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IRC log for #minetest, 2013-02-13

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Time Nick Message
00:04 Uberi left #minetest
00:14 ttk2 joined #minetest
00:16 mauvebic finally found atlantis lol
00:18 NakedFury where was it loaded?
00:20 mauvebic to the south of second city
00:20 mauvebic so far got most of the pillars, 3rd pass now
00:20 mauvebic looks like its going to be massive
00:20 NakedFury wait, did it load it randomly?
00:21 mauvebic oh hell no
00:21 mauvebic lol
00:21 mauvebic can imagine the size of the lot required? lol
00:21 NakedFury then why did you lost it?
00:21 mauvebic because its big enough that it wasn't within viewrange
00:21 mauvebic the grid is 1024*1024 lol
00:22 mauvebic and atlantis is a city on pillars so you dont find it easily at first
00:24 mauvebic is string match more efficient than splitting than unpack(split(','  .... ?
00:25 mauvebic i should prolly print microtime and find out lol
00:30 kaeza okay guys. I should be going now. See you in a few days. Thanks again RBA!
00:30 kaeza left #minetest
00:32 Menche left #minetest
00:32 jin_xi RealBadAngel: http://forum.minetest.net/viewtopic.php?pid=69941 made this for the forum
00:33 jin_xi pls let me know if there are errors in this wall of text...
00:34 NakedFury im lost at turtle stuff
00:34 NakedFury sry. but is it a real turtle animal like stuff or something else?
00:35 jin_xi its old fashioned for cursor, has about as much to do with animals as your mouse
00:36 NakedFury ok
00:43 theTroy joined #minetest
00:44 mauvebic 3rd pass now, most of the columns/scaffolding for atlantis in place :-)
01:03 Kacey joined #minetest
01:04 Kacey hi all
01:04 * Kacey loves getting on in the middle of school like earlier :)
01:14 bulletrulz joined #minetest
01:14 bulletrulz LOL :facepalm:
01:14 Kacey no...
01:14 bulletrulz i fucked up my pc agian!
01:15 Kacey how?
01:16 bulletrulz well trying to install bodhi with it it erased every thing!
01:16 Kacey aah
01:16 Kacey i thought you pulled a me lol
01:16 bulletrulz yep so had to install lubuntu
01:17 bulletrulz MiJyn, lol ^
01:17 Kacey i use xubuntu
01:17 Kacey i forgot to put the RAM card back in once lol
01:28 bulletrulz has anybody here dont work with plank before?
01:28 MiJyn bulletrulz, hi, sorry, was afk
01:28 MiJyn @Kacey, ouch...
01:28 bulletrulz MiJyn, fucked up my computer agian! D:
01:29 bulletrulz MiJyn, so how to theme plank btw
01:29 MiJyn @bulletrulz, hmm
01:30 MiJyn no idea
01:30 Kacey MiJyn, right?
01:32 bulletrulz hmm well i guess nvm to themeing it it will be fine
01:33 MiJyn Kacey, did you replace your whole computer?
01:33 * VanessaE is back.  yay.
01:33 MiJyn bulletrulz, yeah, I guess you could just modify a pre-existing theme?
01:34 bulletrulz MiJyn, no i downloaded a theme it told me to put it in  a place but this place does not exist
01:34 MiJyn bulletrulz, then MAKE IT! xD
01:34 Muadtralk joined #minetest
01:35 bulletrulz MiJyn, xD aready tried that
01:36 MiJyn bulletrulz, oh
01:36 bulletrulz yea so in the words of the great god himself
01:36 bulletrulz im FUCKED
01:36 MiJyn nah
01:36 MiJyn just use enlightenment :P
01:37 bulletrulz MiJyn, IT wont work xD
01:38 MiJyn bulletrulz, I know, I was joking
01:39 MiJyn you _could_, however, use openbox
01:39 bulletrulz ik xD
01:39 bulletrulz i aready is
01:39 bulletrulz XD LXDE
01:39 MiJyn right xD
01:41 bulletrulz now trying to find a good theme u know of one?
01:41 MiJyn idk
01:41 MiJyn google!
01:41 Muadtralk !google
01:41 Muadtralk :P
01:42 MiJyn !google test
01:42 MiJyn no bots?
01:42 MiJyn !g test
01:42 MiJyn .g test
01:42 MiJyn ok whatever xD
01:44 bulletrulz !tw lol
01:46 ShadowNinja joined #minetest
01:54 edwtjo joined #minetest
01:59 Muadtralk I thought the bots had returned from their virtual strike
01:59 MiJyn yeah
01:59 Muadtralk after all the robot union won't like to hear about this
02:00 MiJyn of course not
02:00 MiJyn it not, we might have a #botwar
02:02 EduardeCalibal How I identify if the user is punshing the item with the left or the right button?
02:03 MiJyn in a mod?
02:03 MiJyn on_punch for left
02:03 MiJyn on_rightclick for right
02:03 EduardeCalibal Thanks.
02:04 MiJyn np :)
02:04 babyface1031 joined #minetest
02:11 MiJyn what's the nodename for a sign again?
02:13 jojoa1997 joined #minetest
02:13 jojoa1997 Hello!
02:13 MiJyn hey :)
02:13 jojoa1997 who thinks that there should be a fourth ore and a 3rd complete set of tools
02:14 MiJyn hmm
02:14 MiJyn sure
02:15 jojoa1997 VanessaE: You there?
02:24 Kacey back
02:25 * ShadowNinja just tried minetest 3.2 and learned how common mese can get at -309000
02:26 ShadowNinja 0.3.2 and -30900
02:27 Kacey when did 0.3.2 become popular?
02:27 Muadtralk when 0.4 was still dev
02:27 Muadtralk and buggy as hell
02:27 Kacey aah
02:27 Muadtralk when did we release 3.2?
02:27 ShadowNinja jungle biomes get realy thick
02:29 ShadowNinja from github "9 months ago"
02:29 jojoa1997 joined #minetest
02:30 jojoa1997 VanessaE...
02:31 Menche joined #minetest
02:35 VanessaE hm?
02:35 VanessaE I am.  Watching the US state of the union address.
02:36 jojoa1997 Why is your server gravity set to soo much
02:36 VanessaE Gravity is not set.
02:36 VanessaE it's at whatever the default is.
02:37 jojoa1997 please set it to 9.81 because
02:37 VanessaE it's at its default now, which should 9.81
02:37 jojoa1997 when i shift jump i barely jump up a block
02:38 jojoa1997 also when i fall 3 block i get half the hearts gone
02:38 VanessaE hrm
02:38 VanessaE well falling from the top of a default tree costs 1 heart.
02:38 VanessaE hm
02:39 VanessaE Taoki|away: you seeing this?
02:39 VanessaE gtg
02:39 jojoa1997 wait
02:39 jojoa1997 could you at least change it
02:39 VanessaE back in an hour.
02:39 VanessaE out -->
02:39 jojoa1997 set it to 9.81
02:42 jojoa1997 anyone use the movement branch
02:43 Muadtralk that should be integrated with the main minetest branch :)
02:46 jojoa1997_ joined #minetest
02:46 jojoa1997_ thexyz:can you make a build of the latest movement branch
02:46 ShadowNinja I like how you can shoot ten meters in the air with fast_move
02:46 jojoa1997_ shadow do you use windows?
02:47 ShadowNinja nope, linux
02:47 jojoa1997_ :/
02:47 ShadowNinja I might be able to make a version for you if the buildbot is easy enough to use
02:48 jojoa1997_ what buildbot
02:48 jojoa1997_ i use windows 7
02:49 ShadowNinja it is what is used for making windows builds, windows builds are made from linux
02:49 jojoa1997 so ShadowNinja could you do it?
