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IRC log for #minetest, 2013-01-23

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Time Nick Message
00:19 t_a_n_k joined #minetest
00:25 VanessaE bbl
00:25 Kacey k
00:57 Kacey joined #minetest
00:58 Kacey !up 67.190.14.129
00:58 Minetest-tan 67.190.14.129:30000 seems to be down
00:58 Kacey !up 67.190.14.129
00:58 Minetest-tan 67.190.14.129:30000 seems to be down
00:58 Kacey dont have the port forwarded lol
01:00 Kacey !up 67.190.14.129
01:00 Minetest-tan 67.190.14.129:30000 seems to be down
01:02 Kacey IPv6? would that help?
01:04 marktraceur It might be more useful than spamming the bot
01:07 Kacey !up 67.190.14.129
01:07 Minetest-tan 67.190.14.129:30000 seems to be down
01:07 Kacey :(
01:09 marktraceur Kacey: Can you maybe PM the bot?
01:09 Kacey i am doing that
01:10 mestre joined #minetest
01:10 Kacey replying with ...
01:10 marktraceur Hm, it is
01:10 kaeza left #minetest
01:10 marktraceur Odd.
01:10 kaeza joined #minetest
01:10 mestre Good day noble sirs and madams, I hope there is a few madams (hoping ;)
01:11 hmmmm don't hit on me silly boyz
01:12 Kacey what would be the server ip in port forwarding?
01:12 Kacey i have tried 10.0.0.1 and .2 & .3 but none work
01:14 marktraceur Kacey: Whatever is the IP address of the computer running the server.
01:18 Kacey that doesnt work
01:19 Kacey Minetest-tan is no use...
01:19 bas080 joined #minetest
01:21 bas080 {-5/16, -0.5, -5/16, -2/16, 0.5, -2/16},
01:21 bas080 {5/16, -0.5, 5/16, 2/16, 0.5, 2/16},
01:21 bas080 {-5/16, -0.5, 5/16, -2/16, 0.5, 2/16},
01:21 bas080 {5/16, -0.5, -5/16, 2/16, 0.5, -2/16},
01:21 bas080 Why is this nodebox giving me weird glitchy looking colloms
01:22 bas080 The last two lines don't draw like i want them too
01:22 bas080 pls help
01:23 bas080 will share screenshot
01:24 bas080 one sec
01:25 sokomine don't know offhand. what are you trying to do?
01:25 Kacey !up 67.190.14.129
01:25 Minetest-tan 67.190.14.129:30000 is up (0.305ms)
01:25 Kacey YES!!!!!!!!1!!!
01:25 Kacey Dogzilla131: go ahead and join
01:26 Kacey i will join after dinner
01:26 bas080 https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png
01:26 bas080 draw a nodebox with 4 colloms
01:26 bas080 but tof them are "hollow"
01:26 bas080 You can see it in the screenshot
01:28 bas080 https://dl.dropbox.com/u/419967/Screenshot%20-%2001232013%20-%2002%3A25%3A03%20AM.png
01:28 bas080 It must be very simple to solve
01:28 bas080 But what is wrong with the coordinates?
01:28 sokomine did you exclude errors through texture? try it with wood.png as texture to see if there is a transparency problem
01:28 mestre_ joined #minetest
01:28 sokomine do you know sapiers nodebox-generator? that might be helpful as well
01:29 bas080 ok... one sec
01:29 bas080 sokomine, never knew that sapier had something like that
01:29 bas080 where can i find it?
01:30 sokomine tip: have a look at the table and chair from 3dforntiure. they have 4 legs as well
01:30 sokomine good question. moment please
01:31 sokomine http://forum.minetest.net/viewtopic.php?id=3162
01:31 bas080 ty sokomine
01:32 sokomine but for plants the plantlife-texture looks quite fine. at least with papyrus
01:32 bas080 The same glitch persists with default_wood
01:34 bas080 3d forniture uses
01:34 bas080 {-0.4,-0.5,-0.4, -0.3,0.4,-0.3},{0.3,-0.5,-0.4, 0.4,0.4,-0.3},{-0.4,-0.5,0.3, -0.3,0.4,0.4},{0.3,-0.5,0.3, 0.4,0.4,0.4},
01:34 bas080 to draw legs of table
01:34 bas080 no wait...
01:35 bas080 yes that/s it
01:36 bas080 same thing i'm already doing
01:36 Dogzilla131 Kacey: ok
01:39 sokomine does it work now or still problems?
01:39 bas080 still problems
01:39 bas080 {-5/16, -0.5, -5/16, -2/16, 0.5, -2/16},
01:39 bas080 {5/16, -0.5, 5/16, 2/16, 0.5, 2/16},
01:39 bas080 {-5/16, -0.5, 5/16, -2/16, 0.5, 2/16},
01:39 bas080 {5/16, -0.5, -5/16, 2/16, 0.5, -2/16}
01:39 bas080 How is this wrong?
01:40 sokomine did you restart your game? sometimes there ar graphical glitches if you end one game and start a new one (or the same again) without completely restarting the game
01:40 Uberi maybe it needs to be lowest to highest, bas080
01:40 bas080 several times
01:40 Uberi the coords, I mean
01:40 bas080 oke Uberi, will try
01:40 Uberi as in, -x needs to be less than +x
01:41 bas080 didn't think of that
01:41 sokomine possibly. but doesn't have to be that way
01:45 bas080 Fucking taking for ever to startup and now it starts up and...
01:45 bas080 IT WORKS! thnx sokomine and Uberi for the help
01:45 bas080 reversing the x fixed it
01:45 Uberi no problem :)
01:46 sokomine thans for the nice things you create :-)
01:46 Kacey Dogzilla131 im on now but for a short time
01:48 Kacey you're dancing lol
01:49 Dogzilla131 trying going in, but crashing :/
01:50 bas080 PilzAdam, i use the attached_node=1 group for letting nodes fall when no bottom node but the nodes also fall when node next to attachednode is dug, How can i just make a attached_node=1 drop when bottom node is removed?
01:50 Uberi bas080: there was an attached_floor group or something
01:50 bas080 Uberi, let's try that out
01:55 bas080 if attached_floor worked, it doesn't work now... :S
01:57 Uberi bas080: oh is it a facedir node?
01:58 Uberi or a wallmounted?
01:58 bas080 no it is not
01:58 bas080 no
01:58 Uberi just a normal node?
01:58 bas080 yes
01:58 Uberi in that case it should work just fine
01:58 Uberi https://github.com/celeron55/minetest/blob/master/builtin/falling.lua#L125
01:59 Uberi of course it also requires that the node not be walkable
01:59 Uberi which means walkable=false
01:59 Uberi like ladders, signs, etc.
02:00 bas080 ladders and signs have facedir.
02:00 bas080 this one does not and walkable =false
02:00 Uberi wallmounted, actually
02:00 bas080 It still wont fall when attached_floor=1
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02:01 Uberi bas080: what about attached_node?
02:01 bas080 That works. but als when another attaching node is dug. Other then bottom node
02:02 bas080 I just want it to drop when floor node is dug
02:02 Uberi another attaching node?
02:02 Uberi what's that?
02:03 bas080 so... "neighboring node"
02:03 bas080 sorry
02:03 bas080 except the top one
02:03 Uberi oh, then that is probably a bug
02:03 Uberi it should not do that
02:03 bas080 :P
02:04 bas080 attached_floor=1 and walkable=false should give me the results that i'm looking for?
02:04 Uberi it should, yes
02:04 Uberi wait no attached_node
02:05 bas080 and walkable = false
02:05 bas080 The api does not document this. btw
02:05 Uberi yeah
02:13 kaeza VanessaE, you here?
02:19 OldCoder joined #minetest
02:27 Uberi hey OldCoder
02:27 Menche joined #minetest
02:28 OldCoder Uberi yeah
02:31 Kacey hi Menche
02:32 Menche hi
02:34 Kacey is 30001 up?
02:34 Menche no
02:34 Kacey can you put it up please?
02:34 Menche be maybe half an hour, im having dinner right now
02:34 Kacey i have to get off in half an hour
02:38 OldCoder VanessaE, Hi
02:38 OldCoder VanessaE, around?
02:38 Menche Kacey: its up now
02:39 Kacey thx
02:48 celeron55_ joined #minetest
02:51 VanessaE I am here, but kinda busy, what's up?
02:54 Kacey i must go
03:00 Acer_ joined #minetest
03:27 VanessaE bbl
03:35 daniel joined #minetest
03:36 Menche joined #minetest
03:42 VanessaE can someone tell me how to subtract an item from the player's inventory?
03:43 bas080 http://forum.minetest.net/viewtopic.php?id=4015 Tunnel boring maschine does that
03:44 kaeza VanessaE, local inv = player:get_inventory(); inv:remove_item("main", stack);
03:44 VanessaE AH
03:44 VanessaE I was SO close
03:44 kaeza stack must be an ItemStack
03:46 VanessaE ok
03:47 VanessaE dammit
03:47 VanessaE ain't working..
04:00 OldCoder hey
04:00 OldCoder VanessaE, it is claimed that pipeworks cannot be crafted. any comments?
04:00 OldCoder I am in San Diego ATM BTW
04:01 VanessaE which part isn't working?
04:01 OldCoder somebody has said this... wait...
04:01 OldCoder "i tried crafting them but it didn't work"
04:01 OldCoder no details yet
04:02 OldCoder they say others cannot craft either
04:02 VanessaE is technic installed on the server in question?
04:03 OldCoder Most likely yes
04:03 OldCoder I have technic in all worlds but one or two I think
04:03 OldCoder that one was probably 30004
04:04 VanessaE that's why then.
04:04 VanessaE technic changes the recipes for pipeworks
04:04 OldCoder o?
04:04 VanessaE where steel ingots are called for, stainless steel is required
04:04 OldCoder this should be added
04:04 OldCoder to pipeworks thread
04:05 VanessaE and for tubes, I think regular steel and glass instead of plastic sheets
04:06 OldCoder this should be added to pipeworks thread
04:06 VanessaE maybe so
04:06 VanessaE RealBadAngel: are you here to clarify this?
04:07 OldCoder Probably not
04:09 kaeza <VanessaE> ain't working..
04:09 kaeza what's wrong?
04:10 VanessaE kaeza: well, the context has to be placer:, not player:, but it isn't subtracting the item from the player's inventory.
04:11 VanessaE I'm trying to fix an item duplication bug in homedecor's doors - on place, they aren't deducted from the inventory, but they're added when dug up.
04:11 VanessaE so I figured, I'll just do it manually
04:11 VanessaE (I'm rewriting doors to allow for the right-click-to-open action, and also functionalizing some stuff)
04:12 VanessaE one sec, I'll pastebin it
04:13 VanessaE http://paste.ubuntu.com/1561629/
04:13 VanessaE line 208 is there the main function is that I'm tweaking
04:13 OldCoder VanessaE, can you post sometime later on in the pipeworks thread the recipes?
04:13 VanessaE sure
04:13 OldCoder then I can tell the folks the story
04:13 OldCoder thanks
04:14 VanessaE kaeza: s/there/where/
04:14 kaeza VanessaE, checking
04:17 kizeren That was me on 30004 :)
04:21 OldCoder kizeren, No... somebody else complained
04:23 kaeza VanessaE, IDK if this may be related, but you are calling minetest.item_place twice
04:23 kizeren Ahh
04:23 VanessaE kaeza: how?  where?
04:23 kaeza 158 & 221
04:23 kaeza (once inside homedecor_place_door, and once outside
04:23 kizeren I am trying the recipes on pipeworks.   Need plastic sheeting.  But can't cooke jungle grass in an oven.
04:24 VanessaE kizeren: craft junglegrass or leaves into unprocessed plastic, then cook that
04:24 VanessaE 2 junglegrass (or was it 3?) or 6 leaves.
04:25 VanessaE kaeza: I'm confused..
04:25 kizeren 3 junglegrass
04:25 VanessaE oh my eyes are so tired right now...
04:26 kizeren I knew I was forgetting a step
04:27 VanessaE kaeza: so "return minetest.item_place(itemstack, placer, pointed_thing)" actually executes it before exiting the calling routine?
04:27 kizeren Tried for filter....Doesn't work.
04:27 VanessaE for some reason I thought it just returned toe raw function definition..
04:27 VanessaE OldCoder, kizeren: how up-to-date is pipeworks on that server?
04:28 VanessaE s/toe/the/
04:28 kizeren Um......good question :)
04:28 OldCoder VanessaE, I have updated it each time that you have said
04:28 OldCoder Which is OFTEN :P
04:28 OldCoder Wait
04:28 VanessaE OldCoder: heh, well update it again :)
04:29 * OldCoder sighs
04:29 OldCoder And all the other mods?
