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IRC log for #minetest, 2013-03-05

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All times shown according to UTC.

Time Nick Message
00:12 kaeza VanessaE, would you mind if I add support for intllib on homedecor, plantlife, and pipeworks?
00:13 VanessaE how would that work?
00:13 kaeza I'll change every nodedef to use the S() macro
00:13 kaeza the code will work with or without intllib
00:14 Uberi that's pretty cool kaeza
00:14 kaeza and I'll throw in a spanish translation of it
00:14 kaeza Uberi, thanks
00:15 Uberi it would be more useful to me if I spoke something other than English though :P
00:15 kaeza I hope other devs will adapt their code as well; Calinou already has his mods adapted
00:17 NekoGloop|Laptop Soon as i know how.
00:17 Kacey joined #minetest
00:18 kaeza NekoGloop|Laptop, http://forum.minetest.net/viewtopic.php?id=4929
00:18 kaeza It's relatively easy
00:18 kaeza the hardest part is adapting compound messages
00:22 NekoGloop|Laptop Ah...
00:22 Uberi left #minetest
00:22 NekoGloop|Laptop I was thinking it would be a core function.
00:23 * NekoGloop|Laptop votes for a 13375p34|< language option
00:26 kaeza NekoGloop|Laptop, soon it will be a core mod
00:26 kaeza (I hope)
00:26 Exio s/core/default
00:26 * Kacey wants 0.4.5 already!!!!!!!!
00:27 kaeza /-\|_50, 1 5upp0r7 7h47 0p710n
00:27 telek Hey, has anyone here run into a libdrm crash with minetest when loading (I assume) textures?
00:27 kaeza :)
00:28 kaeza Kacey, the_xyz already has a 0.4.5 win build
00:28 STHGOM bye
00:28 STHGOM left #minetest
00:28 Kacey not windows
00:28 kaeza anyway, 0.4.5 is just a version bump
00:28 Kacey i dont run windows...
00:29 kaeza if you have been following MT from git, then you already have 0.4.5
00:29 Exio telek: what gpu/drivers?
00:29 Kacey ...
00:29 kaeza OMG! Kacey only uses stables!
00:29 telek Exio: RS200 and R200 (Former is really an RV100 core, latter is a 2nd gen 8500 core)
00:29 kaeza -.-
00:30 Kacey no i just dont update often
00:30 kaeza Kacey, the version number was just increased, go get it at git
00:30 Exio telek: ah :/
00:31 MiJyn * NekoGloop|Laptop votes for a 13375p34|< language option
00:31 Exio telek: i got some weird bugs with drm and dri, and that stuff with my intel gpu
00:31 MiJyn Sure!
00:31 telek Exio: What gen card?
00:31 telek And how much VRAM?
00:31 Exio (random crashes), my solution was changing to gallium
00:31 Exio 8mb of vram iirc, or so, intel gma, it is a netbook
00:31 telek Exio: In my case that was when the problems started.
00:32 Exio Acer Aspire One D250
00:32 q66 joined #minetest
00:32 telek GMA3150 or GMA500/600?
00:32 Kacey fatal: cannot store pack file
00:32 Kacey fatal: index-pack failed
00:32 Kacey ?
00:32 Exio 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
00:32 telek i915.
00:32 Exio er, GME
00:32 telek And I may be wrong but I don't think they actually leverage gallium
00:32 Exio yep, i use that driver
00:33 telek The gallium support is for the i965+ stuff.
00:33 telek It may use the gallium software fallbacks though.
00:34 Exio $ eselect mesa show
00:34 Exio i915 gallium
00:34 Kacey compiling...
00:35 Exio telek: i has the same performance but without crashes every 10 minutes of playing anything (and having to reboot the system for getting it working)
00:35 monkeycoder joined #minetest
00:35 telek Exio: Oh a fellow gentoo user.
00:35 telek Yeah, FYI xorg is getting really hit or miss on anything older than i915
00:35 telek Well i915 or r300
00:38 Exio hm
00:38 Kacey http://forum.minetest.net/viewtopic.php?id=4654 have you guys seen this?
00:39 Exio i only had problems with xorg and drivers with my old sis 315 in the old computer
00:40 Exio having a highres tty, a decent framebuffer, and a working non-vesa (aka VERY slow) xorg was a PITA
00:40 MiJyn NekoGloop|Laptop, I'm working on it :P
00:40 NekoGloop|Laptop AWESOME
00:41 RealBadAngel joined #minetest
00:41 RealBadAngel hi all
00:41 MiJyn NekoGloop|Laptop :D
00:41 Kacey hi rba
00:41 RealBadAngel http://i.imgur.com/iFzQ7Tg.jpg
00:41 MiJyn I wonder if this'll get pulled though :P
00:41 RealBadAngel i made something for fun
00:42 RealBadAngel stargate is animated of course ;)
00:42 telek Exio: Indeed. This system was working prior to upgrading Xorg/mesa hence why I was asking.
00:43 Kacey kaeza, can your armorplus work with 3darmor?
00:43 telek Problem is the xorg/dri guys tossed out xaa/dri1 meaning all the 'legacy' cards that HAD either 2d or 3d acceleration are now reverted to unaccelerated modes if they need to upgrade :(
00:44 Kacey 3d_armor een
00:44 Kacey even*
00:44 Exio damn
00:44 kaeza nope
00:44 kaeza either one or the other
00:44 Kacey ... ok
00:44 RealBadAngel http://i.imgur.com/aluqrc8.jpg
00:44 Kacey what if i make them work?
00:45 kaeza RealBadAngel, what is that?
00:45 telek Exio: Only reason R300-500 support isn't is because that was the test platform for the work that eventually transformed into gallium (I think intel was working on it, but using some of their own pieces. The r300 ended up being the reference for what was going to be the 'official' way before all the mesa guys moved to intel(and possibly AMD?)
00:46 VanessaE looks like a Stargate
00:46 RealBadAngel it is stargate :)
00:46 RealBadAngel 3x3 nodes big, with animated wormhole
00:47 VanessaE nice
00:47 kaeza coming soon: portals to other servers...?
00:47 kaeza or you ditched the idea RBA?
00:47 RealBadAngel i was thinkin about something really cool for this one
00:47 RealBadAngel and i made stargates
00:48 Exio telek: hm
00:49 MiJyn NekoGloop|Laptop, it will need considerable editing though, I'm just doing basic l337
00:49 Kacey kaeza, how do i craft the certain diff. armor types?
00:50 RealBadAngel btw when playing with this one i found out another thing
00:50 RealBadAngel .5 in nodeboxes is not a maximum of any kind
00:50 RealBadAngel it is just a value for default sized node
00:51 NekoGloop|Laptop RealBadAngel: I do believe most of us know that.
00:51 RealBadAngel nodebox can be 10 times bigger than node
00:51 RealBadAngel for example i didnt knew
00:52 VanessaE how did you get the texture to stretch across the whole 3x3 zone though?
00:52 VanessaE 9 separate files?
00:52 RealBadAngel no, theyre tiled to default sized nodebox
00:52 RealBadAngel *node
00:52 Kacey would it be possible to make a 3x3x3 structure out of bricks that you have to build that turns into a coke oven?
00:52 RealBadAngel sure
00:53 VanessaE easilty.
00:53 VanessaE -t
00:53 VanessaE but why?
00:53 Kacey for a mod i *might* make later
00:53 RealBadAngel such concept is used in mc
00:53 VanessaE better to craft such a thing, perhaps from several pieces, and then have your mod place all of the bricks all at once when you place it
00:53 RealBadAngel then whole structure acts as a single node
00:53 Kacey that is not fun
00:53 VanessaE exactly
00:54 Kacey RBA knows what i am talking about
00:54 VanessaE I know what you're talking about too
00:54 RealBadAngel build that structure from parts, sure
00:54 Kacey but also to make mega-furnaces and all that stuff
00:54 RealBadAngel but then transform it to single node
00:54 RealBadAngel which is 3x3x3
00:54 Kacey aah
00:55 RealBadAngel also rubiks cube as a single node would be fun
00:56 Kacey http://forum.minetest.net/viewtopic.php?id=3342 rba
00:56 RealBadAngel btw imagine how many details can have such structure
00:56 jin_xi joined #minetest
00:56 RealBadAngel jin_xi: http://i.imgur.com/aluqrc8.jpg
00:56 RealBadAngel i made animated stargates :)
00:57 RealBadAngel btw, to play animations im using flat nodeboxes
00:58 RealBadAngel could be used as tv screens (tip for homedecor) :)
00:58 VanessaE RealBadAngel: homedecor already has an animated TV :)
00:58 RealBadAngel with a movie on it?
00:59 RealBadAngel make like 50 or more frames, and play it
00:59 VanessaE it could be a movie, but for now it just flips through a handful of screen images.  making it into a handful of short videos would be easy but irrlicht can't handle huge animations if the textures are too large
00:59 VanessaE it uses an animated texture to do it
01:00 VanessaE oops, bug
01:00 VanessaE 20:00:14: ACTION[ServerThread]: Reverand uses technic:laser_mk1, pointing at [node under=-688,3,-881 above=-688,3,-882]
01:00 VanessaE terminate called after throwing an instance of 'ServerError'
01:00 VanessaE what():  ServerError: LuaError: Expecting itemstack, itemstring, table or nil
01:00 VanessaE server crashed just now.
01:00 RealBadAngel hmmm
01:00 RealBadAngel i saw this error before
01:00 RealBadAngel will have to take a look
01:02 MiJyn Does anyone know how to compile minetest with a different language set?
01:02 robertj joined #minetest
01:02 * Kacey has steel armor
01:04 MiJyn anyone?
01:04 Menche joined #minetest
01:06 VanessaE for now I disabled the laser (thought I already had, but whatever)
01:06 paxcoder joined #minetest
01:07 kaeza MiJyn, what do you mean?
01:07 MiJyn kaeza, how do I use my own language (.po) in minetest?
01:08 kaeza MiJyn, windows?
01:08 MiJyn kaeza, linux
01:08 MiJyn but I can read windoze :P
01:08 kaeza I dunno on Win :P
01:08 kaeza on linux:
01:08 kaeza make install
01:08 kaeza and LANG=<yourlanguage> minetest
01:08 MiJyn ah
01:08 MiJyn thanks
01:09 MiJyn uh, it doesn't work
01:09 kaeza hm?
01:09 MiJyn I made my own language (l3)
01:09 kaeza ah
01:09 khonkhortisan http://postimage.org/image/5piwnxfbt/ Should diagonal rail end diagonally instead of stopping on an axis?
01:09 kaeza you must compile with -DENABLE_GETTEXT=1
01:09 MiJyn right
01:11 kaeza and then:
01:11 kaeza LANG=l3 minetest
01:11 RealBadAngel http://i.imgur.com/XlaJbXk.jpg
01:11 MiJyn kaeza, thanks
01:11 RealBadAngel mega stair node, all 0.5 replaced with 3.5
01:11 MiJyn what happens if I edit a language?
01:11 MiJyn do I need to recompile?
01:12 kaeza yes
01:12 kaeza not quite "recompile"
01:12 MiJyn rba, I hope it doesn't let you get up automatically, right?
01:13 MiJyn dang, it still doesn't work
01:13 MiJyn LANG=l3 ../bin/minetest
01:13 MiJyn ../bin/minetest: warning: could not set default locale
01:14 kaeza <jojoa1997> please update to 0.4.5 <-- LOL
01:15 Exio where?
01:16 VanessaE https://github.com/minetest/minetest/commit/038529c7638ce48525df9c0ae610d99f2e58aedc
01:16 VanessaE there.
01:17 jojoa1997 joined #minetest
01:17 jojoa1997 how do i set a renamed config file for just a single world
01:17 bas080 joined #minetest
01:17 VanessaE --config /pathtp/fole
01:17 VanessaE file(
01:17 VanessaE grr.
01:17 jojoa1997 where do i put this
01:17 kaeza derp
01:18 VanessaE minetestserver --foo --bar --blah --config /path/to/file
01:18 VanessaE etc
01:18 jojoa1997 where
01:18 VanessaE it's a command-line switch used to start a server, works for the game/client too
01:19 kaeza ...
01:19 VanessaE also, your latest change to peaceful_npc went from massively too many to zero
01:19 MiJyn sorry for restarting the issue, but neither LC_ALL=l3 or LANG=l3 or LC_MESSAGES=l3 work (I've also tried using fr and de, no luck either)
01:20 MiJyn I have used -DENABLE_GETTEXT=1 (and it did compile them)
01:21 VanessaE jojoa1997: wait, here they come now
01:21 jojoa1997 VanessaE will you update your server to 0.4.5
01:21 jojoa1997 here who come
01:21 NakedFury joined #minetest
01:21 VanessaE jojoa1997: no need, I'm only one commit behind and the last commit is purely cosmetic.  you can use 0.4.5 on my server if you want
01:22 jojoa1997 cool
01:22 VanessaE your peaceful_npc... they're working now, just took a couple minutes for them to show up
01:22 jojoa1997 yeah
01:22 VanessaE I'm testing your latest git
01:22 jojoa1997 they are set to spawning once a minute
01:22 VanessaE ok
01:22 jojoa1997 i think i will go with making chests spawn randomly that could make a village
01:22 VanessaE wait wait
01:22 VanessaE don't do that.
