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IRC log for #minetest, 2013-07-02

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All times shown according to UTC.

Time Nick Message
00:00 sdzen http://static.comicvine.com/uploads/original/10/103633/1947047-thundercats1.jpg
00:01 VanessaE at least he referenced the original ones...
00:01 VanessaE not that travesty of a reboot
00:01 sdzen oh yes there is a new one...
00:01 sdzen forgot all about it
00:01 VanessaE I saw like one episode.  hated it right away
00:01 VanessaE totally rewrote the damn story
00:02 * sdzen murmers, only acceptable in AU, and even then just no.
00:03 VanessaE they made it so that the Thundercats didn't/barely know each other at all when they arrived on third-earth, or some BS like that.
00:04 VanessaE and Snarf was.....  on G*d I have no word for what they did to him,.
00:06 sdzen I think it was a sidestep to cover the writers lack of ability in char development by beating it with a stick and placing it into sections
00:06 sdzen :)
00:07 VanessaE heh
00:09 NekoGloop PilzAdam, http://i.imgur.com/xP6nWeq.png I am neither a noob nor do I have no life.
00:12 sdzen https://www.youtube.com/watch?v=iqT0iFZifgw
00:12 sdzen LEEESSIN
00:13 NekoGloop *video resumes at 5 hours*
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00:17 MinetestBot GIT: arsdragonfly commited to minetest/minetest: Fix i18n of some strings. 4bbb78a99b 2013-07-01T17:13:50-07:00 http://git.io/Ctmdjg
00:17 NekoGloop Oh. He's a dev.
00:17 VanessaE heyRBA
00:18 PilzAdam NekoGloop, if you look at the commit (https://github.com/minetest/minetest/commit/4bbb78a99b5d2a8446a1946eb44df01b618de4cc) you will notice that arsdragonfly created it, but I have merged it
00:18 NekoGloop Oh.
00:18 NekoGloop bot needs logic fixing then
00:18 NekoGloop or at least say "authored" instead of "commited"
00:19 PilzAdam sfan5, ^ something like "PilzAdam pushed a commit by arsdragonfly" would be nice
00:19 sdzen|away nahhh
00:19 sdzen|away I like it this way :P
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00:35 MinetestBot GIT: PilzAdam commited to minetest/minetest: Remove unnecessary debug output in node_dig() caf0b67e47 2013-07-01T17:34:59-07:00 http://git.io/aAlioA
00:35 MinetestBot GIT: Lord89James commited to minetest/minetest: Infinite tools in creative mode 90b095aa54 2013-07-01T17:33:31-07:00 http://git.io/JIznUg
00:36 NekoGloop I thought tools were infinite in creative >.>
00:36 Exio now they are ;)
00:36 VanessaE they are now! :)
00:36 VanessaE ninja'd
00:36 NekoGloop also I wish the amount of uses a tool had was tied to the tool, not what you dig with it
00:37 VanessaE NekoGloop: it should, imho, be based on both
00:37 PilzAdam NekoGloop, you can define your tool to be like this
00:37 VanessaE (which I guess it kinda is now, or was0
00:38 NekoGloop VanessaE, Like you determine how much said thing damages the tool, and how much punishment the tool can take?
00:38 NekoGloop PilzAdam, ? :P
00:38 VanessaE NekoGloop: kind ayeah
00:39 VanessaE like multiply the tool's wear-per-use times the material's wear rating or something
00:39 VanessaE but what we have is good enough
00:39 NekoGloop do tools take damage from being used as weapons
00:39 VanessaE I don't think so?
00:39 NekoGloop then it's not good enough
00:39 NekoGloop we're using the tool, why isn't it wearing down >.>
00:40 NekoGloop of course that same logic applies to oddly_diggable_by_hand nodes when mining them with e.g. a pickaxe.
00:41 Exio good night
00:41 VanessaE imho some nodes that are diggable by hand shouldn't be, but I've already advanced that idea before
00:41 VanessaE (and c55 sorta endorses it, too :) )
00:42 NekoGloop But he has like no say in anything now
00:42 VanessaE sure he has.
00:43 NekoGloop Ok, he doesn't hold his say in anything now.
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01:05 MinetestBot GIT: kahrl commited to minetest/minetest: Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 8161ab573f 2013-07-01T18:03:10-07:00 http://git.io/7XZ37Q
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01:22 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves fe4ce03d52 2013-07-01T18:20:03-07:00 http://git.io/v0-bJQ
01:23 PilzAdam bye
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01:34 * kaeza just tried mgv7
01:34 kaeza 100% full of awesome
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03:58 Kacey http://ifunny.mobi/f/6Kw8ztM91
04:00 kaeza http://ifunny.mobi/p/R2q9mo8J
04:06 Kacey http://ifunny.mobi/f/uxKDKMI91
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04:17 Frogcrush That is a creepy signoff message
04:31 kaeza and kinda spammy too
04:37 VanessaE bbl
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05:53 VanessaE well so much for that plan.
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06:53 rotcaer Hey.
06:53 rotcaer Well. Eh.
06:53 rotcaer Is there a way to fetch certain snapshot from github?
06:54 rotcaer (http preferred)
06:54 VanessaE https://github.com/username/projectname/tree/commitid
06:54 VanessaE e.g. https://github.com/minetest/minetest/tree/some_commit_id_here
06:55 VanessaE better to clone a repository and git reset --hard to that commit id though
06:55 rotcaer hmm
06:55 rotcaer well, the package system doesn't use git
06:55 rotcaer that's why I'm poking around with http fetches
06:56 rotcaer no way to get tarfile?
06:56 VanessaE well actually that won't work anyway
06:56 VanessaE but that'll at least get you to the right spot in the history via the web anyway
06:57 rotcaer uh
06:57 VanessaE but you can get it as a zip file
06:57 rotcaer at least zip
06:57 VanessaE https://github.com/minetest/minetest/archive/commit_id_here
06:57 rotcaer well, another problem is, the naming convention
06:57 VanessaE .zip
06:59 VanessaE well that much is easy to fix with a little creative use of sed
07:00 rotcaer not the internal names, though
07:00 VanessaE (but your point stands - this has been a bone of contention for me with github since I started using it - project maintainers can't set the name of the extracted folder)
07:00 VanessaE the internal names?
07:00 rotcaer the problem here is that the directory name won't match the tarfile name
07:00 rotcaer and make doesn't see it unless you rename it after it fails
07:00 VanessaE the name of the extracted folder doesn't matter
07:01 VanessaE (in terms of whether it'll build that is)
07:01 rotcaer well, it does in my case: trying to use a package management system
07:01 rotcaer it would automatically fetch the tarfile, and dependecies, build everything
07:02 rotcaer it does build, yet I have to rename it when it's unpacked
07:02 VanessaE so literally, you could download the file to a work folder, extract it, rename it blindly because you know it's there anyway, and then cd into it and start building.
07:02 VanessaE because you know it's the only folder that's there, I mean
07:02 rotcaer oh yeah, could rename it before making
07:02 VanessaE unzip file.zip; cd `find ./ -type d`
07:03 VanessaE well that might return . and .. also
07:03 VanessaE so filter those two out
07:03 rotcaer mv minetest-minetest-* minetest
07:03 VanessaE unzip file.zip; cd `find ./ -type d |grep -v \./$`
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07:04 VanessaE there, that'll get you the first non-dot folder, which will be your extracted one.
07:04 VanessaE you can do that also, but you might find it useful to retain the git commit in the folder name.
07:04 VanessaE e.g. to copy it into some config file or log or whatever.
07:04 rotcaer yep
07:05 rotcaer or well... if the package is set up to always fetch the latest
07:05 VanessaE you'll always end up with minetest-master-blahblahblah
07:05 rotcaer yep
07:05 rotcaer and all I need is to simply rename it anyway
07:06 rotcaer but hmm
07:06 rotcaer the tarfile, as being written by curl, will collide: it always uses the same name
07:06 VanessaE unzip *.zip; f=`find ./ -type d |grep -v \./$`; cd $f; echo $f|cut -f 3 -d "-">commitid.txt; cmake . -DRUN_IN_PLACE=1; make
07:06 rotcaer otherwise I would have to use a certain snapshot
07:08 rotcaer cut... I will note that.
07:08 VanessaE that ^^^ is the sort of method I'd use in your general situation, but of course your install will vary; I use a script to manage my builds.
07:08 rotcaer back in the day we used sed :D
07:08 rotcaer I mean, awk*
07:08 VanessaE I never learned awk :)
07:08 VanessaE in MY day we used sed, grep and cut AND WE LIKED IT!! ;-)
07:09 VanessaE http://pastebin.ubuntu.com/5835385/
07:09 VanessaE you may find this script of some use also.
07:09 VanessaE it's what I use to update my local copy.
07:10 VanessaE jeez..  168 lines?  I gotta trim that down some :)
07:10 rotcaer well, I have to say one comes to use awk so rarely they always have to open some book
07:11 VanessaE (of course that script also handles a number of things that are specific to my system e.g. server configs and the like)
07:14 MaxCZ joined #minetest
07:14 MaxCZ hello
07:14 VanessaE hi
07:15 MaxCZ VanessaE wow
07:16 VanessaE hm?
