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IRC log for #minetest, 2013-05-07

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All times shown according to UTC.

Time Nick Message
00:17 Kacey joined #minetest
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00:18 NakedFury joined #minetest
00:18 Kacey RealBadAngel, ping
00:18 RealBadAngel pong
00:18 RealBadAngel sup?
00:22 Kacey i was wondering if i could use the alloy furnace formspec code(a little tweaked though)
00:22 Kacey err nvm i think i could add what i need to the default furnace formspec
00:32 PilzAdam bye
00:50 RealBadAngel Kacey, if you want feel free to use it
00:51 RealBadAngel theres coal driven alloy furnace, that can be safely taken from technic and used elsewhere
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01:24 Kacey i already killed the mod... apparently, multi-block storage tanks are not very useful if they aren't coded in
01:27 Kacey http://youtu.be/sSE5HmryaP4
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01:33 jojoa1997 Ping All
01:33 jojoa1997 Hi :-D
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01:53 Kacey Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway...
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02:04 jojoa1997 uh what was this
02:04 jojoa1997 \/
02:04 jojoa1997 <Kacey> Unfortunately I cannot live up to every one's expectations... if I am not living up to yours, please f*ck off... I'm better without you in my life anyway...
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02:26 * VanessaE is back
02:28 bcnjr5 Hello.
02:28 VanessaE hey
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03:29 VanessaE evening 0gb
03:29 [0gb_us] Hey, VanessaE! And how are you this evening?
03:30 VanessaE pretty good, if tired :)
03:31 [0gb_us] That's good to hear.
05:00 sfan5 http://c55.me/blog/?p=1128#comment-4873
05:00 sfan5 wat?
05:00 sfan5 "Try Minecraft instead, I heard it’s written in a performance-oriented language."
05:02 [0gb_us] That comment has nothing to do with the topic on the page. Foolishness!
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05:16 enchilado sfan5: are they joking?
05:16 enchilado They're joking aren't they?
05:16 sfan5 i think so
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06:05 khonkhortisan What happens when you move the quote: 6 Responses to “SASL?" Seriously?
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06:18 * khonkhortisan starts using real-world units
06:20 VanessaE bbl
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08:05 ShadowNinja hmm, Does anyone know how I can have a C program run as root? I tried chown root:root and chmod +s but it seems I am missing something about suid.
08:05 Jordach sudo ./app
08:05 Jordach provided you cd'd first
08:07 ShadowNinja Jordach: This needs to work for users without sudo and without a password.
08:07 Jordach ehm
08:07 Jordach no idea
08:10 Jordach ShadowNinja, dunno, can you use bash?
08:10 Jordach because i used a certain trick before
08:10 Jordach which made me root when sudo was used.
08:10 ShadowNinja Jordach: I have bash installed, if that is what you mean.
08:10 Jordach (actually, thats default behaviour.)
08:11 Jordach ShadowNinja, when i used sudo, i never had to use my password
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08:11 ShadowNinja Jordach: NOPASSWD or something like that in /etc/sudoers
08:11 celeron55 setuid is a thing on it's own not related to sudo
08:12 Jordach ShadowNinja, that.
08:12 Jordach kaeza1, have you seen what i've been doing with node boxes
08:12 kaeza1 seen the logs
08:12 kaeza1 those things are awesome
08:12 ShadowNinja Maybe I could set it up so everyone could sudo to that one program without a password...
08:12 Jordach all thanks to rubenwardy
08:13 kaeza1 the desk, office chair and monitor right?
08:13 Jordach and the inflatable chair
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08:13 qznc__ That chmod +s should work. Have you checked ownership and permissions with ls -l?
08:13 Jordach kaeza1, what should i add
08:13 RadiumCat left #minetest
08:13 kaeza1 hmm
08:14 kaeza1 I think some filing cabinets would be nice
08:14 qznc__ Should show something like "app -rwsr-sr-x 1 root root"
08:14 Jordach kaeza1, a normal cube could do those
08:15 kaeza1 hmm... how about a register and some shelves for a store?
08:17 kaeza1 I don't have many ideas right now
08:17 kaeza1 been making an FPS pack
08:18 ShadowNinja qznc__: Yes, it is exactly like that.
08:21 Jordach kaeza,
08:21 Jordach http://i.imgur.com/d2F5iAj.png
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08:22 Jordach i've used a real register myself
08:22 kaeza that was quick :D
08:22 kaeza awesome
08:22 Jordach kaeza, i can model from the mind
08:23 Infinity_69 joined #minetest
08:23 Jordach i dont use the default textures of nodebox gen
08:23 Jordach i hate them
08:23 kaeza they are just dummies for now
08:23 Infinity_69 hi
08:23 kaeza I gotta finish the save/load routines
08:23 celeron55 VanessaE: in languages where you can do "if x.y.z" even if x.y doesn't exist you have to surround the thing with an exception handling block, which really defeats the purpose
08:24 Infinity_69 sup men (and ladies ;o )
08:24 qznc__ ShadowNinja: Do you spawn further processes? Then you need setuid(0) in you C program. See http://stackoverflow.com/questions/556194/calling-a-script-from-a-setuid-root-c-program-script-does-not-run-as-root
08:25 Jordach kaeza, i've learned some of the modding api
08:26 kaeza Jordach, nice!
08:26 Jordach right testing the register ingame
08:28 ShadowNinja qznc__: No, just one simple ~20 line C program.
08:28 ShadowNinja I suppose a line in /etc/sudoers will do.
08:29 Infinity_69 !g android emulator win32
08:29 MinetestBot Infinity_69: http://developer.appcelerator.com/question/143174/android-emulator---failed-to-allocate-memory8
08:29 Infinity_69 !g android emulator
08:29 MinetestBot Infinity_69: http://developer.android.com/tools/help/emulator.html
08:29 Jordach Infinity_69, google it yourself
08:29 Infinity_69 hmm...why?
08:29 Infinity_69 this is faster
08:30 Infinity_69 and...ugh...yeah.
08:30 Infinity_69 !g download android SDK
08:30 MinetestBot Infinity_69: http://developer.android.com/sdk/
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09:54 celeron55 http://tildehash.com/?article=firefoxs-inspector-tool-as-3d-modeler-seriously
09:56 whirm1 haha
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10:05 Infinity_69 hi guys
10:05 Infinity_69 sup
10:05 Infinity_69 <https://www.youtube.com/watch?v=1egYn0Tb-rs> BROSTEP!
10:05 Infinity_69 Brofist!
10:14 celeron55 http://internetcensus2012.bitbucket.org/paper.html
10:16 iqualfragile i have seen some page wich created a tree
10:18 kaeza joined #minetest
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10:24 celeron55 iqualfragile: i wonder if one can make a block-building game with it 8)
10:25 celeron55 probably lacks bindings for controls
10:27 kaeza Minefirefoxelementinspectortest?
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10:36 iqualfragile i cant seem to find it…
10:45 iqualfragile what realy annoys me about english texts are german words spelled wrong because there are no umlauts on english keyboards, it just looks so wrong
10:46 iqualfragile its doppelgänger not doppelganger, its über not uber
10:51 troller joined #minetest
10:52 celeron55 iqualfragile: tell that to american keyboards
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11:03 iqualfragile yeah, i know
11:03 PilzAdam Hello everyone!
11:04 iqualfragile hi PilzAdam
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12:08 arsdragonfly|pho Hey guys
12:09 john_minetest hey arsdragonfly|pho
12:09 PilzAdam New win build: http://forum.minetest.net/viewtopic.php?id=4547
12:09 arsdragonfly|pho if I can start a local game but I can't access the server what might be the issue?
12:10 arsdragonfly|pho it's not behind routers, so no port issues
12:10 sfan5 hello guys
12:11 arsdragonfly|pho also the server console looks fine ,and I know that you guys hate questions like "help minetest crashes"
12:11 VanessaE [05-07 04:23] <celeron55> VanessaE: in languages where you can do "if x.y.z" [...]
12:11 arsdragonfly|pho hello sfan5
12:11 VanessaE I know..  it's just that it's a pain in the ass to have to do that.  but if that's what's needed, so be it
12:11 VanessaE hi all
12:12 arsdragonfly|pho but the problem is there
12:12 arsdragonfly|pho hi
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12:27 * arsdragonfly is still stuck in that strange issue...
12:29 * Calinou is adding unified bricks and colored wood support to MCE
12:29 Calinou prepare for another 30MB pack
12:31 john_minetest 30 MB? Add a few more things and make it 500MB. 1/2 GB is a nice number.
12:31 john_minetest ;)
12:31 VanessaE Calinou: use the gentextures.sh script included with unified dyes - it'll sharply reduce the effort
12:31 Calinou I know
12:31 VanessaE ok :)
12:31 Calinou I did that for misa
12:32 Calinou but the pack will be much bigger since textures are 256×256 :P
12:32 VanessaE heh
12:32 VanessaE HDX takes 240MB now at 512px
12:36 john_minetest remake the default textures as HD. No new drawing, only Resizing the normal textures to 1024x1024 px. So much win :D
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12:48 arsdragonfly who designed that icon of minetest?
