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IRC log for #minetest, 2013-02-21

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All times shown according to UTC.

Time Nick Message
00:00 sokomine trail: no, doesn't cover it entirely
00:00 sokomine maybe you don't have that kind of path in the us. argriculture is organized diffrent there
00:00 VanessaE we have plenty of such paths
00:00 VanessaE I just can't think of the word you're looking or :-)
00:00 VanessaE for*
00:00 VanessaE maybe just a driveway :)
00:01 Badger436 I had a road like that where there were two narrow tracks where the truck tires rode, and a grass spor going through the center
00:01 sokomine that same photo i showed as an example seems part of the "dirt road" article in wikipedia, so that seems to cover it :-)
00:01 sokomine well...you usually don't want to drive these for long with a normal car :-) very...bumpy
00:02 VanessaE "washboard" is another word we use to describe such roads if they don't have that middle grass part
00:02 VanessaE http://perso.ens-lyon.fr/nicolas.taberlet/washboard/Washboard_Mays.jpg
00:02 VanessaE e.g. that
00:03 Muadtralk https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this
00:03 VanessaE what does it do?
00:03 VanessaE oh I see.
00:03 VanessaE zzz
00:04 Kacey http://www.youtube.com/watch?v=7bxnISMyV4o
00:04 Badger436 http://imgur.com/eThVBOK
00:04 Badger436 only 16 x 16
00:04 Badger436 but when you place 2 together, it should look right with a wider section in the middle
00:05 Uberi I like it
00:05 Kacey RBA, are you going to make the tube frames and mesecon tubeframes
00:05 Menche joined #minetest
00:06 Menche hello
00:06 MinetestBot hi Menche
00:06 VanessaE heymenche
00:06 Uberi hi Menche
00:07 Muadtralk anyone wanna figure out what went wrong?
00:07 * NekoGloop puts a kitten on Menche's head
00:07 * Menche pets the kitten
00:07 Uberi Muadtralk: what is the issue?
00:08 Muadtralk (07:03:02 PM) Muadtralk: https://github.com/basicinside/dev-minetest/tree/master/mods/die_hard I will give a Virtual hug to the person who can fix this
00:08 Uberi how is it broken, exactly?
00:08 Muadtralk its out of date with the current API
00:09 Muadtralk and once I got the errors to stop and the games to start it didn't work then
00:09 Uberi ah
00:09 Muadtralk it should take most of your inventory on death
00:09 Uberi eh OK I'll have a look
00:12 Badger436 I have to go everyone, have a great day/night!
00:13 Uberi see ya
00:15 Kacey ooh hi Menche
00:15 Menche hi
00:15 MinetestBot hi Menche
00:15 Menche hi MinetestBot
00:15 MinetestBot Hi Menche!
00:18 Menche grr, xpanes don't use the normal glass texture
00:18 * NekoGloop puts a kitten on MinetestBot's head
00:18 MinetestBot NekoGloop: I don't want it, talk to NekoGloop, he likes kittens
00:18 NekoGloop Irony ^
00:19 * Menche puts a kitten on MinetestBot's head
00:19 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens
00:19 Menche lol
00:19 NekoGloop As you can see I get a couple pings from MinetestBot now.
00:19 Muadtralk ping!
00:20 NekoGloop It helps if you actually ping me
00:20 Kacey kitten
00:20 * Kacey gives MinetestBot a kitten
00:21 Kacey ...
00:21 Menche put it on it's head
00:21 Kacey naw i have a mod to work on
00:21 * Menche puts a kitten on MinetestBot's head
00:21 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens
00:21 * jin_xi puts a kitten in MinetestBot's harddrive
00:21 MinetestBot jin_xi: I don't want it, talk to NekoGloop, he likes kittens
00:22 * Menche puts a kitten in MinetestBot's RAM
00:22 MinetestBot Menche: I don't want it, talk to NekoGloop, he likes kittens
00:22 * Menche uploads a kitten to MinetestBot
00:22 * NekoGloop puts a kitten in MinetestBot
00:22 MinetestBot NekoGloop: I don't want it, talk to NekoGloop, he likes kittens
00:23 Kacey Menche, you removed luacontrollers for a while?
00:23 Kacey nvm
00:23 Menche no?
00:23 Menche ?
00:32 ShadowNinja joined #minetest
00:33 sokomine looks good, badger. here's a screenshot with your texture: http://www.zimg.eu/i/1297395167
00:33 sokomine thanks!
00:35 Menche sokomine: what is that?
00:41 Vadtec RealBadAngel: you there?
00:41 sokomine badger436 did a texture for a dirt road for me
00:41 RealBadAngel yes
00:42 * VanessaE pokes RealBadAngel ...  just because :-_)
00:42 VanessaE :-)
00:42 Vadtec RealBadAngel: that win install of MT you linked me earlier this week, was it built from the main git repo?
00:42 RealBadAngel hehe
00:42 RealBadAngel Vadtec, yes
00:43 RealBadAngel check the forum thread for latest ones
00:43 Vadtec RealBadAngel: thanks, im getting my ubuntu lappy setup for my kids, wanted to make sure i get the right revision
00:45 RealBadAngel damn, i love mining drills on steroids lol
00:46 RealBadAngel now theyre extremaly usable to make tunnels and fast mining
01:14 Kacey should i ban "GrieferTheAssassin"?
01:15 Kacey Menche
01:15 bas080 joined #minetest
01:15 Menche what did he do?
01:16 Menche yeah his names kinda weird
01:17 NekoGloop Who?
01:17 Kacey nothing yet
01:17 Kacey i told him to change username
01:17 Menche lol
01:18 Menche reading the chat logs
01:18 bas080 who is?
01:19 Menche "GreferTheAssasin"
01:19 Kacey keep crashing
01:19 bas080 How do you know if he is reading logs?
01:20 Menche i am
01:20 Menche you banned him just because of his username?
01:20 Menche lol, my debug.txt is 350 MB of plain text
01:20 Muadtralk man captainfap would hate you Kacey :)
01:20 NekoGloop hostname had LandMine in it
01:21 NekoGloop (iirc)
01:21 Kacey no i didnt ban him
01:22 Menche 350 MB debug.txt is getting hard to search
01:23 Menche takes 20 seconds to search 1 username
01:24 NekoGloop Oh, on a server?
01:24 Kacey cant stop crashing
01:24 Muadtralk menche
01:24 Muadtralk this is why you delete
01:24 Menche ?
01:24 Muadtralk the debug txt :)
01:25 Menche i do, perhaps i should do it more than once a week
01:25 Menche rollback makes it even larger
01:25 Muadtralk or rename it debug.02202013.txt
01:25 Menche i plan on making a script to split it into chat, dig/place, connection, etc log files every day
01:29 Muadtralk cool
01:30 Muadtralk I would think it better to keep it all together though....
01:30 VanessaE bb
01:30 VanessaE bbl
01:31 Muadtralk Menche it must be nice being a popular server :P
01:31 Muadtralk mine gets emptied every month
01:31 Muadtralk and never gets that big
01:31 mauvebic menche *is* a server?
01:31 Muadtralk :)
01:32 Muadtralk lol
01:32 mauvebic can i be a lamp?
01:32 Kacey !up 67.190.14.129
01:32 MinetestBot 67.190.14.129:30000 is up (0.325ms)
01:32 Muadtralk i messed that up
01:34 * Kacey likes mesecons
01:35 Kacey and digilines
01:41 Kacey what is the syntax to recieve digiline signals?
01:41 MiJyn the normal lua syntax? :P
01:41 Kacey ...
01:41 MiJyn it isn't like as if digiline edits the lua syntax, does it?
01:42 Kacey there is rules to it
01:42 Menche probably has a special function for send/recieving
01:42 Kacey ShadowNinja, can you tell me?
01:42 Menche check ShadowNinja's house, he has a locking mechanism
01:42 Kacey or get on my server that works too...
01:43 ShadowNinja it is in event
01:43 Kacey ?
01:44 Kacey line(s) please
01:44 Kacey in pm
01:44 ShadowNinja I will show you in a sec
01:44 Menche http://mesecons.net/luacontroller/
01:44 Kacey if event == "<event>" then...
01:44 Kacey ?
01:45 Menche pin.c is the value of pin c
01:45 Kacey would that work
01:45 Menche i think that means it only runs the lua when something changes
01:46 ShadowNinja media is at 0%...
01:47 Kacey if (event.type == "digiline"
01:47 ShadowNinja how about I show you on menche's server
01:47 ShadowNinja yes
01:47 Kacey what is after that?
01:47 Kacey so it only receives from the certain channel
01:48 ShadowNinja event.channel=="chan"
01:49 Kacey in the same line without spaces?
01:50 Kacey port.d = ?
01:52 Menche left #minetest
02:09 Kacey !up 76.180.57.221
02:09 MinetestBot 76.180.57.221:30000 seems to be down
02:14 ShadowNinja !up 76.180.57.221
02:14 MinetestBot 76.180.57.221:30000 is up (0.244ms)
02:16 RealBadAngel just finished all code for new mining drills
02:16 RealBadAngel http://i.imgur.com/6ffDRI9.jpg
02:17 RealBadAngel diggin with them makes nice tunnels :)
02:18 Kacey what about tube frames?
02:20 Kacey !up 76.180.57.221
02:20 MinetestBot 76.180.57.221:30000 seems to be down
02:21 RealBadAngel Kacey, time will come, cannot code more just one piece at the time ;)
02:21 RealBadAngel im not a team lol
02:22 RealBadAngel however you can also ask Nore for it
02:23 RealBadAngel but rather in forums, hes not using irc quite often
02:25 VanessaE joined #minetest
02:25 VanessaE better.
02:26 * Kacey has figured out digilines
02:26 Kacey ^_^
02:27 frogcrush joined #minetest
02:27 mauvebic butter
02:27 mauvebic if i wanted to power a starship, i would have to run plasma conduits through it
02:28 Kacey its better with butter lol
02:29 Muadtralk well I can't believe it isn't then
02:30 Kacey i might not need a bus mod after all
02:30 Kacey digilines already saves the time
02:30 mauvebic so does butter
02:36 babyface1031 joined #minetest
02:40 FreeFull joined #minetest
02:48 Kacey http://www.youtube.com/watch?v=miBEMak_I0Y this helps a little even though it is for MC
02:49 Kacey http://www.youtube.com/watch?v=1NyogxL54NE haha
02:56 Kacey https://github.com/Jeija/minetest-mod-mesecons/pull/78
03:00 Kacey night all
03:00 Badger436 joined #minetest
03:01 ShadowNinja joined #minetest
03:03 ShadowNinja !up 67.241.154.164
03:03 MinetestBot 67.241.154.164:30000 is up (0.237ms)
03:05 Badger436 anyone alive out there?
03:07 MiJyn yes :)
03:07 MiJyn dying though
03:07 MiJyn so somewhat
03:07 MiJyn :P
03:08 Badger436 lol
03:10 TorpedoSkyline joined #minetest
03:11 Muadtralk live MiJyn live!
03:11 Muadtralk you haven't served your purpose yet!
03:11 Muadtralk once we are done with you we will kill you on our own terms yes?
03:16 MiJyn hi
03:16 MinetestBot hi MiJyn
03:16 MiJyn Muadtralk, ah, I see
03:17 MiJyn What's the requisite for you being done with me?
03:17 MiJyn (secretly is working on a hi-speed escape pod)
03:17 Muadtralk just until I suck you dry :)
03:17 Muadtralk i brought a straw
03:18 MiJyn (quickens work on the escape pod)
03:20 Badger436 ha ^
03:21 Muadtralk that doesn't help when ive hidden the power source :P
03:21 TheBonsai joined #minetest
03:31 ShadowNinja joined #minetest
03:48 Vadtec awww yeah
03:48 Vadtec me+my kids+mt=epic
03:58 Muadtralk goodbye #minetest may your days be filled with fright :P
04:00 jordan4ibanez joined #minetest
04:01 jordan4ibanez Is there a conf for each individual world now?
