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IRC log for #minetest, 2013-08-22

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All times shown according to UTC.

Time Nick Message
00:04 Peacock "Former pope Benedict says ‘God told me to’ resign"
00:04 Peacock anyone else would be in a mental institution following that kind of statement (see Son of Sam) :P
00:12 OldCoder joined #minetest
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00:25 ShadowNinja Jordach: I think the ban/quiet list has to be cleaned up a bit. Do you agree? Specificaly things like nick bans.
00:28 sdzen|away cleaning? bah, bans are bans and quiets are quiets, let them rot :)
00:30 ShadowNinja sdzen|away: There is a limit of 100 bans, and no staff member in their right mind is going to grant us more in the current state of our ban/quiet lists.
00:30 ShadowNinja sdzen|away: Also, away nicks are discouraged.
00:31 Evergreen Just do /away
00:31 Evergreen and do it again to unmark yourself as away
00:32 ShadowNinja ^ Actually AWAY <reason> and AWAY for back.
00:33 Leoneof joined #minetest
00:36 Naked joined #minetest
00:36 codehero joined #minetest
00:59 Jordach http://en.akinator.com/ <- beated with Minetest Sam
01:16 Roukoghost joined #minetest
02:04 ShadowNinja IMO this should be removed. http://wiki.minetest.net/Mod_list
02:06 sdzen hey! I had an entry on that!
02:06 sdzen who deleted it!
02:15 roboman2444 joined #minetest
02:16 smoke_fumus joined #minetest
02:16 ShadowNinja sdzen: Avoiding issues like that is one of the reasons.
02:17 ShadowNinja thexyz: Will you install the seealso plugin, or should I remove this tag?
02:29 bas080 joined #minetest
02:34 ShadowNinja (I see regular headers used for seealso on annother page, perhaps you would prefer that)
02:35 bas080 joined #minetest
02:41 ShadowNinja Template:Grid/Craft still needs fixing... The one on wiki.minetest.com works.
02:42 bas080 joined #minetest
02:51 ShadowNinja The wiki should also have a favicon.
02:51 Final23 joined #minetest
02:54 PilzAdam bye
03:08 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg
03:11 sdzen hmmm
03:11 sdzen how modern
03:11 sdzen :)
03:12 kaeza nore asked for old comps :P
03:13 kaeza (not too old, but yet...)
03:37 deltib joined #minetest
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04:38 VanessaE oh what a sucky day
04:38 VanessaE one of my friends was just fired from her job of 27 years, as a reporter (human interest stories) for a regional newspaper
04:38 VanessaE no severence, no warning, no reason given
04:38 VanessaE severance*
04:39 VanessaE just "Bye, see ya, wouldn't wanna be ya."
04:40 andersje ah, the joys of a "right to work" state
04:41 VanessaE that is a concept that needs to die in a fire.
04:41 VanessaE people NEED jobs.
04:41 andersje yeah, the knucklehead MBAs here in minnesota are in the process of destroying the MN symphony
04:41 andersje trying to blame the musicians for not accepting big paycuts
04:41 andersje after a MASSIVE lobby remodel
04:41 VanessaE that's gotta be the most important, core need of any person
04:42 andersje management was planning the lockout for months
04:42 andersje they registered any likely grassroots domainnames about 5 months before they shuttered the place.
04:42 VanessaE oh wait, there was a reason:  changes in "business conditions and advertising trends."
04:42 * andersje nods
04:42 andersje and they get pissed off when _we_ don't give two weeks notice.
04:42 VanessaE G*d I just wanna go bitch-slap some people.
04:42 andersje "sorry, I'm leaving now.  there were changes in my ability to tolerate your crap."
04:44 VanessaE haha
04:44 andersje I've only done that once.
04:44 andersje but it was worth it.
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04:59 ShadowNinja This makes no sense. A ABM is told to run on "technic:grinder" (ammong other things) But it runs on "technic:lv_grinder". http://ix.io/7tB
05:00 VanessaE alises?
05:00 VanessaE aliases too
05:00 ShadowNinja Grr...
05:00 ShadowNinja How can I do this then?
05:01 VanessaE check for that node name manually and abort the abm
05:01 ShadowNinja I don't want unknown items in inventories, but I want to convert old nodenames.
05:01 ShadowNinja Or do aliases convert nodes?
05:01 VanessaE I don't know that there's a clean way to avoid an aliased nodename (assuming that's the issue)
05:01 VanessaE but they do convert, yes
05:02 ShadowNinja Ok, good, this is unneccesary then.
05:02 VanessaE if you alias foo:bar to baz:blah, the next time you load your map, it'll have baz:blah on it.
05:03 VanessaE but you'll need a conversion ABM if you have to handle facedir conversions (e.g. what had to be done with moreblocks when it gained 6d support)
05:05 NekoGloop conversion ABMs are used by gloopblocks to turn things into mossy versions
05:05 VanessaE yep
05:05 NekoGloop (this of course requiring water and isn't instant)
05:05 VanessaE water and air.
05:06 NekoGloop Ah, right.
05:06 VanessaE without air, it was turning rocky seafloors into mossy, which made no sense
05:06 VanessaE btw, add your mods to the mod database.  https://forum.minetest.net/mmdb/mods/
05:07 VanessaE this database will, I think, be used by the in-game mod store
05:07 NekoGloop "mods"?
05:07 NekoGloop You mean "mod"
05:07 VanessaE well glooptest and whatever else you have
05:08 NekoGloop I have glooptest.
05:08 rsiska joined #minetest
05:08 NekoGloop there, happy now? :P
05:10 VanessaE yes :P
05:10 VanessaE (I used excerpts from my forum threads for the descriptions)
05:10 NekoGloop Too lazy.
05:11 VanessaE :P
05:25 ShadowNinja ERROR[main]: ServerError: LuaError: error: (null) <-- Oh, yippe, another anonymous arror...
05:26 VanessaE <NekoGloop> Some exception, we hate you.
05:26 VanessaE :P
05:27 ShadowNinja Recently a segfault has been bothering me.
05:27 VanessaE http://xkcd.com/371/
05:27 VanessaE obligatory :P
05:27 ShadowNinja Load a mod that crashes singleplayer, then restart the game.
05:28 ShadowNinja Can you reproduce it?
05:28 VanessaE I've never had that error before
05:28 VanessaE the closest was a C++ exception, and I forget why it happened.
05:29 VanessaE surely there's more detail than just that?
05:29 VanessaE I mean, not even a line number?
05:31 ShadowNinja I can start it in gdb again. Do you know of a bt dump-to-file command?
05:31 VanessaE not offhand, no
05:31 VanessaE other than to capture stderr/stdout through tee maybe
05:32 VanessaE my skills with gdb are limited to 'run', 'bt full', and 'quit' :-)
05:33 ShadowNinja 'set logging on'
05:37 NekoGloop VanessaE, at least quote me properly :P
05:37 NekoGloop "Some Exception: I hate you"
05:37 VanessaE you've said "we" a few times too :P
05:37 NekoGloop nope
05:38 NekoGloop and if I did, then I'm an idiot
05:38 NekoGloop Which, we already knew that.
05:38 VanessaE .xchat2/xchatlogs/FreeNode-#minetest.log:Sep 02 2012 21:33:03 <NekoGloop>some exception: we hate you
05:39 VanessaE so, you're an idiot :)
05:39 NekoGloop As I said: we knew that already
05:40 VanessaE but that's okay
05:40 VanessaE because you're OUR idiot ;)
05:40 ShadowNinja http://ix.io/7tL
05:41 VanessaE *whoosh* WAY over my head
05:42 ShadowNinja Particle related?
05:42 VanessaE though obviously the crash i---yeah
05:42 VanessaE what all throws particles in your world besides digging?
05:43 ShadowNinja Nothing (AFAIK)
05:43 ShadowNinja Lemme confirm it isn't something...
05:44 VanessaE ERROR[main]: mod \"signs\" has unsatisfied dependencies:  \"node_ownership\""},
05:44 VanessaE O.o
05:46 ShadowNinja VanessaE: My modified version with protection support.
05:46 VanessaE ah
05:46 VanessaE I don't see much in here that tells me wtf happened
05:47 VanessaE unless it's just a random video driver glitch
05:51 VanessaE bbl
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05:59 Jordach pilzadam didnt change the topic
05:59 Jordach !op
06:00 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Pepperoni, Salami, Pickes and B. olives w/ BBQ Sauce
06:01 thexyz ShadowNinja: yes, I will
06:01 thexyz remind me in 10 hours
06:06 Zeitgeist_ joined #minetest
06:11 Jordach too used to blender delete with "x", just tried to delete files and folders in windows with it :P
06:13 Jordach oh shit, typo
06:13 Jordach !op
06:13 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/ | WIKI: http://wiki.minetest.net | Sandwich of the day: Pepperoni, Salami, Pickles and B. olives w/ BBQ Sauce
06:14 Ritchie joined #minetest
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07:06 Roukoswarf-M joined #minetest
07:11 nore joined #minetest
07:16 thexyz why, github, why
07:19 VanessaE oh boy, all repos are erroring out
07:19 VanessaE (500 for me)
07:19 VanessaE it's all NekoGloop's fault :)
07:23 nore same, 500 errors
07:23 nore well, one error, but it is error 500
07:27 aheinecke joined #minetest
07:32 nore VanessaE, I got suggestions for pipeworks
07:32 VanessaE oh?
07:32 nore IIRC, it was a furnace fuel detector, but I think it could be best done with an inventory detector
07:33 VanessaE hm
07:33 nore I.E, some special tube that looks at the remaining items in a list
07:33 jin_xi joined #minetest
07:33 nore because we would like items to be able to be inserted that direction too
07:34 VanessaE sounds like it might be useful
07:35 nore do you know it nodedef in meta will ever be merged?