07:18 rotcaer man, it does almost the same the package I'm adding should do :D
07:18 VanessaE ah, so maybe it'll be of some use :D
07:19 VanessaE it's a bit brute-force in a couple of places but it gets the job done :)
07:19 MaxCZ I'm also talking with you
07:19 VanessaE MaxCZ: yes?
07:20 * VanessaE is nothing special on this channel - wait till you run into RealBadAngel or Taoki or so :)
07:21 MaxCZ Vanessa E why you started playing minetest
07:21 kaeza joined #minetest
07:22 VanessaE MaxCZ: originally I went looking for something I could experiment with that was like redstone.  found minetest via the mesecons mod.
07:22 VanessaE I figured I'd done enough with real electronics, time to fool around with virtual ones instead.  Ironically the most I ever made in mesecons was an 8-bit adder :)
07:22 * VanessaE puts a kitten on kaeza's head.
07:23 MaxCZ I see
07:23 VanessaE at least as far as my original intent is concerned.
07:23 VanessaE eventually I learned how to write mods and then it all went to hell ;)
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07:24 MaxCZ Isee
07:28 VanessaE now I run a server, build stuff now and then, write the occasional mod, and drive everyone here crazy :-)
07:28 * kaeza takes the kitten and hugs him
07:29 * VanessaE moves the rest of the kitten generator's overflow into OldCoder's pile.
07:29 kaeza I want to make a correction
07:29 VanessaE kaeza: what?
07:29 kaeza mgv7 is 200% full of awesome
07:29 VanessaE oh heh
07:30 kaeza though I don't have any biomes :/
07:30 VanessaE I believe marktraceur would describe it as Awesomesauceâ„¢
07:30 kaeza all the world is made up of stone
07:30 VanessaE hmmmm:  ^^^^^
07:30 VanessaE (for the awesome part)
07:31 hmmmm hold on kaeza
07:31 kaeza offtopic: wasn't there a fix to the liquids not flowing bug?
07:31 VanessaE kaeza: liquid = 10000 (the original default value)
07:31 kaeza ah
07:31 kaeza thanks V :)
07:32 MaxCZ I VanessaE here from Czech Republic
07:32 VanessaE lower numbers use less CPU at the expense of probably making liquids stop flowing altogether, temporarily
07:32 hmmmm http://pastebin.com/qQ2uw3Nm
07:32 VanessaE MaxCZ: welcome to the crazy side of the internet :)
07:33 kaeza hmmmm, thanks
07:33 kaeza will try those ones
07:34 MaxCZ hello crazy internet
07:34 kaeza hello MaxCZ!
07:34 kaeza have a seat
07:34 MaxCZ hi kaeza
07:35 kaeza my modem approves of "crazy" internet .-.
07:35 VanessaE hmmmm: looking at those decoration registrations, it seems like something is... missing.  but I can't put my finger on it
07:36 kaeza missing?
07:36 VanessaE yeah, something rare but I can't think what it is.
07:36 VanessaE might be nothing at all
07:37 hmmmm jungle trees?
07:37 hmmmm i didn't make the schematic for it yet
07:37 VanessaE no, I assumed those + jungle grass would be in a separate file.
07:38 rotcaer welcome to the jungle
07:38 VanessaE rotcaer: we got fun and games, etc.
07:38 kaeza lol
07:38 rotcaer Oh yeah yeah. Is there a more efficient way of coverting from minecraft maps than using schemes?
07:39 VanessaE it must be my imagination, I can't think of what else it was.
07:39 kaeza rotcaer, write an utility to generate the map.sqlite file directly
07:39 rotcaer ho
07:39 rotcaer oh*
07:39 rotcaer hmm
07:40 VanessaE hmmmm: can the decoration placer also choose randomly from multiple schematics (or presumably L-systems models eventually)?
07:40 rotcaer I'm not familiar with SQLite yet, but thanks for an idea.
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07:41 hmmmm L-systems models are the next deco type
07:41 hmmmm and no, you need to register all separate decorations with varying seeds in order to do that
07:41 VanessaE I ask because in moretrees there are a couple of types of jungle trees and like four types of firs that are generated at random.
07:42 VanessaE hm, ok as long as the effect is similar.
07:42 rotcaer Also. What's the deal with that script flipping the scheme in one direction?
07:42 rotcaer Has it been fixed yet?
07:48 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2656622662.jpg
07:48 VanessaE kaeza: looks like something out of 0.3
07:48 kaeza yeah
07:49 kaeza ...or not https://dl.dropboxusercontent.com/u/100008207/screenshot_2981697002.jpg
07:49 hmmmm lel
07:49 kaeza ^ that one is from 0.2
07:49 hmmmm everybody is just starting to check out mapgen v7 and see what the terrain looks like
07:49 VanessaE what are you doing, modelling Pandora's Hallelujah Mountains? :)
07:49 hmmmm and it's going to completely change in two days
07:50 kaeza I'm just using v7 for the lulz
07:50 kaeza tip: try loading a 0.3.x world into 0.4.x
07:51 VanessaE kerblooey? :)
07:51 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_444767519.jpg
07:51 VanessaE that's a yes
07:51 VanessaE :)
07:52 hmmmm hardly a 'kablooey'
07:52 kaeza I have another one, but too lazy to look for it
07:52 VanessaE hmmmm: no, not a kablooey, a kERblooey.
07:52 VanessaE there's a subtle difference :P
07:53 hmmmm 0.3.x missed generating a block there, and when that block wasn't present in 0.4.x, it generated the entire surrounding chunk and that was the only piece with content_ignore that it could replace
07:53 hmmmm ofc it coated everything surrounding it with mud but you can't see that because it's underwater and it'd also blend right in
07:53 kaeza yup
07:54 kaeza also, my house was made out of sand
07:54 kaeza (non falling in 0.3.x)
07:54 kaeza I still avoid touching anywhere near it
07:55 kaeza random: https://dl.dropboxusercontent.com/u/100008207/screenshot_300510009.jpg
07:56 VanessaE ugh, bones
07:57 kaeza yup
07:57 kaeza PilzAdam got pwned hard on my server :P
07:58 * VanessaE frowns that no one's on her server right now :(
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08:05 VanessaE now's a good time to do /clearobjects anyway
08:06 kaeza 108m tall mountain O.O
08:06 VanessaE nice
08:08 kaeza https://dl.dropboxusercontent.com/u/100008207/screenshot_2657821884.jpg
08:09 kaeza would be nice if these high mountains had snow on top
08:10 VanessaE good idea
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08:12 rotcaer !
08:13 rotcaer speaking of ideas
08:13 rotcaer some guy said it would be nice to have blocks store damage
08:13 rotcaer I wonder if that would be resource heavy
08:13 rotcaer I do think so, for every block will need be checked before being draw
08:13 rotcaer 4n
08:14 rotcaer I/O err.
08:14 VanessaE I suggested persistent block damage some months ago.
08:17 rotcaer mkay
08:17 rotcaer but I still wonder if it's resource-heavy
08:18 rotcaer one more check in a subroutine that is done gazillion times
08:18 VanessaE it would require some extra storage as every node that's been damaged would have to be redefined in realtime to include metadata that stores the damage, and of course something is needed to render that damage.
08:18 VanessaE s/every node/every defined node as a whole/
08:19 VanessaE (since you can't store it "in" the map file without some kind of extension)
08:19 kaeza node metadata?
08:19 VanessaE "redefined in realtime to include metadata"
08:19 kaeza the issue is that it's slow as hell
08:19 VanessaE so yeah :)
08:19 VanessaE and yeah, it'd be slow.
08:20 rotcaer that's how they did it in Ace of Spades
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08:20 rotcaer speakign of which
08:20 rotcaer speaking*
08:21 kaeza would be possible if e.g. both the server & client stored, let's say, a list of the 5 MRU nodes
08:21 rotcaer are there any guns and grenades mods there?
08:21 kaeza (per client)
08:21 kaeza firearms ^_^
08:21 VanessaE what he said.
08:21 rotcaer Well, I do think firearms are necessary in destructible worlds.
08:21 Zeg9 Hello !
08:21 rotcaer Otherwise it ends up being boring.
08:21 rotcaer Eh.
08:22 kaeza rotcaer, http://forum.minetest.net/viewtopic.php?id=4562
08:22 Zeg9 There is the old guns mod too :p
08:23 rotcaer Crikey!
08:23 rotcaer I certainly do need to porta that map from Minecraft.
08:23 kaeza hey Zeg
08:23 VanessaE hizeg'
08:23 VanessaE hi zeg
08:24 kaeza zeg rush :3
08:24 rotcaer shutdown -r now
08:24 rotcaer Whoops.
08:25 kaeza am I the only one that uses 'reboot' ? :|
08:25 VanessaE nope :)
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08:45 JamesTai1 Good morning all, happy UFO Day! :-D
08:45 VanessaE good morning
08:46 lamefun joined #minetest
08:47 lamefun are mese crystals still rare at -90?
