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IRC log for #minetest, 2013-07-11

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Time Nick Message
00:30 diemartin joined #minetest
00:30 MinetestBot GIT: HybridDog commited to minetest/minetest_game: Add lavacooling sounds 6fed6867cb 2013-07-10T17:28:36-07:00 http://git.io/xtjzBg
00:31 ShadowNinja Still working on that greif. Seems it is going to be a manual fix...
00:31 ShadowNinja Restoring from a backup now.
00:32 ShadowNinja (Before rollback messed it up even more)
00:32 MinetestBot GIT: Zeg9 commited to minetest/minetest_game: Call on_rightclick from buckets 9bbde070a1 2013-07-10T17:30:47-07:00 http://git.io/NK8yew
00:33 Kacey bbl
00:35 ShadowNinja I wonder if I can worldedit that back. Quite a job and it will take a while without LuaVoxelManip support. Abusing Minetest schematics might work..
00:46 MinetestBot GIT: hdastwb commited to minetest/minetest_game: Add support for walkable plants 02bfcae53d 2013-07-10T17:44:37-07:00 http://git.io/jbAEQA
00:47 hdastwb Thanks! We should be able to grow pumpkins once again!
00:55 MinetestBot GIT: GloopMaster commited to minetest/minetest_game: Mese and Diamond ore description consistancy. 90fde974a2 2013-07-10T17:54:10-07:00 http://git.io/3xfCIg
00:55 NekoGloop Like hell I did.
00:56 VanessaE *looks at commit*  well those ARE the changes you had scheduled. :)
00:56 PilzAdam NekoGloop, happy?
00:57 * NekoGloop takes PilzAdam's "Holier-Than-Thou" badge
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01:15 ShadowNinja How can I fix this? ERROR[ServerThread]: Server: peer_id=2: failed to emerge player
01:15 ShadowNinja VanessaE: ^ Have you had that issue?
01:16 VanessaE I have that quite often.
01:16 PilzAdam it appears when a player with that name is already connected
01:16 VanessaE most often associated with a player whose client crashed and hasn't yet timed-out.
01:16 VanessaE (unless I'm thinking of a different error)
01:17 PilzAdam ShadowNinja, have you infostream enabled?
01:18 PilzAdam it prints more useful information to that
01:18 ShadowNinja Hmmm, I just started my server.
01:19 PilzAdam it can also happen if the peer_id is already used by another player
01:20 ShadowNinja Another restart fixed it.
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01:22 Arkmabat any tips for better playability on a single core laptop?
01:22 PilzAdam we recommend at least a dual core
01:22 Arkmabat It spikes at like 60 but gets down to like 5 fps
01:23 Menche are shaders on?
01:23 Menche lower end computers sometimes can't handle them
01:23 Arkmabat Honestly it runs alright with everything turned off but just a bit choppy
01:24 PilzAdam bye
01:26 kaeza joined #minetest
01:26 Arkmabat I get great fps when I ride in a Minetest cart
01:27 Arkmabat Is that because the user is temporarily disabled?
01:30 ShadowNinja Arkmabat: Minetest isn't exactly optimized...
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01:37 sokomine re
01:42 ungali mi
01:45 NekoGloop di
01:45 NekoGloop Yes, di.
01:46 VanessaE fa.
01:46 VanessaE (a long, long way to run)
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02:34 ShadowNinja Mesecons removed again. They still eat CPU.
02:34 jojoa1997 hi
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02:40 jojoa1997 I have not been on minetest in a while. Are there any good new servers up?
02:40 VanessaE mine's always up, though hardly "new"
02:42 jojoa1997 Hi VanessaE. How is it going. Also i was just about to sign on since yours is the only one i know will most likely still be up.
02:42 VanessaE it's going okay
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02:57 jojoa1997 how do i set my key bindings manually
02:58 VanessaE Settings tab, "Change Keys"
02:58 VanessaE that's the only way I know how to do it, don't remember the minetest.conf method
02:58 jojoa1997 yeah but that wont take the TAB key. i meant in document
03:01 jojoa1997 NVM Fixed
03:05 jojoa1997 what do the new shaders do and how do i enable bitmapping?
03:05 VanessaE you mean normalmapping
03:05 Menche shaders make the lighting (slightly) better
03:05 VanessaE and that's one of the new shaders.  enable them in the Settings tab
03:05 jojoa1997 bumpapping
03:05 Menche and are needed for bumpmaps
03:06 VanessaE bumpmapping requires a texture pack that supports it, also
03:06 VanessaE (Sphax, Haven, HDX all do)
03:06 jojoa1997 making me work gezz :)
03:06 jojoa1997 are we 0.4.6 or 0.4.7
03:06 VanessaE 0.4.7
03:07 VanessaE and working towards 0.4.8 soon from what I gather.
03:07 jojoa1997 cool
03:09 jojoa1997 what about client side player models. is that being worked on yet
03:09 VanessaE not sure.
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03:11 ch98 oh well.... completly broken burnt up mother bord = no more pc
03:11 VanessaE ouch
03:13 jojoa1997 shapx has bumpmap support?
03:13 ch98 capacitor worked fine but I think I accidentally dripped some sodder
03:14 jojoa1997 for bumpmapping do i have to add anything to the config file
03:15 Menche enable_bumpmaps = 1 or something like that
03:15 Menche check minetest.conf.example
03:15 VanessaE enable_shaders = true
03:16 VanessaE enable_bumpmapping = true
03:16 Menche 1 = true and 0 = false, right?
03:16 VanessaE and grab the latest bumpmapped version of Sphax, Haven or HDX.
03:16 jojoa1997 sphax doeant have bumpmapping
03:16 VanessaE Menche: I think it'll take 1/0 or yes/no but better to use the booleans.
03:16 VanessaE jojoa1997: may be a local version only RBA has
03:18 jojoa1997 VanessaE if you screw up my game i will kill you
03:18 jojoa1997 :P
03:18 VanessaE ?
03:18 VanessaE if your computer melts down, get a better one :P
03:18 jojoa1997 how do i make the red stop
03:19 jojoa1997 give me money
03:19 jojoa1997 how do i make the red stop
03:19 VanessaE your build doesn't support OpenGL.
03:19 VanessaE turn off shaders or download an OpenGL build
03:19 jojoa1997 is PilzAdam here
03:19 VanessaE nope
03:20 jojoa1997 well who does opengl builds
03:20 VanessaE also don't use any build that's based around irrlicht 1.8 - they did something that breaks the bumpmap shader in minetest.  use irrlicht 1.7.x
03:20 VanessaE pilzadam does of course, http://forum.minetest.net/viewtopic.php?id=4547
03:21 jojoa1997 well i am using his
03:21 hmmmmmm joined #minetest
03:21 VanessaE then your video driver doesn't support opengl, or your video card doesn't support shaders, or something else is busted
03:21 jojoa1997 probably it cant handle both
03:22 VanessaE dunno for sure - that feature is aimed at higher-end machines though
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03:33 arsdragonfly IIRC enable_shaders should be set to ifyou want to enable it
03:34 VanessaE already said that
03:34 arsdragonfly 2
03:34 VanessaE no
03:34 VanessaE not '2' anymore
03:34 VanessaE that was changed to true/false
03:35 Menche thought it was 1 for (not implemented) basic shaders and 2 for full
03:35 arsdragonfly oh okay then
03:35 VanessaE not anymore
03:35 VanessaE not in current git anyways
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03:37 ladyunicornejg Hey does anyone have any idea what might be making my furnace menu disappear?
