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IRC log for #minetest, 2013-03-14

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All times shown according to UTC.

Time Nick Message
00:09 Kacey http://ompldr.org/vaHIzcw/screenshot_89604031.png what do you think?
00:10 NekoGloop http://www.youtube.com/watch?v=Sv5cF796IYA
00:11 VanessaE not bad, neko
00:11 Kacey ?
00:13 NekoGloop Some random asian dude playing a song i already liked, on a violin, which is my favorite instrument.
00:13 Kacey no VanessaE
00:13 VanessaE oh misread again
00:13 VanessaE not bad, Kacey  :-)
00:13 NekoGloop lol
00:14 VanessaE I don't usually click on neko's youtube links :-)
00:14 Kacey lol
00:14 Kacey me niether
00:14 NekoGloop I had thought you assumed I was the one playing ^^"
00:16 NekoGloop http://www.youtube.com/watch?v=tVf8Os6g3zE Kacey will like this one though.
00:17 Mati^2 joined #minetest
00:17 Kacey *flop*
00:18 Mati^2 habemus papam .... franciszek pieczka
00:19 NekoGloop Kacey: http://www.youtube.com/watch?v=UsVIhEu3-VU
00:19 VanessaE ick.  that confirmed it.  rebuilt again against irrlicht 1.8 - the inventory is definitely way slower than it was in 1.7
00:19 Mati^2 lieber katolisch oder moslem???
00:20 VanessaE huh?
00:20 Mati^2 LOL
00:21 Kacey got 0 and 1 coded in...
00:22 Kacey out of 16
00:22 Kacey 0-15
00:22 Mati^2 see kalafou
00:22 Kacey http://www.youtube.com/watch?v=2n5A4FkDqMI lol
00:25 Mati^2 leider Papa Benedetto XVI hat angst von dem Vatican Bank in Italian Money haben wir neue papst :D
00:25 sapier left #minetest
00:28 Mati^2 http://www.plotek.pl/plotek/56,79592,13555684,Natalia_Siwiec_na_sesji_w_Malibu_,,7.html
00:28 Mati^2 unsere unsere, doi krowy mowi po polsku nasza nasza :D
00:29 Mati^2 nasza nasza, doi krowy slucha szopena :D
00:30 Mati^2 nechste bilder einfach..... ----->nastepne<--------
00:31 Kacey .................
00:31 Kacey -_-
00:31 Mati^2 mund -4 brust +3
00:37 Mati^2 no i co :)
00:37 Exio what Mati^2?
00:38 Mati^2 nix
00:38 Mati^2 war einfach eine FAX zu viele :D
00:39 Exio try in english
00:39 Mati^2 ok
00:40 Mati^2 one more beer to za duzo :D
00:42 Mati^2 ok one more try
00:42 Kacey http://www.youtube.com/watch?v=az-YkrNFi8U
00:42 Mati^2 one beer
00:43 Mati^2 i teraz czytaj z ust
00:43 Mati^2 too moch :D
00:44 Mati^2 too much
00:44 Mati^2 :D
00:44 Mati^2 ich liebe euch :D
00:45 Mati^2 i love you so much
00:47 RealBadAngel http://www.youtube.com/watch?v=z0jovoJEcto
00:48 Kacey http://www.youtube.com/watch?v=0gP7vN841rs
00:48 Mati^2 ist your biografy ??
00:51 Mati^2 i know, your lost and missing person or family :D
00:53 Mati^2 What is love (Baby Don't Hurt Me)
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00:53 mauvebic very gay, tape miss brahms!
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00:54 Kacey afk
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01:04 khonkhortisan I'm looking for a video to respond to RBA's link and it's hard to find
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01:07 khonkhortisan https://www.youtube.com/watch?v=ST8QLHkt2ts
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01:13 Kacey back
01:14 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Add cloud menu background by Krisi, configurable with the menu_clouds option. c191c23269 2013-03-13T18:13:21-07:00 http://git.io/HP5vRg
01:14 khonkhortisan cool
01:19 khonkhortisan my branches keep getting old
01:19 hmmmm sorry guys
01:19 hmmmm force-pull
01:20 hmmmm i hope nobody really fetched the latest upstream within the last 5 minutes
01:20 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Add cloud menu background by Krisi, configurable with the menu_clouds option. 350596b94f 2013-03-13T18:18:40-07:00 http://git.io/nvqGjg
01:20 khonkhortisan me :P
01:20 khonkhortisan git reset --hard HEAD^1;git pull; make && bin/minetest
01:21 hmmmm thanks
01:21 hmmmm and sorry
01:21 VanessaE shit happens, hmmmm
01:23 khonkhortisan now that's cool
01:24 khonkhortisan Can it be cloudy during a connection too?
01:25 * Kacey wants the clouds menu on a win32 build
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01:30 mauvebic do tools support rightclick?
01:31 leo_rockway joined #minetest
01:35 * Kacey is bored
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02:12 ShadowNinja I keep getting failed to emerge player, I heard it has to do with a corrupted player file, does anyone know if and how I can fix it?
02:12 VanessaE dunno, only time I've ever had corrupt player files, the server refused to start at all.
02:12 NekoGloop I am now going to play on VanessaE's server with a resolution of 1920x1080.
02:13 VanessaE cool
02:13 NekoGloop I hooked up my television to my laptop ^w^
02:14 * ShadowNinja has also done that before
02:16 NekoGloop punyass text lol
02:16 VanessaE NekoGloop: get my bigger font.  http://forum.minetest.net/viewtopic.php?id=4436
02:16 VanessaE download, place in (minet4est)/textures/all
02:16 VanessaE -4
02:20 NekoGloop didnt work
02:20 VanessaE try again :-)
02:20 VanessaE there are two files linked there
02:20 VanessaE you need both
02:20 NekoGloop I have both
02:24 NekoGloop Replacing the files in textures/base/pack didn't help either.
02:26 VanessaE weird!
02:26 NekoGloop Perhaps the ttf support entirely killed that.
02:30 VanessaE OH
02:30 VanessaE yes
02:31 VanessaE if you have ttf/freetype enabled, those fonts won't work
02:31 VanessaE (which is stupid)
02:31 VanessaE if I supply a font, by G*d it should use that font, regardless if freetype is enabled or not.
02:35 NekoGloop MC update wewt.
02:37 NekoGloop Now to wait centuries for all the mods to update-- oh look, more reasons MT is (capable of being) better.
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02:48 VanessaE zzz
02:48 VanessaE bored..
02:56 khonkhortisan How can I tell the difference between my client not being updated and the server not updating something?
02:56 * ShadowNinja just tried the c++ mapper
02:56 ShadowNinja That makes python look pathetic
02:56 khonkhortisan I have a wire that's on on one end, I replaced the other end and it turned on, but the middle still looks off
02:56 VanessaE ShadowNinja: use my colors.txt or it will exhibit horrible bugs
02:56 VanessaE (like, any unknown block renders as a hole in the map)
02:57 VanessaE s/unknown/unrecognized/
02:57 ShadowNinja yes, I used it
02:58 ShadowNinja rendered in in about 1 sec
02:58 VanessaE and yeah, it makes the python one look absolutely terrible in comparison.  I use it to generate my overview map for the server now
02:58 ShadowNinja now the isometric mapper needs this
02:59 ShadowNinja This should be in by default
02:59 VanessaE the isometric mapper uses actual textures doesn't it?
02:59 ShadowNinja yes
02:59 ShadowNinja but it takes about half an hour
02:59 ShadowNinja and supports 0 mods by default
03:00 VanessaE yup.
03:00 khonkhortisan all it has to do is run the mods using an api and then process the node definitions
03:00 VanessaE er, the python one does.  I haven't tried the isometric one yet
03:00 ShadowNinja python should have multithreading
03:01 ShadowNinja hmm, sounds like a good idea
03:01 ShadowNinja it also can't do anything nodeboxed
03:03 khonkhortisan aurgh! *sees an on wire connected to an off wire* *replaces off wire next to on wire* <only FIVE more wires turn on!>
03:04 khonkhortisan then 16, then 16, then 16, then 11+turn in wire+15-end-of-wire
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03:08 khonkhortisan 16, 11-turn-23, 6-turn-11, 16, 14, then the previous.