02:50 ShadowNinja maybe, if I can figure it out
02:50 jojoa1997 ok
02:51 jojoa1997 ok gtg bye
02:51 jojoa1997 please send me a pm if you can
02:51 MiJyn jojoa1997, I just figured out something for ya
02:51 jojoa1997 if not send a pm saying you cant
02:51 jojoa1997 what
02:52 MiJyn you remember that gravity thingy mod?
02:52 jojoa1997 the one i wanted to do
02:52 MiJyn I figured out how you could do
02:52 MiJyn yeah
02:52 MiJyn (maybe)
02:52 jojoa1997 what could i do
02:53 MiJyn set the acceleration of the player to X
02:54 jojoa1997 nononono
02:54 jojoa1997 it is for the gravity branch
02:54 MiJyn (upwards or downwards)
02:54 MiJyn oh
02:54 MiJyn so set it for the node
02:54 jojoa1997 there is alot more that goes into it
02:54 jojoa1997 like water physics
02:54 jojoa1997 air friction
02:54 MiJyn oh, I see
02:54 jojoa1997 ground friction
02:55 MiJyn if it' sthat complex, than yeha
02:55 MiJyn *then
02:55 jojoa1997 try out the new branch and
02:55 jojoa1997 in the minetest.conf
02:55 jojoa1997 type
02:55 jojoa1997 movement_gravity = 1.6
02:55 jojoa1997 and then you will see the basic gravity change
02:56 MiJyn oh ok
02:56 celeron55 joined #minetest
02:56 Kacey night all
03:02 Menche left #minetest
03:05 celeron55 joined #minetest
03:14 TorpedoSkyline joined #minetest
03:14 ShadowNinja I am getting the error "i586-mingw32msvc-gcc" was not found. using the buildbot, does anyone know how to fix it?
03:15 Muadtralk oof
03:15 Muadtralk I remember that error
03:15 hallstein hey. someone suggested a few mods to me yesterday, but I forgot the names. anyone got any recommendations for a few mods?
03:16 ShadowNinja for singleplayer or multiplayer?
03:16 hallstein ShadowNinja: singleplayer
03:16 Muadtralk moreores, building_blocks, dicormod, and I love flowers
03:16 ShadowNinja do you remember how it was fixed?
03:16 ShadowNinja mesecons
03:17 ShadowNinja I have 20 or so on one installation
03:17 ShadowNinja I have heard of 40
03:17 hallstein Muadtralk: thanks ShadowNinja: i think i heard that one, thanks
03:19 TheBonsai joined #minetest
03:19 ShadowNinja Muadtralk?
03:20 Muadtralk hmmm?
03:20 Muadtralk 60 is possible
03:20 Muadtralk buggy as hell though
03:20 ShadowNinja do you know how to fix the error?
03:20 Muadtralk I never liked mesecons
03:20 Muadtralk but let me hear the error
03:21 ShadowNinja "i586-mingw32msvc-gcc" was not found.
03:21 Muadtralk oh that
03:21 Muadtralk your missing a dependeny
03:21 Muadtralk I forget which
03:22 Muadtralk what distro are you on?
03:22 RealBadAngel compiler? ;)
03:22 ShadowNinja ubuntu
03:22 Muadtralk in the software centre search mingw32msvc
03:22 Muadtralk and look at the list
03:23 RealBadAngel msvc is MS visual c
03:23 Muadtralk find the ones that sound promising and read the descriptions
03:23 Muadtralk once youve narrowed it down
03:23 Muadtralk install
03:23 Muadtralk thats what I did some time ago
03:24 ShadowNinja found it, thanks
03:29 ShadowNinja jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one
03:29 hallstein None of the mods will require me to start a new world, will they?
03:29 ShadowNinja depends on the mod
03:30 ShadowNinja of it is something like moreores then yes
03:30 hallstein ShadowNinja: right, thats one of them
03:30 hallstein it's not a big deal. do I just extract the archives with the mods into the mod folder of the game? (on windows)
03:30 ShadowNinja you will have to explore new chunks or start over for it to work
03:31 ShadowNinja put them in mods/minetest
03:31 hallstein ShadowNinja: thanks
03:32 Menche joined #minetest
03:35 hallstein how do I get the enemies back in the game?
03:36 Menche monsters? either simple mobs or mob framework mods
03:37 ShadowNinja can anyone help with my error?
03:37 Sh1fty left #minetest
03:37 hallstein like 'animals'?
03:38 ShadowNinja animals is the old name for mobf
03:38 ShadowNinja PilzAdam has a simple animals mod
03:39 hallstein ShadowNinja: it's the only one I found on minetest,net wiki
03:39 RealBadAngel ShadowNinja, youre compiling for windows?
03:39 ShadowNinja yes
03:39 ShadowNinja got that error just after linking
03:39 RealBadAngel ask sfan5, pilzadam or thexyz
03:40 hallstein ShadowNinja: where could I find this mobf?
03:40 ShadowNinja PilzAdam, thexyz: either of you online?
03:41 ShadowNinja http://forum.minetest.net/viewtopic.php?id=629
03:43 hallstein ShadowNinja: thanks. it actually is the same file as animals, though. when i opened your link, it showed that i had already downloaded it
03:49 * VanessaE is back
03:50 Muadtralk in black?
03:50 VanessaE nop-e, shades of red, pink, and tan :-)
03:50 VanessaE --
03:50 hallstein apparently, for animalmatierials, the init.lua file can't be loaded,,,
03:57 VanessaE "Mojang Releases Minecraft: Pi Edition For the Raspberry Pi"
03:57 VanessaE how close are we to competing with this?
03:59 Muadtralk not at all
03:59 VanessaE I figured so.
03:59 Muadtralk anyone ever try to compile on one of those things?
04:03 Oblivion1500 VanessaE yea i saw that minecraft thing, but thing is, pi is a freggin computer so yea it wouldent be that hard just make it smaller with less cpu usage.. probably used the android version lol
04:03 VanessaE sure of course, but a Pi is not X86-based.
04:03 hallstein isn't minecraft closed source?
04:03 VanessaE which means a whole new set of rules applies
04:03 hallstein so only arm users can play it for free
04:04 VanessaE hallstein: technically, but it's in Java so I guess the hard part would be to get a Java VM running on the Pi
04:04 hallstein true
04:05 Muadtralk there is no irrlicht for arm
04:05 Muadtralk IIRC
04:06 DMackey joined #minetest
04:07 hallstein I dont know if playing minetest (or  minecraft) on a raspberry pi would be very enjoyable
04:07 hallstein on my linux laptop, which has 1.8 GHz, minetest is slow
04:07 hallstein chunky
04:07 NakedFury minecraft or minetest are only enjoyable in a pc
04:08 NakedFury anything else is a waste of time and money
04:08 Menche controlling the pocket edition of minecraft is really difficult and inconvenient
04:09 hallstein Menche: you mean for android?
04:09 hallstein it's terrible, i tried it for laughs
04:09 Menche for ios
04:09 Muadtralk i pirated it
04:09 Muadtralk It isn't even worth a steal
04:10 Menche got the demo version, building a really simple house was nearly impossible.
04:10 VanessaE guess I should be glad I've never played MC :-)
04:10 Menche it's fun on the PC
04:10 NakedFury if you played minetest minecraft is the same
04:10 Muadtralk just like minetest
04:10 NakedFury same gameplay
04:10 Menche this kind of game really requires a keyboard/pointer
04:10 celeron55 joined #minetest
04:11 Muadtralk only more advanced in features
04:11 hallstein i got a question, I'm installing the 'nature' mod, and it contains two folders, named nature and flowers...
04:11 hallstein it's throwing up error messages
04:11 Muadtralk blame vanessaE
04:11 Muadtralk :P
04:11 Muadtralk you maintain that yes?
04:11 VanessaE nature pack is out of date, blame neko259 not me :-)
04:11 hallstein where do I put those folders?
