Time Nick Message 00:05 OldCoder Bach 00:06 OldCoder I wonder what OdnetninI wanted? 00:06 TheSlimShady i know Oden he used to be on my server 00:06 TheSlimShady he is from spain 00:07 Octupus Hola 00:07 TheSlimShady cornernote, have they banned you yet? 00:07 Octupus Hello RealBadAngel 00:08 OldCoder RealBadAngel, Hi! 00:08 TheSlimShady oldcoder has neko been on? 00:08 TheSlimShady hahaha 00:08 RealBadAngel hi 00:08 OldCoder TheSlimShady, Yes 00:08 Octupus i am bored :l 00:09 OldCoder Octupus, are you able to MT? 00:09 Octupus yes for a bit 00:10 TheSlimShady RealBadAngel stay silent please thank you 00:11 RealBadAngel ? stfu, i dont like u 00:11 RealBadAngel bye 00:11 Octupus adios 00:11 jin_xi wut 00:12 Octupus hi jin 00:13 TheSlimShady jin_xi = NekoGloop 00:13 jin_xi lol 00:13 jin_xi no :3 00:13 NekoGloop why would you even think that. 00:14 Octupus XD 00:14 TheSlimShady ohhh you are here ahahahahahah thought you werent 00:14 TheSlimShady boy yesterday you really expressed yourself eh neko? 00:14 TheSlimShady hhahha 00:14 TheSlimShady then saying it was a bot, what a stupid exucse 00:32 NekoGloop http://ompldr.org/vZzVyMA Yay for uranium ingots! :D 00:35 NekoGloop Ohai khonkhortisan :D 00:35 khonkhortisan hello 00:35 NekoGloop khonkhortisan: http://ompldr.org/vZzVyMA yay for uranium ingots! :D 00:36 khonkhortisan cool, I like the graphic 00:36 NekoGloop It's just a graphic tbh :P 00:36 khonkhortisan but I'm pretty sure uranium isn't green 00:36 NekoGloop part of my texture pack. I'm predicting what will be put into techinc. 00:37 NekoGloop khonkhortisan: based of the mineral texture of uranium in technic. 00:37 NekoGloop same with uranium lumps. 00:37 NekoGloop khonkhortisan: http://ompldr.org/vZzRmdQ what uranium lump looks like. 00:42 NekoGloop khonkhortisan: my texture pack is to remove the canonical opinion that 16x cant look good. 00:42 NekoGloop :P 00:52 * khonkhortisan just learned uranium glass glows green under UV light 01:06 ce1eron55 ce|eron55 02:09 NekoGloop m eow. 02:10 LAD ruff 02:12 OldCoder m-eow 02:12 OldCoder All right 02:13 GTRsdk nyan~ 02:13 GTRsdk speaking of which 02:13 GTRsdk did you knnow that the nyan cat (real one) died> 02:14 NekoGloop the singer? 02:15 GTRsdk ..... 02:15 GTRsdk when I say real nyan cat 02:15 GTRsdk how do you think singer? :o 02:16 NekoGloop because there is no real nyan cat? 02:16 GTRsdk people might not give a dirt cube if the singer died... though some might... but still, it's the cat 02:17 Doc22 where is a good place to upload .zip files 02:17 Doc22 i made a mod 02:17 NekoGloop Doc22: omploader.org 02:17 Doc22 thanks 02:18 GTRsdk http://www.smosh.com/smosh-pit/articles/real-life-nyan-cat-dies 02:18 Doc22 poor kitty 02:18 NekoGloop its a cat. 02:19 Doc22 lol i know 02:19 NekoGloop how dare you let one of my bretheren die. 02:19 GTRsdk NekoGloop: you were just saying he doesn't exist :P 02:21 Doc22 lol 02:21 Doc22 i know someone that watched nyan cat for 3 hours... 02:22 NekoGloop i know someone who watched it for 100. 02:22 NekoGloop < is said person 02:23 Doc22 D: 02:23 Doc22 thats crazy... 02:23 GTRsdk I know someone who would run it for 100+ but not watch it 02:23 GTRsdk < is said person 02:23 GTRsdk VPS ftw :D 02:23 Doc22 oh ok 02:23 Doc22 lol 02:24 GTRsdk though NekoGloop ... 02:24 GTRsdk he probably watched it 02:25 NekoGloop games that trick you by expecting you to not fall for something that seems like a blatant trap. 02:27 NekoGloop when, said seemlingly blatant trap is in fact the way to go 02:27 sinekonata hi guys I noticed that when I search google for 'Mincraft Ubuntu' my second link is http://www.iloveubuntu.net/free-open-source-minecraft-inspired-game-minetest-041-released-official-ppa-available 02:28 NekoGloop sinekonata: yup 02:28 NekoGloop that's because we're so awesomesauce or something like that. 02:28 sinekonata not only that's awesome but if you see that too, maybe write a comment or something may be good, there's nothing there... 02:33 Doc22 getting ready to post my first mod 02:34 sinekonata awesome, I'm finishing mine 02:35 NekoGloop I'm making a texture pack :P 02:36 OldCoder Doc22, that was fast! 02:37 Doc22 thanks 02:37 Doc22 lol 02:37 Doc22 its called camo mod 02:37 OldCoder I look forward to review! 02:37 OldCoder I will be back in a little while 02:37 OldCoder NekoGloop, I have not forgotten about builds but may not finish tonight 02:46 Doc22 Guys here is the topic for my first mod 02:46 Doc22 http://minetest.net/forum/viewtopic.php?pid=51046#p51046 02:46 Doc22 what do you think? 02:47 NekoGloop wrong screenie for camo ladder 02:47 Doc22 huh? 02:47 NekoGloop craft recipe 02:47 NekoGloop has wrong screenie. 02:47 Doc22 :P 02:47 Doc22 lol 02:47 Doc22 thanks 02:48 NekoGloop make the camo leaves have a slightly different texture. 02:50 NekoGloop oh wait... 02:50 NekoGloop it's glasslike, instead of allfaces_optional 02:50 NekoGloop very sneaky 8) 02:50 Doc22 yeah 02:50 Doc22 8) 02:51 Doc22 I changed the leaves texture a little bit, but not enough huh? 02:51 Doc22 i fixed the topic 02:51 Doc22 thanks for the catch 02:51 Doc22 and nekogloop want to try my server 02:52 Doc22 and test my mod on it 02:52 Doc22 to see if it looks right? 02:52 NekoGloop I can tell from the screenies 8) 02:52 Doc22 ok 02:52 Doc22 still want to play with me 02:53 NekoGloop one sec 02:53 NekoGloop WHY. IS. MY. COMPUTER. SHIT. 02:53 Doc22 lol i know that feeling bro 02:53 Doc22 my pc is from 2004 02:54 Doc22 im using my grandpas now 02:54 Doc22 my 2004 one cant even play minetest... 02:54 Doc22 not... 02:54 Doc22 even... 02:54 Doc22 opengl... 02:54 Doc22 1 02:54 Doc22 luckily im getting parts and building a new pc 02:54 NekoGloop "Omploader Recommends Windows Vistaâ„¢" 02:54 NekoGloop BAD OMPLOADER 02:54 Doc22 lolz 02:55 NekoGloop BAAAAAAAAAAAAAAAAAAAAAAD 02:55 Doc22 you dont need to download it 02:55 Doc22 it will download it 02:55 Doc22 when you join 02:55 Doc22 automatically 02:55 NekoGloop Doc22: I know how minetest-servers work 02:55 Doc22 derp 02:55 Doc22 lol 02:55 Doc22 i thought you were downloading it to play with me... 02:55 NekoGloop http://ompldr.org/vZzVzbA My marble brick texture at work 8) 02:55 Doc22 oh cool 02:55 Doc22 ill take a look 02:56 NekoGloop 16x 8) 02:56 Doc22 awesome 8) 02:56 NekoGloop 16x16 textures, ftw. 02:56 Doc22 one comment is to make it have some black spots? 02:56 Doc22 or even just darker ones 02:56 NekoGloop It has grey-ish spots 02:56 Doc22 looks good and smooth 02:56 Doc22 yeah 02:56 NekoGloop well marble-bricks 02:56 Doc22 but it needs some more contrasting ones 02:57 Doc22 just an opinion :) 02:57 NekoGloop base marble could be a tad more porous-looking 02:57 Doc22 looks goood anyway 02:57 Doc22 yeah 02:57 Doc22 in my mind 02:57 NekoGloop Marble Bricks would be a kind of refined marble. 02:57 Doc22 textures need lots of randomization 02:57 Doc22 yeah 02:57 Doc22 less spots 02:57 Doc22 but i like spots 02:57 Doc22 i guess thats just my opinion 02:58 NekoGloop then you probably should see this: http://ompldr.org/vZzVzbg 8) 02:58 Doc22 [19:53] one sec 02:58 Doc22 did you mean you would play 02:58 NekoGloop hm... lemme finish this one thing, then yes. 02:59 NekoGloop Doc22: http://ompldr.org/vZzVzbg 02:59 Doc22 lol 02:59 Doc22 i saw 02:59 Doc22 wierd generation 02:59 Doc22 lol 02:59 NekoGloop of? 02:59 Doc22 the sand... 02:59 Doc22 or marble 02:59 Doc22 or what ever that is 02:59 NekoGloop desert-transition 02:59 Doc22 ohhhh 02:59 Doc22 i see 02:59 NekoGloop in 0.4.3 the desert has a transition area 02:59 Doc22 that makes more sense 03:00 Doc22 ok 03:00 NekoGloop if this coincides with the shoreline, the normal sand gets it too 03:00 Doc22 awesome 03:00 Doc22 more advances in the gen 03:00 NekoGloop I've yet to texture junglegrass, as you can probably see. 03:01 Doc22 lol 03:01 NekoGloop same with dry shrub. 03:01 Doc22 i had an idea for something but i dont remember what it is :/ 03:01 NekoGloop That's actually what I wanna do real quick 03:01 Doc22 i hate it when you forget stuff like that 03:01 Doc22 ok 03:01 NekoGloop I wanna texture dry shrub and junglegrass 03:01 NekoGloop since these are likely to be dicks with looking nice 03:01 Doc22 if you want me to add one of your mods or something then i can do it fast 03:02 Doc22 if you gimme the link 03:02 Doc22 lol 03:02 NekoGloop Doc22: got technic? 03:02 Doc22 yeah but i took it out because the last person that tried to join crashed the server when it downloaded it 03:02 Doc22 maybe i can try adding it agian 03:02 Doc22 again 03:02 NekoGloop If you do, then with its dependancies you have all i want. 03:03 Doc22 do you want the redstone one 03:03 Doc22 or not too much 03:03 NekoGloop mesecons? 03:03 Doc22 yus 03:03 NekoGloop well I'm not going to permanantly be on the server :P 03:03 NekoGloop I'm more of a loner. 03:03 NekoGloop singleplayer-guy :3 03:03 babyface1031 ok off for the night thought of a project for me to do tomorrow just have to think of how to do it and draw it up :D 03:03 Doc22 well lets try it 03:03 Doc22 cya 03:03 Doc22 ill add it on 03:03 Doc22 in 03:04 Doc22 and try it 03:04 Doc22 i havent gotten a chance to play with it 03:04 NekoGloop Doc22: ? 03:04 Doc22 ill add mesecons and pm the ip 03:04 NekoGloop I meant to say "oh?" 03:04 NekoGloop damn trigger happy pinky finger. 03:04 Doc22 lol 03:04 Doc22 NO I DONT WANT YOU TO BE PRESSING ENTER 03:23 NekoGloop http://ompldr.org/vZzVzeA Dry shrub! :D 03:34 RBA_afk good morning minetest :) 03:34 hmmmm don't test me, i'm already testy! 03:35 NekoGloop RBA_afk: see the omploader link? 03:35 RBA_afk yeah 03:35 NekoGloop do you like my dry shrub? :D 03:36 RBA_afk havent tried it. shall i eat it raw or cooked? 03:36 NekoGloop :P 03:36 RBA_afk it ok 03:36 NekoGloop do you like the texture of my dry shrub? 03:36 RBA_afk its 03:37 RBA_afk make chest GUI in 16x16 03:37 NekoGloop ? 03:38 RBA_afk or default furnace 03:39 RBA_afk default_furnace_GUI.png or default_chest_GUI.png 03:40 NekoGloop What dimensions, what goes where, how much cake is promised at the conclusion? 03:40 RBA_afk 8x4 squares 03:40 RBA_afk each square 16x16 03:40 RBA_afk or whatever resolution you want to 03:40 RBA_afk just it has to be square 03:42 NekoGloop RBA_afk: or, junglegrass: http://ompldr.org/vZzV0Yg 03:42 RBA_afk http://realbadangel.pl/inventory3.png this i made with 36*36 squares 03:42 RBA_afk and made it bigger than original formspec 03:43 RBA_afk by 2 squares 03:43 NekoGloop change the away nick, please. 03:43 NekoGloop RealBadAngel: now, as i was saying: junglegrass! http://ompldr.org/vZzV0Yg 03:44 RealBadAngel it doesnt look like a plant 03:44 NekoGloop tis a bush. 03:44 RealBadAngel grass is a bush 03:44 RealBadAngel george? :P 03:44 NekoGloop ? 03:45 RealBadAngel make it look like the grass, not the bush 03:45 NekoGloop since junglegrass mod makes it act more like a bush? no. 03:46 * VanessaE 's ears perk up 03:46 VanessaE someone mention jungle grass? :) 03:46 NekoGloop VanessaE: http://ompldr.org/vZzV0Yg yep :3 03:46 VanessaE heh 03:47 VanessaE I like mine better :-) 03:47 NekoGloop cant say I've seen yours 03:47 Doc22 lol 03:47 VanessaE think default jungle grass in four different heights, spread around according to a guaranteed-to-be-random perlin seed :-) 03:48 VanessaE ("guaranteed to be random" = I mashed the keyboard to get the seed offset :D ) 03:50 NekoGloop VanessaE: Guess how i got the junglegrass there 03:50 NekoGloop it be your mod :P 03:50 NekoGloop My texture though 03:50 VanessaE actually I kinda figured you wrote your own mod :-) 03:51 NekoGloop :P 03:51 NekoGloop do you like my texture? 03:51 VanessaE it's okay 03:51 NekoGloop or is it total crap? 03:52 VanessaE it's somewhere north of "total crap" but I can't exactly classify it as a work of art either ;-) 03:52 NekoGloop VanessaE: http://ompldr.org/vZzVzeA dry shrub too 03:52 NekoGloop :3 03:52 VanessaE ew. 03:52 RealBadAngel hi VanessaE 03:52 VanessaE now THAT one is total crap, I'm sorry to say :-) 03:53 NekoGloop VanessaE: D: 03:53 VanessaE looks like a brown, deformed W. :-) 03:53 NekoGloop but... but... but... 03:53 NekoGloop it... fits in the selection box... ;w; 03:53 VanessaE lol 03:53 RealBadAngel VanessaE, seen my forsmpec backgrounds? 03:53 NekoGloop (and also took about half a minute to make) 03:53 VanessaE RealBadAngel: only saw one of your screenshots from initial testing. got something that shows it off better? Do I need to make a new texture for my HDX pack? :-) 03:54 RealBadAngel lotsa textures :) 03:54 RealBadAngel all the GUIs propably :) http://realbadangel.pl/inventory3.png 03:54 VanessaE you suck :( 03:54 VanessaE how many images do I need to make? 03:54 NekoGloop millions. 