Time Nick Message 01:21 PilzAdam bye 01:44 * Kacey pokes kaeza 01:44 kaeza ow 01:44 kaeza hai Kacey 01:44 Kacey lol hi 02:05 Kacey bbl maybe 02:44 VanessaE zzz 03:24 Peacock last one of the night http://s8.postimg.org/e94ghtinp/screenshot_663104331.jpg 03:24 Peacock (on the left) 03:25 VanessaE nice 03:26 Kacey i dont see it... 03:26 VanessaE the tri-round black building I assume 03:27 Peacock yeah lemme find the original 03:27 Peacock http://s9.postimg.org/3rku50d5r/cutcaster_photo_100198791_Modern_Skyscraper.jpg 06:27 sfan5 !def minetest.get_worldpath 06:27 sfan5 !dev minetest.get_worldpath 06:27 MinetestBot "minetest.get_worldpath() [edit] Description Useful for storing custom data." - http://dev.minetest.net/minetest.get_worldpath 06:29 Peacock y u no convert () 06:29 sfan5 !dev minetest.deserialize 06:29 MinetestBot "minetest.deserialize("string") [edit] Description Convert a string returned by minetest.serialize() into a table." - http://dev.minetest.net/minetest.deserialize 06:29 sfan5 o.O 06:29 Peacock wow lol 06:29 sfan5 devwiki.py is kinda buggy 06:30 Peacock could prolly just filter out most of that formatting stuff 06:30 Peacock thats, html codes? 06:30 Peacock py regex aint too different from lua regex anyhoo 06:31 Peacock convert table ->http://www.ascii.cl/htmlcodes.htm 06:58 reactor Hey. 06:58 VanessaE hi 06:58 reactor is it possible to make worldedit schemes directly from Minecraft? 06:58 reactor I heard its woldedit supports clipboard dumps? 06:58 VanessaE why would minecraft be able to write data files usable by minetest? 06:58 VanessaE (or by a minetest mod) 06:59 reactor there is worldedit for minetest that can read schemes 06:59 VanessaE worldedit for minetest uses its own schematic format. 06:59 reactor if the schemes are text, I could make them compatible using ed and some free time 06:59 VanessaE but I think there's a program somewhere that'll export part of a MC map to a worldedit schem, but it runs outside of either program 07:01 reactor there's a filter for mcedit that does so 07:02 reactor I'm not very familiar with mcedit, though. And it works terribly in my window manager. 07:02 VanessaE no one plays minecraft anyway. it's just a figment of your imagination ;) 07:02 reactor ? 07:05 VanessaE joke :) 07:07 reactor Oh. You know, one can't see sarcasm by wire. :D 07:17 VanessaE bbl 07:17 reactor See you. 07:48 sfan5 reactor: in case you want to try the " program somewhere that'll export part of a MC map to a worldedit schem" https://forum.minetest.net/viewtopic.php?id=6007 07:49 reactor I've seen that one, the mcedit filter. 07:50 sfan5 ah, ok 07:50 sfan5 you could probably write a bukkit plugin for saving minetest schematics 07:56 reactor Oh, I have no time to mess with that. 07:56 reactor I would rather dump scheme and convert it into minetest scheme. 07:56 reactor It must be rather trivial, with ed or sed. 07:57 reactor Maybe awk. 07:58 sfan5 reactor: I guess you can't do that because MC uses binary data structures 07:58 reactor even worledit schemes? 07:58 reactor worldedit* 07:59 sfan5 no 07:59 sfan5 .. 07:59 sfan5 yes 07:59 sfan5 those from MC but not MT 07:59 reactor Too bad. 08:00 reactor By the way, that python script flips the scheme in one direction, and the developer doesn't even bother to tackle it. 08:04 MasterBot Hi 08:06 MasterBot Hello there 08:11 reactor Eh. 08:12 Peacock and she asked Megatron "why do you always talk to yourself?" 08:13 Peacock to which Megatron replied "I simply have a need for intelligent conversation" 08:14 reactor :D 08:28 sfan5 reactor: the developer = me and I know this bug.. but didn't fix it yet 08:29 reactor mk 08:29 reactor is it because minecraft and minetest have different coordinate basis? 08:31 MasterBot idk,probably 08:34 reactor as far as I know, the bug involves the X 08:34 reactor I'll see what I can do. 08:35 Calinou seems legit, sneebliahj1 no longer has an avatar 08:35 Peacock query, define "sneebliahj1" 08:36 Calinou some random forum user 08:37 sfan5 !sfu sneebliahj1 08:37 MinetestBot sfan5: No Results found 08:37 sfan5 !sfu snee* 08:37 MinetestBot sfan5: No Results found 08:37 sfan5 wut 08:37 sfan5 !sfu sfan5 08:37 MinetestBot sfan5: No Results found 08:37 sfan5 oh 08:37 Peacock ah lol well there must be a dozen ppl using hte minetest icon now anyways 08:37 PenguinDad !sfu Jeija 08:37 MinetestBot PenguinDad: No Results found 08:37 sfan5 oh no 08:38 Peacock looks like the speaking clock went on strike for better pay :p 08:39 MasterBot !up minetest.org 30010 08:39 MinetestBot minetest.org:30010 seems to be down 08:40 MasterBot Thats not good... 08:44 MasterBot Hi 09:06 reactor sfan5: what's the format of scheme files? 09:06 reactor x y a block? 09:06 reactor x y z block* 09:07 JamesTait Good morning all, happy Tiger Day! :-D 09:08 reactor Mowing. I'd rather say, Netcat day. 09:25 JamesTait reactor, thank you, I now have "The Internet Is Made Of Cats" bouncing around in my head. ;) 09:25 reactor ? 09:26 reactor Well, whatever it is, I would say... 09:26 reactor Pwned. 09:43 deltib Hello 09:44 PenguinDad Hello deltib 09:45 deltib So, does a lot of on-topic conversation go down in here? 09:46 Calinou not really :P 09:46 PenguinDad In this channel you find more offtopic than ontopic 09:46 reactor sfan5: well, it appears to be beyond my knowledge of python 09:47 reactor Ha, most Freenode is like that :D 09:48 deltib I used to hang out in the x246 channel, turns out it was mainly for discussing touhou 09:49 MasterBot I like bananas 09:50 reactor Some people are afraid of bananas. 09:50 DanDuncombe I'm not 09:51 reactor Neither am I. 09:54 deltib "bananaphobia" why can't all phobia names be that direct? 09:54 reactor yep 09:54 PenguinDad greek and latin :P 09:54 reactor deltib: yes 09:54 MasterBot I like cabbage 09:54 reactor greek and latin names 09:54 MasterBot greek cabbage..mmm..... 09:55 reactor and luckile banana is called banana 09:55 reactor s/ile/ily/ 09:55 deltib then again, I supposed "the-walls-are-closing-in-on-mephobia" doesn't exactly roll off the tongue 09:55 DanDuncombe Not banananananananananana 09:55 MasterBot nanananananaan 09:55 DanDuncombe anananananananananananananananananananananananananananananananananananananananana 09:55 deltib and banana is greek or latin? 09:55 MasterBot na na na naa na! 09:55 DanDuncombe anananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananan 09:55 reactor musa is latin, deltib 09:55 reactor but hmm 09:56 reactor or greek 09:56 reactor strange 09:56 MasterBot lol this will end badly 09:56 DanDuncombe MasterBot: Is the server ready yet? 09:56 DanDuncombe anananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananananana 09:56 MasterBot na...na...na...na 09:56 DanDuncombe I will stop now. 09:56 DanDuncombe anananananananananananana 09:56 deltib batman 09:56 DanDuncombe ENOUGH! 09:56 MasterBot almost 09:57 MasterBot oh shit, no 09:57 MasterBot theres miles more work to be done, expect 5-10 mins 09:57 * DanDuncombe repeats: '[10:46] In this channel you find more offtopic than ontopic' 09:57 MasterBot ananana 09:58 DanDuncombe [10:46] In this channel you find more offtopic than ontopic 09:58 DanDuncombe So no more anananananananananananananana 09:58 MasterBot oompa 09:58 DanDuncombe This is going in the IRC logs you know... 09:58 MasterBot oompa poompa! 09:58 DanDuncombe oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooompa 09:59 DanDuncombe pooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooompa 09:59 * MasterBot is lollong so hard now 09:59 MasterBot Lets go to #mtm 09:59 reactor I don't know, but I've been told, 09:59 reactor Eskimo pussy is mighty cold! 09:59 * DanDuncombe thinks MasterBot should just get the damn server running and stop lolling and trolling. 09:59 MasterBot Dan 09:59 DanDuncombe MM? 10:00 MasterBot >>#mtm 10:00 DanDuncombe Er? 10:00 deltib what is this #mtm? 10:00 MasterBot /join #mtm 10:00 DanDuncombe I joined 10:01 DanDuncombe What was the channel called again? 