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IRC log for #minetest, 2013-06-23

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All times shown according to UTC.

Time Nick Message
00:01 StarBlessed joined #minetest
00:07 iqualfragile_ StarBlessed: are you planning to continue hosting http://mg.viewskew.com/ ?
00:08 StarBlessed I sure am :)
00:08 StarBlessed Why's that mate?
00:08 * PilzAdam has advertised the site a bit...
00:08 PilzAdam :D
00:08 iqualfragile_ in that case i declare you the new ompldr (well, at least for immages, mods will go into mmdb soon)
00:09 iqualfragile_ *images
00:09 iqualfragile_ :D
00:09 StarBlessed Haha!  Thanks Adam.  Now what is an 'ompldr'?
00:10 PilzAdam it was a free hosting site with no signup or anything
00:10 PilzAdam no ads, direct links
00:10 PilzAdam just the perfect hosting site
00:10 PilzAdam but its down now :-/
00:10 iqualfragile_ well… perfect execpt for the ~ 200$ the hoster had to pay
00:10 iqualfragile_ monthly
00:11 StarBlessed Well I have to pay for the server as well...  But its ok.  I dont mind :D
00:11 StarBlessed Not $200 per month.  God no.
00:11 iqualfragile_ yeah, well, ompldr was quite a bit bigger
00:11 StarBlessed Yeah.
00:12 StarBlessed Im trying to keep as FOSS as I can
00:12 iqualfragile_ well, thanks for your donation to the free world (and the minetest community)
00:12 Mallot1 yo starBlessed i didnt know you were older :D lol\
00:12 iqualfragile_ about 35 i would guess
00:12 Mallot1 im checking out the site
00:12 StarBlessed Haha!  you watched a video, didnt ya Mallot1
00:12 Mallot1 yup :D
00:12 Mallot1 thelunux mod tutorial on of em :)
00:13 Mallot1 there pretty sweet man!
00:13 PilzAdam StarBlessed, is that your son or are that you? :-p
00:13 iqualfragile_ the model rendering realy is a great feature
00:13 PilzAdam (the one playing with the headphones)
00:13 StarBlessed Yeah, Ive not done the ST3 plugin yet, but I will in future.  Adam - No, not mine.  I dont know who uploaded that one
00:13 Mallot1 im watching the mod spotlight - mesecons
00:14 StarBlessed Sweet.  Let me know your thoughts Mallot1
00:14 kaeza http://aiju.de/b/style
00:15 Mallot1 ok :)
00:15 Mallot1 are mesecons built-in yet?
00:15 Mallot1 to the core game?
00:15 StarBlessed No.  Its a mod
00:16 Mallot1 i know, i meant did they add it to the core of the core yet? like pre-installed
00:16 StarBlessed Nope.
00:16 StarBlessed Not that Im aware of lol
00:17 Tesseract "STATUS:" <-- Wouldn't something better be "Servers:" or "Server status:" or "Server list:" ? (In the topic)
00:17 StarBlessed Ahhh...  PilzAdam - Turns out, that video is the stepson of one of the people on Diaspora.  Showing it to his friends.
00:18 StarBlessed Picky Tesseract ...  ;)
00:18 PilzAdam !op
00:18 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/
00:18 PilzAdam better?
00:18 Tesseract Yes.
00:18 PilzAdam !deop
00:18 iqualfragile_ well, good night
00:18 StarBlessed Heh.
00:19 StarBlessed Ok, see ya later iqualfragile_
00:19 PilzAdam StarBlessed, you should use the syntax [Website](http://minetest.net/) to make the links in your descriptions clickable
00:19 StarBlessed Kk.  Ill do that.
00:21 StarBlessed This has to be the freakiest song Ive heard in a while : http://mg.viewskew.com/u/aerror/m/c-life-entertainment-edestep/
00:21 StarBlessed Sounds like Hitler doing dubstep.
00:22 PilzAdam its a German politician
00:22 StarBlessed I know, but...  but...
00:22 StarBlessed Sounds so angry...
00:23 PilzAdam seems like its not possible to move files to other albums...
00:24 StarBlessed Not at the moment.  Once it is in an album, its there for good.  Its unfortunate, but its still more or less Alpha software.
00:24 StarBlessed These things are coming.  There is a huge list of features to be added.
00:24 PilzAdam yea, looking forward to it
00:25 StarBlessed So am I.  Im going to try and keep it stable as possible.  I will only be updating with major releases and high priority security patches.
00:26 Mallot1 ‎finished the video
00:27 StarBlessed Kk
00:27 Mallot1 StarBlessed: awesome :D, Do you have any tutorials on server building or mod programming?
00:27 PilzAdam how do you actually upload to a album?
00:27 StarBlessed Not yet, but working on them.
00:27 Mallot1 ok
00:28 cisoun joined #minetest
00:28 StarBlessed PilzAdam: You upload first, then once its online, you go to the right hand side and click "add to album"
00:29 PilzAdam ok
00:29 StarBlessed Mallot1: Ive been trying to lower my footprint on the web.  I'm dropping G+ and Youtube.  So I've been focusing on Diaspora and Mediagoblin.  Once they were up and running stable, I can go back to doing my tutorials etc.
00:30 StarBlessed This way, I can guarantee my own personal privacy.  Im really sick of large corporations selling my sh*t without my consent.
00:31 Mallot1 ok, there selling ur vids?
00:31 Mallot1 they betta pay up!
00:32 ShadowNinja joined #minetest
00:32 Mallot1 :P
00:32 leo_rockway StarBlessed: look into pump.io too.
00:32 StarBlessed I got some feedback from the analytics.  Youtube made $170 USD off my video's.  They were offering to give me $3.
00:33 StarBlessed leo_rockway: I know it, but unfortunately its not yet come up to a usable state.  Its designed to replace StatusNet.  Kinda a microblogging system like Twitter.  No real user base yet.  I might look into it in the future.
00:34 leo_rockway StarBlessed: I have an instance installed. It's still getting fixes, but it's pretty stable.
00:34 Mallot1 StarBlessed: :O what the heck, do u have a regular youtube account?
00:34 leo_rockway I used to have mediagoblin, but I migrated the server and the instance broke. I need to reinstall it.
00:34 StarBlessed leo_rockway: I like what I see, but I'd like to let it mature before I use it.
00:34 leo_rockway StarBlessed: yeah, that's probably a good idea. I have versionitis, so I like trying a lot of alpha / beta stuff.
00:35 StarBlessed Just use mine leo_rockway, Ill never sell your sh*t, and I never log anything.
00:35 StarBlessed Mallot1: Partnership
00:35 StarBlessed Great screenshots PilzAdam
00:35 PilzAdam thx
00:35 leo_rockway StarBlessed: I kind of like having services available in my server: etherpad.com.ar, yourowncloud.com.ar, tekkio.com.ar, etc...
00:36 StarBlessed Fair enough bro.  I FULLY understand that
00:37 PilzAdam StarBlessed, you may want to create a topic for your server in "Minetest-Related Projects" in the forums
00:37 StarBlessed Ok, no problems PilzAdam :)  Will do
00:38 PilzAdam !op
00:38 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/
00:39 PilzAdam ^ changed to http://minetest.net/servers
00:39 PilzAdam !deop
00:39 leo_rockway I saw that there's drowning in latest. That's pretty interesting.
00:42 kaeza hey leo_rockway
00:43 leo_rockway kaeza: greetings.
00:43 kaeza long time no see over here :P
00:43 leo_rockway yup :S
00:43 leo_rockway I hadn't touched minetest in quite a while. I don't even know if my server still works.
00:43 leo_rockway I need to look into it.
00:44 kaeza last time I tried connecting it was empty, sadly
00:45 kaeza there was this guy around, Mancho or someting like that
00:45 kaeza thing*
00:45 leo_rockway yeah, he used to connect often, then one day he stopped showing up.
00:46 leo_rockway and I haven't pulled changes since the split in common, survival, etc...
00:46 PilzAdam leo_rockway, common is dropped already
00:46 leo_rockway oh... since when? o.o
00:46 PilzAdam and its absoulutely safe to upgrade from any version to 0.4.7
00:46 leo_rockway oh, great
00:46 leo_rockway that's good news
00:47 PilzAdam (a bacukup is still recommended, though)
00:47 leo_rockway mhm
00:47 PilzAdam http://forum.minetest.net/viewforum.php?id=18
00:47 leo_rockway thanks
00:48 PilzAdam ^ this gives a little overview of things the user has to notice when upgrading
00:51 diemartin joined #minetest
00:53 StarBlessed BRB
00:55 AndrewPH joined #minetest
01:00 leo_rockway I still can't get used to how slow sinking in water is.