04:05 jordan4ibanez This irc died lol.
04:07 jordan4ibanez Is there any way to start up Minetest in windows without the cmd prompt starting up?
04:08 VanessaE dunno, windows is all greek to me :-)
04:08 Vadtec jordan4ibanez: no
04:08 Vadtec not at present
04:09 jordan4ibanez vadtec: to which question?
04:09 Vadtec jordan4ibanez: my bad, to the windows question
04:09 jordan4ibanez Oh okay
04:11 ShadowNinja to the first question: currently no
04:13 jordan4ibanez Oh okay, and batman?
04:13 Vadtec ShadowNinja: you there?
04:13 Vadtec :P
04:14 ShadowNinja yes
04:14 Vadtec hey, for the tele pads
04:14 Vadtec theres two recipies
04:14 Vadtec one with copper ingots
04:14 Vadtec one with wood
04:14 ShadowNinja I know
04:14 Vadtec whats the item in the middle for the wood?
04:14 ShadowNinja mese
04:14 Vadtec doesnt look like it in the forum post
04:14 Vadtec it looks grey
04:15 jordan4ibanez If this is added https://github.com/celeron55/minetest/pull/453 then my fireworks mod will be awesomesaucem
04:16 ShadowNinja it looks like he is using a texture pack
04:16 VanessaE server instructing the client to spawn particles?
04:17 * ShadowNinja is eagerly waiting for that to get merged
04:18 jordan4ibanez VanessaE: Yes, so that if particles can actually be controlled then we can make elaborate displays of particles, like torches, specless underwater, lava jets, rain, snow, and other things
04:18 VanessaE sweet
04:18 VanessaE +100000
04:18 jordan4ibanez specles*
04:18 NekoGloop jordan4ibanez: You could prolly run the program from a cmd.exe prompt, with a flag being passed to the program's startup routine.
04:19 jordan4ibanez NekoGloop: What I want to do is not have the command prompt open at all
04:19 Vadtec you *might* be able to use start /b from the cmd prompt
04:19 Vadtec but it might not be up to cmd.exe
04:20 Vadtec its probably more likely the way the 3d window is being created
04:20 ShadowNinja use a link
04:20 NekoGloop You could then close cmd.exe after starting MT.
04:20 Vadtec NekoGloop: not necessarily
04:20 jordan4ibanez That would exit minetest
04:20 NekoGloop All the cmd prompt that pops up does is be an output
04:20 jordan4ibanez There should be a minetest.conf or settings menu check box for the terminal
04:20 Vadtec if minetest.exe is creating a 2nd window for the 3d window, there isnt a way to stop it
04:21 jordan4ibanez Well the way minetest kind of works (I think) is the base service is started, and that starts up the gui client, but I don't know why. :L
04:22 Vadtec because minetest is both a server and client all in one
04:22 ShadowNinja if you use minetest and not minetestserver
04:23 jordan4ibanez What if the minetest client was just that, a client, and it actually started up the minetestserver.exe or whatever
04:23 jordan4ibanez what I mean is client starts the server in a different process
04:23 VanessaE or do like I do and deliberately run a separate minetestserver instance so that the client can be run elsewhere (e.g. laptop)
04:23 NekoGloop What if minetest was programmed correctly?
04:23 Roukoghost joined #minetest
04:23 NekoGloop read: has a proper singleplayer
04:24 ShadowNinja NekoGloop: what do you mean by proper singleplayer?
04:24 Vadtec wow...the chunk loading needs some serious work
04:24 NekoGloop A singleplayer that is a singleplayer, not a local server.
04:24 Vadtec its laggin bad on my server
04:24 jordan4ibanez ShadowNinja: He means that no networking is involved in singleplayer
04:24 VanessaE Vadtec: that's being worked on
04:24 Vadtec VanessaE: yeah, i know
04:24 jordan4ibanez no network => Should be involved
04:24 Vadtec but man...
04:25 jordan4ibanez Why does the water feel like jello now?
04:25 NekoGloop Because jello is disgusting
04:25 Vadtec ive been floating over my "area" for a few mins now and it still hasnt rezed
04:25 VanessaE jordan4ibanez: physics was updated recently.
04:26 VanessaE Vadtec: how far away?
04:26 jordan4ibanez Ooooo fancy, The water vascosity should be turned down though. :P
04:26 Vadtec from what?
04:26 jordan4ibanez Now quicksand is possible, I think. Right?
04:27 VanessaE from the missing terrain
04:27 VanessaE jordan4ibanez: I think so, not sure
04:27 Vadtec ummm, im about 10 blocks above where it should be
04:27 VanessaE ok
04:27 Vadtec my kids are over near 0,0,0 and its loaded
04:28 Vadtec by over here by -200,45,400 its not :P
04:28 VanessaE sounds like emergethread crashed.  What mods are you running?
04:28 Vadtec VanessaE: sec, ill upload this screen of /mods
04:29 thexyz joined #minetest
04:30 Vadtec VanessaE: http://www.pasteall.org/pic/45814
04:30 NekoGloop Well if /mods is working then the server should be functioning
04:30 VanessaE looks like a pretty basic set of mods
04:30 NekoGloop Y U NO GLOOPTEST D:<
04:30 VanessaE nothing there will hang the server at least.
04:30 Vadtec i mean, its running fine
04:30 sfan5|OFF joined #minetest
04:31 jordan4ibanez Vadtec can I come on your server?
04:31 Vadtec just no chunks within 100 of 000 loading
04:31 Vadtec jordan4ibanez: its been running for 2 days, and its meant for me and my kids really
04:31 Vadtec not that i dont want to share
04:31 ShadowNinja you can help me test mine
04:31 Vadtec just dont have it setup for others right now
04:32 TB`oFF|Vibe-X joined #minetest
04:32 jordan4ibanez Oh okay, and okay shadowninja
04:32 jordan4ibanez Also, monster trucks: http://youtu.be/hRgGWXC3p9M
04:32 ShadowNinja 67.241.154.164:30000
04:32 Vadtec VanessaE: not only are chunks not loading, but i cant even fly over this area because nothing has rezed :P
04:32 NekoGloop VanessaE, any chance you could add a config for turning off individual trees in moretrees?
04:32 VanessaE Vadtec: noclip ("h")
04:33 telek joined #minetest
04:33 VanessaE NekoGloop: there's a chance. :-)
04:33 VanessaE NekoGloop: but it's easy enough to just comment-out the registration calls in init.lua for now :-)
04:33 simion314 joined #minetest
04:33 NekoGloop Or I could know which lua file to look at, that helps too.
04:33 jordan4ibanez Oh noooooooooooooooooo What happened to the loading% thing? D:
04:34 Vadtec wow, i think i bjorked it
04:34 Vadtec if i turn off noclip
04:34 Vadtec i cant move more than inside 1 block
04:34 Wuzzy2 joined #minetest
04:34 Vadtec time to check out debug.txt
04:34 VanessaE NekoGloop: moretrees/init.lua lines 35 through 46
04:35 VanessaE Vadtec: maybe the server crashed?
04:35 NekoGloop Now I might be able to: A) See the fucking ground and B) use other mods with moretrees
04:35 jordan4ibanez Jumping feels a little more realistic, and so does flying
04:36 Vadtec VanessaE: it shows to be running
04:36 VanessaE odd.
04:36 jordan4ibanez But there's still not enough inertia when walking
04:36 Vadtec i think its hung
04:36 NekoGloop VanessaE, poisonivy seems to have 2 nodenames in it's acceptable walls groups: "default:coal" and "default:iron"
04:36 Vadtec its sucking up 30% cpu
04:37 VanessaE NekoGloop: er, it has several nodes, or it should - stone, default trees, dirt, ..
04:37 NekoGloop 2 invalid nodenames, i mean
04:37 VanessaE (though those should be default:stone_with_coal, you're right)
04:38 Vadtec had to restart the server
04:38 Vadtec ill keep monitoring it
04:38 Vadtec shouldnt be a mem issue
04:38 Menche joined #minetest
04:38 Vadtec that VPS has 8G assigned to it
04:39 VanessaE NekoGloop: fixed in git.
04:39 VanessaE Vadtec: it isn't memory.
04:39 VanessaE hmmmm can explain it better than me :-)
04:40 Vadtec chunk loading isnt as simple as it sounds
04:40 Vadtec i know that much
04:43 VanessaE ok, bedtime for me
04:44 * NekoGloop puts a kitten in a nightgown on VanessaE's head
04:47 * jordan4ibanez SLAPS NEKOGLOOP WITH A LEVEL 5 LAWSUIT
04:47 * NekoGloop has 255 Defense and 9 Counterattack materia
04:48 jordan4ibanez neko I demand you take a look at teh monstuh trawks
04:48 NekoGloop I did.
04:48 NekoGloop Don't give half a fuck
04:48 jordan4ibanez But what is half of a fuck?
04:48 jordan4ibanez What is the ratio of fuck to attention?
04:48 NekoGloop Half a fuck is how much I usually care about what's going on in the chatroom.
04:49 jordan4ibanez I'm learning!
04:51 NekoGloop OMFG calinou learned to texture ores.
04:51 NekoGloop Wait, no, he didn't.
04:51 NekoGloop Damn you, lying commit message.
04:52 jordan4ibanez the only thing calinou has going for him is that he's french
04:53 NekoGloop Enough downloading mods, back to FF7.
04:54 Vadtec wow, telepads are kick ass
04:54 jordan4ibanez I broke shadow's server xD
04:56 jordan4ibanez does minetest still have a huge memory leak?
04:56 Menche is "preload item visuals" enabled by default?
04:57 Menche it shouldn't
04:57 jordan4ibanez No it isn't
04:58 jordan4ibanez I was just asking though
04:58 MiJyn hi j4i
04:58 MiJyn haven't seen you on IRC for a long time :)
04:58 jordan4ibanez i mjn
04:59 Menche it looks like it is
04:59 jordan4ibanez I haven't seen you for 5 days :D
04:59 MiJyn haha
04:59 MiJyn yeah I don't talk that often :P
05:02 jordan4ibanez I forgot aboot this http://forum.minetest.net/viewtopic.php?id=3928
05:02 MiJyn is that like that MC mod?
05:02 MiJyn to which I utterly forgot the name
05:02 jordan4ibanez Are it?
05:03 MiJyn ??
05:03 jordan4ibanez Are it not? :D
05:03 jordan4ibanez Buildkraft?
05:03 MiJyn I think so!
05:03 MiJyn maybe
05:03 MiJyn it was like the technic mod (sorta)
05:04 jordan4ibanez nu, buildcraft
05:04 MiJyn yeah, that's what I thought
05:04 MiJyn YES
05:04 MiJyn that's it
05:04 MiJyn :DDDD
05:04 jordan4ibanez FTB for minetest?
05:04 jordan4ibanez I wonder how long that would take.
05:05 MiJyn what is that?
05:05 MiJyn a map?
05:05 MiJyn or a modpack?
05:06 jordan4ibanez A massive modpack
05:07 MiJyn ah
05:12 telek Is there a reason I would get a 'address already bound' error on a non-overlapping port?
05:12 telek It seems to happen to me if I have more than two servers running, third and it starts throwing errors.
