Time Nick Message 00:16 mauvebic finally found atlantis lol 00:18 NakedFury where was it loaded? 00:20 mauvebic to the south of second city 00:20 mauvebic so far got most of the pillars, 3rd pass now 00:20 mauvebic looks like its going to be massive 00:20 NakedFury wait, did it load it randomly? 00:21 mauvebic oh hell no 00:21 mauvebic lol 00:21 mauvebic can imagine the size of the lot required? lol 00:21 NakedFury then why did you lost it? 00:21 mauvebic because its big enough that it wasn't within viewrange 00:21 mauvebic the grid is 1024*1024 lol 00:22 mauvebic and atlantis is a city on pillars so you dont find it easily at first 00:24 mauvebic is string match more efficient than splitting than unpack(split(',' .... ? 00:25 mauvebic i should prolly print microtime and find out lol 00:30 kaeza okay guys. I should be going now. See you in a few days. Thanks again RBA! 00:32 jin_xi RealBadAngel: http://forum.minetest.net/viewtopic.php?pid=69941 made this for the forum 00:33 jin_xi pls let me know if there are errors in this wall of text... 00:34 NakedFury im lost at turtle stuff 00:34 NakedFury sry. but is it a real turtle animal like stuff or something else? 00:35 jin_xi its old fashioned for cursor, has about as much to do with animals as your mouse 00:36 NakedFury ok 00:44 mauvebic 3rd pass now, most of the columns/scaffolding for atlantis in place :-) 01:04 Kacey hi all 01:04 * Kacey loves getting on in the middle of school like earlier :) 01:14 bulletrulz LOL :facepalm: 01:14 Kacey no... 01:14 bulletrulz i fucked up my pc agian! 01:15 Kacey how? 01:16 bulletrulz well trying to install bodhi with it it erased every thing! 01:16 Kacey aah 01:16 Kacey i thought you pulled a me lol 01:16 bulletrulz yep so had to install lubuntu 01:17 bulletrulz MiJyn, lol ^ 01:17 Kacey i use xubuntu 01:17 Kacey i forgot to put the RAM card back in once lol 01:28 bulletrulz has anybody here dont work with plank before? 01:28 MiJyn bulletrulz, hi, sorry, was afk 01:28 MiJyn @Kacey, ouch... 01:28 bulletrulz MiJyn, fucked up my computer agian! D: 01:29 bulletrulz MiJyn, so how to theme plank btw 01:29 MiJyn @bulletrulz, hmm 01:30 MiJyn no idea 01:30 Kacey MiJyn, right? 01:32 bulletrulz hmm well i guess nvm to themeing it it will be fine 01:33 MiJyn Kacey, did you replace your whole computer? 01:33 * VanessaE is back. yay. 01:33 MiJyn bulletrulz, yeah, I guess you could just modify a pre-existing theme? 01:34 bulletrulz MiJyn, no i downloaded a theme it told me to put it in a place but this place does not exist 01:34 MiJyn bulletrulz, then MAKE IT! xD 01:35 bulletrulz MiJyn, xD aready tried that 01:36 MiJyn bulletrulz, oh 01:36 bulletrulz yea so in the words of the great god himself 01:36 bulletrulz im FUCKED 01:36 MiJyn nah 01:36 MiJyn just use enlightenment :P 01:37 bulletrulz MiJyn, IT wont work xD 01:38 MiJyn bulletrulz, I know, I was joking 01:39 MiJyn you _could_, however, use openbox 01:39 bulletrulz ik xD 01:39 bulletrulz i aready is 01:39 bulletrulz XD LXDE 01:39 MiJyn right xD 01:41 bulletrulz now trying to find a good theme u know of one? 01:41 MiJyn idk 01:41 MiJyn google! 01:41 Muadtralk !google 01:41 Muadtralk :P 01:42 MiJyn !google test 01:42 MiJyn no bots? 01:42 MiJyn !g test 01:42 MiJyn .g test 01:42 MiJyn ok whatever xD 01:44 bulletrulz !tw lol 01:59 Muadtralk I thought the bots had returned from their virtual strike 01:59 MiJyn yeah 01:59 Muadtralk after all the robot union won't like to hear about this 02:00 MiJyn of course not 02:00 MiJyn it not, we might have a #botwar 02:02 EduardeCalibal How I identify if the user is punshing the item with the left or the right button? 02:03 MiJyn in a mod? 02:03 MiJyn on_punch for left 02:03 MiJyn on_rightclick for right 02:03 EduardeCalibal Thanks. 02:04 MiJyn np :) 02:11 MiJyn what's the nodename for a sign again? 02:13 jojoa1997 Hello! 02:13 MiJyn hey :) 02:13 jojoa1997 who thinks that there should be a fourth ore and a 3rd complete set of tools 02:14 MiJyn hmm 02:14 MiJyn sure 02:15 jojoa1997 VanessaE: You there? 02:24 Kacey back 02:25 * ShadowNinja just tried minetest 3.2 and learned how common mese can get at -309000 02:26 ShadowNinja 0.3.2 and -30900 02:27 Kacey when did 0.3.2 become popular? 02:27 Muadtralk when 0.4 was still dev 02:27 Muadtralk and buggy as hell 02:27 Kacey aah 02:27 Muadtralk when did we release 3.2? 02:27 ShadowNinja jungle biomes get realy thick 02:29 ShadowNinja from github "9 months ago" 02:30 jojoa1997 VanessaE... 02:35 VanessaE hm? 02:35 VanessaE I am. Watching the US state of the union address. 02:36 jojoa1997 Why is your server gravity set to soo much 02:36 VanessaE Gravity is not set. 02:36 VanessaE it's at whatever the default is. 02:37 jojoa1997 please set it to 9.81 because 02:37 VanessaE it's at its default now, which should 9.81 02:37 jojoa1997 when i shift jump i barely jump up a block 02:38 jojoa1997 also when i fall 3 block i get half the hearts gone 02:38 VanessaE hrm 02:38 VanessaE well falling from the top of a default tree costs 1 heart. 02:38 VanessaE hm 02:39 VanessaE Taoki|away: you seeing this? 02:39 VanessaE gtg 02:39 jojoa1997 wait 02:39 jojoa1997 could you at least change it 02:39 VanessaE back in an hour. 02:39 VanessaE out --> 02:39 jojoa1997 set it to 9.81 02:42 jojoa1997 anyone use the movement branch 02:43 Muadtralk that should be integrated with the main minetest branch :) 02:46 jojoa1997_ thexyz:can you make a build of the latest movement branch 02:46 ShadowNinja I like how you can shoot ten meters in the air with fast_move 02:46 jojoa1997_ shadow do you use windows? 02:47 ShadowNinja nope, linux 02:47 jojoa1997_ :/ 02:47 ShadowNinja I might be able to make a version for you if the buildbot is easy enough to use 02:48 jojoa1997_ what buildbot 02:48 jojoa1997_ i use windows 7 02:49 ShadowNinja it is what is used for making windows builds, windows builds are made from linux 02:49 jojoa1997 so ShadowNinja could you do it? 02:50 ShadowNinja maybe, if I can figure it out 02:50 jojoa1997 ok 02:51 jojoa1997 ok gtg bye 02:51 jojoa1997 please send me a pm if you can 02:51 MiJyn jojoa1997, I just figured out something for ya 02:51 jojoa1997 if not send a pm saying you cant 02:51 jojoa1997 what 02:52 MiJyn you remember that gravity thingy mod? 02:52 jojoa1997 the one i wanted to do 02:52 MiJyn I figured out how you could do 02:52 MiJyn yeah 02:52 MiJyn (maybe) 02:52 jojoa1997 what could i do 02:53 MiJyn set the acceleration of the player to X 02:54 jojoa1997 nononono 02:54 jojoa1997 it is for the gravity branch 02:54 MiJyn (upwards or downwards) 02:54 MiJyn oh 02:54 MiJyn so set it for the node 02:54 jojoa1997 there is alot more that goes into it 02:54 jojoa1997 like water physics 02:54 jojoa1997 air friction 02:54 MiJyn oh, I see 02:54 jojoa1997 ground friction 02:55 MiJyn if it' sthat complex, than yeha 02:55 MiJyn *then 02:55 jojoa1997 try out the new branch and 02:55 jojoa1997 in the minetest.conf 02:55 jojoa1997 type 02:55 jojoa1997 movement_gravity = 1.6 02:55 jojoa1997 and then you will see the basic gravity change 02:56 MiJyn oh ok 02:56 Kacey night all 03:14 ShadowNinja I am getting the error "i586-mingw32msvc-gcc" was not found. using the buildbot, does anyone know how to fix it? 03:15 Muadtralk oof 03:15 Muadtralk I remember that error 03:15 hallstein hey. someone suggested a few mods to me yesterday, but I forgot the names. anyone got any recommendations for a few mods? 03:16 ShadowNinja for singleplayer or multiplayer? 