Time Nick Message 00:01 hohoho done 00:06 * hohoho has to figure out what he did with his marstest 00:06 marktraceur hohoho: I'd be interested to help with that concept, by the way 00:07 marktraceur (not that I have much time, but interested nonetheless) 00:07 hohoho there was one mod I had that I can't replicate and cannot remember the name of it. it allowed crafting a node that replicated nodes. anyone happen to remember this mod? it was around earlier in this year 00:09 Uberi hohoho: it was part of the nyanland mod 00:09 Uberi it's called the clone block 00:09 hohoho this wasnt. it was a mod in itself 00:09 Uberi ah, nvm then 00:10 hohoho lol wish my memory was better. I suspect I may have accidentally forgot to backup marstest 00:10 VanessaE ok now how do I tell node_ownership that I am the server admin? 00:11 VanessaE (that patched one seems to otherwise work fine, I just can't maintain others' areas yet) 00:11 hohoho ah found it 00:11 hohoho I think you have to change settings file to change serveradmin to your username 00:13 hohoho for note the replicator is here http://minetest.net/forum/viewtopic.php?pid=20554#p20554 unsure if it still works. likely not 00:13 moltenbot hohoho's link: A real, universal replicator [0.12] [new industrial model] (Page 1) - Modding General - Minetest Forums 00:17 hohoho if you are a small group with limited supplies trying to colonize mars, one would think there would be replicator tech by then 00:18 Uberi hey anyone entering the mesecons machine contest? 00:19 VanessaE Uberi: my only entry would be the rollercoaster I made but it's hardly a novel use of mesecons :-) 00:23 Uberi my post: http://minetest.net/forum/viewtopic.php?pid=56252#p56252 00:23 moltenbot Uberi's link: Mesecons machine competiton 2.0! (Page 2) - General Discussion - Minetest Forums 00:23 Uberi hey celeron55_ 00:23 Uberi going off to make a temple for the contest now :P 00:26 hohoho ~_~ either the code has changed drastically or my memory fails me. I cannot remember the edits I did to world generation so entire world is "desert" 00:29 hohoho k think I got it 00:29 hohoho time for compile and test 00:32 hohoho lol one issue there will be with marstest is I have no idea how to compile the altered source to windows and I do not have windows 00:33 hohoho basically the edits are just to how the world is generated. the rest of the edits are related to mods 00:36 hohoho hey kizeren 00:38 * hohoho suspects kizeren uses dialup 00:38 sema4 is there not a way to affect map generation through the API? 00:39 hohoho not sure sema4 00:39 hohoho last time I did a marstest was early 2012 00:39 hohoho I never released it 00:39 sema4 if not that seems like it would be a good item to add to the 0.5 features list 00:39 hohoho I've been mostly absent since april till recent 00:39 * sema4 nods 00:39 sema4 well i am new to minetest, only been at it a week 00:39 * hohoho loves minetest 00:40 sema4 it is great eh? 00:40 hohoho I love how you can mod it so "easy" 00:40 sema4 yeah 00:40 hohoho however there seriously needs to be some work done in organization of mods 00:40 hohoho so many mods, all over the place. some outdated some not 00:40 NakedFury how would you organize them? 00:40 hohoho the outdated ones usually can be updated pretty easy 00:41 hohoho apt-get like repo but cross platform and built into the game 00:41 hohoho with the ability to specify repos in minetest.conf 00:42 hohoho so basically there would be a menu tab where you can "check" for updates to mods and "search for and install" mods from same menu tab 00:42 NakedFury that would be nice and need source edits 00:43 hohoho as for repos would be best if somehow could use multiple repos and the updater/installer just use latest package. of course then the user has to be able to determine if a repo owner is able to be trusted 00:44 hohoho haHA the edit works 00:44 hohoho now the hard part, editing the default mods and adding the needed mods ~_~ 00:44 sema4 awesome, btw i like the sound of your mars game 00:45 hohoho for reference the only edit to source is line 1305 of src/mapgen.cpp 00:45 hohoho change return BT_NORMAL; 00:46 hohoho to return BT_DESERT; 00:46 sema4 :> 00:46 hohoho of course there "could" be more edits if you want to eliminate water generation 00:46 hohoho but hey we can pretend mars has water 00:46 hohoho lol 00:46 sema4 heh 00:48 sema4 should be able to define a 'mars desert' biome, then tell map generator to only use that biome 00:48 * hohoho not familiar with such 00:48 hohoho of course if released (likely will be) anyone can edit it to do such or improve 00:48 hohoho and I would encourage such 00:48 hohoho lol 00:49 sema4 maybe i am using the wrong terminology; i thought in minetest the areas like desert were called biomes, and that defined what appeared on the land (trwees vs cactus, desert sand vs dirt, etc) 00:49 hohoho like I said sema4 im not familiar with exactly how biomes and such are generated or determined. all I know is when that one line is edited, the whole world is desert 00:49 hohoho lol 00:50 sema4 :> 00:50 hohoho when deserts first came about I thought they resembled mars quite a bit 00:50 hohoho hence the idea 00:50 sema4 well i will be peering at the sources soon (looking to fix a nodebox lighting issue) so i will have a look at biomes then too 00:50 marktraceur hohoho: How does that work out for deeper blocks? things like -500 or so? 00:51 marktraceur hohoho: Is it just as closed off, or are there more caves? Fewer? 00:51 hohoho well "last I had done marstest" it seemed the only change to the world was surface related down to stone 00:51 hohoho below that everything was "normal" 00:51 hohoho just seems the edit changes the surface 00:52 hohoho of course personally at some point I wouldn't mind all water being below ground and there being no surface water 00:52 hohoho but ill get to that when I get to it 00:52 marktraceur Hm. 00:53 marktraceur hohoho: It sounds like making mod changes *should* do the trick, but I don't know 00:54 marktraceur hohoho: And really, you should be able to change the behaviour of mapgen, but I can't think of how right now. 00:54 * marktraceur is sorry 00:54 * NekoGloop puts a kitten on marktraceur's head 00:54 hohoho it would be great if a mod could be made to do the generation of nothing but desert but I don't know how to do it either 00:54 hohoho hey nekogloop 00:54 NekoGloop Easy 00:54 * hohoho pets kitten on martraceurs head 00:55 NekoGloop Override the mapgen aliases 00:55 hohoho not easy for someone who has no idea how to do such 00:55 hohoho lol 00:55 marktraceur Alias default:stone to default:desert_stone 00:55 hohoho unaware of any docs on such either 00:55 marktraceur hohoho: doc/lua_api.txt 00:55 marktraceur hohoho: Search for alias 00:55 marktraceur hohoho: Profit 00:55 sema4 haha 00:56 NekoGloop default:dirt and default:dirt_with_grass to default:desert_sand 00:56 * hohoho RT 00:56 hohoho oops 00:56 * hohoho RTFM* 00:56 hohoho lol this would have been useful info earlier 00:57 marktraceur As well as default:water_source, default:water_flowing, default:sand, and....oh, I feel like I'm missing one 00:57 NekoGloop default:pie 00:57 marktraceur Sure 00:57 NekoGloop Because default:cake is a:lie 00:58 hohoho ~_~ damn this emote pack 00:58 hohoho lol 01:01 hohoho lol I can tell this is gonna be funny 01:05 hohoho hmm I must be doing it wrong 01:05 marktraceur hohoho: Some screenshots would be cool 01:06 marktraceur hohoho: Maybe backwards? 01:06 hohoho well I created a simple mod containing just some of the aliases and nothing changes? 01:06 hohoho no other mods installed for test 01:06 hohoho just the ones by default 01:06 marktraceur hohoho: Is it actually loaded? e.g. can you print something from it? 01:10 hohoho hmm well this is odd.. its complaining about mods that don't exist 01:10 hohoho lol 01:10 hohoho example ERROR[main]: generate_image(): Could not load image "moreblocks_circlestonebrick.png" while building texture 01:10 hohoho but its run in place and no mods except the one 01:10 hohoho cache cleared as well 01:10 hohoho new world too 01:11 hohoho o I know the problem I think 01:12 NekoGloop Yeah 01:12 NekoGloop twentieth world problems. 01:13 hohoho ok maybe I don't know what the problem is.. rather odd since I've never had this kind of problem before 01:13 hohoho seems the game is trying to load mods that don't exist despite mods being removed, new world, cache cleared and new minetest.conf 01:13 marktraceur hohoho: Do you have mods in the root mods directory? 01:14 hohoho unless im missing something it shouldn't be looking for any of those mods 01:14 hohoho oh and its compiled to run in place 01:14 NekoGloop Do you have stairsplus? 01:14 hohoho and no no mods anything within this compile besides the ones that come by default and the one test mod 01:14 hohoho anywhere* 01:15 marktraceur hohoho: Are you in the directory where you would normally run ./bin/minetest ? 01:16 hohoho well what I did was copy a compiled version that did have mods from one area to another. removed all added mods, cleared cache, deleted minetest.conf, deleted the world, created a new world and added the one test mod. 01:16 hohoho oh I see 01:16 marktraceur hohoho: What is the output of ls? 01:16 hohoho I modded the stairs file 01:16 hohoho but still the test mod doesn't work 01:16 hohoho lol 01:16 hohoho so im still doing the alias wrong 01:17 marktraceur hohoho: Care to paste the text of the alias mod? All files, if you don't mind. 01:17 NekoGloop If you are doing a seperate gamemode, you can do it at the mapgen.lua 01:17 hohoho well if I read the api file correct all that's in the mod is lines like this 01:18 hohoho minetest.register_alias("default:dirt", "default:desert_stone") 01:18 hohoho but for dirt dirt_with_grass sand and tree 01:18 hohoho just for testing 01:18 marktraceur hohoho: And you don't have a depends.txt? 01:18 hohoho no 01:18 marktraceur hohoho: Add one, put default in it. 01:19 NekoGloop Freaking noobs... 01:19 marktraceur hohoho: And if that doesn't work, add a line at the end of your init.lua that reads "print('mod loaded!!!one1one')" and see if that string shows up on your screen when you run the mod. 01:19 marktraceur NekoGloop: We all were once. Be nice. 01:19 hohoho it doesn't show up 01:19 hohoho lol 01:19 hohoho the print command that is 01:19 hohoho already added it 01:19 marktraceur hohoho: What's the structure of the mod, exactly? 01:20 hohoho tried the depends.txt too still it doesn't appear to load 01:20 hohoho just 5 lines.. each line with similar to this minetest.register_alias("default:dirt", "default:desert_stone") since it seems that's what the api doc said 01:20 NekoGloop Is the file called, exactly, init.lua 01:20 hohoho but each one for different block 01:20 NekoGloop Is it in a valid folder 01:20 hohoho yea init.lua 01:20 marktraceur hohoho: Presumably it's in a games/*/mods/ directory, has a named directory (like "desert"), an init.lua file with your aliases, a depends.txt file, and nothing else. 01:21 hohoho in a folder named marstest under mods/minetest 01:21 marktraceur Should be fine, yeah. 01:22 hohoho o wait it did load 01:22 hohoho so its just not working 01:22 hohoho lol 01:22 marktraceur Hm. 01:22 marktraceur NekoGloop: You said something about mapgen.lua, does that need to be his filename if he wants to register in time for generation? 01:22 NekoGloop No 01:22 NekoGloop Alias works regardless 01:22 NekoGloop Look at the default folder 01:23 marktraceur *nod* 01:23 NekoGloop If you're making a gamemode, make your changes to the mapgen.lua there 01:23 NekoGloop mapgen_dirt and the like 01:23 marktraceur hohoho: What about reversing the order of the aliases? 01:23 hohoho this is the init.lua file thus far and based on how the api doc read http://pastebin.com/raw.php?i=vWLrhM8y 01:24 * hohoho has never done THIS kind of mod before so a noob in this area 01:24 marktraceur Hm, no, reversing is a bad idea. 01:24 hohoho of course now that I think about it, how is this supposed to even work for converting world? 01:24 hohoho lol 01:25 marktraceur I guess that you'd need to remove the stuff that actually has this name. 01:25 marktraceur So removing default:stone, default:dirt, and so on, will probably do the trick. 01:25 NekoGloop Nope 01:26 NekoGloop Just change the mapgen_* alias instead 01:26 marktraceur Right 01:26 marktraceur That could also do it. 01:29 hohoho damn graphics card 01:29 hohoho brb 01:29 sema4 ttfn 01:31 hohoho k 01:31 hohoho editing mapgen aliases worked 01:31 marktraceur hohoho: Yay! Screenies? :) 01:31 hohoho but trees look funny as cactuses 01:31 hohoho lol 01:31 marktraceur Yeah, I bet 01:31 marktraceur I'd make trees and leaves into air 01:32 hohoho anyone know of a good image host that doesn't require registration? 