Time Nick Message 00:07 iqualfragile_ StarBlessed: are you planning to continue hosting http://mg.viewskew.com/ ? 00:08 StarBlessed I sure am :) 00:08 StarBlessed Why's that mate? 00:08 * PilzAdam has advertised the site a bit... 00:08 PilzAdam :D 00:08 iqualfragile_ in that case i declare you the new ompldr (well, at least for immages, mods will go into mmdb soon) 00:09 iqualfragile_ *images 00:09 iqualfragile_ :D 00:09 StarBlessed Haha! Thanks Adam. Now what is an 'ompldr'? 00:10 PilzAdam it was a free hosting site with no signup or anything 00:10 PilzAdam no ads, direct links 00:10 PilzAdam just the perfect hosting site 00:10 PilzAdam but its down now :-/ 00:10 iqualfragile_ well… perfect execpt for the ~ 200$ the hoster had to pay 00:10 iqualfragile_ monthly 00:11 StarBlessed Well I have to pay for the server as well... But its ok. I dont mind :D 00:11 StarBlessed Not $200 per month. God no. 00:11 iqualfragile_ yeah, well, ompldr was quite a bit bigger 00:11 StarBlessed Yeah. 00:12 StarBlessed Im trying to keep as FOSS as I can 00:12 iqualfragile_ well, thanks for your donation to the free world (and the minetest community) 00:12 Mallot1 yo starBlessed i didnt know you were older :D lol\ 00:12 iqualfragile_ about 35 i would guess 00:12 Mallot1 im checking out the site 00:12 StarBlessed Haha! you watched a video, didnt ya Mallot1 00:12 Mallot1 yup :D 00:12 Mallot1 thelunux mod tutorial on of em :) 00:13 Mallot1 there pretty sweet man! 00:13 PilzAdam StarBlessed, is that your son or are that you? :-p 00:13 iqualfragile_ the model rendering realy is a great feature 00:13 PilzAdam (the one playing with the headphones) 00:13 StarBlessed Yeah, Ive not done the ST3 plugin yet, but I will in future. Adam - No, not mine. I dont know who uploaded that one 00:13 Mallot1 im watching the mod spotlight - mesecons 00:14 StarBlessed Sweet. Let me know your thoughts Mallot1 00:14 kaeza http://aiju.de/b/style 00:15 Mallot1 ok :) 00:15 Mallot1 are mesecons built-in yet? 00:15 Mallot1 to the core game? 00:15 StarBlessed No. Its a mod 00:16 Mallot1 i know, i meant did they add it to the core of the core yet? like pre-installed 00:16 StarBlessed Nope. 00:16 StarBlessed Not that Im aware of lol 00:17 Tesseract "STATUS:" <-- Wouldn't something better be "Servers:" or "Server status:" or "Server list:" ? (In the topic) 00:17 StarBlessed Ahhh... PilzAdam - Turns out, that video is the stepson of one of the people on Diaspora. Showing it to his friends. 00:18 StarBlessed Picky Tesseract ... ;) 00:18 PilzAdam !op 00:18 PilzAdam better? 00:18 Tesseract Yes. 00:18 PilzAdam !deop 00:18 iqualfragile_ well, good night 00:18 StarBlessed Heh. 00:19 StarBlessed Ok, see ya later iqualfragile_ 00:19 PilzAdam StarBlessed, you should use the syntax [Website](http://minetest.net/) to make the links in your descriptions clickable 00:19 StarBlessed Kk. Ill do that. 00:21 StarBlessed This has to be the freakiest song Ive heard in a while : http://mg.viewskew.com/u/aerror/m/c-life-entertainment-edestep/ 00:21 StarBlessed Sounds like Hitler doing dubstep. 00:22 PilzAdam its a German politician 00:22 StarBlessed I know, but... but... 00:22 StarBlessed Sounds so angry... 00:23 PilzAdam seems like its not possible to move files to other albums... 00:24 StarBlessed Not at the moment. Once it is in an album, its there for good. Its unfortunate, but its still more or less Alpha software. 00:24 StarBlessed These things are coming. There is a huge list of features to be added. 00:24 PilzAdam yea, looking forward to it 00:25 StarBlessed So am I. Im going to try and keep it stable as possible. I will only be updating with major releases and high priority security patches. 00:26 Mallot1 ‎finished the video 00:27 StarBlessed Kk 00:27 Mallot1 StarBlessed: awesome :D, Do you have any tutorials on server building or mod programming? 00:27 PilzAdam how do you actually upload to a album? 00:27 StarBlessed Not yet, but working on them. 00:27 Mallot1 ok 00:28 StarBlessed PilzAdam: You upload first, then once its online, you go to the right hand side and click "add to album" 00:29 PilzAdam ok 00:29 StarBlessed Mallot1: Ive been trying to lower my footprint on the web. I'm dropping G+ and Youtube. So I've been focusing on Diaspora and Mediagoblin. Once they were up and running stable, I can go back to doing my tutorials etc. 00:30 StarBlessed This way, I can guarantee my own personal privacy. Im really sick of large corporations selling my sh*t without my consent. 00:31 Mallot1 ok, there selling ur vids? 00:31 Mallot1 they betta pay up! 00:32 Mallot1 :P 00:32 leo_rockway StarBlessed: look into pump.io too. 00:32 StarBlessed I got some feedback from the analytics. Youtube made $170 USD off my video's. They were offering to give me $3. 00:33 StarBlessed leo_rockway: I know it, but unfortunately its not yet come up to a usable state. Its designed to replace StatusNet. Kinda a microblogging system like Twitter. No real user base yet. I might look into it in the future. 00:34 leo_rockway StarBlessed: I have an instance installed. It's still getting fixes, but it's pretty stable. 00:34 Mallot1 StarBlessed: :O what the heck, do u have a regular youtube account? 00:34 leo_rockway I used to have mediagoblin, but I migrated the server and the instance broke. I need to reinstall it. 00:34 StarBlessed leo_rockway: I like what I see, but I'd like to let it mature before I use it. 00:34 leo_rockway StarBlessed: yeah, that's probably a good idea. I have versionitis, so I like trying a lot of alpha / beta stuff. 00:35 StarBlessed Just use mine leo_rockway, Ill never sell your sh*t, and I never log anything. 00:35 StarBlessed Mallot1: Partnership 00:35 StarBlessed Great screenshots PilzAdam 00:35 PilzAdam thx 00:35 leo_rockway StarBlessed: I kind of like having services available in my server: etherpad.com.ar, yourowncloud.com.ar, tekkio.com.ar, etc... 00:36 StarBlessed Fair enough bro. I FULLY understand that 00:37 PilzAdam StarBlessed, you may want to create a topic for your server in "Minetest-Related Projects" in the forums 00:37 StarBlessed Ok, no problems PilzAdam :) Will do 00:38 PilzAdam !op 00:39 PilzAdam ^ changed to http://minetest.net/servers 00:39 PilzAdam !deop 00:39 leo_rockway I saw that there's drowning in latest. That's pretty interesting. 00:42 kaeza hey leo_rockway 00:43 leo_rockway kaeza: greetings. 00:43 kaeza long time no see over here :P 00:43 leo_rockway yup :S 00:43 leo_rockway I hadn't touched minetest in quite a while. I don't even know if my server still works. 00:43 leo_rockway I need to look into it. 00:44 kaeza last time I tried connecting it was empty, sadly 00:45 kaeza there was this guy around, Mancho or someting like that 00:45 kaeza thing* 00:45 leo_rockway yeah, he used to connect often, then one day he stopped showing up. 00:46 leo_rockway and I haven't pulled changes since the split in common, survival, etc... 00:46 PilzAdam leo_rockway, common is dropped already 00:46 leo_rockway oh... since when? o.o 00:46 PilzAdam and its absoulutely safe to upgrade from any version to 0.4.7 00:46 leo_rockway oh, great 00:46 leo_rockway that's good news 00:47 PilzAdam (a bacukup is still recommended, though) 00:47 leo_rockway mhm 00:47 PilzAdam http://forum.minetest.net/viewforum.php?id=18 00:47 leo_rockway thanks 00:48 PilzAdam ^ this gives a little overview of things the user has to notice when upgrading 00:53 StarBlessed BRB 01:00 leo_rockway I still can't get used to how slow sinking in water is. 01:00 PilzAdam you can use shift to sink faster 01:02 Jordach til Skyrim is an addictive game 01:07 PilzAdam hi Jordach 01:08 PilzAdam bye 01:08 Jordach tch 01:08 StarBlessed lol 01:10 Jordach while PA is away, lets fiddle with minetest_game 01:24 kaeza TIL what TIL means :D 01:29 leo_rockway I feel like the speed at which one thinks when pressing the shift key in water should be the default speed. Otherwise the water feels like molasses instead of water. 