Time Nick Message 00:00 Uberi oh I see what you mean 00:01 ShadowNinja server freeze 00:01 khonkhortisan after I and someone else joined 00:02 Kacey how is everyone doing? 00:11 VanessaE doing ok 00:12 Kacey 8.2 second lag 00:12 Traxie21 Hi VanessaE 00:13 PilzAdam new win build with jungles: http://forum.minetest.net/viewtopic.php?id=4547 00:13 VanessaE hey 00:13 VanessaE don't use current builds until the STL bug is fixed! 00:13 PilzAdam s/bug is/bugs are 00:13 kaeza OMFG JUNGLES ARE BACK?? 00:13 VanessaE well however many bugs there are 00:13 VanessaE kaeza: yep 00:13 Traxie21 What is the STL bug? 00:14 VanessaE and they're incompatible with moretrees >:-( 00:14 PilzAdam Traxie21, 1) nodes arent send correctly to client if a large amount changes in a abm or so 2) some reliable packages time out (its not sure that thats related to stl) 00:15 Traxie21 ok 00:15 PilzAdam also @everbody: feel free to contribute better textures for junglewood, -leaves and saplings 00:15 PilzAdam (junglwood should be something dark-ish) 00:16 Traxie21 k 00:16 VanessaE PilzAdam: wtf? moretrees has textures for all of the above 00:16 VanessaE just use those 00:16 PilzAdam I tried them and they look... 00:16 PilzAdam the wood has too much contrast and is too bright 00:16 PilzAdam the sapling only has 1 color (seems so) 00:16 Traxie21 competition time? 00:17 PilzAdam and darker leaves look better :-) 00:17 VanessaE actually the sapling has several colors, but I didn't draw it (ask bas080) 00:17 * Kacey is going to put moretrees in minetest_game 00:18 VanessaE leaves have three different color bases 00:18 VanessaE planks are colored nearly the same as the center of the trunk 00:18 PilzAdam I tried exactly the same and it looked like crap 00:20 PilzAdam jungles are real FPS killer: I only get 30 FPS with 1080 when looking at all the leaves 00:20 PilzAdam *1080p 00:20 VanessaE you need more vertex buffers 00:20 Kacey brb 00:20 VanessaE at least that'll help some anyway 00:21 * VanessaE gives up 00:23 Traxie21 One does not simply "give" PilzAdam advice... 00:24 VanessaE I can't say I'm particularly happy with this jungles change. 00:24 VanessaE I don't care whether they're present or not - I care whether the node names make any sense. 00:29 PilzAdam bye 00:29 Traxie21 Made a couple of textures for default_jungletree and default_jungletree_top 00:33 VanessaE lets see them 00:37 VanessaE bas080: https://github.com/minetest/minetest/commit/6823ce99a7deabe410dd8b143b688cd364490cec 00:39 Traxie21 VanessaE: http://forum.minetest.net/viewtopic.php?pid=76221#p76221 00:40 VanessaE naw, too dark, but they might be useful for another type of tree sometime later 00:48 NekoGloop http://www.youtube.com/watch?v=agxhzHbIIkc I guess it had to happen 00:59 Kacey NekoGloop, can i have a link to that start menu button for windows 8? 00:59 NekoGloop http://www.pokki.com/windows-8-start-menu 01:00 Kacey thx 01:03 Kacey we need a TeamSpeak channel 01:06 NekoGloop no 01:06 Kacey why not? 01:08 NekoGloop because teamspeak is bad 01:08 NekoGloop you should feel bad 01:13 ecube no it's not 01:13 ecube why is it bad? 01:15 NekoGloop I'm allowed to have biased as hell opinions about things I've never tryed if you are. 01:21 BrandonReese_ Teamspeak is bad, it's not free. Mumble is good, it is free. 01:21 khonkhortisan I was searching for channels and it wouldn't give me any results because I pressed the search button too fast 01:46 BrandonReese_ I setup a mumble server for Minetest. http://forum.minetest.net/viewtopic.php?pid=76229#p76229 01:47 khonkhortisan Server presented a certificate which failed verification. 01:48 khonkhortisan wrong host and self-signed. 01:50 BrandonReese_ That's there by default... wonder if I can just turn ssl off... 02:06 * Kacey wishes that luacontrollers could share memory 02:06 khonkhortisan that's what digilines are for 02:07 * Kacey wishes that luacontrollers could share memory 02:07 khonkhortisan that's what digilines are for 02:08 khonkhortisan A luacontroller can be connected to four mesecons and four digilines. 02:08 khonkhortisan It'll receive on every digiline and send on every digiline, but it won't passively conduct between digilines, I think. 02:09 Kacey but like where if you put a table in one, and save it to memory, all luacontrollers will be able to use it 02:11 khonkhortisan You can send the table on the "mem" channel and have them all read it into an equivalent table 02:11 Kacey and maybe the ability to pastebin stuff 02:11 khonkhortisan ? 02:11 khonkhortisan You can't even run loops 02:15 * Kacey wants a simple computer mod that executes lua programs 02:15 khonkhortisan it would be given virtual cpu cycles 02:15 khonkhortisan like an emulator 02:16 khonkhortisan I'd like to be able to reload mods/have in-game mods 02:23 proller RealBadAngel, maybe its not from stargate, but many Player proller tried to access [node under=-29663,-28573,29023 above=-29662,-28573,29023] from too far: d=504121, max_d=140. ignoring. 02:24 khonkhortisan I don't think I've gotten that far down 02:29 Kacey night all 02:31 kaeza khonkhortisan, I believe you can hook functions to be executed from lua at every line, but I didn't give it a try yet 02:31 kaeza this can make running loops in luacs possible somehow 02:32 khonkhortisan there's also the interrupts 02:41 khonkhortisan Development is hard work. 02:44 kaeza I guess it's time someone updates 3dforniture; seems like tonyka abandoned us :( 02:47 VanessaE :( 02:50 RealBadAngel proller, about those errors. 1st propably you have there gate from previous versions. didnt you? 2nd its not stargate 03:18 kaeza brb 03:30 VanessaE zzz 04:15 kaeza Kacey, care to add a larger image? http://forum.minetest.net/viewtopic.php?pid=76243#p76243 04:16 Kacey idk why it does that 04:16 VanessaE fixed. 04:17 Kacey what? 04:17 VanessaE I fixed your post :) 04:17 VanessaE change the first letter of the image link to a "v" to get the full-size image. 04:17 VanessaE ompldr's links are like that 04:17 telek Oh, while I'm here and remembering: How hard would it be to script world generation so it'd generate all 'top down' visible terrain tiles for generating an x by y sized map? 04:18 kaeza read as: VanessaE is bored :P 04:18 VanessaE telek: look into the explore map mod 04:18 VanessaE http://forum.minetest.net/viewtopic.php?id=2950 04:18 VanessaE it does something like that, except in a spiral 04:18 kaeza nah J/K V 04:18 telek VanessaE: Yeah I was thinking more of a way to do it without needing a client though. 04:19 telek Sort of like using automated worldgen in DF to come up with maps. 04:19 VanessaE maybe that force_load thing that's been tossed around, but would the server even run that much if no one's signed in? 04:20 telek VanessaE: If you allowed some way for a script to load and unload nodes without needing a player, then yeah. 04:20 telek It'd also help solve some of those issues where a script is being slow and all of a sudden the node it was working on unloads on it. 04:20 khonkhortisan Can I give someone access to a git branch? 04:20 kaeza Kacey, it looks nice 04:21 VanessaE quite so 04:21 kaeza can you make a server to see it in action? 04:21 Kacey can't forward a port at this house 04:21 kaeza aww :( 04:21 khonkhortisan complain loud enough 04:22 telek Oh yeah! 04:23 telek FYI minetest IS playable over dialup. 04:23 kaeza telek, IKR :P 04:23 telek Although if you move too fast node loading can't keep up. 04:23 telek kaeza: You've had to as well? :D 04:23 khonkhortisan "Stop building blocks, I have to call someone" 04:23 telek Biggest issue is *MAKE SURE YOU ALREADY DOWNLOADED A COPY OF YOUR SERVER'S MEDIA CACHE* 04:24 kaeza telek, using 3G modem here; sometimes speeds match up or are even less than dialup :( 04:24 Kacey 2G modem here 04:24 telek kaeza: Heh :) 04:24 telek I've been doing it on *REAL* dialup. 04:24 telek You wouldn't believe how many sites can't handle actual dialup. 04:25 kaeza yup, with all that HTML5+CSS+JS+whatever shit 04:25 kaeza plus 5MB bg images 04:28 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1989837248.png 04:28 VanessaE I think peaceful_npc needs some work. 04:28 khonkhortisan I copied the settings tab to an in-game menu. Should I attempt to make the settings activate instantly? (like fancy_trees?) 04:28 VanessaE discovered this cadre of npcs under the waterfall next to sokomine's npc sanctuary 04:28 VanessaE khonkhortisan: YES! 04:29 khonkhortisan okay, second question: Should the main menu settings tab engulf the pause menu settings menu instead of being a duplicate? 04:30 khonkhortisan I'll take that as another yes. 04:31 VanessaE not sure what you mean 04:32 khonkhortisan The main menu is a single menu, where it shows/hides buttons/checkboxes based on the current tab. I copied the settings tab into a new file/menu. I'm not sure how to display a whole menu as if it's a tab. 04:33 kaeza brb 04:36 kaeza back 04:36 kaeza did I miss anything? 04:36 khonkhortisan not since you said brb 04:37 khonkhortisan kaeza: http://irc.minetest.ru/minetest/2013-03-17#i_2934800 04:39 kaeza n008: http://forum.minetest.net/viewtopic.php?pid=76250#p76250 04:43 Kacey i want to know that though 04:43 Kacey could an luac register nodes? 04:43 kaeza Kacey, you can't register nodes after the game has started 04:43 khonkhortisan no, that's been removed from luaClua. 04:44 kaeza ...or can you? 04:45 khonkhortisan http://mesecons.net/luacontroller/#Chapter_IX:_Restrictions 04:46 khonkhortisan You might be able to, but it'll be difficult to keep them from being deregistered after server restart. 04:59 Kacey the display goes to 5 so far 05:44 kaeza https://i.chzbgr.com/maxW500/7135708928/h379A2494/ 05:52 khonkhortisan lol irony 06:15 proller RealBadAngel, gates on point shows self position in Destination: 06:16 RealBadAngel hmmm 06:17 RealBadAngel its quite impossible but i will check 06:18 RealBadAngel ahh, youre right :) i will fix right now 06:21 RealBadAngel proller, fixed 06:23 kaeza RealBadAngel, small request: can you make technic water mill work with water sources when finite liquids are enabled? 06:23 RealBadAngel i will try 06:23 kaeza thanks 06:24 RealBadAngel but i guess i will have to make different rules for finite liquids 06:26 kaeza ah ok, just take your time 06:27 kaeza also, stargates are part of technic modpack now right? 06:28 * kaeza needs to update a lot of mods 07:12 VanessaE bbl, bed. 07:31 RealBadAngel kaeza, yes, theyre in modpack 07:35 Calinou http://forum.minetest.net/viewtopic.php?pid=76267#p76267 07:35 Calinou wath 07:35 * Calinou makes "inception" face 07:36 * Calinou doesn't go any deeper though 07:51 kaeza hey Umbron 07:52 kaeza any idea if shaun's server is still up? 08:01 markveidemanis HiHiHiHiHiHiHiHiHiHiHIhIhIHIhIhIH 08:02 markveidemanis HI KaEzA 08:05 kaeza hi 08:07 markveidemanis I need a ranodm thing to do in python 08:17 kaeza → #python 08:32 markveidemanis whats a 3 letter abbreviation for multiplication 08:33 markveidemanis like add is sum 08:33 tango_ mul 08:33 tango_ the asm instruction 8-D 08:33 markveidemanis what about divide? 08:34 markveidemanis div? 08:34 tango_ typically 08:34 markveidemanis and whats python divide? 08:34 markveidemanis / ? 08:34 tango_ what? 08:34 markveidemanis wheres the divide key 08:35 tango_ are asking if in python you divide with / ? yes 08:37 kaeza also: integer division: 10 // 3 08:37 kaeza == 3 08:42 markveidemanis sum = (num1 / num2) ? 08:42 kaeza wut 08:42 kaeza btw, I like this idea: http://forum.minetest.net/viewtopic.php?pid=76215#p76215 08:42 kaeza the "Multiple You" 09:00 markveidemanis hi 09:01 PilzAdam Hello everyone! 09:06 mauvebic i didn't change any of the flags or seeds and the new chunk edges still dont line up lol 09:13 bas080 Hey PilzAdam 09:14 kaeza hi Adam 09:14 kaeza hey mauvebic 09:14 bas080 kaeza, wassup? 09:14 kaeza the sky 09:14 kaeza 09:15 bas080 not the roof? 09:15 kaeza my hair; better? 09:15 mauvebic howdy yall 09:15 kaeza :P 09:16 kaeza mauvebic, the spaceships look just plain awesome man 09:17 mauvebic lol thanks though ive only had time to detail one of them - and somehow wound up with 4 extra decks than on the plans lol 09:20 mauvebic and i just noticed the new map edges dont line up anyways from 0.4.4 so im gonna set all the flags i want :) 09:20 mauvebic id have an easier time spawning these things on flat land lol 09:21 markveidemanis mauvebic 09:21 markveidemanis when i stand on a block the coords are X,Y.5,Z 09:22 markveidemanis Y? 09:22 markveidemanis :D 09:22 mauvebic yes 09:24 bas080 http://forum.minetest.net/viewtopic.php?pid=76281 <<< worked on this tonight finally teleports made easy to use for everyone. 09:25 kaeza bas080, why the dependency on flolands? 09:25 bas080 for craft. 09:26 mauvebic reminds me of http://www.youtube.com/watch?v=A1YGHCDJHgA 09:26 bas080 and gameplay makes sense as it is hard to get to the top but ones you have a portal on the floating island traveling gets easier 09:26 mauvebic but why the swastika? lol 09:27 bas080 So was hinting to that. I think that pattern is really nice. Not swastika perse 09:27 bas080 it is and isnt symetrical 09:28 mauvebic i wasnt sure so i had to ask lol 09:28 bas080 I have a slightly darker skin or a very white black skin 09:29 kaeza bas080, maybe make flolands an optional dependency, and add a recipe using vanilla items if flolands not installed 09:29 bas080 Mister Hitler wouldn't like that anyway 09:29 kaeza I personally find the floating islands too slow, but it's just my opinion 09:30 bas080 kaeza, The recipe is easily edited. I can make two crafts.... ok. kaeza, i'm on it 09:30 mauvebic are they done w/ mapgen? 09:31 bas080 kaeza, suggestions? Let me guess mese! 09:32 troller ++ flolands very slow 09:32 kaeza it's the rarest material (besides nyancats) 09:34 kaeza bas080, basically it's something like this: http://pastebin.com/8pmH12WZ 09:35 kaeza (ofc change the actual recipe) 09:35 bas080 kaeza, i got it. thnx anyways in case i didn't 09:36 kaeza ok :) 09:37 troller right now i starting make flolands in new core mapgen 09:38 bas080 i was wondering. where is the default mod? Is there a topic for it? 09:42 markveidemanis Nop 09:42 markveidemanis Its github.com/minetest/minetest 09:44 PilzAdam bas080, the default mod is in minetest_game, wich is here: https://github.com/minetest/minetest_game 09:48 bas080 Thnx PilzAdam, My default version is way outdated. 