01:33 marktraceur hohoho: imgur.com is an OK option 01:33 * hohoho hates registering for every damn service 01:33 NekoGloop omploader 01:34 marktraceur hohoho: I run an instance of GNU MediaGoblin (http://mediagoblin.org) on my home server, but I can't expect you to :) 01:34 hohoho http://ompldr.org/vZ25xNw 01:34 marktraceur Iiiinteresting. 01:34 hohoho .lol 01:35 marktraceur hohoho: I'd imagine your game mode will also need to make flatter flat places and mountainier mountains 01:37 hohoho lol setting trees and leaves to air doesn't work as expected 01:37 hohoho http://ompldr.org/vZ25xOQ 01:38 hohoho ah 01:38 hohoho typo 01:39 hohoho muuuch better 01:39 hohoho id have to say this is much better option than editing source 01:40 hohoho http://ompldr.org/vZ25xYQ 01:41 jordan4ibanez http://imgur.com/QKZS1,sXzjp,6kwIE,krPay,zRk7w,mRKTg,QzHri#0 01:41 moltenbot jordan4ibanez's link: imgur: the simple image sharer 01:41 jordan4ibanez now they naturally spawn 01:42 hohoho lol npc 01:42 jordan4ibanez I wish there was a way to set each entity to have it's own light value 01:44 NekoGloop npc lol 01:45 hohoho I will say I was fond of the zombies in the original animals mod but haven't looked into it recently 01:45 hohoho last I tried it it was far too heavy on resources 01:45 NekoGloop It still is 01:46 jordan4ibanez It's not that hard to make mob ai, why is animals so cpu intensive? 01:50 marktraceur Not only heavy on resources, but distributed under *cough* modified GPL 01:50 hohoho well I assume the mod can be "redone" in another way 01:50 hohoho just needs someone with skills time and devotion 01:51 marktraceur *nod* 01:57 hohoho im curious why there's some people that get fed up with "the community", throw a tantrum, remove all their contributions then leave 01:57 hohoho so what no community is perfect 01:57 hohoho lol 01:57 NekoGloop Ahhhh, how wonderful it is to be banned on #minecraft... 01:58 NekoGloop Well that isnt me. I didnt leave. 01:58 hohoho I went on a walkabout for a few months but I didn't "leave". I surely didn't remove my contributions 01:58 hohoho lol 01:59 jordan4ibanez I think for my 200th youtube video i'm going to do the history of minetest 01:59 NekoGloop Up to mob development or to the cornernote/me incident? 01:59 marktraceur hohoho: The community is kind of frustrating, sometimes. It's a matter of feeling like you aren't making a difference, and so you figure if people don't want your contributions, you'll take them with you. 01:59 hohoho the way I see it, no "community" is perfect. there are always the few tards trolls assholes etc. deal with it if you like the game 02:00 hohoho there's times I feel nobody likes my mods/contributions but I still present them 02:00 hohoho :P 02:00 hohoho there will always be at least a few who enjoy them 02:01 hohoho I don't make mods FOR the community. I make mods for my own use. I release because im sure someone will enjoy them 02:02 NekoGloop And i took my contributions back because they were shit 02:03 hohoho shit can be improved upon 02:03 marktraceur NekoGloop: I'm sure that's not the case. 02:03 cy1 jordan4ibanez: because animals only deactivate when a block unloads, which is sort of never. 5 animals per block, gets to be quite the army for a server to tell where to move. 02:03 NakedFury hohoho: thats how it should be. making mods for my enjoyment that I just share with people 02:03 NekoGloop It's perfectly the case 02:03 cy1 NekoGloop: hey I still use your gloopores! They're pretty. 02:03 jordan4ibanez dude i have like 100-200 of my mobs walking around and the game only drops 10 fps lol 02:04 hohoho the way I see it, if someone wants to improve my mods or whatever, go for it. just let me know so I might can include in the "official" 02:04 cy1 jordan4ibanez: yeah, but does server cpu go up 02:04 NekoGloop 10 fps is 10 fps most of us cant afford to lose. 02:04 jordan4ibanez no lol 02:04 cy1 jordan4ibanez: and I meant the old ones. Dunno if your new ones are special! 02:04 jordan4ibanez in animals, having 5-10 makes my framerate drop to 20-10 02:04 marktraceur hohoho: Well, NekoGloop licensed with CC-ND, so nobody could improve on it. Maybe that was the problem? :) 02:04 cy1 jeez... 02:04 NakedFury with greater game enjoyment comes a sacrifice so 10 fps for a shit-ton of npcs.. Ill take it 02:05 NekoGloop I had wtfpl 02:05 hohoho lol my fps doesn't go down unless I enable shaders 02:05 cy1 yeah it's wtfpl 02:05 marktraceur Oh, hm. Was it only mauvebic who used ND? 02:05 NekoGloop Because at the time i didnt know the community was shit. 02:05 hohoho lol wtfpl reads to me now as wtf people 02:05 cy1 NekoGloop: what did the community do to your mod? D: attribution theft? 02:05 marktraceur hohoho: That's roughly what it means...."wtf people, let's just write code" 02:06 cy1 btw my server is up at verge.info.tm 6989 02:06 cy1 got a purple now 02:06 hohoho well nekogloop the community isn't shit from what I can tell. shit would be is 80+% were trolls/assholes/tards. from my observations that isn't the case 02:06 hohoho even if it was, you are free to create your own community 02:06 cy1 one man's shit is another man's gold too 02:07 NakedFury unless its actually shit 02:07 cy1 like I see shitty admins. they see a no-good godless reprobate who can't follow orders. 02:07 hohoho im always trying to find ways to make minetest better. sadly most of the time all I can do is offer suggestions 02:07 cy1 NakedFury: tell that to my compost pile! 02:08 NekoGloop cy1's compost pile: that 02:08 hohoho as for admins, like I said you can create your own community if you want. start a site with a forum and invite people over you like. nothing stopping you 02:08 hohoho lol 02:08 cy1 NekoGloop: you've got a world running today don't you? 02:09 hohoho I've been in "shitty communities" and minetests isn't all that shitty compared to how it could be 02:09 NekoGloop ? 02:09 cy1 hohoho: not allowed to run web services sorry :/ I'm on a "residential" plan 02:09 hohoho paid hosting cy1 02:09 cy1 besides I can just tell you on IRC 02:09 hohoho its not that expensive 02:09 cy1 "paid" = not me 02:09 cy1 IRC is free! 02:09 hohoho $60 a year is minimal imo despite my cheapness 02:10 NekoGloop cy1: Wat 02:10 cy1 I'd rather pay $60 a year having better servers than some PHP thing 02:10 OldCoder Hi 02:10 cy1 NekoGloop: Like, minetestserver --worldname nekogloop host/port = ? 02:10 hohoho hey oldcoder 02:10 OldCoder Hey 02:12 cy1 Anyone else has a world going? 02:12 cy1 world/server/etc 02:12 cy1 I'll be happy to try it out. 02:12 cy1 Instead of just sitting on my world all alone... 02:12 jordan4ibanez i need to update this http://wiki.minetest.com/wiki/History_of_Minetest 02:12 moltenbot jordan4ibanez's link: History of Minetest - Minetest Wiki 02:13 NakedFury minetest.org 30000 02:15 cy1 NakedFury: wat, really 02:16 cy1 How'd you get that domain? 02:16 * hohoho notes that amazingly replicator still works but needs some minor updating 02:17 NakedFury not me, OldCoder 02:17 marktraceur jordan4ibanez: Making it more encyclopaedic would be good 02:17 marktraceur jordan4ibanez: I'm sure celeron55_ would be happy to fill in some of the blanks 02:18 cy1 Oh right OldCoder had it... 02:19 OldCoder Hi 02:19 OldCoder I will put it to good use 02:22 hohoho anyone want to contribute textures for marstest before release? 02:23 marktraceur hohoho: The only change being "stone is now desert stone, dirt and water and sand are now desert sand"? 02:23 hohoho well there will be some other mods as well but they aren't finished 02:23 hohoho still have to do those 02:23 hohoho they help with the overall theme of "being on mars" 02:24 hohoho might take a few days so asking ahead of time if anyone wants to contribute some textures to help with the mars theme 02:25 cy1 coool OldCoder you're the one with those cool ambience sounds 02:26 NekoGloop Ew ambience 02:26 OldCoder cy1, NekoGloop they have their pros and cons 02:26 OldCoder NekoGloop, they may be fast soon 02:26 OldCoder Or at least faster 02:26 NekoGloop Yeah 02:26 cy1 they're awesome ones I think 02:26 NekoGloop When pigs fly 02:26 hohoho ambiance is fine for some 02:26 NekoGloop And not minecraft-pigs 02:26 cy1 so instead of wandering around my world all alone, I'm wandering around OldCoder's world all alone... without interact :/ 02:27 NakedFury wait 02:27 OldCoder cy1, let's fix that!! 02:27 marktraceur Minecraft has pigs? Geez, it has been a while. 02:27 OldCoder where is he? 02:27 OldCoder cy1, join all my worlds and I'll interact you en masse. Where are you ATM? 02:28 OldCoder marktraceur, oink indeed 02:28 OldCoder square pigs though 02:28 marktraceur Hm 02:28 hohoho yea and minecrap pigs don't give bacon 02:28 hohoho I mean seriouslyu 02:28 hohoho seriously* 02:28 NekoGloop Um lol 02:29 NekoGloop Get a better texturepack *sunglasses* 02:29 NakedFury if we are gonna do animals we should ditch cows for goats and goat milk 02:30 hohoho lol nakedfury 02:30 hohoho btw nakedfury, what's with the name? 02:30 NekoGloop He's naked and raging at the stupidity of the channel 02:30 NekoGloop You asked. 02:31 hohoho lol I was thinking more along the lines of a naked ranting streaker 02:31 NakedFury just a nick that came out. before it was Flex which I got from a rubber ruler that could flex and was call Flexruler 02:32 EcchiKawa pervy river 02:32 EcchiKawa deal with it 02:32 EcchiKawa lol 02:32 OldCoder Hmm. No bacon recipe? 02:33 OldCoder Combine pig with frying pan from Home Decor etc. 02:33 NakedFury goat bacon 02:34 NekoGloop EcchiKawa: oi, there's only space for one japanese nick on here :l 02:35 EcchiKawa lol 02:35 NakedFury we need a chinese nick, thai, and korean 02:36 NekoGloop Then get one 02:38 NekoGloop http://www.youtube.com/watch?v=vfEFQRgmakk 02:38 NakedFury I thought google translate would give me an abc version of the korean translation 02:39 NakedFury instead its all sticks 02:39 NekoGloop Yay for ignored by the bot! .s. 02:39 NekoGloop NakedFury: Wat 02:39 NekoGloop Screenshot, now. 02:40 NekoGloop Also, dont use google translate. 02:40 NakedFury I wanted a NakedFury in korean but google translates in their writting not ours 02:41 NakedFury which translator then? 02:41 NekoGloop Well, you could search for a phonetic translator 02:42 NekoGloop And if it's korean, there should be more circles. 02:45 NakedFury bul gu bu seun = naked boon no = Fury 02:45 NekoGloop xD 02:45 NakedFury too long 02:48 * sokomine looks around 02:48 sokomine hi 02:48 VanessaE hi 02:48 * EcchiKawa is here but working on marstest 02:49 EcchiKawa is there a way to edit the color of the sky, the sun and moon? 02:49 NekoGloop Nope 02:49 VanessaE if anyone cares, my server is still up :-) vanessae.mine.bz:30000 02:50 NekoGloop Lets see... 02:50 NekoGloop Hmmmmm.... 02:51 NekoGloop Hmmmmmmmmmmmmmmmmmm.... 02:51 NekoGloop Nope, dont care. 02:51 EcchiKawa NekoGloop needs some hugs.. group hug anyone? 02:51 * EcchiKawa hugs NekoGloop 02:51 * EcchiKawa watches them squirm 02:52 sdzen|away yes ecchikawa 02:52 sdzen|away there is 02:52 sdzen|away look in the sky.cpp file 02:52 NekoGloop The pervy person is hugging me 02:52 sdzen|away you will see the values for the colours in it 02:52 EcchiKawa id rather not have to edit source code if I don't have to 02:52 sdzen|away change them and recompile 02:53 sdzen|away well this is what happens when ksyboxes get taken away 02:53 sdzen|away skyboxes* 02:53 EcchiKawa if I do then ill have to get people to compile marstest themselves and for linux its trivial but for windows not so trivial 02:54 NekoGloop Le gasp 02:54 EcchiKawa celeron55 you should add ability for mods to change sky color, sun and moon color 02:54 NekoGloop Someone gives a fuck about the person who uses windows. 02:54 EcchiKawa lol 02:54 NakedFury if you do end up doing that change in source add a lua hook too 02:54 VanessaE EcchiKawa: I asked him ages ago to implement a texturable sun/moon 02:54 EcchiKawa it would add to the game tremendously if he did 02:54 mauvebic cant you just change the image files? 02:55 NekoGloop There are none. 02:55 VanessaE mauvebic: they aren't images anymore, they're algorithmic. 02:55 EcchiKawa mauvebic there is no image files anymore it seems 02:55 mauvebic used to be i think 02:55 mauvebic just aged a few cycles here lol 02:56 mauvebic i think its in map.cpp that you can change the sky tho? 02:56 NekoGloop mauvebic: Remind me the purpose of putting your mods on your own website 02:56 Muadtralk no it isnt 02:56 Muadtralk i was playing around with the amount of stars in minetest earlier 02:56 mauvebic which cpp file is it then? 02:57 Muadtralk sky.cpp 02:57 Muadtralk has just about everything 02:57 NekoGloop cpp.cop 02:57 NekoGloop pfft 02:57 NekoGloop cpp.cpp 02:57 Muadtralk there is some reference in the game.cpp 02:57 Muadtralk from the previous skyboxes 02:57 mauvebic sky? dont remember seing that lol must have an old source 02:58 mauvebic what i was trying to do back then was get rid of the sun and moon and just have stars 02:59 Muadtralk easy! 02:59 Muadtralk just delete them! 02:59 mauvebic yeah but the day/night thing was still a bitch lol 03:00 mauvebic did someone propose a pause time feature? 