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IRC log for #minetest, 2013-03-24

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All times shown according to UTC.

Time Nick Message
00:02 NekoGloop joined #minetest
00:03 celeron55 the crappy block sending selection algorithm at work 8)
00:04 celeron55 that is very known; it'll be probably fixed some day in the far future
00:04 kaeza1 s/far/prolly never/
00:04 kaeza1 8)
00:05 celeron55 whirm: it has a higher chance of noticing them when you walk over a block boundary
00:05 Exio wasn't there anything for letting the clients request "the blocks" from the server?
00:06 whirm XD
00:06 celeron55 there is, but it's very bad as-is
00:06 celeron55 it just jams randomly and whatever
00:06 Exio ah
00:07 PilzAdam hmmmm, here is the rebased object object collision branch: https://github.com/PilzAdam/minetest/commits/object_collision
00:09 hmmmm looks good...
00:09 hmmmm what's up with that use of dynamic_cast
00:10 hmmmm in terms of code style, we don't do foo* blah, we do foo *blah
00:11 hmmmm it's not a big enough problem to be worried about unless it's all mix and matched in the same function
00:12 celeron55 well, in that case it is mix-and-matched in the same function
00:13 PilzAdam Ill fix it
00:14 celeron55 s/\(\w\)\* \(\w\)/\1 *\2/g
00:14 celeron55 8D
00:14 celeron55 i wonder what that'd do
00:14 Exio xD
00:14 celeron55 where's the "input sed search-and-replace" input box on this webpage!
00:15 jordan4ibanez joined #minetest
00:15 jordan4ibanez HMMM
00:15 jordan4ibanez I'm exporting a mesh I made but how do I include the animation keyframes?
00:16 RealBadAngel about this you shall ask Taoki
00:19 jordan4ibanez Okay
00:19 jordan4ibanez Chips challenge in minetest one day!
00:21 hmmmm hah
00:21 hmmmm i would never run a sed command on a source file
00:23 rarkenin_ Is GitHub down for anyone?
00:24 RealBadAngel workin for me
00:24 VanessaE rarkenin_: off and on, they're being DDOS'd
00:24 PilzAdam DDoS attack is over
00:24 VanessaE were.
00:24 RealBadAngel but for a while it looked like it was down
00:24 jordan4ibanez Who the hell ddos's github? That's retarded
00:25 rarkenin_ Hmm.
00:25 Exio jordan4ibanez: microsoft and apple! (?)
00:25 jordan4ibanez I'd believe it
00:25 VanessaE Exio: nonono, lamefun. :-)
00:26 VanessaE he thinks open source is dead :)
00:26 Exio xD
00:26 q66 joined #minetest
00:27 jordan4ibanez All I'm trying to do is make simple lightweight mobs and the freakin thing isn't exporting my keyframe animation :'(
00:35 jordan4ibanez Idea: We should have collision boxes be seperate from selection boxes in entities, and we should be able to choose if the selection box is visible or not
00:36 PilzAdam +1
00:38 jordan4ibanez It would be better for pvp, and pvm [player vs mob]
00:38 rarkenin_ GitHub is 403'ing during pushes. Anyone else getting this?
00:39 NekoGloop joined #minetest
00:41 troller was hour ago on fetch
00:42 jordan4ibanez pilzadam what is the other kind of file that is supported for models in minetest?
00:42 PilzAdam .x and .b3d
00:43 PilzAdam and probably more
00:43 PilzAdam but these are tested
00:43 DMackey joined #minetest
00:46 jordan4ibanez let's try an ogre mesh lol
00:46 Kaceyofminetest joined #minetest
00:46 Kaceyofminetest joined #minetest
00:49 Kacey http://ifunny.mobi/#2cwxG9Hp
00:54 kaeza1 http://ifunny.mobi/#MTD44Kpq <-- WIN!
00:56 whirm good night!
00:58 Kacey http://ifunny.mobi/#1dyOGXqU
01:02 Taoki joined #minetest
01:04 jordan4ibanez Damn I am aggrivated
01:04 jordan4ibanez I want to make the most extensive mobs which are light weight but I can't export animation >:O
01:07 jordan4ibanez kaeza
01:07 jordan4ibanez Who created that chest animation?
01:07 kaeza sup
01:07 kaeza STHGOM
01:09 monkeycoder joined #minetest
01:09 Kacey chest animation?
01:10 hmmmm what do you guys think if for a new API you have to make sure that the nodes you're using in it have already been defined?
01:10 hmmmm is that too much of a complication?
01:11 hmmmm basically in your mods, you'd have to make sure that you do:  register_node(your stuff here) and THEN register_ore(your stuff here)
01:11 hmmmm and not the other way around
01:11 hmmmm surely, people can understand how to do that, right...?
01:14 VanessaE I don't think that'll work too well in practice, not without a really *REALLY* clear error message
01:15 VanessaE we already have enough vagueness as it is, sometimes
01:15 Exio undefined node
01:16 VanessaE Exio: *looks at code*  what do you mean undefined?  it's defined RIGHT HERE!!!!!1one!
01:16 Exio learn to code
01:16 VanessaE heh
01:17 * Kacey wants to make a relatively easy modding lagnuage just for minetest
01:17 VanessaE Kacey: NO.
01:17 Exio write the interpreter, bytecode compiler, the jit and make it compatible with lua
01:18 Kacey whynot VanessaE
01:18 Kacey for n008s like me
01:18 Exio you should learn to code first, THEN try to mod the game
01:19 Exio (the you is not for you "directly" btw :P)
01:19 Kacey lol
01:19 Kacey small setback in that plan though
01:20 Kacey i have to learn c++ to make the new language and by then i wouldn't be a noob and it wouldn't be needed
01:21 Exio C/C++, bison, (or write a parser) and learn like 10 years of theory*
01:22 jordan4ibanez kacey stahp
01:22 jordan4ibanez u dnt knw wut ur doin
01:22 kaeza I for one, would like some kind of ^shifthue[HUE] texture transformation
01:23 VanessaE Kacey: 'nuff said?
01:23 kaeza no more need to 100 textures to make 100 colored nodes
01:23 kaeza +have
01:23 rarkenin_ left #minetest
01:23 rarkenin_ joined #minetest
01:24 * Kacey is just going to go think about it in a corner (and look at ifunny)
01:29 hmmmm vanessae, do you think it should script_error(), or the function itself fails and prints a message to dstream?
01:29 VanessaE mm
01:29 VanessaE probably an outright error
01:29 hmmmm yeah
01:29 VanessaE you know how frustrating it is to try to debug a silent failure
01:29 hmmmm well it's not silent if you're printing it to dstream....
01:30 hmmmm it's right there on the console
01:30 VanessaE true
01:30 VanessaE but if your console is being spammed with normal in-game events...
01:30 VanessaE :)
01:30 hmmmm okay
01:31 kaeza dafuq http://en.wikipedia.org/wiki/Taumatawhakatangihangakoauauotamateapokaiwhenuakitanatahu
01:32 VanessaE bbl
01:33 sokomine i've the following code: for a,b,c in value:gmatch(bla) do     - and the problem is that the new we serializiation format is diffrent and comes with a table where i'd just have to go through the indices and map them to my vars. what's the lua way of doing this?
01:33 hmmmm script_error(L, "error: attempted to register ore with undefined node!"
01:33 hmmmm "(did you call register_ore before you called register_node?)");
01:33 hmmmm yes?  no?
01:33 sokomine sounds like a very understandable helpful error message
01:34 hmmmm actually you know what
01:34 hmmmm screw this
01:34 hmmmm i'm going to just store the names
01:34 sokomine why? you already wrote it. that's usually the most trouble with error messages
01:35 hmmmm because if people use aliases then it won't work there either
01:35 sokomine oh. ok. that's an argument
01:37 hmmmm having to deal with this detail is quite inconvenient
01:42 TorpedoSkyline joined #minetest
01:43 james joined #minetest
01:44 AvemFlamma joined #minetest
01:49 RealBadAngel http://www.youtube.com/watch?v=IdDfF4hXfj4&amp;feature=player_embedded
01:49 RealBadAngel lol
01:49 DMackey joined #minetest
01:49 kaeza sokomine, maybe gmatch("(%d+) (%d+) (%d+) (%d+)?") ?
01:49 kaeza dunno though if lua supports these constructions
01:50 sokomine baeh. it does seem to support complex interator functions. altogether, it seems rather annoying in this case
01:54 kaeza jordan4ibanez, http://forum.minetest.net/viewtopic.php?pid=78231#p78231
01:54 kaeza see if that works
01:54 jordan4ibanez where is the export dialog?
01:54 kaeza File->Export->DirectX
01:55 jordan4ibanez ohhhh
01:55 jordan4ibanez OH
01:55 jordan4ibanez OhHhHhHhHhHhHhH
01:55 jordan4ibanez oh
01:55 jordan4ibanez thank you
01:56 kaeza np ;)
01:56 kaeza also, try exporting with and without 'Rotate X 90 degrees'
01:59 jordan4ibanez okay, slime went from 4kb to 5kb so it should have exported :DDD
02:00 jordan4ibanez awwwwwwwwwww yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
02:11 bas080 joined #minetest
02:14 NekoGloop gnkal
02:14 Kacey wumbo?
02:15 sokomine hi bas
02:24 jordan4ibanez Who wants to see the first good mob in minetest?
02:24 jordan4ibanez well good as in aesthetic
02:25 jordan4ibanez BUBLAM
02:25 jordan4ibanez http://i.imgur.com/5WimtRL.png
02:26 NekoGloop ermahgerd slime
02:28 Kacey WHUMBO!!!!
02:34 NekoGloop HERP DERP!!!!
02:37 Kacey that is my name
02:40 sokomine there are upside-down slabs in the default game? is that new?
02:43 NekoGloop no
02:45 hmmmm well
02:45 hmmmm i just shaved a nice 350ms off of chunk generation time
02:45 hmmmm Ore::generate() in core, 0-1 milliseconds
02:45 hmmmm generate_ore in Lua, 250-352 ms
02:46 Kacey nice
02:46 hmmmm i just
02:46 NekoGloop As long as i get the same shit
02:46 hmmmm ... that's about a 350x improvement
02:46 NekoGloop and default.generate_ore gets aliased.
02:46 hmmmm NekoGloop, even better
02:47 hmmmm you don't call default.generate_ore, you call minetest.register_ore() once
02:47 NekoGloop FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU--
02:47 hmmmm pastebin.com/2v5W3D83
02:47 hmmmm that's what you would do
02:47 NakedFury evil
02:47 NakedFury you didnt do triple W
02:48 NakedFury im liking what names you give to the parameters
02:48 NakedFury very to the point
02:48 hmmmm yep, chunk was ambiguous, cluster is what we want
02:49 NakedFury what is the ore type?
02:49 NakedFury for that matter what does scatter mean?
02:49 hmmmm how it's distributed... scatter is the default, what you normally see in minetest
02:49 NekoGloop Ok well fuck.
02:49 NakedFury ohh
02:49 NekoGloop I have to *WORK* on glooptest.
