:53 thexyz map seed
16:53 kahrl how?
16:53 thexyz knowing some blocks, their coordinates and math
16:54 Exio4 wouldn't it be like "bruteforcing
16:54 sapier is it possible to recalculate seed from a unmodified block? e.g. some block at the edge of map
16:54 Exio4 " it? *
16:54 thexyz bruteforcing is not an option
16:55 thexyz wait, no, seed is just 32 bits
16:55 sapier of course not that's why I ask if map generation is a unidirectional operation or bidirectional
16:55 Jordach or let's just store the map seed in the sqlite / leveldb file
16:55 ShadowNinja You could just store a copy of the seed in the map.
16:55 thexyz no, no, that's not fun
16:55 Jordach ninja'd ShadowNinja
16:56 ShadowNinja Or even the main version of the seed, but then you have the same issue if the map gets corrupted.
16:56 kahrl does map_meat.txt even get corrupted these days, thanks to safeWriteToFile?
16:56 kahrl meta*
16:57 PilzAdam kahrl, I hope not
16:57 PilzAdam yyamiyyugi, what Minetest version do you have? 0.4.7 stable?
16:58 yyamiyyugi ya
16:58 Yepoleb i want to add a screenshot and info to my texture pack, how can i do that?
16:58 PilzAdam Yepoleb, create screenshot.png and info.txt inside the texture pack
16:59 PilzAdam screenshot.png is 4:3
16:59 Yepoleb does the info.txt have to be in a special layout?
17:00 PilzAdam no, it just displays the text in there
17:00 thexyz we can assume it never gets corrupted, recovering map seed could be an interesting problem to solve though
17:01 PilzAdam Yepoleb, https://github.com/VanessaE/hdx-16/blob/master/info.txt this is the one from HDX
17:01 ShadowNinja PilzAdam: The Lua Settings object should have a way to set the defaults. Perhaps settings:set_defaults({[key] = value, ...}).
17:05 PilzAdam ShadowNinja, I think  settings:get("...") or "default"  is enough
17:06 Yepoleb what if the screenshot isn't 4:3?
17:07 PilzAdam then Irrlicht autoscales it, and this maybe looks weird
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17:07 ShadowNinja PilzAdam: That doesn't work with get_bool. And making it work is quite ugly.
17:08 PilzAdam you can checkk if get_bool() returns nil, and apply the default then
17:08 PilzAdam -k
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17:09 ShadowNinja (If mymod.config:get_bool("setting") ~= nil then mysetting = mymod.config:get_bool("setting") else mysetting = true end
17:09 PilzAdam also minetest.is_yes(settings:get("foo") or "false")
17:10 thexyz why do you need 'or "false"'?
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17:10 thexyz minetest.is_yes should handle null
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17:11 thexyz meh
17:11 ShadowNinja This calls for a get_bool_default(seting, default) Lua function in the mod.
17:11 Jordach http://i.imgur.com/rVsZcTP.png
17:11 thexyz who writes all those useless helpers
17:11 PilzAdam thexyz, minetest.is_yes(nil) is invalid
17:11 ShadowNinja And set_defaults() shouldn't be that hard to implement.
17:12 thexyz PilzAdam: yes, I've realised already
17:12 thexyz it should be fixed then
17:12 PilzAdam yea, Ill fix it
17:15 Jordach does the animation system in minetest keep playing even when the key has stopped played
17:15 Jordach -played
17:15 Jordach say i stop running, the bones go back to frame 0
17:16 Jordach Taoki, ^^^
17:16 sapier ?
17:17 Jordach basically, when i stop walking forward, does the animation associated with walking keep playing until the end of the keyframes
17:17 sapier as far as I know if you (re)set a animation it starts from frame 0
17:17 sapier no idea I only know whats done for entities
17:17 Jordach feck it, i'll experiment locally
17:17 Jordach Evergreen, you here
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17:40 rubenwardy !seen BlockMen
17:40 MinetestBot rubenwardy: blockmen was last seen at 2013-09-09 00:11:11 UTC on #minetest-de
17:48 NekoGloop http://i.imgur.com/MLUKsTe.png So um, this happened.