12:48 arsdragonfly PilzAdam?
12:48 PilzAdam erlehmann
12:49 smoke_fumus joined #minetest
12:50 arsdragonfly so what's his opinion about the visual style of minetest?:P
12:51 arsdragonfly any keywords?
12:52 arsdragonfly|pho joined #minetest
12:52 Calinou john_minetest: texture filtering will do the same thing
12:52 Calinou just as ugly :P
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12:54 VanessaE haha
12:54 VanessaE better idea:  SVG trace them, export the result to 512px ;)
12:54 VanessaE (1024px is too much for the engine to handle right now)
12:55 john_minetest or simply implement svg converting into the engine :)
12:55 VanessaE hah!
12:55 VanessaE you wish
12:56 smoke_fumus PilzAdam: so, what's a nodebox?
12:56 VanessaE smoke_fumus: a nodebox is a small, 3d rectilinear object that can be placed into a node, for as many of them as needed, to form simple geometric models.
12:56 PilzAdam its a drawtype where the nodes define a number of boxes that are drawn
12:56 PilzAdam e.g. stairs
12:56 john_minetest Implementing vector graphics into a voxel game... :D
12:57 * Calinou also added stained glass support
12:57 VanessaE Calinou: the alpha variety, I presume ;)
12:57 PilzAdam VanessaE, close: http://forum.minetest.net/viewtopic.php?pid=88756#p88756
12:59 john_minetest wow, nice new minetest page.
13:00 VanessaE PilzAdam: close?  no.  Deleted.
13:00 PilzAdam smoke_fumus, http://forum.minetest.net/viewtopic.php?id=2333
13:00 kaeza what is this thing with the posts about redcrab's server?
13:00 VanessaE kaeza: just someone being a schmuck
13:00 PilzAdam smoke_fumus, this gives an impression what you can do with nodeboxes
13:01 Calinou with nodebox, you can randomly place "cubes" inside (or outside) a node space
13:01 kaeza I'm 99% sure all of these topics are by the same guy
13:01 Calinou you cannot rotate them though
13:01 smoke_fumus PilzAdam: as far as i can see its just  regular voxel body enhanced with direct filling commands
13:01 PilzAdam kaeza, /me too
13:02 VanessaE smoke_fumus: for an extreme example, look at post #21
13:02 VanessaE smoke_fumus: or the "noncubic" mod, or my pipeworks.
13:02 PilzAdam smoke_fumus, well, voxel always have the same size (1x1x1 meter in Minetest), but the nodeboxes have different sizes
13:02 smoke_fumus Yeap.
13:02 smoke_fumus its a voxel body
13:03 Calinou 60MB of texture packs to upload
13:03 Calinou ;-;
13:03 Calinou dropbox estimate: 28 minutes left
13:03 smoke_fumus why just don't use nodes to generate voxel body in the end?
13:03 Calinou nodeboxes are fine
13:03 PilzAdam because the normal drawtype is faster
13:03 smoke_fumus i mean - with that you can pretty must enable structurial damage
13:03 Calinou there's some additional software made by rubenwardy which helps you design them
13:04 smoke_fumus *pretty much
13:04 Calinou or just get a piece of paper, draw X+ and Z+ axis on a square :P
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13:04 smoke_fumus Calinou: that's how i were designing custom vehicles for red alert 2 actually.
13:05 smoke_fumus editor allows to import slices of voxel body layer by layer
13:05 VanessaE smoke_fumus: coming soon, nodes with the "mesh" drawtype (=proper 3d vector models)
13:06 Calinou you can also use md2/md3/x/b3d/anything supported by irrlicht model meshes for entities
13:06 Calinou see simple mobs mod
13:06 VanessaE yup
13:06 Calinou or just the default player model
13:06 VanessaE also look at prestibags
13:06 smoke_fumus only thing - make torches look like their 2d counterparts instead of ugly pyramid-lava
13:06 smoke_fumus :D
13:06 PilzAdam Simple Mobs \o/
13:06 smoke_fumus also, can you animate frame-by-frame?
13:06 Calinou yes
13:07 PilzAdam only the textures, no the nodebox
13:07 smoke_fumus nodebox i mean
13:07 Calinou you can also animate textures, even on nodeboxes
13:07 Calinou nope then
13:07 smoke_fumus why?
13:07 Calinou you could use ABMs, but that's very hacky :P
13:07 PilzAdam because nodeboxes are defined in the node definition
13:07 Calinou gtg
13:07 PilzAdam and this is not changeable while running
13:08 smoke_fumus PilzAdam: so what restricts you from adding 3variables (bool animated, int numframes, float animSpeed), swapping nodebox with nodebox[]  and plugging in multiple nodeboxes, and swapping them afteerwards?
13:08 VanessaE smoke_fumus: the time it takes to code and test such a thing.
13:08 kaeza PilzAdam, regarding simple mobs, I just noticed you shear the sheeps with right click, but you don't get wool
13:09 PilzAdam I would prefer changing anything from the nodedef at runtime
13:09 kaeza is this intended?
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13:09 PilzAdam kaeza, you only get wool if you have the wool mod installed
13:09 smoke_fumus up the nodedef then. or its static?
13:09 VanessaE smoke_fumus: in other words, if you know how to do it, adding the ability to move/rotate/animate nodeboxes probably would be welcomed
13:09 PilzAdam currently its static
13:09 smoke_fumus hmmm...
13:09 VanessaE kaeza, PilzAdam: or flowers_plus.
13:09 smoke_fumus well rotation is beyond simple
13:10 PilzAdam VanessaE, hm?
13:10 VanessaE PilzAdam: nevermind.  misread it.
13:10 * PilzAdam knew it
13:10 smoke_fumus add another variable int rot- restrict it from 0 to 3, on placing multiply angle like .position, .rotation Y*(rot*90)
13:11 smoke_fumus counting that you can rotate entire block in general
13:11 kaeza no wool in survival :(
13:12 smoke_fumus i actually were thinking through (not minetest related but whatever) format for locked types of stuff https://dl.dropboxusercontent.com/u/9288177/screens/iso-to-3d%20saveformat.png but nodeboxes gaved me an idea
13:13 smoke_fumus the format and its interpretation is under lgpl too?
13:14 PilzAdam yes
13:15 smoke_fumus good. than i can use it in my project as well, just try linking it dynamically.
13:15 smoke_fumus *then
13:16 PilzAdam ehm
13:17 PilzAdam that wouldnt work
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13:17 smoke_fumus yes it will. i'll grab format reader implementation, make dll library out of it and link it dynamically to project
13:18 PilzAdam well, that could work
13:18 smoke_fumus :D
13:18 smoke_fumus or just write reader from scratch, format doesn't seem to bee too hard to interpret, counting that i'm using unity3d
13:18 PilzAdam Minetest is just not designed to support this, though
13:19 kaeza format of what?
13:19 PilzAdam nodeboxes
13:19 kaeza aren't they defined as Lua values?
13:19 smoke_fumus yeah, but its lgpl - WTFPL but you need to leave author's work in stand-alone source which is not statically included into your project
13:20 kaeza I don't get it... AFAIK, ideas are not copyrightable
13:20 smoke_fumus kaeza: but implementations of them yes
13:20 smoke_fumus read about marching cubes
13:20 smoke_fumus case of trivial idea but copyrighted implementation
13:21 kaeza yes, but there's no "reader" for nodeboxes
13:21 smoke_fumus okay, interpreter.
13:21 kaeza all you need to do is embed the Lua interpreter in your game
13:22 * smoke_fumus scratching head
13:22 smoke_fumus okay i'll rewrite it on c#
13:22 sfan5 wat?
13:22 smoke_fumus unity3d uses C# as main scripting language
13:22 kaeza ehm
13:23 VanessaE C#?  uhm..
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13:23 smoke_fumus C#, javascript and internal booscript
13:23 VanessaE C++ or gtfo
13:23 sfan5 will unity3d work on linux or mac?
13:23 VanessaE morning, hmmmm
13:23 smoke_fumus for bare-bones coding yes. as internal scripting language - more than enough
13:24 VanessaE C# is microsoft-centric = guaranteed obsolescence.
13:24 smoke_fumus stop farting into pool will ya
13:24 smoke_fumus sfan5: it is working on linux, mac, android, iphone, ipad, xbox360,  ps3
13:24 smoke_fumus as i was saying - C# is used as INTERNAL SCRIPTING language
13:24 smoke_fumus not as outside assembly one
13:24 kaeza smoke_fumus, then just copy the "idea" ("structure" of the nodebox data) and implement it in whatever format booscript uses for records
13:24 smoke_fumus i can't write on booScript x.x
13:25 sfan5 !g booscript
13:25 MinetestBot sfan5: http://boo.codehaus.org/Structure+of+a+Boo+Script
13:25 smoke_fumus it is like wild mix of javascript and classic basic ({} bracket less)
13:25 sfan5 looks like lua and obj-c mixed..
