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IRC log for #minetest, 2013-06-20

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Time Nick Message
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00:28 maxpower mapower
00:28 maxpower hi
00:28 maxpower anybody
00:28 Guest48674 maxpower
00:36 kaeza lol wath
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01:20 * VanessaE is back.
01:22 Exio wb VanessaE!
01:22 Exio (and hi for me)
01:22 VanessaE hey
01:25 arsdragonfly|pho hi
01:26 Kacey joined #minetest
01:27 Kacey hi all
01:28 VanessaE hey
01:28 * Exio is thinking about overclocking the FSB and reducing the multiplier
01:28 Exio what  do you suggest?
01:28 Exio s/  / /
01:29 VanessaE I don't overclock.  too afraid to fuck something up :-)
01:29 Exio i already overclocked this up to 4.5ghz~ (and 5 for some time) and didn't break anything
01:30 Kacey VanessaE, will you notify me when that pipeworks update goes out?
01:30 VanessaE Kacey: sure
01:30 Exio but for a normal-usage it is like "OP"
01:31 PilzAdam bye
01:32 Kacey alright
01:36 Kacey so what is this new update?
01:37 VanessaE uberi and I are looking at a complete rewrite of the water flowing logic to use flowing/moving entities very much like what the tubes use.
01:37 VanessaE this will allow them to actually move water the right away and allow for concepts such as line pressure, carrying other liquids besides water, maybe mixing of fluids, etc.
01:37 khonkhortisan And you'd have a maximum flow?
01:38 VanessaE khonkhortisan: there will be limits on just how fast the pipes will flow, yes
01:38 khonkhortisan not the lag, the bandwidth
01:38 VanessaE that too
01:39 VanessaE both flow rate and flow pressure could be modelled, but to what extent we'll do it, I dunno yet
01:39 khonkhortisan the speed is the easiest. For the pressure, you'd have to decide how many pipes' area you'd be calculating at a time
01:53 Kacey so the tubes wouldnt be affected?
01:55 VanessaE nope
01:55 VanessaE khonkhortisan: pressure is easy:  number of entities in a pipe = pressure
01:56 Kacey alright. morepipes was truly a moretubes mod
01:56 VanessaE what's the purpose of the additional tubes?
01:58 Kacey mostly i want stone and cobble tubes and sorting machines
01:59 VanessaE well we already have sorting tubes...
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02:02 ch98 Does anyone have time for testing my concrete mod?
02:02 Kacey no sorting machines
02:03 Kacey where you paint a tube a certain color, tell the machine that something goes down that color and bam. sorting system
02:03 Kacey http://i.imgur.com/d0Q5AWL.png wtf
02:04 VanessaE we have that already, kacey
02:16 VanessaE Kacey: I had that happen on my server recently too
02:17 Kacey idk what happened
02:17 Kacey i was experimenting with nodebreakers and this happened
02:20 VanessaE no clue :)
02:20 Kacey i can replicate the bug though
02:22 VanessaE better yell at RBA then
02:23 khonkhortisan there was one of those floating at the spawn
02:26 VanessaE yes
02:29 Exio wtf did i miss
02:29 Exio git pull is taking more than 5 seconds => big commit or anything "l33t"
02:29 Exio oh
02:29 Exio the pngop
02:29 Exio i c
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03:01 sokomine if anyone's intrested: i've commited the new version of travelnet. it now supports the elevators - and even doors. you can now put a door in front of your travelnet box (or elevator) and open/close it from inside
03:02 khonkhortisan Can you be relatively sure no one will destroy your travelnet box?
03:02 Exio is there any way to compare two images with gimp? </offtopic>
03:02 khonkhortisan You can lay them over each other and enable/disable the top layer quickly :)
03:03 Exio i mean, not-hack
03:03 Exio y
03:03 khonkhortisan It should just be some kind of effect on the top layer, then combining the two.
03:03 khonkhortisan or a mask? idk
03:05 Exio wow
03:05 Exio i just did a very cool effect without ever knowing :D
03:05 Exio i'll try to implement it in C
03:05 Exio s/$/++/
03:06 sokomine khonkhortisan: it can now only be digged by the owner of the network or by players with the travelnet_remove priv
03:06 khonkhortisan ok good
03:10 VanessaE khonkhortisan: done with the crossovers yet? :)
03:10 khonkhortisan no - I'm redoing it to make it mergeable
03:10 VanessaE oh new travelnet?  *updates*
03:10 khonkhortisan and I missed something, my new version is malfunctioning
03:11 VanessaE oops
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03:21 sokomine ah, updated already? fine :-) hope people do some tests. i did so locally. hope it's easier to use now
03:24 sokomine ok. fine. perhaps i ought to exclude some nodes from the creative inventory
03:24 sokomine the opened versions of doors are not needed there
03:24 sokomine how do i exclude something from creative inv?
03:25 khonkhortisan groups = {..., not_in_creative_inventory = 1},
03:25 Exio i need a new pc that is slow
03:25 Exio because i need to see real differences when changing lines
03:26 khonkhortisan gdb + valgrind
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03:27 Exio i meant slow, but playable
03:27 Exio not insanely slow ;P
03:28 * Kacey wants a sammich...
03:31 Exio optimizing stuff is way easier with the netbook than here :(
03:31 Exio even though this is mid-end not high-end
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03:33 arkmabat does the download for windows come with a default texture pack?
03:33 kaeza Exio, I have an old ZX Spectum+ @ 4MHz
03:33 kaeza is that enough?
03:33 khonkhortisan the downloads of minetest and minetest_game?
03:33 arkmabat yes
03:34 khonkhortisan Yes, you only need to download a texture pack if you plan on changing the existing textures.
03:34 arkmabat Ok, cool. Is it original or ripped out of minecraft?
03:34 kaeza ...
03:34 khonkhortisan um
03:34 khonkhortisan I think you can find a minecraft texture pack
03:34 kahrl Exio, you could try http://cpulimit.sourceforge.net/
03:35 khonkhortisan but our licensing people complain when we do something wrong
03:35 Exio does that exist?
03:35 Exio perfect
03:35 Exio thanks kahrl
03:35 kahrl it's in most distros package manager
03:36 arkmabat Better stated: Is the texture pack that is used by default, is it open-source?
