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IRC log for #minetest, 2012-10-23

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Time Nick Message
00:12 Muadtralk joined #minetest
00:13 cornernote joined #minetest
00:14 cornernote 1-1 was a racehorse, 2-2 was 1-2, 1-1-1-1 race 1 day, 2-2-1-1-2
00:16 cornernote why is 6 afraid of 7?
00:16 cornernote because 7-8-9
00:16 cornernote =)
00:17 RealBadAngel if i knew what the heck are u talkin about :)
00:17 Uberi hi cornernote!
00:18 cornernote hey guys
00:18 cornernote nobody ever knows what im talking bout
00:18 cornernote u know what im talkin bout ?
00:20 Uberi joined #minetest
00:20 Uberi oops
00:20 cornernote push the eject button by mistake ?
00:21 Uberi red wire, blue wire, always get them confused :/
00:22 icallitvera joined #minetest
00:22 cornernote thats what i love about mesecons, just yellow wire
00:22 Lumpio- mese 8D
00:27 cornernote the community can be rude to newbies sometimes
00:27 cornernote kinda sad
00:28 cornernote we should encourace newbies
00:28 cornernote encourage too
00:28 cornernote even if they come and copy our ideas/mods and release similar/exactly the same mods
00:28 RealBadAngel true
00:28 cornernote the older community knows who made the 1st one, and it will remain more popular
00:29 Uberi I agree
00:29 cornernote and there isnt a lot of new ideas for mods
00:29 khonkhortisan "One One" was a racehorse, "Two Two" was one too, "One One" won one race one day, "Two Two" won one too
00:29 Uberi imitation is the sincerest form of flattery
00:29 cornernote so copying is soemthing that will almost definately happen by any new modder
00:29 khonkhortisan I heard the 6/7 joke before but not that one
00:31 RealBadAngel i just copied Jeija's 17 lines of code
00:31 RealBadAngel i mean that was whole mod ;)
00:40 cornernote doesnt beat my 1 line mod
00:40 cornernote http://minetest.net/forum/viewtopic.php?id=3281
00:40 cornernote =)
00:41 Uberi I love that air sword
00:41 cornernote yeah, i cant claim credit for it... it was a community effort
00:41 Uberi I just dominate PvP with it all the time
00:53 khonkhortisan I don't see where to get the new version
00:56 RealBadAngel of air sword?
00:58 khonkhortisan air shield
00:59 Uberi look to the right of the inventory
00:59 Uberi it comes with the main modpack
01:09 JangoFett154 joined #minetest
01:21 RealBadAngel testing improvements to the mining laser
01:21 RealBadAngel now im shooting apples with laser lol
01:22 khonkhortisan it should turn them into applesauce
01:22 RealBadAngel hehehhe
01:22 RealBadAngel i do have here item_drop
01:23 RealBadAngel they just fallin down from the sky
02:07 NakedFury can you do colored lasers if the player adds a dye when crafting the tool?
02:11 klaxa joined #minetest
02:18 RealBadAngel i could
02:19 RealBadAngel damn falling nodes
02:19 RealBadAngel when they got non integer pos values, they got stuck
02:20 RealBadAngel im tryin to overwrite default definition of falling nodes right now
02:20 Uberi we can override __builtin?
02:22 cornernote yes
02:22 RealBadAngel minetest.register_entity("default:falling_node", {
02:22 RealBadAngel theres somethin like this
02:22 RealBadAngel i want to everride it
02:22 RealBadAngel *o
02:22 cornernote https://github.com/PilzAdam/builtin_item/blob/master/init.lua
02:22 Uberi awesome
02:23 cornernote i dont think thats a good way to set it tho
02:23 RealBadAngel its not there
02:23 RealBadAngel its in default
02:24 cornernote sorry, was talking to Uberi
02:24 OldCoder Hi
02:24 cornernote i think this is the right way to override an item/node/entity - https://gist.github.com/3815683
02:25 OldCoder Uberi, hi. Has khonkhortisan spoken with you regarding a WE question?
02:25 Uberi hey OldCoder, which one?
02:25 Uberi that is really neat cornernote
02:26 OldCoder Uberi, Hi. I am writing...
02:26 cornernote yep, that way 2 mods can extend 1 entity
02:26 cornernote one mod can change the drop, another can change the texture, or whatever
02:27 OldCoder Uberi, I've started to use WE to rescue worlds. Looks quite useful. khonkhortisan IIRC reports that savemeta and loadmeta seem incomplete for chests and other objects. He states a bug has been filed. The tool will be used to regenerate a world entirely with all the new ores and stuff included.
02:28 Uberi OldCoder: ah yes, I remember that
02:28 cornernote metaload a whole world ?
02:28 Uberi here is the issue: https://github.com/Uberi/MineTest-WorldEdit/issues/18
02:28 RealBadAngel ok, laser to work perfectly need a small patch to /minetest_game/mods/default/init.lua
02:29 Uberi now the problem, OldCoder, is that minetest's inventory system stores itemstacks directly, which are userdatas in Lua
02:29 RealBadAngel OldCoder, hi
02:29 Uberi Metasave can't handle userdatas, obviously, so none of the inventory gets saved
02:29 cornernote theres a tostring function
02:29 Uberi there's no simple solution to this problem as of now that can work reliably, I'm afraid
02:29 cornernote or totable or something
02:29 cornernote sec
02:29 Uberi cornernote: yes I know
02:30 cornernote so chests/etc can be saved like that ?
02:30 Uberi that still leaves userdatas in the data.inventory[n] slots
02:30 Uberi (itemstack objects, I mean)
02:30 Uberi we need to serialize itemstacks
02:30 cornernote cant we set to nil before saving the row ?
02:30 cornernote oh
02:30 cornernote ok
02:30 cornernote yeah
02:30 Uberi if it doesn't save, chests get messed up :(
02:30 cornernote and then unserialize when we load them back
02:31 cornernote do we need to save chests with contents ?
02:31 Uberi yep
02:31 Uberi I'm working on the next version of the WE format
02:31 Uberi it's fully backwards compatible with the current WE
02:31 Uberi (the current one has space reserved for future fields, so I can add a metadata field)
02:32 cornernote i guess WEM gets dropped for backwards support ?
02:32 Uberi no, I'll add it to deserialize_old along with the original WE format
02:32 OldCoder Hi!
02:32 cornernote awesome, thank you
02:32 OldCoder Catching up ty
02:33 cornernote all my machines are in that format
02:33 Uberi never break backwards compat :)
02:33 cornernote u know...
02:33 cornernote WE 4.x loads upside down
02:33 Uberi hmm?
02:33 cornernote sorry, 0.4.x
02:33 OldCoder Uberi, thank you very much for the update. Please indicate when you would like me to update or arrange tests.
02:34 Uberi I certainly will, OldCoder!
02:34 cornernote if you load a *.we file that was saved in 0.4.x, using latest version, it loads it upside down
02:34 Uberi that is very very strange
02:34 cornernote i'll get you one... sec
02:34 Uberi cornernote: can I get an example?
02:34 Uberi ah thanks
02:35 cornernote http://minetest.net/forum/viewtopic.php?id=2372
02:35 cornernote see the 0.4.5 links
02:35 cornernote also - http://minetest.net/forum/viewtopic.php?id=2159
02:35 cornernote http://minetest.net/forum/viewtopic.php?id=2156
02:35 Uberi wow these are some lovely builds
02:35 cornernote i looked at the code to try fix
02:36 cornernote however it was easier for me to just use the 0.4.5  version, then load them... then use 0.5 and save them again
02:36 Uberi probably something to do with deserialize_old
02:36 cornernote yep
02:36 cornernote some y setting thats different
02:36 Uberi will investigate, I'll open an issue for now so I don't forget
02:37 cornernote or the file is flipped, so it loads backwards
02:37 klaxa joined #minetest
02:37 cornernote no, that doesnt explain it
02:37 cornernote probably something simple if u know what you are looking for
02:40 Uberi here's the issue for reference: https://github.com/Uberi/MineTest-WorldEdit/issues/21
02:43 Uberi hey cornernote, I'm thinking of integrating worldedit_gui in the modpack
02:44 Uberi is inventory_plus redistributable under GPLv3?
02:44 cornernote yep
02:45 cornernote that would be cool, cos im becoming a but busy with other stuff recently
02:45 Uberi awesome, I'll tell you how it goes :)
02:45 cornernote and i'd like to see full support for worldedit_gui for all we functions
02:45 NakedFury could a //stack z 3 y 2 be possible in the future?
02:46 Uberi yeah, we might need a refactoring of the GUI right now, I spent 30 minutes lookign at it and am no closer to understanding what it does :)
02:46 Uberi NakedFury: what would that do?
02:46 NakedFury diagonal stacking
02:46 cornernote NF, might as well fo X/Y/Z
02:46 cornernote oh, i thought it was a combination of stack x + stack y
02:47 NakedFury I just gave an example: //stack x/z/y # z/x/y #
02:47 cornernote diagonal stack, interesting
02:47 NakedFury for stairs is a good example
02:47 cornernote no, mine was 3d, as opposed to 2d
02:47 cornernote eg: //stack x # y # z #
02:47 NakedFury yeah ultimate //stack3
02:48 Uberi NakedFury: I guess it's possible, but I need to figure out a way to make it elegant
02:48 cornernote like //stack3 # # #
02:49 NakedFury and could it yet again be possible to bind //p set to an item?
