Time Nick Message 00:00 sdzen http://static.comicvine.com/uploads/original/10/103633/1947047-thundercats1.jpg 00:01 VanessaE at least he referenced the original ones... 00:01 VanessaE not that travesty of a reboot 00:01 sdzen oh yes there is a new one... 00:01 sdzen forgot all about it 00:01 VanessaE I saw like one episode. hated it right away 00:01 VanessaE totally rewrote the damn story 00:02 * sdzen murmers, only acceptable in AU, and even then just no. 00:03 VanessaE they made it so that the Thundercats didn't/barely know each other at all when they arrived on third-earth, or some BS like that. 00:04 VanessaE and Snarf was..... on G*d I have no word for what they did to him,. 00:06 sdzen I think it was a sidestep to cover the writers lack of ability in char development by beating it with a stick and placing it into sections 00:06 sdzen :) 00:07 VanessaE heh 00:09 NekoGloop PilzAdam, http://i.imgur.com/xP6nWeq.png I am neither a noob nor do I have no life. 00:12 sdzen https://www.youtube.com/watch?v=iqT0iFZifgw 00:12 sdzen LEEESSIN 00:13 NekoGloop *video resumes at 5 hours* 00:17 MinetestBot GIT: arsdragonfly commited to minetest/minetest: Fix i18n of some strings. 4bbb78a99b 2013-07-01T17:13:50-07:00 http://git.io/Ctmdjg 00:17 NekoGloop Oh. He's a dev. 00:17 VanessaE heyRBA 00:18 PilzAdam NekoGloop, if you look at the commit (https://github.com/minetest/minetest/commit/4bbb78a99b5d2a8446a1946eb44df01b618de4cc) you will notice that arsdragonfly created it, but I have merged it 00:18 NekoGloop Oh. 00:18 NekoGloop bot needs logic fixing then 00:18 NekoGloop or at least say "authored" instead of "commited" 00:19 PilzAdam sfan5, ^ something like "PilzAdam pushed a commit by arsdragonfly" would be nice 00:19 sdzen|away nahhh 00:19 sdzen|away I like it this way :P 00:35 MinetestBot GIT: PilzAdam commited to minetest/minetest: Remove unnecessary debug output in node_dig() caf0b67e47 2013-07-01T17:34:59-07:00 http://git.io/aAlioA 00:35 MinetestBot GIT: Lord89James commited to minetest/minetest: Infinite tools in creative mode 90b095aa54 2013-07-01T17:33:31-07:00 http://git.io/JIznUg 00:36 NekoGloop I thought tools were infinite in creative >.> 00:36 Exio now they are ;) 00:36 VanessaE they are now! :) 00:36 VanessaE ninja'd 00:36 NekoGloop also I wish the amount of uses a tool had was tied to the tool, not what you dig with it 00:37 VanessaE NekoGloop: it should, imho, be based on both 00:37 PilzAdam NekoGloop, you can define your tool to be like this 00:37 VanessaE (which I guess it kinda is now, or was0 00:38 NekoGloop VanessaE, Like you determine how much said thing damages the tool, and how much punishment the tool can take? 00:38 NekoGloop PilzAdam, ? :P 00:38 VanessaE NekoGloop: kind ayeah 00:39 VanessaE like multiply the tool's wear-per-use times the material's wear rating or something 00:39 VanessaE but what we have is good enough 00:39 NekoGloop do tools take damage from being used as weapons 00:39 VanessaE I don't think so? 00:39 NekoGloop then it's not good enough 00:39 NekoGloop we're using the tool, why isn't it wearing down >.> 00:40 NekoGloop of course that same logic applies to oddly_diggable_by_hand nodes when mining them with e.g. a pickaxe. 00:41 Exio good night 00:41 VanessaE imho some nodes that are diggable by hand shouldn't be, but I've already advanced that idea before 00:41 VanessaE (and c55 sorta endorses it, too :) ) 00:42 NekoGloop But he has like no say in anything now 00:42 VanessaE sure he has. 00:43 NekoGloop Ok, he doesn't hold his say in anything now. 01:05 MinetestBot GIT: kahrl commited to minetest/minetest: Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 8161ab573f 2013-07-01T18:03:10-07:00 http://git.io/7XZ37Q 01:22 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves fe4ce03d52 2013-07-01T18:20:03-07:00 http://git.io/v0-bJQ 01:23 PilzAdam bye 01:34 * kaeza just tried mgv7 01:34 kaeza 100% full of awesome 03:58 Kacey http://ifunny.mobi/f/6Kw8ztM91 04:00 kaeza http://ifunny.mobi/p/R2q9mo8J 04:06 Kacey http://ifunny.mobi/f/uxKDKMI91 04:17 Frogcrush That is a creepy signoff message 04:31 kaeza and kinda spammy too 04:37 VanessaE bbl 05:53 VanessaE well so much for that plan. 06:53 rotcaer Hey. 06:53 rotcaer Well. Eh. 06:53 rotcaer Is there a way to fetch certain snapshot from github? 06:54 rotcaer (http preferred) 06:54 VanessaE https://github.com/username/projectname/tree/commitid 06:54 VanessaE e.g. https://github.com/minetest/minetest/tree/some_commit_id_here 06:55 VanessaE better to clone a repository and git reset --hard to that commit id though 06:55 rotcaer hmm 06:55 rotcaer well, the package system doesn't use git 06:55 rotcaer that's why I'm poking around with http fetches 06:56 rotcaer no way to get tarfile? 06:56 VanessaE well actually that won't work anyway 06:56 VanessaE but that'll at least get you to the right spot in the history via the web anyway 06:57 rotcaer uh 06:57 VanessaE but you can get it as a zip file 06:57 rotcaer at least zip 06:57 VanessaE https://github.com/minetest/minetest/archive/commit_id_here 06:57 rotcaer well, another problem is, the naming convention 06:57 VanessaE .zip 06:59 VanessaE well that much is easy to fix with a little creative use of sed 07:00 rotcaer not the internal names, though 07:00 VanessaE (but your point stands - this has been a bone of contention for me with github since I started using it - project maintainers can't set the name of the extracted folder) 07:00 VanessaE the internal names? 07:00 rotcaer the problem here is that the directory name won't match the tarfile name 07:00 rotcaer and make doesn't see it unless you rename it after it fails 07:00 VanessaE the name of the extracted folder doesn't matter 07:01 VanessaE (in terms of whether it'll build that is) 07:01 rotcaer well, it does in my case: trying to use a package management system 07:01 rotcaer it would automatically fetch the tarfile, and dependecies, build everything 07:02 rotcaer it does build, yet I have to rename it when it's unpacked 07:02 VanessaE so literally, you could download the file to a work folder, extract it, rename it blindly because you know it's there anyway, and then cd into it and start building. 07:02 VanessaE because you know it's the only folder that's there, I mean 07:02 rotcaer oh yeah, could rename it before making 07:02 VanessaE unzip file.zip; cd `find ./ -type d` 07:03 VanessaE well that might return . and .. also 07:03 VanessaE so filter those two out 07:03 rotcaer mv minetest-minetest-* minetest 07:03 VanessaE unzip file.zip; cd `find ./ -type d |grep -v \./$` 07:04 VanessaE there, that'll get you the first non-dot folder, which will be your extracted one. 07:04 VanessaE you can do that also, but you might find it useful to retain the git commit in the folder name. 07:04 VanessaE e.g. to copy it into some config file or log or whatever. 07:04 rotcaer yep 07:05 rotcaer or well... if the package is set up to always fetch the latest 07:05 VanessaE you'll always end up with minetest-master-blahblahblah 07:05 rotcaer yep 07:05 rotcaer and all I need is to simply rename it anyway 07:06 rotcaer but hmm 07:06 rotcaer the tarfile, as being written by curl, will collide: it always uses the same name 07:06 VanessaE unzip *.zip; f=`find ./ -type d |grep -v \./$`; cd $f; echo $f|cut -f 3 -d "-">commitid.txt; cmake . -DRUN_IN_PLACE=1; make 07:06 rotcaer otherwise I would have to use a certain snapshot 07:08 rotcaer cut... I will note that. 07:08 VanessaE that ^^^ is the sort of method I'd use in your general situation, but of course your install will vary; I use a script to manage my builds. 