Time Nick Message 00:01 Uberi lemme see if I can make a smaller test case first though 00:01 khonkhortisan Does it process the second signal after processing the first or is the second not sent? 00:01 khonkhortisan it might be missing a stack 00:01 Uberi khonkhortisan: nah, the MT lua execution is single threaded and blocking 00:01 khonkhortisan Or is only the second one sent? 00:02 Uberi both are sent 00:02 Uberi and received 00:02 Uberi seemingly the first is ignored 00:02 Uberi am investigating right now 00:02 khonkhortisan Can you prove the first is actually received? 00:02 Uberi I can, it prints out the value into the console 00:02 khonkhortisan hmm 00:03 khonkhortisan oh there _are_ official colors for mesecons now 00:04 Uberi colors? 00:04 ShadowNinja with my timer the tens place seems to flicker to its correct value but changes back 00:04 ShadowNinja hex codes? 00:04 Uberi hex codes for what? 00:04 khonkhortisan the textures vary in color, but now it's listed on mesecons.net 00:05 ShadowNinja mesecons.net>developers>design 00:05 khonkhortisan yeah 00:05 Uberi oh yeah those colors 00:07 khonkhortisan Are the tables at the bottom comments? 00:08 Uberi no it's the code for a bunch of controllers 00:09 Uberi ShadowNinja: if I were you though, I'd send the table itself in the digiline signal to just have one copy of it 00:11 Uberi aha, bug confirmed 00:15 Uberi http://www.pasteall.org/40544 00:16 Uberi put a button on the first one 00:16 Uberi when you press it, porta on the second should light up 00:16 Uberi but does not 00:19 ShadowNinja does it get printed? 00:19 Uberi both execute just fine, yes 00:19 Uberi but the second one has porta set to false 00:19 Uberi even though I just set it to true moments before 00:19 khonkhortisan so it's a true bug 00:20 Uberi I'll see if I can reproduce it without digilines 00:20 ShadowNinja does port a flicker? 00:20 Uberi I can't tell, ShadowNinja 00:20 Uberi if it does, it would take a tiny fraction of a second 00:22 Uberi hmm nope, can't get the right timing using raw ports 00:22 Uberi guess I'll just debug with digilines in then 00:25 Uberi aha, I found the problem 00:26 Uberi mesecons_luacontroller/init.lua:281 00:26 Uberi ports are only set on next server step 00:26 Uberi however, both digiline signals run before the next server step 00:27 Uberi therefore state is lost 00:27 ShadowNinja ah 00:28 Uberi I dunno how to fix that though, so just opening an issue for now 00:31 ShadowNinja why is it delayed? 00:36 Uberi to prevent overheating, I assume 00:39 ShadowNinja Uberi: annother use for owner: sending print via minetest.chat_send_player so that users other than the server admin can debug their code 00:40 Uberi I dunno ShadowNinja, it seems like it would hinder collaboration on group builds 00:40 Uberi maybe a special locked luac 00:41 ShadowNinja there is a shared chests mod, maybe you could do something similar 00:41 ShadowNinja or just the locked ones 00:41 Uberi a shared chests mod? 00:41 ShadowNinja yea, let me look it up 00:43 ShadowNinja http://forum.minetest.net/viewtopic.php?id=3653 00:45 Uberi hmm, that seems unnecessarily complicated for these purposes 00:45 * VanessaE is back 00:45 Uberi o/ VanessaE 00:46 Uberi oh yeah, https://github.com/Jeija/minetest-mod-mesecons/issues/83 00:46 Uberi ^ ShadowNinja 00:48 ShadowNinja I see what the issue is now 00:48 Uberi I had two proposed solutions, as you can see 00:59 ShadowNinja how about saving the ports to the meta just before the minetest.after and getting them just after getting the env 01:01 Uberi I'm sure there's a better way to do it 01:20 VanessaE zzz 02:01 Kacey back 02:02 VanessaE wb 02:03 * Kacey has to get focused on his project now... 02:03 Kacey nawww 02:04 * NekoGloop pokes VanessaE 02:04 VanessaE ow. 02:04 * VanessaE throws a kitten at NekoGloop 02:04 * NekoGloop poke poke poke poke 02:04 * Kacey wants a kitten 02:11 VanessaE sorry, all out 02:12 NekoGloop Someone broke the kitten generator as well. 02:12 VanessaE so fix it, 02:12 VanessaE oldcoder's pile is starting to dwindle. 02:16 mauvebic huh, i finally figured how to read (from lua) binary schems/meshes (no conversions) 02:17 VanessaE cool 02:18 mauvebic seems the longer you stay stuck on something, the more obvious the solution is lol 02:18 VanessaE heh 02:18 VanessaE for me it tends to be the opposite, until I sleep 02:19 VanessaE then with some luck, suddenly the solution is clear as day 02:19 * VanessaE wonders where kaeza has gotten off to 02:19 mauvebic some solutions come to me with heavy drinking, though i wouldn't promote that lol 02:20 mauvebic or the cat tells me how to do it 02:20 VanessaE heh 02:21 VanessaE if your cat is telling you how to do stuff, you need to give up drinking and try sparking up a spliff instead :-) 02:21 mauvebic not been getting much sleep lately lol between the wife sleeping in star-formation in the middle of the bed, and the cat sleeping on my pillow, solutions certainly dont come to me then :p 02:21 VanessaE because clearly the alcohol is having....detrimental effect. 