02:49 hmmmm you pick some random points in the chunk
02:49 hmmmm then place some ores around that area
02:50 hmmmm but this is even better
02:50 hmmmm you can pick how it's spread out
02:50 NakedFury what other options are there after scatter?
02:50 hmmmm if you specify a noise params structure, it'll calculate where to place and not to place the ores with 3d perlin noise
02:50 hmmmm so you can have an area of the map that's, say "poor in copper"
02:51 NakedFury clust_num_ores = 27 those that mean it will generate no mora than 27 of that ores in the say 24x24x24 area?
02:52 hmmmm not quite.. what that means is that it will generate mostly about 27 ores in a 6x6x6 area, and there will be a 1 in 24^3 chance of this occuring
02:52 hmmmm (which is actually much more common than you probably think it is)
02:52 hmmmm so then with the "concentrated" ore type, you can use that perlin noise params for the ore to be more concentrated the greater the density value
02:53 hmmmm but it's still created by using the "scatter" placement
02:53 hmmmm then there's the "sheet" ore type, this will create a smooth blob-shape jaggedy sheet of ore
02:54 hmmmm this is an improvement of the so-called "stratus" ore that you might've seen in some other mods
02:54 hmmmm its distribution, too, is determined by the perlin noise you can specify
02:55 NakedFury nice
02:55 NakedFury im liking how clean it looks
02:55 hmmmm the last type of ore is "claylike", which would place ore if certain conditions are met, that is, the neighboring nodes are (or aren't) some node you specify.  in the case of clay, it'd be spawned in sand if no more than 2 surrounding nodes are water sources
02:55 NakedFury of course I can see modders already breaking it up by possibly removing spaces but I like it how it is now
02:55 hmmmm yup
02:55 hmmmm i like it too ^^
02:56 NakedFury ohh claylike sounds cool too
02:56 hmmmm and of course, because this code is so darn fast, it's practically free to add ores
02:56 hmmmm the time it takes to generate a chunk won't be horrible when you add lots of ores, now
02:56 NakedFury huge improvement
02:57 NakedFury and we can eliminate some of the rainbow cave phenomenon too
02:57 NakedFury adding claylike options will help
02:58 hmmmm with all this, i hope that people will consider ores in minetest exciting again
02:58 hmmmm and fast, too
02:58 NekoGloop I would make an ore that generates in dirt using the sheet one
02:58 NekoGloop So it adds like a second kind of dirt
02:59 hmmmm oh, yes, this doesn't really need to be ore ;)
02:59 NakedFury new rock types too
02:59 hmmmm you can use it to do anything where you'd like interesting shapes
02:59 Kacey night all
02:59 sokomine hmm: that sounds very good! ore generation was taking up very much time in one of my worlds. speedup at world generation is very wellcome
03:00 hmmmm in fact, you can use this ore code in order to make clouds and floating sky islands...
03:00 NakedFury and are you doing more ore_types or that falls upon us to make new types?
03:00 NekoGloop We can't.
03:00 NekoGloop It's in C++
03:00 NekoGloop So you aren't allowed.
03:00 hmmmm mm, no, those are the only ore_types that exist, you can't define new ones
03:00 hmmmm you just use that to specify how you'd like your ore to be placed
03:03 sokomine darkage has a special way of creating large layers of stone types
03:03 hmmmm yup, 'generate_stratus', that's implemented here as the "sheet" ore_type
03:03 sokomine no! no floating sky islands. i don't like them
03:03 sokomine but speedup is very good :-)
03:04 sokomine very very nice
03:06 NakedFury is this generation method release ready or alpha status?
03:07 hmmmm i didn't commit it, if that's what you mean
03:07 hmmmm it will be release ready though
03:07 hmmmm technically everything that's in upstream is alpha though :)
03:19 khonkhortisan Yay 6d facedir!
03:19 TheBonsai joined #minetest
03:21 VanessaE back
03:22 VanessaE G*D that movie just screams for a sequel (Contact)
03:24 NekoGloop meow
03:27 VanessaE hey
03:28 VanessaE hmmmm: I guess I better make some tweaks to technic soon. :)
03:28 VanessaE the new ore method looks much better than the old one.
03:28 NakedFury yes right?
03:28 NakedFury and, at least for me, easier to read and understand
03:34 khonkhortisan I saw that movie, and yes
03:34 khonkhortisan But it's very easy to prove she went somewhere
03:35 bas080 Hello
03:35 VanessaE hey bas
03:35 bas080 Hey VanessaE
03:35 bas080 all good?
03:35 jordan4ibanez http://i.imgur.com/UT4neAb.png
03:35 VanessaE not so much
03:35 VanessaE someone just tried to impersonate 0gb_us on my server.
03:36 jordan4ibanez the model is correct, but the texture and animation come now. ^^
03:36 bas080 stole identity!
03:36 VanessaE jordan4ibanez: new slimes? :)
03:36 jordan4ibanez fuckin' new slimes vanessae!
03:36 VanessaE bas080: almost.  0gb_us already has an account :)
03:36 jordan4ibanez thanks to a person in #blender who helped me a little with the uv meshing
03:36 VanessaE jordan4ibanez: you should use my textures from jeija's version :-)
03:37 bas080 They look derpie
03:38 jordan4ibanez they're not textured completely
03:39 bas080 I think they already look good like this.
03:42 VanessaE RealBadAngel: aw shit, there is something wrong with 6d facedir after all
03:43 VanessaE (it breaks the waterlilies in flowers mod)
03:44 bdjnk joined #minetest
03:46 VanessaE I better re-check my code.
03:48 hmmmm heh, i just pimped out a mese pick with .2 second dig times
03:49 hmmmm crazy
03:49 hmmmm we NEED enchanting!
03:49 VanessaE local fdir = biome.facedir
03:49 VanessaE if biome.random_facedir then
03:49 VanessaE fdir = math.random(biome.random_facedir[1],biome.random_facedir[2])
03:49 VanessaE plantslib:dbg("Gave it a random facedir: "..fdir)
03:49 VanessaE end
03:49 hmmmm i want to be able to do that in the real game
03:49 VanessaE random_facedir = {2,5}
03:49 VanessaE what's wrong here?
03:50 NekoGloop hmmmm, we should use like an anvil or something to enhance it: Mese Pickaxe + 1, Mese Pickaxe + 2, etc...
03:50 VanessaE (the add_node() call later on applies fdir)
03:50 jordan4ibanez does minetest support transparency?
03:50 NekoGloop In?
03:51 VanessaE jordan4ibanez: full transparency only in most things; entities apparently can use alpha blending under certain circumstances/
03:51 VanessaE (I've seen it used in the old 2d player sprites, f.ex)
03:51 VanessaE fuck, I thought so.
03:52 jordan4ibanez like what circumstances?
03:52 VanessaE hmmmm, celeron55, RealBadAngel:  If the documented range of facedir values is correct at lua_api.txt line 310, then this is implemented wrongly.
03:53 hmmmm i have no idea about that stuff
03:53 VanessaE the waterlilies in flowers mod are implemented as nodeboxes so that they can be rotated like a chest et.al, but as seen above they use a range of 2-5, which is supposed to be the X/Z directions.
03:53 NekoGloop Change the documentation to match the wrongly implemented code
03:53 VanessaE the api doc now defines 2-4 as the x/z faces - this is wrong.
03:54 NekoGloop Fixed.
03:54 VanessaE NekoGloop: no, in this case the documentation matches the new implementation, but the new implementation does not match the old standard.
03:55 VanessaE fixing flowers mod is a trivial, one-line change
03:55 NekoGloop Fuck the old standard.
03:55 VanessaE but this seems totally wrong
03:55 jordan4ibanez well that's why it's the new standard
03:55 jordan4ibanez DUH
03:55 jordan4ibanez things will be broken
03:55 jordan4ibanez mods will be changed to fix it
03:55 VanessaE jordan4ibanez: the new standard was supposed to be 10% backwards compatible by design
03:55 jordan4ibanez Well so what?
03:55 VanessaE er 100% :D
03:55 jordan4ibanez Like what is broken?
03:56 VanessaE jordan4ibanez: what should sit flat on the ground now sits upright.
03:56 jordan4ibanez can I see a picture because I am now sitting flat on the ground
03:56 VanessaE sure.
03:56 VanessaE hold.
03:57 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2592788177.png
03:57 jordan4ibanez so the green needs to contain some black to be transparent?
03:57 jordan4ibanez wtf
03:57 VanessaE see the one on the left?  That was already on the map.
03:57 VanessaE see the three to the right?  BZZT!  wrong.
03:58 jordan4ibanez then change your code to fit it? O.o
03:58 VanessaE I will if we can be sure that the way it is documented is in fact intentional.
03:58 VanessaE because after much previous discussion with RBA et.al, it is not.
03:59 VanessaE also, the texture on the other side of the objects is vertically flipped.
04:01 NekoGloop lol akalin
04:01 NekoGloop photobombing before it was cool
04:02 ShadowNinja RealBadAngel: Can I please add *~ to gitignore for technic?
04:03 lamefun joined #minetest
04:03 NekoGloop oh god, lamefun's here
04:03 NekoGloop duck and cover, shitstorm
04:04 VanessaE checking my old code from before this..  I was using range 2-5 for the facedir code also.  So the engine is wrong.
04:06 lamefun Who uses LuaJIT beside Minetest?
04:07 VanessaE lamefun: don't start that again.
04:07 ShadowNinja /ignore lamefun
04:07 lamefun OK, if you want to avoid the inconvenient truth...
04:07 NekoGloop If you want to start a shitstorm that nobody will listen to...
04:08 VanessaE we want to avoid a tired argument/
04:08 VanessaE we don't care what your theory of "truth" is.  we care what reality is.
04:08 VanessaE and reality says that what we use right now is what is best suited for our needs.
04:08 VanessaE we're not about to rip up half the minetest code base on your whim.
04:09 lamefun Reality: extermely complex one-man projects that have little interest in them die easily. I just want to know if LuaJIT has interest in it.
04:09 lamefun was kicked by VanessaE: reality:  shut the hell up.
04:10 NekoGloop Reality? Check.
04:11 NekoGloop He's not even worth a ban? Wow.
04:11 NekoGloop ;)
04:20 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=5238
04:21 kaeza jordan4ibanez, just use a paint program that suports transparency
04:21 kaeza +p
04:21 ShadowNinja will minetest shut down cleanly on sigquit like on sigint?
04:21 jordan4ibanez I did, and the textures are coming out horrible
04:21 jordan4ibanez either solid or non solid
04:21 kaeza hmm... can I see the textures?
04:21 jordan4ibanez do I have to define some special thing to allow transparency?
04:21 kaeza PM if you don't want to make public
04:22 VanessaE jordan4ibanez: no, there's only one or the other.  you can't use alpha except maybe in 2d sprites.
04:22 kaeza jordan4ibanez, default_glass is a nice example of a transparent texture
04:23 kaeza (and obvious too)
04:23 jordan4ibanez http://i.imgur.com/mXobNui.png
04:23 VanessaE screw it.  fixed the facedir range in my code until someone tells me otherwise.