02:49 Uberi yeah, something like that
02:49 Uberi NakedFury: hmm?
02:49 NakedFury have you used MC worldedit?
02:49 Uberi nope
02:49 NakedFury selecting positions can be done with a stick or item
02:50 NakedFury easier than typing the command
02:50 NakedFury maybe a way to bing all the commands to items if the player wants
02:50 Uberi a stick!
02:50 Uberi I never thought of that
02:50 Uberi hmm, I can see it now
02:51 Uberi we'd have a worldedit_items module
02:51 NakedFury if you ever need ideas to expand WE you could check out MCs version.
02:51 Uberi that goes on my todo list now, thanks :)
02:52 NakedFury no problem. this past few days I have been using WE a lot
02:52 NakedFury making long walls with hundred of nodes
02:52 NakedFury deleting thousand of blocks
02:53 cornernote Uberi - thats kind of like deploy nodes
02:53 NakedFury only 1 time did it crash when I accidentaly made a stack with 405 instead of 45
02:53 cornernote which i didnt use WE for, and i should have :(
02:53 cornernote how about this....
02:53 cornernote you save your WE file
02:53 Uberi cornernote: oh I thought it depended on WE
02:53 cornernote and then you can see it in your inventory
02:53 Uberi in any case it's real cool
02:54 cornernote no, see i wanted the functions to be a little different.. eg load positions and stuff
02:54 Uberi I have no idea why the house is upside down :/
02:54 cornernote and you had no sphere
02:54 Uberi yep
02:55 Uberi it's a bit slow still right now
02:55 Uberi I'd like to make a bresenham based version
02:55 cornernote so i used it as a chance to dig in all the WE code, and change stuff, without worrying about needing to fork/push stuff back to WE
02:55 NakedFury I guess WE can in the future have stuff like //mirror x/z/y #(distance to mirror) simple //delete (removes every node in the selection) //drain (takes out all the water sources and flowing) same way //fill or //pour would fill selection with water.
02:56 Uberi hey can we change the description of individual itemstacks?
02:56 cornernote is the deserialize_old the same as the old deserialize function ?
02:56 Uberi NakedFury: //delete is //set air, //drain is //replace water_source air, //fill is //replace air water_source
02:56 Uberi cornernote: it's supposed to be
02:56 Uberi but I now see that this is not quite the case
02:57 cornernote i think you cant set the name of an itemstack
02:57 Uberi aw
02:57 cornernote so u'd have to pre-define 10
02:57 cornernote then they can save into one of the 10 "slots" type thing
02:58 Uberi I guess that'd work, I don't think anyone uses much more than 10 anyways
02:58 cornernote well, items, not slots
02:58 cornernote just means they cannot name them
02:59 cornernote Uberi - did you use deploy nodes arrows ?
02:59 cornernote that was a fun addition... lets you shoot buildings into existance
02:59 Uberi cornernote: nope, didn't get around to trying those yet
03:00 cornernote i should do a screencast of that
03:00 Uberi how does it work?
03:00 NakedFury http://wiki.sk89q.com/wiki/WorldEdit/Reference  shows all commands. also it is open source
03:00 cornernote you craft an arrow (needs throwing mod)
03:00 cornernote you shoot
03:00 cornernote when it lands, it does like a //load
03:01 cornernote you can craft arrows that make: buildings, spheres, pyrimids, etc, etc
03:01 Uberi but how do you specify which building to load?
03:01 cornernote random
03:01 Uberi ah, neat
03:02 cornernote i load all files in /buildings/*.we
03:02 cornernote so adding more is simple
03:02 cornernote actually, there are 3 sizes
03:02 cornernote small/medium/large
03:02 cornernote each has its own folder
03:02 cornernote arrows only spawn small
03:03 Uberi aha
03:03 NakedFury small/medium/large/HUGE
03:04 Uberi I found it, for some reason the save routine was doing everything backwards :/
03:04 Uberi all coords were negative for some reason
03:04 cornernote maybe to do with how the user set pos1/pos2 ?
03:04 Uberi {x=pos1[1]-x, y=pos1[2]-y, z=pos1[3]-z} rather than {x=x-pos1[1], y=y-pos1[2], z=z-pos1[3]}
03:05 cornernote once we can add maze as a shape in WE, i will port that mod to use WE instead of its own libs
03:05 cornernote and also towntest.. would be cool if the NPC built pyramids, etc
03:05 Uberi oh man that would be awesome
03:05 cornernote but WE loads instantly
03:05 Uberi but I gotta get some shuteye now
03:05 cornernote i just load 1 block at a time
03:06 cornernote ok, night Uberi
03:10 NakedFury is it easy to do new commands?
03:11 NakedFury I have been wanting some global inventory version of pulverize but dont know if it can be done in lua
03:41 OldCoder U.S. worlds going down for several quick changes
03:42 NakedFury waiting for them
03:42 OldCoder yes; working...
03:44 OldCoder NakedFury, try
03:44 NakedFury ok
03:46 NakedFury online fine
03:47 RealBadAngel im playin more than half an hour with changes already
03:47 OldCoder RealBadAngel, Yes
03:47 NakedFury woah blocks fall now!
03:47 OldCoder But need to see if I did this right
03:47 NakedFury thats nice
03:49 RealBadAngel how do you like chainsaw and laser now/
03:49 RealBadAngel ?
03:49 NakedFury gonna check now, my hands are handicapped because of popcorns
03:50 NakedFury chainsaw texture looks flat
03:50 NakedFury the textures most likely were too transparent
03:50 RealBadAngel timber mod is gone, so only chainsaw is able to cut whole tree
03:50 RealBadAngel i will make later today another texture
03:51 RealBadAngel this has some semi transparent pixels
03:52 NakedFury is there a technic:laser_mk1 giveme charged version?
03:52 RealBadAngel nope
03:52 NakedFury ok
03:52 RealBadAngel you have to use batbox
03:53 NakedFury okay
03:57 RealBadAngel im goin afk, c ya later
03:58 OldCoder RealBadAngel, c u
03:58 OldCoder NakedFury,  assessment? works/
03:58 OldCoder ?
04:02 NakedFury was washing hands
04:02 OldCoder Hi
04:02 OldCoder I am asleep
04:02 OldCoder Zzz
04:02 OldCoder Patches in diff -ruN format will be gratefully accepted and merged
04:03 NakedFury ok laser works great now
04:03 OldCoder Send us your patches, mods, textures
04:03 OldCoder Sounds goodzzz
04:03 OldCoder <--- asleep
04:03 OldCoder <--- had a long day but is pleased to hear about wonders of Technic
04:03 OldCoder <--- encourages people to try the new laser
04:04 OldCoder <--- is resting
04:04 OldCoder
04:04 NakedFury ok I am. I will write down any problems with server or mods I find and send it later
04:04 NakedFury good night
04:05 OldCoder NakedFury, that will be appreciated. And BTW do send any notes in general you wish to become parts of new guides. I will edit such documents over time.
04:05 NakedFury ok. one thing I have noticed is that the lightning doesnt generate some times but I think that is something with engine
04:07 OldCoder NakedFury, do this: text file this type of remark and paste for me or email me. or thread it and link me to the forum post. I like to collect this type of thing.
04:07 OldCoder over time
04:07 OldCoder consensus builds
04:07 NakedFury ok
04:07 OldCoder and the result is a polished product
04:26 OldCoder Zzz
04:35 khonkhortisan NakedFury, you could register another item that all it does is give you a charged one and then disappears. The only thing that makes it charged is the wear.
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10:00 OldCoder Looks quiet here tonight
10:10 * ruskie looks around... runs across the channel and hides again in a dark corner
10:19 SpeedProg joined #minetest
10:24 Taoki I'm back
10:25 PilzAdam joined #minetest
10:25 PilzAdam Hello everyone!
10:25 Taoki OldCoder: Not sure if you seen. I'm working on implementing 3D models for players and nodes, and so far it's working. Might need help at some point... currently doing the LUA API to allow players to have a customized appearance
10:25 Taoki hi
10:25 OldCoder Taoki, Hi!
10:25 OldCoder Reviewing
10:27 OldCoder Taoki, People have attempted 3D before. Speed, stability, and attractive would be the issues. Regarding custom appearance I am close to that now with 2D. Should be simple to do this by modifying content_sao.cpp or even with a mod.
10:27 OldCoder Taoki, essentially I need to know how to obtain a nick at the point where player*.png are selected in content_sao.cpp. If that information is available I could probably write the rest.
10:27 Jousway joined #minetest
10:27 Taoki OldCoder: ok. 3D players are heavily requested, and my implementation uses the Irrlicht functions to render them. Pretty sure it will be stable, but I'll see how my code goes
10:27 OldCoder Taoki, have fun
10:28 tripod any WIP shots?
10:28 Taoki Will try :) Hope it is stable
10:28 OldCoder Taoki, see above. Are you familiar with content_sao.cpp ?
10:28 Taoki OldCoder: Became yesterday
10:28 OldCoder Taoki, last attempt didn't work under Windows I think
10:28 Taoki tripod: http://minetest.net/forum/viewtopic.php?pid=48624#p48624
10:28 OldCoder Reviewing
10:29 OldCoder Taoki, you are Kitsune?
