Time Nick Message 00:01 mauvebic i must be in a parallel universe: http://yro.slashdot.org/story/13/03/08/2241207/court-4th-amendment-applies-at-border-password-protected-files-not-suspiscious 00:03 mauvebic yep, miror universe: http://yro.slashdot.org/story/13/03/08/2155218/obama-administration-supports-journalist-arrested-for-recording-cops 00:03 mauvebic i must shave my beard to blend in 00:14 * Kacey is bored... 00:14 mauvebic start a fire 00:15 jordan4ibanez play dos 00:15 jordan4ibanez install windows 3.1 00:15 jordan4ibanez http://www.dosbox.com/ 00:16 jordan4ibanez http://www.oldgames.sk/en/game/windows-31/download/7451/ 00:16 FreeFull dosbox doesn't support windows in extended mode though 00:16 khonkhortisan commander keen 00:16 khonkhortisan 4-6 00:16 jordan4ibanez yes it does i'm using it right now 00:19 jordan4ibanez http://i.imgur.com/b6F3qqF.png 00:19 jordan4ibanez windurs 00:19 Traxie21 I have a problem 00:20 Traxie21 Is there a way to display multi-line labels in a formspec? 00:20 jordan4ibanez NOPE 00:20 jordan4ibanez I've been through this 00:20 Traxie21 shit 00:20 jordan4ibanez you could use \n to start a new line 00:20 jordan4ibanez but it looks like shit 00:20 Traxie21 that takes down the messaging system 00:21 Traxie21 And About_Me system 00:21 Traxie21 mabye split it into seperate strings and use a for loop to generate lines... 00:21 Traxie21 I WILL NOT LET THIS TAKE ME DOWN >:I 00:22 mauvebic dont the new version have text area? added by jeija i think? 00:23 jordan4ibanez yes you will! 00:24 NekoGloop|Laptop FFT with Xbox 360 controller ftw. 00:25 Traxie21 Text area allows text to be edited 00:25 FreeFull Fast fourier transform? 00:25 NekoGloop|Laptop Hm, FreeFull? 00:26 mauvebic dang, should modify labels to be multiline then 00:26 Traxie21 Yep 00:26 FreeFull That's the only FFT I know of 00:26 NekoGloop|Laptop Final Fantasy Tactics. 00:27 FreeFull Ah 00:27 NakedFury or First Fawesome Transformers 00:29 MiJyn jordan4ibanez, you're actually using windows 98? 00:29 jordan4ibanez no dos 00:29 jordan4ibanez why? 00:29 MiJyn oh, I see 00:29 MiJyn g4u 00:30 Traxie21 Apparently, Labels can have up to two lines, but it cuts at like 20 chars 00:31 jordan4ibanez g4eo 00:32 MiJyn jordan4ibanez, ? 00:32 jordan4ibanez good for everyone 00:32 MiJyn oh 00:33 MiJyn still, unix is way better than DOS 00:33 jordan4ibanez dos is more fun 00:33 Kacey now i have the settings i like 00:35 jordan4ibanez http://www.usnews.com/news/articles/2013/03/08/study-bee-venom-kills-hiv wat 00:36 mauvebic reminds me of dale from king of the hill selling bee stings lol 00:37 Kacey getting RoR 00:37 jordan4ibanez kacey the irony is now you can play rigs of rods on linux 00:37 Kacey ... 00:38 jordan4ibanez LOL 00:38 Kacey meh i have windows 8 so... 00:38 jordan4ibanez http://www.rigsofrods.com/threads/97932-Announcement-PPA-for-Ubuntu-12-04 00:44 Kacey almost there... 00:51 Kacey afk 00:55 Traxie21 kfa 00:55 Traxie21 fak 00:55 Traxie21 kaf 01:00 * NekoGloop|Laptop puts a kitten on Kacey's lonely keyboard 01:00 Kacey kjyfgujiolfrdfhgcjvbkluytiuryhjklytj,fdhkgjlhjiolfkdcv 01:01 Vadtec test test...can anyone see this? 01:02 NakedFury test yes 01:02 Vadtec thanks 01:02 Vadtec my stupid browser wont load any pages 01:02 Vadtec and is acting like i have no inet 01:03 NekoGloop|Laptop Don't use IE? 01:04 Vadtec actually, its FF 01:04 Vadtec and ive never seen it do this before 01:06 Vadtec wow 01:06 Vadtec even safe mode isnt working 01:08 Vadtec and resetting firefox didnt fix it either 01:08 Vadtec i swear 01:08 Vadtec if i have to reboot....ill finally make the move to chrome 01:09 khonkhortisan os upgrades _should_ be the only reason for reboot 01:09 Vadtec khonkhortisan: no kidding 01:11 Vadtec khonkhortisan: and even then, not all OS upgrades require a reboot...not if the OS has any sort of brains 01:12 khonkhortisan aren't there some that actually do no-reboot? 01:12 Menche i think there's a way to load a new kernel without rebooting 01:13 jojoa1997 can someone help me with player textures 01:13 khonkhortisan not me 01:13 Menche someone posted a template image somewhere on the forums 01:14 jojoa1997 no i have the texture but this happens 01:14 jojoa1997 i will post the image 01:14 khonkhortisan postimage.com 01:14 khonkhortisan I mean postimage.org 01:16 Vadtec Menche: its not really a "no reboot" option, its called code splicing 01:16 Vadtec basically 01:16 Vadtec function addresses are updated in real time in the symbol tables 01:16 Vadtec to point to new places 01:16 Vadtec so you can load a new version of a mod on the fly 01:16 Vadtec and after a reboot, the new version takes over anyways 01:17 Vadtec the problem is, you need BOAT LOADS of memory to do it more than once 01:17 Vadtec because you basically have to load the OS into memory every time you splice it 01:17 khonkhortisan can't just delete the old memory? 01:17 * sokomine grabs some memory from vadtec and inserts it into her machine 01:17 jojoa1997 here it is http://imgur.com/2IOpXL7 01:17 khonkhortisan lol 01:17 Menche wow 01:17 khonkhortisan you're using a 3d texture on a 2d player 01:17 Vadtec khonkhortisan: not easily, not *every* function in the code will be updated 01:18 Menche ...do you have a build with 3d players? 01:18 jojoa1997 http://paste.ubuntu.com/5597607/ 01:18 jojoa1997 that is my entire code 01:18 jojoa1997 i set the textures on the very bottom 01:18 Menche oh, for a npc 01:18 Menche i don't know much about entities 01:19 khonkhortisan I see mesh is set 01:19 noklz yayayay 01:20 jojoa1997 the problem didnt happen before 01:20 noklz Yes it did don't be silly 01:20 jojoa1997 https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua 01:20 noklz hi kacey <3 01:21 jojoa1997 it didnt happen before 01:21 jojoa1997 noklz what do you mean [20:20] Yes it did don't be silly 01:21 noklz 01:22 khonkhortisan noklz jumped into the middle of the conversation 01:22 jojoa1997 oh 01:22 Kacey i broke RoR jordan4ibanez :( 01:22 noklz 01:22 jordan4ibanez how?! 01:22 noklz 01:22 noklz 01:22 noklz 01:22 noklz 01:23 jojoa1997 jordan what is the problem 01:23 jojoa1997 can you help 01:23 Kacey i tried to drive a trailer without a truck 01:25 jordan4ibanez then exit the game lol 01:25 jojoa1997 jordan4ipbanez please help 01:26 jordan4ibanez I don't understand what's happening right now so i'm going to go back and play the incredible machine 01:26 jojoa1997 wait 01:26 khonkhortisan I like that game 01:26 jojoa1997 [20:17] here it is http://imgur.com/2IOpXL7 01:26 jojoa1997 that is the problem 01:26 jojoa1997 and that is the code [20:18] http://paste.ubuntu.com/5597607/ 01:29 jojoa1997 jordan4ipbanez could you help 01:35 NekoGloop|Laptop jordan4ibanez* 01:35 jojoa1997 Can someone please help 01:38 Traxie21 jojoa 01:38 Traxie21 NPC_ENTITY 01:38 Traxie21 Needs visual = "mesh" 01:39 jojoa1997 does this mean anything http://paste.ubuntu.com/5597645/ 01:39 Traxie21 not really 01:39 Traxie21 add visual = "mesh" to line 65 01:39 jojoa1997 oh didnt see your answer 01:40 jojoa1997 yay it works 01:40 Traxie21 :3 01:40 Traxie21 :D 01:40 jojoa1997 lol i did it on line 65 01:40 Traxie21 :U 01:40 Traxie21 You shall be punished 01:40 Traxie21 severely 01:42 Traxie21 jk 01:43 jojoa1997 ok another problem 01:43 jojoa1997 the 2 npcs registered 01:43 jojoa1997 share the image i have set for one 01:46 jojoa1997 jordan 01:46 jordan4ibanez yes? 01:47 jojoa1997 could you help me with the npcs 01:47 jordan4ibanez what do you need 01:47 jojoa1997 i have 2 types set but only one will spawn 01:47 jojoa1997 i will send you the code so you can see 01:49 jordan4ibanez pastebin it 01:50 jordan4ibanez paste 01:50 jordan4ibanez bin 01:50 jordan4ibanez it 01:50 noklz ASDFGHJKL;'# 01:50 noklz asdfrgthyjukilop;[']# 01:50 jordan4ibanez stop sending me pms 01:50 jordan4ibanez I don't know how to minetest 01:50 jojoa1997 ok 01:51 jojoa1997 can i still give you a download 01:51 jordan4ibanez pastebin the code damnit 01:51 jojoa1997 k 01:52 jojoa1997 http://paste.ubuntu.com/5597671/ 01:53 jordan4ibanez http://news.cnet.com/8301-17938_105-57573357-1/simcity-launch-fallout-continues/ 01:53 jordan4ibanez so wut duznt wurk 01:54 jojoa1997 this also helps http://paste.ubuntu.com/5597683/ 01:56 jojoa1997 but the problem is that the summoners only spawn one of the npcs 01:56 jordan4ibanez I don't know what doesn't work so i can't help 01:56 jordan4ibanez did you make 2 of them? 01:57 jojoa1997 yep 01:57 jojoa1997 npc_register( "def", 2, 1.5, 30, "miner.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 0) npc_register( "fast", 4, 3, 45, "dragon.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 2) 01:57 jojoa1997 sorry i thought i copied a link 01:57 jordan4ibanez what line of code 01:58 jojoa1997 yeah i made 2 01:59 jordan4ibanez line o' code 01:59 jojoa1997 jordan what is the problem with having 2 01:59 jordan4ibanez jojoa what is the line of code for the spawners? 01:59 jojoa1997 what code 02:00 jojoa1997 116 and 117 02:02 jordan4ibanez did you copy my spawner from my mod? if so why not just make a fast one and slow one for each mob by hand? 02:04 jojoa1997 but i want to have an easy way to code them so i can make a lot of different types 02:04 YoungDerp back 02:04 jojoa1997 also what spawner 02:04 jojoa1997 i branched your mod before you took your break 02:06 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=4093 02:07 jojoa1997 oh yeah i used that code 02:08 jordan4ibanez good 02:08 jordan4ibanez i just realized the first time I'm ever interested in playing simcity ea already killed it 02:09 Traxie21 http://www.youtube.com/watch?v=XTyiIhnWZYQ 02:10 jordan4ibanez mlp icon in menu, oh god why 02:10 OldCoder noklz, behave yourself 02:11 noklz NO 02:11 OldCoder Hmm 02:11 OldCoder noklz, Don't behave yourself 02:11 noklz YAY 02:11 noklz SPAM SPAM SPAM ALALALLAALALALALALALA 02:11 noklz wweeeeeeee 02:11 OldCoder noklz, I will mute you 02:12 jojoa1997 jordan how would i make it spawn each npc seperatly 02:12 noklz nonononon muting me 02:12 Traxie21 jordan4ibanez: Its just that my avatar is that icon :3 02:12 Traxie21 However, I havent implemented the avatar system, so everyone has that avatar atm >:D 02:13 jordan4ibanez make an npc spawner for each mob damnit 02:13 noklz yay i'm an op her 02:16 jojoa1997 ok 02:16 jordan4ibanez make it something manly like a bulldog 02:16 jojoa1997 ? 02:17 Traxie21 Why? I'm a lady. 02:17 jordan4ibanez so what? make the mod neutral then, like a wave or something 02:17 * noklz IS A LADY GIRL WOMAN 02:17 Traxie21 Sheesh 02:18 Traxie21 I will, reverting to the old _O_ icon I was using earlier 02:18 Traxie21 Also, just fixed setrank 02:19 * NekoGloop|Laptop puts kittens on all the heads. 02:19 jordan4ibanez a marginal part of the community is men, so they'll be repulsed by a pony 02:20 jin_xi real men are not repulsed by avatars 02:21 jordan4ibanez real men probably aren't on minetest lol 02:22 Traxie21 Real men learn to deal with the stubbornness of women :3 02:23 jordan4ibanez real men make internetz 02:24 WiredOnLinux hello, Anyone can join my server atm, it will be up for a few, i wanna see how my network handles it 02:24 WiredOnLinux IP: 18:22:32 @WiredOnLinux | IP: 71.217.55.227 │ 02:25 NekoGloop|Laptop realmen have kittens 02:25 WiredOnLinux IP: 71.217.55.227 Port: 30000 02:25 Traxie21 Alrighty 02:25 WiredOnLinux Its open for all 02:25 Traxie21 Cya all week after next 02:26 NekoGloop|Laptop Spring Break? 02:26 Traxie21 nah 02:26 Traxie21 Work break :3 02:26 Traxie21 connecting to server.... 02:26 Traxie21 Wired, I can't connect 02:29 WiredOnLinux hmmm 02:29 WiredOnLinux i port forward 02:29 WiredOnLinux let me check 02:31 WiredOnLinux ahh 02:31 WiredOnLinux fixing 02:31 WiredOnLinux I did TCP no UTP 02:31 WiredOnLinux Traxie21, try it now 02:33 WiredOnLinux NekoGloop|Laptop do you want to play with me on my server? 