03:54 RealBadAngel theyre easy to make 03:55 VanessaE :) 03:55 RealBadAngel at least inventory grids 03:55 NekoGloop Is the hot-bar textureable as well? 03:55 VanessaE RealBadAngel: send me some example images so I can see how it works 03:56 RealBadAngel later today i will 03:56 VanessaE you guys were kinda ignoring me in -dev so I didn't really follow too well 03:56 RealBadAngel now can find some minecraft examples 03:56 NekoGloop in other words, the textures work same as MC? 03:56 NekoGloop if so, I know how this works 03:57 NekoGloop back to junglegrass: http://ompldr.org/vZzV0Zw 03:58 VanessaE RealBadAngel: will this respect some kind of alpha setting in the images so the stuff behind the UI is still visible? 03:58 NekoGloop VanessaE: http://ompldr.org/vZzV0Zw 03:58 NekoGloop ? 03:58 RealBadAngel http://realbadangel.pl/crafting.png 03:58 VanessaE NekoGloop: meh. 03:58 NekoGloop D: 03:58 RealBadAngel minecraft workbench example GUI 03:59 VanessaE RealBadAngel: nice and all, but how does it fit in with something like homedecor, where some objects have larger or smaller than normal inventories? 03:59 VanessaE I presume they will be drawn with the default textures? 03:59 VanessaE s/textures/image overlay/ 03:59 RealBadAngel you define the size of the background in formspec 03:59 VanessaE yes of course 04:00 RealBadAngel and make textures for each object 04:00 VanessaE ugh 04:00 NekoGloop VanessaE: the image is generated based on the formspec 04:00 RealBadAngel no 04:00 RealBadAngel it has the same grid as formspec 04:00 NekoGloop RealBadAngel: then explain 04:01 RealBadAngel each square is one item slot on formspec 04:01 RealBadAngel so if you have 8x4 formspec you make 8*16, 4*16 texture 04:01 NekoGloop RealBadAngel: so... 04:02 RealBadAngel or 8*512x4*512 for HDX 04:02 NekoGloop why cant the image be generated based on the form,spec? 04:02 VanessaE EW. 04:02 VanessaE RealBadAngel: that's just, ew. 04:02 VanessaE no. 04:02 VanessaE it should work differently than thay 04:02 VanessaE that* 04:02 RealBadAngel its a texture 04:02 NekoGloop VanessaE: like what I'm saying? 04:02 RealBadAngel not something generated 04:02 NekoGloop You make images for slots 04:03 RealBadAngel look at workbench example 04:03 NekoGloop Minetest takes slot-textures, places them behind formspec. 04:03 NekoGloop Minetest optionally takes a general background image. 04:03 NekoGloop Everyone is happy. 04:03 NekoGloop Except RBA who can just shut up now. 04:03 VanessaE one image as a tileable underlay behind everything, one image above that for some kind of accent (as in the wood texture in the example minecraft image), one image to use as the background behind each inventory slot, one more as the background behind the crafting grid slots, and another for all inventory/crafting slots that overlays those. 04:03 RealBadAngel formspec is not do-it-for-you gfx studio 04:04 VanessaE so like 5 or 6 small images. 04:04 NekoGloop RealBadAngel: and you are just being a dick to people with large texture packs 04:04 NekoGloop like, vanessa. 04:04 RealBadAngel take a look at any minecraft texture pack 04:04 RealBadAngel with mods support the better 04:04 NekoGloop MINECRAFT IS GOOD FOR SOMETHING 04:05 NekoGloop dhjjkgvadfjkl 04:05 VanessaE fwiw, I wouldn't go larger than 64x64 pixels for an inventory-slot-sized image anyway 04:05 NekoGloop RealBadAngel: if we clone minecraft, we will get nowhere. 04:05 RealBadAngel my example was 36x36 squares big 04:05 NekoGloop We need to focus on being -better-, not the -same- 04:05 OldCoder Hello 04:05 VanessaE (why use a 512px texture for something that'll never be displayed larger than 64 px or so?) 04:05 OldCoder Now *this* is productive discussion 04:06 RealBadAngel thats just possible, not really needed :) 04:06 NekoGloop OldCoder: not really. 04:06 OldCoder More so than some 04:06 OldCoder Order 04:06 OldCoder :p 04:06 OldCoder Should I try Doc22 mod? 04:06 VanessaE I'm sorry, this just sounds like a bad design :( 04:07 NekoGloop while ontopic a bit more, not really productive 04:07 NekoGloop VanessaE: it is 04:07 NekoGloop because MC element 04:07 VanessaE 8*512 x 4 * 512 = 4096x2048 = fucking huge image. 04:08 VanessaE (or 32 images each 512px, which is even worse) 04:08 NekoGloop someone please tell me we can -quickly- fix the flaws RBA blatantly puts in the C++? 04:08 OldCoder That is fairly large graphics 04:08 RealBadAngel on the other hand i havent said it has to be minecraft like texture 04:09 VanessaE RealBadAngel: it needs to be far more generic 04:09 VanessaE not separate images for every damn object that has an inventory 04:09 NekoGloop OldCoder: because RBA didnt allow minetest to generate an image based on a bank. 04:09 VanessaE especially having lots of images. that's stupid and wasteful. 04:09 NekoGloop this ^ 04:09 RealBadAngel my patch allow to put on formspec many textures, which can be scalable to fit the inventory slot dimensions 04:09 VanessaE no. 04:09 VanessaE bad. 04:09 VanessaE VERY bad. 04:10 VanessaE that destroys the consistency of the UI 04:10 NekoGloop why force the formspec creator to toil away at the code? 04:10 RealBadAngel so its up to the artist what can he done with it 04:10 RealBadAngel you can put there many images? 04:10 NekoGloop RealBadAngel: Personally? 04:10 RealBadAngel does it destroy so called consistency? 04:10 NekoGloop I'd prefer the MT GUI as it is now. 04:10 NekoGloop Simple, clean, not completely messy and fucked up to texture. 04:11 RealBadAngel do doesnt use just new formspec option 04:11 NekoGloop like junglegrass: http://ompldr.org/vZzV0aw 04:11 VanessaE RealBadAngel: you're not listening. 04:11 VanessaE listen for a minute 04:11 RealBadAngel i cant, im off to work, ill be late for bus 04:11 VanessaE how many objects, between let's say technic and homedecor, have an inventory or UI or some such? 04:11 RealBadAngel c ya later today 04:11 VanessaE a few dozen at least right? 04:11 RealBadAngel yes 04:11 NekoGloop VanessaE: 20-ish 04:12 VanessaE multiply that by however many textures each needs to be complete. 04:12 VanessaE that's an insane number 04:12 RealBadAngel if you want to have nice lookin gui, you make texture 04:12 NekoGloop closer to 30 if we count the dual-formspec of silver and gold chests. 04:12 RealBadAngel if you want stick with default 04:12 NekoGloop RealBadAngel: dude. 04:12 RealBadAngel you dont do it 04:12 RealBadAngel simply 04:12 NekoGloop The point of mientest. 04:12 VanessaE you're talking 35-40 images for each and every object. 04:12 NekoGloop minetest. 04:12 VanessaE times 30 objects that need them? 04:12 VanessaE that's 1200 images! 04:12 RealBadAngel no 04:12 NekoGloop is to have a simple, clean modding interface. 04:13 RealBadAngel just one image for each gui 04:13 NekoGloop not a shitty, run-down hellhole 04:13 NekoGloop RealBadAngel: Tell me, where is this code so i can print it out and burn it? 04:13 RealBadAngel seen the workbench image? 04:13 RealBadAngel thats the complete gui texture 04:13 NekoGloop RealBadAngel: Yes, and i dont think we need be forced to texture like that. 04:13 RealBadAngel who force you? 04:13 VanessaE yeah, I'm looking at it - the one with the wooden background and sort of stony inventory slots 04:14 NekoGloop RealBadAngel: you did. 04:14 RealBadAngel its an OPTION :P 04:14 VanessaE RealBadAngel: it destroys the consistency of the UI. 04:14 NekoGloop RealBadAngel: Oh? You mean there is a way to have your shitty C++ actually make a GUI based off the formspec? 04:14 NekoGloop Say i have two images. 04:14 VanessaE at most every object should be able to specify one underlay image behind the formspec, and then the GAME specifies the images used IN the formspec, per my above suggestions. 04:15 NekoGloop One is the inventory slot, one is the background image. 04:15 NekoGloop EVERYONE SHUT UP 04:15 NekoGloop I'M EXPLAINING SIMPLE LOGIC 04:15 NekoGloop Say i have two images. 04:15 NekoGloop One is the inventory slot, one is the background image. 04:15 VanessaE one image for the inventory slots, one for the crafting slots, a third overlaying those to give it dimension, a fourth to overlay the slots for the hotbar, maybe one more as final overlay over the whole UI 04:15 NekoGloop I should be able to tell minetest that I have this image for this, and this image for that. 04:15 VanessaE each inventory slot gets that one image, repeated across/down the screen 04:16 VanessaE ditto for the crafting grid slots. 04:16 NekoGloop I'll just shut up now 04:16 NekoGloop Since noone gives a shit 04:16 VanessaE actually neko's idea is similar to what I'm saying 04:16 NekoGloop inventory_slot.png 04:16 NekoGloop inventory_bg.png 04:16 OldCoder There's no rush to settle this 04:16 NekoGloop inventory_fg.png 04:17 NekoGloop inventory_slot is the slots in the inventory, 04:17 NekoGloop inventory_bg is the (tiled, should it need be) background, 04:17 VanessaE ui_overlay.png, crafting_fg.png, crafting_bg.png, craft_result_fg.png, craft_result_bg.png 04:18 NekoGloop inventory_fg is the (again, tiled, should it need be), foreground image. 04:18 VanessaE that's it. Eight images for the ENTIRE UI. 04:18 NekoGloop VanessaE: nope. 04:18 VanessaE used for everything from a furnace to a battery charger. 04:18 NekoGloop VanessaE: Mine is simpler :P 04:18 NekoGloop perhaps an inventory_slot_fg.png 04:18 VanessaE NekoGloop: yours is probably sufficient. I'm just adding some flexibility on top of it 04:19 NekoGloop VanessaE: flexibility can be added to the formspec options 04:19 NekoGloop You want to have this area have a certain inventory_slot? Alright. 04:19 VanessaE but a single, pre-rendered flat image for the UI? For every object that has a formspec? Sorry RBA, it's a horrible idea. 04:19 NekoGloop You want to have this formspec have a special inventory_bg? Sure, why not. 04:20 NekoGloop VanessaE: you should hear the crap mojang gets from the people who make gui-textures in minecraft. 04:20 VanessaE heh 04:20 VanessaE I can imagine 04:20 NekoGloop Now, teach me how to make a junglegrass Dx 04:21 VanessaE I can't right now. I'm about to go to bed. 04:21 VanessaE but suggestion: don't give it an outline. 04:21 NekoGloop Most things in this pack have an outline 04:21 VanessaE like that dry shrub has a dark outline around it? lose the dark outline. 04:21 VanessaE it doesn't work for plants :-) 04:21 NekoGloop like the ingots, the mineral lumps, etc. 04:22 VanessaE they stand out too much, unless you're trying to compete with Minetoon :-) 04:22 NekoGloop haha. 04:22 NekoGloop I'm making a texture pack mainly to shatter the belief that 16x looks like shit no matter what. 04:22 NekoGloop Which, I believe I've already done that. 04:23 VanessaE looking at the UI texture RBA posted earlier (for the electric furnace that is), that whole image could be reduced to 5 small 64px images instead of what looks to be about 640x640 or so px. 04:23 NekoGloop yes, some things look like shit still. yes, this is because I'm just lazy as hell. 04:23 NekoGloop VanessaE: could be just 3 04:23 VanessaE well, 04:23 NekoGloop ... 04:23 NekoGloop you're counting the power meter arent you? :P 04:24 VanessaE I see the background, that's 1. The inventory slots is 2. the slot with the brown "13" stack is 3. The four slots to the right of that is 4. A single overlay to give them all depth (the dark shadowing) is 5. 04:24 NekoGloop ah. 04:24 VanessaE the charge meter is unique to the electric furnace, so it doesn't count. 04:25 NekoGloop not unique, but not static image. 04:25 VanessaE unique as in only the electric furnace would have such an object. 04:25 VanessaE whereas the normal inventory/crafting display would in theory use the 5 images I just listed. 04:25 NekoGloop battery box, water mill, etc. 04:25 VanessaE so they'd all have this stony background, dark inventory slots, etc. 04:25 VanessaE ok, so a few others have it, but you get my point :-) 04:25 NekoGloop VanessaE: each formspec has a single whole image. 04:26 VanessaE yes I know, I got that. 04:26 VanessaE it's a terrible idea. 04:26 NekoGloop I agree 04:26 VanessaE I'm saying ditch the 640px image and replace it with small, tileable images that get used on *every* formspec. 04:26 NekoGloop precisely 04:27 VanessaE so my fridge, the game's furnace, RBA's battery charger, etc etc etc would all have the same stony background, the same darkened inventory slots, the same brightened crafting slots, etc. 04:27 NekoGloop except my idea says formspec can specify an image :3 04:27 VanessaE consistency is critical here 04:27 VanessaE or the game will look cobbled together, disorganized. 04:27 NekoGloop It -is- 04:28 VanessaE ok, it'll look *more* disorganized ;-) 04:29 NekoGloop one last try at junglegrass before i give up 04:30 NekoGloop http://ompldr.org/vZzV0bg 04:31 NekoGloop fuck the visual_scale 04:32 VanessaE that's better actually. 04:32 VanessaE now, turn it brown, desaturate it some, and you have dry shrubs 04:32 NekoGloop recolor and resize of dry shrub. 04:32 NekoGloop XD 04:33 NekoGloop you tell me to make dry shrub from and edited dry shrub XD 04:34 VanessaE HAH! already I see a problem with RBA's idea. 04:34 NekoGloop yes? 04:35 VanessaE creative inventory. 04:35 NekoGloop yep. 04:35 VanessaE ~= regular mode. 04:35 VanessaE it'll break. 