13:25 kaeza I don't even know what booscript is
13:25 kaeza :P
13:25 kaeza ah
13:25 sfan5 kaeza: see MinetestBot's link
13:25 hmmmm hi
13:25 sfan5 hi hmmmm
13:25 smoke_fumus i'm scared of such languages. its not brainfuck/perl kind of phobia, but pretty close :D
13:26 sfan5 !g what is brainfuck?
13:26 MinetestBot sfan5: http://en.wikipedia.org/wiki/Brainfuck
13:26 sfan5 (just kidding)
13:26 kaeza it would be fun to write MT in BF
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13:28 sfan5 kaeza: that'd be possible, you'd just need to add the ability to load shared libs and call methods
13:28 sfan5 +from them
13:28 smoke_fumus kaeza: you can't
13:28 smoke_fumus brainfuck doesn't have / operation
13:28 kaeza smoke_fumus, it was meant as a joke
13:28 kaeza laugh
13:28 smoke_fumus poor joke.
13:29 kaeza I know :'(
13:29 VanessaE kaeza: or just use the L-systems code ;-)
13:29 sfan5 smoke_fumus: http://de.wikipedia.org/wiki/Brainfuck#Rechenoperationen -> Division
13:29 smoke_fumus huh. they added it
13:29 PilzAdam sfan5, de?
13:29 VanessaE Mar 16 2013 15:23:55 <celeron55> this L-system language is the closest to brainfuck that i have seen, that actually is not brainfuck
13:29 kaeza VanessaE, that would be fun too :P
13:29 smoke_fumus it wasn't in original implementation
13:30 sfan5 PilzAdam: that section doesn't exists on en.(...)
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13:31 VanessaE why does he do that?
13:31 smoke_fumus so anywho, as i was saying - unity3d uses C# and JS as internal scripting. it has internal interpreter done on mono (not native ms .net obviously) and it works on full power. in my opinion - u3d is superior than udk in some parts.
13:31 sfan5 udk is also nice
13:31 smoke_fumus yea, but no.
13:32 smoke_fumus in some parts it is better, but  only if you making generic fps or fps-like something. if you are about to make whatever the hell you want and not nescessary fps - amount of frustration and codework multiplies dragistically
13:33 smoke_fumus while unity is omnipotential - it is just a 3d enviroment with scripting when you get down to it
13:34 smoke_fumus +components such as onboard colliders, onboard physics, onboard sound system, onboard rudimentary networking (you still need to write your networking core though)
13:34 smoke_fumus and onboard particle systems
13:36 smoke_fumus while udk still carry loads of orthodoxal components onboard hardcoded (bsp to example), unity3d has kde/opensource module philosophy - you need something - add it, if not - it will not be included
13:37 PilzAdam smoke_fumus, do you think this is the right channel for this ad?
13:37 smoke_fumus that wasn't ad
13:37 VanessaE what does this even have to do with MT?
13:37 smoke_fumus i just were describing what unity3d is for some members which don't know it
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13:47 smoke_fumus PilzAdam: getting back on subject. what about slopes? https://dl.dropboxusercontent.com/u/9288177/screens/slopes.png
13:48 PilzAdam it goes against the voxel idea of Minetest
13:48 celeron55 about previous discussion: Minetest is LGPL exactly because some of it's code may be useful as a library
13:48 VanessaE smoke_fumus: "irregular", "noncubic" mods.  homedecor has this also.
13:48 smoke_fumus does it? okay it does. what about voxel-slopes?
13:49 VanessaE smoke_fumus: the slopes are made with shitloads of nodeboxes, so horribly inefficient.  No proper 3d models though.
13:49 PilzAdam what is a "voxel-slope", that doesnt make sense
13:50 smoke_fumus PilzAdam: you use textured voxels for ingame world and you use node boxes. make slope inside of nodebox out of boxes - voxel slope
13:50 celeron55 arsdragonfly: why do you ask about erlehmann's opinion on the visual style? he's long gone from here though, so you're unlikely to get an answer from him
13:50 VanessaE celeron55: I thought it was because of the possibility of commercial use?
13:50 VanessaE celeron55: no he isn't.
13:50 celeron55 VanessaE: uhm...
13:50 VanessaE he's been around recently.
13:51 celeron55 it's not really appropriate to pull in "commercial use" to this now
13:51 VanessaE celeron55: I don't much care either way about commercial use, I just seemed to recall that was at the core of the discussion, at the time.
13:52 celeron55 i mean, of course one can use an LGPL library in a commercial program, but so one can do for an GPL library too
13:52 smoke_fumus celeron55: technically yes
13:52 smoke_fumus but gnugpl has some restrictions about that
13:53 celeron55 LGPL just allows using of a library in eg. a WTFPL program too
13:54 * sfan5 reading wikipedia: first I read a about MD5 and I end up at "Lorem ipsum"
13:54 sfan5 -a
13:54 smoke_fumus yes, as far as i remember there is some ugly GnuGPL rules about restriction of use of that software in non-gnugpl licensed parts
13:55 smoke_fumus most commerce-friendly is however BSD
13:55 kahrl joined #minetest
13:55 VanessaE the most commerce-friendly is WTFPl ;)
13:55 smoke_fumus which is public domain
13:55 arsdragonfly|pho joined #minetest
13:55 smoke_fumus when y ou get down to it
13:55 celeron55 due to minetest's long history and all the quirky nooby decisions done there, it's stuck to LGPL or stricter
13:55 celeron55 so that's where that comes from
13:55 VanessaE basically, but it exists because some countries don't recognize the implicit concept of "the public domain"
13:55 VanessaE same reason CC0 exists.
13:56 smoke_fumus true...
13:56 arsdragonfly-pho joined #minetest
13:57 smoke_fumus *looks at options* wait wat? finite water?
13:57 arsdragonfly-pho joined #minetest
13:57 smoke_fumus *looks at execution* poor execution
13:58 smoke_fumus i mean not enough stages in waterlevel parameter
13:58 PilzAdam smoke_fumus, finite water sucks
13:58 smoke_fumus should be at least half pixel per level == 32 levels of fill with water
13:58 arsdragonfly-pho joined #minetest
13:58 Kacey|mobile joined #minetest
13:58 smoke_fumus actually depends on HOW do you execute it
13:59 smoke_fumus waterlevel-way yeaa. big particle way - no it doesn't
13:59 VanessaE I've never actually played with the finite water, but the screenshots I've seen, frankly, look like ass
13:59 PilzAdam well, Minetest's current implementation sucks
13:59 arsdragonfly joined #minetest
13:59 smoke_fumus true.
13:59 smoke_fumus look at how nvidia demos do water in form of spheres+marching cubes applied
13:59 PilzAdam the mod for Minecraft seems a lot better
13:59 celeron55 smoke_fumus: that's the second time i've seen complaints about not enough water level stages - the problem here really is that the finite water thing wasn't really made by any of the core developers and isn't in the interests of any of them, so it's just hanging around there in the condition it was contributed in
13:59 celeron55 ...feel free to improve it if you can, i guess
14:00 smoke_fumus if i do there is a big chance i'll fuck it up + this will requier rewriting of world gen completely
14:01 smoke_fumus because if i'll do it - i'll do it particle way.
14:01 smoke_fumus and when it comes to it - whole water levels with cave-waterfalls will just level down
14:01 smoke_fumus although terraria done it and its fine
14:02 smoke_fumus not particle way but still
14:02 smoke_fumus it probably helps that in terraria player consist of 6 blocks and not just 2, so in 3d it would be 12 blocks
14:03 celeron55 well, there are two reasons why we like infinite water: the processing needed for it is very light, and it makes infinite waterfalls possible
14:03 celeron55 (as far as i understand)
14:04 celeron55 (i mean, someone might like it for some odd other reason too)
14:04 Jousway joined #minetest
14:04 Kacey|mobile_ joined #minetest
14:04 smoke_fumus heheheheheheheh. you can make finite water and waterfalls. only problem that it will drag whole geothermal system along with it
14:04 celeron55 smoke_fumus: it also immensely helps that terraria is 2D, which makes the complexity of everything n^2 instead of n^3 which means a fuckton
14:05 smoke_fumus true true
14:05 smoke_fumus to generate clouds, to make weather-rains and snows at higher altitude, mountain snow caps which slowly melt to form rivers which create waterfalls
14:05 celeron55 it often gets just depressing how much you need to calculate in 3D space
14:05 vytautas joined #minetest
14:06 vytautas HI I made this with gdb: http://pastebin.com/cze8mcFN
14:06 smoke_fumus so yea, finite water without water'ish thermodynamics of nature is quiet dull to assemble
14:06 vytautas can it help to fix crash on start on my Fedora machine?
14:06 kahrl VanessaE, I tried to connect to your server, but it's stuck at 99% of media
14:06 celeron55 lol, does even dwarf fortress properly implement that?
