Time Nick Message 00:00 hmmmm yikes, 96? 00:00 hmmmm what kind of hardware do you have? 00:00 hmmmm heh, that's 7.2 million nodes 00:01 VanessaE hmmmm: no, about 2.8M 00:01 VanessaE (pi*r^3) 00:01 Exio still a damn lot :) 00:01 hmmmm (96 * 2 + 1)^3 00:02 hmmmm that's just the number he set 00:02 VanessaE wow 00:02 Exio hmmmm: how do you "git pull" with rebase? 00:02 hmmmm eh wha 00:02 VanessaE 96 is the blast radius in nodes? 00:02 hmmmm do you want to rebase or pull 00:03 Exio hmmmm: for updating code 00:03 hmmmm make sure you don't have any changes in your working tree 00:03 hmmmm or if you do, stash them first 00:04 hmmmm then, git fetch upstream and then git rebase upstream/yourbranch 00:04 Exio upstream/mybranch or the "upstream" branch? 00:04 PilzAdam you mean upstream/master 00:04 Exio i mean, master or my_cool_feature? 00:04 hmmmm i mean upstream/branch you're updating with 00:05 hmmmm so yeah master in 99% of cases 00:05 Exio ah, yep 00:06 Exio thanks, i'll check now 00:10 Exio isn't the setting called something about liquid_update_asdf? http://forum.minetest.net/viewtopic.php?id=6441 00:10 Exio VanessaE: ^ 00:10 Exio i really think the default should be about 5k 00:10 VanessaE well whatever it's called. 00:10 ShadowNinja Yes, 96 is the radius. I have a dual core i5 with hyperthreading at 2.5GHZ 00:11 Exio are there dual core i5 + ht? 00:11 Exio didn't know, though those were all i3 00:11 ShadowNinja (Unless I messed something up...0 00:11 Exio and iX at 2.5GHz sounds like mobile cpu 00:11 Exio am i right? :P 00:11 ShadowNinja Yep, my laptop. 00:11 Exio i really like something about the new kernels with my desktop 00:11 Exio i can overclock and have still powersaving features 00:12 Exio and cpufreq gets the correct max speed 00:12 VanessaE ShadowNinja: oops, got my math wrong. it's 4/3(pi*r^3). So 3.7M nodes, minus air. 00:13 VanessaE (I assume you don't bother changing air into air ;) ) 00:13 hmmmm i keep getting this problem in my worlds http://i39.tinypic.com/91lc1i.png 00:14 hmmmm :( 00:14 VanessaE hmmmm: your worlds keep giving you the finger? ;) 00:14 hmmmm if block is underground, it must not have sunlight, if above ground, it has sunlight 00:14 PilzAdam VanessaE, setting every field in the data to 126 is faster than checking for air each time 00:14 hmmmm such a naive heuristic was a-ok for regular terrain, but what on earth do i need now when i actually need it to be exact 00:15 hmmmm also, how much does that sort of lighting error bother you guys? 00:15 PilzAdam hmmmm, it gives it an unfinished/buggy look 00:16 NekoGloop so basically it makes minetest look like minetest 00:16 hmmmm you really don't like minetest do you 00:16 NekoGloop what? 00:17 Exio this looks like you hate minetest NekoGloop 00:17 VanessaE the square edge to the shadow looks terrible, but the fact that a shadow exists at all is fine to my eyes 00:17 NekoGloop minetest: unfinishsed; buggy. 00:18 PilzAdam it seems like NekoGloop doesnt have an own oppinion and just says what currently offends most people 00:18 ShadowNinja VanessaE: I just set it to air, whatever it is. hmmmm: Checking that would make it much slower, right? 00:18 NekoGloop It seems like you people take offense to everything. 00:18 hmmmm shadowninja, no, it'd be impossible to check it 00:18 hmmmm that chunk above doesn't even *exist* yet 00:19 Exio http://news.slashdot.org/story/13/07/05/2315211/lxde-previews-port-from-gtk-2-to-qt?utm_source=rss1.0mainlinkanon&utm_medium=feed 00:19 NekoGloop So I could literally say anything true about minetest and you'd all request that I get banned 00:19 ShadowNinja hmmmm: get_name_from_content_id(data[vi])? 00:19 hmmmm yes? 00:19 ShadowNinja What do you mean by chunk above? 00:19 hmmmm nekogloop, it's just that you always seem to take the opportunity to take a jab at minetest 00:20 hmmmm whether it's the game itself, the people who work on it, the engine, so on 00:20 NekoGloop It's just that you only listen when I do. 00:20 hmmmm eh... 00:20 hmmmm shadowninja, where the lighting cuts off like that, it's the boundary of an entire chunk being generated 00:21 NekoGloop also, pull request from earlier today; https://github.com/minetest/minetest_game/pull/186 00:21 ShadowNinja I wasn't talking about that. 00:21 hmmmm no idea what you mean then 00:21 ShadowNinja I asked if checking if something was already air before setting it to air would make that slower. 00:22 hmmmm oh, you're asking for your own thing 00:22 hmmmm there's really no reason at all to check if air before setting to air 00:22 ShadowNinja Better screenshot of range of 96 00:22 hmmmm that might've made a difference when get_node() was way faster than set_node() 00:24 hmmmm to check if a certain node is something, you're supposed to do: local c_check = get_content_id("thing you'd like to compare with"); ... if (data[vi] == c_check) then ... 00:24 ShadowNinja http://imgur.com/xaZEq7E 00:25 VanessaE hmmmm: that screenshot there ^^ reminds me, did you find a fix for those vertical stripes of desert stone? 00:26 VanessaE (not for mgv6 of course) 00:26 hmmmm that was broken...? 00:26 NekoGloop that's just the biome-dithering 00:26 hmmmm i take a completely different approach to laying biome-specific nodes 00:26 VanessaE look at the left side of the image 00:26 hmmmm in mapgen v6, desert stone cuts off exactly at water_level 00:27 VanessaE right (I can see that in the image) 00:27 hmmmm in mapgen v7, desert stone (the filler node) is set to 16, so on average, 16 nodes are placed below where the top node (sand) ends 00:27 hmmmm i say on average because the amount actually placed varies by perlin noise 00:27 VanessaE great 00:32 PilzAdam bye 01:10 NekoGloop So remind me why there isn't a thing for crafting recipes to easily allow the recipe to be flipped? 01:22 Kacey my eyes hurt 02:07 sokomine hm 02:08 sokomine re...netsplit? 02:11 VanessaE hi 02:12 NekoGloop meow 02:45 kaeza greetings 02:46 marktraceur kaeza: Hey howdy hey 02:46 kaeza hello marktraceur 02:46 NekoGloop this is the 21st century nobody says "greetings" anymore. 02:46 kaeza how's it going? 02:46 marktraceur Pretty acceptably 02:46 kaeza NekoGloop, meow 02:46 marktraceur NekoGloop: That's no reason to be a jackass about it 02:46 NekoGloop meow 02:47 kaeza I just dug up my CD collection looking for my copy of FF7 02:47 marktraceur Also apparently some people don't use commas, but the rest of the intelligent English-speaking world doesn't need to stop just because you did. 02:48 kaeza it does not run under Wine :( 02:49 NekoGloop just get epsxe, I'm pretty sure it is linux-compatible. 02:51 kaeza I have it 02:51 kaeza no sound under Ubuntu tho 02:51 NekoGloop well sucks to be you 02:51 kaeza meh, will boot puppy later 02:51 kaeza (note: I have both the PSX and PC versions) 02:52 NekoGloop I'd have the steam one as well if it wouldn't be redundant. 03:12 VanessaE good night. 03:12 VanessaE bbl 03:20 kaeza reposting this here: https://dl.dropboxusercontent.com/u/100008207/screenshot_2986056359.jpg 03:20 kaeza also: https://dl.dropboxusercontent.com/u/100008207/screenshot_2985305204.jpg 03:51 * RealBadAngel yawns 03:53 * NekoGloop eats RealBadAngel 03:53 RealBadAngel lol 03:55 RealBadAngel dont eat me when im coding 03:55 NekoGloop Don't code while I'm hungry. 