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IRC log for #minetest, 2013-03-09

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All times shown according to UTC.

Time Nick Message
00:00 berome joined #minetest
00:01 mauvebic i must be in a parallel universe: http://yro.slashdot.org/story/13/03/08/2241207/court-4th-amendment-applies-at-border-password-protected-files-not-suspiscious
00:03 mauvebic yep, miror universe: http://yro.slashdot.org/story/13/03/08/2155218/obama-administration-supports-journalist-arrested-for-recording-cops
00:03 mauvebic i must shave my beard to blend in
00:08 NakedFury joined #minetest
00:14 * Kacey is bored...
00:14 mauvebic start a fire
00:15 jordan4ibanez play dos
00:15 jordan4ibanez install windows 3.1
00:15 jordan4ibanez http://www.dosbox.com/
00:16 jordan4ibanez http://www.oldgames.sk/en/game/windows-31/download/7451/
00:16 FreeFull dosbox doesn't support windows in extended mode though
00:16 khonkhortisan commander keen
00:16 khonkhortisan 4-6
00:16 jordan4ibanez yes it does i'm using it right now
00:19 jordan4ibanez http://i.imgur.com/b6F3qqF.png
00:19 jordan4ibanez windurs
00:19 Traxie21 joined #minetest
00:19 Traxie21 I have a problem
00:20 Traxie21 Is there a way to display multi-line labels in a formspec?
00:20 jordan4ibanez NOPE
00:20 jordan4ibanez I've been through this
00:20 Traxie21 shit
00:20 jordan4ibanez you could use \n to start a new line
00:20 jordan4ibanez but it looks like shit
00:20 Traxie21 that takes down the messaging system
00:21 Traxie21 And About_Me system
00:21 Traxie21 mabye split it into seperate strings and use a for loop to generate lines...
00:21 Traxie21 I WILL NOT LET THIS TAKE ME DOWN >:I
00:22 mauvebic dont the new version have text area? added by jeija i think?
00:23 jordan4ibanez yes you will!
00:24 NekoGloop|Laptop FFT with Xbox 360 controller ftw.
00:25 Traxie21 Text area allows text to be edited
00:25 FreeFull Fast fourier transform?
00:25 NekoGloop|Laptop Hm, FreeFull?
00:26 mauvebic dang, should modify labels to be multiline then
00:26 Traxie21 Yep
00:26 FreeFull That's the only FFT I know of
00:26 NekoGloop|Laptop Final Fantasy Tactics.
00:27 FreeFull Ah
00:27 NakedFury or First Fawesome Transformers
00:29 MiJyn jordan4ibanez, you're actually using windows 98?
00:29 jordan4ibanez no dos
00:29 jordan4ibanez why?
00:29 MiJyn oh, I see
00:29 MiJyn g4u
00:30 Traxie21 Apparently, Labels can have up to two lines, but it cuts at like 20 chars
00:31 jordan4ibanez g4eo
00:32 MiJyn jordan4ibanez, ?
00:32 jordan4ibanez good for everyone
00:32 MiJyn oh
00:33 MiJyn still, unix is way better than DOS
00:33 jordan4ibanez dos is more fun
00:33 Kacey now i have the settings i like
00:35 jordan4ibanez http://www.usnews.com/news/articles/2013/03/08/study-bee-venom-kills-hiv wat
00:36 Gambit joined #minetest
00:36 mauvebic reminds me of dale from king of the hill selling bee stings lol
00:37 Kacey getting RoR
00:37 jordan4ibanez kacey the irony is now you can play rigs of rods on linux
00:37 Kacey ...
00:38 jordan4ibanez LOL
00:38 Kacey meh i have windows 8 so...
00:38 jordan4ibanez http://www.rigsofrods.com/threads/97932-Announcement-PPA-for-Ubuntu-12-04
00:44 Kacey almost there...
00:51 Kacey afk
00:55 Traxie21 kfa
00:55 Traxie21 fak
00:55 Traxie21 kaf
01:00 * NekoGloop|Laptop puts a kitten on Kacey's lonely keyboard
01:00 Kacey kjyfgujiolfrdfhgcjvbkluytiuryhjklytj,fdhkgjlhjiolfkdcv
01:01 Vadtec test test...can anyone see this?
01:02 NakedFury test yes
01:02 Vadtec thanks
01:02 Vadtec my stupid browser wont load any pages
01:02 Vadtec and is acting like i have no inet
01:03 NekoGloop|Laptop Don't use IE?
01:04 Vadtec actually, its FF
01:04 Vadtec and ive never seen it do this before
01:06 Vadtec wow
01:06 Vadtec even safe mode isnt working
01:08 Vadtec and resetting firefox didnt fix it either
01:08 Vadtec i swear
01:08 Vadtec if i have to reboot....ill finally make the move to chrome
01:09 khonkhortisan os upgrades _should_ be the only reason for reboot
01:09 Vadtec khonkhortisan: no kidding
01:11 Vadtec khonkhortisan: and even then, not all OS upgrades require a reboot...not if the OS has any sort of brains
01:11 jojoa1997 joined #minetest
01:12 khonkhortisan aren't there some that actually do no-reboot?
01:12 Menche i think there's a way to load a new kernel without rebooting
01:13 jojoa1997 can someone help me with player textures
01:13 khonkhortisan not me
01:13 Menche someone posted a template image somewhere on the forums
01:14 jojoa1997 no i have the texture but this happens
01:14 jojoa1997 i will post the image
01:14 khonkhortisan postimage.com
01:14 khonkhortisan I mean postimage.org
01:16 Vadtec Menche: its not really a "no reboot" option, its called code splicing
01:16 Vadtec basically
01:16 Vadtec function addresses are updated in real time in the symbol tables
01:16 Vadtec to point to new places
01:16 Vadtec so you can load a new version of a mod on the fly
01:16 Vadtec and after a reboot, the new version takes over anyways
01:17 Vadtec the problem is, you need BOAT LOADS of memory to do it more than once
01:17 Vadtec because you basically have to load the OS into memory every time you splice it
01:17 khonkhortisan can't just delete the old memory?
01:17 * sokomine grabs some memory from vadtec and inserts it into her machine
01:17 jojoa1997 here it is http://imgur.com/2IOpXL7
01:17 khonkhortisan lol
01:17 Menche wow
01:17 khonkhortisan you're using a 3d texture on a 2d player
01:17 Vadtec khonkhortisan: not easily, not *every* function in the code will be updated
01:18 Menche ...do you have a build with 3d players?
01:18 jojoa1997 http://paste.ubuntu.com/5597607/
01:18 jojoa1997 that is my entire code
01:18 jojoa1997 i set the textures on the very bottom
01:18 Menche oh, for a npc
01:18 Menche i don't know much about entities
01:19 khonkhortisan I see mesh is set
01:19 noklz joined #minetest
01:19 noklz yayayay
01:20 jojoa1997 the problem didnt happen before
01:20 noklz Yes it did don't be silly
01:20 Kacey joined #minetest
01:20 jojoa1997 https://github.com/jojoa1997/peaceful_npc/blob/master/init.lua
01:20 noklz hi kacey <3
01:21 jojoa1997 it didnt happen before
01:21 jojoa1997 noklz what do you mean [20:20] <noklz> Yes it did don't be silly
01:21 noklz
01:22 khonkhortisan noklz jumped into the middle of the conversation
01:22 jojoa1997 oh
01:22 Kacey i broke RoR jordan4ibanez :(
01:22 noklz
01:22 jordan4ibanez how?!
01:22 noklz
01:22 noklz
01:22 noklz
01:22 noklz
01:23 jojoa1997 jordan what is the problem
01:23 jojoa1997 can you help
01:23 Kacey i tried to drive a trailer without a truck
01:25 jordan4ibanez then exit the game lol
01:25 jojoa1997 jordan4ipbanez please help
01:26 jordan4ibanez I don't understand what's happening right now so i'm going to go back and play the incredible machine
01:26 jojoa1997 wait
01:26 khonkhortisan I like that game
01:26 jojoa1997 [20:17] <jojoa1997> here it is http://imgur.com/2IOpXL7
01:26 jojoa1997 that is the problem
01:26 jojoa1997 and that is the code [20:18] <jojoa1997> http://paste.ubuntu.com/5597607/
01:29 jojoa1997 jordan4ipbanez could you help
01:35 NekoGloop|Laptop jordan4ibanez*
01:35 jojoa1997 Can someone please help
01:38 Traxie21 jojoa
01:38 Traxie21 NPC_ENTITY
01:38 Traxie21 Needs visual = "mesh"
01:39 jojoa1997 does this mean anything http://paste.ubuntu.com/5597645/
01:39 Traxie21 not really
01:39 Traxie21 add visual = "mesh" to line 65
01:39 jojoa1997 oh didnt see your answer
01:40 jojoa1997 yay it works
01:40 Traxie21 :3
01:40 Traxie21 :D
01:40 jojoa1997 lol i did it on line 65
01:40 Traxie21 :U
01:40 Traxie21 You shall be punished
01:40 Traxie21 severely
01:42 Traxie21 jk
01:43 jojoa1997 ok another problem
01:43 jojoa1997 the 2 npcs registered
01:43 jojoa1997 share the image i have set for one
01:46 jojoa1997 jordan
01:46 jordan4ibanez yes?
01:47 monkeyco_ joined #minetest
01:47 jojoa1997 could you help me with the npcs
01:47 jordan4ibanez what do you need
01:47 jojoa1997 i have 2 types set but only one will spawn
01:47 jojoa1997 i will send you the code so you can see
01:49 jordan4ibanez pastebin it
01:50 jordan4ibanez paste
01:50 jordan4ibanez bin
01:50 jordan4ibanez it
01:50 noklz ASDFGHJKL;'#
01:50 noklz asdfrgthyjukilop;[']#
01:50 jordan4ibanez stop sending me pms
01:50 jordan4ibanez I don't know how to minetest
01:50 jojoa1997 ok
01:51 jojoa1997 can i still give you a download
01:51 jordan4ibanez pastebin the code damnit
01:51 jojoa1997 k
01:52 jojoa1997 http://paste.ubuntu.com/5597671/
01:53 jordan4ibanez http://news.cnet.com/8301-17938_105-57573357-1/simcity-launch-fallout-continues/
01:53 jordan4ibanez so wut duznt wurk
01:54 jojoa1997 this also helps http://paste.ubuntu.com/5597683/
01:56 jojoa1997 but the problem is that the summoners only spawn one of the npcs
01:56 jordan4ibanez I don't know what doesn't work so i can't help
01:56 jordan4ibanez did you make 2 of them?
01:57 jojoa1997 yep
01:57 jojoa1997 npc_register( "def", 2, 1.5, 30, "miner.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 0) npc_register( "fast", 4, 3, 45, "dragon.png", {x=1, y=1}, 50, {"default:mese"}, { "default:water_source", "default:water_flowing", "default:lava_source", "default:lava_flowing"}, 2)
01:57 jojoa1997 sorry i thought i copied a link
01:57 jordan4ibanez what line of code
01:58 jojoa1997 yeah i made 2
01:59 jordan4ibanez line o' code
01:59 jojoa1997 jordan what is the problem with having 2
01:59 jordan4ibanez jojoa what is the line of code for the spawners?
01:59 jojoa1997 what code
02:00 jojoa1997 116 and 117
02:02 jordan4ibanez did you copy my spawner from my mod? if so why not just make a fast one and slow one for each mob by hand?
02:04 jojoa1997 but i want to have an easy way to code them so i can make a lot of different types
02:04 YoungDerp back
02:04 jojoa1997 also what spawner
02:04 jojoa1997 i branched your mod before you took your break
02:06 jordan4ibanez http://forum.minetest.net/viewtopic.php?id=4093
02:07 jojoa1997 oh yeah i used that code
02:08 jordan4ibanez good
02:08 jordan4ibanez i just realized the first time I'm ever interested in playing simcity ea already killed it
02:09 Traxie21 http://www.youtube.com/watch?v=XTyiIhnWZYQ
02:10 jordan4ibanez mlp icon in menu, oh god why
02:10 OldCoder noklz, behave yourself
02:11 noklz NO
02:11 OldCoder Hmm
02:11 OldCoder noklz, Don't behave yourself
02:11 noklz YAY
02:11 noklz SPAM SPAM SPAM ALALALLAALALALALALALA
02:11 noklz wweeeeeeee
02:11 OldCoder noklz, I will mute you
02:12 jojoa1997 jordan how would i make it spawn each npc seperatly
02:12 noklz nonononon muting me
02:12 Traxie21 jordan4ibanez: Its just that my avatar is that icon :3
02:12 Traxie21 However, I havent implemented the avatar system, so everyone has that avatar atm >:D
02:13 jordan4ibanez make an npc spawner for each mob damnit
02:13 noklz yay i'm an op her
02:16 jojoa1997 ok
02:16 jordan4ibanez make it something manly like a bulldog
02:16 jojoa1997 ?
02:17 Traxie21 Why? I'm a lady.
02:17 jordan4ibanez so what? make the mod neutral then, like a wave or something
02:17 * noklz IS A LADY GIRL WOMAN
02:17 Traxie21 Sheesh
02:18 Traxie21 I will, reverting to the old _O_ icon I was using earlier
02:18 Traxie21 Also, just fixed setrank
02:19 * NekoGloop|Laptop puts kittens on all the heads.
02:19 jordan4ibanez a marginal part of the community is men, so they'll be repulsed by a pony
02:20 jin_xi real men are not repulsed by avatars
02:21 jordan4ibanez real men probably aren't on minetest lol
02:22 Traxie21 Real men learn to deal with the stubbornness of women :3
02:23 jordan4ibanez real men make internetz
02:23 WiredOnLinux joined #minetest
02:24 WiredOnLinux hello, Anyone can join my server atm, it will be up for a few, i wanna see how my network handles it
02:24 WiredOnLinux IP: 18:22:32 @WiredOnLinux | IP: 71.217.55.227                                                                                          â”‚
02:25 NekoGloop|Laptop realmen have kittens
02:25 WiredOnLinux IP: 71.217.55.227  Port: 30000
02:25 Traxie21 Alrighty
02:25 WiredOnLinux Its open for all
02:25 Traxie21 Cya all week after next
02:26 NekoGloop|Laptop Spring Break?
