Time Nick Message 00:02 kahrl well... I died and now I'm at x=0 z=0 again 00:02 kahrl apparently these things can hit you when they're on a ledge below you 00:03 jojoa1997 bbl 00:06 kahrl being resistant to knockback makes them extremely tough especially if they're a group 00:10 Peacock what things? 00:17 PilzAdam they can hit you if you can hit them 00:23 TheUniversalBuil What are battery boxes used for? 00:25 VanessaE temporary storage of power 00:25 VanessaE for charging tools, running machines when a "real" source is inactive, etc. 00:26 VanessaE you can charge a battery box from solar panels, for example 00:26 VanessaE then use the battery to charge tools like mining lasers and drills with it 00:26 TheUniversalBuil Oh 00:27 VanessaE or it can provide a small amount of power at night when the solar panel is dead 00:27 TheUniversalBuil Thanks 00:27 VanessaE basically, the same things you'd use a battery for in real life 00:28 TheUniversalBuil what provide sources of electricity besides solar panels, water mills, and geothermal generators? 00:29 TheUniversalBuil *what machines provide electricity 00:29 VanessaE there are coal-driven generators and nuke reactors also 00:34 TheUniversalBuil Oh 00:34 TheUniversalBuil tand thats all 00:34 TheUniversalBuil *and thats all? 00:34 VanessaE I think so 00:34 VanessaE I'm sure there will be other methods later 00:37 TheUniversalBuil since mesecons dont require power and just a switch, will it work with th etechnic mod? 00:40 ShadowNinja TheUniversalBuil: Yes, in fact it is a dependency. 00:44 TheUniversalBuil So It would be more efficient to make switch and mesecon than make copper wire and solar panels, right? 00:44 kaeza uhh no 00:44 kaeza there are two kinds of solar panels: technic and mesecons 00:45 kaeza mesecons ones just detect if sunlight reaches them, and send a 1 signal in this case 00:46 kaeza technic ones gather energy 00:46 TheUniversalBuil Oh 00:46 TheUniversalBuil t:s 00:46 TheUniversalBuil so they are like solar panels? 00:46 TheUniversalBuil :s 00:47 kaeza if it makes more sense, you could think of mesecons wires as 3.5V, while technic would be in the range 110V+/220V+ 00:47 TheUniversalBuil Ohhhh 00:47 TheUniversalBuil tthanks 00:48 TheUniversalBuil so technic is better? 00:48 TheUniversalBuil I mean 00:48 PilzAdam mesecons sends logic signals 00:48 kaeza not "better", just different 00:48 TheUniversalBuil Wait 00:48 PilzAdam there are 2 states, 1 and 0, or "on" and "off" 00:48 TheUniversalBuil Copper wires or mesecons> 00:48 kaeza you wouldn't plug a CPU directly to 220V would you? 00:48 VanessaE kaeza: s/3.5/3.3/ 00:48 TheUniversalBuil ? 00:49 kaeza VanessaE, ah yes :P 01:00 * Jordach_ has Huey Lewis & The News; The Power of Love Playing 01:00 * Jordach_ also thinks Back to the Future movies 01:01 VanessaE you're ruined 01:01 VanessaE :) 01:01 * Jordach_ doesn't need more than LV in technic 01:02 Jordach_ tool repair and water mills = infinite diamond tools 01:02 Jordach_ i also don't care about machines + pipeworks 01:05 * Jordach_ heads off to bed in a Blaze of Glory 01:13 babyface1031 can anyone help me with the technic mod i download it and the depends adn i open single player adn do /mods and it isnt there 01:14 VanessaE technic depends on a number of other mods also 01:14 VanessaE you have to download and install all of them, make sure each has exactly the folder name it should, and then configure your world to use them 01:15 babyface1031 i got the 5 of them pipe plant calou moretrees and mesecons 01:15 VanessaE did you make sure all of those worked first? 01:15 babyface1031 how do i configure 01:15 babyface1031 no:( 01:15 VanessaE just click your world in the world list and hit the Configure button 01:15 babyface1031 i will go do that real quick 01:15 VanessaE select your mods and hit 'enable' 01:16 babyface1031 ok let me do that too 01:17 babyface1031 Thank you VanessaE it worked Tytytytytytytyty 01:17 VanessaE yw :) 01:28 bas080 VanessaE. you have my attention 01:29 VanessaE bas080: problem with vines rope - the ropes are not diggable, yet they can be placed if obtained 01:29 VanessaE for example, a technic mining laser can dig them 01:29 VanessaE you should make them non-placeable 01:30 VanessaE (maybe hook into the node's on_place callback or so) 01:30 VanessaE also, vines don't seem to rot? 01:30 bas080 only the plantlike rot 01:31 VanessaE oh ok 01:31 bas080 but ok. The rope is something to be looked at! 01:31 bas080 What if the rope is cuttoff the bottom part dissapears and the top stays alive. 01:31 bas080 and it re-descend to the bottom 01:31 VanessaE that sounds fine to me 01:32 bas080 It won't be diggable still. 01:33 bas080 Roting version for other vine types is just for looks. Although i do see players over use it to escend rapidly to the caves. 01:34 bas080 any thoughts on that VanessaE? 01:34 VanessaE all vines should rot over time, imho 01:35 VanessaE rotten ones should just disappear when dug 01:35 VanessaE and not be climbable 01:36 VanessaE bbl 01:39 bas080 VanessaE, i agree with your idea of not dig-able and climbable. It's on the to-do list for the next version of vines 01:45 OldCoder babyface1031, Hi 01:45 babyface1031 hi OldCoder 01:45 ShadowNinja bas080: Not digable? If so make them degrade very fast, or even instantly. 01:45 babyface1031 how are you 01:46 bas080 not diggable.... i meant does not drop anything 01:47 bas080 ShadowNinja, my mistake. 01:47 ShadowNinja Ah, ok. 01:48 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshots/screenshot_3783344404.png 01:49 bas080 !title 01:49 MinetestBot bas080: Document isn't HTML 01:50 ShadowNinja Neat. sfan5: Disable title, or make it admin only, it is overused. 01:50 FreeFull Spanish nyan 01:52 Miner_48er what's the best strategy to make a spawn cmd? 01:53 ShadowNinja Miner_48er: Look at /spawnentity? 01:54 bas080 FreeFull, Si, jajajaja 01:54 bas080 :P 02:05 PilzAdam bye 03:04 hoodedice So... 03:04 hoodedice ...quiet 03:57 hoodedice yo 04:02 kaeza tu? 04:06 ShadowNinja Heh. 04:08 hoodedice So 04:08 VanessaE la 04:08 hoodedice Someone said they had a workin g v7 04:09 hoodedice Where working implies stuff apart from only stone generating 04:09 hoodedice any idea? 04:10 kaeza hoodedice, see PilzTest; it works with v7 04:10 hoodedice checking out 04:17 hoodedice It's just too good 04:18 hoodedice 0.4.8 will be the version of the Open source voxel game that is minetest 04:18 hoodedice the version that will finally beat mineurgh 04:18 hoodedice A ferw clunks here though 04:18 hoodedice *few. 04:19 kaeza The Versionâ„¢ will be when somebody finally fixes entity dups :P 04:20 hoodedice entity dups? 04:21 kaeza entity duplication 04:21 kaeza aww I killed him :( 04:21 VanessaE G*d damn it this video has me spoiled now. http://www.youtube.com/watch?v=r395r7V7hjo 04:21 VanessaE (muppets dancing to "Java") 04:22 hoodedice what does that do? 04:24 VanessaE mobs, signs text, dropped items, anything that moves basically. 04:24 VanessaE they replicate for no apparent reason 04:24 VanessaE slowing down servers and especially clients 04:24 VanessaE killing fps when it gets bad enough 04:24 kaeza lol I +1'd that video 04:25 VanessaE kaeza: and here is the other one that always follows it in our "silly list" -- http://www.youtube.com/watch?v=8N_tupPBtWQ 04:25 VanessaE (muppets dancing to "Mana Mana") 04:28 VanessaE http://www.youtube.com/watch?v=USw_vRlRx5M 04:28 VanessaE LOL! 04:30 hoodedice replicate? Spawn in different places, or is replicating a hacky way of actually moving stuff? 04:30 VanessaE no one's sure 04:31 hoodedice Maybe that's what people refer to 'lag caused by moving objects' 04:31 VanessaE to some degree yes 04:31 VanessaE though a lot of that is just server->client events 04:31 VanessaE to move the objects, generally, I'm sure 04:31 hoodedice I always used to ask around for it, and the reply I got was that my PC was not fast enough =/ 04:31 kaeza I could watch this over and over and over: http://www.youtube.com/watch?v=yfdAT7Y5mO4 04:31 hoodedice hmm 04:32 hoodedice This new gen Pink Panther show came out 04:32 hoodedice I hate it. -.