05:16 jordan4ibanez I want to make a new modpack
05:16 jordan4ibanez But I'm afraid no one's going to like it again
05:16 NekoGloop we liked your other one
05:16 telek jordan4ibanez: Make it anyhow and to heck with anyone who doesn't like it! :D
05:17 NekoGloop You're just a dick and discontinued it
05:17 telek Do what you enjoy and eventually you'll gather your own fans :D
05:17 jordan4ibanez I discontinued it because no one was interested in it
05:17 telek Was it between march and august of last year?
05:18 sokomine what was in that modpack?
05:18 * telek didn't even touch minetest for like 6 months due to issues with rubberbanding, nodes not loading, etc.
05:19 sokomine it would be good to have you back, jordan4ibanez. even if not everyone will like your modpack :-)
05:19 jordan4ibanez okay :)
05:20 sokomine what would you like to continue/do at the moment?
05:20 * sokomine looks curious
05:21 jordan4ibanez It's a secret
05:21 NekoGloop to everybody
05:22 sokomine that makes it difficult if it is so secret :-)
05:23 khonkhortisan I have to update my rubik's cube for the new right click functionality
05:28 jordan4ibanez I just thought of something, you could make a potion that when a player drinks it it allows them to fly for a certain period of time then revokes fly, same with fast, same with noclip
05:28 khonkhortisan What if they leave or the server shuts down while they have fly?
05:29 jordan4ibanez save the time per player and on player rejoin set it to revoke after the rest of the time
05:29 khonkhortisan My editor understands java, c++, lua, svn, and git. What does your editor understand?
05:30 jordan4ibanez Words lol
05:30 khonkhortisan ah, natural language programming ftw!
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05:34 neko259 joined #minetest
05:49 NekoGloop Night!
05:56 jordan4ibanez http://i.imgur.com/sJDQ7ZY.png
05:57 khonkhortisan the arrow?
05:57 jordan4ibanez it's faithfulpack version of xgui
06:01 sfan5 My editor understands java, c++, lua, svn, and git.
06:01 sfan5 ^ git and svn are no programming languages
06:01 khonkhortisan What editor do you use?
06:01 khonkhortisan I use eclipse
06:01 sfan5 i use gedit most of the time
06:03 jordan4ibanez Goodnight
06:09 khonkhortisan RealBadAngel, 22:08:43: ERROR[main]: ServerError: LuaError: error: ...e/.minetest/mods/minetest/technic/technic/frames.lua:377: attempt to index a nil value
06:09 khonkhortisan if obj:get_luaentity().name == "pipeworks:tubed_item" then
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07:57 Infinity_69 joined #minetest
07:58 Infinity_69 Hi
07:58 MinetestBot hi Infinity_69
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09:33 Infinity_69 hi vadec
09:39 * Calinou puts a kitten on Infinity_69's head
09:43 Infinity_69 aww
09:43 jin_xi joined #minetest
09:43 Infinity_69 thanks
09:43 * Infinity_69 gives Calinou a kitten
09:46 Infinity_69 how did you...?
09:50 Infinity_69_ joined #minetest
09:50 Infinity_69_ hi
09:50 MinetestBot hi Infinity_69_
09:51 Infinity_69_ somebody please kick Infinity_69 (without an _ in the end)
09:51 Infinity_69_ i crashed
09:52 Infinity_69_ finaly
09:53 Calinou he automatically times out ;)
09:54 Infinity_69 i know, but im done waiting
09:54 Infinity_69 :D
09:54 Infinity_69 how ya been, 17 Caliber?
10:16 Infinity_69 hi
10:16 MinetestBot hi Infinity_69
10:16 Infinity_69 hi minetestbot
10:16 MinetestBot Hi Infinity_69
10:17 Infinity_69 hello
10:17 MinetestBot hi Infinity_69
10:17 Infinity_69 hey
10:17 MinetestBot hi Infinity_69
10:17 Infinity_69 o.o
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11:03 Infinity_69 hi rubenwardy
11:03 Infinity_69 sup mah man
11:03 rubenwardy hi
11:03 MinetestBot hi rubenwardy
11:03 Infinity_69 http://forum.minetest.net/viewtopic.php?id=4842
11:03 Infinity_69 please make some atleast :(
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11:06 rubenwardy http://forum.minetest.net/viewtopic.php?id=1585
11:23 Infinity_69 rubenwardy
11:23 Infinity_69 how did you remove the ServersFree analytics code?
11:23 rubenwardy at the end of the document, add die("");
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11:48 infinity_69 hi
11:48 infinity_69 rubenwardy, what do i type to disable the analytics code?
11:48 rubenwardy (11:23:56) rubenwardy: at the end of the document, add die("");
11:48 infinity_69 thanks
11:49 infinity_69 hey, Telia is in Sweden, right?
11:49 infinity_69 ServersFree is having problems with it :D
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12:41 Infinity_69 hi
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12:57 Infinity_69 hi troller
12:57 Infinity_69 might i suggest, a visit at http://hvgaming.bugs3.com
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13:23 Kacey hi all
13:23 Kacey where is Minetestbot?
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13:58 Kacey hello all
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14:27 rubenwardy hi all
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14:38 rubenwardy any news?
14:39 rubenwardy Kacey!
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14:42 rubenwardy yes, sfan5!
14:42 rubenwardy * Menche: puts a kitten on MinetestBot's head
14:42 rubenwardy MinetestBot: I don't want it, talk to NekoGloop, he likes kittens
14:56 rubenwardy http://www.fugly.com/media/flashdir/Game/Scary_Maze_Game.swf
15:02 MinetestBot joined #minetest
15:02 sfan5 hi MinetestBot
15:02 MinetestBot Hi sfan5!
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15:20 RealBadAngel hi all
15:20 rubenwardy hi
15:20 mauvebic good morning hhehe
15:21 RealBadAngel i just got back from work lol
15:21 RealBadAngel but i do have nice idea, who wanna buy?
15:21 RealBadAngel solution to different mods trying to have own formspec menu
15:22 RealBadAngel usually with pressing I
15:22 mauvebic coffee's dripping hehe then ill be abl;e to fofcus
15:22 mauvebic *focus
15:23 mauvebic and spell
15:23 RealBadAngel i made lately tools that with use+shift can change modes of work (simply shift is causing to call another code)
15:23 mauvebic thatll be useful i gots 4 tools now: fastdig, extend, uhhhm
15:23 RealBadAngel so for example world edit. create WorldEdit tool, on shift click popup formspec like sapier does for NPC's
15:23 mauvebic hoe, and rotate lol
15:24 RealBadAngel also could be used to configure your tools
15:25 mauvebic though i moved my formspecs from nodes to the inventory, dont think i could stick multinode functions in a tool
15:25 RealBadAngel also any armor tool when used could pop up wear armor formspec
15:25 mauvebic besides in most cases you need the inventory to "choose your node" for multinode
15:26 RealBadAngel just an idea
15:26 RealBadAngel im gonna use it in several cases
15:26 * VanessaE wanders in, grabs a mug of coffee and flops down on the channel sofa.
15:26 RealBadAngel hi VanessaE
15:26 VanessaE good morning all
15:26 mauvebic though it would be cool to be able to attach formspecs to unmapped keys ;)
15:27 RealBadAngel before its possible tools use is imho best solution
15:30 mauvebic depends on the task at hand, im trying to cut down on node/tool/entitity defs
15:30 rubenwardy 15:30:39: ERROR[main]: Subgame [] could not be found.
15:30 mauvebic but does that mean you wont be making UI more tweakable?
15:31 RealBadAngel no no
15:31 RealBadAngel i got some code already done
15:31 RealBadAngel UI will have lotsa new features
15:32 RealBadAngel this is just an idea that popped up when i made multitool
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15:33 mauvebic yay coffee's here :D
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15:37 * VanessaE steals mauvebic's coffee
15:37 VanessaE gimme.
15:37 mauvebic i finally added standard farming and rice to plantlib hehe
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15:38 VanessaE well obviously the IRC mod works :-)
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15:38 rubenwardy|ingam yeah
15:38 rubenwardy|ingam wuu2?
15:38 rubenwardy|ingam brb
15:39 rubenwardy|ingam * singleplayer is back
15:39 rubenwardy|ingam oooh viney trees
15:40 mauvebic i wonder, can you change the formspec for chat command input?
15:40 rubenwardy|ingam I do not think you can from lua
15:40 mauvebic not from /builtin either?
15:41 rubenwardy|ingam /builtin is lua
15:41 rubenwardy|ingam it would be the GUIChatBox.cpp or what ever source file you want
15:41 mauvebic sucks, could have added a command history
15:42 rubenwardy hmmm
15:43 rubenwardy|ingam ahhh! lava!
15:43 rubenwardy|ingam I really need to uninstall the 2012 apocalpse mod
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15:43 mauvebic on big projects (say a bridge) i find myself repeating the same 'fill mod:node' multiple times, i thought of adding a repeat command, though a history with buttons would be better
15:43 rubenwardy|ingam yeah
15:44 rubenwardy|ingam me too
15:46 mauvebic anyways i should be slimming down my stuff not adding more right now lol
15:47 mauvebic its hard, every time you save 50 lines, you have a new idea + 200 lol
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15:51 rubenw|ingame hi PilzAdam!
15:52 PilzAdam Hello everyone!
15:52 VanessaE hey pilz
15:52 VanessaE ;)
15:52 rubenw|ingame bloody hell the physics in mt have changed
15:52 VanessaE rubenw|ingame: yes they have
15:52 mauvebic but of course lol
15:53 mauvebic did they add positional (re node) gravity modifiers yet?
15:53 VanessaE no
15:54 mauvebic sucks though i dont think i could ever build one of those gundam-wing type colonies, the physics would make no sense ingame lol
15:54 mauvebic (ie stanford torus)
15:55 rubenw|ingame * singleplayer is looking for moretrees
15:55 rubenw|ingame going into lands ungenerated...
15:56 rubenw|ingame VanessaE: is tree with vines part of more trees?
15:56 VanessaE you need the vines mod to get those
15:56 rubenw|ingame I do have that mod
15:56 VanessaE ok
15:56 VanessaE moretrees spawns vines on jungletrees, the rest are grown via the vines mod
16:02 MinetestBot GIT: PilzAdam commited to celeron55/minetest: Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory ef6b8bee07 2013-02-21T07:58:50-08:00 http://git.io/FG5TIw
16:02 VanessaE about damn time someone did that
16:03 mauvebic ugh, you actually have to pick shit up now after digging them?
16:03 VanessaE "and no room in inventory"
16:03 VanessaE i.e. if the inventory is full
16:03 PilzAdam mauvebic, only if your inventory is full
16:03 mauvebic ok so if theres room it still goes straight into it?
16:03 VanessaE yes
16:04 mauvebic thank god for a second there i thought ya'll were really trying to clone MC to the last detail lol
16:04 PilzAdam mauvebic, I would never do that! *cough* MiniTest *cough*
16:04 PilzAdam ;-)
16:05 mauvebic well as game thats fine :p just not default behaviour :P ive never actually played MC lol
16:05 PilzAdam me neither
16:05 rubenw|ingame /mods says moretrees is not installed
16:06 VanessaE did you configure your world?
16:06 rubenw|ingame huh?
16:06 VanessaE the mod settings in the world's "configure" menu
16:06 rubenw|ingame brb
16:06 VanessaE rubenwardy:  and did you install plantlife?
16:06 rubenwardy plantlife should be installed
16:07 rubenwardy great
16:07 rubenwardy now the task bar has crashed
16:07 VanessaE make sure both are up-to-date btw
16:07 mauvebic you didnt need it :p
16:07 mauvebic (taskbar)
16:07 rubenwardy "the application unity2d has closed unexpectedly"
16:07 VanessaE heh
16:07 VanessaE unity, shame shame.