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17:54 thefamilygrog66 howdy folks
17:56 thefamilygrog66 Could someone please tell me if there's a way to list the entities (i.e. mobs) on a server, similar to listing the players (minetest.get_connected_players())?
17:58 ShadowNinja thefamilygrog66: minetest.get_objects_in_radius({x=0, y=0, z=0}, 10000000)
17:58 ShadowNinja minetest.get_connected players uses that and then checks the list for which ones are players.
17:58 Menche would it be better to set the radius to 31000 instead?
17:59 ShadowNinja Menche: No, it is the radius of a circle, not a square.
17:59 thefamilygrog66 cool, thanks ShadowNinja - trying to tweak simple mobs so that monsters attack sheep, in addition to attacking players
18:00 thefamilygrog66 because if there really were monsters, I'm pretty sure they'd be attacking sheep :)
18:00 PilzAdam ShadowNinja, that only gets the active aobjects
18:01 PilzAdam thefamilygrog66, this is most likely not the way you want to do that
18:01 PilzAdam it would be way too slow to loop through all the objects
18:02 ShadowNinja PilzAdam: I know. But I don't think he wants to load the whole map to check for objects...
18:02 Menche minetest.get_objects_in_radius(pos_of_monster, range_of_monster)  ?
18:02 ShadowNinja ^
18:02 thefamilygrog66 That looks like it would be faster, Menche - what do you think, PilzAdam?
18:03 rubenwardy If you want to keep records of mobs, then use a table.
18:04 rubenwardy (on init it registers it self, and on destruct is unregisters)
18:04 PilzAdam rubenwardy, what destructor?
18:04 rubenwardy Or unload
18:04 Jordach http://i.imgur.com/nPR4Ju7.png and http://i.imgur.com/1feBz1Z.png
18:04 Jordach capes now actually work and animate
18:04 PilzAdam rubenwardy, there is no callback like this
18:04 sapier there is pilzadam
18:05 rubenwardy oh
18:05 PilzAdam sapier, you mean get_staticdata()?
18:05 sapier yes
18:05 PilzAdam that isnt good to use for this
18:05 rubenwardy On step, you could set a value in a table to 0
18:05 Jordach Evergreen, https://forum.minetest.net/viewtopic.php?pid=109929#p109929
18:05 sapier there are lot's of things not meant to be used that way but still work
18:05 rubenwardy global step increases that value
18:05 PilzAdam sapier, its "Called sometimes"
18:06 ShadowNinja Jordach: Nice, add it to Sam II. And poke the devs to merge it.
18:06 * ShadowNinja pokes PilzAdam.
18:06 rubenwardy and if value > 500 then object does not exist
18:06 * Evergreen fist pumps Jordach
18:06 rubenwardy VERY hacky
18:06 Jordach ShadowNinja, default player is capeless
18:06 PilzAdam sapier, its e.g. also called on activation
18:06 sapier it's called on unload .... anytime but not if a entity is deleted
18:06 Jordach skins mods should add capes when needed :D
18:06 sapier are you sure pa?
18:06 PilzAdam yes
18:07 Menche sam II... has that been merged yet?
18:07 Jordach and this isn't the first time i've done something related to the player model
18:07 sapier why?
18:07 Jordach Menche, nope
18:07 PilzAdam sapier, because its "Called sometimes"
18:07 ShadowNinja Jordach: Add the mesh to sam II. Skins without capes will just have a transparent one.
18:07 Jordach ShadowNinja, exactly
18:07 sapier in that case the whole function is use and pointless
18:07 Jordach if anyone is running blender 2.68a, the direct x export IS NOT like the one on the WIKI
18:08 PilzAdam sapier, it isnt useless at all
18:08 ShadowNinja That's what I ment by add it to Sam II, the mesh part, not the texture part.