03:37 VanessaE no idea
03:39 ShadowNinja ladyunicornejg: Can you elaborate?
03:40 ladyunicornejg ShadowNinja: what do you want to know?  I right click to use the furnace, and the menu pops up but then all of the actual icons (and images of fuel and ores and such) vanish randomly
03:41 VanessaE bbl
03:42 ladyunicornejg k
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03:48 Arkmabat what's the best mob mod? With AI, are there any that will find you all across the map and chase you?
03:48 Menche there's simple mobs and mob framework
03:48 Menche i've only used simple mobs
03:49 Arkmabat I installed the one with all the animals but all the monsters just stand there
03:49 hdastwb that would be mobf, right?
03:49 Arkmabat ya
03:49 Menche they usually all at least move around in simple mobs
03:49 Menche they aren't always hostile
03:49 Menche idk if they're supposed to be
03:49 Arkmabat no mob that tracks down your house at nightime though?
03:49 hdastwb and they no longer spawn on top of people.. . .
03:50 hdastwb they kind of wander around and then sometimes charge if they see people
03:50 blaaaaargh ladyunicornejg, that happens when the "menu" changes
03:51 blaaaaargh (to be more precise, when the furnace updates the formspec)
03:51 ladyunicornejg But it doesn't show me the updated version unless - is that normal too?
03:51 blaaaaargh it happens sometimes
03:52 blaaaaargh just dig the furnace and it should update itself
03:52 ladyunicornejg ok thanks
03:57 Arkmabat is there a way to skip to nightime
03:58 sokomine type /time 6000 for day. change it to another number for night (don't know that offhand)
03:58 blaaaaargh sokomine, hour*1000
03:58 blaaaaargh so /time 0 == 00:00, etc
03:58 sokomine as far as animals go...mobf from sapier tries to get mobs to be slightly more intelligent, but they may still not be particulary bright. also hostile mobs may lead to lag. the non-hostile ones run fine on my machne
03:59 khonkhortisan minetest.env:set_timeofday(((os.date("%S")/60+os.date("%M"))/60+os.date("%H"))/24)
03:59 sokomine if you just want night, try 0
03:59 blaaaaargh khonkhortisan, that, along with my clock HUD ^_^
03:59 khonkhortisan blaaaaargh, my clock HUD
03:59 khonkhortisan your username makes it funny
04:00 blaaaaargh hehe
04:00 hdastwb I think 18000 would make sense…
04:00 kaeza too many disconnections today O.o
04:06 Arkmabat is there a way to change how far a hostile mob will chase you
04:07 Arkmabat err rather how far away you have to be before it starts chasing you
04:07 sokomine hmm. i guess they follow you as long as they "see" you or are aware of you. if you run too far away they may get unloaded
04:08 Arkmabat the wild wolf is super annoying. they did a good job with that
04:10 sokomine yes, he is. the wolf is the only hostile animal i keep in my worlds. it's only...hungry :-) not some crazy burning vombies or exploding mobs or something like that
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04:23 ShadowNinja Gah, dumb client stopping my highlights.
04:24 ShadowNinja ladyunicornejg: Screenshot?
04:30 arsdragonfly joined #minetest
04:31 ShadowNinja Unless it is fixed now..
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04:35 NekoGloop meow
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04:49 ladyunicornejg shadowninja: sorry actually playing.  Screenshot of what?  The furnace?  I don't have one - didn't think to grab it, sorry.  Seems to be working now
04:50 kaeza > not some crazy burning vombies or exploding mobs
04:51 kaeza I rm -fr the boombomb mod every time :P
04:52 ladyunicornejg Seems it's doing it to my sister but not me
04:52 ladyunicornejg (multiplayer)
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05:37 * VanessaE peeks in
05:37 VanessaE boo.
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05:59 kaeza oob
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08:00 electron_ how do i float downwards in minetest
08:01 kaeza shift
08:02 electron_ shift doesnt work :(
08:02 kaeza try 'e'
08:02 kaeza BTW, which version?
08:02 electron_ yup worked :)
08:03 electron_ erm not sure .. one sec .. its the one from the ubuntu repos
08:03 kaeza :|
08:03 kaeza that's old as sh... something old
08:04 electron_ ah .. okay .. il download the new one then
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08:05 kaeza this one is the latest stable: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages
08:07 kaeza or if you want the bleeding edge dev version: http://forum.minetest.net/viewtopic.php?id=3837
08:07 electron_ thanks
08:08 kaeza np
08:08 electron_ you play aften ?
08:09 electron_ *often
08:09 kaeza mostly single player
08:09 electron_ okay
08:09 kaeza I like coding mods more than playing though
08:11 LazyJ kaeza, your recent wiki mod looks very promising. ;)
08:11 kaeza hehe thanks :P
08:12 LazyJ Is it able to link to other pages internally and externally?
08:12 kaeza I'm going for overkill and turning that thing into some kind of web browser
08:12 kaeza currently, only internally
08:12 LazyJ Ah.
08:12 kaeza or well, both from a table in code and from files in the world dir
08:13 LazyJ I've been using plain text files in my world folder to keep track of build notes.
08:13 LazyJ An internal wiki would be much better.
08:14 kaeza easy to add
08:14 LazyJ Is an auto-index possible? A way for a player to keep track of all the wiki nodes they've left peppered about?
08:15 kaeza I wanted to avoid that, as (in the current scheme) it nees a portable way of listing files
08:15 kaeza which Lua doesn't have
08:16 kaeza and implementing that in Lua is prone to bugs
08:16 LazyJ Well, it's a step better than we had before.
08:16 kaeza if you want to add new "Internal pages", check this: https://github.com/kaeza/minetest-wiki/blob/master/internal.lua
08:17 LazyJ Is it possible for admins to leave private messages in the mail system of your mod?
08:17 kaeza I think users with wiki_admin have write access to all pages
08:18 kaeza but lemme check
08:19 kaeza derp nope
08:20 kaeza you can edit the relevant user's profile though
08:20 LazyJ One of the things we would like to do is to leave players PM's so as to warn them about their behavior on the server without publicly embarrassing them.
08:22 LazyJ Not all players have chat clients, webchat is often covered up by the MT screen, and both admin and player have to be online at the same time.
08:22 LazyJ Ok, enough out of me. Just some thoughts from the front-lines. ;)
08:23 LazyJ Thanks for your mods.
08:23 kaeza should be easy to code
08:23 kaeza https://dl.dropboxusercontent.com/u/100008207/happy-oh-stop-it-you.jpg
08:24 * VanessaE sighs
08:24 LazyJ Hehehe...
08:24 VanessaE my server's busted :-/
08:24 kaeza did they throw him into jail?
08:24 kaeza :D
08:25 LazyJ Ah, well, you need to keep all firearms, explosives, and heavy blunt objects far from reach when dealing with computers.