- 04:32 VanessaE new? 04:32 VanessaE ANOTHER new one? 04:32 hoodedice What was the name again? 04:33 hoodedice PP and pals 04:33 VanessaE to me, the one that featured a number of panther children of normal speaking voice 04:33 VanessaE is the "new" one, and that was in the 90's 04:33 hoodedice This is 2013 one 04:33 hoodedice my younger sibligs love it 04:34 hoodedice *siblings 04:34 hoodedice Here it is 04:34 hoodedice The opening sequence is enough for you to decide the rest of the cartoon 04:34 hoodedice http://www.youtube.com/watch?v=Rn7jeLLxhss 04:36 VanessaE *watches* 04:37 VanessaE er 04:37 VanessaE passs. 04:37 hoodedice =D 04:37 hoodedice They don't make the good stuff anymore 04:38 VanessaE of course not 04:38 VanessaE if it's ostensibly "for kids", it's been sanitized, homogenized, filtered, and wrung completely out of what it would have been 04:39 VanessaE (with some exceptions) 04:39 VanessaE looney tunes as we knew them from the early-to-mid 20th century (and reruns thereof of course) would never stand a chance today 04:40 kaeza that's because cartoons of olde cost an assload of moneu to make 04:40 VanessaE well sure, but that's no excuse for the pale stories and humor of most of today's cartoons 04:40 kaeza and required artistic skills 04:40 VanessaE the majority of cost is the animation, not the acting 04:41 hoodedice "and required artistic skills" That's the main difference between the old and the new 04:41 kaeza now it's grab flash/blender/, put up a few lines, and BAM! 04:41 hoodedice Tom and Jerry vs TaJ Tales 04:41 hoodedice What's new? Better drawings, more voice acting 04:41 VanessaE kaeza: pretty much, right? 04:42 hoodedice And HORRIBLE storylines that even kids can't laugh at 04:42 VanessaE hoodedice: to be fair, there WAS an era of T&J that was shit. that, oh what was it, some Polish or Russian art company that stepped in for a dozen or so episodes? 04:42 hoodedice I don't know about that =/ 04:43 VanessaE the set of episodes with the heavy echo, no words, barely recognizeable sound effects, and a drawing style that looked more like dried water color than what T&J was normally done with 04:43 hoodedice Hanna Barbera ones were good 04:43 kaeza ah yes 04:43 kaeza I remember about those 04:43 hoodedice As well as some MGM 04:43 kaeza indeed was ugly as shit 04:43 VanessaE Gene Deitch era. 04:44 VanessaE Rembrandt Films 04:44 VanessaE those 13 were the shitty ones 04:46 kaeza to be fair, the 80's was also a shitty era in the cartoon area 04:46 VanessaE hey now 04:46 hoodedice Some of GENE Deitch were okay 04:46 VanessaE there were some good cartoons in the 80's 04:46 kaeza "Go Planet!" WTF 04:47 hoodedice MEGAS XLR was the last good cartoon I ever saw. 04:47 hoodedice (And it was cancelled, thank you Cartoon Network) 04:47 kaeza only cartool I remember from the 80's that I really liked as a kid is TMNT 04:47 VanessaE kaeza: transformers, of course. 04:48 kaeza VanessaE, never actually seen those 04:48 VanessaE most were okay 04:48 VanessaE some were ...meh 04:48 VanessaE but it was the 80's 04:48 VanessaE everything was cyber-this and tech-that and so on 04:49 kaeza most of what got here on that era (and early 90's) are the cheap shitty ones 04:49 kaeza Captain Planet, Biker Mice from Mars, etc 04:49 VanessaE oh come on, captain planet was good 04:49 hoodedice Yeah, that's what I heard 04:50 hoodedice (But of course, I never saw it) 04:50 VanessaE of course, I'm the same sort of person who liked Powerpuff Girls, and Foster's Home for Imaginary Friends :P 04:50 hoodedice Looks like Sailor Moon =P 04:50 hoodedice Hey those were good cartoons 04:50 kaeza even that "Bucky O'Hare" 04:50 VanessaE and of course, Ed, Edd, 'n Eddy :) 04:51 hoodedice Nope, not that 04:51 kaeza that's a bit more recent :) 04:51 hoodedice Man 1990-2004 was awesomeness 04:51 kaeza (mid-/late 90's) 04:51 kaeza can't recall 04:51 hoodedice Ever since Ben 10 came out, it's all downhill from there 04:54 VanessaE the sad part is the really GOOD ones just don't hang around for that long :-/ 04:55 VanessaE (usually) 04:55 VanessaE the first Ben10 series was actually good 04:55 VanessaE I haven't seen any of the later stuff 04:55 hoodedice "the sad part is the really GOOD ones just don't hang around for that long" +infinity 04:55 hoodedice This was the one that came up before Ben 10 04:56 VanessaE which was what, I can't remember? 04:57 hoodedice https://www.youtube.com/watch?v=MIwcMx6QxnU 04:57 VanessaE oh yeah 04:57 hoodedice When Ben 10 came out, this was cancelled 04:57 VanessaE (you mentioned it, I just forgot) 04:57 VanessaE looks like anime 04:58 hoodedice And this made an impression on me that Megas was cancelled to make way for Ben 10 04:58 hoodedice So I was always biased on Ben 10, and never really watched it properly 04:58 hoodedice Plus mainstream. 05:00 ungali sandwich of the day... that's new 05:00 VanessaE cheese salad? interesting. 05:01 VanessaE today' 05:02 hoodedice *I said shawarma* 05:02 VanessaE today's for me was a Burger King whopper (I was too lazy to make my usual chicken salad) 05:05 ungali chicken, 05:05 ungali *peppers 05:32 OldCoder Hi 05:32 OldCoder Who rang? 06:01 * NekoGloop puts a kitten in OldCoder's lap 06:02 OldCoder Hi 06:02 * OldCoder pets the kitten 06:02 NekoGloop :3 06:24 MinetestBot GIT: TTChangeTheWorld commited to minetest/minetest: Server::ProcessData(): call getBanName once instead of twice (#639) e61b1773c9 2013-09-02T22:34:43-07:00 http://git.io/VS01HA 07:18 sfan5 hello everyone 07:34 pitriss Hi sfan. 08:23 sfan5 what is this? https://forum.minetest.net/viewtopic.php?id=7120 08:23 VanessaE a candidate for the trash? 08:23 VanessaE (nice pics though) 08:25 khonkhortisan trash test trash test trash tes 08:25 khonkhortisan t 08:27 VanessaE spam spam spam spam? ;) 08:49 JamesTait Good morning all, happy Welsh Rarebit Day! :-D 08:54 VanessaE Welsh rarebit? 08:55 VanessaE ooooookay 09:01 sfan5 umm... wat? https://github.com/minetest/minetest/issues/105 09:03 VanessaE ? 09:03 VanessaE wtf? 09:04 JamesTait VanessaE, you've never had the pleasure? 09:05 JamesTait "Posh cheese on toast". ;) It's delicious! 09:05 VanessaE heh 09:07 kahrl sfan5: closed 09:08 sfan5 33 pull requests need a rebase 09:09 * sfan5 checked every pull 09:13 kahrl at least that's less than half ;) 09:13 kahrl which ones would be worthwhile to rebase ourselves before 0.4.8? 09:14 * VanessaE looks at the issue list, just for shits and grins 09:15 VanessaE #856 for sure 09:16 VanessaE #795 09:18 VanessaE #326 absolutely 09:18 kahrl I guess #795 technically needs rebase but is actually just the one line change in https://github.com/Bremaweb/minetest/commit/42a991758e518b588863beb010525a812e58c83a 09:18 VanessaE heh, didn't look at the code :P 09:19 VanessaE the rest, eh, I leave up to you 09:25 sfan5 should we maybe start using the Milestone feature of GitHub? 09:25 VanessaE I dunno, that's tantamount to setting deadlines - do we really want to see them whooshing past? ;) 09:27 whirm oooh, there where two stap processes hanging around in gorilla1 09:27 VanessaE ? 09:28 whirm stapio 09:28 whirm oops sorry wrong window 09:28 sfan5 :D 09:28 VanessaE obviously heh 09:28 whirm lol 09:28 VanessaE (i'm looking at that and going..."huh"?) 09:29 sfan5 using github's milestones makes people know better whats planned for 0.4.8 09:29 VanessaE well I suppose 09:29 VanessaE there's nothing wrong with doing that 09:29 sfan5 I think I'm going to rebase my SHA1 scriptapi interface now 09:30 VanessaE it's just that it also gives a sense of "fuck, 0.4.325 is on the block and THIS HAS to be done first!"... even if it is something that will delay 0.4.325 significantly. 