02:33 jojoa1997 KITTY 02:34 NekoGloop|Laptop Do I know you? 02:34 Traxie21 Connection successful 02:36 jojoa1997 jordan 02:36 Traxie21 asdf 02:37 NekoGloop|Laptop movie 02:37 Traxie21 6 02:38 Traxie21 is 02:38 Traxie21 out 02:38 NekoGloop|Laptop E'ERBODY DO TEH FLOP 02:38 YoungDerp *flop* 02:38 Traxie21 lol 02:38 Traxie21 Hello 02:38 Traxie21 Hello 02:38 Traxie21 Hello 02:39 Traxie21 hellooooo 02:39 Traxie21 Oh no! 02:39 Traxie21 BOOM 02:41 NekoGloop|Laptop That part reminded me of cyanide & happiness' barbershop quartet. 02:45 WiredOnLinux NekoGloop|Laptop its UbuntuNerd/madchicken13/M13 lol 02:45 NekoGloop|Laptop Then no, you dirty griefer. 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 noklz k 02:56 Menche noklz STOP 02:56 noklz noklz STOP 02:57 NekoGloop|Laptop noklz stahp 02:57 WiredOnLinux lol 02:58 WiredOnLinux Server back online with new mods 03:01 NekoGloop|Laptop http://www.youtube.com/watch?v=TPI6565ijDQ OHMAIGAWDOHMAIGAWDVOCALOID3KAITO 03:05 WiredOnLinux Server off for the night 03:05 Kacey RoR doesn't quite like me... 03:06 NekoGloop|Laptop Well neither do i. 03:06 * NekoGloop|Laptop flips table 03:30 hmmmm http://rt.com/usa/us-colleges-suing-students-539/ 03:36 VanessaE Well so much for 2GB of my system RAM. thexyz, good call. One stick had a single, intermittent bad bit. 03:36 VanessaE however, I discovered that this thing runs at 2.8 GHz, not 2.6...so at least that's something :) 03:36 VanessaE good thing the upgrade will be here soon 03:39 YoungDerp hi v 03:39 VanessaE hey kacey 03:40 YoungDerp i got a new computer today 03:40 VanessaE cool 03:41 YoungDerp yep 03:41 Kacey im on it now ^_^ 03:42 VanessaE make up my mind :) 03:42 Kacey ? 03:42 VanessaE nevermind 03:42 hmmmm you're upgrading from a thuban 'soon'? 03:43 VanessaE who? me? 03:43 hmmmm yea 03:43 VanessaE naw, got more RAM on the way though 03:43 hmmmm oh 03:44 VanessaE the processor seems perfectly stable, just not enough RAM to suit my particular use case ..... and now there's *really* not enough :-/ 03:44 hmmmm you missed out on some really good new years ram sales 03:45 hmmmm there was an 8gb kit of 1333 for $26 or something nuts 03:45 VanessaE 16GB for $77 ain't bad 03:45 VanessaE oh wow 03:45 hmmmm yikes 03:45 hmmmm nah that isn't bad 03:45 VanessaE Pricewatch Is Your Friend ™ ;-) 03:46 hmmmm oh wow, that's a nice site, thanks 03:46 Kacey i have 4x the RAM of my netbook 03:46 VanessaE no prob 03:46 hmmmm atom chipsets only support 2GB max iirc. 03:47 VanessaE it used to be they sold only computer stuff, then they expanded to home electronics and now they're practically a department store 03:47 Kacey it had1gb 03:47 Kacey i have 4gb now 03:49 VanessaE so, anyone wanna buy a sightly used, mildly unreliable 2GBstick for really cheap? ;) 03:49 hmmmm you could just mask it out with badram 03:49 VanessaE (DDR3/1333; 9-12-12-30, non ECC) 03:50 VanessaE wait, so there ARE utils that do that!? 03:50 hmmmm yes, google linux badram driver 03:50 VanessaE I'll be damned, 03:51 hmmmm it's not usually recommended because where there's one error, there's bound to be more (which you can just mask later on if more do crop up) 03:51 VanessaE I figured it was possible, but I expected that no one would actually write such a thing 03:51 hmmmm i wrote a badram driver for windows 03:51 hmmmm it's really frowned upon though 03:53 VanessaE huh. evidently such a thing already comes with some distros (including debian) since around the time of Mdk 9.2 03:56 VanessaE I'll have to remember this. 03:57 VanessaE wow, old article. this is Pentium II/Linux 2.2.x series stuff 04:02 thefamilygrog66 Hey V, did you read my question on your homedecor forum post? 04:03 VanessaE I was just about to respond to it in fact. 04:03 thefamilygrog66 Oh cool! 04:04 thefamilygrog66 Do I need to download a newer version, or something? 04:04 VanessaE I don't know why locked ovens won't cook actually 04:04 VanessaE that's kaeza's contribution 04:04 * VanessaE pokes kaeza 04:04 VanessaE *looks at code* 04:04 thefamilygrog66 Oh, so it's normal behaviour then, right on. 04:05 VanessaE hm 04:05 noklz sdfghjkl;'# 04:05 noklz 456+ 04:06 VanessaE such language :) 04:07 noklz :) 04:09 VanessaE thefamilygrog66: yeah, they're not working on my server either 04:09 VanessaE oh I know why 04:09 thefamilygrog66 Cool, thanks V. 04:10 VanessaE kaeza forgot to register an ABM for them 04:10 VanessaE lemme see if I can patch it 04:10 thefamilygrog66 that would be in the locked.lua on github? 04:10 VanessaE yeah 04:11 VanessaE but the ABM code that's needed is in minetest_game/mods/default/init.lua at line 1440 04:12 VanessaE I think I can patch into it...here 04:12 VanessaE (homedecor, oven.lua line 98) 04:13 thefamilygrog66 the whole chunk from 1437-1536? 04:13 VanessaE wait. 04:13 VanessaE working. 04:13 VanessaE working on it I mean 04:13 thefamilygrog66 sorry. 04:15 VanessaE no worries 04:17 VanessaE bingo 04:17 VanessaE it works now 04:18 VanessaE I'll push the update in a sec after I'm sure it is behaving 04:18 thefamilygrog66 right on - you rock. 04:22 VanessaE thefamilygrog66: fixed in git. 04:22 thefamilygrog66 cool, so I just need to download oven.lua? 04:23 VanessaE you'll need to re-pull 04:23 VanessaE I changed two files 04:23 thefamilygrog66 okay, I'll do the whole kit and kaboodle - thanks again, V! 04:23 VanessaE you're quite welcome :-) 06:01 jordan4ibanez ohai sfan5 06:01 sfan5 hi 06:01 jordan4ibanez how are you? 06:03 jordan4ibanez bb 06:05 sfan5 i just saw a video ad that translated geek to outsider 06:08 noklz :lnhgtrsdfghjkl;'# 06:08 noklz .,mnbvcxzASDFGHJKL;'# 06:08 noklz 1 06:08 noklz 'GFDSK 06:10 sfan5 hi jordan4ibanez 06:10 jordan4ibanez hello red sfan5 06:10 sfan5 :D 06:12 jordan4ibanez should I install my bootloader on my sd card, and use it like a key? I just got this new port and I'm installing mint, and I want to use it for something awesome 06:16 * noklz licks blaze 06:16 blaze o.O 06:17 sfan5 jordan4ibanez: good idea 06:38 VanessaE zzz 06:39 jordan4ibanez SHADDAP 06:39 jordan4ibanez I wuz sleepin her3 06:39 VanessaE heh 06:50 jordan4ibanez installed linux to play windows and dos games what does a platform even mean anymore 06:53 VanessaE heh 06:53 VanessaE well if it works? 06:53 VanessaE I presume you're using wine or something 06:53 VanessaE ? 06:53 jordan4ibanez dosbox and wine 06:53 VanessaE cool 06:54 sfan5 dosbox.. real guys install dos in a vm 06:54 jordan4ibanez no 06:54 jordan4ibanez no sfan5 06:55 jordan4ibanez I installed freedos 06:55 jordan4ibanez ON MY MACHINE! 06:55 sfan5 oh,ok 06:55 jordan4ibanez even though there are no video drivers or anything, games work 07:16 jordan4ibanez it's a miracle 07:16 jordan4ibanez rigs of rods runs perfectly in linux 07:17 jordan4ibanez god bless america 07:18 VanessaE heh 07:18 VanessaE don't you mean G*d bless Finland? :) 07:18 jordan4ibanez no rigs of rods is american 07:18 VanessaE I was referring to Linux :-) 07:21 jordan4ibanez oh nice 07:23 jordan4ibanez damnit segmentation fault on map load 07:24 VanessaE see? you jinxed it. 09:02 markveidemanis Hiya 09:03 markveidemanis Happy Saturday everyone! 09:03 markveidemanis !UP MINETEST.ORG 09:03 markveidemanis !up minetest.org 09:03 markveidemanis sfan5 09:03 sfan5 !unignore markveidemanis 09:03 MinetestBot sfan5: 'markveidemanis' removed from ignore list. 09:03 markveidemanis lol, why does it do that? 09:04 markveidemanis !up minetest.org 09:04 MinetestBot minetest.org:30000 seems to be down 09:04 markveidemanis 2 days down now 09:04 markveidemanis anyone know why? 09:06 markveidemanis sfan5 09:06 sfan5 what? 09:06 markveidemanis are you a bot that sends a command to another bot 09:06 sfan5 me? 09:06 sfan5 no 09:06 sfan5 minetestbot, also no 09:07 markveidemanis yep, that was really fast :D 09:07 markveidemanis k, nvm, anyone know whats up with OldCoder? 09:07 markveidemanis not responding, servers been down fora while 09:08 markveidemanis also the last PM was quite disturbing, in a non offensive way 09:08 markveidemanis if you know what i mean... 09:09 markveidemanis sfan5, can you run a Minecraft server? 09:09 sfan5 i could 09:11 markveidemanis with skyblock? 09:11 markveidemanis will you? 09:13 sfan5 no 09:46 Zeg9 Hi! 09:47 markveidemanis Hi! 09:49 kaeza Hi! 09:49 markveidemanis ????? 09:50 markveidemanis how? 09:50 markveidemanis Zeg9-HI!, 09:50 markveidemanis Zeg0 joined 09:50 markveidemanis *9 09:50 Zeg9 markveidemanis, are you still using the web interface? 09:50 markveidemanis yep, i gtg BYe 09:55 rubenwardy Is it "legal" to post this: http://forum.minetest.net/viewtopic.php?pid=74807#p74807 10:05 RealBadAngel well, i made whole data structures for stargates 10:06 rubenwardy huh? 10:06 RealBadAngel private/public, ownership, current destination. whole kept on disk 10:07 kaeza ah lol forgot to register an ABM for the locked ovens 10:07 rubenwardy bye, back ltr 10:07 kaeza sorry VanessaE 10:07 rubenwardy ltr = later 10:08 RealBadAngel it looks like i will have stargates network usable by today 10:09 RealBadAngel now just transport abms, and formspec to configure gate 10:17 tripod RealBadAngel: need a tealk minetest character :P 10:49 RealBadAngel hehe 10:49 RealBadAngel indeed 11:04 PilzAdam Hello everyone! 11:04 RealBadAngel hi 11:18 PilzAdam why does my dashboard on github tell me that there is a discussion in issue #533, but when I click the link I get 404 11:18 Jordach same 11:19 Jordach it just deleted itself 11:26 arsdragonfly hey guys 11:27 arsdragonfly i'm getting this error "assertion '0' failed" when i try to connect to multiplayer servers 11:27 arsdragonfly how can i solve that? 11:32 jin_xi arsdragonfly: is it the first time you're trying to connect to that server? 11:33 PilzAdam arsdragonfly, what version of Minetest do you run? 11:43 kaeza lol http://forum.minetest.net/viewtopic.php?pid=74816#p74816 11:59 codile does the farming mod work with 0.4.5? it doesn't work for me 11:59 PilzAdam it should work 11:59 codile mhh weird 11:59 PilzAdam what doesnt work? 12:00 codile it says "failed to load and run": ~/*/init.lua 12:00 codile * is the path to minetest mod 12:00 PilzAdam can you post some lines of debug.txt? 12:01 PilzAdam (use pastebin) 12:01 codile yes 12:02 codile okay, i think i found the error 12:02 codile ERROR[main]: Error loading mod "PilzAdam-farming-0e0abc7": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 12:03 Exio rename it to "farming" 12:03 Exio (the folder) 12:03 PilzAdam rename the folder of the mod to "farming" 12:07 codile now i get 'mod "farming" has unsatisfied dependencies "farming"' 12:08 codile maybe i was stupid enough to rename the farming-plus mod. lets see 12:16 codile okay, now it works :) 12:19 codile only thing that's weird is that "Jeija-minetest-mod-mesecons-973a9c6" still works, though it has characters in it that aren't allowed oO 12:19 PilzAdam mesecons is a modpack 12:19 PilzAdam and the name of the modpack doesnt matter 12:19 Infinity_69 thank you, sfan5 12:19 Infinity_69 hi PilzAdam 12:21 codile ah okay, now i understand 12:22 Infinity_69 http://vpgaming.bugs3.com/member_profile.php?id=1 12:22 Infinity_69 look at me on VPGaming.bugs3.com 12:34 Infinity_69 rubenwardy 12:34 Infinity_69 i have a better membership system now 12:34 Infinity_69 look 12:34 rubenwardy hi! 12:35 Infinity_69 http://vpgaming.bugs3.com 12:36 Infinity_69 what do you think? 12:38 Infinity_69 rubenwardy 12:38 rubenwardy nothing much to see 12:39 Infinity_69 it even has avatars :D 12:39 Infinity_69 look at mine 12:39 Infinity_69 http://vpgaming.bugs3.com/member_profile.php?id=1 12:39 Infinity_69 xD 12:39 Infinity_69 im ugly x( 12:42 rubenwardy does not work... 12:42 ironzorg there's an xss in the email field of the register form 12:42 Infinity_69 xss? 12:42 Infinity_69 you mean user type? 12:42 Infinity_69 yeah i know >D 12:42 Infinity_69 working in fixing it :D 12:44 Infinity_69 ZEG9! 12:44 Infinity_69 YAY 12:44 Infinity_69 YOU RETURNED 12:44 Infinity_69 :) 12:44 Zeg9 Hello ! 