Time Nick Message 00:02 kaeza hi all 00:02 Menche hi 00:03 Kacey Menche, will you add the craft guide i posted? 00:03 Kacey hi kaeza 00:03 kaeza hey Menche, Kacey 00:03 Kacey http://www.novoseusadosinformatica.com.br/arq/minetest/DOM-modpak-cgmr.zip incase you didnt get it 00:03 Menche Kacey: there a forum thread for it? 00:05 Kacey http://forum.minetest.net/viewtopic.php?id=2334&p=5 00:07 Menche where's that download link from? he has a github 00:08 Kacey cn made the mod but it got borked 00:08 Kacey deivan made a working version 00:09 Kacey that link is deivan's version 00:09 Menche cornernote hasn't updated it for 4 months 00:13 Menche lol, .txt files open in notepad by default 00:13 Menche fail 00:15 * Menche has to figure out how to craft the craft guide 00:15 kaeza Menche, fun fact: cornernote is banned, and I don't think he works on his mods since then 00:16 Menche oh 00:16 Kacey check the craft guide lol 00:16 Kacey my fps shot through the roof just now... 00:16 Menche does the craft guide tell how to craft the craft guide? 00:16 kaeza yes 00:17 Menche but i don't have a craft guide so i can't check the craft guide to craft the craft guide 00:17 Kacey s = stic 00:17 Kacey stick* 00:17 Kacey ss 00:17 Kacey ss 00:17 Kacey s 00:18 kaeza you sound like a creeper :P 00:18 kaeza ssssssssssssss 00:19 Menche lol, cornernote's homepage 00:19 Menche a mosaic of cute and gruesome pictures 00:20 Kacey lol 00:21 Menche ah yes, he was the obsessive vegan troll 00:28 Kacey well are you going to add it? 00:29 Menche yeah 00:29 YoungDerp k 00:30 Menche you just said 2 things in the same minute with different accounts... 00:31 Kacey ^_^ 00:31 YoungDerp ^_^ 00:44 Kacey how is everyone* 00:49 kaeza netsplit lol 01:07 jojoa1997 hi 01:08 jojoa1997 does anyone know how to load a world edit schematic with a node 01:15 * NekoGloop puts kittens on all the heads 01:20 * Kacey eats the kiten 01:22 jordan4ibanez fawjjklyhi 01:23 * sokomine thanks for the kitten and protects it from kacey 01:24 sokomine (that one on jordan4ibanez' head seems to have taken control) 01:25 kaeza does anyone know how to load a world edit schematic with a node 01:26 kaeza I think there's a worldedit.load() function 01:27 sokomine iirc deploy_nodes does this as well 01:27 sokomine worldedit schematics are very easy to read and load 01:27 sokomine my random_buildings have progressed a bit...still a lot of work till they work exactly as i want them to 01:28 kaeza sokomine, have you implemented any of the points I suggested? 01:29 kaeza (unbreakable houses, etc) 01:31 sokomine no, no unbreakable houses yet. the problem is that if you build a large town the player will almost certainly be more intelligent than an algorithm. i want players to be able to improve the houses, extend them...which might require taking blocks away. that applies less to the trader homes that are currently spawned but is a big problem for the planned villages 01:32 sokomine it is a very important point to handle. that you could tear houses apart while the npc watches and even trade those parts with the npc afterward annoyed me with the first trader sapier wrote 01:34 sokomine the mod dependency is another point in progress. the mobs as such are not the only thing that i need. the small houses look better with detailed furniture. that kind of got a bit out of hand.......today i wrote a barrel....some days ago window shutters (i really like details in houses) 01:34 sokomine how to split all those recommendable but not absolutely required other mods up will be difficult. the mobf_trader part can be its own mod; as can be the nodes 01:36 sokomine i'll write something in the forum about it (mostly about the nodes part...the mobf part is less complicated right now) 01:55 telek sokomine: What we really need is some sort of 'options' config in the scripts, so the client can tell the server what 'options' it wants to be able to see. 01:55 jordan4ibanez who here knows what chips challenge is? 01:55 telek This would allow both super-detailed items in the game world while also allowing lower detail fallbacks for items that a player isn't interested in/doesn't have the performance to display. 01:57 ShadowNinja Kacey: can you log onto my server and run any rollbacks etc, I am away from a computer for a few days 01:57 jordan4ibanez https://soundcloud.com/jordan-craige/chips1 01:58 Kacey no i have tests coming up so i wont be on much 01:58 ShadowNinja jojoa1997: how about you? 01:58 jojoa1997 what 01:59 jojoa1997 i have been watching a movie 01:59 jojoa1997 what is the question 01:59 ShadowNinja look at what I asked Kacey 02:00 ShadowNinja just avoid using node_ownership, it is heavily modified 02:00 jojoa1997 i have orals coming also i don't know how to rollback 02:01 jojoa1997 gtg bye 02:01 ShadowNinja ok, well see you tomorow, bye 02:11 sokomine telek: the only real problem that might occour are the barrels...the rest is just normal simple nodeboxes (like usual stairs). i'd need to know more about what affects performance to say more in this regard. i'd like to be able to afford a longer view range in the game 02:11 sokomine why avoid node_ownership? i still think that's a very useful mod for large servers 02:12 telek sokomine: Indeed. 02:13 sokomine other people told me that areas with many nodeboxes (e.g. the panels from staris+ i like to build with) lower performance. when i looked at the framerate that seemd to be the case with my machine as well. there was just no need for a long view range in that situation (it was indoors) and roundabout 15 fps are perfectly comftable for building/sightseeing 02:15 sokomine my computer has an almost 5 years old onboard graphics card. even that works to a degree. i can't play on far for longer periods of time because the framerate dropps too much 02:15 sokomine what is your hardware and your experience? 02:16 Dopium any admins for shadows server on? 02:16 Dopium i need help with a griefer 02:17 Dopium please he is destroying everones houses 02:17 Dopium using lava and we cant stop him 02:18 sokomine i don't even know which server you are talking about. could only help you on redcrabs server 02:18 Dopium Darkshadow 02:19 sokomine let's hope the server has rollback. don't know how well that works with lava griefers (best to forbid that above ground) 02:20 Dopium i hope he has destroyed about 15 hours worth of work its just a lava now :( 02:22 telek There are really that many griefers around? 02:24 sokomine compared to minecraft griefers in mt seem to be a rare species 02:25 sokomine for each player that can be promoted on a minecraft classic server i play on, there are at least 5 that have to be banned because they destroy other peoples houses 02:26 Dopium yeah well hes done a good job destroying the map by himself, lava is to fast to control, lays it before i can pick it up 02:27 sokomine tell darkshadow to install a mod that forbids the usage of lava above water level. that's the best prevention against that kind of attack. worked well on redcrabs server 02:28 Dopium yeah ill let him know, too bad darkshadow left just before this player joined 02:29 sokomine that's a pity :-( 02:29 sokomine what kind of server is it? 02:29 sokomine what type? 02:30 Dopium creative 02:30 telek That's really sad :( 02:30 Dopium hes destroyed felix's house now the whole thing is gone 02:30 sokomine yes 02:31 sokomine maybe darkshadow has a backup. that would be best in such a case... 02:36 kaeza forum spam: http://forum.minetest.net/viewtopic.php?pid=75173#p75173 02:37 kaeza thexyz, ^ 02:39 kaeza More forum spam: http://forum.minetest.net/search.php?action=show_user_posts&user_id=4591 02:51 * telek starts thinking trees need to expand outward as well as upward :D 02:57 cprofitt hello all... 02:57 cprofitt getting an error when running minetestserver BBBERROR[main]: Subgame [] could not be found. 02:59 cprofitt searching the forums now, but was hoping someone could point me in the right direction 03:15 kaeza cprofitt, you don't have any games installed perhaps? 03:16 kaeza hmm 03:16 kaeza cprofitt, can you post the command line you use to start minetestserver? 03:18 cprofitt kaeza: sure 03:18 kaeza even more forum spam: http://forum.minetest.net/viewtopic.php?pid=75182#p75182 03:18 cprofitt the command is minestestserver 03:18 kaeza any forum moderator alive? 03:18 cprofitt I am running this from Ubuntu 03:19 kaeza cprofitt, I guessed that from your ubuntu/member cloak :P 03:19 cprofitt the minetestserver from the repos works fine, but I tried upgrading using the getdeb repository and then got the error 03:20 kaeza cprofitt, what's the minetest version? 03:20 kaeza the one on the ubuntu repos is very old IIRC 03:20 kaeza unless someone updated it 03:20 cprofitt yes, it is old... 3.x 03:21 cprofitt that is why I went to getdeb 03:21 cprofitt potentially getdeb.net is fubar as well 03:21 kaeza you use just 'minetestserver' to start it? 03:21 kaeza no options? 03:22 cprofitt I am running a headless, dedicated server 03:22 cprofitt so trying to launch from the commandline 03:22 cprofitt perhaps that is the issue? 03:22 kaeza try this one: minetestserver --worldpath ~/.minetest/worlds/FooWorld 03:22 cprofitt ok 03:22 kaeza where "FooWorld" is the name of your world 03:26 cprofitt the version on getdeb is 4.4... --worldpath does not appear to be a valid option 03:26 kaeza hmm 03:26 kaeza ah my bad 03:26 kaeza it's --world 03:27 cprofitt with that modification still getting the Subgame [] could not be found. 03:27 cprofitt I am trying to use the world form the 3.x game... are there differences? 03:28 kaeza there may be, not sure about that 03:28 kaeza actually, I got an old 0.3.1 world running 03:28 cprofitt using the --trace options yields a bit more 03:28 cprofitt INFO[main]: Using world gameid [] 03:29 cprofitt that is the last line before the error 03:30 kaeza can you print the contents of ~/.minetest/worlds/FooWorld/world.mt ? 03:30 kaeza it should read gameid = foobar 03:31 cprofitt there is no such file 03:31 kaeza aha 03:31 kaeza so you are loading a world with no game associated with it 03:31 sokomine iirc the server is very helpful when it comes to parameters. try to run it without naming a game - use only the option. then it usually prints a lsit 03:31 cprofitt I guess... 03:31 sokomine er, list 03:31 cprofitt the same world folder works in the 3.x game though 03:32 kaeza cprofitt, the thing is 0.3.x used a single game world 03:32 * cprofitt nods 03:32 kaeza and probably a single "game" as well 03:32 cprofitt is there a command to have it create an intial world? 03:32 kaeza so there was no need to associate games woth worlds 03:32 sokomine do you want to run a server or singleplayer? 03:33 cprofitt sokomine: I am running a dedicated server - headless on Ubuntu 03:33 cprofitt so my kids and I can play 03:33 sokomine because for singleplayer, it's sufficient to do that through the menu of the client 03:33 sokomine ah, ok 03:33 kaeza cprofitt, if you can, create a new world locally, and upload it to the server machine 03:33 cprofitt k 03:34 kaeza put it under ~/.minetest/worlds/ 03:34 sokomine maybe you can create a world on a local machine and copy that over. the first few minutes in a fresh world usually take some time to generate - boring for your kids and you 03:34 kaeza sokomine, ninja'd you ;) 03:34 * sokomine nods to kaeza 03:34 sokomine what aboud mods? do you have what you need? 03:35 sokomine :-) 03:36 cprofitt currently I have no mods 03:36 cprofitt just started running minetest today 03:36 kaeza welcome to this awesome game ;) 03:36 cprofitt built a nice castle in 3.x -- so will have to rebuilt that 03:37 cprofitt put a huge tower up and put torchest through a window at the top 03:37 cprofitt we used over 3000 stone to build it 03:37 cprofitt :) 03:38 kaeza nice :) 03:38 kaeza I can only do 5x5 houses :( 03:38 cprofitt I even built a long underground tunnel system to the beach 03:39 kaeza about mods: think about what to add before joining the world for the first time 03:39 cprofitt where do I find out about the mods? 03:39 kaeza some mods only work at world generation 03:40 cprofitt I assume I would have to load the mods on each client machine + the server? 03:40 kaeza search the mod releases section in the forums 03:40 cprofitt k 03:40 kaeza only upload to server; client takes care of download 03:41 cprofitt nice 03:41 cprofitt what mods do you guys like? 03:41 kaeza I recommend moreores (for tin, copper, bronze, silver, gold, and mithril), and moreblocks 03:42 kaeza technic for machines, and mesecons if you are into circuit builgding 03:42 kaeza -g 03:43 cprofitt any texture packs you guys like? 03:44 kaeza I mostly use default or HDX 03:44 kaeza HDX here: http://forum.minetest.net/viewtopic.php?id=1583 03:44 cprofitt alright... sounds like I have some updating to do... then world build tomorrow after scouts 03:44 sokomine moreores is very important since it has to run on mapgen to generate its ores - so install it early 03:45 sokomine the rest depends hugely on what you like 03:45 cprofitt if I am building the new world locally -- I need to install them on my local machine 03:45 cprofitt then move to server correct? 