04:12 VanessaE hallstein: unzip nature pack, you should get one folder with a number of others.  Put that one containing folder into ~/.minetest/mods/minetest
04:12 VanessaE so you would have:
04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/flowers
04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/irontrees
04:12 VanessaE ~/.minetest/mods/minetest/nature_pack/bushes
04:12 VanessaE etc.
04:13 VanessaE but nature pack is out of date with current plantlife upstream
04:13 VanessaE I don't recommend using it directly right now.
04:13 Oblivion1500 omg i look away for 1 min and all this happened
04:13 Oblivion1500 hold on gotta read
04:14 VanessaE instead, use only the bushes mod therein, maybe the nature mod also, and the latest version of plantlife from my upstream repo
04:14 hallstein VanessaE: the big nature folder has no init.lua
04:14 VanessaE with any luck, the legacy API in plants_lib will still work with bushes/nature
04:14 VanessaE that's normal - nature pack is a modpack, it shouldn't have an init.lua
04:14 Oblivion1500 damn topic changed in that time, what to do?
04:15 Muadtralk dance
04:15 VanessaE Everybody dance!
04:15 Oblivion1500 then i will commence dancing now
04:15 Muadtralk you can dance if you want to
04:15 Muadtralk you can leave your friends behind
04:16 VanessaE heh
04:16 Oblivion1500 <(‘-‘<) ^(’ – ‘)^ (>’-‘)>
04:16 VanessaE and here I was going for a different meme :-)
04:16 hallstein VanessaE: will plantlife work with other mods that may need nature?
04:17 Muadtralk sowwy its a common joke amongst the people of the thrush
04:17 VanessaE hallstein: I don't know off the top of my head
04:17 Muadtralk nope
04:17 Muadtralk wasn't that a good answer?
04:17 Muadtralk simple
04:17 Muadtralk straightforward
04:17 VanessaE hallstein: I tried to maintain some backward compatibility with old mods that used the flowers API, so maybe
04:18 Muadtralk more then just flowers in the world
04:18 VanessaE try it and see.  Start with a minetest install that only has the plantlife modpack, then add something and see what it does
04:18 VanessaE in the meantime,
04:18 VanessaE http://forum.minetest.net/viewtopic.php?id=4057
04:19 VanessaE look at the list of mods my server runs.  that should give you some idea of what is sure to work alongside plantlife
04:19 VanessaE (even if it isn't actually used by anything besides moretrees in that list)
04:20 Oblivion1500 i think everything should work with everything. just needs a little bit of debugging
04:20 hallstein VanessaE: can you explain how to get nature to work, first? if I leave all the subfolders in the nature folder, I get an error message about a missing init.lua
04:20 VanessaE I told you already.
04:20 VanessaE hallstein: unzip nature pack, you should get one folder with a number of others.  Put that one containing folder into ~/.minetest/mods/minetest
04:21 VanessaE ~/.minetest/mods/minetest/nature_pack/[flowers, bushes, junglegrass, nature, etc]
04:21 VanessaE is what it would look like
04:21 VanessaE but I told you, don't use nature pack
04:21 VanessaE it is out of date.
04:21 hallstein VanessaE: I do have that. but when I load a world now, it complains that the folder mods/minetest/nature 's init.lua is cannot be loaded
04:22 hallstein VanessaE: It's a dependency for another mod
04:22 VanessaE you deleted the contents of the folder, that
04:22 VanessaE that's why
04:22 VanessaE a mod pack does not work if you delete its contents.
04:22 VanessaE put the WHOLE folder into your mods folder.
04:23 VanessaE nature pack contains, when I last looked, about half a dozen folders inside it, plus modpack.txt and a couple of other files.
04:23 VanessaE you need all of that inside the nature_pack folder
04:24 VanessaE you can delete whatever components you don't want by deleting their folders, but you can't just wipe the entire nature_pack folder out
04:24 VanessaE because that gets rid of modpack.txt, and on doing so makes minetest think it nature_pack is a simple mod rather than a modpack
04:24 VanessaE s/think it/think that/
04:25 Menche left #minetest
04:25 VanessaE which mod is calling for a dependency, and what mod does it depend on?
04:25 hallstein VanessaE: I unzipped it again, to check if I deleted anything
04:26 VanessaE ok
04:26 hallstein mods/minetest/nature_pack does not contain modpack.txt or init.lua
04:26 VanessaE then you didn't extract it properly.
04:26 VanessaE what does it contain?
04:27 Oblivion1500 <(..<)  ~(o.o)~  (>..)>
04:28 hallstein .hg_archival.txt, .hgtags , copyright.txt, flowers-changelog.txt, junglegrass-changelog.txt, license (no file extension), plantlife api.txt, plantlife readme.txt, readme (no extension)
04:28 hallstein the zip archive contains no modpack.txt
04:28 VanessaE interesting
04:28 VanessaE there should have been "nature", "bushes", and a couple others in there.
04:29 hallstein the dependency is for 'Farming', btw
04:29 VanessaE farming isn't part of nature pack
04:29 hallstein VanessaE: sorry, didn't count the folders
04:29 VanessaE when last I heard anyway
04:29 hallstein those are there
04:29 VanessaE http://forum.minetest.net/viewtopic.php?id=2787
04:29 VanessaE ^^ farming
04:29 hallstein farming depends on nature_pack
04:29 VanessaE Depends:
04:29 VanessaE default
04:29 VanessaE bucket
04:29 VanessaE wool
04:29 VanessaE nope.
04:30 VanessaE AH
04:30 VanessaE you have sapier's farming mod
04:30 Oblivion1500 \:D/
04:30 VanessaE get pilzadam's instead
04:31 VanessaE or,
04:31 VanessaE sapier's depends specifically on flowers.
04:31 VanessaE use my latest plantlife modpack, which contains flowers, not nature pack.  See if that works
04:31 VanessaE (I maintain the flowrs mod nod)
04:31 VanessaE now*
04:32 hallstein sapier's forum post states 'Depends on flowers mod included in nature_pack'
04:32 VanessaE yes
04:32 simion314 joined #minetest
04:32 VanessaE note that sapier's mod is in "old mods", meaning it has either been superseded, abandoned, or just no longer works.
04:32 VanessaE so.
04:33 VanessaE get rid of nature pack entirely for now - neko259 will surely update it later when he has time.
04:33 VanessaE get plantlife from here:  http://forum.minetest.net/viewtopic.php?id=3898
04:33 VanessaE it will fill the dependency needed by sapier's farming if you still insist on using that one
04:33 hallstein VanessaE: right, I'll do that. pilzadam's farming mod then
04:33 VanessaE no guarantees that it'll work though
04:34 VanessaE pilzadam's works fine, I have it on my server
04:35 hallstein VanessaE: for pilzadams farming mod, what are default, bucket and wool? are those in plantlife?
04:35 VanessaE no, those come with minetest_game
04:36 VanessaE unless you deleted them from the game, you already have 'em
04:36 hallstein minetest has wool by default?
04:36 VanessaE you don't need plantlife at all to run pilzadam's farming
04:36 VanessaE yes, it has.
04:37 hallstein thanks for your help, VanessaE
04:37 VanessaE no prob.
04:41 hallstein something you can tell PilzAdam...
04:42 VanessaE ?
04:42 hallstein When i accessed farming from the minetest extension site, I downloaded farming_plus instead
04:42 VanessaE that's rubenwardy's territory
04:42 hallstein it's just a small error in the site
04:42 VanessaE he runs that site
04:42 hallstein oh, ok
04:42 VanessaE however, you'll want farming_plus anyway
04:47 hallstein I am still getting errors opening my modded minetest...
04:47 VanessaE what errors exactly?
04:48 hallstein it can't open init.lua file in an animals_modpack subfolder
04:48 hallstein the file is there, minetest just won't open it
04:48 VanessaE there should be more error text explaining why
04:49 VanessaE look in your debug.txt if it isn't on your command prompt/terminal
04:49 hallstein I got both. is there a pastebin for minetest?