10:01 PenguinDad #mtm 10:01 MasterBot #goldfish-memory 10:02 DanDuncombe #spoon memory 10:04 reactor bubble memory 10:04 DanDuncombe reactor: You mean #bubble memory 10:05 reactor yeah 10:05 reactor make bubble memory out of a spoon 10:05 deltib #bubble sort? 10:05 reactor magnetic bubble 10:06 DanDuncombe #hodroelectric tazer bubble 10:06 DanDuncombe *#hydroelectric 10:06 MasterBot oompa loompa 10:06 MasterBot nanannanananannana 10:07 reactor Wned. 10:51 PenguinDad Yeah I wanna sail. I wanna sail tonight. 11:05 PilzAdam Hello everyone! 11:05 PenguinDad Hello PilzAdam 11:05 proller_ PilzAdam, hi, want to add sponge to _game ;) 11:06 proller_ for better finite ballance 11:14 willianveiga i've created a local single player game ... are there any monster? it's night and i didn't see nothing ... 11:15 PenguinDad willianveiga have installed any mods? 11:15 willianveiga PenguinDad, actually i did "aptitude install minetest" :) 11:15 willianveiga I'm not sure what it installs ... i'll take a look ... 11:16 PilzAdam willianveiga, there are no monsters 11:16 willianveiga PenguinDad, http://screenshots.debian.net/package/minetest 11:16 PilzAdam you can install mods that add mobs, though 11:17 willianveiga I see. So, I'm just running the "engine" or something like that? 11:17 PilzAdam yes, the engine and a game; a game is basically a bunch of mods 11:18 PilzAdam you can now go to the forum (https://forum.minetest.net/index.php) and install other games or single mods 11:19 PenguinDad If you want monsters try PilzAdam's simple mobs. 11:20 willianveiga PilzAdam, PenguinDad, thank you very much 11:22 PenguinDad willianveiga no problem 11:23 willianveiga My last question (i swear :P) 11:23 willianveiga are there any "official" mod? 11:24 PenguinDad I don't know what do you mean with official 11:25 PilzAdam willianveiga, no, this is an Open Source Project 11:25 PilzAdam we dont want to be so centralized to mark mods as "official" 11:26 PenguinDad I think the only mod that you could call official is default :P 11:26 PilzAdam people just make what they want, the forum is just a platform to make it easy for them to release a mod 11:28 willianveiga PilzAdam, PenguinDad ... so I was playing the default mod, right? 11:29 PilzAdam willianveiga, you were playing the default game that is shipped with the engine: minetest_game 11:30 PilzAdam minetest_game contains more mod than default 11:30 willianveiga I see, PilzAdam ... 11:35 willianveiga Are there any mod "faithful" to Minecraft current version? I'd prefer to play an open source game ... 11:36 Calinou willianveiga: MiniTest 11:36 * OldCoder will be online for the day starting around 5:30am PST 12:42 OldCoder Hey 12:42 reactor .yeH 12:43 deltib hay 12:48 PenguinDad Hi 14:21 MasterBot !join #minetest 14:21 MasterBot Hello Everyone! 14:21 MasterBot Bye everyone! 14:30 reactor ? 14:33 PenguinDad Hello Final 14:33 mtmt !join #minetest 14:35 Final Hi, PenguinDad. 14:36 bas080 Are there people that are good at making nodeboxes? https://forum.minetest.net/viewtopic.php?pid=102434#p102434 14:41 PenguinDad bas080 I think Jeija or Vanessa. 14:42 PilzAdam nodebox for what? 14:51 bas080 PilzAdm, for a wild beehive 14:52 bas080 I now have bees flying around as particles, some sounds. they damage when you stand in the bees 14:52 bas080 and you can get honey comb from the hives 15:03 rubenwardy Hi all 15:06 PenguinDad Hi rubenwardy, Zeg9 and NakedFury 15:06 Zeg9 Hello ! 15:08 Zeg9 Why is github being ddos'ed? 15:11 PenguinDad Zeg9 the hackers want free private repos :P 15:12 Zeg9 ah. To develop attacking tools :-) 15:12 PenguinDad Zeg9 you're right 15:12 MasterBot !op maooss 15:13 MasterBot :( 15:13 IceCraft !op me 15:13 IceCraft ;'( 15:16 PilzAdam !op 15:16 PilzAdam :D 15:16 MasterBot Moo! 15:16 PenguinDad Meow! 15:19 DanDuncombe VanessaE, I have updated camo mod so that it doesn't steal the textures from the blue hovercraft. 15:20 MasterBot So how do minetest schematics work? 15:20 MasterBot I saw the function in worldedit and not sure how to use it 15:20 DanDuncombe MasterBot, is the server working yet? There is a camo mod update too. 15:20 MasterBot join #mtm to see something awesome 15:21 MasterBot And yes the server is capable of starting within 30sec if needed 15:22 MasterBot DanDuncombe: do you like banananas? 15:22 DanDuncombe I see now 15:22 MasterBot Me too! 15:22 MasterBot Dan: do you do python? 15:23 MasterBot Calinou! 15:24 DanDuncombe Does anyone know what the problem is? I tried to update a git repo, but it always says 'commit failed' and I don'tknow why. 15:24 MasterBot Do you want to make fun of people on #minecraft without being there? 15:24 MasterBot Ddos 15:24 Calinou lol 15:24 Calinou DDoS: 1) isn't fun 2) is illegal 15:24 MasterBot sorry :( 15:24 marktraceur MasterBot: And we don't attack other people _in general_ 15:25 MasterBot Make fun of.. 15:25 marktraceur Particularly not the people in #minecraft who seem pretty decent 15:25 DanDuncombe Does anyone know the answer to the github problem? 15:25 Calinou marktraceur: except the ops 8D 15:25 MasterBot it was to show my script which is now broken 15:25 marktraceur Calinou: I've had good interactions with the ops 15:25 Calinou they are terrible 15:25 marktraceur Calinou: Mostly having to do with the fact that jackasses from #minetest seem to go in and troll their community 15:25 Calinou they're worse than freenode staff 15:26 rubenwardy Why is github being ddos'ed? 15:26 rubenwardy Zeg9 the hackers want free private repos :P 15:26 rubenwardy ah. To develop attacking tools :-) 15:27 rubenwardy ^^ DanDuncombe 15:27 DanDuncombe What do I type in the git terminal when a commit failed? 15:28 PenguinDad make changes then type "git add ." after that "git commit" 15:31 DanDuncombe Thanks PenguinDad :) 15:31 Peacock Calinou: Mostly having to do with the fact that jackasses from #minetest seem to go in and troll their community 15:31 Peacock ^ id be irate too lol 15:32 Calinou if only I didn't play minecraft and said it was a minetest clone 15:33 Peacock well duh go into a competing piece of softwares channel and tell em yours is so much better, gee i wonder why theyd be pissed :p 15:33 DanDuncombe What I don't like is that some people can't cope with the fact there is a game with similar genre, etc, that some people play. 15:34 Peacock minetest being free, its no skin off their back to come grief us lol 15:34 Calinou never did that 15:34 Calinou DanDuncombe: people get angry at clones because they are competing 15:34 Peacock but plenty do :p 15:34 DanDuncombe Yeah, but they are closeminded dicks 15:35 Peacock Yeah, but they are closeminded dicks <- or maybe they just dont give a fark and are annoyed by it 15:36 DanDuncombe Who thinks zombies is too hard when played legit? 15:37 Calinou how fast are your zombies? (walking speed) 15:37 DanDuncombe I couldn't say, super zombies are fastest. 15:37 DanDuncombe I will just see. 15:38 DanDuncombe Walk Velocity:2 15:38 DanDuncombe Run Velocity:12 15:38 DanDuncombe They look identical and cannot be distinguished from normal zombies, until you try to run away. 15:39 Peacock speaking of ddos's tho, can MT servers be ddos'd? i notice my connection turned to shit after banning a couple of kids the other day 15:39 DanDuncombe Also, wraiths can jump ~20 nodes into the air. 15:39 Calinou 12 nodes/second speed? O_o 15:39 Calinou this is 3× faster than player 15:39 DanDuncombe I think so 15:40 Calinou Peacock: anything can 15:40 Peacock would it make MT itself lag? 15:40 DanDuncombe I could always make them go 50 nodes per second,and do 200 damage, but I won't 15:40 Peacock i restarted my connection and switch ports and everything was fine again (maybe no relation) 15:41 DanDuncombe Also, they spawn at the same rate as normal zombies 15:42 DanDuncombe Giants are slow (half a node/second walk speed) But they jump quite high 15:42 mtmt to 15:42 mtmt connection 15:42 mtmt agree 15:42 mtmt have. 15:42 mtmt have 15:42 Peacock imbk flood kick 15:42 Peacock *inb4 15:42 Peacock too late lol 15:42 MasterBot what a smart bot :) 15:42 Calinou multithreaded bot! 15:42 marktraceur PenguinDad: You realize "git add ." will cause _the entire_ directory to be added to the repo, including any world files a developer has 15:42 Calinou world files? 