02:21 VanessaE +s 02:23 mauvebic lol i dont drink that much these days, certainly not like ten years ago (when it was cheaper lol) 02:24 mauvebic 'course, the first-first time i got wasted was at 13, drank a whole bottle of vodka, never touched the stuff again lol 02:24 VanessaE good G*d 02:25 VanessaE I can't stand vodka - too strong for my taste 02:25 VanessaE of course, gimme a bottle of cheap wine and I'm wasted in two or three glasses 02:25 VanessaE :) 02:25 mauvebic i was suspended from school for 3 days, which is about around the time i woke up lol 02:26 VanessaE when I was 13 I was too busy playing with my old 8-bit machines to bother with drinking or any of that stuff :) 02:26 mauvebic well what i figured back then was that it looked like water, so you can figure the rest :p 02:27 VanessaE I'd have figured you would have noticed the difference pretty much right away :-) 02:27 mauvebic wine i stay away from lol i can drink two bottles to myself in short order lol 02:28 VanessaE protip: "lol" is not a period. stop using it as one. 02:28 VanessaE :-) 02:28 VanessaE anyway, if I drink, it's usually champagne, but I have to break down most of the fizz (unhealthy for me if I don't) 02:29 mauvebic ugh, cant stand white wine (migraines) 02:29 VanessaE you don't drink enough water with it then 02:30 mauvebic well usually with a meal they only serve wine, and the dry red doesn't do that to me 02:30 VanessaE odd 02:30 VanessaE well I don't know much about alcohol in general anyway 02:31 VanessaE afaik, it's all booze and it'll all get you crocked eventually :) 02:31 mauvebic me neither though i should there are a ton of microbreweries around here lol 02:34 mauvebic usually in other parts of canada when factories close they try to encourage tourism, here its beer lol 02:34 VanessaE beer...bleah 02:34 VanessaE the only thing I dislike more than vodka is beer. 02:34 mauvebic depends what kinds of beer you try 02:34 mauvebic the cheap ones i cant stand (molson, labbatt, etc.) 02:35 mauvebic even the imported brand name crap 02:35 mauvebic stella artois (ouashe) 02:35 VanessaE I just don't care for beer 02:35 mauvebic heineken (bleh) 02:35 NekoGloop The only thing I hate more than alcohol is a spammy channel. 02:35 VanessaE NekoGloop: better that than a dead channel :) 02:36 mauvebic yeah a little distraction from reporting bugs lol 02:37 khonkhortisan Want to make sure someone can't connect to a server? Resize their window every second. The password will disappear. 02:37 Kacey http://www.youtube.com/watch?v=v82AIoZiL00 02:37 VanessaE heh 02:37 mauvebic how do you do that remotely? 02:38 mauvebic i figured you could always rig a mod to reset the players' position every second or do damage constantly lol they might be able to connect, but they wont get far lol 02:38 mauvebic hell even create a fake realm deep underground they cant escape lol 02:43 telek I just had an idea ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffor an awesomely stupid prrrroject. 02:43 telek Port minetest to the PS2 :) 02:43 Uberi whaaaaat 02:43 mauvebic ive been watching myself on the cameras, and camera-me is doing things i dont aprove of 02:45 telek What's he doing with that block? That's not blocksher! 02:58 Kacey khonkhortisan, i found out how big it is 02:58 Kacey 49x49x12 03:16 VanessaE night all 03:16 Uberi bye 03:47 khonkhortisan I forgot what I was talking with Kacey about 04:15 kaeza greetings 04:17 Bad_Command Hey uh 04:17 Bad_Command So landmine has figured out how to hack up his minetest client 04:17 Menche what did he do? 04:19 khonkhortisan *this time? 04:20 Bad_Command Flying, and swimming in lava, etc. 04:21 Dante123 Anyone home? 04:23 khonkhortisan You are not alone. 04:23 Dante123 Mine test ever coming to android? 04:23 BrandonReese_ There have been a couple people talking about porting it, but I doubt it 04:25 Menche there was discussion about that; i think they decided that this kind of game is awkward to play on a touchscreen device 04:25 Menche looking at the several other block building games for devices like that 04:26 Dante123 Probably right. I'm a teacher and currently using it with my students in grades 2 and 3. They love it. 04:26 khonkhortisan Why can't I forward declare two classes "class IGameCallback, MainMenuData;" the same way I can declare two variables "int var, aoeu;"? 04:27 khonkhortisan it makes me do "class IGameCallback; class MainMenuData;" 04:27 hmmmm because that's the language 04:28 hmmmm you're not defining those things with the type "class", you're forward-declaring structures 04:28 hmmmm which are aggregate types 04:29 BrandonReese_ I've played the minecraft trial on my phone and I really didn't like it. If minetest came to android I would use it to check up on things but not serious building. 04:29 hmmmm by the way, people in this channel might be interested... this fixes so-called "mapgen griefing": https://github.com/kwolekr/minetest/commit/5298e4ad6fe0486be1021acdeb49ded025714751 04:30 hmmmm it's not upstream because it's not a very good solution to the problem. 04:30 ShadowNinja liquids have virtualy crashed my server 04:31 khonkhortisan I tried the minetest tablet demo 04:31 AndChat|344441 Your thoughts on it? 04:32 khonkhortisan the worst part wasn't the touchscreen, it was the absence of saving 04:32 khonkhortisan that's when I stopped playing it 04:32 khonkhortisan slide to turn, tap and hold to dig. 04:33 khonkhortisan I didn't play it long enough, but I think it's usable 04:33 Menche minetest tablet demo? or minecraft 04:33 AndChat|344441 Can it be downloaded ? 04:34 Menche i've tried minecraft and eden on ios, they were pretty hard to control 04:35 khonkhortisan mc demo on a tablet 05:02 ShadowNinja Does somebody know how I can get linux to kill minetest if it eats all my resources so that switching to tty1 takes a minute and sysrq functions get disabled? 05:03 ShadowNinja Like just happened. 05:03 tripod killall minetest 05:03 tripod maybe 05:03 tripod or ps a it 05:04 ShadowNinja I can't even switch to tty1 05:04 tripod so it's locked? 05:04 ShadowNinja yes 05:04 tripod what OS is it 05:04 tripod well distro 05:04 ShadowNinja Ubuntu 05:04 tripod hmm and you can't access any tty 05:04 tripod shiz 05:04 ShadowNinja I imagine there is some file containing limits? 05:05 tripod if you can't spawn anything just restart it 05:05 tripod but next time maybe spawn the server on another xsession incase it locks it up you 'might' be able to switch to current xsession and kill it that way 05:05 ShadowNinja not even R,E,I,C,A,P works 05:05 tripod no keyboard what-so-ever? 05:05 Menche i can usually ctrl-alt-f2 and login 05:05 tripod input* 05:05 ShadowNinja spawn it where? 