09:31 kahrl well that's happening almost every release anyway 09:31 VanessaE true 09:31 VanessaE so nothing to see here, move along :P 09:31 sfan5 its not like we can't deassign pulls/issues to milestones 09:31 kahrl maintaining a list of it would make it more transparent what are the showstoppers 09:31 VanessaE fair enough 09:31 VanessaE I guess do it then 09:32 VanessaE ok, my brain is crashing 09:32 kahrl well it should only be done with consensus of (almost) all devs 09:33 VanessaE time to let my body do the same. Good night :) 09:33 kahrl to make sure at least everyone knows it is going to be used 09:33 kahrl night! 09:34 Calinou night VanessaE 09:35 kahrl I'd say lets make the milestone now and assign a few things to it, then discuss it when the other devs are awake 09:36 kahrl if they don't like it it can be deleted again 09:37 * sfan5 agrees with kahrl 09:38 kahrl created it 09:38 sfan5 "Current branch sha1_scriptapi is up to date." umm... 09:38 sfan5 GitHub disagrees with my git 09:39 sfan5 shall we have milestone labels? 09:40 sfan5 wait.. 09:40 kahrl dunno 09:41 sfan5 maybe labels that state whether it can be delayed until the next release 09:42 sfan5 kahrl: is #891 merged? 09:42 kahrl that might be too many labels 09:43 kahrl I don't think it is 09:44 kahrl there shouldn't be too many issues in any given milestone so I'm not sure labels to break them down further are needed 09:44 kahrl according to git log #891 isn't merged 09:48 VanessaE ok brain crash averted. storms in the area so now I have to come back downstairs and babysit the PC for a bit 09:52 kahrl I disagree that #326 is milestone material 09:53 VanessaE no? 09:53 VanessaE Oldcoder's been waiting on that like, forever 09:53 kahrl leveldb is only used by a handful of people and they know how to use git versions 09:53 VanessaE he's still stuck at something like 0.4.4 or a bit later, can't update 09:54 kahrl should we delay the release because of that? 09:54 sfan5 no 09:54 VanessaE of course not 09:54 VanessaE but seeing as how 0.4.8 is already considerably delayed... 09:54 kahrl so not milestone 09:55 kahrl this isn't meant as something to throw everything in 09:55 VanessaE fair enough 09:55 VanessaE slate it for 0.4.9 then? 09:56 kahrl it's not my territory and I don't want to tell the other devs what to do 10:00 sfan5 sha1 for scriptapi rebased 10:00 sfan5 could potentially be useful for seed selection in world create menu 10:02 kahrl true 10:03 kahrl wouldn't it be simpler to have a single function that computes string -> sha1? 10:05 sfan5 maybe 10:46 Exio4 http://press.nokia.com/2013/09/03/nokia-to-sell-devices-services-business-to-microsoft-in-eur-5-44-billion-all-cash-transaction/ 10:47 Exio4 "lets fuck up it and then buy it" 10:47 ruskie considering elop did the same to macromedia 10:48 ruskie atleast they're not getting the patents and the trademarks 10:48 ruskie and nokia is left with the network side of things for the operators 10:48 ruskie and mapping(navteq) 10:48 VanessaE Exio4: nononono - "lets buy it, fuck it up, and abandon it" 10:48 VanessaE remember, "embrace, extend, extinguish" 10:49 Exio4 VanessaE: the n900, n9 10:49 Exio4 and the debian-based phones 10:49 ruskie both of those were pre-elop 10:49 Exio4 ^ 10:49 ruskie and there are no other debian based devices 10:49 ruskie after those 10:49 Exio4 wasn't there a n950? 10:49 ruskie developer only for the n9 10:49 Exio4 ah 10:50 Kray you had to sign a developer agreement to get n950 10:50 Kray and you didn't own it 10:50 Exio4 i see, didn't know about it 10:51 ruskie well atleast there are alternatives in the form of sailfish(old maemo guys), firefoxos(my browser is now an OS ;)) and tizien(what weego was supposed to be for nokia really - but thanks to intel got fucked up) 10:53 Exio4 ".. Nokia will sell substantially all of its Devices & Services business and licence its patents to Microsoft for EUR 5.44 billion in cash .." 10:53 Exio4 5.44billion in cash? 10:53 Exio4 i would like it! 10:54 ruskie yup mostly offshore cash at that 10:54 ruskie but yeah license the patents 10:54 ruskie along with nokia/asha/lumia trademarks(until 2015) 10:54 ruskie after that tehy can decide what to do with the trademarks(make new phones, brand them from others or relicense again) 11:01 PilzAdam Hello everyone! 11:02 jojoa1997 PilzAdam. Thanks you helped me fix the mod. 11:07 PilzAdam lol, https://forum.minetest.net/viewtopic.php?pid=108826#p108826 11:07 VanessaE hey PA. 11:07 VanessaE bbl. bed time (trying again) 11:23 Jordach|MT i change my nick to shut VE-Survival up 11:25 MinetestBot GIT: kahrl commited to minetest/minetest: Fix enable_fog = false not having any effect when shaders are enabled 1ad9365d34 2013-09-03T04:23:30-07:00 http://git.io/ZVDTyg 11:35 e1z0_ hi 11:35 sfan5 h 11:35 sfan5 *hi 11:35 e1z0_ i always get error "-- Sound enabled, but Vorbis libraries not found!" when try to compile minetest under windows 11:35 e1z0_ :| 11:35 e1z0_ all librarys path'es ar configured correctly 11:37 sfan5 libvorbisfile and libvorbisfile present? 11:40 e1z0_ fixed 11:41 e1z0_ CMake Error at src/CMakeLists.txt:551 (install): install FILES given directory "libs/irrlicht-1.7.3/bin/Win32-VisualStudio" to install. 11:41 e1z0_ hmmm 11:45 GNADev|zRokh hi 12:23 hoodedice PilzAdam : PilzTest is awesome 12:24 hoodedice But 12:24 sfan5 hoodedice: there are spoilers for a reason 12:24 hoodedice ? 12:24 sfan5 https://forum.minetest.net/viewtopic.php?pid=108875#p108875 12:24 hoodedice oh wow 12:24 hoodedice But not as annoying as scrolling down, is it 12:26 GNADev|zRokh nice, hood... :D 12:30 hoodedice What? 12:31 hoodedice Tek Fighterken is a good name for a game 12:33 GNADev|zRokh yeah, it is actually 12:33 GNADev|zRokh or... 12:33 GNADev|zRokh Fightrogen 12:33 GNADev|zRokh idk yet... 12:34 hoodedice Post the post, we'll see about it 12:34 hoodedice How are you making the game anyway? 12:34 hoodedice *blog, not post 12:34 GNADev|zRokh well, i google'd Fighterken and i got Fighter Ken 12:34 GNADev|zRokh well im starting the blog... 12:34 hoodedice Lol, I never played street fighter 12:34 GNADev|zRokh i have an idea... 12:35 GNADev|zRokh gotta write it there 12:35 hoodedice How are you making the game? From scratch? Unity? Irrlicht? 12:35 hoodedice minetest? 12:35 hoodedice (lol) 12:35 GNADev|zRokh from scratch 12:35 GNADev|zRokh practically 12:35 hoodedice cool. cya later 12:36 GNADev|zRokh all images and code (except for the Java Built-in Libraries) will be from scratch 12:36 GNADev|zRokh crap... :D 12:45 FreeFull If I ever wrote a blog I would do it in Haskell 12:50 GNADev|zRokh Haskell? 12:50 GNADev|zRokh idk that language... 12:50 GNADev|zRokh btw, im making it in Blogger 12:56 GNADev|zRokh ok, done! 12:56 GNADev|zRokh not the whole story... but some of it :D 13:12 Jordach > java 13:12 Jordach > pc game 13:12 Jordach welcome to your lag 13:31 e1z0 what could be wrong with this http://pastebin.com/3WHjLNpP ? 13:32 FreeFull e1z0: You might have the wrong version of irrlicht 13:32 e1z0 1.7.3 13:32 FreeFull Or the linking might not be going right 13:33 e1z0 maybe someone can share all build tools they have bundled ? 13:35 Jordach e1z0, are you using msvc to build minetest 13:35 e1z0 no 13:35 e1z0 i'm using gcc 13:36 e1z0 mingw32 13:36 Jordach look in the util folder of minetest 13:36 Jordach if you're on linux, providing windows builds can be done with the buildbot 13:37 e1z0 i'm on windows 13:42 e1z0 but i have microsoft visual studio too 13:42 e1z0 Jordach: should i use it ? 13:43 Jordach e1z0, buildbot.sh can make builds for windows 13:43 e1z0 hmm 13:43 Jordach but there are other people who make windows builds on the forum 13:43 e1z0 oh, ok i will read the forum first 13:44 Jordach they're in general discussion at the top 13:47 * Jordach has started rendering 481 frames 14:02 PilzAdam https://forum.minetest.net/viewtopic.php?pid=108890#p108890 for some reason I dont believe this... 14:02 PilzAdam maybe because every single mod that was announced like this was never finished? 