Time Nick Message 00:00 Exio4 i don't think it changes "too much" now that we have a nice in-game interface 00:00 Exio4 it was like a middle change 00:02 Peacock well its manageable for oldtimers at least, but whats taking so long with the menu? 00:02 Exio4 ? 00:03 Exio4 i don't understand that 00:03 sdzen so at what point did minetest become bloated enough where many of the people I got playing it now cannot? 00:03 sdzen convienient derailing of subjexct 00:03 sdzen subject* 00:03 Exio4 did you see the mod manager interface? 00:08 Peacock i havent 00:09 Exio4 well, look at it and then talk 00:09 Exio4 the mod change was a mid-term change for the mod manager 00:16 Peacock honestly i dont post mods anymore and not that many come out anymore either, so mod manager not much importance to me 00:16 Peacock what is important is a server that doesn't lag or crash :-) 00:17 sdzen amen! 00:18 sokomine oh, from time to time you get nice new mods. right now i'm testing the fishing/sea mods. not that they're new...there are just enough out there that trying them all takes time :-) 00:18 Exio4 the idea is make it userfriendy 00:18 Exio4 not make it cool-people-friendy 00:18 Exio4 like archlinux users using pacman&packer 00:18 sokomine maybe you'll like my colormachine as well. maybe. it uses unifieddyes for naming conventions 00:19 sdzen pacaur is cool 00:19 sdzen :) 00:19 sokomine what does that do? 00:20 sdzen in response to the archlinux comment 00:20 sokomine ah, ok 00:20 Exio4 archlinux has a shitty package quality standard 00:20 Exio4 everybody here knows that 00:21 Exio4 the concept is somewhat good, a binary-based simple distro, rolling release and up-to-date 00:21 Exio4 without the "overhead" of a big distro like debian 00:21 Peacock you can knock arch linux if you want, i dont like it much either anymore 00:21 Exio4 the problem is that the "rolling release packages" aren't tested pretty well, it is useless for real use and fun for trying the last release of something 00:21 Peacock sokomine would be great but unified dies has way too many friggin colors lol 00:22 Exio4 i'm just saying what i see 00:22 Exio4 look at the forums, a shitton of "package bugs" 00:22 * sokomine throws diffrent shades of green dye at peacock (with that name, you ought to be more tolerant toward colors :))) 00:22 Peacock im just confused if were talking about arch or minetest 00:22 Exio4 archlinux 00:22 Exio4 harshlinux calinou would said 00:22 sokomine the unifiedbricks and coloredwood do have some pretty nice textures 00:22 Peacock colors are great, but i'd be happy with a dozen, not a hundred :p 00:23 sokomine just make sure the nodes don't get defined 00:23 Peacock sokomine do a simpledyes mod 00:24 Exio4 it is in upstream 00:24 sokomine my machine supports normal dyes already. it's not much use then because there're not that many mods that use colors and do not rely on unifieddyes 00:24 Peacock so there are default colors + unified? 00:24 sokomine all the normal colors are in unifieddyes as well. you could skip the low saturation ones 00:24 sokomine unified extends default colors 00:25 sokomine there are a few more colors (uff, aqua, lime, redviolet and lightgrey if i'm not mistaken) and up to 7 shades for them (light, normal, medium, dark - each except the light ones also in low saturation) 00:26 Peacock well sokomine, youve seen my textures :p 00:26 Peacock plenty of choice for me :-) 00:26 Peacock i dont use wood much and default brick is ugly enough without having it in every shade lol 00:27 sokomine yes. they're a slightly diffrent approach. easy to memorize names (it might take just a bit of time to learn which number represents which block :)) 00:27 sokomine oh :-( i like brick 00:27 Peacock yeah, though after awhile its easier to remember favorite numbers 00:27 sokomine one of the textures from your mod that looked kind of bricklike (large bricks) and which i used to start a test-house looked a bit mediteraneen to me? 00:29 Peacock yeah this sortof brownish-beige cobble 00:30 Peacock textures are very tricky - too low rez and you get headaches, too high-rez and it doesn't look right on identically-sized blocks 00:34 sokomine yes, noticed the same with textures. i like the default ones best. maybe it's just because i'm accustomed to them. by now, i even like the old orange desert_sand one 00:35 sokomine extremly low-res textures amazingly work to some degree. bas080 was working on them. his world didn't look bad 00:35 Peacock i prefered the somewhat older desert textures compared to the martian one that came after 00:36 sokomine and i don't seem to gain that much from really high-res textures. sometimes they're great - for nodes that are sparsley used (i.e. the colormachine) 00:36 Peacock hi-rez for tools or rare nodes is cool 00:36 Peacock but not for the average nodes 00:37 sokomine that might be a wise approach to texture-sizes 00:38 Peacock my metals are 32px, bricks 64px, rarely anything bigger than 64px 00:39 sokomine what are default textures? 00:40 Peacock my custom default textures are 32px 01:25 Peacock mmm. smoked meat, steak and pepperoni sub (the cornernote special) :p 01:26 leo_rockway >.< 01:26 Peacock didnt think id be able to eat the whole thing tho lol 01:38 * NekoGloop lays down on the channel couch 01:39 Peacock watch out for perverts :p 01:39 Exio4 http://gaming.logitech.com/en-us/product/g27-racing-wheel 01:39 NekoGloop Only if they're into cats 01:39 Exio4 me wants 01:46 sokomine what's the strongest weapon? i need to kill a shell/clam 01:47 Peacock which mod? 01:47 sokomine sea-mod 01:47 Peacock sea mod has weapons? 