03:55 RealBadAngel some important code can be lost then 03:57 * kaeza puts a default:bread on NekoGloop's head 03:57 kaeza hey RBA 03:58 RealBadAngel hi kaeza 03:58 kaeza err... farming:dread rather 03:58 kaeza ... 03:58 kaeza bread* 03:58 RealBadAngel i have just synced technic and technic_game 03:58 kaeza cool 03:58 RealBadAngel im still thinkin what to do with indev 03:59 RealBadAngel theyre put there so many new code that im confused 04:00 kaeza what does indev add? 04:01 RealBadAngel https://github.com/RealBadAngel/technic/commits/indev 04:02 RealBadAngel check the last few days 04:02 kaeza yes, checking it now 04:02 RealBadAngel i have no fuckin idea on how to rebase it now 04:03 kaeza ah so tons of optimizations here and there 04:05 RealBadAngel and lotsa new code 04:05 kaeza I've been waiting to ask you: what do you think of moving deployers and breakers out of technic and use the ones in pipeworks instead? 04:06 RealBadAngel i already agreed on that 04:06 kaeza ah ok 04:06 kaeza also, I'm trying to generalize the constructors 04:06 RealBadAngel vanessae and nore took care of it 04:07 kaeza if you later want to add an MK4, it should be much easier 04:07 RealBadAngel what do you mean by it? 04:07 kaeza removed tons of code duplication 04:07 RealBadAngel hehe i do the same all the time 04:08 RealBadAngel check out new chests code 04:08 RealBadAngel especially golden chests 04:08 kaeza Compare: https://github.com/RealBadAngel/technic/blob/master/technic/constructor.lua and https://github.com/kaeza/technic/blob/technic_nextgen/technic/constructor.lua 04:10 kaeza I also have some code lying around to make constructors able to send/take items thru tubes 04:17 MinetestBot GIT: kahrl commited to minetest/minetest: Fix possible NULL dereference in createExtrudedMesh 3607fae75a 2013-07-05T21:16:51-07:00 http://git.io/agnNvg 05:48 * arsdragonfly compiled latest git -> segfault upon startup 05:52 kahrl arsdragonfly: where does it segfault? 05:53 arsdragonfly At the very very beginning 05:54 kahrl gdb bin/minetest; r; bt 05:59 arsdragonfly_ http://pastebin.com/8dXThbZs 06:00 arsdragonfly_ kahrl: ^ 06:00 arsdragonfly_ looks horrible :-( 06:00 kahrl looks like fun 06:01 kahrl in the dwarf fortress sense of the word 06:01 arsdragonfly_ minetestserver works fine, surprisingly 06:01 kahrl well yeah because minetestserver doesn't initialize an irrlicht device 06:02 arsdragonfly_ btw i tried to compile irrlicht 1.8 from source initially 06:02 arsdragonfly_ but failed 06:03 kahrl does minetest --videomodes crash too? 06:04 arsdragonfly_ yes 06:06 kahrl do other irrlicht programs crash too? e.g. supertuxkart 06:11 arsdragonfly_ idk 06:11 * sfan5 i too stupid to delete an 'std::istringstream iss("");', gcc either says deleting void* is undefined or that the address of iss will never be NULL 06:12 sfan5 s/i/is/ 06:12 sfan5 oops, wrong chan 06:12 arsdragonfly_ w8 let me check 06:15 arsdragonfly_ kahrl: built an irrlicht example, and it worked fine 06:16 kahrl that's weird 06:21 arsdragonfly_ does it have something to do with -j2? 06:29 kahrl arsdragonfly_: I doubt it 06:30 MinetestBot GIT: kwolekr commited to minetest/minetest: Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 18d7bc7fa1 2013-07-05T23:21:54-07:00 http://git.io/VuLifg 06:56 MarkTwain hi 06:56 MarkTwain http://marktest.co.uk/CHAT 06:57 sfan5 MarkTwain: don't spam 07:08 sfan5 nice timing, kaeza http://i.imgur.com/pGB5AV3.png 07:08 sfan5 exactly 09:00:00 07:09 kaeza :D 07:09 arsdragonfly_ kahrl: compiled irrlicht from source & make instead of make -j2 ,works fine now :D 07:12 kahrl strange bug, but grats :) 08:13 kaeza https://i.chzbgr.com/maxW500/7625599232/h6057E216/ 08:36 MinetestBot GIT: sfan5 commited to minetest/minetest: Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor 307c57dcc4 2013-07-06T01:32:58-07:00 http://git.io/w7VqLg 08:39 MarkTwain new minetest version is crap 08:40 MarkTwain too big for my screen and text overlaps and is too close 08:40 Taoki Oh yay, there is a GIT bot now! (or i didn't notice it before) 08:40 Taoki Should probably be in #minetest-dev too or instead tho 08:42 Taoki sfan5: If it's not too much to ask, can you take a look at https://github.com/minetest/minetest/pull/799 too? I'm asking on this code for days, and although it's ready and looking good no one added it so far :( 08:42 Taoki As ion merge it upstream. RBA was too busy and I couldn't even find him yesterday 08:42 sfan5 Taoki: squashing your commit would be nice 08:43 Taoki Do't know how to do that on github without breaking my local branch too 08:43 sfan5 breaking my local branch? 08:43 Taoki If I make changes on the GIThub branch and later try to push to it, it will liekly give me a "fast forward" issue 08:43 Taoki *likely 08:44 sfan5 "git rebase -i HEAD~3", change first part of lines 2+3 to "fixup", save, "git push -f" 08:44 sfan5 I don't know if "lines 2+3" is correct, just the lines of the commits you want to squas into the first commit above them which hasn't got "fixup" 08:44 sfan5 *squash 08:45 Taoki head hurts... never did that or know what it does :P But ok 08:45 whirm oh, is V7 generating proper maps now? 08:45 MarkTwain what do you mean by proper 08:45 whirm with something more than stone 08:46 MarkTwain I agree before was crap but how is it better 08:46 Taoki sfan5: First command gets me in some console editor with colored text which I don't even know how to use... 08:47 whirm meh, nevermind I mixed up settings and was using indev 08:47 sfan5 Taoki: paste what you see 08:47 sfan5 pastebin* 08:48 Taoki http://i44.tinypic.com/bj8mip.jpg 08:48 Taoki Couldn't even seletc text so I made an image 08:49 Taoki I don't even seem to be able to input anything, just move a cursor 08:52 Taoki sfan5: What should I do? Is there a one-line command to do the squashing instead? 08:54 MarkTwain !server 08:54 MinetestBot MarkTwain: RPG Modded Server | minetestserver.us.to | Clients: 0/300, 5 | Version: 0.4.7 | ping: 0.251 08:54 MarkTwain !server players:most 08:54 MinetestBot MarkTwain: Menche's Public Freebuild | menche.servegame.com | Clients: 5/100, 16 | Version: 0.4.7 | ping: 0.279 08:54 sfan5 Taoki: do you have nano installed? 08:54 MarkTwain you know where i am now! 08:54 sfan5 you probably are in vim 08:55 Taoki Not in a vim, that's a normal console. And I don't even know what nano is.. 08:55 * Taoki uses KDE so that's Konsole 08:55 sfan5 Taoki: yeah, but the program that is open in the console now is "vim" 08:56 Taoki vim as in virtual machine? 08:56 sfan5 Taoki: move the cursor to the second line, type "i", remove the "pick" with Del, type "fixup" 08:57 sfan5 move the cursor to the third line, remove the "pick" with Del, type "fixup" 08:57 sfan5 vim != virtual machine 08:57 sfan5 vim is a textedit 08:57 sfan5 +or 08:57 sfan5 then make another screen 08:57 sfan5 screenshot* 08:59 Taoki ok. I can no longer get to that screen cuz it thinks there's already a rebase directory, although I ran git raset --hard 08:59 Taoki wait, fixed that part 08:59 Taoki ok, will try 08:59 thexyz Taoki: why is your EDITOR set to thing you don't know how to work with? 08:59 thexyz Taoki: what do you edit text in? 08:59 sfan5 Taoki: git sets the editor to vim by default IIRC 08:59 Taoki thexyz: Usually in kwrite for small texts. And I just never used the console for editing 08:59 sfan5 damnit 09:00 thexyz Taoki: then `export EDITOR="kwrite"` 09:00 Taoki Oh, so that is vim then. Bur running in Konsole 09:00 thexyz Taoki: and then run your rebase again 09:00 Taoki thexyz: In the GIT comand? 