05:05 Menche then kill it 05:06 tripod Menche: he said he can't get into tty 05:06 ShadowNinja C-A-f2 works, after about three minutes 05:06 tripod he/she* 05:06 tripod okay 05:06 Menche why? just because of crushing cpu load? 05:06 tripod well just kill it via tty then ShadowNinja 05:06 ShadowNinja and sometimes my login imes out 05:06 ShadowNinja *times 05:06 tripod how did you install minetest also 05:07 tripod manually compile? 05:07 tripod use ubuntu repo 05:07 tripod getdeb? 05:07 ShadowNinja I didn't feel like waiting half an hour for my shell to warm up 05:07 ShadowNinja git pull && make -j4 05:07 tripod okay 05:08 kaeza aaaand LandMine II is about to attack :( http://forum.minetest.net/viewtopic.php?pid=76016#p76016 05:08 kaeza nvm 05:09 kaeza VanessaE, had any problems with the signs? 05:09 kaeza also, hi :) 05:10 * ShadowNinja thinks the forums have to get better at remembering you 05:23 hmmmm wow.... so i just was looking at 0.4.dev-20120320..... it's amazing how much better minetest is today that we take for granted 05:24 hmmmm map loads instantly, we can see very far without fog, caves and map generation are better, everything is tunable 05:38 OldCoder Zzz 05:40 Kacey kaeza, youstill on? 05:40 kaeza yep 05:40 kaeza o hai OldCoder 05:40 kaeza whoops 05:41 kaeza Kacey too 05:41 Kacey i made a cool mesecons thing 05:42 Kacey http://ompldr.org/vaHJxeQ/screenshot_116413015.png 05:44 ShadowNinja Kacey: do you have it on a server I can join? 05:44 Kacey no i don't have the port forwarded 05:44 Kacey let me do that 05:48 Kacey 67.162.156.91 should be up port 30000 05:51 Kacey ShadowNinja ^^ 06:26 Kacey haha oops 06:27 ShadowNinja ServerError: LuaError: error running function 'on_step': ...rver/bin/../mods/minetest/mesecons/mesecons/util.lua:19: attempt to index local 'r' (a nil value) 06:32 Kacey so much fun 06:32 Kacey|sleep night all 06:33 ShadowNinja uhoh, now it won't start 06:33 tripod hmmmm 06:35 * kaeza pokes VanessaE for signs of life :P 06:36 ShadowNinja ok, got a dirty hack to fix it for now 07:37 kaeza posted an inane comment on someone's FB post... still harvesting likes ^_^ 07:38 kaeza that was two weeks ago :P 08:35 markveidemanis hi 08:53 markveidemanis Hello! 09:29 markveidemanis VanessaE 09:34 kaeza night/morning all 09:55 rotor112 hi 09:55 rotor112 I've got a question 09:56 rotor112 shall I put this to Texture Packs or Minetest-related projects https://github.com/HybridDog/minetest_TPconverter/blob/master/TPconverter.sh ? 10:00 rotor112 ... 10:13 rotor112 hi 10:14 PilzAdam Hello everyone! 10:15 proller RealBadAngel, 06:32:25: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...test_game_git/mods/technic/stargate/stargate_gui.lua:96: bad argument #1 to 'ipairs' (table expected, got nil) 10:16 jin_xi hey all 10:16 rotor112 hi (again) 10:18 PilzAdam proller, https://github.com/minetest/minetest/pull/549/files#L0R311 s/is/are 10:19 proller PilzAdam, fixed 10:20 rotor112 http://en.wikipedia.org/wiki/Proller 10:27 RealBadAngel proller, i will pulll final version soon, im just testing the multiplayer 10:27 jin_xi hey anyone familiar with git? i have made a branch and would like to pull in changes to master that have happened since i branched. do i rebase? HALP 10:27 proller merge --squash 10:28 PilzAdam jin_xi, git checkout master; git merge the_branch; 10:28 rotor112 http://ubuntuone.com/4WVToznkM1xh7hQJbJRjlz 10:29 PilzAdam rotor112, ignore this 10:30 rotor112 ok 10:30 rotor112 hio 10:30 rotor112 *--o 10:42 markveidemanis I just finished my giant party house 10:42 markveidemanis and saved and protected it 10:42 markveidemanis to see it go to minetest.org:30010 and type /go event 10:45 jin_xi huh. guess i'm too stupid to use git. 10:54 celeron55 http://c55.me/blog/?p=1443 10:54 Calinou http://c55.me/blog/?p=1337 :( 10:57 tripod ~obit Calinou 12:21 markveidemanis Hey 13:22 Jordach hey Taoki 13:22 Taoki hi 13:23 Jordach check this out: http://forum.minetest.net/viewtopic.php?pid=75985#p75985 13:23 Jordach (one above) 13:26 Jordach okay, likquid and jojoa1997 are the same person: IRC:#MT-NeedsMods 13:26 Jordach (they both GO CRAZY FOR MODS.) 13:28 Jordach and are equally stupid 13:35 Taoki fun fun 13:56 * VanessaE wanders in 13:56 VanessaE hi 13:56 PilzAdam bbl 14:07 Kacey hi all 14:07 VanessaE hi 14:13 VanessaE morning jojo 14:13 jojo1997 morning 14:14 jojo1997 does anyone know if carts will be added to default 14:15 VanessaE in their current state, probably not 14:17 jojo1997 should i make dwarves jump one block high 14:19 VanessaE morning hmmmm 14:20 VanessaE jojo1997: well one block is about all a player can jump anyway, so if dwarfs are supposed to have less capability, you don't have much room to experiment 14:20 VanessaE (without shift) 14:20 jojo1997 regular npcs jump 2 high 14:20 VanessaE oh right 14:20 VanessaE well in that case yeah 14:20 VanessaE just over 1 block high. 14:21 markveidemanis HI jojo 14:21 markveidemanis U know python? 14:21 jojo1997 no 14:23 hmmmm hi 14:23 hmmmm vanessa, did you see that patch 14:23 VanessaE yes but I have not tried it yet 14:23 VanessaE I'm waiting for that fix against stl 14:23 hmmmm you don't need to, i explained how to use it 14:23 jojo1997 what patch 14:23 hmmmm you git cherry-pick that commit against your current branch 14:23 hmmmm it fixes "mapgen griefing" 14:23 VanessaE I mean so I can test it in a familiar environment 14:24 VanessaE but I'll check it later 14:25 Matsetes Hi! 14:25 VanessaE hi 14:25 Matsetes In your opinion which are the best mods? 14:25 hmmmm moretrees and plantslib! 14:25 VanessaE my opinion would be too biased :-) 14:29 Mati^1 hi 14:31 jojo1997 https://github.com/jojoa1997/peaceful_npc/commit/83877ea4241a424f6196aeb220bf2d86f07fd996 14:33 Matsetes But inventory plus is still developped? 14:42 Matsetes Is it possible to walk through nodes with free move enabled? 