01:00 PilzAdam you can use shift to sink faster
01:02 Jordach joined #minetest
01:02 Jordach til Skyrim is an addictive game
01:07 PilzAdam hi Jordach
01:08 PilzAdam bye
01:08 Jordach tch
01:08 StarBlessed lol
01:10 Jordach while PA is away, lets fiddle with minetest_game
01:22 kaeza joined #minetest
01:24 kaeza TIL what TIL means :D
01:29 leo_rockway I feel like the speed at which one thinks when pressing the shift key in water should be the default speed. Otherwise the water feels like molasses instead of water.
01:34 Jordach joined #minetest
01:35 kaeza [22:34:18] * Jordach (~Jordach-D@host-92-16-144-112.as13285.net) se ha unido
01:35 Jordach screw wireless drops
01:35 kaeza Jordach's D is talking :O
01:35 Jordach kaeza, note its not btcentralplus
01:35 arsdragonfly left #minetest
01:35 Jordach also: listening to jeff wayne's musical war of the worlds
01:36 StarBlessed Nice!
01:36 kaeza Chorus of Hebrew Slaves here
01:36 Jordach i was also listening to dark side of the moon
01:36 kaeza (yes, I like opera)
01:36 kaeza (not the browser, it sucks)
01:36 Jordach opera.com
01:36 Jordach http://opera.com *
01:36 Jordach !title
01:36 ShadowBot Jordach: title [--no-filter] <url>
01:37 kaeza Jordach, sudo apt-get install chromium
01:37 kaeza FTFY
01:37 Jordach kaeza, already using chrom*
01:38 kaeza Jordach, also, mind if I rewrite some parts of technic?
01:38 Jordach sure
01:38 Jordach geothermal needs fixing
01:39 kaeza no offense, but looking at RBA's code is... not very good for your eyes
01:39 kaeza :P
01:39 Jordach kaeza, the method for geothermal makes obsidian
01:39 kaeza also, tons of code duplication
01:39 Jordach convert it into a lava turbine for now
01:40 kaeza Jordach, I'm working on ctor and deployers/breakers
01:40 Jordach kaeza, a power source generator needs fixing asap
01:40 kaeza will move into something else later
01:40 kaeza well, could look at that
01:40 kaeza what is the expected behavior?
01:41 kaeza (never user geo generators)
01:41 kaeza used*
01:41 Jordach kaeza, well, it uses water + lava in a close surronded pattern
01:41 Jordach which then makes obsidian
01:41 Jordach rendering the power generator useless
01:41 kaeza ah, so it uses "steam"?
01:42 Jordach yes
01:42 Jordach shamefully no HL3 yet
01:42 kaeza yup :(
01:42 Jordach </old_joke>
01:42 Jordach its the new duke nukem joke
01:42 kaeza heh
01:43 * kaeza prefers original duke nukem
01:43 Jordach same
01:43 kaeza hmm... this will be hard
01:43 kaeza inb4 that's what she said
01:44 Jordach zing
01:44 kaeza the generator will have to work in another way
01:44 kaeza perhaps using only lava
01:44 kaeza or checking for lava in a bigger radius
01:44 Jordach feed it a lava bucket -> bucket + energy
01:45 Jordach but it should GENERATE MORE POWER than water turbine
01:45 Jordach as water comes back
01:45 Jordach but lava doesnt
01:45 kaeza obviously
01:46 kaeza hmm lemme think
01:46 kaeza the bucket approach would mean manual interaction
01:46 Jordach kaeza, pipeworks
01:46 kaeza ah yes
01:46 Jordach you derp
01:46 kaeza it's a dependency
01:46 kaeza :P
01:47 Tesseract joined #minetest
01:48 kaeza eh lol
01:48 kaeza it's almost as if every single module from technic contained an internal copy of a library
01:49 kaeza and globals leaking everywhere ;_;
01:50 Tesseract Technic could use a rewrite...
01:51 Jordach kaeza, tech_lib
01:51 Tesseract BatBoxes are especially slow.
01:51 kaeza for example, the deploy_node (from constructor.lua) could be shared with deployers and breakers
01:52 kaeza don't look at me for path finding (wires) though
01:52 Jordach lol
01:53 kaeza Tesseract, I found that if you create a short circuit, the thing gets slow as hell
01:53 Tesseract IMO a lot of that should be moved into technic.*
01:53 kaeza ideally, you should have only ONE path from battery B to device D
01:54 Tesseract Well users don't always do that...
01:54 Tesseract And you can't really expect them to.
01:55 kaeza I think mesecons suffers from the same problem
01:56 Tesseract I removed mesecons because of high CPU usage. My server still stays at 20% CPU.
01:57 kaeza well, I didn't look at CPU usage, but I get ~20 FPS around mesecons
01:57 kaeza (from a normal ~40FPS)
01:58 kaeza though I think it's mostly due to the build block mesh thing
01:58 kaeza (too many set_node's)
02:00 arsdragonfly joined #minetest
02:05 mrtux joined #minetest
02:07 Miner_48er joined #minetest
02:12 Tesseract And all those set_nodes get saved in roll back if it is on...
02:24 Jordach im fucking off to bed
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02:42 StarBlessed joined #minetest
02:46 Kacey back
02:46 Kacey sorry i went afk for a while
02:49 VanessaE wb
02:51 Kacey thx
02:53 VanessaE Kacey: you should at least use the four-tubes-and-one-dye recipes - they're cheaper than 1+1 recipes, and using stone in the recipe is not necessary
02:54 VanessaE (imagine crafting a bunch of tubes, and then using the dye to "paint" them a different color)
02:54 Kacey ok i will change the stone to a dye. essentially all you are doing is dying the tube a color and the stone was to make it "stronger" or something... idk exactly
02:55 VanessaE just restore the ones I had, they're better anyway :)
02:55 VanessaE they allow one to craft tubes that aren't significantly more expensive than the plain ones
02:55 kaeza joined #minetest
02:55 Kacey ok i will add those back in... and keep the ones i had also
02:56 Kacey 3 different ways of making something
02:56 VanessaE ok
03:05 Mallot1 can someone please make me a server?
03:06 Kacey nope
03:06 sokomine there are a lot of servers out there which are open to new players :-)
03:06 sokomine what direction do you prefer?
03:09 VanessaE just go to mine, it's got everything :)
03:09 sokomine :-)
03:09 sokomine it's a fine creative server
03:10 Kacey sokomine, have you seen my house?
03:10 Kacey http://mg.viewskew.com/u/jboot111/m/house/
03:11 StarBlessed Its berry cool :D
03:13 kaeza joined #minetest
03:15 sokomine kacey: looks good. will you continue working on it so that it becomes great? :-)
03:20 VanessaE he's not building it on my server = FAIL :)
03:22 StarBlessed Have you added the Webserver content download yet VanessaE ?
03:22 VanessaE no
03:22 StarBlessed kk
03:22 VanessaE there's a cache file you can download though.
03:22 StarBlessed yup
03:46 ungali joined #minetest
03:48 Kacey VanessaE, i would build on your server, but my internet is slooooooooooooow here
03:51 Kacey sokomine, that is just the outside, the sorting system and other fun stuff is still on the way
03:57 Kacey VanessaE, reverting and then adding now
03:59 VanessaE ok
04:04 Kacey k pushed
04:05 * Kacey likes github for windows with a gui
04:05 VanessaE better. :)
04:07 Kacey alright
04:08 Kacey i might make a diamond filter that clears out everything from the inventory it is attached to
04:08 VanessaE interesting idea
04:09 Kacey yep.
04:10 Kacey moretubes shall make pipeworks become more industrialized
04:10 VanessaE justsure sure you talk to me about what you're adding, in case it's better suited as part of pipeworks master
04:11 VanessaE jeesh.
04:11 VanessaE my typing sucks.
04:14 Kacey press f13 to learn the secret... i actually looked for it for a second
04:15 VanessaE some industrial keyboards go up to F16 I think.
04:15 VanessaE I guess for those users the joke is F17. :)
04:15 Kacey i havea laptop
04:16 Kacey have a*
04:16 Kacey lol
04:16 Kacey f69 haha
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04:39 * Kacey is going to kill an ex-friend for doing the stupidest thing possible for a teenager
04:41 bdjnk joined #minetest
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04:46 Mallot1 kacey what happened?
04:46 Kacey alright... trying to make the pipes not connect is impossible for me...
04:47 Kacey Mallot1, long story
04:50 Mallot1 i goot time
04:52 Kacey pm please
04:54 Kacey i must go to bed
04:58 Mallot1 ok
05:24 ch98 joined #minetest
05:25 ch98 Can someone test and post debug of my concrete mod? Someone says it has a bug
06:18 neko259 joined #minetest
06:18 * VanessaE wanders back in.
06:49 Calinou joined #minetest
07:30 Calinou sfan5: about the local server topic, that does not explain the internal IP thingy
07:31 Calinou (the illustrated server creation guide)
07:34 ObKo joined #minetest
07:34 proller ipv6 support commited!
07:34 ObKo left #minetest
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09:36 Zeg9 Mallot1: I'm there.
09:37 paramat joined #minetest
09:37 Mallot1 hey
09:37 Mallot1 man, im exasted
09:37 Mallot1 i was playing since 11 last night
09:37 Mallot1 O.o
09:38 paramat !