09:00 thexyz Taoki: in terminal emulator, export EDITOR="kwrite" 09:01 thexyz Taoki: then run your git rebase or whatever you wanted to 09:01 Taoki So far I edited it like this, and managed to get it done 09:01 Taoki sfan5: http://i40.tinypic.com/2dv3iq1.jpg New screenshot like you asked 09:01 Taoki How do I apply and save that? 09:02 thexyz meh.. 09:02 thexyz whatever 09:02 sfan5 Taoki: wrong, fixup instead of squash 09:02 Taoki ok 09:02 Taoki How do I save it after? 09:02 sfan5 after that you can save with :wq 09:02 sfan5 obviously means pressing escape 09:03 Taoki Pressed esc though it didn't close the editor fully 09:03 sfan5 it shoudn't 09:03 sfan5 (close it) 09:04 Taoki ok, did 09:04 Taoki what do I do now? 09:04 thexyz "Lear VIM The Hard Way" 09:04 sfan5 Taoki: have you entered :wq ? 09:04 Taoki ... what's wq and how? ;( 09:04 * Taoki feels stupid now 09:05 sfan5 after you pressed escape theres no longer "-- INSERT --" at the bottom, right? 09:05 thexyz Taoki: you could just export EDITOR like I said 09:05 thexyz and then edit this stuff in kwrite 09:05 Taoki sfan5: yes 09:06 FreeFull Once you close vim, you could look at vimtutor 09:06 FreeFull Which will teach you vim 09:06 Taoki thexyz: I did t like this so far, if it fails I'll try that 09:06 FreeFull At least, the basics 09:06 sfan5 Taoki: ok, then type now ":wq" and press enter 09:06 Taoki It says :wq is not a known command 09:06 sfan5 try again 09:06 Taoki If ':wq' is not a typo you can use command-not-found to lookup the package that contains it, like this: cnf :wq 09:07 sfan5 wag 09:07 sfan5 ... 09:07 sfan5 make a screenshot 09:07 FreeFull Taoki: I think you aren't in vim anymore 09:07 Taoki FreeFull: Sure, I closed it after pressing esc 09:07 sfan5 ;_; 09:08 Taoki I thought that's what I was meant do do 09:08 Taoki Ok, I'll start over again and try again 09:08 sfan5 yes 09:08 Taoki A sec... 09:08 whirm ok, so minetest is replacing v7 with indev on map_meta when I load the world, does it mean that indev is now v7? 09:10 Taoki sfan5: Ok, did it. :wq saved and closed it 09:10 MarkTwain which server has no mods \n 09:11 Taoki oh nice... it seems the commits were squashed locallty 09:11 Taoki will try a force push 09:14 Taoki sfan5: Done and it worked :) -f mirceakitsune mirceakitsune-sun_moon_coloring:sun_moon_coloring 09:14 Taoki erm sorry, 09:14 Taoki https://github.com/minetest/minetest/pull/799 09:14 Taoki (pasted the wrong line) 09:15 Taoki sfan5: Good to go now? 09:15 sfan5 Taoki: yeah, should be 09:15 Taoki yay 09:20 Taoki BBL 09:30 Jordach hey NekoGloopMkII 09:31 NekoGloopMkII meow 09:32 whirm I don't know if its minetest or technic's, but I'm using a 128px texture that has no diamond mineral overlay texture, so the diamond texture gets painted only on the corner of the thing 09:33 whirm shouldn't the 16px texture be resized to 128 automatically? 09:33 NekoGloopMkII no 09:33 NekoGloopMkII it should, yes, but nobody's smart enough to do that. 09:34 whirm Ill have to use imagemagick then 09:34 Zeg9 Hi 09:36 Jordach or how about we solve the problem like MC does: no overlaying textures. 09:38 Zeg9 there was a pull request about fixing it 09:38 Zeg9 of course, as usual, it wasn't merged. 09:40 whirm I like the overlay textures better, it shouldn't be that hard to resize them automatically 09:40 Zeg9 https://github.com/minetest/minetest/pull/759 09:40 Zeg9 Just modify this so it applies to overlay textures. 10:02 sfan5 2 tabs of knowyourmeme.com use 27 fucking percent of my RAM 10:06 NekoGloopMkII do you have 10MB ram? 10:08 whirm well, time to go, bbl 10:18 RealBadAngel givin up with overlayed would be easier for users but pain in the ass for texture pack creators 10:19 sfan5 NekoGloopMkII: no, 4GB 10:19 RealBadAngel why MkII? 10:20 RealBadAngel have you bought a new tshirt or what? ;) 10:20 NekoGloopMkII alternate nicks, for when I timeout 10:21 RealBadAngel im workin now on terminal formspec element 10:22 RealBadAngel i think i will be ready with it today 10:23 NekoGloopMkII cool 10:23 NekoGloopMkII i still have yet to know all changes in 0.4.7 10:23 svuorela is bronze better than iron? where do I look that up? (for pickaxes and such) 10:24 Jordach RealBadAngel, no it isnt 10:24 Jordach look at MC packs 10:24 NekoGloopMkII svuorela, bronze is identical to iron 10:27 NekoGloopMkII which is stupid because it needs steel to be made 10:27 NekoGloopMkII which is stupid in and of itself 10:29 Zeg9 svuorela: bronze lasts longer 10:30 NekoGloopMkII oh :l 10:30 NekoGloopMkII 2 and 3 look too damn alike 10:30 svuorela that's at least a significant difference 10:30 NekoGloopMkII especially when they're bright-ass orange on a white background 10:40 PilzAdam Hello everyone! 10:42 NekoGloopMkII greetings 10:59 MarkTwain sfan5 10:59 MarkTwain im on the hunger games server 11:08 svuorela PilzAdam: does "your" sheep produce wool somehow ? 11:08 PilzAdam sure, rightclick it 11:08 svuorela with what tool ? 11:09 NekoGloopMkII presumably a sword 11:15 PilzAdam svuorela, no special tool 11:16 svuorela and, how do I prevent sheep in my sheepfarm from despawning ? 11:16 MarkTwain idk 11:16 MarkTwain put a leash on it 11:16 Exio use lava svuorela 11:16 MarkTwain minetest equivalent of world anchore 11:17 svuorela Exio: lava ? 11:17 Exio joke :P 11:18 svuorela MarkTwain: leash? 11:19 PilzAdam svuorela, feet them with wheat 11:20 Jordach feed* 11:22 NekoGloopMkII no, feet them 11:26 Jordach feed* 11:33 NekoGloopMkII eat* 11:37 kaeza meat* 11:39 Calinou meet them* 11:39 PilzAdam beet them* 11:40 MarkTwain INTERRUPT() 11:41 Jordach PilzAdam.panic() 11:41 MarkTwain root.tk() 11:42 PilzAdam PANIC!!! 11:42 PilzAdam !kick Jordach 11:42 PilzAdam ... 11:42 PilzAdam MinetestBot! 11:42 MinetestBot PilzAdam! 11:42 kaeza throw new NullPointerException(); 11:42 Jordach PilzAdam, i think MinetestBot is nice to me 11:43 PilzAdam I think kick is broken 11:43 Jordach because i treat her as a person 11:43 PilzAdam !kick PilzAdam 11:43 PilzAdam !kick kaeza 11:43 kaeza D: 11:43 * Jordach pets MinetestBot 11:43 * MinetestBot purrs 11:49 svuorela woopsie. killed the sheep with the wheat 11:49 PilzAdam hehe 11:50 svuorela I guess I give them wheat with right click 12:08 MarkTwain Could someone write me a quick mod? 12:08 MarkTwain place all items in the game in a 2d plane 12:08 LunaVorax ?? 12:08 LunaVorax Can't you do it yourself? 12:09 Jordach ^ thank you 12:09 LunaVorax MarkTwain, I'm not trying to be mean. But so far it never works when you ask in the wild for someone to do free labour. 12:10 LunaVorax MarkTwain, if you already have programming experience, Lua isn't hard to handle and I'm sure a lot of people here will gladly help you in order to learn how to code a mod for minetest or where to look for. 12:11 LunaVorax MarkTwain, if you dont' have prior programming experience, Python and Lua are good languages to start. 