Time Nick Message 00:04 Peacock "Former pope Benedict says ‘God told me to’ resign" 00:04 Peacock anyone else would be in a mental institution following that kind of statement (see Son of Sam) :P 00:25 ShadowNinja Jordach: I think the ban/quiet list has to be cleaned up a bit. Do you agree? Specificaly things like nick bans. 00:28 sdzen|away cleaning? bah, bans are bans and quiets are quiets, let them rot :) 00:30 ShadowNinja sdzen|away: There is a limit of 100 bans, and no staff member in their right mind is going to grant us more in the current state of our ban/quiet lists. 00:30 ShadowNinja sdzen|away: Also, away nicks are discouraged. 00:31 Evergreen Just do /away 00:31 Evergreen and do it again to unmark yourself as away 00:32 ShadowNinja ^ Actually AWAY and AWAY for back. 00:59 Jordach http://en.akinator.com/ <- beated with Minetest Sam 02:04 ShadowNinja IMO this should be removed. http://wiki.minetest.net/Mod_list 02:06 sdzen hey! I had an entry on that! 02:06 sdzen who deleted it! 02:16 ShadowNinja sdzen: Avoiding issues like that is one of the reasons. 02:17 ShadowNinja thexyz: Will you install the seealso plugin, or should I remove this tag? 02:34 ShadowNinja (I see regular headers used for seealso on annother page, perhaps you would prefer that) 02:41 ShadowNinja Template:Grid/Craft still needs fixing... The one on wiki.minetest.com works. 02:51 ShadowNinja The wiki should also have a favicon. 02:54 PilzAdam bye 03:08 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg 03:11 sdzen hmmm 03:11 sdzen how modern 03:11 sdzen :) 03:12 kaeza nore asked for old comps :P 03:13 kaeza (not too old, but yet...) 04:38 VanessaE oh what a sucky day 04:38 VanessaE one of my friends was just fired from her job of 27 years, as a reporter (human interest stories) for a regional newspaper 04:38 VanessaE no severence, no warning, no reason given 04:38 VanessaE severance* 04:39 VanessaE just "Bye, see ya, wouldn't wanna be ya." 04:40 andersje ah, the joys of a "right to work" state 04:41 VanessaE that is a concept that needs to die in a fire. 04:41 VanessaE people NEED jobs. 04:41 andersje yeah, the knucklehead MBAs here in minnesota are in the process of destroying the MN symphony 04:41 andersje trying to blame the musicians for not accepting big paycuts 04:41 andersje after a MASSIVE lobby remodel 04:41 VanessaE that's gotta be the most important, core need of any person 04:42 andersje management was planning the lockout for months 04:42 andersje they registered any likely grassroots domainnames about 5 months before they shuttered the place. 04:42 VanessaE oh wait, there was a reason: changes in "business conditions and advertising trends." 04:42 * andersje nods 04:42 andersje and they get pissed off when _we_ don't give two weeks notice. 04:42 VanessaE G*d I just wanna go bitch-slap some people. 04:42 andersje "sorry, I'm leaving now. there were changes in my ability to tolerate your crap." 04:44 VanessaE haha 04:44 andersje I've only done that once. 04:44 andersje but it was worth it. 04:59 ShadowNinja This makes no sense. A ABM is told to run on "technic:grinder" (ammong other things) But it runs on "technic:lv_grinder". http://ix.io/7tB 05:00 VanessaE alises? 05:00 VanessaE aliases too 05:00 ShadowNinja Grr... 05:00 ShadowNinja How can I do this then? 05:01 VanessaE check for that node name manually and abort the abm 05:01 ShadowNinja I don't want unknown items in inventories, but I want to convert old nodenames. 05:01 ShadowNinja Or do aliases convert nodes? 05:01 VanessaE I don't know that there's a clean way to avoid an aliased nodename (assuming that's the issue) 05:01 VanessaE but they do convert, yes 05:02 ShadowNinja Ok, good, this is unneccesary then. 05:02 VanessaE if you alias foo:bar to baz:blah, the next time you load your map, it'll have baz:blah on it. 05:03 VanessaE but you'll need a conversion ABM if you have to handle facedir conversions (e.g. what had to be done with moreblocks when it gained 6d support) 05:05 NekoGloop conversion ABMs are used by gloopblocks to turn things into mossy versions 05:05 VanessaE yep 05:05 NekoGloop (this of course requiring water and isn't instant) 05:05 VanessaE water and air. 05:06 NekoGloop Ah, right. 05:06 VanessaE without air, it was turning rocky seafloors into mossy, which made no sense 05:06 VanessaE btw, add your mods to the mod database. https://forum.minetest.net/mmdb/mods/ 05:07 VanessaE this database will, I think, be used by the in-game mod store 05:07 NekoGloop "mods"? 05:07 NekoGloop You mean "mod" 05:07 VanessaE well glooptest and whatever else you have 05:08 NekoGloop I have glooptest. 05:08 NekoGloop there, happy now? :P 05:10 VanessaE yes :P 05:10 VanessaE (I used excerpts from my forum threads for the descriptions) 05:10 NekoGloop Too lazy. 05:11 VanessaE :P 05:25 ShadowNinja ERROR[main]: ServerError: LuaError: error: (null) <-- Oh, yippe, another anonymous arror... 05:26 VanessaE Some exception, we hate you. 05:26 VanessaE :P 05:27 ShadowNinja Recently a segfault has been bothering me. 05:27 VanessaE http://xkcd.com/371/ 05:27 VanessaE obligatory :P 05:27 ShadowNinja Load a mod that crashes singleplayer, then restart the game. 05:28 ShadowNinja Can you reproduce it? 05:28 VanessaE I've never had that error before 05:28 VanessaE the closest was a C++ exception, and I forget why it happened. 05:29 VanessaE surely there's more detail than just that? 05:29 VanessaE I mean, not even a line number? 05:31 ShadowNinja I can start it in gdb again. Do you know of a bt dump-to-file command? 05:31 VanessaE not offhand, no 05:31 VanessaE other than to capture stderr/stdout through tee maybe 05:32 VanessaE my skills with gdb are limited to 'run', 'bt full', and 'quit' :-) 05:33 ShadowNinja 'set logging on' 05:37 NekoGloop VanessaE, at least quote me properly :P 05:37 NekoGloop "Some Exception: I hate you" 05:37 VanessaE you've said "we" a few times too :P 05:37 NekoGloop nope 05:38 NekoGloop and if I did, then I'm an idiot 05:38 NekoGloop Which, we already knew that. 05:38 VanessaE .xchat2/xchatlogs/FreeNode-#minetest.log:Sep 02 2012 21:33:03 some exception: we hate you 05:39 VanessaE so, you're an idiot :) 05:39 NekoGloop As I said: we knew that already 05:40 VanessaE but that's okay 05:40 VanessaE because you're OUR idiot ;) 05:40 ShadowNinja http://ix.io/7tL 05:41 VanessaE *whoosh* WAY over my head 05:42 ShadowNinja Particle related? 05:42 VanessaE though obviously the crash i---yeah 05:42 VanessaE what all throws particles in your world besides digging? 05:43 ShadowNinja Nothing (AFAIK) 05:43 ShadowNinja Lemme confirm it isn't something... 05:44 VanessaE ERROR[main]: mod \"signs\" has unsatisfied dependencies: \"node_ownership\""}, 05:44 VanessaE O.o 05:46 ShadowNinja VanessaE: My modified version with protection support. 05:46 VanessaE ah 05:46 VanessaE I don't see much in here that tells me wtf happened 05:47 VanessaE unless it's just a random video driver glitch 05:51 VanessaE bbl 05:59 Jordach pilzadam didnt change the topic 05:59 Jordach !op 06:01 thexyz ShadowNinja: yes, I will 06:01 thexyz remind me in 10 hours 06:11 Jordach too used to blender delete with "x", just tried to delete files and folders in windows with it :P 06:13 Jordach oh shit, typo 06:13 Jordach !op 07:16 thexyz why, github, why 07:19 VanessaE oh boy, all repos are erroring out 07:19 VanessaE (500 for me) 07:19 VanessaE it's all NekoGloop's fault :) 07:23 nore same, 500 errors 07:23 nore well, one error, but it is error 500 07:32 nore VanessaE, I got suggestions for pipeworks 07:32 VanessaE oh? 07:32 nore IIRC, it was a furnace fuel detector, but I think it could be best done with an inventory detector 07:33 VanessaE hm 07:33 nore I.E, some special tube that looks at the remaining items in a list 07:33 nore because we would like items to be able to be inserted that direction too 07:34 VanessaE sounds like it might be useful 07:35 nore do you know it nodedef in meta will ever be merged? 