14:16 DanDuncombe I am in the process of making a conveyor-belt type node, and all I want it to do is move entities in the correct direction specified by it's facedit. How do I do it? 14:19 sfan5 DanDuncombe: minetest.facedir_to_dir() 14:19 sfan5 will give you the direction from the _____back of the node_____ 14:19 DanDuncombe I only want it to move dropped item entities. How do I do this? 14:19 sfan5 if you want the facing direction you need to do * {x=-1, y=1, z=-1} 14:20 DanDuncombe , Well, item moving code first 14:20 Peacock mod idea: something that uses vman do dig large amounts of air (re, fix shadows over great distances) 14:20 sfan5 entities don't have a facedir 14:20 DanDuncombe No, but the facedir node should move entities in it's facedir 14:21 DanDuncombe Like a conveyor belt 14:22 Jordach they call it pipeworks 14:22 DanDuncombe I am not going to re-write pipeworks, I want a simple node that can transport entities 14:22 DanDuncombe EG, drop an item on it, and it moves along. 14:23 DanDuncombe afk for a moment 14:24 Peacock doesnt tubes do that? 14:25 * Jordach goes fuck 14:25 DanDuncombe I have a better idea. I want it to simply be a node that transports entities from -x +x 14:25 DanDuncombe Pipeworks makes it'sown entities 14:25 DanDuncombe This will be a conveyor that moves dropped items,players, whatever really. 14:26 Peacock sounds like the same thing, might as well grab the tubes code and change the tube nodebox for a conveyor one 14:26 DanDuncombe NO NO NO 14:26 DanDuncombe This is nothing like. 14:26 DanDuncombe If you stand on a tube,do you get pulled along?No, you don't 14:26 Peacock well have fun rewriting it from scratch :p 14:27 Peacock yeah thats like a one line fix 14:27 DanDuncombe I am not. All it needs to do is give entities a velocity in a certain direction. 14:27 Jordach DanDuncombe, you won't 14:27 Peacock tubes look for non player entities, remove that condition and ittl move all entities 14:27 DanDuncombe And pipeworks creates it's own entities to move stuff, this won';t. 14:27 Jordach the entities are controlled by their definitions 14:27 DanDuncombe Man, all I want is a node that pulls any entity along 14:28 OldCoder leveldb is only used by a handful of people and they know how to use git versions 14:28 DanDuncombe Anyone?? 14:28 DanDuncombe Helloooooo? 14:29 OldCoder Whenever LevelDB may be possible is fine. But the fact it is used by a "handful" is not the key issue. It is important to the future of the project that LevelDB be included or even default. SQLite3 should be retained, of course. 14:29 OldCoder kahrl, VanessaE, thexyz and others who may be interested in this point ^ 14:29 DanDuncombe Can anyone help? 14:29 DanDuncombe It would move dropped item entities only 14:29 OldCoder DanDuncombe, I would but I have forgotten most of this. 14:30 DanDuncombe Ok 14:30 DanDuncombe Does anyone know? All it needs to do is set the velocity... 14:31 DanDuncombe And lua api.txt is as unhelpful as ever. 14:31 DanDuncombe Anyone here who can help? 14:32 DanDuncombe Hi 14:33 DanDuncombe Do you know how to make a node move dropped items on it along from -x to +x? 14:34 PilzAdam DanDuncombe, have you read the channel rules? 14:34 DanDuncombe No 14:34 DanDuncombe IDK where they are 14:34 PilzAdam /topic 14:34 Peacock apparently not lol 14:36 ShadowNinja DanDuncombe: Use an ABM, in it check for objects within a range of one and set their velocity/acceleration. You should use a nodebox so that they enter the node, or you can check above. 14:36 DanDuncombe THANKS! FINALLY! 14:37 DanDuncombe Does anyone know the name of the dropped item, if it has one? 14:37 ShadowNinja __builtin:irem 14:37 ShadowNinja item* 14:37 DanDuncombe Thanks!!!!! 14:38 ShadowNinja You're welcome. 14:38 PilzAdam ShadowNinja, ... now he thinks that being impatient brings him what he wants 14:39 Peacock meh, theres always flood-kicking :P 14:41 ShadowNinja Well sometimes "what he wants" may be a kick or ban. ;-) 14:41 Peacock lol true enough 14:43 Peacock dammit, is there anyway to disable shadow forming (light update?) when spawning large structures? 14:44 ShadowNinja Peacock: Try using the mapgen VM without update_lighting(). 14:44 PilzAdam if you use vmanip 14:44 Peacock not sure that would be compatible with the mesh spawner thingy 14:45 Peacock is add_node defined in builtin? i could disable update_lighting there 14:45 PilzAdam no, its done in the engine 14:45 Peacock crap :( 14:46 Peacock whats the default param1 value when there's no shadow? im running an abm on air but its pretty slow since its removing all of them 14:46 DanDuncombe Ok, I'll try to not be impatient in the future. 14:47 DanDuncombe Also, what is wrong with this? http://pastebin.com/jQz1aE3i 14:47 PilzAdam Peacock, you cant manually change param1 of nodes 14:47 Peacock why not? thats how WE's fix shadows used to work 14:47 PilzAdam WE's shadow fixes just calls node_dig() on the nodes 14:47 hoodedice Peacock, you got the reason for my ban? 14:47 PilzAdam so it forces recalculation 14:48 Peacock yeah but before that it used to just change the param1 value 14:48 Peacock when i print out the param1 now, i get values as high as 159 14:49 DanDuncombe I am admittedly not the best at abms... 14:50 Peacock one weird thing i noticed is i still get odd spots of high lighting when i spawn structures 14:50 hoodedice (...) 14:52 hoodedice Ah PilzAdam, I was saying this morning that 14:52 hoodedice While your PilzTest is nice 14:53 DanDuncombe ShadowNinja, do you have any idea what is wrong with the abm? Debug said setvelocity was a nil value, but I don't know what to change to make it work 14:53 hoodedice In the forest biome, some of the tree leaves should spread out as they grow taller. 14:53 hoodedice And some should be as they are, but with a little more leaf cover 15:00 Peacock for some reason i have these odd patches of shadow that don't go away by diggin air :/ 15:02 Peacock if i wanted to patch to disable shadows in it's entirety, which source file do i need to look at? 15:08 DanDuncombe Can anyone fix the abm? 15:10 mahomet where is he 15:10 andersje VanessaE: I pushed new code that fixes that light/pastel/faint aliasing issue in stained_glass. Once you've verified its working on your server, I'll close the issue. 15:30 hoodedice Wow. 15:30 jojoa1997 Hi 15:31 hoodedice Yo 15:31 hoodedice Peacock for the odd shadow thing 15:31 DanDuncombe Can anyone help withthe abm? 15:31 hoodedice Build over it completely then remove built blocks 15:31 hoodedice abm? 15:32 ShadowNinja Peacock: You can disable shadows in light.h/cpp. 15:32 hoodedice And then rebuild the game? 15:32 jojoa1997 Yeah but that means compileing 15:32 hoodedice Wow. 15:32 hoodedice That's what I meant 15:33 hoodedice (Well at least there is a way) 15:34 Peacock where can i find add_node? i want to disable update_lighthing (if that makes sense) 15:34 DanDuncombe hoddedice: http://pastebin.com/jQz1aE3i This crashes Minetest 15:35 Peacock i found diminish light in light.h, but simply commenting that out will likely break shit lol 15:35 hoodedice Did you run it throught the debugger? 15:37 DanDuncombe Apparently the stevelocity is a nil value 15:37 ShadowNinja Peacock: You can change the client's decode_light (or something like that) function to make all light levels resolve to, eg, 150 15:37 Peacock im guessing 150 is the default? 15:37 andersje stevelocity? is our singleplayer guy really named "steve" ? 15:37 DanDuncombe setvelocity 15:38 DanDuncombe Is what I meant 15:38 andersje ah, that makes more sense. 15:38 * andersje does like the idea of a variable called "Stevelocity" 15:38 ShadowNinja Peacock: That function converts light levels 1-15 to 0-255. 15:38 Peacock no wonder setting param1 to 13 does nothing lol 15:39 Peacock u8 light_decode_table[LIGHT_MAX+1] does the conversion? 15:40 andersje why not give blocks direct access to all 255 light lightlevels? 