12:14 MarkTwain I am already making a mod but dont have enough experience to test it successfully 12:16 Exio i would go with C or Racket 12:16 Exio for learning to code, i mean 12:19 Calinou lol 12:22 Jordach meldrian, do you really need the long ass network name 12:22 MarkTwain http://marktest.co.uk/CHAT/ 12:23 meldrian what? 12:24 Jordach "~michael@p200300514A1214010CB5E4DA0DCF06B3.dip0.t-ipconnect.de" 12:24 meldrian well em... yes? 12:24 meldrian i don't know actually 12:28 Calinou shouldn't the weblate be updated for the new formspec menus? 12:28 Calinou Jordach: I smell ipv6 :P 12:29 Calinou also, public server list doesn't work, and sections in credits aren't colored :< 12:29 kaeza Calinou, for that t happen, I guess we need gettext in Lua 12:29 kaeza to* 12:30 PilzAdam hi meldrian :-) 12:30 meldrian hey PilzAdam :) 12:31 Calinou kaeza: some entries are translated already 12:31 Calinou it does work 12:33 kaeza ah ok 12:33 kaeza https://i.chzbgr.com/maxW500/7625570560/h1C99CADD/ 12:35 * NekoGloopMkII pets MinetestBot 12:35 NekoGloopMkII :< 12:41 * MarkTwain pets MinetestBot 12:41 * MarkTwain pats MinetestBot 12:41 * NekoGloopMkII slaps MinetestBot 12:42 * MinetestBot slaps NekoGloopMkII twice 12:42 * MinetestBot purrs 12:42 * NekoGloopMkII eats MinetestBot 12:42 Jordach http://24.media.tumblr.com/50681a805561cd8fd0e0391a9de24467/tumblr_menghmmr3I1qbvaf3o1_500.gif 12:43 NekoGloopMkII anyway, back to the tables. 12:44 * Jordach pets MinetestBot 12:44 * Calinou brohoofs MinetestBot 12:44 Jordach http://1.bp.blogspot.com/-cqKP7xr2TXc/TyX2XDkglbI/AAAAAAAAAFA/CKkyJ3ckLOQ/s1600/CoolStoryBroHouse.jpg 12:44 * MinetestBot purrs 12:47 MinetestBot Calinou: /) 12:48 kaeza sfan5, welcome to my signature :D 12:48 sfan5 kaeza: why? 12:48 kaeza ".zips aren't binary files" 12:49 NekoGloopMkII no, they are, you've just been using them wrong. 12:49 sfan5 ah 12:50 sfan5 .zips arent't binary files in some_unknown_file_format.bin 14:03 * kahrl just found the biggest dungeon ever... http://imgur.com/Mj7V9Hu 14:03 kahrl (this does not extend below the surface or anything) 14:03 NekoGloopMkII it's bigger than MC dungeons 14:03 Zeg9 Hi 14:04 MarkTwain Hi 14:16 PilzAdam Zeg9, I need textures 14:16 Zeg9 what for? 14:16 PilzAdam a furnace made out of clay in 3 states: off, active and broken 14:16 MarkTwain i have a maagic trick 14:16 MarkTwain pick a number, add 10, half it 14:17 Zeg9 should it be based off the stone furnace? 14:17 PilzAdam dunno 14:17 MarkTwain wait... 14:17 PilzAdam note that the clay is not burned before crafting the furnace 14:17 MarkTwain i forgot it but you get the point 14:24 Zeg9 PilzAdam: http://zeg9.strangled.net:5156/front.png 14:24 MarkTwain zeg, can you make me a texture? 14:24 MarkTwain Vault door and Vault 14:24 Zeg9 MarkTwain: yes, when I'm done with this one 14:25 PilzAdam Zeg9, maybe a bit less white 14:35 Zeg9 http://zeg9.strangled.net:5156/s.png 14:35 Zeg9 PilzAdam,^ 14:36 PilzAdam seems good 14:36 PilzAdam but which one is broken? 14:36 Zeg9 Didn't make the broken one yet 14:41 Zeg9 PilzAdam: http://zeg9.strangled.net:5156/s2.png 14:41 PilzAdam nice 14:42 Zeg9 http://zeg9.strangled.net:5156/textures.zip 14:51 kaeza spam? http://forum.minetest.net/viewtopic.php?pid=98351#p98351 14:51 NekoGloopMkII http://www.youtube.com/watch?v=7dvAxGwnuyU 15:15 Zeg9 PilzAdam: whats up with the clay furnace ? What mod/game is this for btw? 15:15 Zeg9 nvm, I found out 15:17 PilzAdam it doesnt really help you if you find it because you dont know how to play it ;-) 15:17 PilzAdam (if you dont look into the sourcecode) 15:19 Dopium hello 15:19 Zeg9 so that is mgv7 ? looks nice 15:19 kaeza hi 15:19 Zeg9 Hello 15:21 Zeg9 PilzAdam: seems a few aliases are missing... http://zeg9.strangled.net:5156/s.png 15:21 PilzAdam wut? 15:22 PilzAdam never saw something like this 15:22 Zeg9 probably because I don't use the latest git 15:22 PilzAdam also you only need 2 aliases if you define the biomes yourself 15:23 Zeg9 (I have the commit just before the lua main menu) 15:24 PilzAdam should work 15:24 Zeg9 and I found out how to play without looking at the source (my craft guide was a bit useful though) 15:25 PilzAdam tell me if you have full copper gear 15:25 PilzAdam s/if/when 15:26 Zeg9 hmm 15:26 NekoGloopMkII what? 15:27 Zeg9 when I said I found out how to play, I thought the stone pickaxe would actually break stone :p 15:27 PilzAdam *evil smile* 15:28 Zeg9 first of all I'll pull the latest minetest commits... these "ignore" nodes are really annoying. 15:29 PilzAdam I dont have any idea why they are there for you; I have finished the mapgen part before Lua menu 15:29 Dopium new build out? 15:29 PilzAdam Zeg9, do you have any idea what nodes it tries to place? 15:29 PilzAdam also, what mods do you use? 15:30 Zeg9 I only used zcg and inventory++; they don't register any node 15:30 Zeg9 and, this appears on some grass too. The sides are visible but the top is... like on the screenshot 15:30 Zeg9 if I dig a node around them, they appear again 15:31 Zeg9 Apparently, the cause is... air 15:31 Dopium i got accepted for a c++ tafe course that starts in 2 weeks, i may have a few pointers 15:31 PilzAdam oh, seems like v7 uses mapgen_sand too 15:33 Dopium interested to see if what i lean has relevance to minetest 15:33 PilzAdam Zeg9, pull 15:33 Dopium learn* 15:33 PilzAdam Dopium, I learned c++ by reading the Minetest source 15:34 Zeg9 PilzAdam, http://zeg9.strangled.net:5156/s2.png 15:34 Dopium ah how do i send thos pvt msg's 15:35 Dopium sorry noobish lol 15:35 PilzAdam /HELP MSG 15:35 Dopium ah thanks 15:35 Zeg9 btw are my screenshots loading at a correct speed? 15:36 PilzAdam yes 15:37 Zeg9 Notice the "node 'ignore' not defined" 15:37 PilzAdam Zeg9, hm.. v7 reads c_sand but doesnt use it 15:38 PilzAdam Zeg9, thats dues to the schematics 15:38 PilzAdam nothing relevant 15:38 Zeg9 Can worldedit read the selected nodenames (instead of saving them)? 15:39 PilzAdam WOOT! I just found a cliff under water that goes down to -220 15:39 PilzAdam you can dive from 0 to -220 15:39 PilzAdam now thats epic 15:40 Zeg9 [guillaume@zeg9-arch minetest]$ git checkout 967121a^ 15:42 MarkTwain does luaJIT work better than lua with minetest? 15:43 Zeg9 Guess it 15:43 PilzAdam MarkTwain, define "better" 15:43 MarkTwain How many times faster? 15:43 Zeg9 depends on your machine :p 15:43 PilzAdam 2 15:44 MarkTwain http://pastie.org/8115872 15:44 Dopium more depends with you're running a global server yeah? 15:45 Dopium i mean you rallly wont notice on a decent PC yeah? 15:46 Zeg9 depends on the mods you run 15:46 Zeg9 for paramat's mods, luajit will perform way better 15:46 MarkTwain moon mod wont work 15:46 MarkTwain terrain doesnt generate 15:46 Dopium moon mod uses the nethe mod 15:47 Zeg9 PilzAdam: do you have jungles enabled? 15:47 Zeg9 this might be caused by junglegrass 15:47 Dopium yes 15:47 PilzAdam Zeg9, does this matter? 