18:08 sapier if you cant rely on a function that saves staticdata its useless
18:08 Jordach ShadowNinja, it's invisible like the hat layer if there is no pixels
18:08 sapier it's like a save file menu entry that sometimes saves sometimes not
18:08 Evergreen sapier: the hat layer is already that way
18:08 Jordach and the mesh is for every player
18:09 Jordach so Zeg's skins mod should add capes if added by the skin
18:09 sapier it's no problem if it's called multiple times but it HAS to be called at least once prior unloading
18:09 Jordach lemme make a pull request
18:09 PilzAdam sapier, well, it would be good to change lua-api.txt to "Called sometimes but always on deactivation"
18:10 kahrl what if the static data isn't needed on deactivation?
18:10 sapier is there any reason for not needing static data on deactivation?
18:10 kahrl e.g. when running clearobjects
18:10 kahrl not sure what it does actually
18:10 sapier that's a deletion not a deactivation
18:10 sapier but yes I see a problem there too
18:10 Jordach oh SHIT
18:11 * Jordach just deleted the SamII branch
18:11 kahrl well it ceases to exist so it becomes inactive
18:11 ShadowNinja Jordach: Locally, github, or both?
18:11 sapier you could say you need to deactivate something prior deletion too ;)
18:11 sapier at least this would be more consistent
18:11 Jordach github
18:12 PilzAdam Jordach, I was _just_ about to merge it :-p
18:12 Jordach </troll>
18:12 sapier in what additiobal cases is static data required?
18:12 ShadowNinja Jordach: Then just git push origin sam_II (Or whatever the branch name is)
18:12 Jordach ShadowNinja, i deleted the entire repo to update it
18:13 Jordach i can fix it later though
18:13 ShadowNinja So both?
18:13 sapier btw 500 mobs is a very very very very low number
18:13 Jordach combined cape + sam II
18:13 PilzAdam sapier, no
18:14 sapier it is ... mobf usualy reaches a overall mob count of 500 within 10 minutes of running around
18:14 sapier without performance issues
18:14 PilzAdam so its not a very low number in the first 10 minutes
18:14 PilzAdam also, there are other mob mods
18:14 sapier 10 minutes singleplayer running around is not very low?
18:15 sapier make 10 players to have 1 minute ;-P
18:15 PilzAdam you said that 500 mobs is a very low number
18:15 sapier of course not all of those 500 are active same time
18:16 sapier 500 as total amount is very low ;-)
18:16 PilzAdam but in <10 minutes with mobf lower numbers are average, so 500 is actually a high number
18:16 Jordach ShadowNinja, holy shit
18:16 Jordach github for windows saved the samII branch
18:17 sapier1 joined #minetest
18:17 sapier1 no it isn't as you usually play a world more then 10 minutes don't you?
18:17 ShadowNinja Jordach: That is how git works. nd branches are never really deleted on github, normally there is a restore button.
18:18 Jordach ShadowNinja, i deleted the forked repo through settings
18:18 PilzAdam sapier1, my point is: it always depepnds on the context
18:18 ShadowNinja Ah.
18:18 sapier1 if I did understand it was meant as some "total number of mobs" in this context it is low
18:19 * Jordach has that syncing feeling
18:20 Jordach WOO! https://github.com/Jordach/minetest_game/commit/94c2bf4ccca2b592164fc7dd2ab0dd3a1ea83448
18:20 Jordach !title
18:20 MinetestBot Jordach: Added a caped player model, which works like the · 94c2bf4 · Jordach/minetest_game · GitHub
18:21 andersje so...anyone really good with ruby and/or homebrew (the software)
18:22 Jordach PilzAdam, https://github.com/minetest/minetest_game/pull/201
18:22 PilzAdam Jordach, I though you were smarter
18:22 PilzAdam why dont you include sam II in there?
18:23 Jordach PilzAdam, fuck sakes, five secs
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18:26 Jordach PilzAdam, pushed
18:27 Jordach i also updated the blend file too
18:28 * Jordach though Jordach pushed the old one
18:28 Jordach i didn't, blender makes alpha pixels black in viewport
18:29 Jordach anyways, feel free to do your business
18:31 Jordach Evergreen, i made a pull for minetest_game
18:32 Evergreen This should be merged, hands down.