03:10 NekoGloop Make a block that causes a nodeupdate; nodeupdate(pos) can be called from any mod.
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03:13 khonkhortisan how odd. I ran a //move, which left some stuff behind, which I don't pick up when I dig.
03:14 * khonkhortisan | away
03:14 * khonkhortisan | back
03:14 khonkhortisan ./away
03:15 khonkhortisan oh, it wasn't really still there, I just didn't get the update
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04:03 bull3trulz lol
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04:48 bull3trulz damn lugaru i cannot beat those fucking wolves!
04:53 ShadowNinja khonkhortisan: see the log for -dev, it seems this is an update issue introduced in the STL update
05:06 khonkhortisan I have a custom mouse setup for lugaru
05:06 khonkhortisan Quick you must be
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05:31 khonkhortisan anyone know where 6d facedir ran off to?
05:32 khonkhortisan the forum topic is there, and I have a copy of the commit, but I lost the original.
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10:35 Calinou hi
10:38 Calinou oooo, terasology has cell shading
10:40 Calinou ultra view distance + uber effects = looks nice and is fast...
10:40 Calinou MiJyn: you were right ;)
10:42 Calinou lol? I jumped in water and got teleported very high
10:43 * Calinou is being bottlenecked by his VRAM
10:43 Calinou 1279MB used out of 1280MB
10:44 Jousway joined #minetest
11:53 noobwe joined #minetest
11:53 noobwe hello
11:53 noobwe can some one tell my how to put mods on minetest 0.4.4
11:55 noobwe is enyone here
12:01 Umbron joined #minetest
12:02 noobwe can some one tell my how to put mods on minetest 0.4.4
12:03 ironzorg just read the wiki, http://minetest.net/
12:11 TheLastProject joined #minetest
12:26 noobwe hello
12:26 noobwe can some one see my wroudings
12:27 bas080 joined #minetest
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12:46 Kacey joined #minetest
12:46 Kacey hi all
13:09 cprofitt hello Kacey
13:13 hmmmm joined #minetest
13:15 jin_xi hey hmmmm
13:16 jin_xi i'm working on the turtle thing... and i wonder about something:
13:17 jin_xi right now i do vmanip.initialEmerge some position around start, but it would be better to do this more selectively, where nodes are actually placed.
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13:26 PilzAdam Hello everyone!
13:26 jin_xi Hi Adam
13:38 PilzAdam thexyz, could the stl container commit cause this: http://forum.minetest.net/viewtopic.php?id=5098 ?
13:45 thexyz probably
13:46 thexyz this is the only one which may cause that odd behavior
13:46 thexyz feel free to find bugs in it
13:50 thexyz i wonder what did i fuck up
14:06 VadtecWk yay...im finally gonna have a chance to get back to MT...work got crazy, contract jobs got crazy...sometimes i wonder why i punish my self like that
14:09 thexyz PilzAdam: found any bugs?
14:09 PilzAdam nope
14:20 RealBadAngel hi all
14:22 mauvebic joined #minetest
14:23 * mauvebic strolls in wearing a whipped-cream teddy
14:23 RealBadAngel hi mauvebic
14:24 mauvebic hey good evening :)
14:24 mauvebic or afternoon
14:24 RealBadAngel i just got back from work
14:24 mauvebic waking up here lol still on morning coffee mod
14:24 mauvebic *mode lol
14:25 RealBadAngel but took one day off, so my weekend starts right now
14:25 mauvebic sweet
14:25 mauvebic hey i was able to play with spawn trees :-)
14:25 mauvebic basically grabbed all the models from moretrees but instead of using abms i made a garden tool to plant them :-)
14:25 mauvebic pretty sweet looking
14:26 RealBadAngel thx
14:26 RealBadAngel i got some more ideas
14:26 mauvebic for trees or stargates?
14:26 RealBadAngel both
14:26 mauvebic nice
14:26 RealBadAngel stargates are ALMOST done
14:26 mauvebic though yesterday playing with trees - not sure if model or api/method problem - the game crashed a few times
14:27 RealBadAngel theyre on technic git
14:27 RealBadAngel have you got logs?
14:27 mauvebic debug yeah on the other computer (wife's playing till 13h est)
14:27 mauvebic ill pastebin it when she hits the shower
14:27 RealBadAngel mk@realbadangel.pl
14:28 RealBadAngel send it there
14:28 mauvebic saved
14:28 mauvebic i noticed moretrees had 2 models with nil practically everywhere, i commented those out but still happened :/
14:28 mauvebic anyways well figure that out :-)
14:29 mauvebic stargates - still planning on inter-server travel? :-)
14:29 RealBadAngel yes
14:29 RealBadAngel but this will be next step
14:29 mauvebic would be nice for mods like these: http://www.youtube.com/watch?v=4FQ76gqI3-w
14:30 RealBadAngel it will be nice for its own
14:30 RealBadAngel have you tried the last version?
14:31 RealBadAngel i have finished the GUI and added new sounds
14:31 blaze joined #minetest
14:31 mauvebic apart from trees havent tried anything new lately - been busy making new default textures ever since watching a few reviews describing dirt as brown cobble lol
14:31 RealBadAngel hehe
14:31 mauvebic wheres the latest version hosted?
14:31 RealBadAngel technic's git
14:32 RealBadAngel stargate is a part of the modpack
14:32 mauvebic is technic as intensive as mesecons or more/less?
14:33 RealBadAngel https://github.com/RealBadAngel/technic
14:33 RealBadAngel well, depends
14:33 RealBadAngel but i guess it very demanding one
14:34 mauvebic ah well stargate seems to be a seperate mod so i *could* run it without installing the whole pack? ( i still got FPS hovering around 20-25 :S)
14:34 RealBadAngel i will write soon some engine methods for most heavy algorithms used by both
14:34 RealBadAngel yes, its standalone
14:35 tripod joined #minetest
14:36 RealBadAngel but before i will try to do that i gonna test luajit this weekend
14:36 thexyz PilzAdam: and i have no idea either
14:36 RealBadAngel speakin of the devil
14:36 mauvebic i keep hearing about luajit lol
14:36 mauvebic no clue what it does lol
14:36 mauvebic im guessing it *speeds* things up?
14:37 RealBadAngel thexyz, what shall i do to try it? can you help me?
14:37 PilzAdam thexyz, could this be also realated to the stl container: http://forum.minetest.net/viewtopic.php?id=5065 ?
14:38 RealBadAngel my guess it will be way faster for mods like mesecons or technic
14:39 mauvebic hmm, id have to figure out for starters if its my methods/abms or simply the # of nodes/textures slowing me down lol
14:40 mauvebic though yes, it would be nice for servers to load abit faster lol still much better than 0.44
14:42 mauvebic though i noticed yesterday the thin nodebox flicker bug isn't gone - its just less common
14:44 mauvebic i wonder - how would one do bamboo trees in lsystems?
14:45 RealBadAngel please define it
14:45 mauvebic i dont understand the model/axiom thing at all lol
14:45 RealBadAngel its quite easy
14:46 RealBadAngel do you remember LOGO?
14:46 mauvebic i wanna fix moretree's palm too - the trunk place diagonally like that with no visible means of support feels somewhat off to me
14:46 mauvebic logo?
14:46 RealBadAngel the language
14:47 mauvebic that dont ring a bell
14:47 mauvebic i did "living systems" simulations
14:47 mauvebic the early stuff they used for forest fires (according to sources)
14:47 mauvebic abit like wire city or whatever its called
14:47 RealBadAngel jin_xi made quite good topic about it
14:47 RealBadAngel have you read it?