04:50 VanessaE not specifically.
04:50 VanessaE pastebin.com, pastebin.ubuntu.com, any of those sorts will do
04:52 hallstein paste.debian.net/233751
04:53 VanessaE ah, that's easy
04:53 VanessaE you need to install the animal materials mod.
04:54 hallstein I did
04:54 VanessaE hrm
04:54 VanessaE that one's sapier's thing, but given the name I wonder if your copy is up-to-date enough
04:55 VanessaE (it's officially known as MOBF now, but I can't say if the folder name has changed or not)
04:55 hallstein animalmaterials 0.0.7
04:56 VanessaE *looks at forum page&
04:57 VanessaE ok
04:57 VanessaE delete animals mod pack and animals materials.  Try installing this instead:
04:57 VanessaE http://www.mediafire.com/?16ekfh1sti91vn8
04:57 VanessaE that's sapier's latest, with animal materials already included.
04:59 hallstein I've already downloaded that. let me try unzipping it again, but without animalmaterials
04:59 VanessaE right.
04:59 VanessaE don't use the separate animal materials, use the one that comes with MOBF
05:00 hallstein ok, now it works, kinda
05:00 hallstein it's doing a lot of lading for the media part
05:00 VanessaE excellent
05:00 VanessaE that's normal
05:00 hallstein A lot of the files can't open, but...
05:01 VanessaE oh?
05:01 hallstein it says, for the animal textures
05:01 VanessaE texture files, "creating dummy" this and that?
05:01 hallstein can't load .png, like mob_slime_slime_mesh.png
05:01 hallstein but it loaded a mesh
05:01 VanessaE that isn't normal..
05:01 hallstein like mob_slime_slime_mesh.b3d
05:02 hallstein at least the game opens now. let me put the last couple lines of debug.txt on pastebin
05:03 VanessaE ok
05:06 hallstein I am searching debug.txt, but how do I find the point between where the loading is complete and the beginning of the game?
05:07 VanessaE hrm, I used to know how to find that
05:07 hallstein wait
05:07 hallstein I told you a filename earlier
05:08 VanessaE yes
05:08 hallstein i searched all instances of the filename, I'll show you what I meant
05:08 VanessaE there we go
05:08 VanessaE look for the phrase "creative inventory size"
05:09 VanessaE everything after that is after the server has finished initializing
05:10 hallstein the debug.txt file does not contain it
05:10 hallstein it just showed up in that terminal, apparently
05:10 VanessaE ok, search for the phrase "Creating client"
05:10 VanessaE a few lines after this, the game has started
05:11 hallstein right
05:16 hallstein that didn't return much. it does say that it created some dummy images,though
05:18 hallstein the game seems to work though
05:18 VanessaE excellent
05:18 VanessaE dummy images are usually harmless, except they sometimes flicker
05:18 hallstein the memory use is enormous, now, though
05:18 VanessaE how much?
05:19 hallstein 850,000 K
05:19 VanessaE whew
05:19 VanessaE that's up there all right
05:19 VanessaE are you using any texture packs?
05:20 hallstein I dont think so
05:21 hallstein animals, farming, flowers, mesecons, moreores and plantlife
05:22 VanessaE hrm
05:23 VanessaE well those don't add *too* much to the game, a hundred or so nodes I guess
05:23 VanessaE kinda surprised it's taking so much
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05:23 VanessaE evening neko
05:24 VanessaE hallstein: if you have plantlife, you don't need flowers.
05:24 VanessaE it already includes a modern version thereof.
05:25 hallstein ok
05:25 hallstein are mobs supposed to be invincible? my sword is useless
05:25 VanessaE they take a LOT of effort to kill in some cases.
05:26 VanessaE as I recall even an "evil sword" from gloopblocks can seem weak
05:26 hallstein animals won't die either
05:29 hallstein mobs appear in packs now, and they keep killing me
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05:29 VanessaE for the rest, you'll have to talk to sapier :-)
05:30 MiJyn bye all :)
05:31 hallstein I guess I'll have to learn lua and write the minecraft automatic weapons pack :)
05:31 VanessaE there's already a firearms mod
05:32 hallstein oh, really?
05:32 VanessaE yup
05:32 VanessaE not sure what all it has though
05:33 hallstein do any of my mods increase the likelihood of finding iron? i've been digging for five minutes and have almost 30 lumps
05:33 VanessaE nope
05:34 VanessaE you just found a rich area I guess :-)
05:34 VanessaE you sure that isn't coal?
05:34 VanessaE after 5 mins, you shouldn't yet be deep enough to find much iron
05:34 hallstein quite sure
05:35 VanessaE oh well
05:35 hallstein I'm not even deep, I dug less than ten cubes deep on a hill
05:35 VanessaE wow, I guess it has changed somewhat, or I've forgotten
05:35 VanessaE I don't remember iron being that shallow.
05:36 hallstein mobs can't dig, can they?? :/
05:37 hallstein nevermind, it's copper, not iron
05:37 hallstein moreore...
05:37 VanessaE haha!
05:37 VanessaE yup, that sounds more correct then :D
05:37 VanessaE I don't think they can dig, but a boombomb will certainly leave holes as I recall
05:37 VanessaE dungeon masters too, if MOBF has them
05:40 hallstein they locked me in, without sticks to make more pickaxes...
05:40 hallstein new world it is
05:40 VanessaE nonono
05:40 VanessaE teleport out
05:40 VanessaE it's cheating, but when you're in a fix, that's how to get out :-)
05:41 VanessaE look at the display you get when you press F5.  /teleport xxx,yyy,zzz with some values that would put you at a safe place
05:41 hallstein too late...those guys creep me out
05:41 VanessaE heh
05:42 hallstein seems they only come to the grasslands at night
05:44 VanessaE time for me to get to bed
05:44 VanessaE night :-)
05:44 hallstein good night
05:44 VanessaE (speaking of night time)
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08:55 berome hello
08:56 berome (we were spamed here :http://forum.minetest.net/viewtopic.php?id=4756)
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09:38 aqua_ -- hi?
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14:28 * Kacey is back
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15:34 RealBadAngel hi all
15:35 jin_xi Hi RealBadAngel
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15:37 RealBadAngel jin_xi, saw ur post bout axioms
15:37 RealBadAngel good work
15:38 PilzAdam Hello everyone!
15:38 RealBadAngel hi PilzAdam
15:38 RealBadAngel jin_xi, you have explained  it way better than i could
15:39 RealBadAngel you could just explain a bit more rules, that capital are 100% and others with a chance
15:40 jin_xi ok
15:41 RealBadAngel you are using propably 100% ones, but plants can get some random thx to it
15:41 jin_xi also i'm not sure about this: do rules get shortened on recurse?
15:41 RealBadAngel not
15:41 RealBadAngel in place of a rule symbol whole rule is inserted
15:42 RealBadAngel but capital letter means it will happen for sure
15:42 RealBadAngel a b c d means it can happen
15:42 RealBadAngel with 90, 80, 70 and 60% chance respectively
15:43 jin_xi i will add this to the post. maybe it should go into wiki also
15:45 RealBadAngel im not any good writing docs
15:45 RealBadAngel if you like you can do so
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16:18 ShadowNinja PilzAdam, thexyz: can either of you help me with an error I am getting with the buildbot?
16:19 PilzAdam maybe
16:19 ShadowNinja jthread/libjthread.a: could not read symbols: Archive has no index; run ranlib to add one
16:19 ShadowNinja just after the linking message
16:21 PilzAdam no idea, sorry
16:21 PilzAdam google helps a lot
16:21 ShadowNinja thanks anyway
16:21 mauvebic archive has no index: either the file is corrupt or your missing some decompression lib
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16:26 ShadowNinja works now
16:26 jin_xi hey, where is cave generation done? i think there are still some overground invisible caves in your flat mapgen branches PilzAdam
16:26 mauvebic what was it finally? :p
16:26 mauvebic caves -> cpp mapgen (pita i know...)