10:29 Taoki OldCoder: The post above what I just linked has detailed code information about what I'm doing
10:29 Taoki Yes, MirceaKitsune is my other nick
10:29 OldCoder Very well. I see you use Blender.
10:29 OldCoder Promising.
10:29 Taoki yeah, only modelling app I know and love :)
10:29 OldCoder It is fine!
10:29 tripod Kitsune from xonotic?
10:30 Taoki OldCoder: It is. Since again I'm using actual meshes, with the Irrlicht code
10:30 Taoki tripod: yes
10:30 tripod nice
10:30 OldCoder Taoki, I will help if I can. Probably not experienced enough at this level. But I will review code if requested.
10:30 tripod did you do that vore nex mod
10:30 tripod i forget
10:30 tripod vore arena i forget
10:30 tripod was mad anyway
10:31 Taoki tripod: Vore Tournament. Yes that's a game I made, forked from Nexuiz :)
10:31 Taoki OldCoder: Thanks. Trying to see what I can do for now then I will post when I need help. My code is already on GIT too
10:31 Taoki The one from last night at least, the rest still needs fixes
10:32 OldCoder Taoki, a fork GitHub for my servers and clients may go up. But ATM I need to proceed incrementally. Making sure everything is sensible at each step. I need to create a framework that others can take over and be happy with. That is my primary goal.
10:32 OldCoder Taoki, I will for example autogenerate web pages for mods, configuration files, the server code, etc.
10:32 Taoki sure
10:33 OldCoder Taoki, I have scripts that rebuild worlds. They are evolving. I'd like to provide a complete framework for all of this.
10:33 OldCoder So, one step at a time
10:33 TheRedMood Hello
10:33 TheRedMood :)
10:34 Taoki OldCoder: In my case, I'm most interested in urgent remaining features being added to the code. 3D players is one... we're all waiting for that for months. Since no one else did it, I thought to jump in... and surprisingly even as a C++ n00b I'm getting some stuff done :P
10:34 Taoki hi
10:34 OldCoder Taoki, I'll let you get back to work or play. But a question; are you familiar with content_sao.cpp or know who is? I wish to patch that code and it should be easy. If somebody can tell me how to get the player nick where player*.png are selected I can handle that change myself.
10:34 OldCoder I will add player specific 2D avatars
10:35 TheRedMood OldCoder: Really nice stuff going on. Are you planning on making a run for it and doing a new version?
10:35 Taoki OldCoder: I only looked into it last night. But, I know where the player images are set, just a moment
10:35 OldCoder TheRedMood, I already have
10:35 TheRedMood OldCoder: Nice. Links?
10:35 OldCoder TheRedMood, but I am not preempting anything. The goal is to produce a framework that happens to merge people's patches.
10:35 OldCoder TheRedMood, one moment
10:35 TheRedMood Really... That sounds very hard
10:36 OldCoder Nope
10:36 OldCoder Easy
10:36 Taoki OldCoder: content_sao.cpp around line 788. m_prop.textures.push_back("player.png");
10:36 TheRedMood Well
10:36 TheRedMood Nice :)
10:36 TheRedMood I am going back to my C
10:36 OldCoder TheRedMood, the new Linux build instructions have links to code but it will be expanded:
10:36 OldCoder http://oldcoder.org/general/minetest/mtbuildlinux.html
10:36 OldCoder
10:36 TheRedMood I have been working my way trough a book now for a long time
10:36 OldCoder Taoki, that is precisely the code I am talking about
10:36 OldCoder <Taoki> OldCoder: content_sao.cpp around line 788. m_prop.textures.push_back("player.png");
10:36 Taoki OldCoder: Also, m_prop.visual = "upright-sprite"; - This is what makes the player draw as a sprite. In my implementation I add a new type called "mesh"
10:37 OldCoder Taoki, Found it weeks ago. I simply need to know how to retrieve player nick at that level. Any ideas?
10:37 Taoki OldCoder: Yes, but one problem I'm running into as well: That code is ran when the player first spawns. I don't know how you modify it in realtime
10:37 OldCoder I mean the content_sao.cpp code you just mentione
10:37 OldCoder Taoki, that can be addressed later
10:37 Taoki ok. That I'm not very good with sadly, can't tell
10:37 OldCoder Taoki, I am looking ATM just to give players different avatars. Thank you for your remarks.
10:37 Taoki There is a function somewhere to get a player by name. I don't know how to do it there, sorry
10:38 OldCoder I have asked in the dev channel but no responses
10:38 Taoki I'm surprised I even know what I do so far :P
10:38 TheRedMood Taoki: You look like you are good with your code.
10:38 OldCoder Taoki, do what feels appropriate
10:38 Taoki thanks
10:38 TheRedMood Taoki: Can I ask which languages you have done, and how you comment your code.
10:38 TheRedMood Taoki: Also do you have any tips for a young person, trying to finish a project. I keep goign offtrack doing other stuff :/
10:39 Taoki TheRedMood: Only coding I've done in the past is QuakeC (Xonotic gamecode, a small language similar to C++) and LSL in Second Life for scripting
10:39 Taoki Those are the only ones I'm really familiar with. The rest I'm learning
10:39 Taoki Sorry, I don't know too much yet
10:39 TheRedMood Ohh, don't feel sorry, sir/miss !
10:40 Taoki ok :)
10:40 TheRedMood Can I ask what languages you are currently learning, sir/miss?
10:40 OldCoder TheRedMood, I believe he is a sir
10:40 Taoki Any languages I'm working with
10:40 TheRedMood OldCoder: I have been burned before assuming things, sir.
10:41 OldCoder TheRedMood, O.K.
10:41 Taoki lol
10:41 TheRedMood I just hit the pointer and memory part of the C programming language book.
10:41 OldCoder Taoki, TheRedMood is friendly and does not bite :-)
10:41 TheRedMood This is going to be hard :(
10:41 TheRedMood But I do give hugs!
10:41 TheRedMood :D
10:41 Taoki sure
10:41 Taoki :P
10:41 OldCoder TheRedMood, allow him to work
10:42 TheRedMood ; ~ ;
10:42 OldCoder Whoa!
10:42 OldCoder He is very pleased by your encouragement
10:42 TheRedMood *sniff* *sniff*
10:42 Taoki xD
10:42 TheRedMood ; ~ ;
10:42 OldCoder Do not be ;_;
10:42 OldCoder be :D instead
10:42 TheRedMood Beeeewwwhhhh
10:42 * TheRedMood runs away from OldCoder
10:42 OldCoder As he is learning useful things
10:42 * OldCoder is nonplussed
10:42 Taoki Just a FYI about earlier: Online you can call me either sir or miss, I don't care xD Just to answer the question
10:43 OldCoder TheRedMood, why don't you go add a command to RedSand(s)
10:43 * TheRedMood hides behind Taoki
10:43 Taoki Also, about working, I'm kinda stuck with my code now, and trying to find a solution
10:43 OldCoder Taoki, what's happening?
10:43 TheRedMood I can help you if you want, sir.
10:44 Taoki OldCoder: I want to make the LUA API be able to change models on players. But model is only set when an entity is initialized so far
10:44 Taoki To change it on the player I'd need to remove and re-add him, and that's even more crazy
10:44 Taoki Eh... miss sounds a little nicer :P
10:44 TheRedMood Taoki: Sorry, miss.
10:44 OldCoder Taoki, Wait; somebody showed me something about this recently
10:44 Taoki NP. But yeah, not sure what to do there. Because I can't re-create the function which changes the mesh type
10:44 * OldCoder thinks back
10:45 TheRedMood Taoki: Can i add something, miss?
10:45 Taoki In content.cao.cpp, around line 715. That's where the mesh and appearance of objects is decided
10:45 OldCoder Taoki, I will not be helpful here. I can't recall who talked about this. But people here do know this. The answer will turn up.
10:45 Taoki ok
10:45 OldCoder Taoki, wait; it's coming back to me
10:46 Taoki Look at line 790 there, which is : else if(m_prop.visual == "cube"){
10:46 OldCoder Grepping the logs now
10:46 * TheRedMood is still waiting.....
10:46 OldCoder TheRedMood, be specific
10:46 OldCoder In case people missed it
10:46 Taoki That's where shape is decided when an entity is added. The code there is complex... you use a mesh node that isn't available in other code from what I'm seeing
10:46 TheRedMood This sounds like the thing you would not implement in the API.
10:46 Taoki But, things there are only triggered when the entity is initialized
10:46 Taoki You can't easily trigger it after to change something
10:47 OldCoder https://github.com/celeron55/minetest/blob/master/games/minimal/mods/experimental/init.lua#L14
10:47 OldCoder Taoki, is this code of interest?
10:47 OldCoder Taoki, this code apparently changes the player into a cube at runtime
10:47 Taoki OldCoder: Ahh, yes
10:47 Taoki It shoes something I didn't know exists. Thank you
10:47 * TheRedMood is ignored ; ~ ;
10:47 OldCoder You are most welcome
10:48 Taoki obj:set_properties({visual="cube"})
10:48 Taoki That
10:48 OldCoder Taoki, ask TheRedMood to help somehow and he will be pleased
10:48 Taoki This means the code I said only runs at runtime will work after as well. But I wonder how...