01:35 kaeza [22:34:18] * Jordach (~Jordach-D@host-92-16-144-112.as13285.net) se ha unido 01:35 Jordach screw wireless drops 01:35 kaeza Jordach's D is talking :O 01:35 Jordach kaeza, note its not btcentralplus 01:35 Jordach also: listening to jeff wayne's musical war of the worlds 01:36 StarBlessed Nice! 01:36 kaeza Chorus of Hebrew Slaves here 01:36 Jordach i was also listening to dark side of the moon 01:36 kaeza (yes, I like opera) 01:36 kaeza (not the browser, it sucks) 01:36 Jordach opera.com 01:36 Jordach http://opera.com * 01:36 Jordach !title 01:36 ShadowBot Jordach: title [--no-filter] 01:37 kaeza Jordach, sudo apt-get install chromium 01:37 kaeza FTFY 01:37 Jordach kaeza, already using chrom* 01:38 kaeza Jordach, also, mind if I rewrite some parts of technic? 01:38 Jordach sure 01:38 Jordach geothermal needs fixing 01:39 kaeza no offense, but looking at RBA's code is... not very good for your eyes 01:39 kaeza :P 01:39 Jordach kaeza, the method for geothermal makes obsidian 01:39 kaeza also, tons of code duplication 01:39 Jordach convert it into a lava turbine for now 01:40 kaeza Jordach, I'm working on ctor and deployers/breakers 01:40 Jordach kaeza, a power source generator needs fixing asap 01:40 kaeza will move into something else later 01:40 kaeza well, could look at that 01:40 kaeza what is the expected behavior? 01:41 kaeza (never user geo generators) 01:41 kaeza used* 01:41 Jordach kaeza, well, it uses water + lava in a close surronded pattern 01:41 Jordach which then makes obsidian 01:41 Jordach rendering the power generator useless 01:41 kaeza ah, so it uses "steam"? 01:42 Jordach yes 01:42 Jordach shamefully no HL3 yet 01:42 kaeza yup :( 01:42 Jordach 01:42 Jordach its the new duke nukem joke 01:42 kaeza heh 01:43 * kaeza prefers original duke nukem 01:43 Jordach same 01:43 kaeza hmm... this will be hard 01:43 kaeza inb4 that's what she said 01:44 Jordach zing 01:44 kaeza the generator will have to work in another way 01:44 kaeza perhaps using only lava 01:44 kaeza or checking for lava in a bigger radius 01:44 Jordach feed it a lava bucket -> bucket + energy 01:45 Jordach but it should GENERATE MORE POWER than water turbine 01:45 Jordach as water comes back 01:45 Jordach but lava doesnt 01:45 kaeza obviously 01:46 kaeza hmm lemme think 01:46 kaeza the bucket approach would mean manual interaction 01:46 Jordach kaeza, pipeworks 01:46 kaeza ah yes 01:46 Jordach you derp 01:46 kaeza it's a dependency 01:46 kaeza :P 01:48 kaeza eh lol 01:48 kaeza it's almost as if every single module from technic contained an internal copy of a library 01:49 kaeza and globals leaking everywhere ;_; 01:50 Tesseract Technic could use a rewrite... 01:51 Jordach kaeza, tech_lib 01:51 Tesseract BatBoxes are especially slow. 01:51 kaeza for example, the deploy_node (from constructor.lua) could be shared with deployers and breakers 01:52 kaeza don't look at me for path finding (wires) though 01:52 Jordach lol 01:53 kaeza Tesseract, I found that if you create a short circuit, the thing gets slow as hell 01:53 Tesseract IMO a lot of that should be moved into technic.* 01:53 kaeza ideally, you should have only ONE path from battery B to device D 01:54 Tesseract Well users don't always do that... 01:54 Tesseract And you can't really expect them to. 01:55 kaeza I think mesecons suffers from the same problem 01:56 Tesseract I removed mesecons because of high CPU usage. My server still stays at 20% CPU. 01:57 kaeza well, I didn't look at CPU usage, but I get ~20 FPS around mesecons 01:57 kaeza (from a normal ~40FPS) 01:58 kaeza though I think it's mostly due to the build block mesh thing 01:58 kaeza (too many set_node's) 02:12 Tesseract And all those set_nodes get saved in roll back if it is on... 02:24 Jordach im fucking off to bed 02:46 Kacey back 02:46 Kacey sorry i went afk for a while 02:49 VanessaE wb 02:51 Kacey thx 02:53 VanessaE Kacey: you should at least use the four-tubes-and-one-dye recipes - they're cheaper than 1+1 recipes, and using stone in the recipe is not necessary 02:54 VanessaE (imagine crafting a bunch of tubes, and then using the dye to "paint" them a different color) 02:54 Kacey ok i will change the stone to a dye. essentially all you are doing is dying the tube a color and the stone was to make it "stronger" or something... idk exactly 02:55 VanessaE just restore the ones I had, they're better anyway :) 02:55 VanessaE they allow one to craft tubes that aren't significantly more expensive than the plain ones 02:55 Kacey ok i will add those back in... and keep the ones i had also 02:56 Kacey 3 different ways of making something 02:56 VanessaE ok 03:05 Mallot1 can someone please make me a server? 03:06 Kacey nope 03:06 sokomine there are a lot of servers out there which are open to new players :-) 03:06 sokomine what direction do you prefer? 03:09 VanessaE just go to mine, it's got everything :) 03:09 sokomine :-) 03:09 sokomine it's a fine creative server 03:10 Kacey sokomine, have you seen my house? 03:10 Kacey http://mg.viewskew.com/u/jboot111/m/house/ 03:11 StarBlessed Its berry cool :D 03:15 sokomine kacey: looks good. will you continue working on it so that it becomes great? :-) 03:20 VanessaE he's not building it on my server = FAIL :) 03:22 StarBlessed Have you added the Webserver content download yet VanessaE ? 03:22 VanessaE no 03:22 StarBlessed kk 03:22 VanessaE there's a cache file you can download though. 03:22 StarBlessed yup 03:48 Kacey VanessaE, i would build on your server, but my internet is slooooooooooooow here 03:51 Kacey sokomine, that is just the outside, the sorting system and other fun stuff is still on the way 03:57 Kacey VanessaE, reverting and then adding now 03:59 VanessaE ok 04:04 Kacey k pushed 04:05 * Kacey likes github for windows with a gui 04:05 VanessaE better. :) 04:07 Kacey alright 04:08 Kacey i might make a diamond filter that clears out everything from the inventory it is attached to 04:08 VanessaE interesting idea 04:09 Kacey yep. 04:10 Kacey moretubes shall make pipeworks become more industrialized 04:10 VanessaE justsure sure you talk to me about what you're adding, in case it's better suited as part of pipeworks master 04:11 VanessaE jeesh. 04:11 VanessaE my typing sucks. 04:14 Kacey press f13 to learn the secret... i actually looked for it for a second 04:15 VanessaE some industrial keyboards go up to F16 I think. 04:15 VanessaE I guess for those users the joke is F17. :) 04:15 Kacey i havea laptop 04:16 Kacey have a* 04:16 Kacey lol 04:16 Kacey f69 haha 04:39 * Kacey is going to kill an ex-friend for doing the stupidest thing possible for a teenager 04:46 Mallot1 kacey what happened? 04:46 Kacey alright... trying to make the pipes not connect is impossible for me... 04:47 Kacey Mallot1, long story 04:50 Mallot1 i goot time 04:52 Kacey pm please 04:54 Kacey i must go to bed 04:58 Mallot1 ok 05:25 ch98 Can someone test and post debug of my concrete mod? Someone says it has a bug 06:18 * VanessaE wanders back in. 07:30 Calinou sfan5: about the local server topic, that does not explain the internal IP thingy 07:31 Calinou (the illustrated server creation guide) 07:34 proller ipv6 support commited! 09:36 Zeg9 Mallot1: I'm there. 09:37 Mallot1 hey 09:37 Mallot1 man, im exasted 09:37 Mallot1 i was playing since 11 last night 09:37 Mallot1 O.o 09:38 paramat ! 