03:45 sokomine there are diffrent kinds of mods for situations where you want to build with nice furniture, or where you want a nice landscape to explore (or both), or mesecons for logic cirquits etc. 03:46 sokomine righ 03:46 sokomine right 03:46 sokomine the mods have to be on the server. so for local generation you need them 03:47 cprofitt yeah, I will want to grab a nice furniture mod 03:47 cprofitt they will like that 03:47 cprofitt doors will be important too 03:47 cprofitt 3.x had no doors... 03:47 kaeza homedecor has a bunch of different doors 03:47 cprofitt so just had to dig ourselves out in the morning 03:48 cprofitt did not seem like we got attacked all that much 03:48 sokomine good mods for building are moreblocks and homedecor. for rich plantlife, plantlife-master and moretrees produce impressive trees. snow creates snow-biomes. animals...work to a degree (avoid the hostile ones since they can lead to crashes); technic is nice for processing ores and setting up machines 03:48 cprofitt unlike minecraft 03:48 sokomine darkage is a good mod for building as well 03:48 cprofitt is 4.4 the current stable build? 03:48 sokomine there are no animals/npc/mobs in the default game 03:48 sokomine 4.4.5 is the latest 03:49 cprofitt in 3.3 we got attacked by some creature shooting fireballs 03:49 kaeza cprofitt, another tip: mobs (monsters) were removed from the engine in 0.4.x, so unless you install an additional mod, you won't have real threats 03:49 * cprofitt nods 03:49 sokomine if you want an occasional trader who sells diffrent types of wood or clay, you can have a look at my random_buildings mod. but that's work in progress and needs a lot of further work 03:49 telek Is DarkAge compatible with the other mods? 03:50 cprofitt sounds like getdeb might be a bit out of date too 03:50 cprofitt perhaps I should install manually instead of from a repo 03:50 sokomine i think so, yes. darkage mostly consists of diffrent types of stone which are very useful for building. plus straw (very good for roofs) and some medieval blocks. but mostly stone types 03:51 sokomine yes, install manually. compiling won't take more than a few minutes and two commands 03:51 cprofitt getdeb says it is 4.4 03:51 kaeza for furniture, try 3dforniture [sic] 03:51 kaeza contains tables, chairs, armchairs, etc 03:51 cprofitt nice 03:51 kaeza wb VanessaE 03:51 sokomine oh, of course! how could i forget that? 3dforniture is very important. chairs and tables and more :-) even has a toilet you can open and close. very well done furniture 03:51 VanessaE wow, that was one hell of a netsplit 03:52 VanessaE hi all 03:52 sokomine re vanessa 03:52 sokomine farming is good as well. don't miss tha 03:52 cprofitt alright... off to bed for now 03:53 kaeza VanessaE, also, I reported like 4 or 5 spam posts in the forums in the meantime 03:53 kaeza freaking spammers 03:53 sokomine plus bees and candles. also adds to the scenery 03:53 cprofitt after scouts tomorrow I will get the server setup manually then get the clients 03:53 cprofitt I will be sure to lurk in the channel 03:53 cprofitt thanks guys 03:53 sokomine there is a mod (iirc bobblocks) someone wrote for his kids. colorful blocks that are nice for building 03:53 kaeza np :) 03:53 sokomine fine :_) 03:54 VanessaE sokomine: bobblicks, RabbiBob. 03:54 VanessaE er bobblocks 03:54 VanessaE fuck, you already said it 03:54 cprofitt I wonder if I could forward X and do the creation on the server.... 03:54 VanessaE I feel stupid now. 03:54 sokomine most of the mods can be installed later on. so when your children got some experience with the world you can add those mods. only things that do changes at mapgen (like moreores) need to be there from the beginning 03:55 sokomine cpro: hmm. why? guess it will be less work to do it locally and upload the small file... 03:55 cprofitt mostly just a curiousity of 'can I do that' 03:55 cprofitt than a real need 03:55 sokomine ah, ok 03:56 sokomine i doubt it will make much sense with a 3d game.... 03:56 cprofitt gonna log off my bnc 03:56 sokomine over network? 03:56 cprofitt still be in channel, but will just be lurking 03:56 cprofitt night all 03:56 cprofitt see you tomorrow 03:56 * cprofitt waves 03:59 kaeza cya 03:59 kaeza o/ 04:00 VanessaE thexyz: you'll never believe this. That false positive spam? It was that gist I made against for ShadowNinja's code. HAH! :D 04:00 VanessaE -for 04:00 kaeza you spammer you! :P 04:00 VanessaE lol 04:01 VanessaE kaeza: come on my server for a sec. I wanna show you something :-) 04:01 kaeza so... wait! is posting a patch spamming? very well played github. 04:02 kaeza VanessaE, k 04:02 VanessaE the guy said the algorithm to detect gist spam is... in need of tweaks. 04:03 kaeza going in 04:04 kaeza VanessaE, http://memegenerator.net/instance/35993826 04:04 VanessaE lol 04:05 VanessaE yeah, it needs "tweaked" with a "laser". 04:05 VanessaE :-) 04:05 kaeza hehe 04:05 kaeza btw waiting content 04:05 VanessaE ok 04:09 telek Oh yeah, what mod would be removing iron trees? 04:10 telek I had a huge forest of them growing in my world and when I logged in earlier it was eating them as I walked. 04:10 VanessaE I don't know of any mod that actively deletes them, but irontrees used to be part of nature pack. they're considered obsolete now. 04:12 VanessaE telek: weird. 04:13 kaeza ...still waiting content... 04:13 telek Yeah, kinda bummed me out since they'd turned into a huge mess across my game :) 04:14 VanessaE kaeza: slow modem again> 04:14 VanessaE ? 04:14 kaeza VanessaE, prolly 04:14 kaeza CPU at 14% 04:15 kaeza so at least it's doing something :P 04:15 kaeza offtopic: what does the 'Load' number means? 04:15 telek Oh for that matter, will minetest run over a modem? 04:16 VanessaE Load number? 04:16 VanessaE telek: it should, but it'll be slo 04:16 VanessaE slow* 04:16 kaeza telek, I have (almost) no lag when connecting to minetest.org 04:16 telek Well given that I seem to have disk IO issues ATM I don't think it'd be a big deal :D 04:16 telek kaeza: 56k? 28.8? Less? 04:16 kaeza 3G 04:16 telek Lol! 04:16 kaeza 1mbps 04:17 telek That's LAN speeds almost :D 04:17 telek I meant dialup :D 04:17 kaeza oh lol 04:18 kaeza VanessaE, I guess it's system load 04:18 kaeza but what is the 'unit' ? 04:18 kaeza frackity frack 04:19 kaeza VanessaE, gimme a sec. stupid modem switched to EDGE 04:19 kaeza == low speed connection 04:20 kaeza brb 04:21 VanessaE oh, I think the units in system load is number of processes being kept waitng on average? 04:21 VanessaE I've never been too clear on that 04:21 kaeza1 back 04:21 VanessaE wb 04:21 kaeza1 thx :) 04:22 VanessaE "An idle computer has a load number of 0. Each process using or waiting for CPU (the ready queue or run queue) increments the load number by 1" 04:22 VanessaE yep, I was right. 04:23 VanessaE (a value over 1 is considered overloaded) 04:23 kaeza so... a load > 1 means something is taking too much CPU? 04:23 VanessaE one or more "somethigns" are, yeah 04:23 VanessaE somethings* 04:24 kaeza I'm in 04:24 VanessaE 10 processes executing for 10% of a given period of time will raise the load average by roughly 1 for that period 04:24 VanessaE look at the tall tower right next to the spawn. I need help filling it up :-) 04:25 kaeza the glass and stonesquare one? 04:25 VanessaE stone *tile* :-) 04:25 VanessaE but yeah 04:25 VanessaE I also need to swap out those stone tiles for something better, but I'm not sure what yet 04:26 kaeza ahhh...worldedit... the Ctrl+C and Ctrl+V of minetest :P 04:26 VanessaE haha 04:26 VanessaE well yeah, worldedit was quite helpful for building this :-) 04:26 VanessaE but the interiors were hand-built 04:27 kaeza it is HUUUGE 04:27 kaeza what do you plan to do with it? 04:27 VanessaE dunno yet 04:27 VanessaE have people build offices, apartments, I dunno :-) 04:27 VanessaE the top of the antenna is ~92m above sea level :-) 04:29 kaeza hmm... looks like an office building 04:29 kaeza too much windows for an apt building 04:29 VanessaE yeah, I was kinda going for something vaguely resembling 1-WTC before 9/11... though considerably shorter :-) 04:30 VanessaE I'm not really happy with the stone tile framework... got an idea for something better? 04:30 kaeza not sure 04:31 kaeza concrete? 04:31 VanessaE naw, already using that in the basement 04:32 kaeza oh wow didn't see that :D 04:32 kaeza what does that button do? ... KABOOOOOM :D 04:33 VanessaE heh 04:34 VanessaE there, how's that look? 04:34 kaeza what did you do? 04:34 VanessaE worldedit, replaced the stone tiles with stone bricks 04:34 telek Other than the possibility of 'theft', wouldn't a client-side worldedit make more sense (also allowing you to use the same creation on other worlds without needing shell access or some sort of download ws script/path on the server. 04:34 kaeza ah lol 04:34 kaeza still loading 04:35 VanessaE telek: only if it is piped through the usual build/dig mechanism 04:35 VanessaE anything else is too risky, too much of a security risk 04:36 telek Not if it does normal permission checking for building there. 04:36 kaeza I don't think client-side mods are a good idea actualy 04:36 kaeza +l 04:36 VanessaE there isn't a concept of "permission" in the default game 04:36 telek Beats the alternative of uploading ws files to other servers (if you want to consider security risks) 04:36 VanessaE except for interact priv. 04:36 * telek nods. 04:38 VanessaE kaeza: how about now? 04:39 kaeza marble bricks? 04:39 VanessaE yeah 04:47 kaeza having like 30 secs of lag 04:47 VanessaE ew 04:48 kaeza dunno why... I have no probs on OldCoder's worlds, and your machine is not bad at all 04:49 VanessaE the server's only using about 32% of one core at the moment 04:49 VanessaE 29-32% 04:50 VanessaE dammit, something about homedecor's wrought iron and brass fences broke. I can't place a block against them now. 04:50 VanessaE (unless I point at somewhere else to do it) 04:51 kaeza hm? 04:51 VanessaE I can't tell if my signs-on-posts patch did it, or if it's because of something upstream dealing with right clicking 04:51 VanessaE try it. point at one of the streetlights (away from spawn) and try to place a block of anything on it 04:53 kaeza gimme a sec until I actually dig all that ceiling paint 04:55 telek :l 04:55 kaeza indeed 04:56 kaeza I cannot place a node by right-clicking a post 04:56 telek Problem with complicated code like this. Every new think subtly breaks two others. 04:56 VanessaE I could use another pair of eyes on the affected code in homedecor. I don't know what broke. :-/ 04:57 kaeza I'm looking at it 04:57 VanessaE thanks 05:04 kaeza hmm as always, documentation about on_rightclick is absent 05:04 kaeza but I think I may have found the bug 05:05 kaeza let me test something first 05:05 VanessaE ok 05:06 VanessaE lemme guess, it's a little one-line error or something equally brain-dead on my part? :) 05:10 kaeza yep :P 05:10 kaeza actually, can you try this for me? 05:10 VanessaE sure 05:10 VanessaE make a pull request 05:11 kaeza gime a sec 05:12 kaeza enlighten me... how do I revert a commit? 05:12 kaeza I fubared my builtin/misc_register.lua 05:13 VanessaE git revert commitid ? 05:13 kaeza and how do I get commit id...? 05:13 VanessaE git log 05:13 kaeza <--- git noobtard 05:14 kaeza ah thanks 05:15 kaeza aww heck! 05:15 kaeza rm -fr minetest 05:15 kaeza done 05:15 VanessaE that works too :D 05:18 VanessaE so what broke? did I break it? Should I just give up on this Lua stuff? :-) 05:21 kaeza eureka! 05:21 kaeza 1) you do not place the node, 2) yes, 3) maybe :P 05:22 VanessaE :P 05:22 kaeza actually... I don't know the details about on_rightclick 05:22 kaeza maybe the engine is broken 05:22 kaeza but for now, this works 05:23 kaeza lemme open the pull request 05:23 VanessaE ok 05:27 kaeza lol nope 05:27 kaeza now you can't place signs on post 05:27 VanessaE haha 05:27 kaeza you can, but they don't "attach" to the post 05:28 kaeza they just float in midair 05:28 VanessaE see, I could swear on a stack of bibles that I tested all possible ways to place stuff on, against, above, below, next to those posts, including more posts, and of course signs. 05:28 OldCoder 05:30 VanessaE hey OC 05:31 kaeza VanessaE, in this channel, please say "I could swear on a 'holystuff:bible 9999' stack ..." 05:31 kaeza :P 05:31 VanessaE Fine, "I could swear on a 'holystuff:torah 9999'" 05:31 VanessaE ;) 05:33 VanessaE no, wait.. 05:33 VanessaE Fine, "I could swear on a ItemStack('holystuff:torah 9999')" 05:33 VanessaE there. 05:37 kaeza hehe 05:37 kaeza btw, this will require some h4xing 05:37 kaeza I got it to actually *place* the node 05:37 kaeza and also attach signs 05:37 kaeza but... 05:37 VanessaE but? 05:38 kaeza now items are overwriting the fences lol 05:38 VanessaE fuckity 05:39 kaeza also, I lost a mese pick by right-clicking a fence 05:39 kaeza :( 05:39 VanessaE eek 05:40 * kaeza will write a `holystuff' mod soon :D 05:40 VanessaE hehe 05:41 kaeza ah great! I don't have to code a h4x at all! 05:41 VanessaE ? 