03:00 Muadtralk time_speed = 0 03:00 Muadtralk in the conf 03:00 mauvebic in the conf file 03:00 mauvebic ah ok 03:01 NakedFury ingame /timestop command would be better 03:01 mauvebic can you change that value within a mod? 03:01 jordan4ibanez what is the privelage for building/ 03:01 Muadtralk /set -n time_speed 0 happy? 03:02 Muadtralk nakedfury? 03:02 Muadtralk possibly 03:02 Muadtralk yes... 03:02 Muadtralk i believe you could 03:02 NakedFury ./grant name interact 03:02 NekoGloop jordan4ibanez: interact 03:03 Muadtralk yes its been done setting time within a mod 03:03 Muadtralk I saw it within the unified inventory interface 03:03 Muadtralk it was a button 03:03 Muadtralk but the premise is the same 03:04 jordan4ibanez i cannot build in version 0.234i325234923439243924823493843289432943249823986298269023456809565690243069846094^5459348543854 03:04 NekoGloop Well of course not 03:05 NekoGloop That version was the one that lacked mouse support 03:05 NekoGloop You'll have to use your mind powers. 03:05 jordan4ibanez oh, i need version -2 of that 03:05 Muadtralk dang it you beat me to it! 03:05 NakedFury what teleporters are used in oldcoders servers? 03:06 Muadtralk are they circular? 03:06 Muadtralk brownish? 03:06 Muadtralk go wooosh! 03:06 Muadtralk ? 03:06 Muadtralk if so i know what they are 03:07 NakedFury yes 03:07 Muadtralk fetching link 03:07 sokomine mauvebic: you had a very nice background (sky with milkyway and galaxies) on one screenshot. how can that be obtained? 03:07 Muadtralk http://minetest.net/forum/viewtopic.php?id=2149 03:07 moltenbot Muadtralk's link: [Mod] Teleporter Mod [1.07] [teleporter] (Page 1) - Mod Releases - Minetest Forums 03:07 mauvebic i dont think that was me? 03:07 Muadtralk it wasnt him 03:07 Muadtralk sokomine 03:07 Muadtralk try any version behind 0.4 03:08 Muadtralk 0.3 or 0.2 03:08 NekoGloop It was frin 03:08 Muadtralk they have a textureable sky 03:08 NekoGloop Oh wait, you wouldnt know him. 03:08 NekoGloop Time machines are a pain. 03:10 sokomine ah :-( ok. sorry 03:12 Muadtralk for what? 03:12 VanessaE bored bored bored, etc. 03:12 Muadtralk you asked a viable question 03:12 Muadtralk nothing to be sorry about 03:12 * NekoGloop puts a kitten on VanessaE's head 03:13 VanessaE hah, I just put one back on the floor not 1 minute ago :-) 03:13 sokomine vanessae: do you have the boats-mod installed? i'd like to see how that works :-) 03:13 * sokomine grabs the kitten and runs away with it 03:13 VanessaE sokomine: yes I have. vanessae.mine.bz:30000 03:13 NekoGloop :< 03:13 sokomine new ip? or old one? 03:14 * NekoGloop puts another kitten on Vanessae's head 03:14 VanessaE (yeah, I finally got a domain thanks to Muadtralk's prodding ;-) ) 03:14 Muadtralk we should have pet animals in minetest 03:14 NekoGloop First: cats 03:14 NekoGloop Then i will fill my house 03:14 VanessaE sokomine: it points to a different IP than before actually (it changed while I was out of town) 03:14 Muadtralk i had an idea for a mimic type mob but i need someone to do modeling and animation for it. 03:14 VanessaE pet animals? 'critters' mod. 03:14 VanessaE it has dogs, cats, furbys, and a host of other animals. 03:15 VanessaE it ain't 3d though 03:15 NekoGloop Furbys are bad and you should feel bad 03:15 Muadtralk otherwise it wont look cool and wont utilize the full extent of minetest 03:17 Muadtralk I believe I can get everything running 03:17 Muadtralk i even have an interesting idea for spawning 03:17 Muadtralk which may reduce lag 03:17 marktraceur Muadtralk: Whoa man, TMI 03:17 cy1 jordan4ibanez has an awesome mob mod. hopefully much nicer than critters 03:17 Muadtralk hmmm? 03:18 Muadtralk I am stating information and asking for help 03:18 sokomine yes. it's a nice mod 03:18 marktraceur Muadtralk: Keep your ideas for spawning to yourself and your significant others :) 03:18 Muadtralk wait was that a joke? 03:18 * marktraceur is using "spawning" in the usual meaning 03:18 Muadtralk sorry my mind doesnt work that way 03:19 marktraceur *nod* good to know :) 03:25 NakedFury muadtralk: you mean the mimic from dungeons and dragons, a chest that eats you? 03:25 Muadtralk yes 03:25 Muadtralk i have an idea 03:26 NakedFury I would love that 03:26 Muadtralk know anyone that could create a model for it? 03:28 NakedFury no. I would have to learn blender and then learn how to bring them here and learn to animate them 03:29 NakedFury good project for christmas vacations 03:29 Muadtralk hehe 03:29 Muadtralk ill keep that in mind 03:29 Muadtralk i have one coming up soon 03:29 NakedFury creating the model wont be hard , its a chest and to make it work it has to be like a minetest chest 03:30 Muadtralk look like one 03:30 Muadtralk not function 03:30 Muadtralk it would attack when it should function 03:30 NekoGloop Like aether mimics in minecraft? 03:30 NakedFury a block that once it goes into attack mode grows hands(if you want it to have hands) and opens the chest door to reveal teeth and a tongue 03:31 NakedFury https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTIsIIfZncgL4zcy-crI7ewyq_yj77jKgnnfvLojqwqrXlSLp6S 03:31 NakedFury http://paizo.com/image/content/PathfinderRPG/PZO1114-Mimic.jpg 03:31 Muadtralk yes 03:31 NakedFury the second link 03:31 Muadtralk thats what i was thinking 03:31 Muadtralk they would appear in dungeons 03:32 Muadtralk dang it i knew i forgot something 03:32 Muadtralk we dont have dungeons anymore 03:32 NekoGloop Course not 03:32 EcchiKawa Muadtralk I knew something was missing 03:32 NekoGloop Celeron thought they were boring, duh. 03:32 EcchiKawa dungeons 03:33 EcchiKawa I thought dungeons had potential 03:33 NakedFury we need real dungeons not the minecraft equivalent of dungeons 03:33 Muadtralk right when I thought i had something 03:33 Muadtralk hmmm..... 03:33 jordan4ibanez now the npcs can open doors 03:33 NakedFury jordan that npc project is going amazing 03:34 EcchiKawa lol jordan4ibanez. they sound like they could be annoying, can a player kill them? if so do they drop items? 03:34 Muadtralk i liked the old dungeons 03:34 jordan4ibanez well duh 03:34 jordan4ibanez lol 03:34 EcchiKawa would be neat if some npcs would attack nearby players 03:34 jordan4ibanez and nu 03:34 Muadtralk i wonder if they could be brought back 03:36 EcchiKawa probably could be muadtralk 03:37 Muadtralk c55s mobs mod generated them yes? 03:37 Muadtralk but 03:37 Muadtralk that wasnt quite good generation 03:38 * EcchiKawa still says there should be a dedicated zombie mod 03:39 Muadtralk not in lua 03:39 Muadtralk if it was still in the source then hell yes 03:39 EcchiKawa have the zombies spawn and attack at night and be able to open wooden doors but not metal ones.have them rather aggressive 03:39 Muadtralk but.... lua is too slow 03:39 Muadtralk too many entities kills everything 03:40 EcchiKawa have them only spawn within a short distance of players? 03:40 Muadtralk maybe 03:40 EcchiKawa say maybe 50-100 block radius? 03:40 Muadtralk and upon leaving the radius they are removed? 03:40 EcchiKawa and within such radius maybe only have up to 10 zombies 03:40 EcchiKawa possibly 03:40 EcchiKawa should speed it up 03:41 Muadtralk if there isnt 10 seperate people 03:41 Muadtralk making for 100 zombies 03:41 EcchiKawa lol 03:42 Muadtralk of course we could always depend on people huddling for protection to prevent that 03:45 EcchiKawa maybe have max 5 very aggressive zombies within radius? 03:45 Muadtralk hmmm 03:45 EcchiKawa like they might can even break certain blocks like dirt cobble and wood if it is between you and them? 03:45 Muadtralk or lower the radius 03:45 EcchiKawa lol 03:45 Muadtralk 100 blocks 03:45 Muadtralk is more than one would think 03:45 Muadtralk if this person is really in danger 03:45 EcchiKawa lower then to something reasonable 03:45 Muadtralk that zombie cant be more then 30 blocks away 03:46 Muadtralk and even then thats when the player is running 03:46 Muadtralk thinking close range defensive or offencive 03:46 Muadtralk offensive* 03:46 Muadtralk it would be more around 20 blocks 03:46 Muadtralk depending on fortification of housing 03:47 Muadtralk and size 03:47 EcchiKawa back when I used the zombie mod I remember I made them more aggressive and faster moving. lagged the server a bit but was fun when nightfall came 03:47 EcchiKawa now that there is sounds, even better 03:47 Muadtralk yes... 03:48 Muadtralk I was using pilzadams mod to create a skeleton mob 03:48 Muadtralk it was a severed skeleton head the flew at you 03:48 Muadtralk that* 03:48 Muadtralk it was fast 03:48 Muadtralk and creepy as hell 03:48 Muadtralk but since the spawning in that mod wasnt very good 03:49 Muadtralk and there was no population control 03:49 Muadtralk it didnt work out 03:50 mauvebic entities are much faster than they used t o be 03:51 NakedFury well if you are going to do monsters you have my vote for unique not minecraft mobs 03:51 mauvebic muadtrack or me? lol 03:51 NakedFury so a mimic, floating skeletal heads or a beholder, the dungeon master and oerki get my vote 03:51 VanessaE like these? http://minetest.net/forum/viewtopic.php?pid=54187#p54187 03:51 moltenbot VanessaE's link: The Realm of 3D Mobs (Page 6) - Feature Discussion - Minetest Forums 03:51 NakedFury both, if you guys plan it 03:51 VanessaE that's what MT should have. 03:51 sokomine the dungeon masters at least have nice living areas 03:52 mauvebic jordan4ibanez's 3d mob is really super efficient 03:52 mauvebic i was gonna use my shitty old domobs for t-600s 03:52 sokomine i tried minecraft but found all those attacking mobs extremly annoying. i like building or sightseeing or just playing aroudn more 03:53 * VanessaE randomly pokes celeron55 03:53 jordan4ibanez thank you 03:53 NakedFury if we have creatures I would like them to not be kill on sight all the time 03:53 mauvebic no prob yours works better than most 2D entities 03:56 mauvebic sokomine thats what i hated about DMs lol 03:57 EcchiKawa last I left dms enabled I had an aboveground house that was totally destroyed by a dm 03:57 EcchiKawa since then I don't like them 03:57 EcchiKawa lol 03:57 jordan4ibanez now they can open doors without much hassle 03:58 jordan4ibanez I have to program it so if they're heading into a wall they try to walk along the wall, not into it 03:59 sokomine i was very astonished when i found one of their structures :-) seems it was a place they really liked because there where many of them in close proximity 03:59 mauvebic i had a hell of a time earlier when all my T-600s were shooting eachother up lol 03:59 jordan4ibanez right now, it's hacky, if they're heading into a wall, and they stop, they change direction 04:00 sokomine oh. destroying houses is bad. was this done through their own house-building-activity or through active damage by them? 04:01 mauvebic t-600s only kill players/other entities 04:01 mauvebic player guns destroy nodes L:D 04:01 sokomine jordan: one problem with npc seems to be that they tend to fall down and be unable to climb back up. pits of any sort do attract npc over time.. 04:01 * sokomine reprograms the t-600 so that they work in mines and peacefully dig up cobble 04:02 mauvebic t-600s are meant to kill everything in sight (who needs node protection?) lol 04:02 mauvebic one thing about the 3D NPC: it tends to jump into oceans :/ 04:04 EcchiKawa brb 04:05 sokomine oh...did calinous server (now hosted by oldcoder) encounter the map generation bug? 04:05 VanessaE no clue? 04:05 VanessaE but I doubt it, all of oldcoder's servers run LevelDB 04:05 VanessaE so the >4GB/mapgen issue should not happen there 04:06 hohoho back 04:10 VanessaE wb 04:10 Marstest ty VanessaE 04:11 Muadtralk obviously its evolved to a >8GB/ issue yes? 04:11 VanessaE dunno 04:14 Marstest afk a few 04:19 sokomine hm. strange. there is desert sand where there ought to be none 04:27 Marstest sokomine: mini desert biome? 04:27 Marstest lol 04:28 VanessaE Muadtralk: near as I can tell LevelDB doesn't suffer from a file size limit. 04:28 VanessaE let alone one as small as 8GB :-) 04:29 * Marstest ponders how big a world file would get if 200+ players all decided to build on same world.. assuming the server was capable of such processing 04:30 Marstest and assuming the net connection was capable of handling such 04:30 Marstest I bet in such a setup the devs of minetest would find issues 04:33 * VanessaE shrugs 04:33 VanessaE ok, time for me to hit the sack. 04:33 Marstest rest up VanessaE 04:33 VanessaE the server will remain online of course (vanessae.mine.bz:30000) 04:33 VanessaE good night 04:34 Muadtralk near as one can tell 04:34 Muadtralk that means the issue may stem from a different area 04:49 NakedFury is it stairplus:stairs_cobble?? or some other way im not getting? for giveme command 04:59 OldCoder Hi 04:59 OldCoder VanessaE, cu 04:59 Marstest hey oldcoder 04:59 kizeren Hi 04:59 OldCoder Marstest, Hi! 05:00 OldCoder sokomine, all of my worlds but Europe are LevelDB and Europe switches shortly 05:03 jordan4ibanez whoa 05:03 jordan4ibanez my mobs are actually starting to become smart 05:04 cy1 NakedFury: stairsplus:stair_cobble also check the source, and also ~/.minetest/debug.txt will list materials by name. 05:05 NakedFury was checking that now 05:05 * OldCoder is resting for a while 05:19 NakedFury missed this: 12.12.12 12:12 am 05:51 * marktraceur frowns at non-ISO 8601 format of that time 05:58 Marstest anyone want to test out first version of marstest? 