07:35 VanessaE eh? 07:35 nore could be good for reducing number of nodes 07:36 VanessaE oh 07:36 VanessaE I dunno, maybe 07:36 VanessaE I'd like to get someone to rewrite pipes and tubes to be fully 6d facedir compliant 07:36 nore problem is that this branch is 1 year old... 07:36 VanessaE instead of 64 different nodes per pipe, it would only be 10 or so 07:36 nore yes, only 10 07:36 nore (I counted) 07:37 VanessaE but that's beyond my skills at present (and way outside of my available time and metal state) 07:37 nore 1 for tubes having 1 connection, 2 for 2, 2 for 3, 2 for 4, 1 for 5 and 1 for 6 07:37 nore and 1 for tubes with no connection 07:38 VanessaE right 07:38 nore but problem is that we can't do that with mese tubes 07:38 nore because textures will not be want we want if we did 07:38 VanessaE well mese tubes would remain a special condition then 07:38 VanessaE excluded from the rewrite 07:39 nore and the best would be an engine feature that could allow to show boxes or not 07:39 VanessaE you mean selection boxes? 07:39 nore http://irc.minetest.ru/minetest-dev/2013-08-12#i_3256882 07:40 VanessaE oh yes 07:41 VanessaE maybe allow nodeboxes to be grouped. 07:41 nore yes, but even more code... ;) 07:41 nore and perhaps breaking compatibility 07:42 jin_xi metal state? 07:43 jin_xi *headbang* 07:43 VanessaE http://pastebin.ubuntu.com/6013115/ 07:43 VanessaE like this 07:43 VanessaE nore ^^^ 07:43 nore or, perhaps better, would be a function that creates the nodebox of a node 07:43 VanessaE the 0's represent a couple of nodeboxes that would be for bit 0, the 1's for the group for bit 2, etc. 07:43 VanessaE er bit 1. 07:43 nore VanessaE, s/fixed/shapechanging 07:43 VanessaE so an extra level 07:44 VanessaE right, shapechanging then 07:44 VanessaE you could even go so far as to do this: 07:44 VanessaE http://pastebin.ubuntu.com/6013119/ 07:44 VanessaE er, s/fixed/shapechanging/ again. 07:45 nore I had another idea after that, that would be better in all ways 07:45 nore that was 256 nodedefs packed in 1 node 07:45 nore and the nodedef would be controlled by param2 07:45 VanessaE that's a thought too 07:45 KikaRz There you are, VanessaE :) 07:45 VanessaE but then how would you set facedir or color overlay (hmmmm's idea0 07:46 VanessaE KikaRz: only for a minute or two 07:46 VanessaE I'm about to go to bed 07:46 KikaRz Nooo 07:46 KikaRz DAMN! 07:46 KikaRz :@ 07:46 VanessaE sowwy 07:46 VanessaE nore: my idea is best, it's easy to read and fits well within the usual Lua syntax/style 07:47 KikaRz is better or is the bestest? 07:47 VanessaE http://pastebin.ubuntu.com/6013131/ 07:47 VanessaE there, corrected. 07:47 VanessaE ok not quite. 07:48 VanessaE well you get the idea. 07:48 VanessaE anyways, I'm off to bed. 07:48 KikaRz VanessaE, i'm in Linux Mint 15 (based in ubuntu) 07:48 VanessaE KikaRz: cool 07:48 KikaRz kisses, cya tomorrow 07:48 VanessaE http://pastebin.ubuntu.com/6013133/ 07:48 VanessaE there, final correction. 07:48 VanessaE night all. 07:49 KikaRz night 07:51 KikaRz Sandwich of the day: Pepperoni, Salami, Pickles and B. olives w/ BBQ Sauce 07:52 KikaRz Kaeza! 07:53 kaeza wat 07:53 KikaRz Good morning -.- 07:53 kaeza mornings 07:54 kaeza (04:54 here) 07:54 Jordach 08:54 HERE 07:54 Jordach oops 07:58 KikaRz 8:58 07:58 KikaRz Jordach <3 07:58 Jordach 0O.O 07:58 Jordach -0 08:05 KikaRz testing cs 1.6 linux 08:05 KikaRz mint 08:16 kaeza works under 'buntu 08:17 kaeza console key doesn't work tho' 08:17 kaeza err... under Xfce4 08:18 KikaRz kaeza 08:18 Jordach what 08:18 KikaRz in certain keyboards it works 08:18 KikaRz specially Portuguese one 08:19 Jordach morning nore 08:19 kaeza ah 08:19 * Jordach knows why it breaks 08:19 KikaRz Half Life 2 Deathmatch works well? 08:20 Jordach the US keyboard for the console key is a different one to a United KINGDOM console key 08:20 KikaRz I know Jordach 08:20 KikaRz Portuguese Console Key it's nice 08:20 Jordach some countries use the UK method, while others (US' bitch) use the US style 08:20 KikaRz it's the \ 08:20 KikaRz \ or | 08:20 Jordach mine is: ``````` 08:20 KikaRz yea 08:20 KikaRz it depends 08:20 kaeza º\|/º 08:20 KikaRz it's below the ESC, right? 08:21 Jordach yup 08:21 KikaRz mine too 08:21 kaeza nore, https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg 08:21 Jordach fun fact: this keyboard is 17 years old 08:21 KikaRz Fun fact: This keyboard is 18 years old 08:21 Jordach oh 18, it's a 1995 kb 08:22 kaeza mine is ~330 days old 08:22 kaeza beat that 08:22 KikaRz we've already beaten that -.- 08:22 Jordach mine's mechanical 08:23 KikaRz (2) 08:24 KikaRz grrr... 08:24 KikaRz Why Portal 2 isn't supported by Linux??? 08:24 KikaRz I can't understand this shit! 08:24 kaeza O_o 08:25 kaeza native? 08:25 KikaRz idk 08:25 kaeza .-. 08:25 KikaRz DOTA 2 supports Linux 08:25 KikaRz why Portal 2 doesn't 08:25 KikaRz ? 08:31 KikaRz http://steamcommunity.com/app/620/discussions/0/846956269294377740/ 08:31 KikaRz http://www.phoronix.com/scan.php?page=news_item&px=MTM2Mzk 08:31 KikaRz Update: It appears Portal 2 isn't publicly available to all via the Steam Linux client, but expect it soon. 08:40 KikaRz testing HL2 DM 08:41 Jordach yay 08:41 KikaRz Could not find the required OpenGL entry point 'glColorMaskIndexedEXT'! Either your video card is unsupported, or your OpenGL driver needs to be updated. 08:41 Jordach fun fact: it's harder to pirate a linux app then a windows app 08:42 KikaRz But most of the apps are open source 08:42 Jordach > most of the apps 08:42 * Jordach laughs at Ubuntu Software Centre 08:44 thexyz it's harder because there's nothing to pirate 08:44 thexyz and you should buy software, not pirate it 08:44 Jordach you should only do that for MS cra 08:44 Jordach crap 08:45 Jordach as it's worth nothing :P 08:46 Calinou piracy gives you viruses more often than not 08:46 kahrl If I buy (most) software I get DRM. If I pirate software it's DRM free 08:46 kahrl (but I'm not interested in this kind of software so it's a moot point) 08:49 Jordach lol 08:49 Jordach 9/10 cases, it's free of any hidden shit 08:49 Jordach there is always that 10% 08:52 thexyz we're talking about software you're interested in 09:03 Jordach thexyz: which is fuck all 09:03 * Jordach is addicted to blender 09:03 KikaRz Jordach 09:04 Jordach hmm 09:04 KikaRz Can you give me some BLENDER classes? 09:04 Jordach ugh 09:04 KikaRz *lessons 09:04 * Jordach nearly fixed the arms 09:05 KikaRz can we do this beautiful girl? 09:05 KikaRz http://gyazo.com/98495bab843220e69c7850bb10579d37.png 09:10 Jordach KikaRz: with time, yes 09:11 KikaRz well 09:11 KikaRz i just made 09:11 KikaRz 2 cubes 09:11 KikaRz 1 cone 09:12 KikaRz and a sun 09:13 KikaRz well 09:13 KikaRz idk working with this shit 09:13 KikaRz '-' 09:14 nore kaeza, those are very good 09:14 nore Jordach: https://forum.minetest.net/viewtopic.php?pid=106865#p106865 09:17 KikaRz BAAAAN! https://forum.minetest.net/viewtopic.php?pid=106865#p106865 09:18 Jordach derp face: http://i.imgur.com/tsn5H0X.png 09:18 nore kaeza, those are very good 09:18 Jordach *hits delete* 09:19 KikaRz I've just explored with the Inspect Element 09:19 nore Jordach: was there anything in the spoilers? 09:19 Jordach see imgur link 09:20 Jordach if there was anything useful, i would have stripped it down to just text, no tags 09:26 Leoneof anything new in minetest? i haven't downloaded new versions 09:26 Jordach Leoneof: new engine features, texture pack selection (in git) 09:27 Leoneof ok, it's worth to download/compile 09:28 nore I'm happy someone says that my code is alone enough to be worth compile... ;) 09:29 Leoneof oh 09:29 * Leoneof gives up 09:29 KikaRz http://www.youtube.com/watch?v=QdkBkbte19I 09:29 KikaRz Jordach 09:29 KikaRz see gingerbread 09:30 Jordach KikaRz: cgcookie is the best resource when working with blender 09:31 KikaRz *w* 09:31 Jordach lots of tutorials + blend files to practice 09:31 Jordach (some have them, some dont) 09:32 KikaRz lol Jordach: http://www.youtube.com/watch?v=hRFrU594gPg 09:32 KikaRz laughing 09:33 kaeza nore, https://dl.dropboxusercontent.com/u/100008207/floppy_drive_textures.zip 09:34 kaeza CC-BY-SA 09:34 kaeza I will look later into shading them 09:34 Jordach http://i.imgur.com/vOwiYvk.png <- new legs + arms 09:34 Jordach hat layer *WAS* wip 09:34 nore ok, thanks 09:35 KikaRz i like to mess with particles 09:35 Jordach i've also rebuilt the entire bone structure 09:48 KikaRz Jordach, what you doing? 