02:26 Traxie21 nah
02:26 Traxie21 Work break :3
02:26 Traxie21 connecting to server....
02:26 Traxie21 Wired, I can't connect
02:29 WiredOnLinux hmmm
02:29 WiredOnLinux i port forward
02:29 WiredOnLinux let me check
02:31 WiredOnLinux ahh
02:31 WiredOnLinux fixing
02:31 WiredOnLinux I did TCP no UTP
02:31 WiredOnLinux Traxie21, try it now
02:33 WiredOnLinux NekoGloop|Laptop do you want to play with me on my server?
02:33 jojoa1997 KITTY
02:34 NekoGloop|Laptop Do I know you?
02:34 Traxie21 Connection successful
02:36 jojoa1997 jordan
02:36 Traxie21 asdf
02:37 NekoGloop|Laptop movie
02:37 Traxie21 6
02:38 Traxie21 is
02:38 Traxie21 out
02:38 NekoGloop|Laptop E'ERBODY DO TEH FLOP
02:38 YoungDerp *flop*
02:38 Traxie21 lol
02:38 Traxie21 Hello
02:38 Traxie21 Hello
02:38 Traxie21 Hello
02:39 Traxie21 hellooooo
02:39 Traxie21 Oh no!
02:39 Traxie21 BOOM
02:41 NekoGloop|Laptop That part reminded me of cyanide & happiness' barbershop quartet.
02:45 WiredOnLinux NekoGloop|Laptop its UbuntuNerd/madchicken13/M13 lol
02:45 NekoGloop|Laptop Then no, you dirty griefer.
02:45 OldCoder joined #minetest
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02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 noklz <Gatysh> k
02:56 Menche <Menche> noklz STOP
02:56 noklz <Menche> <Menche> noklz STOP
02:57 NekoGloop|Laptop noklz stahp
02:57 WiredOnLinux lol
02:58 WiredOnLinux Server back online with new mods
03:01 NekoGloop|Laptop http://www.youtube.com/watch?v=TPI6565ijDQ OHMAIGAWDOHMAIGAWDVOCALOID3KAITO
03:05 WiredOnLinux Server off for the night
03:05 Kacey RoR doesn't quite like me...
03:06 NekoGloop|Laptop Well neither do i.
03:06 * NekoGloop|Laptop flips table
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03:27 OldCoder joined #minetest
03:30 hmmmm http://rt.com/usa/us-colleges-suing-students-539/
03:33 OldCoder joined #minetest
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03:36 VanessaE Well so much for 2GB of my system RAM.  thexyz, good call.  One stick had a single, intermittent bad bit.
03:36 VanessaE however, I discovered that this thing runs at 2.8 GHz, not 2.6...so at least that's something :)
03:36 VanessaE good thing the upgrade will be here soon
03:37 Kacey joined #minetest
03:39 YoungDerp hi v
03:39 VanessaE hey kacey
03:40 YoungDerp i got a new computer today
03:40 VanessaE cool
03:41 YoungDerp yep
03:41 Kacey im on it now ^_^
03:42 VanessaE make up my mind :)
03:42 Kacey ?
03:42 VanessaE nevermind
03:42 hmmmm you're upgrading from a thuban 'soon'?
03:43 VanessaE who? me?
03:43 hmmmm yea
03:43 VanessaE naw, got more RAM on the way though
03:43 hmmmm oh
03:44 VanessaE the processor seems perfectly stable, just not enough RAM to suit my particular use case ..... and now there's *really* not enough :-/
03:44 hmmmm you missed out on some really good new years ram sales
03:45 hmmmm there was an 8gb kit of 1333 for $26 or something nuts
03:45 VanessaE 16GB for $77 ain't bad
03:45 VanessaE oh wow
03:45 hmmmm yikes
03:45 hmmmm nah that isn't bad
03:45 VanessaE Pricewatch Is Your Friend â„¢ ;-)
03:46 hmmmm oh wow, that's a nice site, thanks
03:46 Kacey i have 4x the RAM of my netbook
03:46 VanessaE no prob
03:46 hmmmm atom chipsets only support 2GB max iirc.
03:47 VanessaE it used to be they sold only computer stuff, then they expanded to home electronics and now they're practically a department store
03:47 Kacey it had1gb
03:47 Kacey i have 4gb now
03:49 VanessaE so, anyone wanna buy a sightly used, mildly unreliable 2GBstick for really cheap? ;)
03:49 hmmmm you could just mask it out with badram
03:49 VanessaE (DDR3/1333; 9-12-12-30, non ECC)
03:50 VanessaE wait, so there ARE utils that do that!?
03:50 hmmmm yes, google linux badram driver
03:50 VanessaE I'll be damned,
03:51 hmmmm it's not usually recommended because where there's one error, there's bound to be more (which you can just mask later on if more do crop up)
03:51 VanessaE I figured it was possible, but I expected that no one would actually write such a thing
03:51 OldCoder joined #minetest
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03:51 hmmmm i wrote a badram driver for windows
03:51 hmmmm it's really frowned upon though
03:53 VanessaE huh.  evidently such a thing already comes with some distros (including debian) since around the time of Mdk 9.2
03:54 ttk2 joined #minetest
03:56 VanessaE I'll have to remember this.
03:57 VanessaE wow, old article.  this is Pentium II/Linux 2.2.x series stuff
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04:02 thefamilygrog66 Hey V, did you read my question on your homedecor forum post?
04:03 VanessaE I was just about to respond to it in fact.
04:03 thefamilygrog66 Oh cool!
04:04 thefamilygrog66 Do I need to download a newer version, or something?
04:04 VanessaE I don't know why locked ovens won't cook actually
04:04 VanessaE that's kaeza's contribution
04:04 * VanessaE pokes kaeza
04:04 VanessaE *looks at code*
04:04 thefamilygrog66 Oh, so it's normal behaviour then, right on.
04:05 VanessaE hm
04:05 noklz sdfghjkl;'#
04:05 noklz 456+
04:06 VanessaE such language :)
04:07 noklz :)
04:09 VanessaE thefamilygrog66: yeah, they're not working on my server either
04:09 VanessaE oh I know why
04:09 thefamilygrog66 Cool, thanks V.
04:10 VanessaE kaeza forgot to register an ABM for them
04:10 VanessaE lemme see if I can patch it
04:10 thefamilygrog66 that would be in the locked.lua on github?
04:10 VanessaE yeah
04:11 VanessaE but the ABM code that's needed is in minetest_game/mods/default/init.lua at line 1440
04:12 VanessaE I think I can patch into it...here
04:12 VanessaE (homedecor, oven.lua line 98)
04:13 thefamilygrog66 the whole chunk from 1437-1536?
04:13 VanessaE wait.
04:13 VanessaE working.
04:13 VanessaE working on it I mean
04:13 thefamilygrog66 sorry.
04:15 VanessaE no worries
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04:17 VanessaE bingo
04:17 VanessaE it works now
04:18 VanessaE I'll push the update in a sec after I'm sure it is behaving
04:18 thefamilygrog66 right on - you rock.
04:22 OldCoder joined #minetest
04:22 VanessaE thefamilygrog66: fixed in git.
04:22 thefamilygrog66 cool, so I just need to download oven.lua?
04:23 VanessaE you'll need to re-pull
04:23 VanessaE I changed two files
04:23 thefamilygrog66 okay, I'll do the whole kit and kaboodle - thanks again, V!
04:23 VanessaE you're quite welcome :-)
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06:01 jordan4ibanez ohai sfan5
06:01 sfan5 hi
06:01 jordan4ibanez how are you?
06:03 jordan4ibanez bb
06:05 sfan5 i just saw a video ad that translated geek to outsider
06:06 jordan4ibanez joined #minetest
06:08 noklz :lnhgtrsdfghjkl;'#
06:08 noklz .,mnbvcxzASDFGHJKL;'#
06:08 noklz 1
06:08 noklz 'GFDSK
06:10 sfan5 hi jordan4ibanez
06:10 jordan4ibanez hello red sfan5
06:10 sfan5 :D
06:12 jordan4ibanez should I install my bootloader on my sd card, and use it like a key? I just got this new port and I'm installing mint, and I want to use it for something awesome
06:12 blaze joined #minetest
06:16 * noklz licks blaze
06:16 blaze o.O
06:17 sfan5 jordan4ibanez: good idea
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06:38 VanessaE zzz
06:39 jordan4ibanez SHADDAP
06:39 jordan4ibanez I wuz sleepin her3
06:39 VanessaE heh
06:50 jordan4ibanez installed linux to play windows and dos games what does a platform even mean anymore
06:53 VanessaE heh
06:53 VanessaE well if it works?
06:53 VanessaE I presume you're using wine or something
06:53 VanessaE ?
06:53 jordan4ibanez dosbox and wine
06:53 VanessaE cool
06:54 sfan5 dosbox.. real guys install dos in a vm
06:54 jordan4ibanez no
06:54 jordan4ibanez no sfan5
06:55 jordan4ibanez I installed freedos
06:55 jordan4ibanez ON MY MACHINE!
06:55 sfan5 oh,ok
06:55 jordan4ibanez even though there are no video drivers or anything, games work
07:04 jordan4ibanez joined #minetest
07:16 jordan4ibanez it's a miracle
07:16 jordan4ibanez rigs of rods runs perfectly in linux
07:17 jordan4ibanez god bless america
07:18 VanessaE heh
07:18 VanessaE don't you mean G*d bless Finland? :)
07:18 jordan4ibanez no rigs of rods is american
07:18 VanessaE I was referring to Linux :-)
07:21 jordan4ibanez oh nice
07:23 jordan4ibanez damnit segmentation fault on map load
07:24 VanessaE see?  you jinxed it.
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09:02 markveidemanis Hiya
09:03 markveidemanis Happy Saturday everyone!
09:03 markveidemanis !UP MINETEST.ORG
09:03 markveidemanis !up minetest.org
09:03 markveidemanis sfan5
09:03 sfan5 !unignore markveidemanis
09:03 MinetestBot sfan5: 'markveidemanis' removed from ignore list.
09:03 markveidemanis lol, why does it do that?
09:04 markveidemanis !up minetest.org
09:04 MinetestBot minetest.org:30000 seems to be down
09:04 markveidemanis 2 days down now
09:04 markveidemanis anyone know why?
09:06 markveidemanis sfan5
09:06 sfan5 what?
09:06 markveidemanis are you a bot that sends a command to another bot
09:06 sfan5 me?
09:06 sfan5 no
09:06 sfan5 minetestbot, also no
09:07 markveidemanis yep, that was really fast :D
09:07 markveidemanis k, nvm, anyone know whats up with OldCoder?
09:07 markveidemanis not responding, servers been down fora while
09:08 markveidemanis also the last PM was quite disturbing, in a non offensive way
09:08 markveidemanis if you know what i mean...
09:09 markveidemanis sfan5, can you run a Minecraft server?
09:09 sfan5 i could
09:11 monkeycoder joined #minetest
09:11 markveidemanis with skyblock?
09:11 markveidemanis will you?
09:13 sfan5 no
09:19 monkeycoder joined #minetest
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09:46 Zeg9 joined #minetest
09:46 Zeg9 Hi!
09:47 markveidemanis Hi!
09:49 kaeza Hi!
09:49 markveidemanis ?????
09:50 markveidemanis how?
09:50 markveidemanis Zeg9-HI!,
09:50 markveidemanis Zeg0 joined
09:50 markveidemanis *9
09:50 Zeg9 markveidemanis, are you still using the web interface?
09:50 markveidemanis yep, i gtg BYe
09:52 monkeycoder joined #minetest
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09:55 rubenwardy Is it "legal" to post this: http://forum.minetest.net/viewtopic.php?pid=74807#p74807
09:57 q66 joined #minetest
10:05 RealBadAngel well, i made whole data structures for stargates
10:06 rubenwardy huh?
10:06 RealBadAngel private/public, ownership, current destination. whole kept on disk
10:07 kaeza ah lol forgot to register an ABM for the locked ovens
10:07 rubenwardy bye, back ltr
10:07 kaeza sorry VanessaE
10:07 rubenwardy ltr = later
10:08 RealBadAngel it looks like i will have stargates network usable by today
10:09 RealBadAngel now just transport abms, and formspec to configure gate
10:17 tripod RealBadAngel: need a tealk minetest character :P
10:19 Axew joined #minetest
10:39 whirm1 joined #minetest
10:49 RealBadAngel hehe
10:49 RealBadAngel indeed
10:50 EduardeCalibal joined #minetest
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11:04 PilzAdam joined #minetest
11:04 PilzAdam Hello everyone!
11:04 RealBadAngel hi
11:09 webdesigner97 joined #minetest
11:18 PilzAdam why does my dashboard on github tell me that there is a discussion in issue #533, but when I click the link I get 404
11:18 Jordach same
11:19 Jordach it just deleted itself
11:26 arsdragonfly joined #minetest
11:26 arsdragonfly hey guys
11:27 arsdragonfly i'm getting this error "assertion '0' failed" when i try to connect to multiplayer servers
11:27 arsdragonfly how can i solve that?
11:27 whirm1 joined #minetest
11:31 whirm left #minetest
11:32 jin_xi arsdragonfly: is it the first time you're trying to connect to that server?
11:32 whirm joined #minetest
11:33 PilzAdam arsdragonfly, what version of Minetest do you run?
11:43 kaeza lol http://forum.minetest.net/viewtopic.php?pid=74816#p74816
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11:59 codile does the farming mod work with 0.4.5? it doesn't work for me
11:59 PilzAdam it should work
11:59 codile mhh weird
11:59 PilzAdam what doesnt work?
12:00 codile it says "failed to load and run": ~/*/init.lua
12:00 codile * is the path to minetest mod
12:00 PilzAdam can you post some lines of debug.txt?