03:36 Exio check the README?
03:36 Menche believe it is CC BY_SA
03:36 khonkhortisan You might not be able to get all the layers used to make the images
03:36 kahrl most is CC BY-SA, some textures are not
03:37 Menche there's no minecraft textures used in the default pack
03:37 arkmabat Can't find the texture pack... (Thanks for the help guys!)
03:37 khonkhortisan you don't need a texture pack
03:37 khonkhortisan but I use one
03:37 Exio kahrl: man, thanks :D
03:37 kahrl Exio, sure :)
03:37 arkmabat Ok cool. Thanks. I didn't mean that in a bad way but looking at it now that probably came off rude.
03:37 arkmabat (Nice Tone) Thanks!
03:38 khonkhortisan didn't sound rude to me
03:38 khonkhortisan I personally use the 128px of this http://forum.minetest.net/viewtopic.php?id=1583
03:38 arkmabat One other question: LAN. Does minetest support a simple, internetless LAN game?
03:39 khonkhortisan yep
03:39 VanessaE arkmabat: yes
03:39 arkmabat Is it hard to set up?
03:39 VanessaE you treat a LAN as if it's the wide internet, just use your LAN IPs instead
03:39 VanessaE nope, it's easy to do
03:39 khonkhortisan I don't think you even need port forwarding for that - just make sure your firewall doesn't block it
03:39 arkmabat Cool, thanks guys.
03:40 VanessaE khonkhortisan: nope, shouldn't be needed in a properly set-up LAN
03:40 Exio 00:42:57: INFO[ServerThread]: WARNING: active block modifiers took 806ms (longer than 200ms)
03:40 Exio haha
03:40 VanessaE that's a bit heavy
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03:47 Exio meh
03:48 Exio now the stuff is: 0 2 15 1 1 14 and so
03:48 Exio (ms)
04:00 kaeza http://stabyourself.net/mari0/
04:05 khonkhortisan LOL
04:06 khonkhortisan it was that noteblock fix inputrule.name -> inputrule which made the crossover work
04:07 VanessaE interesting
04:07 * VanessaE waits with baited breath for these crossovers
04:08 khonkhortisan These multi_rules, they may be useful for multi_noteblocks or multi_switches too.
04:10 VanessaE imho noteblocks need to be extended to several octaves in range, and they should use a formspec to set the instrument and octave
04:10 VanessaE not this "place block X under it" sorta thing
04:11 khonkhortisan Formspec, I concur.
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04:21 Exio wow, the minetest here is.. old
04:21 VanessaE here, where?
04:21 Exio netbook
04:22 VanessaE oh
04:22 Exio 0.4.4 d1
04:22 khonkhortisan My crossover pull request is now clean.
04:22 * VanessaE looks
04:23 * VanessaE contemplates merging it.... :)
04:23 khonkhortisan I wouldn't.
04:23 VanessaE ok, I'll leave it to Jeija
04:24 VanessaE so how does one place them?  as a separate object, or autorouted somehow?
04:24 khonkhortisan Same as any other insulated wire
04:24 khonkhortisan But locked like controllers
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04:24 VanessaE imho you should add some basic autorouting to the insulated wires
04:24 khonkhortisan ¿what would that be like?
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04:25 Exio why do you use the inverted ?
04:25 VanessaE hm
04:25 khonkhortisan because I have a "?", then I create a question.
04:25 khonkhortisan and because it's acceptable in español
04:26 khonkhortisan and I like fancy characters
04:26 VanessaE khonkhortisan: have them autoroute exactly like regular wires when you place a straight, insulated wire while holding shift
04:27 VanessaE e.g. if you shift-place a wire next to another, it might create a T-junction or a bend, or a crossover, etc.
04:27 VanessaE if you just place without shift, it would not connect but instead becomes a new circuit.
04:27 VanessaE (e.g. the way it works now)
04:27 khonkhortisan interesting
04:28 khonkhortisan Also, placing a wire on the end of another wire should extend the wire no matter what direction you're looking at it at
04:28 VanessaE and it could make guesses, like if you lay some wire, and then place another one near the end of a set of wires but offset by one to the side, it creates a bend, for example.
04:28 VanessaE this way you only need to keep one type of wire in the inventory.
04:28 VanessaE agreed
04:29 VanessaE oh in your pull request, "I'm confused how these other commits got into my branch, they don't seem to be from master."
04:29 VanessaE edit that out :)
04:29 khonkhortisan ok
04:29 khonkhortisan I'll see if it supports quotes
04:30 Exio this is sad :<
04:30 Exio compiling MT takes a damn lot here
04:30 VanessaE in general, I'm just saying that autorouting/autoplacement of the insulated wires has room for improvement
04:30 Exio i should have setup distcc
04:30 Exio +ed
04:31 VanessaE ah I keep meaning to set that up here too
04:31 VanessaE never used it outside of gentoo though
04:32 Exio this is a nonmantained gentoo
04:32 Exio since i got the desktop i don't use this laptop
04:32 Exio i think it has a real "uptime" of ~48 hours since i have my desktop :P
04:32 Exio most of it used to just copy files
04:34 VanessaE my machine generally gets rebooted about once a week when it behaves
04:34 Exio i only reboot if needed
04:34 VanessaE It'd go longer than that if I didn't always have some damn update that comes in that demands a reboot
04:35 VanessaE (and this is a linux box!)
04:35 Exio stop using archlinux+testing
04:35 VanessaE arch?  byte your tongue.
04:35 VanessaE Xubuntu.
04:36 VanessaE (insert random Calinou rant re: "harshlinux"
04:36 VanessaE )
04:37 khonkhortisan You're welcome to test the crossover wire (and develop a dependency on it)
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04:37 VanessaE I'm hesitant to try ;)
04:37 khonkhortisan hehe
04:38 VanessaE you done said not to merge it :)
04:39 khonkhortisan My code is new, I stopped when it didn't crash and when it did what it was supposed to. It could be written in a designed way, now that it's functional.
04:39 Miner_48er Wazuclan's MT server is moving to LinuxGaming.us
04:39 Exio VanessaE: wat then
04:39 Exio i don't reboot for updates unless it is a kernel upgrade, or big library like libc
04:40 khonkhortisan I reboot when the power goes out
04:40 VanessaE Exio: I only reboot when the machine acts up beyond a certain point, or when the system tells me it needs it e.g. a kernel update.