09:49 Jordach KikaRz: http://i.imgur.com/XhwXlYL.png 09:49 KikaRz nice 09:49 KikaRz a ghost 09:49 Jordach Gen (4?!?!) 09:49 Jordach KikaRz: that's wireframe 09:49 KikaRz i know 09:49 KikaRz :P 09:49 Jordach fun fact: no INVERSE KINETICS 09:51 kaeza so Lua entities don't have inventories? 09:54 KikaRz Kinetics were made to spy people. 09:56 kaeza did you mean: Kinect? 09:56 Jordach http://www.youtube.com/watch?v=WtiAP8xMSPo 09:57 nore kaeza, I made them have one for one of my mods using detached inventories 09:58 kaeza I was looking at the implementation of the trader mob 09:58 kaeza reading sapier's code is hazardous to one's health ;_; 10:00 kaeza nore, do you have a link handy? 10:01 nore https://github.com/Novatux/turtle 10:01 nore look at turtle.lua, near the end 10:02 kaeza ah I see 10:03 nore I generate an unique id for each entity 10:03 nore and I have to serialize inventories 10:05 kaeza that cleared up a bit this thing with detached invs 10:05 kaeza thanks 10:05 nore you're welcome 10:26 PenguinDad haha https://forum.minetest.net/viewtopic.php?pid=106834#p106834 10:34 KikaRz https://forum.minetest.net/viewtopic.php?pid=106868#p106868 10:36 KikaRz PenguinDad: 10:37 PenguinDad yeah I've seen it right now 10:37 KikaRz u_u' 10:38 KikaRz Aqua wrote: 10:38 KikaRz (Yes or No) I am stupid. To be or not to be? 10:38 KikaRz I don't understand 10:39 kaeza KikaRz, "Yes, I am stupid" or "No, I am stupid" 10:39 KikaRz Yes, you are stupid. 10:40 kaeza pick one 10:40 KikaRz I choose "Yes, you are stupid." 10:43 KikaRz Jordach, what are you doing? 10:52 Jordach KikaRz: not being at home 10:52 KikaRz lawl 10:58 KikaRz can't stop hearing: http://www.youtube.com/watch?v=OglS3Q0Zxik 10:58 PenguinDad !title 10:58 MinetestBot PenguinDad: [Official Video] Can't Hold Us - Pentatonix (Macklemore & Ryan Lewis cover) - YouTube 10:59 kaeza yey disk full \o/ 11:01 * Calinou has 147GB left on his home partition 11:01 Calinou 30GB root partition, 1GB swap, the rest is home 11:02 kaeza 120GB for Ubuntu, 200GB for Puppy, the rest for Window$ 11:02 kaeza err... + 2GB swap, that is 11:03 kaeza 500GB disk BTW 11:04 kaeza I don't even know why I partitioned it that way 11:07 kaeza my ~/.wine folder was several GBs in size; rm'ed the useless stuff in there (GTA VC/SA, NFS:MW, games that don't even work under Wine :< ) 11:08 KikaRz lol 11:08 KikaRz poor. 11:08 KikaRz You have Windows -.- 11:09 KikaRz liar 11:09 KikaRz Let's see yesterday's LOGS 11:09 KikaRz ... 11:09 KikaRz but you don't have Linux 11:09 KikaRz you are running Windows 11:09 KikaRz -.- 11:10 KikaRz No you don't 11:10 KikaRz pfft 11:10 KikaRz Just dual boot -.- 11:11 Calinou >shitty ubuntu 11:11 Calinou you're doing it wrong 11:11 KikaRz what's your alternative name? 11:11 KikaRz Yea 11:11 Calinou dual boot is tricky these days due to UEFI and GPT 11:12 KikaRz You need a DVD to correctly Dual BOOT 11:12 KikaRz WUBI isn't good. 11:12 KikaRz WUBI just fucked up my primary partition 11:12 Calinou wubi isn't supported anymore, and you can use an USB drive just fine 11:12 Jordach PenguinDad: http://i.imgur.com/KsJP7lR.png 11:12 Calinou it's like expecting motherboards' automatic overclockings to be god 11:12 Calinou good* 11:12 Calinou xubuntu :P 11:13 Jordach i have finally got decent leg + arm bends 11:13 KikaRz Jordach, it looks like... a homossexual walking 11:13 Jordach KikaRz: i was showing off the bends 11:13 KikaRz only needs more flowers, grass, trees and butterflys 11:13 KikaRz :P 11:13 sdzen hmmmm I agree 11:13 sdzen even though I have no idea what I am agreeing to 11:14 Jordach john_minetest: haha 11:14 Jordach my brother (who lives in the house) is pre-ordering a copy 11:14 * Calinou takes Princess Luna away from sdzen 11:14 sdzen isnt it already out? 11:15 Jordach fun fact: that model still works with minetest :P 11:16 * Jordach is getting better at blender 11:16 KikaRz Jordach, add some flowers 11:16 KikaRz trees 11:16 KikaRz grass 11:16 KikaRz :P 11:16 Jordach lol 11:17 * Calinou is getting bender at blender 11:17 Jordach bendered* 11:17 * Jordach is going on a bender in blender 11:17 KikaRz Calinou, ask Jordach to do you some Blendy classes 11:17 sdzen Jordach, isnt Melkor good with blender as well? 11:17 Jordach sdzen: correcto 11:18 sdzen I thought so 11:18 sdzen KikiRz if you want lessons I suggest looking on youtube or something for a tutorial 11:18 Jordach he has his own model for animation, but mine is the easiest to work with as it's fully bone controlled 11:19 sdzen or just fucking around with it for 5 hours like I did and get rudimentary knowledge 11:19 KikaRz sdzen, nobody talked to you. 11:20 KikaRz Jordach, are you Lua coder ? 11:23 Vakadavr hi all 11:24 Vakadavr is there anybody who compiled debug version of minetest? 11:24 KikaRz Naupe 11:24 sdzen I do on accident constantly 11:24 sdzen though normally I delete it 11:24 sdzen need a debug version? 11:25 Vakadavr I already compiled one, but there is some trouble with passing unit tests 11:26 Vakadavr TestSocket failed and I have no idea why =\ 11:29 BlockMen hi everyone 11:30 kaeza Vakadavr, you may have better luck in #minetest-dev 11:30 kaeza hey BlockMen 11:30 PenguinDad !seen PilzAdam 11:30 MinetestBot PenguinDad: pilzadam was last seen at 2013-08-22 02:52:29 UTC on #minetest 11:32 Vakadavr kaeza, thx i will try 11:32 Vakadavr kaeza, its one problem: "Cannot send to channel: #minetest-dev" =) 11:33 kaeza oh... right 11:33 kaeza webchat is quieted on #-dev 11:34 BlockMen does someone know how to set param2 with voxelmanip? 11:34 PenguinDad I didn't even know how to voxelmanipulators 11:35 PenguinDad s/to/to use/ 11:35 kaeza do you even grammar? 11:35 kaeza :P 11:35 nore BlockMen: you can't 11:36 BlockMen hmm... 11:36 BlockMen ok, thx 11:37 nore The thing is, for stuff you usually do with Voxelmanip, there are very few param2 to set 11:37 nore so you can use schematics, or add_node 11:37 Vakadavr kaeza, oh, i see 11:40 kaeza Vakadavr|2, I'd suggest staying around a bit until some dev comes around, or getting a real IRC client ( http://hexchat.org ) 11:41 kaeza ah well, ignore that :P 11:42 Vakadavr|2 kaeza: I did it =) 12:38 sfan5[Mac] meow 13:02 iqualfragile hi 13:07 DanDuncombe Lol Hi guys 13:08 DanDuncombe Animated .gif of my castle, day 'n' night. http://gickr.com/results4/anim_45a7368e-f6e1-1fe4-6d22-e9750fb3334e.gif 13:42 sfan5 \N 13:42 kaeza is that a big newline? 13:48 DanDuncombe Please help! https://forum.minetest.net/viewtopic.php?pid=106882#p106882 13:48 DanDuncombe Sokomine, I think it was you who was amazing with formspecs. 13:57 sfan5[Mac] kaeza: yes :D 13:57 sfan5[Mac] !title 13:57 MinetestBot sfan5[Mac]: I am hoping to make a big money mod. (Formspec Help required) (Page 1) — Modding General — Minet[...] 13:57 DanDuncombe Please? 14:15 kaeza [11:10:02] *** notch joined the game 14:15 kaeza wat 14:15 kaeza :D 14:16 PenguinDad notch is going to copy minetest content into minecraft :D 14:17 DanDuncombe Please can someone help with my WIP currency Mod? 14:17 kaeza no 14:18 kaeza he's going to copy more ideas :> 14:19 kaeza (see: individual textures) 14:25 DanDuncombe Can someone help with the formspecs? 14:39 BlockMen DanDuncombe, whats the problem? 14:40 DanDuncombe BlockMen: https://forum.minetest.net/viewtopic.php?id=6998 14:43 BlockMen ok, i thought u have a specific question 14:44 DanDuncombe Well, I need help mainly making the Shop formspec. 14:46 DanDuncombe The advantage over the current money mod is it is far harder for people to tamper with, there aren't files containing the accounts of people, people are directlyresponsible for looking after their money. 14:47 kaeza ... 14:47 BlockMen why dont you take a look at other mods that have formspecs? 