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16:08 VanessaE install xubuntu-desktop and kick unity to the curb :-)
16:08 mauvebic in the latest dev snapshot of ubuntu, not only have they removed the taskbar, but also most of the desktop, everything is now doing through hyper-intuititve key-combos! :p
16:08 PilzAdam KDE ftw!
16:09 mauvebic with most of the desktop removed, suddenly ubuntu found itself with very little reports of bugs (their users being unable to file them)
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16:10 VanessaE morning Calinou
16:13 Calinou afternoon VanessaE :)
16:15 rubenwardy VanessaE: I have plantlib from mauvebic's aero, but not plant_lib
16:15 rubenwardy are they the same?
16:15 VanessaE no
16:15 VanessaE and mine's plants_lib (plural), part of the plantlife modpack
16:15 mauvebic one is edible/ manually growable, the other is biome/autospawn
16:16 VanessaE mauvebic: would you mind renaming yours to something less similar?
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16:16 mauvebic what would be other good (short) descriptive names?
16:16 rubenwardy farmlib
16:16 VanessaE food_lib? :-)
16:16 rubenwardy producelib
16:16 rubenwardy croplib
16:17 mauvebic i could always merge both to handle natural and crop plants?
16:17 mauvebic croplib could be good though
16:17 VanessaE merge what with what?
16:17 rubenwardy mauvebics_very_nice_crop_and_farm_produce_mod_which_has_a_long_name
16:17 mauvebic ^ even the acronym for that would be tool long
16:17 mauvebic *too long
16:18 mauvebic well if i merged the naturally occuring plants with the crop-type plants,
16:18 mauvebic ive already added optional conditional functions for special plants (ie, rice needs 4x the water of any other crop)
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16:19 mauvebic i wanted to make the crops naturally occuring (though rare) so you could pick fruit/veg in nature and get started with seeds
16:19 rubenw|ingam1 joined #minetest
16:19 rubenw|ingam1 hi
16:19 VanessaE mauvebic: fwiw, my plants_lib has a number of features that your mod might be able to use
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16:19 artur99 hi
16:20 mauvebic the game could really use a default plantlib with like 20-30 plants
16:20 rubenw|ingame joined #minetest
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16:21 mauvebic ive already merged most of pilzadam's plants and retextured the whole lot including mine
16:21 rubenw|ingame how laggy are plants?
16:21 mauvebic plants arent laggy at all
16:21 mauvebic they spawn once in every x number of nodes
16:21 rubenw|ingame bloody hell. massive cliff
16:21 mauvebic plantlib has 1 growing surface (1 abm) and aero has 1 ( tot 2 abms)
16:22 rubenw|ingame I think I have a seed problem
16:22 mauvebic vanessa's plants grow on grass and possibly sand so thats one or two more growing surfaces
16:22 rubenw|ingame as in mapgen seed
16:22 VanessaE my plants_lib can grow anywhere you want, any density, perlin controlled, the whole smash
16:22 artur99 can the image of a block be changed by pressing a button?
16:22 rubenw|ingame or I might just have updated to v6
16:22 VanessaE rubenw|ingame: that happened to me, too
16:23 mauvebic perlin, lol, i can get the numbers, but they dont make much sense to me, (one of those things you just dont figure out easily lol)
16:23 VanessaE hmmmm: second confirmation that the "v6" algorithm needs looked at.
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16:24 rubenw|ingame VanessaE: It might be because one block is made by old mapgen, and new block is made by new mapgen
16:24 VanessaE yes
16:24 mauvebic well since all crops should occur in nature, it would be a stretch to grab all the natural plants and have them give out seeds too, they could use the same growing function
16:24 mauvebic *wouldnt be
16:24 rubenw|ingame finally!
16:24 rubenw|ingame moretrees!
16:24 VanessaE that happened to me when I updated, new stuff was suddenly much higher in elevation than old stuff, and not with the same pattern either
16:24 rubenw|ingame coconut!
16:25 rubenw|ingame sooo cool
16:25 VanessaE bbl
16:25 VanessaE mauvebic: take a look at plantlife/plants_lib -- see if you can use it to reduce your workload somewhat
16:25 VanessaE ouyt -->
16:25 VanessaE out -->
16:26 mauvebic will do
16:26 david_asd Do any of you use an IDE for minetest? I've been using vim but I think an ide would help me with the structures I'm not familiar with
16:26 rubenw|ingame acorns!
16:26 rubenw|ingame I use context with a lua highlighter
16:27 mauvebic gedit/lua highlighting
16:28 mauvebic i hear emacs is solid though i dont know if it comes with a text editor :p
16:28 david_asd yeah vim highlights, but I was asking for an ide so I could jump from/to classes/methods/structures
16:28 * Calinou uses geany in "text editor" mode
16:28 Calinou (bottom and left windows are hidden)
16:28 rubenw|ingame pinecones!
16:28 Calinou fun fact: it starts faster than gedit and does not require zeitgeist
16:29 david_asd anyone familiar with the node rendering?
16:30 rubenw|ingame ...
16:30 Calinou david_asd: node rendering, explain? you mean, making nodeboxes?
16:31 david_asd the clientmap renders the visible block's meshes entirely
16:31 david_asd I want to render a block partially, based on distance, because rendering the entire block based on distance looks pretty ugly
16:32 rubenw|ingame block or node?
16:32 rubenw|ingame you should probably go to #minetest-dev
16:33 rubenw|ingame * singleplayer is going to set fire to some trees, sorry VanessaE!
16:36 rubenw|ingame joined #minetest
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16:38 Calinou uh uh, rubenw|ingame left
16:39 rubenwardy yeah
16:39 rubenwardy taskbar crashed again
16:39 rubenw|ingame joined #minetest
16:39 rubenw|ingame *** singleplayer joined the game
16:41 Calinou taskbar?
16:41 Calinou what server are you on? :P
16:42 rubenw|ingame localhost
16:42 rubenw|ingame my desktop taskbar
16:42 rubenw|ingame unity2d
16:42 rubenw|ingame It crashed after I exited
16:43 Calinou 12.04 user spotted
16:43 mauvebic not surprised unity is graphics intensive
16:44 mauvebic flash and vlc go wonky too at my end when playing mt on p4
16:44 mauvebic doesnt unity use compiz?
16:44 hmmmm vanessae, yes/
16:44 hmmmm ?
16:44 mauvebic she's out :p
16:45 artur99 what am i doing wrong here: http://pastebin.com/MUTWE1Wq ?
16:45 mauvebic on_construct = function(pos)
16:45 mauvebic local meta = minetest.env:get_meta(pos)
16:45 mauvebic meta:set_string("formspec",
16:45 mauvebic "size[8,9]"..
16:45 mauvebic "button[2,2;2,2;name;label]"..),
16:46 mauvebic theres no end
16:46 mauvebic move the comma to the next line, put 'end' right before it
16:46 artur99 and, whitch should be?
16:46 mauvebic gimme sec
16:46 artur99 ok
16:46 mauvebic on_construct = function(pos)
16:46 mauvebic local meta = minetest.env:get_meta(pos)
16:46 mauvebic meta:set_string("formspec",
16:46 mauvebic "size[8,9]"..
16:46 mauvebic "button[2,2;2,2;name;label]"..)     end,
16:47 mauvebic oh and remove the '..' before the last )
16:47 mauvebic .. == append
16:47 mauvebic nothing after .. causes error
16:47 mauvebic *may c ause
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16:53 artur99 thanks, it works... Can a block face be changed by pressing a button?
16:55 mauvebic the texture? no, you need to define another node and a function to do the old switch-a-roo
16:55 artur99 ?
16:55 mauvebic well for starters, youre trying to change what to what?
16:56 artur99 aaa...
16:56 mauvebic i can help but i cant guess :p
16:56 artur99 a face taxture
16:56 artur99 from titles a.png to b.png
16:57 mauvebic so you define a second node with said texture
16:57 mauvebic and on_punch can be used to replace eachother
16:57 artur99 yeah
16:58 mauvebic on_punch = function(pos,node,puncher) [double check] minetest.env:add_node(nodeb)
16:58 artur99 on pressing a button
16:59 mauvebic on punch would be the simplest then yeah
16:59 mauvebic you can prolly find a recent and correct code example by searcing the forums for on_punch
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17:05 artur99 what a button can make?
17:08 troller joined #minetest
17:09 iqualfragile a panic-button
17:09 iqualfragile when you klick it it opens firefox and shows google
17:13 artur99 on_punch is click, or rightclick
17:13 artur99 ?
17:15 TForsman joined #minetest
17:18 rubenwardy left click
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17:19 artur99 aha, thanks
17:23 rubenwardy brb
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17:29 rubenwardy hi all
17:29 artur99 hi
17:30 berome hi
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17:36 Gg Yo can someone help me with a problem with 4.4?
17:36 Calinou 0.4.4 you mean, Gg
17:36 Calinou just ask your question :)
17:36 Gg Yes Thanks, and everything is red, Like all the textures
17:37 Gg though the inventory is still gray
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17:39 PilzAdam Gg, turn the shaders off
17:39 PilzAdam in the Settings menu
17:40 Gg I set them to 0
17:40 Gg in the conf file
17:41 PilzAdam have you restarted minetest after that?
17:41 rubenwardy texture_atlas?
17:41 Gg Yeah, But I just solved the problem.
17:41 PilzAdam Gg, only edit minetest.conf if you dont run minetest
17:42 Gg One more thing
17:42 Gg is there any way to help with lag?
17:42 PilzAdam choose a server that is in the same contintent/country as you
17:43 MiJyn or in the same world as you, if applicable
17:44 MiJyn I've had a lot of problems connecting to earthly servers from gallifrey
17:44 MiJyn we are, in fact, 20 million light years away
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17:45 Gg Haha, No im talking local server lag, Like on my personal worlds
17:49 berome hi john_minetest
17:51 berome Gg: forget fancy trees, transparent water ...
17:51 berome in the setting menu
17:52 Gg smooth lighting?
17:53 Gg That helps some, but not completely
17:53 berome Gg: I think yes. And ingame, try to avoid using "long range of viewing"
17:53 Gg And how do I do that?
17:54 berome it is "R" to switch between short/long range for me ingame
17:54 berome I don't remember if this is default keys values
17:54 * VanessaE wanders back in
17:55 VanessaE hmmmm: nevermind from earlier.
17:55 rubenwardy Hi vanessaE!
17:55 VanessaE hey
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17:56 rubenwardy VanessaE: http://irc.minetest.ru/minetest/2013-02-21#i_2886534
17:56 VanessaE yeah I saw
17:56 VanessaE I never tested them with fire enabled :-)
17:56 VanessaE but I suppose they work and probably make the server lag all to hell ;-)
17:58 rubenwardy You can not stop the fire spread
17:58 rubenwardy ing"
17:58 rubenwardy !
17:58 VanessaE heh
17:59 VanessaE that's what happens with big trees :-)
17:59 rubenwardy I had to resort to world edit, and then discovered that //dig does not work
17:59 VanessaE yeah, you use //fixlight now
17:59 rubenwardy what?
18:00 rubenwardy that makes no sence
18:00 rubenwardy sense
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18:00 VanessaE //dig was only implemented originally so that it could force the engine to recalculate lighting when you remove a block
18:00 VanessaE that's been replaced with //fixlight, which only digs air.  So you do "//set air" and then "//fixlight"
18:00 VanessaE the result is 10x faster than //dig
18:00 mauvebic does nodeupdate(pos) also reset lighting?
18:00 VanessaE or in your case,
18:01 VanessaE //replace fire:basic_flame air
18:01 VanessaE //fixlight
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18:01 VanessaE mauvebic: dunno, that function is not documented in the API
18:01 mauvebic prolly deprecated then
18:02 VanessaE which is why in moretrees' leafdecay code, I do remove_node() followed by dig_node() on the same position.