06:17 jordan4ibanez http://pastebin.com/raw.php?i=aQTfKmhM 06:17 jordan4ibanez now npcs have a basic navigation tool 06:17 jordan4ibanez if there is a node in front of their face they will attempt to turn 06:18 jordan4ibanez this stops the jumping, and will definately help with navigation 06:19 Marstest hmm, question. if marstest is both a modpack and a world.. where would it be posted on the forums? 06:19 Marstest lol 06:25 jordan4ibanez break it into 2 06:36 * Marstest notes first version of marstest released 07:07 RealBadAngel jordan4ibanez, nice work with npcs, just watched the vid, its funny :) 07:07 jordan4ibanez thanks 07:07 jordan4ibanez I'm having major MAJOR trouble getting the npcs to navigate correctly, but i'm sort of getting there 07:07 jordan4ibanez navigate around walls that is 07:08 RealBadAngel its looks like finding a shortest path problem 07:09 RealBadAngel ask google, he may know somethin bout it ;) 07:12 sema4 i have implemented shortest path logic quite a few times, you can ask me too. 07:12 jordan4ibanez I'm about to go to pilzadam's mob api about now 07:12 jordan4ibanez ok sema4, i want my mobs to turn to the right or left when they come to a wall 07:13 jordan4ibanez this was my attempt to do it http://pastebin.com/raw.php?i=Rgwd6A8x 07:14 jordan4ibanez I'm just not sure how to do it in lua 07:14 sema4 heh, i don't really know lua yet 07:15 RealBadAngel talk c++ its quite similar 07:16 sema4 do your npcs have a destination or are they just walking randomly? 07:17 jordan4ibanez randomly 07:17 sema4 hmm 07:18 jordan4ibanez the issue is when they come to a node at an angle they continue on at the angle, so it messes up their walk visual 07:19 sema4 you mean they aren't facing the direction they're walking in that case? 07:20 jordan4ibanez they are, but they walk sideways-ish 07:22 sema4 ok so you turn to walk at an angle, then discover there is something there and have to accomoodate, so you end up walking one way or the other without changing the direction to face? 07:22 RealBadAngel btw, UI got updated: http://realbadangel.pl/unified_inventory.zip 07:23 jordan4ibanez nevermind i fixed it 07:23 jordan4ibanez i shouldn't be coding at 2 in the morning lol 07:23 sema4 hah ok 07:25 cy1 so, unless I'm reading wrong, in technic medium voltage stuff can never interact with low voltage stuff. 07:25 sema4 2 is usually when i call it quits. 07:25 cy1 so the current options for medium voltage is attach a solar panel to a battery box, and that's it. 07:26 cy1 no "transformer" thing to turn down medium voltage to low voltage. 07:26 cy1 despite there being a (largely useless) item called a transformer in the mod 07:26 RealBadAngel cy1, yes. mv stuff will be way different from lv 07:27 RealBadAngel and transformer will be used when crafting mv machines 07:28 RealBadAngel so you will have to pick up your old lv furnace, add a transformer, some other stuff to craft mv one 07:28 cy1 RealBadAngel: yeah, but it doesn't actually do what a transformer does, to convert medium voltage to low voltage, or AC to DC as it were. 07:29 RealBadAngel its just a crafting idea, not following the real life stuff 07:29 cy1 sure, just wanted to make sure I wasn't missing something. 07:30 RealBadAngel btw currently mv boxes allows to charge the tools damn fast 07:31 RealBadAngel and together with crystals you can just go mining with a batbox, put it, place a crystal inside and load your tools 07:33 RealBadAngel btw transformers doesnt convert ac to dc 07:33 sema4 :> 07:33 cy1 crystals, those I never understood. They don't like, transmit power or something? 07:33 cy1 yeah in RL they go high to low voltage I think...? I'm not an electrician. 07:33 RealBadAngel theyre basically large capacity portable batteries 07:34 cy1 So, like a battery box. 07:34 RealBadAngel or low to high 07:34 RealBadAngel not really, there items 07:34 cy1 just metaphorically 07:34 RealBadAngel you can transport energy with them 07:35 cy1 so if you made the mv battery box also be a lv battery box, if two types of cable are connected....... 07:35 RealBadAngel they wont connect together 07:35 jordan4ibanez I think i'm just going to leave this as it is, keep the mob AI stupid until i advance the mobs, because they're quite cute now 07:35 cy1 but they could! 07:35 RealBadAngel maybe in the future 07:36 RealBadAngel i just started to make MV stuff 07:36 cy1 no problem 07:36 cy1 I'm only talking possibilites now. 07:36 cy1 so uh 07:36 cy1 what do crystals do :x 07:36 RealBadAngel you can charge them 07:37 RealBadAngel go with it to another batbox and discharge it 07:37 cy1 oh, so like... batteries? 07:37 RealBadAngel yes 07:37 cy1 'k that makes sense 07:37 RealBadAngel have one fully loaded when go mining, take one batbox with ya 07:38 cy1 in your inventory, they remember the charge? 07:38 RealBadAngel go at -10000 for example, your tools run out juice 07:38 RealBadAngel so just place batbox on the ground, put crystal inside 07:38 RealBadAngel and load all your tools 07:38 cy1 huh, neat 07:39 RealBadAngel blue crystal has capacity of like 10 lv batboxes 07:41 jordan4ibanez goodnight 08:49 Aqua_ Hello is anyone there? 08:50 cy1 hello Aqua_ 08:50 Aqua_ Are you good with nodeboxes? 09:29 cy1 ...no 09:32 Aqua_ :( 10:56 Aqua_ Hello? 11:08 Aqua_ Anyone? 11:27 OldCoder Good morning; good afternoon 11:36 ruskie well it's half past noon so I guess afternoon would fit 11:55 markveidemanis HIII 12:23 pandaro hi all 12:26 jin_xi hi pandaro 12:30 pandaro I ask a question here? 12:31 pandaro mod question! 12:40 jin_xi sure, and dont ask to ask 13:04 Zeg9 Hello 13:17 RealBadAngel hello minetst 13:23 jin_xi hi RealBadAngel 13:24 RealBadAngel im adding now viewing grinding and alloy recipes from technic to UI 13:28 RealBadAngel http://realbadangel.pl/guide.png 13:28 RealBadAngel it works :) 13:29 RealBadAngel all alloy smeltin and grinding recipes are now viewable with UI crafting guide 13:36 Zeg9 Hi RealBadAngel 13:36 RealBadAngel hi 13:41 markveidemanis HI 13:42 markveidemanis www.google.co.uk 13:44 OldCoder Hi back 13:44 OldCoder RealBadAngel, Hey 13:44 RealBadAngel hey hey, whats updating the servers? 13:44 RealBadAngel *about 14:02 RealBadAngel OldCoder, ? 14:02 NekoGloop Meow 14:05 * NekoGloop puts a kitten on RealBadAngel's head 14:07 RealBadAngel woof 14:10 jordan4ibanez can i give an entity a nodebox style collision box? 14:10 NekoGloop Try it 14:10 Zeg9 RealBadAngel, how about using inventory_item_images for the craft guide? 14:12 RealBadAngel im gonna use item buttons there 14:12 RealBadAngel same as the list to the left 14:12 Zeg9 Ok 14:12 RealBadAngel so if you will have non-basic item in the recipe 14:13 RealBadAngel you will be able to click it 14:13 Zeg9 Nice 14:13 RealBadAngel and switch to recipe of that ingreditient 14:14 RealBadAngel by now i just added support for grinding and alloy cooking recipes 14:14 RealBadAngel preparing now technic update 14:15 * NekoGloop puts a kitten on Zeg9's head 14:16 Zeg9 Oh, a cat 14:16 Zeg9 Thanks, I can eat nems tonight 14:21 Zeg9 RealBadAngel, shouldn't item buttons switch to craft guide, when used in survival ? 14:22 * NekoGloop puts a tiger on Zeg9's head 14:22 Zeg9 Omg 14:22 RealBadAngel good idea 14:22 * Zeg9 just died. 14:23 Zeg9 The tiger, or the craft guide idea? 14:23 NekoGloop Prolly both 14:23 Zeg9 :( 14:25 Zeg9 I don't think I'll cook with the cat you gave me, he's pooping rainbows -_- 14:25 NekoGloop .w. 14:27 NekoGloop Why? Lots of fiber. 14:30 RealBadAngel Zeg9, http://realbadangel.pl/unified_inventory.zip 14:31 Zeg9 Thanks 14:31 RealBadAngel implemented 14:31 NekoGloop Implermenterd 14:32 RealBadAngel cats are weird, seems to have period for weeks, if not months... ;) 14:32 RealBadAngel maybe just japanese cats do? really strange 14:33 NekoGloop What, you've tricked yourself into thinking i'll support my mods again? 14:33 NekoGloop You of all people should know. 14:33 RealBadAngel i dont care anymore 14:33 RealBadAngel ive already said enough 14:33 NekoGloop You never cared. 14:34 NekoGloop You've made that clear. 14:34 RealBadAngel yeah by askin you to help me with technic 14:35 RealBadAngel nvm 14:35 RealBadAngel youre just twisted 14:35 NekoGloop What makes you say that? 14:36 NekoGloop Btw, does the screwdriver work on chests? Dont remember and not at my computer. 14:36 RealBadAngel should work 14:36 NekoGloop Dont remember if it stores the meta though 14:36 RealBadAngel it works with many stuff we wasnt expecting to 14:36 NekoGloop Yeah, like mesecon wires 14:37 RealBadAngel it turns out to be most useful tool in minetest next to pick 14:38 NekoGloop Obviously because swords are worth shit 14:38 RealBadAngel since there are no mobs... 14:38 RealBadAngel yet 14:38 NekoGloop s/yet/ever/ 14:39 RealBadAngel i wouldnt be so sure 14:39 RealBadAngel http://www.youtube.com/watch?v=OanMDRbSdew&feature=youtu.be 14:39 moltenbot RealBadAngel's link: Minetest Mobs - Now They Are Smart! - YouTube 14:40 NekoGloop And, if you wanted to take the thaumcraft approach with my mod, go ahead. 14:40 OldCoder Hi 14:40 NekoGloop After all, it's wtfpl 14:41 RealBadAngel tank was about to take it, but havent seen him for weeks 14:41 Zeg9 Hi OldCoder 14:41 RealBadAngel he made a plan what to do, and poof 14:41 OldCoder Zeg9, Hi 14:42 RealBadAngel maybe hes still coding ;) 14:42 NekoGloop lol... 14:42 NekoGloop tank=jordan4ibanez... 14:42 RealBadAngel ? 14:42 RealBadAngel that T_A_N_K ? 14:42 NekoGloop T_A_N_K == jordan4ibanez 14:43 RealBadAngel lazy bastard, and i was wondering what happened 14:45 NakedFury I dont like name changers 14:45 NakedFury too difficult to follow up if they keep changing names 14:46 RealBadAngel as example above 14:46 RealBadAngel he made quite nice plan of makin Thaumcraft style stuff (magic) 14:47 RealBadAngel based on both technic and gloopores 14:47 NakedFury maybe its on hold until npcs are done? 14:47 RealBadAngel and after the plan i heard nothin 14:47 NekoGloop Because it's impossible? 14:47 RealBadAngel well if hes busy with mobs its ok 14:48 RealBadAngel ive seen his work, pretty nice 14:48 RealBadAngel now he have to apply differnent models, and behaviour patterns 14:49 RealBadAngel brb, need to finish technic update 14:51 NekoGloop http://www.youtube.com/watch?v=VvdjgI4n5Jo 14:54 NekoGloop Yay for unban in #minecraft :P 14:58 RealBadAngel oh, thats why you are sittin here all the time 14:58 RealBadAngel notch's fans have banned you :) 14:58 NekoGloop Yay for rebanned. -_- 14:59 RealBadAngel hehehe 14:59 NekoGloop Yeah, this community is shit so there's no reason to be here. 14:59 NekoGloop You most of all. 14:59 RealBadAngel thanks 15:00 NekoGloop You're welcome. 15:00 NekoGloop But why do you thank me for stating facts? 15:01 RealBadAngel no point, just being kind 15:08 FreeFull NekoGloop: Why are you here then? 15:10 OldCoder FreeFull, he is in transition 15:11 OldCoder As are we all 15:11 * OldCoder is resting again 15:26 OldCoder celeron55, hi 15:31 thexyz wtf? http://i.imgur.com/hioNn.png 15:32 iqualfragile a button attatched to a player maybee? 15:32 NekoGloop Known issue 15:32 NekoGloop Items will sometimes stick to players 15:33 thexyz there's also one more problem players report, sometimes items from their inventories mysteriously appear on ground 15:34 FreeFull Hahah 15:34 FreeFull That is a hilarious bug 15:35 iqualfragile can someone reccomend a texture-pack 15:35 thexyz that one probably happens when ServerEnvironment::deactivateFarObjects fails with such error "id=19 m_static_exists=true but static data doesn't actually exist in (6,-1,-5)" 15:35 iqualfragile it should be 16-64px 15:36 iqualfragile and support many mods 15:36 PilzAdam Hello everyone! 15:36 iqualfragile allso it should look uniform 15:36 iqualfragile hi PilzAdam 15:37 thexyz oh, i understand now 15:37 thexyz those two are related ones 15:37 thexyz when player with http://i.imgur.com/hioNn.png quits the game, item sticked to him drops out 15:37 thexyz Taoki: 15:38 thexyz NekoGloop: was that bug reported to issue tracker? 