08:47 Calinou only if you praise JavaScript
08:47 VanessaE not really sure
08:49 VanessaE heh
08:52 kaeza we should go for overkill
08:53 kaeza no coal until -30000
08:53 VanessaE heh
08:53 lamefun I think
08:53 lamefun "anti-cheat" theory about re-appearing blocks is wrong?
08:54 lamefun because
08:54 lamefun I stand in one place
08:54 lamefun still same thing
08:54 lamefun re-appear, don't disappear again
08:54 kaeza I have those errors sometimes
08:54 rotcaer joined #minetest
08:54 kaeza even in singleplayer
08:54 kaeza most frequenly when the mapgen is doing something
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09:29 VanessaE bbl
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11:13 PilzAdam joined #minetest
11:14 PilzAdam Hello everyone!
11:16 Calinou hi
11:24 whirm joined #minetest
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11:28 john_minetest Hello!
11:44 ttk2 joined #minetest
11:48 kaeza hi
11:51 sfan5 hello
12:04 Tom-s hi
12:22 john_minetest I found a bug...
12:26 john_minetest Items throwing bug: https://github.com/minetest/minetest/issues/802
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12:35 Calinou this bug is present since always :P
12:39 lamefun what bug?
12:40 sfan5 <john_minetest> Items throwing bug: https://github.com/minetest/minetest/issues/802
12:40 sfan5 ^ lamefun
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12:42 PilzAdam john_minetest, replied
12:43 sfan5 lol
12:43 lamefun PilzAdam, I also reproduced re-appearing bug standing on one place, maybe it isn't anti-cheat then?
12:43 sfan5 When I access github I get the "This page is taking way too long to load." page, if I click on "Contact support" I get "This page is taking way too long to load." again
12:44 PilzAdam lamefun, ummm, dunno
12:46 PilzAdam lamefun, you can check if the server thinks you are at the same position by reconnecting
12:46 lamefun hm
12:46 lamefun I need to re-check
12:46 lamefun but as I remember that
12:47 lamefun some blocks that I dug before didn't reappear and some blocks I dug after didn't too
12:47 lamefun I dug them all standing in one place in a rapid succession
12:47 lamefun does anti-cheat check interval between diggings?
12:47 Calinou afaik, no
12:48 PilzAdam it checks digging time IIRC
12:48 john_minetest sfan5: On github status page: 12:41 UTC investigating an increased number of unicorns
12:48 Calinou wifi unicorns, so the github devs are having headaches
12:48 PilzAdam if all your "dig_node" packages reach the server at the same time it might trigger the anti-cheat protection
12:48 PilzAdam but Im not sure
12:50 PilzAdam server.cpp:2893
12:51 Calinou PilzAdam: about the loading bar, can you make it so that "node definitions" and "item definitions" don't represent anything?
12:51 Calinou media is like 99% of the actual download
12:51 Calinou (or make them represent like 5%)
12:51 kaeza +1
12:51 PilzAdam the progress bar is not a download bar
12:52 PilzAdam it doesnt really matter what scale you use there
12:52 Zeg9 I wonder who asked me to make them represent something 8D
12:52 Calinou but most of the time spent joining a server is still done on the media
12:53 Zeg9 Only the first time you connect to
12:54 Zeg9 +it
12:54 PilzAdam lamefun, ok, it checks 1) if a "punch" package is send (i.e. if the player has started digging) 2) if the node is diggable with your tool 3) the digging time
12:55 PilzAdam and it always checks if the player is close enough, even if anti-cheat is disabled
12:56 theTroy joined #minetest
12:59 sfan5 john_minetest: haha :D
13:02 sfan5|pi joined #minetest
13:02 sfan5|pi hello sfan5
13:03 sfan5 hello me
13:05 john_minetest A guy named "Doyousketch2" made this block art on VanessaE's server. Very cool: http://sfan5.dyndns.org/upload/woof.png
13:05 john_minetest "Scooby Doo and Shaggy, too"
13:07 sfan5|pi john_minetest: I got a video of him building it: http://sfan5.dyndns.org/onlinemediaplay/?0
13:08 PilzAdam john_minetest, why dont you use mediagoblin? http://mg.viewskew.com/
13:13 john_minetest Minetest should look like this one day: https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/883862_170746763079409_569677919_o.jpg
13:14 john_minetest This picture is from the screenshot challenge from the irrlicht site.
13:14 sfan5|pi all we need is a wave/reflection shader for liquids and a good HD texture pack
13:18 Zeg9 better shadows too
13:19 Zeg9 and the fog patch ;)
13:20 sfan5|pi yeah, that too
13:23 PilzAdam these graphs are no good: https://status.github.com/
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13:30 kaeza sfan5, http://forum.minetest.net/viewtopic.php?pid=97726#p97726
13:38 sfan5|pi building minetest on a raspi takes ages
13:40 john_minetest sfan5|pi: How long? On my old computer it takes 29 minutes.
13:45 sfan5|pi john_minetest: very long
13:46 Zeg9 High-Quality map rendering for minetest: http://sfan5.dyndns.org/upload/Capture%20d%27%e9cran%20-%2002072013%20-%2015:42:38.png
13:46 sfan5 Zeg9: looks like dynmap(MC) on high setting
13:47 sfan5 what program is that? I want it
13:47 sfan5 ;)
13:47 Zeg9 This is... minetest
13:47 sfan5 so minetest itself rendered it?
13:48 sfan5 automated?
13:48 Zeg9 Not really. It's just a screenshot of minetest with an isometric view
13:48 sfan5 aww...
13:48 Zeg9 But I'll try to make it render by itself and save that
13:49 sfan5 ok
13:49 salamanderrake joined #minetest
13:50 Zeg9 ...where is that code chunk that hides the map blocks "not in sight"
13:51 sfan5 its at github search
13:52 PilzAdam YOYOYO OSOPHOTO YOYOYOSOLO OWO LOCO PO-PO OPOGO-DROGO
13:53 PilzAdam Zeg9, isBlockInSight()
13:53 Zeg9 Thank you.
14:25 kaeza PilzAdam, wat
14:25 PilzAdam http://youtu.be/GMxoh2QEvlg
14:26 kaeza that reminded me of this: http://translate.google.com/translate?sl=es&amp;tl=en&amp;js=n&amp;u=http%3A%2F%2Fes.wikipedia.org%2Fwiki%2FOjo_con_los_Orozco
14:27 ShadowNinja Hmmm, the isometric mapper takes hours. That completed in a few miliseconds... Maybe a mapper that uses irrlicht to map?
14:45 sfan5|pi libav ./configure --help: "--enable-random=LIST     randomly enable/disable specific components" < WTF?
14:45 PilzAdam thats pi's way of saying "I love you"
14:45 sfan5|pi nah
14:47 john_minetest Is it possible to add dynamic sunlight shadows to minetest?
14:47 sfan5 john_minetest: yes, with shaders
14:48 meldrian joined #minetest
14:48 john_minetest Reflection and shadow shaders should be added.
14:49 PilzAdam john_minetest, feel free to do so
14:49 john_minetest I will have to learn how to make shaders.
14:50 sfan5 !g GLSL tutorial
14:50 MinetestBot sfan5: http://www.lighthouse3d.com/opengl/glsl/
14:53 john_minetest thx
14:54 kaeza http://forum.minetest.net/viewtopic.php?pid=97728#p97728
14:54 kaeza adress:2.13.42.76.3
14:54 kaeza O.o
14:55 PilzAdam french
14:56 john_minetest what do the test shaders do?
14:56 PilzAdam sunrise/set smoother, applying fog, brighten topside
14:57 kaeza TIL IP addresses can have 5 octets :P
14:57 LunaVorax joined #minetest
14:58 mrtux joined #minetest
14:59 Jordach joined #minetest
15:00 iqualfragile joined #minetest
15:01 * Jordach pokes VanessaE
15:04 john_minetest I don't understand shaders...
15:05 john_minetest Do I have to write something like "load_shader(name)" somewhere in the minetest sourcecode?
15:06 Final joined #minetest
15:07 sfan5 john_minetest: yes
15:08 john_minetest Then I got a problem. I can't compile stuff properly on my windows PC and my Linux PC is too old. It doesn't support GL.
15:09 sfan5 would be here https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L1075,L1080
15:10 sfan5 but currently irrlicht doesn't support multiple shaders
15:12 PilzAdam TIL you can highlight several lines in GitHub
15:14 sfan5 I discovered it by accident while trying to highlight 2 lines
15:14 sfan5 and it just highlighted all lines inbetween
15:15 john_minetest Can disabling shaders cause errors like: "ServerError: LuaError: error running function 'on_step': ..32\bin\..\games\minetest_plus\mods\builtin_item\init.lua:89: attempt to compare string with number"?
15:15 PilzAdam no
15:15 john_minetest I tried to throw an item
15:16 john_minetest It is a minetest+ bug
15:17 john_minetest Throwing items in creative mode crashes minetest.
15:17 PilzAdam oh fuck, thats one of my mods
15:17 * PilzAdam hides
15:17 sfan5|pi !find everywhere:// -name PilzAdam
15:18 MinetestBot sfan5|pi: Sorry, no results.