04:29 kaeza item_place is called in homdecor_place_door (which returns the value but on_place ignores it and calls item_place again
04:29 OldCoder Apparently
04:29 OldCoder Jungle Trees is beloved
04:29 OldCoder But the leaves don't decay
04:29 VanessaE OldCoder: I'll fix that soonishj
04:29 VanessaE -j
04:29 OldCoder Shall I waitr
04:29 OldCoder Shall I wait and update several mods at once?
04:30 VanessaE kaeza: taking out the one at line 221 has no effect
04:30 VanessaE OldCoder: that's up to you :-)
04:30 VanessaE kaeza: but at least it proves I don't need that one anyway.
04:32 kaeza VanessaE, IDK, but maybe the 'door' variable is getting clobbered
04:32 kaeza (in the loop that defines them)
04:32 VanessaE hrm
04:34 kaeza does the print(name..side) output the right value?
04:34 kaeza @216
04:34 VanessaE yep
04:34 VanessaE homedecor:door_closet_oak_bottom_left
04:34 VanessaE 23:34:49: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_closet_oak_bottom_left at (-148,11,-279)
04:34 VanessaE 23:34:49: ACTION[ServerThread]: facedir: 3
04:35 VanessaE (the first line of that paste is the print() output)
04:35 kaeza and with other doors?
04:35 VanessaE all doors use this code now.
04:36 kaeza I mean, what is the output when you dig another kind of door
04:36 kaeza ?
04:36 VanessaE lemme try it
04:36 VanessaE homedecor:door_exterior_fancy_bottom_right
04:36 VanessaE 23:37:28: ACTION[ServerThread]: VanessaEzekowitz places node homedecor:door_exterior_fancy_bottom_right at (-147,11,-279)
04:36 VanessaE 23:37:28: ACTION[ServerThread]: facedir: 3
04:37 kaeza ok..
04:37 VanessaE I must be using the ItemStack thing wrong.
04:37 VanessaE but it begs the question, why isn't it being deducted from the inventory to begin with?
04:38 VanessaE (I shouldn't need the explicit remove_item() call)
04:38 simion314 joined #minetest
04:38 VanessaE I wonder..
04:38 VanessaE lemme try this in survival mode...
04:39 VanessaE nope, same issue.
04:40 kaeza hmm
04:45 kaeza VanessaE, try this: itemstack:take_item(); return itemstack
04:45 kaeza using the passed itemstack
04:46 VanessaE nope.
04:46 VanessaE wait, where should I put that?
04:47 VanessaE inside the register_node() calls or in homedecor_place_door() ?
04:47 kaeza return itemstack from on_place
04:47 kaeza hmm... I'n not entirely sure what on_place should return
04:48 VanessaE it doesn't help much that this is all new Lua territory for me :)
04:49 kaeza yup, must return itemstack
04:58 kaeza hmm..
04:59 kaeza VanessaE, does it work if you remove the loval inv... thing?
05:00 VanessaE lemme check
05:00 VanessaE (testing something else at the moment)
05:01 kaeza ok
05:01 kaeza tyt
05:02 VanessaE hah, no
05:02 VanessaE attempt to index global 'inv' (a nil value)
05:03 VanessaE btw,
05:03 VanessaE I do notice when I right click a door to open/close it, I very briefly see a second copy of the door in front of the existing one.
05:04 kaeza could it be a bug in the new on_rightclick callback?
05:04 Menche i get that too
05:05 Menche usually, any node i'm wielding gets placed for a split second in front of the door
05:05 VanessaE kaeza: I'm pretty sure it is.
05:06 VanessaE now I just gotta figure out a workaround.
05:06 kaeza I'm looking at after_place_node
05:08 kaeza hmm.. minetest.item_place seems to remove the item for you
05:08 kaeza (which is the default behavior for all nodes)
05:09 VanessaE let's see what happens when I do that... :)
05:09 kaeza BTW, the code in builtin/item.lua is a total mess :P
05:09 VanessaE kerblooey.
05:10 VanessaE what's the right class or whatever for that one?
05:10 VanessaE it ain't minetest.env:
05:10 VanessaE (sometimes I miss the simplicity of BASIC ;) )
05:11 kaeza heh
05:11 kaeza maybe you can do your checks for protection inside on_place and actually remove the item in after_place_node
05:12 kaeza oh wait
05:12 kaeza what minetest.item_place did you remove?
05:13 VanessaE one sec and I'll pastebin the current state of the code3.
05:13 VanessaE -3
05:14 VanessaE http://paste.ubuntu.com/1561714/
05:15 VanessaE that's the current state, without any attempts to force the place&removal action.  This works fine except the door isn't deducted from the inventory.
05:15 VanessaE (I checked this exact state before pasting just to be sure)
05:23 neko259 joined #minetest
05:31 kaeza just out of curiousity, what happens if you move the minetest.item_place call to the original place at the end of homedecor_place_door, and make on_place return homedecor_place_door(...)?
05:32 VanessaE lemme try it..
05:33 VanessaE no effect except now I can't right-click to open/close a door :-)
05:34 VanessaE they aren't taken from the inventory, but they are placed properly in the world.
05:34 kaeza hmm
05:34 VanessaE I can still see the brief, split-second second door when I try to right click to open the one I just placed.
05:35 VanessaE wait, lemme try something.
05:36 VanessaE if I move the item_place() call to the *very* end of homedecor_place_door() (instead of putting it inside the if/else/end that decides if the door can be placed), it places, and opens/closes properly...
05:36 VanessaE but still doesn't deduct from the inventory
05:38 VanessaE http://paste.ubuntu.com/1561749/
05:38 VanessaE current state.
05:38 kaeza ok
05:39 VanessaE why. doesn't. this. work!
05:39 * VanessaE grumbles
05:40 kaeza are you running vanilla game?
05:40 VanessaE I'm running latest git and doing this via my server.
05:40 kaeza no other mods besides homedecor?
05:40 kaeza oh
05:41 VanessaE plenty of others, but these doors worked fine before I tried to hook into the on_rightclick callback.
05:41 VanessaE wait a second...
05:41 VanessaE I wonder..
05:42 VanessaE nope, that wasn't it.
05:42 kaeza hm?
05:43 VanessaE nothing.
05:43 kaeza ook
05:43 VanessaE I was playing around with other return values from homedecor_place_door.
05:43 * kaeza thinks VanessaE is a bit crazy O.O
05:44 VanessaE it definitely needs  return minetest.item_place(itemstack, placer, pointed_thing)
05:44 VanessaE at the end of that function.
05:44 VanessaE I wonder if I need to manually reduce the itemstack?
05:44 VanessaE (the returned one)
05:44 kaeza try it
05:44 VanessaE how? :)
05:44 kaeza (use the passed argument)
05:45 * VanessaE reads..
05:45 kaeza (itemstack)
05:45 kaeza itemstack:take_item(); return itemstack
05:48 VanessaE wait...
05:48 VanessaE wait...
05:48 VanessaE getting somewhere.
05:49 kaeza :)
05:49 VanessaE yay!
05:49 VanessaE better give it a full test..
05:50 VanessaE almost there..
05:50 kaeza works??
05:51 VanessaE almost :)
05:51 kaeza ok :)
05:51 * kaeza is impatient to see the outcome of this
05:51 VanessaE http://paste.ubuntu.com/1561768/
05:52 VanessaE this seems to work 100% properly.
05:52 kaeza YAY! \o/
05:53 kaeza well... I didn't test that, but I'd say 99% properly
05:54 kaeza tried with any protection system?
05:54 VanessaE almost
05:54 VanessaE er
05:54 VanessaE in a sec I mean
05:55 kaeza tyt
06:00 VanessaE working on the protection code now.
06:00 kaeza ok
06:03 VanessaE *sigh*
06:04 kaeza hm?
06:04 VanessaE just having troubles.
06:04 kaeza I suspect there's a logic bug in homedecor_place_door
06:07 VanessaE there is, I'm workin' on it
06:09 OldCoder VanessaE, I will wait a day or two and then update all the mods you say are updated and stable
06:10 VanessaE sure
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06:41 BackupCoder I m pretty tired
06:42 BackupCoder not pretty but tired
06:42 BackupCoder close to expired :p
06:43 VanessaE almost there, kaeza...
06:43 VanessaE testing it now
06:43 kaeza good
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06:54 kaeza poor trees, they didn't stand a chance... mercilessly decapitated by the cavegen: https://dl.dropbox.com/u/100008207/ssss/screenshot_1710655486.jpg
07:06 VanessaE ok you know what?  fuck this.  Can I just alter the contents of a register_node() call *after* the call has been executed?
07:08 kaeza yes, but *not* after the game has "loaded" the node
07:08 VanessaE damn it
07:08 VanessaE ok, the hard way then
07:08 kaeza (i.e. you can't do that from a callback)
07:09 VanessaE if x then register_node(one version) else register_node(other version) end
07:09 kaeza yup
07:09 VanessaE fuck fuck fuck fuck fuck.
07:09 VanessaE >:-(
07:10 kaeza or if (x) then nodedef = { ... } else nodedef= { ... } end; reg_node(nodedef)
07:10 VanessaE same difference but yeah
07:10 VanessaE wait
07:10 kaeza you can even alter it after reg_node
07:10 VanessaE that's what I meant
07:10 VanessaE not inside a callback but after the register_node() call
07:11 kaeza yup
07:11 kaeza nodedef = { ... }; reg_node(nodedef); nodedef.foo = bar;
07:11 VanessaE oh ffs.  Why didn't I think of that?
07:13 VanessaE it apparently is impossible to use both on_rightclick and on_place at the same time for different functions, because it keeps acting like \on_rightclick gets called right after on_place
07:13 kaeza so basically, on_rclick bug
07:14 VanessaE so it seems
07:16 kaeza can I see the current code?
07:16 VanessaE no :-)
07:16 VanessaE it's all torn apart at the moment
07:17 kaeza ok :P
07:17 kaeza so what's the problem now?
07:17 VanessaE everything is busted :-)
07:18 kaeza oh dear
07:18 VanessaE really though, major problem getting it to work with node_ownership et.al
07:18 VanessaE because of that bug
07:18 kaeza lemme guess, you can still put nodes in protected areas
07:19 VanessaE not exactly
07:19 VanessaE depending on how I break it with each attempt, either I can't open a door, or I can't place, or I can when I shouldn't.......
07:20 kaeza ok, so one problem at a time... you can place the door even though the area is protected
07:21 VanessaE it depends on what I try to do
07:21 VanessaE it's all screwed up, so I'm taking a different tack.
07:21 kaeza from the last code you showed me, that would be a single line edit
07:23 kaeza this one: http://paste.ubuntu.com/1561768/
07:23 kaeza now...
07:23 VanessaE nevermind it, I'll do this a different way, it'll be easier to follow
07:23 VanessaE and less code :P
07:24 kaeza oh ok
07:24 kaeza but that code is not *totally* busted up :)
07:25 kaeza also, you should collapse the register_node calls into a loop
07:26 VanessaE I'm working on just that now.
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08:01 kaeza ok time to go to bed
08:01 kaeza night everyone
08:01 VanessaE night
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09:54 KikaRz Hi!
09:54 KikaRz VanessaE, I have a question for you
09:54 VanessaE hm?
09:55 KikaRz Will you help me on trying to test my new mod?
09:55 KikaRz it adds 10 new blocks that can help for parties
09:55 KikaRz or special events that includes music... lights
09:55 KikaRz etc
09:56 VanessaE I can't right now
09:56 KikaRz I'm developing it
09:56 KikaRz not now, atm
09:56 KikaRz at about... 4 hours later
09:56 KikaRz Im not at home
09:57 VanessaE in 4 hours I'll be in bed most likely
09:58 KikaRz Ok
09:58 KikaRz :(
09:58 KikaRz for what hours?
09:58 KikaRz 9 hours or 8 ?
09:58 VanessaE dunno
09:58 KikaRz good. my brother will be sleeping
09:58 KikaRz and will wake up mostly
09:58 KikaRz at same hour than you
09:58 KikaRz so, i can develop there the mod
09:59 KikaRz he broke the secretary, and im on the floor. (at home)
09:59 KikaRz here at school, it uses Windows vista
09:59 KikaRz i use Windows 7 and Debian (crunchbang) at home
09:59 KikaRz byeee! <3
10:15 celeron55_ http://gameslikeminecraft.net/
10:15 celeron55_ somebody should contact those guys and ask "where is minetest?"
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11:24 jojoa1997 !up diamondmining.no-ip.org
11:24 Minetest-tan diamondmining.no-ip.org:30000 seems to be down
11:30 jojoa1997 RealBadAngel you there?
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12:00 VanessaE off to bed.  night all.
12:04 jojoa1997 joined #minetest
12:05 jojoa1997 hi
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12:48 LunaVorax Hi!
12:49 jojoa1997 hi
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14:33 Kacey hello
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15:02 KikaRz Ohai
15:03 KikaRz There is someone here to test my simple mod?
15:03 KikaRz I can't enter Minetest
15:03 KikaRz (on this computer.)