04:40 khonkhortisan Windows people have a hard time understanding this
04:40 VanessaE khonkhortisan: I don't even do that necessarily, if the UPS holds out long enough :)
04:41 khonkhortisan I have a surge protector and a whining power thing I could hook up
04:43 VanessaE khonkhortisan: squash your commits
04:43 khonkhortisan ok
04:44 khonkhortisan just noticed a rogue print
04:44 Exio VanessaE: "acts up beyond a certain point" == ??
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04:45 VanessaE Exio: oh if my video driver bugs out, let's say.
04:46 VanessaE khonkhortisan: cherry-picked and pushed to my servre
04:46 VanessaE server*
04:47 khonkhortisan oh great, responsibility :P
04:47 * khonkhortisan joins
04:47 VanessaE :P
04:47 khonkhortisan I just recently learned that cherry-picking changes the commit id
04:49 khonkhortisan I'm missing some wireless images
04:49 Exio VanessaE: for those things i just close x11; reinstall driver; start it other time
04:49 VanessaE yeah, I have that commit still installed on my copy, I'll re-clone later after it's cleaned up some more
04:49 Exio i would need to do that even if i reboot because i installed the driver manually :P
04:49 VanessaE Exio: I'm lazy :D
04:49 VanessaE a reboot takes less effort :)
04:49 Exio what i said         ^
04:50 Exio not for me
04:50 Exio i need to do it anyway
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04:50 Exio and maybe your driver problems can be fixed with a simple service lightdm restart or w/e that is in xubuntu
04:50 Exio :P
04:50 Exio 30 FPS in the lastest MT
04:51 kaeza blame ubuntu for not enabling Ctrl+Alt+Backspace by default
04:51 Exio iirc that was done in upstream
04:51 Exio and the compile time is less than before
04:52 Exio or it is some files didn't change since feb 6
04:55 Exio making meshes here is painfully slow
04:55 * Exio got a testing box :D
04:57 VanessaE khonkhortisan: also, if you shift-click a regular insulated mesecon with an insulated mesecon in your hand, that should replace the one you clicked on with a crossover.
04:57 VanessaE that way you don't need them in the creative inv at all
04:58 VanessaE if you dig it, you get one insulated wire and one stays on the ground
05:00 bdjnk If I set_node to the type that's already there, does on_construct (and / or other relevant functions) get called?
05:00 VanessaE I think so
05:01 bdjnk I'll try it.
05:02 * khonkhortisan whispers: (wall crossover)
05:02 VanessaE ok, then just give back two wires :)
05:03 kaeza time to go, my planet needs me
05:03 kaeza night all
05:05 khonkhortisan Right now, it's craftable to and fro.
05:06 VanessaE don't make it craftable, make it automatic
05:06 VanessaE better usability that way
05:07 Exio oh
05:08 Exio i was still using http://github.com/celeron55/minetest{,_game} here
05:08 Exio that explains why i was still in 0.4.6
05:08 * Exio has to wait other 30 minutes now :(
05:21 bdjnk Tested it. It does get called.
05:29 VanessaE Why doesn't this node show up in the creative inventory?  https://github.com/khonkhortisan/minetest-mod-mesecons/blob/06d61b9ea85d6ac7a806fa9d90271e31b1c97eec/mesecons_extrawires/crossover.lua#L21
05:29 VanessaE (khonkhortisan's insulated mesecon crossover)
05:31 kahrl VanessaE: missing description
05:31 VanessaE HAH!
05:31 VanessaE *feels stupid now* why didn't I spot that
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05:48 VanessaE khonkhortisan: server updated.
05:49 VanessaE except you didn't add your description to the _off variant :)
05:49 khonkhortisan I didn't even-
05:49 khonkhortisan yes I did?
05:49 VanessaE https://github.com/khonkhortisan/minetest-mod-mesecons/commit/22ee9200190bf17618c549d1a21a01cb2b841305#L5R21
05:49 VanessaE nope.avi
05:49 khonkhortisan Insulated Crossover for _off, You hacker you! for the others
05:50 VanessaE maybe you pushed to the wrong branch?
05:50 khonkhortisan look at the next one.
05:50 khonkhortisan None of them have descriptions
05:50 khonkhortisan You're reading the specific commit, which I push --forced over
05:51 VanessaE https://github.com/Jeija/minetest-mod-mesecons/pull/112
05:51 VanessaE your change didn't go through.
05:51 khonkhortisan :(
05:52 khonkhortisan still shows up in git diff *°°*
05:52 VanessaE the commit ID did change though
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05:53 MinetestBot GIT: kahrl commited to minetest/minetest: Remove deprecated functions that don't work anymore from lua_api.txt 469d0b120e 2013-06-19T22:52:04-07:00 http://git.io/4Fc7AA
05:53 khonkhortisan I think I forgot the git add mesecons_extrawires/crossover.lua before the git commit --amend; git push --force
05:53 VanessaE possibly so
05:53 khonkhortisan there it is
05:55 VanessaE there we go, that got it.
06:00 VanessaE and now, I have to head off to bed
06:01 khonkhortisan Guntherswarchzhaffenstrassen!
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06:05 VanessaE night all
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06:11 khonkhortisan How to make a popcorn popper:
06:11 khonkhortisan chest with a stack of items - filter - mese detector tube
06:11 khonkhortisan - wire - wire
06:11 khonkhortisan - button
06:11 khonkhortisan stand at the end of the tube for popcorn
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07:23 Zeg9 Anyone interested in a new gravel texture?
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07:36 Calinou me
07:38 Zeg9 Calinou: https://github.com/minetest/minetest_game/pull/179
07:39 Calinou looks good, but it should be a bit dirt-ier, no?
07:39 Calinou the color makes it look like stone
07:40 Zeg9 the color: what do you think would be better, darker or lighter?
07:44 Zeg9 oops, gotta go, will be back later
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08:27 JamesTait Good morning all, happy Dump the Pump Day and happy World Refugee Day! :-)
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08:57 bdjnk "neighbors" for ABMs... they include what? faces / edges / corners?
