Time Nick Message 08:13 thexyz strange, it doesn't connect at all with nickname set to "loggingbot" 08:27 markveidemanis anyone want to speed-test my server 08:29 kaeza hey markveidemanis 08:32 markveidemanis hi 08:32 markveidemanis wanna test my server 08:32 markveidemanis just test, no interact 08:32 kaeza not now, sorry 08:32 markveidemanis ok 08:32 kaeza I'm testing another server 08:32 markveidemanis and after> 08:32 markveidemanis ? 08:32 kaeza maybe 08:32 kaeza :) 08:33 markveidemanis who DOES want to test my server? 08:34 kaeza markveidemanis: IP? 08:35 markveidemanis um... 08:35 markveidemanis minetest.org:30010 08:35 markveidemanis HEHE 08:35 markveidemanis upgrade! 08:35 markveidemanis who has the ign cx384? 08:38 markveidemanis cx384? 08:38 markveidemanis anyone 08:51 coco hello :) 08:55 Calinou he didn't say "good bye", poor coco 09:00 Obiewan1111 35 mins until the first ever Minetest Quick Build Challenge.. Who's excited? 09:01 markveidemanis ME! 09:01 markveidemanis wait 09:01 markveidemanis where 09:01 markveidemanis how 09:01 markveidemanis why 09:01 markveidemanis and? 09:01 markveidemanis come on my server 09:01 markveidemanis ? 09:01 kaeza lol 09:01 markveidemanis minetest.org 30010 09:01 kaeza hey Obiewan1111 09:01 Obiewan1111 I'm going on redcrabs. 09:01 markveidemanis come... 09:01 markveidemanis Noooooo 09:01 markveidemanis fine 09:02 markveidemanis il go on it too 09:02 markveidemanis kaeza, can you come on my server/ 09:02 kaeza not now, sorry 09:02 * kaeza is coding an awesome mod 09:03 markveidemanis Linnnkkk? 09:03 markveidemanis Hmmmm 09:03 markveidemanis irc mod. 09:03 markveidemanis ? 09:03 kaeza irc_admin 09:03 kaeza so will be able to ban from IRC!! 09:03 kaeza mwahahahaha 09:04 kaeza err... 09:04 kaeza whatever 09:04 Calinou methinks the IRC relay thingy should be added to the default game :P 09:04 Calinou would be useful 09:04 kaeza o hai Calinou 09:04 kaeza you think? 09:04 Calinou yes 09:05 kaeza maybe when it becomes less laggy 09:05 kaeza or when c55 exports some network API form the core engine 09:05 kaeza from* 09:05 kaeza IRC on Windows seems to be broken 09:06 Calinou everything is broken on windows, can't people stop using that OS? 09:06 kaeza lol yeah 09:13 markveidemanis i went crashy 09:15 markveidemanis john, comeon my sevrer 09:15 markveidemanis sererver 09:15 markveidemanis you know... 09:15 markveidemanis and ##mtmarktwain 09:19 kaeza hey john_minetest 09:20 kaeza sup? 09:25 markveidemanis huh? 09:25 sfan5 java pisses me off 09:25 markveidemanis you said about my server's plan and something earlier, explain 09:25 markveidemanis yah. java 09:26 kaeza hey sfan5 09:27 markveidemanis HI sfan5. come on my server 09:27 markveidemanis i have VPS server now 09:27 sfan5 you can't even make a nice gui application because the JTable things are so complicated :( 09:27 sfan5 markveidemanis: nice 09:27 markveidemanis come join us 09:27 markveidemanis minetest.org:30010 09:27 kaeza sfan5: use BorderLayout :) 09:27 markveidemanis and ##mtmarktwain 09:28 sfan5 kaeza: thats not the problem, jtable is the problem 09:28 kaeza oh sorry misread the line 09:28 kaeza yeah JTable is a PITA 09:37 markveidemanis c 09:40 markveidemanis d 09:50 markveidemanis hello silent people 09:57 markveidemanis hi 09:57 markveidemanis /join ##mtmarktwain 10:32 thexyz http://i.imgur.com/ZGBVq.png 10:33 thexyz marktraceur: you mentioned some alternative to google maps, didn't you? 10:33 thexyz *google maps api 10:36 Calinou why not use google maps API? it's rather heavy but it works well :P 10:36 thexyz well, two main problems ATM is that it's slow as hell and eats all the memory you have 10:37 Calinou thexyz: ubuntu logo, seems legit 10:37 thexyz Calinou: maybe there's better one 10:37 Calinou I don't know any other maps API 10:37 Zeg9 !g map api 10:37 Minetest-tan Zeg9: https://developers.google.com/maps/ 10:37 Zeg9 ... 10:37 Calinou haha 10:37 * Zeg9 failed. 10:37 thexyz Calinou: it's https://wiki.ubuntu.com/IRC/IrcTeam/OperatorGuide 10:37 moltenbot thexyz's link: IRC/IrcTeam/OperatorGuide - Ubuntu Wiki 10:37 thexyz (yeah, I'm irc noob) 10:37 Calinou you're op on #ubuntu? 10:38 thexyz no 10:38 thexyz just useful article 10:38 markveidemanis hi 10:38 thexyz (about removing users, for example) 10:39 markveidemanis hellloooo 10:39 Zeg9 Hi 10:39 Zeg9 ! 10:39 Calinou what does it have to do with the current discussion? :p 10:39 Zeg9 He wants to kick you, for example 10:39 Zeg9 or me, who knows... 10:40 thexyz Calinou: you started it 10:41 thexyz so, any decent API for displaying my generated tiles as a map? 10:41 Zeg9 You can write your own :p 10:41 thexyz no way 10:41 Zeg9 Lol: http://developer.yahoo.com/maps/ 10:41 moltenbot Zeg9's link: Yahoo! Maps Web Services - YDN 10:42 Zeg9 Calinou, il faudra m'expliquer pourquoi je trouve ça sur map API: http://www.google.fr/url?sa=t&rct=j&q=&esrc=s&source=web&cd=10&cad=rja&ved=0CHIQFjAJ&url=http%3A%2F%2Fcrechepommedapi.free.fr%2F&ei=2WvhUNCJGsWZhQek8YC4Bg&usg=AFQjCNEPqFkK9hxFBBYvVRFU-1qa01C8CA&sig2=hKilqryADLsyw09Y_b88sw&bvm=bv.1355534169,d.ZG4 10:42 thexyz (and I can' 10:42 Zeg9 ... 10:42 thexyz t find any google maps api documentation) 10:42 thexyz that is about making your own map 10:43 Zeg9 What about CSS ? 10:43 Zeg9 with background-position 10:43 Obiewan1111 http://hahgay.com 10:43 moltenbot Obiewan1111's link: HahGay.com | Hah Gaaaaaaaaay! 10:47 Zeg9 Maybe take a look at what they use on openstreetmap 10:53 Zeg9 http://leafletjs.com/ 10:53 moltenbot Zeg9's link: Leaflet - a JavaScript library for mobile-friendly maps 10:53 Zeg9 It seems it's what they use 10:53 Zeg9 thexyz, ^ 10:56 Zeg9 It seems to be well documented 10:56 Zeg9 and around 27KB of code... 10:56 Zeg9 The last version is 0.4.3 too btw :D 11:02 * Zeg9 is playing supertux 11:05 thexyz Zeg9: ty, will try this one 11:20 markveidemanis hi 11:36 marktraceur thexyz: OpenStreetMap, I guess, would be what you want. 11:38 Zeg9 marktraceur, I already said that :p 11:38 thexyz Zeg9 already told me about leaflet js 12:05 markveidemanis hello 12:05 aajon \\\ 12:05 aajon \nick markveidemanis 12:05 aajon \nick markveidemanis 12:05 aajon shit 12:06 markveidemanis YAY 12:13 markveidemanis hEllO 12:17 PilzAdam Hello everyone! 12:18 Zeg9 Hi ! 