09:39 Mallot1 Zeg9 i didnt know u were a SDL programmer
09:40 Mallot1 ur logged in on the #SDL chat
09:40 Zeg9 I'm not
09:40 Zeg9 but yes I program SDL
09:40 Zeg9 now I'm there :p
09:40 Mallot1 oh :P
09:40 Mallot1 someone tagged u
09:47 Zeg9 gotta go...
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10:37 svuorela so. if I install a plugin like the mobf plugin, what do I_need tto do to ghet it enabled ?  I've extracted the zip into ~/.minetest/mods/minetest/PLACEHOLDER - but .. ?
10:43 sfan5 svuorela: do you use 0.4.7?
10:44 svuorela yes
10:45 whirm joined #minetest
10:45 svuorela upgraded like yesterdays
10:50 LunaVorax joined #minetest
10:51 svuorela I guess plugins can still be added to running games, right? how can I see if plugins are actually loaded?
10:55 cosarara97 joined #minetest
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11:00 john_minetest joined #minetest
11:00 kahrl svuorela: move the mods from .minetest/mods/minetest to .minetest/mods and remove .minetest/mods/minetest
11:02 Calinou joined #minetest
11:03 svuorela kahrl: oh. it has moved?
11:03 kahrl yes
11:04 kahrl http://forum.minetest.net/viewtopic.php?id=6066
11:06 svuorela oh. and mods also need to be enabled one byi one.
11:06 svuorela interestings. in a good way
11:06 Calinou svuorela: "enable all"
11:07 svuorela yep
11:10 PilzAdam joined #minetest
11:11 PilzAdam Hello everyone!
11:11 Calinou hi
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13:19 MasterBot joined #minetest
13:19 MasterBot Hello
13:19 MasterBot I
13:29 paramat MasterBot develops self-conciousness?
13:30 MarkTwain joined #minetest
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13:45 emptty Hello people
13:45 emptty I'm playing with 0.4.7, and blocks keep reappearing
13:45 emptty Is it a known issue?
13:45 PilzAdam what happens exactly?
13:47 emptty I'm in networking game
13:47 emptty and it seems to me that it restarts from a checkpoint that is a few seconds old
13:47 TheLastProject joined #minetest
13:47 emptty It's a private server, started from the advanced menu
13:48 emptty As a result, I mine a block, and as soon as I break it, it sometimes respawn the block
13:50 kahrl emptty: try setting disable_anticheat=true on the server
13:51 PilzAdam joined #minetest
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14:00 emptty kahrl: that's it
14:00 emptty I've no idea why I was detected as a cheater :-(
14:02 kahrl anticheat can be glitchy sometimes even with not much lag, dunno why
14:04 arsdragonfly1 Is Apache 2.0 license compatible with LGPL 2.1?
14:04 emptty kahrl: it'd be cool if it could issue a message on the console, maybe
14:05 emptty not informed, it really looks like a bug :)
14:07 kahrl emptty: might be a good idea
14:07 kahrl though it could get annoying if a message is printed every single time
14:08 arsdragonfly1 maybe put it into infostream or verbosestream?
14:08 PilzAdam john_minetest, you can either delete servers in the GUI or write a cronjob that keeps the file where its stored clean
14:08 arsdragonfly1 (though imho nobody will start a server with --verbose)
14:08 kahrl arsdragonfly1: it already does that
14:09 arsdragonfly1 oh ok
14:09 PilzAdam john_minetest, you can change that in the GUI when Lua menu is merged
14:09 arsdragonfly1 now I'm still confused about the license compatibility issue
14:10 MinetestBot GIT: proller@github.com commited to minetest/minetest: New math mapgen with fractal based worlds 75b8c13b00 2013-06-23T07:07:10-07:00 http://git.io/jK-qMQ
14:11 arsdragonfly1 fractal? sounds good
14:13 proller sphere, mandelbox, mengersponge
14:13 hmmmm joined #minetest
14:13 proller for start
14:13 arsdragonfly1 I'll make a pull request for new fonts... the current one has no support for some languages
14:14 OldCoder joined #minetest
14:14 OldCoder joined #minetest
14:14 arsdragonfly1 You don't know how it feels when ppl complain about why no text is shown upon startup every day
14:14 Jordach joined #minetest
14:27 Calinou joined #minetest
14:34 FreeFull Cool
14:35 OldCoder john_minetest, Hello
14:39 Pavel_S joined #minetest
14:40 Calinou http://forum.minetest.net/viewtopic.php?pid=96244#p96244
14:40 Calinou MOTY
14:40 Calinou hi OldCoder aad john_minetest
14:40 OldCoder Calinou, howdy
14:40 * Calinou puts Some other pony on john_minetest's head, since we are out of derpy hooves and rarity
14:40 OldCoder Pleased to c u
14:40 OldCoder rarity is charity
14:40 Calinou lol
14:41 OldCoder ensues hilarity
14:41 OldCoder :P
14:41 Jordach hey OldCoder
14:41 OldCoder Jordach, Hi!
14:42 * arsdragonfly1 was attacked by a hostile mob through the wall of his house
14:45 OldCoder !
14:48 * john_minetest puts a kitten on Calinou's head because there are only like 50 MLPs but millions of kittens on the internet
14:49 Jordach hey Pavel_S
14:53 Final joined #minetest
14:55 Calinou hi
14:56 MarkTwain joined #minetest
14:56 MarkTwain Hello
15:15 Kacey joined #minetest
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15:18 emptty kahrl: maybe you could warn about the anticheating mechanism every minute only?
15:21 Calinou what anticheating mechanism
15:21 Calinou is debian against anticheats now
15:21 emptty Calinou: welcome to my ignore list ;)
15:22 emptty kahrl: because without it, it was really unplayable earlier
15:23 Calinou being on debian users' ignore lists - easy since 2002
15:26 Jordach Calinou, lol
15:26 leo_rockway joined #minetest
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15:28 Kacey heh that was funny
15:31 Jordach emptty, reminder: Calinou is a channel OP
15:31 emptty and?
15:32 emptty I'm not aggressive, am I?
15:32 Jordach depends
15:32 emptty I'm just not willing to read what he writes
15:32 emptty I still stand by my affirmation: the game with my suns was not playable until I set "disable_anticheating = true"
15:33 emptty and without kahrl help, I would not have been able to understand the issue
15:34 emptty explaining that I still think that a consol message the first time that this mechanism fires up could help debugging the situations where it becomes mad
15:35 Calinou disable_anticheat you mean :P
15:35 Calinou +1 for sending a message, though
15:36 Calinou also, anticheat is always disabled in single player, no?
15:36 PilzAdam Calinou, yes
15:36 Calinou since when debian users play multiplayer...
15:36 Calinou :3
15:42 Mortvert joined #minetest
15:47 Jordach "reddit/operator/mortvert" \o/
15:47 Jordach welcome
15:48 emptty left #minetest
15:50 mrtux joined #minetest
15:51 Jordach currently converting a MC pack for personal use: http://i.imgur.com/WJTgTXi.png
15:51 Jordach 32x :P
15:53 mrtux hey john_minetest
15:53 mrtux Nope.
15:53 mrtux I will sometime in August
15:53 mrtux Getting a new computer and will have no use for my current one
15:54 Jordach 0.4.7 minetest server
15:54 Jordach do IT
15:55 Jordach ProTip: use quartz as the Mese Block
15:56 PilzAdam ProTip: Use a MT texture pack and use mese as mese :-p
15:56 mrtux heh
15:56 mrtux my internet is absolute crap
15:56 mrtux not even 1mbps upload
15:56 Jordach PilzAdam, fuck off
15:57 Jordach to the MT pacj
15:57 Jordach pac
15:57 Jordach pack***
15:57 Jordach it feels unfinished without a theme
15:57 Jordach very unfinished
15:57 mrtux haven't played much minetest lately though
15:58 mrtux compiled 0.4.7 last week
16:03 Mortvert left #minetest
16:08 Calinou Jordach: fun fact: Mortvert banned me from #minecraft
16:13 Jordach lol
16:13 Jordach ban him then
16:13 Jordach two can play that game
16:34 jojoa1997 joined #minetest
16:35 jojoa1997 is drowninf enabled by default?
16:35 PilzAdam no, the no_drowning mod is useless
16:36 MinetestBot GIT: proller@github.com commited to minetest/minetest: Math mapgen fix, ip show on connect, pathfinder segfault fix f764297be2 2013-06-23T09:35:16-07:00 http://git.io/9j58-A
16:36 proller PilzAdam, now disabling caves works
16:37 jojoa1997 how would i enable drowning?
16:39 Kacey when will mgv7 be out?