10:48 OldCoder Perhaps he could go work on his mod
10:48 OldCoder Taoki, have fun
10:48 Taoki OldCoder: Does that mod you just linked require code changes too? Or was it compatible with latest GIT from c55?
10:49 Taoki I need to know what code changes it needed if so
10:49 OldCoder Taoki, it is actually rather old code
10:49 TheRedMood ; ~ ;
10:49 OldCoder Taoki, may or may not still be compatible
10:49 Taoki Yeah. But did the LUA script require code changes?
10:49 OldCoder Taoki, I was told that it was a standard part of the source for a while
10:49 Taoki ok. That's very good
10:49 OldCoder Therefore may or may not be fully compatible at this time
10:49 OldCoder Try it
10:49 TheRedMood ;_; ....
10:49 OldCoder TheRedMood, Taoki is focusing
10:50 OldCoder TheRedMood, why not work on your own mod?
10:50 TheRedMood Meanie ; ~ ;
10:50 OldCoder Nah
10:50 Taoki OldCoder: Anyway, that LUA code you just posted may be the base of the LUA function for configuring players too. Because I plan to make player configuration a LUA default, no longer hard-coded
10:50 OldCoder TheRedMood, you are welcome to help. But people do need to focus.
10:51 OldCoder Taoki, all right
10:51 TheRedMood You only focus on being a meanie :(
10:51 Taoki Because it's exactly what I would need
10:51 OldCoder TheRedMood, ? No. Taoki O.K.
10:52 Taoki The lines in that lua script would (at the end) typically be something of the form: set-player-type-to(mesh); set-player-mesh-to(...); set-player-texture-to(...);
10:52 Taoki For each player
10:52 * TheRedMood sits on Taoki shoulders
10:52 TheRedMood What are you doign?
10:52 Taoki And a name filter can customize each
10:52 TheRedMood :o
10:52 Taoki heeee :)
10:52 TheRedMood I need to go now, miss.
10:52 Taoki later
10:53 * TheRedMood jumps down and bows for Taoki
10:53 Taoki awww
10:53 TheRedMood I hope you find it fun and giving to code, miss
10:53 Taoki have fun
10:53 TheRedMood See you :)
10:53 TheRedMood And you OldCoder
10:53 TheRedMood And everyone
10:53 TheRedMood Bye x3
10:53 Taoki It's fun sometimes
10:53 OldCoder y w
10:57 Taoki Yeah OldCoder, that script was golden. I was attempting to use a different function... now that I saw how it's done there I don't need to at all
10:58 OldCoder Taoki, glad to hear it
10:58 Taoki The hard-coded player will remain an "upright-sprite", LUA will set players to be 3D models
10:58 TheRedMood Miss are you still in school?
10:58 OldCoder Taoki, the 3D mode will be an option. Classic 2D will remain. Is this the case?
10:58 Taoki TheRedMood: Computer high-school. I rarely frequent it though... because it's about boring complex stuff and not developing open-source games :D
10:59 Taoki OldCoder: It sounds best to keep it such, yes
10:59 OldCoder Taoki, what is "computer high school" ?
10:59 Taoki Some might prefer the 2D player by default LUA is best for configuring
10:59 Taoki OldCoder: Informatics high-school
10:59 OldCoder All right
10:59 Taoki About programming and the like
10:59 Taoki Since I'm a geek from mom's basement and that's the main thing I know xD
11:00 OldCoder k
11:00 TheRedMood Taoki: Can I say that i envy you?
11:00 TheRedMood I am still with regular school and I am having a hard time focusing on the subjects I find not giving or learning
11:01 TheRedMood They are not contributing to anythign I can ever use
11:01 Taoki It's ok, I understand
11:01 Taoki TheRedMood: Yeah, that school is that way. I only went to it cuz my parents forced me to, and I guess law did x.x I hate the concept, but that's just me
11:02 Taoki If at least they thought only useful things. Instead of forcing you to remember poems you don't need written by some artist 300 years ago and what not
11:02 TheRedMood Taoki: I could not agree more, miss.
11:02 TheRedMood Taoki: But you sound like you are past that.
11:02 Taoki thankfully. Just due to age heh
11:03 Taoki In my country you start that school at the age of 7 and do 8 years
11:03 Taoki I'm 23 now
11:03 Taoki (and feeling like I'm 80 already :P)
11:03 OldCoder Taoki, country?
11:03 Taoki Romania
11:03 OldCoder Taoki, ah
11:03 OldCoder Taoki, we have another Romanian
11:03 Taoki An half third-world half occidental country in the EU
11:04 OldCoder But he may not return
11:04 TheRedMood 15 here
11:04 TheRedMood norway
11:04 Taoki Nice. And sorry to hear that
11:04 TheRedMood i need to go now
11:04 TheRedMood bye
11:04 Taoki later
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12:02 OldCoder sfan5, wb
12:02 sfan5 thx
12:03 OldCoder sfan5, any tips about getting player nick in the content_sao.cpp code that sets player*.png ? The change I have in mind would be better at the mod level but a C++ patch would be easier for me to write initially
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12:32 Taoki OldCoder: In that script you mentioned, https://github.com/celeron55/minetest/blob/master/games/minimal/mods/experimental/init.lua#L14 What so I register the function to to get it working? Typically it's something like minetest.register_something(function)
12:32 Taoki But I don't know how this one should be registered and the script doesn't seem to show
12:32 TheRedMood hello
12:32 TheRedMood Back for 5 mintues
12:33 TheRedMood Not happy :(
12:33 OldCoder Hi
12:33 OldCoder Reviewing
12:33 OldCoder Taoki, one moment
12:34 OldCoder sfan5, would you care to comment on Taoki's question? You linked me to the code previously
12:35 OldCoder TheRedMood, why are you displeased at this time?
12:35 OldCoder Taoki, sfan provided the code and may be able to comment when his schedule allows
12:35 Taoki sure
12:36 TheRedMood OldCoder: Because I am not happy with the school system, it is ruining my mental health, my education and it is ontop of all of this goign to choose my feature life conditions
12:36 TheRedMood OldCoder: I wish I was where Taoki is now, but as it stands now maybe I won't even get there
12:37 OldCoder TheRedMood, the problem is not your entire life. And it is not a permanent situation. You will get where you wish to go if you are patient.
12:37 TheRedMood OldCoder: That makes it all more important to learn coding and programming now, so I can get a job in case of me not making it in.
12:37 OldCoder TheRedMood, then you shall learn
12:37 TheRedMood OldCoder: it is not my entier life, you are correct. But ruining this part of my life is not acceptable
12:37 OldCoder TheRedMood, all right. What are your options?
12:37 Taoki TheRedMood: I know what that's like, and I agree :( Not sure if there's any way you can choose not to go there any more
12:37 Taoki In my case when I was young, there wasn't
12:37 TheRedMood OldCoder: Well what if someone has problems adapting so manhy subjects at one time? What if the unrealted crap they are preaching.
12:38 TheRedMood There isen't, miss.
12:38 OldCoder Taoki, when you were young. heh. You are ancient! The redwoods are children to you! :-)
12:38 Taoki :P
12:38 TheRedMood TheredMood*
12:38 TheRedMood I am 15.
12:38 Taoki Yeah I'm 23 but I feel old already... im weird
12:38 TheRedMood >.>
12:38 OldCoder TheRedMood, Taoki neither of you are "weird"
12:38 OldCoder I assure you
12:38 TheRedMood OldCoder: I think miss has gone mad.
12:38 Jeija joined #minetest
12:38 Taoki TheRedMood: My life was bad too when I was 14-15-16, for this reason too...
12:38 OldCoder TheRedMood, how so?
12:38 Taoki nuuu
12:39 OldCoder <TheRedMood> OldCoder: Well what if someone has problems adapting so manhy subjects at one time? What if the unrealted crap they are preaching.
12:39 TheRedMood OldCoder: Well most certanly am wierd. I have 3 pshycologists that can confirm that.
12:39 OldCoder One evaluates and makes decisions
12:39 TheRedMood OldCoder: Not when it all depends on the overall system.
12:39 OldCoder TheRedMood, it is fine
12:39 Taoki TheRedMood: Very careful with those. Especially which you trust. Won't say more
12:39 OldCoder TheRedMood, you seem adaptable in some ways
12:40 Taoki But yeah, sounds like your life at 15 is the same as mine was at 15 :/
12:40 OldCoder Work with what you can
12:40 OldCoder If you are frustrated
12:40 OldCoder Evaluate your options
12:40 OldCoder But
12:40 OldCoder Is it possible things will improve? Or that changes can be made?
12:40 sfan5 Taoki: on_step(self, dtime)
12:40 OldCoder sfan5, thank you it is appreciated
12:40 TheRedMood Taoki: Maybe not since you are a girl, miss, but in terms of midns yes.
12:40 Taoki sfan5: What does that do exactly?
12:41 Taoki TheRedMood: Erm, I'm not a girl in real life. Just online. Don't ask :P But yeah
12:41 TheRedMood OldCoder: no. Not until I am done with this phase of the school system.
12:41 TheRedMood Taoki: No questions asked, miss.