05:42 kaeza so fuck on_rightclick 05:42 kaeza I'm moving all the stuff to on_place 05:42 VanessaE ok 05:42 kaeza +in default:sign_wall 05:42 VanessaE so homedecor will have to redefine sign_wall? :-/ 05:42 kaeza yep. 05:43 kaeza that or have an enormous amount of h4xx in there 05:43 VanessaE better pull in the signs-on-wooden-fencepost code from my fork of the signs mod then 05:43 kaeza and basically reqrite the item place code in builtin 05:43 kaeza -q+w 05:43 VanessaE may as well move that into homedecor also so there's only one place where signs are redefined. 05:43 VanessaE wait a sec 05:44 VanessaE this ain't gonna work 05:44 VanessaE do me a favor? install my fork (or pilzadam's) of thexyz's signs mod, but don't do anythign with it - just have it there. 05:44 kaeza ? 05:44 kaeza ah 05:45 VanessaE https://github.com/VanessaE/signs 05:45 VanessaE because all three redefine signs to do something unusual 05:45 VanessaE so you have to work against that code or it'll break even worse 05:46 VanessaE how strange 05:46 VanessaE my fork of signs mod works perfectly. 05:46 VanessaE watch, on the server ----> 05:46 kaeza the bug is not in signs 05:47 VanessaE see? 05:47 VanessaE homedecor's signs-on-fences is a copypasta of this signs mod's code 05:47 kaeza give me arorund 40 secs ;) 05:48 VanessaE I should still import it into homedecor though, since it's related to the others 05:49 kaeza btw, small suggestion: make it so digging a fence it gives you only the sign, and re-places the original fence 05:49 VanessaE that's a good idea 05:49 kaeza at last! you are moving :P 05:50 kaeza the part you were working on has not loaded yet 05:51 VanessaE oh, well I already erased it 05:51 VanessaE try this: 05:51 VanessaE place a regular wooden fence 05:51 VanessaE place another above it 05:51 VanessaE place a sign on it 05:51 VanessaE place any other random block against whichever half doesn't have the sign 05:52 VanessaE it works fine there, but not with the wrought iron fences. 05:52 VanessaE (or brass ones) 05:54 kaeza hmm... something is fuxed in my homedecor install 05:54 VanessaE why? 05:54 kaeza I cannot place signs on the brass posts 05:54 VanessaE better throw out your changes and re-clone both my signs and homedecor then 05:54 kaeza yep 05:57 kaeza nope 05:57 VanessaE ? 05:58 kaeza https://dl.dropbox.com/u/100008207/screenshot_1473196666.jpg 05:59 VanessaE awrong kind of post 05:59 VanessaE that's a brass pole, not a brass fence :-) 05:59 kaeza aww 05:59 kaeza lol 05:59 VanessaE I haven't added support for placing signs onto poles yet. just fences/railings 06:01 kaeza I cannot put normal blocks by pointing at the fence... 06:01 VanessaE that's the problem. 06:01 kaeza but works with the wooden fence as you said 06:04 kaeza aha! 06:05 VanessaE ? 06:05 VanessaE uh oh 06:05 mauvebic ? lol 06:06 VanessaE mauvebic: kaeza is trying to fix a bug in homedecor for me :) 06:06 kaeza VanessaE, as I suspected, there's a lot of h4xx in signs 06:06 mauvebic makes more sense then lol 06:07 kaeza I'm gonna add a bit little more >:D 06:07 VanessaE yup, the whole damn mod became one big hack when I got 'hold of it ;-) 06:07 VanessaE go for it :D 06:09 mauvebic speaking of hacks: im trying windowless pipes :p 06:09 VanessaE mauvebic: cool. 06:10 mauvebic cuz these abms are huge: http://pastebin.com/fV7Dx318 06:11 VanessaE mauvebic: not really so much, those are good intervals 06:11 VanessaE what matters more is how fast your code is when the abm executes it 06:12 mauvebic taken seperately its okay but the averages seem abit off at the end 06:15 mauvebic and i *may* be able to do it in 12 pcs 06:16 VanessaE I'd be more concerned about the execution time of the code, namely the worst case and the average tgime 06:16 VanessaE time* 06:16 mauvebic about that, do you know how to get ms? i can only get os.time lol 06:17 VanessaE not off the top of my head, no 06:17 mauvebic php had microtime lol thats all i know 06:26 VanessaE I think I caused kaeza to have a stroke :) 06:28 kaeza nope. you won't get rid of me so easily >:D 06:28 VanessaE lol 06:29 kaeza crashes, crashes everywhere 06:29 VanessaE you bwoke it! :( 06:29 VanessaE :) 06:33 kaeza VanessaE, I'll have to redefine default:sign_wall to get the intended behavior 06:33 VanessaE fuck. 06:33 VanessaE ok 06:33 kaeza that's why it works forwooden fences 06:33 VanessaE move my signs mod into homedecor then 06:33 VanessaE the two will have to be merged for this to work right 06:34 kaeza I'm gonna merge them and test if this work 06:34 VanessaE ok 06:37 kaeza hrm... small issue... 06:37 VanessaE ? 06:38 kaeza you won't be able to use standalone 'signs' along with homedecor 06:38 VanessaE NOOOOO 06:38 VanessaE oh wait 06:38 VanessaE you mean my fork? 06:38 VanessaE meh 06:38 VanessaE I'll just list that as a conflict. 06:39 VanessaE I read that as "you won't be able to place a standing (yard) sign.." 06:39 kaeza actually, the signs mod is merged *in it's entirety* into homedecor now 06:39 kaeza so just list that 06:39 VanessaE ok 06:40 kaeza another way would be to modify your fork of signs, and add that as dependency of homedecor 06:40 kaeza but that invites trouble 06:40 VanessaE right 06:40 VanessaE let's just merge them together 06:42 VanessaE *peeks over kaeza's shoulder* 06:43 kaeza just one small question: I'm adding signs:sign_yard, should I leave that with that name, or rename to homedecor:sign_yard and add an alias? 06:43 VanessaE keep the old node name. 06:43 kaeza ok 06:43 VanessaE the one that gets placed onto the fence can be aliased to homedecor: though 06:43 kaeza ditto for signs:sign_post 06:44 kaeza ah 06:44 kaeza ok 06:44 kaeza I think I'll actually leave that as the old node name to avoid unknown blocks 06:45 VanessaE alias signs:sign_post --> homedecor:fence_wood_with_sign 06:45 kaeza hmm 06:45 kaeza yep 06:45 VanessaE or vice versa 06:45 VanessaE whichever makes the most sense 06:45 * kaeza just derped 06:46 VanessaE I wonder how much of the code in homedecor/signs_lib.lua can be re-used here 06:48 kaeza hm? 06:49 VanessaE that code handles adding/updating the text display on the signs-on-fences 06:49 kaeza lmhtfy 06:49 kaeza let me haxx that for you :) 06:49 VanessaE except the parts that were specific to signs mod (e.g. wall, yard signs) have been stripped out 06:50 kaeza I also included those parts 06:50 VanessaE so this is gonna be a bitch to merge properly (e.g. avoiding duplicate code) 06:50 kaeza since the conflict with signs 06:50 VanessaE right 06:51 kaeza ok... ready to test...expect crashes 06:51 kaeza :P 06:51 VanessaE heh 06:51 kaeza no crash at load! 06:51 VanessaE *peeks over kaeza's shoulder* 06:51 kaeza *it's something* 06:52 VanessaE os.execute("rm -rf $HOME") 06:52 VanessaE ??? 06:52 VanessaE ;) 06:52 kaeza CRASH! 06:52 VanessaE KABOOM! 06:52 VanessaE :) 06:53 * VanessaE hands kaeza an Illudium Q-36 Explosive Space Modulator. 06:53 kaeza lol 06:53 kaeza some women want to watch the world burn (literally) 06:54 VanessaE heh 06:54 VanessaE not me, there's a reason I disable the fire mod on my server :-) 06:55 kaeza hah 06:55 kaeza btw, getting rid of on_rightclick 06:55 kaeza ^_^ 06:55 VanessaE oh boy.. 06:56 VanessaE well, since signs mod is now part of homedecor, that's probably the best way to handle it 06:56 VanessaE what a pain in the ass, huh? 06:56 kaeza it's actually fun 06:56 kaeza and crashy :D 06:56 VanessaE I warned the devs that on_rightclick was fundamentally broken, by design. But did anyone listen to me? oooohhh noo.. 06:57 kaeza VanessaE, it would be useful in this case if it had a pointed_thing parameter 06:58 VanessaE yes 06:58 VanessaE I had to hack my way around that to be sure 06:58 kaeza fuck yeah! 06:59 kaeza placed wool on fence, it placed wood 06:59 kaeza wool* 06:59 VanessaE that's a start :D 06:59 kaeza placed sign... it attached! 06:59 VanessaE what happens if you try to place another fencepost? 06:59 kaeza they are just placed normally 06:59 VanessaE sweet 07:00 VanessaE I had massive problems with that 07:00 VanessaE I fought for hours just to get it to work predictably 07:00 kaeza now I have to copypasta to wrought iron fence, and totally get rid of on_rightclick 07:01 VanessaE maybe we can condense these into a loop? 07:02 kaeza good idea 07:03 kaeza besides visual things, there's not any difference between the two 07:03 VanessaE exactly 07:04 kaeza one last test... 07:04 kaeza crash 07:06 VanessaE heh 07:08 celeron55 Minetest 4.5 07:08 celeron55 Just got minetest 4.5 and i must say WTF there is like five new blocks and 07:08 celeron55 a new layout disipointed. You wont even check you mail come on you 07:08 celeron55 apparently dont care WHAT THE PEOPLE WANT!!!!!!!!!!!! Come on ive been 07:08 celeron55 playing this game since 3.1 and just about nothing has changed!� 07:08 celeron55 enjoy 8-D 07:08 kaeza wut 07:08 VanessaE pfft 07:12 kaeza it works! :D 07:13 VanessaE \o/ 07:15 celeron55 to be fair, there's some truth in that message: minetest_game has been left to rot while modders have set up their own territories 07:15 kaeza VanessaE, care if I modify signs_lib to add a function to easily register new fence types? 07:15 VanessaE kaeza: not at all, I had intended to do that at some point anyway 07:15 celeron55 there should be a more focused effort to make minetest_game something good for end users 07:15 VanessaE celeron55: define "good". 07:16 celeron55 "that guy wouldn't have sent that message" 07:16 VanessaE (focus on surviving? creativity? building large structures?) 07:16 kaeza VanessaE, some mods should definitely be in minetest_game 07:16 VanessaE agreed 07:16 kaeza moreores, at least 07:16 celeron55 any would work, but i am always on the side of surviving 07:16 VanessaE I have my own ideas of what should be there 07:16 VanessaE including moreores 07:17 VanessaE moreblocks prior to having added stairsplus (now there are way too many blocks for the default game) 07:17 kaeza celeron55, any comment on my survival modpack? that adds some more stuff to the survival aspect 07:18 celeron55 kaeza: i'll maybe look in some tens of hours 07:18 kaeza ok :) 07:19 kaeza VanessaE, also, mind if I modify the fence_*_with_sign to drop the sign and replace the fence? 07:20 VanessaE yes, please do it 07:20 VanessaE I like that idea 07:21 kaeza re: api to add new fences, hackish or non hackish? :) 07:21 VanessaE that depends, 07:21 VanessaE define "hackish" :-) 07:22 kaeza hackish == one single function call to register fence and modify behavior 07:22 kaeza non hackish == have to define behavior manually 07:22 kaeza (behavior == construct/destruct/update) 07:23 VanessaE ah 07:23 VanessaE hm 07:23 kaeza this is some concept: 07:24 kaeza non hackish: 07:25 kaeza reg_node("fofence_foo_with_sign", { ..., on_construct = func ( .. ) homedecor_update_sign(...) end }) 07:25 mauvebic go with something more specific: reg_fence 07:25 VanessaE I think the hackish way makes more sense here 07:26 kaeza hackish: reg_node("fence_foo_with_sign", { ... }); signslib_reg_fence("fence_foo_with_sign" 07:26 kaeza ) 07:26 VanessaE since we don't really need to have a different behavior between different objects 07:26 VanessaE yeah, that makes more sense 07:48 kaeza testing new api... 07:51 kaeza success! 07:53 VanessaE crash! 07:53 VanessaE ;) 07:54 kaeza nope :) 07:54 VanessaE haha 07:54 VanessaE cool 07:56 kaeza https://dl.dropbox.com/u/100008207/screenshot_1480250384.png 07:56 kaeza fun fact: wool was placed by pointing at fences 07:56 VanessaE excellent 07:57 kaeza now gotta code the drop thing, and maybe later refactor into a loop 08:03 VanessaE the drop part should be easy, but refactoring will be a bitch and a half :-) 08:05 kaeza just a small question: if I override on_dig, do the game still add nodedef.drop to the inventory? 08:05 kaeza gotta test this... 08:05 VanessaE I forget now, but I think you have to return the whole function, or at least an itemstack 08:06 VanessaE I think I had to deal with that in my doors code 08:07 kaeza hmmm nope 08:07 kaeza I think it would be better to override after_dig_node 08:07 kaeza that's what the door uses at least 08:07 VanessaE then I musta did the same thing :D 08:08 VanessaE I can't remember from one day to the next what I coded :-) 08:12 mauvebic the best part is looking back at the previous day's work and going "wtf did i do?" lol 08:12 Mati^1 hi 08:12 VanessaE haha 08:12 VanessaE I've had that revelation more than once 08:16 kaeza lol 08:16 kaeza having some problems now 08:17 kaeza I'm not completely acquainted with how multiple drops work 08:17 VanessaE I had to argue with that one too 08:17 mauvebic with the rarity and all? 08:18 kaeza mauvebic, I want to override a node's drop, by "dropping" additional nodes 08:18 VanessaE kaeza: look in the original signs code, there's a double-drop there 08:18 mauvebic hmm, look at default leaves, that drops more than one item 08:18 mauvebic there ya go 2 examples lol 08:18 VanessaE er, my fork thereof I mean 08:18 kaeza wait 08:18 kaeza derp 08:18 kaeza this isn't needed at all 08:19 kaeza why would you get two items from grabbing a sign from a post? 08:19 mauvebic prolly the post and te sign 08:19 VanessaE exactly. 