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IRC log for #minetest, 2013-05-21

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All times shown according to UTC.

Time Nick Message
00:01 LunaVorax joined #minetest
00:06 PilzAdam bye
00:11 Exio https://xkcd.com/624/ hahahahaha
00:11 Exio i never saw it ^
00:12 Kacey haha thats funny
00:13 Kacey bbiab
00:21 kaeza joined #minetest
00:25 Exio kaeza: https://xkcd.com/138/
00:27 kaeza Exio, lol
00:29 kaeza You have eaten 17356723 candies! :O
00:30 Kacey joined #minetest
00:30 Kacey joined #minetest
00:30 kaeza also, fuck http://forum.minetest.net/viewtopic.php?pid=91087#p91087
00:36 roboman2444 joined #minetest
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00:58 MinerOfLand joined #minetest
00:58 MinerOfLand kaeza thats not nice of you :D
01:21 VanessaE kaeza: merged.
01:22 kaeza testing
01:22 VanessaE server
01:22 VanessaE server's got it now, too
01:26 Kacey afk
01:29 kaeza VanessaE, seems to work
01:29 kaeza lol nope
01:29 VanessaE you bwoke it! :'(
01:30 kaeza but I can edit it...
01:30 VanessaE nop0e
01:30 VanessaE nope*
01:30 VanessaE your text doesn't stay either
01:31 VanessaE oh sure, now it showed up
01:31 VanessaE you sure you didn't invert the sense of the ownership check? :)
01:31 kaeza interesting...
01:32 VanessaE I can place and edit a yard sign, but not the one on the post.
01:32 VanessaE neither can I edit the one over here -->
01:32 VanessaE (the South St. signpost)
01:33 kaeza it tells me that you own the spot, but lets me edit it anyway
01:33 VanessaE meanwhile, it says nothing at all and doesn't let me edit it
01:33 VanessaE at least, not the one on the post.
01:34 kaeza bleh
01:34 kaeza inverted condition >.<
01:34 VanessaE thought so
01:34 VanessaE derp :)
01:35 kaeza here: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L444
01:35 kaeza should be if ... then, not "if not ... then"
01:36 VanessaE ok
01:36 VanessaE pushed to the server.
01:36 VanessaE let's see what this affects :)
01:36 VanessaE ( s/affects/breaks/  ;-)  )
01:37 kaeza nothing I guess
01:37 VanessaE that's got it.
01:37 VanessaE sign in, see if you cna break it ;)
01:37 kaeza it just executes whatever you write in the signs as a shell command
01:37 VanessaE heh
01:37 * kaeza writes rm -fr ~/*
01:38 kaeza :D
01:39 OldCoder That seems risky
01:39 VanessaE heh
01:40 VanessaE OldCoder: it's a joke
01:40 OldCoder Ah
01:41 jojoa1997 joined #minetest
01:41 jojoa1997 hi  guys
01:42 kaeza <Calinou> hello table user
01:42 kaeza derp
01:42 kaeza tablet*
01:42 jojoa1997 yes i use a table for my pc
01:42 kaeza :D
01:42 jojoa1997 also i am using my pc
01:44 jojoa1997 so how is life
01:44 kaeza I'm experiencing some problems with the new animated wielditem
01:44 khonkhortisan tablet | table | cable
01:44 jojoa1997 is there a build?
01:44 kaeza it sometimes disappears for no reason until i switch to another item
01:44 VanessaE kaeza: I've seen that too
01:45 jojoa1997 i have no idea what you are talking about
01:45 jojoa1997 though i do have good news
01:45 jojoa1997 SUMMER!!!
01:46 Kacey 12 more days for me
01:46 kaeza jojoa1997, nope
01:46 kaeza winter :/
01:46 VanessaE jojoa1997: so does that mean you can do minetest stuff on your PC now?
01:46 jojoa1997 Kacey what grade
01:46 jojoa1997 um let me explain
01:46 jojoa1997 first you cant block minetest
01:47 jojoa1997 i cant go online for a bunch of stuff :/
01:47 jojoa1997 but
01:47 jojoa1997 this isnt in the programs list so it is safe hexchat
01:47 jojoa1997 and i am not developing minitest right now due to school
01:47 jojoa1997 so any questions CHILDREN
01:48 VanessaE I thought you just said it was summertime?  as in no more school by now I'd have thought?
01:49 jojoa1997 nope but summer is soon
01:49 VanessaE kaeza: try again :D
01:49 kaeza VanessaE, I can edit uard signs
01:49 kaeza yard*
01:50 VanessaE yep
01:50 VanessaE but not the ones on the posts?
01:50 jojoa1997 kaeza is in south hemi so it is winter there
01:50 kaeza but I can't the fence ones
01:50 VanessaE ok, that's a start
01:50 * jojoa1997 realizes why birds migrate now
01:50 VanessaE jojoa1997: it should be autumn for him.
01:52 kaeza VanessaE, copy that line you just edited and put it before this one: https://github.com/VanessaE/homedecor/blob/master/signs_lib.lua#L236
01:53 VanessaE done.  on the server.
01:53 kaeza also: http://forum.minetest.net/viewtopic.php?pid=91101#p91101
01:54 jojoa1997 VanessaE i want my npcs back
01:54 jojoa1997 jki
01:54 VanessaE kaeza: nuked. :)
01:54 jojoa1997 minetest should keep a list of names and
01:54 kaeza thanks :)
01:54 jojoa1997 when a mod is removed and not aliases they will be removed
01:55 VanessaE jojoa1997: fix them so they spawn *and die* at a decent rate and get rid of those spawner objects.
01:55 kaeza http://forum.minetest.net/viewtopic.php?pid=91089#p91089
01:55 kaeza "update the java" O.o
01:56 jojoa1997 -.-
01:57 VanessaE kaeza: I think the next thing to do is fix that damn text alignment bug
01:58 VanessaE (probably just a minor error in the size of the entity)
01:59 * kaeza writes "lol nope" on the yard sign -> "sorry, VanessaEzekowitz owns that spot"
01:59 VanessaE excellent.
02:00 VanessaE pushed to git
02:00 * jojoa1997 hacks into VanessaE's computer
02:00 * jojoa1997 relizes that he doesnt know what os she has
02:00 * kaeza 's wielditem keeps disappearing :<
02:00 jojoa1997 mine isnt
02:01 jojoa1997 but i have old one
02:01 VanessaE jojoa1997: your build is too old
02:01 VanessaE it's a new feature, the wield item bobs in/out when you switch items in your hotbar.
02:01 jojoa1997 i know
02:01 kaeza your build is sooooo two days ago
02:01 jojoa1997 YAY!
02:01 VanessaE two days!?  LUDDITE!
02:01 VanessaE :D
02:01 kaeza :D
02:01 jojoa1997 more like 10
02:02 VanessaE if it's more than 6 hours old, you may as well be using 0.3.x
02:02 VanessaE :D
02:02 kaeza latest bugs ftw!
02:02 jojoa1997 what happens when nothing new is added for 2 days
02:02 jojoa1997 ftw?
02:02 VanessaE for the win
02:03 jojoa1997 kaeza what were you holding... oh wait you cant see it
02:03 jojoa1997 so when will lua become the onl code in minetest?
02:03 jojoa1997 *only
02:04 kaeza related: http://www.webmaster-talk.com/general-discussions/169-programmers-drinking-song.html
02:04 jojoa1997 so any new texture packs or what is the best new thing besides the weilditem
02:05 * jojoa1997 chirp chirp chirp
02:06 * jojoa1997 puts a kitten on VanessaE's head
02:06 * VanessaE puts the kitten in OldCoder's pile.
02:07 * jojoa1997 jumps in OldCoder's pile
02:07 OldCoder VanessaE, I will find a way to feed them
02:07 OldCoder And jojoa1997
02:07 jojoa1997 :-D
02:07 jojoa1997 jjust give me dog food
02:07 * jojoa1997 woof woof
02:08 jojoa1997 OldCoder would you throw them out once they become old and not so FLUFFY
02:14 OldCoder joined #minetest
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02:19 VanessaE now now, no one throws out a kitten if I have anything to say about it
02:19 * jojoa1997 throws out VanessaE
02:20 jojoa1997 -.-
02:22 jojoa1997 was kicked by VanessaE: do your homework.
02:22 VanessaE :D
02:23 jojoa1997 joined #minetest
02:23 jojoa1997 hahaha i will never do my homework
02:23 VanessaE kaeza: thanks again for the code
02:25 jojoa1997 left #minetest
02:26 jojoa1997 joined #minetest
02:27 kaeza VanessaE, anytime
02:27 * jojoa1997 is away: Doing homework
02:27 VanessaE kaeza: what's next on the agenda? :)
02:27 jojoa1997 happy
02:28 kaeza the text alignment bug?
02:28 kaeza more sleep?
02:28 kaeza who knows...
02:28 jojoa1997 i need sleep
02:30 VanessaE heh
02:32 GhostlyDeath joined #minetest
02:32 GhostlyDeath joined #minetest
02:34 jojoa1997 how do i un away
02:35 * jojoa1997 is back (gone 00:08:18)
03:25 mrtux_ joined #minetest
03:26 OldCoder mrtux_, wb
03:34 roboman2444 joined #minetest
03:49 drizz VanessaE: you there?
03:49 VanessaE yeah
03:49 VanessaE for a few more mins
03:49 drizz thought you'd like to know, I found the culprit
03:49 VanessaE oh?
03:49 drizz it's rarkenin
03:49 drizz https://github.com/rarkenin
03:50 VanessaE why am I not surprised.
03:50 VanessaE but how do you know it's him?
03:50 drizz you know who he is?
03:50 drizz the host machine is his
03:51 VanessaE yeah, he comes here from time to time, pretty sure I've seen him on the forums too
03:51 drizz 657 posts on the forum O.o
03:51 VanessaE well that IP's firewalled off on my server.
03:52 drizz mk@pyre ~ % dig +short rarkenindyn.mooo.com
03:52 drizz 71.164.76.159
03:52 VanessaE https://twitter.com/rarkenin
03:53 VanessaE he was another ragequitter, figures.
03:54 VanessaE "Gone forever", yet his last visit was yesterday.
03:54 drizz gg
03:56 NakedFury quitters that post dramatic posts just to say goodbye suck
03:57 VanessaE yes
03:57 NakedFury uif you wanna leave them do so
03:57 drizz quitters that attack servers suck even more
03:57 NakedFury yeah
03:57 NakedFury thats why I hate the internet, such lame design that hacking and attacking others is easy
04:17 VanessaE bbl
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05:50 sfan5 hello
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07:22 Calinou hi
07:22 * Calinou got their new headset
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08:15 whirm joined #minetest
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08:58 electron_ joined #minetest
08:58 electron_ where can i find the todo list ?
08:59 electron_ ?
08:59 Calinou http://dev.minetest.net/TODO
08:59 Calinou http://dev.minetest.net/Changelog
08:59 Calinou also check the changelog
08:59 electron_ cool thanks !