12:22 markveidemanis /join ####spam 12:22 markveidemanis and spam! 12:23 Zeg9 ʞɹɐɯ dn ʇnɥs 12:23 markveidemanis dn ʇnɥs Zeg9 12:25 markveidemanis No such nick/channel: #minetest 12:26 markveidemanis EVERYONE ON MY SERVER FOR A NEW YEAR CELEBRATION 12:26 markveidemanis minetest.org:30010 12:26 markveidemanis and join ##mtmarktwain 12:31 markveidemanis #minetest-servers? 12:31 markveidemanis ##minetest-servers 12:31 markveidemanis join us 12:34 Minetest-tan GIT: CasimirKaPazi (Casimir) commited to celeron55/minetest_game: Make fire buildable to 5fa8852115 2012-12-31T04:24:05-08:00 12:42 markveidemanis hi 13:06 markveidemanis SouP 13:06 markveidemanis Sou:P 13:06 markveidemanis :P 13:06 markveidemanis \me is bored 13:06 * markveidemanis is bpre 13:06 markveidemanis d/me is bored 13:06 thexyz ME TOO 13:06 kaeza +1 13:15 iqualfragile thexyz: can you send me the link to your minetest-mapper? 13:16 thexyz https://github.com/xyzz/onomatopoeia 13:16 moltenbot thexyz's link: xyzz/onomatopoeia ? GitHub 13:16 thexyz i'm working on it right now 13:16 iqualfragile thanks 13:18 iqualfragile thexyz: can you try to add a ability to parse the minetest-mods for the apropriate textures? 13:18 thexyz that's not the top priority for now 13:20 thexyz will commit in a moment 13:20 thexyz (once it generates again) 13:21 Zeg9 thexyz: What's up with leaflet? 13:21 thexyz it works fine 13:21 thexyz I'll upload example map 13:21 Zeg9 Oh great 13:22 thexyz next milestone is to generate map.. um.. not to eat all memory and generate at decent speed 13:24 iqualfragile thexyz: how to use it? 13:24 Zeg9 iqualfragile, put the map.sqlite in the folder, then run python2 mapper.py 13:25 thexyz yeah, and your map should be small 13:26 Zeg9 thexyz, did you make it generate full map or does it still generate only a square around 0,0,0 13:27 thexyz ughh, seems I messed git history a bit 13:27 thexyz Zeg9: it'll generate full map 13:27 thexyz but you'll need \inf RAM 13:28 thexyz update pushed 13:30 thexyz it's still PoC 13:31 thexyz http://minetest.ru/onomatopoeia/ 13:31 Zeg9 heh nice 13:31 Zeg9 leaves look weird, though 13:32 thexyz yeah, there's no shadows and textures are default 13:32 Zeg9 What's with the bottom of the map? 13:34 thexyz explain 13:34 Zeg9 The bottom of the map is not loading 13:34 Zeg9 Or it hasn't been generated 13:35 thexyz yeah 13:35 thexyz some blocks in this tile are not generated 13:35 thexyz that 13:35 thexyz that's why it doesn't render at all 13:36 Zeg9 ok 13:36 Zeg9 I'll try yesterday's map 13:37 thexyz huh, good luck 13:37 thexyz that's all I can say 13:38 Zeg9 lol @ [0.143010368252%] 13:38 thexyz how much memory does your PC have? 13:39 Zeg9 4GB, and 8 on swap 13:39 Zeg9 [0.268144440472%] << Oh great ! 13:39 Zeg9 0.5% 13:40 thexyz then get ready for https://bugzilla.kernel.org/show_bug.cgi?id=12309 13:40 thexyz because of swap 13:40 Zeg9 is the map.png still generated ? 13:40 thexyz no 13:40 thexyz it takes much memory because everything is cached and cache is never freed 13:41 Zeg9 Oh... 13:41 thexyz that's why it's PoC 13:42 Zeg9 1.3%, I still have 100MB of ram... 13:42 thexyz I will replace current dummyMakeTile with stupidMakeTiles 13:43 thexyz hopefully, this one will work better 13:43 Zeg9 Oh, It's swapping. 13:43 thexyz seems it'll be killed 13:44 Zeg9 I changed its priority 13:44 Zeg9 So don't worry if I timeout 13:44 Zeg9 john: free -m 13:44 thexyz ok, bai 13:44 Zeg9 How much ram does it require to build everything? 13:45 Zeg9 I could add 100 GB of swap actually :D 13:45 Zeg9 2% ! 13:45 Zeg9 Oh, it starts to lag. 13:45 Zeg9 1357 free ram 13:46 Zeg9 WHY NEVER 1337 ! 13:46 Zeg9 free swap* 13:46 PilzAdam thexyz, the latest git version of the mapper freezes my computer with full RAM usage and then the process gets killed 13:46 thexyz PilzAdam: yeah, it's designed to do that 13:46 Zeg9 thexyz: are 100GB of swap enough? 13:46 Zeg9 (/me wonders if he's going to format his USB hard drive with swap) 13:47 thexyz maybe, but I guess, I'll rewrite dummyMakeTile faster than it'll generate for you 13:47 Zeg9 Each time it draws the percent, you should write the tiles to disk and free the memory 13:48 * Zeg9 will hit Ctrl+C in some seconds. 13:48 Zeg9 Just in time. 13:49 Zeg9 I had only 92 MB of ram left and 0 of swap 13:49 Zeg9 just when I hit Ctrl+C 13:49 Exio compiling qemu vs running mapper.py 13:50 thexyz well, I guess next time I shouldn't tell you about updates 13:50 thexyz (non-working ones) 13:50 Zeg9 Exio: vs running minecraft 13:50 * PilzAdam resets the repo to the working version 13:50 Zeg9 No, you should. It's challenging to hit Ctrl+C in time 13:50 Zeg9 markveidemanis... 13:51 Zeg9 Oh, he isn't on channel. 13:52 iqualfragile moin PilzAdam 13:52 thexyz PilzAdam: there's no working version 13:52 PilzAdam hey 13:52 iqualfragile Zeg9: dont go away, one moment 13:52 PilzAdam thexyz, 5302101570a789122a6ec937b877af03c4f33864 13:52 * Zeg9 never gives up, so he won't go away 13:53 Zeg9 Well, I only give up when I have less than 100MB of ram available. 13:53 Zeg9 I use arch linux with HexChat v2.9.4 13:53 Zeg9 Ok mark? 13:53 Zeg9 ok 13:53 Zeg9 give link? 13:53 Zeg9 to a .deb file 13:53 Zeg9 ... 13:53 iqualfragile thexyz: is 24 gb ram nuf for your mapper? 13:54 thexyz iqualfragile: it can eat everything you have 13:54 thexyz PilzAdam: it depends on your definition of "working version" 13:54 thexyz as for me, there is no working version yet 13:55 PilzAdam anything that doesnt crash 13:55 iqualfragile does it need to be python2 or is python3 ok? 13:55 Zeg9 python2 13:55 Zeg9 There is no PIL in python3 IIRC 13:56 thexyz PilzAdam: that definition is bad 13:56 thexyz well, whatever, back to code 13:56 PilzAdam thexyz, its not a general definition 14:14 iqualfragile hmm… strange… 14:15 iqualfragile i do have pil installed under /usr/local/lib/python2.6/dist-packages/PIL-1.1.7-py2.6-linux-x86_64.egg 14:15 thexyz iqualfragile: better not try to launch latest version 14:15 iqualfragile but when running python mapper.py it sais 14:15 iqualfragile from PIL import Image 14:15 iqualfragile ImportError: No module named PI 14:15 iqualfragile L 14:15 iqualfragile why is that? 14:15 theDrumm Zeg9: Weechat + Arch Linux 14:16 iqualfragile python --version 14:16 iqualfragile Python 2.6.6 14:17 theDrumm iqualfragile: Distro? 