01:22 VanessaE please
01:23 jojoa1997 why
01:23 VanessaE put that sorta stuff into a separate mod
01:23 jojoa1997 you need server priv to do it
01:23 VanessaE make that second mod depend on peaceful_npc
01:23 jojoa1997 wait
01:23 jojoa1997 i didnt mean spawn randomly
01:23 jojoa1997 i meant make super rare to make
01:23 VanessaE oh?
01:23 VanessaE I'm gonna go ahead and deploy peaceful_npc now, btw.  It's working about the way I like.
01:24 jojoa1997 cool
01:24 jojoa1997 also vanessae is there a way you could give me the //save command for github
01:24 VanessaE eh?
01:24 jojoa1997 i mean world edit
01:24 Kacey http://www.youtube.com/watch?v=hluPGpkLUZ0'
01:24 Kacey http://www.youtube.com/watch?v=hluPGpkLUZ0 no '
01:24 VanessaE no, I don't give that to anyone on my server, it's just too risky
01:25 VanessaE RealBadAngel: same error, with the chainsaw this time.
01:25 jojoa1997 i have some buildings i want to use and will ask for permission in the topic of course
01:25 VanessaE RealBadAngel:   what():  ServerError: LuaError: Expecting itemstack, itemstring, table or nil
01:25 VanessaE stack traceback:
01:25 jojoa1997 VanessaE i mean just the //save command
01:25 khonkhortisan worldedit is all or nothing
01:25 RealBadAngel what is that what??
01:26 jojoa1997 why all or nothing
01:26 RealBadAngel can you ask what he was doing with it?
01:26 jojoa1997 servers are not normal games
01:26 RealBadAngel charging, using or what?
01:26 VanessaE 20:25:17: VERBOSE[ServerThread]: TOSERVER_INTERACT: action=4, item=0, pointed=[node under=-540,9,-696 above=-539,9,-696]
01:26 VanessaE 20:25:17: ACTION[ServerThread]: Reverand uses technic:chainsaw, pointing at [node under=-540,9,-696 above=-539,9,-696]
01:26 VanessaE terminate called after throwing an instance of 'ServerError'
01:26 VanessaE what():  ServerError: LuaError: Expecting itemstack, itemstring, table or nil
01:26 VanessaE stack traceback:
01:26 VanessaE he tried to use it, apparently.
01:26 khonkhortisan The worldedit privilage is called "worldedit". To give you only //save, the mod would have to be changed.
01:26 RealBadAngel ok
01:26 jojoa1997 i know
01:27 jojoa1997 since world edit dosnt change that much a edit for one server would be fine right VanessaE ?
01:27 VanessaE jojoa1997: I don't know, and I am not inclined to mess with it.  What do you want saved?
01:27 jojoa1997 !up vanessae.mine.bz
01:27 VanessaE it went down, see the above chainsaw error.
01:27 jojoa1997 a couple of buildings here and there
01:27 VanessaE it's up now.
01:27 jojoa1997 i saw
01:28 jojoa1997 stupid debug mode
01:28 khonkhortisan /save isn't much use without access to ~/.minetest/worlds/worldname/schems/file.we(m)
01:28 VanessaE you can always download the map file from the server thread on the forum
01:28 jojoa1997 of course i forgot
01:29 jojoa1997 what does foobr mean/
01:29 VanessaE foo, bar, baz, quux are placeholders
01:29 VanessaE something you write when you don't need to actually use a real world
01:29 khonkhortisan Should diagonal rails end diagonally? http://postimage.org/image/s7xmbjdiz/
01:30 VanessaE khonkhortisan: yes
01:30 VanessaE if possible.
01:30 jojoa1997 VanessaE is there a way i could just put something in another config file and just add a line somewhere
01:30 VanessaE khonkhortisan: also, the diagonal rails should be a little farther apart
01:30 VanessaE maybe two pixels
01:30 VanessaE jojoa1997: depends on what it is you're doing
01:31 khonkhortisan The metal part?
01:31 VanessaE yes
01:31 jojoa1997 i just want to set one world to finite liwuid and another to low gravity
01:31 VanessaE jojoa1997: ah
01:32 khonkhortisan can't be done.
01:32 VanessaE well for that you can just create multiple config files and point the server to whichever one you want
01:32 VanessaE khonkhortisan: the rails?
01:32 khonkhortisan It makes it not straight if I go any wider
01:32 VanessaE hrm
01:32 jojoa1997 what do i type to point it to the right one
01:32 VanessaE jojoa1997: the --config command line switch
01:32 jojoa1997 which is?
01:33 VanessaE I just gave it to you :)
01:33 jojoa1997 --config command line switch?
01:33 VanessaE minetestserver --foo --bar --blah --config /path/to/file
01:33 MiJyn Anyone? Please?
01:33 jojoa1997 minetestserver --foo --bar --blah --config /path/to/file?
01:33 jojoa1997 and i put that in the copied config file right?
01:34 VanessaE no
01:34 VanessaE you launch your game or server with that option
01:34 kaeza DNFTT
01:34 kaeza http://cdn.memegenerator.net/instances/250x250/29062796.jpg
01:34 jojoa1997 ?
01:35 jojoa1997 VanessaE as in start from the command line?>
01:35 VanessaE yep
01:35 jojoa1997 ok where do i put each config file
01:35 jojoa1997 just in the world folder
01:36 VanessaE anywhere you want
01:36 VanessaE I usually keep then in ~/.minetest
01:36 VanessaE e.g. ~/.minetest/minetest.conf   or   ~/.minetest/minetest.conf-lowres
01:37 jojoa1997 if i want the special file do i have to start minetest with the command line every time/
01:37 jojoa1997 ?
01:37 VanessaE yep
01:37 VanessaE or make a launcher that does that
01:38 VanessaE RealBadAngel: any update on those two bugs?  *curious*
01:38 jojoa1997 i think someone should make a launcher for minetest
01:38 kaeza they should put this on the main page of the MC forums http://cdn.memegenerator.net/instances/400x/26247939.jpg
01:38 kaeza </troll>
01:38 VanessaE jojoa1997: impossible, because each person's system is a little different
01:38 VanessaE what works on my box won't work on yours, etc.
01:38 jojoa1997 or at least ingame changeable settings
01:38 VanessaE kaeza: haha
01:39 jojoa1997 i think we should be able to change texture packs, shaders,etc. ingame
01:39 VanessaE eventually we probably will
01:39 VanessaE just not yet
01:39 jojoa1997 i know it will not be soon
01:39 VanessaE depends on whether there are people who want these things badly enough to code them
01:40 kaeza I was working on a fMT frontend using PyGtk, but ditched the idea
01:40 kaeza -f
01:40 sokomine hi
01:40 kaeza PyGtk is a beeeotch
01:40 sokomine ah. good. no hostile bots around
01:40 jojoa1997 also depends on whether they can code C++
01:40 jojoa1997 OH YEAH
01:41 jojoa1997 VanessaE, sokomine: i tried making a building using towntest but i didnt know that it uses world edit schematics so i ended up coding a building by hand
01:41 jojoa1997 all from typeing with trial and error
01:41 sokomine vanessa: i have the larger/better readable font you posted once in my flat world version kept for testing/importing but not in my main world. can you tell me the filename that was responsible?
01:42 sokomine jojoa: well...that sounds like a lot of work...
01:42 sokomine how did you code your buildings?
01:42 meldrian Hey channel, a small question: Under which license is the minetest-logo mentioned here: http://wiki.minetest.com/images/c/cf/Minetest_logo.png
01:43 jojoa1997 0 0 1 default:dirt 13 1
01:43 jojoa1997 0 1 1 default:dirt 13 1
01:43 sokomine jojoa: oh. sounds like a difficult way of building....
01:43 jojoa1997 0 3 1 default:dirt 13 1
01:43 jojoa1997 yeah well try doing it where you dont really understand which way goes where
01:43 jojoa1997 5x5 hut took half an hour
01:44 sokomine it is to a degree human-readable but not very much
01:44 sokomine if you want such small buildings learn l-system
01:44 sokomine for simple houses that might be suitable
01:44 jojoa1997 i was wondering whether you all were crazy to make such big files
01:44 jojoa1997 no i thought that that was what you guys did
01:45 sokomine for the ones i built for my village (as sellers for farmingplus-items) it might have worked to a very limited degree as well. after all the buildings share a similar style
01:45 jojoa1997 also sokamine you should work to intergrate the working mobf code into your mod
01:45 sokomine i do use mobf already
01:46 jojoa1997 so it can just depend on moretrees cause mobf and moretrees are a heavy load
01:46 sokomine meldrin: i'm sorry. i have no idea. the logo *might* have been done by PilzAdam. please send him a message and ask. most of his works are WTFPL
01:46 VanessaE sokomine: fontdejavusansmono.png  and  fontlucida.png
01:46 jojoa1997 no i mean take code from mobf and put it in yours so people dont have to doewnload all three files
01:46 sokomine vanessa: thanks!
01:47 VanessaE meldrian: should be SS-By-SA 3.0 I think
01:47 VanessaE er,
01:47 VanessaE CC-By-SA
01:47 jojoa1997 vanessae could you make a 32x32 version of your texture pack
01:48 meldrian nice, so i can use it while mention the website
01:48 VanessaE jojoa1997: there already is one.
01:48 sokomine jojoa: ah, you mean include mobf in my soon-to-be modpack so that it comes ready to run? i'll have to ask sapier. also might be problematic if people already run mobf
01:48 VanessaE https://github.com/VanessaE/32px-realistic-textures
01:48 jojoa1997 O.o
01:48 VanessaE jojoa1997: it comes in 16, 32, 64, 128, 256, and 512px sizes.
01:48 jojoa1997 is there a 16x16
01:48 jojoa1997 cool
01:49 VanessaE and after my RAM upgrade arrives in the mail, I'm going back to the 512px size if I can :-)
01:49 VanessaE http://forum.minetest.net/viewtopic.php?id=1583
01:49 jojoa1997 can i have the link to 16x16
01:49 ttk2 joined #minetest
01:49 jojoa1997 thanks
01:49 VanessaE np
01:51 jojoa1997 VanessaE what is the progress on the moon server or is it no go
01:51 VanessaE I haven't launched it yet, been too busy with other stuff
01:51 telek Moon server?
01:51 VanessaE telek: I'm considering making a server that's basically on the moon - low gravity, only materials you would find there, etc.
01:51 jojoa1997 have you made a game version yet
01:52 VanessaE not yet
01:52 VanessaE like I said, I've been too busy
01:52 telek Anyone know how much VRAM is required by a standard selection of mods with 16x16 or 32x32 textures now?
01:52 telek VanessaE: Ahh sounds interesting.
01:52 VanessaE telek: you shouldn't need much with textures that small; any old video card can probably handle that
01:52 VanessaE at those sizes, you need to consider system RAM more than VRAM
01:53 VanessaE in which case, 512MB should be plenty
01:53 telek VanessaE: Well I'd been getting crashed after upgrading on linux.
01:53 telek Erm crashes.
01:53 telek And only 64 megs. I think I can bump it up to either 128 or 256 max.
01:54 telek Had worked fine previous so it might be glitchy 3d drivers.
01:54 VanessaE 64MB?  shared memory?
01:55 * jojoa1997 grr
01:55 VanessaE out of how much total RAM?
01:56 jojoa1997 could someone please explain to me what liquid_relax = 1-4 means
01:56 jojoa1997 in layman terms
01:56 hmmmm hrmm _ds_
01:56 hmmmm ”…/src/emerge.cpp:244:10: warning: deleting object of abstract class type ‘MapgenParams’ which has non-virtual destructor will cause undefined behaviour” – nice
01:56 hmmmm pretty neat considering it doesn't even have a destructor
01:57 VanessaE jojoa1997: no idea
01:58 telek VanessaE: 512
01:59 telek It was working with 0.4.3 until I upgraded graphics drivers.
01:59 VanessaE hrm
01:59 NekoGloop|Laptop joined #minetest
01:59 VanessaE dunno :-/
02:01 Kacey back
02:01 VanessaE wb
02:01 * NekoGloop|Laptop pokes VanessaE
02:01 telek No biggie, I'll fiddle with it more later :)
02:01 VanessaE you sure you ended up on the right set of drivers to begin with?
02:02 telek VanessaE: There's only one set on linux :D
02:02 telek PRoblem is they've been breaking/throwing away all the old stuff while working on all the 'hip new features'
02:04 VanessaE blah
02:04 VanessaE there was a time not that long ago when Linux was the antithesis of that behavior :(
02:04 telek Exactly what I've been saying, but it's become too corporatized :(
02:04 VanessaE remember when "Linux can run on any old broken down piece of hardware" ?
02:04 VanessaE :(
02:04 telek Yep.
02:05 telek Linux just got rid of i386 support with 3.8. He said 'Good Riddance' :D
02:05 meldrian i miss those times
02:05 telek Seems silly to me, they could've just added an i686 arch.
02:05 telek Well with any luck musl and company will bring back some of them.
02:06 jojoa1997 !up vanessae.mine.bz
02:06 VanessaE jojoa1997: it's up.
02:06 VanessaE I've been doing some maintenance.
02:06 VanessaE it's officially at 0.4.5 now.
02:06 telek Wait, 0.4.5 has been released?
02:06 VanessaE telek: on github
02:06 VanessaE it was tagged today
02:06 telek Neato. I'd better download it.