09:39 Mallot1 Zeg9 i didnt know u were a SDL programmer 09:40 Mallot1 ur logged in on the #SDL chat 09:40 Zeg9 I'm not 09:40 Zeg9 but yes I program SDL 09:40 Zeg9 now I'm there :p 09:40 Mallot1 oh :P 09:40 Mallot1 someone tagged u 09:47 Zeg9 gotta go... 10:37 svuorela so. if I install a plugin like the mobf plugin, what do I_need tto do to ghet it enabled ? I've extracted the zip into ~/.minetest/mods/minetest/PLACEHOLDER - but .. ? 10:43 sfan5 svuorela: do you use 0.4.7? 10:44 svuorela yes 10:45 svuorela upgraded like yesterdays 10:51 svuorela I guess plugins can still be added to running games, right? how can I see if plugins are actually loaded? 11:00 kahrl svuorela: move the mods from .minetest/mods/minetest to .minetest/mods and remove .minetest/mods/minetest 11:03 svuorela kahrl: oh. it has moved? 11:03 kahrl yes 11:04 kahrl http://forum.minetest.net/viewtopic.php?id=6066 11:06 svuorela oh. and mods also need to be enabled one byi one. 11:06 svuorela interestings. in a good way 11:06 Calinou svuorela: "enable all" 11:07 svuorela yep 11:11 PilzAdam Hello everyone! 11:11 Calinou hi 13:19 MasterBot Hello 13:19 MasterBot I 13:29 paramat MasterBot develops self-conciousness? 13:45 emptty Hello people 13:45 emptty I'm playing with 0.4.7, and blocks keep reappearing 13:45 emptty Is it a known issue? 13:45 PilzAdam what happens exactly? 13:47 emptty I'm in networking game 13:47 emptty and it seems to me that it restarts from a checkpoint that is a few seconds old 13:47 emptty It's a private server, started from the advanced menu 13:48 emptty As a result, I mine a block, and as soon as I break it, it sometimes respawn the block 13:50 kahrl emptty: try setting disable_anticheat=true on the server 14:00 emptty kahrl: that's it 14:00 emptty I've no idea why I was detected as a cheater :-( 14:02 kahrl anticheat can be glitchy sometimes even with not much lag, dunno why 14:04 arsdragonfly1 Is Apache 2.0 license compatible with LGPL 2.1? 14:04 emptty kahrl: it'd be cool if it could issue a message on the console, maybe 14:05 emptty not informed, it really looks like a bug :) 14:07 kahrl emptty: might be a good idea 14:07 kahrl though it could get annoying if a message is printed every single time 14:08 arsdragonfly1 maybe put it into infostream or verbosestream? 14:08 PilzAdam john_minetest, you can either delete servers in the GUI or write a cronjob that keeps the file where its stored clean 14:08 arsdragonfly1 (though imho nobody will start a server with --verbose) 14:08 kahrl arsdragonfly1: it already does that 14:09 arsdragonfly1 oh ok 14:09 PilzAdam john_minetest, you can change that in the GUI when Lua menu is merged 14:09 arsdragonfly1 now I'm still confused about the license compatibility issue 14:10 MinetestBot GIT: proller@github.com commited to minetest/minetest: New math mapgen with fractal based worlds 75b8c13b00 2013-06-23T07:07:10-07:00 http://git.io/jK-qMQ 14:11 arsdragonfly1 fractal? sounds good 14:13 proller sphere, mandelbox, mengersponge 14:13 proller for start 14:13 arsdragonfly1 I'll make a pull request for new fonts... the current one has no support for some languages 14:14 arsdragonfly1 You don't know how it feels when ppl complain about why no text is shown upon startup every day 14:34 FreeFull Cool 14:35 OldCoder john_minetest, Hello 14:40 Calinou http://forum.minetest.net/viewtopic.php?pid=96244#p96244 14:40 Calinou MOTY 14:40 Calinou hi OldCoder aad john_minetest 14:40 OldCoder Calinou, howdy 14:40 * Calinou puts Some other pony on john_minetest's head, since we are out of derpy hooves and rarity 14:40 OldCoder Pleased to c u 14:40 OldCoder rarity is charity 14:40 Calinou lol 14:41 OldCoder ensues hilarity 14:41 OldCoder :P 14:41 Jordach hey OldCoder 14:41 OldCoder Jordach, Hi! 14:42 * arsdragonfly1 was attacked by a hostile mob through the wall of his house 14:45 OldCoder ! 14:48 * john_minetest puts a kitten on Calinou's head because there are only like 50 MLPs but millions of kittens on the internet 14:49 Jordach hey Pavel_S 14:55 Calinou hi 14:56 MarkTwain Hello 15:18 emptty kahrl: maybe you could warn about the anticheating mechanism every minute only? 15:21 Calinou what anticheating mechanism 15:21 Calinou is debian against anticheats now 15:21 emptty Calinou: welcome to my ignore list ;) 15:22 emptty kahrl: because without it, it was really unplayable earlier 15:23 Calinou being on debian users' ignore lists - easy since 2002 15:26 Jordach Calinou, lol 15:28 Kacey heh that was funny 15:31 Jordach emptty, reminder: Calinou is a channel OP 15:31 emptty and? 15:32 emptty I'm not aggressive, am I? 15:32 Jordach depends 15:32 emptty I'm just not willing to read what he writes 15:32 emptty I still stand by my affirmation: the game with my suns was not playable until I set "disable_anticheating = true" 15:33 emptty and without kahrl help, I would not have been able to understand the issue 15:34 emptty explaining that I still think that a consol message the first time that this mechanism fires up could help debugging the situations where it becomes mad 15:35 Calinou disable_anticheat you mean :P 15:35 Calinou +1 for sending a message, though 15:36 Calinou also, anticheat is always disabled in single player, no? 15:36 PilzAdam Calinou, yes 15:36 Calinou since when debian users play multiplayer... 15:36 Calinou :3 15:47 Jordach "reddit/operator/mortvert" \o/ 15:47 Jordach welcome 15:51 Jordach currently converting a MC pack for personal use: http://i.imgur.com/WJTgTXi.png 15:51 Jordach 32x :P 15:53 mrtux hey john_minetest 15:53 mrtux Nope. 15:53 mrtux I will sometime in August 15:53 mrtux Getting a new computer and will have no use for my current one 15:54 Jordach 0.4.7 minetest server 15:54 Jordach do IT 15:55 Jordach ProTip: use quartz as the Mese Block 15:56 PilzAdam ProTip: Use a MT texture pack and use mese as mese :-p 15:56 mrtux heh 15:56 mrtux my internet is absolute crap 15:56 mrtux not even 1mbps upload 15:56 Jordach PilzAdam, fuck off 15:57 Jordach to the MT pacj 15:57 Jordach pac 15:57 Jordach pack*** 15:57 Jordach it feels unfinished without a theme 15:57 Jordach very unfinished 15:57 mrtux haven't played much minetest lately though 15:58 mrtux compiled 0.4.7 last week 16:08 Calinou Jordach: fun fact: Mortvert banned me from #minecraft 16:13 Jordach lol 16:13 Jordach ban him then 16:13 Jordach two can play that game 16:35 jojoa1997 is drowninf enabled by default? 16:35 PilzAdam no, the no_drowning mod is useless 16:36 MinetestBot GIT: proller@github.com commited to minetest/minetest: Math mapgen fix, ip show on connect, pathfinder segfault fix f764297be2 2013-06-23T09:35:16-07:00 http://git.io/9j58-A 16:36 proller PilzAdam, now disabling caves works 16:37 jojoa1997 how would i enable drowning? 16:39 Kacey when will mgv7 be out? 16:39 Jordach Kacey, when it does 16:40 PilzAdam Kacey, its there since 0.4.6 16:40 * Jordach will be making a MoreBiomes mod 16:40 kaeza greetings 16:40 Calinou but it isn't usable 16:40 Jordach yet 16:40 Calinou hi kaeza 16:40 kaeza o/ 16:40 * Calinou puts All of them!!! on kaeza's head 16:40 Calinou kaeza dies of being crushed 16:40 Jordach hey kaz 16:41 kaeza hai Jordach 16:42 jojoa1997 Morning 16:43 svuorela hmm... simplemobs or mobsframework ? 16:43 jojoa1997 simplemobs for speed mobframwork for more stuff 16:43 Jordach simple mobs 16:43 jojoa1997 i use both :P 16:44 Calinou simple mobframework! 