12:44 Exio how to flood a channel with useless spam: invite Infinity_69 12:44 Infinity_69 what? 12:44 jin_xi stfu 12:48 Infinity_69 i need help 12:48 Infinity_69 Deprecated: Function ereg_replace() is deprecated in /home/u494393688/public_html/member_profile.php on line 23 12:48 Infinity_69 but the only thing on line 23 is this: 12:48 Infinity_69 if ($id == "") { 12:50 ironzorg don't pay attention to the line number in PHP, it tends to be buggy because of the include/require expends 12:50 Infinity_69 oh :/ 12:50 ironzorg use preg_* instead of ereg_* 12:50 Infinity_69 how do i make it stop? 12:50 Infinity_69 ??? 12:50 ironzorg 13:50 ironzorg | use preg_* instead of ereg_* 12:51 ironzorg also fix your php.ini, error_reporting varible 12:51 ironzorg a 12:51 Infinity_69 thanks 13:16 Infinity_69 hi 13:27 codile Zeg9: do you know why digicode doesn't work? 13:27 codile ServerError: LuaError: error: ...e/codehero/.minetest/mods/minetest/digicode/init.lua:60: attempt to call field 'button_get_rules' (a nil value) 13:29 Zeg9 codile: probably because of the new mesecons api 13:29 Zeg9 I'll look if I can update it 13:29 codile okay, thank you ^^ 13:46 Infinity_69 I'm going to punch your face... 13:46 Infinity_69 ... in the face! 13:46 Infinity_69 Everybody do the flop! *SMASH* 13:48 Infinity_69 *Knock, Knock* Who's there? *Door smashes open* The Door! 14:03 Infinity_69 sfan5, im crashing 14:03 Infinity_69 xD 14:03 Infinity_69 2nd time ghosting myself 14:04 Infinity_69 !up 14:04 Zeg9 codile, I am done fixing it, but ompldr won't work, where should I put it ? 14:05 codile wow you 14:05 codile 're fast 14:05 codile you could put it on ge.tt i suppose 14:05 Zeg9 Was doing other stuff, this is why I wasn't fast lol 14:06 Kacey hi all 14:06 Zeg9 codile, http://ge.tt/api/1/files/60fIyYa/0/blob?download 14:06 Zeg9 Hi 14:06 codile thank you :) 14:13 Traxie21 h-h-hello? 14:13 Zeg9 Hi 14:13 Traxie21|Kindle hai 14:13 Infinity_69 thank you 14:14 Traxie21|Kindle what is -q? 14:14 Traxie21|Kindle mute? 14:14 Infinity_69 quiet 14:16 Traxie21|Kindle !u vanessae.mine.bz:30000 14:16 Infinity_69 !up vanessae.mine.bz:30000 14:16 MinetestBot Infinity_69: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' 14:16 Traxie21|Kindle !up vanessae.mine.bz:30000 14:16 MinetestBot Traxie21|Kindle: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337' 14:16 Infinity_69 !up vanessae.mine.bz 30000 14:16 MinetestBot vanessae.mine.bz:30000 seems to be down 14:16 Infinity_69 its down 14:17 Traxie21|Kindle again? 14:17 Infinity_69 its !up Subdomain.Domain.Extension Potr 14:17 Traxie21|Kindle damnit 14:17 Infinity_69 its !up Subdomain.Domain.Extension Port* 14:17 Infinity_69 yup 14:18 Traxie21|Kindle what other cmds does the bot have? 14:18 rubenwardy !help 14:18 Infinity_69_ !help 14:18 Traxie21|Kindle O_o 14:18 rubenwardy can I eat you, MinetestBot? 14:18 Traxie21|Kindle !help 14:18 rubenwardy can I eat a kitten? 14:18 rubenwardy MinetestBot, can I eat you? 14:18 rubenwardy MinetestBot, can I eat a kitten 14:18 rubenwardy hugg 14:18 rubenwardy *huff 14:19 Traxie21|Kindle ? 14:19 rubenwardy !ai enable 14:19 rubenwardy normally it responds 14:19 * rubenwardy puts a kitten on MinetestBot's head 14:19 sfan5 rubenwardy: AR(previously called AI) module was removed 14:19 rubenwardy :( 14:20 sfan5 celeron requested it 14:20 Traxie21|Kindle daww 14:20 Traxie21|Kindle gtg 14:20 Traxie21|Kindle bye 14:22 Infinity_69 hi im back :D 14:22 Infinity_69 hi john_minetest 14:23 Infinity_69 oh, he isnt here... 14:23 ShadowNinja My server crashes immeiately after starting with this error: http://pastebin.ubuntu.com/5598998/ 14:23 ShadowNinja hmmmm: ^ 14:24 Infinity_69 im logging this conversation 14:24 Infinity_69 :D 14:24 Infinity_69 with 0irc 14:24 hmmmm this is new? 14:24 ShadowNinja first time I have seen it 14:24 hmmmm and is it consistent? 14:24 ShadowNinja yes 14:24 hmmmm hrmmm 14:24 hmmmm okay that's good 14:24 ShadowNinja one sec, I will look back a bit 14:25 hmmmm as long as it can be readily replicatable 14:25 ShadowNinja as far back as I can go I get the same error 14:25 * Infinity_69 is downloading Notepad++ 14:25 hmmmm ahh 14:25 * Infinity_69 is extracting Notepad++ 14:26 ShadowNinja at least I have a backup 14:26 hmmmm it's sort of misleading how it says chunk metadata 14:26 * Infinity_69 is using Notepad++ 14:26 hmmmm anyway you're missing map_meta.txt 14:26 ShadowNinja my folders are read only -.- thanks ubuntu 14:27 hmmmm yeah sorry, there needs to be a map_meta.txt in the world directory you're trying to load 14:27 hmmmm it somehow got deleted 14:28 ShadowNinja right, my filesystem is read-only again, see you later 14:28 hmmmm err 14:28 hmmmm it can't be saved rather 14:29 hmmmm note to self: make those error messages a bit more clear sometime 14:29 hmmmm (by the way, i wasn't the one who made that at all) 14:30 PilzAdam why does it say "chunk" and not "mapblock"? 14:30 hmmmm because celeron 14:30 hmmmm it doesn't matter, it should read "failed to open map_meta.txt for writing" 14:32 ShadowNinja my .Xauthority and .ICEathourity files didn't become read-only this time :-) 14:57 Kacey Total number of registered users: 4,525 14:59 Infinity_69 bye guys 14:59 Infinity_69 g2g 14:59 Infinity_69 :) 15:00 Infinity_69 visit http://vpgaming.bugs3.com for cool gaming stuff 15:00 Infinity_69 coming soon btw 15:00 Infinity_69 bye 15:00 Exio . 15:10 Kacey how's everyone doing today? 15:11 Kacey how do i get a ChanServ 15:13 Jordach google it 15:13 Jordach >:) 15:14 Kacey ... 15:25 Exio Kacey: /msg chanserv help set 15:26 Kacey i got it 15:29 Kacey how do i make ChanServ giveops only at certain points? 15:30 Exio hm? 15:30 Exio /msg chanserv help op? 15:42 rubenwardy brb 16:03 Kacey hi j4i 16:03 Kacey i have RoR working 16:04 jordan4ibanez oh nice 16:04 TheBonsai m00 16:04 Kacey do you have a server so we could drive with each other? 16:04 jordan4ibanez install linux, to find floppy drive doesn't work right with linux 16:04 jordan4ibanez no, but there are public ones 16:05 jordan4ibanez brb 16:05 Kacey i need to find ips then 16:06 * Mati^1 Hi All :D 16:08 Kacey hi 16:31 rubenwardy http://forum.minetest.net/viewtopic.php?id=5044 16:32 Jordach THIS MIGHT BE THE FIRST TIME A SPAMBOT IS RELEVANT http://forum.minetest.net/viewtopic.php?pid=74860#p74860 16:32 sfan5 haha,lol 16:41 VanessaE hi all. 16:41 Jordach hey Vadtec 16:41 Jordach VanessaE, 16:41 Jordach sorry Vadtec 16:42 YoungDerp hi v 16:42 rubenwardy VanessaE: http://forum.minetest.net/viewtopic.php?id=5044 16:42 VanessaE heh 16:43 kaeza hi V 16:43 VanessaE heh 16:43 VanessaE cute, ruben 16:43 hmmmm hrmmm... hey guys, do you think there should be knobs in the config file for dungeon generation settings? 16:44 VanessaE hmmmm: maybe, but a few switches and levers might be more useful 16:44 * VanessaE hides 16:44 VanessaE seriously though, stick those controls into the world's map_meta.txt 16:45 VanessaE since they're essentially mapgen params, seems to me they belong there. 16:45 hmmmm np_dungeon_rarity, np_dungeon_wetness, np_dungeon_density, dungeon_large_room_chance, dungeon_num_rooms, et cetera. 16:45 hmmmm it's now part of dungeongen 16:45 hmmmm a mapgen may or may not make use of this 16:45 VanessaE hm 16:45 VanessaE dungeon_meta.txt ;-) 16:46 hmmmm i don't want to be too parameter-spammy 16:46 VanessaE I'm thinking of maps that shouldn't have dungeons at all; putting it in a global config seems like the wrong place is all 16:47 hmmmm i envision the ultimate, final finished form of minetest having a page with all these parameters when you go to create a new world 16:47 jin_xi what i wonder about is this: instead of having many specific fooGens, why not think about the type of stuff and make something general? 16:47 hmmmm that was my intention from the start but i just didn't get around to that 16:53 jin_xi RBA has already made turtle graphics stuff, l system uses it. it could be made more general (towards turtle graphics) and l-system reimplemented on top of that so that both systems are properly usable 16:54 hmmmm don't you think that's a bit too much, especially for right now? 16:56 hmmmm if you can make a cave generator and a dungeon generator using the L-system code that generates stuff that's as interesting as what's currently there or better, then by all means, we'll do that... 16:56 jin_xi well, that wont work 16:58 jin_xi but it should be able to do individual rooms and corridors 17:00 jin_xi anyway, im just proposing it as a possible solution for generating structures procedurally. 17:00 hmmmm it has been on the idea list since the time the L-system thing was first proposed 17:01 jin_xi oh, ok. i'll stop mentioning it so often then ;) 17:02 jin_xi let me just post this once more: http://i.imgur.com/dsnZflb.png it can do some neat stuff 17:02 NakedFury nice 17:06 rubenwardy jin_xi: wow 17:06 VanessaE hmmmm: github deleted my gist, so I added it as a comment to ShadowNinja's patch, along with the suggested footer image. 17:07 hmmmm okay 17:07 hmmmm grr. making dungeon stairs use stairs is tougher than it seems. 17:08 kaeza damn, a guy is spamming the forums with a link to another website 17:08 kaeza specifically, a latin-american minetest site 17:08 hmmmm ja ja ja. 17:08 VanessaE where? 17:09 VanessaE found it 17:09 kaeza at least 7 posts 17:10 kaeza why doesn't he just post a single topic announcing the site like everybody does? 17:14 VanessaE http://forum.minetest.net/viewtopic.php?pid=74355#p74355 17:14 VanessaE I'll allow this one 17:14 VanessaE and the one I and you responded to. 17:14 VanessaE the others have been deleted. 17:14 VanessaE thanks for catching that, I don't normally read the foreign language pages since I only speak english and google translate :) 17:15 kaeza P.S: LM came to my channel a few days ago 17:15 kaeza that guy is certainly...interesting 17:15 hmmmm he wanted to meet up with me at a walmart and fight him 17:17 kaeza VanessaE, np :) 17:41 * VanessaE sighs 17:42 VanessaE Calinou: moreblocks seems okay now, but technic is still b0rk3d because of your changes :-/ 17:55 sokomine hi 17:56 sokomine hm, technic did need its own version of stairs+ previously. maybe that's no longer necessary. that would be a plus in the long run 17:56 VanessaE correct. 17:56 sokomine btw...i need your help in finding a mod name for some nodes. most are furniture in a way... 17:56 VanessaE it uses moreblocks now since that includes stairsplus. 17:57 VanessaE sure 17:57 sokomine ah, fine. moreblocks are good anyway 17:57 VanessaE yes 17:57 sokomine the blocks for the mod i'm talking about are those i thought where necessary to make houses of farmers that sell farmingplus-items more decorative 17:58 VanessaE home_furnishings 17:58 VanessaE :-) 17:58 VanessaE that's the phrase we use here to describe the collection of couches, tables, chairs, lamps, and other larger items one fills their house with 17:59 sokomine so there are bench, table, bed (seperated into head and foot region but otherwise the bed from pilzadams bed-mod minus the functionality), a sleeping mat with a nice texture from vanessa, a 3d shelf (no books), a kind of washing place (very very simple) - that's the furniture part... 18:00 VanessaE yeah, that's the sort of stuff that fits into "furnishings" alright 18:01 VanessaE what's the rest? 18:01 sokomine plus the roof parts - mostly stairs with a diffrent texture on top (tree or all-sides straw - straw texture taken from the darkages mod); a dirt road and a wagon wheel done by vanessa; loam (replacement for clay); a dirt road 18:01 VanessaE hm 18:02 VanessaE I suggest two mods then 18:02 Jordach sokomine, VanessaE: http://en.wikipedia.org/wiki/Wagon_Wheels 18:02 sokomine then there is the third kind of nodes: window shutters (for 1-block-wide windows), a textureless door where the upper part can be operated independently, and a gate that drops to the ground when opened 18:03 sokomine jordach: strange :-) (they look edible...) 18:03 VanessaE how about calling it "olden_days" mod? 18:03 Jordach sokomine, those are 18:03 * sokomine bites into one testily 18:04 sokomine hm. olden_days...that's something that wouldn't have come to my mind, but i'm not a native speaker... 