16:26 PilzAdam jin_xi, cant be
16:27 PilzAdam I disabled caves completly in the flat branch
16:27 mauvebic could have spawned atlantis in half the time were it not for ill-thought-out cavegen operating at Y + 400 lol
16:27 ShadowNinja I think the lib was generated before when I got an error but didn't finish properly
16:28 jin_xi PilzAdam: of course you're right
16:28 jin_xi i've forgot that i copied over the flat world to a minetest with the treegen sorry
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16:29 PilzAdam jin_xi, no problem :-)
16:30 mauvebic there ain't no conf option to turn caves off in main right?
16:30 PilzAdam btw: win32 gettext build of the "Metology" fork done: http://forum.minetest.net/viewtopic.php?id=4547
16:30 PilzAdam mauvebic, there is one
16:30 mauvebic really? cool does it work on .4 stable?
16:31 PilzAdam nope
16:31 PilzAdam its in latest dev
16:31 mauvebic okay so its new :p
16:31 jin_xi but how can i use both flat mapgen and lsystem...
16:32 PilzAdam new win32 gettext build of Taoki's movement branch: http://forum.minetest.net/viewtopic.php?pid=65717
16:32 mauvebic youd have to combine them methinks :/
16:32 PilzAdam jin_xi, https://github.com/celeron55/minetest/commit/97260d09a8e658b6ded7d9100b0aa1040fcfe50f
16:33 PilzAdam use "mg_flags = flat, trees" in minetest.conf
16:34 mauvebic i got a Q for you cpp knowledgeable people :P is add_node as fast as say, adding nodes via python/sqlite?
16:35 iqualfragile hey ladies, is it possible to change the texture of an node dynamicly?
16:35 mauvebic nope, i tried lol
16:35 PilzAdam iqualfragile, nope
16:36 iqualfragile well, thats sad
16:36 iqualfragile but its possible to change the texture of an entity?
16:36 mauvebic would be useful though: 1 brick node def, several paints for it
16:36 iqualfragile (by dynamicly i meant i have x textures and choose one of those, i dont want to draw on them)
16:36 PilzAdam iqualfragile, yea, you can change the texture of an entity dynamically
16:36 mauvebic youd have to create nodes for each texture and have method change the nodes as you would the textures
16:37 iqualfragile too many nodes
16:37 iqualfragile so entity is it…
16:37 iqualfragile im just playing minecraft and those item-signs realy look nice and usefull
16:38 jin_xi there is the compositing thing in tile.cpp you could try making textures from inventory images
16:39 mauvebic you can combine textures ^ but you can't recombine them after declaring the node def
16:39 PilzAdam there currently is a mod (by me ;-)) that uses entities to have MC like signs
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16:44 sokomine chests with small images of their (single) content might be nice
16:45 sokomine hi :-)
16:46 mauvebic youd need like a chest with some sort of screensaver like surface using an intities to show the textures of its contents
16:49 berome what about dynamicaly linking description field of the chest node ?
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16:50 berome you know, when you point, what is inside
16:51 mauvebic depends how much text you can cram into infotext
16:51 mauvebic in that case you git the chests' inventory to update infotext on put
16:51 mauvebic not git
16:51 mauvebic *rig
16:52 iqualfragile PilzAdam: i know
16:52 sokomine no, i was thinking of chests limited to one type of node that could show their content somehow. would be helpful for large storage areas
16:52 mauvebic well you can either make a chest for each node (not recommended), use entities to display the content, or use infotext to display the contents
16:53 mauvebic you could also cross a chest with Pilzadams/XYZ"s sign mod
16:55 sokomine hm, yes. thoses signs - especially those who display text typed in by the user directly and not via infotext - have to do it somehow? i didn't have a look at it yet
16:55 sokomine there are situations where it would be practical to change the image of one node to that of another
16:56 mauvebic well instead of spawning the text entity on a sign surface, spawn it on the chest
16:56 mauvebic though at that point it might be cheaper for the CPU to use infotext
16:56 jin_xi ok so i use the flags and its superflat and cool but i still get this http://i.imgur.com/7dvIqQZ.png
16:56 mauvebic + its more legible
16:57 mauvebic lol thats when i swear in french lol
16:57 iqualfragile well, instead of restricting the chest to one node you could just use the first node-type
16:57 sokomine but another questions: is anyone familiar with wallmounted things and the way they use param1/param2? mauvebics rotation function works fine with stairs and the like. ladders and torches more or less float in the air and are not attached to their wall after rotating them with the same method as the facedir-nodes
16:58 sokomine iqaualfragile: yes, that's about what i had in mind: craft (special) chest, place first node in - and it's displayed. the chest would then accept only that type of node until it's empty again. might be helpful for storage
16:59 mauvebic sokomine: rig a tool to print param1/param2 on use and punch the ladders/torches with it to see what kind of values you get
17:00 sokomine yes, that might be a way. another experiment: i'll try the technic screwdriver on a torch
17:00 ShadowNinja PilzAdam: do you know how to fix item_place so that it always returns an itemstack?
17:00 PilzAdam yes
17:00 ShadowNinja could you please do it?
17:01 ShadowNinja The lua api is Greek to me.
17:02 mauvebic the API is in massive debt? :p
17:03 ShadowNinja lol
17:04 sokomine ok...the screwdriver managed to rotate the torch correctly. and the code shows that wallmounted has 6 directions (admittedly that does make sense)
17:04 mauvebic ah well my rotate function stops at 3
17:04 mauvebic 0-3
17:04 sokomine thus, things attached to floor and ceil are not a good idea to rotate :-)
17:04 mauvebic theyll be set to 0
17:04 sokomine yes. that'll be it :-)
17:04 mauvebic you need to add a catch
17:05 mauvebic check minetest regstered items [nodename].drawtype, if wallmount or signlike then make exception for handling their params 2
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17:06 mauvebic basically the same function, going up to 5 or 6 instead
17:07 PilzAdam ShadowNinja, done
17:09 sokomine yes, except that if param2 is 4 or 5, it doesn't have to be changed at all (hope its 4 and 5 and not other values)
17:09 mauvebic ok so..:
17:09 mauvebic if param2 < 3 then rotationfunction() else donothing() end
17:10 ShadowNinja PilzAdam: Thank you
17:10 mauvebic * < 4
17:12 ShadowNinja you should close my issues in minetest and minetest_game
17:12 PilzAdam you can do it too
17:14 ShadowNinja done
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18:14 MiJyn hi all
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18:29 troller PilzAdam, can you look at https://github.com/celeron55/minetest/pull/482 ?
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18:37 ShadowNinja Is a player kicked when they are banned?
18:38 ShadowNinja And if so where is the code for it?
18:40 MiJyn @ShadowNinja: /ban /kick
18:40 ShadowNinja I looked there, only got added to the ban list
18:41 ShadowNinja and kick doesn't exist afaik
18:42 MiJyn oh
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18:42 MiJyn you could restart the server :P
18:44 ShadowNinja just tested and you are disconnected...
18:49 ShadowNinja ./ban calls minetest.ban_player(param) calls get_server(L)->setIpBanned(ip_str, name); calls m_banmanager.add(ip, name); sets m_ips[ip] = name; m_modified = true;
19:01 MiJyn ok
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19:15 sapier1 what do you think about the idea to denie changing settings which start with e.g. "security_" from within lua?
19:16 MiJyn @sapier hmm, I don't think so
19:16 sapier can you explain why?
19:16 MiJyn I really hate how some mods and settings have "boundries" where you can't edit or whatever
19:16 MiJyn where you are restricted to this and that
19:17 MiJyn maybe have a lint-like checker for things like that
19:17 MiJyn but ultimately let mods do anything they want
19:17 ShadowNinja sapier: is it possible to make security mode configurable per-mod, so you can for example use a luacontroller without making everything insecure?