04:36 NekoGloop yes. yes it will. 04:36 NekoGloop Also, there were options you said you were wanting to put in the menu? 04:37 VanessaE yeah 04:37 VanessaE I already did that ages ago 04:37 VanessaE http://minetest.net/forum/viewtopic.php?id=3410 04:37 NekoGloop do these: enable clouds, disable anticheat, texture atlas 04:37 VanessaE texture atlas is on my list, the others I hadn't thought of. 04:38 VanessaE when I get some time again to code, I'll add those. 04:39 NekoGloop yeah, and do it with T_A_N_K's digging animation 04:39 NekoGloop so it looks like we are actually digging. 04:39 VanessaE I haven't see that 04:40 VanessaE though to be honest, that's a texture thing, anyone can supply a better crack_anylength.png 04:40 NekoGloop nonono 04:40 VanessaE (I have one in HDX that looks nice IMHO) 04:41 VanessaE got a video link of it in action? 04:41 GTRsdk VanessaE: Do you think mobs will ever be in the official Minetest? 04:41 NekoGloop VanessaE: http://www.youtube.com/watch?v=jtZWvzkflWU 04:41 VanessaE GTRsdk: eventually yes 04:42 NekoGloop VanessaE: look at the wielded thing 04:42 VanessaE GTRsdk: c55 did release a mobs mod a while back as a minimal framework, and I know he wants something back in the game eventuallyt 04:42 VanessaE NekoGloop: looking... 04:43 VanessaE I see what you mean 04:43 VanessaE how is that accomplished? 04:43 NekoGloop simply 04:43 NekoGloop change some numbers given to the animation code of the wield thing 04:44 NekoGloop do i know these numbers, you say? 04:44 VanessaE well, do you? ;-) 04:45 NekoGloop well, my viewing history does :) 04:45 NekoGloop google chrome being snoopy finally became useful :3 04:45 VanessaE the digging animation change, in my opinion, should be submitted as a regular pull request, have Pilz or darkrose or thexyz commit it - I don't see a reason to have a switch to turn it on/ogg. 04:45 VanessaE on/off. 04:45 VanessaE just change it and be done with it. 04:45 NekoGloop i know 04:46 NekoGloop he refuses to be competent 04:46 NekoGloop https://github.com/jordan4ibanez/minetest/commit/37d6c3a2f19854caf6dfeb352cb9f6c50bb52757 04:46 VanessaE looks fine to me? 04:46 VanessaE pretty simple change really. 04:47 NekoGloop he refuses to pull request it 04:47 NekoGloop because "you can just copy the numbers" 04:47 NekoGloop same goes with making a diff patch of it 04:48 VanessaE yeah 04:48 VanessaE well I just asked for darkrose and/or thexyz to take another look at it if one of them should happen to show up soon. 04:48 VanessaE so let's see what they do with it. 04:49 NekoGloop so I've waited since Saturday for a build with simply that patch from OC ^^" 04:49 VanessaE heh 04:49 VanessaE well give OC time, he's a busy guy :-) 04:49 NekoGloop I've built minetest faster than that. 04:49 VanessaE for now though, I need to head off to bed. 04:49 NekoGloop And i built it on windows for fucks sake. 04:50 VanessaE RealBadAngel: NekoGloop has my permission to harass the shit out of you regarding this formspec texturing thing. I defer to his idea if you don't like mine. 04:50 NekoGloop (granted the end product was laggy as hell) 04:50 VanessaE :D 04:50 NekoGloop XD 04:50 VanessaE night. 04:50 OldCoder ? 04:50 OldCoder Reading 04:50 NekoGloop VanessaE: my windows build took about half an hour TOTAL, including the downloads for everything. 04:51 OldCoder NekoGloop, a build takes about 5 minutes 04:51 OldCoder I have no idea what you are talking about 04:51 NekoGloop Of course, a good portion of that was again me figuring out what the fuck to do :3 04:51 OldCoder And a big chunk of my time on Sunday required me, again, to deal with incarnations of Order and Chaos 04:51 NekoGloop OldCoder: I'm counting downloading cmake, the dll's, the me figuring out how to get it to work, etc. 04:52 OldCoder So you ought to be fair 04:52 NekoGloop I still am quite hazy about that. 04:52 OldCoder Look, you negotiate between Order and Chaos, then deal with the Hamburger Wars, *and* 100 pages you need to write 04:52 OldCoder Then see how you like second guessing 04:52 OldCoder It is best you are hazy 04:52 OldCoder Let it be 04:52 NekoGloop I thought it was 90? 04:52 OldCoder It was 90 04:52 NekoGloop Did that increase somehow? 04:53 OldCoder But I wrote 100 04:53 OldCoder yes 04:53 OldCoder I added 10 at the end 04:53 OldCoder And you may read it soon 04:53 OldCoder Don't change the subject 04:53 OldCoder You have acknowledged you are hazy 04:53 OldCoder So maybe you should not judge 04:53 OldCoder A situation that you helped to cause 04:53 OldCoder D: 04:53 OldCoder 04:54 OldCoder I need to keep a promise elsewhere 04:54 OldCoder About network protocols 04:54 NekoGloop So I should be shunned for a switch in my brain firing at the wrong time? 04:54 OldCoder No 04:54 OldCoder Shunned for kicking me over and over 04:54 OldCoder For wasting time 04:54 OldCoder Trying to help *you* 04:54 OldCoder 04:54 NekoGloop fine. 04:54 OldCoder It seems more than a bit ironic 04:54 NekoGloop I'll remove the problem. 04:54 OldCoder So maybe just drop it 04:54 OldCoder No, don't 04:54 * OldCoder sighs 04:54 * OldCoder chuckles 04:58 OldCoder VanessaE, if you see the kitty tomorrow tell him I'll try to do his build 05:29 OldCoder anunakki, hi 05:30 anunakki i 05:30 anunakki hi 06:33 ruskie *yawn* 06:37 OldCoder Indeed 07:00 ruskie *hiccup* 09:19 thexyz http://minetest.net/forum/viewtopic.php?id=3082 http://minetest.net/forum/viewtopic.php?id=3099 http://minetest.net/forum/viewtopic.php?id=3081 09:20 thexyz why are vegans so crazy? i, for example, as non-vegetarian, don't post images with meat or whatever 09:20 thexyz and, anyway, what should we do with all those topics? 09:21 thexyz OldCoder, VanessaE 09:42 ruskie http://ephenationopengl.blogspot.se/2012/11/smooth-world-from-block-data.html 09:58 ruskie thexyz, well he did announce that he'll be doing that when he was on here some ~10h or so ago... 10:17 thexyz OldCoder: http://mods.minetest.ru/info.html, i've setted up rsync just to help you mirror that site ^^ 11:03 celeron55 thexyz: apparently not eating animal products damages your brian 11:03 celeron55 brain* 11:03 celeron55 (can't really infer anything else from this) 11:04 celeron55 just delete those and make sure he understand any more will be a ban 11:04 thexyz well, he've already asked several times for a ban 11:04 celeron55 that's just so offtopic it simply doesn't belong on the forum 11:04 celeron55 then ban him 11:04 celeron55 or maybe i can; whatever 11:05 thexyz then what to do with those topics? should i move them to "old mods" or is it better to recover them? 11:05 celeron55 recover 11:06 thexyz do you have any backups? 11:07 celeron55 i have somewhat bi-weekly random ones, but restoring parts of them is such a pain it's easier to just copy from the googlesites backup or something 11:08 celeron55 it's the biggest flaw of that forum 11:08 celeron55 (and probably almost every forum out there) 11:08 thexyz yes, same thoughts 11:08 celeron55 it's just a dump of the whole database 11:09 thexyz still, can you send me that dump (excluding users' personal information), that'd be easier to recover 11:10 thexyz punbb_posts table should be enough 11:10 celeron55 i do have a test punbb setup on my server 11:11 celeron55 i can put that table up and give access to somebody to browse it 11:11 thexyz i guess i can spend some time recovering his posts 13:19 NekoGloop Well we're certainly lively this morning. 13:27 NekoGloop so... has anyone even -noticed- the igneous rocks of gloopblocks? D: 13:51 OldCoder Back 13:52 OldCoder NekoGloop, I will do the build you wish today if circumstances permit 13:52 OldCoder thexyz, Thank you! We'll talk further 13:53 OldCoder ^ Regarding rsync 13:54 OldCoder thexyz, About the forum posts, I'll review in the next few hours. Concerning vegans etc. it is not the subject that matters. It is about how people feel and communicate their feelings. I've started to discuss this part with him. 13:55 OldCoder celeron55, thexyz; yes, the right "select" statements in a script should work for recovery purposes 14:11 PilzAdam Hello everyone! 14:11 NekoGloop PilzAdam: hello@ 14:11 NekoGloop ... wrong key, finger. 14:11 babyface1031 hello 14:31 NekoGloop glass: which should be panes, which should be glass blocks: http://ompldr.org/vZzV5Ng ? 14:38 RealBadAngel hi minetest 14:38 babyface1031 hi 14:39 RealBadAngel whats up? 14:41 babyface1031 not much making mazes right now 14:42 NekoGloop Mining marble. :3 14:43 RealBadAngel NekoGloop, readin now the mess youre posted together with VanessaE 14:43 NekoGloop I would have thought the marble used something other than generate_ore. Good job with that. 14:43 RealBadAngel you just got the whole idea wrong :P 14:43 NekoGloop no, we didnt 14:44 RealBadAngel 1st. its up to texture maker/mod maker to use the feature 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 NekoGloop 2nd. CONSISTENCY 14:44 RealBadAngel 2nd. i havent said all shall look stonish 14:44 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. 14:44 RealBadAngel theres a freedom to use it or not 14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. 14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. 14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. 14:45 NekoGloop EVERYTHING SHOULD HAVE A BACKGROUND IF ONE THING DOES. 14:45 NekoGloop how many fucking times must it be said 14:45 RealBadAngel anyways texturable guis are just one obious use of the feature 14:45 NekoGloop consistency is key 14:45 RealBadAngel another one you havent noticed i made images properly scaled 14:46 NekoGloop I noticed that you fool 14:46 NekoGloop I thought that was the extent of it 14:46 RealBadAngel got ready also tooltips addon for buttons 14:46 NekoGloop then "hurr durr you need to make a seperate image for everything hurr durr" 14:46 RealBadAngel use of non pressed/pressed images for image_button 14:47 RealBadAngel and working on variables in formspec 14:47 RealBadAngel yeah 14:47 RealBadAngel 1200 images 14:47 RealBadAngel where have you both learned logic? 14:47 RealBadAngel anyways its an option to use or not to use 14:48 OldCoder RealBadAngel, It will work out 14:48 RealBadAngel you dont like, ok 14:48 NekoGloop you are a fucking retard 14:48 RealBadAngel i do like 14:48 OldCoder babyface1031, Hey 14:48 OldCoder NekoGloop, he is a potential friend 14:48 babyface1031 hey 14:48 RealBadAngel and many others also like the feature 14:48 NekoGloop rather than "chest_gui.png, inventory_gui.png, creative.png, " 14:48 NekoGloop etc. 14:48 RealBadAngel same as propably many will vote for "consistency" 14:48 NekoGloop just have "inventory_slot.png, inventory_bg.png, inventory_fg.png" 14:49 RealBadAngel so some will use some wont 14:49 NekoGloop Three images. 14:49 RealBadAngel easy as that :P 14:49 NekoGloop All you need. 14:49 NekoGloop Are three images. 14:49 RealBadAngel im not stuck in c64 age like some 14:49 RealBadAngel hear the word: customization 14:49 NekoGloop So that 1000Mb folder of just gui images? 14:49 NekoGloop cut down to about 50~ 14:49 RealBadAngel are you just fuckin insane? 14:50 OldCoder Hey 14:50 RealBadAngel one gui, one image 14:50 RealBadAngel you are just deaf 14:50 NekoGloop OldCoder: It's already been clearly stated that he hates everything i do 14:50 NekoGloop RealBadAngel: you are the one not listening to reaso 14:50 NekoGloop reason 14:50 NekoGloop Need i put together an example? 14:52 NekoGloop Such a simple concept. Yet you seem to struggle with it. 14:52 OldCoder NekoGloop, He does not "hate" it. He rejects the logic. 14:52 OldCoder How about this... 14:52 NekoGloop He rejects any logic tbh :P 14:52 OldCoder The simplest possible example that the two of you can agree or disagree on 14:53 OldCoder Something to see if you can move forward or not 14:53 OldCoder What can this be reduced to? 14:53 OldCoder Hopefully an example I can understand 14:54 OldCoder Oh, and the point isn't to crush the other side 14:54 OldCoder It's to determine if consensus is possible 14:54 NekoGloop OldCoder: Say, there are 50 or so objects with a formspec 14:54 OldCoder Explain formspec briefly 14:54 NekoGloop formspec: chest UI 14:54 OldCoder To somebody who is a coder but not familiar 14:54 OldCoder O.K. 14:54 NekoGloop or sign UI or etc/ 14:55 OldCoder A framework for generating such a UI 14:55 OldCoder Is that correct? 14:55 NekoGloop Basically the menu of rightclicking 14:55 OldCoder As opposed to the UI itself 14:55 OldCoder Framework. Got it. 14:55 NekoGloop yes. 14:55 NekoGloop back to my point 14:55 NekoGloop RBA states that those 50 objects each need a seperate image. 14:55 OldCoder As opposed to an image map? 14:56 NekoGloop Perhaps. 14:56 OldCoder A grid composed into a single image? 14:56 NekoGloop I was thinking more "inv_slot.png, inv_bg.png" etc 14:56 OldCoder RBA is there a reason a grid image is not advisable? 