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15:13 KikaRz Got a problem
15:13 KikaRz 15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file  In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed.
15:14 KikaRz what is it from?
15:20 KikaRz Guys, why we dont make this client (webchat) embedded into the site?
15:20 KikaRz http://webchat.freenode.net/?channels=minetest&amp;uio=OT10cnVlJjExPTEyMwb9
15:20 KikaRz <iframe src="http://webchat.freenode.net?channels=minetest&uio=OT10cnVlJjExPTEyMwb9" width="647" height="400"></iframe>
15:30 jin_xi joined #minetest
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15:48 PilzAdam Hello everyone!
15:49 bas080 Hello nobody!
15:50 KikaRz Hi!
15:50 KikaRz PilzAdam, my game is giving me a error
15:50 jordach joined #minetest
15:50 KikaRz *an
15:50 jordach hello all
15:50 KikaRz my "" is not workig well
15:50 KikaRz *"n" -- "working"
15:50 KikaRz 15:13:08: INFO[ServerThread]: WARNING: Database failed to open: unable to open database file 15:13:08: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Cannot open database file  In thread da8: C:\tmp\minetest\src\server.cpp:153: ServerThread::Thread: Assertion '0' failed.
15:50 jordach uh, oh. that dont look good.
15:51 PilzAdam KikaRz, with my win build?
15:51 KikaRz No
15:51 KikaRz with the 0.4.4 one
15:51 jordach woah woah woah. pilzadam made a build?
15:51 KikaRz the minetest.net one
15:52 PilzAdam jordach, http://ompldr.org/vaDZqZQ/celeron55-minetest-33be32f.zip
15:52 PilzAdam its just experimental
15:52 jordach pilzadam, ipad
15:52 PilzAdam (i.e. not tested)
15:52 bas080 Why is version in ubuntu software center 0.3.1?
15:52 * jordach wants to go to lgpc / lcpg
15:53 jordach thank fuck for that, turboirc has the /me command :P
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15:58 RealBadAngel http://realbadangel.pl/scr4.png
15:59 RealBadAngel palm beach for all of ya in the middle of winter ;)
16:01 jordach heh
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16:07 KikaRz RealBadAngel!
16:08 KikaRz You could make TropiCraft for Minetest
16:08 KikaRz http://www.minecraftforum.net/topic/533512-147-tropicraft-v423-tropical-realm-palm-trees-volcanoes-beaches/
16:11 RealBadAngel hi KikaRz
16:11 RealBadAngel let some1 do that ;)
16:11 KikaRz ... you have palms
16:11 KikaRz '-'
16:12 RealBadAngel i do have too many projects open
16:12 RealBadAngel im tryin to focus now on trees to be finished
16:13 KikaRz so
16:13 KikaRz whats your best project atm ?
16:13 KikaRz http://www.digitaltrends.com/computing/valves-steam-for-linux-finally-enters-public-beta-testing/
16:13 KikaRz how i install that for debian?
16:13 KikaRz '-'
16:13 RealBadAngel atm trees
16:14 RealBadAngel then some technic updates
16:14 RealBadAngel then Portals
16:14 KikaRz PORTALS???
16:14 KikaRz Can i make maps?
16:14 KikaRz i love making portal maps
16:14 KikaRz i know making copies of .
16:14 RealBadAngel not something after Portal game
16:15 KikaRz oh...
16:15 KikaRz :'(
16:15 RealBadAngel Portals like gates
16:15 KikaRz i want portals mod
16:15 KikaRz :c
16:15 KikaRz *portal
16:15 RealBadAngel connecting the worlds
16:15 KikaRz so, that are Stargates.
16:15 RealBadAngel *servers
16:15 KikaRz every server has a world
16:15 KikaRz '-'
16:15 KikaRz so...
16:15 RealBadAngel so you step through the portal and land in a different world
16:16 RealBadAngel another server
16:16 RealBadAngel familiar with Stargate series?
16:18 KikaRz i want portals map
16:18 KikaRz *MOD
16:18 KikaRz will you create?
16:18 KikaRz if not, i'll ragequit
16:18 KikaRz until its created.
16:18 KikaRz :c
16:19 RealBadAngel lol
16:19 RealBadAngel somebody else posted somethin bout it in forums
16:20 RealBadAngel my Portals shall be just gates to connect all the minetest servers into one multiverse
16:20 RealBadAngel called that idea WOM
16:20 RealBadAngel World of MInetest
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16:25 markveidemanis ?
16:25 markveidemanis Ok
16:34 markveidemanis hi
16:40 morten77 joined #minetest
16:43 markveidemanis hi
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16:45 markveidemanis hi
16:46 markveidemanis Who is a good builder and architect?
16:46 Calinou /whois Architect
16:47 markveidemanis nobody
16:48 KikaRz i am
16:49 KikaRz New server! #mtmt just got created! Admins online on the IRC: markveidemanis. Inviter: KikaRz
16:50 KikaRz minetest.org Port: 30010
16:50 KikaRz lol
16:50 KikaRz the IRC channel
16:50 KikaRz not the server
16:54 blaze joined #minetest
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16:55 markveidemanis hi
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17:01 PilzAdam can someone test this win build: http://ompldr.org/vaDZ4Mg/minetest-0.4.4-d1-win32.zip ?
17:02 KikaRz It dont supports Direct3d...
17:02 KikaRz so... i can't test it here
17:04 KikaRz zlib1.dll not found.
17:04 KikaRz Couldn't initialize this application because zlib1.dll has not been found.
17:05 jojoa1997 adam i wil
17:05 PilzAdam KikaRz, download it from anywhere
17:05 jojoa1997 what is new about it
17:05 PilzAdam and put it in the bin/ folder
17:06 jojoa1997 what was changed
17:06 PilzAdam jojoa1997, nothing, I just tried cross-compiling ;-)
17:06 jojoa1997 oh
17:06 jojoa1997 it is for windows right?
17:06 PilzAdam yep
17:07 jojoa1997 sorry i cant unzip it
17:08 jojoa1997 PilzAdam have you thought about making a lava proof boat
17:08 KikaRz Make one iron boat
17:08 KikaRz or one mese boat
17:08 KikaRz e_E'
17:10 KikaRz "This sentence is false." This is the canonical self-referential paradox. Also "Is the answer to this question no?" And "I'm lying."
17:10 jojoa1997 everyone join 0gb.us port:30000
17:10 PilzAdam my flat mapgen for windows: http://ompldr.org/vaDZ4Yg/minetest-0.4.4-d1-PilzAdam-flat-win32.zip
17:11 jojoa1997 sorry i cant do that to my game and risk losing my worlds
17:11 KikaRz jojoa1997, nobody said you to.
17:11 KikaRz -.-
17:12 PilzAdam jojoa1997, its a seperate minetest folder
17:12 jojoa1997 oh ok
17:12 PilzAdam just put it somewhere else
17:12 KikaRz "I know that I know nothing at all."
17:12 jojoa1997 so it is the entire game
17:12 KikaRz who understood?
17:13 jojoa1997 PilzAdam you should make it configurable. like have a flat_world = ftrue thingy
17:13 KikaRz now, if no one understood...
17:13 KikaRz try to this
17:13 KikaRz For almost everyone, their friends have more friends than they do.
17:13 KikaRz so...
17:13 KikaRz who understood?
17:13 PilzAdam jojoa1997, yea, I know
17:14 PilzAdam jojoa1997, does the build work?
17:14 jojoa1997 had to rename too long of a name
17:15 jojoa1997 nvm  about the name it says it is an invalid file
17:16 markveidemanis i have a minetest joke
17:16 markveidemanis about privs
17:16 markveidemanis never take your privileges for Granted
17:17 jojoa1997 when i added the mod Markveidemanis i came with the error "dependencies needed:brain"
17:17 jojoa1997 you just got burned
17:17 markveidemanis what the fuck?
17:17 KikaRz markveidemanis, thats not a joke.
17:17 KikaRz thats a piece of wasting time
17:19 jojoa1997 adam my game keeps on glitching between opaque water and clear water what is prob
17:20 BackupCoder be nice D:
17:20 markveidemanis Sry
17:21 jojoa1997 it is anoyying when i see clay go to dig and BOOM where did my sight go
17:21 mauvebic joined #minetest
17:22 jojoa1997 nope i have the most recent
17:22 jojoa1997 john join 0gb.us:30000
17:24 jojoa1997 who here thinks moreores should be added to default
17:24 Calinou ME
17:24 Calinou ...:P
17:24 jojoa1997 Calinou i can see you putting the mod into the default folder on your pc
17:25 KikaRz i dont.
17:25 jojoa1997 why not
17:26 Calinou jojoa1997: nope, I have a symlink to my mods' git repository in ~/.minetest/mods/minetest
17:26 Calinou 8)
17:27 jojoa1997 did you change the mod recentlu Calinou
17:28 Calinou yes, new ore textures
17:28 Calinou 2 days ago
17:29 jojoa1997 good thing i decided to reinstall it yestewrday. are you gonna add more ores
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17:36 Calinou add more ores to what?
17:36 Calinou I can't add it to the default game, no
17:36 Calinou sfan5: f2fs might not be very stable at times, btw :P
17:42 KikaRz if the truth doesn't exist, the sentence "The truth doesn't exist" it's not a truth, probing that, is incorrect
17:42 KikaRz u_u'
17:43 jojoa1997 joined #minetest
17:43 marktraceur KikaRz: Probing is always wrong
17:43 jojoa1997 calinou join 0gb's server
17:43 marktraceur KikaRz: But it would be difficult for you to prove that truth doesn't exist
17:43 KikaRz lol
17:44 marktraceur KikaRz: Especially when there are self-evident truths, probably the most memorable of which were forwarded by Descartes in his Meditations
17:44 KikaRz lol
17:44 sfan5 Calinou: but i want to test it
17:44 sfan5 i disabled like 75% of the modules but it still takes agess to compile linux 3.8-rc4...
17:44 marktraceur KikaRz: A poignant rebuttal, but I'm afraid I'm not convinced. Continue, if you please.
17:45 PilzAdam cogito, ergo sum
17:45 sfan5 no,no please no latin
17:45 KikaRz "If i'm not wrong, the world will end at the middle of the week"
17:45 marktraceur Je pense, donc je suis.
17:45 PilzAdam sfan5, you had latin? Erare humanum est.
17:46 sfan5 yes, i have latin
17:46 marktraceur KikaRz: You'll have a hard time using that as proof, given the ambiguity of "middle of the week"
17:46 KikaRz I'm translating PT to EN
17:47 PilzAdam sfan5, I have my Latinum, thats enough ;-)
17:47 marktraceur sfan5: Semper ubi, etc.
17:47 sfan5 i agree
17:47 jojoa1997 KikaRz:there can be no proof if there is no basis to decide what proof is. so without truth there is no proof.
17:48 KikaRz jojoa1997, i know
17:48 KikaRz its a paradox
17:48 jojoa1997 BOOM..................
17:48 jojoa1997 your mind exploded
17:48 jojoa1997 anyone know if a hungergames server is going up soon
17:54 jojoa1997 i was walking on 0gb's server and i went to around 3000,x,6000 then i went 800 above spawn and could not see where i was walking with full viewing range on. why?
17:55 jojoa1997 is anyone there or did i lose signal
17:55 jojoa1997 please answer in 10 secdons
17:55 jojoa1997 10
17:55 jojoa1997 9
17:56 jojoa1997 8
17:56 PilzAdam 7
17:56 sfan5 6
17:56 Calinou sfan5: be happy, I'm on a 3.5 kernel :P
17:56 marktraceur PilzAdam, sfan5, don't encourage them.
17:56 jojoa1997 joined #minetest
17:57 * Calinou hopes the ubuntu will become rolling release like they said
17:57 jojoa1997 wow i was in browser for 5 minutes while avein no signal
17:57 sfan5 Calinou: if that doesn't break anything
17:57 marktraceur jojoa1997: The accepted form of testing your connection would be either querying nickserv or doing a whois on someone.
17:57 marktraceur jojoa1997: Do not flood the channel again.
17:58 jojoa1997 sorry i didnt get an answer and my .
17:58 jojoa1997 then my /nick didnt work so i figured it out
17:58 sfan5 you changed your nick
17:59 marktraceur jojoa1997: That's an inconclusive test for connection strength. Your call to /nick *did* work, and you should have tried a different command with no side effects.
17:59 sfan5 it worked
17:59 marktraceur jojoa1997: Type /whois marktraceur to test your connection next time.
17:59 jojoa1997 oh
17:59 jojoa1997 ok
17:59 marktraceur Or you could use CTCP pings, but that will show up as a notification on the client of whoever you ping
18:00 jojoa1997 did you see my question then
18:00 sfan5 which one?
18:00 marktraceur As a matter of fact, we did. Nobody answered it.