14:18 thexyz iqualfragile: run python -v and import PIL 14:18 thexyz pastebin output 14:19 iqualfragile debian 14:19 iqualfragile http://sebsauvage.net/paste/?cda57aabbb40c1a3#GxwkOP1n3FKY91ydOXx5yurBarBDr8+HkOlUgv1elTk= 14:19 moltenbot Masters link: ZeroBin 14:19 theDrumm You done `sudo apt-get install python-imaging` ? 14:20 iqualfragile would there be /usr/local/lib/python2.6/dist-packages/PIL-1.1.7-py2.6-linux-x86_64.egg if i did not? 14:20 theDrumm Didn't see that :p 14:20 theDrumm Python2.6? 14:21 iqualfragile look at the chat, i have posted it allready 14:21 theDrumm I did look back, but I must of just glossed over that. Sorry. 14:32 thexyz lol, >103.821656051% done 14:32 iqualfragile yaay 14:33 iqualfragile still: im unable to get pil to run 14:33 thexyz it overworked itself 14:33 thexyz iqualfragile: have you reinstalled pil? 14:33 iqualfragile i have tried to use easy_install 14:33 thexyz you shouldn't do it, install from packages 14:34 thexyz and remove the version you installed from pip 14:34 thexyz (and use pip instead of easy_install) 14:34 iqualfragile tried that too 14:35 thexyz so, removed easy_install and installed from repo 14:35 iqualfragile it was allready installed from the repo 14:35 thexyz no idea then 14:35 iqualfragile no, python, python3 was never installed 14:36 iqualfragile nope, tried python2.6 but nothing happened 14:43 Exio kaeza: wheezy 14:44 kaeza hm? 14:44 Exio debian testing :P 14:44 kaeza ...lol? 14:44 kaeza :P 14:44 Exio [11:40:19] -- kaeza is now known as testing 14:44 Exio bad joke anyway 14:45 kaeza ... 14:45 kaeza no comments :P 14:46 Exio i'm a ..bit.. bored 14:46 kaeza Exio: stand by for a moment 14:55 iqualfragile PilzAdam: why dont you just merge that in? https://github.com/celeron55/minetest_game/pull/67 14:55 moltenbot Masters link: Add bones mod by PilzAdam ? Pull Request #67 ? celeron55/minetest_game ? GitHub 14:57 iqualfragile or that https://github.com/celeron55/minetest_game/pull/57 14:57 moltenbot Masters link: Add junglegrass to mapgen by PilzAdam ? Pull Request #57 ? celeron55/minetest_game ? GitHub 15:05 kaeza are there any plans to add unicode support to the in-game font & text? 15:05 iqualfragile kaeza: there is a pull-request wich adds unicode-support 15:05 kaeza hmm 15:07 kaeza pull #344 I see 15:18 PilzAdam iqualfragile, because there are some people ( VanessaE ) who dont like it 15:19 Jeija me, too PilzAdam btw; should be optional 15:19 PilzAdam what, junglegrass or the death thing? 15:20 Jeija the death thing, junglegrass is good 15:20 PilzAdam VanessaE doesnt like the junglegrass 15:20 Jeija oh ok, why's that? noone would install plantlife then? 15:21 PilzAdam she wants regrowing grass 15:21 PilzAdam wich should be an extra mod IMo 15:21 Jeija imo too, that can be annoying 15:26 PilzAdam if more people like this junglegrass spawning then Ill merge it 15:26 Muadtralk are we talking about the bone stuff? 15:26 PilzAdam that too 15:26 Muadtralk ive used it before 15:26 iqualfragile Muadtralk: allthrought i like that, too i think its about the junglegrass right now 15:26 Muadtralk it gets frustrating 15:27 iqualfragile pilzadam has rewritten it i think? 15:27 PilzAdam yep 15:36 iqualfragile Muadtralk: yeah, but it adds a challenge 15:36 iqualfragile minetest has too litle of those 15:37 iqualfragile waitamoment… PilzAdam????? OUTLOOK??????? 15:37 PilzAdam heh 15:38 Muadtralk challenge? 15:38 iqualfragile jup 15:38 iqualfragile there are no dangerous mobs 15:38 iqualfragile you dont need to be afraid of death 15:38 Muadtralk when my map is full of lava and the moderators leave their special tools in the bones because they have died fighting the greiving? 15:39 iqualfragile *challenge* 15:40 iqualfragile Muadtralk: well: /ban griefer 15:40 iqualfragile dont grant interact to everyone 15:40 iqualfragile have worldedit ready to remove the lava 15:40 iqualfragile what special tools do you need? 15:41 Muadtralk i still believe in freebuild 15:41 iqualfragile & you have alot of time getting the tools back 15:42 Muadtralk i keep things to remove locked chests and cobble 15:42 Muadtralk and lava 15:42 iqualfragile PilzAdam: can you publish your version of the bones-mod seperatly then? 15:43 iqualfragile PilzAdam: who has a problem with bones/ you could add a permission-check for keep_items 15:44 thexyz update: https://github.com/xyzz/onomatopoeia 15:44 moltenbot thexyz's link: xyzz/onomatopoeia ? GitHub 15:45 thexyz this one should be faster and eat less memory 15:45 Muadtralk eh 15:45 Muadtralk i have node ownership in 15:45 Muadtralk all they need to do is ask 15:45 thexyz but map is slightly broken (near edges) 15:45 thexyz PilzAdam: 15:47 thexyz it'll eat less that GB of memory now, I promise 15:47 thexyz (at least with my 3.6M map) 15:47 Muadtralk just so long as pilzadam fixes the bug that bones will dissapear at high velocity deaths 15:53 thexyz john_minetest: does it work for you? 15:54 thexyz ok 15:54 Zeg9 For me it seems to work 15:54 Zeg9 I gotta go 15:54 thexyz after it's done copy your data directory to html 15:54 thexyz then open html/map.html 15:57 iqualfragile thexyz: http://sebsauvage.net/paste/?0314b0f19b4464d7#J0MT1f/mcQ49E+aF8zuuQ1BF2VnLYCu2+c1/vpsdAMc= 15:57 moltenbot Masters link: ZeroBin 15:58 thexyz iqualfragile: it seems that your python is too old, try replacing {} with {0} 15:58 iqualfragile its python 2.6.6 15:58 PilzAdam iqualfragile, I will create a forum topic for the bones mod 15:59 PilzAdam thexyz, multi-threading would be nice 15:59 iqualfragile & a seperate repository? 15:59 PilzAdam because... ? 15:59 thexyz PilzAdam: implement it! 15:59 PilzAdam I dont know python 15:59 thexyz =( 15:59 iqualfragile PilzAdam: that would make it easier for me to keep it up to date 16:00 iqualfragile print("tiling {} {}".format(x + step, z + step)) thexyz same? 16:02 thexyz first one should become {0} and second {1} 16:03 thexyz i'll fix it 16:04 iqualfragile File "mapper.py", line 147, in saveTile 16:04 iqualfragile path = os.path.join("data", "{}".format(zoom), "{}".format(row)) 16:05 thexyz {0} {0} 16:06 PilzAdam iqualfragile, 16:06 PilzAdam https://github.com/PilzAdam/bones 16:06 moltenbot PilzAdam's link: PilzAdam/bones ? GitHub 16:06 iqualfragile File "mapper.py", line 150, in saveTile 16:06 iqualfragile tile.save(os.path.join(path, "{}.png".format(col))) 16:06 iqualfragile PilzAdam: thankyou 16:07 iqualfragile installing now 16:07 Exio thexyz: short query? 