07:08 rotcaer back in the day we used sed :D 07:08 rotcaer I mean, awk* 07:08 VanessaE I never learned awk :) 07:08 VanessaE in MY day we used sed, grep and cut AND WE LIKED IT!! ;-) 07:09 VanessaE http://pastebin.ubuntu.com/5835385/ 07:09 VanessaE you may find this script of some use also. 07:09 VanessaE it's what I use to update my local copy. 07:10 VanessaE jeez.. 168 lines? I gotta trim that down some :) 07:10 rotcaer well, I have to say one comes to use awk so rarely they always have to open some book 07:11 VanessaE (of course that script also handles a number of things that are specific to my system e.g. server configs and the like) 07:14 MaxCZ hello 07:14 VanessaE hi 07:15 MaxCZ VanessaE wow 07:16 VanessaE hm? 07:18 rotcaer man, it does almost the same the package I'm adding should do :D 07:18 VanessaE ah, so maybe it'll be of some use :D 07:19 VanessaE it's a bit brute-force in a couple of places but it gets the job done :) 07:19 MaxCZ I'm also talking with you 07:19 VanessaE MaxCZ: yes? 07:20 * VanessaE is nothing special on this channel - wait till you run into RealBadAngel or Taoki or so :) 07:21 MaxCZ Vanessa E why you started playing minetest 07:22 VanessaE MaxCZ: originally I went looking for something I could experiment with that was like redstone. found minetest via the mesecons mod. 07:22 VanessaE I figured I'd done enough with real electronics, time to fool around with virtual ones instead. Ironically the most I ever made in mesecons was an 8-bit adder :) 07:22 * VanessaE puts a kitten on kaeza's head. 07:23 MaxCZ I see 07:23 VanessaE at least as far as my original intent is concerned. 07:23 VanessaE eventually I learned how to write mods and then it all went to hell ;) 07:24 MaxCZ Isee 07:28 VanessaE now I run a server, build stuff now and then, write the occasional mod, and drive everyone here crazy :-) 07:28 * kaeza takes the kitten and hugs him 07:29 * VanessaE moves the rest of the kitten generator's overflow into OldCoder's pile. 07:29 kaeza I want to make a correction 07:29 VanessaE kaeza: what? 07:29 kaeza mgv7 is 200% full of awesome 07:29 VanessaE oh heh 07:30 kaeza though I don't have any biomes :/ 07:30 VanessaE I believe marktraceur would describe it as Awesomesauceâ„¢ 07:30 kaeza all the world is made up of stone 07:30 VanessaE hmmmm: ^^^^^ 07:30 VanessaE (for the awesome part) 07:31 hmmmm hold on kaeza 07:31 kaeza offtopic: wasn't there a fix to the liquids not flowing bug? 07:31 VanessaE kaeza: liquid = 10000 (the original default value) 07:31 kaeza ah 07:31 kaeza thanks V :) 07:32 MaxCZ I VanessaE here from Czech Republic 07:32 VanessaE lower numbers use less CPU at the expense of probably making liquids stop flowing altogether, temporarily 07:32 hmmmm http://pastebin.com/qQ2uw3Nm 07:32 VanessaE MaxCZ: welcome to the crazy side of the internet :) 07:33 kaeza hmmmm, thanks 07:33 kaeza will try those ones 07:34 MaxCZ hello crazy internet 07:34 kaeza hello MaxCZ! 07:34 kaeza have a seat 07:34 MaxCZ hi kaeza 07:35 kaeza my modem approves of "crazy" internet .-. 07:35 VanessaE hmmmm: looking at those decoration registrations, it seems like something is... missing. but I can't put my finger on it 07:36 kaeza missing? 07:36 VanessaE yeah, something rare but I can't think what it is. 07:36 VanessaE might be nothing at all 07:37 hmmmm jungle trees? 07:37 hmmmm i didn't make the schematic for it yet 07:37 VanessaE no, I assumed those + jungle grass would be in a separate file. 07:38 rotcaer welcome to the jungle 07:38 VanessaE rotcaer: we got fun and games, etc. 07:38 kaeza lol 07:38 rotcaer Oh yeah yeah. Is there a more efficient way of coverting from minecraft maps than using schemes? 07:39 VanessaE it must be my imagination, I can't think of what else it was. 07:39 kaeza rotcaer, write an utility to generate the map.sqlite file directly 07:39 rotcaer ho 07:39 rotcaer oh* 07:39 rotcaer hmm 07:40 VanessaE hmmmm: can the decoration placer also choose randomly from multiple schematics (or presumably L-systems models eventually)? 07:40 rotcaer I'm not familiar with SQLite yet, but thanks for an idea. 07:41 hmmmm L-systems models are the next deco type 07:41 hmmmm and no, you need to register all separate decorations with varying seeds in order to do that 07:41 VanessaE I ask because in moretrees there are a couple of types of jungle trees and like four types of firs that are generated at random. 07:42 VanessaE hm, ok as long as the effect is similar. 07:42 rotcaer Also. What's the deal with that script flipping the scheme in one direction? 07:42 rotcaer Has it been fixed yet? 07:48 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2656622662.jpg 07:48 VanessaE kaeza: looks like something out of 0.3 07:48 kaeza yeah 07:49 kaeza ...or not https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg 07:49 hmmmm lel 07:49 kaeza ^ that one is from 0.2 07:49 hmmmm everybody is just starting to check out mapgen v7 and see what the terrain looks like 07:49 VanessaE what are you doing, modelling Pandora's Hallelujah Mountains? :) 07:49 hmmmm and it's going to completely change in two days 07:50 kaeza I'm just using v7 for the lulz 07:50 kaeza tip: try loading a 0.3.x world into 0.4.x 07:51 VanessaE kerblooey? :) 07:51 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_444767519.jpg 07:51 VanessaE that's a yes 07:51 VanessaE :) 07:52 hmmmm hardly a 'kablooey' 07:52 kaeza I have another one, but too lazy to look for it 07:52 VanessaE hmmmm: no, not a kablooey, a kERblooey. 07:52 VanessaE there's a subtle difference :P 07:53 hmmmm 0.3.x missed generating a block there, and when that block wasn't present in 0.4.x, it generated the entire surrounding chunk and that was the only piece with content_ignore that it could replace 07:53 hmmmm ofc it coated everything surrounding it with mud but you can't see that because it's underwater and it'd also blend right in 07:53 kaeza yup 07:54 kaeza also, my house was made out of sand 07:54 kaeza (non falling in 0.3.x) 07:54 kaeza I still avoid touching anywhere near it 07:55 kaeza random: https://dl.dropboxusercontent.com/u/100008207/screenshot_300510009.jpg 07:56 VanessaE ugh, bones 07:57 kaeza yup 07:57 kaeza PilzAdam got pwned hard on my server :P 07:58 * VanessaE frowns that no one's on her server right now :( 08:05 VanessaE now's a good time to do /clearobjects anyway 08:06 kaeza 108m tall mountain O.O 08:06 VanessaE nice 08:08 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2657821884.jpg 08:09 kaeza would be nice if these high mountains had snow on top 08:10 VanessaE good idea 08:12 rotcaer ! 08:13 rotcaer speaking of ideas 08:13 rotcaer some guy said it would be nice to have blocks store damage 08:13 rotcaer I wonder if that would be resource heavy 08:13 rotcaer I do think so, for every block will need be checked before being draw 08:13 rotcaer 4n 08:14 rotcaer I/O err. 08:14 VanessaE I suggested persistent block damage some months ago. 08:17 rotcaer mkay 08:17 rotcaer but I still wonder if it's resource-heavy 08:18 rotcaer one more check in a subroutine that is done gazillion times 08:18 VanessaE it would require some extra storage as every node that's been damaged would have to be redefined in realtime to include metadata that stores the damage, and of course something is needed to render that damage. 08:18 VanessaE s/every node/every defined node as a whole/ 08:19 VanessaE (since you can't store it "in" the map file without some kind of extension) 08:19 kaeza node metadata? 