14:56 NekoGloop formspec can change this if wanted 14:56 OldCoder NekoGloop, clarify inv_slot.png inv_bg.png please 14:57 NekoGloop inv_slot.png would be the inventory slot images 14:57 OldCoder Inventory Slot 14:57 NekoGloop -s 14:57 OldCoder O.K. 14:57 NekoGloop inv_bg.png would be the tiled background 14:57 OldCoder So you'd have partial composition 14:57 OldCoder You'd put these pieces together to make the UI 14:57 OldCoder Code would know how to process clicks on all of this 14:57 NekoGloop inv_slot.png is placed behind inventory slots automatically 14:57 OldCoder What is done presently? 14:58 NekoGloop the GUI image is one large image 14:58 NekoGloop like in MC 14:58 OldCoder So a single image map 14:58 NekoGloop some things from MC are good. 14:58 OldCoder The debate is about how far to break it down 14:58 NekoGloop one of them that isnt? 14:58 NekoGloop the way it does GUI images. 14:58 OldCoder NekoGloop wishes to break it down partially 14:58 OldCoder RealBadAngel wishes to break it down all the way 14:58 OldCoder How far off the mark am I? 14:58 NekoGloop nonono 14:58 OldCoder All right 14:59 NekoGloop He wants it to be one giant background 14:59 OldCoder Hmm 14:59 NekoGloop made at the size of the formspec 14:59 * OldCoder scrolls up 14:59 NekoGloop not broken down at all 14:59 OldCoder RBA states that those 50 objects each need a seperate image. 14:59 OldCoder Speak to somebody (me) who is not dull witted but totally a novice 14:59 OldCoder What are the 50 objects? 14:59 NekoGloop 50 objects with a formspec == 50 GUI images needed. 14:59 OldCoder Ah 15:00 NekoGloop 50 nodes, such as chests, signs, fridges, etc. 15:00 OldCoder Got it I think 15:00 OldCoder So it's the opposite of what I was imagining 15:00 NekoGloop yeah he wants it not broken down -period- 15:00 OldCoder And how close or far is that from the current approach again? 15:00 NekoGloop it -is- the current approach 15:01 OldCoder All right 15:01 OldCoder Now... 15:01 NekoGloop with my idea, 15:01 OldCoder RealBadAngel, do you concur with the preceding description? 15:01 OldCoder If you are still here 15:01 NekoGloop texture makers can make inv_bg.png be the giant image if they so wish 15:01 OldCoder He seems to be AFK 15:01 NekoGloop and inv_slot.png be blank 15:01 NekoGloop OldCoder: coding most likely 15:02 OldCoder NekoGloop, where does VE stand on the breakdown? 15:02 NekoGloop with my idea 15:02 OldCoder And how incrementally could this be done? 15:02 OldCoder Would there be a small step in this direction? 15:02 OldCoder Something to try in one context? 15:02 OldCoder I am Agile 15:02 NekoGloop this should be the way its done 15:02 OldCoder If this is true 15:03 NekoGloop because it overlaps his idea 15:03 OldCoder And a massive leap is not desirable; what might a step in this direction be? 15:03 NekoGloop OldCoder: allowing us to have tiled backgrounds at this point. 15:03 NekoGloop and having inventory slot images :P 15:03 OldCoder I am not qualified to comment yet. RBA is not in favor of tiled backgrounds, then? 15:03 NekoGloop one can not make a small movement in this direction 15:03 OldCoder But this is a discrete step 15:03 OldCoder I see 15:04 OldCoder Is a giant leap advisable? 15:04 NekoGloop it has to be completely converted. 15:04 NekoGloop Yes. 15:04 OldCoder This is not a small decision, then 15:04 NekoGloop RealBadAngel: i forget how to make a tool workshop : 15:04 NekoGloop :P 15:04 OldCoder NekoGloop, may I suggest further discussion at the core dev level that is not rushed? 15:04 NekoGloop OldCoder: I lack C++ knowledge of any kind 15:04 OldCoder That the change should be taken seriously 15:04 OldCoder NekoGloop, But... 15:05 NekoGloop Which is why i havent already changed the code. 15:05 OldCoder Knowledge of C++ is not a requirement to propose or discuss a change of this kind 15:05 OldCoder The goal is to build consensus regarding whether or not the change is practical 15:05 NekoGloop It is perfectly practical 15:05 * OldCoder considers 15:05 NekoGloop more practical than "hurr durr you need millions of images" 15:06 OldCoder The hurr durr part is not needed 15:06 OldCoder You've discussed this with VE and RBA 15:06 OldCoder VE favors. RBA opposes. 15:06 OldCoder There are several additional people to speak with. And possibly further discussions with RBA. 15:06 hmmmm you guys are worrying about background textures in menus? 15:06 OldCoder Omitting remarks like hurr durr and insults. 15:06 hmmmm seriously? 15:07 OldCoder Why not speak with the others this week? 15:07 NekoGloop hmmmm: when the current method is shit? 15:07 OldCoder And see if there is a trend towards one side or another 15:07 OldCoder Things will evolve over time 15:07 hmmmm there are a LOT of other things that are shit and have way higher priority 15:07 OldCoder I wish to hear RBA perspective 15:07 OldCoder May I speak with him later? 15:07 OldCoder In the interim see where one or two of the others stand 15:07 NekoGloop hmmmm: yes but this is currently a pressing issue 15:07 OldCoder Oh? Go on 15:07 OldCoder Are we approaching... 15:08 OldCoder a major fork in the road where this will decide the path? 15:08 NekoGloop we are approaching the point where we disallow RBA to code the C++? 15:08 hmmmm i don't see how it's a pressing issue 15:08 hmmmm it's aethetics 15:08 OldCoder That is a counterproductive perspective 15:08 OldCoder He is taking a conservative point of view 15:08 OldCoder Therefore no damage is being done 15:08 OldCoder Things are simply proceeding more slowly 15:08 OldCoder Until consensus is reached 15:09 NekoGloop hmmmm: yet makes making a formspec image a pain in the ass? 15:09 OldCoder This is an important decision 15:09 * OldCoder sighs 15:09 hmmmm mmmmm 15:09 hmmmm i'll look into it 15:09 OldCoder I will need to unignore hmmm won't I? 15:09 OldCoder Hold on 15:09 NekoGloop Is that a neccessary thing? 15:09 hmmmm if it's a one-line-of-code thing, then sure 15:09 OldCoder Fine; I can hear him now 15:09 NekoGloop hmmmm: prolly not but probably not more than 20-ish 15:09 OldCoder hmmmm, what is your perspective? 15:10 hmmmm OldCoder, i refuse to talk to you, you're quite immature 15:10 OldCoder As you wish 15:10 OldCoder Back to /ignore 15:10 hmmmm OldCoder, go back to ignoring me you fuckface 15:10 NekoGloop how is he immature? 15:10 NekoGloop the only one immature here is LM 15:10 OldCoder NekoGloop, are you able to summarize hmmmm technical perspective? 15:10 hmmmm I am not going to discuss this matter any more because it benefits OldCoder 15:10 OldCoder And it's too early in the day for the Order and Chaos thing. The formspec issue is more significant ATM. 15:10 NekoGloop OldCoder: that it's ok to be -exactly- like MC with GUI images? 15:11 OldCoder So he leans towards RBA perspective? 15:11 ruskie best way forward is to examine the current solution and propose alternatives and examine them to see what might be better... then discuss it with all parties involved(i.e. people that have alternatives and can implement them) 15:11 OldCoder ruskie, ^ 15:11 OldCoder That is sort of my point 15:11 ruskie yeah I understand your point 15:11 OldCoder NekoGloop, I feel this can be worked out one step at a time 15:11 ruskie but not sure if others do 15:11 OldCoder Oh? 15:11 OldCoder ruskie, Go on 15:11 OldCoder It seems fairly straightforward 15:12 NekoGloop no one gives a fuck about the little person with logical thought. 15:12 ruskie well the general feel I get here is "noes it shiet we won't do it like that period" 15:12 OldCoder Need to determine consensus. Not a vote but what will work from a practical and political perspective 15:12 OldCoder NekoGloop, that is not true 15:12 OldCoder ruskie, then the feel will evolve 15:12 NekoGloop ruskie: with my method textures can be made in the method RBA describes. 15:12 OldCoder ruskie, let's see your technical perspective 15:12 NekoGloop with his method? 15:12 NekoGloop he says one -must- do this method. 15:13 OldCoder Which "he" or "his" ? RBA or ruskie ? 15:13 OldCoder Ah 15:13 ruskie NekoGloop, each person will defend their own position the same way 15:13 NekoGloop RBA 15:13 ruskie NekoGloop, you are doing it the same way 15:13 NekoGloop ruskie: no 15:13 NekoGloop you fucking retard! 15:13 NekoGloop > no one gives a fuck about the little person with logical thought. 15:13 ruskie atleast that's how I'm reading your responses 15:14 NekoGloop My point? == proven. 15:14 NekoGloop ruskie: I hate restrictions 15:14 NekoGloop Which is why i enjoy minetest. 15:14 OldCoder Free spirit :) 15:14 ruskie I have a general idea on how RBA's method works... I don't know how yours works 15:14 OldCoder But it is a group project 15:14 ruskie so I can't compare the two 15:14 NekoGloop ruskie: PM 15:14 OldCoder ruskie, If I understand correctly... 15:14 OldCoder He proposes to create building blocks for formspecs 15:15 OldCoder I need to hear from RBA why that is inadvisable 15:15 hmmmm how are you guys drawing images to the formspec background in the first place? 15:16 hmmmm is there some prior modification to drawMenu()? 15:16 NekoGloop hmmmm: C++ 15:16 hmmmm ... 15:16 hmmmm "how are you guys baking your cake? i'd like to see if i need to add more sugar" "we're cooking" 15:18 celeron55 afaik they just put the images to be drawn before the inventory items 15:18 ruskie ok... from a design PoV NekoGloop's idea makes more sense to me 15:18 NekoGloop celeron55: care to give us your opinion? 15:18 celeron55 and then just add an image that fills the below of them 15:18 celeron55 NekoGloop: i think making and modifying menus should be as easy and careless as possible 15:19 celeron55 i have no other priorities 15:19 ruskie I can't give technical merit to either idea though since I'm not familiar with the codebase nor the language 15:19 NekoGloop Formspec is made. Based on said formspec, minetest puts together images to form a GUI. "inventory_bg.png" for the background, "inventory_slot.png" placed behind each inventory slot, etc. So basically you give minetest the pieces, it forms the image. Each formspec can specify different slot images if it likes. 15:19 NekoGloop celeron55: is the above idea acceptable? 15:20 NekoGloop I think it pretty much is what you said, easy and careless :P 15:20 celeron55 that is generally called "gui themeing" or so, and that is what people usually choose to do when they do UIs 15:21 celeron55 so yes; there are many nasty details to figure out though 15:21 NekoGloop idk what to call it, it just makes more sense than "you need giant images for each formspec" 15:21 hmmmm the problem with making this "modifiable" is that it requires "putting it into lua" which is "server side" 15:21 hmmmm NekoGloop, and you want tiling? 15:22 celeron55 hmmmm: that is probably way easier than you think 15:22 hmmmm 4 LoC 15:22 celeron55 it's almost trivial 15:22 NekoGloop ... 15:22 OldCoder Following 15:22 NekoGloop need me to put an example here? 15:22 hmmmm celeron55: I never said it wasn't easy 15:22 celeron55 there is for example the size[] directive of formspecs 15:22 celeron55 the theme images can be just one such thing more 15:22 hmmmm oh 15:23 hmmmm that's less work than i thought, i guess 15:23 OldCoder We need to hear RealBadAngel perspective at some point; he'd be aware of most of this 15:23 NekoGloop celeron55: I'm pretty much proposing a images[dstslot=...,srcslot=...,bg=...] 15:23 celeron55 the formspecs look very immature, but in fact they are very flexible 8) 15:24 NekoGloop celeron55: where the "src" grid gets the "srcslot" images, etc. 15:24 hmmmm guys 15:24 celeron55 NekoGloop: i guess something like that; i don't care about the details, as long as somebody puts thought to it 15:25 hmmmm hrm 15:25 hmmmm okay 15:25 NekoGloop yay someone with some say in what happens actually likes one of my ideas :P 15:25 hmmmm what if menu drawing is handled in Lua, and we have a client lua interpreter for this 15:25 OldCoder NekoGloop, people like the ideas 15:26 OldCoder They prefer to hear less about "hurr durr" and insults 15:26 celeron55 one goal here is to have old formspecs work with a game's default theme automatically with zero modification 15:26 OldCoder Backwards compatible++ 15:26 NekoGloop celeron55: or use default "inventory_slot.png", for example 15:26 celeron55 NekoGloop: basically it'd just use some default names for the images 15:27 NekoGloop could be something for next release :P 15:27 celeron55 or if images don't exist, it shall draw stuff like it draws currently 15:27 NekoGloop 0.4.4 ? 