19:17 sapier no this isn't possible shadowninja as there's no way to decide which mod is executing a lua call
19:18 sapier Milyn this is  a principle problem if you allow anything you can't have any security
19:18 MiJyn yes
19:18 MiJyn I know
19:18 MiJyn but it's the persons choice to have security
19:19 sapier hmm another idea if security is enabled deny changing
19:19 MiJyn maybe have an "anti-virus" thingy
19:19 MiJyn right
19:19 MiJyn or per-mod security
19:19 MiJyn like have a blacklist or whitelist (or both :P)
19:19 MiJyn and an "asklist" xD
19:19 sapier per mod security isn't possible without completely separating mods from each other wich will result in other limits ;-)
19:20 MiJyn ??
19:20 sapier windows vista did have an "asklist" this has proven to be no practical option to go
19:20 MiJyn aren't they already separate
19:20 sapier no
19:20 sapier any mod can access any other mods data
19:20 MiJyn oh
19:20 MiJyn right
19:20 MiJyn maybe we could have boundries where mods can decide what is private?
19:21 sapier as long as this can't be changed per mod security isn't good for anythin as you may simply rewrite some other mods functions to call what you want with that mods permission
19:21 MiJyn right...
19:22 sapier this would even add more limitations than what I suggest
19:22 MiJyn yeah, so maybe we can just forget?
19:22 MiJyn *forget mod security
19:23 sapier is like forget to install a virus scanner on linux ... if you think about security after first incident occured you've done a lot wrong
19:23 sapier virus scanner on windows
19:23 sapier :-)
19:23 MiJyn yeah, was wondering about "linux" :P
19:24 sapier what against the option that if security is disabled anything stays as it is and only if you enable it the limits are enforced?
19:29 sapier those who don't care about security can disable it and those who want at least minimal protection have at least chance to enable it
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19:36 MiJyn right
19:36 MiJyn good idea
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19:36 sapier ? that's exactly what I suggested some lines above? if security is enabled restrictions for mods are in place if not mods can do anything
19:37 PilzAdam sapier, what is default?
19:37 sapier As I'm the security guy ;-P I don't think you need to much attempts to guess my suggestion :-)
19:39 PilzAdam it would be easier to merge upstream if it was disabled by default so no mod will be broken
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19:40 sapier I know but you know as well as I do less ppl change default settings so pressure to mod coders won't be there to fix their mods to use secure api ... redering security effectively useless
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19:41 sapier it's no big difference to open a file fia io:open(worldpath/filename) or minetest.open_file("filename","world")
19:41 sapier but a huge one in security
19:43 sapier and yes I know it's not the easy way to get this merged but in my opinion the way that creates more pain atm but less for longtime
19:44 PilzAdam first step: add the minetest.open_file() fucntion; wait a month or so; second step: remove io:open()
19:44 PilzAdam ^ best way for modders
19:44 PilzAdam so they can update their mods without being incompatible with anything
19:44 sapier then I suggest reviewing pull request 484 this is file access api
19:45 sapier maybe settings support is a feature to get modders attached to file access api
19:47 ShadowNinja imo you should merge secure file access/settings access first then after moder have had a chance to update there mods merge the security one
19:48 ShadowNinja moders*
19:49 sapier those changes don't depend on each other still I don't see why modders should use secure file access api if it's only a (limited) replacement to io ;-)
19:49 sapier limited becaus of if it'd really allow anything io allows it'd be no security improvement at all ;-)
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19:51 sapier but at least I'm glad if someone stops mods from accessing /etc/passwd or /etc/shadow ... or your firefox password cache
19:51 ShadowNinja because in the future io won't be supported
19:52 sapier adding secure file api is first step ... i just wanted to stress out that it isn't a self running task to drive modders to use it
19:53 sapier I guess if in lets say 3 months security is merged we'll have nearly no changed mods and same discussion as now
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19:54 sapier and file api isn't finished there's a discussion if it should support folders too. I understood last time celeron doesn't think this is a critical feature.
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19:55 jojoa1997 Hi all!
19:55 sapier hello
19:56 ShadowNinja jojoa1997: did my build work?
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19:56 jojoa1997 test
19:56 jojoa1997 ShadowNinja: sorry but i never got to trest it out
19:57 jojoa1997 PilzAdam made a build and my batch files are already set to a certain config
19:57 jojoa1997 actually one sec
19:57 jojoa1997 i will try yours anyways
19:57 ShadowNinja I just want to know if my build setup works
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20:02 jojoa1997 ShadowNinja did you put it as a zip file
20:02 jojoa1997 or any compressed file
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20:06 ShadowNinja it is a zip
20:07 jojoa1997 you compiled it right/
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20:08 ShadowNinja yes
20:08 jojoa1997 it isnt compiled
20:08 jojoa1997 one sec
20:09 jojoa1997 is everything that i need to compile in the zip that you download from github
20:09 ShadowNinja yes it is, look in bin/
20:09 jojoa1997 in the bin there are 2 files
20:09 ShadowNinja one should be minetest.exe
20:10 jojoa1997 i think i found it
20:10 jojoa1997 yep it was in the build area
20:10 jojoa1997 but it is missing ziblib
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20:13 sokomine more security would be a good idea. pilzadams suggestion of introduction sounds promising
20:14 PilzAdam gtg; bye
20:14 sokomine most mods really don't care *how* their data is stored as long as it's stored. plus we need a way to exchange files for things like worldedit. all other i/o is less needed
20:14 sokomine everyone leaves :-(
20:14 sapier i don't
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20:21 sokomine why is every hard disk eventually too small?
20:21 sokomine :-/
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20:37 OldCoder ANNOUNCEMENT: My VPS host had to shut down unexpectedly. I am restarting my worlds. Would people be willing to try them and see if they are working or corrupted?
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20:39 sokomine your calinou world seems up. more or less. still waiting for data
20:40 babyface1031 yes OldCoder i can fro you
20:40 babyface1031 *for
20:42 sokomine yes, world is up and animals are (mostly) well
20:42 sokomine just saw a cow pass along in a strange way. but that's more sapiers metier i think
20:42 babyface1031 30004 is up
20:43 babyface1031 just the way i left everything lastnight
20:45 OldCoder
20:45 OldCoder Well, let's see how it works
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20:47 sokomine all the other animals behave normal and orderly
20:49 OldCoder Good
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20:56 sokomine yes. seems all fine
20:57 OWNSyouAll Hey was wondering if i could get build privelages on the libreplanet minecraft server
20:57 mauvebic joined #minetest
20:59 OWNSyouAll oh wrong irc channel derp
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21:05 MiJyn @OWNSyouAll, you play minecraft? *insert heavily personal bashing here* :P JK!
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21:13 nwa HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY TO YOU! HAPPY BIRTHDAY DEAR LANDMINE! HAPPY BIRTHDAY TO YOU! :')
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21:19 EduardeCalibal I love if someone put a option to convert all resorces (or many, like 50x) from a recipent to the product.
21:19 EduardeCalibal Like runescape.
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21:19 EduardeCalibal This help with the server trafic to.
21:20 MiJyn EduardeCalibal, resources? like what?
21:20 MiJyn and convert it to a product? ??
21:20 MiJyn not that it's not a good idea, I just have no idea what you're saing
21:20 EduardeCalibal Like stonesquare to splitstonesquare...  Now I have to click 99 times...
21:20 MiJyn oh
21:21 EduardeCalibal My body thanks...  :d
21:23 khonkhortisan pipeworks has an autocrafter
21:24 EduardeCalibal Anyway...