15:18 sfan5|pi not to self: sfan5|pi can't use MinetestBot admin commands
15:18 sfan5|pi *note
15:19 Jordach btw, Sam I/II is actually rather resemblent to me: http://imgur.com/a/ckQtr
15:19 Calinou joined #minetest
15:20 john_minetest sfan5: So shaders can be written but only one of all shaders can be used?
15:21 sfan5 yep
15:21 sfan5 john_minetest: for testing your code you'd need to modify test_shader_(1|2|3)
15:21 VanessaE realbadangel's got something in mind to fix that, I believe.
15:21 VanessaE also, hi
15:21 Jordach VanessaE, seen my imgur album link?
15:21 VanessaE Jordach: yes.  bloody hipster. :)
15:22 Jordach VanessaE, i like beards
15:22 VanessaE jk
15:22 Jordach and they keep me warm during winter
15:22 PilzAdam Jordach, its summmer
15:22 Jordach also: im logged in on a random minetest server
15:22 ObKo joined #minetest
15:23 ObKo left #minetest
15:24 rsiska joined #minetest
15:25 sfan5 just WTF: http://i.imgur.com/OTv8CDZ.png
15:26 Jordach oh god
15:26 Jordach the irony
15:26 sfan5 yeah
15:27 LunaVorax_ joined #minetest
15:29 Jordach Sam II poll status: http://i.imgur.com/TwNuN2Z.png
15:29 Jordach PilzAdam, 81% of the Minetest Community want it.
15:29 PilzAdam no, 81% of the Minetest community think it looks good
15:30 VanessaE <PilzAdam> I don't.  end of discussion.
15:30 PilzAdam VanessaE, I voted yes too
15:30 Jordach instead of the usual: PA naysaying, I want the community decide on adding this
15:31 Jordach > Poll note: I should have said: Should this pull be merged?
15:31 TheLastProject The player should be a furry by default
15:31 TheLastProject :|
15:31 VanessaE haha
15:31 Jordach !!kick TheLastProject
15:32 * TheLastProject gives Jordach cat ears and a tail
15:32 * Jordach removes the with with lasers
15:32 Jordach them*
15:32 * TheLastProject has a whole box of this stuff
15:32 VanessaE Jordach: what's wrong with furries?
15:32 Jordach <- prefers normal porn tyvm
15:32 TheLastProject Since when do furries have anything to do with that?
15:33 TheLastProject That every (sub)culture has their own things doesn't mean that it's only about that, geez
15:33 LazyJ joined #minetest
15:33 kaeza TheLastProject, fourth rule after 30
15:33 Jordach hey LazyJ
15:33 TheLastProject Still unrelated
15:34 LazyJ Howdy ;)
15:34 * TheLastProject grabbed a cute furry high school boy Minecraft skin for Minetest :3
15:34 Jordach lets play the guess the URL game:
15:34 Calinou Jordach: s/normal/MLP
15:35 * Calinou runs
15:35 Jordach ******.******.net
15:35 TheLastProject Some Minecraftskins site or so
15:35 sfan5 forums.abcdef.net
15:35 Jordach sfan5, nope.avi
15:37 kaeza sfan5, http://forum.minetest.net/viewtopic.php?pid=97740#p97740 <-- hide the URL
15:38 Jordach dem girls have nothing special
15:39 Jordach ctrl + shift + n = ftw
15:39 sfan5 kaeza: done
15:40 PilzAdam Jordach, you use windows, you shouldnt browse the web to be safe
15:41 kaeza sfan5, people can still guess the URL using brute force attack, based on the space between the "http://" and the last '/'
15:41 kaeza :P
15:41 * kaeza hides
15:41 sfan5 kaeza: maybe the forum made the url super-tiny.. you don't know anymore
15:42 kaeza fair enuff :P
15:42 PilzAdam kaeza, who on earth would use bruteforce to get the URL posted by a spambot?
15:42 Calinou <TheLastProject> That every (sub)culture has their own things doesn't mean that it's only about that, geez => suddenly: FOSS
15:43 kaeza PilzAdam, you never know
15:43 PilzAdam I always know
15:44 kaeza lel
15:46 PilzAdam bbl
15:47 * VanessaE wanders off also.
15:53 hmmmm joined #minetest
15:54 lamefun joined #minetest
16:06 MarkTwain joined #minetest
16:06 MarkTwain http://www.marktest.co.uk/CHAT/
16:12 Jordach ^ spam
16:14 tango_ udontsay.jpg
16:15 Jordach tango_, hah
16:15 Jordach btw, i found a way to subset eyes into the blender model
16:15 sfan5 !ban *@gateway/web/freenode/ip.86.165.91.81
16:16 Jordach lazy
16:18 Jordach http://i.imgur.com/AksvICd.png#
16:18 Jordach http://i.imgur.com/AksvICd.png *
16:19 Jordach notice the 3D HAT.
16:19 Jordach i might revise the hat system to have a cubic hat rather than a floating layer
16:20 Jordach how's that for a slice of awesome
16:23 Calinou cubic hat?
16:26 Jordach instead of the usual flat layer
16:27 Jordach it creates individual cubes
16:27 Jordach like how tools are done
16:27 Jordach Calinou, whaddya think
16:27 Calinou <P4 owner> too slow
16:27 Calinou also, not that easy to do
16:27 Calinou to not say "hard"
16:28 Calinou (if you don't want something monolithic)
16:28 Jordach Calinou, it's easy in blender.
16:29 Calinou yes, but then it is monolithic
16:29 Calinou PilzAdam will never merge something like that
16:30 Jordach Calinou, not really.
16:30 Jordach each cube would use the same pixel of the skin
16:31 Jordach also: refresh your cache for my new avatar
16:31 Calinou what about skins which don't have hair
16:31 Calinou or skins with different styles of hair
16:31 Jordach Calinou, this is the hat layer, not the fucking hair one
16:32 Jordach silly Calinou
16:32 Jordach i just checked faces i wanted to use
16:43 kaeza joined #minetest
16:44 Jordach hello kaeza
16:45 kaeza hai
16:47 ShadowNinja Annother greifer banned... This would be nice: https://github.com/minetest/minetest/pull/490
16:48 Jordach btw
16:48 Kacey joined #minetest
16:48 Jordach google called gay google users gayglers
16:49 Jordach not even joking
16:55 sfan5|pi ShadowNinja: points to LuaCURL
16:55 sfan5|pi you can use LuaCURL*
16:56 Jordach sfan5, if theres one thing from stopping me use linux, its not having iTunes
16:56 Jordach Linux + iTunes = BIG WIN
16:59 Exio lol iTunes
16:59 Exio hello ipod user
17:00 Kacey joined #minetest
17:00 Kacey joined #minetest
17:00 sfan5|pi Exio: Jordach uses an iPad
17:00 Exio even worse
17:00 Jordach FUCK
17:00 Jordach nearly won 50,000 on a game
17:00 Exio switch to mac os x Jordach
17:01 Jordach fucking free spin
17:01 Jordach i dont think os x supports one hdd having two partitions
17:02 Jordach os x compared to windows oss wise, Apple likes the open source stuff
17:02 sfan5|pi Jordach: wut
17:02 Jordach sfan5|pi, mac os x uses BSD
17:02 Jordach its even used on the iPad
17:02 sfan5|pi Darwin*
17:03 Exio http://www.dummies.com/how-to/content/how-to-partition-your-hard-drive-on-mac-os-x-snow-.html
17:03 Exio this seems like it supports it in a cute-nice way
17:03 Exio here, you can switch to it Jordach
17:03 sfan5|pi snow leopard is outdated
17:03 Jordach im already partitioned
17:03 Exio but if it supports making partitions, it supports reading of them
17:03 Exio writing too
17:04 lamefun joined #minetest
17:04 lamefun May I complain please?
17:04 sfan5 lamefun: maybe
17:04 Kacey no.
17:05 lamefun Why not?
17:05 Exio depends
17:06 Exio is it about javascript vs lua
17:06 Exio or something that can be useful?
17:06 lamefun It's not
17:06 lamefun It's about other inconvenient truth
17:07 lamefun Exio, JavaScript vs. Lua not useful? LuaJIT is a one-man project, JS has v8 by Google, SpiderMonkey by Mozilla, JSCore by Apple, plenty to switch to in case one dies.
17:07 Exio oh man
17:08 Kray is this the same guy who was complaining long time ago
17:08 lamefun Exio, Denialist!
17:08 Exio i though you would shutup after reading me
17:08 lamefun Has eveen ONE Minetest OBSCURE or NONTRIVIAL BUG ever been fixed? You know it --- NOT!
17:08 lamefun PROPRIETARY model is the BEST when it comes to NONTRIVIAL, OBSCURE, HARD-TO-DEBUG bugs!!
17:08 lamefun Of course more eyes means more bug fixes, but that only applies to easy and trivival bugs, that's why Microsoft(R) Windows(R) and many other proprietary software that is frequently criticized has so many "bugs", but most of them are trivial and have easy work-around,
17:08 Exio Kray: yes
17:08 Exio he is the autist
17:08 lamefun while at the core it's ROCK SOLID!
17:08 lamefun HARD NUMBERS, SOBERING FACTS --- "free" software gaming and desktop already had it gold age and will soon GO EXTINCT!