16:07 Exio or some op near :P 16:07 iqualfragile thexyz: 16:07 iqualfragile File "mapper.py", line 150, in saveTile 16:07 iqualfragile tile.save(os.path.join(path, "{}.png".format(col))) 16:08 iqualfragile 0? 16:08 thexyz i'd better use "%d" % col 16:08 thexyz yeah 16:08 iqualfragile -.- im definitly gona file a pull-request for that 16:08 iqualfragile File "mapper.py", line 175, in stupidMakeTiles 16:08 iqualfragile print("y is {}".format(y)) 16:09 iqualfragile i think i get it now 16:09 thexyz i'm already replacing those with %d 16:09 iqualfragile ok, so i should just wait? 16:09 thexyz yeah 16:09 iqualfragile & should it be html/data/stuffs 16:10 iqualfragile or html/stuffs? 16:10 thexyz html/data 16:10 iqualfragile ok 16:10 PilzAdam iqualfragile, repull 16:12 iqualfragile PilzAdam: was about to report that :D 16:12 thexyz john_minetest: nice 16:12 thexyz hm, 3.5 mb map == 6 minutes generation 16:13 iqualfragile PilzAdam: maybee dont create bones if the player has the keepitems privilege? 16:13 iqualfragile i have 26 mb map 16:14 thexyz what's your CPU? 16:14 iqualfragile mine? 16:15 iqualfragile model name : AMD Opteron(tm) Processor 3280 16:15 thexyz your PC, of course 16:15 thexyz iqualfragile: fix pushed, try it 16:15 iqualfragile thats the server 16:15 iqualfragile on my pc i have 16:15 iqualfragile model name : Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz 16:16 iqualfragile thexyz: it starts working 16:16 iqualfragile but multithreading would be nice, realy, i have 7 idle cores 16:19 iqualfragile PilzAdam: what happens when i break them? 16:19 PilzAdam if they are fresh only the owner can destroy it 16:20 PilzAdam and all items are lost 16:20 iqualfragile oh 16:20 iqualfragile ok, gut das ich gefragt hab :D 16:22 rieubfibfkjbdckj uyguygiyug 16:22 Exio who here haz an opteron 16:22 rieubfibfkjbdckj ? 16:22 rieubfibfkjbdckj opteron? 16:22 iqualfragile rieubfibfkjbdckj: what are you trying to tell us? 16:22 markveidemanis__ who's he? 16:23 markveidemanis_ d 16:23 Jordach markveidemanis__, keep advertising the server and no one will play it 16:23 markveidemanis_ im not 16:24 PilzAdam http://minetest.net/forum/viewtopic.php?id=4272 16:24 moltenbot PilzAdam's link: [Mod] Bones [bones] (Page 1) - Modding General - Minetest Forums 16:24 PilzAdam Vote now! 16:25 * Jordach votes no 16:26 * iqualfragile votes yes 16:26 Exio iqualfragile: i will steal your CPU 16:26 iqualfragile Exio: why? 16:26 Jordach Exio, i will remove the heat paste from the cpu 16:26 Exio because opteron++ >:D 16:26 iqualfragile and wich one? 16:26 Exio the opteron, of course 16:26 iqualfragile why? 16:27 iqualfragile i have another octocore: 16:27 iqualfragile model name : Intel(R) Xeon(R) CPU E5405 @ 2.00GHz 16:27 VanessaE PilzAdam: what's the perlin seed diff for your junglegrass tweak? 16:27 VanessaE also, hi. 16:27 jojoa1997 what is a companion cube from portal http://minetest.net/forum/viewtopic.php?id=4269 16:27 moltenbot jojoa1997's link: [Mod] Weighted Companion Cube nodebox [wcc] (Page 1) - Mod Releases - Minetest Forums 16:27 iqualfragile hi VanessaE 16:27 Jordach hey VanessaE i noticed the forums have a huge update recently 16:27 PilzAdam VanessaE, i use the same as for dry shrubs 16:28 VanessaE Jordach: polling, yeah 16:28 Exio well, i should steal and xeon, sell it, and the buy 4 opterons :D 16:28 Jordach and Private Messages 16:28 Exio steal the * 16:28 VanessaE PilzAdam: which is what? I don't have the code in front of me at the moment 16:28 PilzAdam VanessaE, also move this: http://minetest.net/forum/viewtopic.php?id=4272 16:28 moltenbot PilzAdam's link: [Mod] Bones [bones] (Page 1) - Modding General - Minetest Forums 16:28 Jordach PilzAdam, you need to take screenshots 16:28 PilzAdam Jordach, click the "Bones mod" link 16:28 VanessaE moved 16:29 PilzAdam VanessaE, local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) 16:31 VanessaE ok. 16:32 * Jordach needs a cup of tea 16:32 thexyz iqualfragile: any progress? 16:32 VanessaE 329 then. I'll adjust plantlife to use similar settings for jungle grass so it stays in the same biomes as yours, if yours gets merged. 16:32 iqualfragile thexyz: its still working 16:33 Jordach #minetest should move to quakenet 16:34 thexyz Jordach: why? 16:34 Jordach dunno, random thought 16:36 Jordach does anyone know what pun_repo is? 16:39 thexyz !g pun_repo 16:39 Minetest-tan thexyz: http://punbb.informer.com/forums/topic/19510/release-punrepository/ 16:39 thexyz was that so hard? 16:42 iqualfragile thexyz: 35.0715746421% done 16:43 iqualfragile does it tell me how much time it used or should i run it with time in future? 16:44 thexyz it doesn't 16:45 thexyz lol wtf, PilzAdam, http://minetest.net/forum/viewtopic.php?pid=60691#p60691 16:45 moltenbot thexyz's link: [Mod] Weighted Companion Cube nodebox [wcc] (Page 1) - Mod Releases - Minetest Forums 16:45 PilzAdam :D 16:45 PilzAdam Terasology has this 16:46 thexyz who cares 16:46 Muadtralk really 16:46 Muadtralk are we trying to rip terasology off? 16:46 Muadtralk is minecraft not good enough anymore? 16:46 Muadtralk how about we try ripping off mythruna next 16:47 Muadtralk :P 16:47 PilzAdam !g mythruna 16:47 Minetest-tan PilzAdam: http://mythruna.com/ 16:50 thexyz no 16:50 NakedFu68 no waving grass or moving water 16:50 NakedFu68 ew my nicknae 16:53 Jordach NakedFu68, /nick NakedFury 16:58 Muadtralk NakedFu68, /nick FuryNaked 16:58 Muadtralk we can't have it completely correct 16:58 Jordach Muadtralk, NickFuryNaked* 16:58 Jordach you missed a word! 16:58 Muadtralk hehe 16:59 Muadtralk ahh!!!!!! terrible images in my head now 16:59 Muadtralk curses Jordach 16:59 Jordach did you mean: hex? 17:01 Muadtralk http://en.wikipedia.org/wiki/Hex_(TV_series) ? 17:01 moltenbot Muadtralk's link: Hex (TV series) - Wikipedia, the free encyclopedia 17:01 Muadtralk this one? 17:01 kaeza hey hey VanessaE 17:04 VanessaE hi 17:04 VanessaE gotta go 17:04 VanessaE bbl 17:07 iqualfragile we should try to rip off http://www.sea-of-memes.com/ it has some very insteresting ideas in it 17:07 moltenbot Masters link: Sea Of Memes 17:07 iqualfragile thexyz: 59.2024539877% done & im not shure it should be that long 17:08 iqualfragile 59.20% would be nuf 17:09 thexyz that's not important at all 17:10 iqualfragile but its a short fix, realy 17:29 iqualfragile 80 % 17:30 PilzAdam the default mapper was rewritten in c++ by someone and was ~80 times faster 17:43 kaeza hey shirish 17:44 shirish kaeza: hey, happy new year. 17:44 kaeza happy new year shirish! 