15:40 hoodedice That will lag like hell (I guess) 15:40 Peacock hm, so for every key under 13, i'd have to return 157 (according to table) 15:41 jojoa1997 Would it make a difference if I put the light level of a node to 30 15:42 Calinou you can't 15:42 Calinou hoodedice: lag != slow performance 15:42 jojoa1997 Why not 15:42 Calinou there are 16 light levels because more would cause light updates to be much slower 15:42 hoodedice Okay, *slow performance 15:42 Calinou even 32 light levels would be much slower already ;) 15:43 jojoa1997 I mean just for testing 15:43 jojoa1997 I really was interested in setting the light level to 16-20 15:43 hoodedice DanDucombe, I'm guessing that y pos and z pos at line 9 don't change 15:43 hoodedice at all 15:43 DanDuncombe hoodedice, no they don't 15:44 hoodedice Then why did you include that? 15:44 DanDuncombe I was copying from an existing bm 15:44 hoodedice (sorry for n00b) 15:44 DanDuncombe *abm 15:44 hoodedice Why don't you test it without those things? 15:45 DanDuncombe How would it move the entity then? 15:46 hoodedice If they don't change how does the entity move? 15:46 hoodedice Are those variables? 15:46 DanDuncombe I think so 15:46 hoodedice Question 1. 15:46 DanDuncombe The idea is to send any entity withing range of 1 node in a certain direction 15:47 hoodedice ya, got that part 15:47 DanDuncombe And that is it 15:47 hoodedice The 'conveyor' name was enough. 15:47 hoodedice So why do you store y pos and z pos when the entity moves along the x pos? 15:48 DanDuncombe IDK, I was trying to convert an old abm 15:48 hoodedice So why don't you try removing the extra pos? 15:49 hoodedice (Pro modders, please help here) 15:49 hoodedice Can you pass the old abm? 15:49 DanDuncombe The whole old abm?Sure 15:50 mahomet CALINOU 15:50 DanDuncombe This is the old abm: http://pastebin.com/gqiDmHpb 15:51 e1z0_ Jordach: everythings seems to be compiled ok, but it says that zlib1.dll not found 15:51 e1z0_ then it try to run minetest.exe 15:51 hoodedice Dan better thing 15:51 hoodedice This new abm is a part of a mod right? 15:51 DanDuncombe Yeas? 15:52 DanDuncombe Yes it is 15:52 hoodedice Pass me the mod this is a part of 15:53 DanDuncombe I have removed the abm for now, but here it is: http://pastebin.com/6ZyhgnUL 15:53 DanDuncombe I am converting and improving the old industry_pack mod] 15:53 hoodedice I should paste said code into an init.lua right? 15:53 DanDuncombe Yes 15:54 DanDuncombe In a mod called 'conveyor' 15:54 hoodedice cool brb 15:55 DanDuncombe I will change it so it has no facedir, then have four conveyor node, one for each direction, each with it's own abm, that switch between each other when right-clicked 15:56 hoodedice Hmm, does the crash report say "failed to run and load"? 15:56 hoodedice *load and run 15:57 DanDuncombe Nope 15:57 DanDuncombe Only the abm crashed it 15:58 hoodedice The game does start? 15:58 DanDuncombe Yes 15:58 DanDuncombe Crafting it needs another mod, but that shouldn't crash it 15:58 Calinou mahomet: what 15:58 hoodedice ok started. 15:59 mahomet Calinou: do not harass BSD 16:00 hoodedice ok... 16:00 hoodedice Now how do I activate said abm ingame? 16:00 DanDuncombe My one ? The crashy one? 16:00 hoodedice ya 16:01 DanDuncombe If so, simply drop an item on it 16:01 Calinou mhm 16:01 Calinou I'm not 16:01 hoodedice I don't see stuff in the inventory 16:01 hoodedice (n00b!!!) 16:01 hoodedice give singleplayer conveyor? lol 16:02 DanDuncombe This: /giveme conveyor:conveyor 16:02 hoodedice okay, so I am not that nooby =P 16:03 hoodedice (Some exception: Access violation) 16:03 DanDuncombe Err? Nothing to do with the mod I would think. 16:03 hoodedice indeed 16:07 hoodedice I'm getting the error on even slash grant singleplayer all lol 16:07 hoodedice No not lol 16:08 hoodedice Wow, some bunch of errors 16:08 hoodedice "Unary operation not folded into constant" 16:09 DanDuncombe Lol 16:10 mahomet make sure you don't, Calinou 16:11 hoodedice There are a few more but I cant find the damn debug.txt in windoze 16:11 PilzAdam mahomet, whats wrong with harassing BSD? 16:11 mahomet it's babyish 16:11 hoodedice eureka 16:11 Calinou I'm not doing that 16:11 PilzAdam mahomet, and why do you say Calinou to not do it then? 16:11 Calinou this is the 2nd person that says that :/ 16:11 PilzAdam people are free to behave babyish 16:12 mahomet PilzAdam: not without the consequences of their actions 16:12 Calinou I'm probably being impersonated 16:12 mahomet I'll accept Calinou's innocence 16:12 Calinou (or you're reading something wrongly) 16:12 mahomet Calinou: you wouldn't be the first to be impersonated, to be honest 16:12 Peacock shadowninja your idea didn't fix shadows, it created a perma-day lol 16:12 Calinou there are long time trolls on phoronix, deal with it 16:13 mahomet there's a gang of ridiculous fools on the rampage 16:13 PilzAdam mahomet, I dont see any consequenses in harassing BSD 16:14 PilzAdam (besides being called "babyish" by others) 16:14 mahomet the consequences are spread of disinformation 16:14 DanDuncombe Can I make a node have an infotext without a formspec? 16:15 PilzAdam mahomet, why dont you say "stop spreading disinformation about BSD" then? 16:15 Calinou john_minetest: vorbis is way better but few people use it 16:15 Calinou because lack of marketing... 16:15 mahomet PilzAdam: because it appears Calinou was the victim of another vicious impersonation 16:16 Jordach|MT mahomet, quit whining, do what you were going to do 16:16 Peacock which source file is add_node in? 16:17 DanDuncombe afk for a bit 16:17 mahomet Jordach|MT: i am not whining 16:17 mahomet and you don't know what I was going to do 16:17 mahomet or, indeed, if I was going to do anything at all 16:18 Zeg9 john_minetest, MP3 is LAME 16:18 Zeg9 Sorry, had to say it. 16:18 PilzAdam PilzAdam: because it appears Calinou was the victim of another vicious impersonation <- I dont understand how that is related to my point 16:19 mahomet in some countries, puns like those are punishable by death 16:19 Calinou Zeg9: I said it on the MT forums lol 16:19 Zeg9 Yeah... 16:19 mahomet in that case PilzAdam I'm not sure what your point was 16:20 PilzAdam mahomet, the situation we talked about was that someone was harassing BSD, and while doing that he spread disinformation 16:20 PilzAdam then you said "stop harassing BSD", but it turned out the only thing that you dont like is the spreading of the disinformation 16:21 mahomet it is implicit, generally. most people qualified to speak on BSD will not be harassing its users 16:21 PilzAdam so my point is, that you should make yourself more clear, by saying "stop spreading disinformation about BSD" 16:22 mahomet I never was one for preciseness, to be honest 16:22 DanDuncombe Is there a simple abm that detects builtin items above a node, and adds them to a chest beneath it? 16:24 PilzAdam mahomet, maybe the disinformation happened because of the same reason 16:25 PilzAdam some people are not very precise in their statements (like you) 16:25 Jordach|MT Linux runs the world, BSD is in the scientist's basement doing fuck all; we clear 16:26 mahomet that was rather not the case PilzAdam; my ambiguity was of no consequence because only a pedant would notice the difference between what I said and meant. whereas these phoronix trolls are operating with hostile intent 16:26 mahomet Jordach|MT: we are most certainly not clear 16:26 PilzAdam sure, thats possible too 16:26 DanDuncombe And Windows slobs in an armchair, mac hangs around outside 16:26 Jordach|MT mahomet, BSD is almost impossible to install 16:26 mahomet Jordach|MT: which BSD? 16:27 PilzAdam mahomet, though its not good to always think in predefined schematics 16:27 mahomet I assume you don't mean OS X, which is a 2gb download from the Apple App Store 16:27 Jordach|MT mahomet, PC-BSD 16:27 Jordach|MT and netBSD 16:27 Jordach|MT and yet Linux Mint takes one attempt 16:27 mahomet well, it's all a matter of who's installing it, isn't it 16:28 mahomet *BSD (excluding Apple OS X) isn't exactly targetted at the same people as Linux Mint 16:29 mahomet with regards to your installation difficulties, I can't imagine what went wrong, but I'm sure it would be constructive to raise it with the developers 16:29 DanDuncombe Can someone quickly write a (working) hopper mod to replace the one it industry_pack? All it needs to do is suck up items dropped on it and put them in a chest. 