18:00 jojoa1997 oh
18:00 marktraceur jojoa1997: IRC is not a synchronous communication medium. You need to be more patient.
18:01 jojoa1997 i know but i thought that i mightof lost connection. i had no bars but wanted to test anyways
18:01 Calinou sfan5: "don't trust us? we have root" --canonical
18:01 sfan5 :(
18:01 Calinou the non-LTS releases are stable enough for me, I bet they're aiming for a bit of stability at least
18:01 sfan5 i hope so
18:07 jojoa1997 i was wondering what is different about the new mapgen
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18:17 thexyz anyone to translate minetest? http://translate.minetest.ru/projects/minetest/core/
18:20 iqualfragile thexyz: shure, working on that now
18:21 iqualfragile is the mapgen v7 now in the default branch or isnt it?
18:21 jojoa1997 nope V6 just release i think
18:22 iqualfragile https://github.com/celeron55/minetest/commit/278d93a3eefcc4e1735cd2fee0528118c78e3526
18:22 iqualfragile got removed, why?
18:22 jojoa1997 idk
18:22 thexyz iqualfragile: great, thanks
18:23 jojoa1997 xyz does your latest build have themapgen 7
18:24 berome Nnick klunk
18:24 berome :-)))
18:24 thexyz jojoa1997: sure it does
18:25 klunk thexyz: english to french ? = yes, me
18:25 SpeedProg1 joined #minetest
18:27 celeron55_ thexyz, jojoa1997: no it doesn't
18:27 jojoa1997 celeron55 why did you remove it
18:27 celeron55_ v7 is quite useless as-is, and upstream currently has only some of the framework required for new mapgens
18:27 thexyz oh
18:28 celeron55_ it contains a sped-up and slightly fixed v6
18:28 jojoa1997 ok
18:28 celeron55_ http://pastebin.com/ZhDtdWuQ
18:28 VanessaE celeron55_: what about sapier's thread priorities patch?
18:28 celeron55_ that explains stuff
18:29 celeron55_ written by hmmmm
18:29 thexyz should be added to wiki
18:29 celeron55_ aka the one working on mapgen stuff atm
18:29 jojoa1997 when it says water level does that mean there can be ponds above height 0
18:29 jojoa1997 naturally spawned ones
18:31 jojoa1997 i like how the todo part has add rivers. cant wait for V7
18:32 VanessaE also good morning all.
18:32 jojoa1997 its 1:32
18:32 sfan5 thexyz: i'll work on http://translate.minetest.ru/projects/minetest/core/ now too
18:32 VanessaE or afternoon then - I just got up not long ago :)
18:32 thexyz sfan5: great
18:33 ttk2 joined #minetest
18:33 thexyz though PilzAdam locked this translation
18:33 thexyz (or maybe it's auto-locked)
18:35 jojoa1997 VanessaE: what do the acorns do with your moretrees
18:35 VanessaE nothing yet
18:36 celeron55_ i wouldn't like to be hmmmm; there are way too high expectations from this thing :P
18:36 VanessaE RealBadAngel and I haven't worked out what they should be used for
18:36 marktraceur Acorn, right-click to plant, thin tile node called "loose_dirt_with_acorn", grows into sapling, grows into tree
18:36 jojoa1997 seeds/saplings
18:36 jojoa1997 thats cool
18:37 marktraceur Maybe require water for acorn --> sapling
18:37 jojoa1997 no
18:37 jojoa1997 then they would not grow in plains
18:38 VanessaE marktraceur: interesting idea.
18:38 jojoa1997 maybe put acorn in water and they become a sapling
18:39 jojoa1997 celeron55: is there anywhere where the fixes to the mapgen are documented
18:39 marktraceur jojoa1997: You could probably add in a rain mod that also added water-group nodes near the ground periodically
18:39 VanessaE the various pine/spruce/fir cones should probably produce nuts that can be eaten to restore health
18:40 RealBadAngel nuts from pine cones? are you nuts? ;)
18:40 VanessaE that's what they're called
18:40 VanessaE "pine nuts"
18:40 RealBadAngel lololol
18:40 jojoa1997 who here thinks that clay blocks should be caftable into clay lumps 99lumps --> 1 blcok, then 1 block --> 99 lumps
18:40 VanessaE I assume spruce and fir produce something similar.
18:40 RealBadAngel no they dont
18:41 VanessaE http://en.wikipedia.org/wiki/Pine_nut
18:41 jojoa1997 RealBadAngel how is hometree coming
18:41 RealBadAngel nuts comes from way different trees
18:41 PilzAdam <thexyz> though PilzAdam locked this translation <- what?
18:41 thexyz >This translation is locked by  Pilz Adam!
18:42 PilzAdam unlocked
18:42 PilzAdam seems like it does that automatically
18:42 sfan5 i guess "Shaders" should be kept
18:42 jojoa1997 vanessae come on server
18:42 PilzAdam sfan5, yes
18:42 VanessaE ok, well in real life pine cones produce edible pine nuts, and by the way acorns are edible too, so what should the cones from firs, spruces do?
18:43 PilzAdam wtf: "This translation is locked by Sfan5 .! "
18:43 FreeFull Pine nuts are actually seeds
18:43 RealBadAngel http://en.wikipedia.org/wiki/Hazelnut
18:43 FreeFull They're just called nuts
18:43 sfan5 PilzAdam: auto lock
18:43 FreeFull Acorns need to be prepared before they can be eaten
18:43 PilzAdam thexyz, can you disable the aut lock?
18:43 iqualfragile i dont want to create an account
18:43 PilzAdam *auto
18:43 FreeFull No idea about firs and spruces
18:44 jojoa1997_ joined #minetest
18:44 RealBadAngel http://en.wikipedia.org/wiki/Juglans_regia
18:44 VanessaE FreeFull: then perhaps acorns and pine nuts should be smelted ("roasted") first?
18:44 RealBadAngel those two trees have nuts (eatable)
18:45 RealBadAngel cons have nothin to do with nuts
18:45 RealBadAngel only squirrels can think different
18:45 VanessaE eh?
18:45 VanessaE the nuts come from pine cones, RealBadAngel :-)
18:46 RealBadAngel lol
18:46 RealBadAngel seeds
18:46 RealBadAngel cones are like flowers, holding the seeds
18:46 VanessaE RealBadAngel: they are called pine nuts, look at the Wiki article. :-)
18:46 RealBadAngel jeez, try to eat them
18:46 ruskie yes
18:46 ruskie pine nuts are eatable
18:46 VanessaE just because they don't taste good to you doesn't mean others don't eat them :-)
18:47 RealBadAngel maybe by some suiciders lol
18:47 thexyz PilzAdam: done
18:47 ruskie they're an integral part of italian basil pesto
18:47 VanessaE acorns are the same way, per the Wiki article, they're used in Japanese cuisine and used to be common in ancient Greece too
18:47 RealBadAngel have you seen chocolate with pine nuts?
18:47 ruskie what does chocolate have to do with anything?
18:47 VanessaE no.
18:47 RealBadAngel and you wont
18:47 ruskie https://en.wikipedia.org/wiki/Pine_nut
18:47 VanessaE btw, moretrees seems to working quite nicely on my server :)
18:48 marktraceur VanessaE: Also, white pine needles make excellent tea.
18:48 klunk in France there is succulent stuff with chocolate and pine nuts
18:48 ruskie Pine nuts have been eaten in Europe and Asia since the Paleolithic period. They are frequently added to meat, fish, salads and vegetable dishes or baked into bread. In Italian they are called pinoli (in the U.S. they are often called "pignoli" but in Italy "pignolo" is actually a word far more
18:48 RealBadAngel ruskie, pines are most common trees here in poland
18:48 VanessaE RealBadAngel: your patch to speed up treegen a bit and add those extra tutle commands - is it ready?
18:48 ruskie commonly used to describe a fussy, overly fastidious or extremely meticulous person)[10] and are an essential component of Italian pesto sauce.
18:48 RealBadAngel and i havent heard of pine nut never
18:48 marktraceur VanessaE: Water + conifer needles --> tea; tea cooked --> hot tea
18:48 FreeFull Pine nuts are edible raw
18:49 ruskie Pine nuts are the edible seeds of pines (family Pinaceae, genus Pinus). About 20 species of pine produce seeds large enough to be worth harvesting; in other pines the seeds are also edible, but are too small to be of great value as a human food.
18:49 VanessaE marktraceur: seriously?\
18:49 * marktraceur is serious about pine tea
18:49 marktraceur The craft was just a suggestion
18:49 RealBadAngel nut in polish means a tree fruit, eatable and tasty
18:49 VanessaE pine tea.  Interesting.
18:49 RealBadAngel like hazelnut
18:49 marktraceur You can also chew on the needles, they're a good source of vitamin C
18:49 marktraceur But swallowing them is a bad plan
18:50 ruskie RealBadAngel, as is a pine nut it just has a different taste
18:50 VanessaE RealBadAngel: incorrect translation then.  A nut, in English, is more like a seed.
18:50 RealBadAngel not trees seeds, by kind
18:50 ruskie I've gathered and eaten pine nuts myself
18:50 RealBadAngel not incorrect, that what nut means in poland
18:50 ruskie used them in cooking as well
18:50 RealBadAngel i do eat nuts
18:50 RealBadAngel with chocolate, with cakes, ice creams etc
18:51 RealBadAngel but not seeds for christ sake
18:51 ruskie look it up
18:51 ruskie seriously
18:51 ruskie it's nothing essoteric
18:51 VanessaE RealBadAngel: we're right, you're wrong :-)
18:52 RealBadAngel me opens chocolate. cadburrys: rasin and nuts
18:52 RealBadAngel :P
18:52 RealBadAngel happy eatin seeds
18:52 RealBadAngel im eatin nuts
18:52 ruskie nuts are seeds last I checked
18:53 RealBadAngel but nut is a word to describe some special kind of seeds
18:53 RealBadAngel eatable and tasty
18:53 RealBadAngel not all of them
18:54 ruskie https://en.wikipedia.org/wiki/Nut_(fruit)
18:54 ruskie pine nuts are tasty
18:54 ruskie just not with sweet things
18:54 RealBadAngel sure, if youre in mood, go here
18:54 RealBadAngel nobody eats them
18:54 RealBadAngel all woods just for ya
18:54 RealBadAngel ;)
18:55 RealBadAngel only squirrels mentioned before
18:56 mauvebic "<RealBadAngel> but nut" :S
18:56 ruskie there are two definitions... culinary and botanical
18:56 * mauvebic walks back out
18:56 klunk ruskie is true, pine nuts are taaaasty
18:56 mauvebic :p
18:56 RealBadAngel another squirrel lol
18:56 klunk They come in really hard "skin", you must roast them
18:56 ruskie or use a rock
18:57 * ruskie enjoyed doing that
18:57 RealBadAngel you guys are just nuts ;)
18:57 ruskie no we just prefer eating food
18:57 klunk :-)
18:57 ruskie hell you can buy pine nuts in stores
18:57 ruskie rather expensive at that
18:58 klunk oh yes, with a rock, I remember I do that in "Landes" on summer ....
18:58 ruskie A nut in cuisine is a much less restrictive category than a nut in botany, as the term is applied to many seeds that are not botanically true nuts. Any large, oily kernel found within a shell and used in food may be regarded as a nut.
18:58 RealBadAngel what is a seed we dp call seed. what is a nut we do call a nut, which means just a few kinds, very tasty and delicious
18:58 jojoa1997_ vanessae i went out to x,x,4000 and my game quit
18:59 VanessaE I had to kill the server - it froze up again
18:59 marktraceur RealBadAngel: Your definition is faulty: Sunflower seeds and sesame seeds
18:59 RealBadAngel of course we do know each nut is also a seed by definition
18:59 rsiska joined #minetest
18:59 sfan5 PilzAdam: what about this? http://translate.minetest.ru/projects/minetest/core/de/translate/?type=suggestions&amp;pos=6
18:59 RealBadAngel but we dont eat all the seeds then beacause of similaritess
18:59 PilzAdam sfan5, Tasteneinst. ?
19:00 ruskie if you've ever eaten pasta with pesto you've eaten pine nuts
19:00 jojoa1997 RBA did you answer my question earlier?
19:00 sfan5 das ist besser
19:00 VanessaE not to mention flaxseed and pumpkin seeds.
19:00 RealBadAngel marktraceur, it isnt. NUT is only for trees
19:00 VanessaE pesto contains pine nuts?  didn't know that,.
19:00 ruskie yup
19:00 q66 joined #minetest
19:00 ruskie basil+pine nuts+parmiggiano+olive oile
19:00 ruskie -e
19:00 jojoa1997 RealBadAngel did you?
19:00 ruskie that is basically pesto
19:01 VanessaE interesting
19:01 VanessaE I had no idea.
19:01 codile joined #minetest
19:01 VanessaE RealBadAngel: what about peanuts then? :)
19:01 marktraceur RealBadAngel: Apple seeds? We use them for some things.