17:44 kaeza how's it going? 17:44 shirish kaeza: no update on your little game, I have been trying to see if you did something new but haven't seen anything new. 17:44 kaeza ah sorry 17:45 kaeza been busy here and there 17:45 shirish kaeza: it's a shame, the game could have potential. 17:46 kaeza yeh 17:46 kaeza I know 17:46 kaeza glad you think that way 17:47 shirish kaeza: me too, just mail me in case if you think of restarting development on it and need me to test stuff. 17:49 kaeza shirish: of course, I haven't abandoned it yet 17:49 shirish kaeza: that's a relief to hear :) 17:49 kaeza but I'll take a break to find some inspiration 17:50 shirish kaeza: by any chance have you played freedroidrpg ? 17:51 thexyz PilzAdam: care to rewrite this one?) 17:51 kaeza shirish: I don't think so 17:51 PilzAdam when Minetest is 1.0 maybe 17:51 kaeza link? 17:52 shirish kaeza: are you on ms-windows or some GNU/Linux distro. I forget. 17:52 kaeza Ubuntu 12.04 17:53 shirish kaeza: then it should be simple as sudo apt-get install freedroidrpg 17:54 iqualfragile thexyz: done, looks good (allthrought it does not know some of the nodes, but thats not that bad) 17:54 kaeza shirish: lolwut. 209 MB?? 17:55 PilzAdam thexyz, the map is cut of at the lower edges 17:55 thexyz iqualfragile: can you upload that map somewhere? 17:55 thexyz PilzAdam: I know 17:55 shirish kaeza: it's a full game, there's lot of art in there. 17:55 shirish kaeza: and they do have a few devs. the game is constantly under development. 17:55 kaeza that will have to wait, i'm afraid. I'm on a 4GB monthly cap 17:55 shirish kaeza: see for e.g. http://freedroid.git.sourceforge.net/git/gitweb.cgi?p=freedroid/freedroid;a=shortlog 17:55 moltenbot shirish's link: SourceForge - freedroid/freedroid/shortlog 17:56 shirish kaeza: guessing moltenbot makes short URL's of short ones. 17:56 shirish kaeza: guessing moltenbot makes short URL's of LONG ones, sorry for the goof-up. 17:56 kaeza heh 17:58 shirish kaeza: anyways, try it. Who knows, you might like it. I knew about the game for ages but started playing it couple of days ago. 17:58 shirish kaeza: due to slight cold and having to be in bed the whole day thingie. 18:00 Kacey hello 18:06 FreeFull Hey, is it possible to get wool at all in non-creative without giveme? The coal+sand recipe seems to be gone 18:06 shirish kaeza: there's also http://www.te4.org/ that you can try as well. Also a good rpg. 18:06 moltenbot shirish's link: Tales of Maj'Eyal and T-Engine4 | Topdown tactical RPG roguelike game and game engine 18:07 PilzAdam FreeFull, nope 18:07 FreeFull ): 18:07 PilzAdam there are some mods to get it 18:07 PilzAdam like farming, mobf, simple mobs 18:08 FreeFull Damn 18:08 Jordach FreeFull, http://github.com/Jordach/woolcraft 18:08 moltenbot Jordach's link: Jordach/woolcraft ? GitHub 18:08 OldCoder Back 18:08 FreeFull This is on someone else's server 18:08 Jordach this restores the crafting 18:09 kaeza back 18:09 kaeza wb OldCoder 18:11 Kacey wb OldCoder 18:11 OldCoder Hi 18:11 OldCoder ty 18:12 Kacey testing the animals mod 18:13 Kacey it appears to speed up my game... wierd 18:13 FreeFull That is weirs 18:13 FreeFull weird 18:16 OldCoder ?! 18:19 Kacey ya 18:19 Kacey i caught a cow lol 18:20 Kacey i cant catch a chicken :( 18:22 kaeza hey Kacey 18:22 Kacey ooh hai kaeza 18:23 Kacey haha i tried to catch a wolf and my game crashed 18:26 Kacey tehe 18:32 shirish Jordach: what is that github link about ? 18:32 Jordach recrafing wool from my original reciped 18:32 Jordach s* 18:33 shirish Jordach: for minetest or some other game ? 18:33 Jordach minetest 18:33 Kacey haha i can get infinite wool from a sheep 18:35 xy Hello, I have a problem when playing minetest. items are not rendered correctly 18:35 xy screenshot: http://img534.imageshack.us/img534/1897/bildschirmfoto32.png 18:36 hmmmm did you minimize the window 18:36 xy hmmmm: i did not 18:36 hmmmm *shrug* 18:36 thexyz xy: disable texture atlas 18:36 thexyz what's your OS btw? 18:37 xy linux 3.4 64-bit 18:37 xy what is texture atlas and how do i disable it? 18:37 xy I cannot find anything in the "settings" tab 18:37 thexyz http://wiki.minetest.com/wiki/Minetest.conf 18:37 thexyz option enable_texture_atlas in minetest.conf 18:38 xy and that "= 0"? 18:38 thexyz yes 18:39 xy Thank you, that helped 18:40 iqualfragile xy: that bug is generaly related to a shortage of video-memory 18:40 * Kacey hands everyone a cookie 18:40 iqualfragile so either you have opened the flashplayer in the background 18:40 iqualfragile or your graka is too crappy 18:41 xy iqualfragile: my graphics card has 1024MB graphics ram (is that too few?), and there is no flashplayer is running 18:41 * Kacey hands M13 a cookie 18:41 iqualfragile xy: no, that should be enought 18:41 iqualfragile by far 18:41 iqualfragile have you reentered the game a few times without quitting minetest? 18:42 thexyz xy: does that reproduce after restarting minetest? 18:43 xy iqualfragile: I opened minetest (freshly compiled latest github), connected to a server, broke a block and that happened. 18:43 xy thexyz: When i restart minetest now, the bug doesn't happen again 18:44 thexyz xy: hm.. it usually happends when you reenter worlds a lot without restarting MT 18:45 hmmmm heh, we have both v2f and v3f here talking to eachother 18:48 kaeza hmm... someone used an asterisk in an archive filename... 18:52 Kacey is there a pig in mobf 18:53 OldCoder Kacey, I think John is working on one 18:53 Kacey ooh ok 18:55 iqualfragile kaeza: some people want to see the world burn 18:55 Kacey lol i know i do 18:56 kaeza he 18:56 kaeza +h 18:57 kaeza everyone is now complaining about not being able to open the archive lol 19:05 VanessaE [12-31 12:32] the default mapper was rewritten in c++ by someone and was ~80 times faster 19:05 VanessaE Unfortunately it has some weird bugs 19:06 hmmmm computers are so fast these days, why should it even matter 19:06 iqualfragile VanessaE: yeah, i saw those… 19:06 iqualfragile hmmmm: it does matter 19:06 iqualfragile realy, it does 19:07 Kacey the cow is overly large... 