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09:02 bdjnk No one knows? Guess it's back to testing :)
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09:16 PilzAdam Hello everyone!
09:23 Calinou hi
09:24 * Calinou got in the topic of #minecraft @ espernet o/
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09:47 bdjnk The behavior of 'register_chatcommand("time"' in 'chatcommands.lua' seems very strange to me...
09:48 bdjnk Particularly the line 'minetest.set_timeofday((newtime % 24000) / 24000)'
09:48 bdjnk What that does if the number you provided is less than 5 digits is very unexpected indeed.
09:50 bdjnk It sets the time to 0.0xxx o'clock, which is just plain wrong.
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09:51 bdjnk This is particularly confusing in light of the fact that most people think of time as defined with 4 digits, not 5.
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10:16 AspireMint Hello people, how can i set map size to 1000x1000x1000 ? is it possible?
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10:48 AspireMint bye
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10:57 bdjnk newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S"))
10:58 bdjnk Add that line before the line that I was complaining about before and all should be fixed.
11:17 PilzAdam bdjnk, set_time() expects 0.0...1.0 as the parameter
11:17 PilzAdam the input type of /time is 0...24000
11:24 bdjnk PilzAdam: yes, that much I realize. The issue is that the "time" chatcommand takes a 24 hours number in 4 digits which then gets translated (badly) into the minetest internal 0 to 1 time format.
11:24 bdjnk It's the badness of that translation I was addressing
11:25 bdjnk If I type "/time 22" I expect the time to be set to 22:00
11:25 bdjnk This is the normal way of thinking.
11:25 bdjnk That is what my line buys you.
11:26 bdjnk *sorry, in my first reply line I said 4 digit. I meant 5 digit. 4 is just the standard way so it came out.
11:28 PilzAdam so, you want to change the syntax basically?
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11:28 bdjnk No no. Syntax is fine, behavior is unexpected.
11:28 PilzAdam the syntax is hour*1000
11:29 PilzAdam so /time 22 doesnt change the time to 22:00
11:29 bdjnk Okay, if that's what you mean by syntax, than yes, changing the syntax seems like a good idea to me.
11:30 PilzAdam I dont like the idea
11:30 bdjnk Why not?
11:30 PilzAdam the syntax is there since forever, and many people are used to it
11:30 PilzAdam feel free to write a mod that adds a command /time2 that has a different syntax
11:31 bdjnk Well, I've changed the line for myself, because I was surprised by the behavior.
11:31 bdjnk That's honestly enough for me.
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11:32 bdjnk No need to make a mod if it's just a preference (though I can't imagine others find it intuitive).
11:32 PilzAdam you should have read the description for it, it says "<0...24000>", so "/time 22" is some in-game minutes after midnight
11:32 PilzAdam its not "suprising" or anything
11:33 bdjnk Right, I realized that after playing around a bit ("<0...24000>" is actually not very clear)
11:34 PilzAdam also, "newtime = newtime * 10 ^ (5 - #string.match(param, "%S.*%S"))" would break the current format for e.g. 6500
11:34 PilzAdam it would translate it into 17000
11:34 PilzAdam in what way isnt it clear?
11:35 PilzAdam there is also the wiki: "/time <time> - Set time-of-day. 0 and 24000 are midnight, 18000 is sunset, 6000 is day. (hour * 1000). Requires the "settime" privilege."
11:36 bdjnk Three reasons: ... doesn't always mean to, angle brackets don't really mean anything, and it should be <00000...24000>
11:36 PilzAdam there is no difference between 00000 and 0
11:37 bdjnk Right, but when I see a zero why would I assume a 1 requires 00001?
11:37 bdjnk Wait, that was wrong
11:37 bdjnk You know what I mean
11:38 PilzAdam how about changing it to "<0...24000 (hour*1000)>"
11:38 PilzAdam <bdjnk> You know what I mean <- actually not...
11:38 bdjnk Eh, I cede the point from lack of will to argue it.
11:39 bdjnk Like I said, I've changed it for myself and that's enough for me.
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13:02 Kacey|mobile hi all
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13:43 lamefun can I make glow maps?
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14:07 VanessaE hi all.
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14:21 dysoco Hey
14:21 VanessaE hi
14:23 dysoco So I showed Minetest to a friend in a netbook (Win7) and everything looked red... apparently it was some sort of shader issue, I tried the same build in my PC and it worked correctly... weird.
14:23 dysoco Maybe it was the Netbook's GPU ?
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14:23 VanessaE shaders.
14:24 VanessaE disable those in the "Settings" tab\
14:24 VanessaE oh hell, you said that already :D
14:24 VanessaE the problem is that the shaders are written in a language (GLSL) that is not understood by most Windows video drivers
14:24 dysoco Oh, I didn't try disabling it
14:25 dysoco yeah I know about GLSL, but had no idea that they didn't work under Windows.
14:25 dysoco I will tell him to try it
14:25 VanessaE Windows uses DirectX, which needs some other language (HLSL?)
14:25 dysoco You can use OpenGL in Windows too
14:25 VanessaE when it isn't using DirectX, it's using OpenGL (as on your PC no doubt), so they'll work then
14:26 VanessaE right.
14:26 sfan5 :/
14:26 sfan5 hello guys
14:26 dysoco Hello
14:26 VanessaE greetz, sfan.
14:26 sfan5 theres a thunderstorm outside... and I had to drive with my bike
14:27 dysoco I like storms, but I guess they're not as nice when you are outside
14:27 sfan5 yeah
14:28 MinetestBot joined #minetest
14:28 MinetestBot PilzAdam: here I am
14:34 MinetestBot Attention! PilzAdam is here in 3... 2... 1...
14:34 PilzAdam Hello everyone!
14:34 VanessaE hi
14:36 john_minetest hi
14:37 dysoco hey
14:38 sfan5 hi
14:40 svuorela I need a bot to also announce when I'm showing up :P
14:42 sfan5 <VanessaE> the problem is that the shaders are written in a language (GLSL) that is not understood by most Windows video drivers
14:42 sfan5 ^ this is wrong
14:42 VanessaE um...
14:42 sfan5 it is not understood by DirectX itself, but the graphics drivers understand it
14:43 VanessaE well DX is pretty well tied into most of those drivers, is it not?