17:08 kaeza I say ban
17:08 khonkhortisan you type quickly
17:08 Exio god damnit
17:08 Kray lamefun pls
17:09 Exio Kray: lol
17:09 Exio lamefun: hi! how r u
17:09 lamefun good
17:09 lamefun but you're not
17:09 Exio r u k
17:09 lamefun Minetest has set itself on a path to the certain death.
17:09 Exio you dun seem 2
17:09 khonkhortisan then why is it not already dead?
17:09 kaeza lamefun, SALTS
17:10 lamefun khonkhortisan, because LuaJIT developer didn't move on onto another project yet.
17:11 khonkhortisan minetest was fine before it used luajit - although slower
17:11 lamefun With LuaJIT, mods will start to depend on its speed.
17:11 Exio lamefun: i suggest you to implement the js api
17:11 Exio next to the lua one
17:11 kaeza ^
17:11 Exio and then tell us what to do
17:15 Calinou joined #minetest
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17:28 khonkhortisan I need an entity killer tool
17:29 ShadowNinja khonkhortisan: /clearobjects
17:29 khonkhortisan I can see the object in front of me, and I can run neither /clearobjects or //fixlight
17:29 khonkhortisan *nor
17:35 Exio sword?
17:36 khonkhortisan power plant + node breaker + screwdriver = node breaker entity
17:38 Jordach found something out today: windows vista + 7 pc's can support D3D + Shaders
17:38 Jordach Could not load shader function D3DXAssembleShader from dll, shaders disabled: d3
17:38 Jordach dx9_43.dll
17:39 Exio ?
17:39 Jordach i've noticed this often
17:39 Exio i don't get what you said
17:39 Jordach direct 3d supports OGL Shaders
17:39 Exio OGL?
17:39 Jordach OpenGL
17:40 Exio it doesn't
17:40 Jordach <Jordach> Could not load shader function D3DXAssembleShader from dll, shaders disabled
17:40 Exio that doesn't mean anything, directx has its own "shader language"
17:41 Exio Jordach: https://en.wikipedia.org/wiki/High-level_shader_language
17:41 Exio why did you shutup
17:44 Exio Jordach: hi
17:44 Calinou what Exio said, it uses HLSL
17:45 Exio you can even code HLSL shaders right now and use them with directx
17:45 Exio nobody here is insane enough to use windows + msvc builds though
17:45 Calinou suddenly: the average commercial developer
17:45 Calinou (worse, they use intel compiler :phoronix rolleyes:)
17:46 Exio "nobody here" ;P
17:51 bdjnk joined #minetest
17:52 * Jordach gets started and ends up making a better shader
17:52 Exio you can't
17:53 Exio there isn't a proper light system where you can base up
17:53 Exio as right now you don't have proper variables for doing most of the stuff
17:53 sapier joined #minetest
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18:10 Gethiox joined #minetest
18:21 hmmmm as lighting gets more and more attention, i think that's going to change soon
18:22 hmmmm it's probably not going to be from me
18:22 sapier lua mainmenu needs attention too :-)
18:24 rsiska joined #minetest
18:24 hmmmm I agree
18:24 hmmmm i've been told that it's broken currently
18:25 hmmmm conflicts
18:28 NekoGloop joined #minetest
18:30 sapier it always conflicts if some changes are done as it's in core files ... I don't really want to rebase twice a week
18:31 hmmmm hrm
18:31 hmmmm it's been well tested and everything, right?
18:31 hmmmm if we merge it right now, would you rebase it?
18:32 hmmmm (by we i mean me, because again nobody else would)
18:32 sapier it's a menu so you can only test parts each time .. there will be minor glitches left for cases that have been missed
18:32 NekoGloop sup
18:32 hmmmm that's fine, it's upstream
18:33 hmmmm i'll delay the 0.4.8 release a bit longer if we add this in
18:34 NekoGloop what's up
18:38 Nore joined #minetest
18:38 Nore hello
18:38 Nore hmmmm: when will 0.4.8 be released?
18:39 NekoGloop never
18:39 ShadowNinja Nore: Soon, see logs for the last few minutes.
18:40 ShadowNinja (Here and -dev)
18:40 Nore then I say those pull requests would need to be merged before: lua main menu, that: https://github.com/minetest/minetest/pull/655 and that: https://github.com/minetest/minetest/pull/799
18:40 Nore don't you think so?
18:44 NekoGloop Soon? According to my time tables that puts the release of 0.4.7 at the second after I left, according to experience with the release schedule.
18:47 Calinou joined #minetest
18:47 Ipos joined #minetest
19:02 canin joined #minetest
19:03 canin I'm trying to find a server but so many are restricted, sigh, only if I knew someone hosting...
19:03 PilzAdam joined #minetest
19:04 sfan5|pi canin: restricted?
19:04 canin password or nobuild
19:05 sfan5|pi password == you need to enter a password to secure your account there on the first login
19:05 sapier I guess that's quite normal as noone likes his world to be destroyed  by unknown ppl
19:05 sfan5|pi that means the password you use for logging in is set as the password you need to use to login after that
19:13 BrandonReese canin, my server is pretty open. You get build privileges by default and players protect their own area
19:13 canin address? will try it in a few mins
19:14 BrandonReese mt.bremaweb.com   port 31000
19:15 Menche what can cause rollback to fail?
19:15 Menche i ran rollback on someone and it missed a few actions that were within the range i gave
19:16 Menche further attempts at rollback failed, even though there were still actions to be undone
19:18 ShadowNinja Menche: Re-doing rollback is on the TODO. You will have to read the code to find out why it failed.
19:19 ShadowNinja I once had a few greifers. /rollback greifer1 caused all of greiger2's greifs to appear, and vice versa for /rollback greifer2.
19:21 Menche +
19:21 Menche oops
19:21 Calinou griefer, not greifer
19:21 * Menche hit his keyboard when the wrong window was focused
19:21 Calinou wrong_window = "4chan",
19:21 Calinou Anonymous comments: "fhhurehurzhruh"
19:22 khonkhortisan weird.
19:22 proller joined #minetest
19:22 khonkhortisan not wierd
19:33 bas080 joined #minetest
19:33 thefamilygrog66 joined #minetest
19:33 thefamilygrog66 howdy folks
19:33 sfan5 howdy
19:33 bas080 howdy, how ya'll doing?
19:34 thefamilygrog66 good thanks, and yourself?
19:34 bas080 i'm taking it easy
19:34 Calinou that's what she said
19:34 Calinou hi
19:35 OldCoder joined #minetest
19:35 bas080 Calinou, i'll tell you secret. I am a he
19:36 bas080 girls tend to say hurry up when they are around me
19:36 bas080 that's how easy this one takes it
19:38 * thefamilygrog66 is pretty slow and deliberate also
19:38 PilzAdam Calinou, http://forum.minetest.net/viewtopic.php?pid=97776#p97776
19:39 Calinou MLS: My Little Spammer: Spamming is Magic
19:39 Calinou :-)
19:40 canin man joining is slow
19:42 Jordach sfan5, have you voted? http://forum.minetest.net/viewtopic.php?id=6423
19:42 kaeza joined #minetest
19:43 sfan5 Jordach: yep
19:43 Jordach what do you think of Sam II?
19:44 kaeza hai
19:44 bas080 The hair of sam 2.0 looks good!!!
19:44 Jordach bas080, I improved Sam for a reason
19:45 Jordach the original kinda looked shitty
19:45 Jordach (not to mention the eyes were in the wrong place too!)
19:45 bas080 Jordach, i think you just like to spread your joy
19:45 bas080 hehe
19:45 bas080 drunk....
19:45 sfan5|pi Jordach: ther hair looks much better
19:46 bas080 "Sam II looks like Sam I his son."
19:46 canin BrandonReese: How big can a land claim be? I'm going to be wayyy in the middle of nowhere.
19:46 Jordach sfan5|pi, i also improved the texture by adding ears, a real collar
19:46 thefamilygrog66 I thought his name was Joe...
19:46 bas080 He should be called sam junior
19:46 sfan5|pi canin: depends on the mod the server uses
19:46 whirm2 joined #minetest
19:46 sfan5|pi thefamilygrog66: wut
19:46 bas080 I thought his name was Bas
19:46 sfan5|pi :D
19:46 BrandonReese canin, each land claim block protects a 16x16 area, use /showarea to see an outline of the claim
19:47 thefamilygrog66 Oh, I'm thinking of Blue's Clues - the kids show in which the host Steve is replaced by his brother Joe. Haha.
19:47 canin BrandonReese: ah so i can claim 4 16x16 chunks huh
19:47 bas080 Jordach, I see. I do think he looks to clean compared to sam senior
19:47 BrandonReese canin sure, finding that much open space will take you quite a ways from spawn but you can do that
19:48 khonkhortisan Land claiming griefs existing structures
19:48 Jordach bas080, i tuned the colours so they werent so over powered
19:48 bas080 Jordach, the shirt looks much better indeed!!!
19:48 Jordach bas080, look at the collar
19:50 thefamilygrog66 His hair has more body now - has been using better shampoo/conditioner.