04:24 jordan4ibanez I'm talking alpha transparency :3
04:24 VanessaE jordan4ibanez: no good.  you can't use it.
04:25 jordan4ibanez fakjdasljkdkljdljk
04:25 kaeza lol nope
04:25 kaeza no alpha support
04:26 kaeza you can somewhat simulate using a checkered pattern
04:26 jordan4ibanez Could that be something that someone works on in the source code?
04:26 jordan4ibanez Some kind of alpha support
04:26 VanessaE Z-sorting I think is what's needed.
04:27 VanessaE which would be...non-trivial.
04:28 kaeza lol I just stalked on #javascript to see if this guy was there
04:28 kaeza he isn't. seems like a random troll to me
04:28 jordan4ibanez It's yoyobuddy
04:29 kaeza possible
04:29 TorpedoSkyline joined #minetest
04:30 lamefun joined #minetest
04:31 kaeza he's writing...
04:31 jordan4ibanez This 'gon' be good!
04:32 hmmmm a real troll would already have what he's going to say typed up and ready to paste the second he enters
04:32 hmmmm this guy's weaksauce
04:33 kaeza hehe... I kinda miss you know who. he was at least a bit more creative
04:34 * kaeza will shut up now
04:34 lamefun I'm not a troll, I'm trying to prove you that you are afraid of truth, that your sweet dear delusions about sustainability of one-man projects are going to kill Minetest one day.
04:34 kaeza yes... so?
04:35 lamefun You know what, JavaScript!
04:36 tripod minetest is community based
04:36 VanessaE fuck javascript.
04:36 NekoGloop JavaScript sounds like Java so it must be Java so it is shit so your argument is invalid.
04:36 tripod therefore it should be dead if not for these nice people commiting code/mods
04:36 VanessaE javascript is the reason half the web out there crawls like molasses and is not accessibility-friendly
04:37 jordan4ibanez I think we should recode minetest in BASIC64
04:37 kaeza ^ +1
04:37 kaeza err...
04:37 VanessaE oh G*d no
04:37 kaeza maybe not
04:37 jordan4ibanez Also I think it should only suport HERCULES graphics settings
04:37 jordan4ibanez No more OPENGL
04:38 lamefun VanessaE: I think it's because web developers do this with jQuery every window redraw: $("#long .css .selector").xxx(), so they search too much
04:38 NekoGloop Your argument is still invalid see above.
04:39 tripod do not feed the troll
04:39 lamefun Abandon your delusions and face the reality. LuaJIT is clean and cool, I understand, but unreliable long-term.
04:39 * jordan4ibanez gets gaffer tape and tapes off a box around lamefun
04:39 kaeza outright  /ban
04:40 jordan4ibanez Please ban the troll
04:40 kaeza hmm actually no
04:40 kaeza banning is just feeding the troll
04:40 kaeza ditto for kicking
04:40 NekoGloop The only delusions are the visions of the minecrafters.
04:40 jordan4ibanez if you ban the troll every time it trolls then it can't troll dumb dumb
04:40 NekoGloop Please join your friends on www.minecraftforum.net
04:41 jordan4ibanez This guy is probably notch or jeb, or maybe even junk boy :P
04:43 NekoGloop Notch is more charismatic.
04:43 jordan4ibanez hey lamefun  http://i.imgur.com/5WimtRL.png I accedentally minecrafted in minetest
04:44 jordan4ibanez And if that's not enough http://i.imgur.com/JRC7v.jpg Here's the new chest texture
04:44 NekoGloop Hot dog chests?
04:44 jordan4ibanez 'zactly
04:44 NekoGloop Kickass
04:45 jordan4ibanez "Oh no minetest doesn't have creepers" not yet, give me 10 minutes
04:46 kaeza lamefun, there are some good conferences that prove your arguments wrong, like this one http://www.youtube.com/watch?v=dQw4w9WgXcQ
04:46 lamefun Why do you hate JavaScript so much? Because of its warts? Well, then port the C++ engine to, well, idk,  D maybe... The only programming languages free of warts are irrelevant ones, because if it's relevant, some day you can't break backwards compatiability anyore and the warts that appear will have to stay forever. C++ has quite some large warts too.
04:47 kaeza ^ ban
04:47 tripod wow
04:47 jordan4ibanez Javascript?
04:47 jordan4ibanez lkjoel is that you?
04:47 tripod can we just make channel moderated than devoice him
04:48 tripod or something
04:48 lamefun Or maybe finally face the reality?
04:48 tripod maybe
04:48 tripod only problem is
04:48 tripod the entire community surrounded by mT
04:48 tripod doesnt agree with your view
04:48 tripod whcih isnt your reality
04:48 tripod which is sad i know
04:48 tripod we are only working backwards.
04:49 jordan4ibanez Can someone ban this thing already?
04:49 jordan4ibanez vanessae
04:49 jordan4ibanez sfan5
04:49 jordan4ibanez celeron55
04:49 jordan4ibanez someone ban it
04:49 lamefun Dare to go to #lua and ask if LuaJIT is viable long-term?
04:49 tripod it doesnt matter
04:49 jordan4ibanez I did, and everyone said yes
04:49 lamefun was kicked by VanessaE: WE. DON'T. CARE.
04:49 jordan4ibanez Hence blockplanet
04:49 kaeza lamefun, we would be more agreeable if you didn't repeat the same arguments (which have been already logic'd) over and over
04:49 tripod awww
04:50 jordan4ibanez thank you
04:50 tripod everyone should have /ignore
04:50 NekoGloop not webchaters or colloquy users
04:50 tripod oh
04:51 jordan4ibanez I just like feeding the troll
04:51 NekoGloop What if he comes back for more?
04:51 jordan4ibanez Uh, ban?
04:51 jordan4ibanez wut r u stoopid?
04:52 NekoGloop ys i ish stoopid
04:52 kaeza he's currently at #lua
04:52 kaeza and apparently has been trolling there too
05:01 jordan4ibanez uh oh
05:01 jordan4ibanez you guys are making us look like retards
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05:02 NekoGloop Some of us are...
05:03 kaeza yep
05:03 kaeza so?
05:03 jordan4ibanez stahp it
05:04 jordan4ibanez I'm making it so the animation of the slime standing still has it's eyes bump together lol
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05:25 VanessaE shit.
05:25 VanessaE I need some eyes on my code
05:25 VanessaE or at least an explanation of something regarding math.random()
05:25 kaeza wut
05:26 * NekoGloop prints off Vanessa's code and draws an eye on it
05:26 VanessaE https://github.com/VanessaE/plantlife/blob/master/plants_lib/init.lua#L258
05:26 VanessaE look at the routine from line s258 to 262
05:27 VanessaE if given the values 1 and 4, should not that math.random() call return an integer in that range of 1-4?
05:28 kaeza apparently yes
05:28 VanessaE it isn't.
05:29 kaeza http://www.lua.org/manual/5.1/manual.html#pdf-math.random
05:29 VanessaE it's returning a value 1 to 5.
05:29 VanessaE I checked with and without luajit
05:29 jordan4ibanez well aint that a fucking shame
05:29 jordan4ibanez that doesn't even make any SENSE
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05:52 jordan4ibanez slime animation
05:52 jordan4ibanez is complete
05:52 * jordan4ibanez bows
06:08 jordan4ibanez http://youtu.be/0qTVN5J2AHY
06:14 jordan4ibanez they don't hop yet, so they just walk around like they have...problems
06:20 jordan4ibanez Goodnight \
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06:46 ShadowNinja uhoh, RealBadAngel: mapblock_mesh.cpp:682: TileSpec getNodeTile(MapNode, v3s16, v3s16, MeshMakeData*): Assertion 'facedir <= 23' failed.
06:47 ShadowNinja I messed with 6d facedir to much
06:47 VanessaE ShadowNinja: did you by chance try to set a value of exactly 23?
06:47 ShadowNinja I clicked with a screwdriver a lot
06:51 * VanessaE looks at the code...
06:51 ShadowNinja and your wood facedir is driving me nuts, so many mismatched tiles
06:51 VanessaE heh
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06:51 ShadowNinja removing the node fixed it
06:53 VanessaE waaait a minute here..
06:53 VanessaE u8 dir_i = ((dir.X + 2 * dir.Y + 3 * dir.Z) & 7)*2;
06:53 VanessaE that can't work in practice
06:53 VanessaE (not that it's related to your issue)
07:17 markveidemanis hi
07:18 VanessaE hi
07:21 RealBadAngel hi
07:22 VanessaE ah, he speaketh.
07:22 VanessaE RealBadAngel: pm.
07:22 RealBadAngel ShadowNinja, have you got that error with using screwdriver>
07:22 RealBadAngel ?
07:22 markveidemanis I'm sick of recompiling minetest for every time a new release comes out
07:26 markveidemanis I just noticed: SickToDeath STD
07:27 markveidemanis I am STD of recompiling minetest
07:27 markveidemanis All the Ai-s
07:29 markveidemanis :D haha
07:38 us_0gb markveidemanis, why do you care if people recompile?
07:39 us_0gb RealBadAngel, your screwdriver has some funky effects on doors. They even allow people to bypass steel doors. Then again, you can just dig around steel doors anyway.
07:42 ShadowNinja RealBadAngel: I just spam-clicked the nornal screwdriver on a nyancat
07:42 ShadowNinja normal meaning without modes
07:43 RealBadAngel nyancats?
07:44 kaeza those slimes by j4i are funny
07:44 ShadowNinja yes
07:44 kaeza and pretty awesome too
07:45 RealBadAngel normal screwdriver?
07:46 ShadowNinja yes, the first one without modes
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08:03 kaeza http://forum.minetest.net/viewtopic.php?pid=77621#p77621
08:03 kaeza ???
08:12 us_0gb I think he just wanted to boost his post count.
08:12 us_0gb After all, he could have looked at his avatar on an old post.
08:13 VanessaE deleted.
08:14 VanessaE he could just as easily have cleared his cache or did Ctrl-Shift-R to force a page reload.
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08:21 kaeza that guy is seriously more annoying than ragnar
08:30 VanessaE http://ifunny.mobi/#Zesvbjzi
08:30 VanessaE mmmmmmmmmmmm
08:30 VanessaE gimme
08:31 Calinou joined #minetest
08:35 kaeza VanessaE, DO WANT
08:35 VanessaE yes :)
08:35 kaeza lemme give you this instead http://forum.minetest.net/viewtopic.php?pid=78272#p78272
08:36 VanessaE oh sure, I want a chocolate-dipped reese's-oreo sandwich and all I got was this lousy piece of spam? :)
08:37 kaeza hehehe
08:40 VanessaE http://ifunny.mobi/#8PsohszL
08:40 VanessaE DAYUM
08:40 VanessaE that's one hell of a pizza
08:43 kaeza http://ifunny.mobi/#Y3lb5e8J
08:43 VanessaE oh that'll mess with your head
08:48 kaeza I love these guys http://ifunny.mobi/#8ZEI9GAX
08:48 VanessaE ok, time for bed
08:48 VanessaE night :-)
08:48 kaeza ok
08:49 kaeza1 joined #minetest
08:49 kaeza1 night
08:49 us_0gb Good night.