15:43 marktraceur DanDuncombe: Use git commit -a or add files individually to the staging area 15:43 Calinou why would you keep a world file in a mod anyway... 15:43 PilzAdam marktraceur, no, git add . respects .gitignore 15:43 marktraceur PilzAdam: Fair enough, it's still a better practice to not do that in case the developer has other random files around 15:43 DanDuncombe I did the git add . and it worked gine. 15:44 DanDuncombe *fine 15:44 marktraceur DanDuncombe: It's just a bad habit 15:44 DanDuncombe Okay 15:44 PilzAdam marktraceur, its a also good practice to have a proper .gitignore 15:44 DanDuncombe I normally use the Windows GUI, anyway 15:45 marktraceur PilzAdam: And what, ignore every possible variation of filenames for personal TODO lists or notes files? 15:45 DanDuncombe I only have the necessary files, no unwanted ones. 15:45 Peacock thumbs.db :p 15:45 DanDuncombe Apart from ~20,000 thumbs.db 15:46 Calinou thumbs.db are in your .gitignore 15:46 * Calinou doesn't have any .gitignore 15:46 PilzAdam marktraceur, if you know that you create TODO.txt then you can simply add it, yes 15:46 DanDuncombe Are they repo'ed anyway? 15:46 Calinou not if you exclude them through gitignore 15:47 DanDuncombe What is the purple bar at the top of github repos? 15:48 PenguinDad DanDuncombe that's the language statistic of repository next 15:48 DanDuncombe It is going more and more grey. 15:48 mtmt !join #minetest 15:49 PenguinDad Grey are the textures 15:49 PilzAdam !op 15:49 mtmt sorry about that, wont happen again 15:49 Peacock lol 15:49 Peacock btcentral... sounds familiar 15:49 DanDuncombe Can someone try the latest camo_modpack? 15:50 Peacock doublelol 15:50 DanDuncombe I did a git update with the git add . 15:50 DanDuncombe And want to check nothing is mucked up. 15:50 PenguinDad DanDuncombe have you pushed it? 15:50 marktraceur PilzAdam: And what, keep a local copy of .gitignore? Or should I add MARKTRACEURNOTES.txt to the minetest master .gitignore? 15:50 DanDuncombe I think so 15:51 DanDuncombe PenguinDad: If you can get black 'special ops' hovercrafts in game then it is pushed. 15:51 PilzAdam marktraceur, oh, I thought you were talking about your private repos 15:51 marktraceur PilzAdam: I'm talking about a general case 15:52 DanDuncombe I know some people thought it was stupid that super zombies go at 12 nodes per second. 15:53 DanDuncombe Turns out normal zombies go at 6 15:53 DanDuncombe So they are still not out-runnable 15:53 PenguinDad !c 12*3,8 15:53 MinetestBot 45,6 15:54 PenguinDad DanDuncombe they run with 45,6 kilometers per hour 15:54 DanDuncombe Which ones?Normal, or super? 15:54 PilzAdam marktraceur, one advantage of a proper .gitignore would be that git status is cleaner 15:54 PenguinDad Super ones 15:54 DanDuncombe They go at speed 12 anyway. 15:55 DanDuncombe Giants only go at speed 3 when running after you. 15:56 Peacock mob request: http://upload.wikimedia.org/wikipedia/en/thumb/6/67/Herbert_-_Family_Guy.png/250px-Herbert_-_Family_Guy.png 15:57 DanDuncombe Seriously? 15:57 Peacock no lol 15:58 Calinou lol 15:58 marktraceur PilzAdam: Yes, but that doesn't solve all cases 15:58 Peacock the speed would have to be 0.2 lol 15:58 DanDuncombe No, 0.001 15:59 Peacock and theres no way to molest on MT lol so i dont know how it could do damage 15:59 DanDuncombe It wouldn't. It would stroll around buing apples. 15:59 DanDuncombe *buying 16:00 Peacock newspaper mod might be cool tho 16:00 Peacock some item you carry around that shows all the server news/rules/wtv 16:01 Peacock (then the herbert mob would have paperboys to run after :P) 16:01 DanDuncombe :() 16:01 PenguinDad Peacock: Cool idea! 16:01 Peacock you must be referring to the newspaper :P 16:02 Peacock could take some tweaking but the book mod would be a good base 16:02 rubenwardy I need some css and html help 16:04 Peacock and suddenly no one speaks lol what kind of help? 16:05 rubenwardy its complicated 16:05 Peacock well, design or code? 16:05 rubenwardy I have a top banner (ul) and a div inline below it. I want the div to stretch all the way to the bottom 16:06 Peacock these advils, they do nothing for my back 16:06 rubenwardy I could use a table 16:06 rubenwardy but bad HTML5 16:06 Peacock in css you can usually set the div to take up 95% of the height of the browser 16:06 Peacock though its usually better to set a minimum amount of pixels 16:06 Peacock otherwise it looks like crap on netbooks and other small screens 16:07 rubenwardy I am making a tab interface 16:07 rubenwardy like a folder browser 16:07 Peacock though i know nothing of html5, i learned on html 2 or 3 lol 16:07 Peacock before they added the operating system et all lol 16:08 Peacock i think table-based designs are due for a comeback :p 16:08 DanDuncombe How do I git commit again? 16:10 Calinou git commit . -m "My message" 16:10 PilzAdam Calinou, why "."? 16:10 rubenwardy I could make the panel absolute, but that does not scale well on over spill 16:10 Calinou oh you don't need it when you use -m? 16:10 Calinou tip: commit messages are mandatory, if you have no idea what to put, put "Performance improvements" 16:10 Calinou marketing 101 16:10 PilzAdam you dont need it at all 16:11 DanDuncombe Won'twork 16:11 DanDuncombe 'not a git repository' 16:11 rubenwardy Screenshot: http://ubuntuone.com/3ZIveD1tUr8Wkt8nWTv8Nq 16:11 DanDuncombe Fucking Github 16:11 PilzAdam rubenwardy, I guess this is not the correct channel 16:12 rubenwardy hmmm 16:12 Peacock div (min height) within a div (% hieght) could fix that 16:12 rubenwardy % height does not work at all 16:12 Peacock (maybe the other way around) 16:12 DanDuncombe I HATE FUCKING GITHUB 16:13 Peacock you'd have better luck fucking a woman 16:13 DanDuncombe How can I do a git commit then? 16:13 PilzAdam Peacock, keep it family safe, please 16:13 Peacock sorry 16:13 DanDuncombe Repo name: zombies_game 16:14 DanDuncombe Message: New repo 16:14 Peacock i thought someone said github was being ddos'd dan 16:14 DanDuncombe I can't commit zombies_game 16:14 PilzAdam Peacock, he is complainging about git, not github 16:14 DanDuncombe What is ddos'd 16:15 Peacock i can't tell the difference :p 16:15 Peacock its all another language to me lol 16:15 DanDuncombe I'll just use dropbox. So much easier. 16:16 PilzAdam use pen and paper instead of a computer, so much easier 16:16 Peacock carrier pidgeons 16:16 Peacock microSD attached to their leg 16:17 Peacock faster than rural internet :p 16:18 DanDuncombe How can I delete the repo when there is no 'settings' button? 16:18 PilzAdam local or on github? 16:18 DanDuncombe Both 16:18 DanDuncombe I'm trying to delete a corrupted repo 16:19 PilzAdam local: just delete the directory; github: "delete" in the settings tab 16:19 PilzAdam I doubt its corrupted 16:19 DanDuncombe When I try to clone, it says there is a corrupted one under the same name so it can't clone it. 16:19 PilzAdam you should read the book before using git: http://git-scm.com/book/ 16:20 DanDuncombe All the software says is 'failed to commit' 16:20 DanDuncombe The command github told me to use also failed 16:21 DanDuncombe I say DropBox FTW! 16:21 PenguinDad under linux git is much easier :P 16:22 Peacock try black magic :p 16:22 DanDuncombe I can never work out how to do anything in linux 16:22 webdesigner97 hi 16:22 Peacock that's simple, if its broken, reinstall distro :p 16:23 DanDuncombe I just can't work out how. 16:23 Peacock i never go more than 30 days w/o burning a new image lol 16:23 DanDuncombe I have tried Kubuntu and Ubuntu and I have never found a guide tocompiling that either applied to those distros, or was helpful. 