12:01 PilzAdam (use pastebin)
12:01 codile yes
12:02 codile okay, i think i found the error
12:02 codile ERROR[main]: Error loading mod "PilzAdam-farming-0e0abc7": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
12:03 Exio rename it to "farming"
12:03 Exio (the folder)
12:03 PilzAdam rename the folder of the mod to "farming"
12:07 codile now i get 'mod "farming" has unsatisfied dependencies "farming"'
12:08 codile maybe i was stupid enough to rename the farming-plus mod. lets see
12:12 Jousway joined #minetest
12:16 Infinity_69 joined #minetest
12:16 codile okay, now it works :)
12:19 codile only thing that's weird is that "Jeija-minetest-mod-mesecons-973a9c6" still works, though it has characters in it that aren't allowed oO
12:19 PilzAdam mesecons is a modpack
12:19 PilzAdam and the name of the modpack doesnt matter
12:19 Infinity_69 thank you, sfan5
12:19 Infinity_69 hi PilzAdam
12:21 codile ah okay, now i understand
12:22 Infinity_69 http://vpgaming.bugs3.com/member_profile.php?id=1
12:22 Infinity_69 look at me on VPGaming.bugs3.com
12:33 rubenwardy joined #minetest
12:34 Infinity_69 rubenwardy
12:34 Infinity_69 i have a better membership system now
12:34 Infinity_69 look
12:34 rubenwardy hi!
12:35 Infinity_69 http://vpgaming.bugs3.com
12:36 Infinity_69 what do you think?
12:38 Infinity_69 rubenwardy
12:38 Taoki joined #minetest
12:38 rubenwardy nothing much to see
12:39 Infinity_69 it even has avatars :D
12:39 Infinity_69 look at mine
12:39 Infinity_69 http://vpgaming.bugs3.com/member_profile.php?id=1
12:39 Infinity_69 xD
12:39 Infinity_69 im ugly x(
12:42 rubenwardy does not work...
12:42 ironzorg there's an xss in the email field of the register form
12:42 Infinity_69 xss?
12:42 Infinity_69 you mean user type?
12:42 Infinity_69 yeah i know >D
12:42 Infinity_69 working in fixing it :D
12:43 Zeg9 joined #minetest
12:44 Infinity_69 ZEG9!
12:44 Infinity_69 YAY
12:44 iqualfragile joined #minetest
12:44 Infinity_69 YOU RETURNED
12:44 Infinity_69 :)
12:44 Zeg9 Hello !
12:44 Exio how to flood a channel with useless spam: invite Infinity_69
12:44 Infinity_69 what?
12:44 jin_xi stfu
12:48 Infinity_69 i need help
12:48 Infinity_69 Deprecated: Function ereg_replace() is deprecated in /home/u494393688/public_html/member_profile.php on line 23
12:48 Infinity_69 but the only thing on line 23 is this:
12:48 Infinity_69 if ($id == "") {
12:50 ironzorg don't pay attention to the line number in PHP, it tends to be buggy because of the include/require expends
12:50 Infinity_69 oh :/
12:50 ironzorg use preg_* instead of ereg_*
12:50 Infinity_69 how do i make it stop?
12:50 Infinity_69 ???
12:50 ironzorg 13:50         ironzorg | use preg_* instead of ereg_*
12:51 ironzorg also fix your php.ini, error_reporting varible
12:51 ironzorg a
12:51 Infinity_69 thanks
12:51 iqualfragile joined #minetest
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13:04 rubenwardy_ joined #minetest
13:16 Infinity_69 joined #minetest
13:16 Infinity_69 hi
13:27 codile Zeg9: do you know why digicode doesn't work?
13:27 codile ServerError: LuaError: error: ...e/codehero/.minetest/mods/minetest/digicode/init.lua:60: attempt to call field 'button_get_rules' (a nil value)
13:29 Zeg9 codile: probably because of the new mesecons api
13:29 Zeg9 I'll look if I can update it
13:29 codile okay, thank you ^^
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13:46 Infinity_69 I'm going to punch your face...
13:46 Infinity_69 ... in the face!
13:46 Infinity_69 Everybody do the flop! *SMASH*
13:48 Infinity_69 *Knock, Knock* Who's there? *Door smashes open* The Door!
13:58 Infinity_69 joined #minetest
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14:03 Infinity_69 sfan5, im crashing
14:03 Infinity_69 xD
14:03 Infinity_69 2nd time ghosting myself
14:04 Infinity_69 !up
14:04 Zeg9 codile, I am done fixing it, but ompldr won't work, where should I put it ?
14:04 YoungDerp joined #minetest
14:05 codile wow you
14:05 codile 're fast
14:05 codile you could put it on ge.tt i suppose
14:05 Zeg9 Was doing other stuff, this is why I wasn't fast lol
14:05 Kacey joined #minetest
14:06 Kacey hi all
14:06 Zeg9 codile, http://ge.tt/api/1/files/60fIyYa/0/blob?download
14:06 Zeg9 Hi
14:06 codile thank you :)
14:08 Infinity_69_ joined #minetest
14:11 Traxie21 joined #minetest
14:13 Traxie21 h-h-hello?
14:13 Zeg9 Hi
14:13 Traxie21|Kindle hai
14:13 Infinity_69 thank you
14:14 Traxie21|Kindle what is -q?
14:14 Traxie21|Kindle mute?
14:14 Infinity_69 quiet
14:15 MinetestBot joined #minetest
14:16 Traxie21|Kindle !u vanessae.mine.bz:30000
14:16 Infinity_69 !up vanessae.mine.bz:30000
14:16 MinetestBot Infinity_69: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337'
14:16 Traxie21|Kindle !up vanessae.mine.bz:30000
14:16 MinetestBot Traxie21|Kindle: Note: Syntax changed please use 'example.org 1337' instead of 'example.org:1337'
14:16 Infinity_69 !up vanessae.mine.bz 30000
14:16 MinetestBot vanessae.mine.bz:30000 seems to be down
14:16 Infinity_69 its down
14:17 Traxie21|Kindle again?
14:17 Infinity_69 its !up Subdomain.Domain.Extension Potr
14:17 Traxie21|Kindle damnit
14:17 Infinity_69 its !up Subdomain.Domain.Extension Port*
14:17 Infinity_69 yup
14:17 Infinity_69_ joined #minetest
14:18 Traxie21|Kindle what other cmds does the bot have?
14:18 rubenwardy !help
14:18 Infinity_69_ !help
14:18 Traxie21|Kindle O_o
14:18 rubenwardy can I eat you, MinetestBot?
14:18 Traxie21|Kindle !help
14:18 rubenwardy can I eat a kitten?
14:18 rubenwardy MinetestBot, can I eat you?
14:18 rubenwardy MinetestBot, can I eat a kitten
14:18 rubenwardy hugg
14:18 rubenwardy *huff
14:19 Traxie21|Kindle ?
14:19 rubenwardy !ai enable
14:19 rubenwardy normally it responds
14:19 * rubenwardy puts a kitten on MinetestBot's head
14:19 sfan5 rubenwardy: AR(previously called AI) module was removed
14:19 rubenwardy :(
14:20 sfan5 celeron requested it
14:20 Traxie21|Kindle daww
14:20 Traxie21|Kindle gtg
14:20 Traxie21|Kindle bye
14:20 Nickname_ joined #minetest
14:22 Infinity_69 hi im back :D
14:22 hmmmm joined #minetest
14:22 Infinity_69 hi john_minetest
14:22 ShadowNinja joined #minetest
14:23 Infinity_69 oh, he isnt here...
14:23 ShadowNinja My server crashes immeiately after starting with this error: http://pastebin.ubuntu.com/5598998/
14:23 ShadowNinja hmmmm: ^
14:24 Infinity_69 im logging this conversation
14:24 Infinity_69 :D
14:24 Infinity_69 with 0irc
14:24 hmmmm this is new?
14:24 ShadowNinja first time I have seen it
14:24 hmmmm and is it consistent?
14:24 ShadowNinja yes
14:24 hmmmm hrmmm
14:24 hmmmm okay that's good
14:24 ShadowNinja one sec, I will look back a bit
14:25 hmmmm as long as it can be readily replicatable
14:25 ShadowNinja as far back as I can go I get the same error
14:25 * Infinity_69 is downloading Notepad++
14:25 hmmmm ahh
14:25 * Infinity_69 is extracting Notepad++
14:26 ShadowNinja at least I have a backup
14:26 hmmmm it's sort of misleading how it says chunk metadata
14:26 * Infinity_69 is using Notepad++
14:26 hmmmm anyway you're missing map_meta.txt
14:26 ShadowNinja my folders are read only -.- thanks ubuntu
14:27 hmmmm yeah sorry, there needs to be a map_meta.txt in the world directory you're trying to load
14:27 hmmmm it somehow got deleted
14:28 ShadowNinja right, my filesystem is read-only again, see you later
14:28 hmmmm err
14:28 hmmmm it can't be saved rather
14:29 hmmmm note to self:  make those error messages a bit more clear sometime
14:29 hmmmm (by the way, i wasn't the one who made that at all)
14:30 PilzAdam why does it say "chunk" and not "mapblock"?
14:30 hmmmm because celeron
14:30 hmmmm it doesn't matter, it should read "failed to open map_meta.txt for writing"
14:31 ShadowNinja joined #minetest
14:32 ShadowNinja my .Xauthority and .ICEathourity files didn't become read-only this time :-)
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14:57 Kacey Total number of registered users: 4,525
14:59 Infinity_69 bye guys
14:59 Infinity_69 g2g
14:59 Infinity_69 :)
15:00 Infinity_69 visit http://vpgaming.bugs3.com for cool gaming stuff
15:00 Infinity_69 coming soon btw
15:00 Infinity_69 bye
15:00 Exio .
15:04 Matrixiumn joined #minetest
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15:10 Kacey how's everyone doing today?
15:11 Kacey how do i get a ChanServ
15:13 Jordach google it
15:13 Jordach >:)
15:13 Likwid819 joined #minetest
15:14 Kacey ...
15:15 Likwid819 left #minetest
15:25 Exio Kacey: /msg chanserv help set
15:26 Kacey i got it
15:29 Kacey how do i make ChanServ giveops only at certain points?
15:30 Exio hm?
15:30 Exio /msg chanserv help op?
15:40 rsiska joined #minetest
15:42 rubenwardy brb
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16:03 Kacey hi j4i
16:03 Kacey i have RoR working
16:04 jordan4ibanez oh nice
16:04 TheBonsai m00
16:04 Kacey do you have a server so we could drive with each other?
16:04 jordan4ibanez install linux, to find floppy drive doesn't work right with linux
16:04 jordan4ibanez no, but there are public ones
16:05 jordan4ibanez brb
16:05 Kacey i need to find ips then
16:05 Mati^1 joined #minetest
16:06 * Mati^1 Hi All :D
16:08 Kacey hi
16:16 rubenwardy joined #minetest
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16:30 MinetestBot joined #minetest
16:31 rubenwardy http://forum.minetest.net/viewtopic.php?id=5044
16:32 Jordach THIS MIGHT BE THE FIRST TIME A SPAMBOT IS RELEVANT http://forum.minetest.net/viewtopic.php?pid=74860#p74860
16:32 sfan5 haha,lol
16:36 Ipos joined #minetest
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16:41 VanessaE hi all.
16:41 Jordach hey Vadtec
16:41 Jordach VanessaE,
16:41 Jordach sorry Vadtec
16:42 YoungDerp hi v
16:42 rubenwardy VanessaE: http://forum.minetest.net/viewtopic.php?id=5044
16:42 VanessaE heh
16:43 kaeza hi V
16:43 VanessaE heh
16:43 VanessaE cute, ruben
16:43 hmmmm hrmmm... hey guys, do you think there should be knobs in the config file for dungeon generation settings?
16:44 VanessaE hmmmm: maybe, but a few switches and levers might be more useful
16:44 * VanessaE hides
16:44 VanessaE seriously though, stick those controls into the world's map_meta.txt
16:45 VanessaE since they're essentially mapgen params, seems to me they belong there.
16:45 hmmmm np_dungeon_rarity, np_dungeon_wetness, np_dungeon_density, dungeon_large_room_chance, dungeon_num_rooms, et cetera.
16:45 hmmmm it's now part of dungeongen
16:45 hmmmm a mapgen may or may not make use of this
16:45 VanessaE hm
16:45 VanessaE dungeon_meta.txt ;-)
16:46 hmmmm i don't want to be too parameter-spammy
16:46 VanessaE I'm thinking of maps that shouldn't have dungeons at all; putting it in a global config seems like the wrong place is all
16:47 hmmmm i envision the ultimate, final finished form of minetest having a page with all these parameters when you go to create a new world
16:47 jin_xi what i wonder about is this: instead of having many specific fooGens, why not think about the type of stuff and make something general?
16:47 hmmmm that was my intention from the start but i just didn't get around to that
16:53 jin_xi RBA has already made turtle graphics stuff, l system uses it. it could be made more general (towards turtle graphics) and l-system reimplemented on top of that so that both systems are properly usable
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16:54 hmmmm don't you think that's a bit too much, especially for right now?
16:56 hmmmm if you can make a cave generator and a dungeon generator using the L-system code that generates stuff that's as interesting as what's currently there or better, then by all means, we'll do that...
16:56 jin_xi well, that wont work
16:58 jin_xi but it should be able to do individual rooms and corridors
17:00 jin_xi anyway, im just proposing it as a possible solution for generating structures procedurally.
17:00 hmmmm it has been on the idea list since the time the L-system thing was first proposed
17:01 jin_xi oh, ok. i'll stop mentioning it so often then ;)
17:02 jin_xi let me just post this once more: http://i.imgur.com/dsnZflb.png it can do some neat stuff
17:02 NakedFury nice
17:04 Deivan joined #minetest
17:06 rubenwardy jin_xi: wow
17:06 VanessaE hmmmm: github deleted my gist, so I added it as a comment to ShadowNinja's patch, along with the suggested footer image.
17:07 hmmmm okay
17:07 hmmmm grr.  making dungeon stairs use stairs is tougher than it seems.
17:08 kaeza damn, a guy is spamming the forums with a link to another website
17:08 kaeza specifically, a latin-american minetest site
17:08 hmmmm ja ja ja.
17:08 VanessaE where?
17:09 VanessaE found it
17:09 kaeza at least 7 posts
17:10 kaeza why doesn't he just post a single topic announcing the site like everybody does?