08:25 LazyJ That's what works for me. :0_
08:25 LazyJ *:0)
08:25 VanessaE it keeps crashing, with the last message in the log being of the form, 03:32:14: VERBOSE[EmergeThread0]: registerNode: registering content id "4095": name="some node name"  (where the node name seems to change every crash)
08:25 kaeza hehe
08:25 VanessaE but not at start, rather after it's been up for at least a minute or two
08:27 LazyJ I'm not very savvy with these things, but is something trying to finish? If so would it be further up in the debug file?
08:27 kaeza too many nodes >.<
08:27 VanessaE kaeza: shouldn't it crash at startup then?
08:27 kaeza guess so
08:28 LazyJ Could it be a mesecon or technic contraption that starts-up with the server and then produces a node and a crash?
08:29 LazyJ Even if that is not the case, could something like that happen if we were to install those mods on our server?
08:30 VanessaE I dunno wtf is going on, this shouldn't be able to happen during runtime - register_node() calls weren't supposed to be able to run anywhere except during startup.
08:31 kaeza VanessaE, register_node can happen anywhere
08:31 VanessaE since when?
08:31 kaeza since ever
08:31 VanessaE shit
08:31 VanessaE then I must be going way over the limit somewhere.
08:31 kaeza they are *supposed* to be called at startup though
08:32 kaeza +only
08:32 VanessaE can someone PLEASE just fix this issue finally?
08:32 VanessaE morning taoki
08:32 Taoki hi
08:32 LazyJ Any harm in removing one mod at a time, backtracking from the most recent update/install to begin to track down the triggering mod?
08:32 kaeza maybe some badly coded mod is somehow delaying the register_node() call
08:32 VanessaE LazyJ: impossible, the node name changes with each crash, might be streets once, technic another time, pipeworks, etc.
08:33 LazyJ Ah, right. I forgot that.
08:33 kahrl EmergeThread0 makes me think it's some on_generated callback going wild
08:34 VanessaE kahrl: I know of nothing on my server that runs during on_generated except moretrees, and it doesn't register any nodes during those calls.
08:34 VanessaE it's been crashy like this for a few days now but I've been too busy (IRL) to investigate
08:35 kahrl do a grep -R on_generated mods
08:35 VanessaE lesse
08:36 VanessaE hm, forgot about a few of these...
08:37 VanessaE moreores, default of course, farming_plus, flowers, glooptest, moretrees vis a vis plants_lib, technic, and titanium mods.
08:37 VanessaE nothing that hasn't been there like, forever
08:38 VanessaE this crash even happens at the spawn, where there's surely nothing to generate
08:39 VanessaE (that is, suppose I'm the only one on at the moment and am at the spawn at sign-on)
08:40 kaeza do the node names follow some pattern?
08:40 VanessaE nope, not that I could see
08:40 VanessaE they seem to be entirely random
08:41 VanessaE one time, they'll be from technic, from stuff I know for a fact I've removed from the server (e.g. stargates or frames), another time it might be some random node from streets mod, or pipeworks, or you name it
08:42 VanessaE I think the node ID's in my map are slightly botched from that >4096 node test I did recently, but that doesn't explain why it just suddenly started crashing (I assume it's segfaulting, as it doesn't log the actual crash)
08:42 VanessaE within the last few days (maybe the past week at most)
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08:44 VanessaE kahrl: any insight?
08:45 kahrl ahhh
08:45 VanessaE ?
08:46 VanessaE please tell me that's good news.
08:46 kahrl the core (server) can register nodes itself when loading mapblocks
08:46 VanessaE um..
08:46 kahrl if there are unknown node names
08:46 VanessaE ah
08:46 kahrl see Server::allocateUnknownNodeId
08:46 VanessaE lemme check something
08:47 kahrl and CNodeDefManager::allocateDummy
08:47 VanessaE hm..the last four crashes cited these nodes:
08:47 VanessaE http://pastebin.com/qdDm4xcY
08:47 VanessaE kaeza: those two computers: nodes, are they undefined?
08:48 kaeza VanessaE, yep
08:48 kaeza specter->spectre and babytower->computer
08:48 VanessaE kahrl: there's the pattern, good catch
08:49 kaeza err... the other way around for the first one :P
08:49 VanessaE right.
08:52 kaeza so now, how to resolve this?
08:52 VanessaE expanding the ID range a bit to 4090-4099 reveals lots of similar messages
08:52 VanessaE (all of which are definitely undefined nodes from mods long since deleted)
08:53 VanessaE (well most of which)
08:54 VanessaE no idea short of deleting one or more mods, to free up ID slots (which is guaranteed to break some structure somewhere)
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08:55 VanessaE the only other solutions I can think of involve raising the limit, but we've already been over that.
08:55 VanessaE morning Calinou
08:56 kaeza remove some mod you know is hardly used
08:56 Calinou hi
08:56 kaeza hai Calinou
08:58 kaeza if some of those blocks are already placed in the map, they will regiater another node anyway I guess
08:58 kaeza -a+s
08:58 VanessaE :(
08:59 kahrl you could add a mod that aliases the old node names to default:stone
08:59 kahrl could be lots of work though
08:59 kaeza PilzAdam's clean mod ^
09:00 VanessaE both solutions require having a complete list of the node names. :-/
09:00 VanessaE kaeza: has the engine always "self-registered" those undefined nodes?
09:00 VanessaE kahrl:  ^^^
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09:03 kahrl VanessaE: pretty much since the earliest incarnations of 0.4, yeah
09:03 VanessaE ok
09:03 JamesTait Good morning all, happy World Population Day! :-D
09:03 VanessaE then there's no other choice - the 4096 limit needs to be lifted
09:05 kaeza since those are generated at runtime, can't they be replaced by air somehow?
09:05 kaeza (in C++ side)
09:05 kahrl kaeza: could, but is not wanted usually
09:07 kahrl let's say you accidentally remove a mod - if you start the world, it would irreversably delete all of the mod's nodes from mapblocks that are modified
09:07 VanessaE well, the server's been taken offline until some solution can be found, so as not to risk damage to the map.
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09:09 kahrl VanessaE: post a note in #-dev so that the other devs see it more easily
09:09 kahrl maybe a bug report if you want to write one
09:10 VanessaE others already know about the core issue, no point in rehashing it there.
09:11 kahrl I'm not sure every dev knows (or actively remembers, anyway) that unknown nodes get new IDs at runtime
09:11 kahrl I had to look it up ;)
09:12 VanessaE would you mind doing it?  I'm not likely to be listened to by the powers-that-be these days.
09:13 VanessaE (sorry, I'm just a bit bitter and tired lately, and feeling very old :-/ )
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09:16 LazyJ I can empathize.
09:19 kahrl VanessaE: does this look ok? https://github.com/minetest/minetest/issues/822
09:19 kahrl perhaps you can link some of your logs in a comment
09:19 VanessaE actually you summed it yup pretty well there
09:20 VanessaE s/yup/up/
09:25 VanessaE I linked in the log extract as requested :)
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09:27 kahrl hope the other devs wake up soon :)
09:28 around ChanServ: is here :P
09:28 VanessaE time for me to do the exact opposite and get to bed :)
09:29 VanessaE night all.