14:43 * VanessaE is tired of being wrong :-/
14:43 PilzAdam how about not talking then? :-p
14:43 VanessaE fine
14:43 sfan5 :(
14:44 dysoco Uh, don't be so harsh
14:45 dysoco :P
14:45 svuorela Vanessa has left.
14:49 hmmmm joined #minetest
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15:04 rubenwardy Hi all!
15:06 rubenwardy Will you add a topic on news about drowning, pilzadam?
15:06 PilzAdam should I?
15:07 rubenwardy It is quite big news
15:07 rubenwardy possibly
15:07 PilzAdam there is nothing important to say, though
15:07 PilzAdam everyone knows how it works
15:08 rubenwardy ok
15:09 * rubenwardy is rewriting the capture the flag core for better structure
15:11 rubenwardy Do you guys prefer function table.func() or table = { func = function()}
15:11 rubenwardy ?
15:12 sfan5 reading through the forum bans: """ Message: Bikes are not allowed on this forum. Spam. """
15:13 PilzAdam rubenwardy, those are two different thinks
15:13 rubenwardy no
15:13 PilzAdam how can you prefer one of them?
15:13 rubenwardy as in structure
15:13 rubenwardy they mean the same
15:13 rubenwardy like how func = function() is equal to function func()
15:14 rubenwardy I prefer the former
15:14 PilzAdam nope, the first one calls the function "func" in "table", the second one is incorrect Lua syntax
15:14 rubenwardy dont be stupid
15:15 PilzAdam ah, now I see what you mean
15:15 Exio [11:42:44] <sfan5> it is not understood by DirectX itself, but the graphics drivers understand it
15:15 PilzAdam it depends on the situation
15:15 Exio are you using ARB shaders?
15:15 sfan5 no
15:15 sfan5 I was talking about GLSL
15:16 rubenwardy I have about ten functions in a global table 'ctf'
15:17 PilzAdam rubenwardy, in node definition tables, the second method is preffered, but if you have a mod and store all functions in one table, then go for the first one
15:17 rubenwardy ok
15:17 rubenwardy thought so
15:21 rubenwardy MinetestBot!
15:21 MinetestBot rubenwardy!
15:21 rubenwardy MinetestBot!
15:21 MinetestBot rubenwardy!
15:21 rubenwardy Testing highlight sounds...
15:27 rubenwardy What is "settexturemod(mod)"?
15:29 Jordach joined #minetest
15:33 rubenwardy Hi!
15:39 rubenwardy What is "settexturemod(mod)"? (In entity ref)
15:39 rubenwardy PilzAdam ^
15:39 PilzAdam no idea
15:40 rubenwardy How do you set the color of an entity?
16:05 Zeg9 joined #minetest
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16:11 Kacey|mobile joined #minetest
16:14 Kacey|mobile hi guys
16:19 Calinou joined #minetest
16:20 rubenwardy hi
16:20 Pest joined #minetest
16:22 kaeza joined #minetest
16:25 Zeg9 rubenwardy: what's up with the server?
16:25 rubenwardy Not online
16:25 Zeg9 k
16:26 rubenwardy online now
16:26 rubenwardy I am not player though, I am making the capture the flag game
16:27 john_minetest hi Zeg9
16:27 Zeg9 Hello!
16:29 rubenwardy Zeg9: The rules of the server when it is released: http://rubenwardy.no-ip.biz/minetest/server/
16:33 Calinou .biz seems legit
16:33 Gethiox joined #minetest
16:34 Calinou rubenwardy will probably put ads on that website then attempt to take over the world
16:34 Calinou </conspiracy>
16:34 rubenwardy what ever
16:34 Calinou :-)
16:34 khonkhortisan what. Eva!
16:34 rubenwardy ^--^______^
16:34 Calinou cons. piracy!
16:35 proller joined #minetest
16:39 rubenwardy yay!
16:40 rubenwardy That is the ctf core remodelled!
16:41 kaeza greetings
16:41 Jordach oh ffs
16:41 Jordach my brother is teaching a 2 year old titty and nice
16:41 Jordach "say nice titty"
16:42 rubenwardy kitty?
16:42 * john_minetest puts a kitten on rubenwardy's head
16:43 rubenwardy Damn, not that again
16:43 rubenwardy ^--^______^
16:43 MinetestBot /me puts another kitten on rubenwardy's head
16:43 kaeza .____.
16:43 rubenwardy I would like some opinions for the capture the flag game. What must it have?
16:43 kaeza a flag
16:44 Kacey joined #minetest
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16:44 Jordach i know youre here sfan5
16:44 Kacey hi all
16:44 rubenwardy Genius, Kaeza!
16:45 MinetestBot Jordach: No hes not!
16:45 kaeza he's*
16:45 Jordach hi PilzAdam
16:45 PilzAdam damn
16:45 * PilzAdam hides
16:46 Jordach sfan5 does punctuation
16:46 sfan5 What?
16:47 Kacey anyone know the pipeworks api?
16:48 ssieb joined #minetest
16:54 rubenwardy I want to make flags different colors. Is there a way to do this dynamicly with entities?
16:54 Jordach use two entities
16:55 rubenwardy ?
16:56 rubenwardy why two?
16:56 rubenwardy The only way I see it happening is having a large sprite sheet of colors
16:56 rubenwardy or just nick wool colors
16:56 tjbarber joined #minetest
16:57 Jordach rubenwardy, because there may be just two teams in ctf
16:57 rubenwardy I want support for more than one team
16:57 PilzAdam rubenwardy, use set_properties() to change the textures at runtime
16:57 rubenwardy ok
16:59 rubenwardy what is "colors = {}, -- number of required colors depends on visual"
17:00 PilzAdam some mesh thingy
17:00 rubenwardy I assume "cube" is like droped items?
17:00 PilzAdam yep
17:00 Jordach more like falling san
17:00 Jordach d*
17:00 rubenwardy no nodeboxes?
17:01 PilzAdam Jordach, nope, falling nodes use "wielditem"
17:01 Jordach oh fuck
17:02 Zeg9 rubenwardy: use wielditem or mesh if you want some interesting-looking entity. but you will need one texture per team (except if you mix textures/colors)
17:02 rubenwardy ok
17:02 Zeg9 oh thats a good idea, one flag could have 2 colors so there are more possible teams
17:03 Jordach rubenwardy, fact: use a mesh and different coloured UVMaps
17:03 rubenwardy what is a wielditem?