07:35 VanessaE eh?
07:35 nore could be good for reducing number of nodes
07:36 VanessaE oh
07:36 VanessaE I dunno, maybe
07:36 VanessaE I'd like to get someone to rewrite pipes and tubes to be fully 6d facedir compliant
07:36 nore problem is that this branch is 1 year old...
07:36 VanessaE instead of 64 different nodes per pipe, it would only be 10 or so
07:36 nore yes, only 10
07:36 nore (I counted)
07:37 VanessaE but that's beyond my skills at present (and way outside of my available time and metal state)
07:37 nore 1 for tubes having 1 connection, 2 for 2, 2 for 3, 2 for 4, 1 for 5 and 1 for 6
07:37 nore and 1 for tubes with no connection
07:38 VanessaE right
07:38 nore but problem is that we can't do that with mese tubes
07:38 nore because textures will not be want we want if we did
07:38 VanessaE well mese tubes would remain a special condition then
07:38 VanessaE excluded from the rewrite
07:39 nore and the best would be an engine feature that could allow to show boxes or not
07:39 VanessaE you mean selection boxes?
07:39 nore http://irc.minetest.ru/minetest-dev/2013-08-12#i_3256882
07:40 VanessaE oh yes
07:41 VanessaE maybe allow nodeboxes to be grouped.
07:41 nore yes, but even more code... ;)
07:41 nore and perhaps breaking compatibility
07:42 jin_xi metal state?
07:43 jin_xi *headbang*
07:43 VanessaE http://pastebin.ubuntu.com/6013115/
07:43 VanessaE like this
07:43 VanessaE nore ^^^
07:43 nore or, perhaps better, would be a function that creates the nodebox of a node
07:43 VanessaE the 0's represent a couple of nodeboxes that would be for bit 0, the 1's for the group for bit 2, etc.
07:43 VanessaE er bit 1.
07:43 nore VanessaE, s/fixed/shapechanging
07:43 VanessaE so an extra level
07:44 VanessaE right, shapechanging then
07:44 VanessaE you could even go so far as to do this:
07:44 VanessaE http://pastebin.ubuntu.com/6013119/
07:44 VanessaE er, s/fixed/shapechanging/ again.
07:45 nore I had another idea after that, that would be better in all ways
07:45 nore that was 256 nodedefs packed in 1 node
07:45 KikaRz joined #minetest
07:45 nore and the nodedef would be controlled by param2
07:45 VanessaE that's a thought too
07:45 KikaRz joined #minetest
07:45 KikaRz There you are, VanessaE :)
07:45 VanessaE but then how would you set facedir or color overlay (hmmmm's idea0
07:46 VanessaE KikaRz:  only for a minute or two
07:46 VanessaE I'm about to go to bed
07:46 Leoneof joined #minetest
07:46 KikaRz Nooo
07:46 KikaRz DAMN!
07:46 KikaRz :@
07:46 VanessaE sowwy
07:46 VanessaE nore: my idea is best, it's easy to read and fits well within the usual Lua syntax/style
07:47 KikaRz is better or is the bestest?
07:47 VanessaE http://pastebin.ubuntu.com/6013131/
07:47 VanessaE there, corrected.
07:47 VanessaE ok not quite.
07:48 VanessaE well you get the idea.
07:48 VanessaE anyways, I'm off to bed.
07:48 KikaRz VanessaE, i'm in Linux Mint 15 (based in ubuntu)
07:48 VanessaE KikaRz: cool
07:48 KikaRz kisses, cya tomorrow
07:48 VanessaE http://pastebin.ubuntu.com/6013133/
07:48 VanessaE there, final correction.
07:48 VanessaE night all.
07:49 KikaRz night
07:51 KikaRz Sandwich of the day: Pepperoni, Salami, Pickles and B. olives w/ BBQ Sauce
07:52 kaeza joined #minetest
07:52 KikaRz Kaeza!
07:53 kaeza wat
07:53 KikaRz Good morning -.-
07:53 kaeza mornings
07:54 kaeza (04:54 here)
07:54 Jordach 08:54 HERE
07:54 Jordach oops
07:58 KikaRz 8:58
07:58 KikaRz Jordach <3
07:58 Jordach 0O.O
07:58 Jordach -0
08:05 KikaRz testing cs 1.6 linux
08:05 KikaRz mint
08:15 Leoneof joined #minetest
08:16 kaeza works under 'buntu
08:17 kaeza console key doesn't work tho'
08:17 kaeza err... under Xfce4
08:18 KikaRz kaeza
08:18 Jordach what
08:18 KikaRz in certain keyboards it works
08:18 KikaRz specially Portuguese one
08:19 Jordach morning nore
08:19 kaeza ah
08:19 * Jordach knows why it breaks
08:19 KikaRz Half Life 2 Deathmatch works well?
08:20 Jordach the US keyboard for the console key is a different one to a United KINGDOM console key
08:20 KikaRz I know Jordach
08:20 KikaRz Portuguese Console Key it's nice
08:20 Jordach some countries use the UK method, while others (US' bitch) use the US style
08:20 KikaRz it's the \
08:20 KikaRz \ or |
08:20 Jordach mine is: ```````
08:20 KikaRz yea
08:20 KikaRz it depends
08:20 kaeza º\|/º
08:20 KikaRz it's below the ESC, right?
08:21 Jordach yup
08:21 KikaRz mine too
08:21 kaeza nore, https://dl.dropboxusercontent.com/u/100008207/screenshot_2751272951.jpg
08:21 Jordach fun fact: this keyboard is 17 years old
08:21 KikaRz Fun fact: This keyboard is 18 years old
08:21 Jordach oh 18, it's a 1995 kb
08:22 kaeza mine is ~330 days old
08:22 kaeza beat that
08:22 KikaRz we've already beaten that -.-
08:22 Jordach mine's mechanical
08:23 KikaRz (2)
08:24 KikaRz grrr...
08:24 KikaRz Why Portal 2 isn't supported by Linux???
08:24 KikaRz I can't understand this shit!
08:24 kaeza O_o
08:25 kaeza native?
08:25 KikaRz idk
08:25 kaeza .-.
08:25 KikaRz DOTA 2 supports Linux
08:25 KikaRz why Portal 2 doesn't
08:25 KikaRz ?
08:31 sfan5[Mac] joined #minetest
08:31 KikaRz http://steamcommunity.com/app/620/discussions/0/846956269294377740/
08:31 KikaRz http://www.phoronix.com/scan.php?page=news_item&amp;px=MTM2Mzk
08:31 KikaRz Update: It appears Portal 2 isn't publicly available to all via the Steam Linux client, but expect it soon.
08:40 KikaRz testing HL2 DM
08:41 Jordach yay
08:41 KikaRz Could not find the required OpenGL entry point 'glColorMaskIndexedEXT'! Either your video card is unsupported, or your OpenGL driver needs to be updated.
08:41 Jordach fun fact: it's harder to pirate a linux app then a windows app
08:42 KikaRz But most of the apps are open source
08:42 Jordach > most of the apps
08:42 * Jordach laughs at Ubuntu Software Centre
08:44 thexyz it's harder because there's nothing to pirate
08:44 Calinou joined #minetest
08:44 thexyz and you should buy software, not pirate it
08:44 Jordach you should only do that for MS cra
08:44 Jordach crap
08:45 Jordach as it's worth nothing :P
08:46 Calinou piracy gives you viruses more often than not
08:46 kahrl If I buy (most) software I get DRM. If I pirate software it's DRM free
08:46 kahrl (but I'm not interested in this kind of software so it's a moot point)
08:49 Jordach lol
08:49 Jordach 9/10 cases, it's free of any hidden shit
08:49 TheLastProject joined #minetest
08:49 Jordach there is always that 10%
08:52 thexyz we're talking about software you're interested in
08:52 Jousway joined #minetest
08:58 whirm joined #minetest
09:03 Jordach thexyz: which is fuck all
09:03 * Jordach is addicted to blender
09:03 KikaRz Jordach
09:04 Jordach hmm
09:04 KikaRz Can you give me some BLENDER classes?
09:04 Jordach ugh
09:04 KikaRz *lessons
09:04 * Jordach nearly fixed the arms
09:05 KikaRz can we do this beautiful girl?
09:05 KikaRz http://gyazo.com/98495bab843220e69c7850bb10579d37.png
09:09 q66 joined #minetest
09:10 Jordach KikaRz: with time, yes
09:11 KikaRz well
09:11 KikaRz i just made
09:11 KikaRz 2 cubes
09:11 KikaRz 1 cone
09:11 nore joined #minetest
09:12 KikaRz and a sun
09:13 KikaRz well
09:13 KikaRz idk working with this shit
09:13 KikaRz '-'
09:14 nore kaeza, those are very good
09:14 nore Jordach: https://forum.minetest.net/viewtopic.php?pid=106865#p106865
09:17 KikaRz BAAAAN! https://forum.minetest.net/viewtopic.php?pid=106865#p106865
09:18 kaeza joined #minetest
09:18 Jordach derp face: http://i.imgur.com/tsn5H0X.png
09:18 nore kaeza, those are very good
09:18 Jordach *hits delete*
09:19 sfan5[Mac] joined #minetest
09:19 KikaRz I've just explored with the Inspect Element
09:19 nore Jordach: was there anything in the spoilers?