17:12 bas080 joined #minetest
17:14 VanessaE http://forum.minetest.net/viewtopic.php?pid=74355#p74355
17:14 VanessaE I'll allow this one
17:14 VanessaE and the one I and you responded to.
17:14 VanessaE the others have been deleted.
17:14 VanessaE thanks for catching that, I don't normally read the foreign language pages since I only speak english and google translate :)
17:15 kaeza P.S: LM came to my channel a few days ago
17:15 kaeza that guy is certainly...interesting
17:15 hmmmm he wanted to meet up with me at a walmart and fight him
17:17 kaeza VanessaE, np :)
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17:41 * VanessaE sighs
17:42 VanessaE Calinou: moreblocks seems okay now, but technic is still b0rk3d because of your changes :-/
17:55 sokomine hi
17:56 sokomine hm, technic did need its own version of stairs+ previously. maybe that's no longer necessary. that would be a plus in the long run
17:56 VanessaE correct.
17:56 sokomine btw...i need your help in finding a mod name for some nodes. most are furniture in a way...
17:56 VanessaE it uses moreblocks now since that includes stairsplus.
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17:57 VanessaE sure
17:57 sokomine ah, fine. moreblocks are good anyway
17:57 VanessaE yes
17:57 sokomine the blocks for the mod i'm talking about are those i thought where necessary to make houses of farmers that sell farmingplus-items more decorative
17:58 VanessaE home_furnishings
17:58 VanessaE :-)
17:58 VanessaE that's the phrase we use here to describe the collection of couches, tables, chairs, lamps, and other larger items one fills their house with
17:59 sokomine so there are bench, table, bed (seperated into head and foot region but otherwise the bed from pilzadams bed-mod minus the functionality), a sleeping mat with a nice texture from vanessa, a 3d shelf (no books), a kind of washing place (very very simple) - that's the furniture part...
18:00 VanessaE yeah, that's the sort of stuff that fits into "furnishings" alright
18:01 VanessaE what's the rest?
18:01 sokomine plus the roof parts - mostly stairs with a diffrent texture on top (tree or all-sides straw - straw texture taken from the darkages mod); a dirt road and a wagon wheel done by vanessa; loam (replacement for clay); a dirt road
18:01 VanessaE hm
18:02 VanessaE I suggest two mods then
18:02 Jordach sokomine, VanessaE: http://en.wikipedia.org/wiki/Wagon_Wheels
18:02 sokomine then there is the third kind of nodes: window shutters (for 1-block-wide windows), a textureless door where the upper part can be operated independently, and a gate that drops to the ground when opened
18:03 sokomine jordach: strange :-) (they look edible...)
18:03 VanessaE how about calling it "olden_days" mod?
18:03 Jordach sokomine, those are
18:03 * sokomine bites into one testily
18:04 sokomine hm. olden_days...that's something that wouldn't have come to my mind, but i'm not a native speaker...
18:04 VanessaE we use the phrase "in the olden days" to mean pretty much anything from roughly 1960 back to about 1890, give or take
18:05 sokomine i was thinking of perhaps medieval (though that does fit only partly), or rural...olden_days does not sound too bad
18:05 VanessaE prior to roughly 1890, we'd use the phrase "the old west" if that applied, otherwise typically just some generic descriptor
18:05 sokomine oh. that's not very far back
18:05 VanessaE of course it depends on the region of the world you're talking about
18:06 * Jordach considers Austrailia to be wild west
18:06 VanessaE I can only speak for my country; others might regard 200 years ago as 'the olden days'
18:06 sokomine yes. for the us, i might have gone with single farms spread out randomly through the landscape. villages seem to depend on which time and region they where created
18:06 Jordach ^ US PRIDE
18:06 VanessaE Jordach: no, lack of knowledge of other lands' histories.
18:07 VanessaE (except that I know Oz was formed initially as a prison colony or some such)
18:08 sokomine i did some basic research on how these old houses where built. most of that was new to me
18:08 paulsnar joined #minetest
18:08 sokomine mostly i was surprised how large these old farms where. admittedly the type that is local to this region here can still be found a lot in some villages around
18:08 newbie|3 joined #minetest
18:09 Jordach uhu
18:09 * VanessaE lags vigorously.
18:09 Jordach uhuh, BUG
18:09 sokomine bug?
18:09 Jordach run spotify with streaming music
18:09 Jordach play minetest with sound on
18:09 Jordach MUSIC WILL SKIP WHEN DIGGING OCCURS
18:09 VanessaE sokomine: non-big-business farms around here can stretch into the hundreds of acres
18:10 Jordach I do believe your OpenAL engine is bugge
18:10 Jordach bugged
18:10 sokomine hm, yes. us-farms are diffrent. way diffrent from what i would call a "bauernhof"
18:10 VanessaE (for comparison, 247 acres = 1 square km)
18:10 VanessaE big business though?  fuck, hundreds of square km easily.
18:10 Jordach VanessaE, one hectare is about 2 or (was it 7?)
18:11 VanessaE Jordach: 1 hectare = 2.47 acres
18:11 sokomine yes. for those i might have turned all dirt/dirt with grass into soil :-)
18:11 markveidemanis joined #minetest
18:11 sokomine (might be an intresting map...)
18:12 sokomine there where large farm-like structures in what used to be eastern germany
18:13 sokomine the size of medieval farms seems to have been limited by what one farmer could do with a pair of oxen in 30 days
18:13 markveidemanis joined #minetest
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18:13 VanessaE which would be maybe a few acres
18:13 VanessaE well a few dozen
18:15 Kacey who made that nodebox creator?
18:16 KikaRz VanessaE
18:16 Jordach Kacey, rubenwardy
18:16 VanessaE not I.
18:16 KikaRz i wanted Ubuntu, but my computer is so evil with it.
18:16 VanessaE KikaRz: ubuntu just works for me...
18:16 KikaRz wubi problems.
18:17 sokomine sapier made one as well. it's called wielditem editor (wim)
18:17 Jordach same ere
18:19 sokomine hm. still need to find a name for those nodes. splitting them up seems exaggerated (they're not that many...)
18:19 TForsman joined #minetest
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18:22 PilzAdam wow, minetest runs on a 6 years old laptop with 50-60 FPS
18:22 Jordach ..running windows?
18:23 PilzAdam yep
18:23 Jordach that explains why
18:23 PilzAdam btw: new win32 build: http://forum.minetest.net/viewtopic.php?id=4547
18:32 markveidemanis BUG
18:32 markveidemanis the higher up you go the more glitchy the selection box is
18:32 Jordach markveidemanis, we know
18:33 Jordach VanessaE already knows
18:34 VanessaE eh?
18:34 Jordach VanessaE, going further out means irrlicht breaks more
18:34 VanessaE oh that
18:34 Calinou PilzAdam: on my 4 year old laptop, I have 30-50FPS... with view range 64
18:34 VanessaE well he said "higher up", I got confused.
18:34 Calinou and shaders off
18:35 shirish joined #minetest
18:35 sokomine with 50-60 fps on a laptop, said laptop most likely has better grapics than those machines usually do?
18:36 Calinou those machines?
18:36 sokomine notebooks...
18:37 sokomine usually not the kind of computer that's known for good grapics?
18:37 markveidemanis anyone up for a joke?
18:37 Calinou a laptop is a notebook :P
18:37 sokomine the term is used interchangably here
18:37 markveidemanis joke Yes/No
18:40 sokomine if it's a good joke you may as well tell it
18:41 markveidemanis Why was Isaac Newton confused when he got an errection?
18:41 markveidemanis :DD:DD
18:41 markveidemanis because it violated his laws on physics; nothing goes up
18:45 sokomine strange thing with a formspec: if the text from the chat covers it, it seems to be impossible to click on a part of the formspec? at least the click does not seem to have any effect?
18:46 markveidemanis_ joined #minetest
18:46 markveidemanis_ left #minetest
18:47 NakedFury I have experienced that sokomine
18:47 NakedFury many times
18:47 NakedFury you have to wait until chat clears
18:47 markveidemanis joined #minetest
18:47 markveidemanis VanessaE
18:47 markveidemanis help...
18:47 markveidemanis i want the old ways of flying back, no float
18:48 markveidemanis fly is for admins and they are not prepared to take the gliding bullshit
18:49 VanessaE float?  eh?
18:49 sokomine f2 helped as well. thanks for the confirmation
18:49 VanessaE I don't understand what you mean
18:49 sokomine has that bug officially been ...er...registered?
18:49 VanessaE you mean you want to get rid of the player physics?
18:49 markveidemanis yes
18:49 markveidemanis when flying
18:50 markveidemanis you know, fall then enable fly and you glide past the platform you wanted to go to
18:50 * sokomine dropps an apple on makveidemanis
18:51 * markveidemanis hits sokmne
18:51 thexyz PilzAdam: you didn't answer my question =(
18:51 monkeycoder joined #minetest
18:51 PilzAdam thexyz, the signs?
18:52 EduardeCalibal joined #minetest
18:52 markveidemanis hi
18:54 markveidemanis can someone make me a main menu with TKinter?
18:58 PilzAdam thexyz
18:58 PilzAdam PilzAdam: do you have the problem with text disappearing from signs? <- I dont know what you mean
19:00 VanessaE Calinou: can you please fix the missing junglewood items?
19:00 VanessaE they need aliases.
19:00 markveidemanis VanessaE: please fix the gliding thing
19:00 markveidemanis i need dignity when flying
19:01 VanessaE I don't understand what you mean
19:01 markveidemanis Me?
19:01 VanessaE yes
19:01 markveidemanis you fall from a platform...
19:01 VanessaE I have nothing to do with anything regarding flying, gliding, or player physics.
19:02 VanessaE that's Taoki's department
19:02 markveidemanis you hit fly at the last moment
19:02 markveidemanis you (in fly) sink through the platform below you
19:02 markveidemanis now do you get it
19:03 VanessaE see above.
19:03 VanessaE Calinou: also, all faces tree needs an alias
19:04 VanessaE Calinou: also, ironstone.
19:09 markveidemanis Taoki
19:09 markveidemanis il ask on forum...
19:11 VanessaE gevalt!  2GB isn't enough to run minetest anymore, at least not when logged into my server
19:11 markveidemanis http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html
19:12 VanessaE get enough of the map loaded and it goes off into la-la land (on disk, even though I have no swap) and then crashes.
19:12 markveidemanis how do i get the pmw thing
19:12 markveidemanis says no module called pmw
19:12 VanessaE damned if I know.
19:13 kaeza markveidemanis, http://lmgtfy.com/?q=lmw
19:16 MiJyn bye all
19:17 VanessaE hmmmm: ^^^^^ any idea why that is?  Could this be an obscure emerge-from-disk bug?
19:17 thexyz PilzAdam: yes, my "signs" mod
19:17 thexyz or your fork probably
19:17 VanessaE use my fork
19:17 thexyz same thing should happen
19:17 VanessaE it can put signs onto fenceposts.
19:17 thexyz VanessaE: ?
19:17 hmmmm you have no swap?
19:17 VanessaE not that it matters for whatever bug you're discussing.
19:18 VanessaE hmmmm: reformatted my HD and re-partitioned in preparation for that 16GB upgrade.
19:18 thexyz well, text just randomly disappears
19:18 hmmmm ah
19:18 hmmmm well that's a bit of a problem
19:18 VanessaE if 4GB RAM + 4GB swap was enough, 16GB RAM + no swap sure as hell better be ;()
19:18 VanessaE ;)
19:18 hmmmm if you run out of memory, bad things happen!
19:18 PilzAdam thexyz, I dont use my signs mod, so dunno
19:18 thexyz oh
19:18 VanessaE sure, of course.  I normally expect crashes.
19:18 thexyz of broken ram
19:18 hmmmm well not so much crashes as unhandled exceptions
19:19 VanessaE but this went off into la-la land as if I *did* have swap (but I had top open, confirmed that that wasn't the case)
19:19 hmmmm no idea what's going on there, sorry..
19:19 * VanessaE shrugs
19:21 VanessaE I'll just avoid stressing my machine until that damn upgrade arrives :)
19:23 thexyz hm..
19:23 jojoa1997 joined #minetest
19:23 thexyz 8 players, server eats 100% cpu
19:23 VanessaE hey jojo
19:24 VanessaE thexyz: sounds legit :)
19:24 jojoa1997 how do i push github comments from the shell
19:24 VanessaE jojoa1997: git push -f  and perhaps a repository address if not your default
19:24 thexyz is there any way to profile what exactly eats cpu?
19:25 VanessaE damned if I know
19:25 jojoa1997 what is the name of my remote branch
19:25 Ipos joined #minetest
19:25 jojoa1997 would it be
19:25 VanessaE jojoa1997: usually master, but you don't need it if you're pushing there and that's the branch you're on.
19:25 jojoa1997 1a6a174
19:25 VanessaE that's a commit ID
19:25 thexyz oh, I see, profiler_print_interval
19:25 thexyz so, is there any way to redirect profiler to some file?
19:26 VanessaE redirect the whole server's stderr/stdout ?
19:26 jojoa1997 error
19:26 VanessaE (the low-tech way ;) )
19:26 VanessaE jojoa1997: what error?
19:26 VanessaE (pastebin)
19:27 jojoa1997 i will and also here is a treat
19:27 jojoa1997 http://forum.minetest.net/viewtopic.php?pid=74911#p74911
19:27 thexyz well, there is debug_log_level
19:27 FreeFull joined #minetest
19:27 thexyz I wonder at which level will it start to print out profiler messages
19:27 VanessaE jojoa1997: did you figure out what you needed to do to use plants_lib for your spawning source
19:28 jojoa1997 not yet
19:28 jojoa1997 too worried bout having 2 npcs
19:28 VanessaE ok
19:28 Fresh_meat joined #minetest
19:28 PilzAdam thexyz, afaik you cant print out the profiler information
19:28 markveidemanis how do i change the owner of a folder and apply it to all subfolders?
19:28 markveidemanis i know sudo chown mark <dir>
19:29 jojoa1997 here VanessaE http://imgur.com/aWBBENZ
19:29 VanessaE chown -R user:group folder
19:29 VanessaE jojoa1997: git push -f
19:29 jojoa1997 i used git push origin master
19:29 thexyz apparently, it prints it to infostream
19:29 VanessaE or wait, no
19:29 VanessaE do what it says.  git pull; git push
19:29 thexyz not really handy
19:30 jojoa1997 what is name of remote branch
19:30 VanessaE jojoa1997: master.