16:24 Calinou DanDuncombe: it's Dropbox not DropBox 16:24 rubenwardy Bye guys! 16:24 Calinou bye 16:24 webdesigner97 bye 16:24 Peacock DroopBox? 16:24 Calinou VDroopBox! 16:25 Peacock lol 16:25 DanDuncombe It os DropBox in my opinion. 16:25 DanDuncombe *is 16:25 DanDuncombe How do I delete the repo then? 16:25 webdesigner97 Is anyone interested in starting a "USS Enterprise NCC-1701-D" Map? 16:25 Peacock you want one? 16:25 DanDuncombe I guess I will just have to pretend it is not there. 16:26 Peacock send me a map with your mods, ill spawn the ship in one node and you can detail it 16:26 webdesigner97 o.O 16:26 Peacock *one type of node 16:26 webdesigner97 That's not what I want :D 16:26 Zeg9 //replace :D 16:26 webdesigner97 I mean build it by hand in 1:1 scale 16:26 webdesigner97 ;) 16:26 Peacock gimme sec will show you wat i mean 16:27 webdesigner97 I think I understood what you said 16:27 Peacock i have pic somewhere 16:29 DanDuncombe Why does Minetest almost always start not responding?I can then never close it without rebooting. 16:29 webdesigner97 Here, that's what I want to build: http://i900.photobucket.com/albums/ac204/AndrewLynes/Bitmob/MinecraftEnterprise.png 16:29 webdesigner97 With all details 16:29 Peacock http://s12.postimg.org/hvou3zhxp/screenshot_11361701.jpg 16:31 Peacock to the best of my knowledge its scale, though youll have to figure out deck height if you wanna get the right number of decks in 16:32 webdesigner97 It looks nice 16:33 Peacock if you wanna use all my star trek type nodes i could spawn it on my map but ill be having some downtime in the coming days (moving soon) 16:33 DanDuncombe What did you mean by github is being ddos'd? 16:34 Peacock someone else said it 16:34 webdesigner97 But I think that would be a bit too much like "buy model car and colour it"... 16:34 DanDuncombe Does anyone know why Github has stopped working 16:34 Peacock still a shit-ton and a half of work though lol 16:35 Peacock anyways, thats how MC does it (getting it to look real/to scale) 16:35 webdesigner97 really? they don't do it by hand? 16:35 PilzAdam DanDuncombe, the problem is not git or github, but the user 16:36 DanDuncombe PilzAdam? What am I doing wrong? 16:36 webdesigner97 I thought they just try out for 4 weeks until the model looks realistic 16:36 PilzAdam have you read the book? 16:36 DanDuncombe It wouldn't commit to the old repo, so I made a new one and it wouldn't commit to that either. 16:36 sfan5 DanDuncombe: https://status.github.com/ 16:37 DanDuncombe It still won't work. 16:37 DanDuncombe All the other repos work fine. 16:37 PenguinDad PEBKAC 16:37 DanDuncombe Just this one won't work, and I cannot successfully make new ones. 16:38 Peacock they dont do it by hand no lol not the uber precise ones 16:39 webdesigner97 but how do their models get that realistic? 16:39 Peacock they spawn them from meshes, often the studio version leaked 16:40 webdesigner97 oh 16:40 DanDuncombe So they cheat 16:40 Peacock of course lol 16:41 Peacock if they didn't, there'd be a timelapse video 16:41 Peacock because who wouldn't brag lol 16:42 DanDuncombe Who thinks people shoudl get a hovercraft by default when they start a new zombies_game? 16:43 Peacock what do hovercrafts and zombies got to do w/ eachother? :P 16:43 Peacock in a zombie appocalypse i'd expect tanks or jets lol 16:43 webdesigner97 sry, gtg 16:43 webdesigner97 bye 16:43 Peacock ciao 16:44 PenguinDad DanDuncombe: If it's something like post apocalypse then yes 16:44 DanDuncombe There are zombies everywhere 16:44 PenguinDad Then yes 16:45 DanDuncombe Maybe you nicked the one man hovercraft from the old army base like the turrets. 16:45 DanDuncombe And it was obviously solar powered 16:45 DanDuncombe So it still worked. 16:46 DanDuncombe Which colour should you get? 16:46 DanDuncombe Red, Green, Yellow, Black camo? 16:47 PenguinDad I think green is the best. 16:47 DanDuncombe Ok 16:51 DanDuncombe They are high tech hovercraft. They are rocket powered. 16:51 Peacock solar or rocket? 16:52 Peacock rocket = chemical/nuclear usually 16:52 artur99 is remobo a virus? 16:53 PenguinDad artur99: nope but it's like a propertiary parasite 16:54 artur99 i found this: You also understand that Remobo.com cannot and does not guarantee or warrant that files available for downloading through the Site will be free of infection or viruses, worms, Trojan horses or other code that manifest contaminating or destructive properties 16:54 artur99 here: http://www.remobo.com/agreement 16:54 Peacock a bad push to arch has the same effect :p 16:55 artur99 my antivirus says its a virus 16:55 Peacock get a better A/V lol 16:55 PenguinDad Or Linux 16:55 Peacock thats replacing one problem with another set lol 16:56 Peacock (if youre not used to it) 16:56 Peacock and it doesn't replace all the other games the user likely plays 16:56 RealBadAngel https://forum.minetest.net/viewtopic.php?pid=102721 16:57 RealBadAngel here is how look like new shaders, close to release 16:57 artur99 if i use remobo i can host a minetest server, and thoses who want to connect to my server needs only the minetest game? 16:57 PilzAdam RealBadAngel, see my comment 16:57 Peacock my eye sight must be bad 'cuz i can't see a diff between the 3 :/ 16:57 RealBadAngel PilzAdam, sure :P 16:59 RealBadAngel im gonna release the changes soon 17:00 RealBadAngel i just need to clean the mess from weeks of experiments 17:00 PilzAdam its not good for an open source project if devs work on their own and then "release" finished code 17:00 RealBadAngel nobody wanted to work with me on those changes 17:01 RealBadAngel even one said that its useless, remember? :P 17:01 Exio4 it is making a new branch and throwing commits to it 17:01 PilzAdam I know Taoki[laptop] is interested in it, and Exio4 even created patches for the current shaders 17:01 RealBadAngel Exio4 changes are not related to what im doing 17:02 Exio4 i like looking at the code and trying to optimize it a bit :P 17:02 RealBadAngel before i pull to main i will make the repo public 17:02 PilzAdam RealBadAngel, btw, I brought the mainmenu music back: https://github.com/minetest/minetest/commit/4fb4efd8ed54a81ea545e51265f2acdd01654f21 17:02 RealBadAngel so anyone will be able to try it 17:03 Peacock so long as its got an on/off option i dont see the harm, since i can't see the diff though id keep it off to keep cpu low 17:03 RealBadAngel PilzAdam, yeah, i saw. it could be nice if each game could have its own menu music 17:03 Exio4 oh man 17:03 Exio4 i just realized MT is getting converted into a "complete engine", you can even change the main menu now! 17:04 RealBadAngel Peacock, those effects doesnt harm ur cpu at all 17:04 RealBadAngel they are torturing your GPU ;) 17:04 artur99 how can i see how much time ago a user left a message here? 17:04 Peacock people say that about every feature :p 17:04 PilzAdam RealBadAngel, that would require the MenuMusicFetcher to read from /menu/ too 17:05 Peacock well i dont feel like buying another GPU either, the p4 is next up for replacement lol 17:05 Exio4 calinou was right about this 17:05 PilzAdam RealBadAngel, although it would sound pretty bad if you switch games over and over again 17:06 RealBadAngel then dont switch ;) 17:06 DanDuncombe Does worldedit save entities? 17:06 Exio4 no afaik 17:07 DanDuncombe Damnit. 17:07 Peacock what kind of entities you need savin? 17:07 DanDuncombe Hovercraft 17:07 Peacock hm, 17:07 Peacock on detach you could turn it into a node? 17:07 Peacock right click node -> replace with entitiy 17:07 DanDuncombe Nah. 17:08 DanDuncombe I will find a way, I'm sure.Maybe have a node that turns into a hovercraft. 