01:47 sokomine had the previous version running for some time and found algae from time to time. now i'm playing around a bit with it 01:48 sokomine no. it has clams/shells. seems i have to kill them in order to get them? 01:48 Peacock underwater plants would be cool if it weren't for the block of air around it 01:49 sokomine those from the sea-mod do not have that problem. they define hunderes of nodeboxes. i'm astonished that it works. but it seems to work 01:49 sokomine only...can't get one of the shells 01:52 Peacock these are nodeboxes? https://dl.dropboxusercontent.com/u/65428713/2013-06-16-124126_1600x900_scrot.png 01:52 Peacock i cant even seen the little blocks 01:54 sudi why would one create models like that from little boxes 01:56 sokomine to get seaplants that look like seaplants and not airbubbles with a plant inside 01:56 sokomine yes, that's the mod. the code consists mostly of definition of nodeboxes 01:57 sokomine the plants are one part. the clams/shells are another 01:57 Peacock jesus, they were willing lol 01:57 Peacock i lose patience after x number of nodeboxe entries lol 01:58 Peacock like "meh, close 'nuf" lol 01:58 Peacock i always though underwater plants would have to be done as entities too 02:04 sokomine :-) 02:04 sokomine yes, it's an intresting approach 02:05 Peacock though i suppose with entities you could use a mesh of a waving plants (this could work just as well for surface plants_ 02:05 Menche entities get duplicated and randomly disappear/reappear 02:06 Peacock well thats a bug not a feature :p 02:06 Peacock which (i assume) will eventually be fixed 02:07 sokomine menche: yes, that's a very annoying bug concerning many servers that need to get solved. unfortionately, the developers don't seem to have any idea yet :-( 02:10 Peacock when did it start? 02:12 Exio4 if you can get the commit 02:17 Peacock if you're as annoyed by Guest users as i am... http://pastebin.com/GMRVtQR7 02:22 sokomine does anyone know offhand how to scale an image so that it looks larger? 02:23 Peacock from the API? 02:24 Peacock i think some of V's mods uses transformations 02:25 sokomine i don't know the version where the bug started :-( maybe we can have a look which versions some of the servers that have trouble run? 02:25 sokomine it does not seem to be present in 0.4.4dev, although items there *appear* to sink into the ground (looks like that client-side) 02:25 Peacock i dont seem to have that duplication issue and im 0.4.6 02:27 sokomine ok, menches server and wazuclan/linuxgaming are present, so we can check the versions of both. rays server also had the issue. vanessaes server as well - but that's not good for finding old versions 02:29 Menche the serverlist could be more specific about the version 02:30 Peacock are you sure its not a mod they all have in common? 02:30 Menche mine is listed as 0.4.7, but I'm using the latest git version, not the actual 0.4.7 release 02:31 Peacock and you get it too? 02:31 Menche yeah 02:31 sdzen there is an interesting bug on ray's server where inputing the /unban command will crash it 02:32 Menche that bug was on mine too 02:32 Menche i believe it was fixed in an update 02:32 sdzen when? 02:32 Menche not sure 02:32 sdzen ray is still having that issue for some reason 02:32 sdzen and I know he keeps it somewhat up to date 02:34 kahrl it was fixed shortly after the 0.4.7 release 02:35 Peacock weird that i dont get it and im in between versions that have it 02:41 Menche getting an error about PlayerArgsEnd 02:42 Menche corrupt player file? 02:42 Peacock debug -> pastebin? 02:43 Menche 19:42:13: ERROR[main]: ERROR: An unhandled exception occurred: Player::deSerialize(): PlayerArgsEnd of player "picar" not found 02:43 Peacock serialization error, we meet again 02:44 Peacock i think kahrl might have a better clue than me on that one :p 02:44 kahrl wasn't there a commit recently that was supposed to fix those 02:45 kahrl ah, it just made them happen more rarely 02:45 Exio4 how? :P 02:45 Menche i'm running the very latest git 02:45 kahrl Exio4: not writing all the player files all the time (commit 280946ba83) 02:45 Exio4 ah 02:45 Exio4 the bug isn't caused by that "itself" :P 02:45 kahrl but the proper fix would be to write them to a temp file first and rename it 04:33 Peacock slow news night :p 04:50 marktraceur Peacock: The Minetest Headquarters in Dubai is burning down and YOU'RE THE ONLY ONE WHO CAN SAVE IT 04:50 marktraceur Hurry! 04:52 Peacock are you nuts? lol 04:52 Peacock they jail women for getting raped there 05:12 NakedFury third world country whatever the world says otherwise 05:13 Peacock yeah there are some places you just dont want to discover for yourself lol 05:15 kahrl like that country between canada and mexico... I forget its name :P 05:18 NakedFury anything new on the source code front? 05:18 NakedFury you guyas work magic 05:18 kahrl the magic of *procrastination* 05:43 Peacock like that country between canada and mexico... I forget its name :P LOL 07:26 MasterBot Hello everyone! 07:26 MasterBot Finally successfully setup my 1440x900 screen 07:26 MasterBot small problem though 07:27 MasterBot 160MHz just dedicated to screens now 07:27 MasterBot doesnt leave me with much :( 07:30 nalkri How many screens are you running? 07:32 MasterBot 2 :) 07:32 MasterBot 1024x600 and 1440x900 07:32 MasterBot bad combination, i know 07:35 nalkri I don't think there's anything wrong with this :) 07:36 MasterBot 100MHz for a monitor.. 07:36 MasterBot Minetest == 20 FPS 07:36 MasterBot on flatland 09:20 JamesTait Good morning all, happy Kitchen Debate Day! :-D 09:22 nalkri I didn't know there was such a thing 09:23 Calinou https://bugzilla.gnome.org/show_bug.cgi?id=665193 09:23 Calinou *popcorn* 09:23 Calinou nevermind 09:23 * Calinou starts bumping 10 year old threads 09:33 Peacock sun's coming up :/ 09:33 Peacock the light, it burns! 10:02 PilzAdam Hello everyone! 10:08 nalkri Hi PilzAdam 10:41 DanDuncombe Do you guys think an 'entity siren' that goes off when an entity (which may be an evil mob) is near? 10:41 nalkri I'd prefer a more general entity sensor, and build the alarm from it 10:42 DanDuncombe SO something that, when it detects an entity, bacomes 'active', with various utilities that do various things when an active sensor is a neighbour? 10:43 nalkri Yeah 10:43 nalkri Probably something that adcivates a mesecon output 10:43 DanDuncombe I am not great with mesecons compatability, but I will give it a try. If it doesn't work, I will just use the neighboursconcept. 10:44 nalkri Fair enough :) 10:45 DanDuncombe I will try that then, Good bye :) 11:08 Semilevel Mhm. I can't seem to remove bugged Minecarts. 11:08 Semilevel And by bugged, I mean 'floating' in mid-air. 11:09 DanDuncombe Just tried out a camo bunker vs Zombie Invasion mod :) 11:10 DanDuncombe Automatic turretswon :) 11:10 DanDuncombe *turrets won 11:12 DanDuncombe You know the guy bailey-boo who was thinking of making a zombie survival server 11:13 DanDuncombe Whendo you think it will be ready? 