19:07 Jordach VanessaE, its does not seem to bug on windows machines 19:07 VanessaE Jordach: put some conifers trees in your map and then look again :-) 19:08 Jordach because their nodes were not added to colors.txt 19:08 VanessaE or really anything with lots of nodes the mapper doesn't recognize 19:08 iqualfragile away, its silvester, isnt it? 19:08 VanessaE well sure, but they should become air, not holes in the ground. 19:10 Kacey how do you tame wolves? 19:12 Kacey sapier1: are you on? 19:15 Kacey nope :( 19:15 Jordach VanessaE, i got somewhat far in adding new nodes http://minetest.net/forum/viewtopic.php?id=2915 19:15 moltenbot Jordach's link: Updating colors.txt for Minetestmapper.py and C++! (Page 1) - Minetest-related projects - Minetest Forums 19:17 Jordach dont let a game run its page file up to 1.4gb 19:17 Jordach crashed my hexchat 19:17 Kacey lol 19:18 Jordach VanessaE, sticky this: http://minetest.net/forum/viewtopic.php?id=4240 19:18 moltenbot Jordach's link: xyz's Minetest win32 builds (Page 1) - General Discussion - Minetest Forums 19:23 thexyz I can sticky it too, btw 19:23 thexyz but should i? 19:24 * VanessaE dumps solvent all over the thread so it can't be stickied. :-) 19:24 * Kacey hands VanessaE a cookie 19:25 * Dogzilla131 wants a cookie too 19:25 * Kacey hands Dogzilla131 a cookie 19:25 * Dogzilla131 aets the cookie, and he is happy 19:26 Dogzilla131 *eats 19:26 * VanessaE sets the cookie aside - dessert after this bowl of ramen 19:27 Kacey RAMEN!!!!!! 19:27 VanessaE mmm hmm 19:27 * Kacey is jealous 19:33 VanessaE mmmm... 19:33 kaeza ummm... what is ramen? 19:33 VanessaE that's some GOURMET-quality salt there. 19:33 VanessaE kaeza: ramen noodles, a soup-like dish of Japanese origin, consisting of very thin, somewhat-flavored noodles in broth (chicken, beef, others) 19:34 Kacey afk 19:35 kaeza VanessaE: thanks, I find difficult to map some terms to my language 19:35 VanessaE in this case, prepared as a soup. Sometimes we drain the water before adding the chicken seasoning, then add sour cream and diced or ground cooked chicken 19:35 VanessaE makes a Stroganoff-like dish 19:35 * kaeza 's mouth is watering 19:35 VanessaE oh it's good stuff 19:37 Calinou hi :) 19:37 PilzAdam hey Calinou 19:37 * Calinou just got a new ethernet cable 19:38 VanessaE look for "Maruchan" chicken ramen (orange package). Buy one can of cooked chicken breast and some sour cream. Crush the noodles, add the canned chicken with its broth. Boil for 3-4 minutes or until tender. Drain thoroughly; you may want to save the drainage for another dish later. Add the chicken seasoning that came with the noodles. Add about 1/4 US cup of sour cream. stir and enjoy :-) 19:38 Calinou fun fact #256: it is gigabit, my motherboard too, but my router isn't :< 19:38 VanessaE hey Trolli^WCalinou 19:38 VanessaE :-) 19:38 Calinou ctrl+backspace > ctrl+W 19:38 Calinou GUI editors ftw! 19:39 thexyz fat as usual 19:40 Calinou yey, the usual weird reddit post on /r/linux is back: http://www.reddit.com/r/linux/comments/15q283/chaos_communication_congress_29c3_talk_recordings/ 19:40 moltenbot Calinou's link: Chaos Communication Congress 29c3 talk recordings : linux 19:40 * Calinou changes his SSH port 19:40 Calinou i won, haxor6228 19:40 * VanessaE looks at thexyz ... fat as usual? 19:41 thexyz no way 19:42 thexyz Calinou: do you have sshd on your PC? 19:43 Calinou my ports are closed :D 19:43 Calinou so, how can you know? 19:47 Muadtralk thexyz what does fat as usual mean? 19:47 thexyz (23:39:12) ***Calinou changes his SSH port 19:55 Calinou thexyz, already changed it, I was just trolling about the average security talk :P 20:05 Jeija http://www.youtube.com/watch?v=6SbeDQWtECY&hd=1 << clientside, engine-side particles (just very experimental) 20:05 moltenbot Jeija's link: minetest particles - YouTube 20:06 Jordach Jeija, not enough nodes 20:09 * PilzAdam doesnt watch the youtube vide 20:09 PilzAdam Im compiling the brach ;-) 20:09 Kacey back 20:09 Jeija oooh 20:09 Jeija well it is highly experimental 20:10 Jeija only has dirt texture for now 20:10 Jeija but the other stuff shouldn't be too hard to implement I guess 20:11 PilzAdam Jeija, it fells endless through the ground 20:12 Jeija it does, it is just a proof of concept 20:12 PilzAdam and also MC only uses parts of the texture 20:12 Jeija I know, but that is just 4 more lines to implement 20:12 Jeija I will do all that stuff tomorrow 20:12 Jeija just wanted to give you an idea what I'm working on 20:17 markveidemanis Hi 20:17 markveidemanis Happy New Year! 20:18 Kacey same 2 u 20:20 M13 Kacey 20:20 M13 ##m13 20:20 M13 join^^ 20:22 Jordach markveidemanis, 3 hours, 36 mins 20:22 Jordach and hey m13 20:22 markveidemanis ? 20:22 markveidemanis timing? 20:22 markveidemanis NEW YEAR? 20:23 thexyz yeah, in Russia 20:23 M13 hey Jordach 20:25 markveidemanis sfan5 20:25 markveidemanis oh... 20:25 markveidemanis |off 20:27 Jordach i dont even think you even read before asking something, nor listen 20:28 Calinou the late Jeija: -1 for gnome, but looks good :P 20:28 mauvebic almost there http://www.zimg.eu/i/1640461692 20:29 markveidemanis PIPES WORK???? 20:29 markveidemanis linky link to mod] 20:29 markveidemanis :D? 20:29 mauvebic i got the flow working 20:29 Jordach markveidemanis, again READ. 20:29 mauvebic i need to get outlets working 20:30 mauvebic and its one thing to get water flowing, the opposite also has to work lol 20:30 M13 VanessaE 20:32 mauvebic though which of the devices is supposed to suck in the water?\ 20:32 mauvebic intake grates, pumps? 20:33 markveidemanis intakes! 20:37 Kacey mauvebic: i would gladly download the finished version of that mod 20:38 VanessaE mauvebic: the intake grates only, in theory 20:39 markveidemanis YEAH! 20:40 VanessaE the pumps should of course control whether water moves through a given circuit, but I guess the intake grate could be the actual mover 20:40 Kacey who wants to work on a map? 20:40 mauvebic allrighty, rigged pipes to look for intakes 20:40 mauvebic and intakes to check for surrounding water 20:40 Kacey for a future string of videos? 