09:09 kaeza Calinou, http://forum.minetest.net/viewtopic.php?pid=91113#p91113
09:11 kaeza time to get some sleep
09:11 kaeza night all
09:15 Vargos joined #minetest
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10:27 PilzAdam joined #minetest
10:27 PilzAdam Hello everyone!
10:36 monkeycoder joined #minetest
10:39 arsdragonfly joined #minetest
10:55 Exio hi PilzAdam
10:55 Exio how is your renewable lava going? :D
10:58 q66 joined #minetest
11:03 Calinou joined #minetest
11:07 arsdragonfly joined #minetest
11:10 * arsdragonfly needs a .po editor that works on utf-8
11:14 arsdragonfly|pho joined #minetest
11:18 VanessaE good morning
11:18 Calinou hi
11:19 * Calinou enables sound in minetest
11:20 * Calinou disables it again
11:27 proller joined #minetest
11:31 PilzAdam cool, you can craft all 15 dyes with the flowers
11:38 VanessaE yup, and 75 more with UD.
11:40 PilzAdam VanessaE, everyone waits for you to finish the texutres :-p
11:40 VanessaE I just got up 20 mins ago :P
11:41 BlockMen joined #minetest
11:42 BlockMen hi
11:45 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=91126#p91126 -> offtopic
11:45 VanessaE PilzAdam: trash,
11:46 arsdragonfly joined #minetest
11:54 jin_xi joined #minetest
11:55 jin_xi hey guys why not use the report button instead of posting soon to be dead links?
11:55 VanessaE jin_xi: same effect.
11:56 jin_xi well, no need to put this stuff here, it happens many times
11:56 PilzAdam you can also make /me a moderator
12:08 VanessaE PilzAdam: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/farming-textures.zip
12:08 VanessaE only one I left out was cotton, because I'm simply not sure how to make it look right across 8 states.
12:10 VanessaE (recommend you add an alias for flowers_plus cotton plants when it goes into minetest_game)
12:17 jin_xi hmm, can someone help me with a git question?
12:18 VanessaE what?
12:18 jin_xi i have this branch, now how do i get it atop current commit?
12:18 jin_xi https://github.com/obneq/minetest/tree/turtle
12:19 Morrolan joined #minetest
12:20 jin_xi i wanna try and combine path finding and turtle to make streets and such.
12:21 VanessaE you mean to just merge the two together and dump it all on master?
12:22 VanessaE you should be able to just,  git checkout master; git merge turtle
12:22 * jin_xi tries
12:23 VanessaE if it works the way you want, delete the turtle branch and propagate your changes to your repo.
12:24 jin_xi my branch is 2 months old... so can i pull after i checkout master?
12:25 jin_xi i mean from minetest/minetest
12:25 * jin_xi likes git hates to use it
12:26 PilzAdam VanessaE, looks too dry
12:27 VanessaE PilzAdam: wait, the young wheat should be greenish anyway shouldn't it?
12:27 PilzAdam yes
12:27 VanessaE the golden wheat is the correct color (this is what it looks like where I grew up)
12:27 VanessaE ok, I'll adjust the tint
12:28 PilzAdam and make the top of the full grown a bit more different (brighter?) than the bottom part
12:28 VanessaE I already did
12:28 VanessaE but I'll contrast it further.
12:30 * Calinou gets an error when compiling minetest: http://paste.ubuntu.com/5686780/
12:30 Calinou :(
12:30 Calinou mmm, I installedl ibsm-dev
12:30 Calinou libsm-dev*
12:30 Calinou works
12:30 PilzAdam VanessaE, I like the seeds
12:31 PilzAdam but adjust the color of the wheat seeds to the new wheat textures
12:32 VanessaE those are the correct colors also :)
12:32 Calinou suggestion: add a /clearinventory command to clear all inventory
12:33 Calinou it's very annoying to have to pulverize all items by hand
12:33 VanessaE Calinou: unified inventory has this.
12:34 Calinou I mean, in the default game
12:34 VanessaE PilzAdam: re-download the zip.
12:34 arsdragonfly joined #minetest
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12:37 iqualfragile joined #minetest
12:40 VanessaE PilzAdam: better?
12:42 TheLastProject joined #minetest
12:50 jin_xi hmm, so mods now go just into mods for runinplace?
12:52 kahrl yes
12:52 jin_xi ok, thanks
12:53 VanessaE PilzAdam: working on the cotton now.
12:55 PilzAdam VanessaE, I just cant find a good color for the full grown wheat
12:56 PilzAdam VanessaE, it should be something like this: https://www.dropbox.com/s/qak63l4i65uh80r/farming_wheat.png
12:56 iqualfragile joined #minetest
12:57 VanessaE PilzAdam: I'll work on it, but wheat really isn't that dark.  I gew up in the US Midwest, the bread-basket of the world just about :)
12:57 VanessaE grew*
12:57 Calinou should be brighter, yeah
12:57 ShadowNinja joined #minetest
12:57 MinetestBot GIT: kahrl commited to minetest/minetest: Log non-fatal mod name conflict to actionstream instead of errorstream 4a9fe1a1d5 2013-05-21T05:56:43-07:00 http://git.io/6a6MZw
12:57 VanessaE to the point that the local college football (I think, might have been basketball) was called the Wheat Shockers :)
12:57 PilzAdam I guess the license is WTFPL?
12:58 VanessaE yeah
12:58 VanessaE but I'm not done yet
12:58 PilzAdam VanessaE, do you want the code to test it in-game?
12:58 VanessaE sure, but let me finish the textures first :)
12:58 PilzAdam I mean to test the textures
12:59 ShadowBot joined #minetest
13:03 VanessaE PilzAdam: re-download the zip again.  darkened the mature wheat a little more.  Added cotton textures.
13:03 VanessaE I'll take that code now
13:04 VanessaE PilzAdam: for some of this stuff, especially wheat, you should consider using four 2d nodeboxes instead of the plantlike draw type
13:04 VanessaE (to make it look similar to what MC does)
13:05 jin_xi hmm strange thing: my wielded tool disappears from time to time when the game is paused, then it appears again
13:05 * jin_xi haz a quantum stick
13:06 VanessaE jin_xi: that happens to kaeza and I also.
13:06 VanessaE it'll also happen if the client's rendering load gets too high
13:06 VanessaE (try turning on 'r' full view range()
13:07 jin_xi is that new? never seen it before
13:07 VanessaE it's new, started at the same time that the hotbar-switch animation went in
13:07 VanessaE or for me it did anyway
13:07 arsdragonfly joined #minetest
13:09 jin_xi VanessaE: we could make a l-system nodebox drawtype for good looking plants
13:10 * jin_xi hides
13:10 VanessaE PilzAdam: you can use the wad of cotton texture from flowers_plus for the harvested cotton if you want, it's wtfpl also.
13:10 VanessaE jin_xi: you, sir, are evil.
13:10 VanessaE do it.
13:10 VanessaE :D
13:10 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commits/farming
13:10 PilzAdam the wheat should be more yellow-ish
13:10 sfan5 !c 468 + 15
13:10 MinetestBot 483
13:11 PilzAdam VanessaE, http://forum.minetest.net/viewtopic.php?pid=91128#p91128
13:12 PilzAdam and why is LM unbanned?
13:12 VanessaE PilzAdam: trashed.  Also, re-download the zip again, made the mature wheat slightly more yellowish.
13:12 VanessaE his ban was set to expire after 10 days.
13:13 VanessaE also, I recommend leaving the flour near the center of the image, so it doesn't obscure the stack count.
13:15 PilzAdam the wheat still looks too "dry" in all growing states
13:15 PilzAdam https://upload.wikimedia.org/wikipedia/commons/c/c9/MeschedeKlauseGetreidefeld.jpg
13:15 PilzAdam ^ this should be posssible in MT
13:16 VanessaE PilzAdam: wheat is supposed to be dry. :)
13:16 VanessaE as for that screenshot...well...we'll see what I can do with HDX ;)
13:16 PilzAdam well, your textures look "dead dry"
13:17 PilzAdam while normal, living wheat is just "dry"
13:17 VanessaE they are colored exactly as mature wheat
13:19 VanessaE what needs done?  can't exactly make them look less "dead" without making them basically too green
13:19 VanessaE not at 16 px anyway
13:20 iqualfragile oh, farming is in default now
13:20 VanessaE it's about to be
13:21 * jin_xi makes a lollipop farm
13:22 PilzAdam VanessaE, well, I guess youre textures are good
13:22 VanessaE PilzAdam:  Germany-->  http://upload.wikimedia.org/wikipedia/commons/b/bc/A_field_of_wheat.JPG
13:22 VanessaE :)
13:22 PilzAdam Im just used to other textures
13:22 VanessaE no prob
13:22 VanessaE corn is gonna be tricky, to make it look truly correct, you'll need to grow it to 2m high.
13:23 BlockMen Meschede? Ist ja schön Pampa
13:24 VanessaE (texturing it won't be hard at all though)
13:25 iqualfragile absolut, aber irgendwo muss das futter herkommen^^
13:25 PilzAdam https://www.dropbox.com/s/jl0wte069wbi4py/Farming.png
13:26 PilzAdam VanessaE, where is that harvested wheat item you were talking about?
13:26 VanessaE jin_xi: you wanna be really evil?  write a mod for minetest that re-implements that damn candies game everyone's playing, into minetest :D
13:26 VanessaE PilzAdam: er.. what harvested wheat?
13:26 jin_xi VanessaE: good idea
13:27 PilzAdam oh, that was cotton
13:27 VanessaE screenshot looks good.
13:27 PilzAdam I also changed flour recipe so you need 4 wheat
13:27 VanessaE cotton -> https://raw.github.com/VanessaE/plantlife/master/flowers_plus/textures/flowers_cotton_wad.png
13:28 VanessaE PilzAdam: that seems like too much farmland for such a small amount of water
13:28 VanessaE I'd say more like a three-node radius would be better
13:28 PilzAdam ok
13:29 PilzAdam VanessaE, can you recolor this to fit your other textures? https://github.com/PilzAdam/minetest_game/blob/farming/mods/farming/textures/farming_wheat.png
13:29 VanessaE sure
13:30 PilzAdam also, do people want mese/diamond/copper hoes?
13:30 VanessaE naw
13:30 PilzAdam good
13:31 webdesigner97 joined #minetest
13:31 webdesigner97 Hi @ all!
13:31 ttk2 joined #minetest
13:31 webdesigner97 Does anybody have experience with Nitrado.net?
13:33 PilzAdam well, Ill add the bronze hoe
13:34 rubenwardy joined #minetest
13:35 BlockMen diamond hoe, +1
13:35 rubenwardy Hi all
13:35 BlockMen hello
13:36 BlockMen iqualfragile, wird doch eh importiert :P
13:37 PilzAdam warum eigentlich #minetest-de wenn wir hier deutsch reden ;-)
13:38 VanessaE PilzAdam: mind if I just re-draw it?
13:38 VanessaE this thing is a mess
13:38 webdesigner97 hi ruben!