14:48 DanDuncombe I find them hard to work out. I was only just capable of making a node a locked chest :P 14:49 kaeza is there a way to completely disable mud flow? 14:49 NekoGloop mud flow? 14:50 andersje I've been trying to pass a string inside a string, and I'm not having a lot of luck 14:50 kaeza NekoGloop, terrain smooting like at the entrance of caves, etc 14:50 andersje in perl, I could say: my $mystring="\"item1\",\"item2\",\"item3\""; 14:50 andersje but my attempts to stuff that into lua haven't been so successful 14:51 kaeza andersje, that works in Lua too 14:51 andersje okay, then I must be doing something else wrong, thanks 14:51 andersje on maximum debug, will the minetest server spit out the table for every recipe it registers? if not, is there a way (other than building my own debug statements) to get it to do that? 14:53 PenguinDad andersje: yes but only in debug.txt 14:54 andersje PenguinDad: thanks 14:59 andersje when doing color recipes, should I use group:basecolor_white or dye:white ? I'm thinking the former. 15:01 DanDuncombe Do basecolor 15:04 andersje thx 15:07 DanDuncombe Basecolor means that group:basecolor_green for instance can be dark and light green. I think it is also generally better and more likely to be compaitble with other mods. 15:09 * andersje nods 15:25 DanDuncombe Can someone please help with making the chest formspec?! 15:25 DanDuncombe *shop not chest 15:25 DanDuncombe I have looked at the current money mod and couldn't make head or tails of it. 15:29 rubenwardy Hi all 15:30 PenguinDad DanDuncombe: That's a tail call "function shop(k) return math.sin(k)" 15:31 DanDuncombe I am changing my idea so I will start from scratch again 15:31 DanDuncombe Okay, updated the post: https://forum.minetest.net/viewtopic.php?pid=106882#p106882 15:36 andersje I'm having issues with a string replace in lua 15:36 andersje dyelist=string.gsub(dyelist, "\,", "\",\"") 15:36 andersje oh. my code is wrong. 15:36 andersje hold on 15:37 andersje amazing how you just have to SHOW something to someone to see the elephant in the room 15:41 kaeza andersje, why not just: local s = "dye1,dye2,dye3"; local t = s:split(",") ? 15:43 andersje kaeza: that would work, but my code is a little simple. you can see it at https://github.com/andersje/stained_glass/blob/master/init.lua 15:44 andersje basically, I just wanted to pass in "dyelist" as the things that changed in the standard recipe, which worked AWESOME as long as dyelist didn't have more than one entry 15:44 andersje but, the stained_glass mod defined faint_ (faint dye + two whites) and light_ (faint + two whites) blocks as well 15:45 kaeza :| 15:45 kaeza andersje, hold the list of ingredients in a local table, add them as you see them, and finally assign them to the `recipe' field 15:46 andersje bear in mind, I've been working in lua here for all of about 3 hours total. 15:46 andersje spread out over several days. 15:46 andersje v1.5 will clean up code more :) 15:47 andersje I have a working version of the code, i believe, it's just not checked in yet 15:47 rubenwardy How do I stop wood facing different directions 15:47 rubenwardy ? 15:48 DanDuncombe PilzAdam, are you good at formspecs? 15:48 kaeza rubenwardy, mods/moreblocks/config.txt 15:48 PilzAdam Hello everyone! 15:48 DanDuncombe Hi 15:48 kaeza err... _config.txt 15:49 kaeza hey PA 15:49 andersje good morning, PA 15:50 rubenwardy Is minetest diagonally lit now? 15:50 rubenwardy not straight down 15:51 rubenwardy or is it a lighting bug 15:52 DanDuncombe Can someone help with the currency mod I'm doing please? 15:52 ShadowNinja rubenwardy: Bug. 15:52 PilzAdam rubenwardy, probably a bug 15:52 DanDuncombe Jordach, are you good at formspecs? 15:52 PilzAdam DanDuncombe, ask Jordach_ too 15:53 DanDuncombe !seen Sokomine 15:53 MinetestBot DanDuncombe: sokomine was last seen at 2013-08-21 20:15:59 UTC on #minetest-de 15:53 DanDuncombe Jordach_ are you good at formspecs? 15:53 rubenwardy ok 15:53 kaeza DanDuncombe, there are lots of users to ask over there -------------------> 15:53 PilzAdam DanDuncombe, and also ask ChanServ, hes very good at modding 15:53 rubenwardy I can do formspec :P 15:53 DanDuncombe rubenwardy, can you help with this? https://forum.minetest.net/viewtopic.php?pid=106882#p106882 15:54 DanDuncombe It will be like the currency mod that already exists, but with actual money, if you don't bring money with you,you can't buy anything. 15:55 rubenwardy I can not make a whole mod for you 15:55 DanDuncombe Admins won't be able to tamper with the money account files, because there will be none 15:55 DanDuncombe rubenwardy,I just need the shop formspec 15:55 rubenwardy A formspec is just a string of components 15:55 rubenwardy make a function like show_shop_formspec() 15:55 DanDuncombe But I can never work them out. 15:56 DanDuncombe I am still only starting to learn lua really, all my mods so far have been actually pretty simple. 15:56 rubenwardy It took me a while to understand it, but it is easy now I know 15:56 rubenwardy I might make a formspec builder 15:56 rubenwardy but nah 15:56 kaeza DanDuncombe, then learn MOAR Lua 15:56 DanDuncombe Just this one formspec,please??? 15:56 kaeza rubenwardy, take mine :3 15:57 rubenwardy huh? 15:57 rubenwardy I meant a function and table to make a formspec 15:57 DanDuncombe The current money mod's formspec was A) Confusing 15:58 DanDuncombe B) Designed for accounts held in files, not actual money craftitems 15:58 kaeza DanDuncombe, see `mint' mod 15:58 rubenwardy hmmm 15:58 DanDuncombe Can I have a link? 15:58 kaeza (or nodex, I can't remember) 15:59 DanDuncombe nodex seems to be the name 15:59 DanDuncombe It doesn't exist any more though 16:00 DanDuncombe Isn't there a vending machine mod? 16:01 kaeza yep 16:01 DanDuncombe I will look at veending machines mod I think 16:01 ShadowNinja Wow, look at all those FPMs. :-/ 16:01 * Jordach is rather pissed off 16:01 Jordach http://i.imgur.com/7MGji3X.png 16:01 rubenwardy thats cool 16:01 rubenwardy I got A in maths# 16:01 rubenwardy A* in physics 16:01 rubenwardy :P 16:03 DanDuncombe Bah. Are there any mods that DON'T Use a 'Virtual' account, instead on craftitem money? 16:04 Jordach DanDuncombe: use gold ingots 16:04 jin_xi tetris has real coins 16:04 DanDuncombe I am Using Minegelds 16:04 DanDuncombe Because it must be uncraftable 16:04 DanDuncombe After all, you can sell your items for more money 16:04 Jordach where does the initial resource come from 16:04 Jordach gold is limited 16:05 Jordach minegelds are not 16:05 DanDuncombe You are given 500 Minegelds when you first join a game 16:05 PenguinDad magiiiic! 16:05 DanDuncombe Automatically 16:05 DanDuncombe Minegelds are limited if the admins don't use /giveme too much. 16:06 Evergreen Wait, tetris? What is this about tetris? 16:06 jin_xi https://forum.minetest.net/viewtopic.php?id=3698 arcade mod 16:07 Evergreen Looks great! Does it work with the latest minetest version? 16:07 ShadowNinja DanDuncombe: Make a few dummy accounts, transfer their money to your main account. 16:07 DanDuncombe ShadowNinja: What? 16:08 jin_xi idk if it still works 16:08 Evergreen I think I saw someone make a mod spotlight on it 16:08 Evergreen If it doesn't, you should try to get it to work 16:08 Jordach now this is why i prefer gold ingots, because they aren't granted to everyone, they have to be mined as well as smelted 16:08 Evergreen You have some great mods, paint canvas, and a tetris machine 16:08 jin_xi yes much to my surprise... it seems i only make half assed mods :P 16:09 ShadowNinja DanDuncombe: Connect to the server as Guest##### and dump your money on the ground a afew times. Then join the server with your main account and pick up all the money. 16:09 DanDuncombe True 16:09 Evergreen I'll have to go test your mods and see if they still work 16:09 Jordach jin_xi: make a 8x8 formspec projector: nodes inside the grid will be placed in the world 16:09 jin_xi they both need some work, but i just made this: https://forum.minetest.net/viewtopic.php?id=6997 16:10 jin_xi will fix painting next, and then see about arcade 16:10 jin_xi so much to do, so much confusion :( 16:10 Jordach Evergreen: feel free to make a new skin 16:10 Jordach and: dont add shading. that's my talent :D 16:10 DanDuncombe Jordach: Maybe make it so admins make shops to exchange gold for money maybe? 