19:01 VanessaE yeah yeah I know technically they're a bean
19:01 * marktraceur is sort of stretching :P
19:02 VanessaE and what about CornNuts (the salty snack :) )
19:02 marktraceur Hell yes, corn nuts.
19:03 RealBadAngel and potato nuts
19:03 VanessaE well I'm nuts for potatoes but that's a different discussion ;)
19:04 RealBadAngel sorry folks for dissagreeing with you but in polish language nut has obviously different meaning than in english
19:04 klunk (old dry pines are great to start a fire, for barbecue or when winter in chemney)
19:05 rsiska joined #minetest
19:05 klunk *chimney
19:05 VanessaE RealBadAngel: well the polish are crazy anyway :)
19:06 RealBadAngel no, we just have more words to describe things
19:06 VanessaE (and I say that as the wife of a man who is 100% polish)
19:06 RealBadAngel not universal ones for all
19:06 ruskie RealBadAngel, my language doesn't append nut to it... it's just "pinjola"
19:06 mauvebic wish i had a fireplace lol gonna be -40 tonight
19:06 klunk ouch, sure !!
19:06 VanessaE mauvebic: oh my
19:07 rsiska joined #minetest
19:07 RealBadAngel easy test, when you look for translation from polish to english, it shows 1-2 meanings
19:08 RealBadAngel other way shows a list of meanings
19:08 VanessaE RealBadAngel: https://github.com/celeron55/minetest/commit/1163fdfa118636862997c40a32207e418c834f70
19:08 VanessaE \o/
19:08 mauvebic yeah, we have this christmas village with lights under the snow, the cat sleeps on it for warmth lol
19:08 RealBadAngel english are too fuckin lazy
19:08 VanessaE heh
19:09 rsiska joined #minetest
19:09 VanessaE mauvebic: we're lucky I guess.  It doesn't get much below about -6C here
19:10 VanessaE though upcountry they're seeing -12 and below
19:10 mauvebic right now theyre worried about the grid lol we hit new records in peak energy consumption
19:11 NekoGloop joined #minetest
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19:11 RealBadAngel one friend is callin another: i heard you have -40?? no, just -15... Really they said so in tv. - Ah, you mean outside...
19:12 NekoGloop meow.
19:12 klunk lol
19:12 RealBadAngel woof
19:12 mauvebic correction, calling for -44 tonight lol
19:12 Matrixiumn joined #minetest
19:13 RealBadAngel mauvebic, where do you live?
19:13 mauvebic canada (qc)
19:13 ruskie also is that -44C or -44F?
19:13 mauvebic -44c
19:13 klunk near or far Montréal ?
19:13 ruskie wow
19:13 mauvebic north
19:13 mauvebic of montreal
19:13 * NekoGloop puts a kitten on VanessaE's head
19:14 klunk les grands lac or above ?
19:14 * VanessaE puts the kitten in mauvebic's pile.
19:14 RealBadAngel mauvebic: ok, but whats the tempereture outside expected? ;)
19:14 mauvebic nearer to trois rivieres
19:15 klunk ok ! wonderfull, by summer with 25 of course !
19:15 jojoa1997 just wondering what defines where papyrus grows
19:15 ruskie dirt next to water should do it
19:15 mauvebic summer it still hits +30/35 where i am
19:16 RealBadAngel once, in february i flied to egypt, here there was snow, -20
19:16 jojoa1997 what about clay
19:16 ruskie block or two under water near shore but tends to be annoying to find
19:16 RealBadAngel we got there, +25 or somethin like that, evenin
19:16 ruskie though found it depper than that as well
19:16 klunk oh yeah, I went trois rivières 15 years ago, don't pefectly remember; plage de Bic is the most wonderfull place I see there.
19:16 mauvebic two weeks ago we had +12c and snow/ice melting off rooftops, its totally fucked up lol hence why we all habe the flu now
19:16 RealBadAngel and i saw egyptians walkin in sweaters
19:17 RealBadAngel asked why the heck? one replied because this winter is sooo cold
19:17 jojoa1997 there is global warming and we are frezzing
19:17 mauvebic i used to live in montreal and toronto before that
19:17 mauvebic pollution got to be too bad in TO around 95 so we left
19:18 NekoGloop ruskie: in sand.
19:18 klunk ok, have familly in Montréal, I understand
19:19 RealBadAngel ok, bout this climate shit: check this out:
19:19 RealBadAngel https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQA1i4aCkLNYNqsqC0nqAm2pavLtMVqOoO4lNXJw4udPctYh5Kb
19:19 RealBadAngel https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQ4-D1xNX3gC-oQU6XK3V1X767DbhcXMF8wLOdhYOyhyLvZ4t45lQ
19:20 RealBadAngel better comparision: http://www.minority-opinion.com/2012/03/never-ending-con-of-climate-change.html
19:20 klunk we need to know !! Are we going to freeze, to be cooked, to swim ?
19:21 klunk that 3, alternatively ? :-/
19:21 * ruskie has been and still is a skeptic
19:22 klunk hope you right :-)
19:22 ruskie well I'm an eu sceptic as well
19:22 RealBadAngel 300-400 yrs before in europe was so called little ice age
19:22 jojoa1997_ joined #minetest
19:23 mauvebic well what scientists say is that we have been coming out of an ice age for a long time
19:23 RealBadAngel in the middle of baltic sea were taverns, building for travellin folks from poland to sweden
19:23 jojoa1997_ what we are entering is global extremes
19:23 RealBadAngel with horses
19:23 RealBadAngel climate is changin all the time
19:23 NakedFury joined #minetest
19:24 FreeFull Global warming is about mean temperatures rather than at one moment in the middle of winter
19:24 ruskie I wonder if they are really extremes though... we only know a very small part of the climate and what the extremes trully are
19:24 VanessaE is there a way to delete a range of nodes without iterating through a list?  like some sort of remove_node(minp, maxp) sort of command?
19:24 RealBadAngel but nowadays some more inteligent bastards are playin on ppl fears to earn some more money
19:24 FreeFull Would probably need more positions
19:24 RealBadAngel simple as that
19:24 FreeFull Unless you'd take them as the opposite corners of cuboid
19:25 ruskie anyway from pine nuts to global warming... I think we're way way off topic
19:25 VanessaE FreeFull: that's what I meant.
19:25 FreeFull RealBadAngel: How does global warming earn money?
19:25 VanessaE minp/maxp usually indicate the corners of a box elsewhere in the api
19:25 FreeFull I see
19:25 RealBadAngel sell solutions to "avoid it"
19:25 FreeFull Yeah, wouldn't make sense to have anything else for minetest
19:26 RealBadAngel 30 years ago we were threatened with upcoming ice age
19:26 sfan5 does anyone have any idea what "attn" means?
19:26 VanessaE attention to:
19:26 RealBadAngel now with global warming
19:26 sfan5 VanessaE: its a key on the keyboard
19:27 RealBadAngel pity we missed all the asteroids and other diseases
19:27 VanessaE sfan5: probably still means "attention".
19:27 ruskie sfan5, http://ibmmainframes.com/about11870.html
19:27 VanessaE RealBadAngel: can you add a feature to treegen that allows it to ignore the normal replaces-only-air feature?
19:28 ruskie might make some sense
19:28 RealBadAngel VanessaE, for what reason?
19:28 sfan5 minetest/core/German is 100% done! :D
19:28 ruskie hehe
19:28 VanessaE RealBadAngel: e.g. a flag that can be passed to spawn_tree() outside of the position and tree definition table.   So that when a tree spawns, it doesn't get cut in half because of a neighboring tree's leaves et.al.
19:29 RealBadAngel so the other will be cut ;)
19:29 VanessaE yes.
19:29 thexyz sfan5: i suppose i can commit it now, right?
19:29 NekoGloop sfan5: Seeing as the most used language by minetest users, besides English, is German, that is good.
19:29 VanessaE because the other will only lose leaves, but the spawned tree will lose *trunks* otherwise.
19:30 sfan5 thexyz: yeah
19:30 RealBadAngel treegen doest know all the possible tree trunks
19:30 sfan5 but i used "." as my lastname
19:30 sfan5 it would be nice if you could change that in the translation file
19:30 VanessaE RealBadAngel: hence my request of a flag that just overwrites everything if set to true (default false)
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19:31 VanessaE RealBadAngel: when you spawn a tree at mapgen time, there's nothing else for it to overwrite except for other trees, grass, etc.  No worries about deleting pieces of buildings.
19:31 RealBadAngel but then tree spawned on a cliff will carve itself in stone
19:31 VanessaE RealBadAngel: so I should be able to do spawn_tree(pos,{treedef},true)
19:31 RealBadAngel at least part of it
19:31 VanessaE so?  real trees do that anyway
19:32 RealBadAngel no, they dont
19:32 VanessaE I've seen that happen before.
19:32 RealBadAngel terrain "cuts" them
19:32 VanessaE trees will grow through pretty much anything including concrete
19:32 VanessaE at least the trunks will
19:32 NekoGloop Since the terrain is there before the trees IRL, the tree goes through it.
19:33 VanessaE well not through, they'll push the concrete aside
19:33 RealBadAngel treegen can only replace air nodes
19:33 RealBadAngel nothin more
19:33 VanessaE RealBadAngel: well my point is that there needs to be a way to present a tree trunk from getting cut in half by another tree's leaves.
19:34 VanessaE the only way to do that is to remove the leaves, or to stop the tree growth when it hits non-air
19:34 RealBadAngel you see the situation wrong
19:34 sfan5 if(node != $mapgen_node["tree"]) place_leaves_at(x,y,z)
19:34 RealBadAngel the "cut" tree was generated as the second
19:34 sfan5 ^ VanessaE
19:34 RealBadAngel and filled only air
19:35 RealBadAngel where there were leaves, trunk was not generated
19:35 VanessaE sfan5: sounds right but that only accounts for default leaves.
19:35 RealBadAngel not the leaves replaced the trunks
19:35 VanessaE RealBadAngel: exactly my point.  I know the leaves were already there.
19:36 NekoGloop RealBadAngel: ... She is saying it SHOULD do that...
19:36 VanessaE so they either need to be deleted to make room for the new trunk, or the trunk should stop growing when it hits non-air.
19:36 RealBadAngel and then provide a patch for trees not be able to greif user creations ;)
19:36 VanessaE argh!
19:36 VanessaE you're not listening
19:37 VanessaE spawn_tree(pos,{treedef},true)   <----- to be used only at MAPGEN time, never to be used any other time
19:37 VanessaE e.g. it should default to false, keep the current behavior, and mods shall never use true unless hooking into the map generator as moretrees does.
19:37 RealBadAngel will try to do that
19:38 RealBadAngel but notice in both cases somethin will be overriden
19:38 VanessaE and really, it only needs to apply to trunks, I don't see any reason that leaves need replace other leaves.
19:38 sapier1 Hmm I'm not quite sure but don't trees greif human made things in real world too? ;-)
19:38 VanessaE sapier1: sometimes :-)
19:38 sfan5 look at streets...
19:38 VanessaE but I doubt they'll destroy a locked chest full of mese ;)
19:38 RealBadAngel in game they were able to do so
19:39 RealBadAngel growing trees were able for example to delete your chests, base or other stuff
19:39 sapier1 that most likely is true as I haven't seen any mese in real world by now :-)
19:39 NekoGloop realistically mapgen would take effect in mapblocks before anything can be built in neighboring mapblocks.
19:39 VanessaE NekoGloop: exactly.
19:39 RealBadAngel but as i mentioned before
19:40 RealBadAngel treegen doesnt know any other instance of trees
19:40 VanessaE RealBadAngel: yeah we know
19:40 RealBadAngel nodes they used
19:40 VanessaE RealBadAngel: but something has to "give".
19:40 VanessaE we can't have trees spawning under other trees and getting their trunks cut in half by preexisting leaves
19:40 VanessaE there has to be a way to erase them
19:41 VanessaE either as part of spawn_tree, or looping through the blocks with remove_node(), or some kind of new call that deletes a range of nodes
19:41 sapier1 yes but triggering generation of mapblock as soon as a treegen tries to playe a node in there isn't an option as this would start runnaway block generation
19:41 VanessaE (e.g. extend the existing remove_node() call to accept two pos params that make it just wipe out the whole box)
19:42 RealBadAngel btw i encountered a problem related to this what you are talin about
19:42 morten77 Hello I am running ubuntu 10.04 (or really linuxmint), I'm unsure what to do to play Mintest, should I add a PPA, and if so what is it?
19:42 RealBadAngel i tried to avoid double placing the block
19:42 sfan5 morten77: compiling from git is the best way if you use linux
19:42 VanessaE morten77: it is usually best to compile from source code.
19:42 VanessaE morten77: your version of Ubuntu is pretty old and might not work, you should upgrade.