11:14 Calinou when half life 3 will be released 11:14 DanDuncombe When will that be :) 11:15 Exio4 in 2038 ~ 2044 11:15 nalkri In winter 11:15 DanDuncombe It's kinda random but I have the sound of mounted miniguns in the background... 11:15 nalkri It's always winter in Canada 11:15 nalkri Oh wait, that was NWN 11:15 DanDuncombe My mob tuurets :) 11:15 DanDuncombe *turrets 11:15 Exio4 the winter of Venezuela 11:15 DanDuncombe I don't know why but I am a brilliant guy at mispelling turrets 11:16 DanDuncombe How long is a default Minetest night in real time ? 11:17 DanDuncombe Also: a tip. Don'tgo outside at night unprotected in a zombie invasion. 11:18 Calinou I don't know why but I am a brilliant guy at mispelling turrets 11:18 Calinou don't worry, Morphed/tZork beat you at that 11:19 DanDuncombe Lol 11:20 DanDuncombe Out of interest, how come PilzAdam's implemobs can hurt you through 1 node thick walls? 11:20 DanDuncombe *simplemobs 11:21 DanDuncombe It'snot dair.Istand next to the wallof my bunker and start dying :( 11:21 DanDuncombe *It's not fair 11:21 DanDuncombe *I stand 11:21 DanDuncombe * wall of 11:22 Exio4 bunker? single blocks? 11:22 DanDuncombe Single node thick wall 11:22 DanDuncombe The bit above the ground so I can see out 11:23 Exio4 exactly, single node thick? that isn't a bunker! 11:23 DanDuncombe The bulge on top 11:23 nalkri Can items in inventory open dialogues? 11:23 DanDuncombe I can easily make it 6 or 7 node thick 11:24 DanDuncombe Dang! I hate it when that happens.... 11:24 Calinou make 1.5 node thick walls :P 11:24 DanDuncombe Turret starts shooting it's own bullets instead of zombies... Grrr 11:44 jojoa1997 what linux program would be best for running from flashdrives 11:45 Exio4 linux program? 11:45 Exio4 i dun even 11:45 PenguinDad Minetest 11:46 nalkri Pentesting software 11:46 Calinou jojoa1997: to do what? 11:46 Calinou a live distro? xubuntu then ;) 11:46 jojoa1997 to run as an oporating system 11:47 nalkri Whichever one has the most drivers 12:00 sdzen puppy? 12:00 Calinou lol 12:03 nalkri Can items in inventory open dialogues? 12:05 Calinou https://forum.minetest.net/viewtopic.php?id=6688 12:05 Calinou lmao 12:07 jin_xi why the fuck would you post a link here and delete it seconds after? 12:07 jin_xi and to PilzAdam whose response was deleted with it, why dont you shut up already... 12:08 Calinou he reposted it in mod request thread anyway 12:08 Exio4 Cannot write to ‘file.zip’ (Success). 12:08 Exio4 yay 12:09 jin_xi mod requests forum would be better that one thread too 12:12 Calinou also: 12:12 Calinou Calinou mashes nanobots into jin_xi's veins and tells them to shut the fuck up 12:12 Calinou counter- ~stfu! 12:16 * jin_xi no ues 12:19 PilzAdam jin_xi, what post? 12:20 pandaro maybe it's time we contact the police: https://forum.minetest.net/viewtopic.php?id=6689 12:21 Calinou too late, the mese police is already here 12:23 PilzAdam bbl 12:23 jin_xi oh well 13:57 DanDuncombe x+y=w is x=y-w correct for 'make x the subject'? 13:58 DanDuncombe Also, who here hates MyMaths? 14:01 Calinou DanDuncombe: for your question, I guess, yes... 14:01 Exio4 5+7 = 12, 5=7-12 14:01 Exio4 wat 14:01 Calinou i think i read it wrong 14:01 Exio4 7-12 == 5? TIL 14:02 Calinou it's x=w-y then 14:02 Exio4 yeah 14:02 * Calinou explodes 14:02 Calinou i have been unlucky enough today 14:02 DanDuncombe Also, pardon my language, but WHO THE FUCK INVENTED MYMATHS?! http://www.mymaths.co.uk/ 14:02 Exio4 .uk 14:02 DanDuncombe 'Bringing Maths alive' 14:03 Exio4 it may explains some stuff 14:03 DanDuncombe GRRRRRR! 14:03 Exio4 oh flash 14:03 DanDuncombe I hate the fucking site.... 14:03 Exio4 disabled so i guess shitty page 14:03 DanDuncombe Anyone here fancy hacking the Mymaths website for me? 14:03 DanDuncombe Destroy it all 14:03 DanDuncombe I F****** Hate it! 14:04 Exio4 lammer 14:04 DanDuncombe I amso crap at it... 14:04 DanDuncombe My last 7 results in %: 0,0,0,7,8,15,,18 14:05 DanDuncombe I FUCKING FUCKUNG H8 IT! 14:05 DanDuncombe *FUCKING 14:05 Calinou lol 14:05 * DanDuncombe thinks that's enough MyMaths hate for one day. 14:06 DanDuncombe For mobalarms in camo mod, should they sound like Burglar alarms? 14:06 DanDuncombe *Mob alarms 14:06 BlockMen hi 14:07 DanDuncombe For the benefit of BlockMen: For mob alarms in my camo mod, should they sound like Burglar alarms? 14:08 DanDuncombe Can I get an abm to make a node play sound at regular intervals? 14:08 BlockMen why n´my benefit? 14:09 DanDuncombe Because I asked before you arrived 14:09 BlockMen PilzAdam, can you make new win build? 14:09 DanDuncombe SO I thought I might as well introduce you to my topic of converation 14:10 PenguinDad BlockMen: PilzAdam isn't here. 14:10 DanDuncombe Who likes VanessaE's server? 14:11 PenguinDad PilzAdam.boot() 14:11 DanDuncombe I like it 14:11 BlockMen oh, ic. thx PenguinDad 14:11 PenguinDad Like it but my Internet is to slow 14:11 DanDuncombe Who things MW3 Automatic turrets are less cool than BO2 ones? 14:11 DanDuncombe *thinks 14:12 DanDuncombe The forums aren't very lively today 14:12 BlockMen sfan5, would you like to build? :P 14:13 DanDuncombe Does anyone have an answer to the abm question? 14:15 BlockMen Dan, yes, ofc you can use an abm for doin that. but if you want just a single node (and not all of that type) play that sound you should make a timer function with minetest.after instead 14:16 * PenguinDad hates wireless mice. 14:17 DanDuncombe Random sound: http://soundbible.com/658-Please-Turn-Off-The-Air.html 14:18 DanDuncombe Also, seriously, what kind of kid laughs like this? http://soundbible.com/1123-Kid-Giggle-2.html 14:19 DanDuncombe Does this sound like a good mob alarm (for zombies mod) http://soundbible.com/287-Industrial-Alarm.html 14:23 DanDuncombe Can someone please pastebin a basic abm for playing industrial_siren every 2 seconds from mob_alarm_active? 14:24 DanDuncombe EDIT: Doesn't matter 14:33 DanDuncombe How would I change this so dropped items aren't affected either? if not obj:is_player() then 14:34 Krow Hello? 14:34 Krow I need someones help? 14:35 Krow Hello? 14:36 Krow HELLO???!?!? 14:37 DanDuncombe HELLO! 14:37 DanDuncombe Does anyone here know how to make a node play an .ogg louder than another when both sounds are at the same time? 14:48 bas080 Should one also lose hunger when punching and placing nodes? https://forum.minetest.net/viewtopic.php?id=6690 14:49 NakedFury for a very hardcore survival sure 14:49 NakedFury working is exhausting work 14:50 bas080 NakedFury, i know right! 