19:30 jojoa1997 i kinda unmerged it earlier
19:31 VanessaE better to rebuild your repo locally and force push it then. (git push -f)
19:31 VanessaE make damn sure you test EVERYTHING thoroughly.
19:31 VanessaE then push it.
19:31 jojoa1997 i am commiting it
19:31 markveidemanis VanessaE: how do i get these to work: http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/simple_gui_examples/index.html
19:32 jojoa1997 VannesaE there is no spawning code at all
19:32 jojoa1997 how do i commit
19:32 jojoa1997 i have the doc open
19:32 VanessaE markveidemanis: how would I know?  I don't know tkinter.
19:32 markveidemanis thats not tkinter...
19:32 VanessaE jojoa1997: git commit -1; git push
19:32 markveidemanis thats common sense...
19:32 VanessaE markveidemanis: "Simple GUI Examples (TKinter)"
19:33 VanessaE right there in big, white-on-blue letters.
19:33 jojoa1997 add exactly that
19:33 VanessaE google for it.
19:33 markveidemanis its what i need to install to run them...
19:33 VanessaE damn it
19:33 VanessaE jojoa1997: git commit -a; git push
19:33 VanessaE sorry, not -1
19:33 jojoa1997 i put that in the doc
19:33 VanessaE no, you type that on a command line
19:33 jojoa1997 that opened when i commited using shell
19:33 VanessaE I only know how to operate git in Linux, I don't know how it works in Windows if that's what you're using
19:34 jojoa1997 ok
19:34 jojoa1997 i am in commit how do i commit stuff
19:34 VanessaE I repeat, I don't know how in windows.
19:35 jojoa1997 git commit -a
19:35 jojoa1997 oops not in shell
19:35 MiJyn joined #minetest
19:35 MiJyn joined #minetest
19:36 thexyz is there any reason to minetest.debug("node_dig") in minetest.node_dig?
19:37 jojoa1997 ok
19:37 jojoa1997 it says type this
19:38 jojoa1997 git pull <remote> <branch>
19:38 Kokorobet joined #minetest
19:38 Kokorobet joined #minetest
19:38 jojoa1997 what are the names for remote and branch
19:38 PilzAdam thexyz, not really, I guess it was for testing of the API
19:38 jojoa1997 as in where are they
19:39 jojoa1997 is branch master
19:39 jojoa1997 nvm i found it
19:41 jojoa1997 please help
19:41 jojoa1997 i dont know what they mean remote and branch
19:41 PilzAdam jojoa1997, #git
19:42 jojoa1997 nothing happened
19:43 markveidemanis if someone wants to talk about git with jojoa come to #mtmt
19:43 VanessaE he means ask in #git
19:43 jojoa1997 ok
19:43 markveidemanis lool
19:43 jojoa1997 also does it mean anything if i am in detached head
19:43 PilzAdam ask this in #git
19:44 thexyz PilzAdam: can you remove it?
19:44 thexyz (also, there's another one)
19:44 jojoa1997 says cannot send to channel
19:44 Jousway joined #minetest
19:44 markveidemanis LOL
19:44 PilzAdam jojoa1997, read the topic of the channel
19:44 markveidemanis come to #mtmt jojoa
19:45 markveidemanis if you are banned from there(already) i will get someone on #mtmt
19:46 PilzAdam markveidemanis, please stop advertising your channel
19:47 thexyz suggestion
19:47 thexyz saying #mtmt in this channel gives you 5 minute ban
19:48 PilzAdam +1
19:48 markveidemanis just +q plz
19:48 thexyz then another 5 minute one, then 10, 15, 25, 40, 65 …
19:48 thexyz markveidemanis: my /knockout only works with +b
19:48 VanessaE +10
19:49 STHGOM joined #minetest
19:51 markveidemanis Hi
19:51 STHGOM hi :D
19:52 markveidemanis Gtg Bye :D
19:53 STHGOM bye
19:55 thexyz wow, great, now we have 3 changelogs
19:56 PilzAdam <PilzAdam> we have 3 different changelogs for 0.4.5 now, can someone just make a good one?
19:57 thexyz > 90 character lines or larger are definitely unacceptable
19:59 thexyz PilzAdam: this one seems to be good http://dev.minetest.net/User:Rubenwardy/changelog
20:00 PilzAdam thexyz, move it to out of the userspace and delete the other ones
20:00 PilzAdam then others can help make it perfetct :-)
20:01 VanessaE oh the irony of that statement :)
20:02 PilzAdam hm?
20:02 VanessaE the one word you misspelled was "perfect" :)
20:03 jojoa1997 pilzadam
20:04 jojoa1997 please merge my stone generator pull request
20:05 thexyz sometimes i feel myself like mr. stallman
20:05 thexyz "it's not minetest-c55, it's minetest"
20:05 VanessaE haha
20:06 thexyz it seems Infinity_69 got unquieted
20:06 thexyz who did that?
20:07 VanessaE sfan5.
20:07 VanessaE (not to lay blame)
20:08 PilzAdam sfan5
20:08 thexyz hm..
20:08 STHGOM joined #minetest
20:10 thexyz same for third one, fourth and so on
20:14 ttk2 joined #minetest
20:15 STHGOM Zeg9 was on earlier?!?!?!?
20:17 VanessaE yup
20:19 jojoa1997 yay
20:19 jojoa1997 it is synced
20:19 sfan5 VanessaE: ? PilzAdam: ?
20:20 VanessaE sfan5:
20:20 VanessaE [03-09 15:06] <thexyz> it seems Infinity_69 got unquieted
20:20 VanessaE [03-09 15:06] <thexyz> who did that?
20:20 jojoa1997 pilzadam please tell me why you dont add things to minetest_game
20:20 PilzAdam sfan5, <thexyz> it seems Infinity_69 got unquieted
20:20 PilzAdam <thexyz> who did that?
20:20 VanessaE PilzAdam: ninja'd :)
20:23 PilzAdam jojoa1997, see Calinou's comment
20:23 PilzAdam I will code it now
20:25 jojoa1997 wait
20:26 jojoa1997 pilzadam i plan on adding a nonminecraft obsidian later
20:26 VanessaE stone generator?
20:26 jojoa1997 a more realistic one
20:26 VanessaE please do not add that.
20:26 jojoa1997 but i cant have source reacting with flowing
20:26 jojoa1997 why not
20:26 VanessaE do what gloopblocks does - three kinds of materials depending on which of flowing or source meets which other
20:27 STHGOM joined #minetest
20:27 VanessaE lava flowing over water makes...um..pumice I think, the opposite I think makes basalt, two sources together make obsidian I think
20:27 VanessaE it's something like that
20:27 jojoa1997 no that is too complicated
20:27 VanessaE complicated is good.
20:27 VanessaE simple is boring.
20:27 jojoa1997 wait listen
20:27 VanessaE (to a degree)
20:28 jojoa1997 source + flowing = obsidian ore(unmined)
20:28 jojoa1997 dig obsidian ore and you get shard
20:28 jojoa1997 2x2 shards make obsidian glass
20:28 VanessaE obsidian is not supposed to be an ore
20:28 jojoa1997 smelted shards makes obsidian rock
20:28 jojoa1997 nononono
20:28 VanessaE you should have to cut an obsidian block into shards, not the other way around
20:29 jojoa1997 obsidian is volcanic glass
20:29 jojoa1997 you dig it it breaks into peices
20:29 jojoa1997 then you either craft it into glass or smelt compress into hard obsidian
20:29 jojoa1997 that way we have colored glass in there also
20:30 VanessaE meh
20:30 VanessaE don't break gloopblocks.
20:30 jojoa1997 people want both easy to break obsidian and hard armored obsidian
20:30 VanessaE we don't need another obsidian/basalt/pumice source
20:30 VanessaE damn it just use what already exists
20:30 jojoa1997 vanessae then add the gloopblocks code as a pull request
20:30 jojoa1997 to minetest_game
20:30 PilzAdam VanessaE, what about: https://github.com/PilzAdam/PilzTest/blob/master/mods/default/init.lua#L1805 ?
20:31 VanessaE no, gloopblocks supplies other stuff that is not needed in minetest_game (like evil stuff, rainbow cubes, etc)
20:31 jojoa1997 no
20:31 VanessaE PilzAdam: no.
20:31 jojoa1997 i want obsidian and renewabloe stone and stuff on 0gb's world
20:31 VanessaE we alreadyhave ample sources of stone and cobble.
20:32 VanessaE please do not do this.  it is unneeded and serves no useful purpose
20:32 jojoa1997 no stone i mean new blocks
20:32 monkeyco_ joined #minetest
20:32 jojoa1997 there is not enough blocks in vanilla minetest and i am trying to do something about it
20:32 VanessaE besides, wouldn't it be more correct to patch into the actual code that causes water and lava to flow, and cause new blocks to be created there?
20:32 VanessaE seems like that would use less CPu than an ABM
20:33 jojoa1997 i dont know how to code that
20:33 PilzAdam VanessaE, no, because the engine doesnt know wich nodes exist
20:33 VanessaE PilzAdam: then the engine needs a new hook to let it execute a piece of code only on a flowing event
20:33 jojoa1997 PilzAdam pull it
20:33 VanessaE doing it with an ABM is wasteful
20:34 PilzAdam maybe something like: touching = { ["default:water"] = "default:cobble" }
20:34 PilzAdam in nodedef
20:34 PilzAdam but thats stupid
20:34 VanessaE I was thinking more like:  on_flowevent = { function(pos, node) }
20:34 PilzAdam that will slow it down a _lot_ more than an ABM
20:34 VanessaE hm
20:35 PilzAdam because the ABM is only executed if there is water near lava
20:35 PilzAdam but the on_flowevent will be executed the whole time
20:35 VanessaE well maybe on_spreadevent
20:35 VanessaE well maybe
20:35 PilzAdam still too many calls
20:35 VanessaE fuck it
20:36 VanessaE use an ABM then
20:36 VanessaE but not with cobble and stone
20:36 jojoa1997 yay
20:36 jojoa1997 why not
20:36 Kacey bak
20:36 Kacey back*
20:36 VanessaE because we already have too damn much stone and cobble
20:36 VanessaE it only takes like 2 minutes to have a stack of the stuff in your inventory if you start with nothing but your bare hands and a nearby tree
20:37 jojoa1997 vanessae what else would lava and water make
20:37 VanessaE pumice, basalt, obsidian
20:37 VanessaE like I already said
20:37 VanessaE gloopblocks has the right mis
20:37 VanessaE mix
20:37 jojoa1997 also i can never figure out how your water lava stuff works
20:37 jojoa1997 ok then add a pull request
20:37 jojoa1997 i am saying ADD IT TO THE DEFAULT GAME
20:38 PilzAdam VanessaE, the goal isnt to create a new material or get a rare material more easily
20:38 jojoa1997 i dont want another mod cause that gets us nowhere
20:38 VanessaE PilzAdam: then what's the point?
20:38 VanessaE what good does lava+water=stone/cobble do then?
20:38 jojoa1997 sometimes complicated it equal or worse thatn before
20:38 PilzAdam it is more realistic than the current behaviour
20:38 jojoa1997 that is only basic
20:39 jojoa1997 later i will be adding a pull request for obsidian
20:39 VanessaE if you're gonna make it more realistic, then make it produce something you'd get from the real thing
20:39 PilzAdam it would also fix the glitch that people just add water above lava so they can swim above it
20:39 VanessaE please do not do what you're about to do, you'll break other peoples' mods.
20:40 PilzAdam wich mods?
20:40 jojoa1997 didnt the new mese crystals do that
20:40 wiredonlinux joined #minetest
20:40 VanessaE aside from gloopblocks, also the lavacooling mod
20:40 wiredonlinux VanessaE hey
20:40 VanessaE and there's one other I forget the name of
20:40 jojoa1997 i thought that people adapted to the new change
20:40 VanessaE and also skyblock
20:40 jojoa1997 VAnessaE
20:40 VanessaE hi M13.
20:40 M13 hi
20:40 jojoa1997 that is the code from skyblock
20:41 M13 VanessaE I cannot connect to your server
20:41 VanessaE M13: when did you last try?
20:41 PilzAdam VanessaE, what about a function default.lavacooling to change the node? so the mods can override this function
20:41 M13 like 10 minutes ago
20:41 VanessaE M13: well it's up and there are three of us on there right now
20:41 M13 I need my own Server again, but I have no way of hosting one :(
20:42 M13 ok
20:42 M13 I will try again
20:42 VanessaE PilzAdam: that might do I suppose
20:42 jojoa1997 good progress
20:42 VanessaE as long as a third-party mod can tell minetest_game's method to take a hike
20:42 STHGOM does anyone know when babyface is usally on?
20:42 jojoa1997 a function is better because you can do more with it and i think it would be quicker right?
20:42 PilzAdam no
20:43 M13 VanessaE, this is the ip right? : vanessae.mine.bz
20:44 VanessaE M13: yes
20:44 PilzAdam VanessaE, also skyblock is a game, it doesnt contain minetest_game :-p
20:44 jojoa1997 VanessaE for the plantlibs
20:44 M13 hmm, maybe it takes a lil time to connect
20:44 jojoa1997 plants_lib
20:44 jojoa1997 could i do
20:44 VanessaE PilzAdam: so you need three functions - one for standing water with any lava as neighbor, one for standing lava with any water as neighbor, and one for flowing water/flowing lava with any other water/lava as neighbor
20:44 jojoa1997 avoid_nodes = "peaceful_npc:npc"
20:45 VanessaE no
20:45 VanessaE nodes != entities
20:45 PilzAdam VanessaE, no, just cool_lava_flowing and cool_lava_source
20:45 VanessaE mmmmh
20:46 M13 meh!
20:46 jojoa1997 if lava affects water then we get steam
20:46 VanessaE well as long as the same three blocks can be created in the same manner as now.
20:46 Fresh_meat joined #minetest
20:46 PilzAdam only 2 blocks can be created
20:46 VanessaE then it isn't good enough.