17:03 Zeg9 wielditem is an entity looking the same as the item (when you wear it in your hand)
17:03 rubenwardy the only mention in lua_api is hud
17:03 rubenwardy how do I make one?
17:03 Zeg9 I use these for my item frames mod :p
17:05 rubenwardy found it
17:05 Zeg9 textures is actually where you'll put the item name
17:08 rubenwardy do I need a different node for each color?
17:09 Jordach PilzAdam, challenge: make a wieldview items mod that isnt laggy
17:09 Jordach (you see the item in the players hands!)
17:09 MarkTwain joined #minetest
17:09 Zeg9 rubenwardy: yes, sadly. If you want to use only one entity, you'll need to make a mesh
17:09 MarkTwain hello
17:09 Zeg9 hi
17:09 rubenwardy Ill just use a node then
17:20 Zeg9 Will drowning work with a git server and 0.4.7 client?
17:20 Exio for what i tried, no
17:21 john_minetest It is raining so hard here. Nice weather all day long, extreme rain now.
17:21 OldCoder joined #minetest
17:21 OldCoder joined #minetest
17:23 john_minetest Rain stopped as fast as it began.
17:27 MasterBotJOIN joined #minetest
17:27 MasterBotJOIN Hello
17:27 MasterBotJOIN left #minetest
17:32 kaeza joined #minetest
17:33 rubenwardy added colors
17:33 rubenwardy now doing setting in team gui console
17:36 rubenwardy idea: Gui editor :P
17:36 MarkTwain +inf
17:36 Zeg9 Interesting challenge, a formspec formspec-editor
17:37 Zeg9 Good luck&have fun;
17:37 rubenwardy yeah
17:37 Zeg9 -;
17:37 Zeg9 -&+;
17:39 john_minetest ++;
17:39 john_minetest I am incremented :D
17:40 Zeg9 john_minetest--;
17:40 john_minetest :(
17:40 Zeg9 noobish: for (int i = 0; i < 10; i++) Zeg9++;
17:41 john_minetest while (true) { john_minetest=john_minetest=john_minetest+9001;}
17:41 john_minetest My number is growing a bit faster. It grows OVER NINE THOUSAND per step.
17:41 john_minetest That's more than 1337.
17:42 Zeg9 while(1)Zeg9+=9001;
17:42 Zeg9 ^ compact form
17:42 john_minetest Boooooring.
17:42 john_minetest =infinity;
17:42 john_minetest The most boring one ;)
17:43 Zeg9 std::string s("b"); for (int i = 0; i < 9001; i++) s += 'o'; s += "ring"
17:43 Zeg9 (I guess ops are waiting for me to paste the output so they dont need to kick me...)
17:44 PilzAdam !op
17:44 john_minetest Lol, double op'd
17:47 Zeg9 oh, btw: http://pastebin.sabayon.org/pastie/12830
17:48 PilzAdam !deop
17:48 PilzAdam <john_minetest> Lol, double deop'd
17:48 PilzAdam ShadowNinja, your bot doesnt sleep
17:49 john_minetest <PilzAdam>Pizza Hawaii is delicious
17:51 Jordach Hawian
17:51 rubenwardy Color flags and settings successfully added
17:52 rubenwardy all basic features are ready
17:59 rubenwardy adding right click gui for flag
17:59 john_minetest rubenwardy: Make ace of spades for minetest. Including texture pack :D
18:00 rubenwardy ?
18:00 rubenwardy oh, cool
18:00 rubenwardy I'll make a spin off :P
18:00 rubenwardy (of the ctf game)
18:02 john_minetest Ace of spades is a cool game. It was free and now it is like 10$. There 50+ servers that still support the old client :D
18:12 Jordach john_minetest, i still play
18:12 Jordach rubenwardy, kaeza's firearms
18:12 rubenwardy yeah
18:13 john_minetest Jordach: I also play it very often. aloha.pk ftw!
18:13 john_minetest pinpoint 24/7 or hallway 24/7
18:14 Jordach john_minetest, aha
18:14 Jordach i make mods
18:14 Jordach every played perfect dark?
18:14 john_minetest no
18:14 Jordach i made a mod set for it
18:14 Jordach and i also made nerf guns
18:14 Jordach with dart tracers
18:15 rubenwardy joined #minetest
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18:26 rubenwardy added right click menu to name a flag
18:26 rubenwardy now adding a delete option...
18:29 kaeza https://i.chzbgr.com/maxW500/7556656384/hF5C86737/
18:30 rubenwardy Slow!
18:33 rubenwardy does minetest.show_formspec(name,"","") close the current form?
18:34 NinjaIan joined #minetest
18:34 proller kaeza, http://devopsreactions.tumblr.com/post/49501668537/testing-interface-on-internet-explorer
18:35 rubenwardy Delete option added!
18:35 rubenwardy How to close open form?
18:35 kaeza proller, LOL
18:36 daswort is there any open server with a whole town you can recommend?
18:36 PilzAdam rubenwardy, there is no way
18:36 rubenwardy oh
18:37 rubenwardy ok
18:37 rubenwardy I will add button_exit to both
18:38 rubenwardy In a few minutes I would like some people to help me test the mod
18:39 john_minetest <random> http://i.imgur.com/UlfRTcr.jpg </random>
18:40 BlockMen joined #minetest
18:41 rubenwardy I will be testing the game on a clone of the map Zeg9 and I are making.
18:41 BlockMen hi everyone
18:42 rubenwardy !up rubenwardy.no-ip.biz
18:42 ShadowBot rubenwardy: rubenwardy.no-ip.biz:30000 is up (464ms)
18:42 neko259 joined #minetest
18:42 rubenwardy If you want to help test, go to rubenwardy.no-ip.biz
18:42 Jordach installing xubuntu to my mothers computer
18:43 BlockMen rubenwardy, what game? ^
18:43 Jordach she got a cheap P4 w/ 1gb of ram, ofc im going to put ubuntu on it as its old.