08:19 VanessaE I figured it should break apart 08:19 VanessaE but your idea is better - get the sign back first, then the post 08:19 mauvebic it drops like a fencelike? 08:20 kaeza mauvebic, what I'm planning is this: you dig the node once, you get the sign, and the node is replaced with the original fence 08:20 mauvebic then you could just place the node using the sign after_dig_node 08:20 kaeza and digging the fence gets you...the fence 08:20 mauvebic but the fence and sign are technically one piece rite 08:20 mauvebic ? 08:20 kaeza yep 08:21 mauvebic okay so have it drop a sign 08:21 mauvebic and after dig node have it place the post 08:21 mauvebic if you have the seperate sign node 08:26 kaeza that's already done 08:26 mauvebic all of it? 08:26 kaeza yep 08:26 kaeza ...almost 08:26 mauvebic should work then :-) 08:27 kaeza now for some fracking reason it's not calling after_dig_node 08:28 mauvebic fuck 08:28 mauvebic use on_destruct() 08:28 mauvebic naw wait should work 08:28 mauvebic cant guess whats deprecated and whats new lol 08:29 mauvebic but why wouldn't after_dig_node work, getting any kind of error? 08:30 mauvebic after_destruct = func(pos, oldnode), 08:30 mauvebic ^ Node destructor; always called after removing node 08:30 mauvebic ^ default: nil 08:30 mauvebic or : 08:30 mauvebic after_dig_node = func(pos, oldnode, oldmetadata, digger), 08:30 mauvebic ^ oldmetadata is in table format 08:30 mauvebic ^ Called after destructing node when node was dug using 08:30 mauvebic minetest.node_dig / minetest.env:dig_node 08:30 mauvebic ^ default: nil 08:31 mauvebic you only need the pos to place a post so use after_destruct :p 08:31 celeron55 after_destruct shouldn't really be used to add anything to the map 08:32 mauvebic yeah though im kinda curious why after_dig_node isn't working for kaeza 08:33 celeron55 and by really, i mean *really* 08:33 celeron55 i bet you can't remove them with one command in worldedit, for example 08:34 mauvebic hmm, well he wants a signpost to drop a sign and leave a post :/ 08:35 celeron55 yes, that's what the *dig/dug* stuff is for 08:35 celeron55 is he overriding minetest.node_dig with something else for the... whatever callback that is 08:35 celeron55 +? 08:36 kaeza here's the code so far: http://pastebin.com/ZZpVQc1W 08:36 kaeza erhm...borked indentation 08:36 mauvebic this dont seem right: 08:36 mauvebic local after_dig_node = def_sign.after_dig_node 08:36 mauvebic def_sign.after_dig_node = function(pos, node, digger, ...) 08:36 mauvebic print("FUCK YOU AFTER_DIG!!!") 08:36 mauvebic if after_dig_node then after_dig_node(pos, node, digger, ...) end 08:36 mauvebic node.name = fencename 08:36 mauvebic minetest.env:add_node(pos, node) 08:36 mauvebic end 08:37 mauvebic after_dig_node should be part of the nodedef :/ 08:37 VanessaE lol 08:37 kaeza mauvebic, it is :P 08:38 kaeza it's a hackish way to redefine behavior 08:39 celeron55 well, insert some logging into minetest.node_dig in builtin and you'll figure it out in a short time 08:40 mauvebic yeah cuz that code is like doing the sunday times crossword :p 08:41 celeron55 actually 08:41 kaeza ? 08:41 mauvebic prolly the tab widths 08:42 kaeza mauvebic, VanessaE likes to use hard tabs, I like 4 spaces 08:42 mauvebic the browser does word wrapping too i hate that lol 08:42 VanessaE actually I mix tabs and spaces, probably because I rather hate the idea of a 4-spaced tab ;-) 08:43 kaeza please don't tell me you use that silly 3 space indentation -.- 08:43 kaeza nvm 08:44 kaeza I'll reformat once I get this thing working correctly 08:49 celeron55 kaeza: by the way, you can't add on_destruct, on_construct or after_destruct like that 08:50 celeron55 their existence is cached at register_node time 08:50 kaeza hmm 08:51 celeron55 because they are literally called always on any relevant node operation and the server must be brutally fast to skip everything that does not have them in order to have any kind of useful speed for mass ground stuff 08:52 kaeza the callbacks are called in the correct way 08:52 kaeza the nodes are re-registered at the end 08:52 celeron55 ah, that will make it work 08:53 celeron55 it's a bad habit to modify anything in-place at registered_nodes though 08:54 celeron55 the engine doesn't know about most of it before re-calling register_node, but all lua stuff thinks it's right 08:56 kaeza hmm... I get your point 08:56 celeron55 i guess making a deep copy doesn't make very much sense either if you're going to re-register it anyway 08:56 kaeza maybe it would be better to make a copy of the table 08:56 celeron55 but that's a thing to know 08:56 celeron55 here's the fun part: lua doesn't provide a deep copy by itself, you have to implement it yourself 8) 08:56 kaeza that should be relatively easy 08:57 kaeza (without implementing a check for infinite loops) 08:57 celeron55 local def_copy = minetest.deserialize(minetest.serialize(def)) 08:57 celeron55 :D 08:57 celeron55 hack, but will work always 08:58 kaeza interesting :P 08:58 celeron55 (and much slower than necessary) 08:58 celeron55 (but that doesn't matter at register time) 08:59 mauvebic i think i need coffee lol 09:00 kaeza aahh 09:00 kaeza I think I got where the error is 09:01 kaeza lol nope 09:05 markveidemanis how do i switch windows in ubuntu? 09:08 markveidemanis hI? 09:08 mauvebic did you try sending naughty emails to Mark Shuttleworth? 09:13 celeron55 does anyone, like, know how to use ubuntu 09:14 celeron55 i haven't really used any of their more recent stuff 09:14 markveidemanis I can teach you, i used to have it 09:14 kaeza lol 09:14 kaeza yeah right 09:14 celeron55 why are you asking anything then? 8) 09:14 markveidemanis SO now you are left with a dilema 09:15 markveidemanis thats a keyboard shortcut 09:15 markveidemanis alt+tab 09:41 kaeza VanessaE, http://forum.minetest.net/search.php?action=show_user_posts&user_id=4596 09:43 VanessaE dealt. 09:43 kaeza thanks :) 09:53 markveidemanis HELLO!!! 09:54 markveidemanis i come from mars; why does minetest use SHA1; funny things; anything to start a conversation 10:01 VanessaE bbl, time to get some sleep 10:08 markveidemanis hi 10:08 markveidemanis what's up 10:08 kaeza the sky 10:12 markveidemanis *my D!CK!! 10:12 markveidemanis lol 10:12 celeron55 a ceiling 10:19 markveidemanis check out my almost complete server topic 10:22 markveidemanis Give me color names, i cant think of any lol 10:22 markveidemanis red,yellow,blue,red 10:22 markveidemanis thats it... 10:24 celeron55 yeah, red and red are good different colors 10:28 kaeza da creeping fuck 10:28 kaeza celeron55, it seems you were right; modifying nodedefs in-place == bad idea 10:29 kaeza btw, your [de]serialize trick crashes the server 10:29 kaeza I coded a simple deep copy function 10:30 kaeza VanessaE, if you are around, I got the "remove sign from post" code ready 10:31 Aqua Hi? 10:31 kaeza hey Aqua 10:32 markveidemanis Hey Aqua 10:35 Aqua Do you know what sunlight_propergates does? 10:38 kaeza Aqua, if true, sunlight goes through the node 10:38 kaeza i.e. it does not block sunlight 10:38 kaeza VanessaE, http://youtu.be/XsdF9wlxLhg 10:38 Aqua What are al the drawtypes? 10:39 Calinou Aqua: doc/lua_api.txt 10:39 Calinou some I remember: airlike, normal, plantlike, raillike, nodebox, signlike, glasslike, allfaces, allfaces_optional 10:41 Aqua What are all the paramatypes 10:44 kaeza ... 10:44 Calinou only paramtype I know is "light", and as paramtype2 you have "facedir" 10:44 Calinou or "wallmounted" 10:45 Calinou :P 10:45 Calinou but seriously, read lua_api.txt 10:45 kaeza this shit took me longer than translating homedecor to spanish 10:45 kaeza and all because of a stupid, stupid bug on my part 10:54 Aqua what is material = minetest.digprop_constanttime(1.0) 10:55 kaeza Aqua, that is a deprecated function 10:55 kaeza use node groups 10:56 markveidemanis http://forum.minetest.net/viewtopic.php?pid=55068#p55068 10:56 markveidemanis UPDATED!!! 10:56 markveidemanis But actually read it... 11:02 markveidemanis what does 'reminiscent' mean 11:12 markveidemanis http://forum.minetest.net/viewtopic.php?id=4956 VOTE!! 11:23 markveidemanis Hi Taoki 11:23 Taoki hi 11:28 markveidemanis Care to see my server topic, i spent a considerable amount of time editing it 11:28 markveidemanis http://forum.minetest.net/viewtopic.php?id=3954 11:35 thexyz i love how Calinou fixes grammatical errors on the wiki 11:35 thexyz - === Don't be too C++y === 11:36 thexyz + === Don not be too C++y === 11:36 ironzorg Don not 11:36 ironzorg hmmmm 11:51 markveidemanis I want to use LevelDB , What am i to do?? 11:54 thexyz cherry-pick my leveldb patch 11:54 markveidemanis link plz 11:54 thexyz https://github.com/xyzz/minetest-ru/tree/leveldb 11:54 markveidemanis ty 11:55 markveidemanis not much of a patch... what is changed? 11:55 ironzorg thexyz: откуда ты) ? 11:56 markveidemanis thexyz, ti mozesh pomoch mne ? 11:57 thexyz ironzorg: я думал, это довольно очевидно 11:57 markveidemanis ok, i compile yours 11:57 markveidemanis i thought it was obvious? 11:58 markveidemanis :D 11:59 ironzorg thexyz: чей город) 11:59 ShadowNinja|Away my filesystem is read-only again 11:59 thexyz ironzorg: мособласть 12:00 ironzorg хорошо 12:00 * ironzorg gmap 12:00 ShadowNinja does anyone know why? 12:02 ShadowNinja my server is down until I can get home and restart it 12:02 ShadowNinja the computer 12:03 thexyz ShadowNinja: check it with fsck 12:06 ShadowNinja it fixed a lot of stuff but the filesystem is still readonly 12:06 markveidemanis What are the benefits of LevelDB ? 12:07 thexyz ShadowNinja: check smartctl output 12:11 ShadowNinja not installed and I can't install it 12:12 ShadowNinja can I remount / or something? 12:13 thexyz mount -o remount,rw / 12:43 Taoki Is the GIT dead? There haven't been updates in 2 weeks 12:43 thexyz no 12:43 thexyz you're out of sync 12:43 thexyz https://github.com/minetest/minetest 12:44 thexyz Taoki: ^ 12:45 Taoki out of sync? 12:45 Taoki It says "Already up to date" when I try to pull 12:45 ironzorg sed -i s/celeron55/minetest/ .git/config 12:46 ironzorg && git pull 12:46 thexyz wow 12:46 thexyz that's not how you should do git remote set-url origin git@github.com:minetest/minetest.git 12:47 ironzorg disregard the police force 12:47 Taoki url = https://github.com/celeron55/minetest.git 12:47 Taoki I assume I need to change that 12:47 ironzorg that's what my line changes, yes 12:47 Taoki So I replace .git with / 12:47 Taoki ok 12:48 thexyz Taoki: git remote set-url origin git@github.com:minetest/minetest.git 12:50 Taoki It doesn't work any more. Wants some key or something 12:51 markveidemanis Who wants to come on #**** and help me test something 12:51 Taoki Really, why was the GIT url changes? :( 12:51 Taoki **chenged 12:51 thexyz Taoki: oh 12:51 thexyz then git remote set-url origin git://github.com/minetest/minetest.git 12:52 Taoki Ahh... trying now 12:52 thexyz Taoki: because minetest is no longer celeron55's "personal" project? 12:52 Taoki Ah, I understand. Makes sense then 12:52 thexyz so we decided to make "minetest" into organization 12:52 thexyz https://github.com/minetest 12:53 Taoki That is a good idea 12:53 Taoki Seems to work now... tx 12:54 Taoki Same for minetest_game? 12:54 thexyz yeah 13:03 markveidemanis Who is not AFK at the time this is sent, type /me 13:03 * markveidemanis 13:04 * Taoki 13:04 ironzorg /me 13:07 markveidemanis Taoki, can you talk in #**** ( its instant ban for saying name of the channel) 13:07 Taoki hmm? 13:08 * Taoki doesn't understand what this is about. Also why anyone would ban you for saying a name on a channel :o 13:15 STHGOM howdy 13:16 STHGOM !up minetest.org 30015 13:16 MinetestBot minetest.org:30015 is up (0.484ms) 13:16 STHGOM :D 13:17 * kaeza is wasting his time making a lego mod 13:18 STHGOM :D 13:18 kaeza there was someone who asked something about that 13:18 STHGOM so the nodes will look like legos? 13:18 kaeza is he/she here? 13:18 kaeza STHGOM, yep :) 13:18 STHGOM :D 13:19 * Taoki shrugs at the whole channel thing :p 13:20 markveidemanis i had to /chanserv drop to reset my mess lol 13:20 kaeza STHGOM, https://dl.dropbox.com/u/100008207/screenshot_1499715456.jpg 13:20 kaeza o hai Taoki 13:21 thexyz markveidemanis: please don't spam with invites 13:23 STHGOM heehee 13:23 STHGOM i likeee 13:30 STHGOM cya 13:30 Kacey hi all 13:31 tripod my wifes name is Kasey 13:31 tripod spooky. 13:33 Kacey internet is being slow 13:38 kaeza I am finding epic dungeons with 20+ rooms ^_^ 13:50 * Mati^1 re HI all 13:51 ironzorg http://wiki.minetest.com/wiki/Privileges // the "noclip" privilege is not listed, how do I add it ? 