08:19 VanessaE "redefined in realtime to include metadata" 08:19 kaeza the issue is that it's slow as hell 08:19 VanessaE so yeah :) 08:19 VanessaE and yeah, it'd be slow. 08:20 rotcaer that's how they did it in Ace of Spades 08:20 rotcaer speakign of which 08:20 rotcaer speaking* 08:21 kaeza would be possible if e.g. both the server & client stored, let's say, a list of the 5 MRU nodes 08:21 rotcaer are there any guns and grenades mods there? 08:21 kaeza (per client) 08:21 kaeza firearms ^_^ 08:21 VanessaE what he said. 08:21 rotcaer Well, I do think firearms are necessary in destructible worlds. 08:21 Zeg9 Hello ! 08:21 rotcaer Otherwise it ends up being boring. 08:21 rotcaer Eh. 08:22 kaeza rotcaer, http://forum.minetest.net/viewtopic.php?id=4562 08:22 Zeg9 There is the old guns mod too :p 08:23 rotcaer Crikey! 08:23 rotcaer I certainly do need to porta that map from Minecraft. 08:23 kaeza hey Zeg 08:23 VanessaE hizeg' 08:23 VanessaE hi zeg 08:24 kaeza zeg rush :3 08:24 rotcaer shutdown -r now 08:24 rotcaer Whoops. 08:25 kaeza am I the only one that uses 'reboot' ? :| 08:25 VanessaE nope :) 08:45 JamesTai1 Good morning all, happy UFO Day! :-D 08:45 VanessaE good morning 08:47 lamefun are mese crystals still rare at -90? 08:47 Calinou only if you praise JavaScript 08:47 VanessaE not really sure 08:49 VanessaE heh 08:52 kaeza we should go for overkill 08:53 kaeza no coal until -30000 08:53 VanessaE heh 08:53 lamefun I think 08:53 lamefun "anti-cheat" theory about re-appearing blocks is wrong? 08:54 lamefun because 08:54 lamefun I stand in one place 08:54 lamefun still same thing 08:54 lamefun re-appear, don't disappear again 08:54 kaeza I have those errors sometimes 08:54 kaeza even in singleplayer 08:54 kaeza most frequenly when the mapgen is doing something 09:29 VanessaE bbl 11:14 PilzAdam Hello everyone! 11:16 Calinou hi 11:48 kaeza hi 11:51 sfan5 hello 12:04 Tom-s hi 12:35 Calinou this bug is present since always :P 12:39 lamefun what bug? 12:40 sfan5 Items throwing bug: https://github.com/minetest/minetest/issues/802 12:40 sfan5 ^ lamefun 12:42 PilzAdam john_minetest, replied 12:43 sfan5 lol 12:43 lamefun PilzAdam, I also reproduced re-appearing bug standing on one place, maybe it isn't anti-cheat then? 12:43 sfan5 When I access github I get the "This page is taking way too long to load." page, if I click on "Contact support" I get "This page is taking way too long to load." again 12:44 PilzAdam lamefun, ummm, dunno 12:46 PilzAdam lamefun, you can check if the server thinks you are at the same position by reconnecting 12:46 lamefun hm 12:46 lamefun I need to re-check 12:46 lamefun but as I remember that 12:47 lamefun some blocks that I dug before didn't reappear and some blocks I dug after didn't too 12:47 lamefun I dug them all standing in one place in a rapid succession 12:47 lamefun does anti-cheat check interval between diggings? 12:47 Calinou afaik, no 12:48 PilzAdam it checks digging time IIRC 12:48 Calinou wifi unicorns, so the github devs are having headaches 12:48 PilzAdam if all your "dig_node" packages reach the server at the same time it might trigger the anti-cheat protection 12:48 PilzAdam but Im not sure 12:50 PilzAdam server.cpp:2893 12:51 Calinou PilzAdam: about the loading bar, can you make it so that "node definitions" and "item definitions" don't represent anything? 12:51 Calinou media is like 99% of the actual download 12:51 Calinou (or make them represent like 5%) 12:51 kaeza +1 12:51 PilzAdam the progress bar is not a download bar 12:52 PilzAdam it doesnt really matter what scale you use there 12:52 Zeg9 I wonder who asked me to make them represent something 8D 12:52 Calinou but most of the time spent joining a server is still done on the media 12:53 Zeg9 Only the first time you connect to 12:54 Zeg9 +it 12:54 PilzAdam lamefun, ok, it checks 1) if a "punch" package is send (i.e. if the player has started digging) 2) if the node is diggable with your tool 3) the digging time 12:55 PilzAdam and it always checks if the player is close enough, even if anti-cheat is disabled 12:59 sfan5 john_minetest: haha :D 13:02 sfan5|pi hello sfan5 13:03 sfan5 hello me 13:07 sfan5|pi john_minetest: I got a video of him building it: http://sfan5.dyndns.org/onlinemediaplay/?0 13:08 PilzAdam john_minetest, why dont you use mediagoblin? http://mg.viewskew.com/ 13:14 sfan5|pi all we need is a wave/reflection shader for liquids and a good HD texture pack 13:18 Zeg9 better shadows too 13:19 Zeg9 and the fog patch ;) 13:20 sfan5|pi yeah, that too 13:23 PilzAdam these graphs are no good: https://status.github.com/ 13:30 kaeza sfan5, http://forum.minetest.net/viewtopic.php?pid=97726#p97726 13:38 sfan5|pi building minetest on a raspi takes ages 13:45 sfan5|pi john_minetest: very long 13:46 Zeg9 High-Quality map rendering for minetest: http://sfan5.dyndns.org/upload/Capture%20d%27%e9cran%20-%2002072013%20-%2015:42:38.png 13:46 sfan5 Zeg9: looks like dynmap(MC) on high setting 13:47 sfan5 what program is that? I want it 13:47 sfan5 ;) 13:47 Zeg9 This is... minetest 13:47 sfan5 so minetest itself rendered it? 13:48 sfan5 automated? 13:48 Zeg9 Not really. It's just a screenshot of minetest with an isometric view 13:48 sfan5 aww... 13:48 Zeg9 But I'll try to make it render by itself and save that 13:49 sfan5 ok 13:50 Zeg9 ...where is that code chunk that hides the map blocks "not in sight" 13:51 sfan5 its at github search 13:52 PilzAdam YOYOYO OSOPHOTO YOYOYOSOLO OWO LOCO PO-PO OPOGO-DROGO 13:53 PilzAdam Zeg9, isBlockInSight() 13:53 Zeg9 Thank you. 14:25 kaeza PilzAdam, wat 14:25 PilzAdam http://youtu.be/GMxoh2QEvlg 14:26 kaeza that reminded me of this: http://translate.google.com/translate?sl=es&tl=en&js=n&u=http%3A%2F%2Fes.wikipedia.org%2Fwiki%2FOjo_con_los_Orozco 14:27 ShadowNinja Hmmm, the isometric mapper takes hours. That completed in a few miliseconds... Maybe a mapper that uses irrlicht to map? 14:45 sfan5|pi libav ./configure --help: "--enable-random=LIST randomly enable/disable specific components" < WTF? 14:45 PilzAdam thats pi's way of saying "I love you" 14:45 sfan5|pi nah 14:47 sfan5 john_minetest: yes, with shaders 14:49 PilzAdam john_minetest, feel free to do so 14:50 sfan5 !g GLSL tutorial 14:50 MinetestBot sfan5: http://www.lighthouse3d.com/opengl/glsl/ 14:54 kaeza http://forum.minetest.net/viewtopic.php?pid=97728#p97728 14:54 kaeza adress:2.13.42.76.3 14:54 kaeza O.o 14:55 PilzAdam french 14:56 PilzAdam sunrise/set smoother, applying fog, brighten topside 14:57 kaeza TIL IP addresses can have 5 octets :P 15:01 * Jordach pokes VanessaE 15:07 sfan5 john_minetest: yes 15:09 sfan5 would be here https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1075,L1080 15:10 sfan5 but currently irrlicht doesn't support multiple shaders 15:12 PilzAdam TIL you can highlight several lines in GitHub 15:14 sfan5 I discovered it by accident while trying to highlight 2 lines 15:14 sfan5 and it just highlighted all lines inbetween 15:15 PilzAdam no 15:17 PilzAdam oh fuck, thats one of my mods 15:17 * PilzAdam hides 15:17 sfan5|pi !find everywhere:// -name PilzAdam 15:18 MinetestBot sfan5|pi: Sorry, no results. 15:18 sfan5|pi not to self: sfan5|pi can't use MinetestBot admin commands 15:18 sfan5|pi *note 15:19 Jordach btw, Sam I/II is actually rather resemblent to me: http://imgur.com/a/ckQtr 15:21 sfan5 yep 15:21 sfan5 john_minetest: for testing your code you'd need to modify test_shader_(1|2|3) 15:21 VanessaE realbadangel's got something in mind to fix that, I believe. 