09:51 bas080 quite some pulll requests :P 09:57 bas080 that's not swastika it's windows flag. 09:58 bas080 https://raw.github.com/bas080/dualport/master/screenshots/forum.png 10:02 bas080 Have i ever said that i really appreciate the people working on this project. The joy you all are giving me and other 10:02 bas080 others* 10:02 bas080 :-[ 10:04 bas080 nO I HAVEN'T 10:04 bas080 CAPS 10:04 bas080 just checked logs 10:43 kaeza https://i.chzbgr.com/maxW500/7121870336/h4C100D37/ 10:47 sfan5 hey guys! I'm in italy 10:48 PilzAdam what do you do there? 10:48 sfan5 nothing important 11:20 * Mati^1 hi 11:25 kaeza has anyone seen babyface or Octupus around lately? 11:32 MagnusTheBeast is it possible to dump the voxel content of a map to a text file or something? 11:33 PilzAdam the mod worldedit can do it 11:33 PilzAdam (but only for a part of the map, not the whole one) 11:33 MagnusTheBeast that'd do. thanks PilzAdam 11:56 markveidemanis I just played openarena 11:56 markveidemanis 40 frags 12:10 Jordach okay, fuck mkv video 12:21 markveidemanis Может другого лица имеют альтернативную точку зрения от меня? 12:22 markveidemanis sfan5 12:22 markveidemanis sfan5|OFF 12:23 markveidemanis Hi kaeza 12:24 markveidemanis Hi kaeza1 12:26 markveidemanis Hi kaeza 13:17 Jordach yo kaeza1 13:18 Jordach texture pack: Allegro 13:18 markveidemanis Hi 13:18 kaeza1 sup Jordach 13:18 Jordach sup 13:18 kaeza1 Allegro? 13:18 Jordach kaeza1, my pack is finally nearing the finish for supporting default 13:19 Jordach (in a nutshell: a rival to PixelBOX) 13:19 kaeza1 grrrreat! :D 13:19 c_korn hello, there is a compiler error here. event does not name a type. probably just some header I am missing: http://0bin.net/paste/92345b2eb3403ac29f5d0466408d1b9d0b4e04c3#jfob4NGQ9sLcCRTstPB+yffkjlr6ik9BBNhm/20Egoc= 13:21 Jordach c_korn, sudo apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev 13:21 Jordach then re-compile 13:21 kaeza1 you forgot gettext+freetype...? 13:23 kaeza1 Jordach, just finished working on VE's signs in homedecor. Maybe I'll bloat that mod adding some items from your list now >:D 13:23 c_korn what I don't understand. if I miss a library shouldn't there error be about an #include then? 13:23 Jordach c_korn, every dep. is handled by the cmakelists.txt 13:23 Jordach i usually do this after extraction 13:24 Jordach cmake . -DRUN_IN_PLACE=1; make -j4 13:24 c_korn maybe a dep is missing. should be a basic one. I am compiling in a chroot where only a minimal environment is set up. 13:25 Jordach c_korn, is this for a server 13:25 c_korn seems I need gettext: GetText disabled 13:25 Jordach getText isnt the problem 13:26 c_korn no, it is for the Ubuntu gaming site playdeb.net 13:26 kaeza1 c_korn, gettext is not actually required 13:26 Jordach it's disabled by default 13:27 c_korn hum, where is Event definded then? can you grep it in /usr/include please? 13:27 kaeza c_korn, maybe an Irrlicht thing 13:28 c_korn what irrlicht version do you require? 13:28 c_korn Ubuntu 12.10 has 1.7.2+dfsg1-1.1 13:28 Jordach c_korn, irrlicht 1.7.3 is required at least 13:29 c_korn this is the problem, I think 13:33 Kacey morning all 13:33 c_korn can I try with irrlicht 1.8 ? 13:36 FreeFull You could but there is a bug with 1.8 13:37 Kacey what is the bug 13:37 c_korn also does not compile with irrlicht 1.8 13:40 Kacey my windows buildis compiled with 2.8 13:40 Kacey 1.8* 13:41 c_korn maybe a runtime issue 13:45 Kacey http://forum.minetest.net/viewtopic.php?pid=76243#p76243 14:23 VanessaE good morning all 14:24 kaeza mornings V 14:25 markveidemanis Morning 14:25 markveidemanis ??? 14:25 markveidemanis 14:00 14:25 VanessaE 10:25am here, mark 14:25 VanessaE hey kaeza 14:25 PilzAdam hi VanessaE 14:26 VanessaE afternoon adam ;) 14:27 Kacey 8:27 here 14:28 kaeza 11:28 14:30 * kaeza hands Kacey a random PING for breakfast 14:30 Kacey PONG 14:30 Kacey lol delicious 14:31 Jordach hey Vadtec 14:31 kaeza o noes! It's Aggies! everybody hide! 14:31 Jordach VanessaE* 14:31 VanessaE hey 14:31 Jordach been working with python 14:31 * Kacey pokes Aggies 14:31 Aggies lol 14:32 * Aggies o 14:34 kaeza brb; switching to $#17dows 14:41 lamefun hi 14:46 VanessaE hi 14:47 PilzAdam VanessaE, are there any settings that are still missing? https://github.com/PilzAdam/minetest/commit/5a9fd8f433e9d2a71266dd6b76174e84a5ebaa8f 14:47 lamefun is there a renewable dirt mod? 14:47 VanessaE no clue, adam - there are too many for me to remember anyway 14:48 PilzAdam okay, Ill just push that for now 14:48 VanessaE lamefun: renewable dirt? not directly so, but at least one game (skyblock) has code that can craft it from stone ( -> cobble -> gravel -> sand -> dirt I think) 14:49 lamefun hm 14:49 lamefun stone -> cobble -> gravel -> sand, various organic matter + time = compost, sand + compost = dirt 14:55 lamefun BTW, why Lua instead of C++ for mods, isn't it dragging minetest server down with its performance? 14:55 VanessaE Lua doesn't have to be compiled before being used 14:55 VanessaE that's why 14:59 lamefun But C++ is much faster. 15:00 lamefun Have there been measurements on how much CPU does Lua eat in Minetest? 15:02 PilzAdam lamefun, in the default mods only the definition of nodes is done in Lua, so you dont really notice the bad performance of Lua while playing 15:06 VanessaE PilzAdam: and ore generation, and also leaf decay. 15:06 VanessaE and furnaces 15:12 markveidemanis Who will help me with Pygame?, go to channel http://paste.pound-python.org/show/31347/ 15:12 VanessaE go ask on a python channel 15:13 VanessaE morning hmmmm 15:13 hmmmm hi 15:13 markveidemanis hmmmm... 15:13 hmmmm did anything implode while i was gone? 15:14 markveidemanis yet 15:14 markveidemanis yep 15:14 VanessaE http://hasthelargehadroncolliderdestroyedtheworldyet.com/ 15:14 VanessaE "NOPE." 15:14 VanessaE :-) 15:14 tango_ that website is unreliable 15:15 tango_ it might have, and it wouldn't have been updated because nobdoy would be there to fix it 15:15 PilzAdam hmmmm, have you tried adding new_style_water = true while testing my pull request? 15:15 hmmmm hah i just have a feeling that every time i log on, someone's going to tell me about some critical bug we're having 15:15 hmmmm pilzadam, i needed to?? i thought that was the default value? 15:15 hmmmm crap 15:16 Kacey i found a bug 15:16 hmmmm which means the new style water with the shaders was always on 15:16 Kacey it's a volkswagon 15:16 Kacey BLUE ONE!!!!!!! 15:17 * Kacey punches VanessaE in the shoulder 15:17 VanessaE ow. 15:18 hmmmm alright, set_look_pitch/set_look_yaw also looks good, i don't see anything that might even be a problem 15:22 hmmmm you know, i think i'm going to take a small break from what i was originally working on and do some GUI work 15:23 VanessaE oh? 15:23 hmmmm people really complain about how the loading screens are black with text 15:23 hmmmm and then people complain about how there's no setting page for creating new worlds 15:23 VanessaE my only complaint there is there should be something happening off in a corner (like windows users get to see), or a percentage counter running during cached media loading 15:24 VanessaE other than that, black+text is good enough for now 15:24 hmmmm oh, the render-to-texture you're talking about? 15:24 hmmmm that's not intentional though 15:24 hmmmm ohhh.... that might be a problem if i make a background in that case 15:24 VanessaE yeah I guess that's the one. Yeah I know, it's some side effect of irrlicht under windows 15:25 VanessaE idea: 15:25 VanessaE as you iterate through the mods being loaded, pick one texture (perhaps the first one) to represent that mod, display it in an icon on screen at the bottom. Repeat for each mod. 15:25 VanessaE so after 10 mods, you'd have 10 icons lined up at the bottom 15:26 * Kacey hides because VanessaE has an idea 15:26 Jordach default should be the mese pick 15:26 jojoa1997 VanessaE 15:26 VanessaE keep it to one or two rows; you'd have to overwrite/repaint after the width of the window is filled 15:27 VanessaE hey jojo 15:27 ShadowNinja good idea but there should be a way to set the texture used 15:27 Jordach hmmmm, heres an idea: MAKE IT SO USERS CAN ENTER THEIR OWN SEED 15:27 hmmmm the mods load instantly though 15:27 VanessaE ShadowNinja: agreed. Perhaps each mod can supply "modname_icon.png" 15:27 ShadowNinja otherwise you could use a 1x1 spacer or something 15:27 jojoa1997 what are you guys talking about 15:28 ShadowNinja maybe minetest.register_icon("myicon.png") 15:28 VanessaE hmmmm: I'm talking about when the client iterates through the textures. Even without preloading of item visuals, it can take several seconds. 15:28 * Aggies go find kacey and say it is clear 15:28 VanessaE ShadowNinja: why should it need Lua? Just supply an image. if it's there, use it. If not, just display the first one 15:29 ShadowNinja I think the extrude method is messed up 15:29 VanessaE it is. 15:30 VanessaE give the extrude code a checkerboard image of solid and transparent pixels. watch it grind to a halt. 15:30 lamefun servers are bad :( 15:30 hmmmm i'll figure something out i'm sure 15:30 lamefun are there any mods that make local game fun? 15:30 jojoa1997 guys i have a question about peaceful_npcs 15:30 Kacey mesecons 15:30 jojoa1997 should you have to place a super hard to get node to be able to spawn villages or should they spawn naturally 15:31 VanessaE agreed 15:31 VanessaE take all the spawners, portals, etc out of the creative inventoryu 15:31 VanessaE only you and I should have those, on my server I mean 15:31 VanessaE (i.e. you as the author of the mod and I as the admin of the server) 15:31 jojoa1997 yep 15:32 Kacey what about me? (the stress tester) 15:32 VanessaE and they should be locked, like a chest is. 15:32 jojoa1997 of course it will need privs to place but i cant get them unless in inventory 15:32 jojoa1997 i have the on place thing 15:32 VanessaE so that the placer = the owner = the only person who can remove it aside from an admin 15:32 jojoa1997 wait 15:32 jojoa1997 one sec 15:33 jojoa1997 be back in 5 minutes i want to first fix one problem but please answer my question villages spawn or place 15:34 VanessaE villages? spawn on mapgen onl. 15:34 jojoa1997 spawn means on mapgen and placed means they spawn from the node you placed 15:34 lamefun why are there only 4 servers in server list? 15:34 VanessaE only* 15:34 VanessaE lamefun: because not all server admins have figured out how to do the auto-announce thing 15:34 jojoa1997 ok what about everyone else 15:34 VanessaE and there are lots of minetest servers. 15:35 jojoa1997 ok they will be spawned 15:39 lamefun VanessaE: what's the most feature-ful survival server? 15:39 VanessaE dunno 15:39 Jordach lamefun, redcrab.suret.net:30401 (i think( 15:40 VanessaE I run a creative server which is probably the most featureful of the current set 15:40 ShadowNinja I added a fps limit to the cloud menu and it compiled the first time! 15:42 jojoa1997 PilzAda, 15:42 jojoa1997 PilzAdam 15:42 jojoa1997 could you make jungles have 2 levels 15:48 PilzAdam hmmmm, what about removing the Lua generation of junglegrass and add it back to the jungles? 15:48 Jordach jojoa1997, just because MC has good ideas DOESNT MEAN YOU SHOULD USE THEM. also: jungles with 2 levels makes no sense 15:49 jojoa1997 yes it does and also have you ever heard of tree houses 15:49 Jordach jojoa1997, yes, i do, but you meant the leaves? 15:50 jojoa1997 no i meant have it go up 2 levels like one on top of anothere 15:50 hmmmm oh 15:50 hmmmm i forgot about jungle grass 15:50 jojoa1997 personally i would say 3 or 4 but i know that would go nowhere 15:51 hmmmm i dunno, do people want that? 15:51 hmmmm i mean we already changed quite a bit with jungles already 15:51 hmmmm it's definitely not the same as it was back in 0.3.x 15:52 PilzAdam hmmmm, junglegrass is definetly needed 15:52 PilzAdam (in jungles) 15:52 jojoa1997 wool in survival is needed 15:53 hmmmm alright, hold on 15:53 celeron55 i propose changing the all-around grass to be something else than jungle grass 15:53 celeron55 add default:long_grass or something 15:53 VanessaE use textures from my junglegrass mod 15:53 celeron55 so that the jungle grass can be in jungles 15:53 VanessaE it has four sizes 15:53 hmmmm what do they do in minecraft 15:54 VanessaE the shortest stuff would be useful as "all around grass: 15:54 VanessaE " 15:55 hmmmm ahhhhh! 15:55 hmmmm too bad mapgen v6 isn't v7, otherwise i'd be able to accomplish this just by making the 'jungle' biome have a higher occurance of the 'junglegrass' 'decoration' 15:56 hmmmm here i have to actually plop code in 15:59 jojoa1997 PilzAdam i would like you to see this. it was said to me but the person doesnt want me to put he/she/it's name on it. http://paste.ubuntu.com/5622679/ 16:02 STHGOM PilzAdam: a cow is almost done, I've been kind of lazy and i need to go 16:02 STHGOM sry 16:02 PilzAdam jojoa1997, two other points are important for me: 4) Does it fit the default style 5) How much is it embeded in the existing craftin/gameplay 16:02 NakedFury or instead of obsidian we can put some other block, totally original to minetest that would do the same function. 16:03 jojoa1997 why obsidian allows for more options 16:03 Jordach ^ MC PLAYER 16:03 Jordach jojoa1997, if you want obsidian, go back to MC 16:04 jojoa1997 i dont play minecraft 16:04 ShadowNinja what is obsidian usefull for other than decoration? 