03:16 hallstein ShadowNinja: singleplayer 03:16 Muadtralk moreores, building_blocks, dicormod, and I love flowers 03:16 ShadowNinja do you remember how it was fixed? 03:16 ShadowNinja mesecons 03:17 ShadowNinja I have 20 or so on one installation 03:17 ShadowNinja I have heard of 40 03:17 hallstein Muadtralk: thanks ShadowNinja: i think i heard that one, thanks 03:19 ShadowNinja Muadtralk? 03:20 Muadtralk hmmm? 03:20 Muadtralk 60 is possible 03:20 Muadtralk buggy as hell though 03:20 ShadowNinja do you know how to fix the error? 03:20 Muadtralk I never liked mesecons 03:20 Muadtralk but let me hear the error 03:21 ShadowNinja "i586-mingw32msvc-gcc" was not found. 03:21 Muadtralk oh that 03:21 Muadtralk your missing a dependeny 03:21 Muadtralk I forget which 03:22 Muadtralk what distro are you on? 03:22 RealBadAngel compiler? ;) 03:22 ShadowNinja ubuntu 03:22 Muadtralk in the software centre search mingw32msvc 03:22 Muadtralk and look at the list 03:23 RealBadAngel msvc is MS visual c 03:23 Muadtralk find the ones that sound promising and read the descriptions 03:23 Muadtralk once youve narrowed it down 03:23 Muadtralk install 03:23 Muadtralk thats what I did some time ago 03:24 ShadowNinja found it, thanks 03:29 ShadowNinja jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one 03:29 hallstein None of the mods will require me to start a new world, will they? 03:29 ShadowNinja depends on the mod 03:30 ShadowNinja of it is something like moreores then yes 03:30 hallstein ShadowNinja: right, thats one of them 03:30 hallstein it's not a big deal. do I just extract the archives with the mods into the mod folder of the game? (on windows) 03:30 ShadowNinja you will have to explore new chunks or start over for it to work 03:31 ShadowNinja put them in mods/minetest 03:31 hallstein ShadowNinja: thanks 03:35 hallstein how do I get the enemies back in the game? 03:36 Menche monsters? either simple mobs or mob framework mods 03:37 ShadowNinja can anyone help with my error? 03:37 hallstein like 'animals'? 03:38 ShadowNinja animals is the old name for mobf 03:38 ShadowNinja PilzAdam has a simple animals mod 03:39 hallstein ShadowNinja: it's the only one I found on minetest,net wiki 03:39 RealBadAngel ShadowNinja, youre compiling for windows? 03:39 ShadowNinja yes 03:39 ShadowNinja got that error just after linking 03:39 RealBadAngel ask sfan5, pilzadam or thexyz 03:40 hallstein ShadowNinja: where could I find this mobf? 03:40 ShadowNinja PilzAdam, thexyz: either of you online? 03:41 ShadowNinja http://forum.minetest.net/viewtopic.php?id=629 03:43 hallstein ShadowNinja: thanks. it actually is the same file as animals, though. when i opened your link, it showed that i had already downloaded it 03:49 * VanessaE is back 03:50 Muadtralk in black? 03:50 VanessaE nop-e, shades of red, pink, and tan :-) 03:50 VanessaE -- 03:50 hallstein apparently, for animalmatierials, the init.lua file can't be loaded,,, 03:57 VanessaE "Mojang Releases Minecraft: Pi Edition For the Raspberry Pi" 03:57 VanessaE how close are we to competing with this? 03:59 Muadtralk not at all 03:59 VanessaE I figured so. 03:59 Muadtralk anyone ever try to compile on one of those things? 04:03 Oblivion1500 VanessaE yea i saw that minecraft thing, but thing is, pi is a freggin computer so yea it wouldent be that hard just make it smaller with less cpu usage.. probably used the android version lol 04:03 VanessaE sure of course, but a Pi is not X86-based. 04:03 hallstein isn't minecraft closed source? 04:03 VanessaE which means a whole new set of rules applies 04:03 hallstein so only arm users can play it for free 04:04 VanessaE hallstein: technically, but it's in Java so I guess the hard part would be to get a Java VM running on the Pi 04:04 hallstein true 04:05 Muadtralk there is no irrlicht for arm 04:05 Muadtralk IIRC 04:07 hallstein I dont know if playing minetest (or minecraft) on a raspberry pi would be very enjoyable 04:07 hallstein on my linux laptop, which has 1.8 GHz, minetest is slow 04:07 hallstein chunky 04:07 NakedFury minecraft or minetest are only enjoyable in a pc 04:08 NakedFury anything else is a waste of time and money 04:08 Menche controlling the pocket edition of minecraft is really difficult and inconvenient 04:09 hallstein Menche: you mean for android? 04:09 hallstein it's terrible, i tried it for laughs 04:09 Menche for ios 04:09 Muadtralk i pirated it 04:09 Muadtralk It isn't even worth a steal 04:10 Menche got the demo version, building a really simple house was nearly impossible. 04:10 VanessaE guess I should be glad I've never played MC :-) 04:10 Menche it's fun on the PC 04:10 NakedFury if you played minetest minecraft is the same 04:10 Muadtralk just like minetest 04:10 NakedFury same gameplay 04:10 Menche this kind of game really requires a keyboard/pointer 04:11 Muadtralk only more advanced in features 04:11 hallstein i got a question, I'm installing the 'nature' mod, and it contains two folders, named nature and flowers... 04:11 hallstein it's throwing up error messages 04:11 Muadtralk blame vanessaE 04:11 Muadtralk :P 04:11 Muadtralk you maintain that yes? 04:11 VanessaE nature pack is out of date, blame neko259 not me :-) 04:11 hallstein where do I put those folders? 04:12 VanessaE hallstein: unzip nature pack, you should get one folder with a number of others. Put that one containing folder into ~/.minetest/mods/minetest 04:12 VanessaE so you would have: 04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/flowers 04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/irontrees 04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/bushes 04:12 VanessaE etc. 04:13 VanessaE but nature pack is out of date with current plantlife upstream 04:13 VanessaE I don't recommend using it directly right now. 04:13 Oblivion1500 omg i look away for 1 min and all this happened 04:13 Oblivion1500 hold on gotta read 04:14 VanessaE instead, use only the bushes mod therein, maybe the nature mod also, and the latest version of plantlife from my upstream repo 04:14 hallstein VanessaE: the big nature folder has no init.lua 04:14 VanessaE with any luck, the legacy API in plants_lib will still work with bushes/nature 04:14 VanessaE that's normal - nature pack is a modpack, it shouldn't have an init.lua 04:14 Oblivion1500 damn topic changed in that time, what to do? 04:15 Muadtralk dance 04:15 VanessaE Everybody dance! 04:15 Oblivion1500 then i will commence dancing now 04:15 Muadtralk you can dance if you want to 04:15 Muadtralk you can leave your friends behind 04:16 VanessaE heh 04:16 Oblivion1500 <(‘-‘<) ^(’ – ‘)^ (>’-‘)> 04:16 VanessaE and here I was going for a different meme :-) 04:16 hallstein VanessaE: will plantlife work with other mods that may need nature? 