18:32 Jordach see, i did it in 24 hours
18:32 Jordach https://forum.minetest.net/viewtopic.php?pid=109804#p109804 <- proof
18:32 Jordach https://forum.minetest.net/viewtopic.php?pid=109929#p109929 <- endgame
18:33 Jordach i've learned a lot from making my own minetest animatic models btw
18:35 Jordach you know, when i spotted that 8x12 area to the right of the arms, i thought, yeah, we can use it
18:36 pitriss Hi, erm that cape mod will be in latest git? Because when yes, then I should move my signature in my skin to another place.:D
18:36 Jordach pitriss, that's a player model modification, any player who uses the 8x12 area with a skins mod will see a cape
18:37 Jordach provided they are not semi-transparent or just alpha
18:37 pitriss Jordach: ok, so yes, i need to modify my skin.. because I used that place to put signature here..
18:37 Jordach haha, just make a cape round it
18:39 pitriss :/ thats the point.. I just want normal player not superman..
18:39 Miner_48er joined #minetest
18:39 Jordach pitriss, just move it in between the hat and head layer
18:39 Jordach see, http://i.imgur.com/rVsZcTP.png
18:41 pitriss yep.. but i need to send modified one to server admin also.. :( with some explain..
18:41 Jordach pitriss, is this VanessaE's, or some other one
18:41 pitriss landrush..
18:42 Jordach talk to BrandonReese
18:42 Jordach he's usually in this channel
18:42 pitriss i see..
18:42 Jordach ping him with a pn
18:42 Jordach pm*
18:43 Miner_48er what needs to be on the wiki page Setting up a Server?
18:43 pitriss yep..:) i will pm him link to replacement...:)
18:44 Jordach PilzAdam, the extra size of the .x file isn't a problem: The Next Big Updateâ„¢ will be in the player's cache file
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18:45 PilzAdam Jordach, .x files are not cached
18:45 Jordach PilzAdam, i can connect to VanessaE's survival without much time spend loading cache
18:45 Jordach spent*
18:47 ShadowNinja Someone uploaded a skin file (Not the default one) to the wiki. Should that be allowed?
18:48 Jordach bin it, but check for it's usage
18:49 ShadowNinja It isn'r used anywhere.
18:49 Jordach bin it
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18:54 Jordach markv.
18:54 GNADev|zRokh joined #minetest
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18:59 ShadowNinja Jordach: You can close the Sam II pull yourself you know...
19:02 ShadowNinja Should pages about things from mods/games other than minetest_game be allowed on the wiki. (They would of course have to clearly indicate that it was from another mod and what mod it was from)
19:02 ShadowNinja +?
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19:10 ShadowNinja PilzAdam, Jordach: ^?
19:10 Jordach yes
19:14 thexyz we haven't decided what to do with the wiki, have we?
19:14 Pest joined #minetest
19:17 ShadowNinja Should the Minetest youtube like be removed? Is the Finnish IRC still used? What about reddit and the developer blog?
19:17 thexyz right, when I start talking about the wiki everyone disappears
19:17 ShadowNinja link*
19:18 ShadowNinja thexyz: What to do with it?
19:18 thexyz how to structure content
19:23 ShadowNinja Well do you know about ^ thexyz?
19:23 arsdragonfly joined #minetest
19:23 thexyz I
19:24 thexyz meh
19:26 thexyz 1) we should have a page for every mod, with URL like http://wiki.minetest.net/Mods/homedecor
19:26 rsiska joined #minetest
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19:27 sapier1 do we really need this? we have forum moddb github(for many mods) and now wiki?
19:27 PilzAdam sapier1, why are you not in -dev?
19:28 sapier1 I can only look at one chat at a time ;-)
19:30 thexyz 2) I have no idea what this page should include
19:30 thexyz sapier1: having the whole wiki dedicated to minetest_game isn't good either
19:31 thexyz or maybe is it?
19:31 ShadowNinja A list of nodes, items, commands, etc added by the mod.