14:47 mauvebic yeah i read it and still didn't get it lol
14:48 mauvebic but then theres only 1 example
14:48 mauvebic so if you dont get that one example, you dont get any of it
14:48 jin_xi just try it
14:48 jin_xi you can use the editor tool to edit trees in-game
14:48 mauvebic wheres that at?
14:49 jin_xi http://forum.minetest.net/viewtopic.php?id=4976
14:50 RealBadAngel http://en.wikipedia.org/wiki/L-system
14:50 RealBadAngel http://www.jflap.org/tutorial/lsystem/index.html
14:54 thexyz PilzAdam: maybe
14:54 thexyz RealBadAngel: check my stl commit
14:55 thexyz seems connection.h/cpp is fucked up
14:56 mauvebic hmm, l-systems nodeboxes might make for cool plants/shrubs
14:56 MilanFIN joined #minetest
14:57 thexyz dunno what else can cause those issues
14:57 thexyz (assuming it only has 1 bug)
14:58 thexyz someone should try reverting it and checking worldedit issue
15:08 mauvebic http://www.jflap.org/tutorial/lsystem/index.html <- getting it w/ this one :-)
15:12 VanessaE thexyz: hmmmm and I discussed this last night btw.
15:12 VanessaE I spotted it while doing some routine worldedit stuff
15:13 VanessaE I backed out my server to commit e204bedf1d and the issue went away
15:13 mauvebic whats the bug?
15:13 VanessaE mauvebic: when you do some kind of multiple-nodes update, only the nodes within roughly a 5-node radius of your position get updated.
15:14 mauvebic by update you mean nodeupdate(p) or dig?
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15:14 VanessaE I mean anything that changes lots of nodes e.g. //set cobble
15:15 mauvebic bizarre, i dont have that problem w/ multinode
15:15 mauvebic youd think id would
15:15 VanessaE you're on latest git?
15:15 mauvebic yep
15:15 VanessaE weird.
15:15 VanessaE well wait, don't you usually stick to stable?
15:16 mauvebic thats why i was curious, usually we share the same bugs/problem
15:16 mauvebic i updated when 0.45 was declared stable
15:16 VanessaE your update is too old then.
15:16 mauvebic < week?
15:16 VanessaE this happened about a week after the 0.4.5 update.
15:17 VanessaE one of the commits (probably the STL one) on March 11 is where it broke.
15:17 PilzAdam "Thu Dec 20 21:19:49 2012 +0400" <- date of relevant commit
15:17 PilzAdam oh, wait
15:17 mauvebic march 11th... hmm, yeah not that up-to-date on my end
15:17 VanessaE PilzAdam: I wish github would show the damn date+time of each commit
15:17 PilzAdam 2013-03-12 00:08:39
15:18 VanessaE mauvebic: that's why you aren't seeing the issue.
15:18 PilzAdam this one
15:18 mauvebic but still, theres nothing complex to world editing - just repeating the same add/remove node over a range, how can things fuck up in a 3x for loop?
15:19 VanessaE mauvebic: it's not Lua that's the issue, it's something in the way the server is sending updates to the client after Lua has dones its thing
15:19 mauvebic stick with stable versions :p
15:20 mauvebic (busy servers should)
15:20 VanessaE there's a reason I track git - so I can help spot these bugs as soon as I can
15:20 VanessaE (even if I can't fix them, I can still report them)
15:21 mauvebic the nodebox flicker and placing nodes replacing placed nodes are two bugs id like to see dead and buried lol
15:21 VanessaE yes, the placing nodes replaces others is a major issue
15:21 VanessaE happens on my server all the time - and it's directly correlated to lag
15:21 VanessaE the more the lag, the easier it is to make it happen
15:22 mauvebic its happening more now lol
15:22 mauvebic my wife was bitchy about it all last weekend
15:22 PilzAdam if someone wants a quick fix for the replacing bug: change builtin/misc_register.lua:176 to false
15:23 VanessaE what's the *proper* fix, and why hasn't it been made already?
15:23 PilzAdam we want to find out why Lua gets "ignore" there
15:23 VanessaE fair enough.
15:24 mauvebic noticed something else, minetest.pos_to_string causes the game to crash if the input aint right (x,y,z table), it should return nil or false
15:24 VanessaE pos_to_string?  heh.  I just dump(pos) :-)
15:24 VanessaE same effect, but that one handles nil.
15:25 mauvebic dump format aint always handy tho
15:25 mauvebic though i made a tool that reads metas and dumps it to terminal & chat
15:25 mauvebic wish i had thought of that 6 mo ago lol
15:25 VanessaE dump format is weird though - why is y always printed before x?  I'd have thought the table would be sorted or something.
15:26 mauvebic i think y comes before x? alot of places i spotted the coordinates in an odd order
15:27 VanessaE someone doesn't know his abc's ;-)
15:27 mauvebic not alphabetically, the order in which theyre declared :p
15:27 VanessaE jk
15:27 VanessaE I assumed that's why
15:29 mauvebic abc's lol i may be dislexic, the other day i was reading up on mesecons, and was like "merge_prostates(), wtf?" lol
15:29 VanessaE haha
15:29 mauvebic i had to read it 3x lol
15:31 VanessaE gotta run
15:31 VanessaE bbl
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15:46 hmmmm [09:16 AM] <jin_xi> i'm working on the turtle thing... and i wonder about something:
15:46 hmmmm it seems you made a statement, not a ponderance
15:48 hmmmm as for the STL problem, i believe the most likely problem may be that somewhere, an iterator is being dereferenced in the improper situation; like you mistakenly thought an std::map is an stl::map
15:49 hmmmm another possible situation is that there was a bug in the original code and this is how it's supposed to work; the number '5' cropped up in discussion, and indeed, when there are more than 3 node updates that happen within a server step, those changes are only broadcasted to players within a 5-node radius
15:51 hmmmm i believe that a problem within connection.cpp would be much more apparent
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15:52 hmmmm all of the other node updates that happened outside of the 5-block radius remove the blocks they occur in from the RemoteClient's "already sent" list, so those blocks are sent on the next server tick.  but clearly this is not happening
15:53 khonkhortisan I can get an update of up to 16 nodes long if I start at a specific one
15:54 hmmmm aha.  so that is the problem.  none of the modified blocks outside of the radius are being unmarked as sent
15:54 hmmmm the explicit node updates for those within the 5-block radius still work, however
15:54 hmmmm i know exactly where to look
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15:58 jordan4ibanez Can someone make a daily build today for windows??? :D
15:58 jordan4ibanez thexyz please? :D
15:59 PilzAdam jordan4ibanez, do you need it now?
16:00 hmmmm i assume he just wants the cloud menu
16:00 jordan4ibanez Well I saw this https://github.com/minetest/minetest/commit/350596b94f3d886812cb453e05540a16c3db5e5b and I wanted to see what it is :D
16:00 khonkhortisan it's really cool!
16:00 PilzAdam building...
16:00 khonkhortisan the clouds move toward you
16:01 khonkhortisan But the screen goes black as usual on connect
16:01 hmmmm they originally moved horizontally
16:01 hmmmm i didn't like that however
16:01 jordan4ibanez if this is how i think it is, it must look really fancy
16:01 khonkhortisan the screenshot: https://github.com/minetest/minetest/pull/532
16:01 jordan4ibanez and thank you pilzadam
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16:04 PilzAdam jordan4ibanez, http://ompldr.org/vaHJhNQ/minetest-0.4.5-350596b-menuclouds-win32.zip
16:04 jordan4ibanez :D
16:05 khonkhortisan I saw ompldr and thought it was an image
16:06 jordan4ibanez thank you pilzadam
16:06 PilzAdam an 8.1 MB big image with moving clouds :-)
16:06 khonkhortisan A gif, of sorts.