18:04 VanessaE we use the phrase "in the olden days" to mean pretty much anything from roughly 1960 back to about 1890, give or take 18:05 sokomine i was thinking of perhaps medieval (though that does fit only partly), or rural...olden_days does not sound too bad 18:05 VanessaE prior to roughly 1890, we'd use the phrase "the old west" if that applied, otherwise typically just some generic descriptor 18:05 sokomine oh. that's not very far back 18:05 VanessaE of course it depends on the region of the world you're talking about 18:06 * Jordach considers Austrailia to be wild west 18:06 VanessaE I can only speak for my country; others might regard 200 years ago as 'the olden days' 18:06 sokomine yes. for the us, i might have gone with single farms spread out randomly through the landscape. villages seem to depend on which time and region they where created 18:06 Jordach ^ US PRIDE 18:06 VanessaE Jordach: no, lack of knowledge of other lands' histories. 18:07 VanessaE (except that I know Oz was formed initially as a prison colony or some such) 18:08 sokomine i did some basic research on how these old houses where built. most of that was new to me 18:08 sokomine mostly i was surprised how large these old farms where. admittedly the type that is local to this region here can still be found a lot in some villages around 18:09 Jordach uhu 18:09 * VanessaE lags vigorously. 18:09 Jordach uhuh, BUG 18:09 sokomine bug? 18:09 Jordach run spotify with streaming music 18:09 Jordach play minetest with sound on 18:09 Jordach MUSIC WILL SKIP WHEN DIGGING OCCURS 18:09 VanessaE sokomine: non-big-business farms around here can stretch into the hundreds of acres 18:10 Jordach I do believe your OpenAL engine is bugge 18:10 Jordach bugged 18:10 sokomine hm, yes. us-farms are diffrent. way diffrent from what i would call a "bauernhof" 18:10 VanessaE (for comparison, 247 acres = 1 square km) 18:10 VanessaE big business though? fuck, hundreds of square km easily. 18:10 Jordach VanessaE, one hectare is about 2 or (was it 7?) 18:11 VanessaE Jordach: 1 hectare = 2.47 acres 18:11 sokomine yes. for those i might have turned all dirt/dirt with grass into soil :-) 18:11 sokomine (might be an intresting map...) 18:12 sokomine there where large farm-like structures in what used to be eastern germany 18:13 sokomine the size of medieval farms seems to have been limited by what one farmer could do with a pair of oxen in 30 days 18:13 VanessaE which would be maybe a few acres 18:13 VanessaE well a few dozen 18:15 Kacey who made that nodebox creator? 18:16 KikaRz VanessaE 18:16 Jordach Kacey, rubenwardy 18:16 VanessaE not I. 18:16 KikaRz i wanted Ubuntu, but my computer is so evil with it. 18:16 VanessaE KikaRz: ubuntu just works for me... 18:16 KikaRz wubi problems. 18:17 sokomine sapier made one as well. it's called wielditem editor (wim) 18:17 Jordach same ere 18:19 sokomine hm. still need to find a name for those nodes. splitting them up seems exaggerated (they're not that many...) 18:22 PilzAdam wow, minetest runs on a 6 years old laptop with 50-60 FPS 18:22 Jordach ..running windows? 18:23 PilzAdam yep 18:23 Jordach that explains why 18:23 PilzAdam btw: new win32 build: http://forum.minetest.net/viewtopic.php?id=4547 18:32 markveidemanis BUG 18:32 markveidemanis the higher up you go the more glitchy the selection box is 18:32 Jordach markveidemanis, we know 18:33 Jordach VanessaE already knows 18:34 VanessaE eh? 18:34 Jordach VanessaE, going further out means irrlicht breaks more 18:34 VanessaE oh that 18:34 Calinou PilzAdam: on my 4 year old laptop, I have 30-50FPS... with view range 64 18:34 VanessaE well he said "higher up", I got confused. 18:34 Calinou and shaders off 18:35 sokomine with 50-60 fps on a laptop, said laptop most likely has better grapics than those machines usually do? 18:36 Calinou those machines? 18:36 sokomine notebooks... 18:37 sokomine usually not the kind of computer that's known for good grapics? 18:37 markveidemanis anyone up for a joke? 18:37 Calinou a laptop is a notebook :P 18:37 sokomine the term is used interchangably here 18:37 markveidemanis joke Yes/No 18:40 sokomine if it's a good joke you may as well tell it 18:41 markveidemanis Why was Isaac Newton confused when he got an errection? 18:41 markveidemanis :DD:DD 18:41 markveidemanis because it violated his laws on physics; nothing goes up 18:45 sokomine strange thing with a formspec: if the text from the chat covers it, it seems to be impossible to click on a part of the formspec? at least the click does not seem to have any effect? 18:47 NakedFury I have experienced that sokomine 18:47 NakedFury many times 18:47 NakedFury you have to wait until chat clears 18:47 markveidemanis VanessaE 18:47 markveidemanis help... 18:47 markveidemanis i want the old ways of flying back, no float 18:48 markveidemanis fly is for admins and they are not prepared to take the gliding bullshit 18:49 VanessaE float? eh? 18:49 sokomine f2 helped as well. thanks for the confirmation 18:49 VanessaE I don't understand what you mean 18:49 sokomine has that bug officially been ...er...registered? 18:49 VanessaE you mean you want to get rid of the player physics? 18:49 markveidemanis yes 18:49 markveidemanis when flying 18:50 markveidemanis you know, fall then enable fly and you glide past the platform you wanted to go to 18:50 * sokomine dropps an apple on makveidemanis 18:51 * markveidemanis hits sokmne 18:51 thexyz PilzAdam: you didn't answer my question =( 18:51 PilzAdam thexyz, the signs? 18:52 markveidemanis hi 18:54 markveidemanis can someone make me a main menu with TKinter? 18:58 PilzAdam thexyz 18:58 PilzAdam PilzAdam: do you have the problem with text disappearing from signs? <- I dont know what you mean 19:00 VanessaE Calinou: can you please fix the missing junglewood items? 19:00 VanessaE they need aliases. 19:00 markveidemanis VanessaE: please fix the gliding thing 19:00 markveidemanis i need dignity when flying 19:01 VanessaE I don't understand what you mean 19:01 markveidemanis Me? 19:01 VanessaE yes 19:01 markveidemanis you fall from a platform... 19:01 VanessaE I have nothing to do with anything regarding flying, gliding, or player physics. 19:02 VanessaE that's Taoki's department 19:02 markveidemanis you hit fly at the last moment 19:02 markveidemanis you (in fly) sink through the platform below you 19:02 markveidemanis now do you get it 19:03 VanessaE see above. 19:03 VanessaE Calinou: also, all faces tree needs an alias 19:04 VanessaE Calinou: also, ironstone. 19:09 markveidemanis Taoki 19:09 markveidemanis il ask on forum... 19:11 VanessaE gevalt! 2GB isn't enough to run minetest anymore, at least not when logged into my server 19:11 markveidemanis http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html 19:12 VanessaE get enough of the map loaded and it goes off into la-la land (on disk, even though I have no swap) and then crashes. 19:12 markveidemanis how do i get the pmw thing 19:12 markveidemanis says no module called pmw 19:12 VanessaE damned if I know. 19:13 kaeza markveidemanis, http://lmgtfy.com/?q=lmw 19:16 MiJyn bye all 19:17 VanessaE hmmmm: ^^^^^ any idea why that is? Could this be an obscure emerge-from-disk bug? 19:17 thexyz PilzAdam: yes, my "signs" mod 19:17 thexyz or your fork probably 19:17 VanessaE use my fork 19:17 thexyz same thing should happen 19:17 VanessaE it can put signs onto fenceposts. 19:17 thexyz VanessaE: ? 19:17 hmmmm you have no swap? 19:17 VanessaE not that it matters for whatever bug you're discussing. 19:18 VanessaE hmmmm: reformatted my HD and re-partitioned in preparation for that 16GB upgrade. 19:18 thexyz well, text just randomly disappears 19:18 hmmmm ah 19:18 hmmmm well that's a bit of a problem 19:18 VanessaE if 4GB RAM + 4GB swap was enough, 16GB RAM + no swap sure as hell better be ;() 19:18 VanessaE ;) 19:18 hmmmm if you run out of memory, bad things happen! 19:18 PilzAdam thexyz, I dont use my signs mod, so dunno 19:18 thexyz oh 19:18 VanessaE sure, of course. I normally expect crashes. 19:18 thexyz of broken ram 19:18 hmmmm well not so much crashes as unhandled exceptions 19:19 VanessaE but this went off into la-la land as if I *did* have swap (but I had top open, confirmed that that wasn't the case) 19:19 hmmmm no idea what's going on there, sorry.. 19:19 * VanessaE shrugs 19:21 VanessaE I'll just avoid stressing my machine until that damn upgrade arrives :) 19:23 thexyz hm.. 19:23 thexyz 8 players, server eats 100% cpu 19:23 VanessaE hey jojo 19:24 VanessaE thexyz: sounds legit :) 19:24 jojoa1997 how do i push github comments from the shell 19:24 VanessaE jojoa1997: git push -f and perhaps a repository address if not your default 19:24 thexyz is there any way to profile what exactly eats cpu? 19:25 VanessaE damned if I know 19:25 jojoa1997 what is the name of my remote branch 19:25 jojoa1997 would it be 19:25 VanessaE jojoa1997: usually master, but you don't need it if you're pushing there and that's the branch you're on. 19:25 jojoa1997 1a6a174 19:25 VanessaE that's a commit ID 19:25 thexyz oh, I see, profiler_print_interval 19:25 thexyz so, is there any way to redirect profiler to some file? 19:26 VanessaE redirect the whole server's stderr/stdout ? 19:26 jojoa1997 error 19:26 VanessaE (the low-tech way ;) ) 19:26 VanessaE jojoa1997: what error? 19:26 VanessaE (pastebin) 19:27 jojoa1997 i will and also here is a treat 19:27 jojoa1997 http://forum.minetest.net/viewtopic.php?pid=74911#p74911 19:27 thexyz well, there is debug_log_level 19:27 thexyz I wonder at which level will it start to print out profiler messages 19:27 VanessaE jojoa1997: did you figure out what you needed to do to use plants_lib for your spawning source 19:28 jojoa1997 not yet 19:28 jojoa1997 too worried bout having 2 npcs 19:28 VanessaE ok 19:28 PilzAdam thexyz, afaik you cant print out the profiler information 19:28 markveidemanis how do i change the owner of a folder and apply it to all subfolders? 19:28 markveidemanis i know sudo chown mark 19:29 jojoa1997 here VanessaE http://imgur.com/aWBBENZ 19:29 VanessaE chown -R user:group folder 19:29 VanessaE jojoa1997: git push -f 19:29 jojoa1997 i used git push origin master 19:29 thexyz apparently, it prints it to infostream 19:29 VanessaE or wait, no 19:29 VanessaE do what it says. git pull; git push 19:29 thexyz not really handy 19:30 jojoa1997 what is name of remote branch 19:30 VanessaE jojoa1997: master. 19:30 jojoa1997 i kinda unmerged it earlier 19:31 VanessaE better to rebuild your repo locally and force push it then. (git push -f) 19:31 VanessaE make damn sure you test EVERYTHING thoroughly. 19:31 VanessaE then push it. 19:31 jojoa1997 i am commiting it 19:31 markveidemanis VanessaE: how do i get these to work: http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html 19:32 jojoa1997 VannesaE there is no spawning code at all 19:32 jojoa1997 how do i commit 19:32 jojoa1997 i have the doc open 19:32 VanessaE markveidemanis: how would I know? I don't know tkinter. 19:32 markveidemanis thats not tkinter... 19:32 VanessaE jojoa1997: git commit -1; git push 19:32 markveidemanis thats common sense... 19:32 VanessaE markveidemanis: "Simple GUI Examples (TKinter)" 19:33 VanessaE right there in big, white-on-blue letters. 19:33 jojoa1997 add exactly that 19:33 VanessaE google for it. 19:33 markveidemanis its what i need to install to run them... 19:33 VanessaE damn it 19:33 VanessaE jojoa1997: git commit -a; git push 19:33 VanessaE sorry, not -1 19:33 jojoa1997 i put that in the doc 19:33 VanessaE no, you type that on a command line 19:33 jojoa1997 that opened when i commited using shell 19:33 VanessaE I only know how to operate git in Linux, I don't know how it works in Windows if that's what you're using 19:34 jojoa1997 ok 19:34 jojoa1997 i am in commit how do i commit stuff 19:34 VanessaE I repeat, I don't know how in windows. 