02:06 VanessaE dunno if there are official builds yet though
02:06 hmmmm thexyz's is pretty official
02:07 jojoa1997 lol i just read configuration saved and thought it said congragulations raved
02:07 VanessaE well I mean official as in linked-to from the main site
02:08 jojoa1997 when will rivers be added
02:08 jojoa1997 also it is cool how biomes are now definable
02:08 telek What's the command to see all tags/branches in git?
02:09 jin_xi git branch -a
02:09 VanessaE jojoa1997: biomes were already definable in plants_lib
02:09 jojoa1997 no i mean in the game code itself
02:10 VanessaE I think plants_lib needs some polish and then added to builtin as a useful modding library
02:10 jojoa1997 what does builtin contain
02:10 VanessaE (not flowers, etc.  Just the utility library)
02:11 VanessaE not sure what all is there
02:13 hmmmm yaaaaaaaaaaaaaaaaaaaaaaaaahhhHHHH!!
02:13 Kacey ?
02:13 hmmmm trying to merge the scriptapi split
02:13 Kacey aah
02:13 hmmmm alright so let me try this again
02:13 VanessaE hmmmm:  nonono
02:13 hmmmm attempt #2
02:14 hmmmm what
02:14 VanessaE you did it wrong
02:15 VanessaE "trying to merge the scriptapi split but, " [sunglasses] "I'm beside myself on how to do it."   YEEEEEAAAAAAHHHHHHHHH!!
02:15 VanessaE :)
02:15 VanessaE (no?  nothing?  Tough audience.)
02:15 hmmmm oh no i didn't mean that like the CSI miami theme song yell
02:16 VanessaE in the meantime, I'l fiddling with minetestmapper to try to get a larger image out of it
02:16 hmmmm i meant this http://www.youtube.com/watch?v=L4DX2DBWtTk
02:16 VanessaE way to kill the joke, hmmmm  :)
02:18 NekoGloop|Laptop hmmmm, I wonder what's a good way to kill a joke.
02:18 Kacey lol
02:18 jojoa1997 hmmm i was falling asleep and you scared the **** out of me
02:19 jojoa1997 i wanted to just lay down and then boom i hear that
02:21 Kacey http://www.youtube.com/watch?v=lHAcadr23eY VanessaE, this is what i was talking about (at about the 6 minute mark)
02:22 jojoa1997 nice turbotax comercial zzzzzzzz
02:22 VanessaE eh?
02:22 * VanessaE didn't look
02:25 kaeza while we're at it: http://www.youtube.com/watch?v=Wz1W_omigwg
02:25 kaeza I promise it's not a rickroll this time >:D
02:25 VanessaE does it still qualify as a rickroll if it points to something else? :)
02:26 VanessaE :)
02:26 kaeza just watch it :)
02:26 VanessaE no:)
02:26 kaeza :((((
02:26 Kacey i dont jump at those ^_^
02:27 kaeza (I have four mouths, and all of them are sad)
02:28 jojoa1997 kaeza i have seen this and it doesnt scare me but i am not going to continue watching
02:28 * jojoa1997 sees ghost car and clicks out
02:29 VanessaE must.....
02:29 VanessaE not......
02:29 VanessaE click.......
02:29 hmmmm oh yeah that
02:29 Kacey http://www.youtube.com/watch?v=Qj1heGiIehU
02:30 hmmmm that scared me when i first saw it on ebaumsworld in 2005
02:30 hmmmm probably earlier than that actually
02:30 jojoa1997 Kacey catchy tune
02:30 Kacey try to listen for 10 hours to my singing of it lol
02:31 jojoa1997 trust me my adhd will let me go forever singing it
02:31 jojoa1997 but i can also distract my self instantly so it is kinda like a double negative = a positive
02:31 Kacey your adhd is nothing compareed to my... SQUIRREL!!!!!!!
02:32 jojoa1997 SQUID!!!!!
02:32 Kacey http://www.youtube.com/watch?v=mH2jU8yMQhM
02:32 jojoa1997 i am part dowoof
02:32 VanessaE aw you just need to learn to conc....Oooh, shiny!
02:32 VanessaE ;)
02:32 Kacey http://www.youtube.com/watch?v=Sdtj_f5CHcw i sing this in school reallyloud
02:33 Kacey it takes major skill to trip over a flat surface while standing perfectly still
02:33 kaeza lol nope
02:33 kaeza try this one instead: http://www.youtube.com/watch?v=_6-KspZegsE
02:33 kaeza (no promises)
02:34 kaeza >:D
02:34 Kacey http://www.youtube.com/watch?v=15_Y3_eRfOU HAAAA GAAAY!
02:34 jojoa1997 i am a superstar with a big big house and a big big car/ ia ma a superstart and i don't care who you are.......(dance).........SUPERSTAR.................(dance).................
02:35 Kacey *]hammie noises* ^_^
02:35 Kacey DO THE SPRINKLER!!!!!!!!! *ddoes the sprinkler*
02:36 khonkhortisan *Ddos the sprinkler*
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02:36 Kacey i fail with certain keys
02:36 VanessaE hey bas
02:36 khonkhortisan A sprinker ddos involves many dogs
02:36 Kacey http://www.youtube.com/watch?v=v82AIoZiL00
02:37 * jojoa1997 http://www.youtube.com/watch?v=_c6HsiixFS8
02:38 kaeza WOW! this guy definitely has too much time in his hands: http://www.youtube.com/watch?v=dQw4w9WgXcQ
02:38 khonkhortisan http://www.youtube.com/watch?v=rickroll
02:39 jojoa1997 Kacey that aint me. . . . . . . when i can focus
02:39 Kacey have we all turned into NekoGloop?
02:39 VanessaE meow.
02:39 jojoa1997 ?
02:39 khonkhortisan yep
02:39 NekoGloop|Laptop All of my yes.
02:39 khonkhortisan too many links for the time between them
02:39 jojoa1997 i dont get what you mean
02:39 NekoGloop|Laptop Or, All of OUR yes. ;)
02:40 jojoa1997 http://www.youtube.com/watch?v=mP6YXA2pc-w
02:40 * kaeza puts a kitten on the kitten on NekoGloop|Laptop's head
02:40 jojoa1997 that is my dog
02:41 jojoa1997 but my dog is 80 pounds
02:42 * jojoa1997 puts a kitten generator kitten generator on nekogloop's head
02:42 ecube joined #minetest
02:42 jojoa1997 gtg bye
02:42 khonkhortisan Now I have to get a puppy
02:42 jojoa1997 i love me puppy
02:42 * Kacey SQUIRREL!!!!!!!!
02:42 jojoa1997 !!! !!! !!! LABRADOODLES !!! RULE !!! !!! !!!
02:42 khonkhortisan weims
02:43 NekoGloop|Laptop So... it's a kitten generator-generator?
02:43 * jojoa1997 SQUIRREL ! ! ! ! ! ! ! ! ! ! ! !
02:43 jojoa1997 yep
02:43 jojoa1997 gtg bye
02:43 khonkhortisan bye again
02:43 jojoa1997 finally some seriousness rading time http://www.nasa.gov/mission_pages/nustar/news/nustar20130227.html
02:44 kaeza but not a serious grammar time
02:44 kaeza ba dum tsss
02:44 khonkhortisan ^rimshot
02:46 Kacey http://www.youtube.com/watch?v=wUj05NGmVxQ
02:48 sokomine my buildings still take up too much space...while beeing small farms
02:48 * sokomine sighs
02:49 Kacey well obviously not small enough farms
02:50 kaeza RealBadAngel, could you find a fix for that issue in technic where you could grab the nodes instead of the drops?
02:51 VanessaE he's still trying to fix the last bug I pointed out :)
02:51 kaeza heh
02:52 kaeza I'd really want to make an automatic farm...
02:53 sokomine automatich? hm. you might donate for those poor farmers whose farms i'm building :-) i seriously doubt they can survive on such small farms :)
02:53 kaeza hehe
02:55 kaeza push 1 button, it harvest all your crops, a mese tube sorts them, and they get stored in separate chests
02:56 kaeza VanessaE, BTW, what's the difference between a normal tube and a sand one?
02:56 VanessaE a sand tube scoops up entities near it
02:56 kaeza or...should I ask RBA?
02:56 VanessaE put one at the end of a regular tube line, put a chest at the other end
02:57 VanessaE drop something next to the sand tube and it'll be sucked up and sent through the circuit
02:57 kaeza ah
02:57 jojoa1997 joined #minetest
02:57 kaeza I didn't get why the separate types
02:58 kaeza it now makes sense
02:58 Kacey night all
02:58 kaeza nite
02:59 sokomine kaeza: and then let an npc feed you with the bread? :-)
02:59 kaeza heh
03:00 kaeza also, it would be good if the autocrafter could be used in normal gameplay
03:00 kaeza I mean, without crative or /giveme
03:00 kaeza crea*
03:01 jojoa1997 sokamine could npcs be able to harvest crops in a dwfined area
03:01 kaeza also... I'm too lazy
03:01 sokomine not yet. suggest it to sapier. he's been working on a pathfinding algorithm
03:02 kaeza I'm thinking of making a system where I put iron lumps in a grinder -> dust -> furnace -> ingots -> autocrafter -> blocks -> chest
03:02 NekoGloop|Laptop Does that even work yet?
03:02 VanessaE I thought that was already possible?
03:02 kaeza nope :/
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03:02 VanessaE what part fails?
03:03 * jojoa1997 sigh
03:03 VanessaE kaeza: with the application of those filters, you should be able to do this.
03:03 kaeza actually, I haven't tried if the filter can take stuff from grinder, etc
03:03 kaeza ah
03:03 VanessaE it can from a chest, and I think a furnace too
03:04 jojoa1997 i have not played survival long enough to be able to get that stuff
03:04 NekoGloop|Laptop Yeah cause injectors are derp right?
03:05 jojoa1997 vanessae jave you ever thought of havong a survival server with all your mods
03:05 kaeza you don't need injectors IIRC
03:05 VanessaE I've considered it, but I don't think I have the resources to spare right now
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03:06 kaeza jojoa1997, join us @ Octuteam :)
03:06 jojoa1997_ i am on tablet
03:06 kaeza !up minetest.org 30004
03:06 kaeza ah... no bot :/
03:08 jojoa1997_ vanessae how can your SUPER COMPUTER not handle two servers
03:08 VanessaE my super brain can't :-)
03:08 VanessaE and besides, as computers go, mine's not exactly super :)
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03:13 sokomine it would be great if worldedit could do a snapshot of a saved building......i get confused with some
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03:48 kaeza so..ehm...VanessaE, I'm halfway thru translating stuff. Would you mind merging it once it's done?
03:48 kaeza I mean homedecor
03:48 VanessaE sure, what's it involve?
03:48 VanessaE I mean
03:49 VanessaE what is the extent of the changes?
03:49 kaeza changes to almost (if not all) the files, mainly to call S() on translatable strings
03:49 VanessaE o hok
03:49 VanessaE oh ok
03:50 VanessaE well when it's done I'll merge it
03:50 kaeza also, a bit of rework on the compound messages
03:51 kaeza for example, instead of name.." takes stuff from kitchen cabinet at "..pos
03:51 VanessaE this oughta be fun..
03:51 VanessaE will I still be able to maintain my own code after this? :)
03:51 kaeza I'll do S("%s takes stuff from cabinet at %s"):format(name, pos)
03:52 kaeza VanessaE, you'll only need to remember to call S() on any string meant to be translated
03:52 kaeza i.e. stuff like "homedecor:oven" need not (*must* not) call this
03:52 VanessaE right
03:53 VanessaE just printable strings, descriptions, etc.
03:53 kaeza exactly
03:53 VanessaE tell ya what
03:53 VanessaE in future, I code it, you translate it ;)
03:53 kaeza hehe
03:53 kaeza In any case, you need not do any translation
03:54 kaeza only mark strings as translatable
03:54 VanessaE right
03:54 kaeza and then be bugged by users with pull requests adding new languages :)
03:55 VanessaE heh
03:55 kaeza I'll have some fun trying to mark your door descriptions...
03:55 VanessaE haha
03:56 VanessaE I had fun rewriting those doors to begin with :)
03:56 Roukoswarf-M joined #minetest
03:56 kaeza no biggie
03:56 kaeza the shell comes to the rescue!
03:56 VanessaE also that reminds me, I need to tweak them to spawn the door at the front of the node instead of the back...
03:56 kaeza (grep, sed, etc)
03:56 kaeza oh, yes
03:56 kaeza I noticed that too
03:57 VanessaE unless you feel like fixing that for me ;-)
03:57 VanessaE *in a way that is guaranteed not to break existing maps)
03:57 kaeza hehe
03:57 kaeza I might give it a try later
03:57 kaeza your code is a mess :/
03:58 VanessaE :P
03:58 VanessaE my mind is a mess, hence the appearance of the code :)
03:59 kaeza hehe :P
04:00 kaeza but I'm glad you learned to use tables and loops instead of manually coding *each* door type
04:00 VanessaE well I already knew how, I just hadn't bothered yet
04:00 VanessaE it was actually easier to copy&paste to create a new door
04:01 kaeza hmm... now looking at the homedecor_node_is_owned() function
04:01 VanessaE now I just add a new model and voilà :-)
04:01 kaeza I think I spotted a possible bug
04:01 VanessaE oh?