15:27 OldCoder Oh, Lord :-) 15:28 OldCoder Let's stabilize what we've got 15:28 OldCoder Just a thought 15:28 OldCoder Then the unstable branch can take a leap forward 15:28 OldCoder It ain't easy juggling old and new pieces and keeping worlds running 15:29 hmmmm no fans for my client-side lua suggestion, huh? i thought you all wanted extreme customizability 15:30 celeron55 this probably shouldn't be put into master until this is very mature or master gets merged to stable and is releassed first 15:30 OldCoder ^ 15:30 celeron55 hmmmm: could work, but is somewhat nontrivial 15:30 celeron55 -s 15:30 celeron55 hmmmm: you need to propose some actual design i guess 15:30 hmmmm yeah 15:30 hmmmm i couldn't really care at all - but it's what the people want! 15:31 hmmmm i forsee some neat things being done with it though 15:31 celeron55 it'd be fun to play with i think 15:31 hmmmm like what if you wanted to rearrange the inventory slots into a circle 15:31 celeron55 and throws many old problems out of the door 15:31 celeron55 but brings a lot of new ones 15:32 celeron55 hmmmm: currently formspecs can be easily incrementally customized by server-side scripts by adding to existing ones 15:32 celeron55 well, not easily, but /can/ be 15:32 celeron55 you'd need to figure out how to do it that way 15:33 NekoGloop celeron55: on the topic of formspec, is it at all possible to allow modders to make a formspec grid be recognized as a craftgrid? 15:34 PilzAdam NekoGloop, see the crafting table mod 15:34 NekoGloop PilzAdam: see the difference between the crafttable and player inventory grid 15:34 NekoGloop you can only take one of the craft results at a time... 15:35 NekoGloop monotonously picking them up and putting them down. 15:35 celeron55 hmmmm: i think maybe a good way would be to improve formspecs as NekoGloop means to, and add some client-side lua when somebody has time to mature the idea, initially primarily for NOT drawing formspecs, but rather drawing bars and stuff like that 15:35 celeron55 maybe some day formspecs can be removed then; maybe not - it's not a problem of today 15:35 hmmmm celeron55, i was being 3/4ths sarcastic when i said that 15:36 celeron55 hmmmm: i see it as a real thing, not depending on what you said 15:36 NekoGloop celeron55: would it be possible to allow a formspec option for adding a craftgrid? 15:36 hmmmm well i do too, but like you said, it's so ridiculously far off 15:37 celeron55 (i have previously written about it too, but it's just too much work to quickly whip up) 15:37 hmmmm i dunno about other people, but i have better things to do 15:37 NekoGloop hmmmm: then go do them 15:37 hmmmm i'm haven't even had my first cup of coffee 15:38 NekoGloop be an ass to me, I'll return the favor 15:38 celeron55 NekoGloop: i don't know; the inventory grid is handled based on some hardcoded checks of who owns the inventory and what the name of the list is and whatever 15:38 celeron55 NekoGloop: it can probably be made possible with some thought 15:38 NekoGloop celeron55: simple 15:39 hmmmm s/'m// 15:39 hmmmm wow i typoed that pretty bad 15:39 NekoGloop if owner.type == "node" then if formspec.grid.name == "craftgrid" 15:39 NekoGloop etc. 15:39 NekoGloop just C++ instead of LUA/ 8) 15:42 celeron55 hmm 15:43 NekoGloop if it's a node, and the formspec's name is "craftgrid" or something, then treat it like a craftgrid 15:43 NekoGloop assume "craftresult" or something is the output 15:44 celeron55 the list names for properly implemented crafting is "craft", "craftresult" and "craftpreview"... and Server::UpdateCrafting() specially handles the player's inventory 15:44 NekoGloop I see. 15:44 NekoGloop < has no idea what you just said 15:45 celeron55 and the why and how "craftpreview" and "craftresult" work is a secret of kahrl 15:45 NekoGloop heh. 15:45 celeron55 it's probably something clever and well thought though 15:45 NekoGloop i dont care; just make it work with formspec 8) 15:45 NekoGloop or at least allow us to have a callback for when a node is rightclicked. 15:46 NekoGloop because then i can set the craftgrid's size and width when the player rightclicks a node 15:46 NekoGloop also a callback for when the player closes a formspec, so i can revert it. 15:50 NekoGloop Hello Jordach 15:50 Jordach hello 15:50 Jordach OldCoder - good afternoon 15:50 Jordach s/morning/if TIME == morning 15:50 OldCoder Jordach, Hi 15:51 OldCoder It is indeed the AM here 15:51 NekoGloop should be about 7 or 8? 15:51 OldCoder $ENV{TZ} is Pacific though only temporarily 15:51 OldCoder Here it is 7:45am approx. 15:51 NekoGloop i see. 15:51 OldCoder Woke up around 5:30am today 15:51 OldCoder Taoki, Hey! 15:51 * Jordach fires up Xonotic 15:51 Taoki hello 15:52 Jordach Taoki - for xonotic, is sdl better than the default renderer? 15:52 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related 15:52 Taoki NekoGloop: I recommend the default one and only use sdl if that has issues 15:52 NekoGloop .. 15:52 NekoGloop lol? 15:52 Jordach s/NekoGloop/Jordach 15:52 Taoki ? 15:53 NekoGloop I posted the youtube link 15:53 NekoGloop not the question 15:53 celeron55 NekoGloop: i'll maybe take a look at this; this isn't easy at all though 15:53 NekoGloop celeron55: that part can wait though 15:53 NekoGloop for the time being i can make a inventory_plus module 15:54 babyface1031 hi everyone 15:54 NekoGloop what I think is more important, and a whole hell of a lot more trivial, is making the formspec images work correctly :P 15:56 celeron55 i guess somebody else can do it easily enough 16:00 OdnetninI OldCoder, there are a problem with skyblock 16:00 OdnetninI there is* 16:00 OldCoder OdnetninI, checking 16:01 OldCoder It does not appear crashed 16:01 OdnetninI wait 16:01 OldCoder Are you locked up? 16:01 OldCoder You are still active 16:01 OdnetninI i have done 10 task of level 1 16:01 OldCoder What is the issue? 16:01 OdnetninI but it says that collect lava 16:01 OdnetninI is not done 16:01 OdnetninI but i got it 16:02 OdnetninI i have coblestone generator 16:02 OdnetninI i made 100 dirts 16:02 OdnetninI etc... 16:02 OdnetninI but lava collecting is not done 16:02 OdnetninI why? 16:04 OdnetninI OldCoder? 16:04 OldCoder Yes 16:04 OldCoder OdnetninI, there are two people who may comment... 16:04 OdnetninI do you can solve it? 16:05 OldCoder NekoGloop and RealBadAngel but they are busy today. Debating the future of the game. Cornernote may also explain. But he is gone for now. 16:05 NekoGloop hm... 16:05 NekoGloop dunno 16:05 NekoGloop did you pick up the lava with the bucket? 16:05 OldCoder OdnetninI, I provide the worlds and I fix crashes. I do not play the game. 16:05 OldCoder OdnetninI, see NekoGloop question above 16:05 OdnetninI Yes 16:06 NekoGloop did you die afterward? 16:06 OdnetninI NekoGloop yes, and i made coblestone generator and water source inlimited 16:06 OdnetninI not 16:06 OdnetninI i don't die 16:06 NekoGloop have no clue 16:06 OdnetninI mmm 16:06 OdnetninI any solution? 16:07 NekoGloop place it under your number block and pick it up again 16:07 OdnetninI There's no lava under 16:07 NekoGloop place the lava under it, then pick it up again 16:08 NekoGloop put it back, then pick it up again. 16:08 PilzAdam OldCoder, you have tested the farming mod i have mentioned yesterday? 16:08 OdnetninI ok wait 16:09 OldCoder PilzAdam, No. I intend to do this instead: I will update my PilzAdam world with your latest additions in the next week or two 16:09 OdnetninI NekoGloop thanks 16:09 OldCoder As I maintain Europe for RBA I will also be happy to keep the PilzAdam world up to date for you 16:09 OldCoder Testing will be up to players 16:09 OdnetninI is there level two? 16:10 NekoGloop OdnetninI: look up 16:11 OldCoder PilzAdam, I would update your world today. However, the weekend through yesterday was very interesting in my life 16:11 OldCoder PilzAdam, I will not neglect what it is possible for me to do. But things are very interesting indeed for me right now IRL 16:11 NekoGloop http://ompldr.org/vZzV6bw 16:11 NekoGloop :3 16:11 OldCoder R 16:12 PilzAdam OldCoder, note that my fork of minetest_game has be renmed to PilzTest 16:12 OldCoder PilzAdam, It shall be done! 16:12 OldCoder NekoGloop, what is that? It looks interesting 16:12 NekoGloop A cobblestone gate, with my texture pack 16:12 OldCoder It is good 16:12 NekoGloop It's part of my gates mod. 16:12 OldCoder Very well 16:13 NekoGloop And uses the cobble texture. 16:13 NekoGloop I just thought it looked great with the texture in my texture pack 16:14 OldCoder It does 16:14 NekoGloop also Marble brick texture 16:16 OldCoder Yes 16:23 Jordach Mitt Romney sucks, Obama FTW (i dont generally talk about the us politics, but Obama is awesome.) 16:23 PilzAdam Romney FTW 16:24 hmmmm boo 16:24 hmmmm i don't understand how anybody could be enthusiastic about obama 16:24 hmmmm the only people i know voting for obama are voting because they "don't like the other guy more" 16:25 NekoGloop they both suck equall 16:25 hmmmm i'm going to give this channel a quiz: 16:25 hmmmm what are the presidential candidates in this election? 16:25 hmmmm s/what/who/ 16:26 RealBadAngel c55 and pilzadam 16:26 celeron55 obama sucks, but he sucks less and because of the two party system he is pretty much the only option that does not bring half of your vote to the horrible guy 16:26 Phvli i aint gonna vote fore some nigga 16:26 hmmmm celeron55, but because of the electoral college, your vote hardly matters in the first place 16:26 hmmmm your power belongs in the senatorial vote 16:26 NekoGloop his power belongs in the mese. 16:26 hmmmm because your states' senators are supposed to represent you 16:26 RealBadAngel c55 comes from c++ party, PilzAdam represents LUA party 16:27 PilzAdam lol 16:27 hmmmm RealBadAngel, I come from a wild party 16:27 * PilzAdam represents Java 16:28 * NekoGloop wants conifers that spawn in mapgen 16:28 hmmmm a kind of tree? 16:28 NekoGloop from the conifers mod 16:28 * Jordach wants something less laggy and more sleek like Minecraft 16:28 NekoGloop except said mod uses an abm 16:28 hmmmm does that make it laggy? 16:28 NekoGloop Jordach: dunno what you mean 16:29 NekoGloop hmmmm: when a tree spawns it becomes lagg 16:29 NekoGloop i'd rather have it be on mapgen 16:29 hmmmm how big are the trees, do you estimate? 16:29 NekoGloop hmmmm: generally about 7-10 tall 16:29 NekoGloop for the trunk, anyway. 16:29 hmmmm :| 16:29 hmmmm this is what i feared 16:29 hmmmm luajit is going to have to go back in 16:30 hmmmm the plan is to move tree generation out into lua as well actually 16:30 jordach there 16:30 hmmmm from what you're saying, it's been done before to an extent and it blows :/ 16:30 NekoGloop hmmmm: nonono 16:31 NekoGloop if it was on mapgen it might be better. 16:31 jordach im talking about ram and cpu usage here 16:31 NekoGloop this mod uses an abm for spawning a tree. 16:31 hmmmm so? regular trees use abms 16:31 NekoGloop not only will this be laggy... 16:31 NekoGloop hmmmm: ? 16:32 NekoGloop not for spawning in the world, they dont. 16:32 hmmmm no 16:32 hmmmm oh 16:32 hmmmm you mean the mod uses abms for ALL of the trees that it makes 16:32 NekoGloop hmmmm: precisely 16:32 hmmmm that's pretty bad... it does not need to do that 16:32 NekoGloop yep 16:32 RealBadAngel abms shall be fixed before 16:32 NekoGloop should be on mapgen 16:32 hmmmm well again 16:33 hmmmm that problem will be eliminated when the tree generation goes out into mapgen 16:33 RealBadAngel i pointed main ABM bug long time ago 16:33 hmmmm there would be an entire framework for "decorating" blocks 16:33 NekoGloop RealBadAngel: 16:33 NekoGloop ? 16:33 hmmmm tree generation goes out into lua* 16:33 hmmmm the lua mapgen* 16:33 RealBadAngel until one specific ABM is executed 16:33 RealBadAngel and finish its job 16:33 hmmmm and the conifers mod will be pretty much useless when this gets done 16:33 RealBadAngel all ABM system is down 16:33 hmmmm well, a lot of mods will be rendered useless 16:33 NekoGloop hmmmm: not really 16:34 jordach cant abms use for instead of the usual 16:34 jordach while? 16:34 RealBadAngel if i decide to refuse give back control 16:34 RealBadAngel all is mine 16:34 RealBadAngel and no more ABMs 16:34 ruskie RealBadAngel, see PM 16:34 hmmmm RealBadAngel, part of the plan is to interrupt a lua callback if it goes past a certain amount of time 16:36 RealBadAngel resume: if even one ABM routine is badly written 16:36 RealBadAngel and takes a lot of time 16:36 RealBadAngel it makes whole system suffer 16:36 jordach RealBadAngel - forking technic to include a NC 16:36 jordach -C+R 16:37 RealBadAngel what? nyan gay cat? 16:37 PilzAdam http://minetest.net/forum/viewtopic.php?pid=51133#p51133 16:38 jordach nope, ya know, a improved energy productor 16:38 jordach (and for some bug it wont let me fork technic) 16:38 jordach >:( 16:38 RealBadAngel PilzaAdam, got wheat but in 32x 16:39 NekoGloop jordach: make a mesecons-engine 16:39 NekoGloop when given a mesecon signal, it produces power. 16:39 RealBadAngel jordach, what kind of bug youre talkin about?? 16:39 ruskie jordach, MV solar panels are already in technic that provide more energy 16:39 jordach it 404s 16:39 PilzAdam RealBadAngel, if it is as good as your water then downscale it and giveme 16:40 ruskie though other than a battery box there isn't anything else 16:40 RealBadAngel jordach, please be more specific 16:40 RealBadAngel PilzAdam, i will make it later today, first i need a nap 16:40 jordach github 404s when forking technic at Realbadangel/technic 16:41 RealBadAngel dont have old github sustem here anymore 16:41 RealBadAngel widnows just got deleted 16:41 RealBadAngel i neeed to build new one on linux 16:41 NekoGloop traitor ^ 16:41 RealBadAngel hehehe 16:42 ruskie lol 16:42 NekoGloop of course you're a dick anyways. 