19:35 jojoa1997 git commit -a 19:35 jojoa1997 oops not in shell 19:36 thexyz is there any reason to minetest.debug("node_dig") in minetest.node_dig? 19:37 jojoa1997 ok 19:37 jojoa1997 it says type this 19:38 jojoa1997 git pull 19:38 jojoa1997 what are the names for remote and branch 19:38 PilzAdam thexyz, not really, I guess it was for testing of the API 19:38 jojoa1997 as in where are they 19:39 jojoa1997 is branch master 19:39 jojoa1997 nvm i found it 19:41 jojoa1997 please help 19:41 jojoa1997 i dont know what they mean remote and branch 19:41 PilzAdam jojoa1997, #git 19:42 jojoa1997 nothing happened 19:43 markveidemanis if someone wants to talk about git with jojoa come to #mtmt 19:43 VanessaE he means ask in #git 19:43 jojoa1997 ok 19:43 markveidemanis lool 19:43 jojoa1997 also does it mean anything if i am in detached head 19:43 PilzAdam ask this in #git 19:44 thexyz PilzAdam: can you remove it? 19:44 thexyz (also, there's another one) 19:44 jojoa1997 says cannot send to channel 19:44 markveidemanis LOL 19:44 PilzAdam jojoa1997, read the topic of the channel 19:44 markveidemanis come to #mtmt jojoa 19:45 markveidemanis if you are banned from there(already) i will get someone on #mtmt 19:46 PilzAdam markveidemanis, please stop advertising your channel 19:47 thexyz suggestion 19:47 thexyz saying #mtmt in this channel gives you 5 minute ban 19:48 PilzAdam +1 19:48 markveidemanis just +q plz 19:48 thexyz then another 5 minute one, then 10, 15, 25, 40, 65 … 19:48 thexyz markveidemanis: my /knockout only works with +b 19:48 VanessaE +10 19:51 markveidemanis Hi 19:51 STHGOM hi :D 19:52 markveidemanis Gtg Bye :D 19:53 STHGOM bye 19:55 thexyz wow, great, now we have 3 changelogs 19:56 PilzAdam we have 3 different changelogs for 0.4.5 now, can someone just make a good one? 19:57 thexyz > 90 character lines or larger are definitely unacceptable 19:59 thexyz PilzAdam: this one seems to be good http://dev.minetest.net/User:Rubenwardy/changelog 20:00 PilzAdam thexyz, move it to out of the userspace and delete the other ones 20:00 PilzAdam then others can help make it perfetct :-) 20:01 VanessaE oh the irony of that statement :) 20:02 PilzAdam hm? 20:02 VanessaE the one word you misspelled was "perfect" :) 20:03 jojoa1997 pilzadam 20:04 jojoa1997 please merge my stone generator pull request 20:05 thexyz sometimes i feel myself like mr. stallman 20:05 thexyz "it's not minetest-c55, it's minetest" 20:05 VanessaE haha 20:06 thexyz it seems Infinity_69 got unquieted 20:06 thexyz who did that? 20:07 VanessaE sfan5. 20:07 VanessaE (not to lay blame) 20:08 PilzAdam sfan5 20:08 thexyz hm.. 20:10 thexyz same for third one, fourth and so on 20:15 STHGOM Zeg9 was on earlier?!?!?!? 20:17 VanessaE yup 20:19 jojoa1997 yay 20:19 jojoa1997 it is synced 20:19 sfan5 VanessaE: ? PilzAdam: ? 20:20 VanessaE sfan5: 20:20 VanessaE [03-09 15:06] it seems Infinity_69 got unquieted 20:20 VanessaE [03-09 15:06] who did that? 20:20 jojoa1997 pilzadam please tell me why you dont add things to minetest_game 20:20 PilzAdam sfan5, it seems Infinity_69 got unquieted 20:20 PilzAdam who did that? 20:20 VanessaE PilzAdam: ninja'd :) 20:23 PilzAdam jojoa1997, see Calinou's comment 20:23 PilzAdam I will code it now 20:25 jojoa1997 wait 20:26 jojoa1997 pilzadam i plan on adding a nonminecraft obsidian later 20:26 VanessaE stone generator? 20:26 jojoa1997 a more realistic one 20:26 VanessaE please do not add that. 20:26 jojoa1997 but i cant have source reacting with flowing 20:26 jojoa1997 why not 20:26 VanessaE do what gloopblocks does - three kinds of materials depending on which of flowing or source meets which other 20:27 VanessaE lava flowing over water makes...um..pumice I think, the opposite I think makes basalt, two sources together make obsidian I think 20:27 VanessaE it's something like that 20:27 jojoa1997 no that is too complicated 20:27 VanessaE complicated is good. 20:27 VanessaE simple is boring. 20:27 jojoa1997 wait listen 20:27 VanessaE (to a degree) 20:28 jojoa1997 source + flowing = obsidian ore(unmined) 20:28 jojoa1997 dig obsidian ore and you get shard 20:28 jojoa1997 2x2 shards make obsidian glass 20:28 VanessaE obsidian is not supposed to be an ore 20:28 jojoa1997 smelted shards makes obsidian rock 20:28 jojoa1997 nononono 20:28 VanessaE you should have to cut an obsidian block into shards, not the other way around 20:29 jojoa1997 obsidian is volcanic glass 20:29 jojoa1997 you dig it it breaks into peices 20:29 jojoa1997 then you either craft it into glass or smelt compress into hard obsidian 20:29 jojoa1997 that way we have colored glass in there also 20:30 VanessaE meh 20:30 VanessaE don't break gloopblocks. 20:30 jojoa1997 people want both easy to break obsidian and hard armored obsidian 20:30 VanessaE we don't need another obsidian/basalt/pumice source 20:30 VanessaE damn it just use what already exists 20:30 jojoa1997 vanessae then add the gloopblocks code as a pull request 20:30 jojoa1997 to minetest_game 20:30 PilzAdam VanessaE, what about: https://github.com/PilzAdam/PilzTest/blob/master/mods/default/init.lua#L1805 ? 20:31 VanessaE no, gloopblocks supplies other stuff that is not needed in minetest_game (like evil stuff, rainbow cubes, etc) 20:31 jojoa1997 no 20:31 VanessaE PilzAdam: no. 20:31 jojoa1997 i want obsidian and renewabloe stone and stuff on 0gb's world 20:31 VanessaE we alreadyhave ample sources of stone and cobble. 20:32 VanessaE please do not do this. it is unneeded and serves no useful purpose 20:32 jojoa1997 no stone i mean new blocks 20:32 jojoa1997 there is not enough blocks in vanilla minetest and i am trying to do something about it 20:32 VanessaE besides, wouldn't it be more correct to patch into the actual code that causes water and lava to flow, and cause new blocks to be created there? 20:32 VanessaE seems like that would use less CPu than an ABM 20:33 jojoa1997 i dont know how to code that 20:33 PilzAdam VanessaE, no, because the engine doesnt know wich nodes exist 20:33 VanessaE PilzAdam: then the engine needs a new hook to let it execute a piece of code only on a flowing event 20:33 jojoa1997 PilzAdam pull it 20:33 VanessaE doing it with an ABM is wasteful 20:34 PilzAdam maybe something like: touching = { ["default:water"] = "default:cobble" } 20:34 PilzAdam in nodedef 20:34 PilzAdam but thats stupid 20:34 VanessaE I was thinking more like: on_flowevent = { function(pos, node) } 20:34 PilzAdam that will slow it down a _lot_ more than an ABM 20:34 VanessaE hm 20:35 PilzAdam because the ABM is only executed if there is water near lava 20:35 PilzAdam but the on_flowevent will be executed the whole time 20:35 VanessaE well maybe on_spreadevent 20:35 VanessaE well maybe 20:35 PilzAdam still too many calls 20:35 VanessaE fuck it 20:36 VanessaE use an ABM then 20:36 VanessaE but not with cobble and stone 20:36 jojoa1997 yay 20:36 jojoa1997 why not 20:36 Kacey bak 20:36 Kacey back* 20:36 VanessaE because we already have too damn much stone and cobble 20:36 VanessaE it only takes like 2 minutes to have a stack of the stuff in your inventory if you start with nothing but your bare hands and a nearby tree 20:37 jojoa1997 vanessae what else would lava and water make 20:37 VanessaE pumice, basalt, obsidian 20:37 VanessaE like I already said 20:37 VanessaE gloopblocks has the right mis 20:37 VanessaE mix 20:37 jojoa1997 also i can never figure out how your water lava stuff works 20:37 jojoa1997 ok then add a pull request 20:37 jojoa1997 i am saying ADD IT TO THE DEFAULT GAME 20:38 PilzAdam VanessaE, the goal isnt to create a new material or get a rare material more easily 20:38 jojoa1997 i dont want another mod cause that gets us nowhere 20:38 VanessaE PilzAdam: then what's the point? 20:38 VanessaE what good does lava+water=stone/cobble do then? 20:38 jojoa1997 sometimes complicated it equal or worse thatn before 20:38 PilzAdam it is more realistic than the current behaviour 20:38 jojoa1997 that is only basic 20:39 jojoa1997 later i will be adding a pull request for obsidian 20:39 VanessaE if you're gonna make it more realistic, then make it produce something you'd get from the real thing 20:39 PilzAdam it would also fix the glitch that people just add water above lava so they can swim above it 20:39 VanessaE please do not do what you're about to do, you'll break other peoples' mods. 20:40 PilzAdam wich mods? 20:40 jojoa1997 didnt the new mese crystals do that 20:40 VanessaE aside from gloopblocks, also the lavacooling mod 20:40 wiredonlinux VanessaE hey 20:40 VanessaE and there's one other I forget the name of 20:40 jojoa1997 i thought that people adapted to the new change 20:40 VanessaE and also skyblock 20:40 jojoa1997 VAnessaE 20:40 VanessaE hi M13. 20:40 M13 hi 20:40 jojoa1997 that is the code from skyblock 20:41 M13 VanessaE I cannot connect to your server 20:41 VanessaE M13: when did you last try? 20:41 PilzAdam VanessaE, what about a function default.lavacooling to change the node? so the mods can override this function 20:41 M13 like 10 minutes ago 20:41 VanessaE M13: well it's up and there are three of us on there right now 20:41 M13 I need my own Server again, but I have no way of hosting one :( 20:42 M13 ok 20:42 M13 I will try again 20:42 VanessaE PilzAdam: that might do I suppose 20:42 jojoa1997 good progress 20:42 VanessaE as long as a third-party mod can tell minetest_game's method to take a hike 20:42 STHGOM does anyone know when babyface is usally on? 20:42 jojoa1997 a function is better because you can do more with it and i think it would be quicker right? 20:42 PilzAdam no 20:43 M13 VanessaE, this is the ip right? : vanessae.mine.bz 20:44 VanessaE M13: yes 20:44 PilzAdam VanessaE, also skyblock is a game, it doesnt contain minetest_game :-p 20:44 jojoa1997 VanessaE for the plantlibs 20:44 M13 hmm, maybe it takes a lil time to connect 20:44 jojoa1997 plants_lib 20:44 jojoa1997 could i do 20:44 VanessaE PilzAdam: so you need three functions - one for standing water with any lava as neighbor, one for standing lava with any water as neighbor, and one for flowing water/flowing lava with any other water/lava as neighbor 20:44 jojoa1997 avoid_nodes = "peaceful_npc:npc" 20:45 VanessaE no 20:45 VanessaE nodes != entities 20:45 PilzAdam VanessaE, no, just cool_lava_flowing and cool_lava_source 20:45 VanessaE mmmmh 20:46 M13 meh! 20:46 jojoa1997 if lava affects water then we get steam 20:46 VanessaE well as long as the same three blocks can be created in the same manner as now. 20:46 PilzAdam only 2 blocks can be created 20:46 VanessaE then it isn't good enough. 20:46 jojoa1997 yes 20:47 jojoa1997 yes @ pilzadam 20:47 PilzAdam VanessaE, you can also just override the default functions to do nothing and leave the old code in glooptest 20:47 jojoa1997 Vanessae what is max count that my npc should spawn 20:47 VanessaE PilzAdam: ok, that's fine - as long as it is possible to use those hooks to re-create the functionality we had before 20:48 VanessaE jojoa1997: I would say 2 or 3. 20:48 jojoa1997 per 200 20:48 VanessaE you're working with an 80x80x80 volume with each on_generated() call 20:48 jojoa1997 blocks 20:49 VanessaE so think of it as per 80-block radius 20:49 jojoa1997 k 20:49 jojoa1997 work on it tomorrow 20:49 VanessaE but you'll want to use the rarity control also 20:49 VanessaE so that you don't always get a fixed number per block 20:49 VanessaE high rarity would cause most blocks to not have an entity 20:50 MiJyn Rarity? Did I hear Rarity? *insert mlp stuff* 20:50 VanessaE mlp? 20:51 MiJyn VanessaE, My little pony (Rarity is one of the "mane 6" characters) 20:51 VanessaE oh 20:51 VanessaE didn't even go there. 20:51 MiJyn my second-favourite, in fact :P 20:52 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commit/ff7881a58902dc8da73fae116bbb1ccd440337d0 20:53 PilzAdam should it use group:water instead of {"default:water_source", "default:water_flowing"}? 