15:47 MarkTwain what mods do i need? 15:47 Zeg9 maybe mgv7 still tries to place a few jungle grass (not sure about it) 15:47 PilzAdam it doesnt 15:48 Dopium v6 is isnt bad but too many clifts 15:48 PilzAdam only caves, dungeons, nolight, mountans and ridges 15:49 PilzAdam and the latter 2 are hardcoded enabled 15:49 Dopium cant wait to see version 7 15:49 PilzAdam !dev Mapgen V7 15:49 MinetestBot "Mapgen V7 is the first map generator to use the biome infrastructure, arguably its central feature." - http://dev.minetest.net/Mapgen_V7 15:49 PilzAdam ^ here can you see it 15:50 Dopium nice thanks 15:50 PilzAdam wow, thats an old screenshot 15:50 Dopium i will test 15:50 PilzAdam doesnt look like that at all 15:52 PilzAdam bbl 15:52 Dopium i need snow and ice 15:52 Zeg9 PilzAdam: I defined all mapgen aliases (at least the ones in mapgen.lua) and the problem doesn't appear anymore. I'll have to find out which node was causing it, but maybe it would be better to just define them all 15:52 Zeg9 sure if he leaves 15:52 Dopium doesnt feel complet 15:53 Zeg9 you can still use the old snow mod :p 15:54 Dopium dont worry i havent tested it correctly 15:55 Dopium snow should be default though 15:55 Dopium imo 15:55 MarkTwain it is 15:55 Dopium not really 15:56 Dopium no snow biomes 15:57 Dopium thing is i have to add it to the code or imply the code 15:58 Dopium it to the code * 15:59 harrison there is no "me" in biome! 15:59 harrison oh, wait. 15:59 harrison there is. also "i" 16:04 Dopium ok sorry about my wording but really to benefit for the development of mine test we need to think out side the box, like i was saying 90% of player dont want to install mods 16:07 Zeg9 Dopium: it is planned to add it "once mgv7 is ready" (and it seems to be ready now...) 16:12 NekoGloopMkII Dopium, like everything else in MT, snow biomes are disabled by default 16:14 Calinou Dopium: they do 16:14 Calinou look at minecraft :P 16:14 Dopium i know 16:15 Dopium but not im MC 16:16 Dopium snow biomes in mc come standard 16:18 Dopium idk maybe its just me 16:20 Zeg9 There should be either snow biomes *or* snow weather (with snow that would melt after a certain time) 16:22 Dopium yes yes exactly, i know it will bog down the default game but so do many other items in the 0.3.0 16:22 Dopium opps pressd enter too early 16:23 Dopium anyway snow biomes should be as important as desert or jungle 16:23 NekoGloopMkII yep 16:24 NekoGloopMkII we need both ends of the spectrum; incredibly cold and incredibly hot 16:26 Dopium exactly im not trying to rustle feathers but some positve thoughts towards the development 16:26 Calinou snow biomes in default game would make sense, yeah 16:26 Zeg9 it would be better if there is no snow biomes just on the edges of desert 16:27 Zeg9 ^that was the useless detail of the day. 16:27 Dopium understood but if you head 25000 km orth you want to hit some ice and snow lke wise for south 16:27 Dopium north* 16:28 NekoGloopMkII leave that to mods 16:28 Dopium no thats what i was saying 16:28 Dopium 90% of the lads dont evenb know how to install mods 16:29 NekoGloopMkII Does that mean we need to spam all mod content in the default game? 16:30 Dopium not at all, but rather consentrating on the default game it self 16:30 Dopium survivle is what its all about 16:31 MarkTwain hi 16:32 Dopium to move forward the coders nee d to step back and think about the lad that have no idea and just want to playlike mincraft 16:32 NekoGloopMkII if you try to do survival, you'll just wind up with QQ'ing folks. 16:32 Zeg9 carts and mobs are needed although they are only available in mods 16:33 Dopium most say they are looking for a minecraft alterintive 16:33 Calinou Zeg9: how about ice deserts? :D 16:33 NekoGloopMkII And 91% of statistics are made up 16:34 Dopium like i said i will rustle feathers but if it make the game better well im all for that if not well im wrong and i admit that 16:34 MarkTwain how does moonrealm air work? 16:34 Calinou Dopium: Minitest attempts to clone minecraft 16:34 Calinou (beta 1.7-like) 16:34 NekoGloopMkII Except, copying minecraft for the sake of copying minecraft is not the point of minetest 16:34 Zeg9 Ice deserts are ok. But they shouldn't be just on the edges of warm deserts. 16:35 Dopium hhhhhmmmmmmm 16:35 whirm is there any example settings file for powerful computers? 16:35 Dopium is this what the devs deal with? 16:36 NekoGloopMkII whirm, put everything at the max 16:36 Dopium no one whats change 16:36 Dopium wants 16:36 Calinou whirm: you can change min/max view distance 16:36 Calinou viewing_range_nodes_min = N 16:36 Calinou viewing_range_nodes_max = N 16:36 Calinou I set both to 128 personally 16:36 Dopium snow biomes isnt all out there 16:36 Calinou (equivalent to minecraft's "far" setting) 16:37 whirm NekoGloopMkII: I tried something similar but then the terrain generator started acting up (creating chunks far away before the ones near the player, etc...) 16:37 Calinou then, enable shaders, 3D clouds, fancy trees and all that in setting smenu 16:37 Calinou and maybe use HD packs 16:38 Dopium calinou how ca you complain with all the minecraft related stuff you posted?.... 16:38 NekoGloopMkII some men just wanna watch their CPU burn 16:38 whirm I'm using an hd pack and enabling everything you can enable from the gui except for bilinear/trilinear filtering which mess up some textures 16:38 Dopium hd pack move on 16:38 NekoGloopMkII Dopium, how can you complain without knowing english? 16:38 whirm and increased the viewing range a fuckton 16:39 Calinou NekoGloopMkII: a CPU doesn't burn if it has proper cooling 16:39 Dopium neko im Australian 16:39 Calinou Dopium: complain? 16:39 Dopium not english buddy 16:39 Calinou whirm: anisotropic filtering is good 16:39 Calinou it prevents far away textures from being "noisy" 16:40 Calinou enable mip-mapping and aniso, but keep bilinear/trilinear off 16:40 Calinou oh also: fsaa = 4 16:40 Calinou in minetest.conf 16:40 Calinou enables anti-aliasing :P 16:40 whirm but if I start messing with the active sectors & co. I start seeing erratic behaviour like chunk generation generating stuff from far away where still having holes nearby 16:40 Dopium dont PM me unless its a real complaint like i said i would russel feathers of the usual codes love it or hate it 16:41 whirm or water simulation pausing in some places until I reload the map 16:41 Dopium im about development not how well you can code 16:42 Dopium pause? 16:42 NekoGloopMkII You're about annoying and stupid >.> 16:42 Dopium what sort od PC yopu running 16:42 whirm http://paste.debian.net/14713/ <-- those are my current settings and they work OK 16:43 Dopium anooying ? What because i speak something you dont like? 16:43 whirm Dopium: I7, 16GB RAM, two sata 3 SSD in raid 0, ATI 7859 with 2GB VRAM 16:43 cisoun Is it me or the latest versions of minetest are really bugged ? 16:43 Calinou TIL about a new graphics card, a 7859 16:44 Calinou whirm: lol, RAID 0 of SSDs 16:44 Dopium when it comes to features id like to hear your ideas 16:44 Calinou whirm: what distro do you use? 16:44 Calinou cisoun: you're mixing up with arch linux. :) 16:44 whirm any suggestions for the settings. Improvements for the water simulation would be very nice. I want to build some things with water like dykes 16:45 whirm Calinou: yeah, I almost get to 1GB/S :D 16:45 whirm Calinou: Debian SID 16:45 Dopium water is screened for me on latest builds and no one knows why 16:45 cisoun Calinou: mixing up ? wut 16:45 Dopium screwwed 16:46 Calinou cisoun: :D 16:46 Calinou whirm: RAID 0 of SSDs is useless, doubles your failure rate 16:46 cisoun I tried to run the game but it failed when I ran a map. I had to run it with gdb to make it working. 