15:38 NekoGloop No idea 15:38 NekoGloop Github is shit 15:44 kotolegokot xyz, I know about the bug, but I don't know how fix it! 15:45 thexyz kotolegokot: that's probably engine-related thing 15:45 thexyz caused by Taoki's attachment system i guess 15:46 thexyz https://github.com/celeron55/minetest/issues/352 15:46 moltenbot thexyz's link: Weird attachment bug ? Issue #352 ? celeron55/minetest ? GitHub 15:46 thexyz iqualfragile: teach your bot some unicode 15:47 harrison http://www.youtube.com/watch?v=lDZDR8_Irs8 15:47 moltenbot harrison's link: Glittering Recrudescence - YouTube 15:51 swilde FWIW +1 for thei Bug, we experienced it with mobf after upgrading which was so annoying, that now we disabled mobs all together (which is somewaht annoying, too) :-/ 15:53 swilde At least with mobf not only objects attach to the player, but to mobs, too. So there were lots of vombie/birt/whatever hybrids.... 15:55 Jordach hey all 15:55 Jordach and hey VanessaE, had a few days peace? 15:56 * NekoGloop puts a kitten on Jordach's head 16:11 iqualfragile thexyz: it knows unicode… well, it ignores it more or less 16:11 iqualfragile lets see… 16:15 iqualfragile !re 16:38 markveidemanis hi 16:38 youlysses Any thoughts of implementing a mod-hosting service like gary's-mod does? 16:40 markveidemanis what do you mean, the addons tab in garry's mod? 16:40 VanessaE good morning (etc) all 16:40 VanessaE youlysses: marktraceur has been working on a good proposal for that. 16:40 youlysses markveidemanis: A hosted repo of mods, that you can easy grab/access in-game. 16:40 youlysses VanessaE: Very-cool. :-) 16:41 thexyz http://multa.bugs3.com/minetest/forum/ ? 16:41 moltenbot thexyz's link: Home - Minetest Extensions 16:41 markveidemanis possibly not in-game because it is very simple to download and install mods 16:41 markveidemanis maybe an addon for newbies 16:41 PilzAdam hi VanessaE 16:42 PilzAdam bbl 16:42 VanessaE hi PilzAdam 16:43 marktraceur youlysses: It should be said that I've raised discussions, but nobody has really shown that much interest in any of the proposals. 16:44 markveidemanis what mods add animated entities 16:44 Jordach because at the final end of the line, no user cares until they get their game 16:44 VanessaE hm.. forums are down? 16:45 markveidemanis yep, i just noticed 16:45 Jordach confirmed 16:45 markveidemanis there did not seem to be any new posts 16:45 markveidemanis Oops! Google Chrome could not connect to minetest.net 16:45 VanessaE bummer. 16:46 markveidemanis darnit 16:46 markveidemanis celeron... 16:46 markveidemanis celeron55 16:48 thexyz again? 16:48 markveidemanis thexyz 16:49 markveidemanis how can i make my ip not-change? 16:49 Jordach you cant 16:50 markveidemanis dynamic dns thing? 16:50 thexyz http://www.no-ip.com/, for example 16:50 thexyz i've not tested this one at all 16:50 Jordach markveidemanis - also, your homehub2 supports no-ip so you dont need their client :) 16:51 VanessaE http://freedns.afraid.org/ 16:51 moltenbot VanessaE's link: FreeDNS - Free DNS - Dynamic DNS - Static DNS subdomain and domain hosting 16:51 VanessaE I use this now for my server. 16:51 markveidemanis im gonna need a step by step guide... 16:51 VanessaE thanks to Muadtralk's suggestion. 16:53 thexyz yes, probably better use that one 16:56 Zeg9 afraid.org is really simple to use -_- 16:56 Calinou I'm afraid afraid.org isn't simple to use 16:56 Calinou 16:57 VanessaE Calinou: it's *very* simple to use actually. 16:57 VanessaE pun aside. 17:01 celeron55 and minetest.net and c55.me use freedns.afraid.org 8) 17:01 VanessaE is there a cleaner way to tell minetestserver to restart from the command line? 17:01 VanessaE killall seems....extreme. 17:01 thexyz celeron55: why is minetest.net down? 17:01 celeron55 kill just sends a signal that minetest notices 17:01 Calinou upstart devs beg to differ 17:01 celeron55 thexyz: no idea 17:02 VanessaE celeron55: I know. Just didn't seem like too graceful of a way to restart it. 17:02 VanessaE killall remains then. 17:02 celeron55 VanessaE: the command is just badly named 17:02 celeron55 it should be sendsignal or something 8) 17:03 thexyz VanessaE: killall is fine unless you killall -9 17:03 VanessaE I know. 17:04 celeron55 well, a finer way is to know the process id and use kill 17:04 celeron55 (but irrelevant if there never are multiple instances running) 17:05 markveidemanis celeron55 17:05 markveidemanis why is the forum down 17:06 celeron55 i already answered that 17:07 markveidemanis i didn't see 17:07 Calinou thexyz: killall is awesome on BSDs too 17:07 * Calinou waits for BSD user trying to use it 17:07 thexyz celeron55: why can't you login to konsoleh and see then? 17:07 celeron55 thexyz: because the whole vps is down 17:07 celeron55 as usual 17:07 markveidemanis why would it be down?... 17:08 celeron55 i have no way to know that 17:08 thexyz Calinou: what's the difference? 17:09 thexyz strange, i thought they have some sort of control panel 17:10 Calinou thexyz: it kills all processes on BSD, it has no argument.. 17:11 markveidemanis about the npc mod... 17:11 markveidemanis can an npc have a different texture to the player? 17:11 thexyz Calinou: sure? according to manpages it works similar to linux killall 17:11 youlysses There a command to fully restore health? I'ma about dead... :-I 17:12 Calinou youlysses: /giveme apple -1 17:12 Calinou there :> 17:12 thexyz in sysv/solaris it kills everything, yes 17:12 Calinou thexyz: i wasn't 100% sure :P 17:12 * Jordach installs tekkit 17:13 youlysses Calinou: Thanks! 17:13 * nobody cares 17:14 Calinou nobody is actually caring! 17:16 PilzAdam back 17:21 celeron55 thexyz: well, in the case of minetest.net i don't have access to such a control panel - however, i am guessing this time we have the required data for figuring out what failed 17:21 celeron55 (we as in me and the vps maintainer) 17:24 VanessaE wb PilzAdam 17:38 sfan5 can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ? 17:38 moltenbot sfan5's link: sfan5/cloudcode ? GitHub 17:40 KikaRz Hi there people. 17:40 sfan5 hi 17:40 KikaRz VanessaE! Gotta talk with you! :) 17:42 sfan5 can anyone try checking out "sfan5.dyndns.org ccode/minetest" with https://github.com/sfan5/cloudcode ? 17:42 moltenbot sfan5's link: sfan5/cloudcode ? GitHub 17:43 KikaRz celeron55, why the Minetest.net is offline for me? 17:43 sfan5 because minetest.net is down? 17:44 KikaRz (sfan5, i thinked that was my computer problem again.) 17:44 KikaRz (im in windows. 17:44 sfan5 *thought 17:45 sfan5 nobody is there to test my program... :( 17:46 PilzAdam what does it do? 17:46 KikaRz (2) what does it do? 17:47 sfan5 PilzAdam: KikaRz: https://raw.github.com/sfan5/cloudcode/master/README.md 17:47 KikaRz What it does? 17:47 sfan5 john_minetest: i put replacement in "s 17:57 VanessaE zzz 18:02 KikaRz VanessaE, i'm back. Can you send me the ip? 18:03 NakedFury (vanessae.mine.bz:30000) 18:03 thexyz git replacement... written in php... 18:04 VanessaE I have better uptime than redcrab's server!? heh 18:05 VanessaE pretty impressive for only a couple weeks' worth of usage :D 18:05 VanessaE (and not even a full day on the monitoring page :D ) 18:05 sfan5 thexyz: it should work behind proxies and its a git "replacement" (with the quotes) 18:06 marktraceur sfan5: "It uses HTTP" - you mean as opposed to git, which uses any protocol? :/ 18:06 Minetest-tan GIT: PilzAdam (PilzAdam) commited to celeron55/minetest: Dont sneak while flying 9786202b08 2012-12-11T10:04:55-08:00 18:06 sfan5 marktraceur: no 18:07 marktraceur sfan5: What are you replacing, then, if your main stated competitor does what you do, better? 18:08 redcrab VanessaE. My Server do a restart every 24 hours 18:09 sfan5 marktraceur: git does weird compressing(takes long) and you can't host a repository it with just apache2 and php 18:09 VanessaE redcrab: ah. 18:10 marktraceur sfan5: I'm pretty sure git instaweb specifically mentions apache2 support, actually 18:10 VanessaE redcrab: come to the above address and try out the roller coaster :-) 18:10 sfan5 -it + with 18:11 sfan5 has anyone tried 'ccode clone sfan5.dyndns.org ccode/minetest' yet? 18:13 Zeg9 I'll try it 18:13 VanessaE ccode? 18:14 marktraceur VanessaE: sfan5 made a VCS. He named it "cloudcode" 18:14 sfan5 VanessaE: this one: https://github.com/sfan5/cloudcode 18:14 moltenbot sfan5's link: sfan5/cloudcode ? GitHub 18:14 marktraceur I suppose it's not so much a VCS as a directory hosting service 18:14 sfan5 its not done.. 18:14 marktraceur sfan5: python -m SimpleHTTPServer comes to mind 18:15 Zeg9 It's downloading. 18:15 sfan5 Zeg9: it works? 18:15 * PilzAdam is testing too 18:15 Zeg9 Yeah, stil ldownloading though 18:15 Zeg9 still* 18:16 thexyz sfan5: for what purpose did you wrote it? 18:16 Zeg9 Also, are you flushing the output after "downloading ..." ? 18:16 sfan5 Zeg9: no 18:17 sfan5 thexyz: fun and because i don't like the weird (long taking) compression git uses 18:17 Zeg9 http://pastebin.com/EtRg8TJS 18:17 moltenbot Zeg9's link: ccode error - Pastebin.com 18:17 PilzAdam sfan5, git works faster for me 18:17 sfan5 my fault! 18:18 PilzAdam "ccode [...] Done!" 18:18 KikaRz !up vanessae.mine.bz 18:18 KikaRz not working. 18:18 PilzAdam what version of minetest have i downloaded? 18:18 sfan5 PilzAdam: thats because you connect to my computer an not a hosting service 18:18 KikaRz marktraceur, can you unignore me in the bot? 18:18 sfan5 PilzAdam: 52ba413185f96add259c480a68f5dffa389e80f4 18:18 KikaRz or the bot responsable? 18:19 sfan5 PilzAdam: does it show colored output to you? 18:19 PilzAdam OK is green 18:19 sfan5 Zeg9: does it show colored output to you? 18:19 sfan5 good 18:19 Zeg9 sfan5, for me it did , but it crashed at the end 18:19 Zeg9 http://pastebin.com/EtRg8TJS 18:19 moltenbot Zeg9's link: ccode error - Pastebin.com 18:20 sfan5 Zeg9: apache2 seemed to have a problem.. 18:20 sfan5 thanks for testing 18:20 thexyz ok, guys, apparently, we've found the fatal flaw in git 18:20 Zeg9 I'll run it once again 18:22 Zeg9 Nice nyan.php 18:22 Zeg9 lol 18:22 Zeg9 infinite sending? 18:23 sfan5 yes 18:23 sfan5 as long as php allows it to run 18:24 Zeg9 sfan5, I had same error but not on the same file this time 18:24 marktraceur KikaRz: I don't control the bot. I have ignored the bots. Contact the bot authors. 18:25 sfan5 owner of Minetest-tan: thexyz owner of moltenbot: iqualfragile (afaik) 18:25 KikaRz afaik = ? 18:25 iqualfragile !owner 18:26 sfan5 As Far As I Know 18:26 KikaRz iqualfragile, can you unignore me in the bot? I'm not a abuser now. I just talk about Minetest - related themes. 18:26 iqualfragile ok 18:26 sfan5 !up vanessae.mine.bz 18:26 moltenbot Minetest server vanessae.mine.bz:30000 UP 18:26 Zeg9 o.o what a crash 18:26 KikaRz sfan5, mesecons unglitched. 18:27 sfan5 wut? 18:27 iqualfragile !re 18:27 KikaRz (mesecons related crash is now fixed) 18:27 KikaRz Thank you iqualfragile. hi moltenbot 18:27 Jordach !re 18:27 KikaRz hi moltenbot 18:27 KikaRz Ok, still not answering me 18:29 PilzAdam what is voice-status? 18:30 KikaRz (only for bots) 18:30 marktraceur PilzAdam: Mostly it's used to distinguish specific members of the channel 18:30 sfan5 PilzAdam: http://answers.yahoo.com/question/index?qid=20080416002817AAXgf1q 18:30 marktraceur PilzAdam: e.g. in a project channel I'm in, the team members are voiced. 18:31 PilzAdam thank you 18:32 LorenzoVulcan Hello guys 18:32 sfan5 hi 18:32 LorenzoVulcan is minetest website offline? 18:32 sfan5 yes 18:32 LorenzoVulcan Why? 18:32 KikaRz We don't know. 18:33 iqualfragile celeron55 might know 18:33 KikaRz Yea. 18:33 LorenzoVulcan Ok,let's wait 18:33 KikaRz celeron55, what you say about this? (minetest.net offline) 18:33 sfan5 celeron55: why is minetest.net down? 18:33 sfan5 ... 18:33 sfan5 thexyz: no idea 18:33 celeron55 i have now been asked this question here probably 8 times, and i have answered this question once 18:33 KikaRz Lol. 18:34 KikaRz i wasn't here. 18:34 iqualfragile strange, it seems like my bot would not get any input from the channel nor from private messages… 18:34 KikaRz !up vanessae.mine.bz 18:35 LorenzoVulcan Me too,sorry. 18:35 KikaRz yea, not answering to anything 18:35 sfan5 !up vanessae.mine.bz 18:35 LorenzoVulcan So you don't know why is minetest.net offline? 18:35 KikaRz No LorenzoVulcan. Nobody knows 18:35 LorenzoVulcan Ok,thanks for all answers 18:36 LorenzoVulcan also c55.me is offline 18:36 mauvebic romulans, has to be 18:36 Jordach klingons on the starboard bow! 18:37 KikaRz c55.me is offline at a lot of days ago 18:37 mauvebic klingons == emos ... they prefer the company of guys and like to cut themselves 18:37 celeron55 sfan5: ccode? ehm, does it handle revision history, merges, branches and such? 18:37 sfan5 not yet 18:38 celeron55 sfan5: if not, please do not call it "Git Alternative" 18:38 sfan5 "experimental incomplete Git Alternative" 18:38 sfan5 what about that? 18:39 mauvebic Super Fun Happy Time Mega Git Alt? 18:39 Calinou someone's made a VCS 18:39 celeron55 also, i would think you'd know that git is slower than a direct file transfer because by cloning a git repo you also clone it's full history 18:39 Calinou f r a g m e n t a t i o n 18:39 LorenzoVulcan Why might someone need a git alternative? 18:39 sfan5 dunno 18:39 KikaRz just make: sfagi. 