15:21 VanessaE also, hi 15:21 Jordach VanessaE, seen my imgur album link? 15:21 VanessaE Jordach: yes. bloody hipster. :) 15:22 Jordach VanessaE, i like beards 15:22 VanessaE jk 15:22 Jordach and they keep me warm during winter 15:22 PilzAdam Jordach, its summmer 15:22 Jordach also: im logged in on a random minetest server 15:25 sfan5 just WTF: http://i.imgur.com/OTv8CDZ.png 15:26 Jordach oh god 15:26 Jordach the irony 15:26 sfan5 yeah 15:29 Jordach Sam II poll status: http://i.imgur.com/TwNuN2Z.png 15:29 Jordach PilzAdam, 81% of the Minetest Community want it. 15:29 PilzAdam no, 81% of the Minetest community think it looks good 15:30 VanessaE I don't. end of discussion. 15:30 PilzAdam VanessaE, I voted yes too 15:30 Jordach instead of the usual: PA naysaying, I want the community decide on adding this 15:31 Jordach > Poll note: I should have said: Should this pull be merged? 15:31 TheLastProject The player should be a furry by default 15:31 TheLastProject :| 15:31 VanessaE haha 15:31 Jordach !!kick TheLastProject 15:32 * TheLastProject gives Jordach cat ears and a tail 15:32 * Jordach removes the with with lasers 15:32 Jordach them* 15:32 * TheLastProject has a whole box of this stuff 15:32 VanessaE Jordach: what's wrong with furries? 15:32 Jordach <- prefers normal porn tyvm 15:32 TheLastProject Since when do furries have anything to do with that? 15:33 TheLastProject That every (sub)culture has their own things doesn't mean that it's only about that, geez 15:33 kaeza TheLastProject, fourth rule after 30 15:33 Jordach hey LazyJ 15:33 TheLastProject Still unrelated 15:34 LazyJ Howdy ;) 15:34 * TheLastProject grabbed a cute furry high school boy Minecraft skin for Minetest :3 15:34 Jordach lets play the guess the URL game: 15:34 Calinou Jordach: s/normal/MLP 15:35 * Calinou runs 15:35 Jordach ******.******.net 15:35 TheLastProject Some Minecraftskins site or so 15:35 sfan5 forums.abcdef.net 15:35 Jordach sfan5, nope.avi 15:37 kaeza sfan5, http://forum.minetest.net/viewtopic.php?pid=97740#p97740 <-- hide the URL 15:38 Jordach dem girls have nothing special 15:39 Jordach ctrl + shift + n = ftw 15:39 sfan5 kaeza: done 15:40 PilzAdam Jordach, you use windows, you shouldnt browse the web to be safe 15:41 kaeza sfan5, people can still guess the URL using brute force attack, based on the space between the "http://" and the last '/' 15:41 kaeza :P 15:41 * kaeza hides 15:41 sfan5 kaeza: maybe the forum made the url super-tiny.. you don't know anymore 15:42 kaeza fair enuff :P 15:42 PilzAdam kaeza, who on earth would use bruteforce to get the URL posted by a spambot? 15:42 Calinou That every (sub)culture has their own things doesn't mean that it's only about that, geez => suddenly: FOSS 15:43 kaeza PilzAdam, you never know 15:43 PilzAdam I always know 15:44 kaeza lel 15:46 PilzAdam bbl 15:47 * VanessaE wanders off also. 16:06 MarkTwain http://www.marktest.co.uk/CHAT/ 16:12 Jordach ^ spam 16:14 tango_ udontsay.jpg 16:15 Jordach tango_, hah 16:15 Jordach btw, i found a way to subset eyes into the blender model 16:15 sfan5 !ban *@gateway/web/freenode/ip.86.165.91.81 16:16 Jordach lazy 16:18 Jordach http://i.imgur.com/AksvICd.png# 16:18 Jordach http://i.imgur.com/AksvICd.png * 16:19 Jordach notice the 3D HAT. 16:19 Jordach i might revise the hat system to have a cubic hat rather than a floating layer 16:20 Jordach how's that for a slice of awesome 16:23 Calinou cubic hat? 16:26 Jordach instead of the usual flat layer 16:27 Jordach it creates individual cubes 16:27 Jordach like how tools are done 16:27 Jordach Calinou, whaddya think 16:27 Calinou too slow 16:27 Calinou also, not that easy to do 16:27 Calinou to not say "hard" 16:28 Calinou (if you don't want something monolithic) 16:28 Jordach Calinou, it's easy in blender. 16:29 Calinou yes, but then it is monolithic 16:29 Calinou PilzAdam will never merge something like that 16:30 Jordach Calinou, not really. 16:30 Jordach each cube would use the same pixel of the skin 16:31 Jordach also: refresh your cache for my new avatar 16:31 Calinou what about skins which don't have hair 16:31 Calinou or skins with different styles of hair 16:31 Jordach Calinou, this is the hat layer, not the fucking hair one 16:32 Jordach silly Calinou 16:32 Jordach i just checked faces i wanted to use 16:44 Jordach hello kaeza 16:45 kaeza hai 16:47 ShadowNinja Annother greifer banned... This would be nice: https://github.com/minetest/minetest/pull/490 16:48 Jordach btw 16:48 Jordach google called gay google users gayglers 16:49 Jordach not even joking 16:55 sfan5|pi ShadowNinja: points to LuaCURL 16:55 sfan5|pi you can use LuaCURL* 16:56 Jordach sfan5, if theres one thing from stopping me use linux, its not having iTunes 16:56 Jordach Linux + iTunes = BIG WIN 16:59 Exio lol iTunes 16:59 Exio hello ipod user 17:00 sfan5|pi Exio: Jordach uses an iPad 17:00 Exio even worse 17:00 Jordach FUCK 17:00 Jordach nearly won 50,000 on a game 17:00 Exio switch to mac os x Jordach 17:01 Jordach fucking free spin 17:01 Jordach i dont think os x supports one hdd having two partitions 17:02 Jordach os x compared to windows oss wise, Apple likes the open source stuff 17:02 sfan5|pi Jordach: wut 17:02 Jordach sfan5|pi, mac os x uses BSD 17:02 Jordach its even used on the iPad 17:02 sfan5|pi Darwin* 17:03 Exio http://www.dummies.com/how-to/content/how-to-partition-your-hard-drive-on-mac-os-x-snow-.html 17:03 Exio this seems like it supports it in a cute-nice way 17:03 Exio here, you can switch to it Jordach 17:03 sfan5|pi snow leopard is outdated 17:03 Jordach im already partitioned 17:03 Exio but if it supports making partitions, it supports reading of them 17:03 Exio writing too 17:04 lamefun May I complain please? 17:04 sfan5 lamefun: maybe 17:04 Kacey no. 17:05 lamefun Why not? 17:05 Exio depends 17:06 Exio is it about javascript vs lua 17:06 Exio or something that can be useful? 17:06 lamefun It's not 17:06 lamefun It's about other inconvenient truth 17:07 lamefun Exio, JavaScript vs. Lua not useful? LuaJIT is a one-man project, JS has v8 by Google, SpiderMonkey by Mozilla, JSCore by Apple, plenty to switch to in case one dies. 17:07 Exio oh man 17:08 Kray is this the same guy who was complaining long time ago 17:08 lamefun Exio, Denialist! 17:08 Exio i though you would shutup after reading me 17:08 lamefun Has eveen ONE Minetest OBSCURE or NONTRIVIAL BUG ever been fixed? You know it --- NOT! 17:08 lamefun PROPRIETARY model is the BEST when it comes to NONTRIVIAL, OBSCURE, HARD-TO-DEBUG bugs!! 17:08 lamefun Of course more eyes means more bug fixes, but that only applies to easy and trivival bugs, that's why Microsoft(R) Windows(R) and many other proprietary software that is frequently criticized has so many "bugs", but most of them are trivial and have easy work-around, 17:08 Exio Kray: yes 17:08 Exio he is the autist 17:08 lamefun while at the core it's ROCK SOLID! 17:08 lamefun HARD NUMBERS, SOBERING FACTS --- "free" software gaming and desktop already had it gold age and will soon GO EXTINCT! 17:08 kaeza I say ban 17:08 khonkhortisan you type quickly 17:08 Exio god damnit 17:08 Kray lamefun pls 17:09 Exio Kray: lol 17:09 Exio lamefun: hi! how r u 17:09 lamefun good 17:09 lamefun but you're not 17:09 Exio r u k 17:09 lamefun Minetest has set itself on a path to the certain death. 17:09 Exio you dun seem 2 17:09 khonkhortisan then why is it not already dead? 17:09 kaeza lamefun, SALTS 17:10 lamefun khonkhortisan, because LuaJIT developer didn't move on onto another project yet. 17:11 khonkhortisan minetest was fine before it used luajit - although slower 17:11 lamefun With LuaJIT, mods will start to depend on its speed. 