08:49 kaeza1 not me lol
08:50 kaeza niah there
08:50 kaeza O.o
08:50 kaeza anyway, I think it's time for bed too
08:51 kaeza night
08:56 Jeija joined #minetest
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10:11 Jordach has anyone not thought of this yet?
10:12 Jordach why cant you use wielded mesh to appear on the players hand?
10:12 PilzAdam Hello everyone!
10:13 Jordach should be very difficult if lua could gain access to the mesh creator
10:14 Jordach i am starting to go literally overboard with the mineStreamer
10:15 Jordach i now can play my spotify playlists without using spotify (protip: handbrake converts media on the fly, so mp3 > ogg is very easy)
10:16 Jordach ./mine -s Starred
10:29 Jordach i finally said "FUUUUUUUUCCCCKKKKKKKKK"
10:30 Jordach http://i.imgur.com/QK8st9q.png
10:30 Jordach that's lava
10:30 Jordach (right at the bottom of the -1800 quarry
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10:48 Jordach holy fuck
10:49 Jordach they didnt use avi rip for once, they used ogm!
10:51 Jordach \o/
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11:09 Topic for #minetest is now NEWS: Minetest 0.4.5 released | Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/
11:18 proller joined #minetest
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11:37 Jordach for FUCKS SAKE
11:37 Jordach IT HAPPENED AGAIN
11:37 Jordach node replacement bug
11:38 * Jordach lost several stacks of Gold Blocks
11:40 q66 joined #minetest
11:41 PilzAdam Jordach, just dont hold a block in your hand when opening a chest
11:41 Jordach PilzAdam, and? perhaps i was getting some useful tools and it just randomly happened
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12:40 rubenwardy hi all
12:42 RealBadAngel hi rubenwardy
12:43 RealBadAngel tried to check your nodebox generator but it doesnt compile
12:43 rubenwardy hmmm
12:43 rubenwardy Kaeza uses a weird cmake thing.
12:43 rubenwardy I will hopefully fix it now
12:44 RealBadAngel http://pastebin.com/CksShmxG
12:46 rubenwardy oh, you need irrlicht 1.8
12:47 rubenwardy I dont know how to fix that so it compiles on 1.7.3
12:58 jordan4ibanez joined #minetest
12:59 rubenwardy http://forum.minetest.net/viewtopic.php?pid=78307#p78307
13:03 rubenwardy Testers needed  for mt extensions ^
13:03 rubenwardy gtg
13:03 NekoGloop joined #minetest
13:10 jordan4ibanez particles was pushed?
13:14 NekoGloop They're in 0.4.5
13:15 Exio particlespawners in the lastest dev, before just digging particles
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13:20 meldrian Hello everyone
13:21 jordan4ibanez hi
13:22 markveidemanis Hi
13:23 NekoGloop Meow
13:24 * markveidemanis places a kitten on VanessaE's head
13:28 * markveidemanis places NekoGloop on VanessaE's head
13:28 NekoGloop Meow...?
13:28 markveidemanis Haha
13:31 refd joined #minetest
13:32 NekoGloop translation: dafuq?
13:33 markveidemanis DAFUQ? I was Taught THE FUCKING SHIT?
13:34 jordan4ibanez I created hopping animated slimes :D
13:35 hmmmm joined #minetest
13:35 NekoGloop yay
13:37 jordan4ibanez want to see?
13:40 NekoGloop sure
13:42 MinetestBot joined #minetest
13:45 jordan4ibanez I forgot how to play a sound damnit xD
13:45 jordan4ibanez nevermind
13:47 LunaVorax joined #minetest
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13:51 bas080 joined #minetest
13:52 jordan4ibanez hrmm
13:52 jordan4ibanez why is this not working?
13:52 jordan4ibanez minetest.sound_play("slimesplat", {
13:52 jordan4ibanez pos = {x=self.object:getpos().x,y=self.object:getpos().y,z=self.object:getpos().z},
13:52 jordan4ibanez max_hear_distance = 100,
13:52 jordan4ibanez gain = 10.0,
13:52 jordan4ibanez })
13:52 jordan4ibanez do I have to import the sound?
13:53 PilzAdam why dont you use object = self.object?
13:53 PilzAdam instead of pos
13:53 jordan4ibanez oh
13:53 markveidemanis joined #minetest
13:53 jordan4ibanez oh ho oh oh oh
13:53 jordan4ibanez okay
13:53 markveidemanis joined #minetest
13:53 markveidemanis joined #minetest
13:53 jordan4ibanez thank you
13:53 markveidemanis Who wants to play with me on minetest
13:54 markveidemanis test some stuff, try the dungeon game...
13:54 Kacey joined #minetest
13:54 Kacey joined #minetest
13:55 Kacey moning
13:55 markveidemanis Who wants to play with me on minetest
13:55 Kacey morning*
13:55 jordan4ibanez_ joined #minetest
13:55 YoungDerp joined #minetest
13:55 jordan4ibanez_ as I said before before I got disconnected for ...? lol
13:56 hmmmm PilzAdam, the ore stuff is done, but I noticed something very odd, in mapgen.lua the registers get called twice *sometimes*
13:56 hmmmm I am not able to readily replicate it, weirdest thing ever.  it doesn't seem to run the print statements again, however
13:57 PilzAdam strange
13:57 hmmmm perhaps i'm doing something wrong, and it re-calls all of the Lua->C functions in the file?
13:58 hmmmm anyway, it doesn't seem to happen anymore, if possible I'd like to figure that out but I'd also like to get this pushed already
13:58 PilzAdam do you have any mods installed?
13:58 jordan4ibanez_ wow I cannot play a sound connected to these slimes, this is weird
13:58 hmmmm aside from minetest game, i think not
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14:21 Exio hmmmm: the ore gen in C++?
14:21 hmmmm ?
14:21 Exio what you have wrote :P
14:30 jordan4ibanez You know what
14:30 jordan4ibanez It's amazing that the incredible machine was installed on almost every computer in my old highschool
14:31 jordan4ibanez that games like 20 years old and everyone loved it xD
14:37 jordan4ibanez http://youtu.be/xVNBiUoipeU
14:37 jordan4ibanez real slimes!
14:39 dante123 joined #minetest
14:39 dante123 hi all, what is the command in here to see if  your server is up again?
14:39 jordan4ibanez !up
14:39 MinetestBot jordan4ibanez: Give me a Server Address
14:40 dante123 try minetest.info.tm
14:41 jordan4ibanez you can do it
14:41 dante123 !up minetest.info.tm
14:41 jordan4ibanez go on, you got this!
14:41 MinetestBot minetest.info.tm:30000 seems to be down
14:41 dante123 just ran the cron script
14:41 dante123 !up minetest.info.tm
14:41 MinetestBot minetest.info.tm:30000 seems to be down
14:42 dante123 !up minetest.info.tm
14:42 MinetestBot minetest.info.tm:30000 seems to be down
14:42 dante123 !up minetest.info.tm
14:42 MinetestBot minetest.info.tm:30000 seems to be down
14:43 dante123 !up minetest.info.tm
14:43 MinetestBot minetest.info.tm:30000 seems to be down
14:43 dante123 !up minetest.info.tm
14:43 MinetestBot ...
14:43 jordan4ibanez lmfao even minetest bot doesn't know what to say XD
14:44 dante123 okay try now jordan
14:44 jordan4ibanez !up google.com
14:44 MinetestBot google.com:30000 seems to be down
14:44 jordan4ibanez !up minetest.info.tm
14:44 MinetestBot ...
14:44 jordan4ibanez wow you made minetest bot have an attitude
14:44 dante123 so is it up or down?
14:45 dante123 can you get in now?
14:45 jordan4ibanez Can I spawn particles with an entity with the new particle spawner?
14:45 jordan4ibanez I don't know, you never asked me to lol
14:46 dante123 try this ip 24.231.72.57
14:46 PilzAdam jordan4ibanez, no
14:46 dante123 I want to know if it is working with mintest.info.tm or only the actual ip number
14:46 PilzAdam dante123, try /msg MinetestBot !up 24.231.72.57
14:46 jordan4ibanez D:
14:46 dante123 /msg MinetestBot !up 24.231.72.57
14:47 NekoGloop !up 24.231.72.57
14:47 MinetestBot 24.231.72.57:30000 seems to be down
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14:49 dante123 okay it says it is up....someone try please
14:49 jordan4ibanez it says it's down
14:49 dante123 minetest.info.tm:30000 is up (0.265ms)
14:49 dante123 is what it told me
14:50 dante123 !up minetest.info.tm
14:50 dante123 !up minetest.info.tm
14:50 MinetestBot minetest.info.tm:30000 is up (0.263ms)
14:50 rubenwardy hi all
14:50 jordan4ibanez Hi wardyruby
14:51 dante123 jordan can you try going in now....please
14:51 jordan4ibanez I can't I don't have internet
14:52 jordan4ibanez My internet ran away sorry dude
14:55 dante123 PilzAdam, can you try going in please just to make sure it is working
15:00 Kacey dante123, need someone to test?
15:05 dante123 yes Kacey please try the minetest.info.tm first
15:06 dante123 is that you that just came in Kacey
15:06 markveidemanis its me
15:07 rarkenin_ joined #minetest
15:07 dante123 okay thanks, at least i know it is up and running.
15:08 Kacey im in
15:08 markveidemanis Wanna come on my server anyone?
15:08 jordan4ibanez joined #minetest
15:08 Kacey but that is mark___'s server
15:09 jordan4ibanez who wants skeletons?
15:09 jordan4ibanez who wants zombies?
15:09 NekoGloop FUCK. YOU. NO. GOD. DAMN. SKELETONS.
15:10 Kacey skeletons would be cool but not with arrows
15:10 Kacey so we could grow our saplingsd
15:10 markveidemanis No skeletpns
15:11 NekoGloop Or we could use real fertilizer...?
15:12 jordan4ibanez I apparently came up with a mob last night; Squatzelmonz - tall legs, square body, long arms, and they're textured like dirt
15:14 meldrian hey NekoGloop, i thougt of a way to gain coaldust out of coal so this dust can be used to fertilize plants and stuff
15:14 NekoGloop Add water.
15:17 * VanessaE puts the aforementioned kitten in oldcoder's pile and shoves NekoGloop aside.
15:17 VanessaE good morning
15:17 * NekoGloop oompf
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15:18 VanessaE well you *were* sitting on my head.
15:19 NekoGloop Yeah but I didn't climb up there on my own =w=
15:20 meldrian goodbye everyone
15:29 jordan4ibanez I find coding and making stuff for minetest is more fun than playing
15:29 jordan4ibanez hopefully what I'm doing will change that
15:29 VanessaE holy crap
15:29 VanessaE jeija's particle-spawner-based weather mod is cool!