16:04 VanessaE Jordach: actually, I use obsidian in a couple of places in my house 16:04 jojoa1997 also did you guys look at what i did 16:04 hmmmm what obsidian is great 16:04 jojoa1997 yes it will be if it is added to the game 16:04 ShadowNinja I like the wifi chests however 16:04 hmmmm i intended for it to be added 16:05 jojoa1997 but i wont make a bunch of tools just for you guys to say no and also 16:05 jojoa1997 i tried to make everyone happy by makeing hard obsidian and brittle obsidian 16:06 jojoa1997 obsidian glass and obsidian rock makes everyone happy and also they are almost eqwually availavle 16:06 VanessaE I use it because it's the only black object I have that can be cut into slabs and the like. One of them serves as a stand-in for the under-the-cabinet microwave in my kitchen. Two more serve as a pair of standard computer towers. A three-quarter slab placed onto some table legs serves as my outdoor grill 16:07 ShadowNinja so only decoration, not that that is bad 16:08 jojoa1997 but i will add more tools and the like if it is added 16:08 PilzAdam random: https://github.com/PilzAdam/minetest_game/commits/gold 16:08 jojoa1997 if we add another block then there are more possibilities to other items aka uses 16:09 PilzAdam jojoa1997, why do you do it like this: https://github.com/jojoa1997/minetest_game/commit/b3165bcbea2e409182290c872d007febe1a94731#L0R515 ? 16:09 jojoa1997 also i dont think the current system is good since you get cobble both ways 16:09 PilzAdam it forces you to put the shards into the bottom left corner 16:10 ShadowNinja default/init.lua should be split 16:10 jojoa1997 ShadowNinja YES 16:11 PilzAdam ShadowNinja, probably yes 16:11 jojoa1997 pilzadam if you can get it to work then go agead 16:11 jojoa1997 it wont work with me 16:11 PilzAdam jojoa1997, also, it would be better IMO if you get rock by putting water on lava_source, this drops shards and you can cook shards into glass 16:12 jojoa1997 but in real life you get obsidian glass 16:12 PilzAdam (and 4 shards -> 1 rock, rock drops 4 shards) 16:13 jojoa1997 ok you can change it if youdont like it i just want obsidian to be added 16:13 jojoa1997 but 16:13 jojoa1997 i was told not to have an obsidian ore which is what is made by lava and water 16:14 PilzAdam hmm... maybe remove the shards and cook the rock to get glass.... 16:14 ShadowNinja I like hmmmm's idea, lava_flowing + water_source = stone, lava_flowing + water_flowing = cobble, lava_source + water_flowing = obsidian 16:14 jin_xi ugh... just had to fix the usb connector of my keyboard using tape and a cigarette filter... 16:15 * Jordach claps 16:15 jojoa1997 pilzadam do what you think is best after you have it just dont not add it 16:15 hmmmm ya 16:16 PilzAdam and I generally dont like the idea of different results when the water is flowing or source 16:17 Jordach ^ same 16:17 markveidemanis STHGOM 16:21 Exio PilzAdam: an option 16:23 PilzAdam jojoa1997, I need a better shard texture 16:24 jojoa1997 i know they are bad but i just cant make good textures 16:24 PilzAdam me neither, but I have to :-) 16:25 Kacey edit mese shard texture 16:25 PilzAdam mese has crystals 16:25 Kacey and fragments 16:28 jojoa1997 ii cant edit it now cause i am working on my mod 16:29 Aggies sup 16:29 jojoa1997 local name = placer:get_player_name() 16:29 jojoa1997 it says get_player_name() is a nil value 16:30 markveidemanis Hi 16:30 PilzAdam jojoa1997, should I add you to README as a texture author? 16:30 jojoa1997 sure 16:31 PilzAdam wich license do you want to pick? WTFPL? 16:31 markveidemanis GIVE ME RANDOM SERVER IM BORED 16:31 markveidemanis pick GPL, jojoa 16:31 jojoa1997 WTFPL 16:31 markveidemanis meh 16:31 hmmmm ahh i like the new water texture color 16:32 jojoa1997 hay i think that if minetest is open source then why not the textures be 16:32 jojoa1997 i hate copy right stuff 16:32 hmmmm GPL is copyleft 16:32 markveidemanis General PUBLIC License 16:32 jojoa1997 oh 16:32 jojoa1997 ohWTFPL 16:32 markveidemanis WhatTheFuckPublicLicense lol couldnt resist 16:33 jojoa1997 what is the difference between them 16:33 PilzAdam jojoa1997, what do you think about this? https://github.com/PilzAdam/minetest_game/commit/e82c12282233113774e6f55f459fb89a457a981c 16:33 PilzAdam (and others) 16:33 markveidemanis WTFPL: Just DO THE FUCK YOU WANT TO PUBLIC LICENSE 16:33 markveidemanis it says so 16:33 jojoa1997 and what is gpl 16:33 jojoa1997 i know what WTFPL is 16:34 Exio i wonder, why are the textures in some "license" like those? what about creative commons? 16:34 jojoa1997 pilzadam it looks nice 16:34 Exio jojoa1997: http://www.gnu.org/licenses/gpl.html 16:35 PilzAdam hmmmm, VanessaE: https://github.com/PilzAdam/minetest_game/commit/e82c12282233113774e6f55f459fb89a457a981c 16:35 VanessaE PilzAdam: seems okay to me 16:35 markveidemanis use the TLP license 16:35 hmmmm oh yay we're getting obsidian 16:35 hmmmm awesome, do it 16:35 jojoa1997 ok then make it gpl i thought gpl was something else 16:35 markveidemanis RANDOM = {30000 - 30018} PICK 16:36 hmmmm obsidian really does have a purpose, not only is it for portals (which a mod can add support for that) but it's a very strong block 16:36 markveidemanis no, just screwing aroung, wtfpl will do 16:36 markveidemanis *around :D 16:36 hmmmm so you'd be able to have a natural defense and not spend a lot of resources on steel blocks 16:36 jojoa1997 one thing 16:36 markveidemanis WAIT 16:36 markveidemanis Obsidian? 16:36 jojoa1997 the glass i think should have streaks like regualr glass 16:36 markveidemanis no, it needs an irregular grid 16:37 markveidemanis and an ALPHA translucency 16:37 markveidemanis like water 16:37 markveidemanis But darker 16:38 PilzAdam jojoa1997, pushed 16:38 Exio well, just some "request" if there is going to be some blocks 16:38 jojoa1997 yay 16:38 Exio why not a "light block" (torch + other thing recipe or so) 16:39 markveidemanis PilzAdam 16:39 markveidemanis Why have you started a new repository, why not have ONE minetest instead of One for everyone 16:39 ShadowNinja PilzAdam: Should I split init.lua now or are you about to push something else? 16:40 Exio uh? 16:40 PilzAdam ShadowNinja, Id like to split it myseld 16:40 PilzAdam *myself 16:40 PilzAdam ShadowNinja, what do you think, how should we split it? nodedef.lua, craft.lua... 16:40 Exio markveidemanis: git works in that way, and there is only one "official", the commits are pushed from personal ones to the main when the changes are good or so 16:41 markveidemanis Ok 16:41 sokomine obsidian in minecraft is a nice building block due to its dark texture. if it gets into default, it will be useful for roofs 16:42 sokomine also i'd like to have straw in default. that as well is a material very suitable for roofs of historic houses. stairs of it look decorative and more realistic than stairs of wooden planks 16:43 sokomine you usally don't put wooden planks on top of a house. only in this type of game :-(. there ought to be easier obtainable roof material. that obsidian might be helpful there for a dark roof type 16:44 markveidemanis What about sand, like everyone else? :D 16:46 sokomine oh, i do like the sand texture :-) it just keeps falling down...which is a bit impractical 16:46 sokomine and logic...well.... 16:48 sokomine if i look around here, houses have roofs with what homedecor shingles provide. more or less. gravel on top of flat houses and...er...some kind of tar paper for very small garden huts. welled transparent material for slightly larger things... 16:48 markveidemanis sokomine 16:48 sokomine yes? 16:49 markveidemanis Come on my server, il show you the roof mod i edited 16:49 sokomine well, ok. which one is yours? 16:50 markveidemanis should i get cottages mod? 16:50 PilzAdam so... I have this gold branch flying arround: https://github.com/PilzAdam/minetest_game/commits/gold 16:50 PilzAdam any suggestions, ideas, etc.? 16:50 khonkhortisan conflicts with moreores, no? 16:50 sokomine gold is covered by moreores 16:51 sokomine make that part of default.... 16:51 sokomine markveidemainis: that is your choice 16:51 VanessaE PilzAdam: lNO! 16:51 VanessaE NO FUCKING NO 16:51 Exio WHAT 16:51 VanessaE PUT IN MOREORES. 16:51 VanessaE stop with the re-implementing shit 16:51 markveidemanis servers up 16:51 markveidemanis now to get ip 16:51 sokomine if you're building modern cities, it might not be very helpful. if you build medieval or small, it would be good - along with the darkage mod 16:52 khonkhortisan that roofing looks silly, but I like the texture (cottages) 16:52 markveidemanis markmt.strangled.net 16:52 Exio if there is going to be a separated ore mod, i would say "implement everything as an ore mod" 16:52 Exio not moreores 16:52 sokomine yes, moreores ought to be part of default because it contains the gold already 16:52 markveidemanis else, try 86.158.247.249 16:52 VanessaE moreores contains copper, gold, silver, tin, and mithril 16:52 VanessaE that's all we need damn it 16:53 sokomine port? 16:53 markveidemanis 30000 16:56 khonkhortisan moreores is not all we need. Every ore we can dig should have an equivalent "block", regardless of whether you can smelt ores together. 16:59 sokomine then add those blocks to moreores 16:59 sokomine it's not as if calinou disappeared and could not be reached. catch him and get him to add those blocks you want 16:59 VanessaE khonkhortisan: I meant in terms of adding any new ores in the ground 16:59 VanessaE and I think he already did 17:00 VanessaE I'm pretty sure he's already added gold, silver, tin, bronze, copper and mithril blocks just recently 17:00 sokomine markveidemanis: client crashed. tell me when there's more to see :-) 17:00 markveidemanis k 17:01 Kacey bbl 17:01 khonkhortisan gold silver bronze and mithril blocks were added first, I'll check if there's tin and copper 17:01 sokomine there might be a few players who might not wish moreores. those ought to be rather rare and could of course delete it from their game. adding moreores later has more negative effects than for people who don't want it to delete it 17:02 sokomine ah, and something i'd like to have as well......... 17:02 * sokomine looks around carefully 17:03 markveidemanis sokomine 17:03 markveidemanis shingle straw or tree roof 17:04 sokomine those wheels watermills have. and the...er...sails...for mills. those cannot be done very well ingame with the blocks. it works to a degree but has to be enlarged considerably to look good. the advantage of models for these things would be that it would look far better and hopefully be able to rotate. some things moving here and there bring life to a game. the disadvantage is that there's slightly less creativity there 17:05 sokomine mark: that's up to you to decide. almost everything goes well with brick. that even works with conventional stone stairs 17:06 sokomine some colors may bite each other. so maybe better take a brown than a red roof 17:08 sokomine what do you think about those rotating parts for mills? 17:11 khonkhortisan yay! ores are complete when they can me melted into blocks 17:12 jojoa1997 PilzAdam you should add gold to the default game 17:12 * sokomine considers how long it would take to get enough gold to make one cubic meter of it (not to think about carrying serveral of those blocks aorund...) 17:12 sokomine (maybe they're made out of gold foil like the rest) 17:12 * sokomine neatly folds up a block of cobble and puts it into her pocket 17:12 sokomine no. not gold alone. moreores. 17:13 PilzAdam I want to add more ores, but not moreores 17:13 PilzAdam moreores' code is real crap 17:14 PilzAdam also Id like to see more usage for the ores than just toolds 17:14 jojoa1997 PilzAdam add gold 17:14 PilzAdam *tools 17:14 PilzAdam jojoa1997, do you have any suggestion for its usage? 17:15 jojoa1997 um \ 17:15 jojoa1997 if armor is added then that and 17:15 jojoa1997 OH! 17:15 v2px does anyone know if minetest runs on irrlicht-gles? 17:15 jojoa1997 in minecraft there is a golden apple that superheals 17:15 jojoa1997 so we could make golden apples 17:16 PilzAdam v2px, you mean like this: https://github.com/minetest/minetest/commit/10c03e1a9d09ba0369ea3fbff1ec3a9436a3b706 ? 17:16 jojoa1997 pilzadam link to the gold commit 17:16 jojoa1997 nvm found it 17:17 PilzAdam https://github.com/PilzAdam/minetest_game/tree/gold 17:17 hmmmm [12:56 PM] moreores is not all we need. Every ore we can dig should have an equivalent "block", regardless of whether you can smelt ores together. agreed 17:17 khonkhortisan and it is that way now, I just checked. 17:17 VanessaE damn it we already said NO to that 17:17 hmmmm that's one thing that i didn't really *get* with moreores... cool you have all these ores, but you can't make blocks with them? erm 17:17 jojoa1997 could you add golden shards 17:17 khonkhortisan tin and copper are now blocks 17:18 khonkhortisan *now have 17:18 VanessaE shards? no. 17:18 PilzAdam ^ 17:18 VanessaE we already have lumps, ingots, blocks, and tools 17:18 jojoa1997 i was thining 17:18 jojoa1997 thinking 17:18 hmmmm and now what about diamond and emerald? 17:18 jojoa1997 mese apple obsidian apple and gold apple 17:18 hmmmm haha don't go crazy, gold apple only 17:19 PilzAdam we dont need diamonds, we have mese 17:19 khonkhortisan with mese we have blocks, crystals, shards, wires, tools 17:19 jojoa1997 ok gold apple 17:19 jojoa1997 it would add more food to vanilla 17:19 VanessaE hmmmm: no real opinion on those - the one diamond mod I know of has more than really belongs in the game 17:19 hmmmm yeah but mese.. 17:19 hmmmm mese is mese 17:19 Exio hmmmm: i would say diamond if there is not going to be a titanium-like ore or so 17:19 khonkhortisan mese doesn't fit in with the other ores, it's special 17:19 v2px PilzAdam: I'm not sure. I'm trying to run it on my AC100 which is ARM and doesnt support normal OpenGL. I'm not even sure where to get a working copy of GLES. Thanks for the commit-hint on minetest's support 17:20 hmmmm alright this is inspiring me to add the ore api soonish 17:20 hmmmm i'll get to that instead of doing the world configuration 17:21 PilzAdam hmmmm, hows junglegrass going? 