16:46 Calinou and TRIM only works on 7-series intel mobos 16:48 whirm Calinou: I do daily backups to mechanical disks 16:48 whirm Calinou: TRIM works on my mobo just fine 16:48 sitbesi ok i get kicked? 16:50 Calinou whirm: yes, but you need a 7-series intel mobo, that's what I said 16:50 Calinou if you have an AMD mobo, no TRIM for you, same if you got an older intel mobo 16:50 Calinou while it'll work if you have a single SSD 16:51 whirm Calinou: ah, I'm using software RAID 16:52 Calinou oh 16:54 whirm Calinou: I didnt even tried the raid that comes from the mobo, do they have hardware raid nowadays? 16:54 whirm or still this crappy pseudo software raid? 16:54 Calinou they do, almost any of them 16:55 Calinou it does the job 16:55 Calinou personally I think RAID 0 is just useless, RAID 1 can be useful and mobos do it fine 17:01 thexyz Calinou: is there any point in using hardware raid? 17:01 Calinou simpler to use? 17:01 Calinou if one drive fails, put another and it'll automatically re-build itself, iirc 17:02 Calinou software RAID can be a PITA to deal with 17:02 thexyz what about "no drivers"? 17:02 Calinou what do you mean by no drivers? 17:03 thexyz I mean, there's either no drivers, no documentation, or both; and everyone suggest to just use mdadm 17:06 Calinou I never used raid, so i don't know, i'm just saying what i heard 17:06 Calinou and drivers shouldn't be a problem? most controllers are intel's and AMD's these days... 17:06 thexyz yes, so the only problem is fake hardware raid 17:08 whirm thexyz: the thing with some hardware raids is that you may not have a driver for linux, so you can use the thing but to make changes or add hot spares you have to reboot to BIOS and manage it from there 17:09 whirm so, for RAID0/1 is not worth it as software RAID requires very low CPU power 17:10 whirm but for raid 5 for example you need to compute parities and stuff 17:10 whirm and its more CPU intensive 17:12 MarkTwain http://pastie.org/8116023 17:12 MarkTwain Just made it 17:13 hmmmm http://techcrunch.com/2013/07/06/google-and-others-reportedly-pay-adblock-plus-to-show-you-ads-anyway/ 17:13 * Zeg9 thinks MarkTwain is bored 17:13 hmmmm hardware raid is a bad idea 17:13 whirm hmmmm: lol, time to switch 17:14 MarkTwain little bit 17:14 hmmmm you typically get some proprietary implementation of whatever raid you think you're getting 17:14 hmmmm and flakey support 17:14 MarkTwain http://pastie.org/8116025 17:14 MarkTwain it works!!! 17:14 MarkTwain Please, someone give me something to do 17:15 NekoGloopMkII Make me a pie 17:15 hmmmm checksumming and what not is fast enough with the newer cpus with instructions for that sort of stuff, and they're all fast enough for it to begin with 17:15 Zeg9 Hey I baked you a pie 17:15 NekoGloopMkII Oh boy! 17:15 NekoGloopMkII What flavor? 17:15 hmmmm so i don't think i'd ever use hardware raid 17:15 Zeg9 Pie flavor. 17:15 NekoGloopMkII *guitar* 17:16 MarkTwain A pie baking simulation? 17:16 MarkTwain I know! 17:16 MarkTwain You enter details and it makes a picture of a pie 17:16 MarkTwain Zeg9, help :) 17:17 Zeg9 . 17:17 Zeg9 make an ascii oven with a pie baking inside. 17:18 MarkTwain how about image merging? 17:19 NekoGloopMkII how about no 17:21 whirm for FILE in $(find -iname "*mineral*.png" -exec file {} \;|grep "16 x 16" | cut -f 1 -d:); do convert -resize 512x512 $FILE $FILE.png && mv $FILE.png $FILE ; done 17:21 whirm now I'm finding tons of minerals 17:24 MarkTwain anyone got any requests for python scripts? 17:25 StarBlessed Mark, are you familiar with MediaGoblin? 17:26 MarkTwain umm. no 17:26 Calinou MarkTwain? lol nope. marktraceur? likely: 17:26 Calinou :-) 17:26 MarkTwain guess again 17:27 StarBlessed If anyone is interested, the MediaGoblin project is looking for Python code reviewers. 17:27 MarkTwain Hmm.. 17:27 MarkTwain I could join 17:28 MarkTwain But i dont want to be checking it every day 17:28 marktraceur Wat? 17:28 MarkTwain ok il sign up 17:28 StarBlessed Its up to you. Just a thought. They are over on #mediagoblin 17:28 marktraceur Oh, StarBlessed, I totally am familiar 17:28 marktraceur I'm in the channel and that's why I know you :) 17:29 marktraceur MarkTwain: I can vouch for that community being super helpful and nice, totally encourage you to hange out there 17:29 StarBlessed Oh, awesome marktraceur :) I just thought I'd ask around is all. After paro mentioned it I thought this might be an obvious place :D 17:29 marktraceur hang* 17:29 marktraceur But y'all need more code reviewers? 17:30 marktraceur Ah, switch channel. 17:30 StarBlessed marktraceur: did you see that even PilzAdam has been using the GMG instance? XD 17:30 marktraceur Oh, wait, you're not on #mediagoblin 17:30 marktraceur I hadn't seen that! Which instance? 17:30 StarBlessed The one I setup. Here : http://mg.viewskew.com 17:31 Calinou MarkTwain: do you actually know python? 17:31 Calinou also, "code reviewer?" what is this for? 17:32 StarBlessed Calinou: MediaGoblin has grown quite quickly, and so the coding is increasing in pace. However there are only a couple of code reviewers. This bottlenecks the push to the main code tree. 17:34 Calinou oh 17:34 Calinou it's not like there are tons of people wanting to put security flaws in FOSS :> 18:09 Nore hi all 18:11 Calinou hi 18:11 Nore Calinou, could you help me about that: https://github.com/Novatux/forth_computer 18:11 Nore see the README 18:12 Calinou seems legit 18:12 NekoGloopMkII files with funny names 18:12 Nore do you know how the windows users should compile/if it is possible to pre-compile for them? 18:13 NekoGloopMkII inb4 "fuck windows users lel" 18:13 Exio Nore: with mingw? 18:15 Nore but is it possible to do the precompiling?/will there be any problem with 32 vs 64 bit architectures? 18:17 Calinou no idea 18:18 Nore I should perphaps ask VanessaE or sfan5, since they do Windows minetest builds... 18:20 Exio VanessaE and windows builds? 18:20 Exio Nore: i compile, for myself only, to windows too :P 18:20 Exio for testing stuff 18:21 Exio (+ vm) 18:21 Nore eeh, if fact not 18:21 Nore who does windows builds then? 18:24 NekoGloopMkII pilz though don't expect him to help 18:27 Exio pilzadam 18:28 Exio if you call him "pilz", you are trying to make him not help you :P 18:36 Jordach holy shit, i just passed 3,200 posts 18:49 NekoGloopMkII spammer 18:52 marktraceur NekoGloopMkII: How many posts do you have? 18:52 NekoGloopMkII like 200 tops. 18:52 marktraceur Tch, slacker. 18:52 NekoGloopMkII 256 18:52 NekoGloopMkII close enough 18:52 Exio 3 here iirc 18:53 Kacey 144 here 19:05 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Remove usage of multi-character constants 55ecde665d 2013-07-06T12:03:54-07:00 http://git.io/RJT8JA 19:07 sfan5 Nore: I heard there was something about compiling 19:07 sfan5 Nore: you shouldn't put the lua includes in your project 19:08 Nore why? 19:09 Nore sfan5: is there a problem with putting lua includes in the project? 