19:31 thexyz s/maybe//
19:32 Exio4 crafting recipes too
19:32 thexyz ShadowNinja: anyway, feel free to do anything with the wiki
19:33 thexyz I'm most likely not going to spend my time doing anything with it
19:33 sapier1 true thexyz I just want to mention that some mod pages will be empty/outdated due to lack of capacitys
19:33 thexyz sapier1: yup
19:34 ShadowNinja thexyz: See if you can fix the multiple craft recipe craft grids.
19:34 thexyz so we have to decide 1) only keep common info (i.e. setting up a server) + minetest_game docs 2) document everything
19:36 thexyz ShadowNinja: fixed
19:36 ShadowNinja :-) Thanks.
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19:46 Jordach Calinou, https://github.com/minetest/minetest_game/pull/201
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20:00 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use engine.is_yes() in mainmenu e0f9f15d1d 2013-09-10T12:38:50-07:00 http://git.io/VIhd8A
20:00 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use the Settings Lua interface to read world.mt 214da7bef9 2013-09-10T12:38:49-07:00 http://git.io/og03-w
20:01 MinetestBot GIT: PilzAdam commited to minetest/minetest: Allow non-string arguments for minetest.is_yes() dd5c451e03 2013-09-10T12:38:44-07:00 http://git.io/JtqRyg
20:01 PilzAdam sfan5, why is that in reverse order? ^
20:01 sfan5 because feature
20:01 PilzAdam s/feature/bug
20:01 sfan5 s/bug/feature/
20:01 PilzAdam +g \o/
20:02 ShadowNinja thexyz: Is it possible to add something like the crafting grid for the tool animation so that they don't have to be made manually?
20:03 thexyz what do you mean?
20:03 ShadowNinja thexyz: Like this http://wiki.minetest.net/File:Axe_anim.gif
20:04 ShadowNinja Used on the Axe/sword/shovel/etc pages.
20:04 thexyz you can use the same technique crafting grid uses
20:04 thexyz have .animated with multiple .image in it
20:05 * ShadowNinja isn't experienced with wiki synatx.
20:05 ShadowNinja Can you give me a working example?
20:05 ShadowNinja It also needs to scale it without blurring it.
20:05 thexyz no one was born experienced with it
20:06 thexyz hm
20:07 thexyz http://wiki.minetest.net/index.php?title=Template:Grid&amp;action=edit
20:07 yyamiyyugi joined #minetest
20:07 thexyz I think they were implementing Lua
20:08 thexyz anyway, →sleep
20:08 yyamiyyugi Can I change the player model with a mod on servers or do I have to do it client side?
20:09 Jordach joined #minetest
20:10 Jordach and fuck power cuts
20:15 Jordach yyamiyyugi, server side
20:19 yyamiyyugi ok
20:21 Megaf joined #minetest
20:23 Megaf Hi folks, is there any interface to manage the server?
20:23 Megaf like a CLI interface where I can enter commands, do maintenance and communicate with users
20:24 Jordach nope nope nope
20:24 yyamiyyugi looks like a project for someone then?
20:24 Megaf something like the game itself, but without actually loading the world could be cool
20:24 Tuxedo[Qyou] joined #minetest
20:24 Megaf I´m not a programmer, but I will take a look
20:25 Megaf perhaps I can kickstart this
20:25 yyamiyyugi I'm still doing basic stuff
20:25 Megaf I can´t code, but I cant take parts of the code out
20:25 Megaf I understand the code
20:25 yyamiyyugi if i had anyclue where to start i would do it
20:26 Megaf yyamiyyugi: I will just find the parts of the code or files that load the world, and then I will start removing or disabling them
20:26 yyamiyyugi lol
20:26 Megaf all I need is somewhere where I can connect to my server and send texts to it
20:27 Megaf that can be clientside
20:27 yyamiyyugi I was thinking somthing more like multicraft or somthing
20:27 Megaf I have never heard of it
20:27 yyamiyyugi it's a control panel for minecraft
20:27 Megaf sounds good
20:28 Megaf well, Im out of time, gotta go, sorry and thanks :)
20:28 yyamiyyugi cya
20:28 Tux[Qyou] joined #minetest
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20:52 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix bug: texture pack not overriding default menu textures 681e136d5f 2013-09-10T13:51:27-07:00 http://git.io/SMTMDQ
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21:09 jojoa1997 how would i rotate an image 90 degrees via lua
21:09 PilzAdam jojoa1997, clockwise or counterclockwise?