15:30 PilzAdam no, it isnt
15:30 VanessaE https://github.com/Jeija/minetest-mod-weather/tree/master/weather
15:30 PilzAdam the rain goes through everything
15:30 rubenwardy Minetest would be awesome with SPARK
15:30 jordan4ibanez that sounds
15:30 VanessaE it's stillfun to play with
15:30 jordan4ibanez ....dirty
15:30 rubenwardy http://irrlicht.sourceforge.net/forum/viewtopic.php?t=35754
15:31 VanessaE PilzAdam: "goes through everything"?
15:31 PilzAdam it has no collision detection
15:31 VanessaE looks like it only falls on places where light = 15
15:32 VanessaE oh well
15:32 VanessaE it's a start.
15:33 rubenwardy it would be awesome with SPARK: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=35754
15:33 rubenwardy it is an advanced particle thingy with collision
15:33 rubenwardy lots more overhead of course though
15:33 markveidemanis Worldedit...
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15:33 markveidemanis What is the difference between save and metasave
15:33 VanessaE markveidemanis: metasave has been phased out.
15:34 VanessaE it's all under //save now
15:34 markveidemanis what do you mean?
15:34 VanessaE and the difference is //metasave saves out things like sign text, chest contents, etc. whereas //save does not.
15:34 VanessaE what do I mean?  I mean //metasave has been removed and everything is saved with //save now.
15:34 PilzAdam rubenwardy, double post? really...
15:34 markveidemanis ok
15:35 markveidemanis Its still in the mod i have...
15:35 VanessaE markveidemanis: as long as you have latest git of worldedit
15:35 markveidemanis uberi or sfan?
15:35 VanessaE uberi I think.
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15:36 VanessaE OldCoder: your pile of kittens is overflowing again
15:36 OldCoder I will take the matter under consideration
15:37 rubenwardy delete kitten[0];
15:38 markveidemanis I think its better to only use the complex command for when you need it
15:39 markveidemanis Ah fuck it il update :D
15:40 markveidemanis OldCoder
15:40 markveidemanis http://ompldr.org/vaHJ3Ng/FOLDER.zip
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15:40 VanessaE huh.  my server was hung up just now.
15:40 markveidemanis Thats the server modpack me and jojoa agreed on
15:41 markveidemanis but before you add it...
15:41 markveidemanis reset the map but check all schems are there
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15:53 VanessaE great, it's hung up again.  wtf?
15:58 OldCoder markveidemanis, hi
15:58 markveidemanis Hi!
16:02 markveidemanis what do i make a 10x50 skyscraper out of?
16:02 markveidemanis i have moreblocks
16:03 markveidemanis iron stone brick?
16:03 v2px sand
16:06 VanessaE oh real fucking nice.  my client crashed while my server was doing /rollback_check
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16:06 VanessaE 19884 minetest  20   0 6061m 5.6g 2412 S   47 47.8   3:49.62 minetestserver
16:06 VanessaE AW COME ON
16:07 VanessaE 5.6GB resident RAM for a fucking GREP equivalent?
16:07 khonkhortisan then run grep
16:07 VanessaE and then the server didn't bother to release the used RAM after it finished.
16:09 jordan4ibanez BEHOLD
16:09 jordan4ibanez backwards animated hopping robots!
16:09 jordan4ibanez http://i.imgur.com/qoVdMLf.png
16:10 jordan4ibanez I didn't know blender was so easy! I can whip up mobs in 10 minutes, it's crazy
16:11 * YoungDerp cant even open blender
16:13 whirm it looks a bit like a fridge
16:13 whirm :D
16:13 markveidemanis jordan4ibanez...
16:13 markveidemanis Can you make me a mob?
16:13 jordan4ibanez Yeah
16:13 markveidemanis An anourmous UFO with all the interior and rooms
16:13 markveidemanis and more than 1 floor
16:14 VanessaE enormous*
16:14 markveidemanis then combine with UFO mod and Voila!
16:14 markveidemanis yeah, type
16:14 markveidemanis typo
16:14 markveidemanis everytime i make a typo and type typo i type type
16:14 VanessaE spellcheck. :)
16:14 markveidemanis If you get what i mean...
16:15 YoungDerp i want a slenderman mob...
16:17 hmmmm hey guys, when your mod is first run, i need to use minetest.env but it doesn't exist yet, what should i do here?
16:17 Jeija joined #minetest
16:17 jordan4ibanez I think you're on crack mark!
16:17 jordan4ibanez You know that entities don't support collision detection right?
16:17 markveidemanis yep
16:17 markveidemanis i have fly :D
16:18 PilzAdam VanessaE, rollback is just a proof of concept, it isnt really usable
16:18 markveidemanis It works when i screw up with my house :D
16:18 PilzAdam hmmmm, why do you need minetest.env when the mod runs first time?
16:18 VanessaE PilzAdam: yes, I am aware of that.
16:18 hmmmm to decide whether or not i need to do something else
16:19 VanessaE that doesn't excuse bad coding.
16:19 hmmmm so what's the generally accepted solution here?
16:19 markveidemanis if i use rollback, does it slow down server?
16:19 PilzAdam hmmmm, it has to be called in a callback, I would recommend minetest.after()
16:19 hmmmm where is minetest.after() actually called?
16:19 PilzAdam s/has to be called/only exists in
16:20 * VanessaE watches the server's RAM usage gradually climb because someone signed in.
16:20 Calinou joined #minetest
16:20 PilzAdam builtin handles minetest.after() and uses minetest.globalstep() to execute it
16:20 VanessaE 1GB and rising fast.
16:20 hmmmm hmmm
16:21 VanessaE and server's stuck at 100%
16:21 PilzAdam *register_globalstep()
16:21 hmmmm what a pain in the ass
16:21 hmmmm so which builtin file is this in?
16:21 hmmmm misc_register?
16:23 PilzAdam misc.lua
16:24 hmmmm i see
16:24 Jeija joined #minetest
16:26 hmmmm now about the registered globalsteps
16:27 hmmmm what's the whole point of the timers_to_add
16:29 VanessaE http://pastebin.ubuntu.com/5643669/
16:30 VanessaE um, exqueeze me?
16:30 VanessaE well that explains the server lockup, to a degree.
16:30 hmmmm yeah i saw that same brand of error when i increased chunksize in one of the generate_ores
16:31 VanessaE (and I'
16:31 VanessaE (and I'm reasonably sure this is new terrain, too)
16:31 MilanFIN joined #minetest
16:32 VanessaE fuck it.  peaceful_npc is out of the question.
16:32 VanessaE fuck using any MOBs.
16:34 VanessaE G*d damn it's crashy now
16:35 VanessaE same error over and over
16:35 markveidemanis why G*d
16:35 PilzAdam LuaJIT?
16:35 VanessaE PilzAdam: see above.
16:35 hmmmm that happens without luajit
16:35 VanessaE markveidemanis: don't ask.  long story.
16:37 RealBadAngel 12:28:32: ERROR[mergeThread]: PseudoRandom.next(): max=-36 min=-32
16:37 VanessaE this is basically a showstopper here.
16:37 RealBadAngel ive seen similar error with ore generation
16:38 VanessaE new terrain can't be generated without crashing the server.
16:38 RealBadAngel i mean exactly both were using next()
16:38 RealBadAngel and crashed because max > min
16:41 hmmmm how does max become lower than min though, that is the equestion..
16:49 VanessaE dunno..
16:51 shadowjay1 joined #minetest
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17:01 Aggies joined #minetest
17:01 Aggies heylo everybody
17:02 markveidemanis Hey
17:02 Kacey ...
17:02 Kacey dear god not again
17:03 bdjnk left #minetest
17:11 mauvebic joined #minetest
17:13 markveidemanis silence!!"!"!!££$£
17:17 Aggies joined #minetest
17:18 markveidemanis Anyone have a hacked client?
17:18 markveidemanis That lets me fly, give stuff and mess around
17:18 PilzAdam yes
17:18 Kacey i don't
17:20 VanessaE no
17:21 berome joined #minetest
17:22 PilzAdam <markveidemanis> Can you give it to me?
17:22 PilzAdam <PilzAdam> no
17:22 PilzAdam <markveidemanis> Why?
17:22 PilzAdam <PilzAdam> umm... isnt that obvious?
17:22 PilzAdam ^ from PM
17:22 Exio i haz a hacked client
17:22 v2px heh
17:22 PilzAdam just for the record: I wont give anyone my hacked client and I also dont use it
17:23 Exio let me write a botnet.cpp and add it to the minetest :)
17:26 MinetestBot GIT: kwolekr commited to minetest/minetest: Add Ore infrastructure and l_register_ore() 57cbb8bfd8 2013-03-24T10:23:33-07:00 http://git.io/O1aCqw
17:26 markveidemanis O-o
17:26 rubenwardy joined #minetest
17:26 VanessaE \o/
17:27 rubenwardy hi all
17:27 VanessaE heyrub
17:27 VanessaE hey rubenwardy
17:32 STHGOM joined #minetest
17:34 Kacey afk have to go shopping
17:37 markveidemanis AFK have to smell the moon
17:42 rubenwardy wierdo
17:43 markveidemanis AFK have to smell the moon of...
17:43 markveidemanis .<nme>
17:43 markveidemanis <name>
17:48 VanessaE NekoGloop: *poke*
17:48 NekoGloop meow
17:48 VanessaE https://github.com/minetest/minetest/commit/57cbb8bfd8daaa1b8b1aa876723ff6355d21f7fc
17:48 PilzAdam why doesnt MinetestBot track minetest/common? <- sfan5
17:48 sfan5 ummm
17:48 sfan5 wait a sec
17:48 VanessaE time for you to rewrite the ores generation in glooptest now
17:49 PilzAdam NekoGloop, the tyrant has deprecated default.generate_ore(); fix your mod
17:49 NekoGloop Quit referring to yourself like that.
17:50 PilzAdam sfan5, also minetest/build and minetest/survival
17:50 sfan5 ...
17:50 VanessaE crap - I have to track those repos also? :)
17:50 VanessaE (I was wondering why I wasn't seeing any related commits)
17:52 VanessaE (actually I'll stick with tracking common and minetest_game since my build style probably won't follow either of those new ones)
17:52 MinetestBot joined #minetest
17:53 sfan5 PilzAdam: https://github.com/sfan5/minetestbot-modules/commit/7bc757d337bc4d630dba8692f8572ae4d03fbd24
17:54 PilzAdam also can you fix it that it prints all commits if we push multiple at once?
17:55 NekoGloop I'll need a build for testing.
17:56 PilzAdam windows?
17:56 NekoGloop Are you that stupid?
17:56 sfan5 what about mac os x?
17:56 PilzAdam people swtich OSs sometimes
17:56 NekoGloop windows nimrod =w=
17:56 * Exio switches to minix
17:57 sfan5 PilzAdam: i think it is _supposed_ to print all commits pushed and not just the last one
18:04 PilzAdam NekoGloop, http://ompldr.org/vaHZjbg/minetest-0.4.5-57cbb8b-oregen-win32.zip
18:11 us_0gb joined #minetest
18:18 monkeyco_ joined #minetest
18:25 ShadowNinja|Away hmmmm: you should probably add register_ore to lua_api.txt
18:25 hmmmm yeah i probably should.