14:06 celeron55 if not, it's unreachable by anyone
14:06 kahrl for several minutes now
14:06 smoke_fumus celeron55: it implemented it terraria way
14:07 smoke_fumus + heavy rains sometimes add 1 level of water which desintigrates pretty quickly if its not dirt-soil tile below it
14:07 PilzAdam kahrl, connecting to VanessaE's server is a PITA
14:07 PilzAdam I suggest you to download the cache from her website
14:07 smoke_fumus besides - dwarf fortress is easier to calculate since 1 unit/player/machine always takes only 1 ingame cube
14:08 smoke_fumus not 2 or unfixed amount
14:08 kahrl sounds like a bug in the percent calculation code
14:08 kahrl it is one big-ass file that is counted as 1%? hmm
14:09 smoke_fumus vytautas: try ch -r on your minetest folder
14:09 celeron55 smoke_fumus: and you don't need to even try to draw almost any of it at the same time and not even try to implement any kind of 3D visualization for it
14:09 smoke_fumus sorry
14:10 webdesigner97 joined #minetest
14:10 smoke_fumus wait
14:10 smoke_fumus ch -r 777 minetest
14:10 smoke_fumus like that
14:10 celeron55 i mean, if you have just cubes in 3D for player-sized blocks of water... eh
14:10 smoke_fumus celeron55: generically it is 3d in dwarf fortress. only problem that its integer-type 3d
14:10 smoke_fumus you don't have floats
14:10 celeron55 people are going to complain like never before
14:11 vytautas smoke_fumus: ch? no such command.
14:11 smoke_fumus .....
14:11 smoke_fumus sorry
14:11 smoke_fumus chmod
14:11 smoke_fumus celeron55: again, you can make just cubes, than join  their top verticles with marching cubes algorythm
14:11 smoke_fumus that should do it
14:11 smoke_fumus *Then
14:12 celeron55 also it's -R, not -r
14:12 celeron55 -r means something completely different for chmod
14:12 smoke_fumus yeah sorry
14:12 smoke_fumus either -R or --recursive
14:12 celeron55 also, wtf are you doing in the first place
14:13 celeron55 that won't help for that error in the slightest
14:13 celeron55 and i don't know what will
14:13 smoke_fumus you sure? he might be running it under differet user
14:13 smoke_fumus *nt
14:13 smoke_fumus oh wait those are warnings
14:14 smoke_fumus 0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6
14:14 smoke_fumus ....no sse3 at cpu?
14:14 vytautas -r was bad :D I fixed it.
14:14 vytautas maybe I check..
14:14 smoke_fumus vytautas: what cpu are you running?
14:15 kahrl VanessaE, sorry I thought it was still hanging, but it failed with Assertion '!m_mesh_update_thread.IsRunning()' failed.
14:15 smoke_fumus actually doesn't matter, try downloading sources and adding cflags -march=native -mtune=native
14:15 vytautas Intel atom no sse3 just sse2 and ssse3
14:15 smoke_fumus then compile
14:15 vytautas oki thx
14:16 sfan5 wow! i didn't know there were sse instruction to compare strings: http://www.strchr.com/strcmp_and_strlen_using_sse_4.2
14:16 smoke_fumus xD
14:16 celeron55 hmm, it really does look like the compiler might have generated a binary that uses ssse3 while the CPU doesn't support it
14:16 celeron55 seems odd though
14:16 smoke_fumus yeah, but that's about an extent of advanced functional for mips assembly. risc already allows to build vectors on assembly level
14:17 celeron55 sfan5: i guess they implemented those because modern languages like python and java and such compare strings all the time in all kinds of unnecessary places
14:18 PilzAdam kahrl, there is a bug in the media load screen when using TTF, so someone needs to fix this anyway
14:18 smoke_fumus something that they included after sillicon graphics were having trouble processing millions of vector hashes through high-level code
14:18 kahrl I see
14:19 smoke_fumus PilzAdam: where nodebox interpreter code located at?
14:20 kahrl can't those string functions be implemented with rep movs[bwd] and variants?
14:20 ShadowNinja joined #minetest
14:20 kahrl I wonder why those aren't optimized to use vector instructions internally
14:21 codehero_ does minetest cache maps even when you exit it?
14:22 PilzAdam clients dont cache maps
14:22 BrandonReese No. It's caches the textures, models and sound files.
14:22 codehero_ mhhh, i thought so
14:22 smoke_fumus PilzAdam: aren't nocache direct disc access is a bit...m....harsh on disk usage?
14:23 smoke_fumus *isn't
14:23 kahrl smoke_fumus: nodebox "parser" is in scriptapi.cpp and scriptapi_types.cpp
14:23 smoke_fumus thanks
14:23 smoke_fumus i'll take a look right away
14:23 codehero_ would be cool if minetest would do this so you wouldn't have to download the whole map all the time
14:24 PilzAdam codehero_, you never download the whole map
14:24 arsdragonfly joined #minetest
14:24 PilzAdam you only download map blocks arround you
14:25 smoke_fumus PilzAdam: that's caching, isn't it?
14:26 codehero_ PilzAdam> okay, but even then
14:26 sfan5 smoke_fumus: its only stored in your RAM, but not saved to <non-forgetting data storage>
14:26 PilzAdam well, it only caches it in RAM
14:26 codehero_ it often takes very long
14:26 smoke_fumus that's still caching :p
14:27 smoke_fumus i mean - be specific. if you meant disc-cache tell so
14:27 PilzAdam smoke_fumus, I guess he meant how textures are cached
14:27 smoke_fumus oh.
14:27 codehero_ okay, i mean disc-cache
14:27 codehero_ so the map chunks are downloaded to the hard drive
14:27 smoke_fumus wait, you can custom textures in minetest server-side with client dynamic load? that's awesome.
14:27 smoke_fumus only spoutcraft did it before
14:28 codehero_ and you don't have to download them again. only the differences for example
14:28 smoke_fumus too much junkwork
14:28 smoke_fumus what if chunk changed?
14:28 sfan5 codehero_: map chunks are NOT saved on disk
14:29 sfan5 smoke_fumus: even if they changed.. its not hard to download 16x16x16*4 bytes of data
14:29 sfan5 !c 16 * 16 * 16 * 4
14:29 MinetestBot 16 384
14:29 smoke_fumus not in hex!
14:29 sfan5 !c 16384/1024
14:29 MinetestBot 16
14:29 smoke_fumus jeez
14:29 sfan5 that'd be 16 KB...
14:29 smoke_fumus true..
14:29 sfan5 data in hex... what?
14:29 arsdragonfly joined #minetest
14:30 sfan5 hexadecimal is a string representation of data
14:30 RealBadAngel huh, dont forget metadata
14:30 smoke_fumus yea but you asked it to calculate 16 x 16 x 16 x 4
14:30 sfan5 yeah, wheres the problem?
14:30 smoke_fumus i assume it would've given answer in DEC
14:30 sfan5 RealBadAngel: i counted just the basic things
14:30 sfan5 16 384 is decimal...
14:30 sfan5 ^ smoke_fumus
14:31 RealBadAngel 16384 can be hex too
14:31 sfan5 but isn't
14:31 smoke_fumus why it added b to 16k?
14:31 sfan5 <MinetestBot> 16
14:31 sfan5 i don't see a b there
14:31 RealBadAngel use # to hiighlight hex numbers
14:31 codehero_ also. pvp doesn't seem to work.
14:32 codehero_ you can't hurt anybody on the hungry games server :P
14:32 smoke_fumus sfan5: wait...16x16x16x4......are you telling me minetest using unfixed cube-chunks instead of tower-chunks?
14:32 sfan5 yes
14:32 RealBadAngel "hexadecimal is a string representation of data" well, youre wrong
14:32 smoke_fumus awesome.
14:32 smoke_fumus sfan5: so, i can do infinite worlds in all directions
14:32 smoke_fumus ?
14:32 sfan5 you can't let 16 x 16 x 60 000 throught the connection
14:33 sfan5 no, world is limited to -30 000 to 30 000 x/y/z
14:33 PilzAdam smoke_fumus, do you mean chunks from the top to the bottom of the world with "tower-chunk"?
14:33 smoke_fumus that's still better than hardcoded 32x32x256
14:33 smoke_fumus yeah
14:33 sfan5 also its limited by what you cpu can calculate
14:33 PilzAdam !c 16 * 62000 * 16 * 4
14:33 MinetestBot 63 488 000
14:33 PilzAdam !c 63 488 000 / 1024
14:33 MinetestBot Sorry, no result.
14:33 smoke_fumus in other words almost 65535
14:33 PilzAdam !c 63488000 / 1024
14:33 MinetestBot 62 000
14:33 smoke_fumus but only because you still using 32bit
14:34 sfan5 no...
14:34 smoke_fumus technically yes
14:34 sfan5 ..well yes
14:34 PilzAdam !c 62000 / 1024
14:34 MinetestBot 60.546875
14:34 kaeza 62MB of data per second
14:34 PilzAdam that would be 60 GiB per chunk
14:34 kaeza err... chunk
14:34 arsdragonfly|pho joined #minetest
14:34 smoke_fumus 65535 is an integer limit on 32bit. with 64bit arch it is...............holy shit that's a big number.