17:21 jojoa1997 pilzadam what about 17:21 jojoa1997 gold doors 17:21 jojoa1997 steel doors that you can share 17:21 khonkhortisan gold doors would be weak 17:21 v2px gold doors would be stolen all the time 17:21 jojoa1997 and gold will give us a way to craft yellow wool 17:21 jojoa1997 locked doors that you can share 17:22 khonkhortisan pure gold rings aren't that common, and you wouldn't want one. 17:22 jojoa1997 or a gold bucket 17:22 jojoa1997 that can hold 2 water nodes 17:22 PilzAdam Id like to give gold no use at all, like in RL; everyone wants it but its not as usefull as steel or so 17:22 khonkhortisan gold bucket to carry liquid ores around 17:22 v2px :D 17:22 khonkhortisan large-scale smelting 17:23 jojoa1997 gold furnace smelt 2 things at once 17:23 khonkhortisan I agree, gold should be wantable 17:23 jojoa1997 what do i put in conf to allow jungles 17:23 khonkhortisan and not blend in 17:23 PilzAdam jojoa1997, v6_jungles 17:23 khonkhortisan mg_flags = jungles - ooh, I was close 17:23 PilzAdam (to mg_flags) 17:23 khonkhortisan v6_jungles 17:24 jojoa1997 PilzAdam with gold you can make alot more stuff you just have to add it first and also 17:24 khonkhortisan mg_flags is either in your map_meta.txt or your minetest.conf 17:24 jojoa1997 it could be a currency 17:24 hmmmm i'll do that right now 17:24 khonkhortisan so could silver 17:24 jojoa1997 instead of gold apples why not have mese apples so we can use mese fragments 17:24 PilzAdam jojoa1997, no, use full ingots for gold apples 17:24 hmmmm PilzAdam, gold is very useful for microelectronics 17:25 PilzAdam mesecons! 17:25 hmmmm in fact i think that would be nice for luamicrocontrollers 17:25 jojoa1997 mese apples so we can use mese fragments 17:25 PilzAdam but for default, gold just exists, with no real use 17:25 PilzAdam so people on servers can trade with it or so 17:26 jojoa1997 wait 17:26 jojoa1997 add tools and apples 17:26 PilzAdam meh, I dont like gold tools 17:27 khonkhortisan so weak 17:27 jojoa1997 yeah 17:27 khonkhortisan bash your ring into the ground and see how well it works 17:27 jojoa1997 but with gold furnaces you could smelt things 17:27 ecube gold furnaces? :o 17:27 khonkhortisan expensive! 17:27 jojoa1997 what in the world!?!?!? http://i.imgur.com/KvTuYqA.png 17:27 ecube but won't they get melted? 17:27 hmmmm well in minecraft gold tools are rather wasteful because they have low durability and they use a rare ore 17:28 khonkhortisan jojoa1997, did you flatten an existing map? 17:28 ecube hmmmm: but they're good for other things, especially if mc is modded 17:28 jojoa1997 no 17:28 khonkhortisan change the seed? 17:28 jojoa1997 i added jungles i have all the flags possible 17:28 hmmmm jojoa, looks like you are using a much older map with a newer version of minetest 17:28 jojoa1997 yes 17:28 hmmmm or you replaced map_meta.txt on accident 17:28 jojoa1997 cool 17:28 khonkhortisan by accident 17:28 jojoa1997 funny 17:29 jojoa1997 nvm 17:29 hmmmm or not by accident, it never was written successfully, so when it went to load the seed from there it couldn't and made a new one 17:29 hmmmm either way it's not our bug 17:29 khonkhortisan remove the seed from map_meta.txt then make it read-only :P 17:30 jojoa1997 what do you guys and gals think of gold furnaces either being able to smelt 2 thuings at once or smelting two things together 17:30 hmmmm lame 17:30 khonkhortisan I don't like them 17:30 jojoa1997 either one?/ 17:30 hmmmm come on, don't do too many things 17:30 hmmmm look to minecraft for inspiration 17:30 hmmmm we don't need to be exactly like them, but they get a lot of things right 17:30 khonkhortisan what melts lower than gold? 17:30 hmmmm lead? 17:31 hmmmm lead/tin 17:31 RealBadAngel actually mc mods have double furnaces 17:31 khonkhortisan we don't have any lead poisonings in minetest yet 17:31 RealBadAngel hv furnaces will also cook two things at once 17:31 khonkhortisan or arsenic or mercury or methane 17:31 hmmmm when we get villages in, all the villagers will get poisoned if you drop a lead ore lump in a water stream 17:31 khonkhortisan or carbon monoxide 17:32 jojoa1997 what about npcs 17:32 hmmmm and they'll get mental retardation and act stupid and run toward lava pits or off high cliffs 17:32 hmmmm great feature, whoever's in charge of the mob mod should add that 17:32 khonkhortisan that would be impressive if it worked 17:32 hmmmm it would be, hahah 17:32 Exio any way to make the seed always random? when generating/creating chunks/mapblocks 17:33 jojoa1997 mine already run into water and disapear 17:33 hmmmm ?? do you mean blockseed 17:33 khonkhortisan lua mod that writes to map_meta.txt on_generated() 17:33 jojoa1997 what is the parameter for spawning jungles 17:33 Exio hmmmm: i want a world where 'every' chunk uses a different seed 17:33 markveidemanis_ sokomine 17:33 markveidemanis_ My comp shut down lol 17:34 thexyz Exio: chunk or block? 17:34 hmmmm oh.... can't do that... 17:34 hmmmm besides, that'd be really screwed up 17:34 Exio chunk 17:34 jojoa1997 has anyone thought of adding a simplified mesecons to minetest_game 17:34 markveidemanis NO!!! 17:35 thexyz Exio: try to modify get_blockseed 17:35 Exio thanks! :P 17:36 thexyz for example, make it >return p.X/16 + p.Z/16 17:36 thexyz well, not 16 17:36 jojoa1997 what is the parameter for spawning jungles 17:36 thexyz but some #define-d constant value 17:36 thexyz i already forgot 17:36 PilzAdam jojoa1997, you already asked that, read logs 17:36 jojoa1997 http://i.imgur.com/Q9YFUJE.png http://i.imgur.com/CdQB9E7.png 17:38 jojoa1997 no one answered and it isnt in mapgen.lua 17:38 VanessaE great, I think ABMs just stopped working on my server 17:38 Exio the jungles are generated in the core, C++ 17:39 jojoa1997 i cant read C++ so now i cant figure out what the settings are 17:39 hmmmm add v6_jungles to mg_flags 17:39 khonkhortisan crystal chest http://imgur.com/CE1Uz 17:39 PilzAdam jojoa1997, are you kidding me? http://irc.minetest.ru/minetest/2013-03-17#i_2935678 17:39 jojoa1997 did 17:39 Calinou s/c/k 17:40 hmmmm clearly says so in minetest.conf.example 17:40 * Calinou leaves. 17:40 Calinou khonkhortisan: -1 for BetterGrass :P 17:40 jojoa1997 oh 17:40 jojoa1997 PilzAdam i meant like height and depth and humuidity 17:41 PilzAdam should we make lava finite? 17:42 jojoa1997 hmmmm i dont see any jubgle mentioned in minetest.config.example besides # Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles 17:42 PilzAdam (i.e. not renewable lava_source) 17:42 hmmmm yea.. 17:42 hmmmm says so right there 17:42 jojoa1997 no 17:42 hmmmm v6_jungles 17:42 jojoa1997 i mean "13:40] PilzAdam i meant like height and depth and humuidity" 17:43 jojoa1997 #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 17:43 jojoa1997 like that 17:43 Calinou :O minecraft 1.5 now says "Scanning for games on your local network" instead of "Scanning for LAN games" 17:43 hmmmm ohh 17:43 Exio Calinou: it is searching for minetest 17:43 Calinou PilzAdam: +1 for finite lava 17:43 Exio >:D 17:43 hmmmm you mean you don't merely want to switch jungles on, you want to control the prevalence of jungles 17:43 hmmmm yes? 17:43 PilzAdam new win build: http://forum.minetest.net/viewtopic.php?id=4547 17:43 Calinou we need old fail constructions 17:43 jojoa1997 Calinou X10^30 17:44 * Calinou makes "inception" face. 17:44 * Calinou backstabs jojoa1997 17:44 * Calinou saps jojoa1997's dispenser 17:44 * jojoa1997 was never there 17:44 * jojoa1997 wonders what dispenser 17:46 hmmmm pilzadam, i need to find a better way to place jungle grass than celeron has. 17:46 hmmmm what he does is shitty and basically repeats the tree placement code with some tweaks 17:46 hmmmm so hold off for a bit 17:47 jojoa1997 Gambit your village is on VanessaE's server 17:47 jojoa1997 IT IS AMAZING 17:49 markveidemanis sokomine 17:49 markveidemanis come see the house 17:53 jojoa1997 !up 0gb_us 17:53 markveidemanis 0gb.us 17:57 hmmmm i'm not going to lie, both versions of the jungle grass code suck 17:57 VanessaE what about mine? :-) 17:57 jojoa1997 how do i remove a poll in the forums 17:58 hmmmm redundant checks, poorly thought out, copy pasted portions of code, it's not like it was from a lack of skill, but like he doesn't even care 17:58 hmmmm people should all just slow down and take their time when making things so it's done the right way 17:59 khonkhortisan that's what I'm doing on my most recent pull request, but I'll fix it when it works right 17:59 RealBadAngel me too, i would rather wait and get more polished code 18:00 RealBadAngel at the start i was more impatient lol ;) 18:01 RealBadAngel btw, PilzAdam have you saw my latest commit? you could fix carts with it 18:01 PilzAdam fix what? 18:03 RealBadAngel now when cart turns you can change yaw/pitch of the player 18:03 PilzAdam ah, that 18:04 RealBadAngel i needed that for gates, so when player comes out of the gate will look in proper direction 18:06 VanessaE sokomine: travelnet should be updated to use that ^^^^^^^ 18:06 Gambit jojoa1997: I'm not the Gambit from the minetest forums. 18:06 jojoa1997 oh 18:06 Jordach ^ MORON 18:07 Gambit I'm much cooler than he is ;) 18:07 VanessaE lol 18:08 mauvebic anyone else notice the last page of the screenshots thread is nearly devoid of new screenshots, ave for 1 lol 18:08 mauvebic *save for 1 18:08 WiredOnLinux thexyz, are you here? 18:09 thexyz sure 18:09 WiredOnLinux hey, is there a way you can help me with making a php script for pinging my minetest server? 18:09 sokomine vanessa: to use what? 18:09 WiredOnLinux like the one for your minetest server website 18:09 thexyz oh noes 18:10 thexyz php sux 18:10 thexyz and I have no idea how to work with sockets in php 18:10 sokomine ah. looking into right direction after teleporting? yes, that might be nice. can it be done? 18:10 mauvebic setyaw 18:10 PilzAdam WiredOnLinux, https://github.com/minetest/minetest/blob/master/doc/protocol.txt#L47 18:10 sokomine rbas gates and my travelnet may be similar there 18:10 VanessaE sokomine: that set-yaw function that was just added to the engine 18:11 VanessaE yes 18:11 sokomine mauvebic: the screenshot-thread is too huge for my connection. not much point in following that :-( even though i most likely miss a lot of good screenshots 18:12 sokomine setyaw sounds good. makes more sense if you come out of the box and look into the right direction 18:12 mauvebic yeah no thats partially my fautl with all the fullscreesns :p i was just bummed cuz i saw a full new page and thought "people must have built nice things" and then im like "oh, antialiasing" lol 18:12 WiredOnLinux PilzAdam, does this for sure work? 18:12 PilzAdam nope, it doesnt work 18:13 PilzAdam but its a better starting point than nothing, I guess :-) 18:13 sokomine regarding strange apples: please don't add those. golden apples - do you want to die? gold's not for eating! you can use it for electronics/computers. and mese..well..it's supposed to be a very hard material. *not* the thing you'd want to chew! 18:13 thexyz it doesn't, hence it was added 18:13 mauvebic i think im gonna start a thread showing off strictly constructions 18:13 VanessaE sokomine: actually some high-society types put gold leaf on cakes and other confections 18:13 dorohoro i just instaled game so can some help 18:14 VanessaE and it is hypoallergenic, so technically it is edible, if zero-nutrition 18:14 sokomine mauvebic: it was difficult to see any difference between these antialiasing images at all. maybe it looks diffrent when you run around in the world. on first sight, the images seemed the same to me 18:14 mauvebic i couldn't see a damned difference at all, i think you have to be pretty anal at that point if the minor change in detail matters lol 18:14 sokomine mauvebic: sounds good. all the images in the thread before are the problem. a gallery would be nicer 18:14 VanessaE (well, it's as edible as a mcdonald's hamburger anyway :D ) 18:14 sokomine at least for people with a slow connection 18:15 VanessaE but a golden apple? that's just silly. 18:15 jojoa1997 PilzAdam will you add gold to minetest_game 18:15 VanessaE hell, nekogloop's kalite ore makes more sense than that 18:15 VanessaE jojoa1997: moreores or gtfo. 18:15 PilzAdam dorohoro, what help do you need? 18:15 jojoa1997 why 18:15 mauvebic true that photoservice would show them in various sizes/formats 18:15 sokomine those gold-leaves contain only very small fractions of gold. not compareable to a full block...and rather fancy than healing...... 18:15 dorohoro how do i finde other player in game 18:15 jojoa1997 if gold is added to default then other things could be added 18:15 VanessaE jojoa1997: because we already have a well-known, stable standard for gold via moreores. 18:15 dorohoro it look like im alone 18:15 VanessaE ditto for the other four that it adds 18:15 jojoa1997 why base everything on mods only 18:16 PilzAdam dorohoro, if you are in singleplayer, then you are alone in the world 18:16 VanessaE jojoa1997: because all game content consists of mods anyway. 18:16 VanessaE (or nearly all) 18:16 mauvebic and sticking it all in the engine would mean we'd all be playing the same game lol 18:16 PilzAdam dorohoro, to play with other people you have to connect to a multiplayer server 18:16 jojoa1997 but why have to depend on outside what some people only use vanilla 18:16 dorohoro i think i conected 18:16 PilzAdam to wich server? 18:17 dorohoro oh i getit now 18:17 dorohoro where i can finde some adres for server 18:17 VanessaE jojoa1997: I'm not saying to depend on an outside mod. I'm saying to forget making gold and just add moreores to minetest_game so that you don't break peoples' maps and inventories 18:17 WiredOnLinux damn, there is simple ones out there 18:17 jojoa1997 PilzAdam why not add moreores? 18:17 PilzAdam dorohoro, if you downloaded the latest version (0.4.5) then there is a "Show Public" button in the "Multiplayer" tap of the main menu, it shows you a list 18:18 PilzAdam dorohoro, also look here: http://forum.minetest.net/viewforum.php?id=10 18:18 dorohoro i instalied it from ubuntu repository i dont see multiplayer option 18:19 dorohoro only show fild to enter adres/port 18:19 PilzAdam oh, the version in the repository of ubuntu is very outdated 18:20 PilzAdam http://forum.minetest.net/viewtopic.php?id=3837 look here how to compile the latest version 18:20 dorohoro its 0.3.1 i will download new now 18:22 PilzAdam (I recommend to compile the run in place version) 18:23 VanessaE 0.3.1? eek 18:23 VanessaE we gotta get that damn thing pulled from the ubuntu repos already 18:23 PilzAdam who maintains the repository version? 