09:19 Jordach see imgur link
09:20 Jordach if there was anything useful, i would have stripped it down to just text, no tags
09:22 xrosnight_ joined #minetest
09:26 Leoneof anything new in minetest? i haven't downloaded new versions
09:26 Jordach Leoneof: new engine features, texture pack selection (in git)
09:27 Leoneof ok, it's worth to download/compile
09:28 nore I'm happy someone says that my code is alone enough to be worth compile... ;)
09:29 Leoneof oh
09:29 * Leoneof gives up
09:29 KikaRz http://www.youtube.com/watch?v=QdkBkbte19I
09:29 KikaRz Jordach
09:29 KikaRz see gingerbread
09:30 Jordach KikaRz: cgcookie is the best resource when working with blender
09:31 KikaRz *w*
09:31 Jordach lots of tutorials + blend files to practice
09:31 Jordach (some have them, some dont)
09:32 KikaRz lol Jordach: http://www.youtube.com/watch?v=hRFrU594gPg
09:32 KikaRz laughing
09:33 kaeza nore, https://dl.dropboxusercontent.com/u/100008207/floppy_drive_textures.zip
09:34 kaeza CC-BY-SA
09:34 kaeza I will look later into shading them
09:34 Jordach http://i.imgur.com/vOwiYvk.png <- new legs + arms
09:34 Jordach hat layer *WAS* wip
09:34 nore ok, thanks
09:35 KikaRz i like to mess with particles
09:35 Jordach i've also rebuilt the entire bone structure
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09:48 KikaRz Jordach, what you doing?
09:49 Jordach KikaRz: http://i.imgur.com/XhwXlYL.png
09:49 KikaRz nice
09:49 KikaRz a ghost
09:49 Jordach Gen (4?!?!)
09:49 Jordach KikaRz: that's wireframe
09:49 KikaRz i know
09:49 KikaRz :P
09:49 Jordach fun fact: no INVERSE KINETICS
09:51 kaeza so Lua entities don't have inventories?
09:54 KikaRz Kinetics were made to spy people.
09:56 kaeza did you mean: Kinect?
09:56 Jordach http://www.youtube.com/watch?v=WtiAP8xMSPo
09:57 nore kaeza, I made them have one for one of my mods using detached inventories
09:58 kaeza I was looking at the implementation of the trader mob
09:58 kaeza reading sapier's code is hazardous to one's health ;_;
10:00 kaeza nore, do you have a link handy?
10:01 nore https://github.com/Novatux/turtle
10:01 Semilevel joined #minetest
10:01 nore look at turtle.lua, near the end
10:02 kaeza ah I see
10:03 nore I generate an unique id for each entity
10:03 nore and I have to serialize inventories
10:05 kaeza that cleared up a bit this thing with detached invs
10:05 kaeza thanks
10:05 nore you're welcome
10:17 PenguinDad joined #minetest
10:26 PenguinDad haha https://forum.minetest.net/viewtopic.php?pid=106834#p106834
10:34 KikaRz https://forum.minetest.net/viewtopic.php?pid=106868#p106868
10:36 KikaRz PenguinDad:
10:37 PenguinDad yeah I've seen it right now
10:37 KikaRz u_u'
10:38 KikaRz Aqua wrote:
10:38 KikaRz (Yes or No) I am stupid. To be or not to be?
10:38 KikaRz I don't understand
10:39 kaeza KikaRz, "Yes, I am stupid" or "No, I am stupid"
10:39 KikaRz Yes, you are stupid.
10:40 kaeza pick one
10:40 KikaRz I choose "Yes, you are stupid."
10:43 KikaRz Jordach, what are you doing?
10:44 Semilevel joined #minetest
10:45 proller joined #minetest
10:51 Calinou joined #minetest
10:52 Jordach KikaRz: not being at home
10:52 KikaRz lawl
10:58 KikaRz can't stop hearing: http://www.youtube.com/watch?v=OglS3Q0Zxik
10:58 PenguinDad !title
10:58 MinetestBot PenguinDad: [Official Video] Can&#39;t Hold Us - Pentatonix (Macklemore &amp; Ryan Lewis cover) - YouTube
10:59 nore joined #minetest
10:59 kaeza yey disk full \o/
11:01 * Calinou has 147GB left on his home partition
11:01 Calinou 30GB root partition, 1GB swap, the rest is home
11:02 kaeza 120GB for Ubuntu, 200GB for Puppy, the rest for Window$
11:02 kaeza err... + 2GB swap, that is
11:03 kaeza 500GB disk BTW
11:04 kaeza I don't even know why I partitioned it that way
11:05 john_minetest joined #minetest
11:07 kaeza my ~/.wine folder was several GBs in size; rm'ed the useless stuff in there (GTA VC/SA, NFS:MW, games that don't even work under Wine :< )
11:08 KikaRz lol
11:08 KikaRz poor.
11:08 KikaRz You have Windows -.-
11:09 KikaRz liar
11:09 KikaRz Let's see yesterday's LOGS
11:09 KikaRz ...
11:09 KikaRz but you don't have Linux
11:09 KikaRz you are running Windows
11:09 KikaRz -.-
11:10 KikaRz No you don't
11:10 KikaRz pfft
11:10 KikaRz Just dual boot -.-
11:11 Calinou >shitty ubuntu
11:11 Calinou you're doing it wrong
11:11 KikaRz what's your alternative name?
11:11 KikaRz Yea
11:11 Calinou dual boot is tricky these days due to UEFI and GPT
11:12 KikaRz You need a DVD to correctly Dual BOOT
11:12 KikaRz WUBI isn't good.
11:12 KikaRz WUBI just fucked up my primary partition
11:12 Calinou wubi isn't supported anymore, and you can use an USB drive just fine
11:12 Jordach PenguinDad: http://i.imgur.com/KsJP7lR.png
11:12 Calinou it's like expecting motherboards' automatic overclockings to be god
11:12 Calinou good*
11:12 Calinou xubuntu :P
11:13 Jordach i have finally got decent leg + arm bends
11:13 KikaRz Jordach, it looks like... a homossexual walking
11:13 Jordach KikaRz: i was showing off the bends
11:13 sdzen joined #minetest
11:13 KikaRz only needs more flowers, grass, trees and butterflys
11:13 KikaRz :P
11:13 sdzen hmmmm I agree
11:13 sdzen even though I have no idea what I am agreeing to
11:14 Jordach john_minetest: haha
11:14 Jordach my brother (who lives in the house) is pre-ordering a copy
11:14 * Calinou takes Princess Luna away from sdzen
11:14 sdzen isnt it already out?
11:15 Jordach fun fact: that model still works with minetest :P
11:16 * Jordach is getting better at blender
11:16 KikaRz Jordach, add some flowers
11:16 KikaRz trees
11:16 KikaRz grass
11:16 KikaRz :P
11:16 Jordach lol
11:17 * Calinou is getting bender at blender
11:17 Jordach bendered*
11:17 * Jordach is going on a bender in blender
11:17 KikaRz Calinou, ask Jordach to do you some Blendy classes
11:17 sdzen Jordach, isnt Melkor good with blender as well?
11:17 Jordach sdzen: correcto
11:18 sdzen I thought so
11:18 sdzen KikiRz if you want lessons I suggest looking on youtube or something for a tutorial
11:18 Jordach he has his own model for animation, but mine is the easiest to work with as it's fully bone controlled
11:19 sdzen or just fucking around with it for 5 hours like I did and get rudimentary knowledge
11:19 KikaRz sdzen, nobody talked to you.
11:20 KikaRz Jordach, are you Lua coder ?
11:22 Vakadavr joined #minetest
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11:23 Vakadavr hi all
11:24 Vakadavr is there anybody who compiled debug version of minetest?
11:24 KikaRz Naupe
11:24 sdzen I do on accident constantly
11:24 sdzen though normally I delete it
11:24 sdzen need a debug version?
11:25 Vakadavr I already compiled one, but there is some trouble with passing unit tests
11:25 john_cephalopoda joined #minetest
11:26 Vakadavr TestSocket failed and I have no idea why =\
11:28 Calinou joined #minetest
11:28 BlockMen joined #minetest
11:29 BlockMen hi everyone
11:30 kaeza Vakadavr, you may have better luck in #minetest-dev
11:30 kaeza hey BlockMen
11:30 PenguinDad !seen PilzAdam
11:30 MinetestBot PenguinDad: pilzadam was last seen at 2013-08-22 02:52:29 UTC on #minetest
11:32 Vakadavr kaeza, thx i will try
11:32 Vakadavr kaeza, its one problem: "Cannot send to channel: #minetest-dev" =)
11:33 kaeza oh... right
11:33 kaeza webchat is quieted on #-dev
11:34 BlockMen does someone know how to set param2 with voxelmanip?
11:34 PenguinDad I didn't even know how to voxelmanipulators
11:35 PenguinDad s/to/to use/
11:35 kaeza do you even grammar?
11:35 kaeza :P
11:35 nore BlockMen: you can't
11:36 BlockMen hmm...
11:36 BlockMen ok, thx
11:37 nore The thing is, for stuff you usually do with Voxelmanip, there are very few param2 to set
11:37 nore so you can use schematics, or add_node
11:37 Vakadavr kaeza, oh, i see
11:39 whirm joined #minetest
11:40 Vakadavr|2 joined #minetest
11:40 kaeza Vakadavr|2, I'd suggest staying around a bit until some dev comes around, or getting a real IRC client ( http://hexchat.org )
11:41 kaeza ah well, ignore that :P
11:42 Vakadavr|2 kaeza: I did it =)
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12:38 sfan5[Mac] meow
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13:02 iqualfragile hi
13:07 DanDuncombe joined #minetest
13:07 DanDuncombe Lol Hi guys
13:08 DanDuncombe Animated .gif of my  castle, day 'n' night. http://gickr.com/results4/anim_45a7368e-f6e1-1fe4-6d22-e9750fb3334e.gif
13:11 DanDuncombe left #minetest
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13:42 sfan5 \N
13:42 kaeza is that a big newline?