16:39 kaeza joined #minetest
16:39 Jordach Kacey, when it does
16:40 PilzAdam Kacey, its there since 0.4.6
16:40 * Jordach will be making a MoreBiomes mod
16:40 kaeza greetings
16:40 Calinou but it isn't usable
16:40 Jordach yet
16:40 Calinou hi kaeza
16:40 kaeza o/
16:40 * Calinou puts All of them!!! on kaeza's head
16:40 Calinou kaeza dies of being crushed
16:40 Jordach hey kaz
16:41 kaeza hai Jordach
16:42 jojoa1997 Morning
16:43 svuorela hmm... simplemobs or mobsframework ?
16:43 jojoa1997 simplemobs for speed mobframwork for more stuff
16:43 Jordach simple mobs
16:43 jojoa1997 i use both :P
16:44 Calinou simple mobframework!
16:44 Jordach \o/
16:44 svuorela oh. both. I guess I could try that and soften out on choosin
16:45 neko259 joined #minetest
16:50 Jordach http://i.imgur.com/2z35lSz.jpg
16:51 jojoa1997 cool what texture pack
16:51 Jordach jojoa1997, something that you dont have
16:51 Jordach and i aint sharing it either
16:52 jojoa1997 i like the default the most i was just wondering if i had it
16:54 khonkhortisan http://www.collectedcurios.com/SA_0685_small.jpg
16:55 Zeg9 joined #minetest
16:55 kaeza I liked j4i's 1px pack :(
16:55 khonkhortisan shiny apples
17:05 kaeza can anyone try connecting to minetest.org:30004 ?
17:05 kaeza the server is there, but it's not transferring media
17:05 PilzAdam !up minetest.org 30004
17:05 MinetestBot minetest.org:30004 is up (553ms)
17:07 kaeza [14:05:47] <minetest-BCBBC5A> *** PilzAdam joined the game
17:08 kaeza well, maybe it's my crappy modem :/
17:08 svuorela so. I'm guessing this isn't good:  19:07:21: ERROR[main]: ServerError: LuaError: error running function 'on_step': .../mods/animals_modpack-2.1.2/mobf/mgen_pathbased/main.lua:248: bad argument #5 to 'find_path' (string expected, got no value)
17:08 svuorela can one do other stuff than find the author and whine - and disable until he fixes  ?
17:08 PilzAdam svuorela, bug in mobf
17:09 svuorela PilzAdam: yep.
17:09 PilzAdam you can throw sapier a /msg
17:09 Zeg9 Hello !
17:09 kaeza hey Zeg9
17:10 PilzAdam kaeza, its loading, but very very slow
17:10 kaeza k
17:10 kaeza on my client it got stuck at ~50%
17:11 svuorela PilzAdam: looks like it is fixed here:  https://github.com/sapier/animals_modpack/commits/master/mobf/mgen_pathbased/main.lua - he just needs to zip it up
17:11 PilzAdam svuorela, or you clone the git version
17:12 svuorela PilzAdam: I just applied the patch locally
17:16 kaeza I don't get it... deployers have a 9 slot inventory, and the code goes thru the entire list, but it places only directly in front of it.
17:17 kaeza Jordach, ^
17:17 Jordach dunno
17:18 kaeza shold I make a single slot inv, or modify so it places all items?
17:18 kaeza +u
17:19 kaeza I guess single inv
17:21 Jordach ask RBA
17:21 Jordach don't fuck with too much, it needs to be able to bring old technic worlds into the new
17:22 Pest joined #minetest
17:22 kaeza I don't plan on comitting soon
17:22 kaeza some parts need a heavy rewrite
17:23 kaeza well, you get what I mean
17:23 kaeza and I haven't seen him around lately
17:24 OWNSyouAll_DESKT joined #minetest
17:30 PilzAdam kaeza, Im walking on your server now
17:30 kaeza well, derp... client crashed
17:31 PilzAdam but some textures are messed up (e.g. heart is too big, hand looks like a texture without transparency)
17:31 kaeza PilzAdam, it's OldCoder's server
17:32 kaeza he's using (probably) 0.4.4 or so
17:34 OldCoder Hi
17:34 OldCoder I am using late January Git\
17:34 OldCoder Kacey, PilzAdam ^
17:35 kaeza OldCoder, thought there was some incompatibility or something
17:35 OldCoder With what?
17:35 kaeza seems to be my internetz :/
17:35 kaeza [14:05:11] <kaeza> the server is there, but it's not transferring media
17:36 kaeza It's been a while since I last connected
17:37 * kaeza prepares the banhammer
17:38 kaeza PilzAdam, thanks for testing
17:42 khonkhortisan I placed some rope I can't remove
17:43 VanessaE hi all.
17:44 khonkhortisan VanessaE, this is the toughest rope I ever did see
17:45 khonkhortisan pickaxe, axe, evil stuff, stick, hammer, handsaw, hand, shovel, sword, node digger I can't get rid of it!
17:46 PilzAdam khonkhortisan, how about scissors?
17:46 VanessaE khonkhortisan: place a rope block above it.  wait a few seconds and then dig the rope block.
17:47 khonkhortisan there aren't any scissors
17:48 khonkhortisan that worked, but it's counterintuitive
17:48 Jordach khonkhortisan, youre supposed to place rope blocks
17:48 Jordach not singular pieces
17:48 svuorela hmm... some parts of my mod collection provides me with various form of raw meat. that much imply that I can cook it somehow. putting it in a furnace doesn't seem to cut it. other ideas ?
17:48 khonkhortisan Now that I see how it works, that should be removed from creative inventory.
17:49 PilzAdam khonkhortisan, I can remove that for you too
17:49 PilzAdam AFAIK the admin pickaxe uses remove_node()
17:50 kaeza woo! media: 55%!
17:51 kaeza screw this, gonna connect later
17:52 khonkhortisan animals_modpack has raw meat, I never saw what it did
17:53 PilzAdam VanessaE, why is the server shutting down so often?
17:53 khonkhortisan vines:rope and vines:rope_end
17:53 khonkhortisan movestones and vertical wires crash near unregistered nodes
17:53 VanessaE what he said.
17:54 VanessaE last crash was a bug in vines.
17:54 khonkhortisan I placed a rope, then a rope end, then the rope block, then dug the rope block.
17:54 Kacey hi v
17:54 VanessaE PilzAdam: oh, and I told you they'd blow me off re: last night's number-of-nodes hack.
17:54 VanessaE hi kaeza
17:55 VanessaE khonkhortisan: if you want to try to fix it (it's bas080's mod I think), the error was:  13:53:05: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...netest/.minetest/games/vanessae_game/mods/vines/init.lua:72: bad argument #3 to 'add_node' (string expected, got nil)
17:56 svuorela VanessaE: you seem to have had a hand in vessels. how do I put water in a vessel ?  using it towards the sea doesn't seem to work.
17:56 ShadowNinja svuorela: You don't.
17:56 PilzAdam svuorela, vessels in minetest_game are useless
17:56 VanessaE svuorela: I wrote the vessels mod to allow other mods to have a consistent set of objects to base such things on.  The vessels don't do anything by themselves.
17:56 PilzAdam (except decoration of course)
17:56 khonkhortisan it shouldn't have a rope_end at all
17:57 svuorela VanessaE: aha.
17:57 khonkhortisan What can I climb that isn't wallmounted?
17:58 VanessaE khonkhortisan: vines, moreblocks' rope
17:58 * khonkhortisan revises his question
17:58 VanessaE (there's a vine in the vines mod that hangs down from the underside of a noe)
17:58 VanessaE node*
17:58 khonkhortisan that is either a solid node, or has facedir so I can rotate it any direction
17:59 VanessaE I don't know of anything that fits that criteria.
18:00 khonkhortisan I'm planning of making a series of connected rooms, each one with the interior rotated, to annoy people with view lock
18:00 khonkhortisan *planning on
18:01 khonkhortisan vines:willow has the inventory texture of vines:vine
18:03 Mallot1 joined #minetest
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18:04 whirm joined #minetest
18:10 VanessaE I'll do that right now.
18:10 VanessaE gimme a sec.
18:11 Mallot1 Pilzadam WTF
18:11 PilzAdam we dont want that in -dev
18:11 Mallot1 fine please dont ban m3e though sheesh
18:13 bdjnk joined #minetest
18:13 VanessaE ...as soon as I fricken FIND the owner field for this one
18:13 VanessaE (why doesn't node_ownership have a command to tell me that?)
18:14 VanessaE found it.
18:14 VanessaE go ahead and build.
18:14 ShadowNinja VanessaE: Mine does. :-) (It hardly resembles node_ownership now, but I have to test and release it)
18:15 VanessaE ShadowNinja: is it backward compatible with the one I'm using?
18:16 ShadowNinja VanessaE: I changed the format but it has a command to convert to the new format.
18:16 VanessaE link>
18:16 VanessaE ?
18:16 ShadowNinja Nope, not released yet.
18:16 VanessaE oh right, duh
18:16 VanessaE you said that already
18:16 ShadowNinja It still needs some testing.
18:17 ShadowNinja It also supports area names and overlapping areas.
18:17 VanessaE oh good
18:17 VanessaE about damn time someone fixed that.