16:42 RealBadAngel better to be a dick than a pussy 16:42 RealBadAngel hehehe 16:43 * ruskie doesn't have a single piece of windows systems anywhere in his household... 16:43 OdnetninI Why says, cannot use bucket so far of your home? 16:43 RealBadAngel but seriously, my dev system is not ready after move to debian 16:43 ruskie hell don't even have a windows license 16:43 jordach it forked when i left blokkeren 16:43 RealBadAngel need to get the tools/configure them 16:43 jordach FU Git 16:44 ruskie RealBadAngel, any idea why I can't craft a blue energy crystal? 16:44 RealBadAngel lemme check the recipe 16:44 RealBadAngel minetest.register_craft({ 16:44 RealBadAngel output = 'technic:blue_energy_crystal', 16:44 RealBadAngel recipe = { 16:44 RealBadAngel {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_blue'}, 16:44 RealBadAngel {'technic:battery', 'technic:green_energy_crystal', 'technic:battery'}, 16:44 RealBadAngel {'group:dye,basecolor_green', 'technic:battery', 'moreores:gold_ingot'}, 16:44 RealBadAngel } 16:44 RealBadAngel }) 16:44 ruskie I'm following the stuff that's on the forum post 16:45 RealBadAngel shit i do see mistake :) 16:45 ruskie ow? 16:45 ruskie ow 16:45 RealBadAngel check the second dye 16:45 ruskie I see it 16:45 ruskie hehe 16:45 RealBadAngel meanwhile feel free to use this way :) 16:45 ruskie yeah I did 16:45 ruskie hehe 16:46 jordach there, crap ready for technic 16:51 ruskie planing on working on the nuclear reactor? 16:51 jordach yes 16:51 ruskie yay 16:51 * ruskie already has some uranium saved up 16:52 ruskie but then I generally save up everything... 16:52 ruskie already have 2 cobblestone silver chests 16:53 NekoGloop I have a texture for uranium ingots. 16:53 hmmmm umm i'd just like to point out that you can't have "uranium ingots" 16:53 hmmmm you mine uranium ore which gets processed into yellowcake 16:54 ruskie yeah uranium tends to come in pellet form 16:54 hmmmm they're formed into pellets 16:54 NekoGloop well its uranium colors on an ingot. 16:54 NekoGloop :P 16:54 ruskie very small ones at that 16:54 NekoGloop could be used for uranium bars. 16:54 hmmmm the color of uranium is like a very dark gray 16:54 hmmmm nevermind that 16:54 jordach does anyone want a longer burning plutonium? 16:54 NekoGloop jordach: a wut? 16:54 jordach map-regen ftw 16:54 * ruskie had a school trip to the local nuclear power plant... that was fun 16:55 jordach plutonium is more potent than uranium 16:55 jordach however can go BOOM is mis treated 16:55 NekoGloop so could uranium. 16:55 jordach also: make abms work even if they are not loaded 16:55 * jordach wants real awesome mesecons 16:55 NekoGloop heh 16:56 ruskie me wouldn't mind seeing the oil mod merged into technic 16:56 jordach i could get pneumatic pumps going too 16:56 NekoGloop make them work 16:56 NekoGloop :P 16:57 ruskie I'd like to see a TBM device that mines instead of you and digs tunnels 16:57 NekoGloop so would i 16:58 NekoGloop but RBA doesnt like progress. 16:58 ruskie he does 16:58 ruskie he just wants it to feel like you invested time and effort into something 16:58 NekoGloop has a strange way of showing it. 16:58 hmmmm plutonium can't be used for electricity generation 16:58 hmmmm it's created as waste from a uranium reactor 16:59 jordach right 16:59 jordach actually its the other way aroundf 16:59 hmmmm it's siphoned off as waste or material for thermonuclear weapons 16:59 ruskie how about a throium reactor? 16:59 hmmmm thorium yes 16:59 NekoGloop who says we really need this much realism? 16:59 hmmmm you guys should stop using uranium 16:59 jordach go play with the powder toy 16:59 NekoGloop People will link uranium and nuclear 16:59 ruskie well I'd really like to see a fusion reactor eventually as well 16:59 NekoGloop ruskie: condenser? 16:59 NekoGloop :3 17:00 hmmmm the only reason why uranium was selected over thorium back in the 50s when the designs were first proposed was because a uranium reaction produces plutonium as a by-product which could be used for nuclear weapons 17:00 hmmmm and of course the army needed things that went boom 17:00 ruskie hehe 17:00 hmmmm thorium reactor designs are way more efficient 17:00 ruskie yeah now the focus seems to be more on thorium 17:00 NekoGloop then let us have plutonium 17:00 NekoGloop and make nukes. 17:00 NekoGloop :3 17:01 hmmmm heh 17:01 ruskie btw jordach how bad will the fuel burn be? 17:01 jordach hm? 17:01 jordach explain 17:01 hmmmm for a nuclear explosion, instead of removing all nodes in a certain-sized radius, i'd have it remove entire blocks 17:02 jordach hmmmm - its a glorified coal generator 17:02 jordach for now. rba will upgrade it to HV 17:02 jordach high voltage 17:02 ruskie well how long will a uranium pellet last(I'm assuming there will be an ore -> pellet process as well) 17:04 jordach ruskie about 60000 seconds 17:04 jordach (thats about 1000 hours) 17:06 hmmmm http://nvidianews.nvidia.com/Releases/NVIDIA-Delivers-Massive-Performance-Boost-to-Linux-Gaming-8ac.aspx 17:06 hmmmm jordach, don't you mean 1000 minutes? 17:17 jordach time to get to work 17:18 NekoGloop jordach: 16.6666 hours. 17:19 jordach NekoGloop - thats enough for anyone 17:19 jordach they should also invest in solar panels and water mills when the nr is do powered 17:24 Calinou what the... 17:24 Calinou http://minetest.net/forum/viewtopic.php?id=3640 17:24 Calinou aqua can read my brain... 17:24 Calinou chmod 700 /dev/brain 17:24 Calinou there 17:25 * Calinou is still developing some kind of protector+ mod 17:25 PilzAdam hi Calinou 17:25 Calinou hi 17:26 * PilzAdam needs some testers for the (new) farming mod: https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming 17:28 jordach there, the reactor should work 17:29 Calinou PilzAdam: https://github.com/celeron55/minetest_game/issues/15 can you merge this, please? 17:30 Calinou (i know it doesn't sound realistic, but it is definitely better than nothing) 17:30 dzho I should get up to speed on building it locally so I can try farming 17:30 Calinou (it should work as is, no code required, put in the default sounds folder) 17:30 jordach OMFG# 17:30 jordach the reactor works on first test 17:30 jordach (looks like a coal furnace, will change) 17:30 PilzAdam Calinou, i know how to get it to work 17:31 PilzAdam but it simply doesnt sound good 17:31 OldCoder PilzAdam, I'll try to get to PilzTest today 17:31 OldCoder But I've promised NekoGloop a build; that needs to come first 17:31 Calinou PilzAdam: minetest's sounds and textures aren't even supposed to look or sound realistic ;) 17:31 Calinou tell me when you find nyancats IRL 17:32 PilzAdam OldCoder, there are no changes i PilzTest IIRC, its just renamed 17:32 PilzAdam i started to work on upstream game, so PilzTest has to wait 17:33 OldCoder PilzAdam, I mean; the farming mod test 17:33 OldCoder Isn't that part of Pilztest? 17:34 OldCoder Wait... 17:34 OldCoder PilzAdam, which mod exactly are we discussing? 17:34 OldCoder I can set things up right now 17:34 jordach RealBadAngel the reactor currently looks like a normal coal fuirnace and eats technic:uranium 17:34 OldCoder Is this Farming? Farming Plus? 17:34 OldCoder PilzAdam, ^ 17:34 PilzAdam OldCoder, its a new farming mod 17:34 PilzAdam for upstream 17:34 OldCoder A new mod? Or a new release of Farming? 17:34 PilzAdam (if its stable and stuff like that) 17:34 OldCoder Will it work with a recent server? 17:34 PilzAdam a completly new mod 17:34 PilzAdam should work 17:35 OldCoder Does it complement the others? 17:35 OldCoder Won't conflict with them? 17:35 PilzAdam it does conflict with them 17:35 OldCoder Hmm 17:35 OldCoder So best for me to use it just in PilzTest? 17:35 jordach oh christ the reactor can handle working with several drills 17:35 jordach charging them 17:36 PilzAdam OldCoder, i need some people who test this mod and report bugs etc. Server tests would be nice 17:36 OldCoder That is why I am asking you 17:36 OldCoder Hold on; I am checking my scripts 17:36 OldCoder May be able to do this right now 17:37 OldCoder PilzAdam, what is the link for your mod? 17:37 PilzAdam https://github.com/PilzAdam/minetest_game/tree/farming/mods/farming 17:38 OldCoder R 17:39 OldCoder PilzAdam, so if I delete farming and farming+ from my PilzAdam world and add that one; this is what you'd like? 17:39 PilzAdam OldCoder, dunno 17:39 OldCoder Dunno? 17:39 PilzAdam i dont play on this server 17:39 OldCoder I mean 17:39 OldCoder For testing purposes 17:39 PilzAdam yep 17:39 * OldCoder shrugs 17:39 Calinou http://www.reddit.com/r/minetest looks like minetest's subreddit got reset 17:39 OldCoder Reviewing 17:39 PilzAdam delete the old mods 17:40 NekoGloop minetest -has- a reddit? :P 17:40 Calinou yes 17:40 OldCoder PilzAdam, I am already using your farming mod. Everywhere. 17:40 OldCoder This is a new version? 17:41 OldCoder Or a new one? 17:41 OldCoder https://github.com/PilzAdam/farming/zipball/master 17:41 OldCoder Not the same? 17:41 PilzAdam its a completly new written mod 17:41 OldCoder All right 17:41 PilzAdam i rewrote it to maybe merge it to upstream 17:41 OldCoder PilzAdam, could you give it a different name maybe? 17:41 PilzAdam no 17:41 OldCoder To minimize confusion? 17:41 OldCoder Have mercy on world maintainers 17:41 * OldCoder shrugs 17:42 OldCoder Sure, make things harder to keep sorted :p 17:42 OldCoder Two mods with exactly the same name 17:42 OldCoder No problem! 17:43 OldCoder https://github.com/PilzAdam/minetest_game/archive/farming.zip 17:43 OldCoder PilzAdam, is that the correct link for the *new* farming 17:43 OldCoder which has exactly the same name as the old one? 17:43 OldCoder PilzAdam, comment when possible and I will attempt to assist 17:44 PilzAdam the new farming mod is in my minetest_game repo one of the mods in the mods folder 17:45 PilzAdam download the whole repo and cut out the farming mod 17:55 jordach http://i.imgur.com/mZaVw.png NUCLEAR REACTOR 17:55 jordach (the fire is black due to an error) 17:55 ruskie now make the recipe for the pellets 17:56 jordach ruskie - currently it just uses the lumps 17:56 NekoGloop uranium in a grinder? 17:56 Calinou "an error"... lol'd 17:56 ruskie I'd use the grinder to make dust then furnace to make the pellets from it 17:57 jordach Calinou - its a bug, the burn time is 10000 seconds 17:57 NekoGloop so basically the pellets are the ingots of uranium? 17:57 jordach NekoGloop - currently it just uses the lumps 17:57 NekoGloop jordach: conversing with ruskie 17:57 ruskie NekoGloop, something like that 17:58 ruskie NekoGloop, except they are the size of a marble or so 17:58 NekoGloop well gameplay-wise 17:58 * jordach starts git to commit 17:59 OldCoder PilzAdam, are you able to provide me with a mod link later perhaps? 17:59 OldCoder Consider farmingng for the name BTW 17:59 OldCoder Heh 17:59 OldCoder farminging maybe 18:00 NekoGloop farming- 18:00 jordach farming2 18:00 NekoGloop since it has less than farming :P 18:00 jordach squared! 18:00 PilzAdam NekoGloop, youre right 18:00 NekoGloop jordach: nod-ed. 18:01 OldCoder Some sort of different name if possible. And a ZIP link if you can. 18:01 NekoGloop PilzAdam: yeah just wheat and cotton :P 18:01 jordach https://github.com/Jordach/technic 18:01 jordach IN THERE 18:01 jordach still buggy, might crash 18:01 jordach your game 18:01 jordach -newline 18:01 PilzAdam OldCoder, i dont want to change all "farming" into a different name 18:02 OldCoder It is your decision 18:02 PilzAdam if it causes too much conflicts with other then you dont have to test it 18:02 OldCoder Not conflicts 18:02 OldCoder My time 18:02 OldCoder And time is precious. Regardless, can you make a ZIP of the mod? 18:02 PilzAdam IMO delete the other ones and test the new 18:02 OldCoder Fine 18:02 OldCoder Can you make a ZIP of the mod? 18:02 PilzAdam yep 18:02 PilzAdam wait 18:02 OldCoder It will go up now if you do 18:06 NekoGloop meow :3 18:07 OldCoder Hungry? 18:07 OldCoder Wait 18:08 OldCoder I'm working on FarmingMinus mod. But here... 18:08 NekoGloop just ate. :l 18:08 OldCoder Oh 18:09 OldCoder Never mind then 18:09 OldCoder Worlds going down 18:09 OldCoder To install new PilzTest 18:09 PilzAdam its not new 18:09 OldCoder ? 18:09 PilzAdam just renamed 18:09 OldCoder You misunderstand 18:09 OldCoder It is new because I have added FarmingMinus 18:09 PilzAdam ok 18:11 OldCoder Worlds restarting 18:11 OldCoder PilzAdam, world 30010 is yours and has the new mod with the old farmings removed 18:12 PilzAdam is ambience still in it? 18:12 OldCoder But must now stop it 18:12 OldCoder Hold on 18:12 OldCoder I will report 18:12 babyface1031 did you restart 30004? 