04:17 Muadtralk sowwy its a common joke amongst the people of the thrush 04:17 VanessaE hallstein: I don't know off the top of my head 04:17 Muadtralk nope 04:17 Muadtralk wasn't that a good answer? 04:17 Muadtralk simple 04:17 Muadtralk straightforward 04:17 VanessaE hallstein: I tried to maintain some backward compatibility with old mods that used the flowers API, so maybe 04:18 Muadtralk more then just flowers in the world 04:18 VanessaE try it and see. Start with a minetest install that only has the plantlife modpack, then add something and see what it does 04:18 VanessaE in the meantime, 04:18 VanessaE http://forum.minetest.net/viewtopic.php?id=4057 04:19 VanessaE look at the list of mods my server runs. that should give you some idea of what is sure to work alongside plantlife 04:19 VanessaE (even if it isn't actually used by anything besides moretrees in that list) 04:20 Oblivion1500 i think everything should work with everything. just needs a little bit of debugging 04:20 hallstein VanessaE: can you explain how to get nature to work, first? if I leave all the subfolders in the nature folder, I get an error message about a missing init.lua 04:20 VanessaE I told you already. 04:20 VanessaE hallstein: unzip nature pack, you should get one folder with a number of others. Put that one containing folder into ~/.minetest/mods/minetest 04:21 VanessaE ~/.minetest/mods/minetest/nature_pack/[flowers, bushes, junglegrass, nature, etc] 04:21 VanessaE is what it would look like 04:21 VanessaE but I told you, don't use nature pack 04:21 VanessaE it is out of date. 04:21 hallstein VanessaE: I do have that. but when I load a world now, it complains that the folder mods/minetest/nature 's init.lua is cannot be loaded 04:22 hallstein VanessaE: It's a dependency for another mod 04:22 VanessaE you deleted the contents of the folder, that 04:22 VanessaE that's why 04:22 VanessaE a mod pack does not work if you delete its contents. 04:22 VanessaE put the WHOLE folder into your mods folder. 04:23 VanessaE nature pack contains, when I last looked, about half a dozen folders inside it, plus modpack.txt and a couple of other files. 04:23 VanessaE you need all of that inside the nature_pack folder 04:24 VanessaE you can delete whatever components you don't want by deleting their folders, but you can't just wipe the entire nature_pack folder out 04:24 VanessaE because that gets rid of modpack.txt, and on doing so makes minetest think it nature_pack is a simple mod rather than a modpack 04:24 VanessaE s/think it/think that/ 04:25 VanessaE which mod is calling for a dependency, and what mod does it depend on? 04:25 hallstein VanessaE: I unzipped it again, to check if I deleted anything 04:26 VanessaE ok 04:26 hallstein mods/minetest/nature_pack does not contain modpack.txt or init.lua 04:26 VanessaE then you didn't extract it properly. 04:26 VanessaE what does it contain? 04:27 Oblivion1500 <(..<) ~(o.o)~ (>..)> 04:28 hallstein .hg_archival.txt, .hgtags , copyright.txt, flowers-changelog.txt, junglegrass-changelog.txt, license (no file extension), plantlife api.txt, plantlife readme.txt, readme (no extension) 04:28 hallstein the zip archive contains no modpack.txt 04:28 VanessaE interesting 04:28 VanessaE there should have been "nature", "bushes", and a couple others in there. 04:29 hallstein the dependency is for 'Farming', btw 04:29 VanessaE farming isn't part of nature pack 04:29 hallstein VanessaE: sorry, didn't count the folders 04:29 VanessaE when last I heard anyway 04:29 hallstein those are there 04:29 VanessaE http://forum.minetest.net/viewtopic.php?id=2787 04:29 VanessaE ^^ farming 04:29 hallstein farming depends on nature_pack 04:29 VanessaE Depends: 04:29 VanessaE default 04:29 VanessaE bucket 04:29 VanessaE wool 04:29 VanessaE nope. 04:30 VanessaE AH 04:30 VanessaE you have sapier's farming mod 04:30 Oblivion1500 \:D/ 04:30 VanessaE get pilzadam's instead 04:31 VanessaE or, 04:31 VanessaE sapier's depends specifically on flowers. 04:31 VanessaE use my latest plantlife modpack, which contains flowers, not nature pack. See if that works 04:31 VanessaE (I maintain the flowrs mod nod) 04:31 VanessaE now* 04:32 hallstein sapier's forum post states 'Depends on flowers mod included in nature_pack' 04:32 VanessaE yes 04:32 VanessaE note that sapier's mod is in "old mods", meaning it has either been superseded, abandoned, or just no longer works. 04:32 VanessaE so. 04:33 VanessaE get rid of nature pack entirely for now - neko259 will surely update it later when he has time. 04:33 VanessaE get plantlife from here: http://forum.minetest.net/viewtopic.php?id=3898 04:33 VanessaE it will fill the dependency needed by sapier's farming if you still insist on using that one 04:33 hallstein VanessaE: right, I'll do that. pilzadam's farming mod then 04:33 VanessaE no guarantees that it'll work though 04:34 VanessaE pilzadam's works fine, I have it on my server 04:35 hallstein VanessaE: for pilzadams farming mod, what are default, bucket and wool? are those in plantlife? 04:35 VanessaE no, those come with minetest_game 04:36 VanessaE unless you deleted them from the game, you already have 'em 04:36 hallstein minetest has wool by default? 04:36 VanessaE you don't need plantlife at all to run pilzadam's farming 04:36 VanessaE yes, it has. 04:37 hallstein thanks for your help, VanessaE 04:37 VanessaE no prob. 04:41 hallstein something you can tell PilzAdam... 04:42 VanessaE ? 04:42 hallstein When i accessed farming from the minetest extension site, I downloaded farming_plus instead 04:42 VanessaE that's rubenwardy's territory 04:42 hallstein it's just a small error in the site 04:42 VanessaE he runs that site 04:42 hallstein oh, ok 04:42 VanessaE however, you'll want farming_plus anyway 04:47 hallstein I am still getting errors opening my modded minetest... 04:47 VanessaE what errors exactly? 04:48 hallstein it can't open init.lua file in an animals_modpack subfolder 04:48 hallstein the file is there, minetest just won't open it 04:48 VanessaE there should be more error text explaining why 04:49 VanessaE look in your debug.txt if it isn't on your command prompt/terminal 04:49 hallstein I got both. is there a pastebin for minetest? 04:50 VanessaE not specifically. 04:50 VanessaE pastebin.com, pastebin.ubuntu.com, any of those sorts will do 04:52 hallstein paste.debian.net/233751 04:53 VanessaE ah, that's easy 04:53 VanessaE you need to install the animal materials mod. 04:54 hallstein I did 04:54 VanessaE hrm 04:54 VanessaE that one's sapier's thing, but given the name I wonder if your copy is up-to-date enough 04:55 VanessaE (it's officially known as MOBF now, but I can't say if the folder name has changed or not) 04:55 hallstein animalmaterials 0.0.7 04:56 VanessaE *looks at forum page& 04:57 VanessaE ok 04:57 VanessaE delete animals mod pack and animals materials. Try installing this instead: 04:57 VanessaE http://www.mediafire.com/?16ekfh1sti91vn8 04:57 VanessaE that's sapier's latest, with animal materials already included. 