17:11 Exio lamefun: i suggest you to implement the js api 17:11 Exio next to the lua one 17:11 kaeza ^ 17:11 Exio and then tell us what to do 17:28 khonkhortisan I need an entity killer tool 17:29 ShadowNinja khonkhortisan: /clearobjects 17:29 khonkhortisan I can see the object in front of me, and I can run neither /clearobjects or //fixlight 17:29 khonkhortisan *nor 17:35 Exio sword? 17:36 khonkhortisan power plant + node breaker + screwdriver = node breaker entity 17:38 Jordach found something out today: windows vista + 7 pc's can support D3D + Shaders 17:38 Jordach Could not load shader function D3DXAssembleShader from dll, shaders disabled: d3 17:38 Jordach dx9_43.dll 17:39 Exio ? 17:39 Jordach i've noticed this often 17:39 Exio i don't get what you said 17:39 Jordach direct 3d supports OGL Shaders 17:39 Exio OGL? 17:39 Jordach OpenGL 17:40 Exio it doesn't 17:40 Jordach Could not load shader function D3DXAssembleShader from dll, shaders disabled 17:40 Exio that doesn't mean anything, directx has its own "shader language" 17:41 Exio Jordach: https://en.wikipedia.org/wiki/High-level_shader_language 17:41 Exio why did you shutup 17:44 Exio Jordach: hi 17:44 Calinou what Exio said, it uses HLSL 17:45 Exio you can even code HLSL shaders right now and use them with directx 17:45 Exio nobody here is insane enough to use windows + msvc builds though 17:45 Calinou suddenly: the average commercial developer 17:45 Calinou (worse, they use intel compiler :phoronix rolleyes:) 17:46 Exio "nobody here" ;P 17:52 * Jordach gets started and ends up making a better shader 17:52 Exio you can't 17:53 Exio there isn't a proper light system where you can base up 17:53 Exio as right now you don't have proper variables for doing most of the stuff 18:21 hmmmm as lighting gets more and more attention, i think that's going to change soon 18:22 hmmmm it's probably not going to be from me 18:22 sapier lua mainmenu needs attention too :-) 18:24 hmmmm I agree 18:24 hmmmm i've been told that it's broken currently 18:25 hmmmm conflicts 18:30 sapier it always conflicts if some changes are done as it's in core files ... I don't really want to rebase twice a week 18:31 hmmmm hrm 18:31 hmmmm it's been well tested and everything, right? 18:31 hmmmm if we merge it right now, would you rebase it? 18:32 hmmmm (by we i mean me, because again nobody else would) 18:32 sapier it's a menu so you can only test parts each time .. there will be minor glitches left for cases that have been missed 18:32 NekoGloop sup 18:32 hmmmm that's fine, it's upstream 18:33 hmmmm i'll delay the 0.4.8 release a bit longer if we add this in 18:34 NekoGloop what's up 18:38 Nore hello 18:38 Nore hmmmm: when will 0.4.8 be released? 18:39 NekoGloop never 18:39 ShadowNinja Nore: Soon, see logs for the last few minutes. 18:40 ShadowNinja (Here and -dev) 18:40 Nore then I say those pull requests would need to be merged before: lua main menu, that: https://github.com/minetest/minetest/pull/655 and that: https://github.com/minetest/minetest/pull/799 18:40 Nore don't you think so? 18:44 NekoGloop Soon? According to my time tables that puts the release of 0.4.7 at the second after I left, according to experience with the release schedule. 19:03 canin I'm trying to find a server but so many are restricted, sigh, only if I knew someone hosting... 19:04 sfan5|pi canin: restricted? 19:04 canin password or nobuild 19:05 sfan5|pi password == you need to enter a password to secure your account there on the first login 19:05 sapier I guess that's quite normal as noone likes his world to be destroyed by unknown ppl 19:05 sfan5|pi that means the password you use for logging in is set as the password you need to use to login after that 19:13 BrandonReese canin, my server is pretty open. You get build privileges by default and players protect their own area 19:13 canin address? will try it in a few mins 19:14 BrandonReese mt.bremaweb.com port 31000 19:15 Menche what can cause rollback to fail? 19:15 Menche i ran rollback on someone and it missed a few actions that were within the range i gave 19:16 Menche further attempts at rollback failed, even though there were still actions to be undone 19:18 ShadowNinja Menche: Re-doing rollback is on the TODO. You will have to read the code to find out why it failed. 19:19 ShadowNinja I once had a few greifers. /rollback greifer1 caused all of greiger2's greifs to appear, and vice versa for /rollback greifer2. 19:21 Menche + 19:21 Menche oops 19:21 Calinou griefer, not greifer 19:21 * Menche hit his keyboard when the wrong window was focused 19:21 Calinou wrong_window = "4chan", 19:21 Calinou Anonymous comments: "fhhurehurzhruh" 19:22 khonkhortisan weird. 19:22 khonkhortisan not wierd 19:33 thefamilygrog66 howdy folks 19:33 sfan5 howdy 19:33 bas080 howdy, how ya'll doing? 19:34 thefamilygrog66 good thanks, and yourself? 19:34 bas080 i'm taking it easy 19:34 Calinou that's what she said 19:34 Calinou hi 19:35 bas080 Calinou, i'll tell you secret. I am a he 19:36 bas080 girls tend to say hurry up when they are around me 19:36 bas080 that's how easy this one takes it 19:38 * thefamilygrog66 is pretty slow and deliberate also 19:38 PilzAdam Calinou, http://forum.minetest.net/viewtopic.php?pid=97776#p97776 19:39 Calinou MLS: My Little Spammer: Spamming is Magic 19:39 Calinou :-) 19:40 canin man joining is slow 19:42 Jordach sfan5, have you voted? http://forum.minetest.net/viewtopic.php?id=6423 19:43 sfan5 Jordach: yep 19:43 Jordach what do you think of Sam II? 19:44 kaeza hai 19:44 bas080 The hair of sam 2.0 looks good!!! 19:44 Jordach bas080, I improved Sam for a reason 19:45 Jordach the original kinda looked shitty 19:45 Jordach (not to mention the eyes were in the wrong place too!) 19:45 bas080 Jordach, i think you just like to spread your joy 19:45 bas080 hehe 19:45 bas080 drunk.... 19:45 sfan5|pi Jordach: ther hair looks much better 19:46 bas080 "Sam II looks like Sam I his son." 19:46 canin BrandonReese: How big can a land claim be? I'm going to be wayyy in the middle of nowhere. 19:46 Jordach sfan5|pi, i also improved the texture by adding ears, a real collar 19:46 thefamilygrog66 I thought his name was Joe... 19:46 bas080 He should be called sam junior 19:46 sfan5|pi canin: depends on the mod the server uses 19:46 sfan5|pi thefamilygrog66: wut 19:46 bas080 I thought his name was Bas 19:46 sfan5|pi :D 19:46 BrandonReese canin, each land claim block protects a 16x16 area, use /showarea to see an outline of the claim 19:47 thefamilygrog66 Oh, I'm thinking of Blue's Clues - the kids show in which the host Steve is replaced by his brother Joe. Haha. 19:47 canin BrandonReese: ah so i can claim 4 16x16 chunks huh 19:47 bas080 Jordach, I see. I do think he looks to clean compared to sam senior 19:47 BrandonReese canin sure, finding that much open space will take you quite a ways from spawn but you can do that 19:48 khonkhortisan Land claiming griefs existing structures 19:48 Jordach bas080, i tuned the colours so they werent so over powered 19:48 bas080 Jordach, the shirt looks much better indeed!!! 19:48 Jordach bas080, look at the collar 19:50 thefamilygrog66 His hair has more body now - has been using better shampoo/conditioner. 