09:29 kahrl good night
09:29 VanessaE kahrl, thanks for the help in sorting out this issue.
09:29 kahrl sure, no problem
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10:19 Calinou "Hello everybody!" is a registered trademark of PilzAdam, use "Hello everypony!" instead
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10:54 sfan5 hi
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11:43 PilzAdam Hello everyone!
11:43 everyone hi
11:43 PilzAdam https://github.com/minetest/minetest_game/pull/166#issuecomment-20786382
11:44 PilzAdam people are generally smart
11:44 Exio4 lol
11:45 Calinou <Calinou> ~quote -add <PilzAdam> people are generally smart
11:45 Calinou <redroid> Calinou: Ok, added quote: <PilzAdam> people are generally smart
11:48 proller PilzAdam, merge light!
11:48 Calinou ^
11:48 PilzAdam just posted a comment
11:48 Calinou but it requires shaders
11:48 Calinou the P4 users group will lynch us
11:51 Taoki How do you set the text of a sign node from Lua? Is the text a meta option for signs?
11:52 PilzAdam echo "<Calinou> updated your gpu drivers" >> http://forum.minetest.net/viewtopic.php?pid=99075#p99075
11:52 PilzAdam Taoki, yes
11:52 PilzAdam see default mod
11:52 Calinou PilzAdam: no
11:52 Calinou probably someone from the P4 owners club
11:52 PilzAdam "Ok when I first got minetest I had no problem with fps."
11:53 Calinou he got a minetest version with shaders on
11:53 Calinou this is likely
11:53 * Calinou is downloading TF2 patch right now, big one :<
11:53 svuorela PilzAdam: oh. I_was abotu to complain about simplemobs not spawning sufficiently aggressively in caves and tunnels to give any significant extra complications - and then something suddenly started throwing fire at me :P
11:54 Taoki Ok... so it should be possible to do meta:set_string("text", "bla bla bla") hopefully
11:54 Taoki I wonder if the voxel manipulator can go through all signs in an area and do that too...
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11:55 PilzAdam Taoki, if course not
11:55 PilzAdam *of
11:56 Taoki ok
11:56 PilzAdam it cant even set param2
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12:49 sfan5 Ubuntu: oh you are browsing right now, let me spawn a background process that uses 100% cpu and 35% memory
12:57 Exio4 35% memory with 256mb or 32gb?
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13:09 Taoki How did you write breaks on signs? /n doesn't seem to work
13:15 sfan5 Taoki: for PilzAdams's signes you can use #
13:17 Exio4 20
13:17 Exio4 oops
13:41 PilzAdam sfan5, wasnt it | ?
13:41 sfan5 could also be |
13:41 sfan5 dunno exactly
13:41 DrumNBass joined #minetest
13:44 PilzAdam sfan5, have you seen kaeza's forum signature?
13:44 sfan5 yes
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15:08 ShadowNinja VanessaE: You run mesecons on your server?
15:15 Ego joined #minetest
15:16 Ego Trying to create a lan server for kids and their clients just sit at "Connecting to server..." when I try to make them connect to my internal IP (I've forwarded the specified port).  Any ideas?
15:16 sfan5 Ego: how did you start the server
15:17 Ego Yeah, my character's sitting there punching trees (like a boss)
15:17 sfan5 is that supposed to be ans answer?
15:17 Jordach Ego, is it from singleplayer or advanced
15:18 Jordach if it's singleplayer, they cannot join whatsoever
15:18 sfan5 !g KingKiller Chronicles
15:18 MinetestBot sfan5: http://en.wikipedia.org/wiki/The_Kingkiller_Chronicle
15:18 Ego Advanced, I left the ip blank and the conf is default 30k port.
15:18 Jordach Ego, the two other machines are windows (automated guess)
15:18 Ego Then I am having them connect under multiplayer specifying my internal IP
15:19 Ego All the same OS
15:19 sfan5 Ego: are you sure your kids are connecting to the right IP?
15:19 Jordach Ego, if it's 127.x.x.x
15:19 Jordach forget it
15:19 Ego No, it's my router's.
15:19 Ego 192.168..
15:19 Jordach you probably want the one like 192.168.x.x
15:19 Ego I am using DHCP
15:19 Jordach correct.
15:19 Ego Though, when I run a netstat, I don't see anything running on port 30k.
15:20 Jordach i think the firewall on the clients isnt allowing minetest to go through
15:20 Jordach same for the server
15:20 Ego Aye, I checked our firewall configs, it's open to all TCP and UDP ports on public node.
15:20 Ego For the specified application, at least.
15:20 sfan5 Ego: try opening a second minetest instance and connecting to 127.0.0.1
15:21 Ego Roger
15:21 sfan5 (on your computer)
15:21 rsiska joined #minetest
15:21 Ego Oh-ho, tricky, that worked.
15:22 sfan5 hm
15:22 Ego Definitely a firewall issue!
15:22 Ego I'll just turn them off entirely for a moment.
15:23 Ego Yep, that did it.
15:23 Ego I'll have to kick it harder, I suppose.
15:23 Ego Thanks for assisting me in troubleshooting!
15:23 Jordach Blender skills improved! http://i.imgur.com/CEV5K7n.png
15:23 sfan5 no problem
15:24 sfan5 Jordach: ok, wait what?
15:24 Jordach low poly MK7
15:25 Ego Oh, I'm sorry Sfan5, earlier I thought you asked "did you start the server", I didn't see the word "how", haha.
15:25 sfan5 :D
15:27 Exio4 hi
15:27 sfan5 hi Exio4
15:27 Exio4 what's up? :P
15:28 Calinou joined #minetest
15:28 sfan5 !up sfan5.duckdns.org 30002
15:28 MinetestBot sfan5.duckdns.org:30002 is up (344ms)
15:28 sfan5 ^ this is up
15:28 sfan5 other servers are also up
15:28 sfan5 </lol>
15:29 blaaaaargh not mine :(
15:30 sfan5 ah, you're kaeze, now I get it
15:30 blaaaaargh yeah
15:30 blaaaaargh secondary nick because random
15:32 Exio4 aww, it haz a timeout
15:34 blaaaaargh most servers in public list have that ugly 'C' :<
15:35 Jordach for creative?
15:35 blaaaaargh yup
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15:36 Jordach blaaaaargh, my server doesnt use it
15:37 Jordach !up mt.viewskew.com
15:37 MinetestBot mt.viewskew.com:30000 is up (222ms)
15:37 Jordach and it's blessed by the stars
15:38 blaaaaargh heh
15:39 blaaaaargh eww... forgot to change settings
15:39 blaaaaargh view_bobbing_amount = 100.0 | fall_bobbing_amount = 100.0
15:40 blaaaaargh just like being drunk
15:40 blaaaaargh :P
15:43 PilzAdam bye
15:44 paramat joined #minetest
15:46 Jordach TODAY: OP RAVE while PA is gone
15:49 kaeza joined #minetest
15:51 Ego Haha, I'm dumb, I didn't have the permissions set for private domain. >_<  Set allow for public (natural reaction!)