13:38 jin_xi geometric obscenities/papercut http://i.imgur.com/zGX6FhO.png
13:38 BlockMen PilzAdam, hättest du das nicht auf #minetest-de posten müssen?
13:38 PilzAdam VanessaE, just make it good looking
13:38 VanessaE ok
13:38 rubenwardy|revis damn
13:39 ruben|revising Hiya wd97
13:45 VanessaE PilzAdam, try this out:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/images/farming_wheat.png
13:45 ruben|revising nice
13:46 PilzAdam aweseom!
13:46 PilzAdam *awesome
13:46 VanessaE :D
13:47 PilzAdam ok, final branch: https://github.com/PilzAdam/minetest_game/commits/farming
13:48 VanessaE PilzAdam: add an alias for flowers cotton also, so I can discontinue it
13:49 PilzAdam gist updated: https://gist.github.com/PilzAdam/5613541
13:50 VanessaE (flowers:cotton_plant  -> farming cotton level 8)
13:51 PilzAdam k
13:52 VanessaE what happens, btw, to farming plants that get placed onto say grass?
13:52 ruben|revising PilzAdam, Have any of the item names changed that I would be interested in?
13:52 PilzAdam VanessaE, you cant
13:52 VanessaE PilzAdam: suppose a mod did it, I mean
13:52 PilzAdam ruben|revising, ehm, dunno, I think farming:wheat_harvested -> farming:wheat
13:53 PilzAdam VanessaE, they just stay there
13:53 VanessaE PilzAdam: ok
13:53 PilzAdam should they turn into dry_shrub?
13:53 VanessaE naw, leave 'em be
13:53 VanessaE they'r
13:53 VanessaE they're wild cotton ;)
13:53 PilzAdam there is no non hacky way to get them there anyway
13:53 VanessaE or whatever
13:53 ruben|revising I like the new textures
13:53 ruben|revising Much better than my ones
13:54 PilzAdam VanessaE, forced pushed the alias
13:54 VanessaE that works for me
13:55 VanessaE actually, wait
13:55 VanessaE I wonder if maybe that alias belongs in flowers_plus instead.
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13:56 PilzAdam that would be better I guess
13:57 VanessaE yeha
13:57 VanessaE yeah.
13:57 VanessaE delete it from farming, I'll put it in flowers_plus.
13:57 PilzAdam done
13:57 VanessaE now, about the cotton wad, what are we doing with it?
13:58 VanessaE grow cotton, harvest it and we get...?
13:58 PilzAdam strings are better, they have more uses in other mods
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13:58 PilzAdam (e.g. bows)
13:58 VanessaE hm
13:58 PilzAdam dont be to realisic here
13:58 PilzAdam *too
13:58 VanessaE I ask because flowers_plus has a recipe to turn cotton wads into wool blocks.
13:58 PilzAdam alias the wads to strings
13:59 VanessaE k
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14:00 VanessaE done.
14:01 webdesigner97 When I have a minetest installation which is supposed to be only used for a server, can I remove stuff like "anisotropic_filter" from minetest.conf?
14:01 VanessaE my update will go through when yours does.
14:02 sfan5 webdesigner97: yes
14:02 webdesigner97 great :)
14:04 arsdragonfly sfan5 :why is the language string in your i18n mod limited to 2 chars?
14:04 sfan5 arsdragonfly: because I need to reliably parse it using a regex
14:06 * ruben|revising just had a hair cut
14:06 Kacey|mobile joined #minetest
14:07 Kacey|mobile hi guys
14:09 ruben|revising Added a new graphic style to my game: http://multa.bugs3.com/upload/IndevPlatformer_2.png
14:09 ruben|revising compared to http://multa.bugs3.com/upload/IndevPlatformer.png
14:09 ruben|revising the guy is falling
14:10 ruben|revising still ugly
14:11 arsdragonfly sfan5:where? I don't see why it needs to be parsed,why not use it directly?
14:11 sfan5 arsdragonfly: actually, you're right
14:11 sfan5 i'll change that
14:13 arsdragonfly anyway thx for this mod ^_^
14:23 fortytwo joined #minetest
14:25 sfan5 arsdragonfly: http://forum.minetest.net/viewtopic.php?pid=91147#p91147
14:29 BlockMen apple decay -> https://github.com/minetest/minetest_game/pull/161
14:29 VanessaE BlockMen: no.
14:29 VanessaE apples should not decay - but dropping is okay
14:29 BlockMen VanessaE, y?
14:29 VanessaE because people use them for decoration.
14:30 VanessaE moretrees already provides an option to cause apples to drop, too
14:30 BlockMen oh..right
14:31 PilzAdam BlockMen, no
14:31 PilzAdam not in this way
14:31 BlockMen on_place(apple) param2 = 1
14:31 BlockMen then it wont decay
14:32 PilzAdam I can do this properly later
14:32 PilzAdam your solution is too hacky
14:33 BlockMen how is that hacky?
14:33 PilzAdam why have a special case for "default:apple"?
14:35 BlockMen ok, then more general. group.fruit?
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14:36 webdesigner97 Who can tell me how to set up a mt server on nitrado?
14:36 BlockMen and this way leaves dont decay either when placed by player -> https://github.com/BlockMen/minetest_game/commit/a87b4a8e65ab029407e7e4f962793904a5ee0928
14:38 VanessaE why are you using param2?  that seems equally hacky
14:39 BlockMen VanessaE, ->https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L247
14:39 BlockMen thats why
14:39 VanessaE make a new field, place_no_decay (default true or 1 or something), compare against that in the decay code.
14:39 VanessaE hrm
14:40 VanessaE param2 just seems like the wrong way to do that entirely, that's not really what that parameter is meant for, and that blocks the ability to decay facedir items (think, vines)
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14:41 BlockMen well, i know how hard it is to add small changes. so why should i try great changes then?
14:41 VanessaE because bigger changes often make it possible to make things be more generic
14:42 BlockMen well, IMO that is not the way it goes here (although it should be)
14:42 VanessaE hence, "possible" :P
14:44 BlockMen a very small "possible"...
14:44 jin_xi why is it hacky to use param2?
14:45 BlockMen in general it is because that way facedir-nodes cant be decayed
14:45 BlockMen *cant decay
14:45 VanessaE jin_xi: because param2 isn't really intended for that?
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14:45 PilzAdam BlockMen, https://github.com/PilzAdam/minetest_game/commit/ad8e2685cbbb897924232bbdd8d3ebd7e270a2d9
14:45 VanessaE adding a feature in one place should not eliminate the ability to use some other feature, even if it's some obscure corner case
14:46 VanessaE PilzAdam: that looks good.
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14:47 PilzAdam a "build" mod can add the same after_place_node to leaves
14:47 BlockMen PilzAdam, well. it kinda mine. when you want really improve (more than mine) then change the param2 thing
14:47 webdesigner97 bye all
14:48 PilzAdam BlockMen, my commit is in a more generic way and also sets the param2 for apples only, not for all leafdecay nodes
14:49 BlockMen ah, right. so its not an improvement
14:49 BlockMen (the leave thing)
14:49 PilzAdam fruits of other mods can use the leafdecay_drop group in my version, while in your version only apples will always drop
14:50 BlockMen "[16:38] BlockMen: ok, then more general. group.fruit?"
14:50 BlockMen so i was goin to change it anyway...
14:50 PilzAdam also, not decaying of player placed leaves in minetest_game is not wanted
14:50 PilzAdam as I said, a "build" game can do this
14:51 BlockMen the build game is dropped?
14:51 PilzAdam *mod
14:52 VanessaE PilzAdam: right, any random mod could just redefine leaves not to decay if it's that important.
14:53 BlockMen well, that the same thing like with the snow
14:53 BlockMen why should a player place leaves if he doesnt want it to stay??
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14:54 VanessaE PilzAdam: that reminds me, what is the plan for those snow nodes anyway?  strictly indev/v7, or ...?
14:55 PilzAdam VanessaE, dunno, hmmmm asked me to add them
14:55 PilzAdam BlockMen, they will stay if they are near a tree node
14:55 VanessaE ok, no prob, I just wondered
14:55 VanessaE guess SPlizard will need to update his snow biomes mod ;-)
14:56 BlockMen thats just caused by the decay code. when i want make a hedge for exampe..impossible
14:56 BlockMen and furthermore it was no answer to my question!
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14:57 PilzAdam BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby
14:57 VanessaE BlockMen: bury a line of tree trunks 1m underground, dirt with grass above it, and leaves on top of that.
14:57 VanessaE leaf decay code is what, 3m radius or some such?
14:57 BlockMen well, THAT is hacky...
14:57 PilzAdam the leave can define it as the group rating
14:57 BlockMen and it should be possible for player just to place leaves
14:58 PilzAdam BlockMen, by definition only code can be hacky
14:58 BlockMen else they would place them
14:58 PilzAdam VanessaE, its 3m for default:leaves
14:58 BlockMen *wouldnt
14:58 VanessaE right
14:59 BlockMen sorry, but what you are doin is: "i want it that way, even when i cant really argument why i want it that way"
14:59 PilzAdam VanessaE, "in-engine" oO
14:59 BlockMen and that the reason why you dont answer why player placing leaves nodes"
15:00 PilzAdam (http://forum.minetest.net/viewtopic.php?pid=91146#p91146)
15:01 PilzAdam BlockMen, we actually have told you our arguments, re-read the log
15:02 BlockMen the only "argument" you made was this: "[16:53] PilzAdam: also, not decaying of player placed leaves in minetest_game is not wanted"
15:02 PilzAdam that is not an argument
15:02 BlockMen right
15:02 PilzAdam <PilzAdam> BlockMen, well, if you want build with leaves then you have to make sure that enough tree nodes are nearby
15:02 VanessaE PilzAdam: sure, in-engine as in it's part of the C++ code and is guaranteed to be far faster than generating the same size tree entirely with Lua.
15:03 PilzAdam VanessaE, "in-engine" doesnt sound like a valid english word
15:03 VanessaE PilzAdam: it is.  hyphenated phrases are formed from any two words that, if used separately, wouldn't make sense.
15:04 VanessaE PilzAdam: "this is in-engine code" != "this is in code" != "this is engine code"
15:04 BlockMen ok, that an argument. but still no answer to "why do player place leave nodes"
15:05 BlockMen and if you answer that you will see, that you make it unnecessary hard for players
15:05 PilzAdam 1) they place it near a tree node to build something 2) they want the sapling to drop 3) they are dumb
15:07 BlockMen 1) would be easier without decay when placed by player 2) you can get sapplings too when digging (no decaying node) 3) seriously?
15:07 BlockMen *no = not
15:07 PilzAdam you make the game too easy
15:07 PilzAdam an easy game is boring
15:07 PilzAdam thats the reasony why you dont get infinite diamonds when starting the game
15:08 BlockMen what? to easy? ok, why can i dig tree logs with bare hands then?
15:08 BlockMen why is water infinite?
15:08 VanessaE because you didn't set it to be finite?