04:02 kaeza ah sorry, nvm
04:02 kaeza my bad, I just thought "someone" may be able to do weird things with protection
04:02 VanessaE I need to expand that function later to account for 0gb.us's protection mod at some point
04:02 kaeza :P
04:02 VanessaE lol
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04:04 kaeza I wonder if there can be a "standard" protection system that can be added to default
04:04 kaeza having to support so many systems is kinda tedious I bet
04:05 kaeza inb4 xkcd comic
04:05 VanessaE well there are only two major ones; if I had to choose, my fork of node_ownership would get the nod.
04:05 VanessaE http://xkcd.com/927/
04:05 VanessaE ;)
04:05 kaeza ;)
04:09 kaeza oh BTW, the code can be compressed further. I spotted a few places where a nice generic function will reduce size substantially
04:09 kaeza namely, collapsing kitchen cabinets into a generic routine
04:10 VanessaE yeah, might need to do that
04:10 VanessaE later though
04:19 * ShadowNinja has discovered tmux
04:19 ShadowNinja I wonder if I can run screen in it?
04:23 * sokomine folds a ktichen cabinet together and stores it in her inventory
04:23 VanessaE haha
04:24 kaeza kitchen*
04:24 kaeza </grammarnazi>
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05:26 kaeza done
05:27 kaeza had great fun reformatting locked.lua to minimize the amount of strings lol
05:28 VanessaE kaeza: didn't I see a code snippet from you for corner chainlink fences also?
05:28 kaeza hmm not that I recall
05:28 kaeza not me
05:29 VanessaE hrm, who was that then
05:29 VanessaE I'll find it later
06:02 MiJyn bye all
06:02 MiJyn btw, I'm trying terasology, and I'm LOVING it!
06:02 MiJyn it's epic! Plus, mods are written in java :D
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06:53 * VanessaE whines...my uptime!  my uptime! :'(
06:53 VanessaE (lost 10 days with that restart)
06:56 kaeza hehe
06:56 kaeza BTW...
06:56 kaeza 04:55:13: ACTION[ServerThread]: singleplayer mueve cosas al gabinete de cocina en (583,4,-125)
06:56 VanessaE ?
06:56 kaeza \o/
06:57 kaeza 04:55:13: ACTION[ServerThread]: singleplayer moves stuff to kitchen cabinet at (583,4,-125)
06:57 VanessaE output from your translation code?
06:57 VanessaE nice
06:57 kaeza 99.99% translated
06:58 kaeza now I don't know why "Oven" refuses to be translated
07:00 kaeza aww... nvm
07:00 kaeza forgot to apply S() to "Oven"
07:01 VanessaE AH, I found that code I was looking for, dsalt posted it.
07:01 kaeza good :)
07:05 kaeza mkay, time to push this
07:06 VanessaE go for it
07:10 kaeza humm
07:10 kaeza my git is acting strangely
07:17 VanessaE I just pushed an update to homedecor to merge in dsalt's patch, you may wanna re-check that your code still merges cleanly
07:19 kaeza k
07:25 kaeza VanessaE, https://github.com/VanessaE/homedecor/pull/3
07:25 VanessaE merged :)
07:26 kaeza thanks ^_^
07:26 kaeza hope this is useful
07:26 VanessaE I'm sure someone out there will like it :)
07:28 kaeza I also hope I didn't miss anything... there are quite a lot of stuff to translate
07:28 VanessaE oh I know it..
07:28 VanessaE the craft guide alone is long
07:28 VanessaE (first post on the forum thread)
07:28 kaeza yep :P
07:29 kaeza crafts.lua: 1781 lines 8-O
07:29 VanessaE mmhmm
07:39 VanessaE ok, time for me to head to bed.
07:39 VanessaE night :)
07:45 kaeza good night V :)
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09:36 Aqua Hi?
09:36 Aqua kaeza?
09:36 kaeza hey Aqua
09:36 kaeza what's up?
09:38 Aqua Is 0.4.5 released? :)
09:39 Aqua Ya there?
09:39 kaeza almost... :)
09:41 Aqua I normally use stable versions, but i just tried xyz latest build and its awesome
09:41 kaeza joined #minetest
09:41 Aqua But how can i fly through stuff?
09:44 kaeza Aqua, /grant <yourname> noclip
09:44 Aqua I did i /grant singleplayer all
09:44 kaeza and toggle "noclip mode" using 'H'
09:45 Aqua Whats the main difference between 0.4.5 and 0.4.4
09:45 Aqua The creative is diferent
09:45 Aqua The text is diferent
09:45 kaeza tons of new stuff :P
09:45 Aqua Like...?
09:46 kaeza visible changes you may see right away are the favorite servers list
09:47 berome Aqua: you can find changelog here :http://dev.minetest.net/Changelog
09:47 kaeza also: finite water, ability to use a flat map generator, and lots of other stuff I can't get off the top of my head
09:48 Aqua @berome I think the site is down
09:48 Calinou no, remove the :
09:48 Calinou http://dev.minetest.net/Changelog
09:48 kaeza hai Calinou
09:48 berome Calinou: hello, you right
09:49 Aqua What does finite water do?
09:50 kaeza Calinou, I seem to be having problems making the pull request, can you puhleez upload the files for me? :P
09:51 kaeza Aqua, more realistic water
09:51 kaeza brb
09:52 Calinou finite water = water that is not infinite
09:53 Calinou kaeza: where?
09:53 Aqua Cay
09:53 Aqua Cya
09:55 kaeza Calinou, I pushed my changes, but when I make the pull request, it says the repos have completely different histories
09:56 Calinou I reset the git repo
09:56 Calinou so delete it and clone it again
09:56 Calinou backup your stuff first
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10:00 tripod Calinou:
10:00 Calinou <redroid> tripod was minced with their own intestines by Calinou who posts the obituary on gurochan
10:00 tripod ~obit Calinou
10:01 KikaRz\ joined #minetest
10:01 KikaRz\ Hello!
10:01 KikaRz\ Soon I'm coming to make Mods, Nodes, Models and plus!!!
10:01 kaeza KikaRz backslash!
10:01 KikaRz\ kaeza <3
10:01 KikaRz\ how are you?
10:01 shirish joined #minetest
10:02 kaeza excellent, and you?
10:02 KikaRz\ telek, are you there?
10:02 KikaRz\ i'm fine too
10:02 KikaRz\ :)
10:02 kaeza haven't seen you around here in a while
10:02 KikaRz\ I'm punished.
10:02 kaeza aww :(
10:02 KikaRz\ my mother has removed me my computer.
10:02 kaeza what did you do this time?
10:02 kaeza :P
10:02 KikaRz\ until day 15
10:03 proller joined #minetest
10:03 KikaRz\ I'm in library at my school
10:03 kaeza thought you were 29 :P
10:03 KikaRz\ yea...
10:03 KikaRz\ my old school
10:03 KikaRz\ '-'
10:03 KikaRz\ i'm allowed to enter here
10:04 KikaRz\ well
10:04 KikaRz\ what you do on this time too?
10:04 * Calinou is translating homedecor to french
10:05 KikaRz\ Calinou
10:05 KikaRz\ can i translate to portuguese»?
10:07 kaeza KikaRz\, just codig stuff as always
10:07 kaeza coding*
10:07 KikaRz\ Ok
10:07 kaeza and go ahead, grab Calinou's mods and/or homedecor and start translating :P
10:08 kaeza Calinou, you may find locale/template.txt very useful.
10:10 KikaRz\ lol
10:10 KikaRz\ soon
10:10 KikaRz\ in 15th March, i'll be here... at 110 % power
10:11 KikaRz\ http://forum.minetest.net/viewtopic.php?id=4980
10:11 KikaRz\ we use copper and etc to put in ... Food?
10:11 kaeza hehe
10:11 KikaRz\ I like this
10:11 KikaRz\ http://forum.minetest.net/viewtopic.php?id=4976
10:11 KikaRz\ so funny...
10:12 KikaRz\ there is a form to gen a c**k form?
10:12 KikaRz\ XD
10:12 kaeza KikaRz\, experiment :P
10:12 KikaRz\ XD
10:12 KikaRz\ if i knew working with that
10:13 KikaRz\ Well
10:13 KikaRz\ I'm going out
10:13 KikaRz\ there are people that need to come to computer
10:13 KikaRz\ and i'm here at 10 minutes ago...
10:14 kaeza k
10:14 kaeza cya then :)
10:14 KikaRz\ 10 minutes its the limit
10:14 KikaRz\ byeee
10:14 KikaRz\ ly <3
10:14 KikaRz\ well
10:14 KikaRz\ i can enter later, at home...
10:22 jin_xi 8( they only want the cock
10:25 Calinou http://dl.dropbox.com/u/82342922/temp/fr.txt
10:25 kaeza OMG! I appear 4th in google images!
10:25 Calinou VanessaE: can you merge this for homedecor please? thanks
10:26 kaeza Calinou, BTW, check here: https://github.com/kaeza/calinou_mods
10:27 Calinou no translation for stairsplus? ;)
10:27 kaeza lol just noticed that
10:27 Calinou ok, I'll merge them by hand :P
10:27 kaeza thanks :P
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10:35 Calinou kaeza: how about you make a mod that redefines all default nodes and items so that we can translate their names? :P
10:35 Calinou integrate it in intllib maybe
10:36 kaeza erhm... I was going to do that; but doing that from a mod would need to redefine minetest.register_*
10:36 kaeza and somebody will prolly barge in and say "this is hacky, and is shit"
10:36 kaeza will do it anyway :P
10:37 simion314_ joined #minetest
10:37 kaeza (TL;DR: nice idea :P)
10:38 Taoki[laptop] joined #minetest
10:38 berome kaeza: is it your internationalisation lib work wich make the use of locale.txt files possible inside mods folders ?
10:39 kaeza yep
10:39 berome So great ! and thanks you :-)
10:39 kaeza nah... It ain't that great :P
10:40 * kaeza blushes
10:40 kaeza It's be better for this to be in default
10:40 kaeza anyway, on to coding Calinou's idea
10:43 * Calinou updated misa's pack since a lot of moreblocks blocks were renamed
10:43 Calinou VanessaE: you will have to update HDX too ;)
10:43 kaeza but first: https://dl.dropbox.com/u/100008207/minetest/temp/es.txt
10:44 kaeza Calinou, stairs+ ^
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10:52 * Calinou officially removed "oerkki blocks" that were useless, finally
10:52 Calinou they turn to mossy cobblestone if you update more blocks when you have some placed :P
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12:41 kaeza forum spam? http://forum.minetest.net/viewtopic.php?pid=73937#p73937
12:41 kaeza not daring to click the link
12:41 jin_xi just report it
12:42 kaeza reported
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13:17 Traxie21 Murnin!
13:18 Traxie21 Everyone else still sleepin?
13:20 Traxie21 Gaah...
13:21 * Traxie21 goes back to bed
13:23 Kacey joined #minetest
13:24 Kacey hi all
13:33 kaeza 'ey Kacey
13:34 NekoGloop|Laptop joined #minetest
13:38 * Kacey is tired
13:38 Kacey have tests this week and next week and marching band on top of that
13:53 jin_xi joined #minetest
13:53 Kacey http://www.youtube.com/watch?v=YyDmAykJSgA
14:02 Kacey so how is everyone?
14:03 Jousway joined #minetest
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14:04 kaeza anyone good with regular expresions?
14:04 kaeza Kacey, fine, you?
14:05 Kacey tired
14:05 rsiska joined #minetest
14:12 * NekoGloop|Laptop puts a kitten on kaeza's head
14:12 NekoGloop|Laptop Depends on what you mean by "expressions"
14:14 kaeza regex?
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14:16 NekoGloop|Laptop Example?
14:16 kaeza http://pastebin.com/4SYqvq8v
14:16 Kacey bye
14:19 NekoGloop|Laptop Nope.
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14:25 NekoGloop|Laptop Sorry kaeza.
14:27 kaeza np NekoGloop|Laptop, thanks for the offer tho'
14:27 kaeza no on #lua bugging a few users
14:27 kaeza now*
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14:36 PilzAdam Hello everyone!
14:36 STHGOM_ hi
14:36 john_minetest hi
14:37 STHGOM hi!
14:41 proller PilzAdam, maybe https://github.com/minetest/minetest_game/pull/128
14:41 PilzAdam proller, it is a nice idea, but talk to hmmmm because he plans to move more mapgen back to c++
14:42 NekoGloop|Laptop As long as we can run the ore gen from lua I'm happy as can be
14:42 proller maybe pull in now, and then make in c++ when it will be ready >
14:43 proller ?
14:43 proller ant now it already commited in minimal
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15:16 thexyz kaeza: lua has no regexes
15:16 kaeza huh?
15:16 thexyz yeah
15:17 thexyz Unlike several other scripting languages, Lua does not use POSIX regular expressions (regexp) for pattern matching. The main reason for this is size: A typical implementation of POSIX regexp takes more than 4,000 lines of code. This is bigger than all Lua standard libraries together. In comparison, the implementation of pattern matching in Lua has less than 500 lines. Of course, the pattern matching in Lua cannot do all that a full POSIX implementation does. Ne
15:18 kaeza thexyz, Lua's implementation is adequate for most purposes
15:18 thexyz probably
15:18 kaeza also, that says it does not implement *POSIX* regexes, not that it does not implement them
15:18 thexyz what are you trying to achieve?