18:02 VanessaE deletes the node and then forces a lighting update and makes stuff fall that is supposed to.
18:02 mauvebic i would have thought remove_node would do the work of fixing the light
18:03 VanessaE maybe it does or not, but it doesn't trigger the falling code, which is the main reason I use it
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18:03 VanessaE use dig_node() that is
18:04 mauvebic i simple solution for fixing shadows universally might be to run an abm on air itself replacing it with air (with a high chance value)
18:04 mauvebic *a
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18:04 VanessaE no way
18:04 VanessaE that'll kill a server in short order
18:05 FreeFull ^
18:05 VanessaE just always make sure any remove_node() or add_node() with air is followed by a dig_node() call and you're good.
18:05 mauvebic all these workarounds for buggy shadows lol do we really need shadows?
18:05 VanessaE yes
18:06 VanessaE they make the world more dynamic and engrossing
18:06 mauvebic its kinda ridiculous that at high elevations i cant see the underside of any of the ships i spawn lol
18:06 mauvebic or that beyond a certain elevation, very large buildings no longer cast a shadow anywhere
18:06 VanessaE they don't?
18:07 mauvebic dont get me started on random spots of high light and heavy shadows on newly generated terrain lol
18:07 VanessaE heh
18:07 mauvebic naw, the starbase doesn't cast a shadow, its not terribly high, but its very large so it should
18:08 mauvebic but then when i dont want shadows (ie, under the enterprise) i get such thick shadows i cant see jack lol
18:08 mauvebic if lighting and shaders can work without the dark shadows, it'd be nice to add enable_shadows to conf :-)
18:11 mauvebic tbh neither the shadows or the white fog are terribly realistic, you can disable the white fog though :P
18:11 rubenwardy|away brb, having some food!
18:14 VanessaE actually,
18:14 VanessaE I kinda wish the fog were more evenly distributed - the sides of the screen are less fogged than the center
18:14 VanessaE almost like a radial gradient from white to transparent or something
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18:15 mauvebic the fog underground shouldn't be white either
18:15 khonkhortisan You can change your view distance by turning your head
18:15 BackupCoder joined #minetest
18:16 mauvebic though it would be cooler if fog was something you could place and was more animated
18:16 mauvebic flowing down like water, would make awesome jungle/forest/waterfalls
18:16 FreeFull That could be interesting
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18:18 khonkhortisan Modding tip: Don't use absolute positions in metadata, use relative positions instead.
18:21 mauvebic though im not sure if you could have fog as a node or new drawtype or some other arrange :/
18:21 mauvebic *arrangement
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18:31 sokomine hi
18:32 * sokomine is still fighting with the spawning (to some degree)
18:32 q66 joined #minetest
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18:32 sokomine it seems not every spawn_tree actually generates one?
18:33 sokomine plus i end up with buildings only half build. persumably because that part of the map has not been generated...any ways to prevent that?
18:33 mauvebic depends if you can rig spawntree to produce the same thing twice
18:33 VanessaE yeo
18:34 mauvebic that or prevent it from running anywhere theres' ungenerated map
18:34 VanessaE spawn_tree() generates a tree directly, without any further delays/testing
18:34 mauvebic like a time delay
18:34 VanessaE except that it won't overwrite what's present
18:34 VanessaE RealBadAngel: can you please add a flag for that soon?
18:34 VanessaE moretrees needs it
18:34 mauvebic his/her problem seems to be chunks of tree getting ripped off by the mapgen
18:34 Jousway joined #minetest
18:34 VanessaE her.,
18:34 VanessaE and yes.
18:34 mauvebic i forget lol
18:34 VanessaE the cave generator griefs trees
18:34 sokomine i've already included a time delay of 20 seconds between tree spawning and building spawning
18:34 mauvebic for a long time i thought kacey was a girl
18:35 sokomine ah yes...the cave generator :-(( it ought to be banned for griefing!
18:35 mauvebic lol
18:35 mauvebic true
18:35 VanessaE sokomine: there's no real way to prevent it except to generate your building, and then turn around and do it again several seconds later.
18:35 mauvebic it was meant to give the default map some explorable space, but with WE/MN/BPs/CBPs, its more trouble than anything else
18:36 VanessaE well it'll eventually be rewritten
18:36 sokomine hmm. the pattern looks more like the chunk hasn't been generated. cavegen-griefs look different. though it's hard to distinguish with buildings that small
18:36 VanessaE and we still need caves
18:36 mauvebic ill settle for the ability to deactivate it lol
18:36 VanessaE sokomine: different bug, also well known
18:37 VanessaE sokomine:  that bug sometimes causes trees to get cut off when spawned
18:37 sokomine ah
18:37 mauvebic meh, methinks flatworld would be perfect default, offer builtin tools for terrain editing instead
18:38 sokomine i hoped the time delay would prevent such things and also help against inflowing mud from neighbouring blocks. maybe the delay is not high enough. or i really have to check if the desired chunks exist already (how do i do so efficiently?)
18:38 VanessaE sokomine: interestingly, that map chunk edge cutoff also affects the cave gen:
18:38 sokomine hmm. flatworld as a biome?
18:38 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_4207625953.png
18:39 sokomine a place that invites for building? larger flat areas?
18:39 VanessaE a flat world can be done now by tweaking some settings in yourworld/map_meta.txt
18:39 mauvebic no i mean the whole map flat, biomes on or off, just have builtin tools for making mountains, rivers, canyons, etc.
18:39 mauvebic my guns work but in lua can be laggy
18:39 mauvebic and will suffer any range of bugs from the API lol
18:40 VanessaE oh that's right, you've got that terrain generator thingy
18:40 * sokomine demands that the cavegen be banned :)
18:40 VanessaE can you explain it more?  I'm curious
18:40 sokomine but in this case i think it's more the land-not-generated-yet
18:40 triplei joined #minetest
18:41 mauvebic its based entirely off Voxel Sniper (mc) naked fury asked for it
18:41 sokomine that terrain generator sounds good as well. for some situations
18:41 mauvebic basically you have one tool (in my case chose a nice gun texture)
18:41 mauvebic you can shoot (drop) blobs (spheres) of any material (stone, dirt, etc.)
18:41 mauvebic mold it into mountains, canyons
18:41 mauvebic weird rock formations
18:42 mauvebic you can change the shape
18:42 mauvebic size
18:42 mauvebic passthrough or hit water
18:42 FreeFull joined #minetest
18:42 VanessaE I like that
18:42 sokomine for a creative world, i think "flat" is a better option than the current world. for a survival world, flat would be rather boring. for most things between those extremes, it needs both
18:42 mauvebic leave the node empty and you get air (making natural looking tunnels/caves)\
18:42 VanessaE I could sure have used that a while back when I was blending some worldedited terrain back into the map into which I pasted it
18:42 mauvebic then you got the raise, lower, paint, selective paint (like replace) and plop brushes
18:43 mauvebic plop lays things randomly like trees (Fast foresting)
18:43 mauvebic intensity configurable
18:43 mauvebic raise and lower can raise and lower terrain lol
18:43 mauvebic paint changes the top layer
18:43 mauvebic selective paint changes the top layer but only a certain node
18:43 mauvebic need a cigarette now lol
18:43 sokomine sounds good :-) wonder how fast it will be...
18:44 mauvebic its not bad in lua, could be faster
18:44 mauvebic used to be 6-7 guns with 6-7 entities, ive narrowed it down to one of each
18:44 * sokomine replaces the cigarette with a chocolate one
18:44 mauvebic the "bullets" carry the information of who shot it, which fetches all the settings like brush, shape, size, depth, intensity
18:44 mauvebic which you set from the inventory (UI fork)
18:45 sokomine generating a good landscape isn't easy though
18:45 mauvebic no its not lol
18:45 mauvebic first mountain took a day
18:45 mauvebic the next two took three days
18:45 rubenwardy|away /give mauvebic food_modern:cigarette 99
18:45 mauvebic id add tobacco to the crops but with kids,... ianno lol
18:45 sokomine a lot of players seem to have no clue as to how to include the sourrounding area in their buildings
18:46 mauvebic my wife built a castle that scales the side of the mountain, its really cool
18:46 rubenwardy|away /give mauvebic flint_and_lighters:lighter 1
18:46 mauvebic and inside it looks vast/tall
18:46 sokomine sounds good. i'm sure you can build :-)
18:46 * rubenwardy is back
18:46 mauvebic my wife is good at insanely complex buildings, me it's insanely complex mods lol (how she put it)
18:46 sokomine but with most players around...landscape would get rather worse than better :-/
18:47 mauvebic well the terrain editor requires privs to use
18:47 mauvebic otherwise you cant access UI tab, and the gun wont fire
18:47 mauvebic had no choice, with the attach bug and all lol but its still good feature to keep regardless
18:48 sokomine *g* maybe a female thing then. people usually complain that they get lost in my buildings because they're so small-scale inside. where other people have been known to construct one house for a single family i've build a whole appartment house for dozens :) unfortionately that takes a lot longer...
18:48 FreeFull I really like Terasology's trees
18:49 mauvebic my wife complains i spawn more shit than she knows what to do with lol i have several enterprises and a kelvin that needs interiors lol
18:49 sokomine *g*
18:49 mauvebic hence adding privs for everything, i might need more hands in the near future lol
18:49 mauvebic i still cant settle on a satisfactory node protection setup though
18:50 sokomine give her some time to build the interior then :-) hard enough with such a big ship. you can then figure out the shape and clone it automaticly to other rooms
18:50 mauvebic weve been thinking about modular blueprints
18:50 sokomine the one on redcrabs server seems fine to me
18:50 mauvebic the underlevel buildings are all built along modular designs, would be easy to save
18:51 mauvebic though lately weve just been busy connecting the lakes together, making seas and laying new roads lol
18:51 sokomine maybe your wife can fill some cabins of the large ships with suitable interior then. though it won't be easy...all those shapes the st ships have are not exactly made for your everyday block-furniture...
18:51 mauvebic the jedi temple also destroyed two bridges so we built new ones lol
18:52 sokomine how did it destroy them?
18:52 mauvebic well its easier to make furnite out of hdb stuff, for each texture you got nearly 20 peices (like morestairs)
18:52 mauvebic *furniture
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18:52 mauvebic i thought i had enough clearance for the jedi temple, when it spawned it swallowed up two bridges and 3 towers (most incomplete, no loss)
18:52 sokomine sounds huge
18:52 * VanessaE listens to "Mull of Kintyre" (Paul McCartney)
18:52 VanessaE mmmmmmmmmmmmmm
18:53 VanessaE I love the pipes
18:53 mauvebic jedi temple and galactic senate are huge lol
18:53 mauvebic atlantis is even bigger, its like the rich quarter of the city
18:53 mauvebic high above the plebs lol
18:54 MiJyn wow
18:54 mauvebic i still have alot of hoverway left to build too lol
18:54 mauvebic one will go straight into atlantis
18:56 * mauvebic is generating new map, even cpp mapper getting to be slow lol
18:58 sokomine :-)
18:58 mauvebic tho it does 10K node range
18:58 YuGiOhJCJ hello everybody I found a way for the minetest server to listen on all interfaces putting "any" in "minetest.conf" for the "address" value
18:58 sokomine hm. and how do i solve my area-not-completely-generated-problem? checking the 4 sides of the building might be helpful...
18:59 mauvebic houses or trees?