19:42 RealBadAngel when i got a mapblock where tree shall be spawned, tree starts to spawn
19:43 RealBadAngel builds itselft in a kinda cache
19:43 morten77 I don't want to compile.
19:43 codile joined #minetest
19:43 VanessaE morten77: there's a nightly builds PPA available
19:43 RealBadAngel and checks return state of map before it started, always air for example
19:43 jojoa1997 joined #minetest
19:43 sfan5 i don't want to have this file in my kernel "net/sched/sch_blackhole.o" ;)
19:43 PilzAdam morten77, FYI: compiling minetest is easier than adding a PPA
19:44 VanessaE morten77: https://code.launchpad.net/~minetestdevs/+archive/stable/+packages
19:44 ruskie sfan5, but blackholes are fun
19:44 sfan5 but i don't want blackholes in linux-3.8-rc4
19:44 VanessaE RealBadAngel: that might work too, as long as it returns true or false so the calling code can know if the tree was able to spawn
19:44 RealBadAngel VanessaE, will try to find a solution
19:45 morten77 ok I try that one. (when I clicked on minetest website on download and ubunt/mint and then "minetestc55 - 0.3.2-0ubuntu1~lucid1" then I didn't know what to do after)
19:45 VanessaE morten77: 0.3.x is out of date
19:45 thexyz compile it
19:45 jojoa1997 !up diamondmining.no-ip.org
19:45 Minetest-tan diamondmining.no-ip.org:30000 seems to be down
19:45 morten77 I can't compile.
19:45 thexyz why can't you?
19:45 sfan5 why?
19:45 mauvebic this guys' taking winter in his stride:
19:45 mauvebic http://wzlx.cbslocal.com/2013/01/22/a-drunk-guy-got-frostbite-on-his-junk-after-trying-to-have-sex-with-a-snowman-photo/
19:46 VanessaE RealBadAngel: please, don't change the behavior of the current treegen.  just add that flag
19:47 RealBadAngel ok
19:47 morten77 and it is really strange that downloading and just running, from home for example, should be more complicated than compiling.... I would love a static linked usb-version of the game for linux.... something I don't have to install.
19:47 VanessaE anything else adds unpredictability
19:47 VanessaE morten77: the package maintainers for debian, ubuntu, et.al are slow to accept updates for any program
19:48 VanessaE this isn't something we can do much about
19:49 VanessaE morten77: install this PPA:  https://launchpad.net/~minetestdevs/+archive/daily-builds
19:49 sapier and minetest is evolving way to fast atm, maybe in combination with build infrastructure beeing implemented atm there is an option to create some sort of nightly builds
19:49 mauvebic debian i can understand but since when does ubuntu think about the changes it makes? lol
19:49 VanessaE this is the more-or-less official daily builds repository for ubuntu.
19:49 sapier hmm didn't know it's already there
19:50 morten77 yeah but I would want a non package managed version. a file to unzip and run directly from desktop, not to install.
19:50 morten77 ok I try the ppa VanessaE mentioned
19:51 VanessaE morten77: but you use ubuntu 10.10 you said, which may be too old
19:51 sapier everyone wants something slightly different morten ;-) but not everything can be done as some time needs to remain for improving minetest ;-)
19:52 morten77 10.04 LTS. (really the mint version of it called "Mint9" I think. i think the ubuntu name is "lucid". why do they have to complicate the versions with names too...)
19:52 VanessaE ok 10,.04, even older :)
19:53 VanessaE I don't see a package in the PPA for lucid.
19:53 * VanessaE runs Xubuntu 12.04/Precise.
19:53 VanessaE you're gonna have to try to compile it or update your distro.
19:53 morten77 thanx :-)
19:53 morten77 why do linux have to make it so complicated. I guess I should go back to WindowsXP but I really do hate microsoft....
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19:54 marktraceur morten77: What's complicated?
19:54 VanessaE morten77: there's nothing complicated about it - Minetest 0.4.x just isn't in the official repository, and relies on software that may not be present in your distro
19:54 * marktraceur wasn't paying attention
19:54 VanessaE it's like trying to run a Windows 7 program under XP.  It won't work.
19:55 morten77 isn't there something called static builds, a compile that includes all stuff the program needs ?
19:55 sapier because you can do everything with linux ;-) ease of use and freedom of use are diverging goals
19:55 sfan5 yes
19:55 iqualfragile morten77: yes there is
19:55 iqualfragile (could be)
19:55 iqualfragile but it would be against the linux way
19:55 VanessaE there are run-in-place builds, but I don't know of anything like a static build
19:55 marktraceur More the UNIX way, really
19:56 VanessaE not of MT anyway
19:56 iqualfragile (ddl-hell -> so-hell and no updates)
19:56 marktraceur Linux is a monolithic kernel, so it's not really against that
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19:56 marktraceur Heh.
19:56 sfan5 VanessaE: the libraries used to compile can be linked statically int othe binary, so there aren't any lib requirements on the computer running the program
19:56 sfan5 *into the
19:57 VanessaE sfan5: so I assumed.  But this isn't the default behavior of MT builds so no one does it :)
19:57 VanessaE and since morten77 doesn't want to compile, I'm afraid he's SOL :_)
19:57 thexyz well, you can always run win32 build in wine
19:57 thexyz but that's fucking evil, don't even try
19:57 VanessaE thexyz: byte your tongue
19:57 sfan5 iqualfragile: i think the .so's are linked into the binary
19:57 morten77 but it *can* be compiled so all the libraries is compiled in? like Windows programs do. Yes I'm aware linux dudes don't think it is very "linuxy" but lots of people don't use linux becuase it is linuxy, but because it non-microsoft.
19:58 thexyz .a are
19:58 markveidemanis http://forum.minetest.net/viewtopic.php?id=3954
19:58 VanessaE morten77: windows programs don't all do that.  that's why they can load dll's.
19:58 markveidemanis leave comments.
19:58 iqualfragile morten77: yes it can be
19:58 markveidemanis clear
19:58 iqualfragile but its realy simple to compile minetest
19:58 markveidemanis soz.
19:58 iqualfragile just try its gona be fun
19:58 VanessaE morten77: in the time you spent trying to avoid compiling, you could have compiled it.
19:58 sfan5 iqualfragile: not always
19:59 VanessaE on a decently fast computer it only takes 5 minutes or so.
19:59 iqualfragile (given that you arent on a 64 bit version of ubuntu
19:59 iqualfragile )
19:59 thexyz man LSB
20:00 sfan5 i want the network card that fits this driver:  drivers/net/ethernet/smsc/epic100.o
20:02 iqualfragile jup
20:02 morten77 *If* I would succed in compiling it, not that I'm gonna do it now, can I compile it as a download-and-run version, and upload it to your website? so next (non-programmer) player can just download it and go ?
20:03 jojoa1997 can anyone suggest a good compiler for windows 7
20:03 iqualfragile B16B00B6
20:03 morten77 and no I'm on 32bit. a 32bit compiled version should work even on 64bit linuxes right
20:03 iqualfragile jup, thats right
20:04 iqualfragile what distro are you using?
20:04 Jeija left #minetest
20:04 VanessaE morten77: the next person who wants to download it probably won't be able to use it
20:04 VanessaE e.g. a debian package on fedora or archlinux or gentoo or....
20:04 morten77 why not?
20:04 jojoa1997 thexyz, sfan5:what compiler do you use?
20:04 VanessaE each distro has their own blend of software versions and packages
20:04 sfan5 gcc
20:05 jojoa1997 gcc?
20:05 morten77 at least a version that anyone using debian/ubuntu/mint would be possible to make, right?
20:05 sfan5 yes
20:05 sfan5 jojoa1997: use google
20:05 VanessaE morten77: the AMD64 package I build for my machine probably won't run on anyone else's machine, for example
20:05 morten77 no I would make a 32bit version. that don't require 64bit. should work in 64bit to
20:05 VanessaE morten77: only if your distro is current - if your software is too old, even if it does compile against it, might not run with current software.
20:06 VanessaE 10.04 is almost 3 years old, and in the linux world, that's almost a lifetime.
20:06 NakedFury thats a drawback of linux
20:06 morten77 10.04 is still supported....
20:06 thexyz gcc?
20:06 VanessaE morten77: 10.04 is still supported by Canonical, not necessarily by the rest of the world :)
20:07 NekoGloop NakedFury: and linux users, they expect you to have to latest and (supposedly) greatest version.
20:07 jojoa1997 thexyz what do you use?
20:07 VanessaE morten77: check your package versions of:  build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
20:07 markveidemanis im Bored
20:07 NakedFury for all the negatives of windows you know what you make will work on other windows machines
20:07 iqualfragile markveidemanis: kill yourself
20:07 VanessaE find out how up-to-date those are relative to say ubuntu 12.10
20:07 thexyz jojoa1997: gcc, msvc for win32 builds
20:07 markveidemanis i need someone to build with...
20:07 sapier LTS doesn't mean support for new things but support that you can still do old things ;-)
20:08 markveidemanis F*** Yourself!
20:08 thexyz NakedFury: will minetest work on windows 98?
20:08 NakedFury probably if the format doesnt evolve so much
20:08 NakedFury wait
20:08 thexyz of course it won't
20:08 morten77 what os should I change to, that don't require the user to constant upgrading? mind you more than half the Windowsusers uses WindowsXP and only reason to change os is if you buy a new computer because the old break.
20:08 thexyz fun
20:08 VanessaE morten77: just update to Ubuntu 12.10
20:08 NakedFury for a moment I thougt you were talking about a future Windows 98 [no 1998]
20:08 thexyz lol
20:08 NakedFury you got me there
20:08 thexyz i'm sure it won't work on that one too
20:08 VanessaE morten77: you can do this from ubuntu's update manager, or you can download and burn a CD/DVD of it
20:09 NakedFury yeah too much difference
20:09 NakedFury im not sure MT will be alive by then
20:09 sapier morten77 life means change no change is death only
20:09 thexyz morten77: why don't you like to update often?
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20:10 sapier updating from 10.04? I once did this ... took me 2 days to get a running system again
20:10 morten77 thexyz: minetest will probably work in win98 yes. but might need the KernelEx thingy to support XP-stuff
20:10 markveidemanis anyone want to go on #mtmt to discuss *things*?
20:11 thexyz markveidemanis: nope
20:11 sapier no win98 is completely different from winXP
20:11 VanessaE morten77: just go make a backup of your personal files, download and burn a copy of Ubuntu 12.04 or 12.10 and let it erase 10.04 and install
20:11 VanessaE then restore your backup
20:12 morten77 not completly, and KernelEx is there to add in the missing stuff.
20:12 sapier or update from 10.04 to 10.10 to 11.04 to 11.10 to 12.04 ... don't update to 12.10 its buggy ;-)
20:12 VanessaE and the reason half of win users stick with XP is because anything newer costs money and is guaranteed to break something.  At least Linux is free, even if stuff does break
20:12 morten77 I don't want the os to be any different from now. I don't want other default applications, other desktop or look, other way of using the windows
20:13 VanessaE morten77: your OS is out of date and will eventually cease to be useful for newer software.
20:13 sapier morten Win98 has a completely different kernel to WinXP no way you get a native XP application to run in Win98
20:14 thexyz rolling-release!
20:14 sapier 10.04 will reach end of live in 3 months
20:14 morten77 sapier: yes I know, but KernelEx add in some things that the XP kernel have that 98 misses.
20:14 VanessaE morten77: and for what its worth, there's not a whole lot of difference between 10.04 and 12.04 especially if you use XFCE or KDE
20:15 sapier As far as I know KernEx can only add those extentions to w2k
20:15 sapier but I'm not sure about that
20:15 sapier still win98 is MSDOS while WinXP is NT ... thats a difference like WinXP and Linux
20:15 morten77 that is the problem.. I'm using gnome. and gnome is killed now.... completly fucked up. not that ubuntu is doing anything better - rather even worse. like win8
20:16 VanessaE morten77: download and install Mint then.
20:16 VanessaE that gets rid of gnome3/unity
20:16 sapier or use debian
20:16 VanessaE or as I said, use XFCE.
20:16 VanessaE it's very much like regular classic Gnome
20:16 VanessaE and lightweight
20:16 sapier I've dropped ubutu too because of 12.10 wasn't capable of running on my hardware setup
20:17 morten77 sapier:  no kernelEx don't work in win2000. it is a win98-only user made project.
20:17 morten77 not that I use windows hehe.. but I have an old win98 computer somewhere :-)
20:18 sapier funny :) didn't know something like this existed
20:19 sapier seems like wine for win98 ;)
20:19 thexyz morten77: use mate then
20:19 morten77 sapier: yeah win98 still gets lots of user love it seems. user created fixes for large disks, better usb, support for more memory and other things :-)
20:20 sapier grab some live cds and try which desktop fits best for you ... everyone has it's own preferences I'm sure you'll be able to find a current desktop env fitting your needs
20:20 sapier I prefere reactos ... still it's quite alpha
20:22 morten77 yeah I guess I should look into ReactOS, do they have sound support now?