19:09 sfan5 Nore: because there are liblua-dev packages for that 19:10 Nore ok, removed. 19:10 Nore I still have a question: 19:10 Nore https://github.com/Novatux/forth_computer/blob/master/README 19:12 Nore sfan5: is it possible to pre-compile the library for windows users? 19:12 sfan5 Nore: i586-mingw32msvc-gcc bit32.c -fpic -I/path/to/lua/includes -o bit32.so 19:12 sfan5 s/bit32.so/bit.dll/ 19:13 Nore and for linux users, do you know if lua will automatically detect if it is 32 or 64 bit and choose the correct .so file? 19:13 MinetestBot GIT: kwolekr commited to minetest/minetest: LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects 06266abd6e 2013-07-06T12:12:40-07:00 http://git.io/kM4kBA 19:14 sfan5 Nore: if you want to try win32 things that don't require libs or headers: http://sfan5.dyndns.org:8888/compile 19:14 sfan5 Nore: no 19:15 Nore mingw says: /tmp/user/1000/cc5fVwfP.o:bit32.c:(.text+0x3a): undefined reference to `_lua_pushnumber' 19:15 NekoGloopMkII simon says: crash! 19:15 sfan5 Nore: add "-L/path/to/lua/lib/for-win32 -llua" 19:16 Nore so I have to compile lua for win32? 19:18 sfan5 Nore: yes 19:19 Nore and how do I do that? (I tried mingw-gcc lua.c, but error too) 19:19 sfan5 wat 19:19 sfan5 you want to compile lua with just one command? 19:20 Exio o.O 19:20 Nore i386-mingw32msvc-gcc lua.c gives /tmp/user/1000/ccQkO87r.o:lua.c:(.text+0x25): undefined reference to `_lua_sethook' 19:20 sfan5 Nore: see "loadcurl.lua" in this for how to load libs: https://www.dropbox.com/s/rd7rn3czskdfn5o/luacurl-1.2.1.zip 19:20 Exio how does that black magic work 19:20 Calinou Exio, see ##shadowempire 19:20 Calinou we told you many times already 19:21 Exio what 19:22 sfan5 Nore: liblua for win32: https://www.dropbox.com/s/30sw3gxf2dtwe16/liblua.a 19:24 Nore now /usr/bin/i686-w64-mingw32-ld: cannot find -llua 19:25 Nore nvm, fixed it 19:25 MinetestBot GIT: kwolekr commited to minetest/minetest: Mapgen V7: Fix out-of-bounds array access 65874c25db 2013-07-06T12:22:51-07:00 http://git.io/WAMcUg 19:25 sfan5 Nore: do you know how to load the lib now? 19:26 Nore I am looking into luacurl, the only problem I had before was that it did now load 32/64 bit libraries correctly 19:28 sfan5 Nore: I didn't mean luacurl, just how loadcurl.lua loads the library 19:28 Nore yes, I saw it (already copied the code...) 19:29 Nore one last question: how do I compile the library for 32bit linux 19:29 MinetestBot GIT: kwolekr commited to minetest/minetest: BiomeDefManager: Fully initialize default biome d22baa88ed 2013-07-06T12:28:59-07:00 http://git.io/A3ZdVg 19:29 sfan5 Nore: VM or chroot 19:29 Nore isn't something simpler? 19:31 Calinou http://forum.minetest.net/viewtopic.php?pid=98371#p98371 lol 19:35 sfan5 Nore: no 19:35 Exio what about -m32 19:36 Exio or installing a 32bit toolchain 19:36 Exio (and then use -m32) 19:37 Nore tried with -m32, it seems to compile, but I don't know if it will work on someone else's machine 19:37 * Jordach makes the microwave ding noise 19:37 Jordach *ping* 19:38 Jordach <- is using windows 19:39 Calinou Jordach, tip: to get more FPS, disable aero, btw 19:39 Calinou I saw your 12FPS on a screenshot :P 19:40 Jordach Calinou, i had tonnes of nodes on screen 19:40 Calinou aero still slows down games 19:40 Jordach Calinou, i dont use transparency btw 19:40 Jordach (i prefer solid colours) 19:41 Calinou it still slows down games :P 19:41 Jordach Calinou, i get 60fps on trackmania on high 19:41 Jordach i dont see your point. 19:41 Jordach minetest is the only game that lags on my pc 19:41 Jordach even MC does better by 3.4x 19:41 Calinou try disabling it and see 19:41 Calinou "real" fullscreen disables it 19:41 Calinou but it looks like you don't play MT in "real" fullscreen 19:42 Jordach i used to play in fullscreen at 640x480 on an old pc before 19:43 Exio 640x480 19:43 Calinou read: Jordach is Asylum's clone :3 19:43 Exio any phone right now has a better resolution than that 19:43 * Jordach calls bullshit 19:43 Calinou (a guy I know, who is very good at sauerbraten/quake live, plays at 640×480 75hz on a CRT) 19:43 Jordach iPhones before Retina (TM) had 320x480 19:44 Calinou retina made all other manufacturers make decent screens :P 19:44 Calinou maybe the new macbook will make them do the same thing with batteries, I hope 19:44 Jordach the Moto Razr had more PPI than the iPhone 3G 19:45 Jordach http://xkcd.com/662/ 19:54 whirm is there any mod that pauses the game when on the game menu? 19:55 Calinou nope 19:56 Calinou requires C++ mod, anyway 19:57 Exio how would you paste the game though? 19:57 Exio pause* 19:58 NekoGloopMkII magic 19:58 Exio use that magic to shutup 19:59 khonkhortisan How do I set fullscreen resolution? 19:59 NekoGloopMkII glooptest.neko_module.shut_up(3000) 19:59 Anchakor ctrl+z to pause the process :) 20:01 Calinou khonkhortisan, fullscreen = 1 20:01 Calinou screenW = 1920 20:01 Calinou screenH = 1080 20:01 Calinou tip: fullscreen_bpp = 24 to use fake fullscreen instead of real fullscreen 20:01 Calinou (not sure if that bug was fixed) 20:01 Calinou replace screenW and screenH with screen width/height in pixels 20:03 khonkhortisan Now how am I supposed to guess screenW when it prints hdisplay on startup? 20:03 khonkhortisan And then doesn't write 800x600 into the conf, or have a --help for it 20:04 Calinou default is 800×600 20:05 Calinou khonkhortisan, you can see your screen height/width somewhere in your OS' settings 20:05 whirm VanessaE: I connected a few pumps to a long pipe up to a hole at the top of a cliff, and its not filling the hole (its emptying the lake tough) 20:05 whirm VanessaE: any clue on what could be wrong? 20:05 khonkhortisan Well yes I know my monitor's resolution, but minetest wasn't giving me any hints how to set it 20:06 khonkhortisan hdisplay: : 800 so I would assume it's hdisplay = 800 in the .conf, since it didn't write screenW = 800 20:07 Calinou hdisplay? 20:09 khonkhortisan yes, it prints that in the terminal 20:19 kahrl khonkhortisan: what do you suggest to do? it's a message printed by irrlicht 20:20 NakedFury hello 20:21 khonkhortisan I see there's --videomodes, maybe there should be a --videomode 20:22 kahrl khonkhortisan: --videomodes shows the current mode too 20:22 khonkhortisan but not how to change it 20:23 kahrl that's the purpose of minetest.conf.example 20:23 khonkhortisan #fullscreen = false 20:23 Calinou uncomment it 20:24 NakedFury to know how to use that conf file until it is fully added inside the game 20:24 khonkhortisan 1 = true 20:24 Calinou also, fullscreen works for me, but I use xfce's fake fullscreen (alt+f11) 20:24 Calinou awesome feature :3 20:42 Exio i use the fake-fullscreen of dwm :D 20:43 harrison CRASH AT SFO; BOEING 777 20:43 Calinou old news 20:43 Calinou also, "777" is usually a symbol of luck. 20:43 Calinou no luck for them. 20:43 PilzAdam because read and write for everyone? 20:43 harrison most survived it seems 20:44 harrison http://i.i.com.com/cnwk.1d/i/tim2/2013/07/06/AsianaCrash_620x350.jpg 21:43 NekoGloopMkII table.insert uses a string to determine the field to edit, right? 