18:24 mauvebic anyone knows why the inventory randomly becomes this little black square in the corner? 18:24 mauvebic it usually happens right after a chat command (not saying theres a connection) 18:24 jojoa1997 PilzAdam can you add moreores to minetest_game 18:25 PilzAdam no, not in its current state 18:25 Exio i don't think a "moreores" mod will be ok 18:25 Exio a moreores mod for wrapping the already generated ores TO the "new in default" is 18:25 jojoa1997 wahts wrong with the current state 18:26 PilzAdam the code is real crap, and Im not happy with the usage for the ores 18:26 Exio (like the 'legacy' mod or so) 18:27 jin_xi lol http://i.imgur.com/qhWjgHq.png candy biome 18:28 VanessaE PilzAdam: crap though it may be, moreores is our standard now. 18:28 VanessaE (personally, it's always worked fine for me..) 18:28 thexyz PilzAdam: http://packages.ubuntu.com/quantal/minetest 18:29 thexyz somebody should try to get in touch with maintainers 18:29 mauvebic why not take the moreores textures, and use them with the default code to add the ores? 18:29 thexyz Kray: any reason minetest from AUR builds without freetype? 18:30 jojoa1997 moreopres could use an alias 18:30 PilzAdam VanessaE, all this generic code in moreores is just unreadable and prablbly slow; it would be better to define the nodes regulary 18:30 mauvebic i got aur-test 18:30 Kray I don't think there is any reason 18:30 VanessaE then define them regularly but so not change the node names or textures. 18:30 VanessaE Do not 18:31 jojoa1997 moreores needs to add aliases 18:31 VanessaE jojoa1997: why? 18:31 jojoa1997 cause it would be default:goldblock 18:31 VanessaE no 18:31 PilzAdam because otherwise we would be forced to add a mod called moreores 18:31 VanessaE it would be moreores:goldblock et.al 18:31 jojoa1997 since it is in default 18:31 VanessaE PilzAdam: no you wouldn't. 18:31 VanessaE you can define nodenames arbitrarily . 18:31 jojoa1997 moreores adds and alias 18:31 VanessaE just use a leading colon. 18:31 WiredOnLinux Does anyone see anything wrong with this script? https://pastee.org/dvv37 18:32 PilzAdam VanessaE, thats hacky 18:32 mauvebic ideally things like gold, silver, etc.. should really be default, not a mod added to the default mods 18:32 VanessaE PilzAdam: no, that's THE PROPER WAY 18:32 VanessaE the standard is moreores:xxxx 18:32 VanessaE too many things use those nodes now 18:32 PilzAdam the proper way would be to add it to default and add aliases in moreores mod 18:32 VanessaE NO! 18:32 VanessaE G*D DAMN IT 18:32 mauvebic pilzadam +1 18:32 VanessaE that is NOT the proper way 18:32 mauvebic my thinking exactly 18:33 WiredOnLinux VanessaE are you ok? 18:33 thexyz > the standard is 18:33 thexyz > standard 18:33 thexyz > is 18:33 VanessaE WiredOnLinux: no I am not. I'm trying to stop PilzAdam from making a stupid mistake 18:33 mauvebic as a newbie i was surprised you had to add gold and silver, but this weird mese thing was default lol it made no sense then, and still doesn't 18:33 WiredOnLinux PilzAdam, thexyz does this php script look right? https://pastee.org/dvv37 18:33 VanessaE thexyz: ? 18:33 thexyz WiredOnLinux: no idea! 18:34 thexyz i hate PHP! 18:34 jojoa1997 we are just adding gold and people will be able to adjust by changeing there mods but people will still have moreores 18:34 thexyz so it looks weird! 18:34 PilzAdam i hate PHP! <- /me too 18:34 thexyz VanessaE: why's that standard? 18:34 mauvebic well aliases should fix that 18:34 WiredOnLinux .. ok sorry 18:34 VanessaE thexyz: because we've had it in place for a long time now, and nearly everyone who wants copper, gold, etc. uses moreores to get it. 18:34 mauvebic if moretrees can replace default saplings and signs mods can replace default sign, then i dont see the big deal in aliasing ores lol 18:34 VanessaE it is a defacto standard. 18:35 thexyz so 18:35 mauvebic this is OSS, standards are meant to be broken lol 18:35 VanessaE mauvebic: moretrees doesn't re-define default saplings, and signs doesn't change the default node names. 18:35 PilzAdam VanessaE, we dont add all of the ores to minetest_game, so people who use this mod will still have it installed, so why not add aliases in it? 18:35 mauvebic well they both seem to takeover default functions 18:35 thexyz moreores developer is free to alias default nodes to his ones 18:35 VanessaE PilzAdam: because we don't need two kinds of gold, and no one is going to want to rewrite their recipes to use in-game gold 18:36 mauvebic if gold, silver et all were default id have used them, but depending on external mods just to craft stuff seems messy 18:37 PilzAdam if other mods use moreores' gold, then they depend on it, and moreores has aliases for the new nodes in default; so wheres the problem? 18:37 VanessaE the whole point of putting gold et.al into the game by default is so that the users DON'T need the external mod 18:37 VanessaE now you're gonna go around breaking peoples maps 18:37 jojoa1997 no 18:37 jojoa1997 not if you have moreores installed 18:37 PilzAdam if they use the mod before, they have to keep it installed (in a new version) 18:37 VanessaE jojoa1997: the whole point of putting gold et.al into the game by default is so that the users DON'T need the external mo 18:37 PilzAdam if they dont, then they dont have to use it 18:37 VanessaE d 18:38 VanessaE Aw jeez PilzAdam will you please stop arguing here. What you propose to do is wrong. 18:38 jojoa1997 some people cant add that many mods so we bring some of the good features to them 18:38 mauvebic it only breaks maps if people remove moreores before switchin' to default or somehow disable aliases 18:38 VanessaE mauvebic: if the external mod isn't installed, no aliases. yet somehow we still have gold that doesn't work in ANY known recipe. WHY? 18:39 jojoa1997 but if a mod depends on moreores then they install moreores 18:39 mauvebic jojoa exactly and with people running upwards of 50-60 mods thats 50-60 folders that are scanned, 50-60 inits that are run... and some of the mods are soo small you might as well merge them 18:39 VanessaE jojoa1997: then what's the point of having gold in-game if you need an external mod to use the gold that everyone *else* uses? 18:40 NakedFury are you guys planning on expanding the defaults game list of ores? 18:40 jojoa1997 i for one want to use gold in my npcs but i cant because i want to keep it on default as much as possible 18:40 PilzAdam NakedFury, yes 18:40 jojoa1997 but people will adjust 18:40 mauvebic vanessae if the new gold doesn't work thats because people both: A) didn't update their mods/recpies, and B) removed moreores prematurely 18:40 Jordach jojoa1997, stop being pissy about not getting your way and just use moreores 18:40 PilzAdam VanessaE, not everyone is using moreores 18:40 NakedFury PilzAdam: I think that is a wonderful idea 18:40 PilzAdam and the few that do, can keep a tiny mod that only has aliases in it 18:40 VanessaE mauvebic: pilzadam proposes adding gold to the default game that will not work with any known existing mod or recipe. 18:41 jojoa1997 Jordach i am not being pissy i use moreores but i dont think people should be forced to used mods that might make games unplayable 18:41 VanessaE PilzAdam: most good servers use moreores. 18:41 VanessaE you are wrong. 18:41 mauvebic it would work if there were a new version of moreores aliasing the old ores to the new ones 18:41 thexyz fuck 18:41 jojoa1997 orr i would be using mobf in my mods 18:41 thexyz my server is bad then 18:41 thexyz =( 18:41 VanessaE it and moreblocks are probably the two most commonly-used mods 18:41 Jordach VanessaE is correct then 18:41 mauvebic and it doesn't have to be calinou, anyone can write the aliases 18:41 VanessaE thexyz: that doesn't imply that your server is bad. 18:41 VanessaE "most good" = "some good server don't" 18:42 PilzAdam VanessaE, what about adding aliases to legacy mod? 18:42 VanessaE PilzAdam: aliases such that default:gold = moreores:gold ? 18:42 PilzAdam yep 18:42 VanessaE (et.al) 18:42 VanessaE I don't think you'll get a lot of support from others for that, because you're referencing an external mod. I know c55 hates the idea. 18:42 thexyz moreores:gold = default:gold 18:42 VanessaE but I wouldn't be opposed. 18:43 mauvebic the aliases goes in moreores 18:43 thexyz that 18:43 PilzAdam Calinou, what do you think? 18:43 VanessaE the point is that whatever you add MUST be compatible with existing maps/mods/recipes if you're duplicating someone everyone else already depends on from another source. 18:43 mauvebic after all, its the mod you want to be reverse-compatible, not default 18:43 VanessaE mauvebic: no, it's the NODE that needs to be backward-compatible\ 18:44 mauvebic i think people will jump at the chance of reducing the # of mods they need to run to play with the fun ones 18:44 thexyz with all mods ever made 18:44 VanessaE mauvebic: fewer mods doesn't mean squat - the game consists of nothing but a bunch of mods anyway 18:44 Jordach ffs, i leave to do some shizzle, and hell breaks loose 18:45 mauvebic well it does make a difference, it never used to take a full-minute to start up minetest 18:45 thexyz that's why no one wants to maintain minetest_game 18:45 thexyz PilzAdam: learn to ignore people 18:45 VanessaE mauvebic: what matters is how slow or fast those mods are, not how many you run 18:45 jojoa1997 if you have more mod folders that need to be opened then that takes more time 18:45 jojoa1997 VanessaE dont forget some people dont have computers as good as yours 18:45 VanessaE homedecor doesn't take any appreciable CPU, while mesecons does, but you wouldn't want to claim the two are equal 18:45 VanessaE jojoa1997: plain nodes take no CPU at all 18:46 Jordach ^ exactly 18:46 mauvebic unfortunately with half the mods out there designed to be extensible, they're not in the 'lean' category as i would call em 18:46 VanessaE even a dinky little netbook can handle stuff like moreores. 18:46 Jordach we definitely need a standard on the speed of mods 18:46 jojoa1997 then why isnt every server using it 18:46 mauvebic pilzadam, i say do it anyway (who else is working on minetest_game anyhow?lol) and see who runs with it 18:46 Jordach jojoa1997, because ITS OPTIONAL 18:46 khonkhortisan what depends on moreores that would make every server use it? 18:46 jojoa1997 nope some servers cant handle it 18:47 Jordach ^ bullshit 18:47 VanessaE jojoa1997: because not everyone wants to use it - but if it were in minetest_game, I guarantee you that only the pedants out there would refuse it. 18:47 Jordach ^ or the ones who dont wanna use it because they "break the game" per se. 18:47 VanessaE jojoa1997: moreores adds no CPU load except for the ore generation at mapgen time. During normal operation, it adds no load to the server. 18:47 Jordach while your npc mod eats CPU 18:47 jojoa1997 but when you explore 18:48 khonkhortisan if all you're doing is exploring, you'll never see the ores 18:48 VanessaE exactly 18:48 VanessaE your argument of CPU usage is invalid. 18:48 jojoa1997 Jordach i am trying to make that use less cpu but dont forget there are only 23 mods with entities 18:48 jojoa1997 3 mods 18:48 Exio i don't see what is wrong with adding the gold to the default and an alias from moreores:gold to the 'new' 18:49 jojoa1997 but i dont ever want npcs to be added to minetest_game so that mod is invalid in this discussion 18:49 VanessaE Exio: the alias should not be in moreores - it should be in legacy 18:49 VanessaE otherwise the user still has to add the moreores mod 18:49 Jordach VanessaE, oh for fucks sake 18:49 VanessaE which defeats the purpose of the alias. 18:49 Jordach i;ve been through this already 18:49 Jordach remember when wool never existed in mt_game? 18:49 Jordach celeron55 pretty much butchered it into it's current form 18:50 jojoa1997 ok so why cant we 18:50 VanessaE Jordach: yep, and now it exists but it may as well not exist because you *can't obtain it* except in creative more 18:50 VanessaE mode 18:50 jojoa1997 pilzadam why not just add moreores to default game and then do all the changes 18:50 Jordach VanessaE, that's because of the stupid grouping system 18:50 mauvebic its hard to put anything in minetest game since you usually get five submissions for every 4 people on the same topic 18:50 PilzAdam PilzAdam: learn to ignore people <- this is what Im going to do 18:50 * VanessaE grumbles 18:51 mauvebic but shifting ores to default should be more of a no-brainer than what was done with mese a few months back 18:51 VanessaE oh that's a real fucking smart piece of advice 18:51 Exio VanessaE: not everybody has "moreores" installed and having to use other mod just for legacy is ok for me, (for legacy to moreores, and an abm to change the 'moreores gold' to 'default gold' and so on 18:51 VanessaE ignore your users and devs! make the best game ever! NOT. 18:52 Jordach and this is why minetest_game will never develop 18:52 Jordach IT'S BECAUSE THE USERS WILL FIGHT OVER IT 18:52 VanessaE Exio: "legacy" refers to a component already in minetest_game that handles backwards compatibility 18:52 mauvebic ignore your user <- if i didn't i'd be constantly adding obscure features to the same mod 18:52 Exio because retrocompatibility Jordach? 