20:46 jojoa1997 yes
20:47 jojoa1997 yes @ pilzadam
20:47 PilzAdam VanessaE, you can also just override the default functions to do nothing and leave the old code in glooptest
20:47 jojoa1997 Vanessae what is max count that my npc should spawn
20:47 VanessaE PilzAdam: ok, that's fine - as long as it is possible to use those hooks to re-create the functionality we had before
20:48 VanessaE jojoa1997: I would say 2 or 3.
20:48 jojoa1997 per 200
20:48 VanessaE you're working with an 80x80x80 volume with each on_generated() call
20:48 jojoa1997 blocks
20:49 VanessaE so think of it as per 80-block radius
20:49 jojoa1997 k
20:49 jojoa1997 work on it tomorrow
20:49 VanessaE but you'll want to use the rarity control also
20:49 VanessaE so that you don't always get a fixed number per block
20:49 VanessaE high rarity would cause most blocks to not have an entity
20:50 MiJyn Rarity? Did I hear Rarity? *insert mlp stuff*
20:50 TheLastProject joined #minetest
20:50 VanessaE mlp?
20:50 Ipos joined #minetest
20:51 MiJyn VanessaE, My little pony (Rarity is one of the "mane 6" characters)
20:51 VanessaE oh
20:51 VanessaE didn't even go there.
20:51 MiJyn my second-favourite, in fact :P
20:52 PilzAdam VanessaE, https://github.com/PilzAdam/minetest_game/commit/ff7881a58902dc8da73fae116bbb1ccd440337d0
20:53 PilzAdam should it use group:water instead of {"default:water_source", "default:water_flowing"}?
20:53 jojoa1997 no wait
20:53 VanessaE I don't know
20:53 jojoa1997 pilzadam could you only have the flowing to flowing
20:54 jojoa1997 cause i want to add a pull request for obsidian
20:54 PilzAdam you can do this later
20:55 jojoa1997 1753 +  neighbors = {"default:water_source"
20:55 jojoa1997 get rid of the source
20:55 jojoa1997 part
20:55 jojoa1997 that is it
20:55 PilzAdam I will use group:water there
20:55 jojoa1997 nvm
20:56 jojoa1997 add it
20:56 berome joined #minetest
20:56 PilzAdam pushed
20:56 MinetestBot GIT:  commited to minetest/minetest_game: Add lavacooling 0d924e7e4d 2013-03-09T12:55:01-08:00 http://git.io/jb96EQ
20:56 * VanessaE is sad now.
20:57 * PilzAdam places a kitten on VanessaE's sadness
20:58 jojoa1997 plizadam
20:58 jojoa1997 why not add this one https://github.com/minetest/minetest_game/pull/125
20:58 PilzAdam btw: someone has to point the devs of the affected mods to that commit
20:58 PilzAdam jojoa1997, see my comment on github
20:59 thexyz too unrealistic
20:59 VanessaE PilzAdam: somehow I ended up maintaining glooblocks...
20:59 VanessaE (hence my resistance)
20:59 thexyz how do you get 16 nodes of dirt from 1 cobble?
20:59 thexyz how do you make sapling from sticks and leaves?
21:00 thexyz i vote for closing
21:00 STHGOM does anyone know when babyface is usally on?
21:00 PilzAdam jojoa1997, yea, you can close it, it will never be merged
21:00 VanessaE thexyz: well, many plants will grow into a single unit if you sufficiently attach their parts together.
21:00 VanessaE I've seen this many times with tree trunks for example
21:00 thexyz hm..
21:00 thexyz stick + leaves
21:00 thexyz should try some day
21:00 PilzAdam anyone against this: https://github.com/minetest/minetest_game/pull/137
21:01 VanessaE of course it takes years in real life
21:01 jojoa1997 is it fixed?
21:01 jojoa1997 in survival
21:01 shirish joined #minetest
21:01 VanessaE PilzAdam: I suggested that fix months ago.
21:01 jojoa1997 what about this https://github.com/minetest/minetest_game/pull/90
21:01 VanessaE I was ignored.
21:02 thexyz PilzAdam: production loss!
21:02 thexyz nothing to fix here
21:02 VanessaE thexyz: why?  it's trivial to cut stone without losing much
21:02 jojoa1997 what does everyone think to pull 90
21:02 thexyz VanessaE: using hands only?
21:03 thexyz it's even more trivial
21:03 VanessaE of course not with your hands only, but aren't we assuming you have some basic, not-seen collection of tools?
21:03 VanessaE I mean, how else are you crafting 90% of the shit you craft in the game?
21:03 thexyz it just appears from nowhere!
21:03 PilzAdam dont be too realistic
21:03 jojoa1997 https://github.com/minetest/minetest_game/pull/90/files
21:04 jojoa1997 ANSWER ME
21:04 VanessaE jojoa1997: no. :-)
21:04 jojoa1997 why
21:04 thexyz actually, that's why I try to avoid committing to minetest_game
21:04 thexyz it's just random
21:04 PilzAdam jojoa1997, dont tripple post
21:04 jojoa1997 oops
21:05 thexyz there's no list of things "to be added"
21:05 thexyz there's no way to know whether something would suit minetest_game or not
21:05 jojoa1997 i dont get why a way to get the only decoration blocks has not been added yet
21:05 VanessaE thexyz: yes there is:  http://dev.minetest.net/TODO#TODO_in_minetest_game
21:05 PilzAdam thexyz, thats why c55 suggested to pick some people to decide what to add
21:06 thexyz VanessaE: too many "?" there
21:06 jojoa1997 cough "Water source + lava flowing = stone, lava source + water flowing = obsidian"
21:06 thexyz so
21:06 thexyz realtest for the rescue!
21:06 jojoa1997 that is #1
21:06 VanessaE thexyz: better to have some question marks than to have no list at all.
21:06 VanessaE a good product starts with a lot more questions than answers.
21:06 jojoa1997 Smoothstone half-block tiles
21:07 jojoa1997 first we need to get wool in default
21:07 thexyz VanessaE: it just adds uncertainty
21:07 thexyz so let's replace all "?" with "!"
21:08 jojoa1997 will someone please answer to me why has it gone unoticed for so long
21:08 VanessaE jojoa1997: and to get that, we really need something that's a *source* of wool; a nonsensical crafting recipe is the best we can do for now.
21:08 thexyz jojoa1997: what?
21:08 VanessaE the only sensible one I've seen so far is the one I believe you had be add to my flowers mod, which makes wool from cotton wads.
21:08 jojoa1997 which is why pull 90 is great
21:09 thexyz oh, I object
21:09 jojoa1997 yeah but you havent added that to minetest_game
21:09 VanessaE no one wants it.
21:09 thexyz this recipe is just utter nonsense
21:09 VanessaE thexyz: got a better one?
21:09 thexyz yeah
21:09 thexyz flowers → cotton
21:09 thexyz → blocks
21:09 thexyz (cotton blocks)
21:09 VanessaE thexyz: good luck getting plants_lib + flowers merged.
21:10 jojoa1997 thexyz flower -> cotton
21:10 LAD joined #minetest
21:10 VanessaE jojoa1997: he just said that.
21:10 thexyz jojoa1997: yes?
21:10 jojoa1997 oops i forgot there are no flowers in minetest_game
21:10 thexyz VanessaE: I have no idea why aren't they
21:10 VanessaE thexyz: because I wrote them, why else?
21:10 thexyz probably because of code then
21:10 VanessaE that's why they aren't in the game.
21:10 thexyz talking nekogloop way right now
21:11 jojoa1997 because no one is trying to make it better instead they go to mod central
21:11 thexyz VanessaE: why is your github page 404?
21:11 VanessaE well perhaps I sound like him at the moment, but I'm also talking from experience.  getting a good, complex piece of code put into minetest_game is like pulling teeth
21:12 VanessaE my page seems to work for me?  https://github.com/VanessaE
21:12 thexyz >good
21:12 jojoa1997 i get 404
21:12 thexyz review time then?
21:12 VanessaE hmmmm looked at my code, it seemed good to him
21:12 PilzAdam the code in mapgen.lua that places the junglegrass can be used to place flowers too
21:12 VanessaE PilzAdam: FUCK NO!
21:13 VanessaE flowers should be renewable.
21:13 PilzAdam flowers shouldnt destroy the buildings
21:13 VanessaE they don't
21:14 thexyz oh, I remember this one
21:14 VanessaE they're perlin-limited and only grow on grass with air above.
21:14 VanessaE thexyz: remember what?
21:14 thexyz plantslib code
21:15 thexyz VanessaE: I suggest you to use biome.seed_diff = biome.seed_diff or 0
21:15 VanessaE oh.
21:15 thexyz instead of if not biome.seed_diff then biome.seed_diff = 0 end
21:15 thexyz same for other values
21:15 VanessaE *looks at code*
21:16 VanessaE I suppose I could do that.  easy enough change.
21:17 thexyz i wonder how much copypasta can we shrink
21:17 jojoa1997 http://webchat.freenode.net/?channels=minetest
21:17 jojoa1997 http://en.wikipedia.org/wiki/Paris_Commune
21:17 jojoa1997 wrong link
21:18 thexyz VanessaE: search_for_surfaces is called in on_generated, yet it uses math.random
21:18 VanessaE thexyz: yeah. that's deliberate
21:19 VanessaE without the random call, you get stupid patterns as seen from above
21:19 VanessaE this ensures those patterns can't form
21:19 thexyz we already have PseudoRandom
21:19 thexyz you should use it
21:20 thexyz to ensure worlds with same seeds will have same plants generated in on_generated
21:20 VanessaE can't, I think hmmmm just said pseudorandom is buggy
21:20 noklz HAHA SMELLY WORLDS
21:20 thexyz hm?
21:20 thexyz strange
21:20 thexyz well
21:20 thexyz and (not biome.below_nodes or string.find(dump(biome.below_nodes), minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) )
21:21 thexyz doesn't seem very efficient
21:21 VanessaE most efficient way I could come up with
21:22 thexyz you'd better transform biome.below_nodes to table with keys being values, then check (biome.below_nodes[minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name])
21:22 thexyz so, [1: "a", 1: "b"] becomes something like ["a": True, "b": True]
21:22 thexyz the complexity would be O(hash)
21:22 thexyz which should be very fast
21:23 thexyz now it's fast enough I guess, but seems quite dirty
21:23 jojoa1997 VanessaE how is this http://paste.ubuntu.com/5600174/
21:23 thexyz also, if not biome.seed_diff then biome.seed_diff = 0 end … if biome.check_air ~= false then biome.check_air = true end should be moved into function
21:24 thexyz as exactly the same code is written in 2 places
21:24 jojoa1997 also how would i make a spawn for my 2 npcs
21:25 thexyz function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa) love those names
21:26 jojoa1997 so how is it?
21:27 Kacey http://www.youtube.com/watch?v=p6pi8H7I1E4 i would love thismod
21:27 jojoa1997 VanessaE please answer
21:27 VanessaE busy right now, jojo
21:27 thexyz why is temperature_seeddiff 112?
21:27 VanessaE thexyz: the value used by the snow biomes mod.
21:27 VanessaE so that my perlin zones match SPlizard's
21:28 jojoa1997 also how would i make a different spawn for my 2 npcs
21:28 jojoa1997 just that
21:28 thexyz VanessaE: oh
21:28 thexyz I guess you shouldn't depend on default: nodes names, better depend on groups
21:29 thexyz ask PilzAdam to add any if missing
21:29 jojoa1997 VanessaE how do i make different biomes
21:30 thexyz VanessaE: random_facedir thing is copypasted 3 times
21:30 VanessaE yep I know
21:30 VanessaE I'll optimize that out
21:31 jojoa1997 VanessaE i want to update
21:31 thexyz is there any point in implementing random_facedir like this?
21:31 jojoa1997 please answer me how do i make biomes seperate
21:31 thexyz seems it just takes random value from range [random_facedir[1], random_facedir[2]]
21:31 VanessaE jojo I am busy right now, read the API
21:31 VanessaE thexyz: exactly.
21:31 jojoa1997 i did :/
21:31 thexyz wouldn't it be better to have random_facedir as an table to choose from?
21:32 thexyz like random_facedir = {1, 2, 4}
21:32 VanessaE it's so that, for example, flat vines cna face any direction - without risking being placed horizontally
21:32 thexyz it's impossible to do such with current api
21:32 VanessaE or solid nodes, which use a different range
21:32 thexyz we probably will have RealBadAngel's 6d facedir soon
21:32 VanessaE exactly
21:32 thexyz ranges wouldn't suit
21:32 VanessaE and his is backwards compatible
21:33 VanessaE I'll consider changing the API later after I figure out what to fix based on your above comments
21:33 thexyz sure
21:33 thexyz the another important one is not to depend on default:
21:36 VanessaE there, optimized out the multiple fdir copy&paste
21:36 thexyz i wonder
21:36 thexyz why do you loadstring()?
21:36 VanessaE because I don't know any better way to pass a function by name.
21:36 thexyz um
21:36 thexyz just pass it!
21:36 VanessaE At the time I wrote this, I didn't know how.
21:36 thexyz one moment
21:37 thexyz > function t(f) return f(1) end
21:37 thexyz > f = function(x) return 2 * x end
21:37 thexyz > = t(f)
21:37 thexyz 2
21:38 thexyz there are many other string.find-s, avoid!
21:38 VanessaE getting tired now
21:39 VanessaE http://pastebin.ubuntu.com/5600223/
21:39 VanessaE how's this look so far?
21:39 VanessaE (aside from the wrong revision date)
21:39 jojoa1997 this right? { "default:desert_sand", "default:desert_stone"},
21:39 VanessaE jojoa1997: for what purpose?
21:39 jojoa1997 VanessaE please tell me you didnt chNGE THE mapgen spawner
21:40 jojoa1997 are they right names
21:40 VanessaE jojoa1997: no functional/API changes, just internal code improvements.
21:40 thexyz VanessaE: still many things to fix
21:40 jojoa1997 is it desertsand or desert_sand
21:40 VanessaE thexyz: yes.  But, does the above code look equivalent to what you see in github?