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13:48 DanDuncombe Please help! https://forum.minetest.net/viewtopic.php?pid=106882#p106882
13:48 DanDuncombe Sokomine, I think it was you who was amazing with formspecs.
13:57 sfan5[Mac] kaeza: yes :D
13:57 sfan5[Mac] !title
13:57 MinetestBot sfan5[Mac]: I am hoping to make a big money mod. (Formspec Help required) (Page 1) — Modding General — Minet[...]
13:57 DanDuncombe Please?
14:15 kaeza [11:10:02] <ShadowServer> *** notch joined the game
14:15 kaeza wat
14:15 kaeza :D
14:16 PenguinDad notch is going to copy minetest content into minecraft :D
14:17 DanDuncombe Please can someone help with my WIP currency Mod?
14:17 kaeza no
14:18 kaeza he's going to copy more ideas :>
14:19 kaeza (see: individual textures)
14:22 DanDuncombe joined #minetest
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14:24 NekoGloop joined #minetest
14:25 DanDuncombe Can someone help with the formspecs?
14:27 Naked joined #minetest
14:33 john_minetest joined #minetest
14:39 BlockMen DanDuncombe, whats the problem?
14:40 DanDuncombe BlockMen: https://forum.minetest.net/viewtopic.php?id=6998
14:40 psedlak joined #minetest
14:43 BlockMen ok, i thought u have a specific question
14:44 DanDuncombe Well, I need help mainly making the Shop formspec.
14:46 DanDuncombe The advantage over the current money mod is it is far harder for people to tamper with, there aren't files containing the accounts of people, people are directlyresponsible for looking after their money.
14:47 kaeza ...
14:47 BlockMen why dont you take a look at other mods that have formspecs?
14:48 DanDuncombe I find them hard to work out. I was only just capable of making a node a locked chest :P
14:49 kaeza is there a way to completely disable mud flow?
14:49 NekoGloop mud flow?
14:50 andersje I've been trying to pass a string inside a string, and I'm not having a lot of luck
14:50 kaeza NekoGloop, terrain smooting like at the entrance of caves, etc
14:50 andersje in perl, I could say:  my $mystring="\"item1\",\"item2\",\"item3\"";
14:50 andersje but my attempts to stuff that into lua haven't been so successful
14:51 kaeza andersje, that works in Lua too
14:51 andersje okay, then I must be doing something else wrong, thanks
14:51 andersje on maximum debug, will the minetest server spit out the table for every recipe it registers?  if not, is there a way (other than building my own debug statements) to get it to do that?
14:53 PenguinDad andersje: yes but only in debug.txt
14:54 andersje PenguinDad: thanks
14:59 andersje when doing color recipes, should I use group:basecolor_white or dye:white ?  I'm thinking the former.
15:01 DanDuncombe Do basecolor
15:04 andersje thx
15:06 Final joined #minetest
15:07 DanDuncombe Basecolor means that group:basecolor_green for instance can be dark and light green. I think it is also generally better and more likely to be compaitble with other mods.
15:09 * andersje nods
15:23 proller joined #minetest
15:25 DanDuncombe Can someone please help with making the chest formspec?!
15:25 DanDuncombe *shop not chest
15:25 DanDuncombe I have looked at the current money mod and couldn't make head or tails of it.
15:29 rubenwardy joined #minetest
15:29 rubenwardy Hi all
15:30 PenguinDad DanDuncombe: That's a tail call "function shop(k) <body> return math.sin(k)"
15:31 DanDuncombe I am changing my idea so I will start from scratch again
15:31 DanDuncombe Okay, updated the post: https://forum.minetest.net/viewtopic.php?pid=106882#p106882
15:36 andersje I'm having issues with a string replace in lua
15:36 andersje dyelist=string.gsub(dyelist, "\,", "\",\"")
15:36 andersje oh.  my code is wrong.
15:36 andersje hold on
15:37 andersje amazing how you just have to SHOW something to someone to see the elephant in the room
15:38 nore joined #minetest
15:41 kaeza andersje, why not just: local s = "dye1,dye2,dye3"; local t = s:split(",") ?
15:43 Miner_48er joined #minetest
15:43 andersje kaeza:  that would work, but my code is a little simple.  you can see it at https://github.com/andersje/stained_glass/blob/master/init.lua
15:44 andersje basically, I just wanted to pass in "dyelist" as the things that changed in the standard recipe, which worked AWESOME as long as dyelist didn't have more than one entry
15:44 andersje but, the stained_glass mod defined faint_ (faint dye + two whites) and light_ (faint + two whites) blocks as well
15:45 kaeza :|
15:45 kaeza andersje, hold the list of ingredients in a local table, add them as you see them, and finally assign them to the `recipe' field
15:46 andersje bear in mind, I've been working in lua here for all of about 3 hours total.
15:46 andersje spread out over several days.
15:46 andersje v1.5 will clean up code more :)
15:47 andersje I have a working version of the code, i believe, it's just not checked in yet
15:47 rubenwardy How do I stop wood facing different directions
15:47 rubenwardy ?
15:47 PilzAdam joined #minetest
15:48 DanDuncombe PilzAdam, are you good at formspecs?
15:48 blaze joined #minetest
15:48 kaeza rubenwardy, mods/moreblocks/config.txt
15:48 PilzAdam Hello everyone!
15:48 DanDuncombe Hi
15:48 kaeza err... _config.txt
15:49 kaeza hey PA
15:49 andersje good morning, PA
15:50 rubenwardy Is minetest diagonally lit now?
15:50 rubenwardy not straight down
15:51 rubenwardy or is it a lighting bug
15:52 DanDuncombe Can someone help with the currency mod I'm doing please?
15:52 ShadowNinja rubenwardy: Bug.
15:52 Jordach joined #minetest
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15:52 PilzAdam rubenwardy, probably a bug
15:52 DanDuncombe Jordach, are you good at formspecs?
15:52 PilzAdam DanDuncombe, ask Jordach_ too
15:53 DanDuncombe !seen Sokomine
15:53 MinetestBot DanDuncombe: sokomine was last seen at 2013-08-21 20:15:59 UTC on #minetest-de
15:53 DanDuncombe Jordach_  are you good at formspecs?
15:53 rubenwardy ok
15:53 kaeza DanDuncombe, there are lots of users to ask over there ------------------->
15:53 PilzAdam DanDuncombe, and also ask ChanServ, hes very good at modding
15:53 rubenwardy I can do formspec :P
15:53 DanDuncombe rubenwardy, can you help with this? https://forum.minetest.net/viewtopic.php?pid=106882#p106882
15:54 DanDuncombe It will be like the currency mod that already exists, but with actual money, if you don't bring money with you,you can't buy anything.
15:55 rubenwardy I can not make a whole mod for you
15:55 DanDuncombe Admins won't be able to tamper with the money account files, because there will be none
15:55 DanDuncombe rubenwardy,I just need the shop formspec
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15:55 rubenwardy A formspec is just a string of components
15:55 rubenwardy make a function like show_shop_formspec()
15:55 DanDuncombe But I can never work them out.
15:56 DanDuncombe I am still only starting to learn lua really, all my mods so far have been actually pretty simple.
15:56 rubenwardy It took me a while to understand it, but it is easy now I know
15:56 rubenwardy I might make a formspec builder
15:56 rubenwardy but nah
15:56 kaeza DanDuncombe, then learn MOAR Lua
15:56 DanDuncombe Just this one formspec,please???
15:56 kaeza rubenwardy, take mine :3
15:57 rubenwardy huh?
15:57 rubenwardy I meant a function and table to make a formspec
15:57 DanDuncombe The current money mod's formspec was A) Confusing
15:58 DanDuncombe B) Designed for accounts held in files, not actual money craftitems
15:58 kaeza DanDuncombe, see `mint' mod
15:58 rubenwardy hmmm
15:58 DanDuncombe Can I have a link?
15:58 kaeza (or nodex, I can't remember)
15:59 DanDuncombe nodex seems to be the name
15:59 DanDuncombe It doesn't exist any more though
16:00 DanDuncombe Isn't there a vending machine mod?
16:01 kaeza yep
16:01 DanDuncombe I will look at veending machines mod I think
16:01 ShadowNinja Wow, look at all those FPMs. :-/
16:01 * Jordach is rather pissed off
16:01 Jordach http://i.imgur.com/7MGji3X.png
16:01 rubenwardy thats cool
16:01 rubenwardy I got A in maths#
16:01 rubenwardy A* in physics
16:01 rubenwardy :P
16:03 DanDuncombe Bah. Are there any mods that DON'T Use a 'Virtual' account, instead on craftitem money?
16:04 Jordach DanDuncombe: use gold ingots
16:04 jin_xi tetris has real coins
16:04 DanDuncombe I am Using Minegelds
16:04 DanDuncombe Because it must be uncraftable
16:04 DanDuncombe After all, you can sell your items for more money
16:04 Jordach where does the initial resource come from
16:04 Jordach gold is limited
16:05 Jordach minegelds are not
16:05 DanDuncombe You are given 500 Minegelds when you first join a game
16:05 PenguinDad magiiiic!
16:05 DanDuncombe Automatically
16:05 DanDuncombe Minegelds are limited if the admins don't use  /giveme too much.
16:06 Evergreen Wait, tetris?   What is this about tetris?
16:06 jin_xi https://forum.minetest.net/viewtopic.php?id=3698 arcade mod
16:07 Evergreen Looks great!   Does it work with the latest minetest version?
16:07 ShadowNinja DanDuncombe: Make a few dummy accounts, transfer their money to your main account.
16:07 DanDuncombe ShadowNinja: What?