20:22 sapier yes but I'm not sure how good it is
20:23 morten77 ok
20:35 PilzAdam yay! more win32 build topics! http://forum.minetest.net/viewtopic.php?id=4547
20:37 meldrian joined #minetest
20:47 iqualfragile can someone explain the current status of mapgen v7
20:50 roboman2444 joined #minetest
20:52 PilzAdam bye
20:56 thexyz wow
20:56 hmmmm the current status:  it is useless at the moment
20:56 hmmmm there's plenty more life in v6 now that you can modify map gen parameters
20:56 VanessaE that's succinct.
20:57 hmmmm just wait a while, it's not going to be done in the next week, or two weeks
20:58 hmmmm i hope to have it done within a month though.. i don't have much more of the other stuff to do, so i should be able to get working on it again.
20:58 VanessaE no hurry for me anyway :)
21:00 VanessaE hmmmm: latest moretrees combined with the latest treegen C++ code is so fast now that it makes emergethread barf because it adds so much content to the map so fast :)
21:01 hmmmm he should get a puke bag
21:01 VanessaE ll
21:01 VanessaE lol
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21:04 sokomine i had some problems with my recent experiments in singleplayer and had to remove some mods again because it was too slow. i'm not sure what the exact reason was. also the trees invite to put visible range to far - something i can't afford with my gpu
21:04 VanessaE problems?  slow?
21:05 VanessaE and yeah, the trees do make one want to turn up the view range
21:05 sokomine yes. created a new world and had to abandom it because it was too slow
21:05 sokomine oh yes, they do! they look fine with some fog as well...but better with larger view
21:05 VanessaE which even my badass GPU can't handle anymore - anything above ~70 gets less than 25 fps even with the default textures
21:05 sokomine dropped down to 3 on far for me :-(
21:05 VanessaE I used to get 30+ FPS with the view range set to 180.
21:06 sokomine no, never got that much. it's a relatively old gpu. GeForce 7050 PV / nForce 630a
21:06 VanessaE of course I have shaders turned on, I should try again without that.
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21:07 sokomine someone bought a similar board recently. i was astonished that they are still sold. that player complained that minecraft was unplayable with that gpu (yes, it ges very very slow...worse than mt)
21:08 VanessaE yep, even with shaders off, looking out over a dense forest with my view set to 150, I only get about 17 fps.
21:08 sokomine shaders...no, can't afford them. and didn't really notice a difference when they where accidently on (except that everything was so slow that there was not much to see)
21:08 sokomine what kind of gpu do you have?
21:09 VanessaE ATI HD6870
21:09 sokomine sounds like a seperate card and not onboard
21:09 VanessaE currect
21:09 VanessaE correct*
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21:12 sokomine ah. seems to be a rather good (up to high-end) gpu. i wonder how these gpu from current intel cpus would fare...especially hd4000 under linux
21:12 VanessaE fancy leaves turned off gives me about 26 fps.
21:13 sokomine do they loose transparency then?
21:13 VanessaE there's definitely been either a performance regression recently, or all this content  is really REALLY slowign things down
21:13 VanessaE yes they do.
21:14 sokomine hmm
21:14 sokomine i don't like non-transparent leaves. i had to turn them on in the mc demo to get that to run (on view-range short to tiny). didn't look good
21:15 sokomine maybe all those giantic trees with their leaves are difficult to handle for a gpu
21:16 VanessaE I don't see how, they're just cubes, and when they're not transparent, they're no more content than a bunch of tall mountains
21:17 sokomine the tall mountains are not partly transparent like the leaves are. in theory you could see the world through a leaf-block
21:17 VanessaE nono, non-transparent.
21:17 VanessaE e.g. with fancy leaves turned off.
21:17 sokomine ah, ok
21:18 VanessaE I should be cranking 60 fps at a view range of 100 easily.
21:18 sokomine in that case they really ought to be like mountains
21:18 VanessaE and I mean with 16px default textures, too
21:18 sokomine apart from the diffrent shape. hm
21:18 sokomine yes, you should. now imagine me trying to see anything in a comparable situation :-)
21:19 VanessaE heh
21:19 VanessaE celeron55_: any opinion on this discussion (other than "I don't like big trees") ?
21:21 VanessaE celeron55_: or at least, can you tell me (in non-technical terms) why it gets so slow in this situation?  (16 px default textures, no fancy trees, no shaders)
21:23 celeron55_ there are so large amounts of polygons
21:24 sapier commit 6af8a34d91582ce15a0341e75d3e55d847a5a47a breaks lua formspec button support ... I don't quite understand why but after this commit buttons clicks are ignored
21:24 celeron55_ and minetest doesn't handle bulk polygons as efficiently as some game with just huge static models or so
21:24 celeron55_ fancy leaves make each leaf block to have 12 triangles, no matter what
21:25 celeron55_ non-fancy leaves don't add even a single polygon inside trees, and the outside surface of leaves has only like 2-6 triangles per node
21:27 VanessaE but shouldn't a bunch of big trees with non-fancy leaves be pretty much the same amount of visible polys as, say, a mountain range?
21:27 sokomine but vanessas framerate-drop seems to have occoured even with non-fancy leaves? granted, 60 fps are something i can only dream of (or get on very flat ground where there isn't much)
21:29 sokomine it may be due to the shape of a tree i guess. with the less-regular shaped tree, you can see the landscape behind the tree. a mountain blocks the view on anything behind and lets you only see cheap sky. at least that's my assumption
21:29 celeron55_ VanessaE: there's pretty good diagnostics for stuff like this in minetest
21:29 celeron55_ VanessaE: hit f6 once
21:30 VanessaE ok, I'm there.
21:30 celeron55_ "CM: solid: vertices drawn" tells you basically how much raw stuff there is
21:30 celeron55_ visible
21:31 celeron55_ if you divide that by 6, you get the amount of node faces
21:32 VanessaE celeron55_: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:32:12%20PM.png
21:32 sokomine vertics drawn seems to be around 100 000 for a peaceful-simple-trees-scenery?
21:32 VanessaE (easier to show you what I am seeing in all details than to try to describe it)
21:32 celeron55_ even in a tree of the current trees, it gets way up
21:32 sokomine but they are beautiful! maybe we can limit their number a bit....
21:32 celeron55_ s/a tree/a forest/
21:33 VanessaE view distance in that screenshot is set to 150 with as much of the distant land loaded as I figured I could see from where the screen was taken
21:33 celeron55_ (if using fancy leaves, that is)
21:33 sokomine but even if i look straight down on grass i get about 40k?
21:34 celeron55_ of course it can't optimize it all out; it's often faster to dump stuff to the gpu than try to figure out if it is actually seen
21:34 sokomine ah, ok
21:34 VanessaE celeron55_: but in the screenshot I just linked to, can you explain those readings?
21:35 VanessaE 943000 seems like a metric assload of polys for that view
21:35 celeron55_ the complicated surfaces of the leaves will make that much
21:35 sokomine vanessa: is it at your server? might be intresting to compare framerate
21:35 VanessaE celeron55_: but those aren't fancy leaves, they're opaque.
21:35 celeron55_ that is why i said "surfaces"
21:36 VanessaE sokomine: yeah, just east of my brick house, south of the sandstone one
21:36 VanessaE celeron55_: I see.
21:36 celeron55_ to optimize the amount of mesh data for non-fancy leaves, the leaves of the trees should be filled with leaves so that there is no that many holes inside and outside of them
21:36 celeron55_ it's boring, but that's how it works
21:37 VanessaE ew. :(
21:37 celeron55_ i guess fancy leaves will make up like ten million vertices out of that
21:38 celeron55_ or even more
21:38 sokomine oh. so avoiding holes in the trees helps? does realbadangel know that?
21:38 * VanessaE looks
21:38 celeron55_ sokomine: on the other hand, it worsens the situation for fancy leaves 8)
21:38 celeron55_ but it's very bad for them anyways
21:38 KikaRz joined #minetest
21:38 sokomine well...we'll see. my framerate will drop if i look at that. but it might be 3-5 fps remaining
21:38 KikaRz Hello!
21:38 VanessaE whew.  1.84... e+06
21:38 KikaRz How are you? I'm not fine.
21:39 VanessaE for the same view with the same amount of visible content
21:39 KikaRz I'm on the floor with the monitor, keyboard, mouse...
21:39 sokomine difficult :-)
21:39 KikaRz without tables or chairs
21:39 celeron55_ not more than that?
21:39 celeron55_ that's just twice the amount
21:39 sokomine on the floor? do you like to be there?
21:39 VanessaE celeron55_: aye.
21:39 KikaRz no sokomine
21:39 KikaRz i don't have any things
21:39 KikaRz my stupid old brother took me my desk
21:39 KikaRz just to keep on it, his brand new Mac
21:39 KikaRz and the charger
21:39 KikaRz STUPID MAC...
21:40 sokomine tell him to buy another computer :-) afaik mt doesn't compile that easy on macs :-)
21:40 celeron55_ way more heavy occlusion culling could help i guess; it'd be glitchier though; also some kind of level of detail thing, but that's... for an another year
21:40 VanessaE celeron55_: same view, same amount of visible content, with fancy leaves:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:40:39%20PM.png
21:40 KikaRz sokomine, he dislikes Minetest.
21:40 KikaRz he just thinks that sucks
21:40 sokomine well...maybe he isn't a good builder
21:41 KikaRz vanessaE
21:41 KikaRz thats too pretty... the windows...
21:41 VanessaE (obviously the number of polys drawn varies from one run to the next)
21:41 * sokomine builds kikarz a new desk out of wooden planks
21:41 KikaRz (windows = program windows)
21:41 celeron55_ that's some theme of KDE 3
21:41 VanessaE celeron55_: sorta.  it's actually XFCE.
21:42 VanessaE I converted the keramik theme and recolored it.
21:42 celeron55_ i'm pretty sure it originates from kde 3.5 8)
21:42 VanessaE yup, it does :)
21:42 KikaRz so pretty.
21:43 VanessaE celeron55_: can you explain this?    http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:43:40%20PM.png
21:43 VanessaE sokomine's suggestion of just looking at the ground.
21:43 VanessaE there's no way that vertices drawn should be that high in this view
21:44 KikaRz Omg
21:44 KikaRz so many vertices.
21:44 KikaRz a question
21:44 VanessaE KikaRz: wait.
21:44 KikaRz vertices are lines or are corners?
21:44 VanessaE corners I think.
21:44 celeron55_ there's leaves in the blocks in the immediate closeness to you
21:44 VanessaE celeron55_: why are they being drawn?
21:44 celeron55_ and probably caves
21:44 KikaRz ok...
21:45 celeron55_ because if they were filtered, the CPU would be so buried in the task of filtering them you'd have 0.1fps
21:45 sokomine currently there's some ~450k..oh...now 700k of vertices drawn. framerate went down from ~15 over 12 to 9. with jungletrees in sight. still havn't reached the space vanessa looks at. and: only very small window (my gpu is far far worse than hers)
21:46 KikaRz people
21:46 VanessaE celeron55_: there's something seriously wrong here.
21:46 KikaRz you know when we hate our brothers?
21:46 celeron55_ VanessaE: can you try setting the drawtypes for all of those leaves to plantlike
21:46 KikaRz specially the older?
21:46 VanessaE celeron55_: sure.
21:47 klunk (I'm the older, I absolutely loves my two brothers)
21:47 sokomine what about turning noclip on? then the caves would get visible (while inside other blocks). might be intresting to compare
21:48 VanessaE celeron55_: give me a minute or two.
21:48 sokomine more worriesome is that the land i'm waiting to walk on still hasn't arrived from vanessas server
21:48 klunk (but it was not always like that when we was younger, I must recognize :-) )
21:50 sokomine or looking at the sky. that ought to be node-free
21:50 VanessaE celeron55_: plantlike on all moretrees leaves:  http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2004:50:28%20PM.png
21:51 VanessaE sokomine: I had to restart the server to change the drawtype as c55 requested.  sign out/in.
21:51 celeron55_ wut
21:52 celeron55_ this doesn't really sum up at all
21:52 VanessaE celeron55_: no, it doesn't. :)
21:53 kaeza joined #minetest
21:53 kaeza hi all
21:53 celeron55_ it's just impossible
21:53 VanessaE hey kaeza.  Figured out the bug in homedecor and uploaded the changes.  check latest git.
21:53 celeron55_ hmm
21:53 VanessaE celeron55_: screenshots don't lie :)
21:53 kaeza great!