21:40 jojoa1997 there was an underscore on the second
21:40 PilzAdam jojoa1997, look at the default mod
21:40 VanessaE just wanna make sure I didn't cause a regression before I push thi
21:40 VanessaE this
21:41 thexyz VanessaE: I didn't look much
21:41 thexyz but i guess you shouldn't return biome in plantslib:set_defaults
21:41 thexyz because there's just no point in that
21:41 VanessaE ok
21:41 thexyz the biome you pass to it is modified in place
21:41 VanessaE I wasn't sure what it would do with that
21:41 thexyz also
21:41 VanessaE sometimes I get confused how that works.
21:41 thexyz if walldir then
21:41 thexyz plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..") on wall "..walldir)
21:41 thexyz minetest.env:add_node(pos, { name = replacement, param2 = walldir})
21:41 thexyz else
21:41 thexyz plantslib:dbg("Grow: place "..replacement.." at ("..dump(pos)..")")
21:42 thexyz means exactly the same as minetest.env:add_node(pos, { name = replacement, param2 = walldir})
21:42 thexyz minetest.env:add_node(pos, { name = replacement})
21:42 thexyz end
21:42 thexyz (unless your walldir can be boolean)
21:42 thexyz > =dump({name="lol",param2=nil})
21:42 thexyz { ["name"] = lol,}
21:42 thexyz it just won't know about param2 when walldir is nil
21:42 VanessaE oh ok
21:42 VanessaE well then I'll do that
21:45 NekoGloop joined #minetest
21:46 VanessaE also on another note, why are unittests not disabled by default?
21:46 NekoGloop Minetest is disabled by default, what're you talkin' about?
21:47 STHGOM bye
21:47 STHGOM babalabasquebe
21:47 NekoGloop Also w00t got xbox 360 controller to function as mouse.
21:47 STHGOM :D
21:48 thexyz VanessaE: they are
21:48 thexyz they are enabled by default only in debug builds
21:48 thexyz -DCMAKE_BUILD_TYPE=Debug
21:48 VanessaE oh ok
21:49 VanessaE changes to plants_lib/init.lua pushed to git.
21:49 VanessaE if you feel like it, I welcome pull requests to further improve the code.
21:49 thexyz sure
21:49 VanessaE thanks
21:49 NekoGloop Awesome. I'm trying to get an Xbox controller to 100% play MT.
21:49 VanessaE and I do appreciate it
21:50 NekoGloop Server of choice: Vanessa's.
21:51 VanessaE NekoGloop: should be doable with one of those joy-to-key drivers.  also, gloopblocks needs updated:  https://github.com/minetest/minetest_game/commit/0d924e7e4dfe5f1f4e9aa822168e03ae61aaac6a
21:51 VanessaE you'll want to hook into those functions to re-create the obsidian/basalt/pumice stuff
21:51 NekoGloop You're supporting it, not me.
21:51 NekoGloop Also I'm using a program called GlovePIE.
21:51 VanessaE true, thought you might feel like taking the reins again :)
21:57 thexyz i think we should better copy a table instead of just referencing it >biome = sd
21:58 VanessaE copying a table has to be done manually though
21:58 thexyz yeah
21:58 thexyz http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value
21:59 thexyz i wonder why doesn't my build work while PilzAdam's one does
22:00 jojoa1997 back
22:01 jojoa1997 VanessaE have you gotten the code merged?
22:01 VanessaE jojoa1997: you asked how to 'create' biomes earlier.  A biome is created by first defining the conditions under which the biome could exist (e.g. temperature, humidity, elevation, etc), and then modifying some nodes in that area.  This is not something that plants_lib was designed for, because Lua just can't run fast enough to do it.
22:01 VanessaE thexyz is looking through the current git now.
22:01 thexyz of course it can
22:01 VanessaE thexyz: not when you have to modify up to 6400 nodes per on_generated() call
22:01 jojoa1997 i think i fixed it
22:01 thexyz that's another thing
22:02 thexyz because it has to contact minetest
22:02 VanessaE too much latency
22:02 jojoa1997 this right? http://paste.ubuntu.com/5600287/
22:03 VanessaE jojoa1997: no.  max count and rarity should be discrete values, plants_lib will already use the values given to perform its own calculations.
22:03 thexyz hmmmm was going to add api for voxelmanipulator i think
22:03 VanessaE the rest looks like a good start
22:03 VanessaE thexyz: yeah
22:04 VanessaE this'll be useful in the future, for sure
22:04 thexyz VanessaE: why is still there biome.seed_diff = biome.seed_diff or 0 / biome.light_min = biome.light_min or 0 / etc in plantslib:spawn_on_surfaces?
22:04 VanessaE thexyz: because the generate_on_surfaces() function doesn't use those values
22:04 thexyz so?
22:04 VanessaE so it didn't seem to make sense to put them into the set_defaults() call
22:04 thexyz why not
22:05 VanessaE I dunno, it just didn't seem to make sense :D
22:05 thexyz it doesn't make sense to call the function set_defaults
22:05 VanessaE I suppose I could move the whole thing over then
22:05 thexyz and then set defaults outside of it
22:06 jojoa1997 http://paste.ubuntu.com/5600296/
22:06 VanessaE thexyz: pushed.
22:06 jojoa1997 sweet
22:06 thexyz fine
22:06 thexyz now all those string.find-s
22:07 jojoa1997 merge it
22:07 jojoa1997 please
22:07 VanessaE there are 6 such uses of string.find
22:08 thexyz celeron55: i suggest to add link to PilzAdam's win32 build of 0.4.5 somewhere, some people seem to experience a crash with my build
22:09 VanessaE jojoa1997: getting there; peaceful_npc:npc_def is a function to spawn a single NPC?
22:09 thexyz no idea why; of course, it works flawlessly for me and all the guys who'd be kind enough to form a proper bug report
22:09 VanessaE (and peaceful_npc:npc_fast)
22:09 jojoa1997 no
22:09 jojoa1997 /summonnpc_def
22:10 NekoGloop Hey, VanessaE. I'm in your closet...
22:10 jojoa1997 VanessaE
22:10 PilzAdam thexyz, my build isnt exactly 0.4.5
22:10 jojoa1997 i put your plantlibs init and renamed it in my mod
22:10 VanessaE ok, see you need to give it a function call.  plants_lib can't possibly know what your NPCs are supposed to be, so you still need to make a small function that actually places one.
22:10 thexyz PilzAdam: yes, I just figured that out
22:10 VanessaE NO!
22:10 thexyz i guess it doesn't matter as long as it works
22:10 VanessaE don't do that!
22:10 jojoa1997 now what do i do i get an error with plantlib
22:10 VanessaE it's a shared library, not....
22:11 VanessaE ...a static one.
22:11 NekoGloop This is actually working nicely, playing MT with an xbox controller.
22:11 Uberi joined #minetest
22:12 VanessaE hey Uberi.
22:12 Uberi o/
22:13 NekoGloop Basically, the left stick is movement, the right stick is aiming, the left shoulder button is leftclick, the left trigger is rightclick, the rightshoulder/trigger choose my hotbar slot, A jumps, B runs, X sneaks, Y opens my inventory, and Start is escape.
22:14 NekoGloop And the Back button drops my item.
22:18 VanessaE thexyz: so if I read this right, this would be the right way to weed out those string.find() calls?
22:18 VanessaE http://pastebin.ubuntu.com/5600326/
22:19 VanessaE http://stackoverflow.com/questions/656199/search-for-an-item-in-a-lua-list
22:19 thexyz no
22:19 VanessaE based on that stackoverflow answer.
22:19 VanessaE damn, I didn't think so
22:19 Uberi is someone using string.find on node names?
22:19 thexyz it's similar though
22:19 * Uberi gets out the pitchfork and torches
22:19 VanessaE Uberi: plants_lib uses it to search a table for a given node name.
22:19 thexyz you don't need to call Set(list) in each call of find_adjacent_wall
22:19 thexyz just precalculate it and replace in biome definition
22:19 VanessaE hm, ok
22:20 thexyz Uberi: that!
22:20 Uberi also, I've been wondering, is a nodemetaref associated with the node, or the position?
22:20 thexyz position
22:20 Uberi ah, thanks
22:20 Uberi so if I change the node, I don't need a new metaref?
22:20 thexyz do you want to keep the values?
22:21 thexyz you should use hacky_swap_node then
22:21 Uberi ooh, sounds hacky
22:21 thexyz meta is associated with the position but that fact doesn't stop add_node from discarding it
22:21 thexyz iirc
22:21 NekoGloop VanessaE, can you quickly make it night on your server?
22:22 Uberi yeah it's definitely discarded
22:22 Uberi but good to know the metaref is still valid
22:22 jojoa1997 joined #minetest
22:23 VanessaE done.
22:23 jojoa1997 what
22:23 jojoa1997 VanessaE right? http://paste.ubuntu.com/5600335/
22:24 berome left #minetest
22:24 NekoGloop This guy made a giant mesecons flashing lights thing... wut?
22:24 Uberi ooh this I gotta see
22:24 VanessaE jojoa1997: no.  you need to point the second parameter of register_generate_plant() at a function that adds one entity
22:24 jojoa1997 ?
22:24 NekoGloop Uberi: Vanessa's server, find me.
22:25 VanessaE NekoGloop: does it look like "share and enjoy"?
22:25 Uberi cool
22:25 jojoa1997 here is the error http://paste.ubuntu.com/5600340/
22:25 NekoGloop The letters are chopped in half, but yes.
22:26 VanessaE jojoa1997: I told you not to include plants_lib into your mod - you need to depend on it instead.  plants_lib is meant to be used as a shared library.
22:26 jojoa1997 ok
22:26 VanessaE NekoGloop: that's deliberate, I forget who built that, but it's a reference to Hitchhiker's Guide to the Galaxy
22:26 NekoGloop explains the sign in there saying "Forty Two!"
22:27 jojoa1997 what is register generate plant
22:27 Uberi is it the Total Perspective Vortex?
22:27 PilzAdam NekoGloop, the sign is self-explaining :-)
22:27 VanessaE jojoa1997: read the API.
22:27 jojoa1997 i have it is confusing
22:27 jojoa1997 i have read it at least 2 times a day for the past week
22:28 VanessaE strange, I thought I wrote it pretty clearly :-/
22:28 Uberi you merely adopted the documentation
22:28 Uberi I was born in it, molded by it
22:28 Uberi I didn't read a tutorial until I was a grown man
22:29 VanessaE register_generate_plant is the mapgen spawner.  whatever you register will be spawned by the mapgen code.  But sicne you are not spawning a node or a tree, you have to tell it what function you want it to execute to create your entity
22:29 jojoa1997 oh i need a function
22:29 VanessaE this would be the same code that you use inside your /spawnnpc command (except that you want exactly 1 NPC, no more)
22:29 VanessaE get it?
22:29 jojoa1997 yep thanks
22:29 VanessaE your function will be called with a position parameter and I think I gave it a seed param also (you don't need that)
22:30 VanessaE the position param will be the location of the node you want your NPC to stand on.
22:30 jojoa1997 position parameter?
22:30 VanessaE yeah
22:31 VanessaE if you say "peaceful_npc:spawn_npc", plants_lib will call it like so:  peaceful_npc:spawn_npc(pos)
22:31 VanessaE so you have to take the (pos) parameter and use it in your own code to put an NPC just above that location
22:31 VanessaE it works similar to a callback
22:32 NekoGloop http://ompldr.org/vaHBmMQ/Untitled.png
22:32 NekoGloop wewt
22:32 VanessaE eek, my eyes are bleeding!
22:32 VanessaE the glasses, they do nothing!!
22:32 VanessaE :)
22:32 NekoGloop Hm?
22:33 VanessaE that red theme makes my eyes bleed :)
22:33 TheLastProject joined #minetest
22:33 NekoGloop I like red:D
22:33 VanessaE so I can tell
22:33 NekoGloop I hate my spacebar.
22:34 MiJyn NekoGloop, you use windows 8?
22:34 NekoGloop Also w00t too many fucking icons on my taskbar.
22:34 NekoGloop MiJyn, yes
22:34 MiJyn oh :/
22:34 VanessaE http://digitalaudioconcepts.com/extra/Screenshot%20-%2010142012%20-%2007:43:09%20PM.png
22:34 VanessaE whereas I like purple :)
22:35 VanessaE oops, wrong link
22:35 VanessaE http://digitalaudioconcepts.com/extra/Screenshot%20-%2003092013%20-%2005:34:10%20PM.png
22:35 VanessaE that one.
22:35 MiJyn lol
22:36 Uberi that *is* a lot of purple
22:36 NekoGloop Your gui looks funny.
22:36 VanessaE why?
22:36 NekoGloop The way the icons are set up on the top of the screen.
22:36 VanessaE that, my dear, is XFCE 4.10 :-)
22:36 VanessaE those panels are normally hidden
22:37 NekoGloop Also, wierd dotted line around taskbar.
22:37 NekoGloop Also I'd never be able to live with how your window's name is in that little tab-thing above the window.
22:37 VanessaE artifact of forcing the taskbars to stay visible.
22:38 Uberi what typeface is that?
22:38 VanessaE in the irc window?
22:38 Uberi in the title bars, I mean
22:38 jojoa1997 vanessae
22:38 NekoGloop Italicised WTF, Uberi.
22:38 VanessaE oh, URW Chancery
22:38 jojoa1997 it isnt fully finished but is the command right? http://paste.ubuntu.com/5600376/
22:38 Uberi personally, I find it hard to read any form of cursive font, but that might be related to my equally bad cursive :P
22:39 VanessaE jojoa1997: almost.  plantslib:register_generate_plant(biome_fast_beach, "npc_mapgen_spawn")
22:39 VanessaE write your generate call like that
22:39 jojoa1997 i mean the spawn code
22:39 hmmmm http://ompldr.org/vaHBmMw/screenshot_1364053457.png
22:39 kaeza jojoa1997, you are generating 20 NPCs in each node? O.o
22:39 hmmmm okay so how about this!
22:39 VanessaE jojoa1997: I guess so, but you will never receive the spawn_type parameter, as plants_lib only passes the pos param.
22:39 jojoa1997 i have no idea what i am doing
22:39 Uberi wow hmmmm, do the torches generate too?