16:08 jin_xi idk if it still works
16:08 Evergreen I think I saw someone make a mod spotlight on it
16:08 Evergreen If it doesn't, you should try to get it to work
16:08 Jordach now this is why i prefer gold ingots, because they aren't granted to everyone, they have to be mined as well as smelted
16:08 Evergreen You have some great mods, paint canvas, and a tetris machine
16:08 jin_xi yes much to my surprise... it seems i only make half assed mods :P
16:09 ShadowNinja DanDuncombe: Connect to the server as Guest##### and dump your money on the ground a afew times. Then join the server with your main account and pick up all the money.
16:09 DanDuncombe True
16:09 Evergreen I'll have to go test your mods and see if they still work
16:09 Jordach jin_xi: make a 8x8 formspec projector: nodes inside the grid will be placed in the world
16:09 jin_xi they both need some work, but i just made this: https://forum.minetest.net/viewtopic.php?id=6997
16:09 khor joined #minetest
16:10 jin_xi will fix painting next, and then see about arcade
16:10 jin_xi so much to do, so much confusion :(
16:10 Jordach Evergreen: feel free to make a new skin
16:10 Jordach and: dont add shading. that's my talent :D
16:10 DanDuncombe Jordach: Maybe make it so admins make shops to exchange gold for money maybe?
16:10 PenguinDad Evergreen: you mean Sheep with Hat
16:11 Jordach DanDuncombe: just use raw gold ingots
16:11 DanDuncombe But it is meant to be currency
16:11 Jordach if say 99 cobble = 1 gold ingot, the seller gets the gold, the buyer gets the cobble
16:12 DanDuncombe *Sigh* I want it to be a form of Money, and I like my idea.
16:12 Jordach dont create items / nodes that aren't needed
16:12 DanDuncombe I won't include the automatic new-player thing
16:12 DanDuncombe Money will be craftable
16:12 DanDuncombe But not cheap
16:14 DanDuncombe left #minetest
16:14 Jordach better.
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16:33 thexyz conclusion: according to Jordach money aren't needed
16:33 Jordach gold is a monetised commodity
16:33 Jordach (not to mention gold ingots do need a usage)
16:33 sapier hmm based uppon jordachs decision plz give all your money to me I'm gonna deposit the waste
16:38 andersje I'm kinda with jordach on this one
16:38 andersje minetest has finite resources
16:38 andersje why implement a fiat economy?
16:38 Evergreen Jordach: I will make a tree skin for me (also for you to use for your animations)
16:38 andersje we only use paper money and such because we needed to decouple currency from a scare resource
16:38 Jordach Evergreen: keep the eyes in the same place as Sam II
16:38 sfan5 <quote>The bad form is "THEGAYBOOK69"</quote from="https://forum.minetest.net/viewtopic.php?pid=106868#p106868">
16:39 Evergreen Don't have time atm, but I will get to it soon
16:39 Evergreen k
16:39 Jordach (if not, eyes are closed)
16:39 Evergreen Yes, I remember
16:39 * Evergreen is away
16:44 thexyz sfan5: insult; banned
16:44 sfan5 good
16:44 Jordach LOL
16:44 Jordach lol*
16:44 sfan5 was just about to ask wheter to do anything about that
16:44 sfan5 !ignore KikaRz
16:44 MinetestBot sfan5: 'KikaRz' added to ignore list.
16:44 sfan5 I guess its time for that too
16:44 sfan5 s/its/it's/
16:44 andersje what the heck kind of nick was that guy using, anyway?
16:45 Jordach sfan5: what are my privs for MinetestBot (pm them)
16:45 sfan5 !help
16:45 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
16:45 sfan5 ^ All things with Admin in the last column
16:46 Jordach got it
16:47 thexyz that was a joke ><
16:49 PenguinDad i know
16:50 sfan5 :D
16:56 ShadowNinja sfan5: "Currently supports: id.gd, v.gd" You mean is.gd?
16:56 sfan5 yes
16:57 sfan5 fixed
17:01 Evergreen Do transparent textures work with skins?   Just wondering
17:01 Evergreen Meaning transparent all the way through
17:02 Jordach Evergreen: hat layer yes
17:02 Evergreen Okay then, nvm
17:02 Jordach Evergreen: branching out now?
17:03 Evergreen Working on the skin
17:03 cisoun joined #minetest
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17:03 DanDuncombe Is Sokomine actually there?
17:04 Sokomine no
17:04 DanDuncombe A
17:04 sapier1 joined #minetest
17:04 DanDuncombe Apparently,Sokomine,you are great with formspecs. True?
17:04 khor joined #minetest
17:05 Sokomine i've already promised you to help you with them irrc :-) it's just that the colormachine and then the villages got inbetween
17:05 hax404 joined #minetest
17:05 DanDuncombe Could you help with this, instead of the old thing please? https://forum.minetest.net/viewtopic.php?id=6998
17:08 DanDuncombe Anyone else here good with formspecs?
17:08 ShadowNinja DanDuncombe: They aren't that complicated, see lua_api.txt and other mods.
17:09 DanDuncombe But other mods all seem to use 'virtual' accounts
17:09 DanDuncombe And I have no idea how to remove items from slots but give messages under various instances etc
17:10 ShadowNinja on_metadata_inventory_move etc.
17:17 TheLastProject joined #minetest
17:22 DanDuncombe How do I make a metadata inventory have an item in it automatically, like creative?
17:23 nore try on_construct
17:23 nore it is a node, right?
17:24 DanDuncombe Yes, I already have the inventory, but how do I make it permanently have one item in it like the creative inventory?
17:25 DanDuncombe I think I've worked it out now...
17:32 DanDuncombe Fuck. I give up on that...
17:33 rsiska joined #minetest
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17:42 DanDuncombe Is anyone going to help with the mod?!
17:42 DanDuncombe Or aren't they?
17:44 neko259 joined #minetest
17:46 Evergreen Jordach:  Here is my skin: http://i41.tinypic.com/2mgv951.png
17:47 * Evergreen is away
17:47 PilzAdam lol, the "raw" link is http://oi41.tinypic.com/2mgv951.jpg
17:47 PilzAdam _.jpg_
17:48 kaeza mgv9 confirmed!
17:49 Evergreen Jordach: You can also find it on addi's minetest skin databse
17:50 PenguinDad plol
17:50 DanDuncombe Jordach are there any money mods out there that use 'physical' currency?
17:55 nore !seen jeija
17:55 MinetestBot nore: Sorry, I haven't seen jeija around.
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18:12 thexyz https://forum.minetest.net/viewtopic.php?id=6999
18:12 DanDuncombe Id 6999...
18:19 andersje almost everytime i follow a forum link, it says "bad request"
18:19 andersje ah, had to log in
18:20 Taoki joined #minetest
18:22 Evergreen You there Jordach?
18:23 BlockMen bye everyone
18:24 BlockMen left #minetest
18:24 thexyz Ubuntu Phail
18:35 andersje I've wondered about the mapsize of 2^16 blocks in each direction.  Has anyone tinkered with moving that to 2^24 ?
18:37 LazyJ joined #minetest
18:37 meldrian_fail Jordach, can you please send me the links again for your pictures? forum and HP
18:38 PilzAdam https://forum.minetest.net/viewtopic.php?id=6114 http://mg.viewskew.com/u/jordach/
18:38 meldrian_fail thx
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18:56 ShadowNinja andersje: We have thought of changing it to a 32 bit signed integer, but that would require changing a LOT of code.
18:57 andersje ShadowNinja: thx.  I was asking because I saw a forum post from march saying "minetest can do 40M blocks" or somesuch, in each direction
18:57 andersje and I thought...well, nether is a bit of a start towards multiple realms
18:57 * andersje has about ten minutes of experience with minecraft, thanks to his youngest son.
18:58 andersje anyway, my thought to much larger sizes was to accomodate multiple realms, though to be honest, a 2k block separation between realms seems to be plenty
19:10 andersje are trapdoors in the basegame now?  or still in the doors mod?  I can't find doors mod on github
19:11 DanDuncombe They are not in base game but are quite easy to make
19:11 andersje yeah, blockmen appears to be hosting it from dropbox.
19:11 * andersje copies the folder over an archive
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19:37 whodeadeyes Sup?
19:37 Calinou hi
19:37 whodeadeyes ?
19:37 Calinou nothing
19:37 PenguinDad !?
19:38 Calinou !?!
19:38 PilzAdam ¿¡¿
19:38 kahrl Inf
19:38 whodeadeyes Firefox
19:39 whodeadeyes If you're trying to find my client it is firefox.
19:39 whodeadeyes -.-
19:39 Calinou it is not a client
19:39 andersje !seen stujones
19:39 MinetestBot andersje: Sorry, I haven't seen stujones around.
19:40 Calinou whodeadeyes: what's bad in finding which client someone uses anyway? :P
19:40 whodeadeyes Then?
19:40 whodeadeyes Identity?
19:41 DanDuncombe FINALLY! A MOD THAT DOESN'T use virtual money accounts.
19:42 Calinou whodeadeyes: no?
19:42 whodeadeyes So... The ubuntu edge failed
19:42 whodeadeyes (Topic change)
19:42 Calinou we can only get your OS and client
19:42 Calinou and time
19:42 Calinou whodeadeyes: yes, it was expected
19:42 Calinou too many canonical haters
19:42 whodeadeyes Windows XP SP3, Firefox 23, 1:12 AM
19:42 whodeadeyes Nah
19:42 whodeadeyes Too few canonical lovers
19:42 whodeadeyes =P
19:42 Calinou no, haters
19:43 Calinou oh
19:43 hoodedice *Ta Da*
19:43 Calinou gotta hate fakenames ;-;
19:43 * Calinou stabs hoodedice with spylactite
19:43 hoodedice *IT RHYMED*
19:44 hoodedice I'm not affected
19:44 hoodedice I wanted a Jolla anyway
19:46 hoodedice *Silence*
19:46 Calinou *fedora-like silence*
19:48 hoodedice *Hurd like silence*
19:48 EdB left #minetest
19:48 Calinou hurd doesn't support audio
19:49 hoodedice But the pun
19:49 hoodedice hurd like silence lol
19:52 andersje when a mod has a "modpack.txt" file in the master directory, the name of that actual directory is no longer important...is that correct?