21:53 celeron55_ ah
21:53 sokomine beat that! http://www.zimg.eu/i/1891597752 and 3 fps. on vanessas server with plantlike nodes
21:53 celeron55_ now i understand
21:54 sokomine looking into a forrest of needle-tree leaves
21:54 sapier I've to correct myself commit I mentionet doesn't directly break formspec button support but changes mod loading order resulting in button break in some cases
21:54 sokomine impressive 3 fps remain
21:54 klunk hi kaeza :-)
21:54 kaeza hey klunk
21:54 sapier 1.7 e6 vertices
21:54 celeron55_ leaflike(whatever it is) always makes six faces, but plantlike makes, in fact, four faces, as it creates dual faces instead of disabling backface culling for it's material
21:55 celeron55_ so it has a 33% decrease in vertices over regular fancy leaves
21:55 sokomine yes. on a poor 4.5 years old onboard grapics card
21:55 celeron55_ that makes it make sense
21:55 celeron55_ so 0.5 million is 33%
21:56 celeron55_ there are 83k leaves in there
21:56 sokomine in general it seems to be faster with the plantlike version. and doesn't look *that* bad
21:56 VanessaE still over 200k vertices when looking at the ground with only ~12 grass nodes vislble
21:56 celeron55_ VanessaE: move to an empty field and do it again
21:57 VanessaE ok
21:57 celeron55_ it'll go to like 50k
21:57 sokomine vanessa: come to where i am and look at that. how much do you get at far? (maybe the 3 fps is a cutoff and it can't drop beneath 1)
21:58 VanessaE celeron55_: teleported to an area that hadn't been loaded yet, while still looking at the ground.   18000 vertices.
21:59 sokomine i still get 56k vertices on far while looking at a cloudless sky
21:59 VanessaE there's no way the surrounding view or the caves could have been seen btw - I ended up *right* over a node, less than 1m from it
22:00 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/Screenshot%20-%2001232013%20-%2005:01:09%20PM.png
22:00 VanessaE celeron55_: ^^^^^'
22:00 celeron55_ there is no problem with that
22:01 VanessaE celeron55_: 26000 vertices to draw 12 faces?
22:01 celeron55_ go fix it, then
22:01 celeron55_ it's impossible
22:01 celeron55_ apparently i shouldn't have even shown this metric to you
22:01 celeron55_ as you don't understand how things work
22:02 VanessaE um.  I understand that if the view is showing something that should ned only a few dozen vertices, you shouldn't be drawing anything that's out of that view :)
22:02 celeron55_ generally a game will not cull anything, but rather just draw everything from the GPU's memory because it's faster to draw than to check whether to draw or not
22:02 Uberi joined #minetest
22:02 VanessaE are you "drawing" stuff that's off to the sides/above/below the view?
22:03 celeron55_ i am not drawing anything, minetest is
22:03 VanessaE s:you:minetest/irrlicht:
22:03 celeron55_ yes, of course it is
22:04 celeron55_ are you really supposing that it is efficient to check the visibility of each node with the CPU to determine whether it is really seen?
22:05 celeron55_ minetest does that on a mapblock basis, and it already takes more CPU than what is generally good 3d drawing practice 8)
22:05 cumu joined #minetest
22:05 cumu hello
22:05 VanessaE since I don't know the internals of how the rendering engine operates, I can't begin to guess where such culling should take place, but I do know that offscreen/hidden face rendering should be minimized by some method :)
22:06 celeron55_ VanessaE: do you understand how powerful the GPU is?
22:06 VanessaE celeron55_: I understand that an HD6870 is fairly high-end, and yes I know they're quite poerful
22:06 VanessaE powerful*
22:06 Uberi are we talking about occlusion queries?
22:06 VanessaE practically a supercomputer compared to say 10 years ago.
22:07 FreeFull I think most 3D games still do clip stuff behind the camera
22:07 VanessaE FreeFull: they all do.
22:07 FreeFull VanessaE: Minecraft used not to
22:07 FreeFull Does now
22:07 VanessaE well any decent game does :)
22:07 celeron55_ VanessaE: even the crappies laptop GPU that has ever been available can render polygons hundreds of times faster than you can individually check them with the CPU 8) and that GPU is like 1000 times faster than that
22:07 celeron55_ or 100000
22:07 VanessaE and that's all I was suggesting, not depth sorting
22:08 celeron55_ some amount of zeroes after one; not really relevant
22:08 FreeFull celeron55_: Could it potentially be done in a shader?
22:08 Uberi a vertex shader would need info from the fragment shader to do occlusion, FreeFull
22:08 celeron55_ FreeFull: that wouldn't make any sense; if it ends up in a shader, it has been already counted in that statistic that VanessaE is seeing
22:09 FreeFull And the point is getting rid of large areas at once in a rough fashion rather than individual polygons
22:09 Uberi FreeFull: but by that time you might as well just render it anyways :P
22:09 celeron55_ minetest can be made to render way more stuff on high-end GPUs, and it does not involve any kind of culling
22:10 celeron55_ it involves huge combined meshes stored on the GPU
22:10 VanessaE sokomine: server restarted with leaves put back to normal.
22:11 sokomine vanessa: thanks
22:11 sokomine celeron: thanks for the explanation!
22:11 celeron55_ hd 6870 should be able to render 900 triangles per second, if you can feed it the data and have lightweight enough (or no) shaders
22:11 celeron55_ that makes.. hmm
22:11 sokomine how much impact does the gpu have on mt? mc fares much much worse on my gpu
22:11 VanessaE 900?
22:11 celeron55_ ehm
22:11 TForsman saw public server list was added recently in git,  wonder why older servers was added that isn't playable? just grabbed public servers from a list somewhere?
22:12 celeron55_ million, of course
22:12 VanessaE maybe you mean 900 million :)
22:12 celeron55_ i was thinking in a fixed-point format in my head
22:12 celeron55_ based on millions
22:13 klunk TForsman: you means server wich are now down ?
22:13 TForsman klunk: http://img801.imageshack.us/img801/45/skrmbild1h.png that list
22:14 sokomine tforsman: maybe you can write it somewhere in the forum
22:14 celeron55_ anyway, that divided to 60fps, HD6870 could be able to handle 15e6 in that vertex count number (assuming no overheads from texture and other context changes and stuff)
22:15 VanessaE exactly my point.
22:15 celeron55_ it's just limited by the data and command rate between the CPU and the GPU currently
22:16 celeron55_ it needs bulkier operations to reach those numbers
22:16 cumu I try minetest in survival mode but there is nothing else than blocks and water.. It seems all dead, where are animals and monsters ?
22:16 celeron55_ and not those tuned for crappy laptops
22:16 klunk TForsman: yes I though this will be a cool feature; even if it is not always stable
22:16 sokomine ah. and i'm jumping happily around on the trampoline even tough i ought to long have been dead :-) is the server still up, vanessa?
22:16 VanessaE sokomine: it should be, I just signed off though
22:16 kaeza cumu, MOBS (aka monsters) are found in mods now
22:17 sokomine cumu: you have to install mods to get animals that try to kill you
22:17 VanessaE sokomine: yep, the server's up.
22:17 sokomine if you want to, you can go to minetest.org port 30003  that world has relatively recent trees and mobf-animals
22:18 VanessaE celeron55_: is it possible to have more than one "tuning profile" (for lack of a better phrase)?  i.e. "old hardware" vs. "recent hardware"?
22:18 sokomine and bones. and structures built by players. there are hardly any other players at the moment there :-(
22:18 cumu There is no menu to install mods in minetest
22:18 VanessaE cumu: download and put them in celeron55-minetest-xxxx/mods/minetest
22:19 VanessaE or ~/.minetest/mods/minetest if you're in linux with a system-wide buidl.
22:19 VanessaE build*
22:19 cumu ok thank you
22:19 VanessaE cumu: remember to unzip and rename each mod you receive to make sure the folder names are correct
22:20 cumu Do you know other open source project like minetest ?
22:20 VanessaE dunno
22:20 kaeza wrong channel to ask that
22:21 Uberi cumu: I mean, if you really insist there is Manic Digger
22:21 Uberi but I haven't tried it myself, and it's less often updates
22:21 Uberi * updated
22:21 cumu oki
22:22 kaeza I would say that currently, MT is the only FLOSS project that competes with commercial ones like MC
22:22 cumu github is cool for open source community
22:22 sapier yes it needs to be warmed up to get a little bit more speed ;-)
22:23 hmmmm kaeza, you're right, there are a crapton of other FLOSS projects that kick the commercial verison' ass
22:23 hmmmm not just compete :)
22:24 celeron55_ VanessaE: that's probably the only way to do it; they probably need to be even quite much differentiated in order to get large gains
22:24 marktraceur cumu: Do you mean to ask whether there are *other free projects* or whether there are *other free voxel games*?
22:24 Uberi because Iceball is pretty fun already
22:24 celeron55_ hmmmm: how does kicking ass and competing differ?
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22:24 Uberi and it's been in dev for what, a few months?
22:24 VanessaE celeron55_: ok.  well good to know it's possible.  Guess we all need to pool together and buy you a high-end gaming machine ;)
22:24 cumu I mean other minecraft like on open source
22:25 VanessaE (maybe not)
22:25 Uberi celeron55_: I would assume popularity, it doesn't compete it nobody uses it :P
22:25 celeron55_ VanessaE: i already have one that would benefit a bit from such
22:25 Uberi VanessaE: well, who will set up the fund?
22:25 VanessaE Uberi: I was joking :)
22:25 VanessaE celeron55_: ok
22:25 celeron55_ that is, the integrated GPU of a desktop sandy bridge
22:26 cumu marktraceur , i know open source projects, I'm paid to develop open source software
22:26 marktraceur cumu: Congratulations! Where do you work, if you don't mind my asking?
22:26 celeron55_ but don't raise any hopes in me doing it
22:26 celeron55_ i don't have time
22:27 cumu marktraceur , my profile https://github.com/nicolas-f
22:28 marktraceur Ah, alors, felicitations! :)
22:29 marktraceur cumu: A few friends of mine have been connected to ESRI, so I'm glad to meet someone who's fighting back against 'em
22:30 celeron55_ what is ESRI
22:30 marktraceur celeron55_: A GIS software firm
22:30 celeron55_ is it particularly bad?
22:31 cumu marktraceur, we don't want to fight them, just giving an open source alternative for research and educational
22:31 marktraceur celeron55_: I've heard some mighty horror stories from these friends, yeah
22:31 marktraceur cumu: Only for educational purposes and research?
22:32 celeron55_ hmm... i wonder how many people have drawn a minecraft creeper on that nice green pixelboard that comes out of commit rates on the github profile page
22:32 cumu marktraceur, main objectives, but this is user friendly.. and plugins can be downloaded from the software :)
22:32 celeron55_ i'll give an internet high five to the one who can find one!
22:33 Uberi I bet it would be possible to rewrite commit history dates to make pictures in there
22:35 marktraceur cumu: And that's not competing...how?
22:38 cumu marktraceur, this is clearly competing ;)
22:38 Muadtralk joined #minetest
22:41 marktraceur Exactly!
22:41 * marktraceur cheers
22:43 kaeza joined #minetest
22:51 cumu i've loaded the animals plugin, but it seems that minetest can't open png files
22:51 cumu "Could not open file of texture: character.png"
22:52 kaeza_ joined #minetest
22:52 cumu but mesh .b3d are loaded
22:55 jojoa1997 joined #minetest
22:56 jojoa1997 hi
22:56 VanessaE hey
22:56 jojoa1997 my player is stucjk in your world
22:56 jojoa1997 i type /spawn and it wont go
22:57 VanessaE you're not on, you're "unknown"
22:57 VanessaE try signing out/in again
22:58 jojoa1997 just to tell you iu am like around 200,x,4000
22:59 VanessaE you aren't actually on :)
22:59 VanessaE and neither am I at the moment :)
22:59 sokomine how good does it run on a sandy/ivy bridge gpu? especially compared to what i have now
22:59 jojoa1997 i am connected
22:59 rsiska joined #minetest
23:00 sapier cumu ignore that messages it's because minetest uses different way of supplying textures to models
23:00 jojoa1997 VanessaE can you restart the server
23:01 cumu oki, ah you are the author
23:01 VanessaE done.
23:01 sapier yes
23:01 cumu I works, but I see that is the begining of the project
23:01 jojoa1997 what yall talking about
23:02 Uberi words, words, words
23:02 jojoa1997 00101111000101000111101010000101
23:02 jojoa1997 that?
23:02 Uberi I agree completely jojoa1997
23:03 jojoa1997 how about 0010121110003101500011191010140000610110000121665100
23:03 cumu As bender say 2 is does not exist
23:04 jojoa1997 ok 345679 exist though ;-)
23:06 cumu Its an episode where bender wake up from a nightmare and it says " There was 0 and 1..and I believe I see a 2 !"
23:06 klunk left #minetest
23:07 jojoa1997 when i was a kid i watched barney
23:10 marktraceur jojoa1997: Do you have something against odd powers of 2?
23:11 jojoa1997 no i was joking. anyways what is bender
23:12 cumu Futurama
23:13 morten77 know your robots
23:15 morten77 left #minetest
23:29 meldrian good night everbody!
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