04:59 hallstein I've already downloaded that. let me try unzipping it again, but without animalmaterials 04:59 VanessaE right. 04:59 VanessaE don't use the separate animal materials, use the one that comes with MOBF 05:00 hallstein ok, now it works, kinda 05:00 hallstein it's doing a lot of lading for the media part 05:00 VanessaE excellent 05:00 VanessaE that's normal 05:00 hallstein A lot of the files can't open, but... 05:01 VanessaE oh? 05:01 hallstein it says, for the animal textures 05:01 VanessaE texture files, "creating dummy" this and that? 05:01 hallstein can't load .png, like mob_slime_slime_mesh.png 05:01 hallstein but it loaded a mesh 05:01 VanessaE that isn't normal.. 05:01 hallstein like mob_slime_slime_mesh.b3d 05:02 hallstein at least the game opens now. let me put the last couple lines of debug.txt on pastebin 05:03 VanessaE ok 05:06 hallstein I am searching debug.txt, but how do I find the point between where the loading is complete and the beginning of the game? 05:07 VanessaE hrm, I used to know how to find that 05:07 hallstein wait 05:07 hallstein I told you a filename earlier 05:08 VanessaE yes 05:08 hallstein i searched all instances of the filename, I'll show you what I meant 05:08 VanessaE there we go 05:08 VanessaE look for the phrase "creative inventory size" 05:09 VanessaE everything after that is after the server has finished initializing 05:10 hallstein the debug.txt file does not contain it 05:10 hallstein it just showed up in that terminal, apparently 05:10 VanessaE ok, search for the phrase "Creating client" 05:10 VanessaE a few lines after this, the game has started 05:11 hallstein right 05:16 hallstein that didn't return much. it does say that it created some dummy images,though 05:18 hallstein the game seems to work though 05:18 VanessaE excellent 05:18 VanessaE dummy images are usually harmless, except they sometimes flicker 05:18 hallstein the memory use is enormous, now, though 05:18 VanessaE how much? 05:19 hallstein 850,000 K 05:19 VanessaE whew 05:19 VanessaE that's up there all right 05:19 VanessaE are you using any texture packs? 05:20 hallstein I dont think so 05:21 hallstein animals, farming, flowers, mesecons, moreores and plantlife 05:22 VanessaE hrm 05:23 VanessaE well those don't add *too* much to the game, a hundred or so nodes I guess 05:23 VanessaE kinda surprised it's taking so much 05:23 VanessaE evening neko 05:24 VanessaE hallstein: if you have plantlife, you don't need flowers. 05:24 VanessaE it already includes a modern version thereof. 05:25 hallstein ok 05:25 hallstein are mobs supposed to be invincible? my sword is useless 05:25 VanessaE they take a LOT of effort to kill in some cases. 05:26 VanessaE as I recall even an "evil sword" from gloopblocks can seem weak 05:26 hallstein animals won't die either 05:29 hallstein mobs appear in packs now, and they keep killing me 05:29 VanessaE for the rest, you'll have to talk to sapier :-) 05:30 MiJyn bye all :) 05:31 hallstein I guess I'll have to learn lua and write the minecraft automatic weapons pack :) 05:31 VanessaE there's already a firearms mod 05:32 hallstein oh, really? 05:32 VanessaE yup 05:32 VanessaE not sure what all it has though 05:33 hallstein do any of my mods increase the likelihood of finding iron? i've been digging for five minutes and have almost 30 lumps 05:33 VanessaE nope 05:34 VanessaE you just found a rich area I guess :-) 05:34 VanessaE you sure that isn't coal? 05:34 VanessaE after 5 mins, you shouldn't yet be deep enough to find much iron 05:34 hallstein quite sure 05:35 VanessaE oh well 05:35 hallstein I'm not even deep, I dug less than ten cubes deep on a hill 05:35 VanessaE wow, I guess it has changed somewhat, or I've forgotten 05:35 VanessaE I don't remember iron being that shallow. 05:36 hallstein mobs can't dig, can they?? :/ 05:37 hallstein nevermind, it's copper, not iron 05:37 hallstein moreore... 05:37 VanessaE haha! 05:37 VanessaE yup, that sounds more correct then :D 05:37 VanessaE I don't think they can dig, but a boombomb will certainly leave holes as I recall 05:37 VanessaE dungeon masters too, if MOBF has them 05:40 hallstein they locked me in, without sticks to make more pickaxes... 05:40 hallstein new world it is 05:40 VanessaE nonono 05:40 VanessaE teleport out 05:40 VanessaE it's cheating, but when you're in a fix, that's how to get out :-) 05:41 VanessaE look at the display you get when you press F5. /teleport xxx,yyy,zzz with some values that would put you at a safe place 05:41 hallstein too late...those guys creep me out 05:41 VanessaE heh 05:42 hallstein seems they only come to the grasslands at night 05:44 VanessaE time for me to get to bed 05:44 VanessaE night :-) 05:44 hallstein good night 05:44 VanessaE (speaking of night time) 08:55 berome hello 08:56 berome (we were spamed here :http://forum.minetest.net/viewtopic.php?id=4756) 09:38 aqua_ -- hi? 14:28 * Kacey is back 15:34 RealBadAngel hi all 15:35 jin_xi Hi RealBadAngel 15:37 RealBadAngel jin_xi, saw ur post bout axioms 15:37 RealBadAngel good work 15:38 PilzAdam Hello everyone! 15:38 RealBadAngel hi PilzAdam 15:38 RealBadAngel jin_xi, you have explained it way better than i could 15:39 RealBadAngel you could just explain a bit more rules, that capital are 100% and others with a chance 15:40 jin_xi ok 15:41 RealBadAngel you are using propably 100% ones, but plants can get some random thx to it 15:41 jin_xi also i'm not sure about this: do rules get shortened on recurse? 15:41 RealBadAngel not 15:41 RealBadAngel in place of a rule symbol whole rule is inserted 15:42 RealBadAngel but capital letter means it will happen for sure 15:42 RealBadAngel a b c d means it can happen 15:42 RealBadAngel with 90, 80, 70 and 60% chance respectively 15:43 jin_xi i will add this to the post. maybe it should go into wiki also 15:45 RealBadAngel im not any good writing docs 15:45 RealBadAngel if you like you can do so 16:18 ShadowNinja PilzAdam, thexyz: can either of you help me with an error I am getting with the buildbot? 16:19 PilzAdam maybe 16:19 ShadowNinja jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one 16:19 ShadowNinja just after the linking message 16:21 PilzAdam no idea, sorry 16:21 PilzAdam google helps a lot 16:21 ShadowNinja thanks anyway 16:21 mauvebic archive has no index: either the file is corrupt or your missing some decompression lib 16:26 ShadowNinja works now 16:26 jin_xi hey, where is cave generation done? i think there are still some overground invisible caves in your flat mapgen branches PilzAdam 16:26 mauvebic what was it finally? :p 16:26 mauvebic caves -> cpp mapgen (pita i know...) 16:26 PilzAdam jin_xi, cant be 16:27 PilzAdam I disabled caves completly in the flat branch 16:27 mauvebic could have spawned atlantis in half the time were it not for ill-thought-out cavegen operating at Y + 400 lol 16:27 ShadowNinja I think the lib was generated before when I got an error but didn't finish properly 16:28 jin_xi PilzAdam: of course you're right 16:28 jin_xi i've forgot that i copied over the flat world to a minetest with the treegen sorry 16:29 PilzAdam jin_xi, no problem :-) 16:30 mauvebic there ain't no conf option to turn caves off in main right? 