18:53 Jordach Exio, no, because a community thing will always have one person who is against it 18:53 Exio ah 18:53 thexyz VanessaE: it is 18:53 thexyz smart 18:53 mauvebic constantly listening to users and dev leads to burnout of the kind were all familiar with here lol 18:53 mauvebic (cornernote says hi btw) 18:53 VanessaE I don't care if it's moreores as a separate mod, or integrated into default, or rewritten entirely -- the point is to get rid of the need for a mod without breaking the other mods out there that already use those items 18:54 thexyz that ^^^ 18:54 thexyz (not VanessaE's message) 18:54 Jordach I propose we say fuck it and directly add moreores into minetest_game 18:54 Jordach not butchering the mod with useless code 18:54 Exio i propose do the things right and just keep a bare moreores for aliases 18:54 mauvebic the first argument was that moreores' code was already butchered 18:55 mauvebic then i suggested copying the textures and using stock/vanilla/default code (the same used for mese) 18:55 jin_xi hey all, should i keep working on this: http://i.imgur.com/qhWjgHq.png candy biome 18:55 VanessaE jin_xi: cute 18:55 v2px jin_xi: yes! please 18:55 jin_xi its using turtle system, made from treegen, which allows for arbitrary angles and materials 18:55 Calinou looks nice 18:56 jin_xi the stuff you see is just for illustration, could generate mosly everything 18:56 thexyz jin_xi: great 18:56 Exio wow, nice 18:56 Exio i didn't know the turtle system has those posibilities :P 18:57 jin_xi https://github.com/obneq/minetest/tree/turtle branch is here 18:57 PilzAdam Calinou, would you add an alias to moreores if gold gets into minetest_game? 18:58 jin_xi Exio: this is not treegen as in vanilla minetest, its turtle system added to core 18:58 Exio yes, the stuff what RBA added 18:58 Exio L-systems, iirc, no? 18:58 mauvebic speaking of which, anyone know why you sometimes get 3/4's of an l-systems tree? 18:58 jin_xi no, its similar 18:59 Calinou PilzAdam: yes? 18:59 jin_xi lsystem is like a "frontend" to turtle graphics, suitable for recursive organic structures 18:59 Exio ah 18:59 PilzAdam Calinou, great 19:00 jin_xi i took the basics of treegen and made a turtle system. its capable of using arbitrary angles and materials 19:00 mauvebic my mesh spawning thingy should be ready at around the same time :-) 19:00 jin_xi atm i'm generating turtle programs in lua 19:01 Calinou why not add silver and gold to minetest_game, PilzAdam? ;) 19:01 mauvebic thats what he and i were pushing for :P 19:01 PilzAdam Calinou, first gold, then see whats next 19:01 thexyz so now we have lua, formspec language, turtle language, anything else? 19:01 Calinou (maybe not to make tools? these should have other uses; silver and gold tools suck in real life :P) 19:01 mauvebic could we add support for VRML? :p 19:02 jin_xi i hope for some feedback on what primitive operations are needed or nice to have, and how this could be used (and randomized) at mapgen time etc 19:02 jin_xi so if you feel like it and have the time, take a look 19:02 VanessaE why not just put all five ores in and be done with it? 19:02 mauvebic seriously 19:02 PilzAdam Calinou, as for gold I tend to give them no use except golden apples so that people can use it as a currency or so 19:02 mauvebic so we wont have to debate each time for every ore lol 19:02 thexyz some guy also implemented formspec-like-but-not-formspec language for lua-defined hud 19:02 jojoa1997 calinou gold apples are being considered addded to the game 19:03 VanessaE you missed, jojoa1997 19:03 VanessaE (and PilzAdam) 19:03 jojoa1997 missed what 19:03 VanessaE he already signed off. 19:04 Exio thexyz: yes, i saw it 19:04 jin_xi this is the lua i used to use the system, you see its a big old mess... http://paste.ubuntu.com/5623242/ ideas for how to do this nicely? lol 19:04 Exio i would like to see it in core 19:05 VanessaE PilzAdam: you know what? put it to a vote on the forum. 19:05 VanessaE (A) add gold with an alias to moreores:gold_*. (B) add the moreores mod. (C) Do nothing. 19:05 VanessaE simple as that 19:05 Exio that is unfair 19:06 VanessaE why? reword it as "(B) add all the ores from the moreores mod" if you want 19:06 PilzAdam how much should a golden apple heal? 19:06 Exio i would say the first as "start adding ores to default/minetest_game and aliases from moreores's nodes to default" 19:06 PilzAdam 3 hearts? 19:06 VanessaE PilzAdam: it shouldn't. That's just stupid. 19:06 VanessaE gold has no medicinal or nutritional properties 19:06 Exio PilzAdam: gold ingots or something cheaper? 19:06 PilzAdam 1 gold ingot per golden apple 19:07 jojoa1997 twice as much 19:07 PilzAdam VanessaE, this is a game, in RL a mushroom doesnt give you an extra life 19:07 Exio nah, they will be overpowered then 19:07 jojoa1997 for healing 19:07 Exio PilzAdam: hahaha 19:07 VanessaE PilzAdam: yeah, but this isn't Super Mario Brothers either. 19:07 Exio what is the use of MESE irl? 19:08 Exio wait, it doesn't exist ;) 19:08 jojoa1997 pilzadam what about this 19:08 jojoa1997 GXG 19:08 jojoa1997 XAX 19:08 jojoa1997 GXG 19:08 VanessaE Exio: sure it does, we just call it something different like plutonium :D 19:08 jojoa1997 there should also be mese apples so fragments have a use 19:09 v2px why exactly do we need gold apples? because minecraft has them? 19:09 VanessaE yeah if you were gonna make a special apple, use mese fragments or something, not gold. 19:09 mauvebic gold/mese apples seems silly to me too lol 19:09 VanessaE at least mese has "magical" properties as used in the game 19:10 VanessaE that would make some semblance of sense,. 19:10 mauvebic either they are ores or food, if their edible you should have to craft a metallic apple to eat 'em 19:10 Exio adding an ore just for nothing? 19:10 Exio ok 19:10 v2px if we have gold apples they need "K" for kallisti written on them 19:10 mauvebic *sholdn't 19:10 mauvebic **shouldn't 19:10 VanessaE there's nothing wrong with adding a few ores without doing anything with them yet 19:10 VanessaE that's for modders to do something with 19:10 VanessaE does papyrus have a use in minetest_game? how about bookshelves? 19:11 jojoa1997 yes decoration 19:11 VanessaE at present, they're decorative and that's about it. 19:11 jojoa1997 we just need to find a use for books 19:11 jojoa1997 but 19:11 VanessaE but modders, just as with moreores stuff, take those blocks and use them to make new things 19:11 mauvebic more and more people are asking for no-or-few dependency mods, so IMHO default should have more nodes, generalised nodes 19:11 Jordach anyways -- books are hard to come by in most areas without papyrus 19:11 sokomine urgs! golden apples :-( 19:11 Exio i would having a single use, even if it is whateveryouwanttosay is ok for a new ore 19:11 jojoa1997 http://forum.minetest.net/viewtopic.php?id=4773 19:11 * sokomine throws such an apple at pilzadam 19:12 VanessaE PilzAdam: ok look, you've got a few votes against gold apples now. 19:12 sokomine (i'm a bit behind with reading the channel) 19:12 jojoa1997 if we right click books that could happen with some editing 19:12 * Jordach is against golden applesd 19:12 Jordach -d 19:12 * v2px too 19:12 VanessaE just add the five-ore set: minerals-in-stone, lumps, ingots, blocks. 19:12 v2px it's too silly 19:13 mauvebic gold is for currency and trading, not eating :p 19:13 VanessaE Let the modders do the rest 19:13 PilzAdam maybe add coins then? 19:13 VanessaE why does this even have to be a debate? 19:13 VanessaE PilzAdam: maptools has coins. 19:13 VanessaE (gold, silver, copper) 19:13 mauvebic minetest should have a default currency yeah 19:14 mauvebic instead of present fragmented form (several mods with trading and currency) 19:14 Exio every mod has the things you may want in default 19:14 v2px yeah I don't know. I think the core game should add components and the mods should build something out of them / extend them 19:14 VanessaE Exio: then mix-and-match those few things. Nothing says the *entirety* of each mod has to be added. 19:14 VanessaE but backwards compatibility out of the box is a must 19:15 mauvebic so long as you put the coin face design to a vote people should be happy lol 19:15 sokomine if it's about code quality in moreores, why not improve that? that would be great for all of us who use it! 19:15 mauvebic i havent seen it but pilzadam doesn't like it 19:16 jojoa1997 PilzAdam i say add more ores blocks except copper,tin,and bronze 19:16 mauvebic ive never added ores to the game myself lol 19:16 VanessaE PilzAdam is being pilz-not-invented-here again. 19:16 sokomine coins...yes, that's diffrent. coins would be ok. could be useful on multiplayer servers 19:16 mauvebic VanessaE> PilzAdam is being pilz-not-invented-here again. <-- name one player who thinks they can't do better than the last lol 19:17 sokomine i'd expect the ore generation part (as well as the advanced stair generation part) to be part of the main game - and mods would in this case just call functions with their textures, names and descriptions 19:17 mauvebic after over a year here im quite used to seeing the wheel re-invented at every turn lol 19:17 sokomine at least for standard stuff like ores 19:17 VanessaE mauvebic: this isn't about who can do it better - it's about doing it RIGHT the first damn time. 19:18 PilzAdam has anyone a good coin texture? 19:18 mauvebic mine are ferengi lol might be copyright issues 19:18 mauvebic aldobr had coin textures 19:18 VanessaE mine are based on US coins (so public domain), but they're too high resolution. 19:19 mauvebic ideally i dont want to see any 1 nation on the currency or i wont use it 19:19 sokomine mauvebic: i invented it recently :) we had none before to my knowledge. vanessae designed it ,-) (a nice decorative wheel) 19:19 mauvebic politics are very touchy depending on where you live 19:19 VanessaE mauvebic: I used those because they were good, clear, sharp images. and well, that's where I live :-) 19:19 jojoa1997 i think it should have the minetest icon on it 19:20 VanessaE jojoa1997: impossible to do in 16px 19:20 sokomine pilzadam: the bitcoin-texture of that new mod looked quite good to me on first sight. other people may have different preferences, and there may be many more coins out there (who more or less all do the same) 19:20 jojoa1997 link 19:21 mauvebic re-inventing the wheel : not literally wheel lol just acting liek something is a novelty when its really just a derivative 19:21 VanessaE http://forum.minetest.net/viewtopic.php?pid=74305 19:21 sokomine ,-) it was just fitting :) 19:21 sokomine i know the proverb 19:21 v2px there could be more than one coin texture in the mod and one randomly selected, so users could easily add own textures? 19:21 v2px or remove unwanted ones 19:22 v2px it's about crafting and hand crafted coins don't look the same all the time, right? 19:22 sokomine just actual wheels hadn't been used much in the game ,-) so that really seemed a new invention here :) (copared to e.g. coins, which have been invented several times) 19:22 mauvebic meh i wont do wheels ingame till nodeboxes can go round/angled, otherwise it looks like sh... lol 19:22 dorohoro ok i instaled new minecraft but don't see show Public in Multiplayer Tab 19:22 sokomine hmm. they can so anyway. you can exchange any texture for you which you don't like 19:22 VanessaE dorohoro: you mean minetest. 19:22 dorohoro yes 19:22 dorohoro XD 19:23 VanessaE dorohoro: just pick a server from the forums and type in the details if the public list is empty 19:23 sokomine the wheel looks good even at that low resolution. good enough at least for the purpose 19:23 sokomine what i'd like to have are models (can't do that with nodeboxes) for mills (both water and wind) for the rotating part 19:23 sokomine (waterwheel, sails of the mill) 19:24 mauvebic dunno, since they added nodeboxes i find the flat stuff really doesn't fit-in well anymore 19:24 mauvebic mills/turbines should be done w/ animated meshes :-) 19:25 * sokomine nods 19:25 sokomine would be great if someone could do that :-) 19:25 mauvebic i tried it with moving a bunch of nodes around, PITA, and it breaks the mill lol 19:25 sokomine *g* 19:25 mauvebic i can do the code bit if you want, but someone else will have to provide animated mesh, i can only do in-animate stuff 19:26 sokomine i think the same er...blender models that are used for players and mobs would do 19:26 PilzAdam so, what about this: https://github.com/PilzAdam/minetest_game/commits/gold 19:26 mauvebic hmm, gold block or goldbars? 19:26 VanessaE no. 19:26 mauvebic id say gold bars 19:26 jojoa1997 good 19:26 mauvebic though an ingot looks just like a bar lol 19:27 Jordach SOLID GOLD 19:27 Jordach should be the block 19:27 mauvebic looks good 19:27 mauvebic gold, copper and silver or just gold? (cuz the other two are usually used in devices/wire/insulation etc) 19:27 dorohoro i dont now witch server to pick is ther some defoult or main server? 19:28 Jordach dorohoro, theyre public# 19:29 Jordach there is no main server, just survival and a few creative servers 19:29 mauvebic imagine : with a default currency, *all* the economy/trading mods will be able to work simultaenously and from the same money 19:30 hmmmm plizadam, what's wrong with putting the gold blocks and everything in default 19:30 hmmmm and THEN making aliases to moreores:blah 19:30 mauvebic thats what he proposed? 19:30 mauvebic *..? 19:30 hmmmm from what i heard it was the opposite 19:30 hmmmm also 19:30 mauvebic well vanessa wants the aliases in legacy 19:30 hmmmm we aren't supposed to do the moreores thing until i add the ore code in 19:31 mauvebic pilzadam wants them in moreores 19:31 VanessaE I don't see a reason to use aliases at all. 19:31 VanessaE use the proper nodenames 19:31 mauvebic i dont care where the aliases go so long as we get basic metals and standard currency in default :-) 19:32 PilzAdam VanessaE, the proper nodenames are default:... as you can read in lua-api.txt 19:32 mauvebic what is a proper nodename? 19:32 VanessaE PilzAdam: the proper names are modeores:xxxx 19:32 VanessaE that's what we had. 19:32 jojoa1997 that is proper for the moreores mod 19:32 mauvebic how long should we keep the moreores: bit until everyone considers it default? 19:32 VanessaE if not, then why do we have vessels:, wool:, and so on? 19:32 hmmmm but it's not proper for the default game 19:32 hmmmm err 19:32 hmmmm the default mod 19:32 mauvebic well vessels... honestly default should just have a few default bottles 19:33 mauvebic using 'default' alot lol but youget my meaning 19:33 hmmmm we have to decide if this is moreores or this is the default mod 19:33 hmmmm i agree, moreores:blah is the correct name 19:33 hmmmm BUT 19:33 hmmmm the alias should be to a non-prefixed node 19:34 VanessaE THIS. IS. MOREORES! 