16:29 Jordach|MT mahomet, boot loader failed to find partition (four of them on MBR) 16:30 hoodedice I think we have a fanboyh here 16:30 mahomet you already had 4 partitions? or 16:30 hoodedice And we all know how to deal with them 16:30 mahomet hoodedice: we have a pragmatist here. 16:30 hoodedice MORE FANBOYISM !!!! 16:30 Jordach|MT I put PC-BSD on the fourth, /sda3/ 16:30 Calinou to be honest, I find BSD to be a duplicate effort to Linux 16:30 hoodedice !g Pragmatist 16:30 MinetestBot hoodedice: http://www.thefreedictionary.com/pragmatist 16:30 Calinou look at it, it does nearly the same things Linux does :P 16:31 mahomet Calinou: BSD predated linux quite substantially :) linux was, after all, an attempt to recreate UNIX SysV 16:31 Jordach|MT ^ fanboi 16:32 hoodedice "Calinou : Do not harrass BSD" does not seem a " practical, matter-of-fact way of approaching or assessing situations or of solving problems" 16:32 mahomet Jordach|MT: if you will offer nothing but ad-hominems, you are in no position to speak on the merits of anything 16:32 mahomet hoodedice: more ad-hominems 16:32 mahomet now, back to the point 16:32 Jordach|MT mahomet, i speak of the general purpose user 16:32 hoodedice !g ad-hominems 16:32 MinetestBot hoodedice: http://en.wikipedia.org/wiki/Ad_hominem 16:32 Jordach|MT who don't develop, just use it as an end user 16:32 mahomet Jordach|MT: if you want something for general purpose users, OS X is up your street. PC-BSD is using ZFS now which doesn't play very well with multi-boot systems (although if you're devoted it can be done) 16:33 MinetestBot john_minetest: http://minetest.net/ 16:33 hoodedice OK. We adressed your argument : Calinou did not disrespect BSD. Plus Linux is better. 16:33 mahomet I wouldn't advocate for a minute that someone who is happy on Linux or Windows moves to a BSD. that would be stupid. if something works for you, no point switching 16:33 Jordach|MT mahomet, i'm not truly happy with any kernel arch. 16:33 mahomet hoodedice: 'better' is a subjective matter 16:34 Peacock os-wars, the geek version of pissing contests lol 16:34 Jordach|MT i have blender on windows to animate my stuff, then OpenShot on Mint for processing video 16:34 Jordach|MT back to blender for frames that OS might have dropped 16:34 hoodedice better* *There are more android phones than iOS phones in circulation. There are more Linux based servers and supercomputers than BSD 16:34 mahomet really, I don't believe BSD is superior to Linux, nor do I believe that Linux is superior to BSD. different use cases. Jordach|MT, i can relate to that. unfortunately with technology you never get perfect 16:35 hoodedice In any case, you are an apologist 16:35 hoodedice !g apologist 16:35 MinetestBot hoodedice: http://en.wikipedia.org/wiki/Apologetics 16:35 mahomet you only get closer to what you want, never perfection 16:35 Jordach|MT mahomet, until OpenShot comes to windows, i'm never happy 16:35 mahomet hoodedice: i wouldn't say so, I'm not advocating people changing from what they're happy with 16:36 * Peacock hands everyone a ruler 16:36 Peacock settle this like men :P 16:36 mahomet as such, there's little apologetics to be done. i say if you want to try a BSD, go for it. I'll even help you along the way. but if you're happy with *whatever*, no need 16:36 DanDuncombe Can someone do an 'hopper' abm that puts droppeditems into chests? 16:36 mahomet hoodedice: I've never really been one to follow usage numbers as gospel 16:37 PilzAdam DanDuncombe, you are repeating yourself 16:37 hoodedice Therefore your arguments are invalid. 16:37 DanDuncombe But no-one answered 16:37 Peacock an hero 16:37 hoodedice And. We are going off-topic 16:37 hoodedice And we should all help DanDucombe 16:37 Peacock repeating the same question over and over wont force a reply 16:38 mahomet hoodedice: that does not invalidate any of my arguments; to argue so is fallacial. but you raise a good point, let's forget about operating systems :) 16:38 hoodedice Peacock, did you find out the reason for my ban 16:38 DanDuncombe I asked it twice 16:38 hoodedice XP 16:38 Peacock wife said you were screwing with new players at freebuild and she found you complained more than you build 16:38 hoodedice ok. 16:39 hoodedice wait. Freebuild? 16:39 Peacock something about digging nodes others were placing 16:40 Peacock since she handles people, she doesn't have to put up with what she doesn't want to put up with 16:40 hoodedice Okay I did 'argue' more than I built (With that guy who pressed the prison button) , but I never went to freebuild, did not remove any nodes except my own did a place a few nodes out of nation for getting back to dry land but it doesn't matter I know the rules and so on forth I will stay quiet about it 16:41 FreeFull Peacock: Is the server down right now? 16:41 PilzAdam Zeg9, would be nice if you could update your pull request to farming_plus 16:41 PilzAdam (i.e. make grass drop seeds, see forum) 16:41 hoodedice Thank you very much for asking the reason. I'll keep my mouth shut (In a good way) on other servers (If any) 16:41 Peacock freefull yeah im compiling a test build that disables update_lighting 16:41 FreeFull Peacock: So placing lights won't do anything anymore? 16:42 Peacock well im testing to see if it doesn't do shaows when i place nodes 16:42 hoodedice He's finding a way to disable shadows 16:42 Peacock *shadows 16:42 hoodedice DanDucombe got your mod finally 16:42 DanDuncombe It works now??? 16:42 Calinou there is a mapgen setting for disabling light, as far as I know 16:42 Calinou but it lets you see in caves easily :P 16:43 Calinou isn't it "nolight"? 16:43 DanDuncombe Could you please pastebin it hoodedice? 16:43 PilzAdam Calinou, only nolight, but thats pitch black 16:43 Calinou (mg_flags) 16:43 Calinou oh 16:43 Calinou thought it was full brightness everywhere 16:43 Peacock light is fine, nighttime is fine, huge-ass shadows under spawned structures is what i want to get rid of 16:43 hoodedice Blocks appear on top of it, but they don't move 16:43 hoodedice Game doesn't crash now 16:43 Peacock http://s21.postimg.org/axa8pdvh3/screenshot_3831558078.png 16:43 PilzAdam Peacock, have you tried the "post-processing" with vmanip I suggested in the forum? 16:44 DanDuncombe Oh 16:44 DanDuncombe Ok 16:44 Peacock well the structure is already there :/ 16:44 PilzAdam yes 16:44 PilzAdam thats what the method aims at 16:44 hoodedice You have to do something to the node on top? 16:44 Peacock so moving forward, how do i remove shadows with vman after the fact? 16:44 PilzAdam lemme write some pseudo code 16:45 hoodedice pastebin what? 16:45 Peacock im guessing it involves using vman to cycle through all the air and removing it (so new air gets placed?) 16:45 DanDuncombe hoodedice, the entity on top is meant to move along 16:45 hoodedice hmm 16:45 DanDuncombe pastebin the working abm 16:45 hoodedice Put up conveyors along x first 16:45 hoodedice I didnt change anything 16:45 hoodedice =/ 16:45 DanDuncombe Yes, there will be conveyor1, 2, 3 and 4 for the four directions 16:46 hoodedice Wait... 16:46 DanDuncombe Also, the abm crashes on me 16:46 hoodedice There are changes here 16:46 hoodedice lolwut? 16:46 hoodedice Crap. I used the fixed abm (old one) 16:46 PilzAdam Peacock, https://gist.github.com/PilzAdam/6426435 16:46 DanDuncombe It will stay as it is for now I guess 16:46 hoodedice *Facepalm* 16:47 DanDuncombe Hoodedice, could you do the hopper code? 16:47 DanDuncombe Or abm 16:47 hoodedice I don't know crap 16:47 Peacock that was easy 16:47 hoodedice *code 16:47 Peacock minp and maxp would be the bounding box of my structure? 