15:19 kaeza thexyz, unescape special characters on a string
15:19 {Final}Z joined #minetest
15:19 kaeza f.ex: unescape("a\\nb") == "a\nb"
15:20 thexyz well, most times regex == posix/perl regex, not lua ones
15:21 thexyz xyz@xyz-pc ~ $ lua
15:21 thexyz Lua 5.1.5  Copyright (C) 1994-2012 Lua.org, PUC-Rio
15:21 thexyz > = "a\nb"
15:21 thexyz a
15:21 thexyz b
15:21 thexyz > = "a\\nb"
15:21 thexyz a\nb
15:21 thexyz >
15:21 thexyz this?
15:25 STHGOM bye
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15:41 kaeza thexyz, nonono
15:41 kaeza I mean, I'm reading Key=Value pairs from a file, and I want to be able to escape '='
15:42 kaeza as \=
15:42 kaeza ...
15:42 kaeza it's a bit confusing
15:43 thexyz oh
15:43 kaeza for example, in the file I write x \= 6 = literally
15:43 kaeza "x = 6" is the key
15:44 kaeza and the stuff after the second (unescaped) '=' is the value
15:45 thexyz one moment..
15:46 kaeza and I want a pattern that matches "\\[nrt=]"
15:46 kaeza actually, any character preceded by '\' is output unchanged
15:50 whirm1 joined #minetest
15:54 thexyz hm.. sorry, no idea
15:54 thexyz i'd better write a simple loop
15:55 whirm joined #minetest
15:56 kaeza that's what I thought too
15:57 kaeza I guessed pattern substitution would make things more compact :/
15:57 thexyz i think it's possible with regexes
15:58 thexyz just split by even number of \ followed by =
16:01 kaeza hmm... I think this can be made simpler than that... lemme try somthing
16:04 kaeza actually, let's ditch this thing altogether
16:04 kaeza anyway, who uses '=' in text displayed to the user?
16:05 whirm joined #minetest
16:05 * NekoGloop|Laptop codes a mod quickly to do so
16:07 kaeza NekoGloop|Laptop, about that... care to do Jap translation? :3
16:08 NekoGloop|Laptop Don't know japanese characters.
16:08 kaeza oh
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16:26 thexyz kaeza: ask guys who translate minetest into japanese
16:27 OWNSyouAll joined #minetest
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16:29 kaeza thexyz, any idea how to contact them? maybe post a topic on the forum requesting help?
16:31 thexyz http://forum.minetest.net/viewtopic.php?id=4861
16:31 Traxie21 joined #minetest
16:31 Traxie21 Something VERY strange just happened
16:31 Traxie21 return { ["dye:cyan"] = { ["rank"] = "Players" } }
16:31 Jordach joined #minetest
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16:32 Traxie21 Afaik, the singleplayer user name is not "dye:cyan"
16:32 Traxie21 O_O
16:32 Traxie21 this might be the cause of some bugs I've been working on
16:33 PilzAdam anyone here noticed that 0.4.5 is released?
16:33 Jordach ypu
16:33 Jordach yup
16:34 Traxie21 Eyup
16:34 Traxie21 :D
16:34 Traxie21 Wiki should be updated.
16:36 Traxie21 Gosh
16:36 Traxie21 There are sometimes that I hate coding
16:36 Traxie21 Especially when I have to redo 300+- lines of code
16:41 Traxie21 Other times, like now, I love it, because I got 50 lines of code RIGHT the first time :DDDD
16:41 whirm1 joined #minetest
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16:42 kaeza okay, posted a message on the topic
16:43 MilanFIN joined #minetest
16:44 * john_minetest puts a cat on NekoGloop|Laptop's head. Meow.
16:44 jojoa1997 joined #minetest
16:45 NekoGloop|Laptop ITS JUST NOT THE SAAAAAME
16:45 jojoa1997 where can i find this (BiomeDefManager & associated Lua API (kwolekr))
16:45 hmmmm proller, those 'water and lava springs' would be considered decorations and will be covered with the advent of DecorationDef
16:46 hmmmm at which point you'd simply register those blocks to be spawned pseudorandomly based on blockseed at positions below whatever
16:47 hmmmm jojoa, unfortunately the BiomeDefManager is not used by current included mapgens, so it is just an artifact of infrastructure at the moment
16:47 VanessaE [03-05 05:52] * Calinou officially removed "oerkki blocks" that were useless, finally  <--- NOOoooOOOoooOOoooOOoooOoooOooo
16:47 VanessaE also, hi
16:47 jojoa1997 Hi
16:47 VanessaE (and when he returns, I merged his French translation for homedecor)
16:47 jojoa1997 hmmmm: i swear i saw defined biomes recently and
16:48 VanessaE biomes?  blah, use plants_lib
16:48 VanessaE :)
16:48 jojoa1997 VanessaE i dont understand how your biomes work
16:48 VanessaE jojoa1997: read the API
16:48 jojoa1997 plantlibs
16:48 VanessaE my biome defs are freeform
16:48 jojoa1997 i wonder if i saw it somewhere in minecraft?
16:48 proller hmmmm, when DecorationDef will be ready ?
16:48 VanessaE you could model everything from Europa to Venus if you want
16:48 jojoa1997 nah it was in lua
16:48 jojoa1997 vanessae
16:48 hmmmm proller, there is no scheduled time for its release
16:49 jojoa1997 nvm
16:49 hmmmm it will be released when it is done
16:50 jojoa1997 proller the regen water doesnt work whaen i put liquid_relax = 1
16:50 VanessaE hmmmm: I trust you'll merge plants_lib into default or builtin or so at the same time ;-)
16:50 hmmmm perhaps
16:51 NekoGloop|Laptop G'bai
16:51 proller jojoa1997, try find big lake with caves and see on water surface
16:51 kaeza need a mod to include in default? why not zoid...err...intllib?
16:51 kaeza :)
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16:51 jojoa1997_ where are biomes defined in the default game?
16:52 kaeza grep -R 'biome' ./
16:52 jojoa1997_ ?
16:52 jojoa1997_ what file
16:53 PilzAdam in mapgen_v6.cpp
16:53 jojoa1997_ then what does the mapgen in the default mod do?
16:54 PilzAdam place coal, steel, mese, cactus, papyrus and nyan cats
16:54 jojoa1997_ oh
16:54 PilzAdam this will be moved back to c++ in the future
16:55 rubenwardy joined #minetest
16:57 kaeza llo rubenwardy
16:57 rubenwardy hi!
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17:04 Calinou thanks for merging my translation, VanessaE :)
17:04 VanessaE you're welcome :-)
17:04 VanessaE btw, please don't remove oerkki blocks, some people do use them as decoration
17:08 Traxie21 so much stupid in my mods -_-
17:11 kaeza Traxie21, need any help?
17:11 kaeza I read you have problems with I/O
17:11 Traxie21 ehh
17:11 Traxie21 I'm just being stupid, I keep having to redo things, because I forget
17:11 VanessaE Traxie21: you may wish to sign onto my server, find your lighthouse (it's on South St. past the Gateway) and continue building on your pathways you started on the old map (I moved most of it over already)
17:11 VanessaE (speaking of re-doing)
17:11 Traxie21 I will as soon as I can vanessa
17:11 VanessaE ok
17:12 Traxie21 Its just that I'm too busy working on ServerExtended
17:12 Traxie21 ATM, it has a major bug or 4000
17:12 VanessaE understood
17:12 kaeza Calinou, stupid mistake in my translation
17:12 * Traxie21 is flustered
17:12 kaeza (or stairs+)
17:12 kaeza of*
17:12 Topic for #minetest is now NEWS: Minetest 0.4.5 released | Please, be courteous, here and in other channels. This isn't a playground. | IRC: Be patient; get to know the rules | HOME: http://minetest.net | CORE DEVS: #minetest-dev | STATUS: http://servers.minetest.net/ | IRC LOGS: http://irc.minetest.ru/minetest/
17:12 Calinou :p
17:12 Calinou have to go now, bye
17:13 VanessaE wait
17:13 Calinou isn't it released?
17:13 Calinou see c55' blog
17:13 VanessaE put oerkki blocks back into moreblocks :)
17:13 Calinou but the "news" section is not updated
17:13 Calinou why?
17:13 VanessaE because people use them?
17:13 VanessaE and every block we have means a mumtitude of recipe possibilities
17:13 Calinou they're now mossy cobble, so they won't turn into unknown nodes
17:13 VanessaE multitude*
17:14 Calinou if you want something similar-looking, use magenta wool :P
17:14 VanessaE :(
17:14 proller hmmmm, do you have ideas about something like floatlands mod in core for filling top half of world ?
17:14 VanessaE proller: -1000.  That'll fuck up the lighting for everything below.
17:15 Roukoswarf-M joined #minetest
17:15 proller VanessaE, even if start from height 1000+ ?
17:16 proller maybe with some BIG towers or TREES to reach
17:16 proller 1-5 for whole map
17:16 kaeza anyway, isn't there a hard limit for how much shadows extend?
17:17 Traxie21 Does anyone want to collaborate with me on ServerExtended?
17:17 VanessaE proller: possibly so, yes.  Maybe that's since been fixed, but it was established a while back that even really high (7k+) objects cause shadows
17:17 Traxie21 Jordan4ibanez is, but neither me nor him have enough time for this
17:17 kaeza I mean without taking into account things like unloaded map blocks and such
17:18 kaeza Traxie21, I may be able to help a bit
17:18 Traxie21 I just need someone with brains and a bit of lua knowledge/time
17:19 kaeza brains = 0
17:20 kaeza amI good enuff?
17:20 kaeza :P
17:20 Traxie21 can you check a table and see if it's empty or not?
17:20 Traxie21 Thats the part I'm having trouble with AMT
17:20 kaeza yep
17:21 Traxie21 playerdata = load_player_data() if playerdata[name] ~= nil then local rank = playerdata[pname]['rank']
17:21 Traxie21 lemme update git unstable
17:21 PilzAdam with #table you can get the lenght
17:21 PilzAdam so e.g.: if #playerdata ~= 0 then
17:22 kaeza PilzAdam, not if the table does not use integer indices
17:22 Traxie21 using "if playerdata[name] ~= nil is getting through
17:23 kaeza the best way to do it if this is the case is using a function and count the elements returned by pairs()
17:23 Traxie21 the issue is that playerdata[name] is a table
17:23 Traxie21 Pushed
17:24 Traxie21 https://github.com/Traxie21/ServerExtended--Unstable-
17:24 Traxie21 its in ranks/ranks.lua
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17:28 kaeza hmm
17:29 kaeza line 17: you are comparing a string with a table
17:30 kaeza gimme a min while I clone the repo
17:32 Traxie21 line 17 is intentional
17:32 Traxie21 to prevent a table from getting through and crashing the server, because there is a possibility that the string may actually become a table
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17:32 Traxie21 I am not in code mode today, having trouble understanding simple things
17:32 monkeycoder joined #minetest
17:33 VanessaE /mode Traxie21 +code
17:33 VanessaE ;)
17:33 kaeza Traxie21, ({ } == { }) == false
17:34 markveidemanis kaeza
17:34 kaeza tables only equals themselves
17:34 Traxie21 oh
17:34 Traxie21 crap
17:34 kaeza because they are references
17:34 Traxie21 sooo
17:34 Traxie21 how would I manage that?
17:35 Traxie21 Ty vanessa
17:35 Traxie21 But i gotta go do some IRL work now XD
17:35 VanessaE Traxie21: dump the table to a string and compare that?
17:35 kaeza ok
17:35 Traxie21 hmm
17:35 Traxie21 good idea
17:35 kaeza BAD idea
17:35 Traxie21 nvm
17:35 Traxie21 I don't even need that
17:35 VanessaE (that's how I search for strings in table - I dump the whole table to a string, then do a substring search)
17:35 VanessaE tables*
17:36 kaeza erhm...
17:36 Traxie21 Heres what I need: Is var a table?
17:36 Traxie21 and Is table nil/empty?
17:36 * kaeza 's brain explodes
17:36 MinetestBot GIT: Jeija commited to Jeija/minetest-mod-mesecons: Merge pull request #82 from Jat15/patch-1 84d5546df1 2013-03-05T09:36:07-08:00 http://git.io/ShkUAA
17:36 VanessaE Traxie21: if type(var) == "table" then ....... end
17:36 Traxie21 O
17:36 Traxie21 ...
17:36 Traxie21 facepalm
17:37 Traxie21 Line 17:if type(privstring) == string then
17:37 kaeza ...nope
17:37 kaeza "string" *
17:37 Traxie21 *"string"
17:37 kaeza :P
17:37 Traxie21 Ninja
17:37 VanessaE nonono
17:38 Traxie21 God, now I gotta copy all this over to the repository and commit again
17:38 VanessaE put it in quotes
17:38 VanessaE if type(var) == "table" then ....... end
17:38 VanessaE literally, the quoted word "table" (or "string" or "function")
17:38 Traxie21 isnt that what we just said?
17:39 markveidemanis Who here does TKinter
17:39 VanessaE just clarifying.