21:45 PilzAdam table.insert() only makes sense if you want to edit the first free number index 21:46 NekoGloopMkII You're being closed minded 21:46 NekoGloopMkII just answer the question 21:46 PilzAdam no, it doesnt 21:46 NekoGloopMkII damn 21:46 PilzAdam http://www.lua.org/manual/5.1/manual.html#pdf-table.insert 21:47 NekoGloopMkII ehm? 21:47 PilzAdam you can access strings like this: your_table.string or your_table["string"] 21:47 PilzAdam *string indexes 21:47 NekoGloopMkII table.insert(blablabla.foobar, "lol", 433) 21:48 PilzAdam its (pos, value), not (value, pos) 21:48 NekoGloopMkII that's... what O 21:48 NekoGloopMkII I'm doing* 21:48 PilzAdam can you show me your code? 21:49 PilzAdam I cant help people if they think they already know what to do 21:49 NekoGloopMkII This is a theoretical question 21:49 NekoGloopMkII can I insert into table blablabla.foobar at pos "lol" with the value 433? 21:50 PilzAdam you can access strings like this: your_table.string or your_table["string"] 21:50 PilzAdam so that would be blablabla.foobar.lol = 433 21:51 PilzAdam this has nothing to do with table.insert() 21:51 PilzAdam table.insert() is only used for tables that use numbers as index 21:55 Jordach PilzAdam, can you make a windows build of minetest/minetest/master 21:56 Jordach i wanna play with mgv7 21:59 PilzAdam Jordach, https://www.dropbox.com/sh/am3ddzfm8qxz9w0/VlbFIebGBK 21:59 PilzAdam in other/ 22:00 Jordach PilzAdam, i want todays commits 22:00 Jordach i think sfan5 has something like that 22:00 PilzAdam that is build 2 minutes ago 22:01 Jordach cheers mate 22:02 Jordach how do i enable mgv7 again? 22:03 PilzAdam set mg_name = v7 in minetest.conf or select it on world creation in the GUI, define some biomes in Lua and you are done 22:05 Jordach PilzAdam, using the suggested changes from hmmmm 22:07 Jordach PilzAdam, ehm: http://i.imgur.com/SFinZpT.png 22:07 Jordach BUG 22:08 mikolalysenko are there are any good free to use minecraft texture packs? 22:08 mikolalysenko like creative commons licensed 22:08 PilzAdam mikolalysenko, this channel is not for minecraft 22:08 PilzAdam Jordach, not a bug, its all defined in the biome definitions 22:09 mikolalysenko right, but I am not interested in minecraft 22:09 mikolalysenko just in texture packs 22:09 Jordach PilzAdam, those are snow 22:09 mikolalysenko I am working on making a demo and wanted to find a texture pack with a liberal license 22:09 NekoGloopMkII PilzAdam, but the grass nodes lack the snow 22:09 Jordach mikolalysenko, sphax pack 22:09 NekoGloopMkII Jordach, see: liberal license 22:09 PilzAdam Jordach, sphax' pack is non free 22:10 Jordach PilzAdam, NekoGloopMkII: still 22:10 mikolalysenko the license is actually the real issue here 22:10 PilzAdam Jordach, just change the definitions 22:10 NekoGloopMkII It's a nice texture pack, but the license is -ND 22:10 NekoGloopMkII And they've officially made a minetest port, I believe. 22:10 mikolalysenko I want something with a flexible license that I can distribute freely 22:11 NekoGloopMkII mikolalysenko, purpose for that? 22:11 PilzAdam mikolalysenko, there are a lot of free minetest texture packs 22:11 mikolalysenko I am making a demo for a blog post 22:11 mikolalysenko I want to talk about how to do mipmapping on a voxel mesh with greedy meshing 22:12 mikolalysenko and my current demo uses painterly, but that has a weird license 22:12 mikolalysenko and I figured since people here were working on voxel games it might be a reasonable place to ask for advice/pointers... 22:13 Jordach mikolalysenko, they dont mind videos of the pack 22:13 mikolalysenko no, I want to distribute the demo though 22:13 Jordach PilzAdam, more tearing: http://i.imgur.com/6CvUAOr.jpg 22:13 mikolalysenko not a video, actual executable code 22:13 Jordach mikolalysenko, then use the textures minetest uses 22:13 Jordach at https://github.com/minetest/minetest_game 22:14 PilzAdam Jordach, what is that? 22:14 Jordach thats an ice ocean 22:15 Jordach that got fucked by irrlicht 22:15 Jordach (using a lappy right now) 22:15 PilzAdam "FPS=2", must be fun 22:15 PilzAdam have you seen this yet? http://mg.viewskew.com/mgoblin_media/media_entries/64/MapgenV7map1.png 22:15 mikolalysenko I'm not seeing where the terrain textures are in that repo... 22:16 PilzAdam mikolalysenko, in mods/default/textures 22:16 Jordach PilzAdam, yes 22:16 Jordach PilzAdam, interesting landscape underwater 22:17 mikolalysenko hmm... I was hoping for something where the textures were already tiled... 22:17 mikolalysenko ok, never mind. I will keep looking 22:18 NekoGloopMkII why not ask in #minecraft 22:18 mikolalysenko ok, going to try that instead 22:18 Jordach MGV7: you're doing it wrong http://i.imgur.com/EYTDIXr.jpg 22:18 Jordach ^ PilzAdam 22:22 Jordach found a longass river: http://i.imgur.com/ZoiNjVx.png 22:23 Jordach also; z depth issues again 22:24 Kacey http://ifunny.mobi/f/6XZHsYAA1 NekoGloopMkII, what have you been doing recently? 22:24 NekoGloopMkII ACK 22:24 NekoGloopMkII IT'S BEEN LEAKED! 22:24 NekoGloopMkII OUR OPERATION IS AT RISK! 22:25 * Jordach and NekoGloopMkII enjoyed doing that 22:26 Jordach things to note about MGV7: fuck all deserts, rivers don't need cliffs, desert stone does not entirely replace stone, lava sources hang in air 22:26 Jordach hey StarBlessed 22:27 Jordach btw, server is running on mt.viewskew.com 22:27 NekoGloopMkII desert stone is only supposed to go down ~16 nodes from the surface 22:27 StarBlessed Heya Jordach :) 22:27 Jordach !up mt.viewskew.com 22:27 MinetestBot mt.viewskew.com:30000 is up (222ms) 22:27 StarBlessed Sweet. Was it not? 22:27 Jordach yes it is 22:28 Jordach im building a fort 22:28 StarBlessed Hehe! Forts. 22:28 * Jordach sits at the media screen like it's a normal BF3 loading screen 22:29 StarBlessed Ill come have a look 22:29 Jordach StarBlessed, if you need more privs, ask away 22:29 StarBlessed No no, its all good bro :D 22:30 * PilzAdam decided to not delete worlds anymore 22:30 PilzAdam current world name: Pilztest_world_11 22:31 kaurdump :D 22:31 kaurdump PilzAdam, can u link me the fire mod i need for your tnt mod? 22:31 PilzAdam its in minetest_game 22:32 kaurdump oh ok, u had fire listed as a dependency i think outside of the game stuff 22:33 kaurdump i take it they added it to default 22:33 kaurdump "Depends: default / fire" 22:52 NekoGloopMkII meow 22:55 * john_minetest puts a kitten on NekoGloopMkII's head 22:56 * NekoGloopMkII pets the kitten, giggling like mad 22:57 NekoGloopMkII The graph is wrong for me 22:58 NekoGloopMkII The intelligence is going the wrong direction 23:14 Jordach Cerise, were you the last person to start this: 23:14 Jordach <3 thunder 23:21 Kacey [Error 403: User has become unresponsive due to excessive fatigue] 23:24 Kacey I named my hard drive That Thang, so once a month my computer asks me if I want to Back That Thang Up. 23:28 Jordach lol 23:29 Kacey hey Jordach, can i have privs on mt.viewskew.com:30000? 23:29 Jordach five sec 23:48 Kacey PilzAdam, can you PLEASE make bones a fuel? 23:51 PilzAdam why? 23:51 Exio it would make fuel very easy to get 23:52 Exio "man, i need to burn this" /suicide, jump, fall, /suicide, lava 23:52 Exio "k, now i can" 23:52 Exio it should have some use though :P