18:17 VanessaE how about recognizing who the server admin is? :)
18:19 ShadowNinja It has a areas privilege. I hope it doesn't rely on the admin setting, there is also annother priv if you want players to be able to self-grant an area.
18:20 ShadowNinja Do you mean allowing users with the priv to interact everywhere? It has that.
18:20 VanessaE well the admin setting is so that I can do routine maintenance without having to argue with ownership of an area.
18:20 VanessaE right, yes
18:21 theTroy joined #minetest
18:21 Jordach VanessaE, theres an app for that
18:21 Jordach </troll>
18:26 jordan4ibanez joined #minetest
18:27 PilzAdam hey jordan!
18:27 jordan4ibanez Hello.
18:32 sokomine hm
18:32 kaeza hmm
18:33 PilzAdam hmmm
18:33 PilzAdam (next one pings someone ;-))
18:33 kaeza kwolekr
18:33 kaeza :D
18:33 VanessaE smartass :)
18:34 Calinou joined #minetest
18:35 Calinou hi
18:36 VanessaE hi
18:39 iqualfragile joined #minetest
18:44 khonkhortisan There's a suprising number of nodes with multiple texture that don't rotate
18:45 khonkhortisan I'm going with oerkki instead of bookshelves because of this
18:45 Calinou there are no oerkki blocks since march or so
18:46 Calinou since when debian stable has minetest-mod-moreblocks package :>
18:46 VanessaE Calinou: gloopblocks.
18:46 Calinou oh
18:49 Octupus joined #minetest
18:50 Mallot1 hello octopus
18:50 sapier joined #minetest
18:51 Mallot1 hello sapier
18:51 sapier welcome ;-)
18:51 Calinou Mallot1 is the "hello" guy in our screwed up family
18:51 Calinou --redroid
18:51 Mallot1 :D ;p;
18:52 VanessaE this is a family?
18:52 Mallot1 :D lol
18:52 Kacey heh
18:52 sapier lol yes :-) almost noone else says hello
18:52 Kacey what about me?
18:52 Mallot1 :D
18:52 Calinou VanessaE, accoring to redroid, I'm the parrot :>
18:55 D-Man joined #minetest
18:57 Mallot1 hi
18:57 Mallot1 am i still in the chat?
18:57 sapier obviously
18:58 Mallot1 :3 i though i timed out
18:58 Mallot1 :p
18:58 Kacey haha my bro just got a blue screen
18:58 Mallot1 :D lol
18:59 Calinou linux ftw, you get black screens instead
18:59 Calinou (kernel panics)
18:59 Calinou and there is no automatic reboot :P
18:59 Mallot1 :P
18:59 Exio there is, if you enable it Calinou
19:00 Mallot1 how do people set a reason for quiting?
19:01 VanessaE /quit reason here
19:01 Mallot1 thanks PilzAdam but what is it?
19:01 Mallot1 thanks VanessaE
19:03 Calinou /part #minetest reason
19:03 Calinou leaves a channel
19:03 Calinou /quit reason
19:03 Calinou leaves the network
19:03 Mallot1 ok thanks :)
19:03 VanessaE Calinou: https://github.com/Calinou/calinou_mods/pull/19
19:04 Mallot1 Received a CTCP VERSION from PilzAdam  <<< what does that mean?
19:04 PilzAdam Mallot1, STFW
19:04 VanessaE Calinou:  also in addition to that pull, I think you can delete the registration of the /st command, since it doesn't seem to be used anywhere.
19:05 Mallot1 STFW?
19:06 Jordach search the fucking web
19:06 Mallot1 wow, thanks O.o
19:06 PilzAdam Mallot1, I assume you have an internet connection; Use it!
19:07 Mallot1 hwo old r u?
19:07 Mallot1 *how
19:07 PilzAdam why would I tell you that?
19:07 Mallot1 nv
19:07 Mallot1 nvm
19:08 VanessaE Calinou: shit.  that change breaks panels.
19:08 VanessaE I think..
19:09 VanessaE no, those just lack facedir prediction at all.
19:09 VanessaE hm
19:09 VanessaE oh I see why.
19:11 * VanessaE fixes...
19:12 kaeza joined #minetest
19:15 cisoun joined #minetest
19:17 VanessaE Calinou: I'm thinking of adding a tweak such that shift/sneak acts as an "action invert" key
19:17 MinetestBot GIT: kwolekr commited to minetest/minetest: Cavegen: fix division by 0 with abnormal max tunnel diameter sizes 30d6d4c733 2013-06-23T12:16:52-07:00 http://git.io/VlSfyw
19:17 VanessaE rather than a "always place on the wall" key
19:17 VanessaE (so that you can place horizontal slabs while pointing at a wall)
19:18 Calinou maybe one bindable "action" key, default ctrl
19:19 VanessaE it'd be nice, but we can't do that yet.
19:19 * Calinou would also like a "toggle sneak" option
19:19 Calinou VanessaE, not hard, just need some C++
19:20 VanessaE perhaps
19:20 VanessaE but for now I just wanna fix these couple of bugs
19:22 * john_minetest watches Tron Legacy. It just comes on free TV :D
19:22 Calinou well, just like MLP
19:22 Calinou :trollface:
19:22 Jordach john_minetest, its a duck
19:22 Jordach it came free with the TV
19:22 VanessaE good movie.
19:22 Calinou never watched it
19:22 Calinou but it sure is more modern than armagetron :P
19:22 Jordach ha
19:23 Calinou the general opinion saw the old tron as a bad movie
19:23 Calinou it was too geeky
19:23 Calinou tron legacy is probably not enough geeky now ;)
19:23 harrison joined #minetest
19:24 whirm I'm using the moretrees mod, and the leaves are pickable, is that done on purpouse?
19:24 Calinou intended
19:24 Calinou the default trees leaves are also collectable
19:24 Calinou this isn't minecraft :P
19:25 harrison http://www.youtube.com/watch?v=4Fyx74nCUg8&amp;feature=youtu.be
19:26 whirm Calinou: just curious :)
19:26 whirm btw, amazing mod, thanks VanessaE ;)
19:26 VanessaE which mod?
19:26 Calinou moretrees
19:26 VanessaE oh
19:26 VanessaE thanks.
19:27 khonkhortisan If people go through the rooms I'm building, they'll want to crawl
19:27 Kacey hey VanessaE have you seen the latest push to morepipes?
19:28 VanessaE no
19:28 Kacey it isnt much
19:28 whirm and why can't jungle sticks be used to make torches?
19:31 khonkhortisan I'm weirding myself out, and I've only just started building it
19:34 Kacey screenies?
19:34 Calinou "weirding"?
19:39 whirm is there any mod that makes flowing water push the player?
19:39 Calinou nope
19:39 Calinou for items there is a mod, but not player
19:40 VanessaE Calinou: ok, the pull is ready.  Didn't change the behavior of shift, just fixed the texture orientation and autorotation stuff.
19:40 OldCoder sokomine, sapier I have PMd sokomine regarding a reported world problem
19:40 OldCoder I am here and will help if I can
19:40 VanessaE can you please try it on a backup of some legacy map to make sure the autoconversion ABM works right?
19:41 VanessaE (I have nothing I can test that on, but it should work rightaway)
19:42 Calinou I'd rather test it, can't do that right now so I'll merge it tomorrow :P
19:42 VanessaE ok
19:42 VanessaE in the meantime I'll deploy this to the server since the part I was actively working on seems to work properly now.
19:43 VanessaE as for the shift = invert idea, shall I code something for that also?
19:43 Mallot1 joined #minetest
19:43 Calinou meh, no
19:43 VanessaE ok
19:43 Calinou people sometimes build stuff when sneaking
19:44 whirm Calinou: whats the mod name?
19:44 Calinou whirm, moreblocks?
19:44 Calinou oh nevermind
19:44 Calinou you're talking about pushing items
19:44 Calinou it's item_drop by PilzAdam
19:44 VanessaE pushing items around in water also happens in technic
19:44 Calinou pipeworks can also be used to move items
19:45 VanessaE since it uses, what I assume is, a fork of buildin_features
19:45 VanessaE builtin_features or item_features or builtin_item or whatever it was
19:45 sokomine hm. pushing items...iirc only the mobf-traders can be pushed around?
19:45 VanessaE (item_drop is different)
19:48 VanessaE khonkhortisan: dafuq!?
19:48 VanessaE *looks at wall of upside-down pop tart cats)
19:48 khonkhortisan isn't it great‽
19:49 khonkhortisan it's better when you move between rooms
19:49 whirm Calinou: thx
19:49 Calinou khonkhortisan, dat exclagoration mark
19:49 khonkhortisan interrobang
19:49 whirm I have technic loaded, let me check
19:49 VanessaE interrobang
19:50 Calinou oh
19:50 Calinou who actually uses that :P
19:50 VanessaE he does :P
19:51 khonkhortisan I can't create an inverted interrobang ! ? ‽ ¡ ¿ with my compose key
19:51 Jordach kaeza uses technic too
19:51 Jordach RBA ofc
19:51 khonkhortisan Using interrobang means I don't have to choose between ?! and !?