16:10 PenguinDad Evergreen: you mean Sheep with Hat 16:11 Jordach DanDuncombe: just use raw gold ingots 16:11 DanDuncombe But it is meant to be currency 16:11 Jordach if say 99 cobble = 1 gold ingot, the seller gets the gold, the buyer gets the cobble 16:12 DanDuncombe *Sigh* I want it to be a form of Money, and I like my idea. 16:12 Jordach dont create items / nodes that aren't needed 16:12 DanDuncombe I won't include the automatic new-player thing 16:12 DanDuncombe Money will be craftable 16:12 DanDuncombe But not cheap 16:14 Jordach better. 16:33 thexyz conclusion: according to Jordach money aren't needed 16:33 Jordach gold is a monetised commodity 16:33 Jordach (not to mention gold ingots do need a usage) 16:33 sapier hmm based uppon jordachs decision plz give all your money to me I'm gonna deposit the waste 16:38 andersje I'm kinda with jordach on this one 16:38 andersje minetest has finite resources 16:38 andersje why implement a fiat economy? 16:38 Evergreen Jordach: I will make a tree skin for me (also for you to use for your animations) 16:38 andersje we only use paper money and such because we needed to decouple currency from a scare resource 16:38 Jordach Evergreen: keep the eyes in the same place as Sam II 16:38 sfan5 The bad form is "THEGAYBOOK69" 16:39 Evergreen Don't have time atm, but I will get to it soon 16:39 Evergreen k 16:39 Jordach (if not, eyes are closed) 16:39 Evergreen Yes, I remember 16:39 * Evergreen is away 16:44 thexyz sfan5: insult; banned 16:44 sfan5 good 16:44 Jordach LOL 16:44 Jordach lol* 16:44 sfan5 was just about to ask wheter to do anything about that 16:44 sfan5 !ignore KikaRz 16:44 MinetestBot sfan5: 'KikaRz' added to ignore list. 16:44 sfan5 I guess its time for that too 16:44 sfan5 s/its/it's/ 16:44 andersje what the heck kind of nick was that guy using, anyway? 16:45 Jordach sfan5: what are my privs for MinetestBot (pm them) 16:45 sfan5 !help 16:45 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 16:45 sfan5 ^ All things with Admin in the last column 16:46 Jordach got it 16:47 thexyz that was a joke >< 16:49 PenguinDad i know 16:50 sfan5 :D 16:56 ShadowNinja sfan5: "Currently supports: id.gd, v.gd" You mean is.gd? 16:56 sfan5 yes 16:57 sfan5 fixed 17:01 Evergreen Do transparent textures work with skins? Just wondering 17:01 Evergreen Meaning transparent all the way through 17:02 Jordach Evergreen: hat layer yes 17:02 Evergreen Okay then, nvm 17:02 Jordach Evergreen: branching out now? 17:03 Evergreen Working on the skin 17:03 DanDuncombe Is Sokomine actually there? 17:04 Sokomine no 17:04 DanDuncombe A 17:04 DanDuncombe Apparently,Sokomine,you are great with formspecs. True? 17:05 Sokomine i've already promised you to help you with them irrc :-) it's just that the colormachine and then the villages got inbetween 17:05 DanDuncombe Could you help with this, instead of the old thing please? https://forum.minetest.net/viewtopic.php?id=6998 17:08 DanDuncombe Anyone else here good with formspecs? 17:08 ShadowNinja DanDuncombe: They aren't that complicated, see lua_api.txt and other mods. 17:09 DanDuncombe But other mods all seem to use 'virtual' accounts 17:09 DanDuncombe And I have no idea how to remove items from slots but give messages under various instances etc 17:10 ShadowNinja on_metadata_inventory_move etc. 17:22 DanDuncombe How do I make a metadata inventory have an item in it automatically, like creative? 17:23 nore try on_construct 17:23 nore it is a node, right? 17:24 DanDuncombe Yes, I already have the inventory, but how do I make it permanently have one item in it like the creative inventory? 17:25 DanDuncombe I think I've worked it out now... 17:32 DanDuncombe Fuck. I give up on that... 17:42 DanDuncombe Is anyone going to help with the mod?! 17:42 DanDuncombe Or aren't they? 17:46 Evergreen Jordach: Here is my skin: http://i41.tinypic.com/2mgv951.png 17:47 * Evergreen is away 17:47 PilzAdam lol, the "raw" link is http://oi41.tinypic.com/2mgv951.jpg 17:47 PilzAdam _.jpg_ 17:48 kaeza mgv9 confirmed! 17:49 Evergreen Jordach: You can also find it on addi's minetest skin databse 17:50 PenguinDad plol 17:50 DanDuncombe Jordach are there any money mods out there that use 'physical' currency? 17:55 nore !seen jeija 17:55 MinetestBot nore: Sorry, I haven't seen jeija around. 18:12 thexyz https://forum.minetest.net/viewtopic.php?id=6999 18:12 DanDuncombe Id 6999... 18:19 andersje almost everytime i follow a forum link, it says "bad request" 18:19 andersje ah, had to log in 18:22 Evergreen You there Jordach? 18:23 BlockMen bye everyone 18:24 thexyz Ubuntu Phail 18:35 andersje I've wondered about the mapsize of 2^16 blocks in each direction. Has anyone tinkered with moving that to 2^24 ? 18:37 meldrian_fail Jordach, can you please send me the links again for your pictures? forum and HP 18:38 PilzAdam https://forum.minetest.net/viewtopic.php?id=6114 http://mg.viewskew.com/u/jordach/ 18:38 meldrian_fail thx 18:56 ShadowNinja andersje: We have thought of changing it to a 32 bit signed integer, but that would require changing a LOT of code. 18:57 andersje ShadowNinja: thx. I was asking because I saw a forum post from march saying "minetest can do 40M blocks" or somesuch, in each direction 18:57 andersje and I thought...well, nether is a bit of a start towards multiple realms 18:57 * andersje has about ten minutes of experience with minecraft, thanks to his youngest son. 18:58 andersje anyway, my thought to much larger sizes was to accomodate multiple realms, though to be honest, a 2k block separation between realms seems to be plenty 19:10 andersje are trapdoors in the basegame now? or still in the doors mod? I can't find doors mod on github 19:11 DanDuncombe They are not in base game but are quite easy to make 19:11 andersje yeah, blockmen appears to be hosting it from dropbox. 19:11 * andersje copies the folder over an archive 19:37 whodeadeyes Sup? 19:37 Calinou hi 19:37 whodeadeyes ? 19:37 Calinou nothing 19:37 PenguinDad !? 19:38 Calinou !?! 19:38 PilzAdam ¿¡¿ 19:38 kahrl Inf 19:38 whodeadeyes Firefox 19:39 whodeadeyes If you're trying to find my client it is firefox. 19:39 whodeadeyes -.- 19:39 Calinou it is not a client 19:39 andersje !seen stujones 19:39 MinetestBot andersje: Sorry, I haven't seen stujones around. 19:40 Calinou whodeadeyes: what's bad in finding which client someone uses anyway? :P 19:40 whodeadeyes Then? 19:40 whodeadeyes Identity? 19:41 DanDuncombe FINALLY! A MOD THAT DOESN'T use virtual money accounts. 19:42 Calinou whodeadeyes: no? 19:42 whodeadeyes So... The ubuntu edge failed 19:42 whodeadeyes (Topic change) 19:42 Calinou we can only get your OS and client 19:42 Calinou and time 19:42 Calinou whodeadeyes: yes, it was expected 19:42 Calinou too many canonical haters 19:42 whodeadeyes Windows XP SP3, Firefox 23, 1:12 AM 19:42 whodeadeyes Nah 19:42 whodeadeyes Too few canonical lovers 19:42 whodeadeyes =P 19:42 Calinou no, haters 19:43 Calinou oh 19:43 hoodedice *Ta Da* 19:43 Calinou gotta hate fakenames ;-; 19:43 * Calinou stabs hoodedice with spylactite 19:43 hoodedice *IT RHYMED* 19:44 hoodedice I'm not affected 19:44 hoodedice I wanted a Jolla anyway 19:46 hoodedice *Silence* 19:46 Calinou *fedora-like silence* 19:48 hoodedice *Hurd like silence* 19:48 Calinou hurd doesn't support audio 19:49 hoodedice But the pun 19:49 hoodedice hurd like silence lol 19:52 andersje when a mod has a "modpack.txt" file in the master directory, the name of that actual directory is no longer important...is that correct? 19:52 DanDuncombe Yes 19:53 DanDuncombe Finally begun the currency mod https://forum.minetest.net/viewtopic.php?pid=106971#p106971 19:53 Calinou name the currency "DanDuncoins" 19:53 DanDuncombe Minegelds they are called 19:54 DanDuncombe They were originally Dockets but I changed it 19:56 PenguinDad !sfu *ninja* 19:56 MinetestBot PenguinDad: Too many matches: 11 19:56 Calinou !sfu *e* 19:56 MinetestBot Calinou: Too many matches: 50 19:56 Calinou that sounds like a limit 19:57 DanDuncombe Can someone make an economy-based server with my currency mod? To test it and see if the concept of physical money works... 