15:59 Jordach dafuq
15:59 Jordach i render the same quality song in the same DAW at my GF's and it tooks an hour -- my pentium 4 does it in 5 mins
15:59 Jordach (she has intel duo core \o/)
16:00 Jordach oh fuck no
16:01 Jordach i just saw hell for me: a track has 1 midi track with embedded instruments
16:01 Jordach and they swap on the fly D:
16:02 dranov joined #minetest
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16:03 MarkTwain Hi!
16:05 * Jordach is seriously considering a special project
16:06 ignominius joined #minetest
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16:08 ignominius I'm new here, please can anyone tell me how to eat food in minetest...I installed the survival mod but can't seem to eat or drink despite having one or the other?
16:08 kaeza oh cr*p
16:08 kaeza I always forget to fix that bug
16:09 ignominius lol - have I set the cat amongst the pidgeons :D
16:09 NekoGloop Why do we eat food with leftclick anyway...
16:09 kaeza pffft clicking is easy
16:10 kaeza we should make eating a chat command
16:10 kaeza same for movement, jump, etc
16:10 NekoGloop No, it should be right click... punching with an apple ~= eating
16:11 kaeza because consistency
16:11 kaeza right click is used to place stuff on ground
16:11 ignominius okay, thanks.  I'll give that a go.   I found minetest and decided to give it a try after playing survival craft on my tablet.  I really wanted on my PC but sadly there is no port.
16:12 ignominius But minetest *rocks*  I'm hooked
16:13 NekoGloop kaeza, And left click is used to break crap
16:13 sdzen joined #minetest
16:13 kaeza *to use items
16:14 Exio4 how do you open a door
16:14 NekoGloop joined #minetest
16:14 kaeza Exio4, but you don't have the door in your hand when you open it :P
16:14 kaeza anyway, whatever
16:15 NekoGloop Tell that to buckets
16:16 kaeza I'm out to sleep
16:16 kaeza laters
16:17 Jordach http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg - guess the game
16:17 Jordach i seriously upscale songs
16:18 Jordach if they're 8-bit, enjoy modern .ogg format
16:19 Jordach with modern instruments
16:20 tango_ joined #minetest
16:21 Jordach for some reason i like the look of GNOME more and more
16:21 sdzen GNOME isn't that bad once you get it configured right
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16:42 Exio4 sdzen: the problem of gnome3 is the lack of decent configurations
16:42 Exio4 it is "the new and cool desktop where all are the same with different wallpapers"
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16:55 paramat Hey Jordach ... i made some fractal generated synth metal https://soundcloud.com/menokefug/octobrot
16:58 Zeg9 joined #minetest
16:58 Zeg9 Hi!
16:59 Zeg9 How can one use "biomemap" mapgen object?
17:08 Exio4 what where?
17:11 NekoGloop mgv7 I presume
17:14 Zeg9 Exio4: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1697
17:14 Zeg9 the latest features are, well, not explained well...
17:14 Ego Where can I find a list of itemstrings?
17:17 hmmmm oh, zeg9, biomemap is only currently supported with mapgen v7
17:17 VanessaE hi all.
17:17 hmmmm so chances are you won't be able to use them
17:17 Zeg9 My game uses mgv7 anyway
17:17 hmmmm erm, i am considering backporting the biome and decoration features once they're completely polished up
17:18 Calinou joined #minetest
17:18 Zeg9 I found out how to use heightmap and biomemap, but biomemaps only give me an id
17:18 hmmmm zeg9, the problem is the biome map isn't too useful without a way to retrieve information about biome IDs;
17:18 Zeg9 guess that answered my question, thanks
17:18 hmmmm what's needed is a Lua wrapper to keep biome registrations in a table and return that when an ID is queried
17:19 Zeg9 are you going to add support for l-systems in decorations?
17:19 hmmmm so this would work fine if you're sure you're the only one registering biomes
17:19 hmmmm or at least the first person
17:19 hmmmm zeg9, yes
17:19 Zeg9 Ok, I probably won't need biomemap anymore when this is supported anyway
17:19 hmmmm unfortunately l-systems aren't terribly useful without cutoff handling
17:20 hmmmm i'm waiting for sweetbomber on that, but if his plan doesn't work out, i know what i'd need to do
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17:21 hmmmm zeg9, you say your mod uses a specific mapgen, how are you setting that?
17:21 Zeg9 game/minetest.conf
17:21 hmmmm you realize that you can set the mapgen parameters in lua now, right?
17:21 Ego Where can I find a list of itemstrings?
17:22 hmmmm ego, try dump(minetest.registered_items) (or something like that)
17:22 Zeg9 ah, that's interesting too, I have seen it fastly without noticing it could be useful for me
17:22 hmmmm zeg9, it's there so that a mod can force the mapgen to have something but also to make decisions based on which mapgen is being used
17:23 hmmmm for example if v7 is being used, you might want to add a specific kind of plant in the decoration or certain types of ores
17:23 Ego I was looking for using /giveme
17:24 hmmmm ego, there's no way around this currently without reading or using lua
17:24 hmmmm on that note i guess it would be nice if there was a /finditem command
17:25 hmmmm e.g. /find default:*
17:26 Zeg9 /giveme could find items like worldedit does (even if the choices aren't always clever)
17:27 Ego Well, it'd be nice if there were a list, like /giveme 55 or something, to know what item you're getting, I don't even know the syntax
17:28 hmmmm if you type /giveme without a parameter or otherwise erroneous parameters, it'll show you the syntax
17:28 Ego It says to use /giveme itemstring  I don't know what the itemstrings are.
17:28 Zeg9 hmmmm: is minetest.set_mapgen_params({mgname="v7"}) correct ?
17:29 hmmmm yes
17:29 Ego I've tried like /giveme "Diamond Pickaxe" says empty item.
17:29 Ego Or unknown item
17:29 Zeg9 it just makes a "std::bad_alloc" when the select mapgen isn't v7
17:29 hmmmm oh... those are the titles of the items
17:29 hmmmm you want /giveme default:pick_diamond
17:30 hmmmm that's the internal name
17:30 hmmmm zeg9, hrmm, really?
17:30 Ego Oh, I see.
17:31 Ego Nice, thanks.
17:34 Final joined #minetest
17:36 hmmmm http://i.imgur.com/auM0AWj.jpg
17:36 kahrl Ego: there is a slightly outdated list in the old wiki: http://wiki.minetest.com/wiki/Item_codes
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17:42 Ego Nice, thanks!
17:46 whirm joined #minetest
17:46 hmmmm http://d24w6bsrhbeh9d.cloudfront.net/photo/a3Yd8eQ_460sa.gif
17:49 Jordach paramat, nice
17:49 Jordach <- just kicked some dude's ass at Age of Mythology
17:51 Jordach he challenged me to a duel on lightning (super speed)
17:51 paramat ;)
17:52 Jordach paramat, a while back i tested CPU generation of music with a FL Studio plugin
17:52 Jordach it *somewhat* works
17:52 Jordach paramat, http://www.mediafire.com/listen/y89p9169xe67vod/R-S-E_-_RT103.ogg
17:53 Jordach that's a song i upscaled
17:53 Jordach (eg, from tracking to actual instrumnts
17:53 Jordach )
17:55 sfan5 :D CounterStrike Complete is just 7,49€
17:57 ShadowNinja Calinou: Can you split your mods up into their own repositories?