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16:07 jordan4ibanez LunaVorax, where did you get that thing you donated to lazy game reviews? :o
16:08 jordan4ibanez and lol, the main menu says "Ape and GL"
16:08 jordan4ibanez it would be cool if the loading screen used the same background :3
16:09 khonkhortisan ^
16:12 khonkhortisan git rebase master is the solution for branch rot
16:14 LunaVorax jordan4ibanez, oh I'm getting famous
16:14 jordan4ibanez Oh fancy
16:14 LunaVorax jordan4ibanez, I got it on a store, can't remember which one, it should be one the website of the groupe behind the kryoflux
16:15 thexyz hmmmm: i didn't get that std::/stl::map thing, can you explain?
16:15 jordan4ibanez Oh okay
16:16 hmmmm ? i did already
16:18 thexyz wtf is stl::map, to start with
16:18 hmmmm a typo
16:18 hmmmm std::map
16:18 john_minetest Spam report. This is spam: http://forum.minetest.net/viewtopic.php?id=5104
16:19 hmmmm actually i meant to say std::set there
16:19 hmmmm sorry
16:19 khonkhortisan but the spam doesn't tell me what to do
16:24 celeron55 internet griefers... posting spam that doesn't have any other function than messing up learning spam filters with correct language and no links
16:25 bas080 joined #minetest
16:25 celeron55 yes, that is the function of those 8)
16:31 hmmmm hey celeron, is there already an NELEMENTS() or ARRAYLEN() macro somewhere in minetest?
16:31 hmmmm before i go define a duplicate one
16:33 iqualfragile joined #minetest
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16:38 rubenwardy hi all
16:40 rubenwardy spam: http://forum.minetest.net/viewtopic.php?id=5104
16:40 khonkhortisan yes we know
16:40 khonkhortisan Reported 22 minutes ago
16:40 NekoGloop http://forum.minetest.net/viewtopic.php?pid=75810#p75810
16:40 jordan4ibanez joined #minetest
16:41 jordan4ibanez http://youtu.be/Al5RhaJgxxU
16:41 jordan4ibanez wow
16:41 rubenwardy NekoGloop: http://forum.minetest.net/viewtopic.php?id=550
16:42 rsiska joined #minetest
16:42 NekoGloop Gotta get dem posts. Also if they remove the topic it'll all go away anyway :P
16:42 khonkhortisan controlled by nerves, not tendons?
16:42 jordan4ibanez I think so
16:42 khonkhortisan woah twisty wrist
16:42 markveidemanis joined #minetest
16:43 john_minetest joined #minetest
16:43 jordan4ibanez It says he can type on his computer with it
16:43 khonkhortisan *takes his hand off* *tosses it around* *puts it back on*
16:44 jordan4ibanez He can flip people off a full 360 degrees lol
16:44 bas080 joined #minetest
16:45 khonkhortisan I wonder if it's sign language-compatible
16:45 jordan4ibanez oh, it's controller by his muscles
16:46 khonkhortisan aw
16:47 khonkhortisan they _are_ working on nerve control, and they say it'll feel "alien"
16:50 khonkhortisan "(new GUIKeyChangeMenu(guienv, guiroot, -1, &g_menumgr))->drop();" or "GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr); kmenu->drop();"? Both!
16:56 * khonkhortisan can't figure out why the volume menu would need a pointer to the client
16:57 STHGOM joined #minetest
16:59 STHGOM blaze: you don't by any chance know what Star Citezen is?
17:00 blaze nope
17:00 STHGOM ok
17:00 Mati^1 joined #minetest
17:00 * Mati^1 hi
17:00 STHGOM just wondering
17:00 STHGOM hi
17:01 khonkhortisan oh, the client parameter was copied from changepassword.
17:01 * jin_xi fails to ponder
17:02 john_minetest Oh, hi STHGOM!
17:02 STHGOM hi :D
17:05 markveidemanis Hi
17:05 STHGOM hi
17:07 bull3trulz joined #minetest
17:12 Calinou joined #minetest
17:13 STHGOM byebye
17:14 STHGOM left #minetest
17:14 jin_xi hmmmm: yeah, i was wondering what would be a saner way to do that give that generated structures can be much more varied in form than a tree
17:21 berome joined #minetest
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17:26 hmmmm jin_xi, so your question is really "how do i specify the position at which a MapVoxelManipulator corresponds to"?
17:26 hmmmm you pass the bounding box as two arguments to initialEmerge...
17:30 jin_xi i know, and it is not a good way for what i'm trying
17:33 rubenwardy lol http://www.youtube.com/watch?v=7tLEGYIijXA&amp;feature=youtu.be
17:33 rubenwardy why did he remove it?
17:34 jin_xi if i do vmanip->m_data[vmanip->m_area.index(pos)] = someMaterial, how do i need to "load" or add the area p is in or does ManualMapVoxelM.. do that?
17:36 thexyz rubenwardy: no idea but i have it backed up
17:36 rubenwardy why do you have it backed up?
17:36 thexyz why not?
17:38 jin_xi hmmmm: so maybe my question is this: i dont know the bounding box needed and would like to add area as the turtle moves. What is a suitable way to do this?
17:39 Roukoswarf-M joined #minetest
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17:45 hmmmm hmm
17:45 hmmmm that's tough
17:46 hmmmm if i were you, i'd do a 'dry run' of the rules first to find the bounding box, allocate that area, then do the actual write
17:46 mauvebic joined #minetest
17:47 jin_xi ok
17:47 markveidemanis who knows Pygame
17:47 jin_xi cool, i'll try this
17:49 khonkhortisan then if the program finds a way to crash, nothing will get written
17:50 berome markveidemanis: peoples on #pygame , maybe ?
17:53 FreeFull joined #minetest
18:03 khonkhortisan If only I could kill commits straight from the pull request
18:06 khonkhortisan That was odd. I had three extra commits, two merges, and two commits. I deleted the first extra commit, and I was left with only my two commits.
18:07 rubenwardy brb
18:07 khonkhortisan I think I found a bug in git, but I'm not going to try recreating it.
18:09 bull3trulz FINNALY BEAT LUGARU
18:09 khonkhortisan yay!
18:09 khonkhortisan Both the story line and the training levels?
18:10 bull3trulz khonkhortisan, yep it had a pretty good ending the wold was hella hard on insane
18:10 khonkhortisan You should install the alternate storylines
18:10 bull3trulz i am
18:10 khonkhortisan (they only work one at a time)
18:10 bull3trulz http://www.wolfire.com/lugaru/mods
18:10 bull3trulz but i dont know how to install em D:
18:10 khonkhortisan I had a separate program for that
18:11 bull3trulz http://lugarudownloader.matto1990.com/
18:11 bull3trulz this/
18:12 khonkhortisan yep
18:12 khonkhortisan my lugaru comes up as a black screen right now
18:13 Roukoswarf joined #minetest
18:13 bull3trulz really why? lol
18:13 khonkhortisan dunno, have to killall -9
18:13 bull3trulz lol  did u look it up?
18:13 mr0wl joined #minetest
18:15 khonkhortisan no
18:16 bull3trulz oh so im triying to install adobe air how to exucute bin files in linux?
18:16 telek Landley: Checked out tcc 0.9.26?
18:17 khonkhortisan ./execme.bin
18:17 khonkhortisan or double-click
18:18 telek D'oh mischan :D
18:18 * rubenwardy|away is back
18:18 khonkhortisan easy enough to tell where that was supposed to be sent
18:18 bull3trulz khonkhortisan,  Adobe AIR could not be installed. Install either Gnome Keyring or KDE KWallet before installing Adobe AIR D: what
18:18 khonkhortisan lol
18:19 khonkhortisan git push uses kwallet when in http, and ssh keys otherwise
18:19 khonkhortisan I have it installed, but never use it
18:20 roboman2444 joined #minetest
18:22 bull3trulz damnit D:
18:29 mr0wl joined #minetest
18:36 proller joined #minetest
18:38 bull3trulz khonkhortisan, LUGARU DOWNLOADER DOESENT WORK NO MORE d:
18:38 bull3trulz noooo!!!!!!!