17:39 VanessaE (and lagging ;) )
17:39 Traxie21 XD
17:40 * kaeza is developing an OO library for Lua with ineritance and other OO stuff, even when he has no idea about what he's doing
17:40 Traxie21 markveidemanis: I've been messing with python a bit, but I havent gotten into TKinter, not sure if I even have it installed
17:40 kaeza lol forgot
17:40 markveidemanis it comes with Python
17:41 kaeza /unignore markveidemanis!*@*
17:41 jin_xi http://i.imgur.com/dsnZflb.png getting better at this
17:41 markveidemanis wondering why the chat seems empty?
17:41 markveidemanis kaeza
17:41 markveidemanis help
17:42 markveidemanis im crap at TKinter
17:42 kaeza so am I 8)
17:42 Traxie21 Good, mabye I can mess with Tkinter
17:42 Traxie21 VERY NICE jin_xi
17:42 VanessaE jin_xi: neat!
17:43 Traxie21 What modules does ubuntu python install by default?
17:43 markveidemanis but you are not imcompetent
17:43 markveidemanis help...
17:43 PilzAdam jin_xi, /me wants a big tree with that as the trunk
17:43 Traxie21 I'd prefer pygtk
17:43 PilzAdam s/big/***big***/
17:44 markveidemanis http://paste.pound-python.org/show/30997/
17:44 rsiska joined #minetest
17:44 markveidemanis line 57
17:44 markveidemanis i need an image there and i dont know how to do it
17:44 markveidemanis an image viewer.
17:45 jin_xi PilzAdam: well, would be nice but needs some work
17:45 markveidemanis pygtk, whats the apt-get command
17:45 jin_xi this is made up from a couple of "trees"
17:46 kaeza markveidemanis, if you think Tkinter is hard, you don't stand a chance against PyGtk
17:46 markveidemanis doesnt it have a gui ti make a gui?
17:46 markveidemanis *to
17:46 markveidemanis anyway, can you help me?
17:46 markveidemanis 4 thingd
17:46 markveidemanis things
17:47 kaeza yep, but you have to actually code it
17:47 markveidemanis ok
17:47 kaeza Glade is not VB
17:48 Exio how do i 'undo' the last commit?
17:48 Exio (for solving this http://dpaste.com/1013207/ temporaly)
17:48 PilzAdam git reset --hard HEAD~1
17:49 PilzAdam or git revert HEAD~1
17:49 PilzAdam the latter one creates a "reset commit"
17:49 Exio k, thanks :P
17:50 Traxie21 mark
17:50 Traxie21 You wanted an image?
17:50 markveidemanis yep
17:50 Traxie21 Label(master, image="[imagepath]")
17:50 Traxie21 I think
17:50 markveidemanis that did not take over the whole window...
17:50 markveidemanis k
17:51 Traxie21 Oh, it has to take over the entire window...
17:51 Traxie21 I have no idea :3
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17:52 Traxie21 Label(master, image="[imagepath]", 800, 600)
17:52 Traxie21 idk
17:52 Traxie21 oops
17:52 markveidemanis Traxie21, can you come to #mtmt ?
17:52 Traxie21 Label(master, image="[imagepath]", width=800, width=600)
17:52 markveidemanis k
17:52 Traxie21 you do realize that I'm just looking at the wiki and guessing right?
17:52 kaeza oops again :)
17:52 Traxie21 I have never used Tkinter
17:53 Traxie21 Could be this too Label(master, image="[imagepath]", width="800", width="600")
17:54 markveidemanis SyntaxError: keyword argument repeated
17:55 kaeza markveidemanis, l = Label(...); l.pack(fill=BOTH)
17:55 markveidemanis k, thank you
17:56 markveidemanis so i dont need this: self._textbox.pack(fill=BOTH);
17:57 kaeza that is to expand the "output" textbox to take up any space not used by other widgets
17:58 markveidemanis what is the (...) for, it says there's an error there
17:59 VanessaE *looks at weather radar*...  we're gonna get hammered.
17:59 markveidemanis what kinds of images can i have?
17:59 markveidemanis gif, png,jpg
17:59 kaeza ...
18:00 thexyz wow
18:00 thexyz go learn some python
18:00 Traxie21 I've written 1 simple script in python...
18:00 Traxie21 XD
18:00 markveidemanis where do i put the file name?
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18:01 thexyz http://learnpythonthehardway.org/book/
18:01 * kaeza is going to pwn some n0085 in AssaultCube
18:02 kaeza brb
18:02 VanessaE only python I've ever done was a shutdown/logout/restart dialog for a window manager where the existing was broken..  and fiddling with minetestmapper to increase the generated image range
18:03 VanessaE the former was years ago, the latter was just changing some variable defaults.
18:04 rubenwardy MINETEST EXTENSIONS -!- New database structue and new style like system added
18:05 rubenwardy more info on DB structure: https://github.com/rubenwardy/minetest-forum/wiki/Database-Structure
18:08 Roukoswarf-M joined #minetest
18:11 thexyz separated, not seperated
18:11 shirish joined #minetest
18:12 thexyz also, why is that called "forum"?
18:12 rubenwardy It was an old name
18:12 rubenwardy officially it is "minetest extensions"
18:12 iqualfragile rubenwardy: im taking a look at it now
18:13 rubenwardy iqualfragile: I have not done all that we talked about, just the most important bits
18:13 Roukoghost joined #minetest
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18:17 rubenwardy moved to https://github.com/rubenwardy/minetest-extensions
18:17 thexyz http://forum.minetest.net/viewtopic.php?id=4987
18:18 thexyz see? he's making this mod just for me!
18:18 Calinou AWESOME MOD
18:18 jin_xi seems useful
18:18 * Calinou gifts a N/A to thexyz
18:18 thexyz great, thanks
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18:24 kaeza trollolol http://forum.minetest.net/viewtopic.php?pid=74007#p74007
18:24 Traxie21 @rubenwardy
18:25 rotor112 joined #minetest
18:25 rubenwardy yeah?
18:25 Traxie21 On the minetest-extensions site, youre invoking the evil fold line
18:25 thexyz kaeza: ?
18:25 thexyz minetest doesn't need much memory
18:25 Traxie21 You have the main content hidden under the scroll line
18:25 rotor112 celeron55-minetest-12472a4/bin/../mods/minetest/worldedit/textures/init.lua:
18:25 rubenwardy ?
18:25 Traxie21 thats BAD design practice :P
18:25 rubenwardy ?
18:25 rotor112 my worldedit doesn't work
18:26 Traxie21 ...
18:26 thexyz kaeza: for example, on my server which has 16 gb of ram it only eats 0.5%
18:26 rubenwardy no idea what you are talking about
18:26 kaeza nah, what I meant was Calinou's grammar trolling
18:27 rubenwardy If you mean the design of it, as in graphical
18:27 markveidemanis kaeza...
18:27 kaeza 1 Gb == 128 MB
18:27 rubenwardy c55 and thexyz came up with that
18:27 thexyz oh
18:27 thexyz missed that part
18:27 thexyz me came with what?
18:27 Traxie21 Yeah, the design is bad, at least for my display
18:27 Traxie21 I get no content on mods without scrolling
18:28 Traxie21 and the slideshow has way too much padding
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18:28 rubenwardy are you talking about the home page?
18:28 Traxie21 no
18:28 Traxie21 http://multa.bugs3.com/minetest/forum/index.php
18:28 markveidemanis kaeza, please come to #mtmt ..
18:29 thexyz oh, i dislike this one either
18:30 thexyz the one made by prowseed a while ago is still the best one ever made for minetest imho
18:30 markveidemanis kaeza !
18:30 Roukoghost joined #minetest
18:30 thexyz but some don't like it just because it's too good
18:31 Calinou we spent 2 hours fighting against him because he wanted to use CC BY-NC-SA :3
18:32 rubenwardy Traxie21: that is the home page
18:33 rubenwardy (for Minetest Extensions)
18:33 rubenwardy it used to look like this: http://multa.bugs3.com/minetest/forum/index.php?oldstyle=true
18:34 proller joined #minetest
18:35 VanessaE can someone please PLEASE fix that bug that makes modeled entities/players/npcs turn black on occasion?
18:36 rubenwardy thexyz: there are two problems I have with prowseed's
18:36 rubenwardy 1) the "download" button is not visible for me when I first enter the page, it should readjust to the bottom of the screen
18:36 rubenwardy 2) the borders and the way the images are truncated
18:36 rubenwardy apart from that, i like it
18:36 thexyz rubenwardy: screenshots plz
18:36 thexyz that's not related to prowseed's design
18:36 thexyz because I am the one to blame for cutting it
18:37 rubenwardy http://multa.bugs3.com/upload/prowseed.png
18:37 rubenwardy brb
18:38 thexyz oh, that's what you meant
18:38 rotor112 I've got a question to github: Which one is faster? zipball/master or archieve/master.zip?
18:38 Calinou zipball master?
18:40 VanessaE define "faster"
18:40 VanessaE as in download speed, or setup time?
18:40 rotor112 faster to download
18:40 VanessaE the zipball.
18:40 VanessaE but then you have to redownload the whole thing to update
18:40 thexyz wut?
18:40 VanessaE git has a longer initial download, but then you can just pull changes as needed
18:40 rotor112 ok
18:41 thexyz rotor112: there's no difference
18:41 thexyz one of them redirects to another one
18:41 rotor112 eg. https://github.com/HybridDog/sumpf/zipball/master and https://github.com/HybridDog/sumpf/archive/master.zip
18:41 VanessaE thexyz: doesn't the zipball exclude the git history and so forth?
18:41 thexyz VanessaE: read his question
18:42 Jeija joined #minetest
18:42 VanessaE I misread it as equivalent to "zipball versus git clone"
18:42 rotor112 the file name is at master.zip shorter
18:43 rotor112 it seems to be faster
18:46 rubenwardy back
18:47 Roukoswarf-M joined #minetest
18:47 khonkhortisan Now I have diagonal rail ending diagonally http://postimage.org/image/cztp4n2rt/
18:48 markveidemanis left #minetest
18:48 khonkhortisan It takes three levels of recursion, each returning at a different time.
18:48 Calinou O_o
18:49 rotor112 it's 135° and not 90°
18:49 khonkhortisan I might be able to squish it back into two, now that I think about it.
18:49 sokomine looks intresting :-) maybe as good as you can get with these sharp turns
18:50 rotor112 how did you find this flat desert place?
18:50 khonkhortisan It's as close I can get to the original width without making the rest of the rail narrower
18:51 khonkhortisan ~/.minetest/worlds/worldname/map_meta.txt: Change "mg_flags = trees, caves, v6_biome_blend" to "mg_flags = flat"
18:51 rotor112 19:51:19: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined     how can I stop this?
18:52 john_minetest left #minetest
18:55 rotor112 I think screenshots should be saved at .minetest/screenshots and sorted by time and date
18:55 PilzAdam <rotor112> 19:51:19: ERROR[ServerThread]: LuaEntity name "particles:smoke" not defined     how can I stop this? <- /clearobjects or use my clean mod
18:55 khonkhortisan I sit corrected. It still only needed two levels of recursion.
18:56 rotor112 thanks
18:59 VanessaE don'
18:59 VanessaE don't use /clearobjects
18:59 VanessaE it's broken
18:59 Calinou worked for me once :P
18:59 VanessaE it'll just sit there chowing down on whatever RAM you have; 4GB isn't enough for an average-sized map anymore
18:59 * khonkhortisan has 2GB :)
19:00 rotor112 what happens if I use this?:minetest.register_node(":default:dirt", {})
19:01 PilzAdam it overrides default:dirt with the default values for a node
19:01 PilzAdam i.e. unknown block texture, not breakable, ...
19:01 rotor112 ok
19:02 rotor112 Can I somehow change the texture without rewriting the other stuff?
19:02 VanessaE yeah
19:02 VanessaE put in a new texture file.
19:02 VanessaE :)
19:02 VanessaE just replace default_dirt.png with something else
19:03 rotor112 creating a TP is more easy
19:03 whirm1 joined #minetest
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19:04 PilzAdam rotor112, local tmp = minetest.registered_nodes["default:dirt"]; tmp.tiles = {"your_new_texture.png"}; minetest.register_node(":default:dirt", tmp)
19:04 jordan4ibanez http://youtu.be/2P5qbcRAXVk !
19:04 jordan4ibanez https://launchpad.net/~aapo-rantalainen/+archive/ror-038-stable
19:04 PilzAdam hey jordan4ibanez
19:05 jordan4ibanez hello pilzadam
19:05 PilzAdam 0.4.5 is out
19:05 jordan4ibanez :D
19:05 jordan4ibanez what are the changes?
19:05 PilzAdam http://dev.minetest.net/Changelog
19:05 rotor112 thx
19:05 Traxie21 meow
19:06 jordan4ibanez oh wow I can't believe how professional that finally is
19:06 rotor112 and how can I define every node which is "group:snappy"?
19:07 Jeija joined #minetest
19:07 Traxie21 What is professional jordan?
19:07 Roukoswarf-M joined #minetest
19:07 jordan4ibanez teh cahngulawg
19:07 PilzAdam rotor112, thats wayyyyy more difficult
19:07 PilzAdam jordan4ibanez, its sounds more professional than its really is ;-)
19:07 rubenwardy Jordach: you have done a lot on https://github.com/Jordach/BuildAndShoot
19:08 rotor112 minetest.registered_nodes_group:snappy would be useful
19:09 kaeza rotor112, for _, def in ipairs(minetest.registered_nodes) do def.groups.snappy = 1; minetest.register_node(":"..def.name, def); end ?