18:59 sokomine and in how far does that help, yugioh? the port is usually helpful to run more than one server on one machine
18:59 YuGiOhJCJ that's very usefull for me because I was unable to connect to the Internet interface from my local network
18:59 YuGiOhJCJ now people from my local network and from Internet can access to my server
19:00 YuGiOhJCJ (simultaneously)
19:00 sokomine houses. rather small ones. roughly 10x10 nodes or less. placed with an offset to a tree of up to 20 - so it really isn't certain that the area exists
19:00 sokomine ah, ok
19:00 mauvebic 2 solutions:
19:01 mauvebic use minetest.after(1,functions() spawn() end)     to doublespawn
19:01 mauvebic or you take your spawn function, copy it
19:01 YuGiOhJCJ but maybe I can keep one interface only listened on the server and configure better my firewall but I found only this way to do
19:01 VanessaE sokomine: about the only way to do it, is for each node you place, check the node space you're about to place to see if it's "ignore".  If it is, add that node to a list.  Come back later, say 30 seconds on, and go through the list and place the missing nodes.
19:01 VanessaE or wait for the engine to get fixed :-)
19:01 sokomine doublespawn? you mean place the house twice?
19:01 mauvebic and instead of adding nodes, you get_node and make sure whats supposed to be there is there, and then if not, re add_node
19:03 mauvebic where you'd have modname.spawn_building youd add a function likely called modname.building_integrity
19:03 mauvebic run it some time after spawn
19:03 sokomine ah. ok. so checking the four corners plus probably the base ought to help. and if i encounter "ignore", i'll have to wait for say another 10 seconds
19:04 sokomine if nighbouring land is generated that may even affect the building. it may need a diffrent platform to stand on
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19:04 mauvebic mapgen is a constant problem for me spawning things, the bigger the blueprint, the worse it gets :p
19:04 mauvebic all you can do is check/respawn
19:05 * rubenwardy wishes mauvebic would run a server of his creations...
19:05 mauvebic tried that, jordach had time to go to bed and wake up before his client connected lol
19:06 mauvebic ive since then removed even the light version of ambience lol i just dont have the U/L to support it lol
19:07 sokomine hm :-(
19:07 mauvebic latest map: http://ompldr.org/vaGpsdg/map.png
19:08 mauvebic though im curious - if i keep blueprints in the modpath, do those get downloaded by the user too?
19:08 sokomine i don't think so. only textures and sounds afaik?
19:09 mauvebic weird, takes forever for people to conenct and i dont have more than a dozen mods lol
19:09 sokomine looks...huge
19:09 rubenwardy wierd colors
19:09 mauvebic montreal metro map colors :p
19:09 sokomine about 30 mb of necessary download are enough to take more than half an hour in my experience
19:09 mauvebic the yellow is roads
19:10 mauvebic well the whole mm2 folder sans the blueprints weights in at 2.7mb
19:10 sokomine i had the same issues with servers running ambience
19:10 sokomine in that case it ought to be faster. unless there's really other stuff downloaded as well..
19:11 mauvebic well im going through hdb getting ride of #'s we dont use much or at all lol
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19:12 mauvebic got rid of baseboards and kept the standard floor tiles
19:12 rubenwardy1 is http://forum.minetest.net/viewtopic.php?id=4136 up to date, mauvebic?
19:12 mauvebic its an older version of the same map
19:13 rubenwardy1 it has loading music?
19:13 mauvebic if you spawn somewhere you're trapped use /listgo and /go lol
19:13 rubenwardy1 is there an up to date version?
19:13 mauvebic originally it had the full ambience, though OC couldn't load the world easily thats when i made serverlite
19:13 mauvebic nope, file is big, ompldr fails several times in a row (dblock)
19:13 mauvebic 1/2 hour each time
19:14 mauvebic after 3 hours got better things to do than fight w/ it lol
19:14 mauvebic probably an hour for each attempt now
19:14 rubenwardy 31%
19:14 mauvebic ive spawned dozens of millions of nodes since the last map lol
19:14 rubenwardy would be great if you made your own server
19:14 mauvebic were only just starting to hook up those areas to the city lol
19:15 mauvebic ideally i need to update the gamepack and map and send that to OC
19:15 mauvebic for awhile though i thought he was taking the worlds down so i didn't
19:15 rubenwardy 42%
19:16 mauvebic bookmarks are now a complete mess on my updated map lol need to add categories of places
19:16 mauvebic like ships, buildings, or whole cities, that needs to be made clear lol
19:16 khonkhortisan Is there an easy way to check if two positions are equal?
19:17 rubenwardy https://github.com/rubenwardy/commonlib#contained-functions
19:17 rubenwardy https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22
19:18 rubenwardy 64%
19:18 rubenwardy mauvebic: you could set up a ftp client on you computer to transfer it to OC
19:18 khonkhortisan That looks very useful, but I'll do it the hard way because it's someone else's mod
19:18 rubenwardy It is my mod
19:18 rubenwardy and you are welcome to use that code
19:18 mauvebic function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end return true end
19:19 khonkhortisan _I'm_ editing someone else's mod and I want my change to be as small as possible
19:19 * Menche ran /clearobjects successfully; it used up all of my 4G RAM and half of my 4G swap
19:19 rubenwardy just use that line to do it
19:19 rubenwardy 73%
19:19 rubenwardy https://github.com/rubenwardy/commonlib/blob/master/vector_cmp.lua#L22
19:19 mauvebic *function(pos1, pos2) for key,value in pairs(pos1) do if pos1[key] ~= pos2[key] return false end end return true end
19:20 mauvebic was missing an end statement
19:20 rubenwardy 88%
19:20 mauvebic ftp client, hrm, what would work out of the box for arch?
19:20 rubenwardy probably
19:20 rubenwardy you might need to open up some ports
19:20 rubenwardy but that is easy
19:20 rubenwardy (depending on router, of course)
19:21 mauvebic samba configurations alone could account for the high rate suicide among computer geeks lol
19:21 rubenwardy 100%!
19:21 mauvebic still faster than my local :p
19:23 rubenwardy all you doors are locked in that world :(
19:23 rubenwardy codes?
19:23 mauvebic they shouldn't be, theres a bug where on my local they open on OC's they don't
19:24 mauvebic use /go and /listgo to get out or in
19:24 mauvebic (they dont even have passwords, they should open in that case) ive since dropped codes entirely from my doors lol
19:29 khonkhortisan woohoo! I can ride in my frame-powered boat without falling through it!
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19:32 rubenwardy you have to be the best builder in the community, mauvebic
19:36 Roukoswarf-M joined #minetest
19:36 mauvebic naw, jsut the most obsessive compulsive :p
19:37 mauvebic i start lots and lots of projects and keep working on em even when theyre finished lol
19:37 mauvebic makes the city more organic
19:39 Oblivion1500 joined #minetest
19:40 mauvebic even demolished a few buildings lol (working on a tool for that)
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19:52 * ShadowNinja had his filesystem become read-only and both .Xauthority and .ICEauthority made read-only after restart so that he could't use his desktop...again.
19:53 mauvebic but why? lol
19:53 * ShadowNinja is getting annoyed at ubuntu
19:53 MiJyn ShadowNinja, try arch!
19:53 MiJyn xD
19:53 mauvebic you can stick / to readonly in any OS
19:53 mauvebic the key is knowing what you did to avoid it lol
19:54 rubenwardy why do you try something more your level? Windows Vista?
19:54 mauvebic you think arch is *less* easy to screw up ? lol
19:54 ShadowNinja that is what I was thinking of
19:54 MiJyn rubenwardy, you're insulting him
19:54 MiJyn mauvebic, well, you are 100% in control
19:54 MiJyn vs ubuntu, where you're ~60% in control
19:54 mauvebic lxde <- win on nix
19:54 ShadowNinja I have installed arch before...
19:55 mauvebic 100% control means you can also do worse than in ubuntu lol
19:55 MiJyn mauvebic, but in ubuntu, if you screw it up, it's hundreds of times harder to fix than in arch
19:55 ShadowNinja ar least you usualy know why it happened
19:56 ShadowNinja at*
19:56 MiJyn yeah
19:56 MiJyn and then you can fix it
19:56 MiJyn with its excellent wiki
19:56 MiJyn xD
19:56 mauvebic i dunno i gave up on ubuntu when i had two apps ask for different versions of the same dependency and was fucked
19:57 khonkhortisan RBA, a better pull request than last for you
19:57 mauvebic and their forums is moslty made up of assholes who either blame your hardware, or if you can prove it;s ubuntu's fault, lock/del the thread lol
19:59 mauvebic * and when they ask for feedback, its positive only lol
20:00 Oblivion1500 joined #minetest
20:00 khonkhortisan disguise it as constructive criticism
20:00 mauvebic well even a basic list of features they removed that you used, theyll tell you tough shit lol so whats the point
20:00 khonkhortisan "I would really like to help you fix your crap piece of software, it would make me happy"
20:03 mauvebic well they're trying to monetize ubuntu thinking it could be the ios of PC's, but i doubt ittl work
20:03 mauvebic they cant hold onto to the few users they have lol
20:03 khonkhortisan Security gets really odd when you program it to be useful for regular people
20:04 AnonymousMember joined #minetest
20:04 AnonymousMember Hello
20:04 khonkhortisan Hi
20:04 AnonymousMember Is OldCoder here?
20:04 mauvebic youll know in a tick
20:04 khonkhortisan MinetestBot, don't be rude
20:05 AnonymousMember Thank you, I will stick around :-)
20:06 mauvebic prolly still morning/early there
20:06 AnonymousMember I see
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20:17 PilzAdam bye
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20:32 khonkhortisan My frames boat doesn't stop at land, it stops at land higher than water. I wonder if I could move the boat down a node and have it travel through water?
20:35 mauvebic map one of the keys to 'anchor' the boat in place
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20:42 ShadowNinja !up 67.241.154.164
20:42 MinetestBot 67.241.154.164:30000 is up (0.504ms)
20:44 ShadowNinja someone want to help me test on my server?
20:46 mauvebic im building a bajoran labor camp for my farm :(
20:51 khonkhortisan It is not currently possible to build a boat out of frames that moves under the water
20:56 * ShadowNinja found annother bug in a mod
21:12 RealBadAngel technic is updated with new mining drills, lotsa new hidden code and some bug fixes
21:13 khonkhortisan I have another pull request for you
21:13 Menche joined #minetest
21:13 RealBadAngel lemme guess, frames?
21:13 khonkhortisan yep
21:13 RealBadAngel :)
21:14 RealBadAngel no problemo
21:15 thexyz wtf happened with http://minetest.net/ ?
21:15 khonkhortisan What's different? Solid colors?
21:15 thexyz oh
21:15 thexyz it was just displaying router http basic auth form
21:16 thexyz but it works now
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21:16 khonkhortisan those tiny red eyes in the picture don't exist
21:16 RealBadAngel khonkhortisan, merged
21:16 khonkhortisan yay!
21:30 khonkhortisan I'm getting attempt to index a nil value at if obj:get_luaentity().name == "pipeworks:tubed_item" then
21:30 mauvebic obj:get_luaentity() is not working then
21:31 mauvebic should be
21:31 mauvebic if obj:get_luaentity() and obj:get_luaentity().name == "pipeworks:tubed_item" then
21:31 mauvebic try that
21:32 RealBadAngel idk, maybe rather two ifs
21:32 RealBadAngel if obj then if obj.name
21:32 mauvebic local obj = obj:get_luaentity()
21:32 mauvebic if obj and obj.name ....
21:33 mauvebic *no local
21:33 RealBadAngel if you will use and 2nd condition will be always checked
21:33 RealBadAngel and will produce errors
21:33 khonkhortisan it'll short circuit, no?