17:57 paramat Yeah i listened to that earlier :)
18:00 Calinou ShadowNinja: why
18:04 ShadowNinja Calinou: It makes including your mods easier.
18:05 ShadowNinja That way i'm not using symlinks to get the proper folders and I can use git submodules with them.
18:05 Jordach sfan5, D:
18:06 sfan5 why D:?
18:06 Jordach im scared
18:06 Jordach a steam sale with games by valve
18:06 Jordach still no HL3
18:07 Jordach paramat, are you closer to Aylsham or closer to Cromer
18:07 Jordach in Aylsham side
18:07 Jordach :P
18:09 paramat Yeah closer to Aylsham heh i went to first and middle school in Aylsham.
18:10 Jordach ah
18:10 Jordach Buxtom Primary for me :P
18:10 Ego Can I grant particular people creative inventories?
18:10 Jordach nope.avi
18:11 Calinou ShadowNinja: will break every single current install :/
18:12 ShadowNinja Well a few people will have to update git links. Anyone that just copies won't have to do anything.
18:13 NekoGloop Steam Summer Sale... still can't afford anything
18:14 Calinou forgot how to create a repo on github ._.
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18:19 Exio4 sfan5, wat
18:19 ShadowNinja Should probably be un-stickied: http://forum.minetest.net/viewtopic.php?id=4243
18:19 Exio4 complete = ??
18:22 sfan5 Exio4: http://i.imgur.com/ZaofKXn.png
18:23 Exio4 is CS GO available for linux?
18:23 Exio4 what
18:23 sfan5 Exio4: no
18:23 Exio4 ah
18:23 sfan5 do you see a linux icon there?
18:23 Exio4 i did, that is why i asked, then i checked the image and said "ah"
18:28 sdzen if only it was....
18:29 Exio4 i bought cs cz + normal cs because why not "a bit ago" (more like two months?)
18:29 Calinou oh, found
18:33 cisoun joined #minetest
18:33 Calinou ShadowNinja: done
18:34 ShadowNinja :-) Thanks!
18:37 V0id joined #minetest
18:42 Nick__ joined #minetest
18:42 Nick__ hey
18:42 john_minetest joined #minetest
18:43 Nick__ can anybody give me some help with an error message in minetest
18:45 Nick__ anybody
18:45 Exio4 if you give the error in a pastebin first, maybe
18:47 Nick__ pastebin?
18:48 Nick__ well heres what happens
18:49 Nick__ I play minetest for about 10-15 minutes, then it says "ERROR: Unhandled exception: could not save env meta" then crashes
18:49 Nick__ Im using windows 7 home premium
18:49 whirm has the laser gut been removed from the technic mod?
18:49 sfan5 Nick__: enough disk space?
18:49 ShadowNinja This is what I do to bloated git repos: Showing 1,585 changed files with 36 additions and 33,570 deletions.
18:49 ShadowNinja (Git submodules)
18:49 Nick__ Yes sfan5, i have 574 free
18:50 Nick__ GB free
18:50 sfan5 Nick__: wow, thats more GB than my drive has; anyway: where is your Minetest folder?
18:50 Nick__ C:\Users\3D\Documents
18:51 Nick__ \minetest
18:51 ShadowNinja whirm: mining_laser_mk1? No.
18:51 Nick__ So i have write permissions
18:52 sfan5 Nick__: are there more error messages?
18:52 Nick__ no :(
18:53 sfan5 hm
18:53 whirm ShadowNinja: ok, I see the problem, the lua file has been renamed to mining_laser.lua but init.lua has not been updated
18:54 Nick__ i already uninstalled it from C:\Minetest and reinstalled @ Documents
18:55 sfan5 Nick__: thats good, you shouldn't keep games in C:\ even if you are the Admin
18:55 Nick__ and i am
18:57 Nick__ i have no clue
18:57 sfan5 hm
18:58 sfan5 Nick__: which minetest version, where did you download it
18:58 Nick__ 0.4.7 right off of their website
18:59 ShadowNinja whirm: git pull -f (I thought I caught that fast enough)
18:59 sfan5 could you try using mine or PilzAdam's build?
18:59 sfan5 http://forum.minetest.net/viewtopic.php?id=1523 or [...]?id=4547
18:59 bas080 joined #minetest
19:00 ShadowNinja Also: it should fail to start if the file doesn't exist.
19:00 ShadowNinja The tools/init.lua file wasn't loaded either.
19:01 Nick__ ok sfan
19:01 Nick__ do you want me to do it now?
19:01 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A58%3A27%20PM.png
19:01 bas080 https://dl.dropboxusercontent.com/u/419967/Screenshots/Screenshot%20-%2007112013%20-%2008%3A59%3A15%20PM.png
19:02 sfan5 Nick__: yes
19:02 Nick__ ok
19:02 Nick__ i need about 5 minutes and then ill tell you how it goes
19:02 sfan5 ok
19:04 whirm ShadowNinja: https://github.com/RealBadAngel/technic/blob/master/technic/tools/init.lua#L7  https://github.com/RealBadAngel/technic/blob/master/technic/tools/mining_laser.lua
19:05 proller joined #minetest
19:07 ShadowNinja Oh, maybe that wasn't added to the commit properly...
19:08 whirm also, my battery box stopped charging from my coal generator?
19:08 ShadowNinja Hmmm, or I didn't push it.
19:09 Nick___ joined #minetest
19:09 ShadowNinja Yes, kpoppel changed the way power works. I might also have messed up something in the merge.
19:09 whirm :/
19:09 Nick___ sfan im on my windows 7 pc
19:09 whirm so, is it a bug or I need to do something different now?
19:09 Nick___ and i downloaded it and now im running it
19:09 sfan5 Nick__: ok
19:10 Nick___ im using your build
19:10 Jordach Nick__, i might know why: meta env might be mapmeta.txt issue
19:10 PilzAdam joined #minetest
19:10 Jordach or something silly like a broken file in the world folder; as was the case for EnvArgs not found
19:11 Nick___ umm ok
19:11 Nick___ yea but it happens on all maps
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19:12 ShadowNinja whirm: Pull again.
19:12 sfan5 Jordach: it said "couldn't save env meta" not "could not load env meta"
19:13 * whirm le doing it
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19:14 whirm ShadowNinja: nice, fixed, thanks :)
19:15 ShadowNinja :-) But power still has to be fixed/explained.
19:15 Jordach it's called don't fuck with existing systems
19:15 ShadowNinja 299 commits...
19:15 whirm ShadowNinja: I have the simplest circuit ever, I don't think I'm doing anything wrong...