21:09 jojoa1997 either way
21:10 ShadowNinja There is a ^[rotate modifier IIRC.
21:10 PilzAdam will this image be used in Minetest?
21:10 jojoa1997 what do you mean?
21:10 PilzAdam do you pass it to inventory_image or something like this?
21:10 jojoa1997 ShadowNinja this? .png^[transformR90
21:11 jojoa1997 PilzAdam it is for a node
21:11 PilzAdam yea, then ^[transformR90 works
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21:36 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add offset to automatic_face_movement_dir 4feea0ac68 2013-09-10T14:31:44-07:00 http://git.io/SLT79w
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21:40 MinetestBot GIT: BlockMen commited to minetest/minetest: Fix hotbar padding at bottom da9fe64851 2013-09-10T14:39:38-07:00 http://git.io/2yZCOQ
22:03 yyamiyyugi can anyone give an example of registering an entity?
22:04 yyamiyyugi (there is no example on the wiki page http://dev.minetest.net/minetest.register_entity)
22:05 PilzAdam yyamiyyugi, look in builtin/item_entity.lua
22:05 yyamiyyugi ok
22:05 PilzAdam it defines the item that appears when you drop something in the world
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22:13 MinetestBot GIT: kahrl commited to minetest/minetest: Change mainmenu texture handling + small misc changes 3c4734d69a 2013-09-10T15:08:56-07:00 http://git.io/KMMybA
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23:24 AWTom joined #minetest
23:24 AWTom Hello, where can I contribute to development?
23:25 PilzAdam AWTom, what do you want to do?
23:26 AWTom What do you mean?
23:27 PilzAdam have you read http://minetest.net/development yet?
23:27 AWTom Yes. Only the core team can contribute code?
23:27 PilzAdam no, everyone can contribute
23:27 PilzAdam I want to know in what area you want to contribute
23:28 AWTom I'm new to git. Where should I learn more?
23:28 Prestotron562 joined #minetest
23:28 AWTom I don't know of anywhere in specific that I would like to contribute.
23:29 Prestotron562 [deleted]
23:29 Prestotron562 [deleted]
23:29 PilzAdam there are different parts of Minetst: the main part is the core engine, its coded an c++; then there are mods, they are scripts in Lua that define the game content
23:30 PilzAdam you can also translate or create texture or soundpacks
23:30 [0gb_us] Bye, Prestotron562.
23:30 Prestotron562 [deleted]
23:30 Prestotron562 [deleted]
23:30 PilzAdam AWTom, what is your native language?
23:30 AWTom I only know English and Spanish, native English
23:31 PilzAdam ok, are you good at drawing textures?
23:31 AWTom Not particularly. I am a bit of a perfectionist.
23:32 Smelly joined #minetest
23:32 PilzAdam what about creating sounds?
23:32 Smelly Quick question, where is the Configure menu?
23:32 AWTom Never tried it
23:32 PilzAdam ok
23:32 PilzAdam have you any experience in programming?
23:32 Smelly Me?
23:32 PilzAdam no, AWTom
23:32 Smelly Ah
23:32 Smelly My bad
23:33 AWTom I'm not sure, I'd probably be a novice at C++. Not much experience anywhere else.
23:33 Smelly So yes, where is this Configure menu to turn mods on
23:33 PilzAdam Smelly, which Minetest version?
23:33 Smelly 0.4.7
23:34 PilzAdam AWTom, hm... you could try looking at the core engine of Minetest, but I guess thats a bit too much for you
23:34 AWTom it probably is
23:34 PilzAdam I suggest you to look into modding
23:34 PilzAdam Lua mods are really easy to make
23:34 AWTom Where does one start modding?