18:39 KikaRz or sfagial 18:40 mauvebic fagial... doesnt sound rite 18:40 thexyz Calinou: nobody will use it 18:40 Calinou celeron55: except if you use --depth 1 :P 18:41 celeron55 well, that would probably be a good idea for sfan5's use 18:41 KikaRz sfa = sfan5 | gi = git al = alternative 18:41 sfan5 KikaRz: no! 18:41 celeron55 i didn't actually even know git supported that 18:42 celeron55 i have known subversion does, though 18:44 Calinou subversion is obsolete and slow 18:44 Calinou :P 18:45 Jordach so is Calinou's Misa Pack 18:45 Calinou so is Jordach 18:45 Jordach no u 18:45 markveidemanis calinou 18:49 markveidemanis hi 18:55 Penguin Hi 18:55 Penguin Is Minetest.net down 18:55 mauvebic yes 18:55 mauvebic and no we dont know why 18:56 mauvebic :p 18:56 Penguin Any 0.4.4 servers 18:56 VanessaE Penguin: vanessae.mine.bz:30000 18:57 Jordach http://servers.minetest.ru/ Penguin 18:57 Jordach view em 19:01 telek What've I missed? 19:01 VanessaE everything :-) 19:01 Jordach nothing much# 19:02 marktraceur telek: Harry and Joan got married, the Treble sisters adopted a black baby, and Bret's having an affair with George. 19:02 telek Lol. Cute marktraceur. 19:03 telek How you doing VanessaE and Jordach? 19:03 VanessaE doing okay 19:03 Jordach im fine 19:04 KikaRz telek, a lot of asians have married, much people was making they bets in the lotterys 19:04 KikaRz etc etc etc etc 19:04 KikaRz in this special lucky / normal day 19:05 KikaRz d 19:05 marktraceur Oh hm, new Array( 6 ).join( '12' ) is coming up soon for me, I suppose 19:06 celeron55 i did a commit today dating 121212121212 19:06 celeron55 did anyone else? 8) 19:06 celeron55 it's the last date in our lives having such repetition 19:07 celeron55 (in all likeliness) 19:07 KikaRz celeron55, you did it at 12 hours: 12 minutes: 12 seconds ? 19:07 celeron55 of course 19:08 Calinou marktraceur: looks like C# 19:08 Calinou or java 19:08 marktraceur Calinou: JavaScript 19:08 * Jordach has a headache from negative temparatures 19:09 thexyz shouldn't you normally be 36.6? 19:09 Calinou in soviet russia, people have headaches when their temperature is below -213,75°K 19:09 Jordach thexyz - its -4 here 19:09 celeron55 in finland, we had weeks of -20°C 19:09 celeron55 lately 19:09 ruskie -5 at 19:09 ruskie m 19:09 celeron55 i like such weather 19:10 celeron55 it keeps you awake 19:10 marktraceur Calinou: So....never 19:10 ruskie supposedly will hit -14 during the night 19:10 Jordach so celeron55 is cold hearted? 19:10 Calinou -3,5°C, says weather applet 19:10 thexyz -11 here 19:10 celeron55 now it's some lameass -5...-10 19:10 mauvebic -4 in the yukon 19:10 Calinou marktraceur: erm, nothing can be below 0°K actually, I was wrong :P 19:10 marktraceur Exactly 19:10 Calinou nothing below -273,15°C, not °L 19:10 Calinou °K* silly azerty keyboard 19:10 celeron55 in soviet russia, nothing can be above 0°K 19:11 Jordach Calinou - actually, -0.1K is possible, but it forms a BEC, a bose-einstien cosendrate 19:11 Jordach it will DE-BEAKER ITSELF TO GAIN ENERGY 19:11 thexyz Jordach: wtf are you talking about? 19:12 Jordach thexyz - physics 19:12 thexyz it's impossible, period 19:12 thexyz Jordach: better learn it then 19:12 Jordach thexyz - an 8yr old + a physics book? hell is going to get raised 19:13 Calinou if something gets at 0°K temperature, it could be theorically teleported, iirc 19:13 jin_xi no u 19:13 Jordach namely SPACE 19:13 Calinou i hope you don't do that, though :p 19:13 thexyz 8 years old? 19:13 Jordach thexyz - its a joke from buffy the vampire slayer 19:14 thexyz oh 19:14 devlab Hi 19:14 * Jordach hates calling lua libs from c++ 19:14 KikaRz VanessaE, crash? or restart? 19:14 VanessaE OOPS! sorry about that... ctrl-C in the wrong terminal :-) 19:14 VanessaE restarted 19:14 VanessaE :-) 19:15 Jordach VanessaE - eyes and eats 19:15 Jordach ears 19:15 * Calinou is going to send kill -9 to all processes in 3 seconds! 19:15 Calinou translation: have to go, bye :p 19:16 devlab did he send init 0? 19:16 thexyz alt+sysrq+I 19:18 Jordach !tw jordansnelling# 19:18 Minetest-tan Jordach: Give me a link, a username, or a tweet id 19:18 Jordach !tw jordansnelling 19:18 Minetest-tan VanessaE, eyes and ears are un-wise It's best to compromise. Best not to despise. Ctrl + c in a terminal system. (@jordansnelling) 19:18 VanessaE heh 19:18 celeron55 wtf 19:19 VanessaE celeron55: think of OldCoder's little poems. same thing, just all on one line :-) 19:19 Jordach VanessaE - the post actually is four lines 19:19 Jordach Minetest-tan de lines them 19:19 VanessaE well all on one line as seen here :-) 19:23 OldCoder VanessaE, little? They are epic :P 19:23 VanessaE heh 19:23 markveidemanis who can comeon my server, i have mauvebic's modpack :) 19:26 Penguin Yey oldcoder ima on 30004 on 0.4.4 19:26 OldCoder Hi! 19:27 OldCoder But I have not upgraded yet 19:27 Penguin i am on it on 0.4.4 ? 19:28 KikaRz PilzAdam, VanessaE, im going to dinenr. 19:28 KikaRz *dinner 19:29 KikaRz VanessaE, what's you're testing? 19:29 VanessaE ok, try it. 19:29 KikaRz what is? 19:29 VanessaE I'm fixing the coloredwood fence selection boxes, and also updating default privs for everyone. 19:29 VanessaE should be ready now. 19:30 VanessaE much better 19:31 markveidemanis what mods add animated entities 19:31 Penguin jin_xi ? 19:31 markveidemanis VanessaE 19:32 markveidemanis please help with player_textures, i really cant figure it out 19:33 VanessaE youhave to create a custom game and put it in there 19:33 VanessaE e.g. ~/.minetest/games/marks_game/mods/player_textures/ 19:33 VanessaE and then add player skins 19:33 VanessaE ~/.minetest/games/marks_game/mods/player_textures/textures/player_foo.png 19:33 VanessaE ~/.minetest/games/marks_game/mods/player_textures/textures/player_bar.png 19:33 VanessaE etc. 19:34 markveidemanis cant i just use the default game? 19:34 VanessaE sure, if you put it in minetest_game/mods/ it should work there too 19:35 markveidemanis plz help, last time i tried it diddn't work 19:35 VanessaE e.g. /usr/local/share/minetest/games/minetest_game/mods/player_textures 19:36 markveidemanis i compiled 19:36 markveidemanis not installed 19:37 VanessaE well 19:37 VanessaE in that case ~/minetest/games/minetest_game/mods/player_textures 19:37 VanessaE or whatever your particular install is set up for. 19:38 markveidemanis its there, 19:39 markveidemanis so i add skins in the textures folder? 19:39 telek kikarz: Cute :D 19:39 VanessaE does it have a textures folder inside it? 19:39 VanessaE ~/minetest/games/minetest_game/mods/player_textures/textures 19:39 telek Man, soon as I look away there's a couple screenfulls of chat here :D 19:39 Jordach heres something cool: 19:39 Jordach !tw qikipedia 19:40 Minetest-tan Religion was illegal in Albania until 1990. (@qikipedia) 19:40 markveidemanis !what? 19:41 markveidemanis vanessae; what if i have unnamed skins lying around in that floder? 19:41 markveidemanis folder 19:41 VanessaE nothing should happen to them. 19:41 VanessaE just name the new ones properly 19:41 VanessaE player_Jordach.png 19:41 VanessaE player_KikaRz.png 19:41 VanessaE etc 19:41 VanessaE as long as the filename exactly matches the person's user ID - case-sensitive. 19:42 Jordach VanessaE - you had to highlight me, didnt you 19:42 markveidemanis can i rename the ones lying around? 19:42 VanessaE yep. 19:42 VanessaE markveidemanis: if they're the right format, sure. This uses standard Minecraft player skins. 19:42 VanessaE (the ones that would fit "steve") 19:43 markveidemanis k, il try 19:44 VanessaE that's what I did anyway, seems to work as expected 19:46 KikaRz Back 19:46 KikaRz !tw Maia 19:46 Minetest-tan The Greenlight concept is still the highest rated of all time! http://steamcommunity.com/sharedfiles/filedetails/?id=107977124 (@Maia) 19:46 KikaRz Loool! 19:46 KikaRz VanessaE, server still on? 19:49 Penguin any one have industrial pack on there server 19:50 Penguin ? 19:50 Penguin markveidemanis 19:51 markveidemanis yes? 19:51 Penguin whats your server 19:51 VanessaE KikaRz: sure, it's up. 19:55 telek celeron55: Could be worse. Our winters are just ABOVE freezing, so you get maximal thermal transfer :) 19:59 VanessaE john_minetest: yeah we know 20:02 mauvebic someone got marmalade all over the servers :( 20:05 Jordach here's FREDDY! 20:19 KikaRz VanessaE 20:19 VanessaE hm? 20:19 KikaRz add interact to default_privs 20:19 VanessaE no. 20:19 KikaRz LorenzoVulcan wants 20:19 VanessaE because...griefers! 20:19 VanessaE :-) 20:19 VanessaE sure I'll grant him, sec. 20:19 PilzAdam VanessaE, there is someone on the server that wants interact priv 20:20 VanessaE as soon as the forums are back, I'll make a new topic. same general rule as on redcrab's - ask on the thread for interact, etc. 20:23 telek interact covers setting/removing blocks? 20:23 VanessaE yes 20:24 telek Speaking of: Do any of the current 'ownership' mods make ownership on a chunk by chunk basis? 20:25 telek Whatever the standard area-size is? 20:25 VanessaE yes, there's a protection-plus block 20:25 VanessaE 0gb.us made it 20:25 VanessaE it protects a mapblock at a time (16^3 nodes() 20:26 telek staff only setting, or can anyone claim overship over a block? 20:26 VanessaE oops. 20:26 KikaRz VanessaE, PilzAdam is trying to grief my race. 20:26 VanessaE I'm not sure how it works though, I've never used it. 20:26 VanessaE so kick his ass :-) 20:28 Jordach minetest.net is back up! 20:28 telek VanessaE: Got a link? 20:28 telek Jordach: Apparently hasn't propogated over here yet. 20:28 Jordach trolololol got you! 20:28 telek Propagated? 20:28 VanessaE can't, the forums are down 20:28 telek D'oh 20:29 telek There isn't a mod to show block boundaries is there? 20:29 VanessaE not exactly 20:30 PilzAdam gtg; bye 20:30 telek Take care PilzAdam! 20:30 VanessaE but some items will inadvertently reveal them, e.g. a large pool of lava or a huge field of torches 20:30 telek Ahh ok. 20:30 telek Or falling where blocks haven't loaded yet :D 20:30 VanessaE anything animated that's spread across a large area - the animations are de-synched between mapblocks normally, so they kinda show up then 20:30 VanessaE heh yeah 20:30 telek Oh, interesting. 20:31 telek You know what I love? 20:31 VanessaE hm? 20:31 markveidemanis http://markveidemanis.imgur.com/all/ 20:31 markveidemanis top pic = LOL 20:31 VanessaE " 20:31 VanessaE markveidemanis's images are not publicly available. 20:31 VanessaE " 20:31 telek Suicidal falls that you survive because it didn't load down far enough and it doesn't register full fall distance for damage when landing :) 20:31 VanessaE haha 20:32 markveidemanis http://i.imgur.com/Gaawb.png 20:32 KikaRz VanessaE 20:32 VanessaE markveidemanis: eek 20:32 KikaRz what mod is responsible by curtains? 20:32 markveidemanis lol? 20:32 VanessaE KikaRz: homedecor 20:32 markveidemanis worldedit glitch 20:32 celeron55 :--D 20:32 VanessaE markveidemanis: known bug, at any rate 20:32 VanessaE it isn't worldedit doing it. 20:32 VanessaE it's the engine's attach code. 20:32 VanessaE https://github.com/celeron55/minetest/issues/352 20:32 KikaRz celeron55, there are kids in here. 20:33 mauvebic thats why my robots kept shootin at me 20:33 VanessaE mauvebic: yep. 20:33 VanessaE they were attached to you. 20:33 mauvebic was like "wheres that coming from??" lol 20:33 VanessaE I've seen players get attached to signs and *couldn't move away* from them because signs use entities for the text display 20:34 mauvebic works well for the boats though 20:34 celeron55 i guess you can get attached to a particle from the particles mod too 20:34 VanessaE yes, you can. 20:34 celeron55 *flies away as a smoke puff* 20:34 KikaRz VanessaE, give to telek your server ip 20:34 VanessaE celeron55: that would be a good argument for that meta nodedef branch - alter the texture of a sign node directly to display the text instead of using an entity overlay 20:34 mauvebic am i supposed to put an attach = false somewhere 20:34 VanessaE telek: vanessae.mine.bz:30000 20:36 thexyz VanessaE: strange, I thought that entities were attached to players, not vice-versa 20:37 VanessaE yup I know. 20:38 thexyz https://gist.github.com/fd6446bc1a3da72b7d29 20:47 Jordach so thats the fix? 20:48 thexyz no 20:54 Octupus Olha 20:56 KikaRz Octupus 20:56 KikaRz hi 20:57 Octupus hi 21:00 Octupus is minetest.net down 21:02 sema4 seems so 21:02 sema4 i cannot connect 21:03 NakedFury http://www.downforeveryoneorjustme.com/http://minetest.net/ 21:05 Octupus thank you 21:08 KikaRz VanessaE, server is lagging 21:08 KikaRz why that site's owner, dont create: Is it lagging for everyone or just for me ? 21:08 KikaRz xD 21:10 KikaRz VanessaE, Mesecons are bugging a bit 21:10 KikaRz Hi Muadtralk :) 21:11 Muadtralk ello 21:18 aldobr thi all 21:18 aldobr *hi 21:22 KikaRz aldobr, where are you from? 21:22 KikaRz and hio 21:22 KikaRz *hi 21:24 aldobr2 hi 21:24 aldobr2 i am from brasil 21:24 KikaRz Portugal 21:25 aldobr2 hm, why do i have two nicks on the same channel ??? 