17:08 Peacock thats the same thing 17:08 DanDuncombe Which is spawned in by WE 17:08 Peacock nodes themselves cant attach or move 17:08 DanDuncombe But hovercraft won't turn to node, and it will change via abm 17:08 Peacock (move gracefully) 17:09 Peacock abm? okay... lol 17:09 DanDuncombe Can I make it so an ore will only spawn in air, above dirt? 17:10 Exio4 that is a decoration 17:10 DanDuncombe Can I? 17:11 DanDuncombe Basically, in the long run,can I have buildings randomly spawn around the map? 17:11 Peacock there are already a dozen mods for that if you looked around the forums 17:12 DanDuncombe Tell me one 17:12 DanDuncombe Not structures mod 17:12 Peacock instacabin/instantbuildings/superunifiedmorebuildingsplus 17:12 DanDuncombe Not worldedit 17:12 DanDuncombe Not instabuild 17:12 DanDuncombe Not instacabin 17:12 DanDuncombe Never seen thelast one 17:12 DanDuncombe Instabuild doesn't randomly spawn them around the map. 17:13 Peacock https://forum.minetest.net/viewtopic.php?id=6221 17:13 Peacock generally, if something can be instantly found, not many ppl will bother responding 17:13 DanDuncombe As I said, it doesn't randomly spawn buildings around the map. 17:13 Peacock use soko's 17:14 DanDuncombe What is that called? 17:14 DanDuncombe Although, if anyone can find a way to make instabuild randomly spawn the buildings, I would be happy. 17:14 Peacock https://forum.minetest.net/viewtopic.php?id=4885 17:14 Peacock and it links to a bunch of others 17:15 Peacock and in future: https://forum.minetest.net/search.php?advanced=1 17:16 DanDuncombe Can anyone help me make instabuild randomly spawn buildings? 17:17 DanDuncombe Or at least point me to a mod that does, but without having any dependencies or entities involved 17:19 DanDuncombe The aim being abandoned buildings for the zombies game. 17:19 artur99 is ruskie on? 17:20 PenguinDad !seen ruskie 17:20 MinetestBot PenguinDad: ruskie was last seen at 2013-07-25 18:38:58 UTC on #minetest 17:21 artur99 his last message? 17:21 DanDuncombe Is there any random building spawning mod that won't involve lumberjacks or anything else 17:22 PenguinDad artur99: last join 17:23 artur99 oh! 17:23 artur99 and how can i see last messaje date? 17:23 DanDuncombe Has anyone made a good new skin for the zombies_game zombies? 17:24 PenguinDad artur99: ruskie is here but idle 17:26 artur99 ok 17:31 sokomine what do you have against my lumberjacks? 17:31 sokomine anyway, i'm soon going to move my mod to the new schematics. they're very helpful for that and do most of the work 17:32 sokomine there's also structureio that's already working with schematics 17:32 DanDuncombe I don't have anything against them, it's just they are an unlikely find in an abandoned hovercraft base in a zombie apocalype 17:33 sokomine hm. that's true. probably not too many trees there either 17:34 sokomine grab the speedy-gonzales branch of worldedit. that can save schematics directly. you can then spawn them. as long as you don't care too much about details like plain ground for your buildings, it ought to be very easy with place_schematic (see doc/lua_api.txt) 17:36 DanDuncombe How to spawn them randomly, and have them work with normal Minetest? 17:36 PenguinDad Ask mg_v7 17:37 PilzAdam !dev register_decoration 17:37 MinetestBot "There is currently no text in this page." - http://dev.minetest.net/register_decoration 17:37 sokomine they work with normal minetest. you just need a very recent build for the server 17:37 PilzAdam oh man, the dev wiki is really out of date 17:37 PilzAdam PenguinDad, decorations work in v7, indev and math too 17:37 sokomine register_decoration does not yet seem to support structures? reads as if that's only planned for the near future? 17:37 PilzAdam *v6 17:37 DanDuncombe Could someone make this mod for me? Using only zombies_game nodes. Will WorldEdit need to be added as amod? 17:38 PilzAdam sokomine, well, I use it Pilztest, sooo.... 17:38 sokomine so the lua_api.txt is out of date? or does it work only in the upcoming mapgen? 17:38 sokomine dan: do you have your buildings ready? 17:39 PenguinDad PilzAdam: I forgot register_decoration 17:39 PilzAdam sokomine, lua-api.txt is not out of date 17:39 DanDuncombe Not yet, do you need them now? You can make up the names, and I will just save the buildings with those names. 17:39 sokomine hm, just read that and it said that it only supports simple for now. but maybe it's out of date...pulled it yesterday :-) 17:40 PilzAdam ehm 17:40 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L428 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2184 17:40 DanDuncombe Do I need to make the buildings now? 17:41 PilzAdam sokomine, line 420 is incorrect, though 17:41 sokomine danducombo: no. get your buildings first. build them or get others to build them. install that speedy-gonzales-branch of worldedit (or perhaps it's in the main worldedit by now - you'll have to check) to save them as schematics. then you can use the upcoming/new schematic functions to get them placed 17:41 DanDuncombe Ok 17:42 DanDuncombe Why does it have to be speedy-gonzales branch? 17:42 PenguinDad DanDuncombe: Because it's newer 17:42 PilzAdam the master branch of WE doesnt use the vmanip yet 17:42 DanDuncombe I will be a while then 17:43 PilzAdam I guess they wait for 0.4.8 17:44 sfan5 sokomine: you mean the schematic functions for .mts files? 17:44 PenguinDad I think everybody is waiting for 0.4.8 17:44 sokomine danducombe: ok. so make sure to get that development branch of worldedit, plus the very latest (development..) version of mt. at least for the saving of the houses. you can build them in older versions as well. constructing good buildings takes some time 17:44 DanDuncombe Will it work with latest Windows git minetest? 17:44 sokomine sfan: yes 17:45 sfan5 sokomine: they are in the main branch 17:45 sfan5 they were commited before the speedy-gonzales branch was even created 17:45 sokomine well, i'm waiting for something there as well :-) i hope that hmmm does the nodename replacement function for the schematics so that i can supply a replacement list while importing 17:45 PilzAdam sfan5, when is your vacation over? MinetestBot has 2 broken functions 17:45 webdesigner97 hi again 17:45 sokomine hi webdesigner 17:46 DanDuncombe Does speedy-gonzales use the same commands as main? 17:46 PenguinDad hi webdesigner 17:46 PenguinDad DanDuncombe: Yes 17:46 sokomine yes. it just adds those for schematic handling. a special save- and a special restore command 17:46 sokomine those you'll need 17:46 sokomine but for now you can concentrate on building 17:46 DanDuncombe Okay 17:46 sokomine because all those mods will eventually need schematics which they can place :-) 17:47 DanDuncombe And it can't include entities? 17:47 PilzAdam DanDuncombe, yes, we have changed that since the last time you asked 17:47 sokomine no 17:47 sfan5 sokomine: //mtschem(create|place) ?? 17:47 sfan5 DanDuncombe: no 17:48 DanDuncombe Ok 17:48 sokomine sfan: yes, iirc they where called that way. forgot the exact name 17:48 sokomine danducombe: you'll have to place entities seperately. which kind of entities are you thinking of? 17:49 PenguinDad Hovercrafts 17:51 DanDuncombe Yep. Hovercrafts 17:52 sokomine hm. the decoration function seems to aim more at plants and things like that. fill_ratio and the like apply less to houses. you usually want only one of it in one place, and that in full. hm 17:52 PilzAdam sokomine, you can use noise instead of fill ratio 17:53 sokomine havn't done anything with that yet and not looked into that function either 17:53 PilzAdam but I would suggest to place houses manually in on_generated() 17:54 sokomine the biomes param certainly looks helpful 17:54 sokomine yes. might be a better choice 17:54 PilzAdam https://github.com/PilzAdam/pilztest/blob/master/mods/base/mapgen.lua#L84 17:54 PilzAdam the main purpose of it is placing trees 17:55 PilzAdam and stuff like, cacti, papyrus, flowers and grass 17:55 sokomine yes, hmmm was a bit annoyed when i wanted to use his function for placing houses and not for strange shaped trees or intresting rock formations 17:55 RealBadAngel lol, google down 17:55 Peacock i also cant wait for voxmynips, faster realms 17:55 PilzAdam \o/ 17:56 PenguinDad \o/ 17:56 * sokomine nods to peacock 17:56 PilzAdam Peacock, my nether mod already uses vmanip 17:56 Peacock though, query, suppose you could write more than one mapgen.lua to use at different heights? would that be faster still? 