23:35 PilzAdam Smelly, in the singleplayer tab, select a world and click on "Configure"
23:35 Smelly Wow, that easy huh
23:35 PilzAdam AWTom, this guide in our dev wiki should give you a good start: http://dev.minetest.net/Intro
23:35 Smelly I feel like such a blonde now
23:35 Smelly Thank You
23:35 AWTom I found this: github.com/Jeija/minetest-modding-tutorial/blob/master/mtmoddeven.txt
23:36 PilzAdam well, the one in the wiki is more up-to date; its based on Jeija's tutorial, though
23:36 AWTom okay
23:36 AWTom What is a well-written mod that I could look at for reference?
23:37 Smelly Speaking of WIki, Can some create the "making a server" wiki It seems to be removed
23:37 Vazon joined #minetest
23:37 Smelly Oh god it's Vazon
23:37 Vazon Yes i say you trying to find me so i got on here to find you
23:38 Vazon *saw
23:38 PilzAdam AWTom, the core developers maintain the minetest_game game for the engine, its pretty much the "standard" game
23:38 Smelly LOL
23:38 PilzAdam the default mod in it should be a good reference: https://github.com/minetest/minetest_game/tree/master/mods/default
23:38 Smelly You're such a sneaky Spy
23:38 Smelly Okay let's meet in #Vazon
23:38 Smelly Don't want to clog this IRC with are jiba jaba
23:38 AWTom so, the playable game is a "mod" to the engine?
23:39 [0gb_us] Indeed.
23:39 AWTom that's interesting
23:39 Vazon ok
23:39 [0gb_us] It is. It takes getting used to.
23:39 PilzAdam AWTom, all game content is defined via mods; a "game" is a bunch of mods that are packed together
23:40 AWTom I see
23:40 Vazon left #minetest
23:40 PilzAdam additionally users can install stand-alone mods on top of the game
23:40 PilzAdam the base of every game are the node definitions
23:40 PilzAdam in the default mod you can find them here: https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua
23:42 AWTom Thank you for all the information.
23:44 Miner_48er joined #minetest
23:45 PilzAdam I think it would be best if you play arround with the game first, install some mods from the forum, try out different games
23:46 PilzAdam when you are used to how the engine handles mods then you can start creating your own simple mod
23:46 AWTom okay
23:48 PilzAdam what OS do you use?
23:51 us-0gb joined #minetest
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23:53 AWTom Linux
23:53 AWTom "You died."
23:53 PilzAdam how have you installed Minetest?
23:53 [0gb_us] Hmm? Who died?
23:53 AWTom apt-get
23:53 [0gb_us] Ah. Your Minetest is probably WAY outdated.
23:54 Leoneof joined #minetest
23:54 AWTom :)
23:54 AWTom I'll go eat, and then update; brb
23:54 [0gb_us] 0.3.1, right>?
23:54 [0gb_us] Okay, later.
23:54 AWTom where do I find out?
23:54 Smelly Exuse me I need help again
23:54 Smelly I installed the mod did it all correct
23:55 Smelly but now I cant join world and get
23:55 Smelly failed to load and run
23:55 PilzAdam AWTom, the version is printed at the top left
23:55 [0gb_us] The code may be messed up then.
23:55 Smelly How do I fix, this is my second time trying
23:55 AWTom yes, Minetest-c55 0.3.1
23:55 PilzAdam Smelly, look at debug.txt it should print out more information what exactly is wrong with the mod
23:56 Smelly Where do I get to that
23:56 PilzAdam AWTom, mod support was added in 0.4
23:56 Smelly got it I think
23:56 Smelly in the bin right
23:56 PilzAdam yes
23:57 Smelly 19:56:23: ERROR[main]: Error loading mod "MineTest-WorldEdit-1.0": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 19:56:23: ERROR[main]: Server: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua 19:56:23: ERROR[main]: ModError: Failed to load and run C:\Users\M\Desktop\Minetest\minetest-0.4.7\bin\..\mods\MineTest-WorldEdit-1.0\init.lua
23:57 PilzAdam Smelly, https://forum.minetest.net/viewtopic.php?id=6450
23:58 Smelly I will read, I hope this helps if now brb

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