14:43 VanessaE sure, disable noclip 14:43 VanessaE ('h') 14:44 Matsetes Thanks 14:48 VanessaE give yourself the noclip priv first of course 14:48 VanessaE or maybe you have to *en*able it...either way toggle it once and see if that helps 14:48 VanessaE I can never remember on that one 15:04 Matsetes VanessaE: wich version of unified inventory have you got in your server? 15:05 VanessaE it's from Technic, about a week old. 15:10 Matsetes VanessaE: Isn't it unified inventory? 15:10 VanessaE yup 15:10 VanessaE but it is included with Technic now 15:10 Matsetes Ah, ok =) 15:10 VanessaE has been for a couple weeks now at least 15:13 Matsetes RBA did a great work!! 15:13 VanessaE yes 15:26 Matsetes WOW! The 0.4.5 is very very good 15:31 VanessaE gtg 15:31 VanessaE bbl 15:31 VanessaE If kaeza shows up while I'm out, could someone please tell him that homedecor signs on wrought iron fences don't show the text anymore? 15:31 VanessaE out --> 15:45 markveidemanis http://paste.pound-python.org/show/31280/ 15:45 markveidemanis help 15:55 Kacey yay now it goes to 5 15:58 onpon4 Hey, I've noticed that the craft guide mod doesn't work for me anymore in Minetest 0.4.5 (it did work in 0.4.4); I can craft the signs and look at them, but very few crafts are shown in the guide (16, to be exact, none of them being default stuff). Does anyone know why or how to fix it? I really like this mod and its a shame to not be able to use it. 15:59 RealBadAngel get_all_craft_recipes 16:00 RealBadAngel check lua api 16:00 onpon4 RealBadAngel: so, I should change the mod to use that function? 16:01 RealBadAngel propably better wait for author doing that 16:01 onpon4 Why? Is the code bad or easy to break? 16:01 RealBadAngel ofc you can try 16:02 onpon4 A find search for "get_all_craft_recipes" doesn't give me anthing in lua_api.txt. 16:03 tripod QQ 16:03 RealBadAngel https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L932 16:04 RealBadAngel notice that this functiona was added 10 days ago 16:04 Kacey or download cgmr 16:05 onpon4 Ah, I didn't see that. Why is it in Modding General? 16:05 Kacey http://forum.minetest.net/viewtopic.php?id=5076 16:25 Matsetes RealBadAngel: how is the europe server? 16:25 RealBadAngel idk, ask OldCoder 16:40 Matsetes RealBadAngel: You did a great work with unified inventory!! 16:41 RealBadAngel thx 16:42 Matsetes I hope it will be included in main 16:42 whirm what is this farmesh option in minetest.conf? 16:42 RealBadAngel hehe i dont think so 16:42 Matsetes RealBadAngel: why not? 16:45 khonkhortisan craft guide might make it in 16:49 Matsetes RealBadAngel: Why not? 16:49 jin_xi whirm: i dont think that farmesh does anything as of now. it used to activate simple renderin of stuff further away 16:51 markveidemanis Who knows python 16:52 RealBadAngel Matsetes, its too different in style from original stuff 16:52 Matsetes markveidemanis: Me but only a very little bit 16:52 Matsetes RealBadAngel: Do you think that for the texture? 16:52 markveidemanis I have a system... 16:53 markveidemanis it tells me the number of months and years from a certain date 16:53 RealBadAngel Matsetes, sounds, icon system etc 16:53 markveidemanis i need to calculate days as well, so i need to have leap year calculations, days in months etc 16:53 whirm oh, sorta LOD 16:53 markveidemanis http://paste.pound-python.org/show/31284/ 16:53 markveidemanis http://paste.pound-python.org/show/31283/ 16:53 whirm markveidemanis: I know python 16:54 markveidemanis ^ 16:54 whirm markveidemanis: wait a sec, I have a link stored somewhere about this 16:54 markveidemanis make a reply post that calculates days as well... 16:54 whirm http://wolfram.kriesing.de/blog/index.php/2006/learning-how-to-calculate-with-date-and-time-in-python 16:55 markveidemanis (years, months, days) 16:56 markveidemanis i need it with divmod, please edit it for me 16:57 markveidemanis but to use the months and number of days that are imported 16:57 Matsetes RealBadAngel: Would it be possible to create a chunk loader for technic mod? 16:58 RealBadAngel something like that will be aviable in core 16:59 Matsetes in core? 16:59 RealBadAngel yes 16:59 Matsetes What does that mean? 17:00 markveidemanis so i need the difference in years,months,days between 2 dates 17:00 RealBadAngel in game, c++ 17:00 whirm markveidemanis: I won't do your homework :) 17:00 markveidemanis its not homework... 17:01 markveidemanis come on, ive got that far, i need help with the days 17:01 Matsetes Ah, celeron will add it in the main game? 17:01 whirm why are you forced to use divmod then? 17:01 markveidemanis i dont know... 17:01 markveidemanis can you please help? i made this for years and months only and dont know how to add days as well 17:02 RealBadAngel https://github.com/minetest/minetest/pull/446 17:03 celeron55 epic DRM: http://www.cinemablend.com/games/SimCity-Hack-Lets-Users-Destroy-Anyone-Online-City-Thanks-Always-DRM-53685.html 17:03 celeron55 (offtopic) 17:04 khonkhortisan someone on #minecraft just downloaded simcity 5 yesterday 17:04 NakedFury wasted potential of a game 17:05 celeron55 it's quite funny actually 17:05 khonkhortisan that's why we should save stuff locally 17:05 celeron55 it has always-on DRM and they said it does something server-side - but you can already download cracked copies 17:05 celeron55 that work without any connections to anything 17:05 Matsetes celeron55: =D 17:05 celeron55 and with better features via mods 17:05 NakedFury I saw a video yesterday of offline play without problems or this fake server side thing 17:06 NakedFury I like this part of that article: In addition to playing the game offline, the modders have also opened up additional things like larger cities, expanded highways and better population management. In other words, they fixed the broken game that EA shoved down your throats. 