16:30 PilzAdam btw: win32 gettext build of the "Metology" fork done: http://forum.minetest.net/viewtopic.php?id=4547 16:30 PilzAdam mauvebic, there is one 16:30 mauvebic really? cool does it work on .4 stable? 16:31 PilzAdam nope 16:31 PilzAdam its in latest dev 16:31 mauvebic okay so its new :p 16:31 jin_xi but how can i use both flat mapgen and lsystem... 16:32 PilzAdam new win32 gettext build of Taoki's movement branch: http://forum.minetest.net/viewtopic.php?pid=65717 16:32 mauvebic youd have to combine them methinks :/ 16:32 PilzAdam jin_xi, https://github.com/celeron55/minetest/commit/97260d09a8e658b6ded7d9100b0aa1040fcfe50f 16:33 PilzAdam use "mg_flags = flat, trees" in minetest.conf 16:34 mauvebic i got a Q for you cpp knowledgeable people :P is add_node as fast as say, adding nodes via python/sqlite? 16:35 iqualfragile hey ladies, is it possible to change the texture of an node dynamicly? 16:35 mauvebic nope, i tried lol 16:35 PilzAdam iqualfragile, nope 16:36 iqualfragile well, thats sad 16:36 iqualfragile but its possible to change the texture of an entity? 16:36 mauvebic would be useful though: 1 brick node def, several paints for it 16:36 iqualfragile (by dynamicly i meant i have x textures and choose one of those, i dont want to draw on them) 16:36 PilzAdam iqualfragile, yea, you can change the texture of an entity dynamically 16:36 mauvebic youd have to create nodes for each texture and have method change the nodes as you would the textures 16:37 iqualfragile too many nodes 16:37 iqualfragile so entity is it… 16:37 iqualfragile im just playing minecraft and those item-signs realy look nice and usefull 16:38 jin_xi there is the compositing thing in tile.cpp you could try making textures from inventory images 16:39 mauvebic you can combine textures ^ but you can't recombine them after declaring the node def 16:39 PilzAdam there currently is a mod (by me ;-)) that uses entities to have MC like signs 16:44 sokomine chests with small images of their (single) content might be nice 16:45 sokomine hi :-) 16:46 mauvebic youd need like a chest with some sort of screensaver like surface using an intities to show the textures of its contents 16:49 berome what about dynamicaly linking description field of the chest node ? 16:50 berome you know, when you point, what is inside 16:51 mauvebic depends how much text you can cram into infotext 16:51 mauvebic in that case you git the chests' inventory to update infotext on put 16:51 mauvebic not git 16:51 mauvebic *rig 16:52 iqualfragile PilzAdam: i know 16:52 sokomine no, i was thinking of chests limited to one type of node that could show their content somehow. would be helpful for large storage areas 16:52 mauvebic well you can either make a chest for each node (not recommended), use entities to display the content, or use infotext to display the contents 16:53 mauvebic you could also cross a chest with Pilzadams/XYZ"s sign mod 16:55 sokomine hm, yes. thoses signs - especially those who display text typed in by the user directly and not via infotext - have to do it somehow? i didn't have a look at it yet 16:55 sokomine there are situations where it would be practical to change the image of one node to that of another 16:56 mauvebic well instead of spawning the text entity on a sign surface, spawn it on the chest 16:56 mauvebic though at that point it might be cheaper for the CPU to use infotext 16:56 jin_xi ok so i use the flags and its superflat and cool but i still get this http://i.imgur.com/7dvIqQZ.png 16:56 mauvebic + its more legible 16:57 mauvebic lol thats when i swear in french lol 16:57 iqualfragile well, instead of restricting the chest to one node you could just use the first node-type 16:57 sokomine but another questions: is anyone familiar with wallmounted things and the way they use param1/param2? mauvebics rotation function works fine with stairs and the like. ladders and torches more or less float in the air and are not attached to their wall after rotating them with the same method as the facedir-nodes 16:58 sokomine iqaualfragile: yes, that's about what i had in mind: craft (special) chest, place first node in - and it's displayed. the chest would then accept only that type of node until it's empty again. might be helpful for storage 16:59 mauvebic sokomine: rig a tool to print param1/param2 on use and punch the ladders/torches with it to see what kind of values you get 17:00 sokomine yes, that might be a way. another experiment: i'll try the technic screwdriver on a torch 17:00 ShadowNinja PilzAdam: do you know how to fix item_place so that it always returns an itemstack? 17:00 PilzAdam yes 17:00 ShadowNinja could you please do it? 17:01 ShadowNinja The lua api is Greek to me. 17:02 mauvebic the API is in massive debt? :p 17:03 ShadowNinja lol 17:04 sokomine ok...the screwdriver managed to rotate the torch correctly. and the code shows that wallmounted has 6 directions (admittedly that does make sense) 17:04 mauvebic ah well my rotate function stops at 3 17:04 mauvebic 0-3 17:04 sokomine thus, things attached to floor and ceil are not a good idea to rotate :-) 17:04 mauvebic theyll be set to 0 17:04 sokomine yes. that'll be it :-) 17:04 mauvebic you need to add a catch 17:05 mauvebic check minetest regstered items [nodename].drawtype, if wallmount or signlike then make exception for handling their params 2 17:06 mauvebic basically the same function, going up to 5 or 6 instead 17:07 PilzAdam ShadowNinja, done 17:09 sokomine yes, except that if param2 is 4 or 5, it doesn't have to be changed at all (hope its 4 and 5 and not other values) 17:09 mauvebic ok so..: 17:09 mauvebic if param2 < 3 then rotationfunction() else donothing() end 17:10 ShadowNinja PilzAdam: Thank you 17:10 mauvebic * < 4 17:12 ShadowNinja you should close my issues in minetest and minetest_game 17:12 PilzAdam you can do it too 17:14 ShadowNinja done 18:14 MiJyn hi all 18:29 troller PilzAdam, can you look at https://github.com/celeron55/minetest/pull/482 ? 18:37 ShadowNinja Is a player kicked when they are banned? 18:38 ShadowNinja And if so where is the code for it? 18:40 MiJyn @ShadowNinja: /ban /kick 18:40 ShadowNinja I looked there, only got added to the ban list 18:41 ShadowNinja and kick doesn't exist afaik 18:42 MiJyn oh 18:42 MiJyn you could restart the server :P 18:44 ShadowNinja just tested and you are disconnected... 