19:50 Calinou >hair >body 19:50 LazyJ I thought I heard some creaky knees in here. :)- 19:51 LazyJ Didn't even have my hearing aid in. :0_ 19:51 LazyJ *:0) 19:51 thefamilygrog66 Get off my lawn, you damn kids! 19:51 LazyJ How've you been, Grog!? 19:51 Calinou LazyJ, just saying, I updated misa to remove character.png, for consistency and mod support reasons 19:51 Calinou you can remove it yourself, no need to redownload it ;) 19:52 Calinou (or you can keep it, if you never go to a server with armor mod) 19:52 thefamilygrog66 Been doing well, Lazy - you? 19:52 LazyJ Ah, thanks for the info, Calinou. :) 19:53 LazyJ Breaking in a couple new admins. 19:54 LazyJ The server got tossed around for a bit. 19:54 thefamilygrog66 Cool - I was on last night. Server name change, eh? 19:54 LazyJ A split from the WazuClan put MT Wazuland's fate into question. 19:55 Calinou WazuClan is now linuxgaming.us 19:55 thefamilygrog66 Uh oh, sounds political. 19:55 Calinou marketing, quand tu nous tiens 19:55 Calinou they changed their name on red eclipse too 19:55 Jordach [FAGS] wasnt it 19:55 LazyJ Actually, the WazuClan and LinuxGaming.us are two separate entities now. 19:56 LazyJ thefamilygrog66, aye. "Political" is the "nice" way to put it. 19:56 Calinou oh, they are 19:56 Calinou why were the servers renamed then 19:57 thefamilygrog66 I see - I'm in the process of buying a new house, so haven't had a lot of time to play recently. 19:57 LazyJ I don't know what the Red Eclipse server status/change is. I don't play RE. 19:57 thefamilygrog66 Too fast for old folks... :) 19:57 LazyJ thefamilygrog66, did you get a 15 or 30 year mortgage? 19:58 thefamilygrog66 25 19:58 LazyJ Ah. 19:58 LazyJ Fixed rate, I hope. 19:58 thefamilygrog66 3.09%, I think? 19:58 thefamilygrog66 Crazy low, anyway. 19:58 thefamilygrog66 Compared to my last couple. 19:58 Calinou ITT: "how's your life" 19:58 LazyJ Yeah but good considering what rate will return to. 19:59 thefamilygrog66 Locked in for 5 years. 19:59 LazyJ I'm going to reboot my computer to blow out the cobs. 20:00 LazyJ Just spent the last 2 hours generating an overview map of Wazuland2 using the minetestmapper.py script. 20:00 LazyJ I've got an i7, quad-core with 16gb of ram. 20:00 thefamilygrog66 That's a bit of a map. 20:01 LazyJ That script only uses 1 core (at less than 20%) but consumes up to 98% of my 16bg ram. Oy.... 20:01 thefamilygrog66 Crazy 20:01 Exio nonmultithreaded apps sucks 20:01 Jordach Exio, minetestmapper is python 20:02 LazyJ Anyway, throwing out that bit of tech info to the folks here. Maybe they savvy python enough to have an idea how to improve the script. 20:02 Exio wait, and what about the minetestmapper cpp? 20:02 BrandonReese There is a C++ version of minetest mapper 20:02 LazyJ Ok, reboot, grab donut and another mug of coffee. 20:03 LazyJ I tried the c++ version but was not able to specify areas without a lot of excess white area in the result. 20:03 LazyJ The c++ version starts from the smallest, SW coord to the largest NE coord. 20:03 BrandonReese Was the server running when you ran it? I get lots of white space if the server is running 20:03 Calinou nonmultithreaded apps sucks => write them then 20:04 Calinou some things are impossible by design to multithread, some very hard if you don't want to end up like "And problems. he has now" 20:04 LazyJ Setting the start point too far from 0,0,0 and it would produce the target area with wasted white space from 0,0,0 to there. 20:04 Calinou LazyJ, can't python be compiled too? 20:04 Calinou in a LuaJIT-like way? 20:05 Exio some things are in that way, yes, that you can't make 20:05 Exio and for the problems about race conditions 20:05 LazyJ Eh, Python is way beyond this knuckledragger's understanding, atm. 20:05 Exio Calinou: use mutexs 20:05 Exio and semaphores 20:06 Calinou that is still quite harder than not doing multithreading 20:06 Exio and most of stuff can be multithread if you stop thinking-something in some special way though 20:06 LazyJ So I switched back to the minetestmapper.py, edited the min/max x and z coords in the script and now can produce the exact area I want without excess margins. 20:06 Exio of course 20:06 Exio and for most of stuff multithreading isn't needed 20:06 LazyJ Ok, I'm neglecting my duties in Wazuland. Rebooting this time (I mean it. I really, really, mean it.). 20:07 Calinou how to reboot Calinou edition: compile something with make -j8 20:07 Exio lol? 20:08 Calinou :-) 20:08 * Calinou will soon order a new PSU 20:08 Calinou to try if the PSU isn't causing that 20:08 Exio Calinou: does it crash if one of your cpus is at 100% with turbo and so on 20:08 Calinou 2 cores at 3.6ghz: nope 20:08 Calinou all cores: most of the time, crashes 20:09 Exio and with 6 cores? 20:09 Calinou this is a quad core with HT 20:09 Exio yes 20:09 Exio you can disable cores too 20:09 Calinou this is last resort 20:09 Calinou 300 euro cpu isn't made to behave like 100 euro cpu 20:09 Exio i mean for trying 20:09 Exio Calinou: if you have a 300 euro cpu that doesn't work under load, you have a 100 euro cpu then 20:10 Calinou it used to work under load when it was in my medion pc 20:10 Exio oh 20:10 Exio wait 20:10 Exio weren't you always using that pc? 20:11 Calinou no 20:11 Calinou built a new one since march and this issue happens since always 20:11 Calinou but I picked the CPU and GPU from the medion PC 20:11 Exio ah 20:39 NekoGloop y u no mese or diamond hoes 20:39 Calinou because PilzAdam doesn't want it 20:39 Calinou it's not like these are efficient anyway 20:39 Calinou just look at minecraft hoes, I get to laugh at anyone who makes a gold, iron or diamond hoe 20:40 Calinou because stone hoe does the same thing and lasts long enough for most uses 20:40 Calinou (131) 20:40 NekoGloop everything in minetest anymore is only in because Pilz wants it 20:40 NekoGloop it's insane 20:40 Calinou of course, minetest went conservative due to him 20:40 Calinou deal with it 20:41 Calinou we have our local eihrul :) 20:41 NekoGloop "conservative"? 20:41 * VanessaE peeks in 20:42 * VanessaE puts a kitten on NekoGloop's head. 20:42 VanessaE ;) 20:42 * Calinou puts a pony on VanessaE's head 20:42 Calinou (or a spammer, you choose) 20:43 * VanessaE is squished. 20:43 * sfan5 puts a byte on Calinou's head 20:43 NekoGloop "conservative"? 20:43 Calinou by conservative, I mean that PilzAdam just does not seem to like change (sadly) 20:43 Calinou and this is not a good thing because innovation is being slowed down 20:43 NekoGloop Oh he likes change 20:43 NekoGloop He likes his changes 20:43 Calinou that 20:44 Calinou hi 20:44 NekoGloop we need to get him stripped of push access and at the very least give it to someone who is more accepting of other viewpoints. 20:47 marktraceur Hey man, other viewpoints suck 20:47 marktraceur Let's go beat up some guys who have different opinions 20:47 marktraceur Yeahhhh 20:47 Calinou dat marktraceur is back 20:47 Calinou wb :P 20:47 marktraceur Calinou: No he's not, who's that 20:47 * marktraceur looks around confused 20:47 NekoGloop this is pilz hacking mark's computer 20:47 marktraceur Obviously. 20:48 marktraceur Aren't there more reviewers than just Pilz? And if no, is there a path to becoming a reviewer? 