16:44 Jordach \o/ 16:44 svuorela oh. both. I guess I could try that and soften out on choosin 16:50 Jordach http://i.imgur.com/2z35lSz.jpg 16:51 jojoa1997 cool what texture pack 16:51 Jordach jojoa1997, something that you dont have 16:51 Jordach and i aint sharing it either 16:52 jojoa1997 i like the default the most i was just wondering if i had it 16:54 khonkhortisan http://www.collectedcurios.com/SA_0685_small.jpg 16:55 kaeza I liked j4i's 1px pack :( 16:55 khonkhortisan shiny apples 17:05 kaeza can anyone try connecting to minetest.org:30004 ? 17:05 kaeza the server is there, but it's not transferring media 17:05 PilzAdam !up minetest.org 30004 17:05 MinetestBot minetest.org:30004 is up (553ms) 17:07 kaeza [14:05:47] *** PilzAdam joined the game 17:08 kaeza well, maybe it's my crappy modem :/ 17:08 svuorela so. I'm guessing this isn't good: 19:07:21: ERROR[main]: ServerError: LuaError: error running function 'on_step': .../mods/animals_modpack-2.1.2/mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value) 17:08 svuorela can one do other stuff than find the author and whine - and disable until he fixes ? 17:08 PilzAdam svuorela, bug in mobf 17:09 svuorela PilzAdam: yep. 17:09 PilzAdam you can throw sapier a /msg 17:09 Zeg9 Hello ! 17:09 kaeza hey Zeg9 17:10 PilzAdam kaeza, its loading, but very very slow 17:10 kaeza k 17:10 kaeza on my client it got stuck at ~50% 17:11 svuorela PilzAdam: looks like it is fixed here: https://github.com/sapier/animals_modpack/commits/master/mobf/mgen_pathbased/main.lua - he just needs to zip it up 17:11 PilzAdam svuorela, or you clone the git version 17:12 svuorela PilzAdam: I just applied the patch locally 17:16 kaeza I don't get it... deployers have a 9 slot inventory, and the code goes thru the entire list, but it places only directly in front of it. 17:17 kaeza Jordach, ^ 17:17 Jordach dunno 17:18 kaeza shold I make a single slot inv, or modify so it places all items? 17:18 kaeza +u 17:19 kaeza I guess single inv 17:21 Jordach ask RBA 17:21 Jordach don't fuck with too much, it needs to be able to bring old technic worlds into the new 17:22 kaeza I don't plan on comitting soon 17:22 kaeza some parts need a heavy rewrite 17:23 kaeza well, you get what I mean 17:23 kaeza and I haven't seen him around lately 17:30 PilzAdam kaeza, Im walking on your server now 17:30 kaeza well, derp... client crashed 17:31 PilzAdam but some textures are messed up (e.g. heart is too big, hand looks like a texture without transparency) 17:31 kaeza PilzAdam, it's OldCoder's server 17:32 kaeza he's using (probably) 0.4.4 or so 17:34 OldCoder Hi 17:34 OldCoder I am using late January Git\ 17:34 OldCoder Kacey, PilzAdam ^ 17:35 kaeza OldCoder, thought there was some incompatibility or something 17:35 OldCoder With what? 17:35 kaeza seems to be my internetz :/ 17:35 kaeza [14:05:11] the server is there, but it's not transferring media 17:36 kaeza It's been a while since I last connected 17:37 * kaeza prepares the banhammer 17:38 kaeza PilzAdam, thanks for testing 17:42 khonkhortisan I placed some rope I can't remove 17:43 VanessaE hi all. 17:44 khonkhortisan VanessaE, this is the toughest rope I ever did see 17:45 khonkhortisan pickaxe, axe, evil stuff, stick, hammer, handsaw, hand, shovel, sword, node digger I can't get rid of it! 17:46 PilzAdam khonkhortisan, how about scissors? 17:46 VanessaE khonkhortisan: place a rope block above it. wait a few seconds and then dig the rope block. 17:47 khonkhortisan there aren't any scissors 17:48 khonkhortisan that worked, but it's counterintuitive 17:48 Jordach khonkhortisan, youre supposed to place rope blocks 17:48 Jordach not singular pieces 17:48 svuorela hmm... some parts of my mod collection provides me with various form of raw meat. that much imply that I can cook it somehow. putting it in a furnace doesn't seem to cut it. other ideas ? 17:48 khonkhortisan Now that I see how it works, that should be removed from creative inventory. 17:49 PilzAdam khonkhortisan, I can remove that for you too 17:49 PilzAdam AFAIK the admin pickaxe uses remove_node() 17:50 kaeza woo! media: 55%! 17:51 kaeza screw this, gonna connect later 17:52 khonkhortisan animals_modpack has raw meat, I never saw what it did 17:53 PilzAdam VanessaE, why is the server shutting down so often? 17:53 khonkhortisan vines:rope and vines:rope_end 17:53 khonkhortisan movestones and vertical wires crash near unregistered nodes 17:53 VanessaE what he said. 17:54 VanessaE last crash was a bug in vines. 17:54 khonkhortisan I placed a rope, then a rope end, then the rope block, then dug the rope block. 17:54 Kacey hi v 17:54 VanessaE PilzAdam: oh, and I told you they'd blow me off re: last night's number-of-nodes hack. 17:54 VanessaE hi kaeza 17:55 VanessaE khonkhortisan: if you want to try to fix it (it's bas080's mod I think), the error was: 13:53:05: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...netest/.minetest/games/vanessae_game/mods/vines/init.lua:72: bad argument #3 to 'add_node' (string expected, got nil) 17:56 svuorela VanessaE: you seem to have had a hand in vessels. how do I put water in a vessel ? using it towards the sea doesn't seem to work. 17:56 ShadowNinja svuorela: You don't. 17:56 PilzAdam svuorela, vessels in minetest_game are useless 17:56 VanessaE svuorela: I wrote the vessels mod to allow other mods to have a consistent set of objects to base such things on. The vessels don't do anything by themselves. 17:56 PilzAdam (except decoration of course) 17:56 khonkhortisan it shouldn't have a rope_end at all 17:57 svuorela VanessaE: aha. 17:57 khonkhortisan What can I climb that isn't wallmounted? 17:58 VanessaE khonkhortisan: vines, moreblocks' rope 17:58 * khonkhortisan revises his question 17:58 VanessaE (there's a vine in the vines mod that hangs down from the underside of a noe) 17:58 VanessaE node* 17:58 khonkhortisan that is either a solid node, or has facedir so I can rotate it any direction 17:59 VanessaE I don't know of anything that fits that criteria. 18:00 khonkhortisan I'm planning of making a series of connected rooms, each one with the interior rotated, to annoy people with view lock 18:00 khonkhortisan *planning on 18:01 khonkhortisan vines:willow has the inventory texture of vines:vine 18:10 VanessaE I'll do that right now. 18:10 VanessaE gimme a sec. 18:11 Mallot1 Pilzadam WTF 18:11 PilzAdam we dont want that in -dev 18:11 Mallot1 fine please dont ban m3e though sheesh 18:13 VanessaE ...as soon as I fricken FIND the owner field for this one 18:13 VanessaE (why doesn't node_ownership have a command to tell me that?) 18:14 VanessaE found it. 18:14 VanessaE go ahead and build. 18:14 ShadowNinja VanessaE: Mine does. :-) (It hardly resembles node_ownership now, but I have to test and release it) 18:15 VanessaE ShadowNinja: is it backward compatible with the one I'm using? 18:16 ShadowNinja VanessaE: I changed the format but it has a command to convert to the new format. 18:16 VanessaE link> 18:16 VanessaE ? 18:16 ShadowNinja Nope, not released yet. 18:16 VanessaE oh right, duh 18:16 VanessaE you said that already 18:16 ShadowNinja It still needs some testing. 18:17 ShadowNinja It also supports area names and overlapping areas. 18:17 VanessaE oh good 18:17 VanessaE about damn time someone fixed that. 18:17 VanessaE how about recognizing who the server admin is? :) 18:19 ShadowNinja It has a areas privilege. I hope it doesn't rely on the admin setting, there is also annother priv if you want players to be able to self-grant an area. 18:20 ShadowNinja Do you mean allowing users with the priv to interact everywhere? It has that. 18:20 VanessaE well the admin setting is so that I can do routine maintenance without having to argue with ownership of an area. 18:20 VanessaE right, yes 18:21 Jordach VanessaE, theres an app for that 18:21 Jordach 18:27 PilzAdam hey jordan! 