14:50 bas080 what are you woring on? 14:50 NakedFury Hunger, Thirst, Stamina, Sleep 14:50 NakedFury all the things possible to make it hard 14:50 NakedFury im playing games 14:51 bas080 what are you playing? 14:51 NakedFury now guild wars 2 14:52 NakedFury im also checking minetest evolution and sometimes just play it too 14:52 bas080 evolution? When will that happen? 14:52 bas080 :P 14:52 bas080 jk 14:53 bas080 am googling 14:53 NakedFury with karl, RBA, hmmm, someguy with crazy letters, pilz, etc minetest future is looking great 14:54 bas080 Impressive! 14:54 bas080 HUGE! 14:54 bas080 Now VanessaE's aren't big enough! 14:54 bas080 trees* 14:55 NakedFury yeah new trees are huge 14:55 NakedFury makes regular classic ones look like bushes 14:55 bas080 The evolution fits quite well 14:55 bas080 the word evolution* 14:55 bas080 omg i need sleep 15:16 MasterBot hi 15:27 rubenwardy Can someone check? https://forum.minetest.net/viewtopic.php?pid=101829#p101829 15:27 rubenwardy !title 15:27 MinetestBot rubenwardy: [Editor] Nodebox Generator [0.5 -!- Scaling and positioning] (Page 4) — Minetest-related projects [...] 15:27 rubenwardy !seen kaeza 15:27 MinetestBot rubenwardy: Sorry, I haven't seen kaeza around. 15:27 rubenwardy !seen kaeza 15:27 MinetestBot rubenwardy: Sorry, I haven't seen kaeza around. 15:27 rubenwardy !seen kaeza 15:27 rubenwardy !seen kaeza 15:27 rubenwardy !seen kaeza 15:37 BrandonReese !seen rubenwardy 15:37 MinetestBot BrandonReese: rubenwardy was last seen at 2013-07-24 15:27:52 UTC on #minetest 15:38 BrandonReese MinetestBot please report all times and dates in the America/Chicago timezone :-) 15:41 bas080 rubenwardy, how to run nodebox generator? 15:41 bas080 on ubuntu 15:41 PilzAdam https://github.com/PilzAdam LOOOL 15:41 PilzAdam I dont even know pythong 15:41 rubenwardy compile it 15:41 PilzAdam -g 15:41 bas080 i did compile 15:42 bas080 rubenwardy, and then? 15:42 rubenwardy run the exe 15:42 bas080 linux has no exe 15:42 rubenwardy it does 15:42 rubenwardy exe = executable file 15:42 bas080 ? 15:43 bas080 /Development/The-NodeBox-Generator$ find -iname "*.exe" 15:43 bas080 does not return any results 15:43 BlockMen bye everyone 15:43 PilzAdam BlockMen, building 15:43 bas080 Bye Blocke 15:44 PenguinDad rubenwardy: Linux has ELF. 15:44 PilzAdam bas080, executeable files in Linux usually have no extentions 15:44 bas080 rubenwardy, make[2]: *** [CMakeFiles/NodeBoxGenerator.dir/Editor.cpp.o] Error 1 15:44 rubenwardy ... 15:44 bas080 i get errors during compile apparently 15:44 Zeg9 that is a bit more helpful xD 15:45 bas080 What part of the error report do you want? 15:45 bas080 all? 15:45 rubenwardy yeah 15:46 bas080 rubenwardy, on it 15:46 bas080 ls 15:49 bas080 http://paste.ubuntu.com/5908010/ 15:49 bas080 oops nvm... 15:53 bas080 rubenwardy, http://pastebin.com/LPD0UQnX 15:53 bas080 that is it 16:01 rubenwardy bas080: in project.h 16:01 rubenwardy try replacing 16:01 rubenwardy :filepath(NULL),mod("untitled"),_id(NULL) 16:01 rubenwardy with 16:01 rubenwardy :filepath(""),mod("untitled"),_id(NULL) 16:01 rubenwardy even better, actually 16:02 rubenwardy io::path filepath; to io::path* filepath; 16:03 rubenwardy http://www.youtube.com/watch?v=9hOyqPUpBOc 16:03 rubenwardy !title 16:03 MinetestBot rubenwardy: Minetest Node Box Editor - Tutorial 1 - The Node Box Tool - YouTube 16:11 rubenwardy grrr 16:12 rubenwardy https://github.com/rubenwardy/The-NodeBox-Generator/commit/196475cdafbc3bd3d2f685d6bebd215da4b75fcd 16:12 rubenwardy ^ breaks MSVC++ build! 16:28 rubenwardy I have got to go 16:40 Jordach rubenwardy has a smooth voice 17:10 DanDuncombe Are particles from digging stuff counted as entities? 17:11 Calinou DanDuncombe: no 17:11 MasterBot No, they are client side 17:11 MasterBot so they are counted for the rendering but not physical 17:11 DanDuncombe Good. Otherwise my siren would go off whenever you dug blocks in it's range :) 17:11 MasterBot And if you have a crappy pc they slow it down 17:11 MasterBot Dan, can you host a server? 17:12 Calinou really, really crappy PC 17:12 MasterBot like mine! 17:12 Pentium44 nyahaha 17:12 DanDuncombe Soz, but I am not allowed to port forward so I can't.And I still can't figure out the whole Remobo thing.... 17:12 MasterBot I have them forwarded but i dont know how to start a server in windows 17:13 Pentium44 use hamachi 17:13 Pentium44 MasterBot 17:13 Pentium44 one sec 17:13 Pentium44 I have a video 17:13 Pentium44 https://www.youtube.com/watch?v=9ZFysVkTxAc 17:13 MasterBot Theres a command, i know theres a command 17:14 PenguinDad !title 17:14 MinetestBot PenguinDad: How to Setup a minetest server - YouTube 17:14 DanDuncombe Who made the Zombie Invasion mod? 17:14 MasterBot i cd to minetest directory then run --minetestserver [params] 17:14 MasterBot that is [params] ? 17:14 Pentium44 you make a batch script with the command 17:14 Pentium44 watch the vid 17:14 MasterBot same thing :) 17:15 MasterBot Can you paste what i need to do? 17:15 MasterBot Crappy connection 17:15 DanDuncombe Is anyone going to set up a zombie mod survival server? 17:15 MasterBot Wait... 17:15 MasterBot I just realised 17:15 DanDuncombe what? 17:15 MasterBot I HAVE NO MODS 17:15 MasterBot I FORGOT TO BACKUP!!! 17:15 DanDuncombe Download some then 17:16 MasterBot I edited them! 17:16 MasterBot And quite a lot actually 17:16 Pentium44 yes 17:16 Pentium44 MasterBot, pm 17:16 DanDuncombe Download this one: https://forum.minetest.net/viewtopic.php?id=6609 (I AM TOTALLY NOT ADVERTISING) 17:25 DanDuncombe Who likes the idea of a zombie survivalgame? 17:25 DanDuncombe I will make one anyway 17:27 MasterBot Thats the spirit! 17:29 Jordach !devoice Exio4 17:29 Exio4 !ban Jordach 17:29 Exio4 :> 17:30 * Jordach types !ban Exio4 17:30 DanDuncombe Any suggested mods for zombie survival? (Already in use- zombies, camo, moreblocks) 17:30 Exio4 D: 17:31 Jordach !voice Jordach Exio4 17:31 Jordach feelin better 17:31 * Jordach pets Exio4 17:32 * Exio4 bites Jordach 17:37 DanDuncombe Is there any way of making a mod that plays music when the world is loading ? 