18:43 rubenwardy Capture the flag
18:43 BlockMen oh..nice
18:45 NinjaIan left #minetest
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18:58 harrison http://www.youtube.com/watch?v=wCjBTia_2rc
18:58 Calinou YouTube: "Never Gonna Give You Up"
18:58 Calinou how I feel about random youtube links posted on IRC ^
19:01 Jordach !title
19:01 ShadowBot Jordach: title [--no-filter] <url>
19:01 PilzAdam !title http://www.youtube.com/watch?v=wCjBTia_2rc
19:01 ShadowBot PilzAdam: ixnay pulsar - YouTube
19:02 rubenwardy How do you stop objects appearing in creative inventory?
19:02 PilzAdam groups={not_in_creative_inventory=1}
19:02 kaeza rubenwardy, group not_in_creative_inventory
19:02 kaeza ninja'd
19:04 rubenwardy sokomine, todo: 1) stop turrent bullets flying through walls, 2) add more amazing stuff!
19:05 rubenwardy woops
19:05 rubenwardy I meant so, to do
19:05 rubenwardy weird
19:06 rubenwardy auto name fill :S
19:08 rubenwardy I think it flies through the wall because the pos is not rounded, maybe?
19:08 rubenwardy http://pastebin.com/Zsq5gAnt
19:09 rubenwardy dont need lastpos
19:11 kaeza rubenwardy, use firearms mod
19:11 rubenwardy ok
19:11 kaeza 99% entity free since 2013
19:11 rubenwardy sounds better
19:11 rubenwardy what does it use?
19:12 rubenwardy Does it have an api?
19:12 kaeza it traces a ray and finds what the user is pointing at
19:12 rubenwardy ok
19:12 rubenwardy hmmm
19:12 kaeza more or less
19:12 kaeza https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/kutils.lua#L20
19:12 rubenwardy turrets are not operated by users, does that matter?
19:14 rubenwardy Kaeza
19:15 kaeza rubenwardy, the 'user' parameter is the "shooter" (in this case the turret)
19:15 rubenwardy the turret is a node?
19:15 kaeza hmm
19:15 kaeza didn't account for that case..
19:16 kaeza you could offset the ray start pos
19:17 kaeza say the turret is "looking" in the +X direction, do pos.x = pos.x + 1
19:17 rubenwardy I have the node position, and the target player position
19:18 kaeza of course, "looking" direction is probably done when the turret detects a player
19:19 kaeza so pos.x = pos.x + (playerpos.x - pos.x)
19:19 kaeza etc
19:19 kaeza hmm... derp
19:20 rubenwardy what function do I need?
19:20 kaeza the one I linked
19:21 kaeza https://github.com/kaeza/minetest-firearms/blob/master/firearmslib/firearmslib.lua#L153
19:21 kaeza ^ that's how it's used
19:22 dfs joined #minetest
19:23 dfs hello?
19:23 kaeza Note to self: need a firearmslib.shoot() function
19:23 kaeza (exposed I mean)
19:25 rubenwardy what is "user"?
19:25 rubenwardy optional
19:26 kaeza ...
19:26 kaeza an ObjectRef
19:26 bdjnk joined #minetest
19:27 rubenwardy Is delta in degrees or radi?
19:27 rubenwardy radi i assume
19:28 diemartin joined #minetest
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19:30 kaeza delta is in node units
19:30 kaeza every step, the checked pos is pos.x = pos.x + delta.x
19:30 kaeza etc
19:31 kaeza on players, you would use get_look_dir() as delta
19:32 rubenwardy I have start pos, and end pos. How do you get delta?
19:34 kaeza math is your friend
19:34 sfan5 :/
19:34 rubenwardy great
19:34 kaeza I'm no good with trigonometry :P
19:36 rubenwardy How far should each step go in a direction? 1?
19:36 kaeza typically yes
19:37 PilzAdam make it 0.3 or less to be sure to hit every player
19:37 PilzAdam 0.6*
19:37 kaeza also depends on radius
19:37 rubenwardy 15
19:37 MinetestBot joined #minetest
19:38 Calinou hai MinetestBot
19:38 STHGOM joined #minetest
19:38 Jordach hey MinetestBot
19:38 MinetestBot Hello Jordach!
19:38 VanessaE joined #minetest
19:38 Jordach aww :3
19:38 PilzAdam ^ not me
19:38 Jordach hey VanessaE :3
19:38 VanessaE hi
19:38 Jordach PilzAdam, ofc im not you
19:40 PilzAdam VanessaE, wb
19:41 proller joined #minetest
19:42 kaeza hi Vadtec
19:42 kaeza derp
19:42 kaeza VanessaE, ^
19:42 Exio proller: query?
19:42 Calinou Exio, bro, do u even query?
19:43 proller Exio, what?
19:43 Exio can we have a short query? :P
19:43 Calinou why ask, Exio
19:43 Exio because maybe he doesn't want to haz one?
19:44 Calinou doesn't matter; had query.
19:45 Exio what?
19:45 Calinou :3
19:55 rubenwardy I dont have time to piss about with maths
19:55 rubenwardy It is not that urgent
19:59 rubenwardy bye all
19:59 Calinou bye
20:04 khonkhortisan VanessaE, the lµaControllers work now
20:04 VanessaE I saw, already pulled.  I'll push it to the server shortly.
20:08 VanessaE khonkhortisan: done.
20:13 BlockMen left #minetest
20:15 STHGOM brb
20:16 VanessaE khonkhortisan: why is part of your music box lit up without any power sources?
20:16 arsdragonfly joined #minetest
20:17 Jordach we should really have a MIDI decoder in digilines
20:17 Jordach so you can play music in minetest with it
20:17 kaeza Jordach, gl;hf emitting sounds
20:17 Jordach from a USB MIDI Keyboard
20:17 kaeza (or at least, providing the entire MIDI instrument set)
20:17 VanessaE khonkhortisan: namely, there are several diodes that are powered but have no input signal, which are lighting up whole circuits
20:18 VanessaE kaeza: timidity++
20:18 Calinou Jordach, talking about midi
20:18 VanessaE does a good job of playing back MIDI entirely in software.