20:48 marktraceur (is this about minetest or minetest-game?) 20:48 NekoGloop either 20:48 NekoGloop though minetest_game moreso 20:48 marktraceur Ah, K 20:49 marktraceur I think I may still have access to it 20:49 marktraceur Though consensus is definitely an important concept to have 20:49 Calinou there are a lot of core devs 20:49 Calinou but for some reason, PA has the final word 20:49 marktraceur Especially with this sort of thing - adding features to a game is pretty important 20:49 Calinou ^ 20:49 Calinou else, expect FOSS to not impress the average guy 20:50 marktraceur No, I mean, it's important enough that you want to be careful not to add in too many 20:50 Taoki http://www.youtube.com/watch?v=RM5PRtDrbW8 There are lessons to be learned from here. 20:50 Calinou "adding too many" happens rarely 20:50 sfan5 the rule is that some core dev has to agree with a change 20:50 Calinou because there is simply a lack of feature proposals so that there are too many 20:50 NekoGloop sfan5, and all the core devs have to ask permission from PA 20:51 sfan5 NekoGloop: nope 20:51 Calinou there is no leader core dev 20:51 Calinou even c-fifty-five isn't more important than say, RBA 20:51 NekoGloop PA just has a superiority complex 20:54 VanessaE thing is, PA does tend to claim the 'last word' on minetest_game, except that he usually asks me for my input 20:58 sfan5 good night 20:58 Calinou night too 20:59 NekoGloop it's not nighttime! D: 20:59 Calinou it's pony time! --candy box 21:00 NekoGloop it's hammer time! 21:00 * NekoGloop grabs a glooptest:hammer_diamond 21:04 LazyJ From an admin/player's perspective, improved stability and chat would be nice. 21:05 LazyJ Also improve the documentation (practically step-by-step, spoon-fed) on how to compile Minetest on Windows and Mac to increase the audience. 21:06 LazyJ The stability comment comes from today's headaches. The server is crashing frequently and the reasons aren't very clear to someone like me who isn't a programmer. 21:07 Menche are there actually any current working builds for macs? 21:07 Calinou minetest is stable enough client side 21:07 Calinou but server side, we still suffer from the 30-second-lag issue 21:07 VanessaE Menche: I think rotcaer is working on it 21:07 Calinou LazyJ, Mac is apple's computer brand, OS X is apple's OS for computers 21:07 LazyJ Ah. 21:08 LazyJ Another example of the gap that has yet to be bridged between the layman and the expert. 21:08 khonkhortisan http://pastebin.com/kPTFGyBf 21:09 Calinou khonkhortisan, works for me 21:09 Menche ...that's a pretty spectacular error message 21:09 khonkhortisan it's four 21:09 Calinou use a driver that is not notorious for bugs 21:09 LazyJ Anyway, that's my 2-cents for today. Thanks for the work you all have done for MT. :) 21:09 Calinou it never crashed for me, apart from rare on-join or on-disconnect crashes 21:09 khonkhortisan s/3/\n/g 21:10 khonkhortisan I have problems typing in minetest 21:30 hdastwb Has anyone gotten a chance to look at my pull request here: https://github.com/minetest/minetest_game/pull/183 ? 21:50 NekoGloop why are dry shrubs buildable to 22:08 PilzAdam y u no mese or diamond hoes <- VanessaE doesnt want them 22:09 VanessaE I see no real *need* for them rather. 22:09 NekoGloop moar uses 22:09 NekoGloop and consistancy 22:10 Exio who would prefer to waste diamonds or mese 22:10 Exio if you have iron? 22:10 Exio they are used for jokes, only 22:10 NekoGloop Well, still, consistancy. 22:15 Exio bother about the name of the ores then 22:15 NekoGloop ? 22:16 Menche mese is different from the other ores. a mese pick (well, previously at least) didn't behave like a pick, just looks like one 22:16 Menche it's been broken since early 0.4.dev 22:16 NekoGloop what? 22:16 Exio "Mese in stone" 22:16 Exio "Diamonds in stone" or something like that 22:17 Menche the mese pick now takes a long time to dig dirt, wood and some other stuff 22:17 Menche it used to be the same for all materials 22:17 kaeza it used to dig instantly in 0.3.x 22:17 NekoGloop I know 22:17 Menche yes 22:18 Menche it was a special item, not really a pick. that's why i don't think there should be mese shovels, axes, etc. 22:18 Menche redundant 22:18 kaeza I disagree 22:18 Menche because the pick is a special omni-tool 22:18 NekoGloop because that's stupid and retarded 22:19 kaeza well, if Mese was made extremely rare, then yes 22:19 PilzAdam hmmmm was the one that requested full mese gear 22:19 Menche mese is a special "magic" material, it shouldn't make an ordinary toolset 22:19 kaeza I'm fine with different Mese tools 22:20 NekoGloop Menche, forming it like other metals makes it lose magical properties. 22:20 Menche yes. 22:20 Menche ...metal? it's a solid yellow block with "MESE" scrawled on it. 22:21 Menche ...only we have diamonds now. and gold. 22:21 * Menche thinks all these precious materials are redundant 22:21 PilzAdam john_minetest, and diamonds are a replacement for MC gold and gold is MT unique? 22:22 LazyJ On our server there is a constant question of which (tool) materials last longer or are better. 22:22 NekoGloop LazyJ, Arol lasts for an eternity if you have glooptest 22:22 LazyJ Some times having too many options is a problem itself. 22:22 NekoGloop it also takes a while to mine anything 22:23 kaeza so... umm... we complain that PA doesn't want new stuff in the game 22:23 kaeza then we complain when he adds new stuff? 22:23 kaeza let's go back to ye olde 0.3.x days and ditch everything 22:23 LazyJ Just providing some input from the "front lines". 22:23 NekoGloop I complain that he stifles everyone else's opinion 22:24 PilzAdam NekoGloop, funny, because the two thinks you complained about today were the ideas of others 22:24 PilzAdam *things 22:24 NekoGloop PilzAdam, and yet everyone still has to go through you. 22:25 PilzAdam of course, not everyone can get push access to the repo 22:25 kaeza this is getting boring... 22:25 Exio ^ 22:25 NekoGloop "of course, I don't let anyone else have access to my repo" 22:26 * Menche wonders why there isn't a major minetest_game fork yet, if everyone is so dissatisfied with the leadership 22:26 PilzAdam NekoGloop, FYI, these people have push access: https://github.com/minetest?tab=members 22:26 NekoGloop Difference for the sake of difference is as bad as change for the sake of change. 22:27 Exio if there wasn't changes or differences 22:27 Exio there won't be any lua api 22:27 Exio because changing was that 22:27 Exio as there it is most of MT 22:27 NekoGloop Yes, but doing it for the simple sake of change is not good; change for the better is good, but change for the sake of change is bad. 22:28 Exio no 22:28 NekoGloop moonflower...? 22:29 PilzAdam john_minetest, no new features get into minetest_game until we find a suitable way to not piss-off everyone with each commit 22:29 kaeza Menche, probably because the only game (yet) that aspired to become "the new minetest_game" (Dwarves) was overly bloated 22:29 kaeza RBA's technic_game seems good so far 22:29 PilzAdam theres MiniTest too 22:30 NekoGloop PilzAdam, hold a poll, and keep it open for a week or so. 22:30 PilzAdam polls dont lead to proper results 22:30 NekoGloop not one day, that's not nearly long enough for everyone to see it. 22:30 Menche kaeza: yeah, that seems to be the biggest alternative game mode 22:30 Exio NekoGloop: if pools managed minetest 22:30 Menche thought it sorta had an everything-and-the-kitchen-sink approach 22:30 Exio we would have lots of crappy code into the engine 22:30 NekoGloop Exio, there'd be lots of water 22:30 Menche (not that i paid a whole ton of attention) 22:31 Exio really 22:31 NekoGloop Exio, look at what you typed ;) 22:31 Exio with pools "oh man this looks shinny, it is l33t, MERGED IT" 22:31 Exio NekoGloop: what? 22:31 PilzAdam pool != poll 22:31 NekoGloop hehe 22:31 * Menche splashes NekoGloop 22:31 PilzAdam Id like to see more pools in the forum 22:31 * NekoGloop throws a rubber ducky at Menche 22:32 kaeza + != poo 22:32 * NekoGloop starts thread "Post Pictures of Pools" 22:32 MinetestBot POOL PARTY!!! 