19:16 Jordach_ joined #minetest
19:16 ShadowNinja whirm: https://github.com/RealBadAngel/technic/issues/50
19:16 Jordach_ fookin interwebs
19:17 Nick___ im building and no probs yet sfan
19:17 Jordach_ Nick___, it might be a case of write / read perms
19:20 whirm ShadowNinja: Ok, lets wait then :)
19:20 Nick___ and i have run it as admin
19:20 whirm thx
19:20 ShadowNinja Calinou: moreblocks/circular_saw.lua:139: attempt to compare number with nil
19:21 ShadowNinja (Relatively recent)
19:21 Jordach Nick___, again; it's probably user perms or UAC doing it's job (a bad one...)
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19:22 ShadowNinja if(fields.max_offered  and tonumber(fields.max_offered) > 0 and tonumber(fields.max_offered) < 99) then
19:23 Calinou is this a fix?
19:23 ShadowNinja Seems they entered something that couldn't be converted to a number.
19:23 ShadowNinja No, that is the current line.
19:23 Calinou fixed the double space :P
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19:25 Calinou ShadowNinja, when does this happen?
19:25 leo_rockw joined #minetest
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19:25 ShadowNinja Calinou: I assume someone typed text in a number field.
19:26 Calinou oh
19:26 whirm troughput-wise, is it the same to have 5 pumps to a pipe with 5 ouptuts than 5 pumps to 5 pipes with 1 output each?
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19:31 Jordach NET SPLIT RIDING!
19:31 Nick___ looks like its good sfan
19:31 john_minetest joined #minetest
19:32 Nick___ thanks
19:32 Nick___ could it have been one of the few mods i put on?
19:38 ShadowNinja Um... https://github.com/RealBadAngel/technic_game/blob/submodules/mods/forth_computer/computer_memory.lua
19:41 Nick___ is the game still in development
19:42 Jordach YES
19:43 Calinou yes
19:43 PilzAdam yES
19:43 Calinou >YeS<
19:43 Calinou more pro, PilzAdam
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19:44 whirm is there any mod that pauses the game while on the menu?
19:45 Jordach while we're at it: let's merge some fuckin minetest_game pulls; such as new grass_top and Sam II
19:45 Calinou whirm, no
19:45 ShadowNinja Calinou: Hint: Change "if fields.max_offered" to "if tonumber(fields.max_offered)"
19:46 thexyz_ joined #minetest
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19:46 Nick___ cool
19:46 arsdrag38 joined #minetest
19:47 Calinou hot
19:47 Jordach cold
19:47 Nick___ warm
19:47 whirm I died like 10 times already forgetting that going to the menu doesn't pause the game
19:47 Jordach freezing
19:48 ShadowNinja Calinou: Also, the mod loaded message should be at the bottom. And those definitions should probably be moved to their own file.
19:48 Nick___ lol
19:48 lordawe joined #minetest
19:48 Calinou ShadowNinja, why at the bottom?
19:48 harrison youtube upload / mind is crawling like a toad
19:49 PilzAdam Jordach, you may have noticed that I already merged some mergeable pull requests yesterday
19:49 * Jordach checks minetest_game
19:50 Jordach :(
19:50 Calinou yey can't test my changes
19:50 Calinou no idea how to enable mods
19:50 Calinou with the new menus
19:50 ShadowNinja Calinou: Because it hasn't finished loading until it hits the bottom.
19:50 [edwtjo] joined #minetest
19:51 Jordach PilzAdam, https://github.com/minetest/minetest_game/pull/184
19:51 Jordach do it!
19:52 q66 joined #minetest
19:53 ShadowNinja Jordach: MinetestBot? http://i.imgur.com/CxKA3ps.png
19:53 Nick___ who uses creative mode here
19:53 Jordach holy fuck; a timeout netsplit?
19:53 sfan5 joined #minetest
19:54 Nick___ it works sfan
19:54 Calinou ShadowNinja, added
19:54 ShadowNinja Nick___: Me, Vannessa|E, many more.
19:54 Calinou can't test it because of broken menus...
19:54 Calinou tell me if it works :P
19:54 Morrolan joined #minetest
19:54 Nick___ ok]
19:54 Nick___ i like it alot
19:54 Jordach http://i.imgur.com/i4xkB61.png
19:55 Nick___ most of the time
19:55 Jordach ShadowNinja, ^
19:55 ShadowNinja Calinou: You forgot a starting '('.
19:56 ShadowNinja GTG.
19:56 Calinou ._.
19:56 sfan5 Nick___: good
19:57 Calinou oh i know why
19:58 Calinou erm no
19:58 Calinou -_-
19:58 Calinou PilzAdam, how do I enable mod
19:58 Calinou +s
19:58 Jordach \o/
19:59 Jordach new sig get
19:59 Calinou lol
19:59 Calinou no, really, menus are broken
19:59 PilzAdam Calinou, echo "load_mod_$modname = true" >> worlds/$worldname/world.mt
19:59 Calinou is it load_mod_moreblocks = true in world;mt
19:59 Calinou ah ok
20:00 PilzAdam Jordach, what about https://github.com/minetest/minetest_game/pull/168 ?
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20:01 PilzAdam Jordach, also, this is not a good example of texture related pulls being not merged: https://github.com/minetest/minetest_game/pull/164
20:01 Jordach can we also merge the gravel; i don't like the current one
20:01 Ipos joined #minetest
20:01 PilzAdam can we also tell Jordach how to install a texturepack?
20:02 Jordach PilzAdam, i use sphax and others
20:02 Jordach (different days call for a different pack)
20:02 Calinou fixed
20:02 Jordach PilzAdam, my mt server has Sam II by default
20:03 proller PilzAdam, merge light!
20:03 PilzAdam proller, I dont know about it; there are major issues with it (e.g. it requires shaders)
20:04 Calinou it's not like pvp players play on netbooks
20:04 Calinou not everyone does like me
20:04 Jordach it*
20:04 Jordach btw, Minetest needs a coherent art style; the current one is too mismatched
20:05 Jordach (clay needs to be an ore in sand.)
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20:05 Jordach but makes a clay block when re-merged
20:05 Jordach anyways. night all.
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20:19 proller PilzAdam, and what problem with shaders?
20:20 PilzAdam proller, walking light is a gameplay element, and linking it to graphic settings is not good at all
20:21 proller but better than completely without it
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20:27 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Worldlist fixes 52beafff53 2013-07-11T13:20:50-07:00 http://git.io/C33t1A
20:31 sfan5 good night every1
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20:40 Arkmabat Anyone know how to work mobf?
20:41 Arkmabat I once had an oerkki chase me and that was super cool but most of the time they are stationary and act like they havent bern activated
20:41 Arkmabat If the mob mosters always actually tried to chase me instead of just stand there, that would be cool.
20:42 Arkmabat Anyone have working monsters? Should I get an old version of minetest?
20:43 Arkmabat Nobody?
20:45 Arkmabat Is there a function that activates mob monsters to chase me?
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20:49 Arkmabat Anyone?
20:50 PilzAdam try Simplemobs
20:54 Arkmabat Ok. This one? https://github.com/PilzAdam/mobs/wiki
20:54 Arkmabat Can the dirt monster dig dirt away?
20:54 PilzAdam yes, no
20:55 Arkmabat Can any dig/explode blocks?