21:25 EduardeCalibal AFK
21:28 RealBadAngel MiJyn, such actions could be possible with shift modifier
21:29 RealBadAngel like move all of the kind at once from inv to inv, create max stack possible etc
21:29 RealBadAngel very handy solution, its already used in one mc mod
21:29 RealBadAngel not sure if it was TMI or NEI
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21:33 nwa RealBadAngel stfu....I'm doing something I can't do it if ur yapping
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21:34 RealBadAngel get lost you moron. youre not welcome here
21:35 nwa Get of my sack faggot...id smack u the fuck up
21:36 nwa was kicked by VanessaE: nwa
21:36 MiJyn so he knew landmine's birthday... he also talks horribley...
21:36 MiJyn *horribly
21:36 * Jeija applauds
21:37 Jeija Great, VanessaE
21:37 RealBadAngel hi Jeija
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21:40 MiJyn RealBadAngel, isn't it already like that?
21:41 MiJyn <RealBadAngel> MiJyn, such actions could be possible with shift modifier
21:41 MiJyn [14:29] <RealBadAngel> like move all of the kind at once from inv to inv, create max stack possible etc
21:41 RealBadAngel no it is not. i mean when you move a stack of cobble, press shift to move all cobble stacks from your inv to a chest
21:41 MiJyn oh
21:41 MiJyn I see
21:41 MiJyn cool idea
21:41 RealBadAngel if youre crafting press shift to craft whole stack at once
21:41 MiJyn and maybe you can select a few by "CTRL+CLICK?
21:41 MiJyn OH
21:41 MiJyn I see
21:42 berome joined #minetest
21:42 MiJyn or right-click?
21:42 MiJyn or middle-click?
21:43 khonkhortisan shift-right-click does something
21:44 q66 joined #minetest
21:44 MiJyn ok
21:44 MiJyn or shift-click
21:49 khonkhortisan Jeija, vertically conductive vertical wires don't conduct with vertically conductive mese. Also, mese doesn't force vertical wire to have a base.
21:50 Jeija Yes, khonkhortisan, because the rules don't fit
21:58 telek Hey, how much bandwidth does minetest require (assuming minimum visual range and such)
21:58 telek Network bandwidth that is.
21:59 khonkhortisan It requires less if you don't need it to be playable at a reasonable speed
21:59 VanessaE [02-13 16:58] <landminepwnz> hi :-( got time to chat?
21:59 VanessaE [02-13 16:59] <VanessaE> no.
21:59 VanessaE [02-13 16:59] <landminepwnz> Why not?
21:59 VanessaE [02-13 16:59] <VanessaE> because I have nothing to say to you.
21:59 VanessaE *grumble*
21:59 khonkhortisan I never get those pms
21:59 telek Lol
22:00 telek I've gotten a few :D
22:00 VanessaE [02-13 16:59] <landminepwnz> Well u can ask for forgiveness to begin with
22:00 VanessaE [02-13 17:00] <VanessaE> no.  you blew your last chance.
22:00 jojoa1997 joined #minetest
22:00 VanessaE I presume s/u can/I can/
22:00 Roukoswarf-M joined #minetest
22:00 khonkhortisan It could be either way
22:00 telek No, I think landmine is egotistical enough to think you need to apologize to him :D
22:00 khonkhortisan giving you something to say to him
22:00 jojoa1997 VanessaE the npcs should be way more commen now
22:01 VanessaE :P
22:01 telek NPCS?!?!?!
22:01 VanessaE define "way more common"
22:01 mauvebic give him some lemon pledge :p
22:01 jojoa1997 https://github.com/jojoa1997/peaceful_npc
22:01 VanessaE telek: aye.
22:01 mrtux joined #minetest
22:01 jojoa1997 as in
22:01 telek Just like animals, or like the NPCs for building building? :D
22:01 khonkhortisan Do they close doors behind them?
22:01 jojoa1997 interval from 240 to 60
22:01 telek Do they teabag you on kills?!?!
22:02 telek That's the most important feature for PvP servers!
22:02 jojoa1997 chance from 500 to 10
22:02 jojoa1997 and per 100 blocks
22:02 sapier lag
22:02 jojoa1997 2 to 6
22:02 sapier I've tried abms in this order in mobf 1.4 this was main cause for mobf being called laggy
22:03 jojoa1997 sapier is there a chance that mobf will get any faster
22:04 jojoa1997 cause it is too much for my computer :/
22:04 triplei joined #minetest
22:04 sapier when did you try last?
22:04 jojoa1997 VanessaE  will you be updating the npcs
22:04 sapier did you use a fixed minetest version without collision bug?
22:04 VanessaE jojoa1997: are you sure you didn't perhaps turn those settings down a little too far?
22:04 jojoa1997 and i had the dev branch from 2 days ago
22:05 sapier what computer do you hace jojoa?
22:05 sapier VanessaE if you try it I'm curious what happens? how many npc's do use abms in this magnitude?
22:06 jojoa1997 that is for spawning them naturallu
22:06 jojoa1997 natura;;y
22:06 VanessaE sapier: I have his NPC mod already, but the spawn rate is so low I only seldom see them, but I'll update now and see how it works out
22:06 jojoa1997 naturally
22:06 jojoa1997 wait\
22:06 * VanessaE waits
22:06 jojoa1997 https://github.com/jojoa1997/peaceful_npc/commit/d1c5c52eb5b384ada4a742e5f1079aa51592e77a
22:07 jojoa1997 how is the new settings?
22:07 sapier I know I was interested in the new setting as those are quite similar to those I had huge problems
22:07 VanessaE jojoa1997: ok, let's use that
22:07 jojoa1997 but
22:07 jojoa1997 sapier
22:07 VanessaE push it so I can update
22:07 jojoa1997 you also have a lot more animals
22:08 jojoa1997 it is
22:08 sapier animals movement isn't the problem
22:08 telek ...
22:09 sapier last time i did tracing all animals movement calls have been only 5% of total cpu consumption
22:09 telek VanessaE: Is landmine just trolling the user list? He just pmed me.
22:09 VanessaE jojoa1997: push your update so I can pull it.
22:09 VanessaE telek: beats me, probably
22:09 jojoa1997 i did
22:09 VanessaE ok
22:09 VanessaE he trolls and slams people and then wonders why he can't be forgiven and unbanned.
22:10 jojoa1997 whay did celeron get rid of the legacy animals
22:10 VanessaE jojoa1997: ok, server is updated with your latest NPCs
22:10 jojoa1997 if they can be used in lua
22:10 telek Oh speaking of which.
22:10 telek I want my rats back :D
22:10 jojoa1997 me too
22:10 jojoa1997 well i never got any rats spawned naturally but
22:11 jojoa1997 they are a good source of vitamins
22:11 jojoa1997 XD i mean health
22:11 telek Lol
22:11 telek We had this awesome rat pen in my town
22:11 telek Then one day I upgrade and POOF they're all deleted :(
22:11 * telek still has 56 of them in his inv.
22:12 jojoa1997 VanessaE
22:12 jojoa1997 could you please add this mod
22:12 jojoa1997 http://forum.minetest.net/viewtopic.php?id=4654
22:12 jojoa1997 just for the items in hand
22:12 jojoa1997 you can now see weilded items
22:13 VanessaE that
22:13 VanessaE that's for armor though
22:13 VanessaE oh I see it
22:13 jojoa1997 nvm
22:13 VanessaE mmmh
22:13 jojoa1997 i just read that it replaces the default texture
22:13 VanessaE I don't like the idea of adding an armor mod.
22:14 VanessaE I'll wait for Taoki to add that feature upstream
22:14 jojoa1997 one sec
22:14 jojoa1997 ok
22:14 VanessaE a mod is not the right way to handle visible wielded items
22:15 telek Is there going to be a generic attachment framework?
22:15 VanessaE dunno
22:15 * VanessaE pokes Taoki
22:15 telek And regarding not doing it in a mod: While it's bad for forwards compatibility it does offer the opportunity to try out different designs for it before committing to one in the core.
22:15 Taoki hi
22:15 VanessaE this is entirely her department :-)
22:15 VanessaE I defer to Taoki
22:16 Taoki hmm?