19:57 PenguinDad !sfu *ninja*x 19:57 MinetestBot NinjaxXx New member 0 posts, registered on 2013-05-04 | id: 5447 19:57 MinetestBot shadowninjax New member 6 posts, registered on 2012-12-02 | id: 3727 19:57 MinetestBot xxiceninjaxx New member 1 posts, registered on 2012-11-13 | id: 3520 19:58 DanDuncombe Is any forum admin on here right now? 19:59 DanDuncombe If so, can https://forum.minetest.net/viewtopic.php?id=7002 go to mod releases please? 19:59 PenguinDad sfan5: ^ 20:01 DanDuncombe sfan5? 20:01 DanDuncombe sfan5... Come now! 20:02 * Calinou is coming 20:02 PilzAdam dependencies issing 20:02 andersje DanDuncombe: how is a physical-based economy any different than, say, gold bricks? 20:03 DanDuncombe Erm... It is not virtual money in a file somewhere... 20:03 DanDuncombe Plus, I am just about to include a basic guide to costs of stuff in a spoiler 20:04 andersje so you added a new craftitem called "money" ? 20:04 andersje I'm not trying to be difficult...I'm having a hard time wrapping my head around the difference 20:05 DanDuncombe Called Minegeld 20:05 DanDuncombe And I am going to add basic income etc 20:05 andersje okay, so it's an item called minegeld, that is crafted from something. 20:05 * VanessaE peeks in and throws a mese coin at DanDuncombe :D 20:05 andersje oh, you're going to implement interest? or a type of player salary? 20:05 DanDuncombe Salary 20:05 andersje okay. 20:05 DanDuncombe Say, 20 Minegeld per day online or something 20:05 VanessaE hi al 20:05 VanessaE all 20:05 DanDuncombe Hi VanessaE 20:05 andersje welfare, then? You get it just for being there, eh? 8P 20:06 andersje hola, VanessaE 20:06 PenguinDad hi VanessaE 20:06 DanDuncombe My idea is if you are actually online, once a day you get, say 20 Minegeld 20:06 DanDuncombe However, you can build big malls where you go around with a stack of money and buy stuff 20:06 * andersje has pictures of chinese cybercafes full of minegeld-farmers 20:06 * Sokomine inspects the mese coin 20:07 DanDuncombe And you can make shops to sell stuff for money 20:07 DanDuncombe I could always rename them back to Dockets or Roundels if you like 20:07 Sokomine those are terms specific to one country iirc? 20:08 DanDuncombe IDK 20:08 DanDuncombe They sound good and I got those two names from fantasy books :) 20:08 DanDuncombe I thought Minegelds was suitable 20:09 VanessaE Minegeld makes sense 20:09 VanessaE for an in-game currency, we should have our own name like that 20:09 DanDuncombe Should it be craftable? Normal citizens can't make real money in real life. 20:09 VanessaE definitely don't borrow from those fantasy books, you might actually run into a trademark dispute 20:09 Calinou lol 20:10 DanDuncombe I will stick with Minegelds then:p 20:10 VanessaE sure, from some really exotic and rare mixture 20:10 Calinou minegelds sounds ok 20:10 VanessaE not gelds, 20:10 Sokomine geld will be a suitable name for a currency at least for us german players. "geld" means "money" 20:10 VanessaE geld* 20:10 VanessaE geld is self-plural 20:10 VanessaE so minegeld coins/credits/pieces etc 20:10 DanDuncombe Should I attempt basic income? 20:10 andersje Danegeld would be a term free of copyright 20:11 VanessaE well, call it Social Security ;) 20:11 andersje since all the Vikings who demanded it are long dead 20:11 Calinou a more free term would be debian-gold 20:11 andersje and they didn't get on with trademark much, anyway. 20:11 andersje Minegeld should be good. 20:12 hoodedice ... 20:12 VanessaE (since a basic income should depend on some kind of activity, merely being online shouldn't count) 20:13 VanessaE (so it needs to be a form of welfare. Social Security is what we call that here, when it's based on your past work history) 20:13 Calinou being online would turn Minetest into TF2 :P 20:14 VanessaE heh 20:14 hoodedice DanDucombe 20:14 hoodedice *High five* 20:14 Jordach Evergreen: strage: that jpg file reads as PNG 20:14 Calinou but without hats 20:15 Evergreen Odd 20:15 hoodedice Move THIS 20:15 hoodedice https://forum.minetest.net/viewtopic.php?id=6053 20:15 hoodedice To offtopic 20:15 hoodedice Please 20:15 ShadowNinja This will clear all nick bans and quiets. Anything else that sticks out to you VanessaE? http://pastebin.ubuntu.com/6015340/ 20:16 VanessaE ShadowNinja: I can wipe the entire list with one command here if you want 20:16 VanessaE except let's keep, say, everything from August. 20:16 Jordach http://i.imgur.com/Rlnv79m.png 20:16 Jordach ^^^^ 20:17 Jordach see? 20:17 VanessaE Jordach: a wooden golem? 20:17 * Jordach thinks tinypic converts file type to JPG, but not file DATA 20:17 ShadowNinja Very well, with the exclusion of the proxies you mentioned and anything else you think is important. 20:17 VanessaE ShadowNinja: oh right 20:17 VanessaE in that case, do yours. 20:17 Jordach VanessaE: that's Evergreen's skin 20:17 Jordach Evergreen: i'm not even going to shade this 20:17 ShadowNinja ~op 20:18 Jordach hax 20:18 PilzAdam ShadowNinja, ummm... 20:18 VanessaE well that cleared a few 20:18 PilzAdam why did you do this? 20:18 Evergreen Look on the last page of that minetest skin database, the actual file is there 20:18 DanDuncombe Is VanessaE online? 20:18 ShadowNinja PilzAdam: They are nick bans, which aren't even effective. 20:18 hoodedice no 20:18 PilzAdam DanDuncombe, no 20:19 VanessaE DanDuncombe: *poke* 20:19 hoodedice =) 20:19 Jordach Evergreen: the file appears as jpg, but the data itself is actually png 20:19 Evergreen Jordach: My skin is on the last page of addi's open source minetest skin database 20:19 Jordach Evergreen: it works fine btw 20:19 ShadowNinja Many more can probably be cleared. I wish we had ban comments. 20:19 DanDuncombe VanessaE, can you please move my currency mod to Mod Releases, presuming I haven't forgotten anything? 20:19 Evergreen Okay, nvm then 20:19 VanessaE DanDuncombe: link? 20:19 Jordach (it's just the file container changed from .png to .jpg) 20:19 Calinou * ShadowNinja active le mode -q #minetest lamefun*!*@* 20:19 Calinou * ShadowNinja active le mode -q #minetest lostcrack!*@* 20:19 Calinou * ShadowNinja active le mode -q #minetest hopejoy!*@* 20:19 Calinou lol'd 20:20 DanDuncombe Mine-Geld --------- They have no recipe. A good starting amount is about 250Mg on a server Lump Conversion Coal Lump ~1Mg Iron Lump ~4Mg Copper Lump ~4Mg Gold Lump ~5Mg Mese Crystal ~40Mg Diamond ~50Mg Ingot Conversion Steel Ingot ~5Mg Copper Ingot ~5Mg Gold Ingot ~6Mg Block Conversion Coal Block ~9Mg Steel Block ~45Mg Copper Block ~45Mg Gold Block ~54Mg Mese Block ~360Mg Diamond Block ~450Mg 20:20 DanDuncombe Woops 20:20 DanDuncombe https://forum.minetest.net/viewtopic.php?id=7002 20:20 ShadowNinja Calinou: I set four modes at a time, fix your client. 20:20 Calinou heh 20:20 VanessaE ShadowNinja: actually, I only got 3 20:20 DanDuncombe !title 20:20 MinetestBot DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums 20:20 VanessaE there may be a limit to how many you can set in one go 20:20 DanDuncombe Yay correct link 20:21 ShadowNinja VanessaE: Yes, four at a time. 20:21 sfan5 DanDuncombe: you can also use !title 20:21 DanDuncombe !title https://forum.minetest.net/viewtopic.php?id=7002 20:21 MinetestBot DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums 20:21 hoodedice PilzAdam 20:21 DanDuncombe True sfan5, true 20:21 ShadowNinja It worked, your client is just messed up VanessaE. 20:21 hoodedice *Meanwhile long ago in a place called Germany* 20:21 hoodedice http://www.edibleapple.com/2011/06/04/vandals-plaster-windows-logo-on-upcoming-apple-store-in-hamburg-germany/ 20:21 VanessaE DanDuncombe: moved. 20:22 DanDuncombe Thanks VanessaE, what are your thoughts about it? 20:22 sfan5 DanDuncombe: do you expect the creator of MinetestBot to not know how it works? 20:22 VanessaE ShadowNinja: there's a big surprise...not. xchat is practically a dead project it seems likle 20:22 VanessaE like* 20:22 sfan5 hoodedice: why didn't they put linux penguins(aka Tux) on there? ;) 20:22 Jordach ShadowNinja, Calinou: http://paste.viewskew.com/index.php/view/7312725 20:22 DanDuncombe sfan5, I never doubted it really, 20:22 hoodedice VanessaE https://forum.minetest.net/viewtopic.php?id=6053 20:22 hoodedice Moveto Offtopic 20:22 VanessaE hoodedice: already moved. 