20:53 jojoa1997 no wait 20:53 VanessaE I don't know 20:53 jojoa1997 pilzadam could you only have the flowing to flowing 20:54 jojoa1997 cause i want to add a pull request for obsidian 20:54 PilzAdam you can do this later 20:55 jojoa1997 1753 + neighbors = {"default:water_source" 20:55 jojoa1997 get rid of the source 20:55 jojoa1997 part 20:55 jojoa1997 that is it 20:55 PilzAdam I will use group:water there 20:55 jojoa1997 nvm 20:56 jojoa1997 add it 20:56 PilzAdam pushed 20:56 MinetestBot GIT: commited to minetest/minetest_game: Add lavacooling 0d924e7e4d 2013-03-09T12:55:01-08:00 http://git.io/jb96EQ 20:56 * VanessaE is sad now. 20:57 * PilzAdam places a kitten on VanessaE's sadness 20:58 jojoa1997 plizadam 20:58 jojoa1997 why not add this one https://github.com/minetest/minetest_game/pull/125 20:58 PilzAdam btw: someone has to point the devs of the affected mods to that commit 20:58 PilzAdam jojoa1997, see my comment on github 20:59 thexyz too unrealistic 20:59 VanessaE PilzAdam: somehow I ended up maintaining glooblocks... 20:59 VanessaE (hence my resistance) 20:59 thexyz how do you get 16 nodes of dirt from 1 cobble? 20:59 thexyz how do you make sapling from sticks and leaves? 21:00 thexyz i vote for closing 21:00 STHGOM does anyone know when babyface is usally on? 21:00 PilzAdam jojoa1997, yea, you can close it, it will never be merged 21:00 VanessaE thexyz: well, many plants will grow into a single unit if you sufficiently attach their parts together. 21:00 VanessaE I've seen this many times with tree trunks for example 21:00 thexyz hm.. 21:00 thexyz stick + leaves 21:00 thexyz should try some day 21:00 PilzAdam anyone against this: https://github.com/minetest/minetest_game/pull/137 21:01 VanessaE of course it takes years in real life 21:01 jojoa1997 is it fixed? 21:01 jojoa1997 in survival 21:01 VanessaE PilzAdam: I suggested that fix months ago. 21:01 jojoa1997 what about this https://github.com/minetest/minetest_game/pull/90 21:01 VanessaE I was ignored. 21:02 thexyz PilzAdam: production loss! 21:02 thexyz nothing to fix here 21:02 VanessaE thexyz: why? it's trivial to cut stone without losing much 21:02 jojoa1997 what does everyone think to pull 90 21:02 thexyz VanessaE: using hands only? 21:03 thexyz it's even more trivial 21:03 VanessaE of course not with your hands only, but aren't we assuming you have some basic, not-seen collection of tools? 21:03 VanessaE I mean, how else are you crafting 90% of the shit you craft in the game? 21:03 thexyz it just appears from nowhere! 21:03 PilzAdam dont be too realistic 21:03 jojoa1997 https://github.com/minetest/minetest_game/pull/90/files 21:04 jojoa1997 ANSWER ME 21:04 VanessaE jojoa1997: no. :-) 21:04 jojoa1997 why 21:04 thexyz actually, that's why I try to avoid committing to minetest_game 21:04 thexyz it's just random 21:04 PilzAdam jojoa1997, dont tripple post 21:04 jojoa1997 oops 21:05 thexyz there's no list of things "to be added" 21:05 thexyz there's no way to know whether something would suit minetest_game or not 21:05 jojoa1997 i dont get why a way to get the only decoration blocks has not been added yet 21:05 VanessaE thexyz: yes there is: http://dev.minetest.net/TODO#TODO_in_minetest_game 21:05 PilzAdam thexyz, thats why c55 suggested to pick some people to decide what to add 21:06 thexyz VanessaE: too many "?" there 21:06 jojoa1997 cough "Water source + lava flowing = stone, lava source + water flowing = obsidian" 21:06 thexyz so 21:06 thexyz realtest for the rescue! 21:06 jojoa1997 that is #1 21:06 VanessaE thexyz: better to have some question marks than to have no list at all. 21:06 VanessaE a good product starts with a lot more questions than answers. 21:06 jojoa1997 Smoothstone half-block tiles 21:07 jojoa1997 first we need to get wool in default 21:07 thexyz VanessaE: it just adds uncertainty 21:07 thexyz so let's replace all "?" with "!" 21:08 jojoa1997 will someone please answer to me why has it gone unoticed for so long 21:08 VanessaE jojoa1997: and to get that, we really need something that's a *source* of wool; a nonsensical crafting recipe is the best we can do for now. 21:08 thexyz jojoa1997: what? 21:08 VanessaE the only sensible one I've seen so far is the one I believe you had be add to my flowers mod, which makes wool from cotton wads. 21:08 jojoa1997 which is why pull 90 is great 21:09 thexyz oh, I object 21:09 jojoa1997 yeah but you havent added that to minetest_game 21:09 VanessaE no one wants it. 21:09 thexyz this recipe is just utter nonsense 21:09 VanessaE thexyz: got a better one? 21:09 thexyz yeah 21:09 thexyz flowers → cotton 21:09 thexyz → blocks 21:09 thexyz (cotton blocks) 21:09 VanessaE thexyz: good luck getting plants_lib + flowers merged. 21:10 jojoa1997 thexyz flower -> cotton 21:10 VanessaE jojoa1997: he just said that. 21:10 thexyz jojoa1997: yes? 21:10 jojoa1997 oops i forgot there are no flowers in minetest_game 21:10 thexyz VanessaE: I have no idea why aren't they 21:10 VanessaE thexyz: because I wrote them, why else? 21:10 thexyz probably because of code then 21:10 VanessaE that's why they aren't in the game. 21:10 thexyz talking nekogloop way right now 21:11 jojoa1997 because no one is trying to make it better instead they go to mod central 21:11 thexyz VanessaE: why is your github page 404? 21:11 VanessaE well perhaps I sound like him at the moment, but I'm also talking from experience. getting a good, complex piece of code put into minetest_game is like pulling teeth 21:12 VanessaE my page seems to work for me? https://github.com/VanessaE 21:12 thexyz >good 21:12 jojoa1997 i get 404 21:12 thexyz review time then? 21:12 VanessaE hmmmm looked at my code, it seemed good to him 21:12 PilzAdam the code in mapgen.lua that places the junglegrass can be used to place flowers too 21:12 VanessaE PilzAdam: FUCK NO! 21:13 VanessaE flowers should be renewable. 21:13 PilzAdam flowers shouldnt destroy the buildings 21:13 VanessaE they don't 21:14 thexyz oh, I remember this one 21:14 VanessaE they're perlin-limited and only grow on grass with air above. 21:14 VanessaE thexyz: remember what? 21:14 thexyz plantslib code 21:15 thexyz VanessaE: I suggest you to use biome.seed_diff = biome.seed_diff or 0 21:15 VanessaE oh. 21:15 thexyz instead of if not biome.seed_diff then biome.seed_diff = 0 end 21:15 thexyz same for other values 21:15 VanessaE *looks at code* 21:16 VanessaE I suppose I could do that. easy enough change. 21:17 thexyz i wonder how much copypasta can we shrink 21:17 jojoa1997 http://webchat.freenode.net/?channels=minetest 21:17 jojoa1997 http://en.wikipedia.org/wiki/Paris_Commune 21:17 jojoa1997 wrong link 21:18 thexyz VanessaE: search_for_surfaces is called in on_generated, yet it uses math.random 21:18 VanessaE thexyz: yeah. that's deliberate 21:19 VanessaE without the random call, you get stupid patterns as seen from above 21:19 VanessaE this ensures those patterns can't form 21:19 thexyz we already have PseudoRandom 21:19 thexyz you should use it 21:20 thexyz to ensure worlds with same seeds will have same plants generated in on_generated 21:20 VanessaE can't, I think hmmmm just said pseudorandom is buggy 21:20 noklz HAHA SMELLY WORLDS 21:20 thexyz hm? 21:20 thexyz strange 21:20 thexyz well 21:20 thexyz and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) ) 21:21 thexyz doesn't seem very efficient 21:21 VanessaE most efficient way I could come up with 21:22 thexyz you'd better transform biome.below_nodes to table with keys being values, then check (biome.below_nodes[minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name]) 21:22 thexyz so, [1: "a", 1: "b"] becomes something like ["a": True, "b": True] 21:22 thexyz the complexity would be O(hash) 21:22 thexyz which should be very fast 21:23 thexyz now it's fast enough I guess, but seems quite dirty 21:23 jojoa1997 VanessaE how is this http://paste.ubuntu.com/5600174/ 21:23 thexyz also, if not biome.seed_diff then biome.seed_diff = 0 end … if biome.check_air ~= false then biome.check_air = true end should be moved into function 21:24 thexyz as exactly the same code is written in 2 places 21:24 jojoa1997 also how would i make a spawn for my 2 npcs 21:25 thexyz function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) love those names 21:26 jojoa1997 so how is it? 21:27 Kacey http://www.youtube.com/watch?v=p6pi8H7I1E4 i would love thismod 21:27 jojoa1997 VanessaE please answer 21:27 VanessaE busy right now, jojo 21:27 thexyz why is temperature_seeddiff 112? 21:27 VanessaE thexyz: the value used by the snow biomes mod. 21:27 VanessaE so that my perlin zones match SPlizard's 21:28 jojoa1997 also how would i make a different spawn for my 2 npcs 21:28 jojoa1997 just that 21:28 thexyz VanessaE: oh 21:28 thexyz I guess you shouldn't depend on default: nodes names, better depend on groups 21:29 thexyz ask PilzAdam to add any if missing 21:29 jojoa1997 VanessaE how do i make different biomes 21:30 thexyz VanessaE: random_facedir thing is copypasted 3 times 21:30 VanessaE yep I know 21:30 VanessaE I'll optimize that out 21:31 jojoa1997 VanessaE i want to update 21:31 thexyz is there any point in implementing random_facedir like this? 21:31 jojoa1997 please answer me how do i make biomes seperate 21:31 thexyz seems it just takes random value from range [random_facedir[1], random_facedir[2]] 21:31 VanessaE jojo I am busy right now, read the API 21:31 VanessaE thexyz: exactly. 21:31 jojoa1997 i did :/ 21:31 thexyz wouldn't it be better to have random_facedir as an table to choose from? 21:32 thexyz like random_facedir = {1, 2, 4} 21:32 VanessaE it's so that, for example, flat vines cna face any direction - without risking being placed horizontally 21:32 thexyz it's impossible to do such with current api 21:32 VanessaE or solid nodes, which use a different range 21:32 thexyz we probably will have RealBadAngel's 6d facedir soon 21:32 VanessaE exactly 21:32 thexyz ranges wouldn't suit 21:32 VanessaE and his is backwards compatible 21:33 VanessaE I'll consider changing the API later after I figure out what to fix based on your above comments 21:33 thexyz sure 21:33 thexyz the another important one is not to depend on default: 21:36 VanessaE there, optimized out the multiple fdir copy&paste 21:36 thexyz i wonder 21:36 thexyz why do you loadstring()? 21:36 VanessaE because I don't know any better way to pass a function by name. 21:36 thexyz um 21:36 thexyz just pass it! 21:36 VanessaE At the time I wrote this, I didn't know how. 21:36 thexyz one moment 21:37 thexyz > function t(f) return f(1) end 21:37 thexyz > f = function(x) return 2 * x end 21:37 thexyz > = t(f) 21:37 thexyz 2 21:38 thexyz there are many other string.find-s, avoid! 21:38 VanessaE getting tired now 21:39 VanessaE http://pastebin.ubuntu.com/5600223/ 21:39 VanessaE how's this look so far? 21:39 VanessaE (aside from the wrong revision date) 21:39 jojoa1997 this right? { "default:desert_sand", "default:desert_stone"}, 21:39 VanessaE jojoa1997: for what purpose? 21:39 jojoa1997 VanessaE please tell me you didnt chNGE THE mapgen spawner 21:40 jojoa1997 are they right names 21:40 VanessaE jojoa1997: no functional/API changes, just internal code improvements. 21:40 thexyz VanessaE: still many things to fix 21:40 jojoa1997 is it desertsand or desert_sand 21:40 VanessaE thexyz: yes. But, does the above code look equivalent to what you see in github? 21:40 jojoa1997 there was an underscore on the second 21:40 PilzAdam jojoa1997, look at the default mod 21:40 VanessaE just wanna make sure I didn't cause a regression before I push thi 21:40 VanessaE this 21:41 thexyz VanessaE: I didn't look much 21:41 thexyz but i guess you shouldn't return biome in plantslib:set_defaults 21:41 thexyz because there's just no point in that 21:41 VanessaE ok 21:41 thexyz the biome you pass to it is modified in place 21:41 VanessaE I wasn't sure what it would do with that 21:41 thexyz also 21:41 VanessaE sometimes I get confused how that works. 21:41 thexyz if walldir then 21:41 thexyz plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..walldir) 21:41 thexyz minetest.env:add_node(pos, { name = replacement, param2 = walldir}) 21:41 thexyz else 21:41 thexyz plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..")") 