17:57 PilzAdam hm? 17:57 Peacock or is it the same as defining noise and all that from lua? 17:57 Peacock (like the ongen functions) 17:57 sokomine one issue with the houses is the platform they rest on. without that, the door of your house may open to a deep abyss...with no one beeing able to reach the house. my random_buildings mod makes some effort to build something where the house can be on 17:58 PilzAdam Peacock, the vmanip is basically exactly what the core does 17:59 Peacock hm, well cant wait :) i had to pull all the transporters from my other realms lol 18:00 sokomine for spawning of villages, i'm considering saving a 32x?x32 flat "ground" and spawn the houses on that. with the schematic function, it ought to be fast and reliable enough 18:00 PilzAdam Peacock, https://forum.minetest.net/viewtopic.php?id=6396 18:00 Peacock if the houses arent too big, give it a good foundation and dont save air 18:01 Peacock yeah i saw the thread but paramats' the one who can do realms 18:01 Peacock i do all sorts of other funky stuff lol 18:01 sokomine spawning a village in real terrain would be more intresting, but doing something quite a lot of real players are not capable of with an algorithm may be too challenging without providing that great results 18:01 Peacock well his realms anyway, splicing another mod would probably break the landscape 18:01 sokomine hm, yes, saving the houses including the foundation may be an option 18:02 sokomine hi miner 18:02 Miner_48er hi 18:02 Miner_48er to grow cactus is water required? 18:02 sokomine no 18:03 sokomine just desert_sand (perhaps even normal sand) 18:03 Miner_48er ok thx 18:03 Peacock when is 0.4.8 due? 18:04 Peacock (approximately) 18:04 DanDuncombe I have three buildings- bunker, hospital and house.we 18:04 Peacock ive been hearing "a week" for 4 weeks lol 18:04 sokomine three buildings are not terribly much. do you want them to spawn together? 18:05 sfan5 sfan5, when is your vacation over? MinetestBot has 2 broken functions 18:05 DanDuncombe No, I will just have three for now.Will I be able to add more later? 18:05 sfan5 PilzAdam: can I get an answer now? 18:05 Peacock feature requests: links in sign :-) 18:06 Miner_48er sfan5 will that bot be publicly available? 18:06 sfan5 Miner_48er: MinetestBot? 18:07 Miner_48er yes 18:07 sokomine danducombe: adding more later will not be a problem 18:07 DanDuncombe sokomine, I have the buildings,how do I do the mod? 18:07 PilzAdam sfan5, hm? 18:08 sokomine if you have the buildings already...improve them. doing them in such short time most likely won't result in the best buildings... 18:08 Peacock lol watching on the terminal 3 kids fight on my server 18:08 sokomine what do they fight over? 18:08 Peacock one of them is griefing the other 18:08 sokomine :-( 18:08 DanDuncombe sokomine: I will improve them later, I have to turn off soon. 18:09 Peacock i told them to request a country in the thread lol 18:09 Peacock i added a tiny and mid-sized one 18:09 Peacock Uruk, Tanagra (darmok and jallad) :p 18:09 sokomine danducombe: ok. there are existing mods, but most of it will come in the future. taokis structure io could already be used. i'm changing my own mod soon 18:10 DanDuncombe I have to go now. 18:10 PenguinDad sfan5: !sfu and !ignore are broken 18:10 sfan5 PenguinDad, PilzAdam: !sfu should be fixed 18:10 sfan5 PenguinDad: please describe how !ignore is broken 18:11 PilzAdam sfan5, !ignore doesnt work at all 18:11 PilzAdam no reaction 18:11 Peacock what does sfu mean? obviously not shut the **** up lol 18:11 PilzAdam Peacock, Search Forum User 18:11 sfan5 Peacock: searchforumuser 18:11 Peacock damn lol 18:11 Peacock had to know 18:11 Peacock "faut le savoir" (french expression) 18:11 PilzAdam !sfu Mauvebic 18:11 MinetestBot PilzAdam: No Results found 18:12 Peacock no caps 18:12 PenguinDad !sfu calinou 18:12 MinetestBot PenguinDad: No Results found 18:12 Peacock !sfu mauvebic 18:12 MinetestBot Peacock: No Results found 18:12 Peacock broken 18:13 Peacock if i remember from last night, the bot is having trouble with html codes 18:13 sfan5 !ignore person 18:13 MinetestBot sfan5: 'person' added to ignore list. 18:13 sfan5 hm 18:13 sfan5 Peacock, PilzAdam: they are fixed in git but xyz didn't "git pull" yet 18:13 sfan5 PilzAdam: !ignore seems to work 18:13 sfan5 !unignore person 18:13 MinetestBot sfan5: 'person' removed from ignore list. 18:14 PilzAdam !ignore TestUser 18:14 PilzAdam sfan5, !ignore doesnt seem to work 18:14 Peacock worked for him 18:14 Peacock perm missing? 18:15 PenguinDad !ignore nobody 18:15 PilzAdam MinetestBot: reaload rutils 18:15 PilzAdam MinetestBot: reload rutils 18:15 MinetestBot PilzAdam: (version: 2013-07-15 16:09:52) 18:15 PilzAdam Peacock, no 18:16 Peacock im out of ideas then lol 18:17 sfan5 PilzAdam: why did you reload rutils? 18:17 PilzAdam sfan5, to test privs? 18:17 sfan5 ah, ok 18:17 ShadowNinja Rol flag is rollback? 18:17 sfan5 yes 18:19 ShadowNinja The IP/port field should wrap and the flags should be fullwords in a dropdown. 18:19 ShadowNinja + 18:19 ShadowNinja (IPv6 addresses expand it) 18:20 ShadowNinja (And, of course, long DNS addresses) 18:21 ShadowNinja How does it identify a new server being the same as a recent one? Many times I lose my highest player count, but sometimes it sticks. 18:22 Peacock lol check this out: 18:22 Peacock CHAT: if u want calm down im going to take the building and if u try to kick me out u cant because your building is still going to be there just adiing a diffrent wall u idiot!!!!!!!!!!!!!!!!! 18:22 Peacock i dont need admins, i need babysitters lol 18:22 PilzAdam Peacock, alternatively: popcorn 18:23 Peacock one guy is placing nodes the other is stealing them lol 18:23 Peacock seriously lol 18:23 Peacock no wonder these people get kicked off all the other servers lol 18:23 Peacock 32K in every direction and everyone *has* to build on the same spot lol 18:24 ShadowNinja I think that particular player was banned from my server for greifing... 18:24 Peacock well i got beer and it must be past 5 in europe so im sitting back and watching terminal lol 18:25 Peacock i told them to report or ask for protection in thread, so far nothing so... their problem lol 18:25 * ShadowNinja uses the IRC mod for looking at chat. 18:25 Peacock was thinking of modifying irc mod to access google translate 18:26 Peacock cuz i get alot of spanish speaking people and eventhough i get english and french, spanish isn't exactly a blend 18:26 ShadowNinja Hmmm, that would require LuaCURL or the Minetest pull request. 18:27 Peacock not necessarily 18:27 Peacock 1 yr ago i wrote weather and news mod that loaded stuff from the net onto signs 18:27 proller_ ShadowNinja, maybe send seed to masterserver? 18:27 proller_ and identidy by deed+ip 18:27 PilzAdam Peacock, 30k, not 32k 18:28 Peacock my bad, i rarely build on edges 18:28 proller_ 30912.314 18:28 ShadowNinja proller_: Good idea. 18:28 PenguinDad !server players:!0 18:28 MinetestBot PenguinDad: LandRush Server | 205.185.115.160:31000 | Clients: 14/15, 19 | Version: 0.4.7 | ping: 0.290 18:28 Exio4 :o 14 18:28 * ShadowNinja imagines lag heaven. 18:29 sfan5 !server players:most 18:29 MinetestBot sfan5: LandRush Server | 205.185.115.160:31000 | Clients: 14/15, 19 | Version: 0.4.7 | ping: 0.290 18:29 Peacock my kingdom for an AFK symbol above my player sprite lol 18:30 sfan5 !server players:most 18:30 MinetestBot sfan5: LandRush Server | 205.185.115.160:31000 | Clients: 13/15, 19 | Version: 0.4.7 | ping: 0.291 18:31 Exio4 RealBadAngel: ehm 18:31 Exio4 He made one geometry shader, waving water. 