19:09 kaeza whoope
19:09 kaeza -e+s
19:09 PilzAdam kaeza, that will add every node to the snappy group
19:10 kaeza s/ipairs/pairs/
19:10 whirm1 joined #minetest
19:10 kaeza oh
19:10 kaeza sorry, misunderstood the question
19:11 kaeza anyway, I think the code can be adapted to do what he wants
19:13 jordan4ibanez wow we kicked minecraft's ass
19:13 sfan5 rotor112: http://pastie.org/6394556
19:13 rotor112 for _, def in ipairs(minetest.registered_nodes) do if def.groups.snappy = 1 then i = def end
19:13 kaeza o hai sfan5
19:14 PilzAdam sfan5, better use def.groups.snappy and def.groups.snappy~=0 then
19:15 jordan4ibanez how do I enable multithreaded map gen
19:16 ShadowNinja there is a setting in minetest.conf
19:16 PilzAdam num_emerge_threads = 10000000000000
19:16 jordan4ibanez Is that really it pilzadam? :o
19:16 PilzAdam ^ uber fast mapgen :D
19:16 VanessaE jordan4ibanez: don't. multithreaded is not stable.
19:17 VanessaE (yet)
19:17 rotor112 http://pastie.org/6394579 does this work?
19:17 whirm1 joined #minetest
19:17 Exio it is stable, what it is not is "safe", it is still buggy with mods
19:17 VanessaE did you try it?
19:17 jordan4ibanez with num_emerge_threads = 10 the map gen is soooooooooooooooooooo smooth
19:17 Exio i'm using it actually
19:17 khonkhortisan Are you sure snappy will be 1?
19:18 rotor112 kaeza wrote it so
19:18 kaeza rotor112, my code was to assign; not to compare ;)
19:18 kaeza I misunderstood your question
19:19 rotor112 ok
19:19 kaeza See sfan5's code
19:19 hmmmm lol 10
19:19 hmmmm oh you, being sarcastic
19:19 jordan4ibanez question, why does your arm not place as fast as you actually place blocks
19:19 Exio i'm using 8 threads just for testing if it crashes or anything flying around
19:20 Exio when flying*
19:20 hmmmm it's not going to *crash*, just suck up all your rendering thread's cpu time
19:20 Traxie21 using 15 threads here, everytime I generate something, 2 FPS
19:20 Exio my cpus aren't at 100% or so, only 50~60% (as far as i can see)
19:20 Exio what cpu Traxie21?
19:21 khonkhortisan The animation can only start if it has already been ended, instead of trying to keep up with the number of places.
19:21 hmmmm yeah, that's normal and unavoidable
19:21 Traxie21 I hvae a peice of crap for a coputer
19:21 Traxie21 *computer
19:21 hmmmm it's at 50-60% most of the time due to lock contention
19:21 jordan4ibanez why not have it restart on place?
19:21 Exio hehe
19:21 khonkhortisan I'd prefer it speed up the more it gets behind
19:21 jordan4ibanez more fancy shmansy like that
19:22 hmmmm don't worry... the novelty of using 500 threads will wear off quick
19:22 Jordach rubenwardy, I've been working at sorting the base dirs out
19:22 PilzAdam num_emerge_threads = 16 isnt that much faster
19:22 rubenwardy cool
19:22 Traxie21 how many threads would you suggest?
19:23 Traxie21 for an x60 lenovo
19:23 hmmmm 1
19:23 hmmmm seriously
19:23 Exio i don't has any server, i only use singleplayer for looking around :P
19:23 Traxie21 2 isnt all that bad
19:23 hmmmm if you leave num_emerge_threads blank, it'll select the number of cores you have, minus 2
19:23 Exio 4 :D
19:23 hmmmm that's my recommended setting
19:23 Traxie21 I hvae 2 cores...
19:23 Traxie21 ...
19:23 Traxie21 0 threads?
19:23 hmmmm 1
19:24 hmmmm min{1, number_of_cores - 2}
19:24 kaeza hmmmm, so 0?
19:24 hmmmm max rather
19:24 hmmmm shut up
19:24 kaeza lol
19:24 VanessaE wait, so a value over 1 is safe to use now?
19:24 hmmmm of course it's *safe*, but you'll still have side effects
19:24 Traxie21 VanessaE sets 4000, BOOM
19:25 kaeza The number of Emerge Threads IS OVER NINE THOUSAAAAAND!!
19:25 hmmmm it'll probably cause a crash with 4000 with something like "bad std::alloc"
19:25 kaeza sorry, had to say it
19:25 LunaVorax joined #minetest
19:25 jordan4ibanez I didn't know emerge threads were medicine
19:25 Traxie21 Vanessa, is your server down?
19:25 * PilzAdam started 0.4.6 changelog
19:25 PilzAdam http://dev.minetest.net/Changelog
19:26 khonkhortisan I replace a big chunk of code with a single line, and git diff wants to put the added line right in the middle of what was removed. Not at the top, not at the bottom. I don't get it.
19:26 VanessaE it's up, but I'm about to restart it in a sec.
19:26 VanessaE hrm
19:26 kaeza *cough*0.5.0*cough*
19:26 hmmmm 0.4.6 changelog and 0.4.5 changelog isn't even finished
19:26 VanessaE looks like it hung up just now.  weird.
19:26 hmmmm great job.....
19:26 Traxie21 Connecting to Server .....................................................................................
19:26 jordan4ibanez Warning using emerge threads may cause vomiting, diarhea, computer slowdowns, bluescreens, loss of memory, spontanious combustion, and a need to eat pickles. Do not use emerge threads if you are over 50,
19:26 PilzAdam hmmmm, we better do this while developing, so we dont have problems like now with 0.4.5
19:27 khonkhortisan *cough*sayingsomethingwhileyou*cough*
19:27 kaeza bluescreens? b*tch, I'm on Linux!
19:27 Traxie21 Can we add a remember passwords checkbox on the server list?
19:27 jordan4ibanez oh, then blackscreen
19:27 Traxie21 I hate having to retype my massive password every time
19:27 hmmmm well don't just write every single commit
19:27 khonkhortisan I have a bluescreen screensaver, complete with multi-os failscreen
19:27 khonkhortisan s
19:27 hmmmm it has to be an actual feature or change
19:27 PilzAdam jordan4ibanez, bluescreen in Linux = Kernal panic
19:27 Exio kernel*?
19:27 jordan4ibanez yes, it's called a blackscreen
19:27 hmmmm or fix of a bug _from the previous versions_
19:27 VanessaE Traxie21: it'll he back up in a minute..
19:27 PilzAdam hmmmm, we can remove stuff later
19:27 jordan4ibanez because the terminal window is black damnit
19:27 VanessaE waiting for it to unlock for shutdown
19:27 hmmmm if you fix a bug that was introduced in the same version, i wouldn't consider that a bugfix
19:28 khonkhortisan the key lock lights blink
19:28 Traxie21 VanessaE: Still can't connect
19:28 PilzAdam hmmmm, me neither
19:28 khonkhortisan If you didn't fix the bug, it wouldn't be fixed.
19:28 Traxie21 How many of you actually look through categories on the forums?
19:28 Traxie21 I just hit New Posts all the time
19:28 * jordan4ibanez
19:28 VanessaE there it goes.  had to sigQUIT it.
19:28 thexyz PilzAdam: it should be 0.4.5 → ?
19:29 PilzAdam already fixed
19:29 VanessaE and peaceful_npc has been removed again.  I'm getting a little tired of that mod just not working right.
19:29 PilzAdam VanessaE, simple mobs?
19:29 jordan4ibanez isn't peaceful npcs a mod of my mod?
19:30 kaeza does that mean there will be some epic change that will bump version to 0.5.0...or perhaps 1.0.0?
19:30 VanessaE PilzAdam: I don't want hostile MOBs on my server.
19:30 rubenwardy http://multa.bugs3.com/minetest/forum/viewmod.php?id=77 O_o
19:30 Jeija joined #minetest
19:30 hmmmm http://lwn.net/Articles/526082/
19:30 PilzAdam VanessaE, if you disable damage they wont attack you
19:30 hmmmm so, are any of you willing to go back to GNOME, with the new 'classic mode'?
19:30 Roukoswarf-M joined #minetest
19:30 whirm1 joined #minetest
19:31 VanessaE PilzAdam: and if I do that, it disables falling damage, etc. too
19:31 VanessaE plus your mobs are 2d.  yuck.
19:32 PilzAdam dont you have a creative server?
19:32 PilzAdam and 2D is awesome!
19:32 VanessaE yup, but sometimes people like to take to an arena for a quick pvp fight
19:33 PilzAdam on a creative server?
19:33 rotor112 it's too slow to work
19:34 rotor112 the code
19:36 rotor112 I need to define every snappy node very fast
19:36 OWNSyouAll hmmmm: during the whole gnome 3.0 thing i switched to kde and i'm loving it =-p
19:36 rotor112 so I can't use minetest.registered nodes
19:36 whirm1 joined #minetest
19:37 rotor112 At the moment I'm working on my singleplayer map
19:37 shirish joined #minetest
19:37 khonkhortisan If I return myself, what should I call myself? Me? I? Myself? This?
19:38 PilzAdam self
19:38 khonkhortisan self.is_straight = is_straight :P
19:38 rubenwardy self.is_straight = false
19:39 rubenwardy that would be better than using enums
19:39 khonkhortisan it starts as false, and is based on two rails on the same axis.
19:39 khonkhortisan not an enum, I'm just packing variables into a class to return to the previous recursive function
19:39 rubenwardy ok
19:43 khonkhortisan I'm suprised that I wrote the rules using flat ground for testing, and it still works with uneven ground
19:45 TForsman joined #minetest
19:51 Jeija left #minetest
19:54 khonkhortisan it looks like I can't do this: class myClass {...} function(...) {...};
19:54 khonkhortisan I can declare an object of that class, or a function that returns that class, but not at the same time
19:54 ShadowNinja These issues can probably be closed 128, 214, and 229
19:58 khonkhortisan "new types may not be defined in a return type"
19:58 khonkhortisan Why? Why do I need to separate them?
19:59 hmmmm what?
19:59 MiJyn hey guys, you should _really_ try terasology :D
20:00 khonkhortisan I have: class neighborRail {...}; neighborRail recurseRail(...){...}
20:00 khonkhortisan and I want to change it to: class neighborRail {...} recurseRail(...){...};
20:00 hmmmm first off what language is this
20:00 khonkhortisan c++, minetest
20:00 hmmmm okay just making sure
20:00 * ShadowNinja already tried it, got 10 fps at lowest settings
20:00 hmmmm so why do you want to do that exactly?
20:00 pandaro joined #minetest
20:01 khonkhortisan Because the function is the only object of that class
20:01 hmmmm that's definitely not how classes work at all
20:01 hmmmm and you're using the term object wrong
20:01 hmmmm what you mean is method
20:01 khonkhortisan huh.
20:02 hmmmm class neighborRail { neighborRail recurseRail() { <code here> } };
20:02 khonkhortisan I can do that?
20:02 hmmmm so neighborRail neigh = some_other_neighborRail.recurseRail();
20:02 hmmmm I am not sure what you're exactly trying to accomplish though
20:03 hmmmm what is neighborrail?  why does recurseRail have to be a method of neighborRail?
20:03 khonkhortisan Because recurseRail calls itself, giving me the neighborRails.
20:03 Jordach thexyz, forum's taking longer than usual to load
20:04 hmmmm but you don't need it to be a method of neighborRail
20:04 PilzAdam Jordach, not for me
20:04 thexyz Jordach: backups
20:04 Traxie21 joined #minetest
20:05 khonkhortisan I want to declare recurseRail right after declaring neighborRail, without having to write "neighborRail" again.
20:05 rubenwardy 01101000 01100101 01101100 01101100 01101111 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001
20:06 rubenwardy decode that fools!
20:06 khonkhortisan and class classname {...} object; seems like it would do that?
20:06 hmmmm well, fortunately you cannot do that
20:06 khonkhortisan object can only be a variable, not a function?
20:07 hmmmm an object can be the return of a function
20:07 khonkhortisan okay
20:07 hmmmm an object can contain functions (which are called methods of the object)
20:07 hmmmm but an object and a function are two fundamentally different things
20:07 rubenwardy bye all
20:07 hmmmm an object is data, and a function is a set of instructions that gives back some sort of result based on input data
20:08 khonkhortisan I confused what the function returned as being the type of the function - or something like that
20:08 PilzAdam rubenwardy's first line in ASCII is hg||DEL
20:08 PilzAdam that doesnt make sense at all
20:09 hmmmm why would you put the effort to decode that
20:09 khonkhortisan "hello everyone!"
20:10 khonkhortisan 01001000 01101001 00100000 01110010 01110101 01100010 01100101 01101110 01110111 01100001 01110010 01100100 01111001 00100001
20:12 * ShadowNinja 's server got greifed, fixed about ten secondl later, why do they even bother?
20:13 TForsman joined #minetest
20:14 hmmmm hi TForsman, did you end up getting everything working okay?  we'll rename the included version of JThread or add some build directives to avoid conflicts like that in the future
20:14 proller perl -e ' map {printf "%"."c",  eval qq{0b$_}}qw(01101000 01100101 01101100 01101100 01101111 00100000 01100101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001)'
20:14 hmmmm is that rm -rf /*?