21:33 khonkhortisan if the first half of the and is false, the second half doesn't need to be checked
21:34 khonkhortisan if false and assert(0) then
21:34 RealBadAngel im not so sure
21:34 mauvebic if obj doesnt exist it wont try to index name
21:34 mauvebic its crashing cuz obj is returning nil so 'name' index
21:34 mauvebic *no name index
21:35 RealBadAngel i do make such things this way:
21:35 RealBadAngel if obj:get_luaentity() then
21:35 RealBadAngel if obj:get_luaentity().name == "pipeworks:tubed_item" then
21:35 RealBadAngel end
21:35 RealBadAngel end
21:35 mauvebic works too
21:35 RealBadAngel safer
21:35 mauvebic double nested or double conditional
21:35 khonkhortisan I'd say more understandable
21:36 mauvebic im always short on space :p
21:36 RealBadAngel lua is a bitch and has nils hidden everywhere
21:36 RealBadAngel safer to check for them all the time
21:36 mauvebic lol true
21:36 ShadowNinja I can confirm that lua supports that optimization so if obj and obj.name will work
21:37 ShadowNinja I have used it before
21:37 RealBadAngel lemme check it then
21:37 khonkhortisan while read file if variable insert if variable ~= nil then variable end end
21:38 mauvebic though its not the nil itself causing crash, its the attempt to index a table that doesnt exist lol which might as well return nil too
21:38 khonkhortisan obj:setpos works fine but not obj:get_luaentity
21:39 khonkhortisan becuase it doesn't have to read anything
21:39 mauvebic though you could design your own table object where the indexing function does return nil instead of crashing the game
21:40 mauvebic though that wont help with api functions that return luatables
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21:40 RealBadAngel local test={}
21:40 RealBadAngel if test and test.name=="test_name" then end
21:40 RealBadAngel well this code doesnt crash
21:40 mauvebic told ya'll
21:40 mauvebic :p
21:40 khonkhortisan I think the problem is with minetest.env:get_objects_inside_radius(pos, 1) returning nil when nothing is found
21:40 khonkhortisan and then the for loop adding it to the table anyway
21:40 mauvebic well you need to catch those nils
21:41 mauvebic if you dont catch 'em, then youre trying to perform operations on things that dont exist, which would crash
21:41 mauvebic its like taking form input without checking for malicious code lol
21:43 RealBadAngel damn i need the fix for formspec not exiting on enter
21:43 mauvebic yeah i fuck alot of searches that way
21:43 RealBadAngel i had it done already somwhere
21:43 mauvebic enter should be -> next button in the formspec
21:44 mauvebic whichever one is declared first after the field
21:44 RealBadAngel i made it once to lose focus
21:44 shadowjay1 joined #minetest
21:44 khonkhortisan what kinds of objects are there other than luaentities?
21:44 RealBadAngel c55 opposed that its bad for simple input formspecs like signs
21:44 mauvebic or maybe add a field for fields to define which button action to perform on enter
21:45 RealBadAngel players?
21:45 khonkhortisan okay
21:45 RealBadAngel i need that for terminal to work
21:45 RealBadAngel imagine using computer trying to avoid enter pressing
21:46 ShadowNinja does anyone want to help me test on my server?
21:46 khonkhortisan test what?
21:46 RealBadAngel test what?
21:46 RealBadAngel lol
21:47 ShadowNinja mods
21:47 khonkhortisan Mods you made?
21:47 ShadowNinja yes
21:47 RealBadAngel i guessed that not some hot chicks
21:47 * VanessaE is back
21:47 RealBadAngel what mods?
21:47 ShadowNinja jail, forcefield
21:47 * RealBadAngel is front
21:48 RealBadAngel ShadowNinja, ip port?
21:48 ShadowNinja !up 67.241.154.164
21:48 MinetestBot 67.241.154.164:30000 is up (0.231ms)
21:49 RealBadAngel VanessaE, update please technic on your server
21:49 VanessaE no ;)
21:49 RealBadAngel with some news there are bug fixes
21:50 RealBadAngel including this you told me about today
21:50 khonkhortisan there's still the object nil bug though
21:50 VanessaE RealBadAngel: done.
21:50 RealBadAngel khonkhortisan, describe please when it happens
21:50 khonkhortisan whenever I move my frame boat
21:50 RealBadAngel i will kill that nasty insect
21:51 khonkhortisan I don't know how to make it not happen when moving frames other than changing the mod
21:51 sdzen joined #minetest
21:51 RealBadAngel wait frames and tubed items
21:52 RealBadAngel you mean when items are travelling in tubes when frames are moving?
21:52 khonkhortisan I have no tubes
21:52 khonkhortisan I just have a frame boat on the water with frame motors and pressure plates
21:53 RealBadAngel and it crashes with some tubed items? weird
21:53 RealBadAngel i guess thats lasts Nore's patch then
21:53 RealBadAngel i will check that code
21:54 RealBadAngel btw, dont use sand tubes
21:54 khonkhortisan okay
21:54 khonkhortisan entity = obj:get_luaentity() if entity and entity.name == "pipeworks:tubed_item" then should fix it
21:54 RealBadAngel they will be replaced with technic machine collecting items on mesecons signal
21:54 VanessaE yeah sand tubes are buggy
21:55 RealBadAngel simply they do need a buffer (inventory)
21:55 RealBadAngel if no tubes are connected items will stay in inv
21:55 RealBadAngel if theres no place in inv, nothing will be taken
21:55 RealBadAngel buffers are good ;)
21:56 VanessaE unless you're on youtube, then they suck ;)
21:56 RealBadAngel lol
21:56 RealBadAngel but rly, thx to energy buffers power stuff works reasonably in technic
21:57 RealBadAngel thats why others have failed before tryin to make power grids
21:58 VanessaE did you double-check re: node_ownership?
21:58 RealBadAngel in my case only risk is to get buffer filled up and loose some production
21:59 RealBadAngel im using node_dig
21:59 RealBadAngel whatever ownership mode modifies this my tools are aware of it
21:59 RealBadAngel *mod
22:00 VanessaE ok good
22:00 VanessaE should work fine then
22:02 RealBadAngel try new mining drills
22:03 VanessaE ou sure, you would have to make me set up a charging station :)
22:03 VanessaE oh*
22:03 RealBadAngel ShadowNinja, can you upload zip with force field mod somwhere?
22:06 VanessaE damn, mining drill MK3 takes a LOT of power to charge
22:06 RealBadAngel 960.000
22:06 RealBadAngel its an ultimate tier
22:07 VanessaE wow
22:07 VanessaE very effective tool
22:07 MinetestBot GIT:  commited to celeron55/minetest: new auto masterserver ee07c3f7cf 2013-02-21T14:04:53-08:00 http://git.io/74QubQ
22:07 VanessaE runs out fast though :D
22:08 RealBadAngel but HV will load it quicly
22:08 VanessaE ah, I'm just using LV stuff right now
22:08 RealBadAngel oh lol
22:08 VanessaE recommendation:  Make the drilling sound run longer
22:08 RealBadAngel build MV setup, charging will be 4 times faster
22:08 VanessaE say 2-3 seconds instead of 1/2 second or whatever it is now
22:09 RealBadAngel i do have some sounds there
22:09 sdzen left #minetest
22:09 VanessaE yes, it's just a really short "zzz!", seems like it should be longer
22:09 RealBadAngel im lookin for any electric/machine related sounds to make all in technic with own sounds
22:10 RealBadAngel if you will find a better one lemme know :)
22:12 thexyz anyone to test new server list? http://servers.minetest.net/
22:12 thexyz pull from celeron55/minetest, recompile, enable announce & enjoy
22:14 VanessaE haven't tried it yet
22:14 berome joined #minetest
22:14 VanessaE I suppose I should update..
22:15 thexyz sure
22:17 Taoki joined #minetest
22:19 VanessaE updated and announce is enabled.
22:19 VanessaE and there it is in the list!
22:19 Menche joined #minetest
22:19 VanessaE oops, copy&paste error.
22:20 VanessaE there we go.
22:21 RealBadAngel ShadowNinja, lol, i can pass through it thx to mining drill mk3 ;)
22:21 RealBadAngel i guess i should fix that
22:22 RealBadAngel when im makin 3x3 hole i can easily pass the field
22:22 VanessaE thexyz: in the flags column... I presume "pvp" means my server claims this is allowed?  How do I tell the master server otherwide?
22:22 VanessaE otherwise*
22:23 ShadowNinja You should check the cracky group
22:23 Matsetes joined #minetest
22:23 RealBadAngel btw, its really strange that field is black while generator itself is blue
22:25 Menche left #minetest
22:25 ShadowNinja I can't get announce to work
22:25 proller__ VanessaE, enable_pvp = false ?
22:25 VanessaE proller__: I'm sure that would be fine if I actually wanted to forbid it - but I just don't want to advertise it.
22:26 VanessaE pvp is okay on my server in limited, controlled circumstances, but I don't wanna go around telling people my server is the next Open Arena or something
22:26 ShadowNinja VanessaE: what settings are you using?
22:27 RealBadAngel ShadowNinja, ok i have it blue
22:27 VanessaE ShadowNinja: http://pastebin.com/QmfZMicQ
22:27 sokomine hm. it relly seems that only a small part of moretrees that want to grow actually succeed in doing so...the amount of houses spawned is far greater than that of trees if i spawn one house per tree
22:30 ShadowNinja how did you get it blue?
22:30 proller__ VanessaE, but your server is password protected, everybody cant just connect ad kill all players
22:30 VanessaE true true
22:31 RealBadAngel ShadowNinja, see pm
22:31 ShadowNinja and it still doesn't work VanessaE
22:31 VanessaE I just don't want to mislead anyone.
22:31 VanessaE ShadowNinja: did you pull in the very latest git just now?
22:31 ShadowNinja yes
22:31 VanessaE strange
22:32 ShadowNinja and my forum name is just Shadow
22:32 proller__ and pvp flag will be in most servers because it enabled by default
22:32 VanessaE proller__: recommend you provide for a way to suppress announcement of flags such as pvp and damage
22:32 VanessaE what's ded?
22:33 proller__ dedicated
22:33 VanessaE ah, I thought that might be the case
22:33 thexyz "Pvp" means pvp is enabled, not enforced
22:35 ShadowNinja is a url required?
22:35 VanessaE RealBadAngel: can you please add that flag for spawn_tree() to allow trunks to overwrite existing nodes?
22:35 VanessaE http://forum.minetest.net/viewtopic.php?pid=71803#p71803
22:35 VanessaE I knew eventually someone else would mention this :-)
22:36 RealBadAngel ok
22:36 ShadowNinja RealBadAngel: did you send the pm to ShadowNinja? my forum name is Shadow
22:37 proller__ VanessaE, damage is very easy verified
22:37 RealBadAngel here on irc, lol
22:38 ShadowNinja ah, got it
22:38 VanessaE RealBadAngel: it should be a separate parameter from the tree model, btw.
22:38 VanessaE e.g. spawn_tree(pos, {model}, overwrite)
22:38 VanessaE or something similiar
22:38 RealBadAngel btw im altering now field animation
22:39 RealBadAngel got already some nice effects
22:39 ShadowNinja what exactly did you change?
22:42 ShadowNinja drawtype?
22:42 RealBadAngel i dropped it
22:42 RealBadAngel let it be default
22:42 MinetestBot GIT: xyzz commited to celeron55/minetest: Fix json include c19fc00b04 2013-02-21T14:41:59-08:00 http://git.io/LCriGA
22:44 ShadowNinja thanks RealBadAngel
22:45 RealBadAngel wait a sec, i will have somethin for ya
22:46 RealBadAngel testing it now
22:47 ShadowNinja VanessaE: is server_url required?
22:47 VanessaE dunno
22:48 VanessaE I filled it in because it looked like it should be there.
22:48 VanessaE in my case I just point to the server's forum thread
22:49 ShadowNinja that didn't do anything
22:50 ShadowNinja do you get any info about it being used in terminal?