18:39 khonkhortisan :(
18:40 FreeFull joined #minetest
18:40 bull3trulz guess i gotta do i mannuely
18:46 rubenwardy I have updated http://multa.bugs3.com/minetest/vs/minecraft/
18:50 khonkhortisan commercial doesn't automatically mean closed-source
18:52 telek No, but it does always mean: 'In the best interests of.'
18:53 Exio i would remove the "C++ is better than Java" because it 'may' cause a flamewar
18:53 rubenwardy it is true
18:53 tango_ looks like a good way to pinpoint idiots that think that java is better than c++ 8-D
18:53 telek You might say 'C++'s slightly better memory consumption' :D
18:53 khonkhortisan mobs have been removed
18:53 mauvebic what happens if you change mg_flags on a non-virgin map?
18:54 PilzAdam Java is a nice language
18:54 khonkhortisan the same thing as changing the seed
18:54 rubenwardy it may be
18:54 mauvebic does it ruin whats already there or only applies to newly generated chunks?
18:54 khonkhortisan you either get trees or lose caves or flatten stuff
18:54 PilzAdam and its 100% portable
18:54 rubenwardy but for game dev, experts tend to choose c++
18:54 tango_ PilzAdam: provided you have jre
18:54 MiJyn rubenwardy, nope, C
18:54 khonkhortisan or harden biome boundries
18:54 rubenwardy or c then
18:54 MiJyn C++ is for beginners
18:54 rubenwardy what ever
18:54 MiJyn C is for experta ;)
18:54 MiJyn *experts
18:54 khonkhortisan the question is whether it'll only affect newly-generated area or existing area
18:54 Exio MiJyn: that is lame
18:55 MiJyn Exio, ?
18:55 PilzAdam tango_, c++ is good, provided you have a CPU :-p
18:55 khonkhortisan oh you already said that :)
18:55 Exio C++ is a good language when you need a C + OOP
18:55 MiJyn Exio, you can do OOP in C
18:55 MiJyn easily
18:55 telek C++ is good assuming you don't abuse it's features.
18:55 Exio you can't compare C vs C++ in terms of what "expert" you need to be or so
18:55 mauvebic i figure any flag changes will only affect new chunks
18:55 khonkhortisan its
18:55 Exio telek: exactly
18:55 PilzAdam the OOP of Java is way better than the crap that c++ does
18:55 khonkhortisan C++ is good assuming you do not abuse it is features.
18:55 Exio MiJyn: you can have closures in C in that way
18:56 Exio that doesn't mean it has them
18:56 telek However part of the problem is that the standards are moving to both break existing compatability as well as make certain abusable features more prevalent.
18:56 MiJyn Exio, uh, no, C++ is just a beginners/cheaper version of C
18:56 mauvebic problem with java isn't its portability but the ease with which the JRE can be exploited :p
18:56 tango_ PilzAdam: not all platforms have a jr
18:56 PilzAdam mauvebic, the mapgen will only change if there isnt a map_meta.txt with all the params
18:56 telek tango_: Can you name one that doesn't?
18:56 rubenwardy is not C++ just basically C with more capability?
18:56 PilzAdam tango_, even cars have!
18:56 telek I know they have it for sparc, arm, alpha, ppc, x86, and probably a few others.
18:56 MiJyn rubenwardy, no, they changed the language
18:56 MiJyn I thought so too before
18:56 john_minetest Java is strange. I can't handle it. And I suspect that it killed my graphics.
18:56 MiJyn but even structs are changed
18:56 khonkhortisan PilzAdam, the mapgen will change if you change map_meta.txt
18:57 tango_ telek: android
18:57 PilzAdam khonkhortisan, but mauvebic only wanted to change minetest.conf
18:57 khonkhortisan oh.
18:57 telek rubenwardy: Originally it was but it's been semi-incompatible for a few years now, and they're trying to move C incompatibly up with it (breaking a lot of old code in the process)
18:57 MiJyn it's a high-level version of C, and therefore, slower, uglier, etc...
18:57 PilzAdam do never change map_meta.txt
18:57 mauvebic no i dont care where/what i have to change
18:57 tango_ rubenwardy: C++ is an object-oriented language with a C-like syntax that is mostly compatible with C
18:57 mauvebic (map_meta == per map settings?)
18:57 rubenwardy http://stackoverflow.com/questions/3027177/what-are-the-differences-between-c-and-c
18:57 MiJyn tango_ *somehwat
18:57 mauvebic i just wanted to make sure the mapgen wont rewrite existing chunks because of change
18:57 Exio MiJyn: if you think that, ok, i'm a C coder mainly, but i don't think "coding in C++ makes you idiot" or so, you can code in C and being an idiot, or coding in C++ and be "less dumb" than the C coder, they are differents "ways" to do the same things
18:58 khonkhortisan yes map_meta is map-specific
18:58 tango_ MiJyn: well, it doesn't. it has a vm for which you can compile most java code, but you can't take a java app and run it in android
18:58 mauvebic allright id rather use that one then :-)
18:58 telek tango_: Pretty sure Dalvik is as close as you can get to a JR without infringing Oracle's patents. And I'm also pretty sure the JRE will run on top of android if necessary.
18:58 MiJyn rubenwardy, the second answer is true, but the first answer is biased as hell
18:58 tango_ telek: I am not aware of any android jre
18:58 tango_ telek: the point is, saying that java is more cross-platform than c++ is false
18:58 MiJyn Exio, no, it doesn't make you an idiot, it's just like python vs c. Python is easier, but slower and uglier, and you have no idea what's actually going on.
18:58 Exio the dalvik is.. a weird jre
18:58 tango_ sorry, 100% portable
18:59 MiJyn tango_, uh, ??
18:59 mauvebic its only cross platform if you install their crap, which is counterproductive
18:59 PilzAdam mauvebic, changing map_meta.txt can result in things like this: http://forum.minetest.net/viewtopic.php?pid=67570#p67570
18:59 tango_ MiJyn: what
18:59 MiJyn tango_, what are you talking about?
18:59 mauvebic oh wow
18:59 mauvebic lol
19:00 tango_ MiJyn: I'm responding to PilzAdam claims that java is 100% portable. to which I replied: provided you have a jre available
19:00 khonkhortisan that what happens if you change the seed. If you change trees/caves/biome blend/flat, it'll be slightly less obvious on the map
19:00 khonkhortisan *that's
19:00 MiJyn oh, why did you ping me then @tango_?
19:00 mauvebic suppose i only wanted new areas to generate flat, would i get continent/biome mismatch like you do changing the seed?
19:00 Exio nope mauvebic
19:01 mauvebic excellent
19:01 khonkhortisan you would get highcliffs along axes with 90° turns
19:01 mauvebic my wife has taken lately to just paving over the map with a fresh layer of flat dirt lol
19:01 mauvebic how do you get cliffs if you put the mapgen to flat?
19:01 Exio MiJyn: did you ever programmed in a FL?
19:02 khonkhortisan pre-generated hilly, post-generated flat, right next to each other
19:02 PilzAdam mauvebic, cliffs between the old and new parts
19:02 khonkhortisan unless you're making a new map too
19:02 Exio you get those when changing the water_level too :P
19:02 mauvebic oh that i can fix w/ terrain editor
19:02 tango_ MiJyn: you did say tango_ *somehwat
19:02 tango_ so I thought you were in the discussion too
19:02 PilzAdam <khonkhortisan> unless you're making a new map too <- recommended
19:03 MiJyn Exio, FL?
19:03 MiJyn tango_, oh
19:03 mauvebic not recommended :P
19:03 mauvebic i have half a gig of stuff on this map
19:03 tango_ MiJyn: probably in reply to the fact that android doesn't have a jre
19:03 tango_ 8-)
19:03 khonkhortisan afaict mijyn highlighted tango first and I would also recommend a new map when changing map_meta
19:03 Exio MiJyn: functional language, if possible some pure FL
19:03 tango_ LET'S REWRITE EVERYTHING IN HASKELL
19:03 tango_ or not
19:03 MiJyn Exio, hmm, link?