15:09 VanessaE (Settings tab, "finite liquid")
15:09 BlockMen ok, infinite water was bad example
15:09 PilzAdam BlockMen, because the game shouldnt be too hard either
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15:11 BlockMen but beside that, how is it more easy when you have to dig the node before you get the sapling?
15:11 BlockMen IMO it is "harder"
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16:16 PilzAdam awww, github, come on
16:16 PilzAdam https://status.github.com/messages
16:24 FreeFull joined #minetest
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16:25 PilzAdam john_minetest, voted
16:26 markveidemanis ,e too
16:26 markveidemanis me too
16:27 markveidemanis CHUCK NORRIS
16:27 PilzAdam "We're seeing degraded network performance" https://status.github.com/messages <- You dont say
16:34 Calinou joined #minetest
16:37 rubenwardy Added bouncy blocks to my game :P
16:42 arsdragonfly joined #minetest
16:43 rubenwardy There is barely anything in the game, and it runs at 20 FPS.
16:45 Jousway joined #minetest
16:46 Calinou does it have hats?
16:46 Calinou can it run crysis?
16:49 rsiska joined #minetest
16:50 PilzAdam john_minetest, there is only one person that can vote "yes" there
16:50 rubenwardy That was me
16:51 PilzAdam nope.avi
16:51 PilzAdam john_minetest, he read the internet 2 times
16:53 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Add farming mod 5d11a34b04 2013-05-21T09:53:10-07:00 http://git.io/L5Jzlw
16:53 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Let apples fall when the tree is decaying 0dd813b5f8 2013-05-21T09:50:39-07:00 http://git.io/ebEoSA
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17:05 Calinou \o/ farming mod
17:05 Calinou there are plantlike entities now?
17:05 Calinou or did you use a mesh :P
17:05 Calinou ah, no mesh
17:05 Calinou they decay
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17:14 rubenwardy No hats yet, calinou
17:14 rubenwardy Could add them
17:15 rubenwardy Easy to do so
17:15 rubenwardy The head is separate to the body, so I could attach a hat in the same way
17:25 webdesigner97 joined #minetest
17:25 webdesigner97 VE?
17:26 PilzAdam farming_plus updated
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17:58 BlockMen srsly, PilzAdam -> https://github.com/minetest/minetest_game/commit/0dd813b5f8c8583a9ae5121cf1256978a231845a ?
17:59 BlockMen have you even tested the code before commiting?
17:59 BlockMen i guess not!
17:59 PilzAdam yes
17:59 BlockMen well, then i dont understand why you added it
18:00 PilzAdam what doesnt work?
18:00 BlockMen its crap...the apple fall whole time even when the tree gone
18:01 BlockMen no, they fall when the tree is still there, genius. that because PilzAdam defined leafdecay = 1
18:01 PilzAdam oh
18:02 BlockMen what you decribe is at leafdecay=3, like in my code
18:03 PilzAdam fixed
18:03 BlockMen PilzAdam, and thanks for proving me that you do exactly what i mentioned a few hours ago
18:03 MinetestBot GIT: PilzAdam commited to minetest/minetest_game: Fix a typo in apple decaying 8dd2a77ff1 2013-05-21T11:02:47-07:00 http://git.io/pDMuXg
18:04 PilzAdam this isnt a decision in the leafdecay discussion
18:04 BlockMen well, the dicussion was about the leafdecay in general
18:04 BlockMen including apples, leaves and param2
18:05 BlockMen but noo, it must be the PilzAdam way...
18:05 PilzAdam it was about not decaying placed leaves
18:05 PilzAdam and I see not how the commit touches that part
18:05 BlockMen well, why adding it NOW then?
18:06 PilzAdam ehm....
18:06 PilzAdam why shouldnt I push one thing if a discussion about a completly different thing is going on?
18:07 BlockMen again...the discussion was about changing the decay in general (because of param2) too
18:07 BlockMen so there was no "different thing"
18:18 MinetestBot GIT: PilzAdam commited to minetest/minetest: Fix disappearing of wielditem 7f6e9e9540 2013-05-21T11:16:22-07:00 http://git.io/fFrCQw
18:20 BlockMen PilzAdam, what you do is to show all people: "only my stuff is great". but you know what...fuck you...continue your Pilz thing, idc anymore
18:20 BlockMen i still think that a project like this needs a core team that decides "what", "where" and "why".
18:20 BlockMen but it is a different thing to have core devs who give the whole project a direction or having dictators who think only their own stuff is good!
18:21 PilzAdam wut?
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18:21 PilzAdam I just pushed that part that everyone agrees on
18:22 PilzAdam and you complain about that?
18:23 BlockMen yes, i complain that you push that now and not waiting until the discussion is finished
18:23 need just download and extracted. when i run minetest.exe it instantly crashes..
18:23 need help plizz?
18:24 PilzAdam BlockMen, there was no discussion about decaying of apples; everyone agreed that they should
18:24 Mati^1 joined #minetest
18:24 Mati^1 hi
18:25 BlockMen PilzAdam, you dont get the point or dont want get the point.
18:27 ungali_mobile joined #minetest
18:27 BlockMen it is always said: "you want a feature, code it" when i code it and bring it up to discussion then i dont have to change the code and it get pushed, no then come PilzAdam and makes his own code and pushed that
18:27 BlockMen tell me, why should ppl contribute then?
18:28 BlockMen *chance to change
18:28 * VanessaE is back
18:29 PilzAdam BlockMen, the version of your code I saw first was definetly the wrong of doing it (also you have changed it later)
18:30 PilzAdam but instead of just fixing your you implement a new features and placed everything into one commit
18:31 PilzAdam so you basically used the apple decaying feature to get your not decaying of placed leaves feature in
18:31 BlockMen WHAT? are you kidding? the only difference was "default:apple" instead of a class, but i came also up with that idea before you made your code and the leaves thing
18:31 PilzAdam I wanst talking about my code at all
18:31 PilzAdam *wasnt
18:32 BlockMen and then the discussion started about the leaves which wasnt finished so it was no need to push it (your code) now
18:33 PilzAdam decaying apples and the leaves thing are different features, you are mixing them up
18:33 BlockMen so, when it would have be clear that the feature would be added, i would have deleted the leaves thing
18:34 BlockMen but it was nothing decided yet
18:34 PilzAdam so you want the apple thing to wait for a different feature discussion?
18:35 BlockMen you are mixing the thing completly up. the leaves where includes because i used the existing structure of the decay
18:35 BlockMen if there would have been an DECISSION that the apples (only) would be added i would have changed ofc
18:36 BlockMen but there was no decission
18:36 PilzAdam so your answer is "yes"?
18:36 BlockMen no! and the point is....you make it impossible to contribute!
18:37 BlockMen *sry yes
18:37 BlockMen like it is always done. for example with the global mods
18:37 RealBadAngel funny you are talkin bout decayin apples when i can see them decyin for more than a month already on my client ;)
18:38 BlockMen there was also not a single part (of the whole discussion) pushed
18:38 PilzAdam you just think that the leaves and apple features are connected somehow, and that is wrong
18:38 BlockMen and how do you say so nice always : "no changes just for the sake of changes"?
18:39 BlockMen they are: apple use decay, leaves use decay
18:40 BlockMen and the decay must be rework generally...so there was NO reason for pushing it now
18:40 PilzAdam as you have said, there was no decision about the reworking of the whole leafdecay
18:41 BlockMen or of pushing your apple decay (except your decission, great dictator Pilz)
18:41 BlockMen Heil Pilz!
18:42 PilzAdam there actually was a decision that apples should decay
18:42 BlockMen of whom?
18:42 BlockMen and why havent you added it long before?
18:42 PilzAdam a forum thread, you and me
18:42 BlockMen lol, since when i can decide something?
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18:46 VanessaE jeez, I walked into yet another nice argument
18:47 VanessaE New build: 7f6e9e95[...]
18:47 PilzAdam VanessaE, does anyone actually use your builds?
18:47 drizz anything new from rarkenin?
18:47 VanessaE PilzAdam: a few people do
18:47 VanessaE besides, it's trivial for me to post them, since I use a script to automate the whole thing for my own usage anyway
18:48 VanessaE so posting the packages is almost a side effect. :)
18:49 VanessaE PilzAdam: imho, apples shouldn't decay.
18:50 PilzAdam you want them to fly in the sky?
18:50 VanessaE some people use them for decorations, like placing them on a table or so.
18:50 VanessaE now if they drop, that's perfectly fine
18:50 PilzAdam they dont decay if the are placed by players
18:50 VanessaE ok
18:51 BlockMen PilzAdam, last thing i will say to this topic today is following: you have two option: 1) let people contribute(ofc in consultation with core dev) [and dont say i didnt] or 2) stop ppl telling they could contribute
18:51 drizz imagine if rarkenin had made the bot move rapidly
18:51 BlockMen what you doin is spitting in face of ppl
18:51 BlockMen *do
18:52 VanessaE shit
18:52 VanessaE PilzAdam: error - farming_plus can't use the new default farming mod.
18:52 VanessaE 14:52:09: ERROR[main]: ....minetest/games/vanessae_game/mods/farming_plus/init.lua:11: attempt to index global 'farming' (a nil value)
18:52 PilzAdam VanessaE, have you the update for farming_plus?
18:53 VanessaE ah, no I forgot to pull that.
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18:53 Calinou hi
18:54 VanessaE there we go, that's got it.
18:55 VanessaE whoa, lots of unknown blocks all over though
18:56 PilzAdam what blocks?
18:56 VanessaE trying to find out now but the server doesn't bother to tell me
18:57 VanessaE they're just re-appearing when dug
18:57 PilzAdam your server?
18:57 VanessaE uep
18:57 VanessaE yep*
18:57 * PilzAdam connects
19:04 VanessaE I notice wheat seems to be conspicuously missing from this particular farm I'm looking at
19:05 PilzAdam ok, I guess that is farming:wheat
19:05 VanessaE thought so, but why I can't I remove them?
19:05 PilzAdam it was the full grown old wheat, but now its a craftitem
19:05 VanessaE ah
19:05 PilzAdam so, admin pick I guess
19:05 VanessaE admin pick doesn't help either.
19:05 RealBadAngel tnt!
19:06 RealBadAngel use tnt
19:06 PilzAdam and place farming:wheat_8 there
19:06 PilzAdam doesnt the admin pick call remove_node?
19:06 VanessaE suggest you rename the craftitem to something else, e.g. farming:wheat_shock
19:06 VanessaE (a "shock" of wheat is the common name for a bundle of the stuff)\
19:06 PilzAdam how about worldedit?
19:07 VanessaE there are farms all over my map
19:07 PilzAdam nah, I dont want to screw names up just because of a stupid old farming mod
19:07 VanessaE no, this needs fixed in the code.
19:07 Calinou never heard of "wheat shock"
19:07 Calinou except if that's what you get when you get too much money at the same time
19:07 VanessaE Calinou: I grew up in the US midwest :)
19:07 Calinou :-)
19:07 PilzAdam VanessaE, wait a second
19:07 VanessaE PilzAdam: waiting.