19:53 kaeza Jordach, wat
19:53 Jordach when did i get 15gb of drive free space
19:53 Jordach google drive btw
19:57 harrison john_mt|afk, what do you mean? goal? what is the goal of a rose? Of a newborn child? Of a sunset? Of the creatures that creep forth at sunset?
20:01 VanessaE Calinou: that last commit wasn't enough, there's still a bug in the textures - re-ordering and/or use of ^[transformR is needed to make them right
20:01 Taoki http://i43.tinypic.com/2vx0ep1.png
20:01 Calinou would that require more node definitions?
20:02 VanessaE Calinou: try for example a tree slab.  if I recall right, the circular "cut side of the tree" is supposed to always be "up".
20:02 Calinou oh
20:02 Calinou requires new definitions, likely
20:02 Calinou or this is just me?
20:02 VanessaE no, I don't think so, but it will require rewriting the slab node defs
20:02 Calinou Taoki, ponyville? :P
20:02 VanessaE Calinou: but at least placement is fixed properly now.
20:02 harrison VanessaE, I appreciate your moderation and kindness.
20:02 Taoki Calinou: Nah. But when I get around to that I might make that too :)
20:03 Jordach Taoki, JESUS TITTY FUCKING CHRIST.
20:03 Jordach </team_america>
20:03 Taoki hehe
20:03 harrison Let's keep the language family friendly.
20:03 Calinou ö_ö
20:03 Calinou harrison, +1
20:03 VanessaE Calinou: it should be a simple matter of re-arranging the texture entries in the slabs' tiles={} field
20:03 Jordach nah.
20:03 Taoki Jordach: When the voxel manipulator will be in, towns even larger than that will spawn very quickly and almost not resource intensively at all
20:04 Calinou VanessaE, why does the texture work properly on normal tree slabs then?
20:04 VanessaE Calinou: since 6d, the round part shows up on the sides of a wall slab, because it's not actually a wall slab :P
20:05 VanessaE there are three ways to fix this:
20:05 Calinou why not?
20:05 Calinou it can be useful
20:05 Taoki http://forum.minetest.net/viewtopic.php?pid=96297#p96297
20:06 VanessaE 1) Add some kind of C++ feature to allow unrotated/unoriented textures, or 2) use only the object's "side" texture so that all sides of the slab look the same, or 3) add dedicated wall slabs so that the Y+/Y- sides can be defined to have the Y+/Y- texture from the original node.
20:07 VanessaE I personally don't have a problem with it
20:07 sapier1 joined #minetest
20:07 sokomine taoki: i hope that voxel manipulator gets ready soon! let's spawn nice villages and towns in singleplayer worlds :-)
20:07 Taoki sokomine: When it does, my structures mod is ready
20:08 Exio Taoki: check #mt-dev
20:08 sapier1 hmmmm is working on voxel manip atm
20:08 Exio the h+m guy is working in it
20:08 Exio s/in/on/ k
20:08 LunaVorax joined #minetest
20:08 Calinou Mallot1, someone to say "hello" to!
20:08 sapier1 once it's done I'm gonna adopt it for async lua calls (if possible)
20:08 Calinou :P
20:09 Calinou VanessaE, of course, a lot of people have been waiting for "facedir_fixed_texture" :P
20:09 VanessaE *nod* I know
20:09 Rath joined #minetest
20:09 VanessaE I'm just saying I just now noticed the texture mixup on tree slabs
20:09 Calinou alternatively, use side texture on all faces
20:09 Calinou might be a slightly tweaked one for better tiling
20:10 VanessaE but when I think about it, it makes more sense for the cut side of a tree to appear on the largest face of a slab anyay
20:10 VanessaE anyway*
20:11 VanessaE I think just leave it the way it is now (+ my fix) and keep lobbying for a proper "facedir_fixed_texture" feature.
20:11 VanessaE if RBA ever shows up again :-/  he's the most likely one to implement that
20:12 Calinou when did he leave?
20:12 VanessaE he didn't leave - he lost internet access for a while
20:13 Calinou oh
20:13 VanessaE (because me moved to a new home)...  got it back briefly, and now I guess he's without it again since he's absent
20:13 Calinou have to go, night :)
20:13 VanessaE night
20:18 sokomine we do have a problem on one world: In thread 7fa7c9ff7700: minetest/src/mapblock_mesh.cpp:682: TileSpec getNodeTile(MapNode, v3s16, v3s16, MeshMakeData*): Assertion 'facedir <= 23' failed.
20:18 sokomine new players can be created, but the old one seems to be completely broken. even an old backup copy does not work anymore
20:25 khonkhortisan idk how you got a facedir that high
20:25 khonkhortisan what is the facedir, anyway?
20:26 sokomine a facedir up to 23 or so may occour thanks to the new 6d facedir
20:26 sokomine it represents the orientation of a node - i.e. where a door faces
20:26 sokomine or a chest
20:26 khonkhortisan but what number is it currently that's causing the crash?
20:26 sokomine oh, sorry, didn't read closely enough
20:26 sokomine i have no idea
20:26 sokomine maybe i ought to change the client so that it prints it out?
20:27 khonkhortisan You could recompile, adding a printf("bad facedir: %i",facedir) before the assert(facedir<=23)
20:27 khonkhortisan and you'd want to know the node also somehow
20:29 sokomine yes, that may be worth a try
20:29 jojoa1997 joined #minetest
20:33 Mallot1 ooops calinou i wasnt looking
20:41 CourtJus joined #minetest
20:42 CourtJus hi
20:53 loggingbot_ joined #minetest
20:53 Topic for #minetest is now http://minetest.net | NEWS: Minetest 0.4.7 released | RULES: be patient, respect other users, here and in other channels | CORE DEVS: #minetest-dev | SERVERS: http://minetest.net/servers | IRC LOGS: http://irc.minetest.ru/minetest/
20:54 cosarara97 joined #minetest
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20:55 sfan5 good night
20:56 harrison john_minetest -- think of a perfect monstrous hybrid of second life (opensim), minecraft (minetest, etc) and IRC
20:56 harrison if you are familiar with SL you'll know that it is not exactly a "game"
20:57 harrison and that the landscape modelling is one of the worst things about it
20:57 harrison perhaps it has occurred to you that SL with cube terrain would be nice
20:58 harrison i doubt that you thought of fractal-voxel raytracing as part of the future
20:58 mrtux joined #minetest
20:58 harrison but if tomorrow is now
20:58 harrison when was today?
20:59 kaeza what the
21:00 kaeza https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1349
21:00 harrison what the is both the english definite article and often misspelled as "teh"?
21:02 Uberi joined #minetest
21:02 kaeza this is wrong ^
21:02 kaeza there's no `get_nodemeta' function AFAIK
21:02 kaeza if there is, it isn't documented in there
21:02 kaeza hey Uberi
21:02 Uberi o/ kaeza
21:03 Uberi kaeza: I noticed that a few hours ago, what a coincidence
21:03 Exio lol
21:03 kahrl <mathematician>The sentence is not wrong. You could have a line minetest.get_nodemeta = minetest.get_meta in your mod</mathematician>
21:03 kaeza great minds... and all that :)
21:04 Uberi let's see.. there was another thing
21:04 Uberi ah yes, where is a schematic placed if no centering flags are specified?
21:05 Uberi with the origin-facing corner touching `pos`?
21:05 kahrl Uberi: pos is facing (-inf,-inf,-inf)
21:05 Uberi ah cool thanks
21:06 Uberi so same as WorldEdit then
21:07 Uberi speaking of which, if anyone has a very recent build, check out the speedy-gonzales branch for a preview of the new WorldEdit API, which is almost 10x faster in certain places due to Minetest's schematics
21:07 kaeza and the award for best branch name goes to...
21:09 Uberi especially //set, I filled a 1000*1000*1000 node area in 15 seconds
21:09 Exio speedy-gonzales lol
21:09 Exio best branch name 4ever
21:09 Uberi :P
21:14 kaeza yay
21:14 kaeza reduced code from technic constructors
21:14 kaeza using a loop ^_^
21:14 kaeza now let's see what this breaks :P
21:15 Uberi hey kaeza, constructors are separate from pipeworks deployers right?
21:15 kaeza yep
21:15 kaeza err...
21:16 kaeza deployers are from technic
21:17 Uberi well I have deployers here, but no technic, it's in pipeworks/attic/deployers.lua
21:17 Uberi just wondering how those are related
21:21 kaeza hmm...
21:22 kaeza I guess technic overrides those
21:22 kaeza they are also in technic/deployer.lua
21:22 Uberi ah, I see
21:22 VanessaE I was about to say, pipeworks doesn't have a deployer that's actually being used.