19:50 Calinou >hair >body
19:50 LazyJ I thought I heard some creaky knees in here. :)-
19:51 LazyJ Didn't even have my hearing aid in. :0_
19:51 LazyJ *:0)
19:51 thefamilygrog66 Get off my lawn, you damn kids!
19:51 LazyJ How've you been, Grog!?
19:51 Calinou LazyJ, just saying, I updated misa to remove character.png, for consistency and mod support reasons
19:51 Calinou you can remove it yourself, no need to redownload it ;)
19:52 Calinou (or you can keep it, if you never go to a server with armor mod)
19:52 thefamilygrog66 Been doing well, Lazy - you?
19:52 LazyJ Ah, thanks for the info, Calinou. :)
19:53 LazyJ Breaking in a couple new admins.
19:54 LazyJ The server got tossed around for a bit.
19:54 thefamilygrog66 Cool - I was on last night. Server name change, eh?
19:54 LazyJ A split from the WazuClan put MT Wazuland's fate into question.
19:55 Calinou WazuClan is now linuxgaming.us
19:55 thefamilygrog66 Uh oh, sounds political.
19:55 Calinou marketing, quand tu nous tiens
19:55 Calinou they changed their name on red eclipse too
19:55 sapier joined #minetest
19:55 Jordach [FAGS] wasnt it
19:55 LazyJ Actually, the WazuClan and LinuxGaming.us are two separate entities now.
19:56 LazyJ thefamilygrog66, aye. "Political" is the "nice" way to put it.
19:56 Calinou oh, they are
19:56 Calinou why were the servers renamed then
19:56 TheLastProject joined #minetest
19:57 thefamilygrog66 I see - I'm in the process of buying a new house, so haven't had a lot of time to play recently.
19:57 LazyJ I don't know what the Red Eclipse server status/change is. I don't play RE.
19:57 thefamilygrog66 Too fast for old folks... :)
19:57 LazyJ thefamilygrog66, did you get a 15 or 30 year mortgage?
19:58 thefamilygrog66 25
19:58 LazyJ Ah.
19:58 LazyJ Fixed rate, I hope.
19:58 thefamilygrog66 3.09%, I think?
19:58 thefamilygrog66 Crazy low, anyway.
19:58 thefamilygrog66 Compared to my last couple.
19:58 Calinou ITT: "how's your life"
19:58 LazyJ Yeah but good considering what rate will return to.
19:59 thefamilygrog66 Locked in for 5 years.
19:59 LazyJ I'm going to reboot my computer to blow out the cobs.
20:00 LazyJ Just spent the last 2 hours generating an overview map of Wazuland2 using the minetestmapper.py script.
20:00 LazyJ I've got an i7, quad-core with 16gb of ram.
20:00 thefamilygrog66 That's a bit of a map.
20:01 LazyJ That script only uses 1 core (at less than 20%) but consumes up to 98% of my 16bg ram. Oy....
20:01 thefamilygrog66 Crazy
20:01 Exio nonmultithreaded apps sucks
20:01 Jordach Exio, minetestmapper is python
20:02 LazyJ Anyway, throwing out that bit of tech info to the folks here. Maybe they savvy python enough to have an idea how to improve the script.
20:02 Exio wait, and what about the minetestmapper cpp?
20:02 BrandonReese There is a C++ version of minetest mapper
20:02 LazyJ Ok, reboot, grab donut and another mug of coffee.
20:03 LazyJ I tried the c++ version but was not able to specify areas without a lot of excess white area in the result.
20:03 LazyJ The c++ version starts from the smallest, SW coord to the largest NE coord.
20:03 BrandonReese Was the server running when you ran it? I get lots of white space if the server is running
20:03 Calinou <Exio> nonmultithreaded apps sucks => write them then
20:04 Calinou some things are impossible by design to multithread, some very hard if you don't want to end up like "And problems. he has now"
20:04 LazyJ Setting the start point too far from 0,0,0 and it would produce the target area with wasted white space from 0,0,0 to there.
20:04 Calinou LazyJ, can't python be compiled too?
20:04 Calinou in a LuaJIT-like way?
20:05 Exio some things are in that way, yes, that you can't make
20:05 Exio and for the problems about race conditions
20:05 LazyJ Eh, Python is way beyond this knuckledragger's understanding, atm.
20:05 Exio Calinou: use mutexs
20:05 Exio and semaphores
20:06 Calinou that is still quite harder than not doing multithreading
20:06 Exio and most of stuff can be multithread if you stop thinking-something in some special way though
20:06 LazyJ So I switched back to the minetestmapper.py, edited the min/max x and z coords in the script and now can produce the exact area I want without excess margins.
20:06 Exio of course
20:06 Exio and for most of stuff multithreading isn't needed
20:06 LazyJ Ok, I'm neglecting my duties in Wazuland. Rebooting this time (I mean it. I really, really, mean it.).
20:07 Calinou how to reboot Calinou edition: compile something with make -j8
20:07 Exio lol?
20:08 Calinou :-)
20:08 * Calinou will soon order a new PSU
20:08 Calinou to try if the PSU isn't causing that
20:08 Exio Calinou: does it crash if one of your cpus is at 100% with turbo and so on
20:08 Calinou 2 cores at 3.6ghz: nope
20:08 Calinou all cores: most of the time, crashes
20:09 Exio and with 6 cores?
20:09 Calinou this is a quad core with HT
20:09 Exio yes
20:09 Exio you can disable cores too
20:09 Calinou this is last resort
20:09 Calinou 300 euro cpu isn't made to behave like 100 euro cpu
20:09 Exio i mean for trying
20:09 Exio Calinou: if you have a 300 euro cpu that doesn't work under load, you have a 100 euro cpu then
20:10 Calinou it used to work under load when it was in my medion pc
20:10 Exio oh
20:10 Exio wait
20:10 Exio weren't you always using that pc?
20:11 Calinou no
20:11 Calinou built a new one since march and this issue happens since always
20:11 Calinou but I picked the CPU and GPU from the medion PC
20:11 Exio ah
20:17 canin left #minetest
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20:32 _2cool4me4_ joined #minetest
20:39 NekoGloop y u no mese or diamond hoes
20:39 Calinou because PilzAdam doesn't want it
20:39 Calinou it's not like these are efficient anyway
20:39 Calinou just look at minecraft hoes, I get to laugh at anyone who makes a gold, iron or diamond hoe
20:39 iqualfragile joined #minetest
20:40 Calinou because stone hoe does the same thing and lasts long enough for most uses
20:40 Calinou (131)
20:40 NekoGloop everything in minetest anymore is only in because Pilz wants it
20:40 NekoGloop it's insane
20:40 Calinou of course, minetest went conservative due to him
20:40 Pest joined #minetest
20:40 Calinou deal with it
20:41 Calinou we have our local eihrul :)
20:41 NekoGloop "conservative"?
20:41 * VanessaE peeks in
20:42 * VanessaE puts a kitten on NekoGloop's head.
20:42 VanessaE ;)
20:42 * Calinou puts a pony on VanessaE's head
20:42 Calinou (or a spammer, you choose)
20:43 * VanessaE is squished.
20:43 * sfan5 puts a byte on Calinou's head
20:43 NekoGloop "conservative"?
20:43 Calinou by conservative, I mean that PilzAdam just does not seem to like change (sadly)
20:43 Calinou and this is not a good thing because innovation is being slowed down
20:43 NekoGloop Oh he likes change
20:43 NekoGloop He likes his changes
20:43 Calinou that
20:44 john_minetest joined #minetest
20:44 Calinou hi
20:44 NekoGloop we need to get him stripped of push access and at the very least give it to someone who is more accepting of other viewpoints.
20:47 marktraceur Hey man, other viewpoints suck
20:47 marktraceur Let's go beat up some guys who have different opinions
20:47 marktraceur Yeahhhh
20:47 Calinou dat marktraceur is back
20:47 Calinou wb :P
20:47 marktraceur Calinou: No he's not, who's that
20:47 * marktraceur looks around confused
20:47 NekoGloop this is pilz hacking mark's computer
20:47 marktraceur Obviously.
20:48 marktraceur Aren't there more reviewers than just Pilz? And if no, is there a path to becoming a reviewer?
20:48 marktraceur (is this about minetest or minetest-game?)
20:48 NekoGloop either
20:48 NekoGloop though minetest_game moreso
20:48 marktraceur Ah, K
20:49 marktraceur I think I may still have access to it
20:49 marktraceur Though consensus is definitely an important concept to have
20:49 Calinou there are a lot of core devs
20:49 Calinou but for some reason, PA has the final word
20:49 marktraceur Especially with this sort of thing - adding features to a game is pretty important
20:49 Calinou ^
20:49 Calinou else, expect FOSS to not impress the average guy
20:50 marktraceur No, I mean, it's important enough that you want to be careful not to add in too many
20:50 Taoki http://www.youtube.com/watch?v=RM5PRtDrbW8 There are lessons to be learned from here.