21:25 aldobr2 ah, answered 21:25 KikaRz Jeija 21:25 KikaRz i have a suggestion by you 21:25 aldobr2 i am planning to make xmas lights 21:25 KikaRz VanessaE asked for vertical cables 21:26 KikaRz aldobr2, cool :) 21:26 aldobr2 so i need colored light textures 21:26 KikaRz ask to Jeija 21:26 aldobr2 i can make the programming part of the mod 21:26 aldobr2 but i have 0 skills in drawing and texturing 21:26 KikaRz i have 94,1 21:26 marktraceur VanessaE: How's your holiday spirit? 21:27 VanessaE well, I have two bottles of champaign for the new year...that's the only spirits we have at this time of year ;-) 21:27 KikaRz aldobr2, join #minetest-pt 21:27 aldobr2 ok 21:27 marktraceur VanessaE: Champagne, huh? Sounds like you're right filled up with it. Maybe you could help aldobr2 with a texture or two? :) 21:28 VanessaE champagne, yeah.. 21:28 marktraceur (it = holiday spirit, not champagne) 21:28 VanessaE actually I'm kinda building right now on my server... 21:28 * marktraceur leaves it up to you 21:29 aldobr2 my plan is simple 21:29 aldobr2 use ABM to turn lights on and off, by changing node from xmas:lighton to xmas:lightoff back and fort 21:30 aldobr2 sounds reasonable ? 21:31 marktraceur aldobr2: I'd imagine you could use an existing circuit-type mod for the base of that 21:31 Muadtralk or you could animate the texture 21:31 Muadtralk and not lag low end computers to death 21:31 aldobr2 hm, if i animate the texture, how could the engine know if the light is on or off ? 21:32 aldobr2 light off node = light_source property = 0 21:32 Muadtralk that was what i was going to ask 21:32 Muadtralk the back and forth part confused me 21:32 KikaRz People, i created 2 new minetest channels: #minetest-pt and #minetest-es 21:32 aldobr2 i just want to make the lights blink 21:32 Muadtralk i was thinking continuous back and forth 21:32 aldobr2 like a xmas tree 21:32 Muadtralk you were thinking on off yes? 21:32 KikaRz that's for Portuguese (brazilians and portugueses) and for Spanishes (USA and europe) 21:32 marktraceur aldobr2: It may be easier to have the texture blink between two colors, and have the light constant 21:33 aldobr2 i believe that if the mod drains too much server power, just increase the interval on the abm 21:33 aldobr2 ... 21:33 aldobr2 make it blink slower 21:33 aldobr2 to draw less processing power 21:34 aldobr2 makes sense ? 21:35 aldobr2 maybe make a special chest that plays "i wish you a merry xmas and happy new year" 21:35 aldobr2 were people could put "presents" :P 21:35 KikaRz LOL 21:35 KikaRz thats a bit... 21:35 aldobr2 :D 21:35 KikaRz "impossibru". 21:35 KikaRz or not. 21:35 KikaRz you could make on_open_chest... 21:36 KikaRz play ... 21:36 KikaRz Yea 21:36 KikaRz but with more 21:36 KikaRz Hey! You could mix 21:36 KikaRz small mesecons wires 21:36 KikaRz with mini blinky plants 21:36 KikaRz but more colors! 21:38 aldobr2 conifers mod + blinky lights mod + xmas chest = minetest xmas :D 21:38 aldobr2 ah and a santa's texture for players :D 21:38 KikaRz No. 21:38 KikaRz I dont want. 21:38 KikaRz Just a special hat. 21:38 KikaRz special hat = Santa Hat 21:40 Muadtralk now now theres one santa 21:40 Muadtralk we dont wanna steal his hat 21:40 Muadtralk but there are tons of elves 21:40 KikaRz OH! I KNOW ONE THING! 21:40 KikaRz but i guess Creative mode wouldnt like it. 21:40 KikaRz We could make a slot machine 21:41 KikaRz then 21:41 KikaRz we can receive 21:41 KikaRz coal, presents or cookies 21:41 marktraceur " OH! I KNOW ONE THING!" saved for posterity 21:42 aldobr my internet sux :/ 21:43 aldobr well the slot machine is already done :P 21:43 aldobr 4.4dev server on redcrab's leaks random "presents" for players 21:44 marktraceur aldobr: 0.4.4 21:44 aldobr yeah 0.4.4dev 21:44 aldobr it drops random items near players 21:44 aldobr usually i get dirt and tree saplings 21:44 aldobr but once i got a gold sword 21:44 marktraceur Sounds surprisingly useful 21:45 marktraceur aldobr: How does it work? Just randomly picks an item, weighted by its rarity? 21:45 aldobr nope 21:45 aldobr its not a mod 21:45 aldobr its a undocumented feature 21:45 aldobr the server sometimes creates items out of nowhere and drops them near players 21:46 marktraceur Uh....huh 21:46 aldobr can be anything from dirty to nyan cats 21:46 KikaRz or random chests in the world 21:47 KikaRz and aldobr, write everything in one line. that's a bit spam. 21:47 aldobr ¬¬ 21:48 KikaRz heey? someone there? 21:48 KikaRz i can't see nobody in the users list. just me 21:49 KikaRz There we go. 21:54 telek Weird. 21:54 Octupus KikaRz,u on vanessa server because im coming on for a bit 21:55 KikaRz ?? 21:55 KikaRz what? i didnt understood your english. 21:55 VanessaE yeah he's here. 21:55 VanessaE she* 21:55 KikaRz *SHE 21:55 Octupus :D hi VanessaE 21:56 Octupus Vanessa same ip? 21:56 KikaRz no 21:57 Octupus o what is it now KikaRz 21:59 Octupus VanessaE,is there a new ip,if so can u tell me 22:00 VanessaE vanessae.mine.bz:30000 22:00 Octupus gracias 22:00 KikaRz Octupus, Minetest channel for ES is now in #minetest-es 22:00 KikaRz but you can still here 22:00 Octupus es? 22:00 KikaRz Spanish 22:00 Octupus O 22:01 Octupus im going there just to tlk spanish :D 22:01 Muadtralk whats with all the bloody language channels? 22:02 Muadtralk ? 22:04 Octupus MuadTralk,its only me and kika in there :) 22:04 Muadtralk so whats the point of it? 22:05 berome ? I can connect to channel MT-fr 22:05 KikaRz MT? 22:05 Muadtralk and #minetest-fr has nobody in it 22:05 KikaRz o.o 22:05 berome I just try, it exists 22:05 KikaRz Calinou is the owner 22:06 berome Muadtralk: :-) 22:09 KikaRz channel ru is created. 22:10 Omnistudent Good evening 22:10 sema4 hi Omnistudent 22:11 KikaRz Hi Omnipresent 22:11 KikaRz '-' 22:11 berome hi ! 22:12 Omnistudent Anyone know what the dev people are up to these days? After the 3D players I mean 22:12 KikaRz these days? too tired. 22:13 Omnistudent Well, me too I guess, thats why i went here instead of programming 22:15 Muadtralk oh great the bot is back 22:23 Uberi I assume everyone knows minetest.net is down? 22:24 * klunk yes, but we can still access wiki. 22:25 Uberi I assume it's because those are hosted separately 22:25 klunk yes 22:26 klunk It is surprising that there is not more activity here, because of that. 22:30 NakedFury playing Firefall thats why I am not here 22:30 KikaRz no Uberi 22:30 KikaRz WE don't know 22:30 KikaRz !up m13.servegame.com 22:30 KikaRz still dont answer me 22:31 NakedFury !up m13.servegame.com 22:31 NakedFury its offline 22:31 NakedFury or wrong address 22:40 KikaRz Octupus, don't forget to leave door open :P 22:40 KikaRz see ya tomorrow people 22:40 KikaRz How do you know NakedFury? 22:40 KikaRz the bot isnt answering. (to the commands) 22:41 Octupus kay KikaRz 22:41 KikaRz Bot is disconnected 22:41 KikaRz kisses everyone 22:41 Omnistudent Hi! Is the forum down? 22:41 KikaRz No. 22:42 KikaRz The whole site 22:42 VanessaE yeah, they're down. 22:42 KikaRz REason: Unknown 22:42 KikaRz bye 22:42 Omnistudent Its happened before so itll probably be up soon 22:43 klunk Omnistudent: yes. 22:44 Omnistudent I think my bot player is spastically falling towards the center of the planet now 22:45 Omnistudent position 162, -16090,45 and counting 22:46 sema4 fell down a hole did he? 22:47 Omnistudent No, I'm doing something wrong with the movement coding 22:47 Uberi Omnistudent: setpos() it back to the origin, or you might get some nasty serialization issues :P 22:47 Omnistudent Freemove is on, does that mean he'll fall through everything if he doesnt fly? 22:48 Uberi wait it's a player? 22:48 Omnistudent Is setpos from lua? I dont remember it from the code 22:48 Uberi then just use /teleport 0,0,0 22:48 Uberi (chat command) 22:48 klunk how a bot player improve gameplay ? 22:48 Omnistudent @uberi Oh OK 22:48 Uberi klunk: repetitive mining, perhaps? 22:49 Omnistudent You can run NPC AIs on a separate computer 22:49 klunk yes, true but there are mod, like workers" 22:49 Omnistudent To have really smart MOBs/NPCs 22:49 sema4 smart, offload all that processing 22:49 Omnistudent Using one for gameplay would be boring and chating, IMO 22:50 Omnistudent @sema4 Yes, the server shouldnt have to concern itself with stuff like that 22:52 klunk you right, for "qualitative mobs" 22:54 Omnistudent In civilization, (the computer game) the adventure almost makes itself because of smart AIs competing with each other 22:54 Omnistudent I wish something towards that could be done in Minetest 22:56 mauvebic AI's --> Npcs 22:56 Omnistudent ? 22:56 Uberi I'd love some smart mobs that at least can do some pathfinding 22:57 mauvebic well im rigging the 3d NPC's to not jump into water 22:57 Uberi I wrote an A* implementation that can easily be adapted to Lua if necessary 22:57 mauvebic and to patrol on a given nodename 22:57 Uberi full heuristic pathfinding with optimal results 22:57 Omnistudent I'll try an A* pathfinding algrtm when I get controf of the movement 22:57 mauvebic dont really need this big complicated thing to find a path 22:58 mauvebic your basically checking what nodes your entities is heading to before they get there 22:59 telek Omnistudent: Doesn't even need to be a seperate computer. A seperate thread would suffice (minetest is still single-threaded, correct?) 22:59 mauvebic the NPCs need to more interesting things that just getting around anyhow 22:59 Uberi mauvebic: but a pathfinding algorithm lets you find the best path to the target 22:59 Uberi for example, solving a maze 22:59 Omnistudent @telek I saw some thread stuff in the c code 22:59 Uberi put an NPC in a maze and it should be able to find its way out 22:59 Uberi a pathfinder will let you do that 23:00 mauvebic it can be done, but whats the purpose? 23:00 mauvebic unless you wanna race NPC's 23:00 Omnistudent Its way more interesting to figure out where an NPC WANTS to go than HOW it goes there. 23:00 telek Heh, BOTH are pretty interesting. 23:01 Uberi|Away mauvebic: well I'm thinking it is kind of dumb when you have a wall separating you and a deadly mob, and it can't even figure out that it could go around the wall :P 23:01 mauvebic yeah, just sayin, they need to do *something* when they get there 23:01 kizeren Butler NPC turning on house lights when you come in proximity...... 23:02 mauvebic im working on battle bot NPCs 23:02 Omnistudent @mauvebic: thats the AI stuff. Theres a Minecraft mod where they build a village, for instance 23:02 mauvebic yeah that id like to do 23:02 mauvebic but not have them build from defined plans 23:03 Omnistudent @mauvebic: Like as in, bots that fight optimally? 23:03 NakedFury the Millenaire or something french sounding minecraft mod, is that your objective? 23:04 mauvebic Omnistudent my npc's fire 3 rounds a second, assuming your facing at least 2 of them, you're dead lol 23:04 Uberi|Away Millenaire is a pretty great example of what you can do with enough AI 23:04 Omnistudent Gotta check that out 23:04 klunk sorry to be "so old school" but first mob improvement for novice I am is fluidity 23:04 mauvebic well for a builder NPC you need to start with basics: 23:04 mauvebic it has to figure out how much space it has to work with 23:04 telek Hey does minetest have the mumble player position structure included? 23:05 mauvebic what it can build there 23:05 Uberi|Away hey that would be neat 23:05 mauvebic and in the beginning theyll prolly be only as efficient as players 23:05 telek Uberi: Yep. 23:06 klunk "player position structure included": what's this ?? 23:06 klunk mumble feature to talk only 23:06 mauvebic for now ill settle for blue collar NPCs that can plan and build a street grid :-) 23:06 klunk to peopkle near you ? 23:06 Omnistudent I figure the NPCs would get a reward for building a certain amount of sq m of housing 23:07 telek klunk: Yeah, basically a fingerprint mumble looks for in a running game to tell it where in the gameworld to emit the sound from. 23:07 mauvebic count how many nodes they place and call it "experience" 23:07 klunk telek: thaks ! 23:07 Omnistudent More like in Sims, "Comfort" 23:07 Omnistudent Or, chance of getting kids 23:08 mauvebic ideally, for economics to work you have to pay players to both sell their nodes or build stuff with them 23:08 telek Mind you it can pull you out of character since it sounds like they're in the same room, just a variable distance from you. 23:08 telek Another problem is resource exhaustion 23:08 mauvebic my NPC's wouldnt have an inventory 23:08 telek There's lots of resources that become 'rare' in minetest if you actively start basing an economy off them. 23:08 mauvebic i dont bother mining myself why would they lol 23:08 Omnistudent Haven't thought about the inventory 23:09 mauvebic well if things become rare in minetest it stands to reason the price would go up? 23:10 Omnistudent How can you have resource exhausting in an infinite world? 