18:31 Exio4 it wasn't a geometry shader 18:32 RealBadAngel vertex shader 18:32 Peacock i seem to have 8 players :S 18:35 PenguinDad Hello Dan 18:35 PenguinDad Hello MinetestBot 18:35 MinetestBot Hey PenguinDad 18:36 DanDuncombe Hi 18:36 thefamilygrog66 howdy folks 18:36 thefamilygrog66 did you get your turrets sorted out, DanDuncombe? 18:37 DanDuncombe Can I have the building spawning mod now? Or will it take a while? (kinda directed at sokomine) 18:37 DanDuncombe Turrets work 18:37 thefamilygrog66 cool 18:37 DanDuncombe They don't point anywhere though 18:37 thefamilygrog66 oh 18:37 DanDuncombe They just shoot stuff 18:37 DanDuncombe But there are player turrets now that kill players 18:38 thefamilygrog66 scary stuff 18:38 DanDuncombe I still have no ida how to make them look anyhwhere. 18:38 Peacock they have to be entities and you have to set yaw the same way mobs do 18:38 DanDuncombe I still think that would be kind of pointless if they are aiming at an average of 10 mobs at once. 18:39 DanDuncombe in zombies_game,that is. 18:39 sfan5 oklahomaSWAG [173.74.***.**] joins game << oh god! 18:39 Peacock ? 18:39 PenguinDad !server players:most 18:39 MinetestBot PenguinDad: LandRush Server | 205.185.115.160:31000 | Clients: 13/15, 19 | Version: 0.4.7 | ping: 0.257 18:40 DanDuncombe VanessaE, have you done the update to hovercraft yet that adds yellow and red camo hovercrafts? 18:41 DanDuncombe Is MasterBot on here? 18:41 Peacock i think he was banned 18:41 DanDuncombe Again? 18:42 Peacock not sure, thought i saw PilzAdam or sfan ban him 18:42 DanDuncombe VanessaE Needs to update the camo_hovercraft mod. 18:43 thefamilygrog66 does anyone have the link to download the beta android client? 18:43 DanDuncombe Why is the Landrush server at the top of the list? 18:43 PenguinDad Hi 18:44 DanDuncombe Is sokomine there? 18:44 PenguinDad Yes 18:47 DanDuncombe Can he give me the building spawning mod for the zombies gamemode? 18:53 Peacock is the forum down? 18:53 PilzAdam no 18:53 Peacock DanDuncombe ^^^ 18:53 DanDuncombe I have to go now 18:54 Peacock ive come across various types of lazyness in my wide variety of jobs, but jesus christ lol 18:59 Peacock should the text on signs be at a 90 degree angle? lol 19:01 thefamilygrog66 PilzAdam, do you have a link for minetest android? 19:01 PilzAdam sfan5 has 19:03 thefamilygrog66 may I have the link please, sfan5? 19:03 PilzAdam there is a forum topic 19:03 Calinou lol someone named minetester joined #wolfgame 19:04 thefamilygrog66 okay, thanks - I'll look for it 19:07 Peacock can a moderator delete this post? (https://forum.minetest.net/viewtopic.php?pid=101948#p101948) it quotes outdated info and pics 19:08 thefamilygrog66 Ahh, it's minetestserver android - no client yet, eh? 19:10 Exio4 exactly 19:10 thefamilygrog66 that's a drag - still very cool, though 19:18 thexyz Calinou: i've added that feature btw 19:20 thexyz now how about we add "no topposting" to the rules? 19:20 Calinou lol 19:21 Peacock yes 19:21 Peacock please lol 19:21 Calinou which feature? 19:21 thexyz [img] → [url] after quote 19:23 Peacock that too :-) 19:23 Calinou https://forum.minetest.net/viewtopic.php?pid=102728#p102728 19:23 Calinou no? 19:24 thexyz i *just* added it, it's client-side 19:24 thexyz try clicking "reply"/"quick quote" 19:24 Peacock so many image quotes and subquotes lol 19:25 Calinou ah! 19:25 Calinou so it's not retroactive 19:25 Peacock is there a way to disable subquoting too? and just quote the post you clicked quote on ? 19:25 Calinou still nice, thanks :) 19:25 Calinou but it only seems to work for "Reply" for me, not quick quote 19:26 thexyz push ctrl+r harder 19:29 Miner_48er !server linuxgaming.us 19:29 MinetestBot Miner_48er: LinuxGaming.us | LinuxGaming.us | Clients: 8/32, 15 | Version: 0.4.6 | ping: 0.195 19:29 Miner_48er !up linuxgaming.us 19:29 MinetestBot linuxgaming.us:30000 is up (227ms) 19:31 Miner_48er !up linuxgaming.us 19:31 MinetestBot linuxgaming.us:30000 seems to be down 19:35 Exio4 :< 19:36 Calinou hi systemd hater 19:36 Calinou :p 19:36 ShadowNinja Hmmm, t = {} t[{"a", "b"}] = 1 print(t[{"a", "b"}]) --> nil 19:36 PilzAdam thexyz, that breaks how I use [url=][img][/img][/url] 19:37 ShadowNinja I assume they have to be the exact same table object. 19:38 thexyz PilzAdam: alright, now it'll be replaced with nothing 19:39 PilzAdam thexyz, why dont you like images in quotes? 19:40 thexyz people complained. 19:40 PilzAdam people _always_ complain 19:40 Calinou no u 19:41 Calinou PilzAdam: when you give people things that have no downsides, they don't 19:41 thexyz do you genuinely not see the reason? 19:41 Calinou images in quotes don't bring much, and you can always restore them by hand 19:46 PilzAdam Calinou, you can always disable them by hand 19:47 PilzAdam thexyz, would it be possible to add an option to the user profile settings? 19:47 Calinou not for the others 19:47 Calinou only for your posts 19:48 thexyz PilzAdam: code it? 19:49 proller want to add sponge to _game! 19:50 PenguinDad proller make your own game 19:51 Calinou we could have sponges and iron sponges, the iron sponges would soak up lava 19:51 Calinou there's already a mod for that :P 19:51 Calinou ... 19:51 Calinou PenguinDad: this isn't GNOME 3 19:51 Calinou minetest_game should have a decent amount of content 19:51 Calinou this is what most people want 20:04 proller Calinou, this mod uses fake air nodes, and its bad 20:05 Calinou if you find a fix that doesn't require finite liquids, use it then 20:05 proller my version works only with liquid_finite and no use other fake blocks 20:06 Calinou proller should work at microsoft 20:06 proller never 20:06 proller no promlem to make universal vrsion 20:21 VanessaE hi all 20:22 Calinou hi 20:22 PenguinDad gtg 20:25 thefamilygrog66 Does anyone know if undefined inventory images are cached anywhere? 20:26 VanessaE they are not. 20:26 VanessaE at least no moreso than in the rest of the game 20:27 thefamilygrog66 how does the game refer to them then? 20:27 VanessaE they're referenced as simple inventory items, as far as I know 20:27 VanessaE so the same mechanism that populates the inventory on the lower left is what produces the images in the part on the right. 20:28 VanessaE (and in both cases, it's G*d-awful slow :-/ ) 20:28 thefamilygrog66 but none of said images are stored anywhere on the player's computer during the game? 20:29 VanessaE the textures are cached in ~/.minetest/cache like usual, but the actual on-screen imagery is generated at run-time 20:30 thefamilygrog66 gotcha 20:31 thefamilygrog66 when I play on an older computer, it runs through them all in the bottom left corner while the server is loading - I was hoping they would be stored somewhere... 20:31 VanessaE I've asked for such imagery to be cached, but that request has been declined 20:32 VanessaE I guess it was considered to be faster to render at run-time than to reload from the cache 21:46 kaeza greetings 21:46 Exio4 hey man 21:46 Exio4 how it is going? 21:46 kaeza coding stuff as always 21:46 kaeza ye? 21:47 Exio4 being lazy, as always too! 21:49 kaeza heh 21:52 sfan5 hahahaha 21:54 Exio4 wut 21:55 sfan5 Exio4: I forgot I still had the cloud-to-butt plugin enabled and looked at the videos of SIGINT13 21:55 sfan5 "How to wiretap my butt without anyone noticing" 21:55 Exio4 cloud-to-butt? 21:57 sfan5 ""Chrome extension that replaces occurrences of 'the cloud' with 'my butt'"" https://github.com/panicsteve/cloud-to-butt/ 21:58 Exio4 lol? 22:25 iqualfragile_ can somebody update me on weather& generaly everything that happened to/in minetest in the last week? 22:30 bas080 Is anyone willing to make a bee hive nodebox? 22:38 marktraceur bas080: I bet you are! 22:39 * marktraceur is helpful 22:39 bas080 I am, but i'm not that good at it. marktraceur, do you know a program which could help me make it easier and quicker? 