16:47 PilzAdam yes 16:47 PilzAdam that isnt valid code, though 16:47 Peacock whats missing? 16:48 PilzAdam thats just pseudo-code to show my idea 16:48 hoodedice Weird 16:48 DanDuncombe Also, can I make one inventory shared by certain nodes as long as they are vertically above each other? 16:48 hoodedice The old conveyor mod turned to unknown nodes 16:48 hoodedice And the new conveyor doesnt load on giveme 16:49 DanDuncombe You must have changed the nodename then 16:49 hoodedice Nope nothing 16:49 DanDuncombe I will leave it as useless for now then 16:49 test_ At this time I plan to make game on base of the minetest engine and so i have the question, Can i use all mods they are in the vanilla installation of minetest as base for my mod(game) for minetest 16:49 hoodedice haha 16:50 Peacock crevis 2.0 lol 16:50 hoodedice test_ yes you can 16:50 hoodedice Just make sure everything has the same lisence 16:50 hoodedice *licence 16:50 e1z0__ anyone have successfully builded minetest under windows with mingw ? 16:50 hoodedice *license 16:50 DanDuncombe Okay, now I am gonna try and make a node, that functions like furnace, but instead of cooking ores, it turnes them to cookable dusts, 2 each. 16:51 test_ thanks and i have a 2th question to pilzadam can i use your workbench mod, too 16:51 DanDuncombe How would I do this? Make 1 iron lump turn to 2 iron dusts? 16:51 hoodedice Workbench mod is by darkrose I think... 16:52 DanDuncombe Actually, the factory can do thia 16:52 DanDuncombe Never mind 16:52 test_ in the readme stand PilzAdam 16:52 hoodedice test_ Can you link to that mod? 16:52 test_ which mod 16:53 hoodedice workbench mod 16:53 hoodedice "can i use your workbench mod," 16:53 test_ it is in the minitest mod pack(game) 16:54 hoodedice See this 16:54 hoodedice https://github.com/PilzAdam/MiniTest/tree/master/mods/workbench 16:54 hoodedice License WTFPL 16:54 hoodedice Do whatever you like with it 16:55 test_ hoodedice here is the link from the mod https://forum.minetest.net/viewtopic.php?id=2589 16:55 hoodedice See the license 16:55 hoodedice YOu can do whatever you want 16:55 hoodedice Posted link 16:56 PilzAdam test_, the mod is under WTFPL, which means you can do What The Fuck you want do 16:56 test_ ah thanks this license is new for me i never heard from it before thanks 16:57 PilzAdam though some of the default mods are LGPL; this license says that you have to reshare it as LGPL too 16:57 test_ ah ok 16:57 DanDuncombe All the metals in default minetest are gold,iron and copper right? 16:57 PilzAdam so I guess it would be best if you use LGPL as the licesne for your new game 16:58 test_ when i make it on base fom your modpack or from the vanilla 17:00 thexyz that's why you don't do drugs https://forum.minetest.net/viewtopic.php?pid=108767#p108767 17:01 PilzAdam thexyz, have you linked a deleted post? 17:01 thexyz yeah 17:02 thexyz such as minecraft and is still cheating on you from there you write only the names and threw the Shema it lends itself to not write here again and again XD and password VanessaE you got linux so you might want minecraft so if you want him to let go of this http://www .youtube.com / watch? v = GrzhwfXhv_k 17:08 e1z0 damn windows building!!!1 17:31 DanDuncombe Very much WIP, but what do you think? https://forum.minetest.net/viewtopic.php?pid=108921#p108921 17:41 * Jordach|MT drops some more bass 17:43 Jordach|MT wub wub 17:51 ShadowNinja DanDuncombe: Use a public git repository, preferably hosted on github. 18:20 GNADev|zRokh hi 18:23 DanDuncombe How do I register new stairs and slabs with default stairs mod? 18:25 DanDuncombe Ah, nevermind 18:28 e1z0 where is located version number in source code ? 18:32 Jordach|MT e1z0, it's in the cmake files 18:32 Jordach|MT the cmake files compile the version number into it 18:35 GNADev|zRokh hi Jordach, is the |MT in the end the meaning that your using the MT IRC Mod? 18:37 ShadowNinja GNADev|zRokh: Sort of, he did that to avoid hilights from the IRC mod when he is in-game. 18:37 Jordach|MT nope nope nope 18:37 Jordach|MT but yes to ShadowNinja 18:37 ShadowNinja Jordach|MT: Not /nope? 18:37 ShadowNinja ;-) 18:37 Jordach|MT ShadowNinja, quassel doesn't have user commands 18:38 GNADev|zRokh :D 18:38 ShadowNinja Right. 18:38 GNADev|zRokh https://forum.minetest.net/viewtopic.php?id=7074 <<== ShadowNinja 18:38 GNADev|zRokh what do you think? 18:43 DanDuncombe How do you add stairs as a mod dependency? adding stairs to depends.txt didn't work. 18:43 GNADev|zRokh im back :D 18:45 DanDuncombe How do you add it? 18:47 DanDuncombe Helloooooo? 18:49 PilzAdam DanDuncombe, thats very patient 18:49 DanDuncombe I know. 18:49 GNADev|zRokh please dont start bullying again, PilzAdam, he has been asking that for a VERY long time now 18:49 GNADev|zRokh i would help but idk why doesnt depends.txt work... 18:50 Exio4 PilzAdam vs GNADev|zRokh 18:50 DanDuncombe It says: mod "concrete" has unsatisified dpendencies: "stairs default" 18:50 Mati^1 http://www.youtube.com/watch?v=sdmsRcsl_xA 18:50 Exio4 how are you adding them? 18:50 DanDuncombe They are on seperate lines of depends.txt 18:50 Exio4 what is the separator? a newline? 18:50 Exio4 k 18:50 Jordach|MT DanDuncombe, put default \n stairs 18:51 DanDuncombe Ok 18:51 Jordach|MT (\n being newline) 18:51 Exio4 \n means newline eh 18:51 Exio4 default\nstairs\n morelike 18:52 DanDuncombe mod "concrete" has unsatisfied dependencies: "default \n stairs" 18:52 Exio4 k 18:52 Jordach|MT the \n was a newline DanDuncombe 18:52 Jordach|MT eg, hit enter 18:52 DanDuncombe They were already on seperatelojnes 18:54 DanDuncombe The relevant bit of debug: http://pastebin.com/Yt7peucH 18:54 DanDuncombe I really dunno why it won't work 18:55 GNADev|zRokh bye 18:56 DanDuncombe Can a tool be used in a craft, and take durability with each craft, without being lost? 18:57 PilzAdam no 18:57 e1z0 :O~ 18:58 PilzAdam the only craft recipe that allows changing the wear is toolrepair 18:58 DanDuncombe Oh 18:58 DanDuncombe Can I make the tool not be used up by the craft though? 18:59 DanDuncombe Ah, I see now. Not to worry. 19:08 LazyJ Does anyone here know which to use to enable shaders -> enable_shaders = 2 or enable_shaders = true? minetest.conf.example says "2" but the defaultsettings.cpp says "true". Which is it? 19:27 PilzAdam LazyJ, true 19:27 PilzAdam the old way was 2, seems like .example wasnt updated 19:28 LazyJ Ah, thanks. :) 19:37 e1z0 if i'm translating the game, why it does not show UTF-8 on the menu text ? 19:37 e1z0 shows only english letters 19:41 Calinou e1z0: do you use freetype? 19:41 Calinou you should, it has support for more characters 19:54 Jordach|MT [02:00:24] -*- Jordach_ has Huey Lewis & The News; The Power of Love Playing <- it's playing again! :D 19:58 Jordach|MT Sokomine, how far do you plan on going :P 20:00 sfan5 good night everyone 20:00 jojoa1997 night 20:05 e1z0 Calinou: i crosscompile it in linux for windows 20:14 Jordach|MT sfan5, u jelly 20:15 mahomet "Ughh people are so disgusting and they destroy things" go smoke a bowl you hippie, and take your postmodern humanhatred with you 20:15 e1z0 :O 20:28 * jojoa1997 so quiet 20:28 * Calinou puts a pony on jojoa1997's head 20:30 * jojoa1997 puts a kitten on Calinou's head 21:34 kahrl PilzAdam, although there is a getS32("enable_shaders") in mapblock_mesh.cpp still 21:34 kahrl I don't know what its implications are 21:34 VanessaE andersje: fix confirmed. seems okay now. 21:34 PilzAdam that needs to be fixed 21:35 Peacock normally the shipyard comes first but what the hell lol http://s13.postimg.org/t2esrpauf/screenshot_3853267439.jpg 21:35 VanessaE isn't that station orbiting a MIGHT close to the ground? ;-) 21:35 kahrl I would have waited to fix it until RBA completes his shader redesign 21:35 Peacock there are ground based shipyards :P 21:36 kahrl but I don't know if that'll happen before 0.4.8 21:36 Peacock and technically, its a floating one :p 21:36 VanessaE Peacock: yeah but that ain't Utopia Planetia. :) 21:37 VanessaE looks good though 21:37 Peacock thats orbital too :P (http://en.memory-alpha.org/wiki/Utopia_Planitia_Fleet_Yards) 21:37 Peacock thanks, not done yet, but getting there lol 21:38 VanessaE uh, no.. UP is on the surface of Mars 21:38 VanessaE wait a minute here 21:38 VanessaE what? 21:38 Peacock check out the link 21:38 VanessaE huh 21:38 VanessaE I could have sworn it was on the ground 21:38 Peacock its got some surface facilities, but the docks/yards themselves are in orbit 21:39 Peacock they do the basic assembly on the ground 21:39 VanessaE my Star Trek-fu is rusty. 