12:41 Taoki Well online is a way of putting it
12:41 Taoki ok :)
12:41 OldCoder online is fine and on roles we will dine
12:41 Taoki Wouldn't want people to feel sad I'm not a girl in real life too :P
12:41 TheRedMood Ohh
12:41 sfan5 Taoki: gets executed every tick
12:42 TheRedMood I hope you are not sad that I coudln't careless, miss.
12:42 Taoki sfan5: I think I need something to add the function switch_player_visual to. Not sure where that goes there
12:43 Taoki In the lua script... I'm doing it in init.lua to test
12:44 Taoki So after the function switch_player_visual I need to add something like minetest.register_somehow(switch_player_visual)
12:44 Taoki TheRedMood: No, sure :)
12:45 Taoki sfan5: So how should I word that exactly?
12:46 sfan5 what do you mean?
12:46 Taoki Ah wait, I think I found it
12:46 Taoki minetest.after(1.0, switch_player_visual)
12:47 Taoki That means it's executed after 1 second right?
12:47 Taoki or each 1 second
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12:52 OldCoder Octupus, hi
12:55 sfan5 Taoki: after one second
12:55 sfan5 but that piece of code is in the function again,so it gets executed evry seconds
12:55 Taoki sfan5: Ok. Is there a variant that will make it occur every X seconds forever?
12:55 sfan5 -s
12:56 Taoki ah good
12:56 Taoki Thanks for the help
12:56 sfan5 np
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13:48 Taoki ok, I am experiencing something I have never seen before
13:49 Octupus WHat
13:49 Taoki The exact same code that worked last night no longer works today. Without having done absolutely any changes. It's like the time of day is causing it to no longer work
13:49 Octupus XD
13:49 Taoki ?
13:49 Octupus ?
13:49 Taoki This is something completely weird and unnormal
13:50 Octupus maybe the coding ghost chaned it :l
13:50 Taoki I don't think I've ever seen a code that breaks without changing absolutely anything in it
13:50 Taoki whatever
13:50 Octupus :)
13:51 OldCoder Taoki, :-)
13:51 * OldCoder laughs out loud
13:51 Taoki What's to laugh about?
13:51 OldCoder Beware the Curse of Werecode!!
13:51 Octupus XD
13:51 OldCoder It was the phases of the Moon!
13:51 OldCoder maybe
13:51 Taoki No. If anything it's something hacking my machine perhaps...
13:52 OldCoder Hmm
13:52 OldCoder What is your OS again? You had a Debian, right?
13:52 Taoki no, openSUSE
13:52 Octupus do u hve a security thinga ma bob
13:52 Taoki Don't think that changes anything though
13:53 OldCoder Taoki, I was not asking for that reason
13:53 Octupus because sometimes those security things take personal info and documents btw
13:53 Octupus :)
13:53 Taoki I'm trying with make clean...
13:53 OldCoder Taoki, can you boot a LiveCD, install dev tools to the RAM copy, and test?
13:53 Taoki no, can't do such things now
13:53 OldCoder This would rule out numerous issues
13:53 OldCoder All right
13:58 Taoki I tried make clean, same. I'm honestly kinda shocked at this, because it's the exact same code and I barely re-compiled it without making any changes
13:59 OldCoder Hmm
13:59 OldCoder This may turn out to be interesting
14:02 Taoki I'll try to restart
14:07 Taoki joined #minetest
14:09 OldCoder Taoki, wb
14:09 Taoki thanks
14:12 Taoki ...
14:13 Taoki I have removed a piece of code and compiled. The piece of code that was removed is still working in the compiled binaries. I cannot understand
14:14 OldCoder Taoki, it is the supernatural at work
14:14 OldCoder Surely demons
14:14 OldCoder :-)
14:14 OldCoder Do not be concerned
14:14 OldCoder This happens
14:15 Taoki or a hacker who hates me at work
14:15 OldCoder There is always an explanation
14:15 OldCoder Possible but unlikely
14:15 Taoki No, there isn't in some cases
14:15 OldCoder Sure there is
14:15 OldCoder You simply do not find it
14:15 TheRedMood back.
14:15 TheRedMood Going to try to find a job.
14:16 OldCoder k
14:23 Taoki ok. The feeling I'm getting is that a parallel source code is being used. Bcecuase I'm compiling mine and something that was completely un-coded still works, which is impossible by any sane logics. I checked the paths and it's my code being compiled however... if I write stupid stuff I get compile errors too
14:23 Taoki *because
14:23 OldCoder k
14:23 OldCoder It will turn out to be something silly
14:24 OldCoder Most likely
14:24 Taoki I deleted the binaries to make sure they are re-generated, and it still happens
14:24 OldCoder k
14:26 TheRedMood Taoki, you get no feedback from it.
14:26 RealBadAngel joined #minetest
14:26 RealBadAngel hi all
14:27 Taoki hi
14:27 ruskie *yawn*
14:32 Taoki I'm still checking this... nothing I've seen before personally
14:33 Octupus hi rba want to play europe server with me?
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14:51 Jordach hey guts
14:51 Jordach guys
14:51 Octupus hi
14:52 OldCoder Jordach, hello
14:52 Jordach https://plus.google.com/114730736371852911496/posts/K9SynsiYDjy
14:52 OldCoder RealBadAngel, hello
14:52 Jordach some stuff i took in the fog
14:53 RealBadAngel hi
14:53 RealBadAngel Jordach how do you find changes>
14:53 RealBadAngel ?
14:54 Jordach RealBadAngel, ehm what
14:54 RealBadAngel played today online?
14:55 RealBadAngel OldCoder, anyone complained?
14:55 Octupus rba there is a bird on your house :)
14:56 RealBadAngel bird, bird
14:56 RealBadAngel ive made some more important changes
14:56 RealBadAngel fixed all the mining tools
14:57 Octupus i scared the bird away
14:57 OldCoder RealBadAngel, Nope
14:57 RealBadAngel removed timber mod - now its a function of chainsaw
14:57 OldCoder RealBadAngel, It all seems fine
14:57 OldCoder RealBadAngel, we need to start writing a Technic guide
14:57 RealBadAngel and introduced some fixes to default
14:57 OldCoder Yep
14:57 RealBadAngel and most important
14:57 OldCoder RealBadAngel, see if you can get the fixes merged
14:57 RealBadAngel item drop is now required by technic
14:58 RealBadAngel and all worlds have it
14:58 OldCoder Yep
14:58 RealBadAngel i think today has proven with the fixes its stable
14:59 OldCoder yes
14:59 RealBadAngel im happy then
14:59 OldCoder You should be
14:59 RealBadAngel but as i said earlier today
14:59 Octupus look on the server XD
14:59 RealBadAngel i have to make game mode
14:59 RealBadAngel i need more changes to minetest_game
15:00 OldCoder k
15:00 RealBadAngel i tried to avoid it
15:00 RealBadAngel but some default code is simply fucked up
15:01 RealBadAngel i wont be fightin a week when i can change just 3 lines
15:01 RealBadAngel like we did today
15:01 RealBadAngel small, idiotic change
15:01 RealBadAngel and 3 mods started to work fine
15:01 OldCoder Can't be merged?
15:01 OldCoder Ah
15:02 RealBadAngel laser became stable and usable
15:02 RealBadAngel item drop too
15:02 Taoki OldCoder: About that issue with effects from another code being applied. I seem to have found something that changes it oddly enough. If I run ./minetestserver instead of minetest server it stops happening
15:02 RealBadAngel and all the powered mining tools
15:02 OldCoder Oh?
15:02 OldCoder To both of you
15:02 OldCoder RealBadAngel, can the 3 line change be merged?
15:02 Octupus XD i tried using the chainsaw on glass XD
15:02 OldCoder Into the master?
15:02 RealBadAngel HAVE TO BE
15:03 OldCoder Octupus, what happened?
15:03 Octupus nothin
15:03 OldCoder RealBadAngel, O.K.
15:03 OldCoder Octupus, it should do something
15:03 Octupus just tried to see if it wud work
15:03 OldCoder Not yet
15:03 RealBadAngel otherwise in some cases falling nodes just stuck
15:03 Octupus it shud make crushed glass
15:03 Octupus ^technic idea
15:04 RealBadAngel crushed glass?
15:04 Octupus yes
15:04 RealBadAngel out of what
15:04 Octupus from a chainsaw
15:04 Octupus :)
15:05 RealBadAngel chainsaw is used to cut the trees
15:05 RealBadAngel not the glass thingies
15:05 Octupus ik
15:05 Octupus but the chainsaw shud be able to make crushed glass
15:05 Octupus :)
15:05 RealBadAngel yeah, its like this
15:05 RealBadAngel can my car be an ufo?
15:06 Octupus yes
15:06 RealBadAngel not logic but could be fun
15:06 Octupus ilolz
15:06 RealBadAngel sorry but no
15:07 RealBadAngel this is technic
15:07 RealBadAngel not SG
15:07 Octupus me and jordach just running aroud XD
15:07 RealBadAngel *SF
15:11 Taoki OldCoder: Tes, I think it was a combination of issues. Something very wrong happened before that too, and it's all too mixed up to backtrace what happened. What seems to have fixed it is removing the build folder, and generating a new one with cmake
15:11 Taoki Then I was running minetestserver instead of ./minetestserver, that fixed it too
15:11 OldCoder Taoki, so minetestserver was in PATH first
15:11 Taoki There was likely a something getting stuck in one of the object files and a new build might have solved it
15:11 Taoki Yes, that too
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15:34 Octupus hi calinou
15:34 Calinou hi
15:34 * Calinou checks mt forums
15:35 * Jordach does the same
15:35 thexyz any decent patches to merge?