21:42 thexyz means exactly the same as minetest.env:add_node(pos, { name = replacement, param2 = walldir}) 21:42 thexyz minetest.env:add_node(pos, { name = replacement}) 21:42 thexyz end 21:42 thexyz (unless your walldir can be boolean) 21:42 thexyz > =dump({name="lol",param2=nil}) 21:42 thexyz { ["name"] = lol,} 21:42 thexyz it just won't know about param2 when walldir is nil 21:42 VanessaE oh ok 21:42 VanessaE well then I'll do that 21:46 VanessaE also on another note, why are unittests not disabled by default? 21:46 NekoGloop Minetest is disabled by default, what're you talkin' about? 21:47 STHGOM bye 21:47 STHGOM babalabasquebe 21:47 NekoGloop Also w00t got xbox 360 controller to function as mouse. 21:47 STHGOM :D 21:48 thexyz VanessaE: they are 21:48 thexyz they are enabled by default only in debug builds 21:48 thexyz -DCMAKE_BUILD_TYPE=Debug 21:48 VanessaE oh ok 21:49 VanessaE changes to plants_lib/init.lua pushed to git. 21:49 VanessaE if you feel like it, I welcome pull requests to further improve the code. 21:49 thexyz sure 21:49 VanessaE thanks 21:49 NekoGloop Awesome. I'm trying to get an Xbox controller to 100% play MT. 21:49 VanessaE and I do appreciate it 21:50 NekoGloop Server of choice: Vanessa's. 21:51 VanessaE NekoGloop: should be doable with one of those joy-to-key drivers. also, gloopblocks needs updated: https://github.com/minetest/minetest_game/commit/0d924e7e4dfe5f1f4e9aa822168e03ae61aaac6a 21:51 VanessaE you'll want to hook into those functions to re-create the obsidian/basalt/pumice stuff 21:51 NekoGloop You're supporting it, not me. 21:51 NekoGloop Also I'm using a program called GlovePIE. 21:51 VanessaE true, thought you might feel like taking the reins again :) 21:57 thexyz i think we should better copy a table instead of just referencing it >biome = sd 21:58 VanessaE copying a table has to be done manually though 21:58 thexyz yeah 21:58 thexyz http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value 21:59 thexyz i wonder why doesn't my build work while PilzAdam's one does 22:00 jojoa1997 back 22:01 jojoa1997 VanessaE have you gotten the code merged? 22:01 VanessaE jojoa1997: you asked how to 'create' biomes earlier. A biome is created by first defining the conditions under which the biome could exist (e.g. temperature, humidity, elevation, etc), and then modifying some nodes in that area. This is not something that plants_lib was designed for, because Lua just can't run fast enough to do it. 22:01 VanessaE thexyz is looking through the current git now. 22:01 thexyz of course it can 22:01 VanessaE thexyz: not when you have to modify up to 6400 nodes per on_generated() call 22:01 jojoa1997 i think i fixed it 22:01 thexyz that's another thing 22:02 thexyz because it has to contact minetest 22:02 VanessaE too much latency 22:02 jojoa1997 this right? http://paste.ubuntu.com/5600287/ 22:03 VanessaE jojoa1997: no. max count and rarity should be discrete values, plants_lib will already use the values given to perform its own calculations. 22:03 thexyz hmmmm was going to add api for voxelmanipulator i think 22:03 VanessaE the rest looks like a good start 22:03 VanessaE thexyz: yeah 22:04 VanessaE this'll be useful in the future, for sure 22:04 thexyz VanessaE: why is still there biome.seed_diff = biome.seed_diff or 0 / biome.light_min = biome.light_min or 0 / etc in plantslib:spawn_on_surfaces? 22:04 VanessaE thexyz: because the generate_on_surfaces() function doesn't use those values 22:04 thexyz so? 22:04 VanessaE so it didn't seem to make sense to put them into the set_defaults() call 22:04 thexyz why not 22:05 VanessaE I dunno, it just didn't seem to make sense :D 22:05 thexyz it doesn't make sense to call the function set_defaults 22:05 VanessaE I suppose I could move the whole thing over then 22:05 thexyz and then set defaults outside of it 22:06 jojoa1997 http://paste.ubuntu.com/5600296/ 22:06 VanessaE thexyz: pushed. 22:06 jojoa1997 sweet 22:06 thexyz fine 22:06 thexyz now all those string.find-s 22:07 jojoa1997 merge it 22:07 jojoa1997 please 22:07 VanessaE there are 6 such uses of string.find 22:08 thexyz celeron55: i suggest to add link to PilzAdam's win32 build of 0.4.5 somewhere, some people seem to experience a crash with my build 22:09 VanessaE jojoa1997: getting there; peaceful_npc:npc_def is a function to spawn a single NPC? 22:09 thexyz no idea why; of course, it works flawlessly for me and all the guys who'd be kind enough to form a proper bug report 22:09 VanessaE (and peaceful_npc:npc_fast) 22:09 jojoa1997 no 22:09 jojoa1997 /summonnpc_def 22:10 NekoGloop Hey, VanessaE. I'm in your closet... 22:10 jojoa1997 VanessaE 22:10 PilzAdam thexyz, my build isnt exactly 0.4.5 22:10 jojoa1997 i put your plantlibs init and renamed it in my mod 22:10 VanessaE ok, see you need to give it a function call. plants_lib can't possibly know what your NPCs are supposed to be, so you still need to make a small function that actually places one. 22:10 thexyz PilzAdam: yes, I just figured that out 22:10 VanessaE NO! 22:10 thexyz i guess it doesn't matter as long as it works 22:10 VanessaE don't do that! 22:10 jojoa1997 now what do i do i get an error with plantlib 22:10 VanessaE it's a shared library, not.... 22:11 VanessaE ...a static one. 22:11 NekoGloop This is actually working nicely, playing MT with an xbox controller. 22:12 VanessaE hey Uberi. 22:12 Uberi o/ 22:13 NekoGloop Basically, the left stick is movement, the right stick is aiming, the left shoulder button is leftclick, the left trigger is rightclick, the rightshoulder/trigger choose my hotbar slot, A jumps, B runs, X sneaks, Y opens my inventory, and Start is escape. 22:14 NekoGloop And the Back button drops my item. 22:18 VanessaE thexyz: so if I read this right, this would be the right way to weed out those string.find() calls? 22:18 VanessaE http://pastebin.ubuntu.com/5600326/ 22:19 VanessaE http://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list 22:19 thexyz no 22:19 VanessaE based on that stackoverflow answer. 22:19 VanessaE damn, I didn't think so 22:19 Uberi is someone using string.find on node names? 22:19 thexyz it's similar though 22:19 * Uberi gets out the pitchfork and torches 22:19 VanessaE Uberi: plants_lib uses it to search a table for a given node name. 22:19 thexyz you don't need to call Set(list) in each call of find_adjacent_wall 22:19 thexyz just precalculate it and replace in biome definition 22:19 VanessaE hm, ok 22:20 thexyz Uberi: that! 22:20 Uberi also, I've been wondering, is a nodemetaref associated with the node, or the position? 22:20 thexyz position 22:20 Uberi ah, thanks 22:20 Uberi so if I change the node, I don't need a new metaref? 22:20 thexyz do you want to keep the values? 22:21 thexyz you should use hacky_swap_node then 22:21 Uberi ooh, sounds hacky 22:21 thexyz meta is associated with the position but that fact doesn't stop add_node from discarding it 22:21 thexyz iirc 22:21 NekoGloop VanessaE, can you quickly make it night on your server? 22:22 Uberi yeah it's definitely discarded 22:22 Uberi but good to know the metaref is still valid 22:23 VanessaE done. 22:23 jojoa1997 what 22:23 jojoa1997 VanessaE right? http://paste.ubuntu.com/5600335/ 22:24 NekoGloop This guy made a giant mesecons flashing lights thing... wut? 22:24 Uberi ooh this I gotta see 22:24 VanessaE jojoa1997: no. you need to point the second parameter of register_generate_plant() at a function that adds one entity 22:24 jojoa1997 ? 22:24 NekoGloop Uberi: Vanessa's server, find me. 22:25 VanessaE NekoGloop: does it look like "share and enjoy"? 22:25 Uberi cool 22:25 jojoa1997 here is the error http://paste.ubuntu.com/5600340/ 22:25 NekoGloop The letters are chopped in half, but yes. 22:26 VanessaE jojoa1997: I told you not to include plants_lib into your mod - you need to depend on it instead. plants_lib is meant to be used as a shared library. 22:26 jojoa1997 ok 22:26 VanessaE NekoGloop: that's deliberate, I forget who built that, but it's a reference to Hitchhiker's Guide to the Galaxy 22:26 NekoGloop explains the sign in there saying "Forty Two!" 22:27 jojoa1997 what is register generate plant 22:27 Uberi is it the Total Perspective Vortex? 22:27 PilzAdam NekoGloop, the sign is self-explaining :-) 22:27 VanessaE jojoa1997: read the API. 22:27 jojoa1997 i have it is confusing 22:27 jojoa1997 i have read it at least 2 times a day for the past week 22:28 VanessaE strange, I thought I wrote it pretty clearly :-/ 22:28 Uberi you merely adopted the documentation 22:28 Uberi I was born in it, molded by it 22:28 Uberi I didn't read a tutorial until I was a grown man 22:29 VanessaE register_generate_plant is the mapgen spawner. whatever you register will be spawned by the mapgen code. But sicne you are not spawning a node or a tree, you have to tell it what function you want it to execute to create your entity 22:29 jojoa1997 oh i need a function 22:29 VanessaE this would be the same code that you use inside your /spawnnpc command (except that you want exactly 1 NPC, no more) 22:29 VanessaE get it? 22:29 jojoa1997 yep thanks 22:29 VanessaE your function will be called with a position parameter and I think I gave it a seed param also (you don't need that) 22:30 VanessaE the position param will be the location of the node you want your NPC to stand on. 22:30 jojoa1997 position parameter? 22:30 VanessaE yeah 22:31 VanessaE if you say "peaceful_npc:spawn_npc", plants_lib will call it like so: peaceful_npc:spawn_npc(pos) 22:31 VanessaE so you have to take the (pos) parameter and use it in your own code to put an NPC just above that location 22:31 VanessaE it works similar to a callback 22:32 NekoGloop http://ompldr.org/vaHBmMQ/Untitled.png 22:32 NekoGloop wewt 22:32 VanessaE eek, my eyes are bleeding! 22:32 VanessaE the glasses, they do nothing!! 22:32 VanessaE :) 22:32 NekoGloop Hm? 22:33 VanessaE that red theme makes my eyes bleed :) 22:33 NekoGloop I like red:D 22:33 VanessaE so I can tell 22:33 NekoGloop I hate my spacebar. 22:34 MiJyn NekoGloop, you use windows 8? 22:34 NekoGloop Also w00t too many fucking icons on my taskbar. 22:34 NekoGloop MiJyn, yes 22:34 MiJyn oh :/ 22:34 VanessaE http://digitalaudioconcepts.com/extra/Screenshot%20-%2010142012%20-%2007:43:09%20PM.png 22:34 VanessaE whereas I like purple :) 22:35 VanessaE oops, wrong link 22:35 VanessaE http://digitalaudioconcepts.com/extra/Screenshot%20-%2003092013%20-%2005:34:10%20PM.png 22:35 VanessaE that one. 22:35 MiJyn lol 22:36 Uberi that *is* a lot of purple 22:36 NekoGloop Your gui looks funny. 22:36 VanessaE why? 22:36 NekoGloop The way the icons are set up on the top of the screen. 22:36 VanessaE that, my dear, is XFCE 4.10 :-) 22:36 VanessaE those panels are normally hidden 22:37 NekoGloop Also, wierd dotted line around taskbar. 22:37 NekoGloop Also I'd never be able to live with how your window's name is in that little tab-thing above the window. 22:37 VanessaE artifact of forcing the taskbars to stay visible. 22:38 Uberi what typeface is that? 22:38 VanessaE in the irc window? 22:38 Uberi in the title bars, I mean 22:38 jojoa1997 vanessae 22:38 NekoGloop Italicised WTF, Uberi. 22:38 VanessaE oh, URW Chancery 22:38 jojoa1997 it isnt fully finished but is the command right? http://paste.ubuntu.com/5600376/ 22:38 Uberi personally, I find it hard to read any form of cursive font, but that might be related to my equally bad cursive :P 22:39 VanessaE jojoa1997: almost. plantslib:register_generate_plant(biome_fast_beach, "npc_mapgen_spawn") 22:39 VanessaE write your generate call like that 22:39 jojoa1997 i mean the spawn code 22:39 hmmmm http://ompldr.org/vaHBmMw/screenshot_1364053457.png 22:39 kaeza jojoa1997, you are generating 20 NPCs in each node? O.o 22:39 hmmmm okay so how about this! 22:39 VanessaE jojoa1997: I guess so, but you will never receive the spawn_type parameter, as plants_lib only passes the pos param. 22:39 jojoa1997 i have no idea what i am doing 22:39 Uberi wow hmmmm, do the torches generate too? 22:40 VanessaE hmmmm: actually that's kinda nice 22:40 hmmmm yeah 22:40 VanessaE how fast is it? 22:40 PilzAdam hmmmm, where are the chests? 