18:25 hmmmm i started doing that an hour ago but i was distracted by other things
18:31 VanessaE jeez..  "ACTION[ServerThread]:  $USERNAME joins game" .... 45 seconds later:  "ACTION[ServerThread]: $USERNAME times out"
18:31 VanessaE lots and lots of these, since pretty much forever
18:31 VanessaE I'd say the client is getting a little crashy.
18:32 STHGOM joined #minetest
18:32 rarkenin_ Actually, that seemed to happen to me on one NAT but stopped when I writched networks. It could be network-side.
18:32 VanessaE the last 4 people to sign onto my server crashed like that.
18:33 VanessaE s/crashed/timed-out/
18:33 markveidemanis http://ifunny.mobi/#Lr4fi9QZ
18:33 bas080 joined #minetest
18:36 ShadowNinja VanessaE: That is what I have been having since I started my server
18:39 rotor112 joined #minetest
18:42 rotor112 hi
18:46 VanessaE "Oh, it's very interesting. Try using the screwdriver on all sorts of things. My favorites are doors (especially steel, which you can bypass with the screwdriver) and full nodes (chests, furnaces, et cetera)."
18:46 VanessaE PilzAdam:  ^^^^
18:46 VanessaE (and RealBadAngel)
18:46 mauvebic ?
18:46 PilzAdam RealBadAngel, ^^^^^
18:47 mauvebic i missed something lol
18:47 VanessaE mauvebic:  from forum post http://forum.minetest.net/viewtopic.php?pid=78362#p78362
18:47 RealBadAngel ?
18:47 rotor112 how can I use it at the torches?
18:47 VanessaE RealBadAngel: screwdrivers should not operate on locked items (or on doors at all imho)
18:47 rotor112 or something like this
18:48 RealBadAngel torches or something other, screwdriver only operates on facedired nodes
18:48 mauvebic thing is we have triggers for dig/place, but no such triggers when mods rather than people affect nodes :/ this would fix alot of things (protection being the most obvious)
18:49 RealBadAngel we can make a list what screwdrivers shouldnt move
18:49 * VanessaE watches her server lock to 100% CPU again because that same guy simply signed on.
18:49 mauvebic cracked client?
18:49 VanessaE mauvebic: no clue at all
18:49 rotor112 they can't rotate fences, torches,
18:50 ShadowNinja fences have no facedir
18:50 rotor112 I know
18:50 mauvebic default fences
18:50 mauvebic gates mod might be another issue
18:50 mauvebic anything thats a nodebox/facedir
18:50 PilzAdam RealBadAngel, just check if metadata is empty
18:50 PilzAdam (thats really hacky)
18:51 RealBadAngel so all the machines, furnaces, chests will become unmovable
18:51 PilzAdam yes
18:51 PilzAdam so you dont loose stuff you have placed in them
18:52 mauvebic query, why dont the chests drop their entire inventory when destroyed?
18:52 rotor112 someone (markveidemanis) removed the technic mod
18:52 mauvebic you can beat the shit out of luggage but the clothes in em dont disapear, they fall out lol
18:53 rotor112 and there were mithril chests with inventory
18:53 PilzAdam mauvebic, it would make it too easy to pick up all the items, I guess
18:53 VanessaE wtf is my server doing?
18:53 PilzAdam but I dont think that reason is valid...
18:53 mauvebic i dont understand, too for whom?
18:53 mauvebic *too easy for whom?
18:53 rotor112 the metabox didn't dissapear
18:53 VanessaE PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
18:53 VanessaE 17747 minetest  20   0 4929m 2.8g 6528 S  103 23.7   8:25.43 minetestserver
18:53 VanessaE come fucking on already.
18:53 mauvebic and thats w/ jit?
18:54 VanessaE mauvebic: yes.
18:54 VanessaE happens without, too I'm sure.
18:54 PilzAdam mauvebic, players; if you need to empty a chest you currently have to take them all one by one
18:54 mauvebic then im guessing lua performance was never really the problem :/
18:54 VanessaE mauvebic: this just started happening in the last 24 hours or so.
18:55 mauvebic well destroying the chests would drop all the items into seperate entities too?
18:55 PilzAdam mauvebic, as I said, that isnt really a reason
18:55 rotor112 I need a mod to move these torches http://ubuntuone.com/6TSWun7scW7G5sg3xta4Bo
18:55 mauvebic 24 hours? not too bad, at least you know its something you added/changed/removed recently
18:56 VanessaE server's at 4.1GB now
18:56 VanessaE there's a severe memory leak here
18:56 VanessaE this would have crashed most people's machines long ago
18:56 mauvebic something to think about :p it feels weird that you cant destroy a chests because it happens to contain say, several units dye lol
18:57 VanessaE and....died at ~4.3 GB or so.  http://pastebin.ubuntu.com/5644126/
18:57 rotor112 I like the irc mod bug
18:57 mauvebic well you have a runaway process somewhere
18:57 mauvebic that or a mod with a rather large loop/table
18:58 VanessaE mauvebic: no mod is going to make the server suck down 4GB of RAM.
18:58 rotor112 /join ##mt ̣̣̣̣̣̣ ̣̣̣ Ì£  then click on the close button
18:58 mauvebic hmm, well *something* is filling up that ram :p
18:58 VanessaE mauvebic: yes.
18:59 mauvebic when i loaded entire blueprints into memory, i would max out my ram
18:59 VanessaE rotor112: only 45MB in use with you.
18:59 VanessaE it's only when that patrick guy signs on that the server goes nuts
18:59 VanessaE he must have an old version or something
18:59 rotor112 good
18:59 mauvebic what is he doing?
19:00 VanessaE mauvebic: he signs on.  that's it.
19:00 VanessaE the server goes haywire as soon as he signs on
19:00 mauvebic weird, do you get a client version from the logs?
19:00 VanessaE nope.
19:00 VanessaE see the above paste
19:00 VanessaE that's everything that's logged to the console from sign-on to server crasgh
19:00 rotor112 I'm alone there
19:00 VanessaE crash*
19:00 VanessaE rotor112: no one else is on now.
19:01 VanessaE I can't even begin to figure out how to debug this
19:01 mauvebic looks like your sever crashes the minute patrick tries to the load the world into view (emerget)
19:01 VanessaE mauvebic: so I would guess
19:01 VanessaE lemme downshift to one emerge thread
19:02 rotor112 maybe he uses minetest 0.3.1
19:02 VanessaE there.  1 thread, restarted/
19:02 VanessaE rotor112: no, he was able to build before - there's a haphazard structure of his near the spawn that wasn't there yesterday
19:03 VanessaE (the one with the green and red bricks and the glass)
19:03 mauvebic emergethread/mapblock/servermap <-- me thinks patrick can't load world,
19:03 VanessaE I think this is a version-incompatibility issue
19:03 mauvebic does server enforce strict protocals?
19:03 VanessaE as in protocol version/.
19:04 VanessaE mauvebic: I don't have anything in the config that changes that setting, so I assume it does.
19:04 mauvebic i thought i read somewhere that newer versions weren't strict protocal? (if anyone can enlighten us :P)
19:05 mauvebic *protocol
19:05 VanessaE it's not supposed to be, no
19:05 RealBadAngel PilzAdam, rotating a chest dosnt mean you will loose anythin
19:05 RealBadAngel meta stays intact
19:05 PilzAdam really?
19:05 VanessaE RealBadAngel: lose*
19:05 RealBadAngel ofc
19:06 mauvebic # Set to true to disallow old clients from connecting
19:06 mauvebic #strict_protocol_version_checking = false --->  https://github.com/celeron55/minetest/blob/master/minetest.conf.example
19:06 mauvebic i think it's disabled by default
19:07 us_0gb I think there should be a group for objects screwdrivers don't work on. That way, things can be added to it dynamically.
19:07 mauvebic or define a group the screwdrivers can work on, so that if not group screwdriver == 1 then do nothing
19:07 rotor112 maybe it's because the mesecons commandoblock
19:07 VanessaE mauvebic: better to blacklist than to whitelist
19:08 VanessaE rotor112: what commandblock?
19:08 RealBadAngel imho screwdriver=1 group is best solution
19:08 us_0gb Most things should work with the screwdriver, unless there's a reason for them not to be rotated.
19:08 mauvebic not really, its more efficient to define what can be manipulated with a screwdriver than to force everything to declare their items not mutable by screwdriver
19:08 rotor112 you can grant everyone everything
19:08 VanessaE rotor112: I have that disabled, hm..but luacontroller is enabled...
19:09 mauvebic otherwise in very short order well have to define all the tools that *cant* affect any given node
19:09 us_0gb Well, anyway, do what you feel is best. Just my thoughts on it.
19:09 RealBadAngel mauvebic: on the other hand existing tool will have to know all new items
19:09 mauvebic all the tool needs to do is check that the node has group screwdriver
19:09 PilzAdam screwdriver.add_node() anyone?
19:09 mauvebic same as fire
19:09 RealBadAngel but this way is author wants it to work with screwdriver just adds the group
19:10 RealBadAngel if forgot or doesnt want to the group is missing
19:10 VanessaE there, luacontroller is disabled, just in case that was the issue.
19:10 mauvebic a registration routine would require depend/soft-depend
19:11 mauvebic not saying its bad idea, just thinking of overhead :p
19:11 RealBadAngel with groups nothin is needed.
19:11 PilzAdam right, then the group is better
19:11 RealBadAngel no lists, no registration, nothin
19:11 VanessaE blacklist nodes that should not respond to the screwdriver by adding them to some special group.
19:12 RealBadAngel no
19:12 VanessaE requires the fewest changes and least amount of breakage.
19:12 RealBadAngel they just wont be in the group
19:12 mauvebic honestly with aero + farming and a few other growing surfaces was thinking of doing the same thing: groups {fertile=1} and have an abm act on the group instead of seperate abms' per grow surface
19:12 HybridDog joined #minetest
19:12 HybridDog hi
19:12 rotor112 hi
19:12 Kacey joined #minetest
19:12 Kacey joined #minetest
19:13 RealBadAngel well, the groups can be made in fact two ways
19:13 RealBadAngel 1) we assume we can only move nodes that are in the group screwdriver=1
19:14 mauvebic vanessae having to blacklist items that can't be screwdrivered' is going to result in alot of people not knowing and doing it, but you can count on people that use screwdriver to whitelist their items to work w/ it
19:14 NekoGloop 2) we can't move items that aren't
19:14 RealBadAngel 2) we can move everything that is not in the group non_movable=1 (or something like that)
19:15 RealBadAngel i guess group of nonmovable nodes will be shorter
19:16 mauvebic nonmovable would translate better for other tools too
19:17 mauvebic nonmovable or immutable
19:17 mauvebic because other tools can change nodes without necessarily moving em
19:18 mauvebic and it can be tiered for more flexibility (=1,2,3)
19:19 RealBadAngel i could use it such group as reference for other tools
19:19 RealBadAngel like mining drills etc
19:19 mauvebic shit man i have a dozen tools myself that i accidentally hit stuff with that im not supposed to lol
19:20 NekoGloop We should use plan 1.