22:50 VanessaE I didn't look
22:50 VanessaE I just git pull'd, built, set those variables, and used my client to issue a shutdown command (which triggers a restart via the script that runs the server)
22:51 RealBadAngel ShadowNinja, i think i got it
22:51 ShadowNinja I used --info and got nothing
22:52 ShadowNinja what is it?
22:52 RealBadAngel http://i.imgur.com/3PK2q1z.jpg
22:54 RealBadAngel realbadangel.pl/forcefield_field_animated.png
22:54 RealBadAngel try this animation
22:57 ShadowNinja looks good, and setting the drawtype to normal lets you see through the world
22:58 RealBadAngel noticed that right now too :)
22:58 RealBadAngel but the animation is way better imho
22:58 RealBadAngel could be just played a bit slower
23:03 ShadowNinja ok, the problem can't be the conf
23:03 ShadowNinja but what?
23:04 ShadowNinja any ideas?
23:05 RealBadAngel ok, i got blue and no glitches
23:05 ShadowNinja how?
23:05 RealBadAngel haha, magic
23:06 RealBadAngel hold on
23:06 ShadowNinja is there a compile-time option?
23:06 RealBadAngel http://pastebin.com/v6KJ58Kd
23:08 Kacey joined #minetest
23:08 Kacey hi all
23:08 ShadowNinja interesting way to fix it...
23:08 RealBadAngel i told ya, magic ;)
23:09 Kacey what?
23:10 RealBadAngel btw would you like to join with that stuff to technic?
23:10 Kacey what are you guys talking about?
23:10 RealBadAngel force field could be powered
23:10 RealBadAngel force fields
23:11 Kacey ?
23:11 ShadowNinja what technic stuff? power?
23:11 RealBadAngel yeah, make the force field use power to work
23:12 RealBadAngel kacey: http://i.imgur.com/3PK2q1z.jpg
23:12 Kacey jeez...
23:13 * ShadowNinja looks up api
23:14 * Kacey was going to make a buses mod but then found digilines
23:14 RealBadAngel http://realbadangel.pl/forcefield.zip
23:14 FreeFull joined #minetest
23:14 RealBadAngel ShadowNinja made it
23:15 VanessaE RealBadAngel: for shame, using jpeg for a screenshot
23:15 VanessaE BAD boy!  no cookie for you!
23:15 VanessaE :)
23:15 Kacey lo;
23:15 Kacey lol
23:16 RealBadAngel not me, builtin debian thingy makes them
23:16 VanessaE use F12 :-)
23:16 VanessaE it makes pngs
23:17 VanessaE can someone, by the way, please explain to me in plain english what the number means in the filenames of MT's F12 screenshots?
23:18 Kacey the date and time
23:18 Kacey http://ompldr.org/vaGpxaQ/screenshot_4278992100.png
23:18 VanessaE it obviously isn't a timestamp
23:18 Kacey i think
23:18 VanessaE and it ain't a serial number (it cycles/repeats)
23:18 Kacey maybe a hash of a timestamp
23:18 VanessaE and it ain't random (it always increments)
23:18 VanessaE why hash a timestamp?  it'll never be duplicated
23:19 Kacey idk
23:21 ShadowNinja RealBadAngel: can I soft-depend on technic?
23:22 RealBadAngel sure. or i can give you rights to push to it. up to you
23:23 ShadowNinja what is the second argument of register_(type)_machine()? and should it be LV or MV?
23:26 RealBadAngel function register_MV_machine (string1,string2)
23:26 RealBadAngel string 1 is name
23:26 RealBadAngel string2 can be either PR or RE
23:27 RealBadAngel PR stands for producer, RE receiver
23:27 RealBadAngel if it is 2 state machine you shall register both states
23:27 RealBadAngel on and off
23:28 ShadowNinja internal EU buffer is automaticaly incremented, correct?
23:28 RealBadAngel just need to be defined
23:28 VanessaE I still say you shoulda used Joules for the energy unit.
23:28 RealBadAngel once it will be connected to network batboxes will take care of filling it up
23:29 RealBadAngel hehe :) its just internal name
23:30 VanessaE translation:  "hehe :)  I'm just too lazy to change it now"
23:30 VanessaE :-)
23:30 RealBadAngel :P
23:30 VanessaE just kidding, you know :-)
23:30 RealBadAngel i do :P
23:31 RealBadAngel :)
23:32 RealBadAngel btw looks like this weekend i will release working computer with FORTH onboard
23:32 Kacey YES!!!!!1!!!!!
23:33 Kacey that makes me want to write the buses mod just to make some compat with that
23:35 RealBadAngel i wanna use it to control simple moving machines
23:35 Kacey how do i make an and gate with luacontrollers?
23:35 VanessaE RealBadAngel: we already have one - Luacontroller :-)
23:35 RealBadAngel is it moving?
23:35 VanessaE Kacey: you can't - Lua doesn't have bitwise logical operations
23:36 Kacey ...
23:36 RealBadAngel and i dont want control logic
23:36 RealBadAngel i want a PC inside game
23:36 Kacey i mean with digilines
23:36 VanessaE o
23:36 VanessaE oh
23:36 VanessaE dunno, I haven't played with digilines yet
23:36 ShadowNinja Kacey: port.a = pin.b and pin.c
23:36 Kacey i want to make a condition so that if both are true, it turns on the output
23:36 RealBadAngel disks, monitors, terminals, software, applications etc
23:37 Kacey play minetest with minetest!
23:37 VanessaE ShadowNinja: that only works if pin.xx returns "true" when on
23:37 ShadowNinja it does
23:37 VanessaE Kacey: why, anyways?  why not use a proper AND gate?
23:37 Kacey digilines
23:37 VanessaE oh ok, well in that case I guess it'll work
23:38 VanessaE Kacey: can you not "break out" the wires you want to AND together?
23:38 Kacey no
23:38 VanessaE bummer
23:38 RealBadAngel like you know, you fire up your terminal
23:38 Kacey digilines do not connect to mesecons
23:38 ShadowNinja inpossible with digilines afaik, use mesecons
23:38 RealBadAngel put into drive pacman disk
23:38 RealBadAngel boot and play
23:38 Kacey but i figured it out
23:38 VanessaE how do you get a one-bit signal out of a digilines bus then?
23:39 ShadowNinja if event.msg == true
23:39 ShadowNinja or if event.channel == "mychan"
23:39 VanessaE hm, I'll have to play around with it some, later
23:40 RealBadAngel the other day you combine your puter with some miner on wheels, load mining software, load its batboxes and let it work
23:41 RealBadAngel or maybe let it make drill tunnels and place rails?
23:41 RealBadAngel up to software :)
23:41 * Kacey cannot wait...
23:42 RealBadAngel if coding for game is fun, coding in the game can be even more fun :)
23:42 ShadowNinja bbl
23:42 RealBadAngel cya
23:42 Kacey my luacontroller doesnt like me...
23:43 RealBadAngel give it a cake
23:43 VanessaE lies, all lies.
23:43 VanessaE ;)
23:43 Kacey they r apparently overheating
23:44 RealBadAngel Kacey, have you seen new mining drills already?
23:44 Kacey no i have seen screens though
23:46 RealBadAngel update your technic then
23:46 NakedFury show me a screen
23:46 NakedFury please
23:46 RealBadAngel theyre in technic already
23:46 RealBadAngel just update
23:47 RealBadAngel i pushed bunch of code a few hours ago
23:47 Obstru joined #minetest
23:47 Obstru hi all !
23:48 RealBadAngel hi You
23:48 Obstru Are you playing minetest ?
23:48 RealBadAngel why do you think so?
23:48 VanessaE that's what we do here, Obstru  :-)
23:48 RealBadAngel hehe
23:48 RealBadAngel ofc we do
23:48 VanessaE (though I'm just reading some old Dilbert comics at the moment)
23:48 akerok_ joined #minetest
23:48 Kacey lol
23:49 Obstru yes sur, but i want to know what's your server ?
23:49 RealBadAngel we are legion
23:49 RealBadAngel we do have many
23:49 Obstru ok, there is a best server ?
23:49 RealBadAngel hold on, VanessaE will tell you in a blink ;)
23:49 VanessaE define "best"
23:50 Kacey menche.servegame.com port 30000
23:50 Obstru i don't know, the more complete server, with the most of people
23:50 VanessaE do you mean best in terms of available privileges, or number of mods, or the theme of the server?
23:50 Kacey menche.servegame.com port 30000
23:50 VanessaE that would probably be redcrab.suret.net:30401 then
23:50 VanessaE that's generally the most popular one right now
23:50 akerok_ Hello everyone.
23:50 VanessaE but everyone KNOWS my server is the best ;-)
23:51 VanessaE (vanessae.mine.bz:30000)
23:51 RealBadAngel told ya
23:51 RealBadAngel :)
23:51 VanessaE :P
23:51 Obstru maybe the theme
23:51 Kacey menche.servegame.com port 30000
23:51 Kacey definitley Menche's
23:51 VanessaE Kacey: ok we get the point, once was enough :)
23:51 akerok_ What can you use uranium for in the technic mod?
23:51 VanessaE akerok_: nuclear power station? :)
23:52 Obstru ok, so i want to know : we can play with the maps of minecraft in minetest ?
23:52 akerok_ I can't figure out how to make it.
23:52 VanessaE Obstru: no
23:52 deivid where are the textures stored ? would halving the resolution enhance performance? I'm getting up to 25 fps on my netbook
23:52 RealBadAngel it will have many uses, mainly to build nuclear reactors - primary power source for HV machines
23:52 VanessaE Obstru: Minecraft maps are a different format and have different content than Minetest maps.
23:52 VanessaE they are not cross-compatible.
23:53 Obstru and we can download the texture in the minecraft website for minetest ?
23:53 VanessaE though someone will eventually write a tool to convert one to the other if they havent already
23:53 VanessaE haven't*
23:53 Obstru ok
23:53 monkeycoder joined #minetest
23:53 VanessaE Obstru: no.  Minecraft textures are not usable in Minetest without converting them first.  There are many such conversions already in existence though (like Misa's)
23:53 VanessaE Minecraft player skins are compatible though
23:54 akerok_ Ok.  It can't be used right now, correct?
23:54 RealBadAngel also mouse, keyboard and monitor you have used to play mc with are also compatible with minetest
23:54 Obstru and i don't see monsters or animals in minetest ... they aren't ?
23:55 VanessaE Obstru:  you need a mod for that
23:55 ShadowNinja if you want a mc texture pack I have a converter
23:55 Obstru ok, what's the mod ?
23:55 VanessaE e.g. MOBF, or Simple MOBs, or Peaceful NPC, etc.
23:55 VanessaE ShadowNinja: you figure out how to automate it?
23:55 ShadowNinja yes
23:55 VanessaE sweet
23:55 Obstru ... where i can find this mod ?
23:56 VanessaE Obstru: Minetest forums:  http://forum.minetest.net/
23:56 VanessaE Browse in the "Mod Releases" section
23:56 Obstru ok thanks !
23:57 VanessaE np
23:57 Obstru There is some people who's playing cache cache in minetest ?
23:57 VanessaE eh?
23:57 berome hiding
23:58 berome search .;.hunting ?
23:58 Obstru euh cache cache is hide and seek
23:58 VanessaE ohh
23:58 Kacey RealBadAngel, can i have an in-dev version of the computer?
23:59 VanessaE not aware of anyone who plays that on a server
23:59 RealBadAngel not yet
23:59 akerok_ Ok.
23:59 RealBadAngel im makin now terminal code
23:59 Kacey k
23:59 RealBadAngel and i think i will have to post engine patch for it 1st

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