19:03 Exio XD
19:03 tango_ 8-D
19:03 MiJyn tango_, NOOOOO!
19:04 Exio good idea tango_!
19:04 PilzAdam mauvebic, dont blame anyone except yourself if your map breaks :-)
19:04 * tango_ never touched FLs
19:04 MiJyn tango_, haskell is like C, without the good stuff lol
19:04 mauvebic well thats why im asking *before* doing anything :p
19:04 Exio MiJyn: how do you know that?
19:04 tango_ actually I tried using haskell to configure xmonad
19:04 khonkhortisan To create a flat map, you have to delete map.sqlite after creating a hilly map (if you don't want _every_ new map to be flat)
19:04 tango_ which is one of the reasons I switched to awesome as a wm instead
19:04 Exio MiJyn: "functional language, pure" == "haskell"
19:04 MiJyn Exio, I learnt it
19:05 MiJyn or tried to xD
19:05 Exio the FP is like "wtf is this shit" until you understand it
19:05 mauvebic cant you create a world, change map_meta, then start it for the 1st time?
19:05 * khonkhortisan mentions COBOL just 'cause
19:05 tango_ ada
19:05 PilzAdam mauvebic, yes
19:05 * tango_ is going to call her daughter ada
19:05 MiJyn Exio, no, I understand FP (that's why I like C)
19:05 Exio ok
19:05 khonkhortisan I create worlds through the client by joining them, so I have to delete the map
19:05 mauvebic okay so you dont have to delete the sqlite file
19:06 MiJyn it's just that hasksell doesn't have a lot of what C has
19:06 MiJyn AFAIK, it doesn't have structures, pointers, or a preprocessor
19:06 MiJyn correct me if I'm wrong though
19:06 MiJyn please do
19:06 mauvebic if i could find a way to copy paste entire chunks quickly, new map wouldnt be a problem lol
19:06 mauvebic damn megacity
19:07 khonkhortisan worldedit?
19:07 MiJyn +1 khonkhortisan
19:07 Exio mauvebic: there is something what you need to do for start "thinking functional"
19:07 mauvebic worldedit is slower than multinode for saving/drawing large-ass blueprints lol
19:07 Exio stop thinking in the imperative way ;)
19:07 khonkhortisan just be careful which corner the [1]  is on when you //metaload it back
19:07 mauvebic i dont use worldedit :p
19:08 khonkhortisan worldedit makes mesecons better
19:08 mauvebic dont play w/ mesecons either lol
19:08 * ShadowNinja has a lot of cleanup to do
19:08 mauvebic the map goes 32K nodes in every direction, why would i want to build house-sized calculators lol
19:08 Exio and haskell has some things what you can't other languages, lazy evaluation, high order functions, and so
19:09 MiJyn Exio, high order functions?
19:09 mauvebic i know multinode can save up to 55K nodes, and print in the millions, but saving billions of nodes? prolly not possible with either mod
19:10 MiJyn Exio, oh, nvrm, C can do that too
19:10 Exio you can do everything in C
19:10 MiJyn yes :D
19:10 artur99 joined #minetest
19:10 MiJyn that's why I like it :D
19:11 artur99 is 30004 down?
19:11 artur99 or other servers are down?
19:11 artur99 i cant access any server
19:11 Exio MiJyn: btw, post a code for having closures, objects, superclasses, and if is possible, add lazy evaluation
19:12 MiJyn Exio, in C?
19:12 Exio it will be a lot of lines for doing a "a+b" in some X closure
19:12 Exio it is like TCP vs UDP, it depends where you use it
19:13 MiJyn Exio, lazy evaluation is impossible in C, because it's compild
19:14 MiJyn *compiled
19:14 MiJyn and anyways, why would you want to do that?
19:14 Exio you can compile haskell.
19:14 MiJyn but why would you want to do that in C?
19:14 artur99 are OldCoders' servers working?
19:14 MiJyn what's the benefits?
19:15 Exio optimizations
19:15 MiJyn Exio, what optimizations would it give to C?
19:15 MiJyn I know it can give optimizations to other languages
19:15 Exio you only run the things when you need them, never when you don't and so
19:15 MiJyn but the only optimizations it would give to C would be the compile time (if that)
19:15 Exio in any case, you are comparing IP with FP
19:15 Exio without being even sure what FP is
19:15 MiJyn IP?
19:15 Exio imperative programming
19:15 MiJyn FP = functional programmign?
19:15 Exio yes
19:17 Exio i would say you didn't used it much
19:17 Exio i have thinked that until i started THINKING in a functional way for coding in them
19:18 Exio if you want IP in a FL, it is like searching FP in a IP
19:18 Exio things for what you want, differents way to organize and run the same program
19:18 Exio i can say C is faster, and so, but it is a high-level assembly at all
19:19 Exio i love it, when you need performance and so
19:19 MiJyn Exio, you have no idea how much I use it lol
19:19 ShadowNinja clearing all objects should not take this long
19:20 Exio i have started using scheme/racket for simple scripts
19:20 MiJyn I do think in a functional way, ever since I was 7 lol (OOP never clicked for me)
19:20 MiJyn or never really clicked
19:20 MiJyn so yes, I think that I do have experience in FP ;)
19:20 Taoki http://www.youtube.com/watch?v=AJbzn2-N564 This is worth watching :)
19:20 ShadowNinja it also eats all of your memory and doesn't give it back
19:20 Exio if you knew it, you would not be saying the shits you were saying.
19:21 telek SN: Oops :)
19:21 MiJyn Exio, okay, like what?
19:21 Exio "why you would need lazy evaluation"
19:21 Exio > example of never used it
19:21 Exio and so on, do i need to post the entire backlog?
19:21 MiJyn I'm still kind of new to C (learned the basics 2 years ago, and been heavily programming ub it for like 5 months"
19:22 MiJyn Exio, no, I mena, why would you need lazy evaluation in C
19:22 MiJyn I get how it can be used in python, I have used it
19:22 MiJyn lots
19:22 MiJyn but I don't see why you need it in C
19:23 Exio lol using it in python
19:23 MiJyn lol it's default in python
19:23 Exio use it in a real language, then talk
19:24 MiJyn lol, what do you qualify a "real" language?
19:24 MiJyn a language that you like better than others? lol
19:24 Exio a language what has private stuff, if possible
19:24 Exio if it is an OOP, i want private data / object
19:25 MiJyn uh... lol
19:25 ShadowNinja rollback seriously needs some work
19:25 MiJyn Exio, can we talk in query instead?
19:25 MiJyn just for the MT people ;)
19:26 mauvebic naw i love these "my programming language is bigger than yours" arguments, carry on :-)
19:26 MiJyn lol
19:27 mauvebic its all very relative anyhow, javascript used to be a joke before ajax came along
19:28 mauvebic languages fall in and out of favour multiple times over their lifetime
19:28 MiJyn yep
19:28 MiJyn but I think I can safely say that C hasn't really been less popular than when it started
19:28 MiJyn (except among newbies, of course)
19:28 mauvebic the only thing thats really consistant is the attitudes of the people preaching' em lol
19:28 MiJyn lol
19:29 mauvebic meh, i have nothing against c or cpp, i just dont like the syntax lol
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19:30 MiJyn lol yeah
19:30 mauvebic no use forcing yourself if youre not comfortable
19:30 mauvebic id end up writing sloppy code lol
19:30 MiJyn I see
19:30 mauvebic java i read about and i just thought "theyre insane" but thats my opinion lol
19:31 mauvebic and i cant get over the god-awful GUI's employed by most java apps lol
19:31 MiJyn IKR?
19:31 mauvebic ikr?
19:33 MiJyn I know, right?