17:41 Jordach idk 17:45 Menche lol, apparently some spam advertiser thinks we need trial attorneys: https://forum.minetest.net/viewtopic.php?pid=101825#p101825 17:45 PenguinDad He110 Calinou 17:46 Calinou |-|; P3|\|g|_|;|\||)/-\<| 17:47 DanDuncombe I reported that trial post 17:47 Menche me too 17:47 Calinou so much reports aboutit 17:47 Calinou done 17:48 Calinou 6 reports, exactly :P 17:48 Menche i always wonder whether or not to report those obvious spam posts, because there's likely already been a handful of reports 17:48 Menche of course, if everybody thinks that way... 17:49 Calinou Menche: linux distro developers think like you := 17:49 Calinou :)* 17:49 Calinou https://forum.minetest.net/viewtopic.php?pid=101869#p101869 <= DanDuncombe, you have a friend 17:49 Menche what, a top-poster? 17:51 Calinou yep 17:51 DanDuncombe I top post too as well, although I try to remember not to. 17:52 DanDuncombe How does this seem for a good zombie game background? http://us.123rf.com/400wm/400/400/aberration/aberration1002/aberration100200046/6383212-abstract-flowing-blood-background-high-resolution-texture.jpg 17:53 Menche 404 - Not Found ? 17:53 Calinou works for me, Menche 17:53 Calinou DanDuncombe: are you allowed to use it? :P 17:54 DanDuncombe I think so- 17:54 DanDuncombe The watermark is hidden by the menu :p 17:57 DanDuncombe Has anyone made a good evil dark texture pack I could use as default in zombie game? 17:58 DanDuncombe Just found dokucraft... 18:00 DanDuncombe Nope.I repeat the above question. 18:00 Calinou no 18:01 DanDuncombe Surely someone must have made a dark texture pack at least.... 18:02 DanDuncombe Unfortunately my apocalypse pack is light and airy.... 18:04 DanDuncombe Someone must have a dark texture pack.. 18:06 Menche dokucraft dark isn't dark enough? 18:08 DanDuncombe I can't find the download for the dark version. 18:08 DanDuncombe Otherwise it would be great. 18:10 Menche or johnsmith? https://forum.minetest.net/viewtopic.php?id=5383 18:11 DanDuncombe Great! Will use that one. Is there anyway I can make it permanent night? Or at least a dark sky? 18:11 Exio4 /time 0 18:11 Exio4 /set time_speed 0 18:12 DanDuncombe can that be in the .conf 18:12 Exio4 the time_speed can be, not the time 18:12 DanDuncombe The gameconf, that is. 18:12 Exio4 you would need a mod for that 18:12 DanDuncombe Oh well. 18:13 Exio4 minetest.set_timeofday((newtime % 24000) / 24000) 18:13 DanDuncombe Should I make the game include a world to start of in,with a basic base that it protected using protectors, but eventually,you must leave and face the great outdoors... 18:13 Exio4 minetest.set_timeofday(0); in mod startup 18:14 DanDuncombe Will that stop time too? 18:14 Menche no 18:15 Exio4 -[15:11:47] <+Exio4> /set time_speed 0 18:15 DanDuncombe Can It be made to stop time too 18:15 Menche there's some lua function for setting minetest.conf settings 18:15 DanDuncombe In a mod though? 18:15 Exio4 minetest.setting_set(setname, setvalue) 18:15 Exio4 minetest.setting_set("time_speed", 0) 18:16 DanDuncombe That works in a mod? 18:17 Menche yeah 18:17 Exio4 should 18:17 DanDuncombe It does as well... 18:17 DanDuncombe Can I change the sky image? 18:18 Menche there should be textures with "skybox" in their names 18:18 Menche i think they're in a different folder from the rest of the textures 18:19 Menche textures/base/pack instead of textures/all 18:19 Menche wait no not there 18:19 DanDuncombe But if I made a texture called 'skybox' in a mod textures folder, would it overwrite it? 18:20 Menche should, but you'd have to get the name right 18:20 DanDuncombe The right name,size and image type? 18:21 DanDuncombe What time is considered 'dusk' in Minetest? So the sun is just below the horizon. 18:21 Exio4 Menche: that was with rba's changes 18:21 Menche about 4 - 5000 i think 18:21 Exio4 but they aren't merged 18:21 Exio4 (iirc) 18:22 Exio4 DanDuncombe: 6000 18:22 Exio4 iirc 18:22 Menche 6000 is dawn; it's the beginning of full light 18:22 Exio4 ah 18:23 Menche huh, can't find the skybox textures 18:24 Menche found them in minetest-classic, idk where they are in the latest 18:24 Menche skybox1_dawn.png 18:24 Menche skybox1_night.png, skybox1.png 18:24 DanDuncombe I'll try it 18:24 Menche the number goes from 1 - 3 18:25 Menche so there's 9 skybox textures 18:26 DanDuncombe I don't think it works.Never mind. 18:27 DanDuncombe Is there any way of including a world by default in a game-so when you first download, it is there? 18:28 Menche don't think so 18:28 Menche there is a way of including mods with a world download though 18:28 DanDuncombe So I could make a seperate download though. 18:29 DanDuncombe Just an example starting world 18:30 DanDuncombe In a minute can someone test the zombie_game (I am still developing it) I just need to check if the background image works right (I get the weird menu picture bug) 18:31 DanDuncombe By default you get a stone pick, and axe, one torch, two turrets, one turret computer and 50 cobble. 18:31 DanDuncombe See my camo mod wiki for more details on turrets. 18:31 nalkri I will if the cooker doesn't ding before that 18:31 nalkri Though it probably will 18:32 DanDuncombe https://github.com/DanDuncombe/zombies 18:32 DanDuncombe Hahah 18:32 DanDuncombe Also, any mod suggestions (maybe add mesecons) etc. 18:32 nalkri Do your turrets need ammo? 18:32 DanDuncombe For now, no 18:33 DanDuncombe The wiki page gives all necessary details. 18:33 Menche you sure you can use the PvZ image? 18:33 DanDuncombe https://github.com/DanDuncombe/zombies 18:34 DanDuncombe I have no idea whether the background is legal. 18:34 DanDuncombe One other thing to note- turrets kill dropped items,so be careful 18:35 * Menche just lost his torches :( 18:35 * nalkri has lost his mind 18:35 DanDuncombe You normally have around 1 minute before the first wave starts. 18:35 Menche does it have to be dark? 18:35 DanDuncombe Yes. 18:35 Menche you set the time speed to 0 but it's broad daylight 18:35 DanDuncombe Errrm. 18:36 DanDuncombe That shouldn't happen. 18:36 DanDuncombe Type /time 0 18:36 DanDuncombe I will be afk for a bit.BYE!! 18:45 sokomine lost torches? how? 18:45 sokomine which torches? 18:46 hdastwb I'm assuming they got dropped and shot down by a turret… 18:46 sokomine oh 18:50 djGrothe Hello, when I start Minetest, it shows an empty window for a second, then crashes. Is there any way I can fix this? 18:50 PilzAdam what OS do you use? 18:50 djGrothe Xubuntu 13.04 18:50 PilzAdam can you run it from a terminal and pastebin the output? 