15:36 jin_xi seen mattpt s particle branch ;)
15:36 jin_xi ?
15:36 thexyz yep, but i can't understand what it does
15:37 jin_xi ok, what about memleaks in tile.cpp, and kahrls patch? is that still an option or have the bits rotten too much
15:37 RealBadAngel hi Taiki
15:37 RealBadAngel Taoki
15:37 thexyz jin_xi: it seems too much changed, but i'll test his patch anyway
15:37 jin_xi also, what i'd love to see in minetest_game is a way to obtain default dyes
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15:39 jin_xi is there a minetest/minetest_game fork?
15:39 jin_xi or planned?
15:39 thexyz there is one maintained by Pilz, but i don't like it
15:40 Jordach ^ removed xdoors2
15:40 thexyz yep, that too
15:41 thexyz i really prefer this https://github.com/xyzz/minetest-mods/blob/master/xdoors2/init.lua over this https://github.com/PilzAdam/minetest_game/blob/master/mods/doors/init.lua
15:41 Calinou Jordach will soon have 2500 posts
15:41 Jordach id like to say in the words of Charlie Sheen: WINNING!
15:41 Taoki RealBadAngel: hi
15:41 thexyz he also added farming, throwing and bunch of other (useless?) shit
15:42 thexyz too minecrafty
15:42 Calinou <thexyz> any decent patches to merge?
15:42 Calinou you have push rights now?
15:42 thexyz https://github.com/minetest/minetest
15:42 thexyz forked it
15:43 OldCoder <jin_xi> is there a minetest/minetest_game fork?
15:43 OldCoder <jin_xi> or planned?
15:43 OldCoder Mine
15:44 OldCoder I am accepting and merging patches to everything
15:44 jin_xi well, i think default game and default mods is another discussion
15:44 OldCoder diff -ruN format is preferred
15:44 thexyz jin_xi: yep
15:44 OldCoder There is room for everything; I am running a PilzAdam world
15:46 RealBadAngel i made today patch to minetest_game
15:46 Calinou github shows amount of commits now, my mods repo has 91 commits.
15:46 Calinou thexyz: minetest/minetest, heh
15:46 RealBadAngel round to integer spawn coords of falling nodes
15:46 jin_xi I was thinking of patches like yours RealBadAngel when i asked for minetest/minetest_game fork
15:46 Calinou thexyz: did you ask c55 to merge this to celeron55/minetest?
15:46 Calinou he really should :P
15:47 RealBadAngel because if they get somethin not integer they get stuck
15:47 RealBadAngel not falling and keep hanged
15:47 thexyz Calinou: later
15:47 thexyz time to add more to it
15:47 Calinou k
15:47 jin_xi small fixes...
15:48 OldCoder It is time for me to rest. If anybody wishes, prepare a ZIP of patches for me to use later
15:48 RealBadAngel my patch was caused by laser usage
15:48 OldCoder RealBadAngel, congratulations again on Technic
15:48 Calinou https://github.com/celeron55/minetest/pull/235 and https://github.com/celeron55/minetest/pull/237
15:48 Calinou opinions?
15:48 jin_xi thexyz: whats not to like about adams code? i thought it was good lua practise to put all your mods stuff in a table
15:48 Calinou the latter should have a tweakable max_fps_menu in minetest.conf though
15:48 OldCoder Calinou, if possible get that into diff -ruN format
15:48 RealBadAngel it uses floats
15:48 Calinou OldCoder: ruN diffs ruN! :P
15:48 RealBadAngel when i pass floats to falling nodes they r fucked up
15:48 RealBadAngel when i round them before
15:49 RealBadAngel laser beam and effects are fucked up
15:49 OldCoder ha
15:49 OldCoder See Patch Run
15:49 OldCoder C Code Run
15:49 OldCoder Run Code Run
15:49 OldCoder Zzz
15:49 * OldCoder is resting
15:50 Jordach OldCoder, im sleepy as well
15:50 RealBadAngel thats my patch: http://pastebin.com/7XM1kiyW
15:50 RealBadAngel coords to integers
15:51 OldCoder RealBadAngel, k ty
15:51 OldCoder Zzz
15:51 RealBadAngel and helped a lot ;)
15:51 Jordach thats nice
15:51 OldCoder Same one I did before?
15:51 RealBadAngel yes
15:51 * Jordach loves it when the community actually does something
15:51 OldCoder Got it already
15:51 RealBadAngel Jordach, log in
15:51 OldCoder Jordach, this will be fun
15:51 RealBadAngel need to see somethin
15:51 Jordach alright, is this euro by chance?
15:51 RealBadAngel ofc
15:52 Jordach ^ please speak english
15:52 RealBadAngel of "c"ourse :P
15:52 Calinou this too: https://github.com/celeron55/minetest/pull/216
15:52 TForsman joined #minetest
15:53 * Jordach hauls my ass over to europe
15:54 rubenwardy joined #minetest
15:59 thexyz Calinou: btw, that patch is awful
15:59 thexyz it also includes some unrelated shit
16:03 jin_xi remember this http://irc.minetest.ru/minetest-dev/2012-07-15#i_2376308 ? its the guy who put a pterodactylus into mt.
16:04 Calinou who cares if it's a dirty hacks
16:04 Calinou better than telling every windows user to fix their hosts file
16:04 Calinou (probably not related)
16:05 Calinou hacks always prevent you to do something else or have nasty side effects -- this one doesn't
16:05 thexyz that hack is just incorrect in so many ways it could ever be
16:05 Calinou thus, it is not an "hack".
16:05 thexyz umm, Calinou, can you call yourself a "programmer"?
16:07 Calinou that patch doesn't make the code less "clean" or whatever
16:07 Calinou thexyz: no
16:07 thexyz it does make code more dirty
16:08 Calinou it's just 5 more lines
16:08 thexyz and it's simply wrong
16:08 Calinou tell an example of a real fix for that problem then?
16:09 hmmmm he's the only one who's observed the problem really
16:09 thexyz i don't even want to explain
16:09 thexyz the problem seems to be lack of ipv6 support
16:11 Calinou games like sauerbraten don't support ipv6, /connect localhost works
16:11 Calinou minetest doesn't recognize localhost for me on this computer (windows :P)
16:11 Calinou or maybe it does now, I tried a while ago
16:12 Calinou nope
16:12 thexyz still, i don't even want to discuss it
16:24 iqualfragile joined #minetest
16:29 FreeFull joined #minetest
16:29 Octupus hi freefull
16:30 MilanFIN joined #minetest
16:41 PilzAdam joined #minetest
16:41 PilzAdam Hello everyone!
16:46 crusty joined #minetest
16:48 Jordach so thats why VE has not been around http://minetest.net/forum/viewtopic.php?pid=48725#p48725
16:51 crusty o/
16:52 PilzAdam is this the new commuity repo? https://github.com/minetest/minetest
16:52 bulletrulz joined #minetest
16:52 bulletrulz hello
16:52 PilzAdam hi
16:53 bulletrulz hi adam how you doing>
16:53 bulletrulz ?
16:55 neko259 joined #minetest
16:55 cosarara97 joined #minetest
16:56 Octupus Hi adam
16:56 bulletrulz hi Octupus
16:57 Octupus hi bulletrulz
16:57 bulletrulz how u doing Octupus
16:58 Octupus fine
16:59 Octupus u
17:00 Octupus i got nothin 2 do
17:01 bulletrulz me niether
17:02 iqualfragile pilzadam: yes it is, but there is another fork of oldcoder wich might have similar aims
17:03 iqualfragile it seems like octupus and bulletrulz have nothing to do either, so they could support you in remaking minetest
17:04 Octupus :) sounds like a plan
17:04 bulletrulz lol i could try :D
17:04 Octupus il help anyway i can
17:13 * Jordach installed Code::Blocks
17:13 Octupus im bord any1 wanna do something
17:17 thexyz bored?
17:17 thexyz https://github.com/celeron55/minetest/issues?state=open — fix'em all
17:17 iqualfragile im just writing a document on how to improve minetest
17:18 Octupus thexyz,u know i cant code it c ++
17:18 thexyz then start learning it
17:19 Octupus lol how
17:19 thexyz http://stackoverflow.com/questions/388242/the-definitive-c-book-guide-and-list
17:20 Octupus im not buying any books so
17:21 thexyz pirate them
17:21 Octupus isnt that illegal
17:21 Octupus :D
17:21 iqualfragile nooo
17:21 Octupus jordach,if your bored u can always come to my server
17:21 iqualfragile https://en.wikibooks.org/wiki/C++_Programming there!
17:21 thexyz if you don't buy then that's the only way to read them
17:22 iqualfragile and we in germany have quite a lot of books avivable on the internet free for everyone
17:22 iqualfragile http://openbook.galileocomputing.de/c_von_a_bis_z/
17:23 thexyz well, in russia we have the same situation
17:23 Octupus thanks guys
17:23 thexyz http://thepiratebay.se/
17:26 Jordach +1
17:26 jin_xi thexyz: http://pastebin.com/HiPbNerU kahrls memory leak patch fixed. how would i test if (painting would make a good test, right)?