18:49 ShadowNinja ./ban calls minetest.ban_player(param) calls get_server(L)->setIpBanned(ip_str, name); calls m_banmanager.add(ip, name); sets m_ips[ip] = name; m_modified = true; 19:01 MiJyn ok 19:15 sapier1 what do you think about the idea to denie changing settings which start with e.g. "security_" from within lua? 19:16 MiJyn @sapier hmm, I don't think so 19:16 sapier can you explain why? 19:16 MiJyn I really hate how some mods and settings have "boundries" where you can't edit or whatever 19:16 MiJyn where you are restricted to this and that 19:17 MiJyn maybe have a lint-like checker for things like that 19:17 MiJyn but ultimately let mods do anything they want 19:17 ShadowNinja sapier: is it possible to make security mode configurable per-mod, so you can for example use a luacontroller without making everything insecure? 19:17 sapier no this isn't possible shadowninja as there's no way to decide which mod is executing a lua call 19:18 sapier Milyn this is a principle problem if you allow anything you can't have any security 19:18 MiJyn yes 19:18 MiJyn I know 19:18 MiJyn but it's the persons choice to have security 19:19 sapier hmm another idea if security is enabled deny changing 19:19 MiJyn maybe have an "anti-virus" thingy 19:19 MiJyn right 19:19 MiJyn or per-mod security 19:19 MiJyn like have a blacklist or whitelist (or both :P) 19:19 MiJyn and an "asklist" xD 19:19 sapier per mod security isn't possible without completely separating mods from each other wich will result in other limits ;-) 19:20 MiJyn ?? 19:20 sapier windows vista did have an "asklist" this has proven to be no practical option to go 19:20 MiJyn aren't they already separate 19:20 sapier no 19:20 sapier any mod can access any other mods data 19:20 MiJyn oh 19:20 MiJyn right 19:20 MiJyn maybe we could have boundries where mods can decide what is private? 19:21 sapier as long as this can't be changed per mod security isn't good for anythin as you may simply rewrite some other mods functions to call what you want with that mods permission 19:21 MiJyn right... 19:22 sapier this would even add more limitations than what I suggest 19:22 MiJyn yeah, so maybe we can just forget? 19:22 MiJyn *forget mod security 19:23 sapier is like forget to install a virus scanner on linux ... if you think about security after first incident occured you've done a lot wrong 19:23 sapier virus scanner on windows 19:23 sapier :-) 19:23 MiJyn yeah, was wondering about "linux" :P 19:24 sapier what against the option that if security is disabled anything stays as it is and only if you enable it the limits are enforced? 19:29 sapier those who don't care about security can disable it and those who want at least minimal protection have at least chance to enable it 19:36 MiJyn right 19:36 MiJyn good idea 19:36 sapier ? that's exactly what I suggested some lines above? if security is enabled restrictions for mods are in place if not mods can do anything 19:37 PilzAdam sapier, what is default? 19:37 sapier As I'm the security guy ;-P I don't think you need to much attempts to guess my suggestion :-) 19:39 PilzAdam it would be easier to merge upstream if it was disabled by default so no mod will be broken 19:40 sapier I know but you know as well as I do less ppl change default settings so pressure to mod coders won't be there to fix their mods to use secure api ... redering security effectively useless 19:41 sapier it's no big difference to open a file fia io:open(worldpath/filename) or minetest.open_file("filename","world") 19:41 sapier but a huge one in security 19:43 sapier and yes I know it's not the easy way to get this merged but in my opinion the way that creates more pain atm but less for longtime 19:44 PilzAdam first step: add the minetest.open_file() fucntion; wait a month or so; second step: remove io:open() 19:44 PilzAdam ^ best way for modders 19:44 PilzAdam so they can update their mods without being incompatible with anything 19:44 sapier then I suggest reviewing pull request 484 this is file access api 19:45 sapier maybe settings support is a feature to get modders attached to file access api 19:47 ShadowNinja imo you should merge secure file access/settings access first then after moder have had a chance to update there mods merge the security one 19:48 ShadowNinja moders* 19:49 sapier those changes don't depend on each other still I don't see why modders should use secure file access api if it's only a (limited) replacement to io ;-) 19:49 sapier limited becaus of if it'd really allow anything io allows it'd be no security improvement at all ;-) 19:51 sapier but at least I'm glad if someone stops mods from accessing /etc/passwd or /etc/shadow ... or your firefox password cache 19:51 ShadowNinja because in the future io won't be supported 19:52 sapier adding secure file api is first step ... i just wanted to stress out that it isn't a self running task to drive modders to use it 19:53 sapier I guess if in lets say 3 months security is merged we'll have nearly no changed mods and same discussion as now 19:54 sapier and file api isn't finished there's a discussion if it should support folders too. I understood last time celeron doesn't think this is a critical feature. 19:55 jojoa1997 Hi all! 19:55 sapier hello 19:56 ShadowNinja jojoa1997: did my build work? 19:56 jojoa1997 test 19:56 jojoa1997 ShadowNinja: sorry but i never got to trest it out 19:57 jojoa1997 PilzAdam made a build and my batch files are already set to a certain config 19:57 jojoa1997 actually one sec 19:57 jojoa1997 i will try yours anyways 19:57 ShadowNinja I just want to know if my build setup works 20:02 jojoa1997 ShadowNinja did you put it as a zip file 20:02 jojoa1997 or any compressed file 20:06 ShadowNinja it is a zip 20:07 jojoa1997 you compiled it right/ 20:08 ShadowNinja yes 20:08 jojoa1997 it isnt compiled 20:08 jojoa1997 one sec 20:09 jojoa1997 is everything that i need to compile in the zip that you download from github 20:09 ShadowNinja yes it is, look in bin/ 20:09 jojoa1997 in the bin there are 2 files 20:09 ShadowNinja one should be minetest.exe 20:10 jojoa1997 i think i found it 20:10 jojoa1997 yep it was in the build area 20:10 jojoa1997 but it is missing ziblib 20:13 sokomine more security would be a good idea. pilzadams suggestion of introduction sounds promising 20:14 PilzAdam gtg; bye 20:14 sokomine most mods really don't care *how* their data is stored as long as it's stored. plus we need a way to exchange files for things like worldedit. all other i/o is less needed 20:14 sokomine everyone leaves :-( 20:14 sapier i don't 20:21 sokomine why is every hard disk eventually too small? 20:21 sokomine :-/ 20:37 OldCoder ANNOUNCEMENT: My VPS host had to shut down unexpectedly. I am restarting my worlds. Would people be willing to try them and see if they are working or corrupted? 20:39 sokomine your calinou world seems up. more or less. still waiting for data 20:40 babyface1031 yes OldCoder i can fro you 20:40 babyface1031 *for 20:42 sokomine yes, world is up and animals are (mostly) well 20:42 sokomine just saw a cow pass along in a strange way. but that's more sapiers metier i think 20:42 babyface1031 30004 is up 20:43 babyface1031 just the way i left everything lastnight 20:45 OldCoder 20:45 OldCoder Well, let's see how it works 20:47 sokomine all the other animals behave normal and orderly 20:49 OldCoder Good 20:56 sokomine yes. seems all fine 20:57 OWNSyouAll Hey was wondering if i could get build privelages on the libreplanet minecraft server 20:59 OWNSyouAll oh wrong irc channel derp 21:05 MiJyn @OWNSyouAll, you play minecraft? *insert heavily personal bashing here* :P JK! 21:13 nwa HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY DEAR LANDMINE! HAPPY BIRTHDAY TO YOU! :') 21:19 EduardeCalibal I love if someone put a option to convert all resorces (or many, like 50x) from a recipent to the product. 