14:34 sfan5 PilzAdam: you calculated bytes / 1024 -> KB / 1024 -> MB not GB
14:34 PilzAdam s/chunk/mapblock/g
14:34 PilzAdam sfan5, oh, yea
14:34 sfan5 smoke_fumus: no, 65535 is 16bit
14:34 smoke_fumus hurrr.
14:35 RealBadAngel btw, lookin for some stuff today mornin i found script that generates l-system plant meshes
14:35 RealBadAngel ie grass, flowers etc
14:36 VanessaE wait, what about my server?
14:36 VanessaE (sorry, had to step away to fix something in the theater)
14:36 * VanessaE grumbles at her two cats
14:36 kaeza VanessaE, I know that feel
14:36 * kaeza has 5 cats
14:37 * smoke_fumus smoking with amounts of smoke ~=steam engine's steam, so no cats
14:37 kaeza here's one of 'em https://dl.dropboxusercontent.com/u/100008207/picho.jpg
14:38 VanessaE kahrl: my server has roughly 4MB of data to send to each client; the problem is the same one we've all been bitching about for months now (UDP is badly unsuited to the idea of sending bulk transfers like this)
14:38 smoke_fumus kaeza: either your cam shaker or one of its eyes is slightly off-symmetry
14:38 smoke_fumus *shaked
14:38 VanessaE (for some reason, my cache is much larger than 4MB though)
14:38 PilzAdam kaeza, you name your cat picho.jpg oO ?
14:38 kaeza "Picho"
14:38 VanessaE kaeza: aww
14:39 kahrl VanessaE: the data actually transmitted fine, if slowly
14:39 smoke_fumus ears are big :3 . how old is that cat?
14:39 codehero_ ah okay. so it's because of the new damage system. so i'll just have to wait
14:39 kahrl but the mesh update thread wasn't running anymore so the client crashed
14:39 kaeza (a misspell of "Bicho" ["Little Bug"] in spanish)
14:40 VanessaE kaeza: ahh
14:40 VanessaE kahrl: this happens A LOT
14:40 VanessaE lots of people crash on connecting to my server, and others too apparently.
14:40 smoke_fumus ok so, world is from -32k up to 32k. that's pretty big if you ask me. technically you can implement space sim and that would be enough to put into medium-sized planetoids
14:41 VanessaE smoke_fumus: a bit less than +/- 31k actually
14:42 smoke_fumus think for yourself. moon is 2240000 m in diameter
14:42 smoke_fumus ..........okay space sim with asteroids
14:42 PilzAdam sfan5, new one in "Feature discussion"
14:43 VanessaE smoke_fumus: I mean the MT world is
14:43 VanessaE PilzAdam: already deleted both
14:43 smoke_fumus i know. i'm just thinking what you can do with such huge height
14:43 VanessaE smoke_fumus: some sort of low-earth-orbit moonlets might be interesting :)
14:43 smoke_fumus ahem
14:43 smoke_fumus that's unlikely
14:44 smoke_fumus although wait
14:44 smoke_fumus what's highest point of atmosphere again.
14:44 VanessaE in real life?  about 100km
14:44 smoke_fumus as far as i remember it were a bit above 70km
14:44 VanessaE LEO is..what..128km or something?
14:44 smoke_fumus somewhere there
14:45 smoke_fumus around that point anyway
14:45 smoke_fumus although i believe its perlapsis is at 121 km
14:45 smoke_fumus its hard to achieve trully circular orbit onto such low heights
14:46 smoke_fumus hang on, what's leo again? sattelite/
14:46 smoke_fumus ?
14:46 smoke_fumus ...low earth orbit
14:46 smoke_fumus damn
14:47 smoke_fumus sorry, i just call it keo all the time, since i play kerbal space program alot
14:47 smoke_fumus :D
14:47 VanessaE LEO e.g the ISS, former space shuttle, etc.  Most sats are in geosync orbit at 250km or further, i think
14:47 arsdragonfly|pho Is going beyond  the +-32768 limit easy or not?
14:48 VanessaE arsdragonfly|pho: it's +/-31k-ish, and no I doubt it's particularly easy
14:48 smoke_fumus technically speaking you need bigger variable
14:48 smoke_fumus if you want to conserve height in 1
14:48 smoke_fumus although you can just divide general height into multiple variables
14:49 vytautas I did cmake . -DCMAKE_CXX_FLAGS="-march=native -mtune=native" and still get segfault
14:49 smoke_fumus vytautas: awkward
14:49 smoke_fumus oh well at least we know its nothing to do with specific hardware
14:50 vytautas I got in gdb also: 0x4d77e508 in __strcmp_ssse3 () from /lib/libc.so.6
14:54 smoke_fumus gdp is a debugger
14:54 smoke_fumus *gdb
14:54 smoke_fumus acronym for gnu debugger
14:55 smoke_fumus let me see
14:55 vytautas I know, crash is right after line main.cpp:1435
14:56 PilzAdam seems like a irrlicht error
14:56 smoke_fumus well look at it yourself lol - it directly states that it fails at   device = createDeviceEx(params); meaning that you need to look at what createDeviceEx function does
14:57 vytautas Oki I will try, but I am not good at C :)
14:57 smoke_fumus that's C++
14:57 smoke_fumus not C
14:57 smoke_fumus it just uses some generic C function
14:57 smoke_fumus and cross-search what is at libc at line 6
14:58 smoke_fumus that will be hook at what variable it probably passes or how does it passes it
14:59 kahrl you will probably need a debug build of irrlicht to dig deeper
14:59 smoke_fumus ^
14:59 smoke_fumus true
15:01 smoke_fumus i mean yes it is passes something to device variable
15:01 smoke_fumus what kind of variable is that
15:01 smoke_fumus i mean, is it some sturct? is it string? is it int?
15:02 smoke_fumus vytautas: also hang on a second. do you use any additional params to launch minetest?
15:02 vytautas no
15:02 kahrl IrrlichtDevice *device;
15:02 MoNTE joined #minetest
15:02 smoke_fumus i see
15:02 MoNTE http://wiki.minetest.com/wiki/
15:02 smoke_fumus device pointer
15:02 MoNTE dont work
15:02 kahrl createDeviceEx is irr::createDeviceEx
15:03 Guest28556 http://wiki.minetest.com/wiki/ don`t work
15:04 smoke_fumus alright, who left fire near wiki sever again?
15:04 arsdragonfly joined #minetest
15:04 Guest28556 How to install on Ubuntu server Minetest
15:05 VanessaE use the PPA
15:05 VanessaE https://launchpad.net/~minetestdevs/+archive/daily-builds
15:05 celeron55 if these things hold true: [ 1) it happens inside irrlicht in some ssse3 string function, 2) your processor does not support ssse3 ], it may mean that the irrlicht your OS installed contains ssse3 instructions
15:05 Guest28556 Was simpler instructions. After installation, launch a nohup minetest - server &
15:06 Guest28556 This http://wiki.minetest.com/wiki/Setting_up_a_server/Ubuntu
15:06 celeron55 (it is possible to build irrlicht without using those, so that could be the next step i guess)
15:06 Guest28556 But it does not work, unfortunately, Why?
15:07 VanessaE Guest28556: saying "it does not work" is not sufficient
15:07 VanessaE we need logs and/or error messages (use a pastebin)
15:07 Guest28556 I do not know much English. :(
15:08 Guest28556 Веб-страница недоступна   Веб-страница по адресу http://wiki.minetest.com/wiki/, возможно, временно недоступна или перемещена по новому адресу.
15:08 VanessaE thexyz: I believe this is your domain? :)
15:08 Guest28556 I am speek on Russian language. Sorry me
15:11 smoke_fumus mde. takogo koryavogo prompt-a ya eshe ne videl.
15:12 smoke_fumus Guest28556: translate.google.ru
15:13 Guest28556 Я им пользуюсь
15:13 Guest28556 Кто-то тут на русском понимает?
15:13 Guest28556 translate.google.ru I use it. And someone on the Russian understands me?
15:13 smoke_fumus nope
15:14 smoke_fumus pishi translitom, duren'
15:14 Guest28556 This is bad ... Well, someone help me?
15:14 Guest28556 AAA. Ponyal
15:14 smoke_fumus u servera kirilica ne stoit pravil'no
15:14 smoke_fumus iiii v privat
15:14 Guest28556 I ne nado obzivat`sya
15:15 Guest28556 I perviy raz polyzyus` IRC
15:15 thexyz VanessaE: you're terribly wrong
15:15 RealBadAngel some can understand russian here...
15:15 thexyz Guest28556: чего тебе?
15:15 smoke_fumus xD
15:15 troller похоже днс трясет
15:16 Guest28556 thexyz, я не могу войти на WIKI
15:16 VanessaE thexyz: eh?  "your domain" != "your website".  I meant Russian was your area of expertise.