22:32 khonkhortisan pool poll: What's your favourite pool? poll pool: What's your favourite poll? 22:32 Exio oh 22:33 Exio typo 22:33 Menche my goodness we went off topic quickly 22:33 NekoGloop Menche, welcome to #minetest please enjoy your stay 22:34 Exio lol 22:34 * NekoGloop wishes we had some kind of "connected textures" drawtype 22:35 PilzAdam NekoGloop, we have 22:35 kaeza NekoGloop, then use all the RM2K chipsets :3 22:35 NekoGloop hm? 22:35 NekoGloop kaeza, lol 22:35 PilzAdam glasslike_framed 22:35 VanessaE NekoGloop: see also, technic framed glass 22:35 NekoGloop Oh. 22:36 PilzAdam its completly useless and RBA only added it because he wants it in technic 22:36 Exio we should make default glass in that way 22:36 Exio anyone for that? 22:36 PilzAdam its basically a hardcoded nodebox 22:36 VanessaE not everything has to have a use. Can't stuff just be nice-lookign? 22:36 VanessaE looking* 22:36 PilzAdam Exio, -1 22:36 Exio aw 22:36 NekoGloop there's Pilz cockblocking change 22:37 NekoGloop everyone take a picture 22:37 Exio glass with frames 22:37 khonkhortisan glass with wood around the edge of the group of nodes 22:37 VanessaE wood or steel. 22:37 khonkhortisan there is no wood on the inside glass 22:38 * NekoGloop wants to see how to use this but lol technic_game 22:38 * Menche thinks that would be nice for default glass 22:38 VanessaE NekoGloop: technic (not _game) has framed_glass as a separate mod. 22:38 VanessaE shouldn't be too hard to read then 22:39 VanessaE (well technic_game might have it too, not sure) 22:39 NekoGloop I thought he decided to be a dick and force you to use his gamemode? 22:39 VanessaE nope 22:39 VanessaE he's keeping the modpack up-to-date too 22:39 VanessaE but he says his 'game mode' can still be torn apart easily and re-used as part of another game 22:39 PilzAdam NekoGloop, Im the only dig here 22:39 Exio dick* 22:42 hdastwb Now that everyone's back online, I'll bring up my solid plant pull request again: https://github.com/minetest/minetest_game/pull/183 22:42 khonkhortisan hdastwb, that's treated the same as plantlike? 22:42 hdastwb not quite 22:43 VanessaE seems like that would be better done in farming_plus 22:43 hdastwb the problem is that soil under walkable nodes is reverted to dirt 22:43 PilzAdam hdastwb, Ill merge that later 22:43 hdastwb the problem's in the farming mod 22:43 VanessaE oh 22:44 * NekoGloop wishes to see framed glass in-game, anyone got screenies? 22:44 hdastwb though there is a sister pull in farming_plus to mark pumpkins as plants so that they are allowed to grow 22:45 khonkhortisan from the irc log: http://i.imgur.com/5d6sNvO.jpg 22:45 VanessaE NekoGloop: come to my server, there are some uses of it 22:45 PilzAdam NekoGloop, RBA is the only one that uses it, so ask him 22:45 khonkhortisan that's what I would've said, her server - that picture is from rba I think 22:45 NekoGloop oh, sweet. 22:46 NekoGloop yes, that will do nicely, mhm... 22:46 VanessaE NekoGloop: sign in, come to where I am. 22:46 VanessaE you'll see better examples than are given in that screenshot. 22:46 PilzAdam nothing that cant be done with a nodebox 22:47 VanessaE PilzAdam: not true. 22:47 NekoGloop PilzAdam, and ten million node registrations 22:47 VanessaE you can't do framed glass with plain nodeboxes. 22:47 NekoGloop VanessaE, *waits hours to sign on* 22:47 khonkhortisan crashed with shaderid, trying again 22:47 PilzAdam VanessaE, why? 22:48 VanessaE PilzAdam: because of the frosted glass overlay 22:48 VanessaE which still shows the frames underneath the frosted glass 22:49 Exio it is a special hardcoded nodebox that can be predicted client-sidely, i guess? 22:49 PilzAdam Exio, yea 22:49 Exio i like it then 22:49 PilzAdam the proper way of doing this would be per-box textures and runtime changing of nodedefs 22:49 Exio :D 22:50 VanessaE PilzAdam: asked for such months ago. declined. 22:50 PilzAdam "such"? 22:50 VanessaE s/such/the above/ 22:50 VanessaE no one was willing to attempt to code them 22:51 NekoGloop nodemeshes 22:51 PilzAdam oh, so we add a workarround if people are lazy? 22:51 NekoGloop PilzAdam, that's how it works 'round here because everyone's lazy. 22:51 Exio blame RBA 22:52 Exio and tell him to code it 22:52 VanessaE NekoGloop: RBA is working on nodemeshes I guess 22:56 VanessaE PilzAdam: before you ask, yes the frosted glass z-fights. RBA knows about it. 22:56 PilzAdam VanessaE, this half transparent glasslike_framed node is glitchy 22:56 VanessaE ninja'd :) 22:57 PilzAdam so its a workarround AND not working correctly 22:57 PilzAdam beautiful 22:57 VanessaE PilzAdam: well if you can fix it, do so. else wait for RBA, whom I guess you didn't know has had internet connectivity issues for weeks now. 22:58 VanessaE (he gets online via a tether to his cellphone or something) 22:58 PilzAdam I dont ask anyone to fix it but to implement a proper solution in the first place 22:58 NekoGloop So you complain that it doesn't work but don't fix it. 22:58 NekoGloop seems legit. 23:03 VanessaE heh 23:05 VanessaE PilzAdam: he's right, you know. Most of us (Neko and I included) can't code for shit on the engine core, but if we complain we're told to fix it. 23:05 VanessaE So you really don't have any room to complain yourself, since you *can* fix it. 23:09 NekoGloop alatro and akalin crystal glass... what shall they do... 23:10 VanessaE NekoGloop: usable as the core to a nuclear reactor :P 23:11 NekoGloop lol 23:12 NekoGloop this isn't technic >.> 23:12 VanessaE heh 23:12 VanessaE well, 23:12 NekoGloop though i do intend to have some kind of power network, it's not electrical. 23:14 VanessaE I really can't think of anything off the top of my head 23:14 VanessaE except maybe some kind of radioactive glass that does damage when you're near it 23:14 NekoGloop alatro and akalin sound radioactive to you? :P 23:15 VanessaE they sound totally fictional, so maybe :) 23:15 VanessaE kalite doesn't exactly sound evil, and talinite doesn't exactly invoke the idea of glowing anything :) 23:16 NekoGloop kalite isn't evil, it's a power source. jumpstarted with the coal, it harnesses the innate evil in the tree that the stick is made from. 23:17 Menche trees are evil? 23:17 Menche i'm scared now 23:17 NekoGloop Menche, yeah man, they take over our land! 23:18 Menche and (from simple mobs) they spawn evil divebombing monsters that pounce on you 23:18 hdastwb yeah, those things are terrifying 23:20 NekoGloop VanessaE, and that is why kalite isn't evil ;) 23:20 * VanessaE shrugs 23:20 VanessaE you invented it, I'll take your word for it 23:22 NekoGloop inb4 someone with the last name "Kalite" takes over the world 23:22 * Menche goes to have his name changed 23:23 * NekoGloop eats Kalite 23:23 Kalite how does one begin to take over the world? 23:23 * Kalite looks for a wikiHow article 23:23 marktraceur john_minetest: And yet the biggest headline in the SF Chronicle would still be "BART Still Fucking on Strike" 23:23 PilzAdam MinetestBot, SAVE THE WORLD! 23:23 PilzAdam !kick Kalite 23:23 marktraceur Ooh, good evasion. 23:23 Antikalite Neutralizing Kalite since 2013 23:23 * Menche adds Kalite to Antikalite 23:24 * Menche ducks the devastating explosion 23:24 NekoGloop big red edible explosion 23:24 NekoGloop because edible rocks 23:27 NekoGloop kalite + mese fragment = energized kalite, perhaps, then that generates some amount of power... idk. 23:28 NekoGloop not too worried about power yet. 23:32 VanessaE Rancon: see /msg 23:33 NekoGloop And corn listens. 23:33 NekoGloop Nature is a good spy