21:23 VanessaE the stuff in the attic should work, but was removed because RBA didn't like it
21:23 kaeza now that you say, it would be better to move them to pipeworks, and let technic depend on those
21:23 kaeza ehh no
21:23 VanessaE I welcome pull requests to put those back in with the proviso that they are aliased to the ones in technic if that mod is enabled/installed.
21:24 kaeza hrm...
21:24 kaeza are pneumatic tubes used for anything in pipeworks?
21:24 VanessaE er
21:24 Uberi item transport
21:24 VanessaE um.. yeah?
21:24 VanessaE they work fully
21:24 kaeza ah
21:25 Uberi it's like over half the gameplay features in the mod :)
21:25 VanessaE technic depends on pipeworks for its item transport capability
21:25 kaeza then I guess it makes sense to move deployers and breakers there
21:25 VanessaE yes
21:25 VanessaE they're in the attic, dust 'em off and put 'em in. :)
21:25 StarBlessed joined #minetest
21:26 Uberi I suppose so, it would be nice to keep all that stuff together
21:26 kaeza I just want to avoid code duplication
21:27 kaeza and since technic depends on pipeworks, well, it's easier to manage them this way I guess
21:27 kaeza the other solution would be ugly:
21:28 sokomine uberi: oh? is that voxeleditor already there and can be tested in connection with worldedit?
21:28 kaeza merge pipeworks into technic
21:28 VanessaE kaeza: bite your tongue
21:28 Kacey back
21:28 kaeza byte*
21:28 kaeza :P
21:29 Uberi sokomine: nah, I used a bunch of hacky workarounds to speed everything up using schematics
21:29 kaeza anyway, I'll just make them work, and then I'll move them into pipeworks
21:29 Uberi the voxelmanip seems a long way off still
21:29 kaeza I'd like to get RBA's comments on this too
21:29 sokomine oh :-( but perhaps those "hacky workarounds" can be used for spawning of houses as well?
21:29 Uberi of course
21:30 Uberi check out lua_api for the details
21:30 sokomine that *does* sound good!
21:30 Uberi you can place an entire house in one call of minetest.place_schematic
21:30 VanessaE kaeza: just merge them
21:31 VanessaE RBA's gone for G*d knows how long, I think his internet's still down
21:31 sokomine that *does* sound very very good!
21:31 Uberi I think technic's deployer might be slightly more advanced
21:31 sokomine and a recent built is sufficient?
21:31 Uberi sokomine: not to mention how fast it is
21:31 Uberi sokomine: yeah, very recent, more recent than PilzAdam's latest
21:31 Uberi if you want the name="ignore" feature, at least
21:31 VanessaE Uberi: possibly, weren't it and the breaker also patched (or code is waiting) to handle node drops/craft items?
21:32 Uberi maybe that was the constructor (what's the difference?) but I'm not sure
21:32 VanessaE constructor can place multiple nodes
21:33 VanessaE deployer places one.
21:33 Uberi whaaaaaat
21:33 Uberi multiple nodes?
21:33 VanessaE yeah
21:33 Uberi pushing them out like a piston?
21:33 VanessaE constructor + say 4 wood = [constructor][wood][wood][wood][wood]
21:33 Uberi oh man
21:33 VanessaE yeah.
21:33 VanessaE come to my server and I'll show you one someone else did
21:34 Uberi gimme a few mins
21:35 VanessaE take your time.
21:35 Kacey bbl
21:37 kaeza Uberi, constructors can place/break up to 4 nodes at once
21:38 kaeza it's cool to make big gates and such
21:38 Uberi neat
21:38 kaeza but they don't work like pistons
21:38 jin_xi joined #minetest
21:38 VanessaE codedevil build a little house/bar thingy on my server (north road, next to bulldog1's buildings) that does that
21:39 kaeza actually, with the aid of pistons/movestones, and a bit of LuaC magic, you can create impressive stuff
21:40 kaeza wait... no
21:40 Uberi I wish Minetest would remember my server passwords somehow
21:40 kaeza well, almost
21:40 VanessaE Uberi: so does everyone else :-/
21:41 Uberi everyone form an orderly queue
21:41 Uberi get your passwords here!
21:41 VanessaE heh
21:42 VanessaE john_minetest: any good OS should be able to get daily updates (unless it's an NS-5 downloading upgrades from USR :) )
21:44 VanessaE heh
21:45 kaeza that don't support tubes
21:45 kaeza +1
21:48 Uberi so we're a go-ahead on the merging deployers?
21:48 Uberi I've always been manually enabling the pipeworks deployers in lua
21:48 VanessaE sure, go for it
21:48 Uberi can't build a really good 3D printer without it
21:48 VanessaE just make sure they disappear/alias to the ones in technic if that one's installed.
21:49 Uberi hmm, OK
21:53 VanessaE you watched it on TV though
21:53 VanessaE so you likely didn't get all of the story
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21:55 PilzAdam joined #minetest
21:55 VanessaE you forgot, "and good guy dies." (presumably).
21:56 VanessaE I wonder if they'll ever make the sequel they'd planned on making (the last minute or two in the real world was supposed to be the first minute/hook for the sequel)
21:57 Uberi what does minetest.get_modpath() return if the mod doesn't exist?
21:57 Uberi nil, or blank?
21:57 VanessaE Uberi: nil, I think
21:57 Uberi ah thanks
21:58 VanessaE john_minetest: I think the whole point is that the electronic world had devolved into nothing but those faceless programs, save for a few (quorra, and anyone who "resisted" during the End-of-Line club scene)
21:59 VanessaE basically that Clu finished the job the MCP started - repurposed pretty much everyone.
22:00 VanessaE and tron/rinzler eventually
22:01 VanessaE so you probably just missed some details because of it being chopped up for TV>
22:01 VanessaE go rent both some time, watch them in order.
22:01 kaeza nil
22:01 kaeza if minetest.get_modpath("foo") then -- Do something that requires 'foo' here
22:02 VanessaE john_minetest: I have both on blu-ray.  you can really see how shitty the quality was on the old one :)
22:02 VanessaE kaeza/uberi:  add technic to optdepends.txt also, otherwise that check might fail from time to time.
22:02 Exio why optdepends.txt
22:03 Exio this is 2013! we have ?
22:03 Exio i mean, i'm pretty sure the code isn't compatible with 0.4.6, or so
22:03 VanessaE Exio: because some people still run old versions of minetest.
22:03 VanessaE and the code will run on anything down to about 0.4.4 I think.
22:03 Exio why would people use an old version though
22:04 VanessaE Exio: dunno, ask redcrab, or the guy who runs wazuclan, or whoever runs the minetest.ru server :)
22:04 Uberi Exio: mod incompatibilities, perhaps?
22:04 kaeza Exio, some people are afraid of changes
22:04 kaeza also, what Uberi said
22:05 kaeza VanessaE, darkrose has 0.3.1 :P
22:05 VanessaE or that spanish server
22:05 VanessaE or yes, darkrose too
22:05 VanessaE I'm sure there are dozens of servers still running 0.4.5
22:09 sokomine redcrab...hm, it is not impossible to get a reply from him. but it's tricky and may not always work. iirc he did try to upgrade once in the last weeks. lots of unknown blocks appeared in the world
22:10 VanessaE he didn't update his mods and mod config
22:14 OldCoder Folks I am shutting down my world to switch hardware. New hardware is cool. Exio because of LevelDB.
22:14 OldCoder * worlds
22:14 Exio wtf
22:15 Exio ah
22:15 OldCoder Ahdeed
22:18 VanessaE that's another good reason I keep forgetting
22:20 kahrl grep -Ri atlas ~/minetest/src
22:20 kahrl returns only stuff in sqlite and cguittfont
22:20 kahrl whoa that was a lot of stuff to change
22:21 Exio did you really remove it?
22:22 kahrl wow, this even works
22:22 kahrl Exio: yes
22:22 Exio you were, too bored, or what the fuck?
22:22 kahrl yep
22:23 kahrl best reason to do anything :P
22:24 PilzAdam kahrl, if you are _really_ bored: there is this thing called "duplication bug" hanging arround
22:25 kahrl perhaps ;)
22:25 kahrl hmm, I don't seem to have to do much next week so I might take a look at it
22:26 john_minetest left #minetest
22:26 PilzAdam kahrl, I guess its a combination of several bugs, since the behaviour changes/expanded over the time
22:35 OWNSyouAll joined #minetest
22:35 svuorela would be nice if the two mob mods could use the same kind of basic types, like a shared meat that can be cooked.
22:36 Uberi that's what animalmaterials was supposed to do, I believe
22:36 PilzAdam Uberi, animalmaterials is a sub-mod of mobf and nobody uses that except mobf
22:37 svuorela I think animalmaterials are the ones that can't be cooked
22:38 Uberi yeah, but it was intended to be merged into the game IIRC so there was a basis for those materials
22:38 PilzAdam never heard of that
22:38 bcnjr5 joined #minetest
22:38 Uberi is there an API func for resolving aliases?