22:40 VanessaE hmmmm: actually that's kinda nice
22:40 hmmmm yeah
22:40 VanessaE how fast is it?
22:40 PilzAdam hmmmm, where are the chests?
22:40 hmmmm takes about 3-5 ms at -O1 on an e3-1230v2
22:40 kaeza awesome hmmmm
22:40 hmmmm no chests, i decided what i'm going to do instead
22:40 Uberi :O
22:40 VanessaE hmmmm: that big complex?  in 5ms?
22:40 VanessaE NICE
22:40 hmmmm i pass some sort of information along to on_generate that tells about dungeon rooms
22:40 hmmmm gives you information like how big it is, is it a large cave, etc.
22:41 hmmmm you decide what to do with it in lua
22:41 VanessaE ohhh
22:41 hmmmm and a default on_generate would say, place a chest with some random loot
22:41 hmmmm like some mese blocks and gold and silver, food perhaps
22:41 hmmmm and then there could be mods that add mobs
22:41 Uberi that sounds absolutely fantastic
22:42 hmmmm like you get to fight the dungeon monster in some dungeon room that's large enough to fit it
22:42 VanessaE beautiful
22:42 jin_xi nice
22:42 hmmmm and place some chains and more torches and stuff for atmosphere
22:42 whirm joined #minetest
22:42 jojoa1997 http://paste.ubuntu.com/5600388/
22:43 Uberi hmmmm: and it actually looks like a dungeon too
22:43 VanessaE jojoa1997: that's a good start.
22:43 PilzAdam hmmmm, imo dont place torches in the mapgen
22:43 PilzAdam let Lua does this
22:43 hmmmm and i think i'm going to expose dungeon generation config through lua instead of the config file, since these are discrete structures and not going to screw things up like if you were to modify mapgen parameters
22:43 VanessaE a simple minimal bit of code to add an entity, as long as you're setting npc_spawn_type from somewhere
22:43 hmmmm actually, the torches are there for debugging so you can actually _see_ the dungeon that was generated
22:43 jojoa1997 http://paste.ubuntu.com/5600390/
22:44 VanessaE jojoa1997: "peaceful_npc:npc_def" is what?
22:44 VanessaE is this a valid string to give to the add_entity() call?
22:44 jojoa1997 the name of npc
22:44 jojoa1997 peaceful_npc:npc = that
22:45 kaeza VanessaE, yours is a weird way of calling callbacks
22:45 jojoa1997 i had to change it due to overlaping settings
22:45 VanessaE well however you add an entity, that code *should* work
22:45 kaeza s/callbacks/functions/
22:45 VanessaE kaeza: most efficient and direct way I could think of.
22:45 jojoa1997 http://paste.ubuntu.com/5600395/
22:45 kaeza VanessaE, read thexyz's comments on this
22:45 kaeza ?
22:46 jojoa1997 it loaded
22:46 VanessaE jojoa1997: it won't work like that.
22:46 VanessaE that code will fail with an error referencing either peaceful_npc:npc_def or peaceful_npc:npc_fast
22:46 VanessaE unless those point to a function somewhere
22:46 jojoa1997 ?
22:46 VanessaE kaeza: actually his description went over my head for the moment.  I'll look at it later
22:47 jojoa1997 minetest.env:add_entity(pos, "peaceful_npc:npc_def") means it spawns that entity
22:47 VanessaE jojoa1997: the second param for plantslib:register_generate_plant() must be the name of a function
22:47 jojoa1997 these are entities "peaceful_npc:npc_def or peaceful_npc:npc_fast"
22:47 jojoa1997 function npc_mapgen_spawn_def
22:47 jojoa1997 plantslib:register_generate_plant(biome_def, "npc_mapgen_spawn_def")
22:48 VanessaE yes, something like that
22:48 VanessaE your 5600376 paste is wrong.
22:48 jojoa1997 yeah that old
22:48 VanessaE oh ffs, it got buries
22:49 VanessaE buried.
22:49 VanessaE ok, looking at 5600395 now.
22:49 LunaVorax joined #minetest
22:49 jojoa1997 im gonna break my computer
22:49 VanessaE ok, you didn't read the API fully - rarity has a range of 0 to 100.  Use a value somewhere close to but not quite 100.
22:50 VanessaE rarity = 200,  <--- this will fail.
22:50 jojoa1997 why
22:50 jojoa1997 oh
22:50 jojoa1997 oh
22:50 VanessaE um..beeeeecause it has a range of 0 to 100? :-)
22:50 jojoa1997 http://paste.ubuntu.com/5600405/
22:50 jojoa1997 to test spawning
22:51 * kaeza will go back to play his little FPS
22:51 VanessaE that should get you started, yeah, but keep the rarity very high
22:51 VanessaE say 90
22:52 MiJyn you know, I have a habit of going through different pastes :P
22:52 bas080 joined #minetest
22:52 MiJyn (just changing the URL of paste.ubuntu.com)
22:52 MiJyn quite fun in fact xD
22:52 jojoa1997 nothing has spawned
22:53 Taoki_1 joined #minetest
22:53 VanessaE jojoa1997: well aside from you having misspelled "max_elevation" ("man_elevation"), I don't know what else
22:54 VanessaE try looking at the way moretrees uses plants_li
22:54 VanessaE lib
22:54 VanessaE in tree_biomes.lua for example
22:54 jojoa1997 i will use abm'
22:54 jojoa1997 github link to moretrees please
22:54 VanessaE https://github.com/VanessaE/moretrees
22:54 VanessaE er, 'scuse me -- biome_defs.lua
22:54 jojoa1997 does it have to be this plantslib:register_generate_plant or this register_generate_plant
22:55 VanessaE https://github.com/VanessaE/moretrees/blob/master/biome_defs.lua
22:55 VanessaE now look at init.lua, look at how I call plantslib:register_generate_plant() for, say, birch or spruce
22:55 VanessaE it has to be plantslib:...
22:56 VanessaE jojoa1997: see how moretrees/init.lua line 43 does this:   plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
22:56 VanessaE and the code it executes is at line 52?
22:57 VanessaE and in biome_defs.lua line 66 how the biome is defined
22:57 Kacey joined #minetest
22:59 * VanessaE waits for jojoa to time out or accidentally close the chat again...
23:02 jojoa1997 http://paste.ubuntu.com/5600427/
23:02 jojoa1997 nope i was recoding
23:02 jojoa1997 though i didnt see anything before you refrenced me to the moretress github
23:03 VanessaE jojoa1997: no again.
23:03 jojoa1997 i need help
23:03 jojoa1997 on dependencies
23:03 VanessaE you're passing a variable to the second param of register_generate_plant.  why?
23:03 jojoa1997 it says npc mod needs plantlife but i have it there
23:03 VanessaE that param takes a function, not a biome.
23:03 VanessaE (the biome def in the first param of that function looks right though)
23:03 jojoa1997 one is for deserts while another is for beaches
23:04 VanessaE (actually no it doesn't()
23:04 jojoa1997 ?
23:04 VanessaE look at line 44
23:04 jojoa1997 yeah
23:05 jojoa1997 what
23:05 VanessaE typo.
23:05 VanessaE "eaceful_npc..."?
23:05 jojoa1997 saw
23:05 VanessaE now
23:05 VanessaE why are you passing peaceful_npc.def (or fast) _spawn_biome as the second param?
23:06 VanessaE wait, I see whty
23:06 jojoa1997 that is the spawning function
23:06 VanessaE put those in quites.
23:06 VanessaE quotes.
23:06 VanessaE plantslib:register_generate_plant(peaceful_npc.def_biome, "peaceful_npc.def_spawn_biome")
23:06 VanessaE but you really shouldn't name your function "def_spawn_biome", but simply "def_spawn"
23:07 VanessaE otherwise you'll confuse yourself later
23:07 VanessaE names are too similar to your actual biome def tables
23:07 jojoa1997 ok
23:07 jojoa1997 i am just worried about my other code mixing
23:07 VanessaE I know, but you did say you were rewriting it
23:08 VanessaE so be prepared to *really* rewrite it
23:08 jojoa1997 npc isnt even loaded
23:08 jojoa1997 i cant fidure out why it says there is unsatisfied dependencies
23:08 VanessaE I should make a text file at some point into the future with some examples of how to use that function
23:09 VanessaE dependencies, because I told you not to include plants_lib in your mod.  depend on it instead.  and the name is exactly, precisely, "plants_lib"
23:09 VanessaE not plantlife
23:09 jojoa1997 help
23:10 jojoa1997 http://imgur.com/WBuqDV0
23:10 jojoa1997 oh
23:12 jojoa1997 how do i get <name>.blah to work
23:12 jojoa1997 it only wants me to have blah
23:13 VanessaE maybe put name = {} at the top of your file
23:13 VanessaE depends on what you're doing
23:14 jojoa1997 should i use an abm
23:14 VanessaE it'
23:14 VanessaE it's up to you
23:14 jojoa1997 nothing is spawning
23:15 LunaVorax joined #minetest
23:15 VanessaE then you're doing it wrong :)
23:15 jojoa1997 VanessaE please help me change this into an abm http://paste.ubuntu.com/5600452/
23:17 VanessaE function fast_spawn(pos)
23:17 VanessaE minetest.env:add_entity(pos, "peaceful_npc:npc_fast")
23:17 VanessaE end
23:17 VanessaE where is your actual entity defined?
23:17 jojoa1997 in npc_fast.lua
23:18 VanessaE show me the code
23:18 jojoa1997 https://github.com/jojoa1997/peaceful_npc/tree/master/npc
23:18 jojoa1997 forget npc.lua
23:19 jojoa1997 i deleted it
23:20 VanessaE my guess is you need to call it as, minetest.env:add_entity(pos, peaceful_npc:npc_fast)
23:20 VanessaE without quotes around the second param
23:20 VanessaE maybe not
23:21 jojoa1997 nope
23:21 VanessaE try having your fast_spawn() function print a message to the console
23:21 VanessaE print("want to spawn npc_fast at"..pos)
23:21 VanessaE or something similar/
23:21 VanessaE er..
23:21 VanessaE print("want to spawn npc_fast at "..dump(pos))
23:22 VanessaE plug that into your fast_spawn() function so you can see if it is even being executed.
23:23 jojoa1997 yay error
23:24 VanessaE in the print function?
23:24 jojoa1997 no
23:24 VanessaE where?
23:24 jojoa1997 it printed
23:24 jojoa1997 but then it found an error with npc_fast.lua
23:24 VanessaE ok, so at least you know it is executing your spawn function
23:25 VanessaE so you're interfacing with plants_lib okay
23:25 VanessaE now you just need to make your code work :)
23:25 jojoa1997 want to spawn npc_fast at {y = 3, x = 360, z = 633} want to spawn npc_fast at {y = 4, x = 362, z = 629}
23:25 VanessaE good
23:25 VanessaE that means plants_lib is doing its job ptoperly.
23:25 VanessaE properly*
23:25 VanessaE now you just need to make your spawn entity code work right
23:26 jojoa1997 why does it spawn so high up
23:26 VanessaE y=4 is high up?
23:26 jojoa1997 oh
23:26 VanessaE :)
23:26 VanessaE reading comprehension FAIL
23:26 VanessaE :)
23:27 jojoa1997 no i used teleport
23:28 jojoa1997 i will have it send chat now
23:28 jojoa1997 minetest.chat_send_all("want to spawn npc_fast at "..dump(pos))
23:29 YoungDerp maybe instead of want attempting
23:29 jojoa1997 though why spawn 2 instead of 1
23:29 VanessaE jojoa1997: because you told it to.
23:29 jojoa1997 not 2
23:29 jojoa1997 oh
23:29 VanessaE max_count = 2,
23:29 jojoa1997 it spawned on a beach desert
23:29 jojoa1997 oh
23:29 VanessaE so yeah, you told it to spawn two.
23:30 jojoa1997 ok fixed
23:31 VanessaE ok, making progress
23:33 jojoa1997 vanessae you have to spawn them yourself on pregenerated worlds
23:33 VanessaE yes
23:33 VanessaE which is where the abm spawner is needed
23:33 VanessaE look at the spawn_on_surfaces() function for that
23:33 jojoa1997 i will do that tomorrow
23:33 VanessaE it uses a similar format as register_generate_plant()
23:33 jojoa1997 i will
23:34 jojoa1997 vanessae was the planlibs added to minetest_game
23:34 VanessaE jojoa1997: no, it was not.
23:34 jojoa1997 :(
23:34 VanessaE maybe after thexyz does those last changes he suggested needed done
23:35 VanessaE but it's not up to me whether it makes it into minetest_game or not.
23:35 jojoa1997 i know
23:35 jojoa1997 nice thing is that i have made 2 different npcs
23:36 jojoa1997 i plan on haveing a 1 block tall one that is really slow but has tons of health
23:36 VanessaE like a turtle or so
23:36 jojoa1997 no more like dwraves
23:37 * jojoa1997 cough cough your welcome mito511
23:37 jojoa1997 *551
23:37 VanessaE heh
23:38 jojoa1997 oh yeah vanessae you will need to use clearobjets to get rid of my npcs
23:38 VanessaE /clearobjects is broken.
23:38 VanessaE it sucks down RAM like I suck down crystal light.
23:38 VanessaE with the size of my map, even 4GB isn't enough
23:39 VanessaE (and I only have 2GB now, one stick went bad)
23:40 jojoa1997 ok
23:41 jojoa1997 gahhh
23:41 jojoa1997 i forgot about recipes
23:42 jojoa1997 i will just have the summoner be in the auto spawners
23:42 Uberi http://www.pasteall.org/40380
23:43 Uberi oops wrong channel
23:51 Kacey back
23:54 jojoa1997 vanessae
23:55 jojoa1997 what is wrong with my code http://paste.ubuntu.com/5600540/
23:55 jojoa1997 it wants ... near "def"
23:55 VanessaE function npc_recipes('def', 'iron_ingot')
23:55 VanessaE why are you writing "function" here?>
23:55 VanessaE you already defined it.
23:55 jojoa1997 yeah i just saw
23:55 VanessaE just call it now.
23:56 jojoa1997 RealBadAngel does the unified inventory craft guide work now

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