17:07 NakedFury modders are always fixing broken games from major developers and publishers 17:07 NakedFury its a fact of life, as sure as the sun rises from the east or pigs dont fly 17:08 markveidemanis any help with (years, months, days) ? 17:14 whirm markveidemanis: you will need to make a list of days a month has and keep iterating trough the list and deducing the amount of days the month has until you have less days than the next month has 17:14 mauvebic wow, a dominion battleship is 1284 meters long :/ 17:15 markveidemanis please can you put that into a script, im not good with the divmod and loops 17:15 markveidemanis i can do the math, but not loops 17:15 whirm markveidemanis: and yet, you will need to take into account the bissextile years.. 17:16 markveidemanis Hmm> 17:16 markveidemanis ? 17:16 whirm leap years, sorry 17:16 mauvebic that year where feb has fewer days 17:16 markveidemanis yeh 17:16 whirm (not english speaker) 17:16 markveidemanis more, not fewer 17:16 mauvebic oups 17:16 mauvebic lol 17:16 khonkhortisan main.cpp runs the main menu using menudata. game.cpp runs the other menus and doesn't have any menudata. Those settings really are stuck to the main menu. 17:16 markveidemanis 28 days clear, 29 in a leap year 17:19 Kacey bbl 17:19 markveidemanis Please help 17:32 markveidemanis Theres a bug... 17:32 markveidemanis i can see ALL entities in the world regardless of distance 17:33 khonkhortisan through nodes? 17:33 markveidemanis even if they are out of my render area 17:33 markveidemanis not through nodes 17:33 khonkhortisan do you have to go near them first? 17:34 markveidemanis its: 17:34 markveidemanis unlimited player transfer distance 17:34 markveidemanis the thing where you can see ALL players names 17:34 markveidemanis as long as you see the player entity, you see the name 17:35 markveidemanis so its not just player entities being rendered, its ALL entities 17:40 markveidemanis ***silence*** 17:52 markveidemanis Hi OC 17:56 khonkhortisan enable_shaders is stored as S32 :) 17:57 Calinou enable_shaders = 65535 17:57 Calinou 4D game 17:57 Calinou requires a quadro K5000 to be played 17:57 khonkhortisan it's right next to a bunch of bools, and they're all checkboxes 17:57 PilzAdam 1 = low level shaders (not implemented yet); 2 = high level shaders 18:00 celeron55 "low level shaders" are shaders in an assembly-like language; they were tested by me and kahrl a year back in time and we found that it makes no difference at least on a 945GM; only high level shaders for opengl are currently implemented (becuase nobody wants to maintain multiple implementations in different languages) 18:01 Calinou difference between 1 and 2 is quality, no? 18:01 Calinou 1 is faster but uglier, 2 is fancier but slower... like most games do? 18:01 celeron55 no difference 18:01 celeron55 except that 1 is harder to code 18:01 Calinou for now 18:01 Calinou never seen a game which uses different level shaders 18:01 celeron55 (and has less features) 18:01 celeron55 everything these days uses glsl, which is the high-level language 18:02 khonkhortisan I'm just moving the settings window, and a getS32 stood out among a bunch of getBools 18:05 whirm which is the best mod manager for minetest? 18:06 khonkhortisan the client one? 18:06 ecube I believe there is only one 18:06 ShadowNinja does anyone have LM's ip? 18:07 khonkhortisan yes, but not me 18:07 ShadowNinja Well he just joined my server 18:07 khonkhortisan doesn't it log somewhere? 18:08 ShadowNinja probably, but idk where 18:08 whirm khonkhortisan: one that shows a mod database and allow you to download them? 18:08 PilzAdam ShadowNinja, look at debug.txt 18:11 ShadowNinja logging must have been disabled 18:13 ShadowNinja hmmm, I have two logs, one in root and one in bin, which is the most recent? 18:14 PilzAdam ShadowNinja, search for this in debug.txt: 19:12:31: INFO[ServerThread]: Server: New connection: "PilzAdam" from 127.0.0.1 18:14 v2px or look at the timestamp 18:14 ShadowNinja I did, debug_log_level is 2 but the file isn't being writen to 18:14 markveidemanis http://imgur.com/a/dDXWX#82 18:15 PilzAdam you need at least debug_log_level = 3 18:15 PilzAdam because the IP is printed in infostream 18:18 ShadowNinja seems logs are saved to the current directory, I now have 3 logs 18:19 ShadowNinja got his ip 18:20 ShadowNinja seems level 2 works 18:23 ShadowNinja using a windows computer and getting low fps at a viewing range of 5 with all graphics settings disabled 18:25 NekoGloop Your comp is shit then 18:26 ecube no 18:26 ecube windows is shit 18:26 ecube don't blame his comp 18:26 NekoGloop ... I run windows. I get 60 or so fps with everything on, at a view range of 35 18:27 ShadowNinja I run at a viewing range of 50-100 normaly 18:28 NekoGloop 35 is good for me because I don't need to see the entire world. 18:29 ecube I have no idea how to set the viewing range anymore 18:29 ecube shift-= doesn't do anything 18:29 ecube neither does - 18:30 NekoGloop Config file because "progress" 18:30 ShadowNinja set viewing_range_nodes_max = 5 18:30 ShadowNinja then use + and - 18:30 NekoGloop Also try using the numpad ones 18:31 * ShadowNinja thought of a way to get offline banning working properly 18:32 NekoGloop So that people who never joined the server could be banned without doing anything? 18:32 ShadowNinja no 18:32 NekoGloop Why, that sounds like an excellent idea. 18:32 ShadowNinja use the future_ban mod for that 18:32 NekoGloop It would prevent me from joining any server in the history of ever. 18:33 ShadowNinja you would store the last ip address of the player in their player file 18:38 markveidemanis [PYTHON] 18:38 markveidemanis can i do: 18:38 markveidemanis variable1, variable2 (1, 2) 18:48 markveidemanis find something more useless: http://paste.pound-python.org/show/31289/ 18:48 PilzAdam new win32 build with 10 times faster mapgen: http://forum.minetest.net/viewtopic.php?id=4547 18:57 RealBadAngel ive finished coding Stargates 18:57 RealBadAngel theyre on technic github ready for testing 18:57 khonkhortisan that's a cool water shader 18:58 RealBadAngel http://i.imgur.com/ZJAkZSu.png 18:58 khonkhortisan I've seen the stargate on the DEV server 18:59 RealBadAngel theyre workin now properly for multiplayer servers 19:00 proller RealBadAngel, trying... 