19:34 sokomine ah. hmmm, you're doing the ore code? are you doing that in such a general way that the moreores (and other ores like diamonds, gloopores, darkage etc. - with all their copies of the ore creation algorithm) can use it as well? 19:34 VanessaE (sparta. No? :-) ) 19:34 hmmmm no, it's much simpler than that 19:34 hmmmm moreores and other ore mods would be like: 19:34 mauvebic theres no reason to maintain moreores seperately if the ores are in default 19:34 hmmmm register ores to be placed on generation 19:35 hmmmm so it's just like 5 lines of lua code or however many ores there are 19:35 VanessaE mauvebic: moreores as a separate mod would need to be split into the soon-to-be-default part, and a set of moreores tools 19:35 hmmmm guys 19:35 sokomine hm, not all is default:. there's wool:, bucket:, vessels: etc. already which is in the default game but carries its own name 19:35 mauvebic i mean honestly, if default trees had been a mod written by someone, how long would you want to keep a seperate prefix for it before dropping it for default: 19:35 VanessaE since I doubt anyone wants to add golden picks and tin axes and so forth 19:35 hmmmm i'll do it if you can't figure it out 19:38 sokomine hmmm: please continue with your code. that sounds very good! that's how i think it ought to be done code-wise in a clean way. that will help a lot of mods as welll 19:38 VanessaE hmmmm: please do. we can be sure it's done right then :-) 19:39 ironzorg hmmmm: are you advertising for mc donalds through your nickname ? 19:39 ironzorg because it's working 19:40 Jordach ironzorg, i often get McDonalds ads in Spotify 19:41 sokomine ironzong: no he isn't. hmmm sounds like tasty. hamburgers from fast food restaurants do not cause you to say that 19:41 ironzorg do you often listen to mcdonalds ad music on spotify ? 19:41 jojoa1997 i say hmmmm like in a thinking way 19:41 Exio i think the correct name for ALL default ores should be ores: 19:41 * jojoa1997 hmm that is interesting 19:41 sokomine yes, thought of that as well 19:42 jojoa1997 Exio i agree 19:42 rark Exio: Yes, that will help unification. 19:42 mauvebic quite the opposite lol 19:42 mauvebic unless you think all bricks should be bricks: 19:42 mauvebic and with woods: 19:42 rark If we didn;t have nonsense ores, we could even go as far as classifying them based on chemical structure, but that is neither practical nor necessary as it stands. 19:42 mauvebic hell lets break it down by the atoms lol 19:43 hmmmm ironzorg, i am 19:43 sokomine exio: yes, that does sound like a good compromise. it's logic. maybe we'll need aliasses anyway. but we do not need new gold. unless pilzadam's texture is better than the current one 19:43 hmmmm i get paid $.30/hr for the time i use this nick on irc 19:43 Exio if there is going to be a lot of trees/wood types i would say a default tree: mod or so 19:43 jojoa1997 the point is adding gold to default 19:43 jojoa1997 not a new texture 19:43 sokomine hm :) the woods are already moretrees: :) (at least if you want to have more than one or two types...) 19:43 hmmmm why are we adding it to default though 19:44 hmmmm why aren't stairs in default 19:44 mauvebic yeah but dont call it unifying when youre fragmenting the namespace (or leaving it as fragmented as it was) 19:44 hmmmm why isn't fire in default 19:44 Exio i mean, if there is going to be a "rewstructure" of the mod stuff, don't separate the things 19:44 mauvebic because lots of people remove it 19:44 hmmmm nevermind about namespace fragmentation, let's just talk about this from a purely rational standpoint 19:44 jojoa1997 stairs are a function i think 19:44 hmmmm why would people remove it? 19:44 Exio keeping this clean 19:44 mauvebic from a rational standpoint ores are as default as sands and stones, and they dont have seperate prefixes 19:45 Exio "here you have the ores, and here you can have the X thing" 19:45 mauvebic why remove fire? it lags, it griefs, etc. 19:45 hmmmm yes, i intend to also alias them to have no prefixes 19:45 PilzAdam hmmmm, we would break every depends.txt out there if we change the mod structure of minetest_game 19:45 hmmmm pilzadam, ? 19:45 hmmmm why do we have it the way we do then 19:45 sokomine fire? it's a plaything for griefers 19:46 mauvebic fire or ores? 19:46 PilzAdam because someon (c55) decided to use this structure at the beggining 19:46 hmmmm and people have to add all the mods from minetest_game to the depends.txt? 19:47 sokomine only if they need it... 19:47 hmmmm right 19:47 sokomine most 19:47 hmmmm so what's wrong with having moreores in minetest_game as well 19:47 PilzAdam e.g. if a mod currently depends on default because it needs some ores, and we split the mod structure in minetests_game now to have a ores mod, the depends.txt in the mod will be wrong 19:47 hmmmm people don't have to remove it either, that's their own dumb choice 19:47 sokomine most mods are constructed so that they have the minimum amount of dependencies so that players and servers can use them more easily 19:47 mauvebic because they might as well be default mod - makes more sense than mese being in there lol 19:48 hmmmm so wait, you also need to include the path in the depends.txt/ 19:48 hmmmm ? 19:48 VanessaE hmmmm: no. 19:48 PilzAdam no 19:48 PilzAdam only the modname 19:48 sokomine it's one of the reasons i broke my mod into three...people just wanting the nodes can now get them, while those who have mobf as well can get more 19:48 hmmmm then wtf/ 19:48 Exio meh, just add mods and so on 19:48 Exio somewhen you will need to fix the mess 19:48 hmmmm a mod would depend on moreores 19:48 Exio (with you i just mean someone) 19:49 hmmmm if it wants those ores 19:49 hmmmm currently nobody depends on default to have gold for instance 19:49 PilzAdam I thought you wanted to move the current ores to a seperate mod too 19:49 hmmmm whaa 19:49 hmmmm noo 19:49 hmmmm no i do not want to do that 19:49 Exio i wanted that :P 19:49 hmmmm i don't see the reasoning 19:49 mauvebic yeah but lots of people write mods with the intent of limiting dependencies, if they can, theyll just use default, hence, the need for more "ingredients" (nodes) 19:49 RealBadAngel imho moreores shall be just part of minetest_game 19:49 hmmmm this is just a bunch of minetest.register_ore calls 19:49 RealBadAngel as mod called moreores 19:50 VanessaE RealBadAngel: an abridged version without tools I think. 19:50 VanessaE and rewritten to use default.generate_ore() 19:50 hmmmm there really are too many tools with moreores 19:50 VanessaE hmmmm: agreed, we don't need more tools 19:50 Exio BUT THEN WE WILL GET UNKNOWN TOOLS ZOMG 19:50 RealBadAngel i said ores 19:50 Exio . 19:50 RealBadAngel not tools 19:50 hmmmm i know 19:50 hmmmm that part sucks 19:50 RealBadAngel ores, ingots, blocks 19:51 VanessaE tools can be split off from the old moreores mod and released separately 19:51 RealBadAngel those 3 things 19:51 VanessaE RealBadAngel: and lumps 19:51 RealBadAngel yes ofc 19:51 hmmmm that's a good way to break compatibility though 19:51 Exio same for the legacy aliases, no? 19:51 VanessaE hmmmm: which? splitting off tools? 19:51 RealBadAngel nobody depends on tools 19:51 hmmmm there are too many tools, but if we do something about it, that breaks compatibility 19:51 mauvebic you could have default ores and moreores could be moretools 19:51 sokomine yes. but if moreores is in minetest_game, people can just write that in their depends.txt and expect that to be present - users do not have to make sure they've *located* the right (version) of another mod, downloaded and installed it. it will already be there. other mods can rely on it. that's the point of wanting moreores in the default game 19:51 PilzAdam its much easier to simply add the ores to default 19:51 RealBadAngel just ores and such 19:51 Exio if you want to include the 'moreores ores' you need to do that stuff, if not it is still the some thing 19:51 Mati^1 RBA prv 19:51 hmmmm alright 19:52 hmmmm okay okay 19:52 hmmmm so we just tell everybody "hey guess what, if you want to use your dumb tin tools or whatever now, you need moretools" 19:52 mauvebic pilzadam still has the right idea 19:52 mauvebic yep! 19:52 hmmmm as long as it's announced 19:52 mauvebic i want the ores to use as ingredients, couldn't care less about the tools lol 19:52 hmmmm there should be no problem because it's their fault 19:52 VanessaE hmmmm: fine with me. 19:53 sokomine tools also wear out pretty soon and cannot be stacked. so that problem would solve itshelf relatively fast 19:53 VanessaE because tools can be split off into moreores_tools and given colon prefixes to avoid compat issues. 19:53 mauvebic besides i had to write a remove_node tool because of the full inv/drop item thing, dont need more tools cluttering up that *situation* lol 19:53 VanessaE less for calinou to maintain then :) 19:54 Exio same for more ores 19:54 hmmmm they clutter up your inventory? that's a bad argument for not having them 19:54 hmmmm look at minecraft 19:54 hmmmm by the way, they can toss out items if you drag the stack from the inventory outside of the formspec 19:54 hmmmm that would be nice to have 19:54 VanessaE mauvebic: indeed, I use some of those ores as ingredients in some recipes 19:55 VanessaE hmmmm: you already can 19:55 mauvebic no what i mean is- now when youre inventory is full, dug stuff is dropped to the ground, even in creative, i find this highly annoying and unintuitive 19:55 VanessaE sorta. 19:55 hmmmm okay good 19:55 VanessaE when you do that, it drops the item to the ground as an entity 19:55 hmmmm another thing 19:55 jojoa1997 shift+click would also be nice hmmm 19:55 hmmmm we need entities to despawn automatically 19:55 VanessaE hmmmm: +1000000 19:55 hmmmm enough of this /clearobjects crap 19:55 jojoa1997 ? 19:56 dorohoro i tride few servers but didnt work can somebody give me some working server i have minetest 4.5 19:56 mauvebic well yeah and i like to strictly control how many entities are created, id rather the nodes just disapeared in creative mode 19:56 VanessaE a field in the spawn_entity() function to specify a timeout maybe? 19:56 rark If I may give an opinion, this drop would be a real performance problem on older servers. Entities SHOULD self-destruct after some time. 19:56 VanessaE (or in the entity def) 19:56 PilzAdam hmmmm, what about the signs mod? 19:56 hmmmm signs mod? what of that 19:56 jojoa1997 no that would run entity mods 19:56 hmmmm i am unfamiliar with it 19:56 VanessaE PilzAdam: no. I already have that integrated into homedecor 19:56 VanessaE you add that and it will irreparably break my mod. 19:56 PilzAdam hmmmm, it uses an entity to have in-game text 19:56 mauvebic you could have a flag for entities, the value could either be a timeout, or 'persistent' for signs 19:56 hmmmm i see......... 19:57 hmmmm let's hold off on adding that 19:57 mauvebic *flag = paramter 19:57 PilzAdam mauvebic, then every mod will add 'persistent' to the defintion... 19:57 hmmmm and yeah, we need a persistent flag 19:57 hmmmm then that's their fault for using crappy mods 19:57 mauvebic well thats the modders' own stupid fault and no concern of ours lol 19:57 hmmmm but the majority of things dropped, such as block entities etc. will be removed when a chunk unloads 19:57 mauvebic you have to know when to use and not use persistence 19:58 hmmmm let's not forget that a crappy mod can already delete your entire map 19:58 hmmmm so i'm not sure it's right to be concerned about that 19:58 mauvebic that would be good, revisiting old chunks usually floods the chat with 'deleting blah.." 19:59 mauvebic my terrain editor already has a 3 second timeout so they don't go off randomly when you come back and grief shit lol 19:59 sokomine if you're looking for a server: redcrab.suret.net 30401 is a good start 20:00 VanessaE that begs the question...why does the server bother to put those "deleting..." messages in the chat console anyway? 20:01 VanessaE shouldn't those be dumped to stdout + debug.txt? 20:01 sokomine he wants to say something from time to time? :-) 20:01 VanessaE heh 20:02 mauvebic by that token, unknown entities should also be quietly disposed of 20:02 VanessaE no, but I see no reason for messages about them being undefined to be flooding the chat either 20:03 VanessaE keep the unknown entities so they can be debugged 20:03 VanessaE but don't spam the chat with useless messages 20:04 mauvebic well how else do you get unknown entities but by removing the associated mod? 20:05 mauvebic it bugs me that you practically have to code their own suicide function before removing the mod 20:05 VanessaE mauvebic: a new revision of the same mod can do that too 20:05 mauvebic well yeah but thats like changing nodenames without aliasing the old -> new, modders' problem 20:05 jojoa1997 for example i made peaceful_npc:npc changed to :npc_def 20:06 VanessaE but if they have an automatic expiration, then at least removing an undesired mod will have no consequences 20:06 VanessaE another example, homedecor did the same thing recently with signs on iron/brass fences. 20:07 mauvebic then maybe we could just quarantine the unkown crap so it doesn't affect gameplay 20:08 mauvebic dont know how that would be done tho 20:09 VanessaE render them, but don't let them move. Expire them after a few seconds. Print error messages to the controlling terminal and to the debug log (assuming debug is enabled) 20:09 mauvebic like dumping metas in worldedit, you dump the unknown entities to a file that people can use for debugging 20:09 VanessaE simple 20:12 mauvebic http://www.zimg.eu/i/713352513 <--- too "pointy" a mountain to build on, should be 'fatter' like this: http://www.zimg.eu/i/647001379 20:12 mauvebic im gonna have to build an even bigger mountain to plant a moretrees style forest on it (have to keep proportions) 20:13 mauvebic if mountains were much bigger, you could stick snow biomes at the top 20:15 crackerenherbe [deleted] 20:16 VanessaE hi 20:16 jojoa1997 has anyone been working on adding rivers and wter above y=0 20:16 crackerenherbe [deleted] 20:16 mauvebic apparently 3274759125 add_nodes are too much :/ lol 20:16 crackerenherbe [deleted] 20:16 RealBadAngel hehe 20:17 VanessaE mauvebic: now the mapgen can natively make mountains like this with some tweaks 20:17 mauvebic well not like mine, just yet 20:17 sokomine thre's the canyons mod 20:17 mauvebic and were basically getting back the mountains from 0.4 20:17 mauvebic *0.3 20:17 troller jojoa1997, simplest - make springs at y>0 20:18 VanessaE crackerenherbe: I don't know your nickname 20:18 sokomine btw, are the mapgen options documented somewhere? to try them out? all those nice new features? 