19:52 whirm joined #minetest
19:52 DanDuncombe Yes
19:53 DanDuncombe Finally begun the currency mod https://forum.minetest.net/viewtopic.php?pid=106971#p106971
19:53 Calinou name the currency "DanDuncoins"
19:53 DanDuncombe Minegelds they are called
19:54 DanDuncombe They were originally Dockets but I changed it
19:56 PenguinDad !sfu *ninja*
19:56 MinetestBot PenguinDad: Too many matches: 11
19:56 Calinou !sfu *e*
19:56 MinetestBot Calinou: Too many matches: 50
19:56 Calinou that sounds like a limit
19:57 DanDuncombe Can someone make an economy-based server with my currency mod? To test it and see if the concept of physical money works...
19:57 PenguinDad !sfu *ninja*x
19:57 MinetestBot <Z>NinjaxXx New member 0 posts, registered on 2013-05-04 | id: 5447
19:57 MinetestBot shadowninjax New member 6 posts, registered on 2012-12-02 | id: 3727
19:57 MinetestBot xxiceninjaxx New member 1 posts, registered on 2012-11-13 | id: 3520
19:58 DanDuncombe Is any forum admin on here right now?
19:59 DanDuncombe If so, can https://forum.minetest.net/viewtopic.php?id=7002 go to mod releases please?
19:59 PenguinDad sfan5: ^
20:01 DanDuncombe sfan5?
20:01 DanDuncombe sfan5... Come now!
20:02 * Calinou is coming
20:02 PilzAdam dependencies issing
20:02 andersje DanDuncombe: how is a physical-based economy any different than, say, gold bricks?
20:03 DanDuncombe Erm... It is not virtual money in a file somewhere...
20:03 DanDuncombe Plus, I am just about to include a basic guide to costs of stuff in a spoiler
20:03 Miner_48er joined #minetest
20:04 andersje so you added a new craftitem called "money" ?
20:04 andersje I'm not trying to be difficult...I'm having a hard time wrapping my head around the difference
20:05 DanDuncombe Called Minegeld
20:05 DanDuncombe And I am going to add basic income etc
20:05 andersje okay, so it's an item called minegeld, that is crafted from something.
20:05 * VanessaE peeks in and throws a mese coin at DanDuncombe  :D
20:05 andersje oh, you're going to implement interest?  or a type of player salary?
20:05 DanDuncombe Salary
20:05 andersje okay.
20:05 DanDuncombe Say, 20 Minegeld per day online or something
20:05 VanessaE hi al
20:05 VanessaE all
20:05 DanDuncombe Hi VanessaE
20:05 andersje welfare, then?  You get it just for being there, eh? 8P
20:06 andersje hola, VanessaE
20:06 PenguinDad hi VanessaE
20:06 DanDuncombe My idea is if you are actually online, once a day you get, say 20 Minegeld
20:06 DanDuncombe However, you can build big malls where you go around with a stack of money and buy stuff
20:06 * andersje has pictures of chinese cybercafes full of minegeld-farmers
20:06 * Sokomine inspects the mese coin
20:07 DanDuncombe And you can make shops to sell stuff for money
20:07 DanDuncombe I could always rename them back to Dockets or Roundels if you like
20:07 Sokomine those are terms specific to one country iirc?
20:08 DanDuncombe IDK
20:08 DanDuncombe They sound good and I got those two names from fantasy books :)
20:08 DanDuncombe I thought Minegelds was suitable
20:09 VanessaE Minegeld makes sense
20:09 VanessaE for an in-game currency, we should have our own name like that
20:09 DanDuncombe Should it be craftable? Normal citizens can't make real money in real life.
20:09 VanessaE definitely don't borrow from those fantasy books, you might actually run into a trademark dispute
20:09 Calinou lol
20:10 DanDuncombe I will stick with Minegelds then:p
20:10 VanessaE sure, from some really exotic and rare mixture
20:10 Calinou minegelds sounds ok
20:10 VanessaE not gelds,
20:10 Sokomine geld will be a suitable name for a currency at least for us german players. "geld" means "money"
20:10 VanessaE geld*
20:10 VanessaE geld is self-plural
20:10 VanessaE so minegeld coins/credits/pieces etc
20:10 DanDuncombe Should I attempt basic income?
20:10 andersje Danegeld would be a term free of copyright
20:11 VanessaE well, call it Social Security ;)
20:11 andersje since all the Vikings who demanded it are long dead
20:11 Calinou a more free term would be debian-gold
20:11 andersje and they didn't get on with trademark much, anyway.
20:11 andersje Minegeld should be good.
20:12 hoodedice ...
20:12 VanessaE (since a basic income should depend on some kind of activity, merely being online shouldn't count)
20:13 VanessaE (so it needs to be a form of welfare.  Social Security is what we call that here, when it's based on your past work history)
20:13 Calinou being online would turn Minetest into TF2 :P
20:14 VanessaE heh
20:14 hoodedice DanDucombe
20:14 hoodedice *High five*
20:14 Jordach Evergreen: strage: that jpg file reads as PNG
20:14 Calinou but without hats
20:15 Evergreen Odd
20:15 hoodedice Move THIS
20:15 hoodedice https://forum.minetest.net/viewtopic.php?id=6053
20:15 hoodedice To offtopic
20:15 hoodedice Please
20:15 ShadowNinja This will clear all nick bans and quiets. Anything else that sticks out to you VanessaE? http://pastebin.ubuntu.com/6015340/
20:16 VanessaE ShadowNinja: I can wipe the entire list with one command here if you want
20:16 VanessaE except let's keep, say, everything from August.
20:16 Jordach http://i.imgur.com/Rlnv79m.png
20:16 Jordach ^^^^
20:17 Jordach see?
20:17 VanessaE Jordach: a wooden golem?
20:17 * Jordach thinks tinypic converts file type to JPG, but not file DATA
20:17 ShadowNinja Very well, with the exclusion of the proxies you mentioned and anything else you think is important.
20:17 VanessaE ShadowNinja: oh right
20:17 VanessaE in that case, do yours.
20:17 Jordach VanessaE: that's Evergreen's skin
20:17 Jordach Evergreen: i'm not even going to shade this
20:17 ShadowNinja ~op
20:18 Jordach hax
20:18 PilzAdam ShadowNinja, ummm...
20:18 VanessaE well that cleared a few
20:18 PilzAdam why did you do this?
20:18 Evergreen Look on the last page of that minetest skin database, the actual file is there
20:18 DanDuncombe joined #minetest
20:18 DanDuncombe Is VanessaE online?
20:18 ShadowNinja PilzAdam: They are nick bans, which aren't even effective.
20:18 hoodedice no
20:18 PilzAdam DanDuncombe, no
20:19 VanessaE DanDuncombe: *poke*
20:19 hoodedice =)
20:19 Jordach Evergreen: the file appears as jpg, but the data itself is actually png
20:19 Evergreen Jordach: My skin is on the last page of addi's open source minetest skin database
20:19 Jordach Evergreen: it works fine btw
20:19 ShadowNinja Many more can probably be cleared. I wish we had ban comments.
20:19 DanDuncombe VanessaE, can you please move my currency mod to Mod Releases, presuming I haven't forgotten anything?
20:19 Evergreen Okay, nvm then
20:19 VanessaE DanDuncombe: link?
20:19 Jordach (it's just the file container changed from .png to .jpg)
20:19 Calinou * ShadowNinja active le mode -q #minetest lamefun*!*@*
20:19 Calinou * ShadowNinja active le mode -q #minetest lostcrack!*@*
20:19 Calinou * ShadowNinja active le mode -q #minetest hopejoy!*@*
20:19 Calinou lol'd
20:20 DanDuncombe Mine-Geld ---------  They have no recipe. A good starting amount is about 250Mg on a server  Lump Conversion  Coal Lump ~1Mg Iron Lump ~4Mg Copper Lump ~4Mg Gold Lump ~5Mg Mese Crystal ~40Mg Diamond ~50Mg  Ingot Conversion  Steel Ingot ~5Mg Copper Ingot ~5Mg Gold Ingot ~6Mg  Block Conversion  Coal Block ~9Mg Steel Block ~45Mg Copper Block ~45Mg Gold Block ~54Mg Mese Block ~360Mg Diamond Block ~450Mg
20:20 DanDuncombe Woops
20:20 DanDuncombe https://forum.minetest.net/viewtopic.php?id=7002
20:20 ShadowNinja Calinou: I set four modes at a time, fix your client.
20:20 Calinou heh
20:20 VanessaE ShadowNinja: actually, I only got 3
20:20 DanDuncombe !title
20:20 MinetestBot DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums
20:20 VanessaE there may be a limit to how many you can set in one go
20:20 DanDuncombe Yay correct link
20:21 ShadowNinja VanessaE: Yes, four at a time.
20:21 sfan5 DanDuncombe: you can also use !title <link>
20:21 DanDuncombe !title https://forum.minetest.net/viewtopic.php?id=7002
20:21 MinetestBot DanDuncombe: [Mod] Currency and Economy [0.1] [currency] (Page 1) — Modding General — Minetest Forums
20:21 hoodedice PilzAdam
20:21 DanDuncombe True sfan5, true
20:21 ShadowNinja It worked, your client is just messed up VanessaE.