20:50 Calinou "adding too many" happens rarely
20:50 sfan5 the rule is that some core dev has to agree with a change
20:50 Calinou because there is simply a lack of feature proposals so that there are too many
20:50 NekoGloop sfan5, and all the core devs have to ask permission from PA
20:51 sfan5 NekoGloop: nope
20:51 Calinou there is no leader core dev
20:51 Calinou even c-fifty-five isn't more important than say, RBA
20:51 NekoGloop PA just has a superiority complex
20:54 VanessaE thing is, PA does tend to claim the 'last word' on minetest_game, except that he usually asks me for my input
20:58 sfan5 good night
20:58 Calinou night too
20:58 smoke_fumus joined #minetest
20:59 NekoGloop it's not nighttime! D:
20:59 Calinou it's pony time! --candy box
21:00 NekoGloop it's hammer time!
21:00 * NekoGloop grabs a glooptest:hammer_diamond
21:04 LazyJ From an admin/player's perspective, improved stability and chat would be nice.
21:05 LazyJ Also improve the documentation (practically step-by-step, spoon-fed) on how to compile Minetest on Windows and Mac to increase the audience.
21:06 LazyJ The stability comment comes from today's headaches. The server is crashing frequently and the reasons aren't very clear to someone like me who isn't a programmer.
21:07 Menche are there actually any current working builds for macs?
21:07 Calinou minetest is stable enough client side
21:07 Calinou but server side, we still suffer from the 30-second-lag issue
21:07 VanessaE Menche: I think rotcaer is working on it
21:07 Calinou LazyJ, Mac is apple's computer brand, OS X is apple's OS for computers
21:07 LazyJ Ah.
21:08 LazyJ Another example of the gap that has yet to be bridged between the layman and the expert.
21:08 khonkhortisan http://pastebin.com/kPTFGyBf
21:09 Calinou khonkhortisan, works for me
21:09 Menche ...that's a pretty spectacular error message
21:09 khonkhortisan it's four
21:09 Calinou use a driver that is not notorious for bugs
21:09 LazyJ Anyway, that's my 2-cents for today. Thanks for the work you all have done for MT. :)
21:09 Calinou it never crashed for me, apart from rare on-join or on-disconnect crashes
21:09 khonkhortisan s/3/\n/g
21:10 khonkhortisan I have problems typing in minetest
21:27 Vadtec joined #minetest
21:29 hdastwb joined #minetest
21:30 hdastwb Has anyone gotten a chance to look at my pull request here: https://github.com/minetest/minetest_game/pull/183 ?
21:41 sapier left #minetest
21:42 OldCoder joined #minetest
21:43 _2cool4me4_ joined #minetest
21:50 NekoGloop why are dry shrubs buildable to
21:51 khonkhortisan_ joined #minetest
21:52 LunaVorax joined #minetest
21:59 Taoki_1 joined #minetest
22:08 PilzAdam <NekoGloop> y u no mese or diamond hoes <- VanessaE doesnt want them
22:09 VanessaE I see no real *need* for them rather.
22:09 NekoGloop moar uses
22:09 NekoGloop and consistancy
22:10 Exio who would prefer to waste diamonds or mese
22:10 Exio if you have iron?
22:10 Exio they are used for jokes, only
22:10 Gethiox joined #minetest
22:10 NekoGloop Well, still, consistancy.
22:11 _2cool4me4_ joined #minetest
22:15 Exio bother about the name of the ores then
22:15 NekoGloop ?
22:16 Menche mese is different from the other ores. a mese pick (well, previously at least) didn't behave like a pick, just looks like one
22:16 Menche it's been broken since early 0.4.dev
22:16 NekoGloop what?
22:16 Exio "Mese in stone"
22:16 Exio "Diamonds in stone" or something like that
22:17 Menche the mese pick now takes a long time to dig dirt, wood and some other stuff
22:17 Menche it used to be the same for all materials
22:17 kaeza it used to dig instantly in 0.3.x
22:17 NekoGloop I know
22:17 Menche yes
22:18 Menche it was a special item, not really a pick. that's why i don't think there should be mese shovels, axes, etc.
22:18 Menche redundant
22:18 _2cool4me4_ joined #minetest
22:18 kaeza I disagree
22:18 Menche because the pick is a special omni-tool
22:18 NekoGloop because that's stupid and retarded </PilzAdam>
22:19 kaeza well, if Mese was made extremely rare, then yes
22:19 PilzAdam hmmmm was the one that requested full mese gear
22:19 Menche mese is a special "magic" material, it shouldn't make an ordinary toolset
22:19 kaeza I'm fine with different Mese tools
22:20 NekoGloop Menche, forming it like other metals makes it lose magical properties.
22:20 Menche yes.
22:20 john_minetest Mese was really special and a minetest thing once.
22:20 Menche ...metal? it's a solid yellow block with "MESE" scrawled on it.
22:20 john_minetest Now it is only a replacement for minecraft diamonds .
22:21 Menche ...only we have diamonds now. and gold.
22:21 * Menche thinks all these precious materials are redundant
22:21 PilzAdam john_minetest, and diamonds are a replacement for MC gold and gold is MT unique?
22:22 LazyJ On our server there is a constant question of which (tool) materials last longer or are better.
22:22 NekoGloop LazyJ, Arol lasts for an eternity if you have glooptest
22:22 LazyJ Some times having too many options is a problem itself.
22:22 NekoGloop it also takes a while to mine anything
22:23 kaeza so... umm... we complain that PA doesn't want new stuff in the game
22:23 kaeza then we complain when he adds new stuff?
22:23 kaeza let's go back to ye olde 0.3.x days and ditch everything
22:23 LazyJ Just providing some input from the "front lines".
22:23 NekoGloop I complain that he stifles everyone else's opinion
22:24 PilzAdam NekoGloop, funny, because the two thinks you complained about today were the ideas of others
22:24 PilzAdam *things
22:24 NekoGloop PilzAdam, and yet everyone still has to go through you.
22:25 PilzAdam of course, not everyone can get push access to the repo
22:25 StarBlessed joined #minetest
22:25 kaeza this is getting boring...
22:25 Exio ^
22:25 NekoGloop "of course, I don't let anyone else have access to my repo"
22:26 * Menche wonders why there isn't a major minetest_game fork yet, if everyone is so dissatisfied with the leadership
22:26 PilzAdam NekoGloop, FYI, these people have push access: https://github.com/minetest?tab=members
22:26 john_minetest PilzAdam: Well, there was this discussion about old/new mese once. There was also a voting and now there is an oldmese mod. So it isn't a criticism on you, it is just a general impulse that minetest should become more unique.
22:26 NekoGloop Difference for the sake of difference is as bad as change for the sake of change.
22:27 Exio if there wasn't changes or differences
22:27 Exio there won't be any lua api
22:27 Exio because changing was that
22:27 Exio as there it is most of MT
22:27 NekoGloop Yes, but doing it for the simple sake of change is not good; change for the better is good, but change for the sake of change is bad.
22:28 john_minetest Btw, is the moonflower upstream?
22:28 Exio no
22:28 NekoGloop moonflower...?
22:29 PilzAdam john_minetest, no new features get into minetest_game until we find a suitable way to not piss-off everyone with each commit
22:29 kaeza Menche, probably because the only game (yet) that aspired to become "the new minetest_game" (Dwarves) was overly bloated
22:29 kaeza RBA's technic_game seems good so far
22:29 PilzAdam theres MiniTest too
22:30 NekoGloop PilzAdam, hold a poll, and keep it open for a week or so.
22:30 PilzAdam polls dont lead to proper results
22:30 NekoGloop not one day, that's not nearly long enough for everyone to see it.
22:30 Menche kaeza: yeah, that seems to be the biggest alternative game mode
22:30 john_minetest NekoGloop: A flower that is opening at night and is shut at day.
22:30 Exio NekoGloop: if pools managed minetest
22:30 Menche thought it sorta had an everything-and-the-kitchen-sink approach
22:30 Exio we would have lots of crappy code into the engine
22:30 NekoGloop Exio, there'd be lots of water
22:30 Menche (not that i paid a whole ton of attention)
22:31 Exio really
22:31 NekoGloop Exio, look at what you typed ;)
22:31 Exio with pools "oh man this looks shinny, it is l33t, MERGED IT"
22:31 Exio NekoGloop: what?
22:31 PilzAdam pool != poll
22:31 NekoGloop hehe
22:31 * Menche splashes NekoGloop
22:31 hdastwb joined #minetest
22:31 PilzAdam Id like to see more pools in the forum
22:31 * NekoGloop throws a rubber ducky at Menche
22:32 kaeza + != poo
22:32 * NekoGloop starts thread "Post Pictures of Pools"
22:32 MinetestBot POOL PARTY!!!
22:32 khonkhortisan pool poll: What's your favourite pool? poll pool: What's your favourite poll?
22:32 Exio oh
22:33 Exio typo
22:33 john_minetest Let's start a pool in every city.
22:33 Menche my goodness we went off topic quickly
22:33 NekoGloop Menche, welcome to #minetest please enjoy your stay
22:33 john_minetest So everyone has the possibility to decide in a fair pool. With fairtrade water.
22:34 Exio lol
22:34 * NekoGloop wishes we had some kind of "connected textures" drawtype
22:35 PilzAdam NekoGloop, we have
22:35 kaeza NekoGloop, then use all the RM2K chipsets :3
22:35 NekoGloop hm?