18:52 djGrothe http://paste.openstack.org/show/41609/ 18:54 PilzAdam would mind using a newer version of minetest? 18:54 PilzAdam 0.3.1 is quite old 18:54 djGrothe that is the latest version on the software center 18:55 hdastwb (because everything in the software center is ancient) 18:55 PilzAdam https://launchpad.net/~minetestdevs here are PPAs for latest stable and current dev version 18:55 DanDuncombe Anyone have fun with my zombies gamemode? 18:56 PilzAdam djGrothe, do you need help getting the PPA? 18:56 djGrothe quite true, hdastwb, I don't know why they even bother with a software center at all 18:57 djGrothe PilzAdam, now that I am at the web page, I'm not sure what to do next... 18:58 PilzAdam sudo add-apt-repository ppa:minetestdevs/stable && sudo apt-get update && sudo apt-get install minetestc55 18:58 PilzAdam oh, and sudo apt-get remove minetest before you install the PPA package 18:59 DanDuncombe PilzAdam: Is there a function in lua for mods that allows them to set the worldtime when loading a world? 19:00 PilzAdam sure 19:00 DanDuncombe Ah, but what is it? 19:00 hdastwb http://dev.minetest.net/EnvRef:set_timeofday 19:01 PilzAdam minetest.after(0, function() minetest.set_timeofday(0.5) end) 19:01 PilzAdam the function in minetest.after(0) is executed in the first environment step 19:03 DanDuncombe It works! Thanks, PilzAdam.Why aren't we allowed to call you Pilz? 19:05 PilzAdam because my name is Adam, so if you want to shorten my nick then use my name and not "Pilz" 19:05 DanDuncombe But I may want to call you Mushroom. 19:06 Jordach hey Pilzbury Adam 19:06 Jordach :> 19:06 PilzAdam Jordach, is that sunset render finished yet? 19:07 Jordach PilzAdam, i'm taking a break for sometime 19:08 DanDuncombe Should I add mesecons to a zombie survival game? 19:09 djGrothe PilzAdam, I followed the instructions, but now what? I tried "minetest" from terminal but it said it wasn't installed. Also, when installing, it displayed: "E: Sub-process /usr/bin/dpkg returned an error code (1)" 19:10 PilzAdam have you removed the minetest package from the software center completly? 19:11 djGrothe I just followed your insturctions 19:11 djGrothe ^instructions^ 19:12 DanDuncombe If I make a gamemode with multiple mods, can I put a license of 'See individual mod topics'? 19:13 PilzAdam djGrothe, whats the output of apt-cache show minetestc55 ? 19:15 djGrothe http://paste.openstack.org/show/41612/ 19:16 PilzAdam try rerunning sudo apt-get install minetestc55 19:20 djGrothe again: Errors were encountered while processing: 19:20 djGrothe /var/cache/apt/archives/minetestc55_0.4.7-0ppa1~raring1_i386.deb Error: Timeout was reached E: Sub-process /usr/bin/dpkg returned an error code (1) 19:22 PilzAdam try sudo apt-get --reinstall install minetestc55 19:23 DanDuncombe PilzAdam: Can you please move this to games section? https://forum.minetest.net/viewtopic.php?id=6696 19:23 PilzAdam no 19:23 Calinou i386 ._. 19:23 Calinou but whatever 19:23 DanDuncombe Whynot? 19:23 PilzAdam same reason why you dont move it 19:24 DanDuncombe Yiu don't have privs to do it ? 19:24 Jordach DanDuncombe, PilzAdam isnt a moderator 19:24 DanDuncombe Okay 19:24 Calinou looks ok 19:24 * Jordach pets sfan5 19:25 Calinou hmm it's already in minetest games 19:25 PilzAdam is ShadowBot dead? 19:25 DanDuncombe Someone probably moved it 19:25 Calinou aren't MinetestBot and ShadowBot the same? 19:25 PilzAdam no 19:25 DanDuncombe What do they do? 19:25 Jordach shadowbot isnt about, neither is shadowninja; he isn't even in his own IRC server 19:25 DanDuncombe Where is the defaultskin found? 19:26 djGrothe PilzAdam, same error 19:26 Jordach default/models/character.png 19:26 Calinou games/minetest_game/mods/default/character.png 19:26 Calinou games/minetest_game/mods/default/models/character.png 19:26 Jordach ninja'd 19:26 DanDuncombe Thanks! 19:27 qwrwed Hello 19:28 qwrwed I am having trouble with a mod I am trying to make, and have details here: https://forum.minetest.net/viewtopic.php?pid=101889#p101889 19:28 qwrwed Can someone help me please? 19:29 Calinou hi 19:29 DanDuncombe When, if it is going to happen at all,will the ability to view onceself in Minetest be available? 19:29 PilzAdam djGrothe, does that --reinstall help? 19:29 Calinou "Also, the nodes I place aren't being saved when I exit the world, although it is recorded in the terminal." 19:29 qwrwed that is a secondary problem 19:29 Calinou by default the world is saved every 5.6 seconds (don't ask me why is that delay used) 19:29 djGrothe PilzAdam, no, it gives the same error 19:29 qwrwed first i want to fix the placement of the TV, but if you can solve that, i would be grateful 19:30 qwrwed i will place the node, wait 10 seconds, and see what happens 19:30 DanDuncombe Where is the mod which allows you to see yourself if you look down? 19:30 Calinou it's not a mod, it's a C++ change 19:31 Calinou https://forum.minetest.net/viewtopic.php?id=5397 19:31 DanDuncombe Calinou: Wasn't there a mod too? 19:32 qwrwed Can anyone help me with my mod? 19:32 Calinou DanDuncombe, no 19:32 DanDuncombe Calinou: Okay,thanks anyway. 19:34 qwrwed After waiting for ~10 seconds, then exiting, the nodes are no tthere when i re-enter 19:35 djGrothe PilzAdam, I uninstalled minetest-common, then tried again and it worked, however, the new version will not start either. 19:35 PilzAdam qwrwed, are there any erros in the console? 19:35 PilzAdam djGrothe, whats the output of the new version? 19:36 qwrwed not in the console, no 19:36 qwrwed i will check the debug 19:36 djGrothe http://paste.openstack.org/show/41619/ 19:38 qwrwed no errors in debug.txt either, only "singleplayer places[...]" 19:40 PilzAdam djGrothe, use a search engine and search for "intel_do_flush_locked failed: Input/output error" 19:41 PilzAdam qwrwed, then start minetest with --verbose and search for anything map or world related 19:41 PilzAdam (maybe just pastebin the full verbose log) 19:41 Jordach btw, i'm changing current emails with my gmail to my viewskew.com one :D 19:41 * PilzAdam highfives Jordach with freedom 19:41 * Jordach is also using Thunderbird with it 19:42 PilzAdam djGrothe, its related to your graphic card driver, nothing that Minetest can fix 19:42 qwrwed PilzAdam, how do i do that 19:42 PilzAdam qwrwed, windows? 