20:21 hoodedice *Meanwhile long ago in a place called Germany*
20:21 hoodedice http://www.edibleapple.com/2011/06/04/vandals-plaster-windows-logo-on-upcoming-apple-store-in-hamburg-germany/
20:21 VanessaE DanDuncombe: moved.
20:22 DanDuncombe Thanks VanessaE, what are your thoughts about it?
20:22 sfan5 DanDuncombe: do you expect the creator of MinetestBot to not know how it works?
20:22 VanessaE ShadowNinja: there's a big surprise...not.  xchat is practically a dead project it seems likle
20:22 VanessaE like*
20:22 sfan5 hoodedice: why didn't they put linux penguins(aka Tux) on there? ;)
20:22 Jordach ShadowNinja, Calinou: http://paste.viewskew.com/index.php/view/7312725
20:22 DanDuncombe sfan5, I never doubted it really,
20:22 hoodedice VanessaE https://forum.minetest.net/viewtopic.php?id=6053
20:22 hoodedice Moveto Offtopic
20:22 VanessaE hoodedice: already moved.
20:22 hoodedice sorry then
20:22 Calinou sfan5: they should have put MLP stickers, better.
20:22 * Calinou runs
20:23 hoodedice Didn't notice
20:24 DanDuncombe Are there any servers that could do with an economy, but haven't got any money mods yet?
20:24 DanDuncombe hint hint
20:25 ShadowNinja I propose a plugin for one of the bots to manage bans, you can pass it a reason and expiration. eir also does something like that.
20:26 andersje what's eir?
20:27 ShadowNinja andersje: A bot, see #freenode. Staff uses it to manage bans and quiets.
20:31 alex_____ joined #minetest
20:32 andersje ah, okay.
20:32 andersje thx
20:34 Jordach Evergreen: i made the knees on my model even better.
20:34 Evergreen :D
20:34 Jordach (they have the same smooth curve seen on the elbows)
20:34 Jordach now. let's make your skin, shall we?
20:37 DanDuncombe Who thinks I should include my Currency mod in World In A Jar map, and have some buy and sell shop somewhere, with the shops owned by 'The Master'
20:39 proller joined #minetest
20:41 Jordach Evergreen: prototype render: http://i.imgur.com/5feKFWN.png
20:41 Evergreen Lol, do I look awesome or what?   :P
20:41 Jordach yup
20:42 PenguinDad the shops should be owned by some klingonic emperor :P
20:42 Jordach i haven't even applied the skin shader i use (look closely at some of my skins)
20:42 Evergreen Tat is basically the closest I could come to a tree with the skin
20:42 Evergreen *That
20:42 Jordach that's actually the best bit of skinning gold i've seen for some time
20:43 hoodedice Jordach
20:43 hoodedice Skin requests
20:43 Jordach fun fact: eyebrows are based from the hair of the skin, in this case, it's the bark
20:43 Jordach ugh.
20:43 hoodedice http://images3.wikia.nocookie.net/__cb20130419193552/toonami/images/a/af/Megas.jpg
20:44 hoodedice http://images.bf-games.net/bf2/kits/anti_tank_mec_full.jpg
20:44 Jordach bf2: easy
20:44 Jordach the mech? FUUUUU---
20:45 Calinou TF2: easier
20:46 Jordach Evergreen: thanks for the most complicated hat layer ever
20:46 Evergreen Your welcome!   ; )
20:46 Evergreen *micheavous grin*
20:46 Jordach i've fixed 1/6th already
20:47 andersje is the minetest server capable of logging the IP from which a user connects?  does that get logged anywhere?
20:47 hoodedice You call that a mech
20:47 hoodedice ?
20:47 hoodedice Boy you have no childhood
20:47 hoodedice =P
20:48 hoodedice It's a giant robot with a car's head
20:48 hoodedice or car as head
20:48 hoodedice (Later anyway)
20:49 hoodedice (Just for the oomph )
20:49 hoodedice https://www.google.com/search?q=minecraft+megas+xlr&amp;newwindow=1&amp;safe=active&amp;client=firefox-a&amp;hs=QLd&amp;rls=org.mozilla:en-GB:official&amp;channel=fflb&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ei=XHkWUpT5IMWsrAev5IDYCA&amp;ved=0CAkQ_AUoAQ&amp;biw=1280&amp;bih=905
20:50 hoodedice Enjoy
20:51 PenguinDad hoodedice: you killed
20:51 hoodedice Indeed
20:51 PenguinDad +Jordach
20:51 hoodedice Now for the suicide
20:55 andersje will mgv7 make it into 0.4.8 ?
20:55 Calinou probably not
20:55 andersje darn.  it looks GORGEOUS
20:55 Calinou it's already there, but you need to define biomes
20:55 Calinou it's overrated ;-;
20:55 andersje oh, okay.
20:55 * andersje needs to learn how to adjust mgv6 to get mountains.
20:56 Calinou use "indev" mapgen and get near the map border
20:56 Calinou indev is mgv6 with float islands and big hills near map border
20:56 Calinou too bad it isn't default :(
20:56 andersje oh!
20:56 andersje can I switch the engine on an existing world?
20:56 Calinou no, you need to create a new
20:56 andersje oh, darn.
20:57 andersje what happens when you try to switch engine?  does it corrupt the sqlite file?  or do you get weird joints between regions?
20:57 Calinou weird joints
20:58 andersje well that might be kinda cool, actually.
20:58 * andersje will tinker with it later
21:01 andersje Calinou: by map border, you need the limits, right?  e.g. ~31000 blocks in a given direction?
21:01 Calinou 30911
21:02 andersje gotcha.
21:04 PenguinDad but at this point are rendering glitches
21:04 andersje ?
21:04 Calinou floating-point precision errors
21:04 andersje oh, that's why there are tall hills at the borders?
21:05 andersje I created a world with mg_name = indev , and set mg_indev_float_islands = 500 in minetest.conf -- but no matter how much we fly around, we can't find any float islands...
21:06 Calinou no, it's not why, they are intended
21:06 Calinou andersje: they can be very high in the world
21:06 DanDuncombe joined #minetest
21:06 andersje oh, okay, thanks.  we'll keep flying around
21:11 proller from 500 started very small and rare islands
21:13 proller you can adjust it via mgindev_np_float_islands1 mgindev_np_float_islands2 mgindev_np_float_islands3
21:15 DanDuncombe left #minetest
21:16 sapier1 left #minetest
21:18 ExcaliburZero joined #minetest
21:20 ExcaliburZero I'm currently trying to run Minetest, but when I click play it starts to load, but then gives an error. "A serialization error occurred: Player::deSerialize(): PlayerArgsEnd not found The server is probably running a different version of Minetest."
21:20 PilzAdam ExcaliburZero, look in the world directory in the players/ folder, there is one or more files corrupted
21:20 rsiska joined #minetest
21:20 ExcaliburZero I know I'm not running another window of Minetest, since I haven't used it since I turn my computer on.
21:20 PilzAdam probably empty
21:21 ExcaliburZero Yep. There is an empty file there.
21:21 PilzAdam delete it or restore it from an backup
21:22 PilzAdam the affected player will lose his inventory and position if you delete it, though
21:22 ExcaliburZero I don't have a backup, so where can I find where the player's position was before it was deleted?
21:23 PilzAdam there is no way
21:23 PilzAdam maybe you could find a hint in debug.txt where the player placed nodes
21:23 ExcaliburZero Ok, I'll check there.
21:23 proller delete 0-size files
21:25 VanessaE some effort needs to be made to find out why these player files keep getting blanked, though
21:26 PilzAdam VanessaE, this: https://github.com/minetest/minetest/commit/d718b0b34eda84744778fa12a01d5be5f03753d3 and the other commit by me that makes Minetest not write all player files all the time should fix it in most cases
21:26 andersje I ran into that error last night on a local copy of minetest...because I had the player file open in vim when I tried to start MT
21:26 ExcaliburZero Wait... I spawned where all of my buildings are, so I'm fine. Thanks for the help!
21:28 proller PilzAdam, i have one lost of all files with this commit
21:28 PilzAdam proller, do you have a broken filesystem?
21:29 PenguinDad What does this mean? 23:28:04: ERROR[ServerThread]: suspiciously large amount of objects detected: 288 in (1933,1914,1933); removing all of them.
21:29 VanessaE PilzAdam: oh ok, guess his build is older then
21:30 proller PilzAdam, maybe fixed after reboot, but only these files was lost
21:30 PilzAdam VanessaE, you can tell that its 0.4.7 or something old-ish because it doesnt say which player file is corrupted
21:30 VanessaE right
21:30 VanessaE I didn't read the details :P
21:30 PilzAdam (that was fixed by me too, btw ;-))
21:31 Sokomine how local is local in lua? is it valid for the entire function, or is it local to e.g. a particular if-condition/loop?
21:31 VanessaE valid from that point down/inward.
21:32 VanessaE function foo() local bar=1 end  <-- bar is 1 only inside foo()
21:32 PilzAdam Sokomine, its valid until the next end in the lower indentation
21:32 VanessaE else it is nil or whatever
21:32 PilzAdam *end or else
21:33 Sokomine ok. so at the end of the if-then-else construct, a local variable defined within the if-then-else will be gone again
21:33 VanessaE function foo() ; local bar = 1; if blah then local baz=1; end; print(bar); print(baz); end
21:33 Leoneof joined #minetest
21:33 VanessaE bar = 1, baz = nil
21:33 VanessaE (because baz was local to the if/end clause)
21:33 Sokomine yes, that ought to be safe anyway because you defined the local var outside the condition
21:34 PilzAdam Sokomine, if its declared in the if block, then its not valid in the else block anymore
21:34 Sokomine in this case it was defined *inside* the if condition (in both loops). what i expect there is that it will be undefined/not set after the end of if-then-else
21:35 PilzAdam umm... how do you define a variable inside a condition?