13:51 ironzorg or should a mod do it 13:55 Kacey noclip is a default priv 13:57 Kacey byeall 14:01 Taoki Wow... seems a ton of mods are broken and will not work 14:01 Taoki All recent mods apart from a few apparently 14:05 thexyz how so? 14:16 Taoki thexyz: When I start the world it has an error message that the mod couldn't be loaded 14:16 Taoki No extra info, just that 14:16 thexyz Taoki: debug.txt? 14:17 Taoki Looking better its only a few mods 14:17 Taoki ok 14:18 Taoki WTF... debug.txt is 1GB big 14:18 thexyz well, remove it 14:18 Taoki Yeah, no point in trying to print all that out... 14:19 Taoki Better now, it generated a small one 14:19 Taoki http://pastebin.com/raw.php?i=i4u9SbNX 14:19 markveidemanis start new world;configure;enable all mods 14:19 markveidemanis ive had the problem before 14:20 thexyz Taoki: well 14:20 thexyz it's obvious, isn't it? 14:20 thexyz you should rename pipeworks-master to pipeworks 14:20 Taoki Seems I need to rename the mod folder. But only that? 14:20 Taoki ok 14:22 Taoki Seems to be working now. Just had to know about that debug.txt :P 14:22 Taoki Really though... how in the name of god did a log file get to be 1GB big. First time I see that in my life :) 14:22 Taoki That must be billions of lines of text 14:22 jojoa1997 hi 14:23 thexyz it is 14:23 markveidemanis who wants my stuff on the zegaton server 14:24 markveidemanis i will give you my password, you do the rest 14:25 kaeza jojoa1997, http://forum.minetest.net/viewtopic.php?id=4738&action=new 14:25 kaeza nope 14:25 jojoa1997 why not 14:26 jojoa1997 it makes sense 14:26 kaeza because you can configure this at runtime 14:26 jojoa1997 i mean just the hunger and thirst 14:26 jojoa1997 wait you can? 14:26 kaeza yep 14:26 kaeza /survival disable hunger 14:27 jojoa1997 oh yeah 14:27 jojoa1997 !!up 0gb.us 14:27 jojoa1997 !up 0gb.us 14:27 MinetestBot 0gb.us:30000 is up (0.456ms) 14:29 jojoa1997 wanna see how many braincells i have 14:29 markveidemanis how can i improve this: http://forum.minetest.net/viewtopic.php?pid=55068#p55068 14:29 jojoa1997 !g googleplex 14:29 MinetestBot jojoa1997: http://en.wikipedia.org/wiki/Googleplex 14:29 markveidemanis 0.> 14:29 jojoa1997 now how many i hjave lost from playing minetest is googleplex + 1 14:30 markveidemanis your not funny 14:30 markveidemanis i 'hjave' 3x15³² 14:31 markveidemanis i 'hjave' (30x15)³² 14:31 jojoa1997 markv i think no one can copy and paste from anything on chat 14:31 markveidemanis i did not say copy 14:31 markveidemanis i meant rewrite 14:32 jojoa1997 try getting it from your debug 14:32 jojoa1997 delete it go on type /mods and then copy 14:32 markveidemanis can you do me a big favor? 14:32 kaeza jojoa1997, s/googleplex/googolplex/ 14:32 kaeza just sayin' 14:32 markveidemanis look for buildings on the server 14:32 markveidemanis Building:Owner:Coordinates:Info 14:33 markveidemanis Spawn:markveidemanis:0,0,0:an enourmous arena 14:33 kaeza wut http://forum.minetest.net/viewtopic.php?pid=75251#p75251 14:33 markveidemanis like that^ 14:34 jojoa1997 minecraft has modloaders that make you keep it in zip 14:34 jojoa1997 mods 14:34 kaeza ...so? 14:35 jojoa1997 you put the .zip into the mod folder and then minecraft does the rest 14:35 markveidemanis Hi 14:36 jojoa1997 http://pixelmonmod.com/blog/ 14:36 jojoa1997 i think he means that mod 14:36 OldCoder 14:36 OldCoder I will be away during the day for a while but things are evolving 14:36 OldCoder Could somebody tell MarkV if he returns that I received his requests 14:37 OldCoder jojoa1997, MarkV and you need to work out a few things 14:37 jojoa1997 k 14:38 jojoa1997 go to #MTMT 15:26 cprofitt morning all 15:27 jojoa1997 night all 15:27 jojoa1997 Hello! :-) 15:33 Taoki http://forum.minetest.net/viewtopic.php?id=5072 Very curious what others think of this idea, and if it can be done currently. 15:37 jojoa1997 just answered Taoki 15:37 Taoki ok, g2g now will see later 15:38 jin_xi hello #minetest 15:42 markveidemanis Hi 15:43 markveidemanis http://ompldr.org/vaG51bA/Face.png 15:51 markveidemanis who here wants to explore 15:59 webdesigner97 hi 15:59 webdesigner97 is ruben here? 16:01 webdesigner97 hi jordach 16:05 * Jordach got a offer for sixth form 16:05 Jordach :D 16:07 BlindBanana hi! 16:09 BlindBanana Is this Problem known: the screen minimizes a) direct after the game startup or b) after the first block harvested 16:09 BlindBanana first screenshot: screen normal: http://i.imgur.com/T9YbdrV.png 16:09 BlindBanana second screenshot: screen minimized: http://i.imgur.com/jyz3kCY.png 16:10 BlindBanana i've build the recent stable and development versions on opensuse 12.1 16:10 Jordach khonkhortisan has this bug too 16:10 Jordach resize the window 16:10 Jordach that usually fixes it 16:11 BlindBanana trying now 16:12 BlindBanana thank you very much! 16:12 BlindBanana how can I fix this without resizing? 16:13 Jordach BlindBanana, it just happens now and then 16:13 Jordach i;ve never had it, but someone else has it too 16:13 Jordach lemme check the bug tracker 16:14 BlindBanana is there a way I can help with debugging? 16:14 Jordach https://github.com/minetest/minetest/issues/474 16:14 markveidemanis I challenge someone; 16:14 markveidemanis Make a HELL house 16:16 Jordach BlindBanana, i updated the bug page with a comment on the fix for now 16:16 Jordach i may also suggest using Irrlicht version 1.7.3 16:16 Jordach (1.8.2 seemingly causes this issue) 16:17 BlindBanana i use irrlicht 1.8.0 16:17 Jordach hm, so it;s the 1.8.x series 16:17 BlindBanana opengl 4.2.0 and glsl 4.2 with nvidia gtx 560 16:18 Jordach no clue. 16:18 * Jordach pokes khonkhortisan 16:18 BlindBanana i'll rebuild with the latest irrlicht 1.7.x and try again 16:20 Jordach hai Calinou 16:20 Jordach it's snowing here 16:21 sfan5 BlindBanana: irrlicht 1.8 is newer than irrlicht 1.7.x 16:22 Calinou hi 16:23 BlindBanana sfan5 yes, but 1.8 produces errors with scrren size 16:27 Jordach sfan5, just because it's newer, doesnt mean it's better 16:28 PilzAdam Hello everyone! 16:28 Jordach hey PilzAdam 16:28 sfan5 hi PilzAdam 16:28 sfan5 Jordach: i didn't say that 16:28 Jordach well then 16:28 Jordach but my point is, 1.8.x is broken 16:28 Jordach for minetest] 16:28 Jordach -] 16:30 markveidemanis I need a good starting map 16:30 Jordach markveidemanis, lol, starting map really? 16:30 markveidemanis yep 16:31 markveidemanis im just bored 16:31 Calinou Jordach: gnome 3 devs approve 16:31 * Jordach thinks Calinou thinks that i'm part of gnome 16:31 Jordach s/thinks/thinks that/ 16:32 BlindBanana so, new build with: 16:32 BlindBanana cmake . -DBUILD_CLIENT=1 -DBUILD_SERVER=1 -DCMAKE_BUILD_TYPE=Release \ 16:32 BlindBanana -DENABLE_CURL=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_SOUND=1 \ 16:32 BlindBanana -DRUN_IN_PLACE=1 -DUSE_GPROF=1 -DWARN_ALL=1 -DVERSION_EXTRA=BlindBanana \ 16:32 BlindBanana -DIRRLICHT_SOURCE_DIR= ../irrlicht-1.7.3/ 16:33 markveidemanis InNnNNNOOO 16:33 Jordach ^ dafuq 16:33 markveidemanis TheFuck 16:33 markveidemanis ^ my new map name 16:34 markveidemanis The City Of Fuck, catchy, right? 16:34 Jordach markveidemanis, more like The City of PilzAdam 16:34 Jordach you pointed to his join 16:34 markveidemanis thats good too 16:35 markveidemanis the Humble Town of Azaroth 16:35 Jordach bleh 16:35 markveidemanis http://www.seewithperspective.com/ 16:35 markveidemanis Game is awesome but they couldn't be bothered to make a decent site! 16:35 Jordach Requires: Windows / DirectX 11. 16:35 Jordach NOPE. 16:36 markveidemanis Phine 16:36 markveidemanis http://www.phine.org.uk/ 16:39 BlindBanana Jordach: The new build with irrlicht 1.7.3 has the same problem! After window resize everything is fine. :-( 16:39 Jordach really strange now 16:39 BlindBanana i was wrong! i started the old build! 16:39 BlindBanana sorry 16:40 * Jordach doesnt facepalm, but when i do, i do 16:44 PilzAdam is there any "how to report bugs" in the forum? 16:45 sfan5 no 16:45 * PilzAdam will write one 16:46 PilzAdam http://forum.minetest.net/viewtopic.php?id=5073 16:48 PilzAdam any improvements or suggestions? 16:51 VanessaE afternoon all. 16:52 Jordach hey VanessaE 16:52 VanessaE hi 16:53 Jordach interesting technic bug 16:54 Jordach Mining Drill MK3 doesnt drain MV Bat Box energy 16:55 PilzAdam VanessaE, can you sticky this: http://forum.minetest.net/viewtopic.php?id=5073 ? 16:55 Jordach paulsnar|alt, quit with the join spam 16:55 Jordach john_minetest, true. 16:55 VanessaE stickied. 16:55 * Jordach is hoping for a RAM upgrade 16:55 Jordach 2GB 16:56 Calinou DDR, expensive since 2006 16:56 Jordach RealBadAngel, you should add a MV Coal Generator 16:56 Calinou (fun fact: price of DDR3 RAM chips went up by 81% in 3 months) 16:56 Jordach (fun fact: my pc uses DDR2) 16:57 Calinou no 2×4GB 2400MHz RAM at 65 euros anymore :( 16:57 VanessaE Jordach: mine's still in the mail somewhere between here and Charlotte, NC 16:57 Jordach VanessaE, good thing its not here 16:57 VanessaE the vendor didn't ship it until just this past Thursday :-/ 16:57 Jordach Royal Mail probably would have stole it 16:58 VanessaE heh 16:58 Jordach heh, 30fps when my game is fullscreened 16:58 Jordach about 47fps when 800x600 17:01 * Jordach has experimental IceCast radio in Minetest 17:01 Jordach uses a modified IRC Mod for networking 17:01 Jordach instead of server -> client streams, clients download from the IceCast server 17:02 Jordach 1) go see 320kbps \o/ 17:02 Jordach to about 12 clients 17:03 thexyz Calinou: 2400MHz? it's not like it'll be much better than 1333 17:03 VanessaE Calinou: 4x4GB 1333 for $77 US from Portatech. 17:05 * Jordach prefers good 'ol 333mhx 17:05 Jordach mhz* 17:05 Jordach i would upgrade to a new mobo, but, the price 17:05 Jordach actually fuck that 17:05 thexyz yeah 17:05 thexyz new mobo 17:05 Jordach Plan B: buy a Intel XEON 17:05 thexyz then new cpu, new ram 17:06 thexyz new psu 17:06 Jordach thexyz, even better: BUY SERVER hardware 17:06 Jordach >:D 17:06 thexyz dual/quad socket 17:06 thexyz yeah, sure 17:06 * Jordach has 270k in the bank 17:06 Jordach i can pay for it :3 17:06 thexyz I'd like to, too bad I don't want to waste money 17:07 thexyz or, well, too good 17:07 * Jordach would host a permanent Minetest server 17:07 Jordach with server spec 17:08 Jordach thexyz, http://www.chillblast.com/Chillblast-Fusion-Leviathan.html 17:08 thexyz lol 17:08 Jordach "Featuring 12 cores of 32nm Intel Xeon chips running at a combined clock speed of 55.2GHz, this is the fastest Chillblast system ever built. The system offers a mind blowing 24 threads of parallel processing capabilities, whilst the rather generous allocation of 48GB of RAM" 17:08 thexyz never buy prebuilds 17:08 Jordach 48GB of 2400 17:09 Jordach > Expect linux to run on that 17:09 VanessaE holy shit 17:09 VanessaE 8333 euros???> 17:09 thexyz why would you like to run windows on that hardware? 17:09 thexyz it's not able to utilize it i guess 17:09 Jordach VanessaE, the full package has 16TB of storage 17:09 VanessaE why would you run anything but a supercomputing cluster OS on that 17:10 Jordach VanessaE, x128_64_86 17:10 Jordach :P 17:10 thexyz buy that one @ host public distcc 17:10 PilzAdam VanessaE, there are super computer clusters based on windows 17:10 Jordach VanessaE, i can ACTUALLY PAY for that 17:11 thexyz wow, you're so interesting 17:11 VanessaE PilzAdam: I never said it couldn't be windows-based, not that anyone with any sanity would do such a thing 17:11 celeron55 http://antirez.com/articoli/tclmisunderstood.html 17:13 thexyz sfan5: about the android port 17:13 thexyz how many different NDKs have you tried? 17:13 sfan5 1 17:13 sfan5 the problem is not the ndb 17:13 sfan5 *ndk 17:13 thexyz which one? 17:13 sfan5 ... 17:13 thexyz what's the problem then? 17:13 sfan5 irrlicht just seems to not run, even examples 17:13 thexyz so 17:14 thexyz the problem could be NDK as well 17:14 sfan5 android seems to hate non-java apps 17:14 thexyz of course it doesn't 17:14 Jordach VanessaE, top price for everything: £17458.42 inc VAT 17:15 Jordach > Check for monitor dead pixels 17:15 Jordach 2x 30" monitors 17:15 Jordach > Minetest still runs at 12fps 17:16 sfan5 thexyz: ndk version r8d using (included) prebuilt gcc arm-linux-androideabi-4.6 17:16 rubenwardy_ Minetest runs at 30 fps for me 17:16 Jordach rubenwardy_, 47fps here 17:18 Calinou never buy prebuilds => +1 17:20 Calinou Jordach: talking about combined clock speeds? overclocked FX-8350s would like to have a talk with you, you can reach 40GHz or so :P 17:20 Calinou and 300 watt power usage :P 17:43 Jordach instead of making CPU's smaller, why not make them more powerful and bigger 17:48 VanessaE because they have to be made smaller in order for signals to move through them in a reasonable time. 17:48 VanessaE the faster the clock speed, the shorter the circuit length has to be to keep everything in sync 17:49 VanessaE (which is why one of the two corps is working on some kind of mesh-based clock, I forget what they call it) 17:49 Jordach > Keep wires smaller. Make transistor count bigger. 