19:07 Calinou in french, french for "wheat" is sometimes used for "money" :P
19:09 RealBadAngel in polish money is sometimes called hay
19:09 VanessaE RealBadAngel: here too.
19:09 VanessaE rarely.
19:09 PilzAdam VanessaE, redownload farming_plus
19:09 VanessaE ok
19:10 VanessaE that's got it.
19:10 VanessaE works fine now.
19:12 PilzAdam where are all the farms you were talking about?
19:12 VanessaE PilzAdam: what's with the appearance of farming:wheat_8 and junglegrass in the inventory?  they look scaled?
19:12 VanessaE they're scattered around
19:13 VanessaE I know of four for sure
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19:13 VanessaE just don't remember where they are :P
19:13 PilzAdam I wanna see how people use the farming mod
19:14 VanessaE big wheat farm over here,
19:18 PilzAdam VanessaE, why do apples still heal 2 hearts in your server?
19:19 VanessaE probably because moretrees still redefines them
19:19 VanessaE I haven't fixed that yet
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19:21 PilzAdam VanessaE, the greenhouses you showed me are effected by the 4 -> 3 water radius change you wanted
19:21 Calinou they heal more now?
19:21 VanessaE that's okay, I'm sure MichaelEh can make the necessary tweaks.
19:21 Calinou or less?
19:21 VanessaE Calinou: less now (half a heart)
19:21 Calinou O_o
19:21 PilzAdam Calinou, less
19:21 Calinou also, is bread stackable now?
19:21 PilzAdam breads heal 2 hears now
19:21 PilzAdam yes
19:22 Calinou well, if we can suicide-heal it's pointless
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19:22 Calinou 0.5 seems to be very little
19:22 jojoa1997 ok what is with the new mod
19:22 Calinou we'll see
19:22 Calinou hi tablet user
19:22 Calinou (a 15 year old one)
19:23 jojoa1997 how come all my modpacks are bunched into one mod
19:23 PilzAdam jojoa1997, warning: if you keep these away messages on -dev then you will be banned from there
19:23 * jojoa1997 is on a pc
19:23 Calinou the mod system changed:
19:23 Calinou put your mods in ~/.minetest/mods
19:23 Calinou you enable mods by hand for each world, click "Configure", "Enable all", "Save"
19:23 Calinou then play
19:23 jojoa1997 but that means i cant have mods for seperate gmames
19:24 VanessaE PilzAdam: well I guess if it's an issue, radius of 4 could be reinstated.
19:24 Calinou yes you can?
19:24 Calinou you enable them per-world
19:24 Calinou that's how it works
19:24 jojoa1997 that is stupid
19:24 PilzAdam VanessaE, no, 3 is fine
19:24 Calinou and you can bundle mods with your game
19:24 Calinou no u
19:24 Calinou it's probably better than the old way
19:24 jojoa1997 yeah
19:25 PilzAdam VanessaE, I actually like all of these farm types
19:25 jojoa1997 no i have to disable all my mods i dont want that i had with minitest(dev ones) and i have to do so much
19:25 VanessaE seen this one up here yet?
19:25 jojoa1997 i have more than one game
19:25 VanessaE I think Doyousketch's son made this one
19:25 VanessaE but he needs to tend it, the water was left off for too long .
19:25 Calinou jojoa1997, is it too hard to go to "configure", select the mods to disable then disable them,
19:25 jojoa1997 PilzAdam maybe make a way where you can enable a modpack to be per world
19:25 kaeza joined #minetest
19:26 Calinou takes 1 minute at most
19:26 kaeza greetings
19:26 Calinou how about stopping complaining and instead disabling mods? you would gain time :-)
19:26 Calinou hi kaeza
19:26 jojoa1997 Calinou yes when you have over 50 mods per game and all is different
19:26 VanessaE (I just noticed it myself, just now put the water back in)
19:26 jojoa1997 also i have multiple versions of the same mod
19:26 Calinou huh
19:26 jojoa1997 so that means i have to change everything
19:26 kaeza wha
19:27 jojoa1997 i have multiple versions of the same mod which i tailored per game
19:27 jojoa1997 so no if i combin everything the mods will mess with eachother
19:28 jojoa1997 and my old maps are going to be broken
19:29 jojoa1997 see unresolved name conflicts
19:30 Calinou how about adopting better development practices :P
19:30 jojoa1997 maybe i should have to keep everything the same
19:31 jojoa1997 i like developing my own stuff and the diff games worked out
19:31 Calinou why not just make one game and edit code in that game?
19:31 Calinou that's what I do for my mods
19:31 jojoa1997 i have a modpack for mod_test for example which i have no idea what i will do...
19:31 Calinou keep your text editor open to revert changes
19:31 jojoa1997 Calinou i cant do that
19:32 Calinou and make "snapshots" of your mod (copies in some folder)
19:32 jojoa1997 that would be around 79+ files open
19:32 Calinou huh
19:32 Calinou I have 10 open at most
19:32 jojoa1997 Calinou how many games do you have in your games folder besides the "released" ones
19:33 RealBadAngel 79+ version of one mod? thats pretty insane ;)
19:33 jojoa1997 no
19:33 jojoa1997 79 files
19:33 jojoa1997 all diff mods
19:33 VanessaE PilzAdam: wow, weeds are quick to sprout on hoed soil
19:34 PilzAdam weed is in farming_plus now
19:34 jojoa1997 i have 6 extra games besides minetest_game, minimal, and common
19:34 Calinou jojoa1997, none.
19:35 jojoa1997 sorry Calinou but you have it simple
19:35 * Calinou hated weed, good thing it's not in default
19:37 jojoa1997 here is what i dont get
19:37 jojoa1997 everything was fine until this update
19:37 jojoa1997 'no name conflicts
19:37 jojoa1997 and now there is many
19:37 RealBadAngel http://i.imgur.com/riYROBq.jpg
19:37 roboman2444 joined #minetest
19:38 Poca joined #minetest
19:38 jojoa1997 you guys messed something u
19:38 jojoa1997 p
19:39 * Calinou gives weed to jojoa1997
19:39 Calinou "it's a mod!"
19:39 jojoa1997 what is
19:39 jojoa1997 it was working bfore
19:39 jojoa1997 great
19:40 jojoa1997 i cant have a modpack in a modpack
19:41 Exio [16:32:08] <Calinou> and make "snapshots" of your mod (copies in some folder)
19:41 Exio ... or use git
19:41 Calinou ^
19:41 jojoa1997 Exio you dont understand
19:41 Calinou was about to say that
19:41 Calinou but I bet he would say "too complicated" :)
19:41 jojoa1997 nope
19:42 jojoa1997 try this
19:42 Exio for a normal not-pro-and-supa-l33t usage of git you need to know how 3 or 4 commands work
19:42 iqualfragile joined #minetest
19:42 jojoa1997 first the mod fire has a name conflict
19:42 jojoa1997 explain that
19:43 Exio wut
19:43 Calinou Exio, true
19:43 Calinou git commit, git push, git pull, git reset, git log
19:43 kaeza re: weed, why not make it buildable_to?
19:43 jojoa1997 i say there should be an option to choose between the new way of modsystem and the old way
19:43 Calinou that's all I use
19:44 Calinou jojoa1997, there should be an option to choose whether to make all the nodes sound like they're ponies or not too
19:44 Calinou with chat bubbles
19:44 jin_xi joined #minetest
19:44 jojoa1997 how about you get more than default and try that
19:44 jojoa1997 i am trying to make things work here
19:44 jojoa1997 and i am just pointing out the errors
19:45 jojoa1997 for example
19:45 jojoa1997 in my minitest mod folder i have plantslib with just the lib part but in minetest_game folder i have all the mods
19:45 jojoa1997 and that is just a simple change
19:46 jojoa1997 now i have to rename all my mods anmf
19:46 jojoa1997 a]dap[
19:47 Calinou adap? a damn annoying plant?
19:48 jojoa1997 i like testing new mods
19:48 jojoa1997 so i put it in mod_test before i add it to minetest_game
19:48 jojoa1997 now if i am still testing a mod or waiting for it to get developed more i have to disable it every time i need a new map
19:49 jojoa1997 and what if in mod_test there is amod that is the dev version and min minetest_game there is the stable
19:49 Calinou you're adding mods to your minetest_game?
19:49 Calinou you should add them to the "mods" directory
19:49 jojoa1997 then how am i supposed to make that work when i keep having new testmaps
19:49 Calinou (not in "mods/minetest" anymore)
19:50 jojoa1997 /minetest/mods/minetest_game/mod here
19:50 jojoa1997 /minetest/mods/mod_test/mod here
19:50 jojoa1997 you see and now i am getting wrong name errors
19:51 jojoa1997 i am sorry but not everyone only has one game
19:51 Calinou ._.
19:51 jojoa1997 and you just forgot about them'
19:51 Calinou /minetest/mods/your_mod
19:51 Calinou ^ how it works
19:51 jojoa1997 that was the old way
19:51 Calinou also, most people only have one game :P
19:51 Calinou not counting minimal
19:51 jojoa1997 i am sorry but NOT EVERYONE only has one game
19:51 jojoa1997 i didnt say most i said not
19:52 Calinou I know
19:52 jojoa1997 as in there are people out there wanting to play games like dwarves/skybl;ock/minitest/minetest-black
19:52 jojoa1997 and now you say nope i am narrow minded and say be like me and have opne game
19:52 Calinou well, you use a world per game already
19:53 Calinou when you add new mods, you go to "configure" for the game you want to add the mod to, then enable it there
19:53 Calinou what? I never said you were narrow minded
19:53 Calinou also, if you don't agree, talk to PilzAdam :-)
19:53 jojoa1997 the point is my dev mods except for minetest go into the mods folder for each game
19:53 * PilzAdam hides
19:53 Calinou these are always enabled
19:53 Calinou (AFAIK)
19:53 Calinou same for worldmods
19:53 jojoa1997 calinou you have not seen my folder
19:53 * Calinou forces PilzAdam to show
19:53 Calinou jojoa1997, screenshots 8)
19:53 * PilzAdam forces PilzAdam to hide
19:55 jojoa1997 Calinou you dont want to see
19:55 Calinou uh uh
19:56 Calinou I can see phoronix forums, so I can probably see that too 8)
19:56 bas080 joined #minetest
20:04 jojoa1997 https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit https://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit
20:04 jojoa1997 now those are just the main mods
20:04 Calinou ._. why do I have to log in
20:05 jojoa1997 the outside folders and some are modpacks
20:05 jojoa1997 idk
20:05 jojoa1997 i am tring to share the pic
20:05 VanessaE jojoa1997: fix your permissions or use a pastebin
20:05 VanessaE (or imgur, whatever)
20:05 jojoa1997 shttps://docs.google.com/file/d/0Bw7huus5VMkTN3BaaFB6eFVHZE0/edit?usp=sharing
20:05 PilzAdam VanessaE, everyone in your server is timing out
20:06 jojoa1997 https://docs.google.com/file/d/0Bw7huus5VMkTUjlPMDV5M2Zmbms/edit?usp=sharing
20:06 RealBadAngel PilzAdam, i wasnt timed out
20:06 VanessaE PilzAdam: that's normal, most people do that on most servers.