19:15 proller PilzAdam, https://github.com/minetest/minetest_game/pull/128 - ready, squash? 19:16 PilzAdam proller, remove the extra line in line 312 19:16 PilzAdam and then squash 19:17 mauvebic im gonna try spawning deep space 9 (1.45km diameter lol) 19:18 jojoa1997 hi 19:18 mauvebic greetings 19:19 jojoa1997 does anyone know what the spawning requirements for dungeons are 19:19 mauvebic did ya look in the mapgen? :-) 19:19 mauvebic (.lua) 19:19 jojoa1997 i dont understand C++ 19:19 mauvebic naw there should be a lua file 19:19 mauvebic unless the dungeons are c++? 19:20 PilzAdam they are 19:20 jojoa1997 oh i thought it was all C 19:20 mauvebic poop 19:20 mauvebic wouldn't it be simpler to save two dozen simple schematics and spawn them randomly undeground? 19:20 PilzAdam jojoa1997, add this to minetest.conf: mg_flags = trees, caves, dungeons 19:20 mauvebic Ooo 19:20 PilzAdam and then create a new world 19:20 mauvebic i can disable trees 19:21 jojoa1997 mg_flags = trees, caves, v6_biome_blend, dungeons 19:21 mauvebic v6_biome_blend? 19:21 mauvebic i noticed the new biomes were bigger, looks much nicer 19:22 jojoa1997 is that right pilzadam 19:22 PilzAdam yep 19:22 jojoa1997 also mauvebic dungeons are not in mapgen.lua 19:22 mauvebic yeah for a while it was like 'Search for Spock' where the same ship occupied 3 different weather regions lol 19:22 mauvebic well no pilzadam just said they are c++ :p 19:23 jojoa1997 oh 19:23 jojoa1997 pilzadam please look at my pull request the new commit really 19:23 mauvebic tabarnacle, the dominion battleship is insanely huge (1.28km long) 19:24 jojoa1997 also pilzadam what is the requirments for spawning dungeons 19:24 mauvebic i wish this thing had a photo mode so you could force load a desired area and suspend abm's and other processes 19:25 proller PilzAdam, куфвн 19:25 proller ready 19:25 kaeza greetings and salutations 19:25 mauvebic kaeza vanessas' been looking for you 19:26 kaeza I know 19:26 * kaeza pokes VanessaE 19:26 PilzAdam does somebody have some nice 16x16 textures for junglesaplings and jungleleaves? 19:26 mauvebic moretrees? 19:27 PilzAdam (for minetest_game) 19:27 mauvebic tweak em? 19:28 jojoa1997 PilzAdam have you looked at this? https://github.com/minetest/minetest_game/pull/141 19:28 jojoa1997 and the most current commit i dont know how to make a seperate pull request 19:29 khonkhortisan it has to be a separate branch 19:29 kaeza brb 19:30 mauvebic Error: could not allocate memory for -1233 million voxels 19:30 mauvebic <--- unit8? 19:30 khonkhortisan Keep your master clean, anything new you add, add it into a branch. 19:30 mauvebic *uint8 19:32 PilzAdam VanessaE, ping 19:39 ShadowNinja hmmmm: https://github.com/minetest/minetest/pull/453 19:45 khonkhortisan rain! 19:46 khonkhortisan it needs to be drawn on the vertical axis, though. 19:48 ShadowNinja khonkhortisan: what do you mean? 19:49 RealBadAngel rain is possible thx to jeija's particles 19:49 RealBadAngel ive tested it, looks cool 19:49 whirm is it normal to get 4 blocks of dirt when digging one? 19:50 khonkhortisan *rotated on the vertical axis: When looking up, they should be less visible. http://www.youtube.com/watch?v=tep_ZQyDJIo&t=0m20s 19:50 khonkhortisan Like how particle trees are drawn in other games. You don't see the side of them when looking straight down at them. 19:51 khonkhortisan Or the characters in doom 20:15 ShadowNinja ow, pushing next in UI just made the screen strobe 20:26 NekoGloop preload item visuals is off then, I'm assuming? 20:27 khonkhortisan huh. With unified inventory and a new client, I have two (three with my change) volume buttons 21:08 ShadowNinja PilzAdam: lava cooling makes greifing a lot easier 21:09 kaeza ? 21:09 PilzAdam ShadowNinja, how? 21:09 ShadowNinja I like the idea but maybe it should check a config option 21:09 ShadowNinja place lava and water somewhere high, you get a lot of cobble 21:10 khonkhortisan it makes cleaning up greifing harder 21:10 khonkhortisan you still need a bucket 21:11 PilzAdam it makes removing lava a lot easier 21:25 khonkhortisan Can you remove the lava in a cave without changing the cave floor? 21:27 proller with sponge mod 21:27 proller or with flooding with water 21:33 kaeza has that weird bug with the STL been fixed? 21:33 jin_xi idk 21:33 PilzAdam kaeza, wich bug? 21:34 PilzAdam I know at least 2 caused by the stl change 21:34 kaeza I read something about crashes and infinite loops in the IRC log 21:36 kaeza well... I'm gonna pull and test then 21:36 jojoa1997 PilzAdam i seperated the obsidian request and the wifi chest request 21:39 PilzAdam jojoa1997, can you clean up the mess by squashing the commits? 21:39 jojoa1997 can i do it in browser 21:39 PilzAdam nope 21:40 jojoa1997 why does it matter though 21:41 PilzAdam because your code its messed up too 21:41 PilzAdam e.g. https://github.com/jojoa1997/minetest_game/commit/987b7a10f2650b640d63993f9a1b13158add5e62#L0R1740 21:43 jojoa1997 no that is on purpose 21:43 jojoa1997 look at the pull request 21:44 jojoa1997 https://github.com/minetest/minetest_game/pull/141/files 21:44 jojoa1997 https://github.com/minetest/minetest_game/pull/144/files 21:44 kaeza mods/default/textures/Thumbs.db <--- KILL IT! KILL IT WITH FIRE!! 21:44 jojoa1997 i can find them 21:44 PilzAdam kaeza, +1 21:45 jojoa1997 they are not in folder 21:45 PilzAdam jojoa1997, its just nonsense 21:45 PilzAdam have you tried to run this code in Minetest? 21:45 jojoa1997 what pert the thumbs? 