20:40 mauvebic well pumps or valves, both control the flow? 20:41 VanessaE mauvebic: well in practice, I guess water shouldn't move through a circuit that doesn't have a pump on it, whether there's a valve or not 20:41 VanessaE so I guess, both can cut off the water flow, but only a pump could cause it 20:42 Kacey VanessaE ##m13 please 20:42 mauvebic the way the abms work (2) one check empty pipes for new inflows 20:42 VanessaE Kacey: why? 20:42 Kacey M13 wants you on it 20:42 mauvebic the other checks loaded pipes to make sure the source is still providing 20:42 mauvebic so anywhere there's a connection to the valve, if the valve is off, then the loaded pipe should theoretically empty 20:43 VanessaE yes 20:43 VanessaE on the outflow side of course ;-) 20:43 mauvebic tho the outlets themselves should be punch to open/close? 20:44 VanessaE yes 20:44 mauvebic makes sense 20:44 VanessaE I've been trying to decide whether they should also respond to mesecons signals 20:44 VanessaE ditto for pumps 20:44 Kacey kaeza: PING 20:44 mauvebic that will have to be up to jeija, he knows mesecons better than me lol 20:45 VanessaE I think the register_effector() function is what is used there 20:45 mauvebic though it shouldnt be tough for anyone that knows mesecons well, the state and direction of the pipe is in the nodename, and the meta will tell the source inflow 20:46 VanessaE I'll look into that later though 20:52 jojoa1997 is this how you kill a npc when it goes underwater 20:52 jojoa1997 if "peaceful_npc:npc" self.object:get_node("default:water_source", "default:water_flowing) then 20:52 jojoa1997 self.object:get_hp(0) 20:52 jojoa1997 end 20:53 jojoa1997 nvm that i will come back later 20:55 thexyz get_hp(0)? makes no sense 20:55 jojoa1997 i said nvm 20:57 Kacey http://www.youtube.com/watch?v=9OPc7MRm4Y8 20:57 moltenbot Kacey's link: The Pink Panther Theme Song (Original Version) - YouTube 20:58 Kacey omg thats what i wanted to hear 20:59 jojoa1997 guys is this right when makeing entities die in water 20:59 jojoa1997 local name = get_node(pos).name if name == "default:water_flowing" or name == "default:water_source" then self.object:get_hp() = 0 end 20:59 Kacey brb 21:00 Calinou 2 hours :D 21:00 * Calinou votes a gema map 21:00 Calinou do not kill people! 21:00 Calinou 21:01 Kacey back 21:02 Calinou john_minetest, or youtube-dl? :P 21:04 Kacey ##kacey if anyone is interested in my video team 21:05 * Calinou goes to redcrab's server (free highlight!) 21:09 jojoa1997 can someone help me with this http://pastebin.com/tvAn3DD3 21:09 moltenbot jojoa1997's link: [Lua] local name = get_node(pos) if name == "default:water_flowing" or name == "def - Pastebin.com 21:09 Doc22 hey kacey 21:09 * VanessaE grabs a yellow highlighter and points it at Calinou ;-) 21:09 Kacey ooh hai Doc22 21:09 PilzAdam jojoa1997, minetest.env:get_node(pos) 21:10 PilzAdam minetest.env:get_node(pos).name 21:10 Kacey Doc22 ##kacey please 21:10 Doc22 huh? 21:10 Doc22 oh right 21:10 PilzAdam jojoa1997, also: if minetest.get_item_groups(name, "water) ~= 0 then is prefered 21:11 jojoa1997 whats the ~= 0 for 21:12 PilzAdam not 0 21:12 jojoa1997 how is this 21:12 jojoa1997 if minetest.get_item_groups(name, "water) ~= 0 21:12 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L397 21:12 moltenbot PilzAdam's link: minetest/doc/lua_api.txt at master ? celeron55/minetest ? GitHub 21:12 jojoa1997 one sec 21:13 jojoa1997 if minetest.get_item_groups(name, "deafault:water_") ~= 0 21:13 jojoa1997 i will look 21:13 PilzAdam no, its if minetest.get_item_groups(name, "water) ~= 0 21:14 jojoa1997 it says unfinished string 21:14 PilzAdam *if minetest.get_item_groups(name, "water") ~= 0 21:14 jojoa1997 testing 21:16 jojoa1997 now it says attempt to compare function with number 21:16 PilzAdam paste your code 21:17 jojoa1997 the entire code or the problem area 21:17 PilzAdam problem area 21:17 jojoa1997 http://pastebin.com/bgCVcp3B 21:17 moltenbot jojoa1997's link: [Lua] NPC_ENTITY.on_step = function(self, dtime) self.timer = self.timer + 0.01 se - Pastebin.com 21:18 PilzAdam jojoa1997, remove the s of get_item_groups 21:19 PilzAdam its just get_item_group() 21:19 PilzAdam protip: https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L979 21:19 moltenbot PilzAdam's link: minetest/doc/lua_api.txt at master ? celeron55/minetest ? GitHub 21:22 jojoa1997 i dont get this there was no problems before same error with line 18 http://pastebin.com/u4McJg7q 21:22 moltenbot jojoa1997's link: [Lua] use_mesecons = false function npc_spawner(pos) minetest.env:add_entity({x=po - Pastebin.com 21:24 jojoa1997 PilzAdam:could you help? 21:24 PilzAdam what error message? 21:25 Kacey wb M13 21:25 jojoa1997 it says attempt to compare function with number 21:25 M13 Kacey, why not on ##m13? 21:25 Kacey i am on now 21:27 jojoa1997 well? 21:31 markveidemanis my server is temporarily downgraded 21:31 markveidemanis hi 21:31 markveidemanis to markmt.strangled.net 21:32 jojoa1997 PilzAdam: do you know what the problem is 21:33 markveidemanis what happens if i ban sigleplayer from my map? 21:33 PilzAdam jojoa1997, NPC_FOUND is a function, you cant compare it with a number 21:33 jojoa1997 you cant join in singleplayer 21:34 jojoa1997 but wouldnt this make NPC_FOUND a number 21:34 jojoa1997 function(table_count) 21:34 PilzAdam no 21:35 PilzAdam http://www.lua.org/pil/ 21:35 moltenbot PilzAdam's link: Programming in Lua 21:35 jojoa1997 one second 21:37 jojoa1997 the code was changed when i updated the thing to the forum 21:38 jojoa1997 this is what it was really meant to be 21:38 jojoa1997 http://pastebin.com/sgaQFW9g 21:38 moltenbot jojoa1997's link: [Lua] use_mesecons = false function npc_spawner(pos) local MAX_NPC = 15 local - Pastebin.com 21:43 jojoa1997 i will try fixing it later have to fixed the newer version to have the older stuff cya 22:15 mauvebic inlets & outlets working http://www.zimg.eu/i/1791428425 22:15 VanessaE \o/ 22:15 mauvebic those two devices only connect from the top? 22:15 VanessaE yup 22:15 mauvebic ill have to tweak that 22:15 VanessaE they're meant to be lowered into the input and output tanks 22:16 VanessaE (e.g. bodies of water) 22:16 mauvebic not tweak the connection i mean but tweak where to look for pipes lol 22:16 VanessaE righ 22:16 VanessaE right* 22:16 mauvebic flow logic is very basic 22:16 mauvebic each on pipe identifies 1 source 22:16 mauvebic i cant predict what would happen with many forks and loops :/ 22:17 VanessaE so you're saying that this: 22:17 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/pipeworks-screenshot.png 22:17 VanessaE will confuse your code? ;-) 22:17 mauvebic but if people are putting in many forks and loops im guessing its for decorative purpose mostly? 