22:39 marktraceur Probably not 22:40 VanessaE there is a nodebox generator someone wrote, yes 22:40 VanessaE https://forum.minetest.net/viewtopic.php?id=2840 22:40 VanessaE maybe this will help 22:43 VanessaE too bad it won't build in linux. 22:46 kaeza VanessaE, it doesn't build in Linux? 22:47 VanessaE it's supposed to, but fails. https://forum.minetest.net/viewtopic.php?pid=102828#p102828 22:49 bas080 ty, VanessaE, i tried it a while ago and indeed it gave me an error also. Bu can it be built in another environment and then shared? 22:49 VanessaE dunno, never tried :) 22:52 bas080 I was thinking about being able to make nodeboxes in minetest. 16x16x16 and turns it into nodebox table. 22:53 kaeza bas080, VanessaE, https://github.com/kaeza/The-NodeBox-Generator/commit/1cabd787436816ae166c7e45236bd67a73930558 22:54 bas080 Am testing kaeza's fork. 22:55 kaeza this at least lets it build (and run) 22:55 kaeza not sure if there are other bugs 22:55 VanessaE kaeza: that commit fixed it. 22:59 VanessaE kaeza: it seems to work fine now. Nice! 23:00 VanessaE (sad part is I commented on this project when it first got started. .. why have I not used it until now?) 23:00 kaeza it's quite good 23:01 kaeza I was writing the file I/O module (to save/open projects), but got distracted and totally forgot it until now :P 23:03 PilzAdam bas080, why dont you use a regular node? 23:03 Peacock spiciest ive tried yet http://www.gogonoodles.com/images/instant%20noodles/neoguri_spicy_seafood_udon.JPG 23:04 VanessaE idea: have the program export 16px PNG images of all six node faces, something that can be loaded into GIMP and repainted into the actual desired textures 23:04 bas080 PilzAdam, that's actually a ok idea 23:04 bas080 btw kaeza abd VanessaE, thnx it works now. 23:04 kaeza bas080, no probs 23:04 bas080 I'm sad that the feature you can see in the screenshots is not available in this version 23:05 bas080 It allows for "stretching" by pulling on anchors 23:05 VanessaE bas080: resizing the boxed by dragging the anchors works for me? 23:06 VanessaE boxes* 23:06 bas080 how is that done VanessaE? 23:06 VanessaE it ...just works 23:06 VanessaE those little white handles are the achors, no? 23:07 VanessaE drag them around and the boxes resize accordingly. 23:08 bas080 does kaeza's git version have this function? my version does not have anchors. 23:08 VanessaE bas080: I'm using the upstream copy, with that last patch kaeza just linked to. 23:08 kaeza I forked that 15 mins ago 23:09 kaeza it seems to be working 23:09 kaeza bas080, note that you cannot drag the resizers beyond -0.5/0.5 23:10 VanessaE kaeza: unless you uncheck Edit -> Limit to Node Size 23:10 VanessaE but if you do that, you lose the snap-to-16px feature once you drag outside a node boundary 23:11 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshot%20-%2007302013%20-%2001%3A10%3A22%20AM.png 23:11 kaeza ah... that is new :) 23:11 bas080 this shows that it does not have the "anchors" 23:11 VanessaE bas080: View -> Tiles 23:12 bas080 nodebox properties editing does work. VanessaE, i also tried the View -> Tiles. 23:12 bas080 and a new project did not make a difference 23:13 VanessaE http://pastebin.com/4Ep21dHe 23:13 kaeza bas080, which irrlicht version? 23:14 VanessaE bas080: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2007292013%20-%2007:16:59%20PM.png 23:14 bas080 1.7 23:14 VanessaE the above paste makes this ^^^^ 23:15 bas080 VanessaE, nice :) 23:15 VanessaE even pilzadam should like it, it's still "boxy" :) 23:15 bas080 kaeza, 1.7 23:15 PilzAdam VanessaE, but its not voxely 23:15 kaeza I have 1.7.2 23:15 kaeza STFU Pilz 23:16 bas080 boxy is good. it should look good with a nice texture which i am more then willing to make. 23:16 VanessaE bas080: enjoy :) 23:16 VanessaE WTFPL, etc. 23:16 bas080 WhyTF not 23:17 VanessaE kaeza: you might want to consider always writing a space " " for all positive numbers, so they line up nicely with the negatives in the exported output 23:18 kaeza I'll look into that 23:18 bas080 kaeza, i'm looking itno updating it. 23:19 kaeza g*d 23:19 kaeza coding style consistency, anyone heard of that? 23:20 VanessaE heh 23:20 kaeza that goes to ruben ofc :) 23:20 PilzAdam <- code-style guru 23:20 PilzAdam "Ill take down every pull request if there is a space missing" 23:20 kaeza who? 23:22 Peacock substance > style :p 23:22 VanessaE bas080: I can simplify that object btw. 23:22 bas080 By mirroring it... 23:22 Peacock ive seen beautifully styled code that takes a hundred detours to get to it's destination lol 23:22 bas080 I think i know what you mean... 23:23 VanessaE bas080: http://pastebin.com/8mwMMNJH 23:24 bas080 4 well placed boxes is all you need :), thnx VanessaE. 23:24 VanessaE no prob. 23:24 VanessaE didn't do it that way the first time because I was just kinda playing around 23:29 kaeza oh g*d 23:31 VanessaE ? 23:33 kaeza http://cheezburger.com/7688881920 23:33 kaeza this pretty sums it up 23:33 VanessaE lol 23:34 Peacock dangit, swoosh doors jammed open - bet this never happened on enterprise lol 23:37 VanessaE heh 23:38 VanessaE wake me when we have context-sensitive doors that still stay closed when you approach, but open after the tense/dramatic moment has passed 23:38 VanessaE :) 23:38 nalkri That's probably thinking doors 23:39 nalkri If they have to model entire humans 23:39 Peacock the ones that open automatically would require an abm, and ive got enough of those lol 23:39 VanessaE nothing wrong with abms as long as your code is fast 23:40 Peacock well wherever a punch/right click will do, i tend to use those 23:40 Peacock though for doors its the interval required for them to open when people approach, pretty near 1 23:40 VanessaE use a node timer instead 23:41 VanessaE make it check for player proximity say 5x/sec or so 23:41 VanessaE (if that's possible to do quickly anyway) 23:41 Peacock node timers use globalstep, whats the diff with abms in that regard? 23:41 bas080 VanessaE, still not sure what that is exactly. Do you know a good example of a mod that uses it? 23:41 VanessaE node timers can go faster tham ABMs 23:42 VanessaE bas080: I think some mesecons stuff uses them now 23:42 Peacock the only thing with rightclick doors is sometimes another piece of door gets place while the door is being opened :/ 23:43 VanessaE Peacock: that's a known problem with the on_rightclick handler. you have to explicitly check that the object being clicked has one, and if it has, execute *that* rather than placing the node. 23:43 VanessaE it's convoluted. 23:44 Peacock one could always limit digging to just tools and reserver left click for functions 23:44 Peacock though that breaks the minute you lose your inv 23:46 Peacock though just as with rightclick its possible to have a punchnode action that effs up digging so... lol 23:47 Peacock i suppose reserve a "use" key would be best 23:51 Peacock ah i know why the door jammed: someone teleported away before it could close 23:54 kaeza https://i.chzbgr.com/maxW500/7652198656/h5C8AA6B3/ 23:54 VanessaE haha 23:54 Peacock http://youtu.be/ORIICgi-0GI 23:55 VanessaE somehow it just doesn't have the same "feel" as in the actual game :) 23:55 PilzAdam !title 23:55 MinetestBot PilzAdam: Family Guy - Black Jesus - YouTube 23:55 kaeza it looks too realistic 23:55 kaeza Crash has about, what? 50 polys? 23:56 VanessaE don't remember, but it ain't much 23:56 VanessaE PSX-era graphics 23:56 VanessaE so 50 is probably pretty close :P 23:57 kaeza also, despite being simple in design, the animations were fantastic 23:57 VanessaE yup 23:57 Peacock my ten years in Toronto: http://youtu.be/QKcSZfY1sf4 23:57 kaeza (and it did not rely on FMVs) 23:57 PilzAdam !title 23:57 MinetestBot PilzAdam: Family Guy Asian Driver - YouTube 23:59 kaeza oh 23:59 Peacock im not surprised family guy got canceled so many times lol 23:59 kaeza we have another bot in the channel?