20:18 Calinou xonotic now has klein bottle (get tuba, press "reload" twice)
20:18 Calinou plays 8bit-ish music :D
20:18 Calinou now you have three instruments
20:19 kaeza that could be a nice idea
20:19 iqualfragile joined #minetest
20:19 VanessaE khonkhortisan: challenge:  Rebuild your menger sponge using stairs/slabs/etc. to get one more iteration at the same size :D
20:20 ShadowNinja Grrr ,,stfu
20:20 ShadowBot ShadowNinja: The operation succeeded.
20:20 Calinou you just need stairs, iirc
20:20 * kaeza googles what a menger sponge is
20:20 Calinou kaeza, minecraft splashes are you friend
20:20 Calinou The Menger sponge is a fractal object constructed by dividing a cube into 27 smaller cubes and removing the smaller center cube from each of the larger cube's six faces and the smaller cube in the larger cube's center, and repeating this operation for each remaining smaller cube, and then for each of the even smaller cubes, and so on. A Menger sponge can be exactly represented in Minecraft up to the fifth iteration.
20:20 sfan5 wat
20:21 Calinou the
20:21 * sfan5 thinks we should have splashes in MT
20:21 proller Calinou, btw 20 minutes ago in -dev about menger sponge - https://github.com/minetest/minetest/pull/659
20:22 Calinou sfan5, heh
20:22 Calinou I'd like to see background that changes based on time of day (computer time)
20:22 kaeza Calinou, I was reading this: http://en.wikipedia.org/wiki/Menger_sponge
20:22 Calinou night = stars, day = sun, evening/morning = sunrise
20:23 khonkhortisan VanessaE, I'd have to rebuild the whole thing. Stairs can only divide a node in half, but a menger sponge works with threes. I'd have to build it at a slightly larger scale.
20:23 VanessaE right
20:23 Calinou khonkhortisan, corner stairs? microblocks?
20:23 kaeza hmm... this could be fun
20:24 khonkhortisan microblocks are 1/8 of a node, I need 1/27
20:24 Calinou ah
20:24 khonkhortisan so the whole thing would be bigger if I used stairs
20:24 VanessaE challenge rejected :P
20:24 khonkhortisan two stairs wide instead of one node
20:25 Calinou how about I add menger sponge node that uses 160000 nodeboxes or so :3
20:25 Calinou (is that level 4 menge sponge, or not? not sure at all)
20:25 Calinou menger*
20:26 STHGOM joined #minetest
20:27 khonkhortisan I'm almost done with my level 4
20:27 proller i can generate any level 8)
20:29 Calinou proller, instantly?
20:29 Calinou :P
20:29 Exio C++
20:30 proller yes
20:30 proller i can up my "fracral" server with ready sponge
20:30 proller 30000Ñ…30000Ñ…30000
20:30 Calinou oh
20:31 Calinou Exio, yes, but don't you need to generate it or something
20:31 proller or full world sponge..
20:31 Exio :P
20:32 khonkhortisan but your sponge is made of a single material. Mine shows the iterations
20:34 proller i think its possible
20:37 Mati^1 joined #minetest
20:37 Mati^1 hi
20:37 Pentium44 joined #minetest
20:37 Pentium44 hi
20:37 proller welcome to my sponge!
20:38 proller server "DEV fractal world"
20:42 kaeza Mengerspongebob Fractalpants?
20:43 PilzAdam joined #minetest
20:45 Pentium44 kaeza look at PM
20:51 kaeza bummer
20:52 kaeza codeblocks crashed and took down half my work with it
20:52 kaeza :(
20:53 sfan5 good night
20:53 VanessaE night, sfan
21:08 Uberi joined #minetest
21:09 VanessaE shift change again? :()
21:09 VanessaE :)
21:10 Uberi clocking in here at 5pm
21:10 VanessaE you're late :P
21:10 Uberi it's always 5pm somewhere in the world
21:10 VanessaE heh
21:11 Uberi (if it weren't for stupid time zones *grumble* *grumble*)
21:21 khonkhortisan "Mengerspongebob Fractalpants" I'll rememeber that
21:21 Uberi hahaha
21:22 STHGOM cya
21:32 PilzAdam joined #minetest
21:32 PilzAdam my connection sucks :-/
21:33 Uberi sounds like a fun time
21:36 khonkhortisan digilines are thinner than mesecons. They're harder to build in the air - not that you'd be building as many of them
21:36 Uberi yeah, I didn't get around to changing digilines
21:38 arsdragonfly joined #minetest
21:40 VanessaE Uberi: you've got pipeworks to rewrite ;)
21:40 * VanessaE really looks forward to it, too
21:40 Uberi pipeworks 2.0 perhaps
22:05 MinetestBot GIT: kahrl commited to minetest/minetest: Make minetest.debug accept multiple parameters; convert them to string c2cdaceed0 2013-06-20T15:04:18-07:00 http://git.io/75Zu0g
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22:13 Kacey bbl
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22:33 MinetestBot GIT: PilzAdam commited to minetest/minetest: Add a setting for max loop count per step in liquid update b1ebd9f79c 2013-06-20T15:31:46-07:00 http://git.io/qgFF6g
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23:01 Kacey hi qll
23:01 Kacey all*
23:01 VanessaE hi
23:01 Uberi o/ Kacey
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23:11 VanessaE bbl
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23:15 Kacey Uberi, deployers need to plant seeds...
23:16 Kacey or right click with whatever they have in their inventory
23:16 Uberi Kacey: pipeworks or technic?
23:16 Kacey idk
23:16 Kacey both
23:16 Uberi I don't have access to technic repos, so can't help you with that
23:16 emptty VanessaE: Last time I came along, you guys were brainstorming for a new name. How did it went?
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23:17 Uberi I'd think it would be able to plant seeds though
23:17 Kacey they dont...
23:18 Uberi constructors or deployers? I still don't know which one you're talking about
23:18 Kacey deployers
23:18 Uberi from technic?
23:18 Kacey both
23:25 Uberi both? can you screenshot?
23:25 Kacey no
23:25 Uberi hmm, so you have two different deploying devices?
23:25 Kacey they just dont plant seeds because they are craftitems and not nodes
23:25 Uberi I really wish there was a "reload Lua" option from within MT for mod dev
23:35 ch98 Yay my intel executable built in ppc works when i replace it with tobai's old one. (only in intel.
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