15:16 smoke_fumus Guest28556: íå ðàáîòàåò
15:16 thexyz УМВР
15:16 smoke_fumus ne rabotaet wiki
15:16 thexyz VanessaE: oops
15:16 Guest28556 И поэтому не могу установить minetest. там такая хорошая инструкция. А вот не скопировал в свой мини-справочник
15:16 troller nslookup wiki.minetest.com
15:17 PilzAdam oh god, the russians take over...
15:17 Guest28556 Working. cheers
15:17 VanessaE The Russians are Coming!  The Russians are Coming! :-)
15:17 troller ЗИС ИС СПАААРТАААаааА!
15:18 celeron55 PilzAdam: just about time, after the germans trying to take over!
15:18 kaeza In soviet #minetest, russian overtake you
15:18 bcnjr5 Russians are ok.
15:18 Guest28556 Everything. Uhozhu.V these things so far:(
15:18 celeron55 too bad i can't read either of these languages
15:18 celeron55 i need to start talking in finnish here
15:18 troller better chinese
15:18 PilzAdam so everyone just talk his native language now?
15:18 arsdragonfly joined #minetest
15:18 kaeza español! :D
15:19 smoke_fumus VanessaE: also you were kinda wrong. geostationary orbit is at 35786 km
15:19 bcnjr5 k-ay i-ay ill-way!
15:19 VanessaE smoke_fumus: eek, I was off by a couple orders of magnitude there huh ;)
15:19 smoke_fumus i mean i though you were wrong but i were need to check that since i remember that to maintain 100km orbit you need to have at least 2.4 km/s speed
15:19 Guest28556 I would not mind to be if added Russian IRC, Wiki and website!
15:20 smoke_fumus relatively to orbit
15:20 kahrl tlhIngan Hol Dajatlh'a'
15:20 smoke_fumus *to earth
15:20 VanessaE kahrl: no one here speaks Klingon :)
15:20 bcnjr5 thank god XD
15:20 smoke_fumus that 'wasn't klingon as i can understand
15:20 thexyz Guest28556: minetest.ru
15:20 smoke_fumus sounded more like Hutt lingo
15:20 VanessaE haha
15:20 smoke_fumus xD
15:21 smoke_fumus kahrl: are you a Hutt?
15:21 celeron55 2.4km/s sounds just about right for a generic orbit speed (/me has played just about enough kerbal space program...)
15:21 smoke_fumus celeron55: same :D
15:22 kahrl H'chu apenkee!
15:23 * smoke_fumus scratching head
15:24 Puffee_Azalus huh-huh-huh
15:26 Calinou joined #minetest
15:29 meldrian joined #minetest
15:30 arsdragonfly joined #minetest
15:37 kaeza there's enough content to write a book: http://forum.minetest.net/viewtopic.php?id=5774
15:38 vytautas I installed some debuginfos now I get: __strcmp_ssse3 () at ../sysdeps/i386/i686/multiarch/strcmp-ssse3.S:228
15:38 PilzAdam its a good topic to busy trolls
15:38 vytautas 228             movzbl  (%eax), %ecx
15:38 arsdragonfly joined #minetest
15:38 PilzAdam so they dont troll in the important sections
15:38 VanessaE I've been considering closing that damn topic
15:39 kaeza let them be. It's amusing
15:39 kaeza at least they're not trying to kill each other... for now...
15:41 VanessaE heh
15:41 * PilzAdam noticed that 2 members from the top 50 (#posts) are banned
15:44 VanessaE we need to fix this problem of people ragequitting and/or asking to be banned
15:44 VanessaE wtf is going on that is pissing people off?
15:44 kaeza dunno
15:44 PilzAdam that other people are pissed off
15:44 Calinou we don't have underpowered enchanting like minecraft does, probably
15:44 smoke_fumus kaeza: yea, all religions are peaceful, untill some insecure reatrds will try acquit their actions with religion
15:44 kaeza they expose some valid arguments
15:44 Calinou this is a game that has 12yo kids as average audience, pretty normal
15:44 kaeza but don't bother to come here and discuss things calmly
15:45 VanessaE Calinou: maybe, but these aren't 12 year olds who are quitting
15:45 smoke_fumus let them
15:45 smoke_fumus just let them
15:45 smoke_fumus 12 years olds shouldn't be even permitted to roam majority of internet
15:46 kaeza ^
15:46 smoke_fumus lock them in copy of facebook but without external links. that should do it.
15:46 kaeza (at least not accompanied by a parent/tutor)
15:46 smoke_fumus ^
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15:48 VanessaE heh
15:48 smoke_fumus you know, speaking of which, from one side i am all for inculding IQ test to let user into internet, from another- dumb users == human herd==loads of money to harvest from their pockets
15:48 markveidemanis joined #minetest
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15:49 VanessaE money to harvest?  the internet was never supposed to be about money
15:49 * VanessaE grumbles loudly.
15:49 * PilzAdam votes to ban markveidemanis beceause of this join spam ^
15:49 Calinou VanessaE: most of them, yes
15:49 celeron55 there isn't that much of markveidemanis join spam
15:50 celeron55 even i do more join spam
15:50 PilzAdam he changes his host 2 times when he joins, wich makes 10 lines in my client
15:51 celeron55 i guess you should warn him at first at least though
15:51 rubenwardy joined #minetest
15:51 smoke_fumus VanessaE: it wasn't. but now it is also include such thing as 'idiots with visa, bank accounts and paypal who are willing to give their money for stupid shit'.
15:52 smoke_fumus 1. create stupid shit. 2. attract idiots 3. ... 4. PROFIT.
15:54 rubenwardy hi all
15:54 smoke_fumus i might put term a bit differently - lowest common denominator-type of individum who don't know any better
15:55 PilzAdam smoke_fumus, that reminds me... celeron55, do we want to create the "buy" page again?
15:55 smoke_fumus xD
15:57 smoke_fumus PilzAdam: you see the idea.  its not nescessary should be stupid shit. coffee cups, t-shirts and rest of misc items to financially support open project also apply. i mean who wouldn't bought t-shirt with words 'Voxel hipster, plays minetest because minecraft is too mainstream'? xD just out of self-irony
15:57 kahrl in the bought version, you get 10 nyancat rainbows for free!
15:57 kaeza :D
15:58 PilzAdam smoke_fumus, the old website had a buy.php subpage where you could buy some old maps from c55
15:58 VanessaE kahrl: oh sure, draw the ire of that schmuck who claims ownership of the nyan cat :)
15:58 smoke_fumus side content and physical vanity items are quickest way to make a buck on something
15:59 kaeza </almostlamefun>
15:59 smoke_fumus VanessaE: pull out the doom2 and make  payed version to include minecraft steeve's head on a stick?
15:59 smoke_fumus :D
15:59 VanessaE haha
16:00 kaeza has anyone a good 128px render of the minetest logo?
16:00 VanessaE kaeza: there's an svg of it in the misc folder.
16:00 Calinou kaeza: GIMP
16:01 kaeza VanessaE, didn't notice that :|
16:01 kaeza Calinou, fuck no
16:01 PilzAdam kaeza, fuck yea
16:01 VanessaE The GIMP Is Your Friendâ„¢
16:02 smoke_fumus the photoshop © is your friend. the gimp is atrocious
16:02 PilzAdam lol
16:02 VanessaE blasphemer!
16:02 Calinou lol, PS fanboy
16:02 PilzAdam my dictionary has a translation of "gimp" to "gimpe"
16:02 PilzAdam I have no idea what that means
16:02 VanessaE he's a witch!  burn him!
16:02 ungali_mobile joined #minetest
16:02 smoke_fumus a guy can't be a witch
16:02 smoke_fumus warlock
16:02 kaeza >he >witch
16:02 kaeza wut
16:03 VanessaE smoke_fumus: according to Star Trek mythos, yes they can be :)
16:03 VanessaE (damned if I can remember the name of the episode)
16:03 smoke_fumus according to common sense witch is a locked female noun
16:03 smoke_fumus i would've loved gimp if it had ability to consolidate all those ugly outside panels into tab-columns like photoshop
16:03 smoke_fumus since it doesn't - screw it
16:04 kaeza ehm...
16:04 VanessaE smoke_fumus: then why can guys practice witchcraft?  Would it be warcraft then? ;)
16:04 kaeza GIMP 2.8?
16:04 celeron55 there's a 120px render on the old site; i tend to use it when i quickly need a png of the logo: http://c55.me/minetest2/images/minetest-icon-120.png
16:04 Calinou 2.8.2 ftw
16:04 celeron55 120, not 128, though
16:04 smoke_fumus VanessaE: witchcraft == magic
16:04 * rubenwardy working on YAMM
16:04 VanessaE gah!  way to just destroy a joke
16:04 PilzAdam rubenwardy, how is it going
16:04 Calinou you are minetest mugs?
16:04 smoke_fumus rubenwardy: ya mother mighty - she's so fat?