18:27 jordan4ibanez Hello. 18:32 sokomine hm 18:32 kaeza hmm 18:33 PilzAdam hmmm 18:33 PilzAdam (next one pings someone ;-)) 18:33 kaeza kwolekr 18:33 kaeza :D 18:33 VanessaE smartass :) 18:35 Calinou hi 18:36 VanessaE hi 18:44 khonkhortisan There's a suprising number of nodes with multiple texture that don't rotate 18:45 khonkhortisan I'm going with oerkki instead of bookshelves because of this 18:45 Calinou there are no oerkki blocks since march or so 18:46 Calinou since when debian stable has minetest-mod-moreblocks package :> 18:46 VanessaE Calinou: gloopblocks. 18:46 Calinou oh 18:50 Mallot1 hello octopus 18:51 Mallot1 hello sapier 18:51 sapier welcome ;-) 18:51 Calinou Mallot1 is the "hello" guy in our screwed up family 18:51 Calinou --redroid 18:51 Mallot1 :D ;p; 18:52 VanessaE this is a family? 18:52 Mallot1 :D lol 18:52 Kacey heh 18:52 sapier lol yes :-) almost noone else says hello 18:52 Kacey what about me? 18:52 Mallot1 :D 18:52 Calinou VanessaE, accoring to redroid, I'm the parrot :> 18:57 Mallot1 hi 18:57 Mallot1 am i still in the chat? 18:57 sapier obviously 18:58 Mallot1 :3 i though i timed out 18:58 Mallot1 :p 18:58 Kacey haha my bro just got a blue screen 18:58 Mallot1 :D lol 18:59 Calinou linux ftw, you get black screens instead 18:59 Calinou (kernel panics) 18:59 Calinou and there is no automatic reboot :P 18:59 Mallot1 :P 18:59 Exio there is, if you enable it Calinou 19:00 Mallot1 how do people set a reason for quiting? 19:01 VanessaE /quit reason here 19:01 Mallot1 thanks PilzAdam but what is it? 19:01 Mallot1 thanks VanessaE 19:03 Calinou /part #minetest reason 19:03 Calinou leaves a channel 19:03 Calinou /quit reason 19:03 Calinou leaves the network 19:03 Mallot1 ok thanks :) 19:03 VanessaE Calinou: https://github.com/Calinou/calinou_mods/pull/19 19:04 Mallot1 Received a CTCP VERSION from PilzAdam <<< what does that mean? 19:04 PilzAdam Mallot1, STFW 19:04 VanessaE Calinou: also in addition to that pull, I think you can delete the registration of the /st command, since it doesn't seem to be used anywhere. 19:05 Mallot1 STFW? 19:06 Jordach search the fucking web 19:06 Mallot1 wow, thanks O.o 19:06 PilzAdam Mallot1, I assume you have an internet connection; Use it! 19:07 Mallot1 hwo old r u? 19:07 Mallot1 *how 19:07 PilzAdam why would I tell you that? 19:07 Mallot1 nv 19:07 Mallot1 nvm 19:08 VanessaE Calinou: shit. that change breaks panels. 19:08 VanessaE I think.. 19:09 VanessaE no, those just lack facedir prediction at all. 19:09 VanessaE hm 19:09 VanessaE oh I see why. 19:11 * VanessaE fixes... 19:17 VanessaE Calinou: I'm thinking of adding a tweak such that shift/sneak acts as an "action invert" key 19:17 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: fix division by 0 with abnormal max tunnel diameter sizes 30d6d4c733 2013-06-23T12:16:52-07:00 http://git.io/VlSfyw 19:17 VanessaE rather than a "always place on the wall" key 19:17 VanessaE (so that you can place horizontal slabs while pointing at a wall) 19:18 Calinou maybe one bindable "action" key, default ctrl 19:19 VanessaE it'd be nice, but we can't do that yet. 19:19 * Calinou would also like a "toggle sneak" option 19:19 Calinou VanessaE, not hard, just need some C++ 19:20 VanessaE perhaps 19:20 VanessaE but for now I just wanna fix these couple of bugs 19:22 * john_minetest watches Tron Legacy. It just comes on free TV :D 19:22 Calinou well, just like MLP 19:22 Calinou :trollface: 19:22 Jordach john_minetest, its a duck 19:22 Jordach it came free with the TV 19:22 VanessaE good movie. 19:22 Calinou never watched it 19:22 Calinou but it sure is more modern than armagetron :P 19:22 Jordach ha 19:23 Calinou the general opinion saw the old tron as a bad movie 19:23 Calinou it was too geeky 19:23 Calinou tron legacy is probably not enough geeky now ;) 19:24 whirm I'm using the moretrees mod, and the leaves are pickable, is that done on purpouse? 19:24 Calinou intended 19:24 Calinou the default trees leaves are also collectable 19:24 Calinou this isn't minecraft :P 19:25 harrison http://www.youtube.com/watch?v=4Fyx74nCUg8&feature=youtu.be 19:26 whirm Calinou: just curious :) 19:26 whirm btw, amazing mod, thanks VanessaE ;) 19:26 VanessaE which mod? 19:26 Calinou moretrees 19:26 VanessaE oh 19:26 VanessaE thanks. 19:27 khonkhortisan If people go through the rooms I'm building, they'll want to crawl 19:27 Kacey hey VanessaE have you seen the latest push to morepipes? 19:28 VanessaE no 19:28 Kacey it isnt much 19:28 whirm and why can't jungle sticks be used to make torches? 19:31 khonkhortisan I'm weirding myself out, and I've only just started building it 19:34 Kacey screenies? 19:34 Calinou "weirding"? 19:39 whirm is there any mod that makes flowing water push the player? 19:39 Calinou nope 19:39 Calinou for items there is a mod, but not player 19:40 VanessaE Calinou: ok, the pull is ready. Didn't change the behavior of shift, just fixed the texture orientation and autorotation stuff. 19:40 OldCoder sokomine, sapier I have PMd sokomine regarding a reported world problem 19:40 OldCoder I am here and will help if I can 19:40 VanessaE can you please try it on a backup of some legacy map to make sure the autoconversion ABM works right? 19:41 VanessaE (I have nothing I can test that on, but it should work rightaway) 19:42 Calinou I'd rather test it, can't do that right now so I'll merge it tomorrow :P 19:42 VanessaE ok 19:42 VanessaE in the meantime I'll deploy this to the server since the part I was actively working on seems to work properly now. 19:43 VanessaE as for the shift = invert idea, shall I code something for that also? 19:43 Calinou meh, no 19:43 VanessaE ok 19:43 Calinou people sometimes build stuff when sneaking 19:44 whirm Calinou: whats the mod name? 19:44 Calinou whirm, moreblocks? 19:44 Calinou oh nevermind 19:44 Calinou you're talking about pushing items 19:44 Calinou it's item_drop by PilzAdam 19:44 VanessaE pushing items around in water also happens in technic 19:44 Calinou pipeworks can also be used to move items 19:45 VanessaE since it uses, what I assume is, a fork of buildin_features 19:45 VanessaE builtin_features or item_features or builtin_item or whatever it was 19:45 sokomine hm. pushing items...iirc only the mobf-traders can be pushed around? 19:45 VanessaE (item_drop is different) 19:48 VanessaE khonkhortisan: dafuq!? 19:48 VanessaE *looks at wall of upside-down pop tart cats) 19:48 khonkhortisan isn't it great‽ 19:49 khonkhortisan it's better when you move between rooms 19:49 whirm Calinou: thx 19:49 Calinou khonkhortisan, dat exclagoration mark 19:49 khonkhortisan interrobang 19:49 whirm I have technic loaded, let me check 19:49 VanessaE interrobang 19:50 Calinou oh 19:50 Calinou who actually uses that :P 19:50 VanessaE he does :P 19:51 khonkhortisan I can't create an inverted interrobang ! ? ‽ ¡ ¿ with my compose key 19:51 Jordach kaeza uses technic too 19:51 Jordach RBA ofc 19:51 khonkhortisan Using interrobang means I don't have to choose between ?! and !? 19:53 kaeza Jordach, wat 19:53 Jordach when did i get 15gb of drive free space 19:53 Jordach google drive btw 19:57 harrison john_mt|afk, what do you mean? goal? what is the goal of a rose? Of a newborn child? Of a sunset? Of the creatures that creep forth at sunset? 20:01 VanessaE Calinou: that last commit wasn't enough, there's still a bug in the textures - re-ordering and/or use of ^[transformR is needed to make them right 20:01 Taoki http://i43.tinypic.com/2vx0ep1.png 20:01 Calinou would that require more node definitions? 20:02 VanessaE Calinou: try for example a tree slab. if I recall right, the circular "cut side of the tree" is supposed to always be "up". 