22:16 VanessaE Taoki: jojoa1997 re: visible wielded items
22:16 Taoki ah. Yeah, might look into it later
22:16 VanessaE and teleks follow-up
22:17 Taoki Should be possible with current LUA API
22:17 Taoki Just need to know one thing: Can you make LUA entities not be persisted between server restarts?
22:17 jojoa1997 that doesnt add entities
22:17 VanessaE I would think you could make them die using a minetest.after()
22:17 VanessaE e.g. with a value of 1
22:17 jojoa1997 it changes tha actual mesh of the skin
22:17 VanessaE or whatever the exact call is
22:18 sapier you can delete a lua entity in on_activate ;-) but this has to be done by entity itself
22:20 VanessaE jojoa1997: I can't install that requested mod anyway - it depends on inventory_plus
22:22 jin_xi hmmmm: i used the flat flag to test some treegen stuff. it looks like tall structures hit invisible caves. can i disable caves?
22:25 VanessaE RealBadAngel: ping
22:25 VanessaE I believe your comments are warranted re: jin_xi's issue
22:26 RealBadAngel pong
22:27 RealBadAngel jin_xi: current cavegen makes swiss cheese from the world, carves caves even in air, no matter how high
22:27 VanessaE it damages moretrees, for example
22:27 RealBadAngel to see what happen edit mapgen.cpp and alias air to mese for example in cavegen
22:28 VanessaE RealBadAngel: you still have a working patch to fix that?
22:29 RealBadAngel will have to do it again, lotsa stuff changed around
22:29 VanessaE oh, too bad
22:29 RealBadAngel jin_xi, line 1678 in mapgen.cpp
22:29 jojoa1997 joined #minetest
22:29 RealBadAngel MapNode airnode(CONTENT_AIR);
22:29 RealBadAngel replace it with:
22:29 jin_xi i really like the flags for flat and stuff and was hoping there was a way to configure caves not to spawn at all
22:29 RealBadAngel MapNode airnode(c_mese);
22:30 RealBadAngel recompile, make new world, fly around a bit
22:30 RealBadAngel and laugh ;)
22:33 john_minetest joined #minetest
22:34 q66 joined #minetest
22:43 jojoa1997 joined #minetest
22:43 jojoa1997 for anyone interested in 3d armor http://forum.minetest.net/viewtopic.php?pid=70150#p70150
22:45 jin_xi nice, wielded items look great
22:45 ShadowNinja jojoa1997: try my build now, I added a bunch of libs
22:45 jojoa1997 but only work with those in the pics
22:46 EduardeCalibal In this screenshots...  Is a energy bar?
22:46 jojoa1997 ShadowNinja sorry but i am really busy right now
22:46 EduardeCalibal This appear in animals to?
22:46 jin_xi its from another mod
22:46 jin_xi i think its called gauges
22:46 jojoa1997 the bar is gauges
22:46 EduardeCalibal Nice.  thanks.
22:46 jojoa1997 those pics were taken from my test world
22:47 sapier are gauges commonly used?
22:47 jojoa1997 idk
22:47 jojoa1997 but i like it
22:47 jojoa1997 the one prob with the 3d armor mod is
22:47 sapier me to so if it's maintained code I may add support for it to mobf
22:47 jojoa1997 that no damage is reduced unless you have on the entire set
22:48 jojoa1997 it needs inventory_plus
22:55 john_minetest the armor looks nice
22:56 Jeija left #minetest
23:03 Kacey joined #minetest
23:04 telek I think irrlicht has the hooks for it.
23:04 telek D'oh
23:04 telek Was looking at backscroll :)
23:04 MiJyn hooks for what?
23:04 telek Actually, how hard would a hitbox mod/feature be to add?
23:05 telek That was in regards to an inquiry about mouse sensitivity in minetest from a day or two ago :D
23:05 MiJyn oh xD
23:05 MiJyn hitbox?
23:10 Kacey what is ircd7
23:10 telek Yeah, so basically 'legs' 'arms' 'chest' 'heat' could each have a box to determine damage based on both the area being hit and the armor deflecting it.
23:10 telek Kacey: An irc daemon (server)
23:11 Kacey ?
23:11 Kacey il ask on #freenode
23:12 Roukoswarf-M joined #minetest
23:13 MiJyn @telek oh ok
23:13 RealBadAngel joined #minetest
23:13 MiJyn cool idea
23:15 telek MiJyn: Yep. I think it's been mentioned before, and there's a few games that have actually done it (Most notable I can think of was the FPS 'SiN' (Original, not 'remake'), and the Max Payne games (First one definitely, pretty sure the second did too, no idea on the third.)
23:15 telek Oh also the Mechwarrior series of games (although it was done via collisions with the vertexes)
23:18 Roukoswarf-M joined #minetest
23:30 MiJyn telek, right
23:30 sapier left #minetest
23:31 MiJyn actually, most FPSs have it
23:31 Gambit joined #minetest
23:33 RealBadAngel boom, headshot! :)
23:35 RealBadAngel a sound played when falling sand hits player in the head ;)
23:36 MiJyn yes xD
23:36 MiJyn btw, are there any limits on the number of meta information strings a node can have?
23:38 Kacey aagh
23:39 RealBadAngel im not sure bout it
23:39 jojoa1997 joined #minetest
23:40 Roukoswarf-M joined #minetest
23:40 * Kacey is using rigidchips ^_^
23:45 MiJyn there: http://forum.minetest.net/viewtopic.php?pid=70158#p70158
23:47 theTroy joined #minetest
23:47 ShadowNinja MiJyn: lol
23:48 MiJyn xD
23:48 ShadowNinja how many meta strings do you need?
23:48 monkeycoder joined #minetest
23:50 MiJyn ShadowNinja, probably at least 10
23:50 MiJyn They'll probably all be a maximum of 6 characters max
23:51 ShadowNinja then you should have no problem
23:51 MiJyn ok
23:56 ShadowNinja does anyone know were the code for disconnecting a player is?
23:57 MiJyn in lua?
23:57 ShadowNinja afaik there is no such code
23:57 Morrolan joined #minetest
23:57 MiJyn afaik, same
23:58 Kacey i ran into a problem cmaking something...
23:58 ShadowNinja for example how does /ban disconnect you?
23:58 ShadowNinja Kacey: what problem?
23:59 Kacey The CXX compiler identification is GNU
23:59 Kacey Check for working C compiler: /usr/bin/gcc
23:59 Kacey Check for working C compiler: /usr/bin/gcc -- works
23:59 Kacey Detecting C compiler ABI info
23:59 Kacey Detecting C compiler ABI info - done
23:59 Kacey Check for working CXX compiler: /usr/bin/c++
23:59 Kacey Check for working CXX compiler: /usr/bin/c++ -- works
23:59 Kacey Detecting CXX compiler ABI info
23:59 Kacey Detecting CXX compiler ABI info - done
23:59 Kacey checking for module 'gtk+-2.0'
23:59 Kacey package 'gtk+-2.0' not found
23:59 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
23:59 Kacey A required package was not found
23:59 Kacey Call Stack (most recent call first):
23:59 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
23:59 Kacey CMakeDependenciesConfig.txt:169 (PKG_CHECK_MODULES)
23:59 Kacey CMakeLists.txt:104 (include)
23:59 Kacey checking for module 'gdk-pixbuf-2.0'
23:59 Kacey package 'gdk-pixbuf-2.0' not found
23:59 Kacey CMake Error at /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:266 (message):
23:59 Kacey A required package was not found
23:59 Kacey Call Stack (most recent call first):
23:59 Kacey /usr/share/cmake-2.8/Modules/FindPkgConfig.cmake:320 (_pkg_check_modules_internal)
23:59 Kacey CMakeDependenciesConfig.txt:170 (PKG_CHECK_MODULES)

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