16:05 VanessaE rubenwardy: doing what, this time? :)
16:05 rubenwardy Yet Another Mob Mod
16:05 VanessaE smoke_fumus: Yet Another Minetest Mod
16:05 smoke_fumus :D
16:05 Calinou yet another quake shooter
16:05 VanessaE oh, well three out of four ain't bad ;)
16:05 smoke_fumus yet another doom clone
16:05 smoke_fumus :D
16:06 kaeza smoke_fumus, https://dl.dropboxusercontent.com/u/100008207/screenshot_doomtest.jpg
16:06 * rubenwardy time for some Bon Jovi + David Bowie
16:06 smoke_fumus EEP
16:06 rubenwardy cool, kaeza
16:07 * smoke_fumus time for some KMFDM + jpop
16:07 * smoke_fumus + vgm
16:07 kaeza rubenwardy, note: It's not 'shopped (or gimped)
16:08 VanessaE time for some relaxing quiet here :)
16:08 rubenwardy yeah
16:08 smoke_fumus kaeza: i noticed. pixels are awfully centered. in photoshop shotgun would've been 1 pixel left
16:09 kaeza rubenwardy, you may also like this: http://www.youtube.com/watch?v=48JRBniUJyY
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16:10 BlockMen hi
16:11 markveidemanis Can someone make a missile mod?
16:11 smoke_fumus do it yourself
16:11 markveidemanis I will do the textures
16:12 markveidemanis and all the shit except lua
16:12 smoke_fumus including lua
16:12 VanessaE learn to code
16:12 smoke_fumus ^
16:12 VanessaE it is not that hard
16:12 smoke_fumus definitely easy
16:13 BlockMen has someone a copy of jordan4ibanez's slimes mod?
16:13 rubenwardy does automatic_rotate in an entity make it automatically point the direction it is going?
16:13 markveidemanis I can make a mod, i just dont know how to calculate the trajectory of the missile going to the ground and the inclination from centre when going into the trajectory
16:13 VanessaE thexyz, celeron55, can one of you go through and undo jordan4ibanez's blanked posts?
16:13 VanessaE this shit is getting old.
16:14 celeron55 rubenwardy: it makes an entity rotate continuously
16:14 rubenwardy oh
16:14 smoke_fumus markveidemanis: gravity pull against propel timer
16:14 rubenwardy physical = true, ?
16:14 celeron55 rubenwardy: it's used for node items
16:14 markveidemanis I can make the object and add the entity, someone else will have to make it blow up/move
16:14 celeron55 rubenwardy: nothing makes an entity point automatically where it is going
16:14 rubenwardy I thought as much
16:14 PilzAdam there is a pull request for this
16:15 kaeza markveidemanis, use my firearmslib framework
16:15 smoke_fumus markveidemanis: will you stop crying that you can't?
16:15 smoke_fumus learn. understand. implement.
16:15 kaeza it has a grenade launcher and a bazooka
16:15 markveidemanis I know, treat the missile rocket as an item thrown in the air
16:15 smoke_fumus treat the missle like a physical object
16:15 markveidemanis first things first
16:15 markveidemanis Nodebox
16:16 markveidemanis Anyone know any good programs?
16:16 celeron55 VanessaE: i guess thexyz will prefer changing the forum software instead of messing with stuff like that; i haven't heard how his testing of the some other software worked
16:16 kaeza wut
16:16 VanessaE celeron55: fair enough I guess
16:17 kaeza also, j4i's stuff is -ND
16:17 markveidemanis I need a program to make a modebox
16:17 PilzAdam not everything
16:17 celeron55 thexyz: did the thing have some flaws that keep you from deploying it? or does it seem like it will have terrible enough compatibility for now to not be wroth it?=
16:17 celeron55 -=
16:17 VanessaE just fucking code it, markveidemanis.
16:17 PilzAdam markveidemanis, a text editor is enough
16:18 markveidemanis i dont know how it works
16:18 VanessaE then LEARN
16:18 markveidemanis just recommend a program
16:18 kahrl vim
16:19 * VanessaE restrains from /kick
16:19 rubenwardy markveidemanis: http://forum.minetest.net/viewtopic.php?id=2840
16:19 BlockMen kaeza, "-ND"?
16:19 VanessaE No Derivs
16:19 rubenwardy If you want an editor
16:19 kaeza BlockMen, "No Derivatives"
16:19 VanessaE rubenwardy: he needs to learn to understand what he is doing before he uses your tool
16:19 rubenwardy ok
16:20 kaeza BlockMen, it means you can't edit it (roughly speaking)
16:20 BlockMen kaeza, was just looking up -> http://creativecommons.org/licenses/by-nd/2.0/
16:20 BlockMen and thx ;)
16:21 VanessaE kaeza: it means you can edit *and distribute the result*
16:21 Calinou noone uses BY-ND but the FSF, you're looking at BY-NC-ND :P
16:21 VanessaE which is fucking stupid of course.
16:21 Calinou but these are the same, except about commercial use
16:21 thexyz celeron55: we still haven't decided what to use
16:22 thexyz we also need a list of required features punbb lacks
16:22 kaeza ^ global RSS feed
16:23 markveidemanis the nodebox editor doesnt work
16:23 PilzAdam markveidemanis, then dont use it
16:23 markveidemanis http://pastie.org/7813916
16:23 PilzAdam you really dont need it
16:24 rubenwardy nothing helpfull there
16:24 rubenwardy just the fact that the scale icon is not loaded
16:24 markveidemanis Then what else would you recommend
16:24 rubenwardy text editor
16:24 PilzAdam vim
16:24 VanessaE that you learn to code.
16:24 rubenwardy 0,0,0 is center of node
16:24 rubenwardy -5,-5,-5 is bottom left front corner
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16:24 VanessaE you mean -0.5
16:24 rubenwardy 5,5,5 is top right back corner
16:25 rubenwardy oh sorry
16:25 markveidemanis it works now
16:25 rubenwardy -0.5,-0.5,-0.5 is bottom left front corner
16:25 rubenwardy 0.5,0.5,0.5 is top right back corner
16:25 markveidemanis copied the images to home
16:26 kaeza1 joined #minetest
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16:26 thexyz also, I really need to disable "delete" button
16:27 rubenwardy is on_activate in register_entity called when the entity is spawned/added
16:27 thexyz hm, someone has finally banned 4aiman
16:27 PilzAdam <thexyz> also, I really need to disable "delete" button <- what about accidentally double post?
16:27 PilzAdam (that happens sometimes)
16:27 VanessaE not me, I refused his demands.
16:28 PilzAdam sfan5 tmp banned him IIRC
16:28 thexyz i see
16:28 thexyz 1 day
16:29 Jordach who got banned?
16:29 thexyz rubenwardy: http://dev.minetest.net/LuaEntitySAO
16:29 rubenwardy thanks
16:32 rubenwardy oh dear
16:32 Jordach hm?
16:32 rubenwardy >> minetest.exe has stopped working
16:32 TheLastProject joined #minetest
16:32 Kray joined #minetest
16:33 rubenwardy >> The application was unable to start correctly (0xc0000005). Click ok to close the application
16:33 BlockMen rubenwardy, hat same issue yesterday. no minetest.exe was able to run until restarting windows
16:33 rubenwardy every time I open it
16:33 rubenwardy great
16:33 rubenwardy brb
16:33 rubenwardy left #minetest
16:34 BlockMen but in my opinion its a windows thing...
16:35 Jordach that looks like a irrlicht bug
16:38 pandaro joined #minetest
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16:40 Jordach kaeza, your register is almost done
16:40 kaeza Jordach, great! :D
16:40 Jordach kaeza, i've been out all day
16:41 Jordach and i have a new decorative item to make
16:41 VanessaE bbl
16:42 * rubenwardy wishes minetest.find_path accepted a table
16:42 john_minetest joined #minetest
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16:43 rubenwardy what is algorithm in find_path? (sapier)
16:43 rubenwardy or anyone
16:44 rubenwardy a string?
16:44 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1281
16:45 rubenwardy ...
16:45 rubenwardy not help full
16:45 rubenwardy Is it a string, or some sort of value?
16:45 rubenwardy is it required?
16:46 Calinou joined #minetest
16:47 rubenwardy nevermind
16:49 kaeza bbl
16:51 ImQ009 joined #minetest
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16:55 celeron55 rubenwardy: so it is a string? i hate it when people add strings to the documentation without quotation
16:55 rubenwardy no idea
16:55 celeron55 i would quess it is a string
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17:04 rubenwardy does entity.getpos() require :
17:06 ssieb joined #minetest
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17:10 Jordach and im now annoyed
17:10 Jordach internet explorer ad
17:10 Exio kill it with fire
17:11 Jordach yeah!
17:12 Jordach anyways
17:12 Jordach finished the cash register
17:16 rubenwardy left #minetest
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17:22 Jordach anyone wanna use my atms?