20:02 Calinou oh 20:02 Calinou requires new definitions, likely 20:02 Calinou or this is just me? 20:02 VanessaE no, I don't think so, but it will require rewriting the slab node defs 20:02 Calinou Taoki, ponyville? :P 20:02 VanessaE Calinou: but at least placement is fixed properly now. 20:02 harrison VanessaE, I appreciate your moderation and kindness. 20:02 Taoki Calinou: Nah. But when I get around to that I might make that too :) 20:03 Jordach Taoki, JESUS TITTY FUCKING CHRIST. 20:03 Jordach 20:03 Taoki hehe 20:03 harrison Let's keep the language family friendly. 20:03 Calinou ö_ö 20:03 Calinou harrison, +1 20:03 VanessaE Calinou: it should be a simple matter of re-arranging the texture entries in the slabs' tiles={} field 20:03 Jordach nah. 20:03 Taoki Jordach: When the voxel manipulator will be in, towns even larger than that will spawn very quickly and almost not resource intensively at all 20:04 Calinou VanessaE, why does the texture work properly on normal tree slabs then? 20:04 VanessaE Calinou: since 6d, the round part shows up on the sides of a wall slab, because it's not actually a wall slab :P 20:05 VanessaE there are three ways to fix this: 20:05 Calinou why not? 20:05 Calinou it can be useful 20:05 Taoki http://forum.minetest.net/viewtopic.php?pid=96297#p96297 20:06 VanessaE 1) Add some kind of C++ feature to allow unrotated/unoriented textures, or 2) use only the object's "side" texture so that all sides of the slab look the same, or 3) add dedicated wall slabs so that the Y+/Y- sides can be defined to have the Y+/Y- texture from the original node. 20:07 VanessaE I personally don't have a problem with it 20:07 sokomine taoki: i hope that voxel manipulator gets ready soon! let's spawn nice villages and towns in singleplayer worlds :-) 20:07 Taoki sokomine: When it does, my structures mod is ready 20:08 Exio Taoki: check #mt-dev 20:08 sapier1 hmmmm is working on voxel manip atm 20:08 Exio the h+m guy is working in it 20:08 Exio s/in/on/ k 20:08 Calinou Mallot1, someone to say "hello" to! 20:08 sapier1 once it's done I'm gonna adopt it for async lua calls (if possible) 20:08 Calinou :P 20:09 Calinou VanessaE, of course, a lot of people have been waiting for "facedir_fixed_texture" :P 20:09 VanessaE *nod* I know 20:09 VanessaE I'm just saying I just now noticed the texture mixup on tree slabs 20:09 Calinou alternatively, use side texture on all faces 20:09 Calinou might be a slightly tweaked one for better tiling 20:10 VanessaE but when I think about it, it makes more sense for the cut side of a tree to appear on the largest face of a slab anyay 20:10 VanessaE anyway* 20:11 VanessaE I think just leave it the way it is now (+ my fix) and keep lobbying for a proper "facedir_fixed_texture" feature. 20:11 VanessaE if RBA ever shows up again :-/ he's the most likely one to implement that 20:12 Calinou when did he leave? 20:12 VanessaE he didn't leave - he lost internet access for a while 20:13 Calinou oh 20:13 VanessaE (because me moved to a new home)... got it back briefly, and now I guess he's without it again since he's absent 20:13 Calinou have to go, night :) 20:13 VanessaE night 20:18 sokomine we do have a problem on one world: In thread 7fa7c9ff7700: minetest/src/mapblock_mesh.cpp:682: TileSpec getNodeTile(MapNode, v3s16, v3s16, MeshMakeData*): Assertion 'facedir <= 23' failed. 20:18 sokomine new players can be created, but the old one seems to be completely broken. even an old backup copy does not work anymore 20:25 khonkhortisan idk how you got a facedir that high 20:25 khonkhortisan what is the facedir, anyway? 20:26 sokomine a facedir up to 23 or so may occour thanks to the new 6d facedir 20:26 sokomine it represents the orientation of a node - i.e. where a door faces 20:26 sokomine or a chest 20:26 khonkhortisan but what number is it currently that's causing the crash? 20:26 sokomine oh, sorry, didn't read closely enough 20:26 sokomine i have no idea 20:26 sokomine maybe i ought to change the client so that it prints it out? 20:27 khonkhortisan You could recompile, adding a printf("bad facedir: %i",facedir) before the assert(facedir<=23) 20:27 khonkhortisan and you'd want to know the node also somehow 20:29 sokomine yes, that may be worth a try 20:33 Mallot1 ooops calinou i wasnt looking 20:42 CourtJus hi 20:55 sfan5 good night 20:56 harrison john_minetest -- think of a perfect monstrous hybrid of second life (opensim), minecraft (minetest, etc) and IRC 20:56 harrison if you are familiar with SL you'll know that it is not exactly a "game" 20:57 harrison and that the landscape modelling is one of the worst things about it 20:57 harrison perhaps it has occurred to you that SL with cube terrain would be nice 20:58 harrison i doubt that you thought of fractal-voxel raytracing as part of the future 20:58 harrison but if tomorrow is now 20:58 harrison when was today? 20:59 kaeza what the 21:00 kaeza https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1349 21:00 harrison what the is both the english definite article and often misspelled as "teh"? 21:02 kaeza this is wrong ^ 21:02 kaeza there's no `get_nodemeta' function AFAIK 21:02 kaeza if there is, it isn't documented in there 21:02 kaeza hey Uberi 21:02 Uberi o/ kaeza 21:03 Uberi kaeza: I noticed that a few hours ago, what a coincidence 21:03 Exio lol 21:03 kahrl The sentence is not wrong. You could have a line minetest.get_nodemeta = minetest.get_meta in your mod 21:03 kaeza great minds... and all that :) 21:04 Uberi let's see.. there was another thing 21:04 Uberi ah yes, where is a schematic placed if no centering flags are specified? 21:05 Uberi with the origin-facing corner touching `pos`? 21:05 kahrl Uberi: pos is facing (-inf,-inf,-inf) 21:05 Uberi ah cool thanks 21:06 Uberi so same as WorldEdit then 21:07 Uberi speaking of which, if anyone has a very recent build, check out the speedy-gonzales branch for a preview of the new WorldEdit API, which is almost 10x faster in certain places due to Minetest's schematics 21:07 kaeza and the award for best branch name goes to... 21:09 Uberi especially //set, I filled a 1000*1000*1000 node area in 15 seconds 21:09 Exio speedy-gonzales lol 21:09 Exio best branch name 4ever 21:09 Uberi :P 21:14 kaeza yay 21:14 kaeza reduced code from technic constructors 21:14 kaeza using a loop ^_^ 21:14 kaeza now let's see what this breaks :P 21:15 Uberi hey kaeza, constructors are separate from pipeworks deployers right? 21:15 kaeza yep 21:15 kaeza err... 21:16 kaeza deployers are from technic 21:17 Uberi well I have deployers here, but no technic, it's in pipeworks/attic/deployers.lua 21:17 Uberi just wondering how those are related 21:21 kaeza hmm... 21:22 kaeza I guess technic overrides those 21:22 kaeza they are also in technic/deployer.lua 21:22 Uberi ah, I see 21:22 VanessaE I was about to say, pipeworks doesn't have a deployer that's actually being used. 21:23 VanessaE the stuff in the attic should work, but was removed because RBA didn't like it 21:23 kaeza now that you say, it would be better to move them to pipeworks, and let technic depend on those 21:23 kaeza ehh no 21:23 VanessaE I welcome pull requests to put those back in with the proviso that they are aliased to the ones in technic if that mod is enabled/installed. 21:24 kaeza hrm... 21:24 kaeza are pneumatic tubes used for anything in pipeworks? 