20:06 VanessaE it's a bug in the client.
20:06 VanessaE it crashes while building meshes or something
20:07 jojoa1997 are they working?
20:07 VanessaE I see that one
20:07 OldCoder joined #minetest
20:07 OldCoder joined #minetest
20:07 jojoa1997 now go ahead and click which ones you want
20:08 jojoa1997 also i have to make modpacks of the mod folders for easy choosing and now if i want it the different mods will crash the diff games
20:08 jojoa1997 maybe we should have an option to allow game mods
20:09 jojoa1997 like there is an add-ons tab
20:09 jojoa1997 maybe add a games tab
20:09 VanessaE jojoa1997: you should have just provided a textual list, it's easier to read.
20:09 jojoa1997 i cant
20:10 VanessaE *grumble*
20:10 Calinou *rumple*
20:10 Calinou rumble*
20:10 kaeza mumble*
20:10 * Calinou google translates "rumple"
20:10 jojoa1997 joined #minetest
20:11 Calinou uh uh, that's a word
20:11 RealBadAngel wow, playin with normal maps can give really GOOD effects
20:11 Calinou you mean detail maps
20:11 Calinou not normal maps
20:11 RealBadAngel i MEAN normal maps
20:11 Calinou also, detail maps can be added with GIMP to the source texture just fine
20:11 Calinou RealBadAngel, how about learning what's a normal map?
20:11 Calinou fun fact: these will soon be 10 years old
20:11 RealBadAngel im not gonna learn since im already using them
20:11 khonkhortisan joined #minetest
20:12 jojoa1997 also calinou it is giving me no clue on how to fix the naming
20:12 jojoa1997 naming problems
20:12 VanessaE Calinou: he really is talking about normalmapping.  I've made a number of them for HDX also (they're not in git yet)
20:12 RealBadAngel only thing differs the implementation is fake light source
20:12 Calinou ah
20:12 Calinou well, it's normal mapping then
20:12 Calinou but not per-pixel ;)
20:12 VanessaE next is real lighting and then specular maps.
20:13 Calinou real lighting would require dynamic lights and stuff
20:13 Calinou doable, but slow
20:13 RealBadAngel of course its per pixel
20:13 kaeza specular maps \o/
20:13 RealBadAngel normal maps and specular lights
20:13 VanessaE kaeza: coming soon-ish
20:13 Calinou I'd like to see that, but way too many people would whine about performance
20:13 RealBadAngel 40fps here
20:13 Calinou it's sad there's an hug gap about people's hardware
20:13 RealBadAngel with 128x and shaders
20:13 Calinou huge*
20:13 Calinou lol hug gap
20:13 VanessaE Calinou: normalmaps are on a per-pixel basis, at least up to the resolution of the map.
20:13 * Exio hugs Calinou
20:14 Exio :D
20:14 kaeza fun fact: Calinou == hug in french
20:14 RealBadAngel Calinou, http://imgur.com/a/Eq09o#0
20:14 Calinou :-)
20:14 RealBadAngel watch the album to compare texturing with and without shaders
20:14 Calinou how did you generate the normal maps?
20:14 RealBadAngel gimp
20:14 RealBadAngel im playin with them atm
20:15 RealBadAngel also 1st release of Haven TP with normal maps is already out
20:15 Calinou O_o you spent hours making them?
20:15 Calinou gimp-normalmap is nice but slow
20:16 kaeza bbiab
20:17 sfan5 good night
20:18 Calinou night sfan5
20:18 iqualfragile gn8
20:18 iqualfragile why does he allways go to sleep at around 10 pm?
20:19 VanessaE Calinou: gimp-normalmap isn't bad really, though I'd have preferred more filter options.
20:19 iqualfragile rba: post a screenshot with normal/bumpmaps when you mine out a block so the cracks are visible
20:19 jojoa1997 at lkeast minecraft keeps backward compatability
20:20 PilzAdam jojoa1997, what?
20:20 VanessaE PilzAdam: http://dev.minetest.net/Mod_name_conflicts  <--- this is no longer relevant, he is saying.
20:20 jojoa1997 you changes the mod structure from mods/survival/bones to mod/bones
20:20 jojoa1997 but the old way was better
20:21 jojoa1997 and now you have thrown it out
20:21 iqualfragile jojoa1997: why was the old way better?
20:21 PilzAdam the old way was not better
20:21 iqualfragile it was more complicated, yes, but why better?
20:21 PilzAdam the new one is a lot more flecxible
20:21 PilzAdam -c
20:21 PilzAdam and its a lot easiert
20:21 VanessaE he's saying that the ability to install mods on a per-game basis has been removed (I don't recall this being the case)
20:22 RealBadAngel Calinou, http://imgur.com/a/Eq09o#9 new normal maps for cobble and wood
20:22 Calinou <jojoa1997> at lkeast minecraft keeps backward compatability
20:22 Calinou are you fucking kidding me
20:22 Exio xD
20:22 Exio hahah
20:22 Exio who did that good joke
20:22 Calinou mods for previous versions of MC do not work because of reobfuscation at almost every MC release
20:22 Calinou try using an 1.5.1 mod for 1.5.2
20:22 shadowjay1 joined #minetest
20:22 jojoa1997 yeah but minecraft doesnt have an api
20:23 Calinou and that sucks
20:23 Calinou minetest has one :P
20:23 VanessaE RealBadAngel: looks nice but the maps are perhaps too strong on the stone.
20:23 jojoa1997 and minetest was the same during 0.3.x
20:23 Calinou it would be nice if we had parallax/relief maps/tesselation :D
20:23 RealBadAngel jojoa1997, for complex mods it takes months for modmakers to update their mods
20:23 VanessaE jojoa1997: so this means you have to change your workflow a bit.  Is that really so bad?
20:23 jojoa1997 anyways there should be a way to add mods pergame
20:23 * Calinou never saw a FOSS game using tesselation instead of offset mapping/relief mapping
20:23 Calinou not sure if that's possible :P
20:23 jojoa1997 yeah
20:23 Calinou relief mapping looks quite good but is not perfect, and tesselation could actuall be faster in some cases
20:23 jojoa1997 just look at the before change
20:24 PilzAdam jojoa1997, create a modpack for each game in mods/ and enable it
20:24 Calinou hello mr. antichange
20:24 VanessaE PilzAdam:  perhaps you can update this,  http://dev.minetest.net/Mod_name_conflicts  to reflect the current state?
20:24 jojoa1997 PikzAdam i did
20:24 jojoa1997 and that cause the problem
20:24 jojoa1997 it isnt working with modpacks
20:24 Calinou jojoa1997, you can add mods per-game: add them to games/game_name/your_mod
20:24 PilzAdam VanessaE, what changed?
20:24 jojoa1997 Calinou no
20:24 iqualfragile wood should have more details
20:25 jojoa1997 /games/gamename/mods is what the developers of the game puts in
20:25 VanessaE PilzAdam: he's saying that per-game mods simply don't work anymore.
20:25 jojoa1997 one sec
20:25 PilzAdam VanessaE, and what has that to do with the wiki page you linked?
20:26 VanessaE PilzAdam: as in ~/.minetest/mods/minetest/mesecons etc.  Because that wiki page still mentions per-game mods, and what he's having problems with is mod name conflicts.
20:26 jojoa1997 one sec
20:26 jojoa1997 may 18 top change
20:26 jojoa1997 look at github
20:26 jojoa1997 $path_share/mods/gameid/
20:26 jojoa1997 is not
20:26 jojoa1997 is now
20:27 jojoa1997 $path_share/mods/
20:27 jojoa1997 gamid meant per world mods
20:27 jojoa1997 pe game
20:27 Poca joined #minetest
20:27 jojoa1997 so youi had it before
20:27 jojoa1997 and removed
20:27 jojoa1997 it
20:28 Menche joined #minetest
20:28 PilzAdam VanessaE, http://dev.minetest.net/index.php?title=Mod_name_conflicts&amp;diff=1274&amp;oldid=1241
20:28 PilzAdam ^ good?
20:29 jojoa1997 maybe allowing a folder to have a gamepack.txt and doing  $path_share/mods/gameid/ would fix it
20:29 VanessaE PilzAdam: that seems fine, but it doesn't address the issue
20:29 PilzAdam I see no other referenve of the old system there (?)
20:30 jojoa1997 $path_share/mods/gameid/
20:30 jojoa1997 $path_share/mods/
20:30 jojoa1997 \see the diff
20:30 iqualfragile yeah, you dont install mods per gamemode anymore
20:30 VanessaE PilzAdam: "8. user (addon) mods"  <--- where are these officially supposed to go?
20:30 iqualfragile but per world
20:31 jojoa1997 <jojoa1997> maybe allowing a folder to have a gamepack.txt and doing  $path_share/mods/gameid/ would fix it
20:31 PilzAdam VanessaE, $path_<user/share>/mods/
20:31 jojoa1997 i am leaving for 30 minutes
20:31 PilzAdam where path_user is prefered
20:31 iqualfragile the rationale behin that was, iirc, that you should create a new gamemode if you realy want to change a gamemode
20:32 VanessaE PilzAdam: as I thought, I think the whole complaint here is that $path_user/mods/$gameid shouldn't have been removed as an option.
20:32 PilzAdam am I stupid or why cant I follow what you are saying?
20:32 VanessaE PilzAdam: language barrier :-)
20:33 PilzAdam how is that relevant at all for the mod name conflict article?
20:33 VanessaE PilzAdam: nevermind the article.
20:35 * VanessaE gives up
20:35 VanessaE (not my argument anyways, I don't care where mods go as long as the behavior is predictable and well-defined.  just tried to help)
20:36 PilzAdam <VanessaE> PilzAdam:  perhaps you can update this,  http://dev.minetest.net/Mod_name_conflicts  to reflect the current state?
20:36 PilzAdam ^ this is what confused me
20:36 PilzAdam I updated it here: http://dev.minetest.net/index.php?title=Mod_name_conflicts&amp;diff=1274&amp;oldid=1241
20:37 PilzAdam and now I have the feeling you are pulling me into a completly different discussion
20:37 VanessaE nevermind - that change is fine.
20:39 VanessaE sorry, my intention wasn't to change any subject or redirect the discussion.
20:45 VanessaE PilzAdam: but I guess you missed where he said he was having naming conflicts - if that article wasn't relevant, I don't know what is.
20:45 PilzAdam I was just ignoring jojoa's shitstorm
20:46 PilzAdam maybe thats the problem...
20:46 VanessaE oh, so the confusion is your fault ;)
20:46 PilzAdam no, you thought you have to pull me into a discussion with him
20:47 VanessaE nope.
20:47 VanessaE damn it.  chat crash on my client again.
20:50 ungali_mobile ye HD
20:51 Calinou huh
20:51 ungali_mobile sorry,
20:51 Calinou are you talking to your hard drive?