17:50 VanessaE that's what they're doing now. 17:50 VanessaE the problem is the wires - there's a lot more wire than transistors in most CPUs 17:50 VanessaE you pack a bunch of transistors side by side, you still have to connect them, in many cases going from one end of the stack to the other 17:51 VanessaE or running off to another circuit somewhere else 17:51 Jordach then use fused twin transistors 17:51 VanessaE won't work. 17:51 VanessaE transistors are already paired anyway 17:51 Jordach as in, end to end 17:51 VanessaE the problem is the interconnects between groups 17:52 BlindBanana So, with Irrlicht 1.7.3 the Problem does not occur! Thanks! ;-) (Sorry for the late answer - i got a call...) 17:52 VanessaE you can't, for example, just insert an ALU into the middle of the cache 17:52 VanessaE or stick the microcode decoder block into the middle of the memory controller 17:52 Jordach BlindBanana, i hope thats okay then 17:53 VanessaE so you have to place them in blocks, as close together and reasonably placed as possible...and you still end up with relatively huge lengths of wiring 17:53 BlindBanana Jordach: Yes. next step is cross compile for windows. Is there an howto for this? 17:54 Jordach BlindBanana, there already windows builds 17:54 Jordach PilzAdam, thexyz and sfan5 produce them 17:55 Jordach there are* 17:55 BlindBanana with gettext, curl and truetype fonts? 17:55 Jordach YES 17:56 Jordach yes* 17:56 * Jordach is getting the links 17:56 Jordach http://forum.minetest.net/viewtopic.php?id=4240 17:56 Jordach http://forum.minetest.net/viewtopic.php?id=4547 17:56 Jordach http://forum.minetest.net/viewtopic.php?id=1523 17:57 Jordach BlindBanana, ^^^^ 17:57 BlindBanana Thank you Jordach! 17:57 Jordach BlindBanana, cheers 17:57 Jordach i'm usually hanging around everyday 17:58 VanessaE bbl 17:59 BlindBanana Jordach: good to know (i hit irc if i run into problems, wich i cant solve on my own) 17:59 BlindBanana Bye! 17:59 Jordach bb 18:18 rubenwardy soooo.... 18:19 Jordach sup 18:19 rubenwardy I might make an account on the Minetest forums called "Someone-I-dont-know" 18:19 rubenwardy so that when someone quotes me, it says "Someone-I-dont-know wrote" 18:20 Jordach rubenwardy == Mr. Lonely 18:20 rubenwardy yeah 18:20 Jordach btw -- i got my placement for Sixth Form today 18:21 rubenwardy cool! 18:21 rubenwardy I just inserted application 18:22 * rubenwardy is just 69 away from 1000 posts! 18:22 Jordach HEHEHEHEHEHEHEHEHEHEHEHE 18:22 Jordach "69" 18:22 rubenwardy yeah, lol 18:23 rubenwardy I mis-read http://forum.minetest.net/profile.php?id=3782 and thought is said 18:23 rubenwardy Registered: Today 17:05:02 18:23 rubenwardy Posts: 1,667 18:23 rubenwardy *it 18:24 rubenwardy with jojoa1997, I would not be surprized 18:25 Jordach rubenwardy, i'm waiting for him to be too stupid and end up with the ban 18:25 rubenwardy me too 18:26 * Jordach sees it happening 18:26 rubenwardy such a newbie, in the least offensive way possible. 18:26 Jordach rubenwardy, you even say anything about a personal mod and 18:27 Jordach > i want it plz plz plz 18:27 rubenwardy evidence: http://forum.minetest.net/search.php?action=show_user_posts&user_id=3782 18:28 jin_xi hiya mauvebic 18:29 mauvebic good morning 18:29 * Jordach has worked out a way to remove the ads from spotify without buying it 18:29 mauvebic actually its not even morning here lol but its morning somewhere! (same excuse we use for drinking < 5pm) lol 18:29 Jordach 5 seconds away from the end of a song, click the next one on the playlist :3 18:30 mauvebic why not use jango? 18:30 mauvebic i dont get ads 18:30 Jordach mauvebic, Jango Fett? 18:30 mauvebic jango.com 18:31 mauvebic they occasionally make you listen to an indie artist that sucks ass, but otherwise its usually good 18:31 mauvebic its only through jango that i found out chuck mangione was real :/ 18:32 Jordach lo 18:32 Jordach lol 18:32 Jordach i thought i heard hadoken * 3 18:34 mauvebic heya that bug where you place a node and it *takes over* the one you were trying to place on top, it seems to be happenning more often now? 18:34 Jordach yeah 18:35 * Jordach lost a chest full of mese this way 18:35 mauvebic okay at least its not all in my head lol 18:35 * jin_xi never places nodes 18:35 Jordach ^ worldeditor 18:35 mauvebic yeah but even with multinode you have to place markers lol and its the markers that seem to be jamming into the wrong pos all the time now 18:36 jin_xi ouch 18:37 mauvebic i dont place much else by hand except street furniture lol 18:39 mauvebic though being able to spawn just about anything, im beginning to think about mods that design their own buildings lol 18:39 jin_xi cool 18:40 * PilzAdam tried to compile a win32 build of Minetest with Irrlicht 1.8 18:40 PilzAdam Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008cf859). 18:41 Jordach PilzAdam fails 18:45 Jordach hai NekoGloop 18:47 STHGOM Jeija: was someone going to work with you to try to make it so luacontrollers can chat? 18:49 thexyz PilzAdam: works fine for me 18:49 Jeija STHGOM: No, I guess ingame chat is possible using command blocks somehow 18:50 STHGOM :D 18:51 STHGOM that would be cool Jeija 18:51 Jeija It's possible using /say and /tell commands :) 18:52 STHGOM right now? 18:52 Jeija Yes :) 18:52 STHGOM :D 18:53 Jeija Just connect the luacontroller to a command block 18:53 STHGOM ohh thankyouthankyouthankyouthankyouthankyou 18:53 Calinou 0gb.us still lags like hell 18:54 STHGOM you wonderfull 18:55 STHGOM would you connect it with digilines? 18:55 Jordach Calinou, naw shit 18:55 Jeija Hmm, like the player detector I guess; let's say it is on my to-do list 18:58 STHGOM player detector? 18:59 Jeija The player/object detector has a digiline interface to change the name it scans for: http://mesecons.net/items/objectdetector.php 19:01 thexyz Calinou: minetest.ru doesn't! 19:01 thexyz it only lags like heaven 19:02 STHGOM hmm 19:02 STHGOM how do you program? 19:02 Jeija STHGOM: Program what? 19:02 ironzorg so, when is minetest getting a real masterserver, like I suggested months ago ? 19:02 thexyz it also has the most beatiful game for minetest ever created installed 19:03 thexyz ironzorg: it has one 19:03 thexyz http://servers.minetest.net/ 19:03 STHGOM the object detector 19:03 Jeija Using digilines or manually? 19:03 Jeija You can't really program it, you just right-click it and enter your parameters 19:03 cprofitt celeron55: if running an ubuntu mintest server for the family should I run your stable PPA or the daily builds? 19:03 STHGOM hmm 19:04 thexyz cprofitt: why are you asking celeron55? 19:04 ironzorg thexyz: is this the real thing, or does somebody still manually add servers to some file ? 19:04 thexyz cprofitt: it's usually safe to run daily builds 19:04 thexyz ironzorg: the real one 19:04 cprofitt thexyz: he is the owner of the ppa 19:04 ironzorg nice) 19:04 thexyz ironzorg: server_announce in minetest.conf 19:04 cprofitt thexyz: cool, gonna get my server setup today 19:05 cprofitt then I need to figure out how to add the mods in 19:05 cprofitt thanks 19:05 thexyz Calinou: not interested? =( 19:05 ironzorg thexyz: all there's left to do now, is a nice web frontend for the MS 19:06 ironzorg it's good that the json feed is accessible, it allows you to make statistics 19:08 rubenwardy does this have shaders: http://lh5.googleusercontent.com/-9sza6dMB9OE/UTkdTZA4DGI/AAAAAAAAATg/24vOkcAPCkg/s1873/Sans+titre2.jpg 19:08 thexyz this one has a lot of photoshop/gimp 19:08 thexyz ask cisoun 19:09 rubenwardy cisoun, above question 19:10 Calinou thexyz: invalid password :| 19:10 rubenwardy and, what is the seed of this: http://lh5.googleusercontent.com/-dn7lYYnW5x0/UT1OcL8M1mI/AAAAAAAAAVQ/LyMsc9EegRQ/s1873/screenshot_1466222590.jpg 19:10 Calinou can you reset it for "Calinou" please? 19:10 rubenwardy is that 3d noise? 19:10 thexyz Calinou: check it at http://minetest.ru 19:10 thexyz I can send it to you in query 19:11 Calinou http://minetest.ru/auth/ 19:11 Calinou 404 :P 19:11 thexyz Calinou: login maybe? 19:13 STHGOM Jeija how do you do /say from a luacontroller? something like this?: line1: if pin.d then line:2 say("hi") line3: end 19:13 Jeija no, you /say from the command block 19:14 STHGOM ooOOOoo 19:14 Jeija you control the command block via a mesecon wire 19:14 STHGOM right 19:16 cprofitt alrights... on Ubuntu Server - latest minetest version I should install mods under .minetest/mods/minetest 19:16 cprofitt correct? 19:17 cprofitt each in their own folder 19:18 Calinou if you built without run in place, yes 19:18 STHGOM yes 19:19 Calinou if you built with run in place, in your minetest dir 19:19 cprofitt hmm... I used the ubuntu ppa (daily builds) and used apt-get 19:19 rubenwardy https://www.google.co.uk/search?q=minetest+worst+mod returns technic 19:20 STHGOM can you program the command block with luaconroller somehow? 19:20 Jordach rubenwardy, SEO gone wrong 19:21 Jordach oh and 19:21 Jordach http://imgur.com/a/ImDJb 19:21 cprofitt anyone know how the Ubuntu daily ppa is built? with or without run in place? 19:22 mauvebic there might be one or two ubuntu users left who can say :p 19:23 * Jordach slaps mauvebic 19:23 cprofitt mauvebic: they have not all left.... 19:23 Jordach i use xubuntu dammit 19:23 mauvebic yeah but xubuntu is almost more like debian with xfce, when i think ubuntu i think unity/gnomeshit 19:24 thexyz you're able to install xfce into ubuntu 19:24 thexyz and remove unity/gnomeshit 19:24 mauvebic the redeeming feature :-) 19:24 kaeza mauvebic, sudo apt-get autoremove unity ... 19:24 kaeza sudo apt-get install xfce4 19:25 thexyz better install MATE though 19:25 mauvebic though ive always found it easier to add the things i like to a minimalist distro rather than remove all the shit i dont like (which, with ubuntu, takes 3-4 hours lol) 19:25 Jordach bollocks 19:25 thexyz i agree 19:25 thexyz that's why you should choose arch/gentoo/etc.. 19:25 mauvebic archbang :-) 19:25 thexyz even debian or ubuntu minimal 19:26 mauvebic another problem with pickling a distro apart like ubuntu is shit sometimes break, but not so much when youre just installing apps 19:27 mauvebic x is needed by y which depends z etc.. lol 19:28 mauvebic but what got me off ubuntu permanently was when the network-manager was flakey and wicd didn't work - on arch, they both worked lol 19:28 mauvebic at arch they are obsessed with code correctness and not patching everything (i approve lol) 19:30 cisoun gaddamn I missed rubenwardy's question... 19:30 cprofitt sorry for the questions... some mods are saying they require nodeboxes -- is that another mod or a setting? 19:31 thexyz cprofitt: it means those mods will only run on minetest versions with nodeboxes support 19:31 * cprofitt nods 19:31 cprofitt thanks 19:32 mauvebic nodeboxes were introduced in... 0.4.0? 19:32 thexyz in a nutshell, disregard that 19:32 thexyz mauvebic: lua api was introduced in 0.4 19:32 thexyz nodeboxes were added later 19:32 mauvebic hmm, 0.4.3 then 19:32 thexyz and only existed in kahrl's branch for some time 19:33 mauvebic having a tough time remembering lol i know the first version i DL'ed was 0.3~ 19:33 thexyz same for me 19:33 thexyz 0.3.1 i think 19:33 mauvebic i know the api was introduced around that time cuz most mods were broken for awhile 19:34 cprofitt any mods you guys like? 19:34 thexyz realtest! 19:34 thexyz https://github.com/sda97ghb/realtest 19:37 PilzAdam realtest isnt a mod but a game 19:38 PilzAdam cprofitt, carts, boats, farming, simple mobs 19:38 cprofitt PilzAdam: thanks 19:38 cprofitt do I have to add the mods to any configuration file or just put them in the folder? 19:39 PilzAdam just put them in mods/minetest/ 19:39 PilzAdam you can disable them in the main menu in when hitting "Configure" 19:39 PilzAdam but new mods are enabled by defaukt 19:39 PilzAdam *default 19:39 Uberi hey VanessaE, would you mind sending me a copy of the lag-o-matic? I'd like to do some debugging 19:40 Uberi also, does the circuit use any gates? any plugs/sockets? 19:42 cprofitt hmm... simple mobs is failing... looks like I might need the 'fire' mod 19:42 PilzAdam fire should be in the default game 19:42 Uberi cprofitt: DM mob needs it 19:42 PilzAdam do you have minetest_game installed? 19:42 cprofitt ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /home/cprofitt/.minetest/mods/minetest/simplemobs/init.lua 19:42 cprofitt that is the error I get trying to launch the server 19:42 PilzAdam rename it to "mobs" 19:43 cprofitt k 19:43 Uberi whatever the problem is, I'm pretty sure it's not mesecon torches 19:44 cprofitt server is running... the folders need specific names... corrected those 19:44 thexyz PilzAdam: that means it's even more awesome! 19:48 PilzAdam shameless ad... http://forum.minetest.net/viewtopic.php?pid=75333#p75333 19:49 thexyz ad! 19:49 thexyz I usually "Permanently delete this user and, optionally, all their posts." when I see ads 19:50 cprofitt lol 19:50 cprofitt I agree 19:50 Jordach hold it 19:50 Jordach look how stupid jojoa thinks we are 19:50 Uberi do you check the "set home on fire and exile family" checkbox? 