20:22 hoodedice sorry then 20:22 Calinou sfan5: they should have put MLP stickers, better. 20:22 * Calinou runs 20:23 hoodedice Didn't notice 20:24 DanDuncombe Are there any servers that could do with an economy, but haven't got any money mods yet? 20:24 DanDuncombe hint hint 20:25 ShadowNinja I propose a plugin for one of the bots to manage bans, you can pass it a reason and expiration. eir also does something like that. 20:26 andersje what's eir? 20:27 ShadowNinja andersje: A bot, see #freenode. Staff uses it to manage bans and quiets. 20:32 andersje ah, okay. 20:32 andersje thx 20:34 Jordach Evergreen: i made the knees on my model even better. 20:34 Evergreen :D 20:34 Jordach (they have the same smooth curve seen on the elbows) 20:34 Jordach now. let's make your skin, shall we? 20:37 DanDuncombe Who thinks I should include my Currency mod in World In A Jar map, and have some buy and sell shop somewhere, with the shops owned by 'The Master' 20:41 Jordach Evergreen: prototype render: http://i.imgur.com/5feKFWN.png 20:41 Evergreen Lol, do I look awesome or what? :P 20:41 Jordach yup 20:42 PenguinDad the shops should be owned by some klingonic emperor :P 20:42 Jordach i haven't even applied the skin shader i use (look closely at some of my skins) 20:42 Evergreen Tat is basically the closest I could come to a tree with the skin 20:42 Evergreen *That 20:42 Jordach that's actually the best bit of skinning gold i've seen for some time 20:43 hoodedice Jordach 20:43 hoodedice Skin requests 20:43 Jordach fun fact: eyebrows are based from the hair of the skin, in this case, it's the bark 20:43 Jordach ugh. 20:43 hoodedice http://images3.wikia.nocookie.net/__cb20130419193552/toonami/images/a/af/Megas.jpg 20:44 hoodedice http://images.bf-games.net/bf2/kits/anti_tank_mec_full.jpg 20:44 Jordach bf2: easy 20:44 Jordach the mech? FUUUUU--- 20:45 Calinou TF2: easier 20:46 Jordach Evergreen: thanks for the most complicated hat layer ever 20:46 Evergreen Your welcome! ; ) 20:46 Evergreen *micheavous grin* 20:46 Jordach i've fixed 1/6th already 20:47 andersje is the minetest server capable of logging the IP from which a user connects? does that get logged anywhere? 20:47 hoodedice You call that a mech 20:47 hoodedice ? 20:47 hoodedice Boy you have no childhood 20:47 hoodedice =P 20:48 hoodedice It's a giant robot with a car's head 20:48 hoodedice or car as head 20:48 hoodedice (Later anyway) 20:49 hoodedice (Just for the oomph ) 20:49 hoodedice https://www.google.com/search?q=minecraft+megas+xlr&newwindow=1&safe=active&client=firefox-a&hs=QLd&rls=org.mozilla:en-GB:official&channel=fflb&source=lnms&tbm=isch&sa=X&ei=XHkWUpT5IMWsrAev5IDYCA&ved=0CAkQ_AUoAQ&biw=1280&bih=905 20:50 hoodedice Enjoy 20:51 PenguinDad hoodedice: you killed 20:51 hoodedice Indeed 20:51 PenguinDad +Jordach 20:51 hoodedice Now for the suicide 20:55 andersje will mgv7 make it into 0.4.8 ? 20:55 Calinou probably not 20:55 andersje darn. it looks GORGEOUS 20:55 Calinou it's already there, but you need to define biomes 20:55 Calinou it's overrated ;-; 20:55 andersje oh, okay. 20:55 * andersje needs to learn how to adjust mgv6 to get mountains. 20:56 Calinou use "indev" mapgen and get near the map border 20:56 Calinou indev is mgv6 with float islands and big hills near map border 20:56 Calinou too bad it isn't default :( 20:56 andersje oh! 20:56 andersje can I switch the engine on an existing world? 20:56 Calinou no, you need to create a new 20:56 andersje oh, darn. 20:57 andersje what happens when you try to switch engine? does it corrupt the sqlite file? or do you get weird joints between regions? 20:57 Calinou weird joints 20:58 andersje well that might be kinda cool, actually. 20:58 * andersje will tinker with it later 21:01 andersje Calinou: by map border, you need the limits, right? e.g. ~31000 blocks in a given direction? 21:01 Calinou 30911 21:02 andersje gotcha. 21:04 PenguinDad but at this point are rendering glitches 21:04 andersje ? 21:04 Calinou floating-point precision errors 21:04 andersje oh, that's why there are tall hills at the borders? 21:05 andersje I created a world with mg_name = indev , and set mg_indev_float_islands = 500 in minetest.conf -- but no matter how much we fly around, we can't find any float islands... 21:06 Calinou no, it's not why, they are intended 21:06 Calinou andersje: they can be very high in the world 21:06 andersje oh, okay, thanks. we'll keep flying around 21:11 proller from 500 started very small and rare islands 21:13 proller you can adjust it via mgindev_np_float_islands1 mgindev_np_float_islands2 mgindev_np_float_islands3 21:20 ExcaliburZero I'm currently trying to run Minetest, but when I click play it starts to load, but then gives an error. "A serialization error occurred: Player::deSerialize(): PlayerArgsEnd not found The server is probably running a different version of Minetest." 21:20 PilzAdam ExcaliburZero, look in the world directory in the players/ folder, there is one or more files corrupted 21:20 ExcaliburZero I know I'm not running another window of Minetest, since I haven't used it since I turn my computer on. 21:20 PilzAdam probably empty 21:21 ExcaliburZero Yep. There is an empty file there. 21:21 PilzAdam delete it or restore it from an backup 21:22 PilzAdam the affected player will lose his inventory and position if you delete it, though 21:22 ExcaliburZero I don't have a backup, so where can I find where the player's position was before it was deleted? 21:23 PilzAdam there is no way 21:23 PilzAdam maybe you could find a hint in debug.txt where the player placed nodes 21:23 ExcaliburZero Ok, I'll check there. 21:23 proller delete 0-size files 21:25 VanessaE some effort needs to be made to find out why these player files keep getting blanked, though 21:26 PilzAdam VanessaE, this: https://github.com/minetest/minetest/commit/d718b0b34eda84744778fa12a01d5be5f03753d3 and the other commit by me that makes Minetest not write all player files all the time should fix it in most cases 21:26 andersje I ran into that error last night on a local copy of minetest...because I had the player file open in vim when I tried to start MT 21:26 ExcaliburZero Wait... I spawned where all of my buildings are, so I'm fine. Thanks for the help! 21:28 proller PilzAdam, i have one lost of all files with this commit 21:28 PilzAdam proller, do you have a broken filesystem? 21:29 PenguinDad What does this mean? 23:28:04: ERROR[ServerThread]: suspiciously large amount of objects detected: 288 in (1933,1914,1933); removing all of them. 21:29 VanessaE PilzAdam: oh ok, guess his build is older then 21:30 proller PilzAdam, maybe fixed after reboot, but only these files was lost 21:30 PilzAdam VanessaE, you can tell that its 0.4.7 or something old-ish because it doesnt say which player file is corrupted 21:30 VanessaE right 21:30 VanessaE I didn't read the details :P 21:30 PilzAdam (that was fixed by me too, btw ;-)) 21:31 Sokomine how local is local in lua? is it valid for the entire function, or is it local to e.g. a particular if-condition/loop? 21:31 VanessaE valid from that point down/inward. 21:32 VanessaE function foo() local bar=1 end <-- bar is 1 only inside foo() 21:32 PilzAdam Sokomine, its valid until the next end in the lower indentation 21:32 VanessaE else it is nil or whatever 21:32 PilzAdam *end or else 21:33 Sokomine ok. so at the end of the if-then-else construct, a local variable defined within the if-then-else will be gone again 21:33 VanessaE function foo() ; local bar = 1; if blah then local baz=1; end; print(bar); print(baz); end 21:33 VanessaE bar = 1, baz = nil 21:33 VanessaE (because baz was local to the if/end clause) 21:33 Sokomine yes, that ought to be safe anyway because you defined the local var outside the condition 21:34 PilzAdam Sokomine, if its declared in the if block, then its not valid in the else block anymore 21:34 Sokomine in this case it was defined *inside* the if condition (in both loops). what i expect there is that it will be undefined/not set after the end of if-then-else 21:35 PilzAdam umm... how do you define a variable inside a condition? 