19:21 VanessaE bbl
19:22 mauvebic though yesterday we said fuck it and started a new map lol too much stuff to repair on the 0.6gb one lol
19:22 MinetestBot GIT: kwolekr commited to minetest/minetest: Update lua_api.txt 6767ed74f8 2013-03-24T12:20:37-07:00 http://git.io/XWmFbQ
19:22 mauvebic *0.7gb
19:22 PilzAdam RealBadAngel, I prefer the screwdriver group
19:23 mauvebic theres more than just screwdrivers tho we should pick something to be more, 'universal' ?
19:24 mauvebic RBa, how many modes does your multitool have?
19:24 NekoGloop movable
19:24 NekoGloop turnable, etc.
19:24 mauvebic mutable,static, etc.
19:24 NekoGloop (pistons could use the movable one to detect if it should be able to move a certain block)
19:24 rotor112 7FPS
19:25 rotor112 I have to restart minetest
19:25 rotor112 it says FPS = 5
19:25 mauvebic anyways if ya'll pick something general enough ill use it but obviously cant use screwdrver or rotate =1 for tools like the Y-/+ repeater lol
19:26 rotor112 BUT IT'S 0.02
19:26 RealBadAngel mauvebic as many you want to
19:26 rotor112 now it's 23
19:26 RealBadAngel technic have all the digits textures
19:26 mauvebic metadump and pipewrench either come to think lol
19:27 RealBadAngel depends only on your code how many modes will you make
19:27 rotor112 2
19:27 rotor112 1FPS
19:27 STHGOM congrats
19:27 mauvebic only problem is i have wildly varying textures for the tools, so ill need to find a go-go-gadjet type texture for a multitool lol
19:28 RealBadAngel hehe
19:28 mauvebic *gadget
19:28 rotor112 19FPS
19:28 RealBadAngel brb
19:28 rotor112 2
19:28 mauvebic paysage tool already has 6*6*6 modes (or something like that, multiply the settings by eachother lol)
19:28 PilzAdam hmmmm, how great was the speed improvement of ore gen in c++?
19:28 rotor112 1FPS
19:28 rsiska joined #minetest
19:29 rotor112 only because of the chat
19:29 NekoGloop PilzAdam, 350ms iirc
19:29 hmmmm PilzAdam, honestly?
19:29 PilzAdam yes
19:29 hmmmm about a factor of 350
19:30 hmmmm I can't really tell you exactly what, because the profiler doesn't have a precision below 1ms
19:30 hmmmm so i had to round up
19:30 hmmmm it's probably more but 350x faster is a conservative estimate
19:31 hmmmm PilzAdam, https://github.com/kwolekr/minetest/commit/312550dc6fd50db42c8271fa19e72047da1cf9aa
19:31 rotor112 left #minetest
19:32 NakedFury joined #minetest
19:32 PilzAdam hmmmm, seems ok
19:32 STHGOM byebyebuddies
19:35 NekoGloop I can still outrun the mapgen
19:35 NekoGloop (but only after setting my view range to 500 ;))
19:37 hmmmm it'll be pretty much impossible to "outrun the mapgen" once i redo the block sending code
19:37 Jordach bullshit.
19:39 MinetestBot GIT: celeron55 commited to minetest/minetest: Fix indentation of lua_api.txt 423d69bd40 2013-03-24T12:39:15-07:00 http://git.io/wzoONA
19:41 NekoGloop Well, after all, my computer isn't exactly spectacular
19:41 NekoGloop And I'm running MS Word 2013, youtube, hexchat...
19:41 Jordach all i want to write on [Fun] What makes you happy is: porn.
19:42 MinetestBot GIT: kwolekr commited to minetest/minetest: Add more error checking to l_register_ore 0e07a7157f 2013-03-24T12:40:53-07:00 http://git.io/q_a_Wg
19:45 Kacey joined #minetest
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19:49 * khonkhortisan tries to use += in lua
19:50 PilzAdam you cant do that AFAIK
19:51 NekoGloop How does one use the new ore generation...?
19:51 playzooki joined #minetest
19:51 playzooki hi guys
19:51 PilzAdam NekoGloop, see games/common/default/mapgen.lua
19:52 PilzAdam https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1692
19:53 NekoGloop You are useless.
19:54 playzooki no he isnt
19:54 NekoGloop You just got here.
19:54 playzooki PilzAdam isnt useless though
19:55 NekoGloop You don't know shit.
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20:04 Kacey http://www.youtube.com/watch?feature=endscreen&amp;v=2jOtkJAWFkE&amp;NR=1 woah
20:07 khonkhortisan seen it
20:08 khonkhortisan they need to make a glass version so we can play 4d video games on 3d displays
20:08 Kacey heh
20:08 Kacey smart window lol
20:08 Kacey they have those ^
20:09 Kacey http://www.youtube.com/watch?v=3K8i0JQzx2w
20:10 hmmmm hmm
20:10 hmmmm PilzAdam, we have to do the minimal mod too
20:10 LAD joined #minetest
20:10 Kacey is it possible to ping yourself?
20:10 hmmmm also this is the opportunity we've been waiting for to do the moreores
20:10 Kacey Kacey
20:11 Kacey nope
20:11 hmmmm /ctcp kacey ping ?
20:11 khonkhortisan khonkhortisan
20:11 khonkhortisan I pinged myself
20:11 khonkhortisan the way hmmmm said
20:11 PilzAdam hmmmm, remove the local generate_ore from minimal?
20:11 Kacey but have it alert you
20:11 hmmmm pilzadam, yea
20:11 PilzAdam k
20:11 hmmmm totally remove that since nothing depends on it
20:12 Kacey http://www.youtube.com/watch?v=4O2y5cjqPWY
20:14 Kacey build game mode should have creative mode and flat map always
20:14 Jordach Kacey, i like building in a non flatmap
20:14 Kacey O.o
20:15 Kacey i can't stand flattening hills
20:15 us_0gb No, build mode should NOT always have flat and creative ....
20:15 Jordach hai us_0gb
20:15 us_0gb The whole point of the build game is to have a game that is good for building, WITHOUT having to be in creative mode.
20:16 hmmmm kacey, should probably make the noise parameters flatter then
20:16 us_0gb Hello, Jordach!
20:16 Kacey that would be survival then
20:16 us_0gb No, survaval lacks sustainable resources.
20:16 hmmmm if you make np_terrain_base have a very small scale, there will be a lot of very flat pieces
20:16 us_0gb *survival
20:16 Jordach hmmmm, Kacey is no c++ whiz
20:16 hmmmm np_mgv6_terrain_base rather
20:16 hmmmm jordach, it's an option in the config.
20:17 Kacey Jordach, what makes you thinkthat?
20:17 Jordach because you have never done anything for the engine
20:18 Kacey i know absolutley no c++ lol
20:18 us_0gb Set whatever default you want in the config, but there should be a way to override it as usual. A build server is NOT always the same thing as a creative server.
20:19 Kacey http://www.youtube.com/watch?v=rPPVTKoawDE
20:21 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use minetest.register_ore() in minimal 650d706d35 2013-03-24T13:20:41-07:00 http://git.io/3900fA
20:21 ecube joined #minetest
20:22 us_0gb Come to think of it, Globis's place has damage disabled (so no survival elements), but is not in creative mode. Or at least, that was his setup in the past.
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20:40 NakedFury a survival mode has to be feel like if you were surviving in the wild with Bear Grylls
20:40 NakedFury we dont have that
20:42 * VanessaE is back
20:43 Kacey wb
20:44 Exio NakedFury: +1
20:47 Matsetes joined #minetest
20:47 hmmmm wtf is with the dev wiki capcha thing
20:47 hmmmm this is retarded, who added it
20:48 hmmmm and i can't even get it to work
20:48 PilzAdam we had serious problems with spam
20:48 LunaVorax joined #minetest
20:48 PilzAdam thexyz added it
20:49 hmmmm well i can't make any changes now
20:50 PilzAdam VanessaE had problems with it too
20:50 Exio is there any option to idisable it to some users? :P
20:50 Exio disable *
20:50 VanessaE I could create an account with it intercepting me, but I couldn't edit the wiki.
20:55 Jordach MUAHAHA
20:55 Jordach you do realize i have the soloutions in the Google Chrome remember box right? (autofill)
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21:04 jordan4ibanez pilzadam "Ehm... Minetest does support alpha channel in textures."
21:04 jordan4ibanez Nu
21:04 PilzAdam it does in inventories
21:04 PilzAdam so we are both right :-)
21:04 goopot joined #minetest
21:06 jordan4ibanez well not in entities
21:06 jordan4ibanez so mwa is correct
21:07 VanessaE in inventories?
21:07 VanessaE wish I'd have known that before
21:08 PilzAdam but the wielditem is broken then
21:09 jordan4ibanez That consistant incosistancy
21:09 goopot Hello.  Could I ask for some help with writing my first ever mod?
21:09 goopot I'm on windows
21:09 goopot I've extracted 0.4.5 of minetest
21:09 goopot I've made a new folder under the mods folder
21:10 goopot In there I've made a new init.lua file
21:10 goopot In that file I put this: http://paste.ubuntu.com/5644542/
21:10 Kacey and what do you want the mod to do?
21:10 goopot I fire up minetest, run a single player world.  Chat.  Nothing happens
21:10 goopot Just send a message back when I say anything
21:10 goopot (I'm just starting out)
21:10 goopot Any idea what I've done wrong?
21:11 khonkhortisan you should print('hello') at the top of your mod and run minetest from console to make sure your mod is actually running
21:11 goopot okay...trying that
21:12 Kacey make minetest.register_on_chat_message(function(name, message) into minetest.register_on_chat_message(function(message)
21:12 goopot Ah
21:12 goopot The print('hello') test failed
21:12 goopot I'm guessing it didn't load the mod?
21:13 khonkhortisan but doc/lua_api.txt says func(name, message)
21:13 goopot Do mods work in single player worlds?
21:13 khonkhortisan yes they do
21:13 goopot Hmm
21:14 khonkhortisan What I have trouble with is the server finding the world when I start the server separately and minetest is compiled with run-in-place
21:14 goopot so the path is ...  \Desktop\minetest-0.4.5\mods\barney\init.lua
21:14 khonkhortisan do you have a barney\depends.txt that says "default" in it?
21:15 goopot Any thoughts what I should check to see why its not picking up the mod?
21:15 goopot No
21:15 goopot Is that required?
21:15 khonkhortisan you need a depends.txt
21:15 goopot Ace
21:15 goopot Trying that....
21:17 goopot No luck
21:17 goopot just double checking the depends.txt
21:19 khonkhortisan Do you have other working mods next to yours?
21:19 goopot No
21:19 goopot Good question
21:19 goopot I should try some first :-)
21:20 khonkhortisan try mods\minetest\barney\init.lua
21:21 goopot Yeah!!!!  That sorted it
21:21 goopot I'd put it in the wrong place
21:21 goopot Thank you!!!