17:23 rubenwardy "invalid startposIndex: (5,7,6)Realpos: (74,13,-611)"
17:23 rubenwardy when using minetest.env:find_path
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17:29 markveidemanis hi
17:29 markveidemanis hows progress going, ruben?
17:31 john_minetest hey markveidemanis
17:33 ImNotQ009 joined #minetest
17:33 Jordach rubenwardy, http://imgur.com/a/JiPhm
17:33 rubenwardy cool
17:34 Jordach and why was 4aiman banned?
17:35 rubenwardy reques
17:35 rubenwardy t
17:36 rubenwardy grr
17:36 rubenwardy path finding does not work
17:37 Jordach yes rubenwardy
17:38 rubenwardy what do you mean yes?
17:38 Jordach <rubenwardy> t
17:38 Jordach <rubenwardy> grr
17:38 Jordach <rubenwardy> reques
17:38 Jordach <rubenwardy> t*
17:38 markveidemanis grrr
17:38 rubenwardy tiger
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17:42 rubenwardy that is stupid
17:42 rubenwardy according to the cpp code, that error is from when it tries to get a node: https://github.com/minetest/minetest/blob/master/src/pathfinder.cpp#L598
17:43 rubenwardy but that node DOES exist
17:43 Jordach is the node loaded?
17:43 rubenwardy it is
17:44 * rubenwardy kicks sapier
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18:29 BlockMen are caves perlin noise generated?
18:34 rubenwardy Yay! Gravity works in YAMM
18:34 rubenwardy !
18:41 hmmmm they are not
18:44 Jordach Yet Another Minetest Mod <- rubenwardy
18:44 rubenwardy Yet Another Mob Mod
18:45 Jeija left #minetest
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18:54 rubenwardy grazing module done
18:54 rubenwardy just watch the dungeon master eating grass
18:56 BlockMen hmmmm, ok. is it defined in map.ccp?
19:00 BlockMen ok, am i missing something or is that perlin noise? -> https://github.com/minetest/minetest/blob/master/src/mapgen_indev.cpp#L258
19:02 BlockMen nvm -> https://github.com/minetest/minetest/blob/master/src/cavegen.cpp
19:03 ruskie joined #minetest
19:05 rubenwardy an example of what YAMM will look like code wise: https://gist.github.com/rubenwardy/c36919f9f696a34666c2
19:05 rubenwardy that code all works
19:06 rubenwardy YAMM stands for Yet Another Mob Mod
19:07 rubenwardy it is quite light weight
19:08 rubenwardy bye all
19:09 rubenwardy left #minetest
19:10 * RealBadAngel is also off: Game of Thrones s03e06
19:10 iqualfragile :D
19:14 * BlockMen also leaves
19:17 john_minetest Dora and Internet explorer: http://humorgeeky.com/wp-content/uploads/2013/02/parecidos-entre-dora-la-exploradora-e-internet-explorer.jpg
19:19 Calinou joined #minetest
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19:28 celeron55 thexyz: the reason why people empty teir posts is because the delete button is disabled 8)
19:28 [0gb_us] Good point.
19:30 thexyz the problem is that some moderators tend to remove posts/topics instead of moving them into trash
19:30 celeron55 ehm
19:30 [0gb_us] So it needs to be enabled for users but not for staff, maybe.
19:30 celeron55 teach that to the moderators
19:30 celeron55 Calinou? sfan5?
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19:31 celeron55 moderators that do not do stuff like they should are useless, make them not moderators or tell them what they have to do
19:31 Calinou if it's complete crap/spam, I delete
19:31 Calinou else, I move
19:31 celeron55 VanessaE?
19:31 Calinou should we keep spam too? ._.
19:32 celeron55 we could disable editing posts, but that wouldn't work either
19:33 celeron55 ideally we'd have wiki-like history for first posts, and would disable editing of replies 8)
19:33 Calinou WTF: http://forum.minetest.net/viewtopic.php?pid=88793#p88793
19:33 celeron55 (after a while so that corrections can be made)
19:33 Calinou disabling editing posts would make it impossible for modders to edit their mod topics
19:33 celeron55 read what i said
19:34 Calinou ah
19:34 NakedFury make full post edits need to be approved by mods?
19:34 NakedFury so we wont have edit deleters
19:35 sapier joined #minetest
19:35 celeron55 no need for approval; just history so that they can be reverted just like in wikis
19:35 celeron55 but doing that in punbb isn't really possible
19:36 monkeycoder joined #minetest
19:41 [0gb_us] I wonder if anyone has a forum/wiki hybrid already. I know it could be done.
19:42 sapier I'm against disabling editing posts ... I often use my last post to add additional information while no other ppl have answered to it
19:42 Calinou it would only be disabled say, 1 hour after posting
19:43 sdzen that makes no sense....
19:43 sdzen an hour wouldnt make any difference
19:43 sdzen might as well keep it as it is
19:44 kahrl Calinou: why WTF? it's a spam post
19:45 Calinou well yeah, it's adveritisng pretty much
19:45 FreeFull joined #minetest
19:45 Calinou and their email looks like spam
19:45 whirm joined #minetest
19:45 kahrl looks automated or at least semiautomated to me
19:46 whirm joined #minetest
19:46 [0gb_us] Some people think my email address looks like spam too though.
19:47 roboman2444 joined #minetest
19:48 sapier I've seen forums where spam posts just where hidden or at least compacted to a single line
19:48 sapier don't know if our forum system supports this
19:48 NakedFury http://www.wikidforum.com/
19:48 NakedFury a wiki forum hybrid
19:48 NakedFury WikidForum is a PHP based, Free, Open Source Forum Software
19:49 NakedFury havent completely checked it out. doing it now
19:49 Calinou sapier, if you want to hide spam posts automagically, better delete em, but the question is, how to detect them :P
19:50 sapier you can't at least not 100%
19:50 Jordach spam bots often repeat themselves
19:50 Jordach when theyre posting
19:51 sdzen have the forum delete duplicates and leave only 1 post left?
19:51 sdzen (leaving 1 in case someone accidentally double posted)
19:52 ShadowNinja joined #minetest
19:52 Calinou it'd be nice if people having 0 posts for 1 month have their account deleted
19:52 Calinou this clogs up the user list a lot
19:53 ShadowNinja Calinou: Agreed, but perhaps a little more lenient.
19:53 sdzen after all, one of your moderators has 0 posts
19:53 Calinou vohveli? :D
19:53 sdzen indeed
19:53 Calinou he's half-moderator, he isn't moderator on any forums but has moderator rank
19:53 ShadowNinja Only if they have say < 10 posts
19:54 sdzen though, that might upset lurkers
19:54 celeron55 Calinou: hmm, better clear that status; someone might find out the abandoned password and get in or something
19:55 sdzen after all, not all people who don't post are inactive
19:55 celeron55 done
19:56 sdzen after all, they might sign up to subscribe to topics
19:56 sdzen or to make it easier to see new posts
19:56 celeron55 sdzen: well, obviously the activity checker should check those too
19:56 Warr1024 joined #minetest
19:57 sdzen yes, obviously :)
19:57 celeron55 a spam bot won't login many times during a long time period
20:02 * [0gb_us] is out.
20:03 [0gb_us] left #minetest
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20:54 Koren joined #minetest
20:59 STHGOM hi
20:59 STHGOM :D
21:10 Calinou hi
21:10 caddmann joined #minetest
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21:31 ShadowNinja joined #minetest
21:31 STHGOM bye all
21:48 john_minetest good night.
21:51 messa4 joined #minetest
21:51 messa4 yo
21:51 messa4 its me
21:51 messa4 im on server. but i forgot whats my username
21:51 messa4 hans i think
21:51 messa4 anyway
21:51 messa4 i have questions
21:52 messa4 i started the game in some HUGE city. a lot of buildings and stuff - WHERE I CAN BUILD MY OWN STUFF? in which direction i should go
21:54 messa4 left #minetest
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21:55 ShadowNinja VanessaE: Should you still be oped? And as for the why Arch question: I wanted a basic rolling distribution with the AUR.
21:56 meldrian joined #minetest
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23:13 new-minetest-use hi
23:13 new-minetest-use i have a problem with minetest graphics
23:14 new-minetest-use its fine in the menu part
23:14 new-minetest-use but not the actual gameplay
23:15 new-minetest-use everything is shown in the lower lefthand corner - instead of filling the whole window
23:15 new-minetest-use help?
23:16 iqualfragile1 new-minetest-use: first make shure you actualy have the newest driver for your grapichs cards
23:16 iqualfragile1 then send us a screen shot
23:17 new-minetest-use i'm using opensuse 12.3 if that's any help
23:17 new-minetest-use on an older laptop
23:17 new-minetest-use so i don't know about graphics cards sorry
23:18 PilzAdam new-minetest-use, try resizing the window
23:19 new-minetest-use ok
23:19 new-minetest-use i'll get back later
23:19 new-minetest-use :)
23:19 new-minetest-use thanks for your time
23:19 iqualfragile1 if you enter lspci into an console there will be a line containing vga compatible adapter
23:48 VanessaE hi all.
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