21:35 VanessaE so what I do is stuff like:  local bar=nil; function foo(); if blah then bar=1; end; print(bar); end    <-- will print '1' if blah was true.
21:36 Sokomine well, it was a case of if( bla ) then local foo = 1; else local foo = 0; end
21:36 PilzAdam ah, thats not the if-condition but the if-block
21:36 john_minetest joined #minetest
21:36 Sokomine er, yes, sorry
21:36 PilzAdam the condition in this case is (bla)
21:37 Sokomine defining a new variable inside the condition would be untidy. i'm not even sure if lua supports it
21:37 Sokomine how's it called?
21:37 Sokomine if it's really stone-old, it may not be an improvement
21:37 PilzAdam john_minetest, I wonder if it supports electrons... did they have it at that time?
21:38 PilzAdam *them
21:42 Cerise joined #minetest
21:46 PilzAdam https://forum.minetest.net/viewtopic.php?id=7003
21:47 VanessaE wtf? https://forum.minetest.net/viewtopic.php?pid=106985#p106985
21:47 PilzAdam whoever gives a full answer to that gets a virtual cookie from me
21:49 PenguinDad lol Sorry about the spelling. Use google translator.
21:49 * VanessaE looks around the spawn of her server...everything seems to be in order here?
21:51 PenguinDad Es tobt der Hampa vor meinem Fenster.
21:52 PenguinDad :D
21:56 theTroy joined #minetest
22:10 Miner_48er has anyone built a mesecon calculator?
22:12 Gethiox joined #minetest
22:13 PilzAdam https://forum.minetest.net/viewtopic.php?id=7004 <- http://nooooooooooooooo.com/
22:13 VanessaE yeah, said calculator is off to the east of the spawn
22:13 VanessaE not sure who built it or if it works properly though
22:14 VanessaE I made an 8+8=9 bit adder once, but Nore pretty much beat out everyone with the stuff he made
22:15 Miner_48er what has he built?
22:16 Kosumosushi joined #minetest
22:17 MinetestBot john_minetest: Sorry, I haven't seen zeg9 around.
22:18 VanessaE Miner_48er: all kinds of stuff
22:27 Kosumosushi joined #minetest
22:31 andersje VanessaE: I should have stained_glass ready for you to pull later tonight.
22:31 andersje I got the base recipes working last night, light_ and faint_ are due to be tested.
22:31 VanessaE ah, there he is now :)
22:32 VanessaE coolies
22:34 VanessaE sounds like it really got busted pretty thoroughly
22:39 iqualfragile joined #minetest
22:40 andersje when you were madly clicking through all the choices under "games"
22:40 andersje just think how bad it will be when Steam has their whole catalog ported to Linux...
22:40 andersje VanessaE: well, I gutted it good, and took a different approach.  the neat loop that was being used to make the blocks went out the window.
22:41 VanessaE ah ok
22:41 andersje that look was great when you could build the color names like h.b.s
22:41 andersje but, when you have to alter the name based on other data...
22:41 andersje e.g., the old approach is great when everything is prefaced by unifieddyes:
22:41 andersje but when it's sometimes group:basecolor_
22:41 VanessaE right
22:41 andersje and sometimes group:unicolor_ ...
22:42 andersje and then you've got basecolor_green and unicolor_green_s50
22:42 andersje oy.
22:42 VanessaE I can see where that would make...a mess of things.
22:42 VanessaE I'll see your oy and raise you a gevalt.
22:42 andersje yeah, so I've come up with a bit of a kludge, but the recipes are only defined in a _single_ place
22:42 andersje so...
22:42 andersje 232 lines for 108 distinct blocks + recipes
22:43 VanessaE nice and compact
22:43 andersje I try.
22:43 ch98 joined #minetest
22:44 andersje plus it should be easier for someone to hack it up, and say "I want group:basecolor_white to be mobf:feather" or whatever, for the light_ and faint_ blocks
22:45 VanessaE interesting choice for an example color source :)
22:45 andersje ha.  I had one in my inventory after killing a chicken last night
22:45 andersje so it's on my mine
22:45 andersje err, mind
22:46 VanessaE heh
22:46 VanessaE you got mines on your mind too :P
22:47 andersje indeed
22:47 andersje yesterday, I had my ten year old testing recipes for me, while I hacked up code over an ssh session.  but today he's been playing with the neighborhood kids or something, so no word on whether my changes worked...
22:48 VanessaE simple solution to that:  he gets extra dessert tonight when he finishes testing :D
22:49 andersje heh, yeah.
22:49 VanessaE and an extra hour past bedtime for every major bug he finds :D :D
22:49 andersje have you seen my code?  he'd never have to go to bed!
22:49 VanessaE lol
22:49 VanessaE ok, strike that last one
22:49 VanessaE :)
22:50 andersje :)
22:50 andersje say, I'm curious, as I look at the stained_glass code...
22:50 VanessaE uh oh....
22:51 andersje I see a line about "light_source = 14" -- does that set the generic brightness?
22:51 VanessaE I didn't do it, I swear! :)
22:51 VanessaE oh, yes
22:51 andersje !!
22:51 VanessaE 14 is the max you can set for a node
22:51 andersje darn.
22:51 andersje I wanted blinding blocks
22:51 andersje but, I see possibilities for gentle-glow bricks in the future here.
22:51 VanessaE most folks write this as LIGHT_MAX - 1
22:52 VanessaE (in case LIGHT_MAX ever gets redefined)
22:52 andersje clever.
22:52 VanessaE or rather, not -1
22:52 andersje and that's just a drop-in?  replace light_source=14 with light_source = LIGHT_MAX  ?
22:52 VanessaE just LIGHT_MAX.  -2 or -3 would give you a gentle glow.  around -4 migth be like an old tube TV
22:52 * andersje wonders if that'll bug people if that ever gets changed.
22:52 OldCoder joined #minetest
22:52 OldCoder joined #minetest
22:52 VanessaE yep pretty much
22:53 andersje nice.
22:53 VanessaE OldCoder: your kitten pile is overflowing again
22:53 andersje okay, that'll be some more recipes in here then...
22:53 andersje but values range from 0 .. 14 ?
22:53 VanessaE light_source = LIGHT_MAX is fine
22:53 VanessaE yeah
22:53 VanessaE 15 is the real maximum but you can't set that.
22:53 andersje so 0-10 must be _really_ subtle.
22:53 OldCoder VanessaE, Almost dealt with it the other day
22:53 VanessaE that's broad daylight
22:53 OldCoder It was throw a cat at NekoGloop day
22:53 * andersje nods
22:54 OldCoder But it changed to ponies before I could act
22:54 VanessaE heh
22:55 OldCoder What is the conclusion?
22:57 VanessaE night
23:01 jin_xi joined #minetest
23:03 iqualfragile_ joined #minetest
23:04 NekoGloop meow
23:05 VanessaE meow.
23:12 Gethiox2 joined #minetest
23:25 * Sokomine puts some cat food on the channel
23:26 Sokomine careful! if you change the texture- or nodenames, that may make it harder for the colormachine
23:27 Sokomine those colored glasses where a pain in the ass when doing the code for the machine
23:48 andersje on a windows box, where is the default location of debug.txt?
23:49 Evergreen joined #minetest
23:50 arsdragonfly joined #minetest
23:50 Evergreen I just checked the forums, and it appears that Likwid and his army of commas is back
23:50 Evergreen I am sure they are going to destroy us all this time.  D:
23:50 Evergreen x)
23:51 andersje does this look kosher to you guys?
23:51 andersje registering craft definition: (shapeless, outp
23:51 andersje ut="stained_glass:faint_orange 3", recipe={ "group:basecolor_white","group:basecolor_w
23:51 andersje hite","group:unicolor_light_orange","moreblocks:super_glow_glass","moreblocks:super_gl
23:51 andersje ow_glass","moreblocks:super_glow_glass" }, replacements={})
23:51 andersje oops, sorry
23:51 andersje was kicked by ShadowBot: Message flood detected.
23:51 andersje joined #minetest
23:51 andersje sorry
23:51 andersje http://pastebin.com/ju62X5Xs
23:52 andersje shouldn't that be properly registered?
23:53 VanessaE seems right to me
23:54 andersje yeah.  it's beating me up.
23:54 andersje not working :/
23:54 andersje http://pastebin.com/gFpj6LfD
23:55 andersje there's a working one on top, and a non-working one on the bottom.
23:55 VanessaE maybe I got the group thingy wrong
23:55 andersje dangedest thing
23:55 andersje I'll look it up.
23:55 VanessaE homedecor/crafts.lua~:"group:dye,basecolor_white",
23:55 VanessaE there's why.
23:56 VanessaE group:dye,xxxxxcolor_yyyyy
23:56 andersje ooooooh.
23:56 andersje cool.
23:56 VanessaE xxxxx = base/ex/uni, yyyyy = the actual color
23:56 andersje lemme try that fix
23:58 VanessaE I thought something seemed a bit off before
23:58 andersje it appears to only be breaking the white ones.
23:59 andersje because as long as there's just green dye, it works
23:59 andersje (for example)
23:59 andersje so do I want to replace EVERY instance of group:xxxxcolor_yyyyy with group:dye,xxxxxcolor_yyyyy ?
23:59 VanessaE yes
23:59 andersje okay.  easy enough with sed
23:59 VanessaE so just insert "dye," in after the group: part.

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