19:33 MiJyn IKR = ^^
19:33 mauvebic ooh
19:33 mauvebic i was like Ike? Ike who
19:33 mauvebic lol
19:33 rubenwardy_ joined #minetest
19:36 MiJyn haha
19:36 khonkhortisan "i like ike"
19:37 MiJyn haha
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20:02 bull3trulz MiJyn, hi
20:03 OldCoder joined #minetest
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20:10 LandMineR joined #minetest
20:10 LandMineR sup
20:10 OldCoder Hi
20:10 LandMineR hi oldcoder long time no see
20:10 OldCoder Not too long
20:11 paxcoder joined #minetest
20:11 LandMineR yup...since i called you
20:11 OldCoder I will be around most days
20:11 LandMineR ummm
20:11 OldCoder But can't chat much until early afternoon
20:11 OldCoder In IRC I mean
20:11 LandMineR ohh i see
20:11 LandMineR thats good
20:11 LandMineR old coder
20:11 khonkhortisan hi landmine!
20:11 OldCoder I will be in other windows for a little while but will check back here
20:11 LandMineR if someone were to ask you to make a program fro them...what language would you pick
20:11 OldCoder Me?
20:11 LandMineR yeha
20:12 OldCoder It would depend on the purpose
20:12 OldCoder I use Perl for a lot of things
20:12 OldCoder Probably start there
20:12 OldCoder bbiab
20:12 LandMineR so you would prefer perl? over anythig else?
20:12 OldCoder Yes
20:12 LandMineR ok
20:12 OldCoder In general
20:12 monkeycoder joined #minetest
20:12 OldCoder But other languages are good for different things
20:12 LandMineR elaborate why
20:12 LandMineR you would chose perl
20:13 OldCoder Perl is simply a language that is flexible and powerful; stable and with many add-ons already written. I have used it for 20 years.
20:13 OldCoder Other languages are good too
20:13 mr0wl joined #minetest
20:13 OldCoder I will only be able to chat a few times per hour during the day
20:13 LandMineR ok thanks
20:13 khonkhortisan it also has some special variables
20:13 OldCoder khonkhortisan, So do some other languages but...
20:13 OldCoder Perl is like duct tape
20:13 OldCoder Can hold a lot of things together
20:14 OldCoder Other languages are perfectly acceptable and have their niche
20:14 OldCoder But I have grown fond of this one due to its flexibility
20:14 LandMineR VanessaE are you there?
20:14 * OldCoder is in other windows for a little while
20:14 LandMineR i dont understant the server listing
20:14 LandMineR servers dont appear by themselves
20:14 khonkhortisan bash scripts aren't acceptable :)
20:14 LandMineR on 0.4.5
20:14 OldCoder khonkhortisan, Bash can be good
20:15 khonkhortisan unless someone else uses sh, ash?, others or dos
20:15 PilzAdam LandMineR, check "Public" in the gui or set "server_announce = true" in minetest.conf
20:15 khonkhortisan you have...^
20:15 LandMineR ohh i see
20:16 LandMineR PilzAdam i was gonna ask you something some time ago but i totally forgot lol
20:16 khonkhortisan I have three commits in a pull request. I amended the middle one. It showed the three, then the last two, for an apparent total of 5 - until I reloaded the page
20:17 ttk2 joined #minetest
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20:19 LandMineR heh
20:21 LandMineR !up redcrab.net
20:21 khonkhortisan LandMineR: The syntax has changed. Please use server port instead of server:port.
20:22 LandMineR kk
20:22 khonkhortisan and the bot isn't here
20:22 LandMineR kk
20:22 bull3trulz LandMineR, lol this guy xD
20:22 paxcoder ?
20:23 khonkhortisan Is games/minimal/mods/default/sounds/default_grass_footstep.1.ogg the only guaranteed sound file shipped with minetest?
20:23 paxcoder shewsh
20:23 paxcoder no wait, that's gravel
20:23 PilzAdam if you download the stable release you always get minetest_game
20:23 PilzAdam wich contains more sounds
20:23 khonkhortisan but it's possible to download minetest without minetest_game
20:23 LandMineR bull3trulz what are you loling about
20:24 khonkhortisan I'd guess my quoting the bot
20:24 khonkhortisan if you clone the source
20:24 bull3trulz LandMineR, your face jk the bot
20:25 LandMineR k igues
20:25 LandMineR anyone else play on the gamebbom server?
20:25 khonkhortisan no because I can't find my house anymore
20:25 PilzAdam khonkhortisan, if you download the engine code you get the minimal game, but you can easily install other games like minetest_game, dwarves etc.
20:26 khonkhortisan I'm looking for a default sound file to use with the volume slider
20:27 PilzAdam there is no default sound, because only games have sound files
20:27 PilzAdam and cant really count the minimal game a "game" ;-)
20:27 LandMineR i can swin in lava its funny
20:28 khonkhortisan There should be a default sound for the purpose of volume testing - I'm trying to make a settings menu that works both in the main menu and in-game.
20:28 monkeycoder joined #minetest
20:28 khonkhortisan and you can't tell what the volume actually is without walking around
20:29 PilzAdam the walking sounds all have gain = 0.5 or so
20:29 PilzAdam the soundfile itself, the mod and the client can set the volume
20:30 PilzAdam so just let the 0.8 the default for the client
20:30 khonkhortisan the volume already works, I just want to hear _something_ when I change it
20:31 berome joined #minetest
20:31 berome left #minetest
20:31 PilzAdam then get minetest_game, its more "official" than minimal
20:32 khonkhortisan What happens if a sound is played that doesn't exist?
20:32 PilzAdam nothing
20:37 sapier joined #minetest
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20:44 PilzAdam bye
20:46 sapier left #minetest
20:50 sokomine hi
20:51 rsiska joined #minetest
20:53 sokomine question: if i split my mod into a modpack (which makes sense) - is there a convenient way for people to download individual parts in zip format from githup? or will they have to download the entire pack? (not that it will be large)
20:53 NekoGloopMkIII joined #minetest
20:54 khonkhortisan calinou_mods uses the download modpack then delete mods system.
20:54 bull3trulz sokomine, hi
20:54 khonkhortisan It's not easy to clone subdirectories of a repository.
20:55 khonkhortisan If your mods aren't related, they might be harder to find if they're combined in a modpack
20:55 mauvebic joined #minetest
20:56 sokomine they are related and usually needed together. there might just be situations where players want only part of it
20:56 sokomine (or do not want to fulfill the dependencies of a particular mod)
20:58 khonkhortisan combining things into a modpack has the added advantage of someone downloading a mod they need, and possibly liking a mod that comes with it
20:58 sokomine there are three parts that could be used seperately: nodes (useful for building in general), the automatic placement of houses (random_buildings), and mobf_trader (a simple interface and a lot of traders based on mobf who want to sell things)
20:59 sokomine that's an argument as well :-)
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21:16 khonkhortisan Because they're all used together I'd have them together. If someone doesn't like the mobs but likes the houses they can just disable the mobs.
21:18 Matsetes joined #minetest
21:18 khonkhortisan I hope minetest is advanced enough to let me use a separate menu as a tab, instead of having to have the tab as the same menu.
21:19 khonkhortisan woah, the configure button works!
21:21 cosarara97 joined #minetest
21:26 khonkhortisan It looks like carts is part of calinou_mods http://postimage.org/image/dplazt82d/
21:27 ShadowNinja joined #minetest
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22:03 VanessaE hi all.
22:09 * telek waves.
22:10 rark joined #minetest
22:13 sokomine hi
22:15 sapier joined #minetest
22:16 rark I;ve been running the machine as a buildbot for a month, it doesn;t fail for other projects, and I'm using the cross-compile script in /util/buildbot in the github repo.
22:17 sokomine and? what is your problem?
22:17 sapier oh I see I'm not very common to buildbot
22:17 rark Minetest, and ONLY Minetest causes Cmake to hate my MingW cross-compiler. I;ve cross-compiled other stuff on it with Cmake without a probkem before.
22:18 sapier as far as I know buildbot downloads everything required in order to build
22:18 LunaVorax joined #minetest
22:18 sapier maybe this conflicts to your system corss compiler
22:18 sokomine hm. maybe you ought to talk to one of the people who cross-compile mt for windows. maybe they have experience with it
22:18 rark OK/ Are any of them around now?