21:21 khonkhortisan you're welcome!
21:22 khonkhortisan I'm on a different os and I had to look up the wiki :)
21:22 goopot Which wiki?
21:22 goopot I was looking at http://dev.minetest.net/Intro
21:22 khonkhortisan http://wiki.minetest.com/wiki/Installing_mods#Windows
21:23 goopot Is it the done thing for me to update http://dev.minetest.net/Intro with some clarifications?
21:23 khonkhortisan The linux path is clear it's mods/minetest, but there isn't an equivalent path for windows there
21:24 khonkhortisan and the folder structure is off too
21:24 sokomine either there's a bug in my code or something is really strange.....
21:28 khonkhortisan I have a mod that I'm working on that crashes, and I moved it from mods/minetest to mods, and minetest doesn't even see it
21:28 khonkhortisan I think the wiki is wrong
21:28 VanessaE did you remember to use that world configure function to "enable" it?
21:28 khonkhortisan If you don't click Configure, they're all enabled.
21:28 khonkhortisan with question marks
21:28 VanessaE ah, I figured it defaulted to disabled
21:33 sokomine hmmm
21:33 sokomine i get nil or ignore if i try to check an area less than 80 nodes away from where i'm standing? can that be?
21:33 VanessaE that shouldn't happen in practice?
21:34 VanessaE o.O
21:35 sokomine yes...it puzzles me too. sometimes after loading a world, it takes a few seconds until an area perhaps 20x20 nodes to one side of me can be used. hmm
21:40 jordan4ibanez what's the thing that makes an entity indestructable?
21:41 VanessaE a really huge hp setting? ;-)
21:41 PilzAdam group immortal = 1
21:41 khonkhortisan that's how infinite fuel works
21:46 jordan4ibanez my slimes are able to go to 0hp without dying
21:46 jordan4ibanez wut
21:54 khonkhortisan technic/ores.lua:84: attempt to index global 'circular_saw' (a nil value)
21:55 VanessaE update your copy of moreblocks
21:55 khonkhortisan thanks
21:56 VanessaE technic should redefine the circular saw so that it needs MV power to run ;-)
21:58 YoungDerp no
21:58 VanessaE ok then the circular saw should detect technic and require power on its own ;-)
21:59 khonkhortisan Whenever redefining nodes, avoid redefining the whole node.
22:00 Kacey no either
22:00 VanessaE why not?
22:00 Kacey because that is just one more thing to worry about
22:00 VanessaE heh
22:01 VanessaE well technic is supposed to ade some realism to the way machines work after all :)
22:01 VanessaE add*
22:01 khonkhortisan Let's say you redefined a node to use a texture with a different filename. Then the original node changed its on_construct. If you redefined the whole thing, you'd have to copy that function too.
22:01 VanessaE true
22:01 sokomine does anyone know how far blocks are loaded around the player?
22:02 khonkhortisan If you only changed its .tiles, it wouldn't matter if on_construct changed.
22:02 VanessaE sokomine: 2 mapblocks I think, by default
22:02 VanessaE no wait
22:02 VanessaE that's abm range
22:02 khonkhortisan that seems a little short
22:02 sokomine hmm. with a mapblock beeing 16 blocks wide, that would certainly not be enough. i just need to get information about nodes slightly further away from me
22:02 VanessaE the default view range is 240, so I guess 15 mapblocks?
22:03 jordan4ibanez okay
22:03 jordan4ibanez who wants to try slimes?
22:03 khonkhortisan If they only hurt me, me.
22:03 jordan4ibanez they don't you wiener
22:03 jordan4ibanez they spawn on desert sand though
22:05 jordan4ibanez https://www.dropbox.com/s/q85z2i6btmqbe31/slime.zip
22:06 jordan4ibanez Get it while it's hot
22:06 jordan4ibanez they spawn at night too
22:12 sokomine jordan4ibanez: the peaceful_npc have that hunting-behaviour still in their genes :-) they regulary gang up on me on vanessas server
22:12 khonkhortisan "none"
22:12 jordan4ibanez I do not condone those npcs mang
22:12 sokomine mang?
22:12 jordan4ibanez None is the output of the slimes checking if they're in water
22:12 jordan4ibanez they can't hop well at all in water
22:12 jordan4ibanez try it!
22:13 sokomine are the slime friendly and want to trade with me?
22:13 khonkhortisan Could not load mesh, because file could not be opened: : slime.x
22:13 khonkhortisan oh nevermind
22:14 khonkhortisan I clicked init.lua to view it, so that's all that got extracted
22:14 jordan4ibanez KhonKhortisan you crazy mang
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22:20 jordan4ibanez we need transparency and we need it now! Just kidding but it would be nice
22:21 khonkhortisan games/common/mods/default/mapgen.lua:34: attempt to call field 'register_ore' (a nil value)
22:21 VanessaE khonkhortisan: update your minetest engine :-)
22:21 Kacey i got that same error ^
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22:21 khonkhortisan it's always something
22:21 jordan4ibanez You guys are so yesterday
22:22 khonkhortisan Has anyone else made a function to rotate a node on world axes?
22:23 jordan4ibanez world axes?
22:23 khonkhortisan for 6d facedir
22:25 khonkhortisan http://pastebin.com/3VcPWXK7 this is what I have, I haven't really tested it yet
22:31 khonkhortisan I like how the eyes bounce around, but it turns too fast
22:31 kaeza hi all
22:31 VanessaE heyka
22:31 VanessaE hey kaeza
22:31 kaeza o/
22:31 khonkhortisan the selection box doesn't turn
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22:39 sokomine hmm. ok. cheating helped a bit in this case...instead of spawning the mini-village *in front of* the player, i spawned it now around the player. that cuts the necessary range in half. still wonder what that will do at mapgen time......
22:42 VanessaE only one way to find out....make a new map :-)
22:46 Kacey ...
22:49 Kacey i downloaded circular_saw and now it is having a fit because stairsplus is part of moreblocks now
22:53 sokomine if you have the newest version of moreblocks, you can remove the circular_saw mod because it's already included in moreblocks
22:53 Kacey ...
22:53 Kacey i just downloaded 20 minutes ago
22:57 NekoGloop joined #minetest
22:58 NekoGloop They're good.
22:59 sokomine who?
22:59 NekoGloop the slimes
23:00 NekoGloop [/justd/c'daboutanhourago]
23:04 Kacey does circular_saw work?
23:05 sokomine yes, it does work. use the latest moreblocks. that comes with the circular saw and a screwdriver from technic
23:06 us_0gb With the screwdriver includes in common now, maybe it should be removed from technic and moreblocks ...
23:07 sokomine oh? it is in common now? that's great!
23:07 PilzAdam and included in "build"
23:07 us_0gb Yeah, RealBadAngel and PilzAdam added it the other day.
23:08 kaeza1 joined #minetest
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23:09 dante123 hi all, a couple of students were hitting and killing others....is there a time ban that will restrict them from the server say for 30 minutes and also dispay reason for the ban
23:09 Final23 joined #minetest
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23:23 Kaceyofminetest huh
23:23 Kaceyofminetest anyone want to help build on my server?
23:23 dante123 i want to temporarily restrict a user......but not ban completely....can this be done?
23:23 kaeza dante123, the easiest approach is to send a private message to them before banning, and remove the ban manually after 30 mins
23:23 troller joined #minetest
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23:23 sokomine i need to teach the clay traders that they can't sell clay from other buildings...
23:23 mark_ joined #minetest
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23:23 dante123 so if they are not currently online, when they login they will get the message?
23:23 us_0gb Help on your server how?
23:23 dante123 or do you mean private email or other message program
23:23 Weedy_lappy joined #minetest
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23:23 sokomine there are mods that add private messages (like /msg player hi)
23:23 Kaceyofminetest test can you guys see?
23:23 us_0gb See what?
23:23 Kaceyofminetest ok
23:23 us_0gb Test how, and address/port?
23:23 Kaceyofminetest wish one of my other accounts would time out already
23:23 sokomine a /msg command ought to be part of default as well
23:23 TheLastProject left #minetest
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23:23 Kaceyofminetest i was checking to see if you guys could see my messages
23:23 us_0gb I like "/tell" better than "/msg". It's a bit Minecrafty, but it sounds nicer.
23:23 VanessaE ahh what a treat.  poached eggs on matzah with a dash of mayo
23:23 khonkhortisan technic includes unified_inventory is incompatible with creative is required by minetest
23:23 VanessaE default creative isn't "required" - I get by without it fine here
23:23 khonkhortisan it's REQUIRED
23:23 sokomine the command could be called tell or msg...that doesn't matter. as long as it's there. the previous implementations irrc use /msg
23:23 sokomine and msg is what you have on irc
23:23 khonkhortisan ModError: Required common mods "creative" could not be found.
23:23 vals_ joined #minetest
23:23 khonkhortisan I'll just make a dummy mod then
23:23 khonkhortisan mkdir and touch to the rescue!
23:23 VanessaE khonkhortisan: strange, my server seems to get by without it :-)
23:23 tri2d2 joined #minetest
23:24 kaeza dante123, here's a crude untested way to do it: http://pastebin.com/gBLhh3qn
23:24 YoungDerp joined #minetest
23:24 PilzAdam joined #minetest
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23:35 Kacey anyone want to help build on my server?
23:35 dante123 joined #minetest
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23:46 NekoGloop Pushing oregen update now for glooptest.
23:46 VanessaE \o/
23:46 VanessaE server updated accordingly :)
23:46 NekoGloop I shall now go and drool at the speed.
23:46 * VanessaE watches the Minetest Speedometer slowly climb back up ;-)\
23:46 Someguy123 joined #minetest
23:46 VanessaE HAH!
23:46 VanessaE you FAIL it
23:46 NekoGloop New chunks might load within the century!
23:46 VanessaE http://pastebin.ubuntu.com/5644900/
23:46 VanessaE this was probably not intentional :-_)
23:46 VanessaE :-)
23:46 jojoa1997|Tablet joined #minetest
23:46 NekoGloop Well fuck.
23:46 NekoGloop it should say it needs to exceed 1.
23:46 jojoa1997|Tablet Guys I think there should be a mod folder where you put all your mods and Minetest will have the option to use them for any game. Also there should be the game folders too but w need a universal mod folder
23:46 PilzAdam after my win build a few more checks were added
23:46 VanessaE jojoa1997|Tablet: there still is - ~/.minetest/mods/minetest still works
23:46 jrabbit_ joined #minetest
23:46 khonkhortisan worlds are locked to a game, worlds can turn on/off specific global mods
23:46 PilzAdam VanessaE, no for other games than minetest_game
23:46 VanessaE ohhhh
23:46 v2px_ joined #minetest
23:46 VanessaE NekoGloop: fix it fix it fix it!!!!! :)
23:46 us_0gb Jojoa, I'v thought that for quite a while.
23:46 kaeza I tried to clone c55's dungeon game, but is asking me username & password.
23:46 us_0gb *I've
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