22:40 hmmmm takes about 3-5 ms at -O1 on an e3-1230v2 22:40 kaeza awesome hmmmm 22:40 hmmmm no chests, i decided what i'm going to do instead 22:40 Uberi :O 22:40 VanessaE hmmmm: that big complex? in 5ms? 22:40 VanessaE NICE 22:40 hmmmm i pass some sort of information along to on_generate that tells about dungeon rooms 22:40 hmmmm gives you information like how big it is, is it a large cave, etc. 22:41 hmmmm you decide what to do with it in lua 22:41 VanessaE ohhh 22:41 hmmmm and a default on_generate would say, place a chest with some random loot 22:41 hmmmm like some mese blocks and gold and silver, food perhaps 22:41 hmmmm and then there could be mods that add mobs 22:41 Uberi that sounds absolutely fantastic 22:42 hmmmm like you get to fight the dungeon monster in some dungeon room that's large enough to fit it 22:42 VanessaE beautiful 22:42 jin_xi nice 22:42 hmmmm and place some chains and more torches and stuff for atmosphere 22:42 jojoa1997 http://paste.ubuntu.com/5600388/ 22:43 Uberi hmmmm: and it actually looks like a dungeon too 22:43 VanessaE jojoa1997: that's a good start. 22:43 PilzAdam hmmmm, imo dont place torches in the mapgen 22:43 PilzAdam let Lua does this 22:43 hmmmm and i think i'm going to expose dungeon generation config through lua instead of the config file, since these are discrete structures and not going to screw things up like if you were to modify mapgen parameters 22:43 VanessaE a simple minimal bit of code to add an entity, as long as you're setting npc_spawn_type from somewhere 22:43 hmmmm actually, the torches are there for debugging so you can actually _see_ the dungeon that was generated 22:43 jojoa1997 http://paste.ubuntu.com/5600390/ 22:44 VanessaE jojoa1997: "peaceful_npc:npc_def" is what? 22:44 VanessaE is this a valid string to give to the add_entity() call? 22:44 jojoa1997 the name of npc 22:44 jojoa1997 peaceful_npc:npc = that 22:45 kaeza VanessaE, yours is a weird way of calling callbacks 22:45 jojoa1997 i had to change it due to overlaping settings 22:45 VanessaE well however you add an entity, that code *should* work 22:45 kaeza s/callbacks/functions/ 22:45 VanessaE kaeza: most efficient and direct way I could think of. 22:45 jojoa1997 http://paste.ubuntu.com/5600395/ 22:45 kaeza VanessaE, read thexyz's comments on this 22:45 kaeza ? 22:46 jojoa1997 it loaded 22:46 VanessaE jojoa1997: it won't work like that. 22:46 VanessaE that code will fail with an error referencing either peaceful_npc:npc_def or peaceful_npc:npc_fast 22:46 VanessaE unless those point to a function somewhere 22:46 jojoa1997 ? 22:46 VanessaE kaeza: actually his description went over my head for the moment. I'll look at it later 22:47 jojoa1997 minetest.env:add_entity(pos, "peaceful_npc:npc_def") means it spawns that entity 22:47 VanessaE jojoa1997: the second param for plantslib:register_generate_plant() must be the name of a function 22:47 jojoa1997 these are entities "peaceful_npc:npc_def or peaceful_npc:npc_fast" 22:47 jojoa1997 function npc_mapgen_spawn_def 22:47 jojoa1997 plantslib:register_generate_plant(biome_def, "npc_mapgen_spawn_def") 22:48 VanessaE yes, something like that 22:48 VanessaE your 5600376 paste is wrong. 22:48 jojoa1997 yeah that old 22:48 VanessaE oh ffs, it got buries 22:49 VanessaE buried. 22:49 VanessaE ok, looking at 5600395 now. 22:49 jojoa1997 im gonna break my computer 22:49 VanessaE ok, you didn't read the API fully - rarity has a range of 0 to 100. Use a value somewhere close to but not quite 100. 22:50 VanessaE rarity = 200, <--- this will fail. 22:50 jojoa1997 why 22:50 jojoa1997 oh 22:50 jojoa1997 oh 22:50 VanessaE um..beeeeecause it has a range of 0 to 100? :-) 22:50 jojoa1997 http://paste.ubuntu.com/5600405/ 22:50 jojoa1997 to test spawning 22:51 * kaeza will go back to play his little FPS 22:51 VanessaE that should get you started, yeah, but keep the rarity very high 22:51 VanessaE say 90 22:52 MiJyn you know, I have a habit of going through different pastes :P 22:52 MiJyn (just changing the URL of paste.ubuntu.com) 22:52 MiJyn quite fun in fact xD 22:52 jojoa1997 nothing has spawned 22:53 VanessaE jojoa1997: well aside from you having misspelled "max_elevation" ("man_elevation"), I don't know what else 22:54 VanessaE try looking at the way moretrees uses plants_li 22:54 VanessaE lib 22:54 VanessaE in tree_biomes.lua for example 22:54 jojoa1997 i will use abm' 22:54 jojoa1997 github link to moretrees please 22:54 VanessaE https://github.com/VanessaE/moretrees 22:54 VanessaE er, 'scuse me -- biome_defs.lua 22:54 jojoa1997 does it have to be this plantslib:register_generate_plant or this register_generate_plant 22:55 VanessaE https://github.com/VanessaE/moretrees/blob/master/biome_defs.lua 22:55 VanessaE now look at init.lua, look at how I call plantslib:register_generate_plant() for, say, birch or spruce 22:55 VanessaE it has to be plantslib:... 22:56 VanessaE jojoa1997: see how moretrees/init.lua line 43 does this: plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch") 22:56 VanessaE and the code it executes is at line 52? 22:57 VanessaE and in biome_defs.lua line 66 how the biome is defined 22:59 * VanessaE waits for jojoa to time out or accidentally close the chat again... 23:02 jojoa1997 http://paste.ubuntu.com/5600427/ 23:02 jojoa1997 nope i was recoding 23:02 jojoa1997 though i didnt see anything before you refrenced me to the moretress github 23:03 VanessaE jojoa1997: no again. 23:03 jojoa1997 i need help 23:03 jojoa1997 on dependencies 23:03 VanessaE you're passing a variable to the second param of register_generate_plant. why? 23:03 jojoa1997 it says npc mod needs plantlife but i have it there 23:03 VanessaE that param takes a function, not a biome. 23:03 VanessaE (the biome def in the first param of that function looks right though) 23:03 jojoa1997 one is for deserts while another is for beaches 23:04 VanessaE (actually no it doesn't() 23:04 jojoa1997 ? 23:04 VanessaE look at line 44 23:04 jojoa1997 yeah 23:05 jojoa1997 what 23:05 VanessaE typo. 23:05 VanessaE "eaceful_npc..."? 23:05 jojoa1997 saw 23:05 VanessaE now 23:05 VanessaE why are you passing peaceful_npc.def (or fast) _spawn_biome as the second param? 23:06 VanessaE wait, I see whty 23:06 jojoa1997 that is the spawning function 23:06 VanessaE put those in quites. 23:06 VanessaE quotes. 23:06 VanessaE plantslib:register_generate_plant(peaceful_npc.def_biome, "peaceful_npc.def_spawn_biome") 23:06 VanessaE but you really shouldn't name your function "def_spawn_biome", but simply "def_spawn" 23:07 VanessaE otherwise you'll confuse yourself later 23:07 VanessaE names are too similar to your actual biome def tables 23:07 jojoa1997 ok 23:07 jojoa1997 i am just worried about my other code mixing 23:07 VanessaE I know, but you did say you were rewriting it 23:08 VanessaE so be prepared to *really* rewrite it 23:08 jojoa1997 npc isnt even loaded 23:08 jojoa1997 i cant fidure out why it says there is unsatisfied dependencies 23:08 VanessaE I should make a text file at some point into the future with some examples of how to use that function 23:09 VanessaE dependencies, because I told you not to include plants_lib in your mod. depend on it instead. and the name is exactly, precisely, "plants_lib" 23:09 VanessaE not plantlife 23:09 jojoa1997 help 23:10 jojoa1997 http://imgur.com/WBuqDV0 23:10 jojoa1997 oh 23:12 jojoa1997 how do i get .blah to work 23:12 jojoa1997 it only wants me to have blah 23:13 VanessaE maybe put name = {} at the top of your file 23:13 VanessaE depends on what you're doing 23:14 jojoa1997 should i use an abm 23:14 VanessaE it' 23:14 VanessaE it's up to you 23:14 jojoa1997 nothing is spawning 23:15 VanessaE then you're doing it wrong :) 23:15 jojoa1997 VanessaE please help me change this into an abm http://paste.ubuntu.com/5600452/ 23:17 VanessaE function fast_spawn(pos) 23:17 VanessaE minetest.env:add_entity(pos, "peaceful_npc:npc_fast") 23:17 VanessaE end 23:17 VanessaE where is your actual entity defined? 23:17 jojoa1997 in npc_fast.lua 23:18 VanessaE show me the code 23:18 jojoa1997 https://github.com/jojoa1997/peaceful_npc/tree/master/npc 23:18 jojoa1997 forget npc.lua 23:19 jojoa1997 i deleted it 23:20 VanessaE my guess is you need to call it as, minetest.env:add_entity(pos, peaceful_npc:npc_fast) 23:20 VanessaE without quotes around the second param 23:20 VanessaE maybe not 23:21 jojoa1997 nope 23:21 VanessaE try having your fast_spawn() function print a message to the console 23:21 VanessaE print("want to spawn npc_fast at"..pos) 23:21 VanessaE or something similar/ 23:21 VanessaE er.. 23:21 VanessaE print("want to spawn npc_fast at "..dump(pos)) 23:22 VanessaE plug that into your fast_spawn() function so you can see if it is even being executed. 23:23 jojoa1997 yay error 23:24 VanessaE in the print function? 23:24 jojoa1997 no 23:24 VanessaE where? 23:24 jojoa1997 it printed 23:24 jojoa1997 but then it found an error with npc_fast.lua 23:24 VanessaE ok, so at least you know it is executing your spawn function 23:25 VanessaE so you're interfacing with plants_lib okay 23:25 VanessaE now you just need to make your code work :) 23:25 jojoa1997 want to spawn npc_fast at {y = 3, x = 360, z = 633} want to spawn npc_fast at {y = 4, x = 362, z = 629} 23:25 VanessaE good 23:25 VanessaE that means plants_lib is doing its job ptoperly. 23:25 VanessaE properly* 23:25 VanessaE now you just need to make your spawn entity code work right 23:26 jojoa1997 why does it spawn so high up 23:26 VanessaE y=4 is high up? 23:26 jojoa1997 oh 23:26 VanessaE :) 23:26 VanessaE reading comprehension FAIL 23:26 VanessaE :) 23:27 jojoa1997 no i used teleport 23:28 jojoa1997 i will have it send chat now 23:28 jojoa1997 minetest.chat_send_all("want to spawn npc_fast at "..dump(pos)) 23:29 YoungDerp maybe instead of want attempting 23:29 jojoa1997 though why spawn 2 instead of 1 23:29 VanessaE jojoa1997: because you told it to. 23:29 jojoa1997 not 2 23:29 jojoa1997 oh 23:29 VanessaE max_count = 2, 23:29 jojoa1997 it spawned on a beach desert 23:29 jojoa1997 oh 23:29 VanessaE so yeah, you told it to spawn two. 23:30 jojoa1997 ok fixed 23:31 VanessaE ok, making progress 23:33 jojoa1997 vanessae you have to spawn them yourself on pregenerated worlds 23:33 VanessaE yes 23:33 VanessaE which is where the abm spawner is needed 23:33 VanessaE look at the spawn_on_surfaces() function for that 23:33 jojoa1997 i will do that tomorrow 23:33 VanessaE it uses a similar format as register_generate_plant() 23:33 jojoa1997 i will 23:34 jojoa1997 vanessae was the planlibs added to minetest_game 23:34 VanessaE jojoa1997: no, it was not. 23:34 jojoa1997 :( 23:34 VanessaE maybe after thexyz does those last changes he suggested needed done 23:35 VanessaE but it's not up to me whether it makes it into minetest_game or not. 23:35 jojoa1997 i know 23:35 jojoa1997 nice thing is that i have made 2 different npcs 23:36 jojoa1997 i plan on haveing a 1 block tall one that is really slow but has tons of health 23:36 VanessaE like a turtle or so 23:36 jojoa1997 no more like dwraves 23:37 * jojoa1997 cough cough your welcome mito511 23:37 jojoa1997 *551 23:37 VanessaE heh 23:38 jojoa1997 oh yeah vanessae you will need to use clearobjets to get rid of my npcs 23:38 VanessaE /clearobjects is broken. 23:38 VanessaE it sucks down RAM like I suck down crystal light. 23:38 VanessaE with the size of my map, even 4GB isn't enough 23:39 VanessaE (and I only have 2GB now, one stick went bad) 23:40 jojoa1997 ok 23:41 jojoa1997 gahhh 23:41 jojoa1997 i forgot about recipes 23:42 jojoa1997 i will just have the summoner be in the auto spawners 23:42 Uberi http://www.pasteall.org/40380 23:43 Uberi oops wrong channel 23:51 Kacey back 23:54 jojoa1997 vanessae 23:55 jojoa1997 what is wrong with my code http://paste.ubuntu.com/5600540/ 23:55 jojoa1997 it wants ... near "def" 23:55 VanessaE function npc_recipes('def', 'iron_ingot') 23:55 VanessaE why are you writing "function" here?> 23:55 VanessaE you already defined it. 23:55 jojoa1997 yeah i just saw 23:55 VanessaE just call it now. 23:56 jojoa1997 RealBadAngel does the unified inventory craft guide work now