20:51 ungali_mobile ... yes
20:51 ungali_mobile but it never talks back
20:52 iqualfragile happens to me, too
20:52 jojoa1997 joined #minetest
20:52 iqualfragile the gpu is way more likely to converse
20:53 * ungali_mobile is yelling at his phones gpu
20:53 jojoa1997 PilzAdam what i mean to say is that the mods inside the games/gamename/mods should not be touched since that is where stuff is updated
20:53 PilzAdam the HD is probably jealous of the RAM
20:54 iqualfragile why is that stuff updated?
20:54 Calinou or a SSD
20:54 PilzAdam Calinou, nope.avi
20:54 jojoa1997 for example when i release andother version of my minitest that is what you update
20:54 jojoa1997 it should be delete the game folder and copy/move te newer one in
20:55 PilzAdam nobody said that users should intall mods there
20:55 jojoa1997 now you are forcing people to merge the mods they had with that game mod folder /mods/gameid/mods or just add the other mods
20:55 PilzAdam yes
20:56 jojoa1997 but no
20:56 jojoa1997 the games folder is for the games not your version
20:56 jojoa1997 unless you rename the game
20:56 PilzAdam I already said that users shouldnt install mods there
20:56 PilzAdam now there simply isnt a way to isntall mods per game
20:56 jojoa1997 yeah but that is what you are telling me to do
20:56 PilzAdam *install
20:57 jojoa1997 but you should add one
20:57 PilzAdam the per world system is way more flexible
20:57 jojoa1997 just stop
20:57 jojoa1997 i dont care if per world is more flexible
20:57 PilzAdam you can reach the same with it
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20:57 Menche left #minetest
20:58 PilzAdam it just takes you some seconds of configuring when creating a new game
20:58 jojoa1997 the problem would be fixed if with mopacks you need an init.lua in the next folder down
20:58 PilzAdam *world
20:58 jojoa1997 wait
20:58 jojoa1997 i put modpack.txt in my minetest mods folder
20:58 jojoa1997 error occured becuase there was no iit.lua in the minetest folder
20:58 jojoa1997 init.lua
20:59 VanessaE he's trying to nest modpacks.
20:59 jojoa1997 i want to be able to use the modtest mods with the modtest game not with minetest_game
21:00 jojoa1997 the main problem is modpack searching for an init.lua in modpack/mod/init
21:00 jojoa1997 but when i do what i said it sees /gamepack/modapack/mod
21:00 jojoa1997 not
21:00 jojoa1997 /gamepack/modpack/mod/init.lua
21:01 jojoa1997 so i get an error
21:01 PilzAdam nested modpacks are not supported AFAIK
21:01 jojoa1997 but that was your solution for me
21:01 jojoa1997 earlier
21:02 PilzAdam well, then copy the mods of the modpack directly into your gamepack
21:02 jojoa1997 but
21:02 jojoa1997 what happens when i update
21:02 jojoa1997 for example
21:02 jojoa1997 a.png is changed to b.png
21:03 jojoa1997 so now i have 2 files for what is meant to be the same item
21:03 jojoa1997 recipe.lua and items.lua are combined into items.lua
21:03 jojoa1997 well there is another file that could cause a problem
21:04 PilzAdam hows that connected to your original problem?
21:05 jojoa1997 the whole point was that say recipes.lua was combined with items.lua
21:05 jojoa1997 no
21:06 jojoa1997 pretty much a file that is still there can cause problems
21:06 jojoa1997 so i cant delete the entire gamepack cause the mods i have added in there
21:06 PilzAdam what has this todo with the new modsystem?
21:07 jojoa1997 i had mods in /mods/gamid/mod
21:07 jojoa1997 now i have to move them into /games/gamid/mods
21:07 jojoa1997 but when i go to update the game to a new version i delete /games/gamid
21:07 jojoa1997 and there goes the mods
21:08 PilzAdam I already said that users shouldnt install mods there
21:08 jojoa1997 exactly
21:08 jojoa1997 but
21:08 jojoa1997 to fix the problem i would have to install thger unless...
21:09 jojoa1997 you add a way to make a per game mod folder
21:09 jojoa1997 so maybe make
21:09 jojoa1997 /mods/common
21:09 PilzAdam you dont have to install it there, the per world setting allows you to configure it to your needs
21:09 jojoa1997 /mods/gameid
21:09 jojoa1997 but
21:09 jojoa1997 what if i have 2 mods that are tailored to the game
21:10 jojoa1997 so now i have to somehow make it fit both games which is impossible
21:10 PilzAdam this is a very unlikely to happen
21:10 jojoa1997 well it did
21:10 jojoa1997 so better safe then sorry
21:11 PilzAdam there are just too many good things in the new system
21:11 jojoa1997 but i say keep the new systn
21:11 iqualfragile the problem is that the old system had some downsides
21:11 jojoa1997 *system
21:11 PilzAdam e.g. its extremly easy to make a mod manger, its more flexible, its easier to understand
21:11 jojoa1997 just add a perworld mod way also
21:11 iqualfragile a) a mod (even if it was the same) would be in multiple locations
21:12 PilzAdam jojoa1997, thats what we have currently
21:12 jojoa1997 i say keep the new way i love it but
21:12 iqualfragile b) modmanagers would be hard to implement and impossible to implement in an userfriendly way
21:12 jojoa1997 add a per game mod folder too
21:12 jojoa1997 add a over all and a pergame
21:12 jojoa1997 like
21:12 Exio there was and is already a modmanager
21:12 jojoa1997 you know how there is the addon thing in the mod manager
21:13 jojoa1997 well make another dropdown for pergame mods too
21:14 jojoa1997 i am saying add both the new way and the per game of the old way'
21:14 PilzAdam hm... maybe that would make it too bloated
21:14 PilzAdam dunno
21:14 jojoa1997 mot really
21:14 jojoa1997 well make another dropdown for pergame mods too
21:14 Exio not really
21:14 jojoa1997 but the pergame is not extended by default
21:14 Exio - a person who haves no idea about C++
21:14 jojoa1997 i am trying to fix a problem
21:15 Exio code it
21:15 jojoa1997 Exio you teach me C++
21:15 PilzAdam jojoa1997, you can teach yourself c++ in a day
21:15 jojoa1997 not really
21:15 Exio yes really
21:15 PilzAdam i.e. 5 hours or so
21:15 jojoa1997 no
21:15 Exio why not?
21:15 jojoa1997 life
21:16 jojoa1997 also school
21:16 Exio you actually have time for talking here
21:16 Exio and i also have school
21:16 jojoa1997 yeah but
21:16 Exio people here have a work too
21:16 jojoa1997 i am multitasking
21:16 jojoa1997 and then i have to figure out ow to compile
21:16 Exio good for you, instead of doing one good thing you do two sucky things
21:16 Exio or how does it work?
21:16 jojoa1997 wich brings the whole point of .dll
21:16 jojoa1997 and that is more than 5 hours
21:17 Exio if you used linux compiling would be easier >:D
21:17 jojoa1997 try doing that with internet that has technology blo0cked
21:17 Exio </troll>
21:17 jojoa1997 also i am not installing linux
21:17 Exio my network is worse than a diaulup
21:17 Exio from 1997
21:17 jojoa1997 try doing that with internet that has technology BLOCKed
21:17 PilzAdam jojoa1997, btw, I have more posts as you again :-p
21:17 jojoa1997 as in no matter how fast i cant access it
21:18 Exio loading google takes between 9 to 25 seconds here with lots of stuff blocked :>
21:18 Calinou read: he has a parental control and cannot watch MLP
21:18 Exio clop*
21:18 jojoa1997 MLP?
21:18 Calinou no u
21:18 Calinou jojoa1997, go figure :-)
21:18 jojoa1997 anyways you guys would shoot me down if i did make it
21:19 jojoa1997 just like everyone else who isnt a dev
21:19 jojoa1997 and wants to help
21:19 Calinou no?
21:19 Calinou lots of pull requests were merged these days
21:19 jojoa1997 then why do people leave
21:19 Calinou how about not raging when a core dev rejects a pull request you make?
21:19 Calinou it already happened to me and I'm fine with that
21:19 PilzAdam jojoa1997, because people are stupid and childish
21:19 jojoa1997 i am fine too
21:19 Calinou ^
21:19 Exio WHAT IS STUPID
21:19 jojoa1997 the point is
21:19 Exio NO YOU ARE STUPID PILZADAM
21:20 PilzAdam <jojoa1997> i am multitasking <- liar, humans cant multitask
21:20 jojoa1997 there should be backwards compatability
21:20 PilzAdam and i7 can
21:20 PilzAdam but humans dont
21:20 Calinou +1 PilzAdam, actually humans cannot multitask :P
21:20 jojoa1997 i can
21:20 Exio a x8 can too :3
21:20 Calinou a celeron can multitask too
21:20 Calinou there is no x8 Exio
21:20 Calinou you mean FX-8xxx
21:20 PilzAdam its a fact that humans cant
21:20 jojoa1997 breath, hear,talk,type,pump blood...
21:20 Calinou talk and type are different tasks
21:20 PilzAdam everonye who states the opposite is a liar
21:20 jojoa1997 human are the best multitaskers
21:20 Calinou breath/hear/pump blood are "natural" tasks
21:21 Calinou you don't have to think about them to do these
21:21 jojoa1997 but taks anyways
21:21 Calinou nope
21:21 jojoa1997 i just stopped breathing
21:21 Calinou tasks are eg. playing minetest, reading IRC, browsing phoronix forums
21:21 Calinou cool story
21:21 PilzAdam jojoa1997, visit biology class 11 or so
21:21 jojoa1997 cause i thought about not breathing
21:21 Calinou yes
21:21 Calinou but if you don't think about it, you'll breath normally
21:21 Calinou you can perfectly ignore that
21:21 Calinou 8)
21:21 jojoa1997 anyways the point is isnt there a way to allow game packs
21:21 Calinou game packs = games
21:21 jojoa1997 you did before]
21:22 RealBadAngel http://imgur.com/a/Eq09o#10
21:22 Calinou packs of mods = mod packs
21:22 Calinou mods = well, mods
21:22 jojoa1997 gamemods
21:22 jojoa1997 packs of mods for a certain game= gmae packs
21:22 RealBadAngel Calinou, does it still looks flat to you? :)
21:22 PilzAdam <Calinou> mods = well, mods <- you should write an FAQ :-p
21:22 jojoa1997 anyways shoul,ldnt it be simple
21:23 Calinou RealBadAngel, nah it's fine
21:23 Calinou it was never flat :P
21:23 PilzAdam jojoa1997, it is simple, you want it to bloat
21:23 jojoa1997 cause you did it BEFORE
21:23 Calinou jojoa1997, mod packs
21:23 jojoa1997 no
21:23 Calinou you enable these per-world now
21:23 Calinou it works like that and we are probably not going to change it: deal with it
21:23 jojoa1997 i want to have a mod per game not per world
21:23 Calinou why would you want to do that?
21:23 jojoa1997 STOp
21:23 Calinou do you have 150 worlds?