21:24 VanessaE er 21:24 Uberi item transport 21:24 VanessaE um.. yeah? 21:24 VanessaE they work fully 21:24 kaeza ah 21:25 Uberi it's like over half the gameplay features in the mod :) 21:25 VanessaE technic depends on pipeworks for its item transport capability 21:25 kaeza then I guess it makes sense to move deployers and breakers there 21:25 VanessaE yes 21:25 VanessaE they're in the attic, dust 'em off and put 'em in. :) 21:26 Uberi I suppose so, it would be nice to keep all that stuff together 21:26 kaeza I just want to avoid code duplication 21:27 kaeza and since technic depends on pipeworks, well, it's easier to manage them this way I guess 21:27 kaeza the other solution would be ugly: 21:28 sokomine uberi: oh? is that voxeleditor already there and can be tested in connection with worldedit? 21:28 kaeza merge pipeworks into technic 21:28 VanessaE kaeza: bite your tongue 21:28 Kacey back 21:28 kaeza byte* 21:28 kaeza :P 21:29 Uberi sokomine: nah, I used a bunch of hacky workarounds to speed everything up using schematics 21:29 kaeza anyway, I'll just make them work, and then I'll move them into pipeworks 21:29 Uberi the voxelmanip seems a long way off still 21:29 kaeza I'd like to get RBA's comments on this too 21:29 sokomine oh :-( but perhaps those "hacky workarounds" can be used for spawning of houses as well? 21:29 Uberi of course 21:30 Uberi check out lua_api for the details 21:30 sokomine that *does* sound good! 21:30 Uberi you can place an entire house in one call of minetest.place_schematic 21:30 VanessaE kaeza: just merge them 21:31 VanessaE RBA's gone for G*d knows how long, I think his internet's still down 21:31 sokomine that *does* sound very very good! 21:31 Uberi I think technic's deployer might be slightly more advanced 21:31 sokomine and a recent built is sufficient? 21:31 Uberi sokomine: not to mention how fast it is 21:31 Uberi sokomine: yeah, very recent, more recent than PilzAdam's latest 21:31 Uberi if you want the name="ignore" feature, at least 21:31 VanessaE Uberi: possibly, weren't it and the breaker also patched (or code is waiting) to handle node drops/craft items? 21:32 Uberi maybe that was the constructor (what's the difference?) but I'm not sure 21:32 VanessaE constructor can place multiple nodes 21:33 VanessaE deployer places one. 21:33 Uberi whaaaaaat 21:33 Uberi multiple nodes? 21:33 VanessaE yeah 21:33 Uberi pushing them out like a piston? 21:33 VanessaE constructor + say 4 wood = [constructor][wood][wood][wood][wood] 21:33 Uberi oh man 21:33 VanessaE yeah. 21:33 VanessaE come to my server and I'll show you one someone else did 21:34 Uberi gimme a few mins 21:35 VanessaE take your time. 21:35 Kacey bbl 21:37 kaeza Uberi, constructors can place/break up to 4 nodes at once 21:38 kaeza it's cool to make big gates and such 21:38 Uberi neat 21:38 kaeza but they don't work like pistons 21:38 VanessaE codedevil build a little house/bar thingy on my server (north road, next to bulldog1's buildings) that does that 21:39 kaeza actually, with the aid of pistons/movestones, and a bit of LuaC magic, you can create impressive stuff 21:40 kaeza wait... no 21:40 Uberi I wish Minetest would remember my server passwords somehow 21:40 kaeza well, almost 21:40 VanessaE Uberi: so does everyone else :-/ 21:41 Uberi everyone form an orderly queue 21:41 Uberi get your passwords here! 21:41 VanessaE heh 21:42 VanessaE john_minetest: any good OS should be able to get daily updates (unless it's an NS-5 downloading upgrades from USR :) ) 21:44 VanessaE heh 21:45 kaeza that don't support tubes 21:45 kaeza +1 21:48 Uberi so we're a go-ahead on the merging deployers? 21:48 Uberi I've always been manually enabling the pipeworks deployers in lua 21:48 VanessaE sure, go for it 21:48 Uberi can't build a really good 3D printer without it 21:48 VanessaE just make sure they disappear/alias to the ones in technic if that one's installed. 21:49 Uberi hmm, OK 21:53 VanessaE you watched it on TV though 21:53 VanessaE so you likely didn't get all of the story 21:55 VanessaE you forgot, "and good guy dies." (presumably). 21:56 VanessaE I wonder if they'll ever make the sequel they'd planned on making (the last minute or two in the real world was supposed to be the first minute/hook for the sequel) 21:57 Uberi what does minetest.get_modpath() return if the mod doesn't exist? 21:57 Uberi nil, or blank? 21:57 VanessaE Uberi: nil, I think 21:57 Uberi ah thanks 21:58 VanessaE john_minetest: I think the whole point is that the electronic world had devolved into nothing but those faceless programs, save for a few (quorra, and anyone who "resisted" during the End-of-Line club scene) 21:59 VanessaE basically that Clu finished the job the MCP started - repurposed pretty much everyone. 22:00 VanessaE and tron/rinzler eventually 22:01 VanessaE so you probably just missed some details because of it being chopped up for TV> 22:01 VanessaE go rent both some time, watch them in order. 22:01 kaeza nil 22:01 kaeza if minetest.get_modpath("foo") then -- Do something that requires 'foo' here 22:02 VanessaE john_minetest: I have both on blu-ray. you can really see how shitty the quality was on the old one :) 22:02 VanessaE kaeza/uberi: add technic to optdepends.txt also, otherwise that check might fail from time to time. 22:02 Exio why optdepends.txt 22:03 Exio this is 2013! we have ? 22:03 Exio i mean, i'm pretty sure the code isn't compatible with 0.4.6, or so 22:03 VanessaE Exio: because some people still run old versions of minetest. 22:03 VanessaE and the code will run on anything down to about 0.4.4 I think. 22:03 Exio why would people use an old version though 22:04 VanessaE Exio: dunno, ask redcrab, or the guy who runs wazuclan, or whoever runs the minetest.ru server :) 22:04 Uberi Exio: mod incompatibilities, perhaps? 22:04 kaeza Exio, some people are afraid of changes 22:04 kaeza also, what Uberi said 22:05 kaeza VanessaE, darkrose has 0.3.1 :P 22:05 VanessaE or that spanish server 22:05 VanessaE or yes, darkrose too 22:05 VanessaE I'm sure there are dozens of servers still running 0.4.5 22:09 sokomine redcrab...hm, it is not impossible to get a reply from him. but it's tricky and may not always work. iirc he did try to upgrade once in the last weeks. lots of unknown blocks appeared in the world 22:10 VanessaE he didn't update his mods and mod config 22:14 OldCoder Folks I am shutting down my world to switch hardware. New hardware is cool. Exio because of LevelDB. 22:14 OldCoder * worlds 22:14 Exio wtf 22:15 Exio ah 22:15 OldCoder Ahdeed 22:18 VanessaE that's another good reason I keep forgetting 22:20 kahrl grep -Ri atlas ~/minetest/src 22:20 kahrl returns only stuff in sqlite and cguittfont 22:20 kahrl whoa that was a lot of stuff to change 22:21 Exio did you really remove it? 22:22 kahrl wow, this even works 22:22 kahrl Exio: yes 22:22 Exio you were, too bored, or what the fuck? 22:22 kahrl yep 22:23 kahrl best reason to do anything :P 22:24 PilzAdam kahrl, if you are _really_ bored: there is this thing called "duplication bug" hanging arround 22:25 kahrl perhaps ;) 22:25 kahrl hmm, I don't seem to have to do much next week so I might take a look at it 22:26 PilzAdam kahrl, I guess its a combination of several bugs, since the behaviour changes/expanded over the time 22:35 svuorela would be nice if the two mob mods could use the same kind of basic types, like a shared meat that can be cooked. 22:36 Uberi that's what animalmaterials was supposed to do, I believe 22:36 PilzAdam Uberi, animalmaterials is a sub-mod of mobf and nobody uses that except mobf 22:37 svuorela I think animalmaterials are the ones that can't be cooked 22:38 Uberi yeah, but it was intended to be merged into the game IIRC so there was a basis for those materials 22:38 PilzAdam never heard of that 22:38 Uberi is there an API func for resolving aliases? 