19:50 rubenwardy http://www.youtube.com/watch?v=7tLEGYIijXA 19:50 Jordach we know dungeons got added 19:50 STHGOM cya 19:50 thexyz Uberi: hm.. I thought this one is checked by default 19:50 Uberi oh must be my config then 19:51 Jordach rubenwardy, reload it to see meh comment 19:53 PilzAdam Taoki, http://forum.minetest.net/viewtopic.php?pid=75334#p75334 enough explanation? 19:54 Taoki PilzAdam: Yeah, thanks. Don't really see why but I understand your point 19:55 PilzAdam why do you want to play a voxel based game and not use voxels in mapgen? 19:55 Taoki It's not like using only blocks in a mapgen is a life rule in Minetest, and it's a sin to break it :P Least in my opinion... I think anything that works is useful 19:55 Taoki Voxels would still represent most of the terrain. 19:55 PilzAdam there are other MC clones that have 1/2 1/4 1/8 1/16 etc. blocks 19:55 Jordach PYTHON FOR iOS 19:55 Jordach https://itunes.apple.com/us/app/python-2.7-for-ios/id485729872?ls=1&mt=8 19:56 Uberi Jordach: Pythonista is waaaay better 19:56 cprofitt wow, three worlds generated and they all appear to be deserts 19:56 Taoki Voxel terrain is useful because it allows digging in any location or direction as well as building on that terrain. Other parts could just be useful to improve on that 19:57 Taoki Nice. I still prefer Minetest, even with ideas slightly against some of the concepts 19:57 PilzAdam Taoki, http://youtu.be/bXB6jQtbPZU 19:57 PilzAdam I dont want this in Minetest 19:58 cprofitt is there a way to force a certain world type on the creation -- ie., having trees? 19:58 Uberi see mapgen flags, cprofitt 19:58 cprofitt thanks 19:58 PilzAdam cprofitt, look in minetest.conf.example for mg_flags 19:59 PilzAdam there is one undocumented setting: "dungeons" 19:59 cprofitt how do you do dungeons -- since it is undocumented 19:59 PilzAdam you have to set this setting in minetest.conf before creating a new world 19:59 PilzAdam cprofitt, just add dungeons to mg_flags and they get generated 20:00 FreeFull Oh my, minetest has a server list now 20:00 Uberi make sure you have a pretty recent build though 20:00 Taoki PilzAdam: People suggested making it a setting if it ever happens. I want to make a custom game sometime where I'll be using this either way, but the question is if it would be good for Minetest by default. If not even a mod could do it 20:00 Taoki It can be a mod at first, and if everyone likes it can be defaulted later 20:00 Taoki Also consider the way snow is done in MineCraft; Generated snow slabs over normal terrain\ 20:01 cprofitt where does the mintest.conf file sit -- not seeing it on my server 20:01 PilzAdam Taoki, decoration is something different (like papyrus, snow etc.) 20:01 cprofitt is that a file that is not auto-generated 20:02 Uberi cprofitt: it is when MT is run 20:02 PilzAdam cprofitt, do you have a run in place version installed? 20:02 cprofitt PilzAdam: I installed via the PPA in Ubuntu from celeron55 20:03 PilzAdam ummm, dunno.... maybe its in ~/.minetest/ ? 20:03 cprofitt PilzAdam: I did not see it in there 20:03 cprofitt what is the other potential location in Linux 20:03 cprofitt I can look there 20:04 PilzAdam I use run in place only 20:04 PilzAdam sorry 20:04 jin_xi there is minetest.conf.example, edit and save as minetest.conf 20:06 cprofitt jin_xi: ok 20:15 khonkhortisan accidental slam on notch: http://en.wikipedia.org/wiki/Euclideon#Criticism "Minecraft developer described..." "However, actual notable experts in the field..." 20:17 ironzorg why "accidental" ? 20:17 thexyz lol 20:17 ironzorg the video they released did look like a scam, finally something notch did correctly 20:18 Taoki PilzAdam: Blockskape has a nice idea for terrain :) Wouldn't mind seeing the feature in Minetest. Not necessarily defaulted for minetest_game in this case, but possible for mods and custom blocks 20:18 cprofitt PilzAdam: what is the flag to set dungeon creation on? 20:18 proller dungeons is cool! 20:18 PilzAdam dungeons 20:19 Taoki I actually made this old post some time ago, but this will probably not happen: http://forum.minetest.net/viewtopic.php?pid=28827 20:19 cprofitt is there a list of mg_options -- looking at the wiki and not finding any 20:19 PilzAdam Taoki, see? you always try to break with the voxel idea :-) 20:19 * Jordach starts learning python 20:20 Taoki In that case it would still be voxels yes :) 20:20 Taoki In a way dirt slabs would be terrain voxels too. Just think of them as half-volume voxels 20:20 proller mg_flags = trees, caves, v6_biome_blend, dungeons 20:20 cprofitt thanks proller 20:21 proller and set to map_meta.txt if world exists 20:21 cprofitt k -- new world being created right now 20:22 Taoki PilzAdam: Another idea that would still use voxels is to code a special block type, which allows nodes to have a quantity. The lower that quantity the smaller the top / bottom surface. Slightly similar to how the new "finite liquid" works 20:22 ironzorg what depth are dungeons generated at ? 20:22 ironzorg I created two worlds, couldn't find any 20:22 Taoki But in that case dirt, sand, etc. would still be the same node and defined the same way. Just that the top ones would spawn at different quantities and be blockier or slabier :) 20:22 PilzAdam ironzorg, do you have the latest dev version of minetest? 20:22 Taoki That would actually be even cooler 20:23 ironzorg yes PilzAdam :) 20:23 Uberi go deeper ironzorg, they're more common 20:23 ironzorg ok thanks 20:23 PilzAdam ironzorg, have you added "dungeons" to mg_flags in minetest.conf? 20:25 ironzorg yes 20:25 ironzorg double checked the map_meta file too 20:26 ironzorg btw minetest segv when I quit it 20:26 PilzAdam Taoki, it is Minetest not MineTest 20:27 Taoki Sorry bad habit 20:27 PilzAdam ironzorg, disable caves to see the dungeons better 20:29 sokomine what do dungeons do instead of caves? 20:29 PilzAdam they have mossycobble 20:29 PilzAdam and there will be chests in the future too 20:30 ironzorg PilzAdam: nice) 20:30 ironzorg those dungeons are true mazes 20:31 ironzorg useful to set up a base quick 20:32 sokomine sounds good 20:32 sokomine mossy cobble is a nice building material. and chests to...er...relieve of their input are nice as well :-) (as long as there are no dungeon masters or anything) 20:33 PilzAdam oh, mobs will also be added :-) 20:33 Uberi in default? awesome 20:33 ironzorg one question though, why copy minecraft and not make something original with those dungeons ? 20:34 sokomine which version of mobs? 20:34 sokomine friendly sheep and such are ok :-) 20:34 Uberi ironzorg: MC dungeons are basically rooms with chests and spawners in them 20:34 PilzAdam there are no specific plans right now... 20:34 sokomine hostile crazy vombies and the like are annoying 20:34 Uberi they are more like strongholds I guess 20:36 mauvebic dual-use tanks: http://www.zimg.eu/i/1857607423 (1 node vs 20) 20:39 sokomine how did you make them less nodes? 20:41 mauvebic got rid of the green status indicator (made a wrench to check it) so 10 -> 1 nodes, then combined the two tanks 20:42 mauvebic i also reduce the number of pipe nodes by 1/2 20:44 mauvebic though my math must be off cuz i figure i could do pipeworks in 12 pieces :/ and i got way more than that 20:44 sokomine it's sometimes a bit difficult to imagine which form each node ought to have 20:45 mauvebic well i noticed there is one node for each possible connecting side, 20:45 mauvebic and every combination thereof 20:46 mauvebic i could cut that down using y axis rotation (param2) 20:46 mauvebic instead of 4 nodes for a t-shape in every direction, you'd have the one t-shape node rotated the right way 20:47 mauvebic is RBA's 20-something facedir patch part of 0.4.5? 20:47 Uberi nope 20:48 mauvebic i should prolly wait then lol 20:48 sokomine seems that patch would fit very well there :-) 20:49 mauvebic id only need very few pipe nodes, yeah 20:49 bull3trulz Menche u here? 20:51 bull3trulz is menche.servegame.com working for anyone? 20:52 mrtux I think something is wrong with my graphics 20:52 mrtux when i play minetest 20:52 mrtux i get a sky blue colored screen 20:54 Jordach why is PYTHON AWESOME http://www.zimagez.com/zimage/screenshot-110313-205336.php 20:56 bull3trulz Jordach, high five for xubuntu 20:57 * Jordach switched over a month ago 20:57 thexyz oh, so, learning python 20:58 bull3trulz Jordach, u dont use xubuntu 20:58 thexyz you can learn it by helping me to find bugs in onomatopoeia https://github.com/xyzz/onomatopoeia/tree/stupid_v2 ^^ 20:59 thexyz ^ actually, this is a good example how not to code 20:59 Jordach thexyz, i'll fix it when i finish working on a OpenGL game 21:00 ShadowNinja thexyz: I can't remount root, sudo doesn't like read-only filesystems 21:00 * bull3trulz si afk 21:00 thexyz ShadowNinja: hm? 21:00 thexyz pastebin your error 21:01 PilzAdam bye 21:02 ShadowNinja sudo: unable to open /var/lib/sudo/shadow/10: Read-only filesystem 21:03 thexyz wow 21:03 mrtux dangit, my screen just turns blue. 21:03 thexyz that sucks 21:03 thexyz su - 21:03 mrtux Something may be wrong with minetest ;_; 21:03 mrtux ugh 21:03 thexyz if you have password for root 21:04 mrtux Why does minetest sometimes have a blue colored screen and you can't see anything 21:04 mrtux happens to me a lot 21:04 ShadowNinja ubuntu scrambles it for security 21:04 Jordach like eggs 21:04 thexyz ShadowNinja: do you have physical access to that machine? 21:04 Jordach eggs are nice scrambled 21:04 Jordach :) 21:05 jin_xi time for some percussive maintenance 21:05 ShadowNinja yes, I guess I will have to reboot it 21:05 thexyz ShadowNinja: well, it probably will run fsck on reboot 21:05 mrtux >Segmentation fault (core dumped) 21:05 mrtux ;_; 21:05 ShadowNinja yes, normaly does that after this 21:06 thexyz or you may append init=/bin/bash to kernel arguments list 21:06 thexyz in bootloader 21:06 thexyz I still suggest to check smartctl output 21:06 ShadowNinja do you know how to prevent it? 21:06 thexyz also do backups, etc 21:06 thexyz prevent what? 21:07 ShadowNinja this from happening again 21:07 thexyz don't reset/power off your pc with reset/power off button? 21:07 ShadowNinja I dont 21:07 thexyz get UPS? 21:08 ShadowNinja it is a laptop 21:08 thexyz how's you ended with that error then? 21:08 ShadowNinja I don't know 21:08 thexyz are you sure your hdd is not broken? 21:08 Uberi perhaps due to percussive maintenance :P 21:08 ShadowNinja The laptop is only a few months old 21:11 ShadowNinja well I guess I just won't have 24/7 uptime 21:12 ShadowNinja unless the hdd is the issue and I replace it 21:13 thexyz i wonder what else may be the issue 21:14 ShadowNinja I probably can't even shut it down because of sudo 21:15 thexyz REISUB then 21:15 ShadowNinja what is that? 21:15 thexyz alt+sysrq+R,E,I,S,U,B 21:15 thexyz unraw, sigterm, sigkill, sync, umount, reboot 21:16 ShadowNinja I am only connected over ssh atm 21:16 ShadowNinja on a phone 21:16 thexyz oh 21:16 thexyz that's a problem 21:16 thexyz i guess there's no way to reboot it then 21:17 ShadowNinja I will be there in a few hours 21:17 Dogzilla131 hi 21:18 Uberi hi Dogzilla131 21:18 Dogzilla131 How to you put sound in version .0.4.5? 21:18 Uberi turn the volume up 21:19 Dogzilla131 I did, but nothing happen 21:19 Uberi do you have openal? 21:20 Dogzilla131 And by the way, love the particles and the creative way :D 21:20 Dogzilla131 Doesn't it go with it already 21:22 Dogzilla131 Yeah is inside, its opeal32 21:22 thexyz Dogzilla131: how about wrap_oal.dll? 21:22 thexyz if it's not there then redownload 0.4.5 21:25 Dogzilla131 where is it located? 21:25 Dogzilla131 If it suppose to be in the bin, then no 21:27 thexyz yeah, then redownload 21:28 mrtux Something is up with minetest: http://i.imgur.com/0sFCTyp.png 21:28 Dogzilla131 Ok then i will 21:28 mrtux Just compiled it a few mins. ago 21:28 mrtux it also screws up my display 21:28 mrtux as you can see in the xchat window 21:28 sokomine you use a laptop to host a server? 21:29 mrtux me? 21:29 sokomine sounded like shadowninja did. but maybe i misunderstood 21:29 mrtux so wtf is wrong with minetest and stuff? 21:29 mrtux screws up like this whenever I play 3d games 21:30 thexyz mrtux: what's your video card/driver? 21:31 mrtux Nvidia GeForce Fx 5200 21:31 mrtux Driver is xf86-video-nouveau (arch) 21:31 khonkhortisan my compiled minetest breaks bzflag and flash when it's running 21:32 thexyz mrtux: have you tried proprietary drivers? 21:32 mrtux tried to 21:32 mrtux I got the drivers for my card from the aur 21:32 mrtux rebooted 21:32 mrtux and then I logged on, typed startx 21:32 mrtux nope. 21:33 thexyz this one https://aur.archlinux.org/packages/nvidia-173xx/ ? 21:33 mrtux Yes. 21:33 mrtux Could be the latest version (updated yesterday apparently) 21:34 mrtux I'm getting so tired of this 21:39 mrtux thexyz, this time it's a bit crazier 21:39 mrtux http://i.imgur.com/k841Hjb.png 21:40 FreeFull Whoa 21:40 mrtux yeah... ;_; 21:41 FreeFull Tried resizing the window? 