22:19 sokomine good question. pilzadam seems to have left for today. but there are other ones
22:19 sapier windows users are somehow rare I don't even remember the name ... but rhere are some
22:19 rark It's a physical server, so I only have SSH access at the moment.
22:20 sapier pilzadam has gone offline about an hour ago i don't expect him back before tomorrow
22:20 sokomine why do you need the crosscompiler/buildbot?
22:20 rark I need to make a Windows build with a few modifications with Irrlicht.
22:21 rark I'll try removing my 64-bit crosscompiler I don't use, as it may conflict.
22:24 sapier rark you didn't have to leave #minetest-dev it's open for everyone just questions like yours are better asked here ;-)
22:25 rark OK.
22:25 rark It looks like I had the wrong cross-compiler, trying again...
22:26 sapier most developers have an eye on this room to so if someone can help you chances are good they'll se it here to
22:26 rark OK.
22:29 MiJyn sapier, what happened? I got unbanned there?
22:29 MiJyn Is the world upside-down?
22:29 MiJyn Did the sun rise in the west?
22:29 MiJyn or in the north?
22:30 sapier didn't know you were banned until now ;-)
22:30 khonkhortisan I beat you to the channel
22:30 MiJyn lol
22:30 khonkhortisan I got double-banned for mentioning my ban, it's not wise
22:30 MiJyn http://forum.minetest.net/viewtopic.php?id=2454
22:30 MiJyn (the last post wasn't true, he never told me any of that)
22:31 rark OK, the 32-bit mingw should be installed soon, and I'll try again.
22:32 VanessaE what, this again?
22:32 VanessaE :-/
22:32 MiJyn don't worry ;)
22:32 rark VanessaE: Referring to bans, or cross-compiling?
22:32 VanessaE rark: the ban thing.
22:32 MiJyn I was just joking xD
22:32 rark OK.
22:33 sapier is it really that important talking about bans ;-) be happy you aren't and let it be :)
22:33 khonkhortisan I can't be happy I'm not :(
22:33 MiJyn yep, just surprised he even remembered me
22:33 MiJyn or unbanned me
22:34 MiJyn or maybe he just unbanned everyone
22:34 khonkhortisan oh wait! I'm unbanned! Yay! I'll behave!
22:34 MiJyn :D
22:35 khonkhortisan I can't tell what development channel is for what
22:35 rark Yay! It almost builds.
22:35 MiJyn lol
22:35 sapier almost is still bad
22:36 sapier what's wrong by now rark
22:36 rark X11 libraries... But I'm crosscopmiling for Windows... :/
22:37 sapier dosn't seem to be very fine then
22:37 rark OK.
22:37 khonkhortisan I hold no grudge against my ban-er
22:37 khonkhortisan isn't there X11 for windows?
22:38 rark Possibly...
22:38 rark Don't know wny the build script wants it, though.
22:38 khonkhortisan I've had less success than you cross-compiling
22:39 rark Well, I'm just going to buy a crapload of hard drives, out them in raid, and run sudo apt-get install *-dev
22:40 sapier lol
22:40 khonkhortisan ick
22:40 khonkhortisan you could have people pay you for compile time
22:40 theTroy joined #minetest
22:41 rark Nope, still hates me for not having the X11 framework.
22:43 khonkhortisan MiJyn, where's the automatic page generator?
22:46 jordan4ibanez joined #minetest
22:46 khonkhortisan nevermind I found it
22:46 rark No luck...
22:48 jordan4ibanez Okay
22:48 jordan4ibanez what is the folder which world mods are heald in?
22:49 rark Oddly, the error mentions the line where a text file with filler is being copied.
22:50 jordan4ibanez Or has that not been implimented yet?
22:50 khonkhortisan I think it is, just don't know where to get the directory name
22:50 khonkhortisan "worldmods" or some similar name
22:51 jordan4ibanez Are you sure?
22:51 khonkhortisan no
22:51 jordan4ibanez RealBadAngel where exactly is the directory for worldmods
22:51 khonkhortisan I'm sure now, it's worldmods http://forum.minetest.net/viewtopic.php?pid=65335#p65335
22:51 khonkhortisan there's also the Configure button
22:52 jordan4ibanez Oh thank you
22:52 jordan4ibanez That's really nifty
22:53 jordan4ibanez but it should be created when the map is tbh
22:53 khonkhortisan I wonder if a mod can change the map seed every on_generated?
22:54 khonkhortisan I don't think it does automatic worldmods on world creation
22:55 khonkhortisan There's a server option to use a separate mod directory
22:55 jordan4ibanez since pilzadam made that code that allows using a placenode sound he should impliment it
22:56 jordan4ibanez would be very useful for making better sounds for minetest
22:56 rark Now, Cmake can't find my OpenGL libraries.
22:58 jordan4ibanez Of course I think I'm asking too much lol
23:00 jordan4ibanez when jeija comes in here, he should use the piston sounds I created for his mod a while back, they add in a layer of immersion to mesecons devices
23:01 khonkhortisan Is it a constant sound or does it start and stop differently than it moves?
23:02 rark Still not working...
23:05 hmmmm http://ompldr.org/vaHJnNw/screenshot_1797656385.png
23:06 VanessaE hmmmm: what did that?
23:06 hmmmm my faulty code
23:06 hmmmm man that looks neat though
23:06 VanessaE kinda looks interesting though
23:06 VanessaE like something under a thick jungle cover
23:06 khonkhortisan spotty
23:08 khonkhortisan xchat can't open topic links
23:08 MiJyn [16:43] <khonkhortisan> MiJyn, where's the automatic page generator?
23:08 MiJyn ??
23:08 VanessaE all links I've seen here work for me in xchat
23:09 khonkhortisan re mijyn.github.com, I didn't know github did that. I found it, though.
23:09 khonkhortisan links are selectable here http://example.com but not in the channel topic, I have to copy/paste them.
23:11 jordan4ibanez what is a good gun mod
23:11 VanessaE OpenArena.
23:11 VanessaE :)
23:12 * telek hehs.
23:12 jordan4ibanez for minetest?
23:16 jordan4ibanez kaeza firearms
23:20 sapier left #minetest
23:24 jordan4ibanez joined #minetest
23:24 jordan4ibanez wtf
23:24 VanessaE [03-14 19:16] * jordan4ibanez has quit (Remote host closed the connection)
23:25 jordan4ibanez when I do worldedits i have to log out and log in to see changes
23:25 VanessaE jordan4ibanez: back out to commit e204bedf1d[...]
23:25 jordan4ibanez Wat
23:25 tripod WUT
23:26 VanessaE the STL patch (commit 6a1670dbc) broke something in the way map updates are transmitted to the client.
23:26 * khonkhortisan reads up on why splits are bad
23:26 VanessaE jordan4ibanez: in other words, use an older build dated no later than March 10.
23:27 VanessaE each build has a commit hash as part of the filename when you download.
23:27 VanessaE (afaik sfan5, thexyz, pilzadam all do that with their builds)
23:28 VanessaE pfft
23:29 WiredOnLinux joined #minetest
23:29 tripod PFFFF
23:30 MiJyn [17:10] <khonkhortisan> re mijyn.github.com, I didn't know github did that. I found it, though.
23:30 MiJyn oh, that's jekyll
23:30 MiJyn oh goo
23:30 MiJyn *good
23:30 WiredOnLinux how do you get your minetest server on the public list
23:30 WiredOnLinux ?
23:30 khonkhortisan the Public checkbox on newer versions of minetest client
23:31 khonkhortisan or whatever the equivalent server option is
23:31 VanessaE WiredOnLinux:  http://pastebin.ubuntu.com/5615169/
23:31 VanessaE put that in your server's minetest.conf
23:32 VanessaE edit it to your needs of course
23:32 jin_xi joined #minetest
23:33 WiredOnLinux ok thanks VanessaE
23:33 WiredOnLinux Ohh, that is what that is for lol, ok thanks

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