21:45 jojoa1997 part 21:45 PilzAdam no, the merge confilct 21:45 jojoa1997 what comflict 21:46 ShadowNinja PilzAdam is right, I can probably fix it if you like 21:46 ShadowNinja those are markers from a merge conflict 21:48 jojoa1997 obsidian pull fixed 21:49 jojoa1997 would you add obsidian 21:49 ShadowNinja squash the commits 21:49 jojoa1997 how 21:50 ShadowNinja git rebase -i 21:51 PilzAdam http://git-scm.com/docs/git-rebase 21:51 PilzAdam (only read the "interactive" part) 21:51 kaeza wow! those animated clouds on the main menu look lovely <3 21:52 PilzAdam kaeza, there is no FPS limit, so they run on ~500 FPS 21:55 kaeza we should create demo playback like in Doom/Quake/etc lol 21:57 jojoa1997 pilzadam will you add it after i rebase it 21:58 * kaeza just noticed that desert caves use beach sand at the entrace 22:14 * VanessaE wanders in 22:15 VanessaE PilzAdam: pong 22:15 PilzAdam http://www.zimg.eu/i/2504368456 22:15 onpon4 In the animals modpack, is there a purpose for the ostrich and vombie meats? 22:15 PilzAdam https://github.com/PilzAdam/minetest_game/commits/jungles 22:17 PilzAdam VanessaE, I wanted to ask you if I can take the jungle textures from moreores, but I made them myself now, so nvm 22:17 PilzAdam *moretrees 22:17 VanessaE you mean moretrees 22:17 VanessaE and actually you can if you want; they were taken from bas080's jungletrees mod 22:21 PilzAdam VanessaE, will you look at the branch? 22:21 ShadowNinja Can someone please make ignore non buildable-to or something? 22:22 VanessaE PilzAdam: maybe later sure 22:23 jojoa1997 PilzAdam just ignore the last 3 comments for the absidian pull. 2 and 3 are me adding and reverting a commit and 4 is deleteing the thumbs 22:23 VanessaE *grumbles at incompatible node names* 22:23 jojoa1997 i have tried to rebase so many time but the pull wont update 22:25 jojoa1997 is the commits not being squashed the only thing keeping you from adding it 22:25 PilzAdam no 22:25 VanessaE PilzAdam: moretrees already established a standard convention for the nodenames, you should probably accommodate that if you can; modname:jungle_tree_xxxxx (for xxxxx = sapling, planks, trunk, leaves_red, leaves_green, leaves_yellow) 22:26 jojoa1997 then please tell me so i can try to fix it 22:26 PilzAdam Im generally unsure if its good or not 22:27 jojoa1997 why would it be bad. i say this way makes more sense 22:27 PilzAdam more sense than...? 22:27 PilzAdam VanessaE, jungle_tree_planks is just nonsense IMO 22:27 jojoa1997 the current way 22:28 VanessaE PilzAdam: why? the default stuff is called wooden planks usually, even if it's "wood" otherwise. 22:28 jojoa1997 why have it make cobble when you get cobble as a result of digging stone 22:29 VanessaE the "planks" designation was what we settled on after much conversation, btw 22:32 jojoa1997 what do people think about this? https://github.com/minetest/minetest_game/pull/144 22:32 WiredOnLinux VanessaE 22:32 WiredOnLinux you here? 22:34 VanessaE yes 22:38 WiredOnLinux hi 22:38 VanessaE hi 22:38 WiredOnLinux I have added the info for adding the server to the public list 22:38 WiredOnLinux but it does not come up on the list 22:39 ShadowNinja does anyone know what is the best way to merge a commit that comflicts with one file and has to be renamed? 22:39 WiredOnLinux VanessaE ^^ 22:40 VanessaE WiredOnLinux: better you should ask one of the other folks here, it "just works" for me 22:40 WiredOnLinux hmmm 22:40 WiredOnLinux what does your config look like? 22:40 PilzAdam WiredOnLinux, what OS do you use? 22:40 WiredOnLinux Puppy Linux 22:40 WiredOnLinux for the minetest sevrer 22:41 WiredOnLinux server8 22:41 * jojoa1997 buys a cat generator 22:41 PilzAdam have you compiled it yourself? 22:41 WiredOnLinux yes 22:41 WiredOnLinux PilzAdam ^ 22:42 PilzAdam did you added -DENABLE_CURL to cmake? 22:42 WiredOnLinux shit 22:42 WiredOnLinux thanks 22:43 PilzAdam IIRC json only builds if you have curl support enabled 22:43 WiredOnLinux ok thanks PilzAdam 22:44 jojoa1997 did anyone answer to http://irc.minetest.ru/minetest/2013-03-16#i_2934131 22:48 WiredOnLinux PilzAdam, what was the setting again? 22:48 PilzAdam -DEANBLE_CURL=1 22:48 PilzAdam *ENABLE 22:48 WiredOnLinux ok 22:54 WiredOnLinux PilzAdam: CMake Error: The source directory "/home/wiredonlinux/minetest/minetest-0.4.5/-ENABLE_CURL=1" does not exist. 22:54 VanessaE you forgot the D 22:54 VanessaE -DENABLE.... 22:54 WiredOnLinux lol 22:54 WiredOnLinux haha 22:54 PilzAdam cmake . -DRUN_IN_PLACE=1 -DENABLE_CURL 22:54 PilzAdam +=1 22:54 WiredOnLinux lol 22:55 WiredOnLinux thank you all for the help 22:56 proller RealBadAngel, gate crush: http://paste.org.ru/?npnosb 23:04 Kacey hi all 23:06 VanessaE hi 23:14 ShadowNinja PilzAdam: Obsidian and wifi chest pulls are fixed 23:15 jin_xi wifi chests in minetest_game 0_o 23:19 jojoa1997 PilzAdam can you add it now the coommits are fixed 23:20 WiredOnLinux ok it still is not working 23:20 WiredOnLinux PilzAdam ^ 23:22 Uberi what uses does obsidian have jojoa1997? 23:22 jojoa1997 decoration and also is a stronger material 23:22 Uberi I assume mainly decorative ones? 23:22 ShadowNinja Uberi: got some more bugs for you :-) 23:22 Uberi oh, is it stronger than steel block? 23:22 * Uberi runs and hides 23:22 jojoa1997 why does every block have to have 100 uses 23:23 PilzAdam because its makes nice gameplay 23:23 jojoa1997 we have no real decorative blocks that you can get in survival 23:23 ShadowNinja util.lua attmpt to index "r" a nill value when using movestones 23:23 WiredOnLinux PilzAdam, is there anything else that I could be doing wrong? 23:23 jojoa1997 that and it is an easy way to get strong stuff and 23:23 Uberi ShadowNinja: one moment 23:23 jojoa1997 if the bvlock doesnt get added then no one will use it to make items 23:24 PilzAdam WiredOnLinux, have you set server_anounce = true in minetest.conf? 23:25 WiredOnLinux server_anounce = 1 23:25 WiredOnLinux that is what I have 23:25 WiredOnLinux i believe its the same 23:25 WiredOnLinux is curl needed? 