21:19 EduardeCalibal Like runescape. 21:19 EduardeCalibal This help with the server trafic to. 21:20 MiJyn EduardeCalibal, resources? like what? 21:20 MiJyn and convert it to a product? ?? 21:20 MiJyn not that it's not a good idea, I just have no idea what you're saing 21:20 EduardeCalibal Like stonesquare to splitstonesquare... Now I have to click 99 times... 21:20 MiJyn oh 21:21 EduardeCalibal My body thanks... :d 21:23 khonkhortisan pipeworks has an autocrafter 21:24 EduardeCalibal Anyway... 21:25 EduardeCalibal AFK 21:28 RealBadAngel MiJyn, such actions could be possible with shift modifier 21:29 RealBadAngel like move all of the kind at once from inv to inv, create max stack possible etc 21:29 RealBadAngel very handy solution, its already used in one mc mod 21:29 RealBadAngel not sure if it was TMI or NEI 21:33 nwa RealBadAngel stfu....I'm doing something I can't do it if ur yapping 21:34 RealBadAngel get lost you moron. youre not welcome here 21:35 nwa Get of my sack faggot...id smack u the fuck up 21:36 MiJyn so he knew landmine's birthday... he also talks horribley... 21:36 MiJyn *horribly 21:36 * Jeija applauds 21:37 Jeija Great, VanessaE 21:37 RealBadAngel hi Jeija 21:40 MiJyn RealBadAngel, isn't it already like that? 21:41 MiJyn MiJyn, such actions could be possible with shift modifier 21:41 MiJyn [14:29] like move all of the kind at once from inv to inv, create max stack possible etc 21:41 RealBadAngel no it is not. i mean when you move a stack of cobble, press shift to move all cobble stacks from your inv to a chest 21:41 MiJyn oh 21:41 MiJyn I see 21:41 MiJyn cool idea 21:41 RealBadAngel if youre crafting press shift to craft whole stack at once 21:41 MiJyn and maybe you can select a few by "CTRL+CLICK? 21:41 MiJyn OH 21:41 MiJyn I see 21:42 MiJyn or right-click? 21:42 MiJyn or middle-click? 21:43 khonkhortisan shift-right-click does something 21:44 MiJyn ok 21:44 MiJyn or shift-click 21:49 khonkhortisan Jeija, vertically conductive vertical wires don't conduct with vertically conductive mese. Also, mese doesn't force vertical wire to have a base. 21:50 Jeija Yes, khonkhortisan, because the rules don't fit 21:58 telek Hey, how much bandwidth does minetest require (assuming minimum visual range and such) 21:58 telek Network bandwidth that is. 21:59 khonkhortisan It requires less if you don't need it to be playable at a reasonable speed 21:59 VanessaE [02-13 16:58] hi :-( got time to chat? 21:59 VanessaE [02-13 16:59] no. 21:59 VanessaE [02-13 16:59] Why not? 21:59 VanessaE [02-13 16:59] because I have nothing to say to you. 21:59 VanessaE *grumble* 21:59 khonkhortisan I never get those pms 21:59 telek Lol 22:00 telek I've gotten a few :D 22:00 VanessaE [02-13 16:59] Well u can ask for forgiveness to begin with 22:00 VanessaE [02-13 17:00] no. you blew your last chance. 22:00 VanessaE I presume s/u can/I can/ 22:00 khonkhortisan It could be either way 22:00 telek No, I think landmine is egotistical enough to think you need to apologize to him :D 22:00 khonkhortisan giving you something to say to him 22:00 jojoa1997 VanessaE the npcs should be way more commen now 22:01 VanessaE :P 22:01 telek NPCS?!?!?! 22:01 VanessaE define "way more common" 22:01 mauvebic give him some lemon pledge :p 22:01 jojoa1997 https://github.com/jojoa1997/peaceful_npc 22:01 VanessaE telek: aye. 22:01 jojoa1997 as in 22:01 telek Just like animals, or like the NPCs for building building? :D 22:01 khonkhortisan Do they close doors behind them? 22:01 jojoa1997 interval from 240 to 60 22:01 telek Do they teabag you on kills?!?! 22:02 telek That's the most important feature for PvP servers! 22:02 jojoa1997 chance from 500 to 10 22:02 jojoa1997 and per 100 blocks 22:02 sapier lag 22:02 jojoa1997 2 to 6 22:02 sapier I've tried abms in this order in mobf 1.4 this was main cause for mobf being called laggy 22:03 jojoa1997 sapier is there a chance that mobf will get any faster 22:04 jojoa1997 cause it is too much for my computer :/ 22:04 sapier when did you try last? 22:04 jojoa1997 VanessaE will you be updating the npcs 22:04 sapier did you use a fixed minetest version without collision bug? 22:04 VanessaE jojoa1997: are you sure you didn't perhaps turn those settings down a little too far? 22:04 jojoa1997 and i had the dev branch from 2 days ago 22:05 sapier what computer do you hace jojoa? 22:05 sapier VanessaE if you try it I'm curious what happens? how many npc's do use abms in this magnitude? 22:06 jojoa1997 that is for spawning them naturallu 22:06 jojoa1997 natura;;y 22:06 VanessaE sapier: I have his NPC mod already, but the spawn rate is so low I only seldom see them, but I'll update now and see how it works out 22:06 jojoa1997 naturally 22:06 jojoa1997 wait\ 22:06 * VanessaE waits 22:06 jojoa1997 https://github.com/jojoa1997/peaceful_npc/commit/d1c5c52eb5b384ada4a742e5f1079aa51592e77a 22:07 jojoa1997 how is the new settings? 22:07 sapier I know I was interested in the new setting as those are quite similar to those I had huge problems 22:07 VanessaE jojoa1997: ok, let's use that 22:07 jojoa1997 but 22:07 jojoa1997 sapier 22:07 VanessaE push it so I can update 22:07 jojoa1997 you also have a lot more animals 22:08 jojoa1997 it is 22:08 sapier animals movement isn't the problem 22:08 telek ... 22:09 sapier last time i did tracing all animals movement calls have been only 5% of total cpu consumption 22:09 telek VanessaE: Is landmine just trolling the user list? He just pmed me. 22:09 VanessaE jojoa1997: push your update so I can pull it. 22:09 VanessaE telek: beats me, probably 22:09 jojoa1997 i did 22:09 VanessaE ok 22:09 VanessaE he trolls and slams people and then wonders why he can't be forgiven and unbanned. 22:10 jojoa1997 whay did celeron get rid of the legacy animals 22:10 VanessaE jojoa1997: ok, server is updated with your latest NPCs 22:10 jojoa1997 if they can be used in lua 22:10 telek Oh speaking of which. 22:10 telek I want my rats back :D 22:10 jojoa1997 me too 22:10 jojoa1997 well i never got any rats spawned naturally but 22:11 jojoa1997 they are a good source of vitamins 22:11 jojoa1997 XD i mean health 22:11 telek Lol 22:11 telek We had this awesome rat pen in my town 22:11 telek Then one day I upgrade and POOF they're all deleted :( 22:11 * telek still has 56 of them in his inv. 22:12 jojoa1997 VanessaE 22:12 jojoa1997 could you please add this mod 22:12 jojoa1997 http://forum.minetest.net/viewtopic.php?id=4654 22:12 jojoa1997 just for the items in hand 22:12 jojoa1997 you can now see weilded items 22:13 VanessaE that 22:13 VanessaE that's for armor though 22:13 VanessaE oh I see it 22:13 jojoa1997 nvm 22:13 VanessaE mmmh 22:13 jojoa1997 i just read that it replaces the default texture 22:13 VanessaE I don't like the idea of adding an armor mod. 22:14 VanessaE I'll wait for Taoki to add that feature upstream 22:14 jojoa1997 one sec 22:14 jojoa1997 ok 22:14 VanessaE a mod is not the right way to handle visible wielded items 22:15 telek Is there going to be a generic attachment framework? 