18:12 OldCoder see above 18:12 OldCoder I always announce it 18:12 OldCoder PilzAdam, I'll need to remove technic from your world as it depends on farming 18:13 babyface1031 oh ok sorry i was reading but must of missed a line 18:13 PilzAdam i dont like technig, so dont readd it 18:13 OldCoder PilzAdam, Is technic important to you? 18:13 OldCoder k 18:13 OldCoder Can't have it anyway 18:13 OldCoder Depends on the old farming 18:14 * OldCoder sighs 18:15 OldCoder There is another glitch 18:15 OldCoder Hold on 18:16 OldCoder PilzAdam, is there any chance you'll rename this to farmingminus? Otherwise you are complicating life for world maintainers 18:16 OldCoder Not good to have nonunique names 18:16 OldCoder Hard to fix things 18:16 PilzAdam i dont rename it because i want to pull it upstream in the future 18:16 OldCoder But there is an existing farming 18:16 OldCoder It will not disappear 18:17 OldCoder There are conflicts 18:17 PilzAdam I will have to find a solution for this in the future 18:17 OldCoder Simple 18:17 PilzAdam but its in dev now 18:17 OldCoder farming -> farmingminus 18:17 OldCoder it's in the wild 18:17 OldCoder I'm trying to run it for you 18:18 PilzAdam i will rework the old farming if its upstream 18:18 OldCoder Trying again 18:18 OldCoder Done 18:19 OldCoder PilzAdam, world 30010 has your stuff including farmingminus and interact is on by default 18:19 OldCoder Mention it to people and I'll collect bug reports if anybody 18:19 OldCoder Attention People Who Wish To Play 18:19 OldCoder Server: minetest.org Port: 30010 Name: PilzTest 18:19 OldCoder Interact is on by default! 18:19 OldCoder Have fun 18:19 OldCoder Done 18:20 NekoGloop OldCoder: the farming depend is unneccessarry. 18:20 OldCoder In Technic? 18:20 NekoGloop yes 18:20 OldCoder PilzAdam, do you wish Technic in or out of your world? 18:20 PilzAdam delete it! 18:20 OldCoder It is gone 18:20 OldCoder World is open 18:20 * PilzAdam doesnt like technic mod 18:21 OldCoder People can Pilz all day and all night now 18:21 ruskie hmm how many blocks do trees grow max in height? 18:21 PilzAdam OldCoder, ip? 18:21 NekoGloop ruskie: default? 18:21 OldCoder See right above 18:21 NekoGloop 5 18:21 OldCoder Server: minetest.org Port: 30010 Name: PilzTest 18:21 OldCoder Interact is on by default! 18:21 OldCoder Have fun 18:21 OldCoder Done 18:21 ruskie NekoGloop, does that include leaves? 18:21 OldCoder ^ answers 18:21 NekoGloop ruskie: no 18:21 PilzAdam ruskie, 4 to 5 + 2 from leaves 18:21 NekoGloop including leaves that is 6 18:21 ruskie ok so max 7 18:21 NekoGloop ... 18:22 NekoGloop no idea what the fuck is going on here 18:22 * ruskie is making an underground tree plantation 18:22 NekoGloop jordach: can you make a condenser, like in EE? 18:23 jordach EE? 18:23 NekoGloop Equivalent Exchange 18:23 jordach ah 18:23 NekoGloop one of the tekkit mods 18:35 PilzAdam OldCoder, some updates in new farming; same download: https://github.com/downloads/PilzAdam/minetest_game/farming.zip 18:40 jordach NekoGloop - do not use the reactor 18:40 jordach it works as it should but does not send power 18:44 NekoGloop I havent downloaded it :P 18:45 jordach good 18:46 OldCoder PilzAdam, O.K. 18:46 OldCoder Updating 18:48 celeron55 oh god minetest.org:30010 loads slowly 18:48 OldCoder Ambience? 18:49 OldCoder That's odd 18:49 jordach celeron55 - use europe.minetest.orh 18:49 jordach -h +g 18:49 PilzAdam OldCoder, remove ambience 18:49 celeron55 OldCoder: how much upload bandwidth does the server have? 18:49 OldCoder If you have visited one of my worlds before you should have the music cached 18:49 OldCoder celeron55, that is not the problem 18:49 OldCoder Upload bandwidth? 18:49 OldCoder Plenty 18:49 celeron55 i know it is not the problem 18:49 OldCoder Go on 18:49 celeron55 that is why i want to know how much it is 18:49 OldCoder Is there a convenient benchmark? 18:50 OldCoder and I assume I should not stop the world for PilzAdam farmingminus update 18:50 celeron55 http://speedtest.net is pretty well known 18:50 OldCoder If you are visiting 18:50 Calinou speedtest.net requires X and stuff 18:50 OldCoder I know of speedtest 18:50 Calinou you can use scp to copy stuff to your computer and see the speed... 18:50 OldCoder But how do I test upload bandwidth? 18:50 Calinou not sure if it's reliable 18:50 OldCoder Yes 18:50 celeron55 it tests upload too 18:50 OldCoder To a specific site? 18:50 celeron55 to some place near you 18:50 ruskie Calinou, scp is CPU bound sadly due to encryption 18:50 Calinou yes, but it requires a browser, servers don't have a browser 18:50 OldCoder Wait; are you asking about the server bandwidth or mine? 18:51 OldCoder celeron55, the server is at Amazon 18:51 celeron55 server bandwidth 18:51 ruskie something like rsyng would work better 18:51 ruskie erm rsync 18:51 OldCoder How would I use speedtest to test upload to Amazon? 18:51 celeron55 so it is an amazon server that has no bandwidth caps? 18:51 OldCoder I assume it has caps 18:51 OldCoder I will test if I can shortly 18:51 Calinou if you buy one book from amazon, your cap is increased by 1mbit 18:51 celeron55 well, i assume it's like, more than 100Mbps 18:52 OldCoder PilzAdam, as celeron55 is visiting I don't think I should update the mod 18:52 OldCoder As he will be pissed if he is kicked off 18:52 celeron55 nah, just do whatever you want 18:52 OldCoder It is fine 18:52 OldCoder let the cache fill 18:52 OldCoder I'll read up on the bandwidth 18:52 celeron55 it's not like i'd have gotten in even today, it transferred stuff like 5KB/s 18:52 OldCoder celeron55, have you been to one of my worlds before? 18:53 OldCoder One visit should suffice to cache for them all 18:53 celeron55 i haven't 18:53 OldCoder It is only an issue the first time 18:53 celeron55 and i can guess that 18:53 PilzAdam celeron55, I had not more than 20 KB/s on every Minetest server I played 18:53 OldCoder And if I give you a ZIP of the cache will that help? 18:53 Calinou can't connect to europe.minetest.org, btw 18:53 OldCoder Calinou, checking Europe now 18:53 celeron55 but really, the only problem in this is the bad bandwidth throttling algorithm 18:53 Calinou mod download speed is capped to avoid lag, probably 18:53 OldCoder I agree 18:54 Calinou that cap should be changeable in minetest.conf... 18:54 celeron55 the network stack could handle at least 10x of what it now does with zero problems whatsoever; and more with maybe some problems 18:54 Calinou :/ 18:54 OldCoder Calinou, I am at Europe. Hold on. 18:54 celeron55 and it's just a matter of the code figuring out a variable a bit differently 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder 19:57:09: ACTION[ServerThread]: ruskie moves stuff to locked chest at (318,17,-198) 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder {} 18:55 OldCoder Can anybody 18:55 OldCoder comment on all those {} ? 18:55 OldCoder There's a lot of them 18:55 celeron55 some mod 18:55 OldCoder All right 18:56 OldCoder Calinou, I'll restart Europe but the problem isn't fixed yet 18:56 celeron55 Calinou: there is no significant cap; it a different matter 18:57 ruskie suggestion for the linux build... give it a "minetest" window class so that it can actually be matched by WMs because the title can't be used due to the FPS counter in there 18:58 celeron55 ruskie: suggestion for you to do: find if that is possible from irrlicht's documentation 19:01 Calinou FPS counter in windows name should maybe be removed, and put the FPS count in the game window instead 19:01 Calinou we could have ping time too maybe, with FPS, shown at bottom right of screen 19:01 Calinou and "show_info" true/false to hide it 19:02 Calinou ruskie: now code that :P 19:02 celeron55 ehm 19:02 celeron55 if you press F5, you get to see the RTT 19:03 Calinou yes, but I'm talking about a simple and less confusing FPS/ping counter somewhere on the HUD 19:03 Calinou and not having FPS count in window name 19:03 Calinou (= ability to see FPS in fullscreen, other than using the profiler) 19:03 jmf in minecraft you can see players online and and ping by pressing tab 19:04 Calinou the ping time check in minecraft is VERY broken :P 19:05 jmf but you can at least see quite clear who is on and what's your ping. with a nice ping time check it would be a nice thing. 19:06 Calinou maybe a /ping command 19:06 Calinou (that says reply time) 19:06 jmf good idea. 19:06 Calinou I bet this needs client stuff to be able to measaure time 19:06 PilzAdam OldCoder, can you remove ambience from the PilzTest server? 19:09 OldCoder PilzAdam, I will be occupied elsewhere for a bit 19:09 PilzAdam k 19:10 PilzAdam but it would be nice if i can connect to PilzTest server without waiting 10hrs for the game to connect 19:10 OldCoder I am well aware of feelings about the delay. See what Celeron55 has to say. Regarding broken code. In the channel where I am not allowed. 19:11 OldCoder The correct solution is to patch that code. 19:11 OldCoder Something I have offered to do. 19:11 OldCoder Celeron55 has shown exactly where it is. 19:11 OldCoder However as you do not wish me to speak in that channel... 19:11 OldCoder Which is quite relevant 19:11 OldCoder The process of fixing it will be complicated. 19:11 OldCoder PilzAdam 19:11 OldCoder 19:12 PilzAdam celeron wasnt talking about broken code in -dev... 19:12 OldCoder I believe he has addressed the matter there. And it is in fact a core dev issue. 19:12 PilzAdam it was here in #minetest 19:12 OldCoder It has been discussed previously. 19:12 OldCoder But the point is moot 19:13 OldCoder Right now I don't give a hoot 19:13 OldCoder Good Day, Mr. Adam 19:13 OldCoder D: 19:13 OldCoder 19:13 PilzAdam its Mr. PilzAdam ;-) 19:14 Doc22 hey guys 19:14 PilzAdam sup 19:15 Doc22 RealBadAngel i have an idea for an addon of your mod, technic 19:15 Doc22 there could be light bulbs 19:15 Doc22 and torches would burn out after a while 19:17 jordach celeron55, ive always wondered what RTT = x.xxx 19:18 ruskie Doc22, as interesting as that sounds the wirring would make stuff hard 19:18 Doc22 yeah i guess 19:25 ruskie celeron55, well checked... so far am unable to find if anything sets it... 19:33 FreeFull ruskie: Binary search 19:34 bulletrulz hello 19:35 PilzAdam sup 19:37 ruskie FreeFull, grep on the sources works just as well 19:39 FreeFull True =P 19:39 Doc22 ummm 19:44 Doc22 is technic not compatible with 0.4.3 19:44 Doc22 nvm it is... 19:44 ruskie what makes you think that? 19:44 Doc22 the wires wont connect the machines 19:44 Doc22 the coal generator works 19:44 ruskie see the tutorial vids 19:45 ruskie you need to first set the machines then the wires 19:45 Doc22 but it cant connect to the other machines with wire 19:45 Doc22 i tried that 19:46 jordach Doc22 the machines only work when they are placed ON TOP OF the wire 19:48 FreeFull ^ 19:52 bulletrulz wtf why did they BAN cornernote 19:53 PilzAdam because he went crazy 19:54 bulletrulz no i totally agree with hum 19:54 bulletrulz Would you have your own human slave if they didn't make that illegal? Would you rape women or bash children if it wasn't illegal? 19:54 bulletrulz Use your heads people, it doesn't have to be illegal to be wrong. 19:54 bulletrulz Did I offend you with my opinion? Oh well, you should hear the ones I keep to myself... 19:54 bulletrulz thats what he said 19:56 PilzAdam gtg 19:56 PilzAdam bye 20:12 FreeFull bulletrulz: It doesn't have to be wrong to be illegal either 20:16 bulletrulz ok what ever but he should not ov been bannned 20:16 ruskie bulletrulz, he asked to be banned 20:17 bulletrulz idc 20:17 ruskie atleast on the forums 20:17 jordach good, hes gone 20:27 babyface1031 can anyone tell me what i would need for this, i am trying to make a door that will open with the persons name and then once they get threw the door it will close and they cant get back threw 20:39 FreeFull babyface1031: Large drop with water at the bottom? 20:45 jmf I think in mesecons there is a mod for a stone that reacts on playernames. 20:45 * ruskie has had... weird results with that 20:46 jmf The object detector is a receptor. It changes its state when an object approaches, it detects players as well as items. Also powers the two blocks below it. If a sign is above the detector, it will only turn on if the player's name is the text on the sign. 20:46 jmf http://mesecons.tk/ 20:46 jmf It is in the standard pack. 20:51 babyface1031 ok ty i am trying i got the player detector but i am trying to have 2 sticky pistons on and then when a player is near the player dector the pistons turn off so the player can go threw 20:53 ruskie hmm I'd really like cammo blocks... as in... blocks you can go through but that appear solid on the outside 20:55 jmf I never used his mods, so i don't have backups or similar :( . He had a few that were really cool. 20:55 jmf oops, forgot scrolling ^^ 20:56 ruskie lol 20:56 ruskie jmf, yeah theer's a backup mirror already in the works 20:56 OldCoder cornernote? 