22:39 Uberi e.g., resolve("dirt") -> "default:dirt" 22:40 PilzAdam nope 22:40 kahrl something like ItemStack({name="dirt"}):get_name() 22:40 Uberi oh cool never thought of that way 22:41 PilzAdam there should be some kind of minetest.get_item_name("whatever") 22:42 kaeza isn't there get_nodedef_field? 22:42 kaeza ^ re: PilzAdam 22:42 kaeza or whatever 22:43 PilzAdam that is something completly different 22:43 Uberi it's some example code in the lua API 22:43 Uberi *docs 22:44 PilzAdam or just add a global table minetest.registered_aliases{["alias"]="realname"} 22:44 kahrl PilzAdam, that exists 22:45 PilzAdam its not in lua-api.txt 22:47 kahrl I think it should be added 22:47 kahrl don't see why it isn't there 22:48 VanessaE sokomine: *poke* 22:52 VanessaE Should I add hooks to my repositories to post commit messages here as others are doing? Does anyone care? :P 22:52 Uberi do it! 22:52 Uberi VanessaE: what are node breakers supposed to do to liquids? 22:53 Uberi the way it is now seems sort of buggy 22:53 VanessaE Uberi: imho they shouldn't operate on liquids at all 22:53 Uberi ah OK 22:53 kaeza eh wat 22:53 VanessaE but if I were forced to make them work with such, I'd make them only be able to tale a water/lava source, never a flowing node. 22:54 OldCoder News: My servers are in transition. Apparently the hardware switch is today. Allow a few days for fast fast new setup to be completed. 22:54 kaeza that would rule intakes useless 22:54 OldCoder Did I mention, 32GB of RAM and 8 cores? 22:55 Uberi kaeza: well, that's what the PIPE in pipeworks is for :P 22:56 Uberi OldCoder: how many worlds on that machine? 22:56 kaeza lol off by one 22:56 kaeza breakers break themselves 22:57 VanessaE kaeza or Uberi: please make some tiny update to pipeworks so I can see if that worked. 22:57 Uberi what if you have deployers deploy themselves? 22:57 Uberi VanessaE: I'm just gonna finish this up fiurst before committing 22:57 VanessaE (idc what, maybe just a typo fix, anything to trigger the hook I just added) 22:57 VanessaE oh ok 22:58 kaeza VanessaE, I'm just modifying technic for now 22:58 kaeza the move to pipeworks will be later 22:58 Uberi wait wait 22:58 Uberi you're working on deployers too? 22:58 kaeza yeah 22:58 Uberi :/ 22:58 kaeza :/ 22:58 VanessaE kaeza: nonono I don't mean for the deployer/node breaker thing. I mean just any random thing. change one pixel in a texture if you want. 22:59 kaeza ah ok 23:01 kaeza ... 23:01 kaeza that didn't work 23:01 kaeza hello MinetestBot 23:01 MinetestBot Hi kaeza! 23:02 VanessaE what didn't work? 23:02 Uberi the hook I assume 23:02 VanessaE he never pushed his commit 23:02 kaeza derp 23:03 kaeza wrong repo 23:03 Uberi ah 23:03 VanessaE push it to pipeworks master, you both have commit access :) 23:03 Uberi I am about 3 mins from finishing up the update 23:04 Uberi well, maybe I oughta test it first just a little bit :) 23:04 VanessaE haha 23:04 kaeza tabnanny would disapprove of VanessaE's code >:( 23:04 VanessaE kaeza: I don't keep a consistent style anyway :P 23:07 Uberi test run 2: lua error 23:07 Uberi aaaand it's a typo 23:07 VanessaE you bwoke it! :( 23:10 VanessaE hm, that didn't work. 23:10 GitHub119 [pipeworks] none pushed 3 new commits to master: http://git.io/RrOPwQ 23:10 GitHub119 pipeworks/master 9a42a5f Vanessa Ezekowitz: workaround for transported items sometimes just appearing out of nowhere... 23:10 GitHub119 pipeworks/master 00e6d14 Vanessa Ezekowitz: minor tweak to allow the register_tube() function to use any arbitrary... 23:10 GitHub119 pipeworks/master 47b6c25 Vanessa Ezekowitz: minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua 23:10 VanessaE hah, it DID work 23:10 Uberi woo 23:10 VanessaE too bad this channel is +n 23:10 VanessaE I'd set the "without join" feature. 23:11 VanessaE that ^^^ was just a test 23:11 PilzAdam :-/ another bot that spams commit messages? 23:13 VanessaE screw it, I'll deactivate it. 23:13 Uberi yep high speed cobble generator + cactus farm working now 23:14 Uberi btw, minetest.item_place refuses to take from the itemstack if creative mode is on 23:17 VanessaE Uberi: you have to do a take_item() (or whatever it was) and return the itemstack all the way through to the end of the on_place callback 23:18 VanessaE there's a function in homedecor that checks for infinite stacks (e.g. default creative mode) and avoids doing that if so 23:18 VanessaE I think I used a copy of it somewhere in pipeworks also... 23:18 Uberi hmm, I'll add that to the pull req 23:18 Uberi https://github.com/VanessaE/pipeworks/pull/40 23:18 Uberi just needs a bit of code review 23:19 VanessaE checking. 23:21 Uberi do you think I should add the creative mode workaround? 23:21 VanessaE yes 23:21 VanessaE (this looks good otherwise btw) 23:22 Uberi OK, wait a bit and I'll add it to the pull 23:22 VanessaE imho we should have never had infinite stacks but merel ridiculously huge ones 23:22 VanessaE woulda made my life a little easier :-/ 23:23 VanessaE go ahead and push it to master when you're done. I trust you :) 23:23 PilzAdam inb4 pipeworks is broken 23:23 PilzAdam :-p 23:23 Uberi hahaha 23:25 Uberi unified inv makes infinite stacks? 23:25 VanessaE PilzAdam: that's what git revert is for. 23:25 VanessaE Uberi: nope. 23:25 VanessaE stacks are always 99 in UI 23:25 Uberi ah 23:29 Uberi perfect, works great 23:31 Uberi bang: df0161f65e44987cc389397799d947728b1e71fd 23:31 VanessaE sweet 23:32 * Uberi celebrates with cheese croissant 23:33 VanessaE the hook for ##minebest worked... and if PilzAdam hadn't complained, the bot woulda reported it here too 23:39 VanessaE hm, breakers/deployers don't trigger the auto-routing code for the tubes when placed 23:40 Uberi autorouting? the tubes don't connect? 23:40 VanessaE correct. 23:40 Uberi hmm 23:41 VanessaE check what I did in the redef code for chests 23:41 VanessaE I believe I called a function in the on_place callback 23:41 VanessaE (or on_construct/destruct? I forget now) 23:43 arsdragonfly my pull request still hasn't been commented on or merged :-( 23:44 Uberi link, arsdragonfly? 23:44 Uberi did they connect to tubes before? I can't remember 23:44 VanessaE nope, don't think so 23:46 Uberi ah, I got it, a call in after_place_node 23:46 VanessaE yes 23:46 arsdragonfly https://github.com/minetest/minetest/pull/783 23:46 arsdragonfly Uberi ^ 23:46 VanessaE Uberi: and after_dig_node too 23:46 PilzAdam arsdragonfly, IIRC I already said that its good 23:47 Uberi ah yes 23:47 PilzAdam arsdragonfly, you have only used the script to update the .po files? 23:47 arsdragonfly well 23:47 Uberi better test again 23:48 arsdragonfly I used the script and changed zh_CN manually 23:48 VanessaE after_place_node = function(pos) ; pipe_scanforobjects(pos) ; end, 23:48 PilzAdam arsdragonfly, you shouldnt do that 23:48 Uberi or after_place_node = tube_scaneforobjects, 23:48 VanessaE that too 23:48 arsdragonfly does it break weblate? 23:48 PilzAdam arsdragonfly, or ask thexyz if its ok 23:48 VanessaE (I was looking at one of the objects in the devices file) 23:49 PilzAdam (he hosts the weblate thingy) 23:49 arsdragonfly nvm I'll change that and force push it 23:53 Uberi it's fixed, btw 23:53 Uberi I should look over my notes for the exam tomorrow 23:53 Uberi 'night all 23:53 kaeza whoa https://github.com/kaeza/technic/commit/3b8519f45e4015b487cdfba794eb79b1f894b40a 23:54 PilzAdam kaeza, its always a bad feeling when looking at a diff and the first 4 lines are useless blank line additions/deletions 23:57 Exio better that, than having a final code filled with useless blank lines 23:58 Exio when looking at the commit log now i understand the rule about "DON'T USE MERGE"