22:15 VanessaE dunno 22:15 * VanessaE pokes Taoki 22:15 telek And regarding not doing it in a mod: While it's bad for forwards compatibility it does offer the opportunity to try out different designs for it before committing to one in the core. 22:15 Taoki hi 22:15 VanessaE this is entirely her department :-) 22:15 VanessaE I defer to Taoki 22:16 Taoki hmm? 22:16 VanessaE Taoki: jojoa1997 re: visible wielded items 22:16 Taoki ah. Yeah, might look into it later 22:16 VanessaE and teleks follow-up 22:17 Taoki Should be possible with current LUA API 22:17 Taoki Just need to know one thing: Can you make LUA entities not be persisted between server restarts? 22:17 jojoa1997 that doesnt add entities 22:17 VanessaE I would think you could make them die using a minetest.after() 22:17 VanessaE e.g. with a value of 1 22:17 jojoa1997 it changes tha actual mesh of the skin 22:17 VanessaE or whatever the exact call is 22:18 sapier you can delete a lua entity in on_activate ;-) but this has to be done by entity itself 22:20 VanessaE jojoa1997: I can't install that requested mod anyway - it depends on inventory_plus 22:22 jin_xi hmmmm: i used the flat flag to test some treegen stuff. it looks like tall structures hit invisible caves. can i disable caves? 22:25 VanessaE RealBadAngel: ping 22:25 VanessaE I believe your comments are warranted re: jin_xi's issue 22:26 RealBadAngel pong 22:27 RealBadAngel jin_xi: current cavegen makes swiss cheese from the world, carves caves even in air, no matter how high 22:27 VanessaE it damages moretrees, for example 22:27 RealBadAngel to see what happen edit mapgen.cpp and alias air to mese for example in cavegen 22:28 VanessaE RealBadAngel: you still have a working patch to fix that? 22:29 RealBadAngel will have to do it again, lotsa stuff changed around 22:29 VanessaE oh, too bad 22:29 RealBadAngel jin_xi, line 1678 in mapgen.cpp 22:29 RealBadAngel MapNode airnode(CONTENT_AIR); 22:29 RealBadAngel replace it with: 22:29 jin_xi i really like the flags for flat and stuff and was hoping there was a way to configure caves not to spawn at all 22:29 RealBadAngel MapNode airnode(c_mese); 22:30 RealBadAngel recompile, make new world, fly around a bit 22:30 RealBadAngel and laugh ;) 22:43 jojoa1997 for anyone interested in 3d armor http://forum.minetest.net/viewtopic.php?pid=70150#p70150 22:45 jin_xi nice, wielded items look great 22:45 ShadowNinja jojoa1997: try my build now, I added a bunch of libs 22:45 jojoa1997 but only work with those in the pics 22:46 EduardeCalibal In this screenshots... Is a energy bar? 22:46 jojoa1997 ShadowNinja sorry but i am really busy right now 22:46 EduardeCalibal This appear in animals to? 22:46 jin_xi its from another mod 22:46 jin_xi i think its called gauges 22:46 jojoa1997 the bar is gauges 22:46 EduardeCalibal Nice. thanks. 22:46 jojoa1997 those pics were taken from my test world 22:47 sapier are gauges commonly used? 22:47 jojoa1997 idk 22:47 jojoa1997 but i like it 22:47 jojoa1997 the one prob with the 3d armor mod is 22:47 sapier me to so if it's maintained code I may add support for it to mobf 22:47 jojoa1997 that no damage is reduced unless you have on the entire set 22:48 jojoa1997 it needs inventory_plus 23:04 telek I think irrlicht has the hooks for it. 23:04 telek D'oh 23:04 telek Was looking at backscroll :) 23:04 MiJyn hooks for what? 23:04 telek Actually, how hard would a hitbox mod/feature be to add? 23:05 telek That was in regards to an inquiry about mouse sensitivity in minetest from a day or two ago :D 23:05 MiJyn oh xD 23:05 MiJyn hitbox? 23:10 Kacey what is ircd7 23:10 telek Yeah, so basically 'legs' 'arms' 'chest' 'heat' could each have a box to determine damage based on both the area being hit and the armor deflecting it. 23:10 telek Kacey: An irc daemon (server) 23:11 Kacey ? 23:11 Kacey il ask on #freenode 23:13 MiJyn @telek oh ok 23:13 MiJyn cool idea 23:15 telek MiJyn: Yep. I think it's been mentioned before, and there's a few games that have actually done it (Most notable I can think of was the FPS 'SiN' (Original, not 'remake'), and the Max Payne games (First one definitely, pretty sure the second did too, no idea on the third.) 23:15 telek Oh also the Mechwarrior series of games (although it was done via collisions with the vertexes) 23:30 MiJyn telek, right 23:31 MiJyn actually, most FPSs have it 23:33 RealBadAngel boom, headshot! :) 23:35 RealBadAngel a sound played when falling sand hits player in the head ;) 23:36 MiJyn yes xD 23:36 MiJyn btw, are there any limits on the number of meta information strings a node can have? 23:38 Kacey aagh 23:39 RealBadAngel im not sure bout it 23:40 * Kacey is using rigidchips ^_^ 23:45 MiJyn there: http://forum.minetest.net/viewtopic.php?pid=70158#p70158 23:47 ShadowNinja MiJyn: lol 23:48 MiJyn xD 23:48 ShadowNinja how many meta strings do you need? 23:50 MiJyn ShadowNinja, probably at least 10 23:50 MiJyn They'll probably all be a maximum of 6 characters max 23:51 ShadowNinja then you should have no problem 23:51 MiJyn ok 23:56 ShadowNinja does anyone know were the code for disconnecting a player is? 23:57 MiJyn in lua? 23:57 ShadowNinja afaik there is no such code 23:57 MiJyn afaik, same 23:58 Kacey i ran into a problem cmaking something... 23:58 ShadowNinja for example how does /ban disconnect you? 23:58 ShadowNinja Kacey: what problem? 23:59 Kacey The CXX compiler identification is GNU 23:59 Kacey Check for working C compiler: /usr/bin/gcc 23:59 Kacey Check for working C compiler: /usr/bin/gcc -- works 23:59 Kacey Detecting C compiler ABI info 23:59 Kacey Detecting C compiler ABI info - done 23:59 Kacey Check for working CXX compiler: /usr/bin/c++ 23:59 Kacey Check for working CXX compiler: /usr/bin/c++ -- works 23:59 Kacey Detecting CXX compiler ABI info 23:59 Kacey Detecting CXX compiler ABI info - done 23:59 Kacey checking for module 'gtk+-2.0' 23:59 Kacey package 'gtk+-2.0' not found 23:59 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): 23:59 Kacey A required package was not found 23:59 Kacey Call Stack (most recent call first): 23:59 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) 23:59 Kacey CMakeDependenciesConfig.txt:169 (PKG_CHECK_MODULES) 23:59 Kacey CMakeLists.txt:104 (include) 23:59 Kacey checking for module 'gdk-pixbuf-2.0' 23:59 Kacey package 'gdk-pixbuf-2.0' not found 23:59 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message): 23:59 Kacey A required package was not found 23:59 Kacey Call Stack (most recent call first): 23:59 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal) 23:59 Kacey CMakeDependenciesConfig.txt:170 (PKG_CHECK_MODULES)