17:26 jin_xi s/if/it
17:27 iqualfragile jup
17:31 Octupus jordach im making a technic area in my server
17:33 Jeija left #minetest
17:36 thexyz jin_xi: use some HD texture pack and reenter game
17:36 thexyz then see if memory usage increases
17:36 jin_xi ok, will do and report back. thanks
17:38 Taoki New progress on mesh players: http://minetest.net/forum/viewtopic.php?pid=48742#p48742
17:38 Taoki OldCoder: ^ If you're interested, feel free to look at that as well.
17:39 triplei joined #minetest
17:40 Taoki For anyone interested to see the code changes without switching the GIT: https://github.com/MirceaKitsune/minetest/compare/models
17:40 Taoki BBL
17:42 khor joined #minetest
17:44 iqualfragile http://typewith.me/p/remake_minetest pilzadam octupus  bulletrulz whoever feels like helping to improve minetest_game
17:45 jin_xi so, as i wait for my game to start (its dl'ing media, event tho i play locally) i think the solution to the whole 127.0.0.1 vs localhost issue would be to bypass network entirely for singleplayer, right?
17:47 toniepeli joined #minetest
17:48 thexyz jin_xi: singleplayer works just nice
17:49 thexyz the problem may occur when someone hosts MT server and tries to connect to "localhost"
17:53 ruskie hmm wanted to make an ice box but deploying ice just caused it to melt :(
17:56 ruskie hmm guess it was to close to a flame
18:02 pskosinski joined #minetest
18:08 celeron55 joined #minetest
18:12 toniepeli joined #minetest
18:15 PilzAdam bye
18:15 banlieue joined #minetest
18:22 celeron55 I request every developer-ish person to fill this long-looking but actually short thingy: http://c55.me/temp/mt_dev_survey/
18:24 FreeFull Even if they haven't contributed to minetest at all?
18:24 Lumpio- I think that's what the "considerable stuff you have made" box is for
18:24 khonkhortisan I hope I'm not a bot
18:24 FreeFull khonkhortisan: Are you?
18:24 Lumpio- celeron55: can has access? :3
18:25 rubenwardy joined #minetest
18:25 Lumpio- I could contribute trollblocks and a translation to kittie pidgin
18:25 FreeFull "Minecraft-like item picking" Isn't there a mod that does that pretty well already
18:25 celeron55 i request you to not discuss about anything in it
18:25 celeron55 you answer what you know
18:26 pskosinski joined #minetest
18:27 cisoun joined #minetest
18:34 khonkhortisan I'm going to go with 1 for the first answer.
18:35 TheRedMood Hmm
18:35 TheRedMood OldCoder: I am going to give exherbo a shot
18:38 thexyz why not gentoo?
18:39 Jordach celeron55, we need a permanent operator for this channel - eg, someone with mode +O
18:39 TheRedMood ohh
18:39 TheRedMood I am already using gentoo :)
18:39 thexyz then why do you need exherbo?
18:40 TheRedMood Because it looks like a +1
18:40 TheRedMood :D
18:40 celeron55 hmm, what has happened to VanessaE?
18:40 Jordach shes moving house
18:41 Jordach if you check the ban list i removed landmine, a known griefer
18:41 celeron55 so how do i choose someone to give +o
18:42 thexyz from random import shuffle
18:42 celeron55 everybody gets one vote, and nobody can vote themselves
18:42 celeron55 begin!
18:44 khonkhortisan um, vanessae. or oldcoder. Not me.
18:45 celeron55 vanessae already has nickserv ops, you can't vote her
18:45 ruskie I don't yet know enough about people here to offer a valid opinion
18:45 celeron55 i vote thexyz because he is the only one i know well enough
18:45 banlieue joined #minetest
18:46 celeron55 come on... nobody votes anybody
18:46 Phvli canada would me my choice then
18:46 Phvli i just like their flag
18:46 Phvli whats the vote about anyway?
18:47 celeron55 about ops
18:47 rubenwardy I vote OldCoder
18:47 rubenwardy left #minetest
18:48 celeron55 well... fine enough, oldcoder shall be it
18:48 khonkhortisan I remove myself from the vote due to inexperience with chatcommands :)
18:48 khonkhortisan Not that I was in it in the first place
18:49 Jordach celeron55, /mode * +O OldCoder
18:49 Jordach (should engage on join op)
18:50 ruskie usually it's handlede via nickserv iirc
18:51 celeron55 chanserv
18:51 ruskie ups yeah
18:52 celeron55 oldcoder now has chanserv ops (he can get them from chanserv by msging it)
18:52 celeron55 i'd prefer to give ops to somebody else too though
18:53 Jordach celeron55, if you are the only "true" op, and not often around, then problems will occur
18:53 jin_xi oh lol submitted query just for science
18:54 Jordach OldCoder, you here>
18:54 celeron55 Jordach: what "true" op
18:54 Jordach one that has full power over the channel
18:54 Jordach and that would be you
18:54 ruskie basically you mean chanowner
18:55 celeron55 what do you expect me to do then?
18:55 * Jordach is distracted
18:58 TheRedMood celeron55: I think you should give it to a kind person :o
18:58 TheRedMood Someone who is cuddly and cute :3
18:58 sfan5 :/
18:58 celeron55 anwyay, i don't give higher status to anyone without them asking it
18:58 celeron55 if you want very high chanserv status or push rights or whatever, you need to ASK for it
18:59 jin_xi gtg, later all.
18:59 ruskie so the opposite of what most places usually mandate hehe
18:59 sfan5 celeron55: did you see this: "you should select some trustable people(e.g lua and c++ coders) and they get access to celeron55|minetest and/or celeron55|minetest_game" ?
18:59 celeron55 there are over 70 people in here of whom i probably know about 30, but not well
19:00 celeron55 sfan5: that is what i have been aiming for for the past months
19:00 ruskie is there some overlap with forum mods? might not be a bad idea to give those people +o if not yet
19:00 celeron55 but nobody seems to even want to have it
19:00 TheRedMood well
19:00 sfan5 nobody wants to have it?
19:00 TheRedMood I could voulenteer
19:01 TheRedMood But that would be silly
19:01 TheRedMood Because I am relativly new here
19:01 TheRedMood But if you need people then I can help :)
19:02 sfan5 celeron55: you could give it to thexyz, Jordach,VanessaE, kahrl(if he would reappear), Calinou or me
19:03 TheRedMood btw
19:03 TheRedMood I trust sfan5
19:03 TheRedMood He seems like a kind person, and he is always on watch :o
19:03 TheRedMood +1 for sfan
19:03 sfan5 -1 for "he is always on watch"
19:03 sfan5 thats not right
19:04 TheRedMood Well, yes you are
19:04 TheRedMood :o
19:04 ruskie heh
19:04 sfan5 i'm on often
19:04 Jordach yeah, half the time im watching the channel and playing the game itself
19:04 TheRedMood I can feel your spirtual energy even when you are not here
19:04 sfan5 :D
19:04 sfan5 sometimes i'm online but not there
19:04 Jordach sfan5 is a pc always on person
19:04 ruskie you would generally want 6 people 2 in each timezone set so that they can cover eachother
19:05 TheRedMood Well Norway here
19:05 Jordach ruskie, i run all day on weekends and 4pm to 0pm on weekdays
19:05 iqualfragile i answered your querry
19:05 Jordach (and im GMT+0)
19:05 iqualfragile celeron55: you could look at pilzadam, realbadangel, thexyz and oldcoder
19:06 iqualfragile oldcoder is a robot
19:06 Jordach iqualfragile, me and OldCoder are the same brain type
19:06 sfan5 he haz gmt+2
19:06 sfan5 *me
19:06 iqualfragile +1
19:06 Jordach sfan5, hes from the US
19:06 iqualfragile uhm, gtm+1
19:06 OldCoder Hello
19:06 iqualfragile hi
19:07 sfan5 germany has gmt+2
19:07 Jordach i can cover until vanessa or OldCoder gets here
19:07 OldCoder iqualfragile, I am not presently aware of bot ancestry
19:07 iqualfragile no, germany has gtm +1
19:07 sfan5 celeron55 seems to be away :/
19:07 Jordach oh god; the west and east divide
19:07 OldCoder Jordach, Hi I am back
19:07 ruskie +2 is summer time
19:07 iqualfragile no, you are no bot, you are a robot!
19:07 OldCoder I am in Silicon Valley
19:08 sfan5 iqualfragile: my navigation device says gmt+2
19:08 OldCoder All right
19:08 ruskie sfan5, yeah it's summer time CEST
19:08 BartoCH joined #minetest
19:08 iqualfragile my clock says gtm+1
19:08 ruskie which is gmt+2
19:08 sfan5 its from tomtom and has linux, so it must be right ;)
19:08 ruskie CET is gmt+1
19:08 ruskie which is the standard thing
19:09 ruskie DST sucks
19:09 iqualfragile uh, wait
19:09 iqualfragile yeah, gmt+2…
19:09 OldCoder Hmm
19:10 OldCoder Jordach, is there a new development?