21:35 VanessaE so what I do is stuff like: local bar=nil; function foo(); if blah then bar=1; end; print(bar); end <-- will print '1' if blah was true. 21:36 Sokomine well, it was a case of if( bla ) then local foo = 1; else local foo = 0; end 21:36 PilzAdam ah, thats not the if-condition but the if-block 21:36 Sokomine er, yes, sorry 21:36 PilzAdam the condition in this case is (bla) 21:37 Sokomine defining a new variable inside the condition would be untidy. i'm not even sure if lua supports it 21:37 Sokomine how's it called? 21:37 Sokomine if it's really stone-old, it may not be an improvement 21:37 PilzAdam john_minetest, I wonder if it supports electrons... did they have it at that time? 21:38 PilzAdam *them 21:46 PilzAdam https://forum.minetest.net/viewtopic.php?id=7003 21:47 VanessaE wtf? https://forum.minetest.net/viewtopic.php?pid=106985#p106985 21:47 PilzAdam whoever gives a full answer to that gets a virtual cookie from me 21:49 PenguinDad lol Sorry about the spelling. Use google translator. 21:49 * VanessaE looks around the spawn of her server...everything seems to be in order here? 21:51 PenguinDad Es tobt der Hampa vor meinem Fenster. 21:52 PenguinDad :D 22:10 Miner_48er has anyone built a mesecon calculator? 22:13 PilzAdam https://forum.minetest.net/viewtopic.php?id=7004 <- http://nooooooooooooooo.com/ 22:13 VanessaE yeah, said calculator is off to the east of the spawn 22:13 VanessaE not sure who built it or if it works properly though 22:14 VanessaE I made an 8+8=9 bit adder once, but Nore pretty much beat out everyone with the stuff he made 22:15 Miner_48er what has he built? 22:17 MinetestBot john_minetest: Sorry, I haven't seen zeg9 around. 22:18 VanessaE Miner_48er: all kinds of stuff 22:31 andersje VanessaE: I should have stained_glass ready for you to pull later tonight. 22:31 andersje I got the base recipes working last night, light_ and faint_ are due to be tested. 22:31 VanessaE ah, there he is now :) 22:32 VanessaE coolies 22:34 VanessaE sounds like it really got busted pretty thoroughly 22:40 andersje when you were madly clicking through all the choices under "games" 22:40 andersje just think how bad it will be when Steam has their whole catalog ported to Linux... 22:40 andersje VanessaE: well, I gutted it good, and took a different approach. the neat loop that was being used to make the blocks went out the window. 22:41 VanessaE ah ok 22:41 andersje that look was great when you could build the color names like h.b.s 22:41 andersje but, when you have to alter the name based on other data... 22:41 andersje e.g., the old approach is great when everything is prefaced by unifieddyes: 22:41 andersje but when it's sometimes group:basecolor_ 22:41 VanessaE right 22:41 andersje and sometimes group:unicolor_ ... 22:42 andersje and then you've got basecolor_green and unicolor_green_s50 22:42 andersje oy. 22:42 VanessaE I can see where that would make...a mess of things. 22:42 VanessaE I'll see your oy and raise you a gevalt. 22:42 andersje yeah, so I've come up with a bit of a kludge, but the recipes are only defined in a _single_ place 22:42 andersje so... 22:42 andersje 232 lines for 108 distinct blocks + recipes 22:43 VanessaE nice and compact 22:43 andersje I try. 22:44 andersje plus it should be easier for someone to hack it up, and say "I want group:basecolor_white to be mobf:feather" or whatever, for the light_ and faint_ blocks 22:45 VanessaE interesting choice for an example color source :) 22:45 andersje ha. I had one in my inventory after killing a chicken last night 22:45 andersje so it's on my mine 22:45 andersje err, mind 22:46 VanessaE heh 22:46 VanessaE you got mines on your mind too :P 22:47 andersje indeed 22:47 andersje yesterday, I had my ten year old testing recipes for me, while I hacked up code over an ssh session. but today he's been playing with the neighborhood kids or something, so no word on whether my changes worked... 22:48 VanessaE simple solution to that: he gets extra dessert tonight when he finishes testing :D 22:49 andersje heh, yeah. 22:49 VanessaE and an extra hour past bedtime for every major bug he finds :D :D 22:49 andersje have you seen my code? he'd never have to go to bed! 22:49 VanessaE lol 22:49 VanessaE ok, strike that last one 22:49 VanessaE :) 22:50 andersje :) 22:50 andersje say, I'm curious, as I look at the stained_glass code... 22:50 VanessaE uh oh.... 22:51 andersje I see a line about "light_source = 14" -- does that set the generic brightness? 22:51 VanessaE I didn't do it, I swear! :) 22:51 VanessaE oh, yes 22:51 andersje !! 22:51 VanessaE 14 is the max you can set for a node 22:51 andersje darn. 22:51 andersje I wanted blinding blocks 22:51 andersje but, I see possibilities for gentle-glow bricks in the future here. 22:51 VanessaE most folks write this as LIGHT_MAX - 1 22:52 VanessaE (in case LIGHT_MAX ever gets redefined) 22:52 andersje clever. 22:52 VanessaE or rather, not -1 22:52 andersje and that's just a drop-in? replace light_source=14 with light_source = LIGHT_MAX ? 22:52 VanessaE just LIGHT_MAX. -2 or -3 would give you a gentle glow. around -4 migth be like an old tube TV 22:52 * andersje wonders if that'll bug people if that ever gets changed. 22:52 VanessaE yep pretty much 22:53 andersje nice. 22:53 VanessaE OldCoder: your kitten pile is overflowing again 22:53 andersje okay, that'll be some more recipes in here then... 22:53 andersje but values range from 0 .. 14 ? 22:53 VanessaE light_source = LIGHT_MAX is fine 22:53 VanessaE yeah 22:53 VanessaE 15 is the real maximum but you can't set that. 22:53 andersje so 0-10 must be _really_ subtle. 22:53 OldCoder VanessaE, Almost dealt with it the other day 22:53 VanessaE that's broad daylight 22:53 OldCoder It was throw a cat at NekoGloop day 22:53 * andersje nods 22:54 OldCoder But it changed to ponies before I could act 22:54 VanessaE heh 22:55 OldCoder What is the conclusion? 22:57 VanessaE night 23:04 NekoGloop meow 23:05 VanessaE meow. 23:25 * Sokomine puts some cat food on the channel 23:26 Sokomine careful! if you change the texture- or nodenames, that may make it harder for the colormachine 23:27 Sokomine those colored glasses where a pain in the ass when doing the code for the machine 23:48 andersje on a windows box, where is the default location of debug.txt? 23:50 Evergreen I just checked the forums, and it appears that Likwid and his army of commas is back 23:50 Evergreen I am sure they are going to destroy us all this time. D: 23:50 Evergreen x) 23:51 andersje does this look kosher to you guys? 23:51 andersje registering craft definition: (shapeless, outp 23:51 andersje ut="stained_glass:faint_orange 3", recipe={ "group:basecolor_white","group:basecolor_w 23:51 andersje hite","group:unicolor_light_orange","moreblocks:super_glow_glass","moreblocks:super_gl 23:51 andersje ow_glass","moreblocks:super_glow_glass" }, replacements={}) 23:51 andersje oops, sorry 23:51 andersje sorry 23:51 andersje http://pastebin.com/ju62X5Xs 23:52 andersje shouldn't that be properly registered? 23:53 VanessaE seems right to me 23:54 andersje yeah. it's beating me up. 23:54 andersje not working :/ 23:54 andersje http://pastebin.com/gFpj6LfD 23:55 andersje there's a working one on top, and a non-working one on the bottom. 23:55 VanessaE maybe I got the group thingy wrong 23:55 andersje dangedest thing 23:55 andersje I'll look it up. 23:55 VanessaE homedecor/crafts.lua~: "group:dye,basecolor_white", 23:55 VanessaE there's why. 23:56 VanessaE group:dye,xxxxxcolor_yyyyy 23:56 andersje ooooooh. 23:56 andersje cool. 23:56 VanessaE xxxxx = base/ex/uni, yyyyy = the actual color 23:56 andersje lemme try that fix 23:58 VanessaE I thought something seemed a bit off before 23:58 andersje it appears to only be breaking the white ones. 23:59 andersje because as long as there's just green dye, it works 23:59 andersje (for example) 23:59 andersje so do I want to replace EVERY instance of group:xxxxcolor_yyyyy with group:dye,xxxxxcolor_yyyyy ? 23:59 VanessaE yes 23:59 andersje okay. easy enough with sed 23:59 VanessaE so just insert "dye," in after the group: part.