20:18 jojoa1997 guys i have a question about the fighting style in minetest 20:18 mauvebic being of simcity descent, i like to mold both the city *and* landscape lol 20:18 jojoa1997 why does it make better tools hit faster than better tools do more damage 20:18 mauvebic jojoa it sucks lol 20:19 jojoa1997 there is a fix to the slow times 20:19 mauvebic you can punch the player ten times and not *hit* them once 20:19 mauvebic until thats' fixed PVP is pointless 20:19 Kacey hi all 20:19 crackerenherbe [deleted] 20:19 VanessaE oh ok 20:19 troller sokomine, try h4.setun.net:30000 , teleport 30000,0,30000 - you can find 500+ mountains 20:19 * sokomine nods to mauvebic 20:19 VanessaE welcome :) 20:19 jojoa1997 i will add a pull request to fix it 20:19 crackerenherbe [deleted] 20:20 troller sokomine, or fresh master with mapgen 'indev' 20:20 rark Regarding springs, they should cause "erosion" for only the first few liquid cycles so there is a defined river, then shut off erosion right after that so it doesn't turn into a giant pit/ 20:20 mauvebic ultimately the more you can configure the mapgen the more variety youll find on *all* the servers :-) 20:20 Kacey giant pits are fun though 20:20 jojoa1997 also the wood sword is better than the stone one in hitting times 20:20 mauvebic rark for erosion to work, we'd have to determine which way the rivers/streams flow 20:21 rark True. However, liquid rendering has some sort of flow direction already computed. 20:21 sokomine the nod was to the city *and* landscape comment 20:21 mauvebic they do? i only saw the finite flag (is that the same finite water mod for a month ago?) 20:21 troller we can remove randomly dirt under water_flowing 20:21 rark And, it might not really need it as much. A less computationally expensive short-circuit method may be used. 20:22 mauvebic sokomine yeah no usually for me the mapgen is "in the way" so i like to shape my own mountains/rivers/plateaus/canyons 20:23 sokomine mauvebic: ah, ok. for me it is something that ought to be intresting by default (thus many mods like moretrees/snow/.. in that direction) and be included in the building process. works less with my cottages because i have to spawn so many of them for testing 20:23 mauvebic besides the dwarven fortress would have taken me 3x the time to do if i had to empty-out a mapgenned' mountain lol 20:25 VanessaE mauvebic: about your terrain mod.. how simple is it to use? how much has to be installed? 20:25 mauvebic well the way i see (and grew up around) construction, they tend to reformat the entire landscape lol 20:25 VanessaE I've been thinking of adding it 20:25 mauvebic terrain mod just needs mbbase 20:25 mauvebic nothing else 20:25 mauvebic jojoa asked me to make it standalone 20:26 mauvebic i would have to re-add the chat commands 20:26 mauvebic you use UI right? 20:26 VanessaE yup 20:26 mauvebic ok gimme a day ill make a standalone 20:26 mauvebic mbbase wont work for you without breaking UI 20:26 VanessaE take your time, there's no rush 20:27 mauvebic meh ive pretty much wrapped up the mesh-spawner except for a few help commands 20:27 mauvebic along with the terrain editor it would make a nice release 20:29 mauvebic i changed the tool texture for a paintbrush though, i thought of using a shovel (duh, landscaping) but since shovels are already used 20:30 mauvebic though i wish we could attach more formspecs to different keys - my UI and RBA's version could coexist that way 20:30 jojoa1997 what do you all think of this https://github.com/minetest/minetest_game/pull/148 20:31 mauvebic i dont see anything..? 20:31 jojoa1997 that makes pvp more sensible 20:31 jojoa1997 all swords hit same times but have differnt strengths 20:31 mauvebic ugh, it would take even longer to kill someone lol 20:32 jojoa1997 no 20:32 jojoa1997 it would be shorter 20:32 troller need bfg9000 and rocket launcher 20:32 mauvebic oh no wait, you lowered them, nevermind what i said lol 20:32 jojoa1997 the current way is hit wait a minute hit again 20:33 mauvebic well if the swing doesn't punch the player properly, the swing animation shouldn't be activated, thats the most confusing bit 20:33 mauvebic if it werent for the flashing player i wouldn't know if i was doing any damage at all 20:41 jojoa1997 guys vote http://forum.minetest.net/viewtopic.php?id=5142 20:44 VanessaE on the above, I'd say no. a stone sword should, for example, be as heavy (and this swings at the same rate) as a steel sword, but doing less damage per hit 20:44 khonkhortisan there's no I don't care or yes but later, and the person left. 20:44 VanessaE a wood sword shouldn't even exist, but as it does, it should swing fast and do very little damage 20:44 Jordach jojoa is copying Minecraft odeas 20:44 VanessaE (since it presumably weigs very little by comparison) 20:44 Jordach ideas* 20:44 khonkhortisan it does about the same damage as a wood stick does 20:45 Jordach nothing 20:45 Jordach everybody vote no as Minecraft has the same feature 20:45 VanessaE my typing sucks.... 20:45 VanessaE I don't mind copying stuff from minecraft where it makes sense, but not this. 20:45 khonkhortisan speed or accuracy? 20:45 Jordach VanessaE, does golden apples make sense? 20:45 VanessaE khonkhortisan: well for the sake of simple game mechanics, let's forget accurqacy 20:46 VanessaE Jordach: not even. 20:46 khonkhortisan I meant how the typing sucks 20:46 Jordach VanessaE, its just like this: http://xkcd.com/18/ 20:46 VanessaE Jordach: about as much sense as a steel apple did, which is to say no sense at all. 20:46 VanessaE khonkhortisan: oh, accuracy. 20:47 VanessaE jojoa1997: on the above, I'd say no. a stone sword should, for example, be as heavy (and thus swings at the same rate) as a steel sword, but doing less damage per hit. A wood sword shouldn't even exist, but as it does, it should swing fast and do very little damage. 20:47 jojoa1997 first steel swords are heavier than stone 20:48 jojoa1997 second let me read the log 20:48 VanessaE khonkhortisan: lately I'm finding myself hitting wrong keys, not hitting some at all, hitting two or more at once, transposing chars, and so on. It's been getting worse and worse over the last couple of years. 20:48 VanessaE this is why I keep falling behind lately. 20:49 jojoa1997 Jordach just because minecraft has it doesnt mean it is good and the current pvp sucks frankly 20:49 Kacey VanessaE is losing her mind already 20:49 Jordach jojoa1997, how many players actually WANT pvp 20:49 VanessaE Kacey: lost, long ago. 20:49 jojoa1997 Jordach if someone doesnt want pvp then dont make a sword 20:49 Jordach jojoa1997, im going to say this once: minetest isnt minecraft. 20:50 jojoa1997 i am not trying to make it mincraft 20:50 Jordach now either go back to your javanized hole, or stop coming up with the cloned features. 20:50 Jordach good. day. 20:50 jojoa1997 i personally dont like minecraft all that much 20:50 khonkhortisan I'd prefer shooting pvp, I'm bad at swords 20:59 Kacey hey ShadowNinja want to make a city on Menche's server? 21:23 khonkhortisan "singleplayer digs air" But I don't get an air node! 21:24 PilzAdam because air has drop = "" 21:24 VanessaE /give khonkhortisan air 9999 21:24 VanessaE ;) 21:24 khonkhortisan I'm not guaranteed a node update whether I dig a node or place one on it, other than the single node I interact with. 21:24 Kacey but how do you dig airin the first place? 21:24 khonkhortisan //move without it updating the old copy. 21:26 Kacey is there a way to locate a nyan cat with your seed? 21:26 khonkhortisan mathmatically or nearest-node search? 21:27 Kacey idk 21:27 khonkhortisan The math I don't know, and nearest-node it has to generate first. 21:43 * Kacey is bored 21:53 jojoa1997 PilzAdam why did you make lava nonrenewable 21:56 Kacey anyone on the mumble server? 21:56 khonkhortisan the person who made it is on there 21:57 PilzAdam jojoa1997, to make it more challenging to get obsidian 21:58 jojoa1997 uh i dont think that is good 21:58 jojoa1997 just to make something more chalenging is bad 21:58 jojoa1997 you should make it a setting maybe but not do that 21:59 PilzAdam a not challenging game is boring 21:59 jojoa1997 it is already challeneging 21:59 jojoa1997 https://github.com/minetest/minetest_game/pull/150 21:59 khonkhortisan artificially created lava lakes are powered by underground lava caves, which are being moved down further to make room for water canes 22:00 jojoa1997 but alot of my mesecon machines move lava and now you have broke them 22:00 jojoa1997 no i have to delete them 22:00 Kacey khonkhortisan, want to see my mesecons project? 22:01 Kacey Uberi, want to see my mesecons machine? 22:01 Uberi sure thing Kacey 22:01 Uberi I am working on my tic-tac-toe machine article at the moment 22:01 jojoa1997 anywaysPilzAdam http://forum.minetest.net/viewtopic.php?pid=76434#p76434 22:02 Kacey 67.162.156.91 port 30000 22:03 Uberi one moment 22:04 Uberi jojoa1997: see my reply 22:04 Uberi stone is still renewable since cobble is 22:04 Uberi cobble gen -> furnace -> stone 22:04 khonkhortisan There should be a way to name favourite servers 22:04 jojoa1997 this is about lava not stone 22:05 jojoa1997 what i care about is not being able to use lava buckets anymore 22:05 Uberi of course you can still use it 22:05 jojoa1997 liquids are meant to be reneewable 22:05 Uberi not really lava though 22:05 khonkhortisan finite liquids are where the line is drawn 22:05 jojoa1997 lava is meant to be renewable 22:05 Uberi jojoa1997: actually, lava is still renewable 22:05 Uberi turn on finite liquids 22:06 jojoa1997 no it isnt 22:06 Uberi dig down until you find a lava spring 22:06 Uberi that is an infinite lava source 22:06 jojoa1997 no the point is you move the spring to your home 22:06 jojoa1997 actually it is finite 22:06 jojoa1997 as in FINITE liquids 22:06 Uberi jojoa1997: no, the lava just keeps springing out 22:07 Uberi it's called an infinite source for a reason 22:07 jojoa1997 people should have to use finite liquids to get infinite lava that is just messed up 22:07 jojoa1997 and a spring in my mind is 2x2 liquid sources 22:08 Exio remove jojoa1997->mind; 22:08 Uberi jojoa1997: in finite liquids, it's 1 node from which lava floweth freely 22:08 jojoa1997 it is also called finite_liquids = false for a reason 22:09 jojoa1997 now it is finite(lie)_liquids = (half)false 22:09 Uberi it works for water, too 22:09 jojoa1997 the point is in default finite liquids is off 22:09 Uberi jojoa1997: well if it bothers you a lot, just redefine it using a mod 22:09 jojoa1997 now pilzadam has turned them on 22:09 Exio by default the game does not have mesecons 22:09 Uberi if you want I can write one right now for you 22:10 jojoa1997 that isnt the point 22:10 Uberi here, I'll do it, gimme a moment 22:10 jojoa1997 if you make a stupid change just to make a game more challengeing then you will eventually make it impossible to play 22:10 PilzAdam jojoa1997, I havent turned finite liquids on 22:10 VanessaE 18:10:12: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: /usr/local/share/minetest/builtin/misc.lua:17: bad argument #1 to 'unpack' (table expected, got nil) 22:10 VanessaE eh? 22:10 jojoa1997 yes you did 22:11 jojoa1997 liquid_renewable = false, 22:11 jojoa1997 that is not infinite 22:11 Uberi jojoa1997: on the other hand, if you can get infinite resources within 20 minutes the game becomes too easy 22:11 jojoa1997 that ios finite 22:11 jojoa1997 infinite resources that isnt infinite 22:11 Uberi and yes, it is possible to get to max level tools within 20 minutes legitimately 22:11 PilzAdam liquid_renewable is different from finite_liquid 22:12 jojoa1997 you still need strong pickls 22:12 jojoa1997 not renewable is finite 22:12 jojoa1997 renewable is infinite 22:12 Kacey Uberi, are you getting on? 22:13 PilzAdam also stone still is infinte, because only lava_source isnt generated anymore 22:13 Uberi jojoa1997: put this in init.lua: http://www.pasteall.org/40578 22:13 Uberi Kacey: sorry gotta brb 22:13 Kacey k 22:14 jojoa1997 i have an easier way https://github.com/minetest/minetest_game/pull/150/files 22:15 Exio jojoa1997: if you don't like, change it! 22:16 jojoa1997 i just dont want to have to change it every time i update minetest_game 22:16 jojoa1997 actually 22:17 jojoa1997 whay not have lava springs when finite is turned off 22:17 Uberi jojoa1997: that's a good idea, but there are no 1 block springs in the normal liquid behavior 22:18 Uberi I approve of that plan if it worked though 22:18 Exio make the change 22:18 Exio git add . 22:18 jojoa1997 brb 22:18 Exio git commit -m "non-renewable lava [local]"; git pull 22:18 Exio and profit! 22:18 Exio Uberi: you posted a link for a mod what does the thing perfectly and without any problem 22:19 Exio if he doesn't want to use it, problem solved 22:19 jojoa1997 maybe have lava spring buckets 22:19 Uberi I think I'm in Kacey 22:20 Uberi nope, no shout privs 22:20 Uberi khonkhortisan: nope 22:29 Uberi Kacey: http://forum.minetest.net/viewtopic.php?pid=56252#p56252 22:29 Uberi if you put it in schems, you can load it using worldedit 22:29 Uberi I'll need to make some changes to deal with the wire crossing being removed 22:32 rark Is there any use in another set of Windows builds? 22:44 Mati^1 cu 22:44 Uberi oops closed the wrong window 22:45 Uberi gonna leave my laptop to cool for a bit 23:32 VanessaE ugh, I hate this fast ascend/descend on ladders 23:39 rark Submit a pull request to remove it. :) 23:40 VanessaE bah 23:40 VanessaE I don't know C++ well enough for that 23:41 DMackey Evening Vanessa and all. 23:41 VanessaE hey DM 23:46 Kacey khonkhortisan, i am back' 23:47 khonkhortisan did you know your server went down when you left? 23:47 Kacey it was started from my client 23:48 Kacey 67.190.14.129 port 30000