19:42 qwrwed XP 19:42 djGrothe PilzAdam, so it is unfixable? 19:43 PilzAdam qwrwed, delete the current debug.txt, add "debug_log_level = 4" to minetest.conf, start minetest, go into the world, close minetest and pastebin the whole debug.txt 19:43 PilzAdam qwrwed, after that you can remove the line from minetest.conf again 19:43 qwrwed ok 19:43 qwrwed should i place any nodes? 19:43 PilzAdam djGrothe, maybe you can find a solution somewhere 19:44 PilzAdam qwrwed, no 19:44 djGrothe thanks for your help 19:44 PilzAdam np 19:49 Calinou hi OldCoder and Mallot1 19:50 qwrwed PilzAdam, http://pastebin.com/YdQfSRk7 19:54 DanDuncombe May I make a texture request? Could someone please make textures for all mods, and default, in my Zombies game. A modern, but dark industrial wasteland feel is the name of the game. 19:56 DanDuncombe Also, does anyone know the url of the mod that makes torches show light around the player when held? 19:56 OldCoder Calinou, hi back 19:57 Mallot1 hi Calinou 19:57 Mallot1 :) 19:57 Mallot1 i couldnt install Irrlicht 19:57 Calinou huh 19:57 qwrwed DanDuncombe, this? https://forum.minetest.net/viewtopic.php?id=2621 19:57 Mallot1 i think ill go back to OpenGL or maybe start Ogre3D 19:57 Calinou oh you're on windows 19:57 Mallot1 yea 19:57 Calinou why would you want to install it by hand? 19:57 Calinou what? 19:58 Calinou Irrlicht is an engine, OpenGL is a 3D API, Ogre is an engine 19:58 DanDuncombe Thanks qwrwed! Exactly what I meant! 19:58 Calinou you're comparing apples to oranges here 19:58 Mallot1 but OpenGL is also programmable 19:58 Calinou you still can't compare 19:59 PilzAdam qwrwed, "20:47:01: INFO[ServerThread]: WARNING: Not saving map, saving disabled." 19:59 PilzAdam lets find out why 19:59 Mallot1 B) ive been beatin :3 19:59 Mallot1 lol 20:00 PilzAdam ah, "20:46:31: INFO[main]: WARNING: ServerMap: Failed to load map from C:\Documents and Settings\Zac_R\My Documents\minetest-0.4.7\bin\..\worlds\tv, exception: ServerMap::loadMapMeta(): [end_of_params] not found" 20:00 qwrwed i think it might have something to do with a lot of fires i caused earlier 20:00 PilzAdam qwrwed, that means your map_meta.txt is corrupted 20:00 qwrwed ah 20:00 qwrwed is there any way to get it back or should i just start a new world? 20:01 PilzAdam is there a backup of the world? 20:01 qwrwed no, but it was only a test 20:01 PilzAdam would you mind if the terrain has weird cliffs? 20:01 PilzAdam (at mapblock borders) 20:02 qwrwed in that particular map? 20:02 PilzAdam yes 20:02 PilzAdam other worlds are not affected 20:02 qwrwed no, as long as there is at least one relatively large/flat open area 20:02 PilzAdam then just delete map_meta.txt 20:03 qwrwed done, starting minetest now 20:04 DanDuncombe Are there any working equivalents to the Walking Light mod? 20:04 Calinou there was a dynamic light patch 20:04 * Jordach burps 20:04 Calinou sadly, people like doing PvP on toasters, so it's not going to be merged due to that 8D 20:05 PilzAdam why is everyone talking about screenshots here? https://forum.minetest.net/viewtopic.php?pid=101879#p101879 20:05 DanDuncombe They want screenshots 20:05 DanDuncombe Does the torch in Technic work? 20:05 DanDuncombe What does that actually do? 20:05 Jordach yus 20:06 PilzAdam https://forum.minetest.net/viewtopic.php?pid=101892#p101892 "but as Calinou is a brony" 20:06 DanDuncombe Does it do the same as the walking light mod? 20:06 Calinou lol 20:06 Jordach basically, if the torch has power and is in your hotbar, it puts a light under you 20:06 qwrwed DanDuncombe ues, if you power it 20:06 qwrwed *yes 20:06 Jordach Calinou, it's true 20:06 * Calinou hammers Jordach using powerjack 20:06 Jordach \o/ 20:07 DanDuncombe Could someone pastebin a simple Torch mod, like the Technic one,but without needing power? 20:07 PilzAdam qwrwed, does it work? 20:08 qwrwed i saved the (minetest) world, thanks PilzAdam. Can you help me with the mod i was testing in that world? i can get one othernode to be placed with the one the player places at max. 20:11 DanDuncombe Does anyone know where the code is for the torch, in Technic mod? 20:15 * Jordach pokes VanessaE 20:15 Jordach *boop* 20:16 iqual[oulu] hi guys 20:16 Calinou hi iqual[oulu] 20:16 Calinou [oulu]? 20:16 iqual[oulu] yeah, I'm in oulu right now 20:16 qwrwed doesn't look like i'm going to get any help here, so: does after_place_node work if the placer is not a player? 20:17 DanDuncombe Can anyone make a working torch 20:17 DanDuncombe Like walking light mod 20:17 Calinou you could use dynamic light branch 20:17 Menche there something wrong with the walking light mod? 20:17 Calinou walking light is serverside, meh 20:17 DanDuncombe It bsimply doesn't work anymore 20:18 DanDuncombe You can only place invisiblelight nodes. 20:18 Menche there is a torch mod in celeron's dungeon crawler game, could try splitting it out of that 20:18 Menche https://github.com/celeron55/dungeon 20:18 DanDuncombe Does that have the same codeing system though? 20:18 Menche ? 20:18 Calinou coding, not codeing 20:19 * Jordach is playing a game of ##uno 20:19 Menche what do you mean by that? 20:19 DanDuncombe It looks like it is the walking light mod. It therefore won't work. 20:19 marktraceur Jordach: Reversereversereverseskipskipskip PWNED 20:20 Menche worked last i tried it, and i don't think it has been modified since... *downloads* 20:20 Calinou marktraceur, that's what the nouveau developers say 20:20 Calinou except that they say "Reversereversereverseskipskipskip ARTEFACTS" instead 20:20 Jordach !rev Reversereversereverseskipskipskip 20:20 MinetestBot pikspikspiksesreveresreveresreveR 20:20 DanDuncombe What? 20:21 qwrwed does after_place_node work if the placer is not a player (if set_node or add_node is used)? 20:22 DanDuncombe Can entities emit light? 20:22 Calinou no idea 20:22 Calinou DanDuncombe, not without the dynamic light branch 20:22 DanDuncombe Oh well. 20:22 DanDuncombe I wish there was a torch mod............................ 20:23 qwrwed Anyone?? 20:30 Menche DanDuncombe: your zombies die very easily. plan on adding a stronger variety? 20:30 * Menche clobbers a zombie with his pickaxe 20:30 * DanDuncombe The turrets are overpowered too 20:31 DanDuncombe They kill a simplemobs dungeonmaster in around 2-3 hits 20:31 qwrwed I give up. Bye 20:31 Menche what about having a zombie spawn when a player dies? 20:32 proller good idea 20:32 DanDuncombe I don'tknow. I could always make zombies stronger though. What about 20 hp 20:33 Calinou in minecraft zombies have 20 HP, like players 20:33 Mallot1 wow 20:33 DanDuncombe They have more than a normal Minecraft player. 