22:35 NekoGloop kaeza, lol
22:35 PilzAdam glasslike_framed
22:35 VanessaE NekoGloop: see also, technic framed glass
22:35 rsiska joined #minetest
22:35 NekoGloop Oh.
22:36 PilzAdam its completly useless and RBA only added it because he wants it in technic
22:36 Exio we should make default glass in that way
22:36 Exio anyone for that?
22:36 PilzAdam its basically a hardcoded nodebox
22:36 VanessaE not everything has to have a use.  Can't stuff just be nice-lookign?
22:36 VanessaE looking*
22:36 PilzAdam Exio, -1
22:36 Exio aw
22:36 NekoGloop there's Pilz cockblocking change
22:37 NekoGloop everyone take a picture
22:37 john_minetest What is this "framed glass"?
22:37 Exio glass with frames
22:37 khonkhortisan glass with wood around the edge of the group of nodes
22:37 john_minetest Thin glass panels?
22:37 VanessaE wood or steel.
22:37 khonkhortisan there is no wood on the inside glass
22:38 * NekoGloop wants to see how to use this but lol technic_game
22:38 * Menche thinks that would be nice for default glass
22:38 john_minetest Sounds like something that could be done with a texture.
22:38 VanessaE NekoGloop: technic (not _game) has framed_glass as a separate mod.
22:38 VanessaE shouldn't be too hard to read then
22:39 VanessaE (well technic_game might have it too, not sure)
22:39 NekoGloop I thought he decided to be a dick and force you to use his gamemode?
22:39 VanessaE nope
22:39 VanessaE he's keeping the modpack up-to-date too
22:39 VanessaE but he says his 'game mode' can still be torn apart easily and re-used as part of another game
22:39 PilzAdam NekoGloop, Im the only dig here
22:39 Exio dick*
22:40 Lyrositor left #minetest
22:42 hdastwb Now that everyone's back online, I'll bring up my solid plant pull request again: https://github.com/minetest/minetest_game/pull/183
22:42 anunakki joined #minetest
22:42 anunakki joined #minetest
22:42 khonkhortisan hdastwb, that's treated the same as plantlike?
22:42 hdastwb not quite
22:43 VanessaE seems like that would be better done in farming_plus
22:43 hdastwb the problem is that soil under walkable nodes is reverted to dirt
22:43 PilzAdam hdastwb, Ill merge that later
22:43 hdastwb the problem's in the farming mod
22:43 VanessaE oh
22:44 * NekoGloop wishes to see framed glass in-game, anyone got screenies?
22:44 iqualfragile joined #minetest
22:44 hdastwb though there is a sister pull in farming_plus to mark pumpkins as plants so that they are allowed to grow
22:45 khonkhortisan from the irc log: http://i.imgur.com/5d6sNvO.jpg
22:45 VanessaE NekoGloop: come to my server, there are some uses of it
22:45 PilzAdam NekoGloop, RBA is the only one that uses it, so ask him
22:45 khonkhortisan that's what I would've said, her server - that picture is from rba I think
22:45 NekoGloop oh, sweet.
22:46 NekoGloop yes, that will do nicely, mhm...
22:46 VanessaE NekoGloop: sign in, come to where I am.
22:46 VanessaE you'll see better examples than are given in that screenshot.
22:46 PilzAdam nothing that cant be done with a nodebox
22:47 VanessaE PilzAdam: not true.
22:47 NekoGloop PilzAdam, and ten million node registrations
22:47 VanessaE you can't do framed glass with plain nodeboxes.
22:47 NekoGloop VanessaE, *waits hours to sign on*
22:47 khonkhortisan crashed with shaderid, trying again
22:47 PilzAdam VanessaE, why?
22:48 VanessaE PilzAdam: because of the frosted glass overlay
22:48 VanessaE which still shows the frames underneath the frosted glass
22:49 Exio it is a special hardcoded nodebox that can be predicted client-sidely, i guess?
22:49 PilzAdam Exio, yea
22:49 Exio i like it then
22:49 PilzAdam the proper way of doing this would be per-box textures and runtime changing of nodedefs
22:49 Exio :D
22:50 VanessaE PilzAdam: asked for such months ago.  declined.
22:50 PilzAdam "such"?
22:50 VanessaE s/such/the above/
22:50 VanessaE no one was willing to attempt to code them
22:51 NekoGloop nodemeshes
22:51 PilzAdam oh, so we add a workarround if people are lazy?
22:51 NekoGloop PilzAdam, that's how it works 'round here because everyone's lazy.
22:51 Exio blame RBA
22:52 Exio and tell him to code it
22:52 VanessaE NekoGloop: RBA is working on nodemeshes I guess
22:56 VanessaE PilzAdam: before you ask, yes the frosted glass z-fights.  RBA knows about it.
22:56 PilzAdam VanessaE, this half transparent glasslike_framed node is glitchy
22:56 VanessaE ninja'd :)
22:57 PilzAdam so its a workarround AND not working correctly
22:57 PilzAdam beautiful
22:57 VanessaE PilzAdam: well if you can fix it, do so.  else wait for RBA, whom I guess you didn't know has had internet connectivity issues for weeks now.
22:58 VanessaE (he gets online via a tether to his cellphone or something)
22:58 PilzAdam I dont ask anyone to fix it but to implement a proper solution in the first place
22:58 NekoGloop So you complain that it doesn't work but don't fix it.
22:58 ecube joined #minetest
22:58 NekoGloop seems legit.
23:03 VanessaE heh
23:05 john_cephalopoda joined #minetest
23:05 john_cephalopoda joined #minetest
23:05 VanessaE PilzAdam: he's right, you know.  Most of us (Neko and I included) can't code for shit on the engine core, but if we complain we're told to fix it.
23:05 VanessaE So you really don't have any room to complain yourself, since you *can* fix it.
23:08 john_minetest Stop arguing and start fixing minetest ;)
23:09 NekoGloop alatro and akalin crystal glass... what shall they do...
23:10 VanessaE NekoGloop: usable as the core to a nuclear reactor :P
23:11 NekoGloop lol
23:12 NekoGloop this isn't technic >.>
23:12 VanessaE heh
23:12 VanessaE well,
23:12 NekoGloop though i do intend to have some kind of power network, it's not electrical.
23:14 VanessaE I really can't think of anything off the top of my head
23:14 ssieb joined #minetest
23:14 VanessaE except maybe some kind of radioactive glass that does damage when you're near it
23:14 NekoGloop alatro and akalin sound radioactive to you? :P
23:15 VanessaE they sound totally fictional, so maybe :)
23:15 VanessaE kalite doesn't exactly sound evil, and talinite doesn't exactly invoke the idea of glowing anything :)
23:16 NekoGloop kalite isn't evil, it's a power source. jumpstarted with the coal, it harnesses the innate evil in the tree that the stick is made from.
23:16 john_minetest Kalite sounds like "Kalium", the german word for "potassium".
23:17 Menche trees are evil?
23:17 Menche i'm scared now
23:17 john_minetest Trees can walk.
23:17 NekoGloop Menche, yeah man, they take over our land!
23:18 kaeza joined #minetest
23:18 Menche and (from simple mobs) they spawn evil divebombing monsters that pounce on you
23:18 hdastwb yeah, those things are terrifying
23:20 NekoGloop VanessaE, and that is why kalite isn't evil ;)
23:20 * VanessaE shrugs
23:20 VanessaE you invented it, I'll take your word for it
23:21 john_minetest Tomorrow on the newspapers: "Kalite takes over the world!".
23:22 NekoGloop inb4 someone with the last name "Kalite" takes over the world
23:22 * Menche goes to have his name changed
23:23 * NekoGloop eats Kalite
23:23 Kalite how does one begin to take over the world?
23:23 john_minetest I tried to ghost Kalite
23:23 * Kalite looks for a wikiHow article
23:23 marktraceur john_minetest: And yet the biggest headline in the SF Chronicle would still be "BART Still Fucking on Strike"
23:23 PilzAdam MinetestBot, SAVE THE WORLD!
23:23 PilzAdam !kick Kalite
23:23 marktraceur Ooh, good evasion.
23:23 Antikalite Neutralizing Kalite since 2013
23:23 * Menche adds Kalite to Antikalite
23:23 john_minetest BOOM
23:24 * Menche ducks the devastating explosion
23:24 NekoGloop big red edible explosion
23:24 NekoGloop because edible rocks
23:24 john_minetest edible castle
23:24 john_minetest (That's a name of a game developer studio) :D
23:25 john_minetest They made the Cuboy games.
23:26 kaeza joined #minetest
23:27 NekoGloop kalite + mese fragment = energized kalite, perhaps, then that generates some amount of power... idk.
23:28 NekoGloop not too worried about power yet.
23:31 Rancon joined #minetest
23:32 kaeza joined #minetest
23:32 VanessaE Rancon: see /msg
23:33 john_minetest Trees can see.
23:33 john_minetest left #minetest
23:33 NekoGloop And corn listens.
23:33 NekoGloop Nature is a good spy
23:37 twoelk joined #minetest
23:54 theTroy joined #minetest

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