23:25 PilzAdam it actually is server_announce 23:25 PilzAdam (with double n) 23:25 Uberi what line ShadowNinja? 23:25 WiredOnLinux let me check the config 23:26 jojoa1997 if obsidian is added i will add tools and maybe other stuff but i wont do all that work if i get a no 23:26 ShadowNinja I don't remenber, it was in addPosRule iirc 23:26 PilzAdam (and 1 and true is the same) 23:26 Uberi hmm 23:26 Uberi was it a sticky movestone? 23:26 ShadowNinja no 23:27 Uberi aw poop I forgot to update sticky movestones 23:27 Uberi does anyone even use those? 23:27 WiredOnLinux PilzAdam its setup right 23:27 Uberi I have never seen sticky movestones being used before 23:27 WiredOnLinux I have Curl installed 23:28 jojoa1997 i use them 23:28 WiredOnLinux I compiled the minetestserver with curl enabled 23:28 jojoa1997 great for retracting bridges 23:28 Uberi ShadowNinja: can you detail the setup to me? 23:28 kaeza Uberi, because it's hard to make anything with them 23:29 Uberi yeah, we considered removing them since they have limited uses and are way OP in my opinion 23:29 kaeza re: I have never seen sticky movestones being used before 23:29 ShadowNinja place some mesecons, power the line, place about ten movestones next to it 23:29 jojoa1997 no keep them 23:29 VanessaE yay! homedecor signs are fixed :) 23:30 Uberi jojoa1997: hmm? of course, we need to maintain backwards compat 23:30 jojoa1997 VanessaE dont you dare shutdown the server 23:30 PilzAdam WiredOnLinux, do you see something interesting in the logs? 23:30 VanessaE the fix has already been deployed, jojo :-) 23:30 Uberi ShadowNinja: not the easiest thing to debug :P 23:30 jojoa1997 good 23:30 Uberi besides, I made a movestones railway line the other day 23:31 Uberi 1 button send/receive with indicators and stations and everything 23:31 kaeza Uberi, that's because the way in which movestones move is swapped imho 23:31 Uberi swapped? 23:33 Traxie21 Halp 23:33 Uberi o/ 23:33 Traxie21 How does one get the name of an entity? 23:33 Traxie21 or a simple value in it? 23:33 PilzAdam Traxie21, when you have the object? 23:33 Uberi what do you have? the luaentity or the object? 23:33 Traxie21 local pos = self.object:getpos() local nearanchor = minetest.env:get_objects_inside_radius(pos, 2) print(dump(nearanchor)) if nearanchor then for i,v in ipairs(nearanchor) do if v.name == "Anchor" then print(tostring("Steve")) print("working") v.object:remove() elseif v.name ~= nil then print(tostring(v.name)) else print(dump(v)) end end end 23:34 Uberi please use a pastebin, like pasteall.org 23:34 Traxie21 Yeah 23:34 Traxie21 Sorry 23:34 Traxie21 http://pastebin.com/2kUmzpJn 23:34 Traxie21 I don't understand objects very well. 23:35 Uberi Traxie21: does line 50 result in an error? 23:36 Traxie21 nope 23:36 Traxie21 no errors 23:36 Traxie21 It appears that v.name just returns nil 23:36 Uberi try v:get_luaentity().name 23:36 Traxie21 . 23:36 Uberi rather than v.name, I mean 23:36 Traxie21 k 23:36 Uberi testing 8 movestones, 3, 2, 1... 23:37 Uberi no crash 23:37 PilzAdam Traxie21, also v:remove() instead of v.object:remove() 23:37 Traxie21 k 23:37 VanessaE Uberi: ok, now try 20-30 at once :D 23:37 PilzAdam get_objects_inside_radius() returns the objects, not the lua entities 23:38 Uberi :O 23:38 Uberi testing 10, no crash 23:38 Uberi ShadowNinja: does the orientation matter? 23:38 Traxie21 v:get_luaentity().name crashes, userdata expected, got nil 23:38 Traxie21 I think its supposed to be get_luaentity(v).name 23:38 Uberi no it's a method 23:38 Traxie21 odd 23:38 Uberi check the lua API docs 23:38 ShadowNinja I don't know it just crashed and continued to crash every time I started the server 23:38 Uberi testing 15, no crash 23:38 Traxie21 Uberi: Theres nothing there 23:38 Uberi can I get a copy of the map? 23:39 Uberi Traxie21: nothing there? 23:39 ShadowNinja I just added if r ~= nil to that function 23:39 PilzAdam Traxie21, are you sure you used v:get_luanetity() (with an : instead of a .)? 23:39 Traxie21 yep 23:39 ShadowNinja come on my server 23:39 Uberi where is it? 23:39 ShadowNinja servers.minetest.net 23:39 Uberi oh right :) 23:40 Traxie21 Wait, I forgot to save XD 23:40 Uberi lemme just clean up in my building world 23:40 Traxie21 its working somewhat now 23:40 Uberi (I was so happy when the flat mapgen option was introduced) 23:41 Traxie21 Ah, it appears to work now :D 23:41 Uberi joining now ShadowNinja 23:42 Uberi man you got a lot of blocks 23:42 Uberi is that some sort of littleblocks mod or something? 23:44 ShadowNinja moreblocks 23:44 Uberi ah 23:45 Traxie21 Shadow, not allowed to log in? 23:45 Traxie21 whitelist or something? 23:45 Uberi you need a password, Traxie21 23:45 Traxie21 I had one 23:46 Traxie21 Tried with password "asdf" now, still denied 23:46 Uberi maybe you used the wrong password 23:47 Traxie21 I only have used one password.... 23:47 Traxie21 on the minetest servers :P 23:47 Traxie21 Nope 23:47 Traxie21 Tried using a different name, and different password, still denied O_O 23:48 Uberi old MT version? 23:48 Traxie21 did I get banned or something? 23:48 Traxie21 I'm using 0.4.5 23:48 Uberi I'm using PilzAdam's latest build 23:48 Traxie21 I just connected to ShadowNinja's server in the server list 23:48 Traxie21 Is that the same one? 23:49 Uberi yep 23:49 Uberi I see you 23:58 kaeza swapped? 23:58 Uberi yeah 23:58 Traxie21 Is there a way to get players to collide with entities? 23:58 kaeza I mean, i have something like this: http://pastebin.com/yXRiKWXQ 23:58 PilzAdam Traxie21, no 23:58 Uberi aw snap I broke my formspec 23:59 Traxie21 shait 23:59 Uberi when you dug the luac the formspec won't close 23:59 Uberi oh nvm it's gone now 23:59 Traxie21 I have an entity pretending to be a block, but it dosnt collide XD 23:59 kaeza the stone moves along the vert wire correctly, but when it gets to the corner, it starts pushing to the left