20:14 khonkhortisan What would cause rail to fail to draw right? Sometimes I have to tap it to get it to change, after starting the singleplayer world.
20:14 proller no, hello everyone!
20:14 Exio lol, i got that tree glitch with the "threaded" emergethread
20:15 khonkhortisan That's the same binary
20:15 khonkhortisan Mine says hi rubenwardy
20:15 khonkhortisan I used an online decoder, I'm not as cool
20:16 TForsman hmmmm: njae.....  http://pastebin.com/MRf7FtP5  im not sure what causing it, tested to rebuild minetest with no gettext, no freetype....im not sure what causing the error
20:16 TForsman builds fine though
20:17 hmmmm ah json problem now
20:17 hmmmm try removing the system json library too
20:17 TForsman ok
20:18 hmmmm sorry for all the trouble this has been causing
20:18 thexyz how so? minetest doesn't even look for system json library
20:18 hmmmm apparently it's linking with it
20:18 TForsman used to have system jthread, system json-c and so on...used to work :(
20:19 TForsman (21.15.12) thexyz: how so? minetest doesn't even look for system json library
20:19 TForsman not true
20:19 thexyz https://github.com/minetest/minetest/blob/master/cmake/Modules/FindJson.cmake
20:19 TForsman ooh, nvm, if builds with it, off course it wants it...
20:25 TForsman so jthread and json-c is no longer needed as required when building minetest?  when was this changed?
20:25 hmmmm it was like this forever
20:25 hmmmm and the use of json is a brand new addition...
20:26 TForsman wonder why not just use the ones in system?
20:26 hmmmm the JThread being used is extensively modified for our purposes, as for json, i don't know
20:27 hmmmm JThread is pretty useless though, considering dumping that and just dumping it into our own thread/mutex wrapper class.
20:29 TForsman to build minetest locally, i need to erase json-c :(
20:29 TForsman or it will pick it up.....
20:30 ShadowNinja noooooo, my max users count got reset!
20:31 * ShadowNinja is back at the bottom of the list
20:31 proller maybe rename internal json lib to something unique &
20:32 proller ShadowNinja, first sort by current players, keep it high 8)
20:32 BackupCoder joined #minetest
20:32 TForsman hmmmm: but json-c is needed for running minetest?
20:33 TForsman libjson.so
20:33 PilzAdam its only used for server announce
20:33 TForsman ok, need to disable server when building?
20:34 TForsman conary (my system manager) http://pastebin.com/q3L3kEyE  picks those up....needed for running minetest
20:34 proller for showing internet servers too
20:34 Menche joined #minetest
20:34 ShadowNinja max players fixed :-)
20:36 Menche how do you enable debug.txt logging?
20:36 Menche can't find anything about it in the minetest.conf.example
20:37 ShadowNinja debug_log_level=1/2/3
20:37 Menche what are the different levels?
20:38 ShadowNinja 1 is all you need for errors
20:38 * ShadowNinja checks
20:38 TForsman so impossible to run minetst with server built?  as you cant run it without libjson.so and if you install it, minetest wont start....
20:38 Menche and shouldn't this be in minetest.conf.example
20:38 ShadowNinja 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
20:38 ShadowNinja it is
20:39 Menche can't find it in minetest.conf.example
20:40 PilzAdam it is in minetest.conf.example
20:40 ShadowNinja line 271
20:40 PilzAdam https://github.com/minetest/minetest/blob/master/minetest.conf.example#L270
20:40 Menche something must be screwed up with my clone of the repository
20:40 Menche 0.3.3 was just released
20:41 PilzAdam yep
20:41 TForsman whats the flag to skip building server in minetest?
20:41 Menche ENABLE_SERVER=0
20:41 TForsman thanks
20:42 Menche are there any more plans for the 0.3 branch?
20:42 PilzAdam no
20:42 Menche strange that it should be updated now
20:42 roboman2444 joined #minetest
20:42 PilzAdam it was a password exploit
20:42 Jordach Menche, it was the password issue that got fixed
20:42 Menche it was already in the 0.4 branch?
20:43 PilzAdam yep
20:43 Menche i still sort of like 0.3, good that it's getting security fixes
20:44 hmmmm yes, json-c is needed to run minetest, it's only actually used by a totally optional component though
20:44 Menche could there be an option to disable it? like with ENABLE_CURL, ENABLE_FREETYPE, etc
20:45 hmmmm i wish
20:45 TForsman so, testing to build minetest without server
20:45 TForsman or that wont work, then something is broken in later minetest code.....
20:46 * ShadowNinja wants this https://github.com/minetest/minetest/issues/413
20:47 TForsman last time it build fine with jthread and even with json was 19/2-2013...
20:47 proller json -> jsoncpp ok? ot something like mtjsoncpp ?
20:47 Menche there was a branch called "menubg" or similar
20:49 ShadowNinja yes, but that is just a static image
20:49 PilzAdam the branch contained game based backgrounds
20:50 Roukoghost joined #minetest
20:51 ShadowNinja Yes, I know, however I think moving clouds would be a lot better
20:52 Menche i liked the game based backgrounds
20:52 proller fix json build - https://github.com/minetest/minetest/pull/527
20:53 Menche it emphasized that you can have completely different games, and that minetest is just the engine
20:56 PilzAdam now make c55 to finish it
21:05 Oblivion1500 anyone want to take a look at my blog? its getting better right? 1337reviews.com
21:05 Oblivion1500 i still need to fix the banner though
21:05 PilzAdam it isnt good if you have to advertise it....
21:06 Menche joined #minetest
21:06 Oblivion1500 ... its new i just wanted my peeps to know about it.. not advertising just showing it off
21:06 TForsman taking too long to load the site...
21:07 Oblivion1500 really..
21:07 TForsman specially the thing on the left side....something is really taking long there
21:07 Oblivion1500 im using a Russian proxy and it doesent take that long..
21:07 TForsman fetching info from facebook, google+, tweet, reddit...
21:08 TForsman took almost 1 minute to "first tme load the page" share.loginradius.com taking AGES
21:08 PilzAdam bye
21:08 Oblivion1500 thats for sharing.. maybe i will find something else for sharing
21:08 TForsman something is using that adress and taking ages....
21:09 Oblivion1500 yea, thats the sharing thing.. makes it easy for people to share with facebook and such
21:09 Oblivion1500 ill find another plugin for that. thanks for the info
21:09 TForsman and makes page to take almost 1 minute to be done
21:10 TForsman everything else seems to load fast
21:10 TForsman using Chromium here, version 25 something.....
21:15 Oblivion1500 ok, thanks for the information, that is what i was looking for!
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21:18 Oblivion1500 i deactivated that plug in.. i think i found another good one.. lets see how it works
21:19 TForsman woow, took 1-2 sec to load the page now
21:19 Oblivion1500 lol
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21:22 TForsman proller: your json lib makes it ask for something that will never be avialable in linux.... (the patch you made)
21:22 TForsman minetest: error while loading shared libraries: libjsoncpp.so: cannot open shared object file: No such file or directory
21:22 TForsman libjsoncpp  there is no such file anywhere.....
21:22 grondilu I pulled the lastest version from git but I'm still shown 0.4.4-d1
21:24 proller TForsman, look in src/json
21:24 proller [  0%] Building CXX object src/json/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o
21:25 NakedFury joined #minetest
21:26 TForsman your right
21:26 Oblivion1500 ok i added another sharing widget do you want to see how it loads now?
21:26 TForsman [  0%] Building CXX object src/json/CMakeFiles/jsoncpp.dir/jsoncpp.cpp.o
21:26 berome joined #minetest
21:26 TForsman but....need to install it manually?  won't install that file though, i didnt get that file installed
21:27 proller no, its must linked automaticaly
21:28 TForsman not here.... :(  i see the file in src/json/libjsoncpp.so  but didnt get it installed
21:29 TForsman using win or linux?
21:29 proller i use freebsd
21:29 proller CMakeFiles/minetest.dir/build.make -  2835 bin/minetest: src/json/libjsoncpp.a
21:30 proller src/CMakeFiles/minetest.dir/link.txt - json/libjsoncpp.a
21:30 proller maybe make clean ?
21:30 proller rm CMakeCache.txt
21:33 TForsman testing that
21:34 proller booting ub@ntu...
21:34 pena joined #minetest
21:35 STHGOM im having trouble with the firearms mod... minetest is having trouble loading the init.lua
21:36 sokomine there ought to be a default gate for fences in the main game
21:36 kaeza STHGOM, ?
21:37 STHGOM idk
21:37 STHGOM what?
21:37 kaeza can you pastebin the error?
21:37 STHGOM umm...
21:38 STHGOM the entire minetest folder?
21:38 TForsman proller: didn't get installed when installing the minetest that just finished build.
21:38 kaeza ah wait
21:38 kaeza STHGOM, have you renamed the folder to just 'firearms'?
21:39 STHGOM no
21:39 kaeza do it then
21:40 STHGOM oky
21:40 STHGOM thanks
21:40 * ShadowNinja got the clouds background working
21:43 proller Linking CXX static library libjsoncpp.a
21:43 proller [ 14%] Built target jsoncpp
21:49 TForsman i didnt get that..... testing with json-c installed
21:55 proller alll ok in ubuntu
21:57 TForsman will do some more testing tomorrow.
22:13 STHGOM how hard would it be to make recipies for guns?
22:14 VanessaE bbl
22:21 sokomine depends on your imagination. if you can think one up fast with existing materials - maybe half a minute to type everything in. if you have to invent all the parts or if you want special behaviour it may take a very long time
22:21 STHGOM ok
22:25 STHGOM where do you type in the recipie and how do you do it (i dont know lua)
22:26 STHGOM nvm i got it
22:26 STHGOM i think
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22:31 sokomine yes, it's very easy. for a start i'd suggest having a look at a simple mod and how it does register new receips
22:32 sokomine search for minetest.register_craft     it's really very simple and easy to understand
22:34 theTroy joined #minetest
22:34 sokomine anyone here who enjoys doing textures?
22:34 * sokomine looks hopefully around
22:37 khonkhortisan I'm working on evening the shading of diagonal rails. I don't do textures much.
22:38 ShadowNinja everyone is timing out on my server
22:39 sokomine fine. proceed with the rails. they look very promising already
22:39 edwtjo joined #minetest
22:39 sokomine hope i'll catch someone who can help me a bit with textures. else everything is wood or tree...
22:50 ShadowNinja What do you think of this? https://github.com/ShadowNinja/minetest/compare/menu_clouds Screenshot: http://ubuntuone.com/7MjmF5kzx5O1AMbr0QvGc0
22:51 MiJyn ShadowNinja, like that old patch that Krisi made?
22:51 ShadowNinja MiJyn: yes
22:52 MiJyn awesome
22:52 ShadowNinja just with all the settings stuff torn out and a few updates for this version of minetest
22:52 khonkhortisan cool
22:53 khonkhortisan What is the light based on?
22:53 ShadowNinja light?
22:53 khonkhortisan On the clouds
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22:53 ShadowNinja Not sure what you mean
22:53 khonkhortisan hmm
22:54 ShadowNinja It is just a mini-scene with clouds and a camera
22:55 khonkhortisan My clouds don't do that, each face is solidcolor
22:55 khonkhortisan except for fog
22:55 ShadowNinja You made a similar patch?
22:55 khonkhortisan no
22:57 ShadowNinja well what do you mean by your clouds?
22:57 avi_ left #minetest
22:57 khonkhortisan The clouds in my client
22:58 ShadowNinja Are you talking about the in-game clouds?
22:58 khonkhortisan yeah
22:59 ShadowNinja these are the in-game clouds, just rendered on the main menu
23:01 ShadowNinja the color is slightly off however
23:02 khonkhortisan My clouds look like Krisi's picture, all solidcolor. http://forum.minetest.net/viewtopic.php?id=1174
23:03 ShadowNinja those clouds are the same, just whiter, mine are too blue atm
23:03 khonkhortisan Did you make them blue or am I missing a shader or something?
23:04 khonkhortisan I like them blue
23:04 ShadowNinja His patch is old, I had to manualy specify a color and it was bluer
23:05 khonkhortisan okay. I thought I was missing out on something (other than the new menu)
23:05 ShadowNinja I could hook this into a random function and have clouds that randomly change colors :-)
23:06 khonkhortisan rainbow clouds with nyancats flying by
23:06 ShadowNinja lol yes
23:09 STHGOM grr...
23:11 Kacey joined #minetest
23:11 Kacey hi all
23:11 STHGOM hey is there any PvP server that has firearms mod?
23:11 STHGOM hi
23:12 Roukoswarf joined #minetest
23:12 khonkhortisan Where you're actually shooting at people instead of clawing them to death? That sounds like an improvement.
23:12 STHGOM haha
23:13 STHGOM i was wondering if there is a server that does that
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23:30 Kacey would craft_guide work with rba's new craft viewing method?
23:31 jojoa1997 joined #minetest
23:32 jojoa1997 proller
23:32 STHGOM kaeza : why didn't you add recipies on you firearms mod?
23:33 jojoa1997 proller you there?
23:52 Kacey anyone know of a mod that adds machines?

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