21:41 mrtux worked for a second 21:42 mrtux dammit, where's my windows xp cd 21:42 mrtux probably should go back 21:42 mrtux to where things WORKED 21:51 mrtux I'm going to install the propietary drivers 21:58 mauvebic xf86-video-nouveau (arch) <- kill it now (with a stick!) lol 21:59 mrtux lol 21:59 mauvebic i got both nvidia and ati on seperate, and neither oss driver work for those, so i know your pain lol 21:59 mauvebic *on seperate towers 22:00 khonkhortisan I placed lava source on the sand in flatland, then placed and removed dirt on it, and I was left with a slight shadow that soon turned into a black shadow. 22:00 mauvebic prolly cuz lava is light source 22:01 khonkhortisan it is, but it shouldn't leave darkness 22:02 mauvebic yeah no thats maybe a bug lol but you could always hack around it by updating the grounds' param1 when you dig/remove lava 22:02 mauvebic or worldedit which digs the air above theground 22:02 kaeza khonkhortisan, that's a bug that's been creeping since ages ago 22:03 khonkhortisan it good I _do_ have worldedit, that would give me more trouble if I didn't 22:03 mauvebic well if you want it sortof automated, attach a function to lava :p 22:04 khonkhortisan it's easier to make a dual 7-segment display use hexidecimal than it is for it to use decimal. 22:05 mauvebic you lost me :p 22:05 khonkhortisan Like a digital clock number display. 22:05 khonkhortisan There are four bits going in for 0-9, then for the next number I have to use some of the previous four bits. 22:06 mauvebic yeah no i suck at binary lol 22:06 khonkhortisan Me too 22:09 mauvebic like mapping xyz in binary, still havent figured out lol 22:09 khonkhortisan I'm doing numbers-only. 22:09 mauvebic would save a shitton of room for bp's 22:09 khonkhortisan You can invent your own ascii-like encoding 22:10 khonkhortisan I made a keyboard-to-letter display that used the full 26 bits 22:11 mauvebic for mesecons? 22:11 khonkhortisan yeah 22:11 khonkhortisan and connect four (way too many win checks) and an unfinished tic-tac-toe 22:11 khonkhortisan All without any binary 22:12 mauvebic well at least its small scale, i much less enjoy trying to make sense of large amounts of binary data lol 22:17 RealBadAngel http://i.imgur.com/sIsKHqE.jpg 22:17 RealBadAngel wormhole or just a hole? ;) 22:17 khonkhortisan cool 22:24 kaeza RealBadAngel, I tried those stargates, pretty cool indeed 22:24 RealBadAngel ive updated code recently 22:25 khonkhortisan Does it only turn on for short periods of time? 22:25 RealBadAngel no, they will turn on when you will select valid destination 22:25 RealBadAngel and will remain open 22:26 RealBadAngel then just goin through will teleport you 22:27 RealBadAngel notice that destination doesnt have to be paired with origin (but can) 22:28 khonkhortisan You have public and private teleporters. Can you temporarily change the destination of a public one to go to your private teleporter? 22:29 RealBadAngel public or private defines the visibility for other players 22:30 RealBadAngel you can see all your gates private and public and also all the gates that other players marked as public 22:30 RealBadAngel and set them as destinations 22:31 RealBadAngel if you will change your public gate back to private, it will dissapear from aviable destinations list for other players simply 22:31 RealBadAngel and they wont be allowed to use it 22:31 khonkhortisan So a teleporter only has a single destination at a time, right? 22:32 RealBadAngel yes 22:32 RealBadAngel if you want to change it, open form, select another, save 22:33 khonkhortisan I'm still thinking of the mainframe teleporter system on gameboom. 22:33 hmmmm http://www.nytimes.com/2013/03/12/nyregion/judge-invalidates-bloombergs-soda-ban.html?_r=0 22:33 khonkhortisan If one person uses a public teleporter to go to their private teleporter, can someone follow them? 22:34 RealBadAngel not with later coming additions 22:35 khonkhortisan Will you get the choice to let someone follow you? 22:35 RealBadAngel im going to add an item, known from stargate sg1 world 22:35 RealBadAngel radio sender that will emit pass code 22:35 mauvebic stargates will go nicely with my atlantis mockup 22:35 khonkhortisan lol they want to appeal the soda 22:36 RealBadAngel wormhole can be open, but you wont reach destination without proper item weared 22:36 khonkhortisan where would you go? 22:37 RealBadAngel in stargate sg1 it would mean sudden death 22:37 RealBadAngel but here i suppose stay in place will be enough ;) 22:37 khonkhortisan Don't jump into the teleporter if your ship is stuck 22:38 RealBadAngel simply, when joinin a game all players will be given ID 22:39 RealBadAngel when they will craft the item ID will be stored in its meta 22:40 RealBadAngel so if you will give this item to another player with your ID stored in it 22:40 RealBadAngel he will be able to use your private gates 22:40 RealBadAngel but cannot duplicate it 22:41 RealBadAngel because when he will craft the same item it will hold his ID in it 22:41 FreeFull hmmmm: That website is making my refresh button flash 22:41 FreeFull Or rather blink 22:41 jin_xi its refreshing 22:41 jin_xi the soda i mean 22:42 khonkhortisan I don't think there's even a mod that duplicates items 22:43 RealBadAngel but if two players craft a pick theyre the same 22:43 RealBadAngel in this case they wont be the same 22:44 RealBadAngel thus can be used as "keys" 22:44 RealBadAngel and one will be able to give away crafted keys to grant access 22:44 khonkhortisan This key will self-destruct in 10... 9... 22:44 RealBadAngel lol 22:45 khonkhortisan wood vs stone maybe 22:45 khonkhortisan stargates would be an expensive way of making a jail 23:04 mrtux I think i screwed something up 23:04 mrtux I no longer have opengl 23:04 mrtux good day 23:04 mrtux eh 23:04 mrtux No GLX support available. OpenGL driver will not work. 23:04 mrtux Fatal error, could not get visual. 23:07 mrtux I had to restart xorg. 23:07 mrtux works 23:21 YoungDerp stupid windows updaes 23:22 khonkhortisan updating on its own? 23:22 khonkhortisan there's a setting for that 23:22 YoungDerp on windows 8? 23:23 khonkhortisan eh, there should be? I wouldn't know 23:23 YoungDerp 2% 23:24 khonkhortisan Control Panel->Windows Update->Change Settings->Never check? 23:24 YoungDerp 3% 23:25 YoungDerp 4% 23:25 YoungDerp did i mention, I HATE WINDOWS? 23:26 khonkhortisan I'd like it better if you could mouse paste, lower windows, and control updates, and single-click everything, and line endings were standardized, and qwerty was outlawed except on typewriters... 23:27 YoungDerp i like qwerty 23:27 YoungDerp qwerty makes wasd work 23:27 khonkhortisan I like dvorak. dvorak makes ,aoe work 23:28 YoungDerp ? 23:28 YoungDerp qwertyuiop[]\asdfghjkl;'zxcvbnm,./ 23:28 khonkhortisan qwerty is designed to keep a typewriter from jamming. Your computer can't jam. That's enough reason for it to stop being used 23:29 khonkhortisan ;,.pyfgcrl/aoeuidhtns'qjkxbmwvz 23:29 YoungDerp qwerty and dvorak but everything else outlawed 23:29 q66 it's stupid to switch keyboard layouts once you're used to one 23:29 q66 there is no good in it 23:29 YoungDerp standard typing lessons use qwerty 23:29 q66 you just have to re-learn and it's fucking stupid 23:30 YoungDerp yes^ 23:30 khonkhortisan than we should teach a different layout in school 23:30 khonkhortisan so people don't have to switch 23:30 q66 why 23:30 q66 there is no advantage to using another layout 23:30 q66 no, you won't type faster with it 23:30 khonkhortisan yes there is 23:31 khonkhortisan you will move away from the home row less 23:31 q66 like if that mattered 23:31 khonkhortisan for people with wrist problems it might make a bigger difference 23:31 YoungDerp with qwerty, you almost dont moe (unless you are me) 23:31 khonkhortisan don't what? 23:31 q66 most people don't suffer from wrist problems :P 23:31 YoungDerp hunt snd peck to the xtreme ftw 23:32 q66 and those who do should do something about it instead of fucking with computers 23:32 YoungDerp move* 23:32 YoungDerp and* 23:32 YoungDerp netbook keyboard 23:32 q66 aw, netbooks 23:32 q66 those small keyboards are way bigger evil than qwerty :P 23:32 YoungDerp lol 23:33 khonkhortisan I just think it's better to not use a random layout 23:33 q66 then don't use dvorak 23:33 q66 because that's as random as it can get 23:33 khonkhortisan what should I use? 23:33 q66 nobody uses it 23:33 q66 everybody uses qwerty :P 23:34 q66 it's what people are used to, and moving to something else is likely to cause you problems 23:34 khonkhortisan nobody uses programmer dvorak :) 23:34 YoungDerp how is ;,.pyfgcrl/aoeuidhtns'qjkxbmwvz not random? 23:34 q66 especially when you have to type on someone else's computer that doesn't have your favorite layout set up 23:34 khonkhortisan e s and t are on the home row 23:35 khonkhortisan yes, I do have to stay fast on qwerty 23:35 YoungDerp i use a hunt and peck method 23:36 khonkhortisan as for the randomness, qwerty is based on the idea of separating common pairs, other keyboards are based on letter frequency, finger strength, alteration, or other things. 23:36 khonkhortisan Because qwerty is the most used, most people use qwerty. If there was no common keyboard layout, qwerty would disappear. But that's not the case. 23:37 q66 it doesn't really matter what layout you use, only depends on what you are used to 23:37 q66 and as most people use qwerty, it's the most convenient to just use qwerty as well :P 23:38 khonkhortisan it would matter if all your punctuation was on the home row 23:38 q66 the typing speed difference is not that significant 23:38 q66 it doesn't matter where on the keyboard the keys are as long as they're easily reachable 23:38 YoungDerp http://walyou.com/img/virtual_laser-keyboard.jpg qwerty 23:38 khonkhortisan ick 23:38 q66 the distribution of your common typing characters is quite even anyway 23:39 khonkhortisan do laser keyboards work with touch typing? 23:39 q66 laser keyboards are silly 23:39 q66 virtual keyboards in general 23:39 q66 no mechanical response 23:40 q66 makes typing horribly inconvenient 23:41 YoungDerp http://www.techpin.com/wp-content/uploads/2009/12/cool-gifts-for-teenagers2.jpg 23:41 YoungDerp not qwerty 23:41 khonkhortisan An assortment of varyingly easily reachable keys isn't as good as the most common keys being the easiest to reach, and the least common keys being not-so-easy to reach 23:41 q66 the "most common" set varies depending on the text you're typing 23:41 khonkhortisan yep 23:42 khonkhortisan language, programming, in/formal, etc. 23:42 q66 so you can't really have a layout that covers it all 23:42 YoungDerp http://blog.shoplet.com/wp-content/uploads/2012/02/curved-keyboard.jpg uuum... 23:42 khonkhortisan why one-handed? 23:43 twenty4 that's a swag keyboard right there 23:43 khonkhortisan they also make a two-handed version 23:43 khonkhortisan http://www.accesstechnologiesinc.org/Images/maltron.gif 23:45 q66 http://cache.gawkerassets.com/assets/images/4/2010/03/drumkeyboard.jpg this is the shit :P 23:45 khonkhortisan woah 23:46 khonkhortisan how is it set up? Complete keyboard on every drum? 23:46 khonkhortisan oh it's a joke 23:47 q66 yeah :P 23:47 khonkhortisan I thought it might possibly be usable for an extremely skilled person 23:47 q66 it was april fools' day joke like a year or two back i think 23:47 q66 i just remembered this now :P 23:48 YoungDerp WINDOWS.....! 23:48 khonkhortisan q66, think we'll ever standardize line endings between OSes? 23:48 q66 there is nothing to standardize 23:48 q66 all sane OSes use \n :P 23:49 * khonkhortisan had to go look that up 23:50 khonkhortisan yay, mac is on the bandwagon! 23:50 q66 from modern OSes only windows uses CRLF 23:50 q66 everything else uses LF :P 23:51 q66 and there is also LFCR on some obscure OSes (i think risc os) 23:51 YoungDerp COME ON... 23:51 khonkhortisan wikipedia gives a list 23:51 khonkhortisan what percent are you up to? 23:51 q66 huh 23:51 YoungDerp Configuring Windows features 23:51 YoungDerp 100% 23:51 YoungDerp for 20 minutes... 23:52 khonkhortisan you'd think the 100th % takes as long as the 1st % 23:52 khonkhortisan So windows is really the only one left to change to LF? 23:52 q66 http://xkcd.com/612/ 23:52 * YoungDerp is going to break the other computer... 23:53 twenty4 ew, xkcd 23:53 q66 twenty4 pls 23:54 khonkhortisan To have two 7-segment displays I might have to decode binary completely to decimal, then almost do a modulus and connect everything back to the first digit. 23:55 YoungDerp http://xkcd.com/617/ 23:55 YoungDerp http://xkcd.com/619/ 23:56 khonkhortisan There was a bug that only appeared in flash in firefox in linux. None of those three wanted to fix it, it was the other one's problem. 23:57 YoungDerp desktop update? 23:58 khonkhortisan I don't remember what it was, but it's fixed now 23:58 khonkhortisan and flash doesn't play when minetest is running 23:59 Kacey finally 23:59 q66 i should try how minetest works on freebsd