20:33 Calinou the less health they have the more damage they deal 20:33 Calinou DanDuncombe, they have 1 armor point (8% damage reduction) 20:33 Mallot1 we should slam notch in a minetest vs minecraft battle B) 20:33 Menche a lone zombie is no match, but they are quite dangerous in groups 20:33 Calinou affects most damage, but not falling, fire, or drowning 20:34 Calinou Menche, minecraft combat is easy unless you're being cornered 20:34 Calinou if you're being cornered you can just log out and wait 8D 20:34 Mallot1 we should beat notch 20:34 Menche in minecraft, forward movement always stuck on when I was battling creepers 20:34 Calinou minecraft splash: "Don't bother with the clones!" 20:34 Mallot1 celeron55 vs Notch 20:34 Mallot1 minetest vs minecraft :D! 20:35 Calinou Menche, fixed as of 1.6 by bundling a more up-to-date LWJGL 20:35 Calinou (you could update it yourself anyway) 20:35 Menche ah ok 20:36 Menche i'm using the 16x nosferatu texture pack with the zombies game, i think it fits nicely 20:36 Menche oh, and the distance at which zombies can attack you is shorter than the distance which you can attack them at 20:37 Menche so you can hide behind a short wall and whack away at them with impunity 20:37 Calinou with bows, of course 20:37 Menche bow? what's that? there aren't any... 20:38 Calinou oh, you're talking about minetest? 20:38 Calinou thought you were talking about minecraft 20:38 Menche DanDuncombe's zombie game mode 20:38 Menche zombies == modified simple mobs sand monsters 20:39 * Jordach wants DanDucombe to be better at modding than Pilzbury 20:42 Jordach DanDuncombe, keep your modding up 20:42 Jordach i want you to be better than Pilzbury :) 20:42 DanDuncombe Thanks 20:42 DanDuncombe How well would Jeija's old map go with zombie survival? 20:43 Jordach pretty well 20:43 Jordach i've walked it before, but can't remember much 20:43 * Jordach wonders if Jejia has abadoned us 20:44 DanDuncombe Yeah.I sent him a pm over a month ago and he hasn't replied 20:44 Calinou or he's just playing with IRL mesecons right now, in his garden 20:45 iqual[oulu]_ :-) 20:45 Menche didn't he make mesecons control his room lights or something? 20:45 DanDuncombe I wouldn't be surprised :) 20:45 iqual[oulu]_ there are some commits from time to time in mesecons so he is not dead 20:46 Menche i made mesecons communicate with my arduino to turn LEDs on and off irl 20:46 Jordach https://forum.minetest.net/viewtopic.php?pid=101920#p101920 20:47 Calinou "he may as well as remove stairs." PilzAdam isn't really a guy that removes features 20:47 Jordach Calinou, he complains that most commits "dont fit the voxel world" 20:48 Jordach he's slammed other mods that are voxels, but praise his own; depite CARTS BEING NON VOXEL. 20:48 * Jordach points at the model for this one 20:49 DanDuncombe I have made zombies a little tougher... They now have 50hp (25 hearts) 20:50 Jordach nice :D 20:50 Jordach slap that on a survival server 20:50 Jordach show them mobs noobies how to fight 20:50 Jordach with style :P 20:51 DanDuncombe Make a server witht the zombies gamemode :) 20:51 Jordach DanDuncombe, i don't have my VPS atm 20:51 Calinou any entity is non-voxel :P 20:51 Jordach i would if i could 20:52 Jordach > Given the chance he probably would remove nodeboxes. 20:52 Calinou talking about HP, I'd rather see 100 HP in a bar instead of 10 hearts/20 HP 20:52 Jordach oh god mauvebic 20:52 Calinou this would allow for more accurate damage settings 20:52 DanDuncombe Could someone do that though? The guy bailey-boo said he was going to but hasn't yet. zombies game is ready for use. Also I stole a pic from Plant v Zombies for the icon :) 20:52 Calinou Jordach, nodeboxes make so many useful mods possible 20:52 Calinou PilzAdam can be conservative, but not stupid 20:52 Jordach exactly 20:52 Jordach Calinou, s/conservative/Liberal 20:53 DanDuncombe How much hp should mah zombeez have? 20:53 * Menche plans on making a zombie server 20:53 Menche in a few minutes 20:54 * DanDuncombe recommends Zombie gamemode. How long will you keep it going? 20:54 Menche as long as there's interest, i guess 20:54 * DanDuncombe has to go now. Will it be online the English tomorrow. 20:54 Menche ? 20:55 DanDuncombe Will the server be online tomorrow,English Time? 20:55 Menche yeah 20:55 DanDuncombe Good. ye then. 20:55 DanDuncombe *bye then 20:55 * Jordach fucks off to FB for a bit 20:56 * Jordach is still about though, pings should have a minute delay 21:14 * VanessaE peeks in 21:21 * nalkri glances at VanessaE 21:25 Menche !up menche.servegame.com 30001 21:25 MinetestBot menche.servegame.com:30001 is up (553ms) 21:27 PilzAdam Jordach, https://forum.minetest.net/viewtopic.php?pid=101924#p101924 can you point me to that denied pull request? 21:27 Menche how do you specify a port in minetest.conf for the serverlist address? 21:28 PilzAdam "PilzAdam will only merge things that are "worth his time"" where did I say that? 21:32 Menche my client appears to be stuck on "Item definitions..." 21:32 Menche the server sees that it has connected 21:32 Menche and the server is printing out a series of '4's 21:33 Menche with a couple other numbers mixed in 21:42 VanessaE bbl 21:44 Menche DanDuncombe's zombie mod + entity duplication 21:45 Menche THEY'RE EVERYWHERE 21:54 Jordach PilzAdam, glowing dye which i sorted out properly, Sam II 21:54 PilzAdam hows that a "fix"? 21:54 Jordach PilzAdam, RBA never finished it 21:55 Jordach ...as always 22:49 Kacey Jordach, why are you and Exio4 voiced? 22:50 PilzAdam Kacey, when you give kids OP then they will play arround with voice 22:50 Kacey there was an op party? 22:50 PilzAdam no 22:50 Kacey huh 22:50 Menche what is time_speed set to by default? 10? 22:51 PilzAdam Menche, 72 22:55 Menche 6 players and a ton of mobs on my server 22:55 Menche actually surprised it's not lagging more than it is 22:58 Menche running /clearobjects; it's taking a while for the server to even get that i issued the command 22:59 * Menche curses the entity duplication bug 23:06 Jordach !devoice Exio4 23:06 Jordach hehe 23:06 PilzAdam Kacey, ^