20:55 PilzAdam no
20:55 PilzAdam oh, wait, the DM can
20:55 PilzAdam but it spawns deep underground, far away from your buildings
20:56 Arkmabat YES! Ok that's cool. I'll try it. Are textures still needed? I can try my hand at some new ones
20:57 Arkmabat Could a dm be manually spawned above ground and work?
20:57 PilzAdam yes
20:57 Arkmabat Thanks for your time and help!
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20:59 Arkmabat I'll see what I can draw to "donate" back to minetest
20:59 MinetestBot GIT: kahrl commited to minetest/minetest: Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp 6027c8d259 2013-07-11T13:57:26-07:00 http://git.io/E94dNA
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22:12 Ego Hm, I know that Obsidian, Obsidian Glass, Obsidian Shards exist, 'cause they are in creative inventory, but I can't figure out what their itemstring is.
22:12 Ego Having so much more fun with this than I thought I would, lol.
22:14 PilzAdam Ego, look in games/minetest_game/mods/default/nodes.lua and craftitems.lua
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22:20 Ego Ah, that does it!  Thanks PilzAdam
22:25 harrison you young people don't know how easy you have it
22:25 harrison half the time we couldn't even code because the electricity would fail
22:25 harrison usually a pterodactyl nest in a transformer was to blame
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22:34 sdzen1 easy there ford
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22:52 Ego Haha, nice Harrison
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22:54 iqualfragile are there some nice bumpmaps for the default textures ?
22:55 PilzAdam you really want bumpmaps on 16px textures?
22:55 iqualfragile yes
22:56 iqualfragile they just need to be carefully crafted
22:56 PilzAdam http://mg.viewskew.com/mgoblin_media/media_entries/63/DefaultBumpmapping.png
22:56 iqualfragile yes, looks like somebody fucked up the lightning
22:57 iqualfragile oh, wait, im not using default, haha totaly forgot about that
22:58 iqualfragile but bumpmaps for default would be nice, too
22:59 PilzAdam no, bumpmaps are for HD textures
23:01 iqualfragile you cant just put HD-bumpmaps on x16 texture packs
23:01 sokomine hmm. it may become necessary to really improve the rollback mechanism....
23:01 sokomine there are more and more griefers out there
23:02 PilzAdam has anyone tried that /teleport 30000,10,30000 thing I suggested yet?
23:02 Exio4 what?
23:03 PilzAdam teleport griefers far away, but dont revoke interact
23:03 Exio4 lol
23:04 VanessaE_ go one better, teleport them to like +60k, out of the range of the map :D
23:04 PilzAdam VanessaE_, no, sokomine thinks they think its cool to be that far away and they will start to build normally
23:04 VanessaE_ oh
23:05 PilzAdam wheres the MC to WE converter? IIRC sfan5 has done it
23:05 VanessaE_ dunno
23:05 Uberi I should add MTschem support to we.deserialize
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23:06 PilzAdam there it is:http://forum.minetest.net/viewtopic.php?id=6007
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23:13 harrison http://www.youtube.com/watch?v=K2R8g1bjluU
23:13 sdzen pilzadam you should burn those bumpmaps with fire and bury the ashes in chernobyl
23:15 VanessaE_ as was said before, bumpmaps aren't intended for use with lowrez and/or default textures..
23:15 VanessaE_ (unless you care to really work hard on making them look good)
23:15 sdzen what about fake hd?
23:15 sdzen :)
23:16 VanessaE_ define "fake HD" :)
23:16 sdzen though I hate most bumpmaps anyway
23:16 sdzen it was a filter I saw on a image editor a long time ago
23:16 sokomine pilzadam: yes, that may actually happen. though "normally" might be exaggerated. you'd most likely get an ugly cobble/wood hut that they're proud of
23:16 Exio4 16x textures resized to 64x and then apply bumpmaps or w/e?
23:17 VanessaE_ oh
23:17 VanessaE_ use that "faithful" pack as a basis then :)
23:17 sdzen haha!
23:17 sdzen thats mean though
23:17 VanessaE_ mean?
23:17 sdzen the person resized the default to serve as filler textures
23:18 sdzen until it was finished
23:18 sdzen if your talking of the same thing I am
23:18 Exio4 what
23:18 VanessaE_ I just remember there being a texture pack that was like 32 or 64px, but kept as close to the original textures' style as possible
23:20 sokomine actually, for converting mc maps, this might be much more intresting: https://github.com/kwolekr/mcconvert
23:20 sokomine i didn't get it to run - but the approach seems better than other ones
23:20 sdzen oh yes!
23:20 sdzen the heretic one!
23:20 sdzen http://forum.minetest.net/viewtopic.php?id=4391
23:20 sdzen looks like it got changed though
23:21 PilzAdam VanessaE_, how relevant is that now, since we have nodeboxes for a long time already: https://github.com/minetest/minetest/issues/118 ?
23:21 Exio4 http://osrc.dfm.io/Exio4
23:21 VanessaE_ still relevant, PilzAdam.
23:22 sdzen yes it is relevant
23:22 sdzen why wouldnt it be relevant?
23:22 PilzAdam VanessaE_, well, at least the 1st one is a perfect example for nodeboxes
23:22 sdzen we could remove the default drawtypes and attempt to replace them all with nodeboxes
23:23 sdzen though that would be the worst idea ever :)
23:23 PilzAdam ehm... no
23:23 VanessaE_ PilzAdam: well yeah the first part is irrelevant now
23:23 VanessaE_ the other two are still desired.
23:23 sdzen raillike should be improved more :)
23:24 sokomine oh yes!
23:24 sokomine raillike could be useful
23:26 sokomine the trouble with rollback is....checking with grep is fast and efficient enough. but then you'd still have to wait for rollback of the griefer to succeed (and no, they're not always online)
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23:32 sdzen workaround for them not being on
23:32 sdzen erase their password and sign in as them
23:32 Exio4 good night
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23:37 sokomine no, that's not the problem. the "not on" was just another reply to a "teleport them away"
23:40 sdzen there is a simple way
23:40 sdzen teleport everyone there
23:40 sdzen set it as the spawn
23:41 sdzen then make a command to teleport people to another place
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23:51 sokomine hmm. new players would then arrive at the griefers place. real players wouldn't stay (what would they want to do in a world that's given to griefers?)
23:51 zrokh is there a PHP expert here_
23:51 zrokh ?
23:53 zrokh PilzAdam, VanessaE
23:53 zrokh do you guys know PHP
23:53 PilzAdam this is not related to Minetest, stop it
23:54 zrokh ugh, ok... <:/
23:54 zrokh fyi, i would've asked the question in PM...
23:54 zrokh not in the channel
23:54 Uberi|Fooooood try #php
23:54 Exio4 zrokh: that is even worse
23:55 zrokh done, but they dont talk to me
23:55 Exio4 "fyi, i could be even more annoying!"
23:55 Uberi|Fooooood zrokh: are you voiced there?
23:55 zrokh idk
23:55 zrokh i mean i dont want to flood the whole channel with that 1 question
23:56 zrokh btw, i just need some help with one syntax error..
23:56 zrokh that i can't fix..
23:56 Uberi|Fooooood what is it?
23:57 PilzAdam no, stop it

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