22:18 Calinou what if someone tries to use pipes for commercial use 22:18 Calinou :trollface: 22:18 * Calinou leaves 22:18 mauvebic well im getting to work so i can aeroponics growing 22:18 mauvebic so youll get to see that too :p 22:19 VanessaE mauvebic: I think it might be prudent for the outlet grate to have flowing water at its sides and a water source below rather than everything being below it 22:20 mauvebic if i put flowing water on the sides wont it evaporate/disapear? 22:20 mauvebic i can surround the grate w/ water sources if that makes sense 22:20 VanessaE sure, but if you put a water source below the grate it won't :-) 22:20 mauvebic though 1 source expands to + 4 flowing 22:20 mauvebic im confused lol got a screenshot? 22:20 VanessaE oh right 22:20 VanessaE nevermind :-) 22:21 mauvebic ok lol 22:21 mauvebic i started out with that john 22:21 mauvebic then i switched looking for water to looking for inlets 22:21 mauvebic and having the inlets themselves look for water 22:22 mauvebic had to be very methodical, alot of pieces involved lol 22:24 mauvebic if anyone wants to play around http://ompldr.org/vZ3dkNg/pipeworks-exp-123112.zip 22:24 mauvebic thats where im at so far 22:24 VanessaE \o/ 22:26 VanessaE cool 22:26 mauvebic like i said, i need to tweak the devices where they look for pipes, and i could improve flow logic to identify all sources 22:26 VanessaE now to make it rely on a pump :-) 22:26 mauvebic what is the pump supposed to do though? 22:26 VanessaE it's supposed to be the objec tthat enableds water to flow at all 22:27 mauvebic hmm, 22:27 VanessaE i.e. if there's no pump in the circuit, water shouldn't flow 22:27 VanessaE I should change this outlet grate to something like a spigot insted 22:27 mauvebic the problem with that concept is circuits tend to go beyond the active range :/ 22:27 mauvebic unless i made it so the pump had to be near the intake 22:28 mauvebic i cant check an entire circuit for every segment of pipe, but i can get the intake to check there is a pump 22:28 VanessaE right 22:28 VanessaE of course, the default active block range is 3 I think 22:29 VanessaE so maybe just don't worry about the size of the circuit? 22:29 mauvebic i had the exactly same problem with power lol 22:29 mauvebic i tried to power a whole city, but there was always a breakdown in the circuit 10,20,30 nodes away 22:29 VanessaE if the user wants long pipe circuits they'll need to put multiple pumps down the line :-) 22:30 mauvebic well the way i did it for the pipes long circuits should work 22:30 mauvebic its the placing of a pump anywhere on a long circuit that might bring false negatives for pump checks 22:30 VanessaE true 22:31 VanessaE simple solution: 22:32 VanessaE the user must make a holding pond every so often 22:32 VanessaE until c55 figures out how to make abms operate across long distances without requiring hube active block ranges 22:32 VanessaE or, 22:32 VanessaE use those storage tanks I created 22:33 mauvebic if pumps were to respect physics, we'd need a system to come up with flow pressure values 22:33 VanessaE if there isn't one every so often, water can't flow - use it like a battery 22:33 mauvebic yeah we'd need flow values for that 22:33 mauvebic *pressure 22:33 VanessaE yeah 22:34 VanessaE maybe just start at pressure = 10 at the pump head and subtract 0.5 for every pipe segment the water moves through 22:34 mauvebic but then comes up the problem of forks and loops again :p 22:35 VanessaE true 22:35 VanessaE might need to look into how technic moves energy around 22:35 mauvebic i think i have to start with improving flow logic in both cases 22:35 VanessaE RBA did something similar for that 22:35 mauvebic who wrote the vaccuum tubes? 22:35 VanessaE he did. 22:35 VanessaE I made the nodes, he made them move stuff 22:35 mauvebic and he couldn't get them to work? 22:36 mauvebic they do work? 22:36 VanessaE yup 22:36 VanessaE but pipes do nothing 22:36 mauvebic weird, i assumed either both did work or didn't lol 22:36 VanessaE I wanted him to write that code but he didn't get around to it 22:37 mauvebic im not sure if the logic would have been the same at all between the two 22:37 mauvebic right now my exp dl only works with default water, not registered liquids 22:39 VanessaE right 22:43 Calinou bye :) and happy new year in advance 22:43 VanessaE HNY, Calinou 22:54 VanessaE heh 22:54 VanessaE still got ~6 hours here :-) 22:55 VanessaE dammit, wrong window. 22:58 mauvebic would the airlike drawtype enable water to pass through the grates? 22:58 VanessaE no clue 22:58 VanessaE if the grate were an entity it would work though 22:59 * Kacey hands john_minetest a cookie 23:00 mauvebic nodebox entity could work yeah 23:00 * Kacey hands VanessaE a cookie 23:00 VanessaE dammit 23:00 VanessaE nodeboxes still displace water. 23:01 VanessaE only way I can think of is a second outlet grate that's already drawn to look like water (using the "^" combine operator on the default textures) 23:02 VanessaE to look like it has outflowing water I mean 23:03 mauvebic ill try and figure something out with nboxes :-) aeroponics connection will be nodebox as well 23:18 Kacey back 23:42 Kacey 16:440 is the time here 23:44 marktraceur Kacey: That seems unlikely 23:46 Kacey it was 16:40 where i am 23:46 Kacey ha i was marked as away lol 23:47 Kacey i have the touchiest keyboard and huge fingers 23:48 Kacey well i will be afk for a while 23:49 paxcoder hey 23:49 paxcoder what's your #gameboom nick? 23:49 kaeza Kacey: (3 hours later) PONG! 23:51 paxcoder kaeza, but the troughput is great 23:51 paxcoder *throughput 23:51 paxcoder *Kacey 23:51 paxcoder -_- 23:53 Kacey kaeza ##kacey i have my own channel! 23:54 sfan5 Happy new Year Minetest Community! 23:55 VanessaE happy new year sfan5 23:55 VanessaE and all :) 23:56 Kacey HNY not for me yet but still... 23:56 * Kacey hands everyone a cookie for new years 23:58 Kacey afk