20:56 OldCoder http://minetest.org/data/ 20:56 jmf yes. 20:56 OldCoder See page above 20:56 OldCoder Provide me with anything you have that should be added 20:56 jmf nice :D 20:56 OldCoder I hope it is useful 20:57 OldCoder He knows it exists and does not mind. He did ask me to delete one item. 21:08 ruskie hmm didn't expect that stair blocks can be halfed as well 21:21 jmf globis server was griefed :/ http://ompldr.org/vZzYzdw The house in the middle of the picture is my house. 21:22 ruskie fun 21:22 hmmmm oooh that sucks 21:24 jmf I hope globis(glomie) has made backups. the last server crashed and he lost the whole world, so he maybe makes backups more often now. 21:26 jmf Griefing is more and more becoming an issue on the servers. New protect mods coming out faster and faster prove that. 21:31 jmf bye 21:43 NekoGloop i see cornernote got banned. 21:49 MiJyn Hey 21:50 NekoGloop ello 21:51 MiJyn using arch now :D 21:52 NekoGloop good for you. 21:52 MiJyn better than ubuntu 21:53 NekoGloop worse than winxp 21:54 MiJyn nope 21:54 MiJyn way better 21:54 NekoGloop nope. 22:03 celeron55 < NekoGloop> i see cornernote got banned. <- he insisted on it 22:06 NekoGloop i know 22:35 OldCoder anunakki, Hi 22:36 iqualfragile mijyn: i tried switching to arch 22:36 iqualfragile but i had troubles with my wifi-driver wich i hadnt on ubuntu 22:43 RealBadAngel OldCoder, " comment on all those {} ?" i can :) 22:43 RealBadAngel i just noticed im responsible for that 22:43 OldCoder k 22:43 OldCoder So Technic changes may help? 22:43 RealBadAngel lemme fix it 22:44 OldCoder k 22:44 OldCoder I'm not concerned about the messags 22:44 OldCoder *es 22:44 OldCoder But there have been lockups 22:44 OldCoder If they are related it would be great to have a fix 22:46 RealBadAngel it was just missed part of mv_battery_box debug code 22:46 OldCoder So not relevant to lockups 22:46 OldCoder Just to messages 22:46 RealBadAngel already removed it 22:46 OldCoder k 22:47 OldCoder I don't have the latest version, then? 22:47 RealBadAngel its on github 22:47 OldCoder k 22:47 OldCoder It will be picked up on next cycle 22:47 OldCoder RealBadAngel, How are you this evening? 22:48 RealBadAngel just woke up, need coffee 22:48 OldCoder k 22:48 RealBadAngel need to learn to use github shell on linux 22:49 RealBadAngel theres no other way for me since windows is already gone :) 22:49 OldCoder Heh 22:49 OldCoder How did that work out? 22:49 RealBadAngel im on debian you pointed 22:50 NekoGloop Meow. 22:50 NekoGloop :3 22:50 RealBadAngel everythin workin just fine, had some hard time with finding proper drivers for my ati card 22:50 RealBadAngel hi NekoGloop 22:51 RealBadAngel OldCoder, i need to find some decent text editor, since im not a fan of vim like editors 22:51 NekoGloop RealBadAngel: np++ 22:52 OldCoder RealBadAngel, you have many options 22:53 OldCoder Simple and complex. Leafpad, Bluefish, Joe, Geany, Nano, dozens of others. 22:53 NekoGloop I would love it if i could play laglessly on minetest.org :P 22:54 OldCoder NekoGloop, I will set up more VPS when I can 22:54 OldCoder Location is most likely the issue 22:54 NekoGloop well I would just like ambience to go bye-bye :P 22:54 OldCoder I have Europe and may set up more there 22:54 * OldCoder sighs 22:54 OldCoder Why is it an issue if the cache is loaded? 22:54 NekoGloop Europe? Would be more lag. 22:54 NekoGloop Because my client hates playing sound. 22:54 RealBadAngel OldCoder, on the updates i decided temporarily disable item_drop 22:54 OldCoder I will try to build one that works 22:55 RealBadAngel its a lag producer 22:55 OldCoder RealBadAngel, does that mean I need to put item_pickup back? 22:55 OldCoder Or is that still there? 22:55 RealBadAngel no, it does mean you can just use technic config file to do that :) 22:55 OldCoder Do I need... 22:55 OldCoder to make any changes to default if I update Technic now? 22:56 OldCoder Is item pickup still in it> 22:56 OldCoder ? 22:56 OldCoder You had me remove the external copy 22:56 OldCoder IIRC 22:56 NekoGloop OldCoder: no, windows build hate sound 22:56 OldCoder Try the new one when it is ready 22:56 OldCoder It will have preloaded cache 22:56 NekoGloop preloaded or not 22:56 NekoGloop doesnt matter. 22:56 OldCoder Then we need checkboxes that work for that 22:57 NekoGloop Continual sound is laggy as hell . 22:57 OldCoder When time permits client will be able to disable sound 22:57 NekoGloop I want sound 22:57 NekoGloop just not the continual crap. 22:57 OldCoder Now I am confused 22:57 NekoGloop No ambience; but other sounds yes. 22:57 OldCoder It will evolve 22:57 OldCoder More options and checkboxes then 22:57 RealBadAngel OldCoder, ive made item_drop and item_pickup technic module 22:57 OldCoder Continuous Off Random On 22:58 OldCoder RealBadAngel, so what's the answer? 22:58 NekoGloop OldCoder: No. 22:58 RealBadAngel so its possible to turn it on/off from the config.lua 22:58 OldCoder ? 22:58 OldCoder RealBadAngel, what are the defaults? 22:58 NekoGloop Ambience Off SFX On. 22:58 OldCoder Fine 22:58 OldCoder VanessaE can show me how to do checkboxea 22:58 OldCoder *s 22:58 RealBadAngel enable_item_drop=true enable_item_pickup=false 22:59 OldCoder RealBadAngel, wait; shouldn't it be the other way round? 22:59 RealBadAngel what do you mean? 22:59 NekoGloop This proves it 22:59 OldCoder Shouldn't drop be off by default and pickup on? 22:59 OldCoder NekoGloop, ? 22:59 NekoGloop Simplicity means nil to RealBadAngel 23:00 RealBadAngel to enable item pickup you shall set item_drop to false 23:00 RealBadAngel and item_pickup to true 23:00 OldCoder But that isn't the default? 23:00 NekoGloop RealBadAngel: but why the hell is it the other way around 23:01 RealBadAngel because theyre not external mods 23:01 RealBadAngel theyre in technic 23:01 NekoGloop item_drop shouldnt be enabled if item_pickup is disabled 23:01 RealBadAngel theyre separate mods 23:01 NekoGloop Why force me to pickup items by hand? 23:02 NekoGloop RealBadAngel: I mean your fucking options 23:02 RealBadAngel and im explaining it 23:02 OldCoder "options" would be specific enough 23:02 NekoGloop No, you're re-iterating the same shit 23:02 RealBadAngel https://github.com/RealBadAngel/technic#L56 23:03 RealBadAngel now do you understand? :) 23:03 NekoGloop no because not pointing to a file :P 23:03 RealBadAngel if set to true it just enables the mod 23:04 NekoGloop what the hell are you babbling about 23:05 NekoGloop I'm talking about the nonsense of your default settings 23:05 NekoGloop Why, for fuck's sake, should i have to manually pick up what i dig? 23:05 RealBadAngel that you dont understand that item_drop already contains item_pickup 23:05 NekoGloop RealBadAngel: Now that's even more nonsense 23:05 RealBadAngel tell that to pilzadam 23:05 NekoGloop If the options exist, make the things they affect seperate. 23:06 NekoGloop RealBadAngel: It's in -your- mod 23:06 NekoGloop It's -your- problem. 23:06 NekoGloop Not -his-. 23:06 NekoGloop Or -mine-. 23:06 NekoGloop -YOURS- 23:06 RealBadAngel item_pickup is just a subset of item_drop 23:06 NekoGloop Since you're supposedly "god", go fix it. 23:07 RealBadAngel got better work to do ;) 23:07 NekoGloop Like insulting newbie coders' code? 23:07 RealBadAngel oh shut up already :) 23:08 RealBadAngel i will make it clearer when i got some spare time 23:08 RealBadAngel item pickup/drop is not the most important thing by now 23:08 NekoGloop And I'll make minetest lagless within this week. 23:09 RealBadAngel it works despite some naming issues 23:09 NekoGloop not naming issues 23:09 NekoGloop If you have them seperate, make them -entirely- seperate 23:09 NekoGloop You have problems with this kind of simple logic. 23:09 RealBadAngel i dont have separate item drop 23:10 NekoGloop EXACTLY 23:10 NekoGloop FIX IT YOU IDIOT 23:10 NekoGloop enable_item_drop should enable only item_drop in your setup 23:11 RealBadAngel i will fix this when i will make mechanics for it producing less lags 23:11 NekoGloop HAHAHA 23:11 NekoGloop HAAAAAAAAAAAAAAAAHAHA 23:11 NekoGloop as if 23:11 RealBadAngel which means im goin to change some c++ code 23:11 NekoGloop page me when you transcend time and space, because you'll have to do that first. 23:13 NekoGloop http://www.youtube.com/watch?v=_Umd-2moT3Y&feature=related 23:16 NekoGloop RealBadAngel: what are you going to change the diamond spawning height to? 23:24 RealBadAngel its set to -300 23:24 RealBadAngel instead of -450 23:25 NekoGloop k 23:25 RealBadAngel and you can find more of them at once 23:25 NekoGloop I'm gonna revamp the gems mod :P 23:25 NekoGloop RealBadAngel: tell me the generate_ore pls 23:25 NekoGloop :P 23:25 NekoGloop never mine 23:25 NekoGloop mind 23:26 RealBadAngel NekoGloop: generate_ore 23:26 NekoGloop RealBadAngel: you know, you're only proving my point that you're a dick. 23:26 RealBadAngel hehehe 23:26 RealBadAngel its on github 23:26 NekoGloop I noticed 23:26 RealBadAngel changed it directly there 23:27 NekoGloop I'm gonna make the gems mod not use such obscure gem types 23:27 NekoGloop not everyone knows what garnet is ;) 23:27 RealBadAngel hmmm 23:27 * NekoGloop does but that's beside the point 23:27 RealBadAngel have you seen thaumcraft crystals? 23:28 NekoGloop RealBadAngel: yeah but gems mod isnt unrealistic like that :3 23:28 NekoGloop and I dunno how to make a nodebox wallmounted-compatible. 23:28 NekoGloop and i think that those crystals look a little gaudy anyway :P 23:28 RealBadAngel what for wallmounted? 23:29 NekoGloop so that the crystals hook to the walls? 23:29 RealBadAngel node with nodebox shall be enough 23:30 NekoGloop yes but what if the crystals were on the ceiling? or on the floor? 23:30 RealBadAngel pointed thing check for stone 23:30 RealBadAngel and then facedir check to select proper form 23:31 NekoGloop what the hell are you going on about pointed_thing if it is a mapgen aspect. 23:31 RealBadAngel sorry i was thinkin of planting the crystals 23:31 NekoGloop nonsense 23:31 RealBadAngel but same rules shall apply to mapgen too 23:31 NekoGloop impossible 23:32 RealBadAngel replace air witch check for stone 23:32 NekoGloop after all, my code is shit. 23:32 RealBadAngel shut up and listen 23:32 RealBadAngel if you will replace air in underground 23:32 NekoGloop No. 23:32 RealBadAngel it will mean youre in a cave, yes? 23:33 RealBadAngel then go and check where wall is 23:33 NekoGloop what if it generates in the middle of the cave. 23:33 NekoGloop What then? 23:33 RealBadAngel go up 23:33 RealBadAngel and create stalactyte there 23:33 NekoGloop I refuse to use your nonsense method. 23:34 RealBadAngel or down with stalagmite 23:34 RealBadAngel or stick it to the wall 23:35 RealBadAngel just an idea, you dont have to use it 23:44 NekoGloop RealBadAngel: http://ompldr.org/vZzY2Zw 23:44 NekoGloop Ruby 23:44 NekoGloop to fit with default, not my texture pack. 23:49 RealBadAngel what others do you plan? 23:50 NekoGloop sapphire, emerald 23:50 NekoGloop well-known gemstones like those. 23:50 RealBadAngel i got hd textures ready for those 3 23:50 NekoGloop if you can think of any that are well-known, say so. 23:50 NekoGloop RealBadAngel: redpower? 23:50 NekoGloop :3 23:50 RealBadAngel yes 23:50 RealBadAngel hold on 23:51 NekoGloop What are the most well-known gemstones? I feel like i should add others. 23:51 NekoGloop excluding diamond because I dont want overlap with technic 23:51 NekoGloop < hates when two things have the same name 23:52 RealBadAngel http://realbadangel.pl/world1.png 23:53 NekoGloop cool 23:53 RealBadAngel there are the gemstone ores 23:53 RealBadAngel lemme find dug ones 23:53 RealBadAngel i made them rather cool 23:53 NekoGloop re: know any other well-known gemstones? 23:53 NekoGloop ruby, emerald, sapphire...? 23:53 NekoGloop I feel like there's more that belongs in this set. 23:54 NekoGloop hm.. 23:54 NekoGloop amethyst... 23:55 NekoGloop yes, that's what i was thinking of 23:55 NekoGloop who else thinks that ores should be cracky=2? 23:56 RealBadAngel http://realbadangel.pl/items1.png 23:56 NekoGloop beautiful 23:57 RealBadAngel topaz 23:58 RealBadAngel i dont know it english name is the same 23:58 NekoGloop is it really known that well? 23:59 RealBadAngel http://www.google.pl/imgres?q=topaz&hl=pl&lr=lang_pl&sa=X&biw=1331&bih=599&tbs=lr:lang_1pl&tbm=isch&prmd=imvns&tbnid=pckm4Vx0FbbL6M:&imgrefurl=http://www.palagems.com/topaz_buyers_guide.htm&docid=yjGwa5Hx3AM2qM&imgurl=http://www.palagems.com/Images/Bancroft_Topaz/blue-topaz.jpg&w=500&h=299&ei=OKSZUNj_DYXvsgauuYG4BQ&zoom=1&iact=hc&vpx=132&vpy=196&dur=1548&hovh=173&hovw=290&tx=178&ty=94&sig=101780410404015108113&page=1&tbnh=134&tbnw=234 23:59 RealBadAngel &start=0&ndsp=19&ved=1t:429,r:0,s:0,i:96 23:59 RealBadAngel holy shit 23:59 RealBadAngel google for topaz images 23:59 NekoGloop looks more like a diamond. 23:59 RealBadAngel diamond shall be rather white 23:59 RealBadAngel while topaz is light blue 23:59 NekoGloop diamond wont be in the mod