21:23 jojoa1997 actually i delete testworlds alot cause i ruin them
21:24 Calinou I do that too
21:24 jojoa1997 and
21:24 Calinou try to keep a permanent world
21:24 Calinou per game
21:24 PilzAdam /teleport 10000,0,0 -> problem solved
21:24 jojoa1997 ok try enableing 50 mods when you have 100
21:24 Calinou "Enable All"
21:24 Calinou done
21:24 PilzAdam nobody has 100 mods
21:24 jojoa1997 nope
21:24 Calinou do that for every world, done
21:24 jojoa1997 what about the other 50 you dont want
21:25 PilzAdam dont be unrealistic here
21:25 Calinou don't be unrealistic
21:25 jojoa1997 cause i have mods i dont want to over lap
21:25 Calinou most people have 20 mods or modpacks at most
21:25 jojoa1997 ok fine
21:25 PilzAdam you have 15 mods max
21:25 Calinou I have about 10 mods or modpacks
21:25 jojoa1997 Calinou i have 60+
21:25 Calinou mine, carts, mesecons, pipeworks...
21:25 Calinou how about you stop using mods you never actually use?
21:25 jojoa1997 i use them all
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21:26 PilzAdam jojoa1997, liar
21:26 jojoa1997 i am sorry that your mind cant handle using more than 10 mods
21:26 jojoa1997 oh yeah
21:26 jojoa1997 UI for inven
21:26 jojoa1997 boats to swim fast
21:26 PilzAdam the only person who uses so much mods is VanessaE ;-)
21:26 PilzAdam and she doesnt complain
21:26 jojoa1997 builtin to throw stuff away in survival and push items in water
21:26 jojoa1997 carts
21:26 jojoa1997 farming food
21:26 jojoa1997 f+ food
21:27 PilzAdam quit spamming,  now
21:27 jojoa1997 fences look nice and keeps mobs in
21:27 jojoa1997 firearms kill mobs
21:27 PilzAdam pastebin your list
21:27 jojoa1997 you asked me
21:27 PilzAdam -> pastebin
21:27 PilzAdam then I can actually count
21:27 Calinou <jojoa1997> f+ food
21:27 Calinou facebook+ food?
21:27 jojoa1997 and that was 8 out of 26 for one game
21:28 jojoa1997 farming_plus
21:28 Calinou :)
21:28 jojoa1997 now add the same amount for others
21:28 Calinou have to go anyway, good night
21:28 jojoa1997 and now you want me to click each item
21:28 Calinou try not to invent imaginary scenarios
21:28 jojoa1997 i am not inventing
21:29 Calinou it's like saying laptop screens should all be 4K because if your gf punches you, you'll be near the screen and thus you'll be able to see the pixels
21:29 jojoa1997 this is different by alot
21:29 Calinou no :3
21:29 jojoa1997 so take your 10 pittiful mods and leave
21:29 PilzAdam <jojoa1997> and that was 8 out of 26 for one game <- mods arent per game anymore, so you have 28 mods, not 50
21:29 jojoa1997 also if minetest actually had good stuff in deafult then i wouldnt need so much
21:29 jojoa1997 no
21:30 PilzAdam farming is in default
21:30 jojoa1997 that was 28 for that game
21:30 Calinou pastebin a list as proof, jojoa1997
21:30 jojoa1997 Calinou go to sleep
21:30 Calinou "dir" and "ls" gives you lists
21:30 Calinou no u
21:30 jojoa1997 also
21:30 jojoa1997 alsoi
21:30 Calinou also intel?
21:30 jojoa1997 i have edited each mod
21:30 PilzAdam "I can count to infinity, 1, 2, 3, 4, and all the other numbers"
21:30 jojoa1997 so farming for minitest is different then for modtest
21:31 jojoa1997 and now i have to combine unwanted results
21:31 Calinou WTF is modtest?
21:31 jojoa1997 mod_test = my gtame which lets me test all the new mods and decide what i want to keep and where i can deveolpe some mods
21:32 Calinou why not put them in minitest? then you develop them?
21:32 Calinou unnecessary step IMO
21:32 RealBadAngel http://imgur.com/a/Eq09o#11 and http://imgur.com/a/Eq09o#12
21:32 jojoa1997 cause when i want to play i can not worry about errors
21:32 RealBadAngel this is real compare shaders on/off
21:32 jojoa1997 so now you awant me to completely ruin a game and not play it for 2 dats
21:33 iqualfragile RealBadAngel: take a screenshot of you mining something (the cracks should be visible)
21:33 * Calinou facepalms
21:33 PilzAdam jojoa1997, so, it turns out that the problem is at your side; you need to find a proper test/play/whatever system for yourself
21:33 Calinou aww, RealBadAngel, I thought there were specular maps
21:34 jojoa1997 actually
21:34 jojoa1997 it isnt
21:34 jojoa1997 cause you gave no support for a past game
21:35 PilzAdam oh, no, you are perfect and Minetest, developed by a bunch of idiots, is shit :-p
21:35 RealBadAngel Calinou, shaders use normal maps + specular effect (but since there are no hardware lights, on a fixed level)
21:35 jojoa1997 no
21:37 jojoa1997 what is so bloated about having per game file
21:37 Calinou the shaders mod for MC uses fake speculars
21:37 Calinou where you are the light source :P
21:37 jojoa1997 and also you dont develope for minetest_game and minitest
21:37 jojoa1997 so maybe you should think for the game developers
21:38 jojoa1997 left #minetest
21:38 Calinou PilzAdam, btw, you should ask the forum admins for a "news" section, it would be nice
21:38 * Calinou pokes thexyz
21:38 Calinou eg. that recent change about mods, or farming being added to default :P
21:39 Calinou people can reply but cannot make new topics
21:39 * PilzAdam pokes thexyz too
21:40 Calinou two pokes in two seconds. EXCELLENT
21:40 PilzAdam Calinou, double post: http://forum.minetest.net/viewtopic.php?pid=91216#p91216
21:41 PilzAdam -> ban
21:41 Calinou aw
21:41 Calinou fixed
21:42 PilzAdam good way to get more forum posts ;-)
21:42 Calinou it'd be nice if we had double post prevention too :P
21:42 Calinou wasn't my intent, was a mistake :P
21:42 PilzAdam sure
21:42 PilzAdam :-p
21:43 PilzAdam thexyz, can you make me a moderator then, so I can post topics there?
21:45 Calinou oh, shiny new section
21:45 thexyz PilzAdam: i've made you a "developer
21:45 thexyz "
21:46 thexyz you can change your title now!
21:47 Calinou admin note too :P
21:48 PilzAdam oO I can delete my own topics
21:48 Calinou yep
21:48 thexyz that too
21:48 PilzAdam can somone move this to "News": http://forum.minetest.net/viewtopic.php?id=6034 ?
21:49 thexyz done
21:49 PilzAdam let me create a new topic bout the new mod system
21:50 Calinou rule: in december, you must create a post "It is cold in the office"
21:50 Calinou where you talk about new heatsinks being installed in your house
21:50 Calinou </mojang>
21:54 PilzAdam should I add [0.4.7] to all subjects to make clear wich versions are effected?
21:55 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91221#p91221
21:56 thexyz okay, i set it to sort topics by topic start date
21:56 thexyz PilzAdam: i think it's a good idea
21:58 thexyz it's probably a good idea to include links to those topics in http://dev.minetest.net/Changelog
21:58 MinetestBot GIT: Uberi commited to Jeija/minetest-mod-mesecons: Silly mistake, interrupts should work better now. 24160d45ff 2013-05-21T14:57:25-07:00 http://git.io/l-YCAw
21:58 Calinou btw, I can't moderate the "news" section
21:58 Calinou (eg. edit posts inside a topic)
22:01 thexyz fixed
22:02 PilzAdam http://forum.minetest.net/viewtopic.php?pid=91222#p91222
22:04 thexyz PilzAdam: does that http://forum.minetest.net/viewtopic.php?id=6066 mean there are no games now?
22:04 PilzAdam updated
22:04 PilzAdam "Games are not effected by this change."
22:04 john_minetest left #minetest
22:04 VanessaE affected*
22:06 iqualfragile thexyz: i have portet onomtopia to pypy
22:06 iqualfragile but its actualy 3 times slower then running the same code with python
22:08 iqualfragile i guess we need to wait untill numpy is realy avivable
22:09 iqualfragile (there seems to be work related to numpy at the moment)
22:09 PilzAdam thexyz, move this http://forum.minetest.net/viewtopic.php?id=4994 and this http://forum.minetest.net/viewtopic.php?id=5417 to news
22:10 thexyz iqualfragile: what branch did you port?
22:10 iqualfragile default i guess
22:11 thexyz there's another one
22:11 thexyz which is much faster
22:11 thexyz but buggy
22:11 iqualfragile was more or less a mater of replacing =* by numpy.dot()
22:11 iqualfragile and replacing numpy.matrix by [[]]
22:11 iqualfragile (because pypy does not have numpy.matrix yet)
22:21 Kacey joined #minetest
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22:24 thexyz everybody loves syntax highlighting, right?
22:24 thexyz http://forum.minetest.net/viewtopic.php?pid=89343#p89343
22:25 kaeza thexyz, +10000
22:25 VanessaE nice!
22:25 VanessaE how do you tell the "forum" what language to assume?
22:26 VanessaE (or is it always Lua?)
22:26 jin_xi you shout it three (3) times
22:26 iqualfragile kaeza: i think +10000 is a bit much, dont you think +9352 would fit better?
22:27 thexyz VanessaE: it detects languages automagically
22:27 VanessaE ncie
22:27 VanessaE nice!
22:27 thexyz http://softwaremaniacs.org/soft/highlight/en/
22:27 PilzAdam thexyz, not this one: http://forum.minetest.net/viewtopic.php?id=6067
22:28 thexyz PilzAdam: it's not code
22:28 thexyz you placed not code into [code] blocks
22:28 thexyz you made me sad
22:28 PilzAdam many people do that
22:28 PilzAdam e.g. for crafting recipes, IRC logs, etc.
22:30 PilzAdam [code=language] would be better
22:30 iqualfragile haha, it would be great if it would see irc logs as code
22:30 iqualfragile the different usernames are objects
22:30 iqualfragile and they interact with eachother using "language"
22:31 PilzAdam iqualfragile, http://forum.minetest.net/viewtopic.php?id=2454
22:31 iqualfragile it could be quite hard to get syntax highlighting for the "language" protocoll…
22:31 thexyz i doubt i can do anything about it
22:31 thexyz okay, i'll disable it then
22:32 thexyz it relies on the fact you post code in [code] tags, not quotes
22:45 shadowjay1 joined #minetest
22:47 VanessaE PilzAdam: re: lkjoel's post... trash?
22:47 VanessaE (yes I know it's old)
22:47 PilzAdam why
22:47 PilzAdam its old
22:48 PilzAdam just leave it
22:48 * VanessaE shrugs - it was intended to start a fight, obviously
22:48 VanessaE ok
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23:06 frogcrush joined #minetest
23:15 VanessaE bbl
23:27 kaeza joined #minetest
23:33 PilzAdam bye

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