21:39 Peacock as for the jj-prise, that one was built on the ground :P http://www.hgsitebuilder.com/files/writeable/uploads/hostgator9085/image/uss_enterprise_alternate_reality_under_construction.jpg 21:40 VanessaE true, true 21:40 VanessaE but of course, alternate timeline, etc. 21:41 Peacock im glad the mesh i used has smaller engines, the movie model is ridiculous in that regard lol 21:41 VanessaE the movie model is what, 500m long or something, versus 300-odd for the original? 21:41 Peacock at first they said 760~ 21:41 Peacock but that would make it bigger than all other enterprises 21:42 Peacock so they revised it to 366 which is the dimension i went with 21:43 VanessaE I still have to wonder why he felt the need to change that 21:43 VanessaE 289 versus 366 is hardly an engineering-friendly error 21:43 Peacock well in the first movie theres only 1 scene where they scaled up the model to 760~ 21:43 Peacock 760 vs 360 21:44 Peacock what i found more confusing is between the first and second movies, the enterprise went from having multiple cores to just one 21:45 VanessaE yeah I wondered about that 21:45 Peacock who downgrades a ship like that? lol 21:45 VanessaE maybe the result of a refit 21:45 Peacock yeah they installed windows 8 21:45 VanessaE one core is enough now? 21:45 Peacock also lost the start button on the bridge :P 21:45 VanessaE to be fair, didn't the original also have one core, technically? 21:45 Peacock yeah but its a weird sort of retcon 21:45 VanessaE yeah 21:45 Peacock shoulda either gotten it right the first time or stick with the multiple cores thing 21:45 jojoa1997 i am lost what are you all talkiing about 21:46 Peacock your mother 21:46 VanessaE jojoa1997: star trek 21:46 VanessaE namely the enterprise 21:46 * jojoa1997 = star wars 21:46 * jojoa1997 age < star trek age 21:46 VanessaE of course, again to be fair, that one "core" of the original was more like an energy chamber rather than a matter-antimatter reactor the way we know it 21:46 Peacock the last two movies are newer than the last sw movie lol 21:46 VanessaE jojoa1997: NOT star wars! 21:46 VanessaE BLASPHEMER 21:46 * jojoa1997 age < star trek age 21:47 * jojoa1997 age = star wars age 21:47 VanessaE jojoa1997: there was at least one series playing when you were born (1997 I guess?) 21:47 Peacock still disapointing though is that engineering was basically a brewery in 2nd movie 21:47 VanessaE Peacock: yeah 21:47 Peacock Voyager yeah, but it was mostly a rehash of tng/ds9 stories 21:47 VanessaE but I DO like how the modeled the inside of the warp reactor in the second movie 21:47 jojoa1997 nope i was born in 1997 B.C. 21:48 VanessaE that was done right 21:48 Peacock before christ? 21:48 VanessaE and following voyager was enterprise 21:48 Peacock enterprise was not bad until the xindi thing 21:48 VanessaE so you've been exposed to two series' and two movies 21:49 Peacock they couldn't have picked a more ridiculous set of species for that arc 21:49 VanessaE Peacock: even the xindi arc was okay - it was that whole temporal cold war background behind it all that I didn't like 21:49 VanessaE and now I've heard talk of a new series 21:49 VanessaE based on JJ's timeline I thinkl 21:49 VanessaE -l 21:49 Peacock i like how berman and braga went back to their strengths even in ent: using the borg lol 21:49 * jojoa1997 pirates star trek movies to figure out what is being said 21:50 Peacock another weird thing from the new movies: society is clearly capitalist though their uniforms look more communist lol 21:50 VanessaE jojoa1997: start with Star Trek: The Original Series (three seasons, some 70 episodes, starting with The Man Trap, or The Cage if you wanna consider that, ending with Turnabout Intruder) 21:50 Peacock (ridiculously oversized hats, grey dress uniforms, etc.) 21:51 * jojoa1997 pirates minetest 21:51 Peacock and its amazing that all these cities and companies survived ww3 lol 21:51 VanessaE jojoa1997: watch the movies (skip Star Trek: The Motion Picture), skip the rest, watch Star Trek: The Next Generation (7 seasons from Encounter at Farpoint to All Good Things). 21:51 VanessaE the rest is fluff :) 21:51 Peacock first season of tng was pretty bad lol 21:52 jojoa1997 VanessaE i dont think i have the time or persistance to watch them all 21:52 * VanessaE hands jojoa1997 a towel so he can clean up after his exploded head. 21:52 Peacock tng: Justice had the gayest planet of the series (http://images2.wikia.nocookie.net/__cb20120822001627/memoryalpha/en/images/thumb/2/2a/Edo%2C_female_and_male.jpg/1000px-Edo%2C_female_and_male.jpg) 21:53 * jojoa1997 looks down at his exploded body 21:53 VanessaE jojoa1997: you have to be a trekkie from the start, really 21:53 VanessaE you can't just jump in I guess 21:53 Peacock well its pretty hard to watch TOS now 21:53 jojoa1997 well also i have to have been there whne they started 21:54 * jojoa1997 doesnt want to see bad graphics 21:54 VanessaE Peacock: seems pretty easy to me... insert disc, fuddle through the menus, watch episodes :) 21:54 Peacock styrofoam rocks, awful alien costumes, awful fight scenes 21:54 Peacock and kirk doing strange new whores 21:54 VanessaE haha 21:55 Peacock the stories are good, it should just be redone with modern fx 21:56 Peacock i like the whole visiting of replica earths, thats where you find out that in an infinite universe, there are probably many earths 21:56 VanessaE *nod* 21:56 Peacock so we may not in fact be, the dumbest species in the universe (we may have been bested by another earth) 21:57 VanessaE at least some stuff got improved with the remastered version with the CG models 21:57 Peacock one thing that was overdone in tng/voy = autodestruct threats lol 21:57 VanessaE yeah 21:57 Peacock after the 10th or 11th time, you just kinda wish they'd do it 21:58 VanessaE but when your back's against the wall, what have you got left? 21:58 Peacock well, i think berman and bragga were just a little too tired to come up with something more original 21:58 VanessaE heard it so many times I almost remember the sequence. 21:58 Peacock and of course, Seven of Nine of subjunction double-D 21:59 Peacock ie, the virgin ex-borg (and all the trekkies complain about the underwear scene in the new movie lol) 21:59 VanessaE codes 1-1A, 1-1A-2B, 1A-2B-3, 0-0-0-destruct-0 21:59 Peacock not a hard code to crack lol 21:59 VanessaE Tertiary Adjunct of Unimatrix Zero 21:59 VanessaE I forget the first part of her designation though 21:59 Peacock i like how data was able to pwn all those code by faking the voice though lol 22:00 Peacock they never heard of voice recorders/synths aparently lol 22:00 VanessaE heh 22:03 Peacock someone over at minecraft built a borg cube, very complex stuff XD 22:04 Peacock id like to build this city (from Reboot) http://spinoff.comicbookresources.com/wp-content/uploads/2012/08/reboot-mainframe.jpg 22:04 Peacock though its hard finding good shots of it 22:18 MinetestBot GIT: kahrl commited to minetest/minetest: Fix remnants of s32 enable_shaders af490330e7 2013-09-03T15:16:33-07:00 http://git.io/2cMVsg