22:39 Uberi e.g., resolve("dirt") -> "default:dirt"
22:40 PilzAdam nope
22:40 kahrl something like ItemStack({name="dirt"}):get_name()
22:40 Uberi oh cool never thought of that way
22:41 PilzAdam there should be some kind of minetest.get_item_name("whatever")
22:42 kaeza isn't there get_nodedef_field?
22:42 kaeza ^ re: PilzAdam
22:42 kaeza or whatever
22:43 PilzAdam that is something completly different
22:43 Uberi it's some example code in the lua API
22:43 Uberi *docs
22:44 PilzAdam or just add a global table minetest.registered_aliases{["alias"]="realname"}
22:44 kahrl PilzAdam, that exists
22:45 PilzAdam its not in lua-api.txt
22:47 kahrl I think it should be added
22:47 kahrl don't see why it isn't there
22:48 VanessaE sokomine: *poke*
22:48 BackupCoder joined #minetest
22:52 VanessaE Should I add hooks to my repositories to post commit messages here as others are doing?  Does anyone care? :P
22:52 Uberi do it!
22:52 Uberi VanessaE: what are node breakers supposed to do to liquids?
22:53 Uberi the way it is now seems sort of buggy
22:53 VanessaE Uberi: imho they shouldn't operate on liquids at all
22:53 Uberi ah OK
22:53 kaeza eh wat
22:53 VanessaE but if I were forced to make them work with such, I'd make them only be able to tale a water/lava source, never a flowing node.
22:54 OldCoder News: My servers are in transition. Apparently the hardware switch is today. Allow a few days for fast fast new setup to be completed.
22:54 kaeza that would rule intakes useless
22:54 OldCoder Did I mention, 32GB of RAM and 8 cores?
22:55 Uberi kaeza: well, that's what the PIPE in pipeworks is for :P
22:56 Uberi OldCoder: how many worlds on that machine?
22:56 kaeza lol off by one
22:56 kaeza breakers break themselves
22:57 VanessaE kaeza or Uberi:  please make some tiny update to pipeworks so I can see if that worked.
22:57 Uberi what if you have deployers deploy themselves?
22:57 Uberi VanessaE: I'm just gonna finish this up fiurst before committing
22:57 VanessaE (idc what, maybe just a typo fix, anything to trigger the hook I just added)
22:57 VanessaE oh ok
22:58 kaeza VanessaE, I'm just modifying technic for now
22:58 kaeza the move to pipeworks will be later
22:58 Uberi wait wait
22:58 Uberi you're working on deployers too?
22:58 kaeza yeah
22:58 Uberi :/
22:58 kaeza :/
22:58 VanessaE kaeza: nonono I don't mean for the deployer/node breaker thing.  I mean just any random thing.  change one pixel in a texture if you want.
22:59 kaeza ah ok
23:01 kaeza ...
23:01 kaeza that didn't work
23:01 kaeza hello MinetestBot
23:01 MinetestBot Hi kaeza!
23:02 VanessaE what didn't work?
23:02 Uberi the hook I assume
23:02 VanessaE he never pushed his commit
23:02 kaeza derp
23:03 kaeza wrong repo
23:03 Uberi ah
23:03 VanessaE push it to pipeworks master, you both have commit access :)
23:03 Uberi I am about 3 mins from finishing up the update
23:04 Uberi well, maybe I oughta test it first just a little bit :)
23:04 VanessaE haha
23:04 kaeza tabnanny would disapprove of VanessaE's code >:(
23:04 VanessaE kaeza: I don't keep a consistent style anyway :P
23:07 Uberi test run 2: lua error
23:07 Uberi aaaand it's a typo
23:07 VanessaE you bwoke it! :(
23:10 BackupCoder joined #minetest
23:10 VanessaE hm, that didn't work.
23:10 GitHub119 joined #minetest
23:10 GitHub119 [pipeworks] none pushed 3 new commits to master: http://git.io/RrOPwQ
23:10 GitHub119 pipeworks/master 9a42a5f Vanessa Ezekowitz: workaround for transported items sometimes just appearing out of nowhere...
23:10 GitHub119 pipeworks/master 00e6d14 Vanessa Ezekowitz: minor tweak to allow the register_tube() function to use any arbitrary...
23:10 GitHub119 pipeworks/master 47b6c25 Vanessa Ezekowitz: minor tweaks to various dofile() calls, moved one from tubes.lua to init.lua
23:10 GitHub119 left #minetest
23:10 VanessaE hah, it DID work
23:10 Uberi woo
23:10 VanessaE too bad this channel is +n
23:10 VanessaE I'd set the "without join" feature.
23:11 VanessaE that ^^^ was just a test
23:11 PilzAdam :-/ another bot that spams commit messages?
23:13 VanessaE screw it, I'll deactivate it.
23:13 Uberi yep high speed cobble generator + cactus farm working now
23:14 Uberi btw, minetest.item_place refuses to take from the itemstack if creative mode is on
23:17 VanessaE Uberi: you have to do a take_item() (or whatever it was) and return the itemstack all the way through to the end of the on_place callback
23:18 VanessaE there's a function in homedecor that checks for infinite stacks (e.g. default creative mode) and avoids doing that if so
23:18 VanessaE I think I used a copy of it somewhere in pipeworks also...
23:18 Uberi hmm, I'll add that to the pull req
23:18 Uberi https://github.com/VanessaE/pipeworks/pull/40
23:18 Uberi just needs a bit of code review
23:19 VanessaE checking.
23:21 Uberi do you think I should add the creative mode workaround?
23:21 VanessaE yes
23:21 VanessaE (this looks good otherwise btw)
23:22 Uberi OK, wait a bit and I'll add it to the pull
23:22 VanessaE imho we should have never had infinite stacks but merel ridiculously huge ones
23:22 VanessaE woulda made my life a little easier :-/
23:23 VanessaE go ahead and push it to master when you're done.  I trust you :)
23:23 PilzAdam inb4 pipeworks is broken
23:23 PilzAdam :-p
23:23 Uberi hahaha
23:25 Uberi unified inv makes infinite stacks?
23:25 VanessaE PilzAdam: that's what git revert is for.
23:25 VanessaE Uberi: nope.
23:25 VanessaE stacks are always 99 in UI
23:25 Uberi ah
23:26 Taoki joined #minetest
23:29 Uberi perfect, works great
23:30 BackupCoder joined #minetest
23:31 Uberi bang: df0161f65e44987cc389397799d947728b1e71fd
23:31 VanessaE sweet
23:32 * Uberi celebrates with cheese croissant
23:33 VanessaE the hook for ##minebest worked...  and if PilzAdam hadn't complained, the bot woulda reported it here too
23:39 VanessaE hm, breakers/deployers don't trigger the auto-routing code for the tubes when placed
23:40 Uberi autorouting? the tubes don't connect?
23:40 VanessaE correct.
23:40 Uberi hmm
23:41 VanessaE check what I did in the redef code for chests
23:41 VanessaE I believe I called a function in the on_place callback
23:41 VanessaE (or on_construct/destruct?  I forget now)
23:43 arsdragonfly my pull request still hasn't been commented on or merged :-(
23:44 Uberi link, arsdragonfly?
23:44 Uberi did they connect to tubes before? I can't remember
23:44 VanessaE nope, don't think so
23:46 Uberi ah, I got it, a call in after_place_node
23:46 VanessaE yes
23:46 arsdragonfly https://github.com/minetest/minetest/pull/783
23:46 arsdragonfly Uberi ^
23:46 VanessaE Uberi: and after_dig_node too
23:46 PilzAdam arsdragonfly, IIRC I already said that its good
23:47 Uberi ah yes
23:47 PilzAdam arsdragonfly, you have only used the script to update the .po files?
23:47 arsdragonfly well
23:47 Uberi better test again
23:48 arsdragonfly I used the script and changed zh_CN manually
23:48 VanessaE after_place_node = function(pos) ; pipe_scanforobjects(pos) ; end,
23:48 PilzAdam arsdragonfly, you shouldnt do that
23:48 Uberi or after_place_node = tube_scaneforobjects,
23:48 VanessaE that too
23:48 arsdragonfly does it break weblate?
23:48 PilzAdam arsdragonfly, or ask thexyz if its ok
23:48 VanessaE (I was looking at one of the objects in the devices file)
23:49 PilzAdam (he hosts the weblate thingy)
23:49 arsdragonfly nvm I'll change that and force push it
23:53 Uberi it's fixed, btw
23:53 Uberi I should look over my notes for the exam tomorrow
23:53 Uberi 'night all
23:53 Uberi left #minetest
23:53 kaeza whoa https://github.com/kaeza/technic/commit/3b8519f45e4015b487cdfba794eb79b1f894b40a
23:54 PilzAdam kaeza, its always a bad feeling when looking at a diff and the first 4 lines are useless blank line additions/deletions
23:57 Exio better that, than having a final code filled with useless blank lines
23:58 Exio when looking at the commit log now i understand the rule about "DON'T USE MERGE"

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