23:10 telek Then either the world needs to replenish itself (maybe volcanic eruptions? Meteorites, etc) or you eventually reach a pendulum point where all the important resources are hoarded and recipe utility breaks down (everybody needs coal or mese, or something else, which is no longer available from the world itself, and is well nigh impossible to buy since it's percieved value is greater than anything a non-hoarding character has finances to 23:10 telek Omnistudent: The work is 32k cubed it's not infinite. 23:10 Uberi|Away Omnistudent: not infinite 23:10 telek Erm world. 23:10 Omnistudent Oh 23:10 Uberi|Away telek: well you solve this through renewable resources 23:11 mauvebic well if the price goes up, more players will go out of their way to find and sell them 23:11 Uberi|Away telek: for example, grow trees, make charcoal, etc. 23:11 telek Additionally there's practical limitations regarding distance from spawn point and without fly powers, vehicles, etc of returning to places you intend to use the previously mined materials. 23:11 Uberi|Away I have the obsidian mod and my custom growing mod too, so cobble, obsidian, iron, papyrus, and cactus are renewable as well 23:11 mauvebic technically if you burn wood you should get some charcoal 23:11 telek Uberi: Unless you can use those materials to 'artificially' produce the non-renewable ones, it breaks down. 23:12 Omnistudent @Telek why, you just go a long way away and start over there 23:12 Uberi|Away telek: if you avoid using the nonrenewable ones entirely, it works fine 23:12 Uberi|Away Omnistudent: eventually you will run out of places to go 23:12 Uberi|Away telek: it's perfectly servicable to play with only iron tools, they are good enough 23:12 telek Agreed, but that's still a problem with the in-game economy idea for a 'free roam' world. 23:12 Uberi|Away or even stone tools 23:12 Uberi|Away how so? 23:13 Omnistudent Where did this economy discussion come from anyway? 23:13 telek Because eventually you've strip mined the whole world down to nothing, have impractical transit times to return to your 'build' area, and have other players hoarding resources in order to eventually hoard in-game currency. 23:13 telek Dunno, somewhere a page or two up. 23:13 mauvebic then you need a synthetics mod 23:14 mauvebic machines that allow you to produce uncommon elements by combining more abundant resources 23:14 klunk Haven't thought about the inventory 23:14 klunk [00:09] well if things become rare in minetest it stands to reason the price would go up? 23:14 telek Or at least a 'recycle' mod for 'worn out' tools/equipment, instead of having them disintegrate. 23:14 klunk (oups, sorry, bad manip) 23:14 Omnistudent ah 23:14 Uberi|Away telek: I agree, some sort of alchemial system like equivelant exchange would fit the theme pretty well 23:15 klunk :-) 23:15 telek We haven't run into this yet because even the biggest servers have a small playerbase compared to the world size. 23:15 Uberi|Away telek: transmuting a stack of cobble for an iron ingot, for example 23:16 telek But if minetest, or even just a particular server were to become popular, it could quickly become a problem for newly introduced players. Similiar to EvE online, if you came in now and wanted to create your own corp with no established player/corp backing. 23:16 Uberi|Away true 23:16 sema4 unless you can create new stuff out of nothing, you're going to run out 23:17 Uberi|Away not quite 23:17 sema4 so that would be where telek's volcano/meteors come in 23:17 Uberi|Away we can transmute existing elements into new elements 23:17 telek sema4: Or 'zero sum' it and make sure any material destroyed in the game world/on a player is somehow reintegrated into the gameworld. 23:17 Uberi|Away for example, wood into iron 23:17 klunk Uberi|Away: redcrab servers are popular enough, map is erased and renewed ? 23:17 Uberi|Away wood is renewable since you can grow them from trees 23:17 Uberi|Away klunk: but that requires the entire map be erased 23:17 telek Uberi: Yeah, but not everyone may appreciate making iron out of wood :D 23:18 telek Suspension of disbelief and all :) 23:18 Uberi|Away telek: it's alchemy! transmutation! :P 23:18 Uberi|Away something that is functionally equivelant would be equally welcome to me though 23:18 sema4 even with zero sum and transmutation, people will use up what is available, your only choice is to demolish things to reclaim material 23:19 Uberi|Away sema4: what about growing trees? infinite wood source, essentially 23:19 klunk introduice notion of "dechet" ? 23:19 telek klunk: dechet? 23:19 sema4 yeah, i suppose, the "sunlight" to grow trees is infinite :> 23:19 klunk I mean an undesirable item you couldn't just pulverize. 23:19 telek Other idea is smaller interconnected worlds. 23:20 Octupus any1 with a website do i need notepad to do it? 23:20 telek Kind of like the open source secondlife grids. 23:20 Uberi|Away sema4: indeed, not to mention the replenishing ability of water and lava 23:20 klunk yes sorry "déchets" must goes to "poubelle" ,arf :-/ 23:20 mauvebic well you can do that with no mapgen and some clever nodes and protection areas 23:20 Octupus because i wanna make a website without no webhosting site 23:20 Uberi|Away telek: there was an excellent idea for this the other day 23:20 Uberi|Away the replicator block 23:21 Uberi|Away it duplicates any node, and is made of renewable resources 23:21 Uberi|Away (and has durability to avoid being too OP) 23:21 telek Ahh neat. 23:21 kizeren So it has so many uses then disappears? 23:21 Uberi|Away yep 23:21 kizeren That would not be to bad in a mineconomy setting. 23:21 Uberi|Away so now you can duplicate your MESE (for a price) 23:22 Uberi|Away but it needs to be super expensive to justify that 23:23 Uberi|Away maybe 6 stacks of trees, a bucket of water and lava, and a stack of steel ingots 23:23 Uberi|Away (steel is renewable if you have a nature mod supporting irontrees) 23:27 klunk (rare and occasionnal move of ground can create mineral stuff from stone, we could say ? Is it realistic to code ?? 23:28 Uberi|Away move of ground? what's that? 23:28 NakedFury tectonic plates moving around 23:28 klunk herthshake ? i'm not sure 23:28 Uberi|Away hmm, that might cause more issues than it solves 23:28 klunk NakedFury: yes 23:28 klunk true 23:28 Uberi|Away for example, what if you have a huge build made out of pure stone, and suddenly an ore appears in it? 23:28 Uberi|Away now you have to remove it or else it's pretty ugly 23:29 klunk true 23:29 klunk a compression wich occurs from above, I mean above of limits of map 23:30 klunk compression only on stone wich are deeper, and "recognised" by original seed ?? 23:30 NakedFury Uberi perhaps a check occurs to see if the stone is player placed or was there when map gen happened 23:32 Uberi|Away NakedFury: what about established maps, where there are millions of player placed stone? is it practical for large scale stuff? 23:33 NakedFury dont know but lets place a limit on that mod idea. only to happen in deep layers of stone. say more than 100 deep 23:33 sema4 randomly having stone transmute into something else seems odd, why no t recurring lava flows that harden into stone and other elements. 23:34 Uberi|Away sema4: too easy to abuse 23:34 NakedFury sema4 that sounds better. but remember extreme heat and preassure create ores 23:34 Uberi|Away I could build a mesecons contraption that autofarms ores 23:35 sema4 hmm. 23:35 Uberi|Away cobble generator feeds the lava river that transmutes elements, then pistons push all the ores into a base 23:35 Uberi|Away too OP 23:35 NakedFury ok then not that 23:36 NakedFury I still like obsidian or a lava like stone block to happen that way 23:36 Uberi|Away yeah that's good 23:36 Uberi|Away stone should not be too expensive since it's so common 23:36 Uberi|Away so making it renewable doesn't make it too powerful 23:36 paxcoder lava + water 23:36 Uberi|Away yep 23:37 paxcoder Uberi|Away, cobble 23:37 paxcoder stone is rather more expensive 23:37 Uberi|Away of course, paxcoder, just put it in a furnace 23:37 klunk a mod that is not respectfull of players builds by feature: spawn meteors ... 23:37 Uberi|Away :O 23:37 Uberi|Away make a tree farm and feed your furnace room 23:37 Uberi|Away slightly more work but infinite stone 23:38 klunk I mean stuffs don't "grows" on existing world but fall on it . 23:38 Uberi|Away interesting 23:38 paxcoder water should be made to work with steps (half-blocks), and voila: easy ice 23:38 Uberi|Away what do you mean by that, paxcoder? 23:39 paxcoder actually, first step isn't even necessary 23:39 Uberi|Away should make ice in the right biomes 23:39 paxcoder just make a half-block named ice, white and which brakes on first impact but grows on water, and can be walked over 23:39 paxcoder yes, snow too 23:39 Uberi|Away paxcoder: splizard's snow mod is great for this 23:39 paxcoder never heard of, will check out 23:40 Uberi|Away github.com/Splizard/minetest-mod-snow 23:40 paxcoder should make ice semi-opaque though 23:40 paxcoder so more ice = less transparency 23:41 Uberi|Away hmm, that might get a bit difficult 23:41 paxcoder why? no alpha? 23:41 RealBadAngel tried, but minetest draws it a bit weird 23:41 paxcoder draws what weird? 23:41 Uberi|Away yeah allfaces_optional doesn't even draw the occluded faces 23:42 paxcoder i'd use glass with an alpha channel 23:42 RealBadAngel and on back faces you have xray effect 23:42 RealBadAngel like when flyin with noclip 23:45 sema4 could just modify the 32k limit (i am guessing it is signed int?) to be bigger 23:47 paxcoder 32k limit? 23:47 sema4 map size limit 23:47 sema4 when you arrived we were talking about worlds where all the resources are getting exhausted. 23:48 sema4 i went away and had a think, i guess the topic changed before i got back 23:50 marktraceur sema4: How do you run out of resources? That seems unlikely. 23:50 marktraceur sema4: Like, maybe in one area, but move up and down! 23:50 sema4 the conversation came about from the discussion of paying npcs to do work 23:50 paxcoder spawn gets mined through and through. 23:50 paxcoder but solution is simple: move 23:50 RealBadAngel forums down again? 23:51 paxcoder sema4, how do you pay if you don't work? 23:51 sema4 i don't know it wasn't my idea :) 23:51 sema4 that lead to in-game ecomonmy and the hoarding of precious materials 23:51 marktraceur Hm. 23:51 NakedFury Npcs could work the same way Dwarves work in Dwarf Fortress 23:51 sema4 and the idea that we would need ways to produce more of the rare stuff 23:52 Uberi|Away marktraceur: we're mostly talking theoretically, since 32k is pretty darn big 23:52 NakedFury just provide them food and drink and housing 23:52 Uberi|Away theoretically, eventually all the MESE is going to be gone 23:52 Uberi|Away what then? 23:52 marktraceur Theoretically....*very* theoretically..... 23:52 paxcoder NakedFury, sounds like feudalism 23:52 Uberi|Away still, an interesting subject 23:52 paxcoder *and protection 23:53 paxcoder i ALMOST see a point in occasional griefs 23:53 paxcoder stuff deteriorates 23:53 marktraceur I like the idea in general, but clearly there are problems 23:53 sema4 the great thing about brainstorming is coming up with ideas you would not have thought of otherwise. 23:53 paxcoder you need to fix it 23:54 RealBadAngel answer could be mob drops 23:54 RealBadAngel and mobs farming then 23:55 Uberi|Away perhaps 23:55 Uberi|Away maybe a super difficult mob could drop MESE sometimes 23:55 paxcoder the whole thing sounds meh to me 23:55 Uberi|Away but then again, mobs are really farmable as well 23:55 paxcoder if you want easy resources, just spawn and distribute resources 23:55 sema4 auto-grief (natural disaster) to wipe parts of the map :D 23:55 RealBadAngel i liked constructin mob farms in mc 23:55 Uberi|Away paxcoder: that's hardly what I'd call a survival experience :P 23:55 paxcoder bots depleting maps is a bad idea 23:56 paxcoder don't touch that bot!! 23:56 paxcoder my miiiine! 23:56 M13_ helo 23:56 marktraceur M13_: Hi! 23:57 Uberi|Away hey M13_ 23:57 paxcoder marktraceur, saw you in-game today. joined, stared at a wall at spawn, left 23:57 paxcoder (no timeout) 23:58 marktraceur paxcoder: Odd, since I wasn't in game at all today 23:58 M13_ hello 23:58 M13_ how it the minetest community going? 23:58 klunk hello 23:58 sema4 is there a server you guys all frequent? 23:58 paxcoder marktraceur, hmmm 23:59 marktraceur paxcoder: Anyway, possible solution might be to have deep depths regenerate ores very rarely, but that's imperfect 23:59 paxcoder marktraceur, i'm sticking with "move" 23:59 marktraceur paxcoder: Maybe it would be useful to have other worlds, too, but that seems less simple (since you'd need to load a new map, etc.) 23:59 M13_ sema, i do not recommend mine its slow because of VPS 23:59 sema4 VPS? 23:59 paxcoder marktraceur, see, the prob is: how do you tell what's man-made and what's a "mine"?