19:10 Jordach OldCoder, you stated before i can handle op right? and hm?
19:10 ruskie /mode +q *!*@* hehe
19:10 sfan5 ruskie: nope.png hehe
19:10 celeron55 okay so umm
19:10 OldCoder Jordach, Yes I think I did. And hmm is just that I am waking up again and catching up. I was resting until just now.
19:11 * OldCoder scrolls up
19:11 * sfan5 waits for celeron to say something
19:12 Jordach OldCoder, remember, no other user here can stress me out
19:12 OldCoder Taoki, I will review the link. celeron55 thank you for your trust. The others, still catching up.
19:12 OldCoder Jordach, I imagine you are right. Is there an open question?
19:13 iqualfragile c55 came here and told us that he wants to grant some people access to the main repos
19:13 OldCoder iqualfragile, Yes. Go on.
19:13 TheRedMood And he was really kind!
19:13 OldCoder I am reading here and above
19:13 TheRedMood He looks cute :)
19:13 iqualfragile and he started a survey
19:13 celeron55 i gave requestable ops to thexyz and Calinou too
19:13 TheRedMood There he is!
19:13 sfan5 celeron55: did you ask all people i mentioned concerning the celeron55|minetest and celeron55|minetest_game access?
19:13 TheRedMood :D
19:13 celeron55 umm... or did thexyz have them already?
19:13 celeron55 whatever
19:14 iqualfragile http://c55.me/temp/mt_dev_survey/
19:14 OldCoder Vanessa is moving
19:14 iqualfragile and i have collectet some thoughts on how to improve minetest: http://typewith.me/p/remake_minetest
19:14 Jordach celeron55, do i qualify for op here?
19:14 celeron55 two people have already answered the survey; looks useful so far
19:15 iqualfragile yup, thats prety much it
19:15 iqualfragile yaay, was i first or secnd?
19:15 celeron55 it's a secret 8)
19:15 cisoun wppt
19:15 cisoun *w00t
19:16 pskosinski joined #minetest
19:16 cisoun Is it for important purpose ?
19:16 Kray the fuck, since when we had ops here
19:16 OldCoder iqualfragile, I agree PilzAdam, RealBadAngel, and thexyz are sensible
19:16 iqualfragile since c55 came back and threw some bits of op around
19:17 iqualfragile kray ^
19:17 iqualfragile ↑
19:18 sfan5 celeron55: can you please explain the "(available where?)" to me?
19:18 iqualfragile give him a link to a repos or forum-page
19:19 celeron55 sfan5: the point is that if you say it can be pulled (merged) right away, you might just as well mention where it is available
19:20 sfan5 ok
19:23 iqualfragile celeron55: what would you think about a fedora-style development?
19:23 iqualfragile so one repos with a greater number of people with write-access
19:23 iqualfragile and one more private repos wich pulls from the community-repos?
19:25 TheRedMood playing call of duty 4
19:25 TheRedMood I am idly here
19:25 khonkhortisan TheRedMood, question: If you jump in water do you hear it?
19:25 TheRedMood ?
19:25 TheRedMood What do you mean
19:26 TheRedMood Is this question to me specific
19:26 TheRedMood or to anyone?
19:26 khonkhortisan if that game has water, and you jump in the water, do you hear water sounds?
19:26 khonkhortisan specific to that game
19:26 iqualfragile minetest?
19:26 iqualfragile or cod?
19:26 khonkhortisan cod4
19:27 celeron55 iqualfragile: do you mean that there would be a community repository with practically everyone committing and i would pull from there?
19:27 iqualfragile not everyone but about 15 people
19:27 celeron55 that won't work
19:27 iqualfragile but otherwise: yes
19:27 celeron55 just forget it 8)
19:28 Jordach ^ stop thinking in the past
19:28 iqualfragile are you shure about that?
19:28 Jordach this aint 0.2
19:28 khonkhortisan everyone makes pull requests to one repo, a group of people filters out the bad requests, from that repo is pulled the official ones.
19:28 celeron55 what "group of people"
19:28 khonkhortisan :) dunno.
19:29 TheRedMood I donæt know
19:29 iqualfragile your choice
19:29 TheRedMood I am going to play it for the first time now
19:29 celeron55 the group of people actually capable of filtering bullshit is not large at the moment; it's small enough to just give the group direct access to upstream
19:29 celeron55 i believe
19:29 khonkhortisan a possibly silly rule is that you can only merge other people's pull requests
19:30 MiJyn joined #minetest
19:30 khonkhortisan btw, I have a bugfix pull request.
19:30 celeron55 i am not interested in handling any pull requests or anything
19:30 MiJyn hi c55
19:30 MiJyn we meet again
19:31 khonkhortisan where should I send it? Someone's fork?
19:31 iqualfragile i guess you can send it to the main-fork later on
19:31 MiJyn yeah
19:31 iqualfragile when he has given some people rights
19:31 MiJyn khon, you can just fork it yourself
19:31 OldCoder khonkhortisan, is this hypothetical or an actual patch?
19:32 khonkhortisan the one I sent you
19:32 MiJyn and wait until someone pulls it (which might take years :P)
19:32 OldCoder khonkhortisan, all right
19:33 OldCoder TheRedMood, is Exherbo a good match for you?
19:34 TheRedMood yeah
19:34 TheRedMood :D
19:34 sfan5 i just finished the survey/form :D
19:34 khonkhortisan I don't think the miscellaneous section of the bottom made it into the query
19:35 khonkhortisan it stops at TTF
19:35 khonkhortisan oh. Never mind, it's at the top
19:37 roboman2444 joined #minetest
19:37 thexyz anybody care to test perfomance of https://github.com/minetest/minetest/tree/db_backends ?
19:37 thexyz especially LevelDB
19:39 iqualfragile well… thats a big level for shure…
19:39 iqualfragile s/level/commit/
19:42 thexyz it should work much faster than sqlite
19:42 sfan5 we'll see ;)
19:42 OldCoder thexyz, what about reliability? recovery from damage?
19:42 thexyz don't forget to append "db_leveldb = " to config file
19:43 OldCoder thexyz, reviewing
19:43 celeron55 try to keep bouncing this around for a while so that everyone sees it: http://c55.me/temp/mt_dev_survey/
19:44 sfan5 ok
19:46 thexyz actually, wtf is "Extend nodebox functionality"?
19:46 Lumpio- Knowing that is part of the requirements
19:48 OldCoder thexyz, what would db_leveldb be set to, do I need to install libraries for other packages, and do you have a feeling regarding stability and recovery from damage? The existing DB tools wouldn't work with this, right? Is an alternate vacuum possible or superflous, for example? Would WorldEdit be applicable?
19:48 celeron55 my face when the survey actually works excatly like i intended: http://imgur.com/4EGdp
19:48 OldCoder I'll be happy to try it depending on a few answers
19:49 thexyz OldCoder: anything, no, don't know anything about leveldb's abilities to recover from damage
19:49 iqualfragile /topic Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | take part in the survey http://c55.me/temp/mt_dev_survey/
19:49 OldCoder thexyz, and WorldEdit?
19:49 thexyz everything "inside" minetest should work as it did
19:50 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | take part in the survey
19:50 OldCoder thexyz, ty again
19:51 iqualfragile oldcoder: maybee add the link?
19:51 OldCoder All: I will build a new server soon and probably enable leveldb. Would anybody like to throw in patches?
19:51 OldCoder iqualfragile, all right
19:51 OldCoder Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | take part in the survey at http://c55.me/temp/mt_dev_survey/
19:51 Topic for #minetest is now Please be patient when asking questions; someone may not be around. | Main website: http://minetest.net | Development channel: #minetest-delta | take part in the survey at http://c55.me/temp/mt_dev_survey/
19:52 OldCoder
19:52 thexyz OldCoder: didn't i say "unstable", "testing"?
19:52 Topic for #minetest is now Please be patient with questions; people may not be around | Main site: http://minetest.net | Development channel: #minetest-delta | take part in the survey at http://c55.me/temp/mt_dev_survey/
19:52 OldCoder A bit shorter
19:52 OldCoder
19:53 OldCoder thexyz, I was referring to LevelDB separately. I'll research it now.
19:53 celeron55 oh crap, the "Make configurable" checkbox doesn't actually work at all in there and i can't even find why
19:53 celeron55 well, whatever, that's minor 8)
19:54 Taoki celeron55: Nice to see you here again, WB. Was away, only read part of the convo. I don't know quite a lot of the users here, but those I do know and trust are OldCoder who seems to be very experienced and interested, RealBadAngel who I spoke less with but is also making great mods and seems very interested, and Calinou who I know from the Xonotic project for years
19:54 celeron55 ha, found it and fixed it
19:55 OldCoder O.K. We'll try LevelDB. Does anybody wish me to add other patches that have been waiting?
19:55 Taoki It's very nice other devs are being considered... it would be nice to avoid having two versions of MineTest (celeron55's which has few changes and is official, and a ommunity one because changes get that faster). I'm sure it will turn up well :)
19:55 OldCoder I have merged a few of the current patches but the others are too large to handle manually. I don't recall how to obtain a diff from GitHub.
19:56 OldCoder diff -ruN versions would be helpful. Does anybody wish their changes included in the next build?
19:56 sfan5[iPod] joined #minetest
19:56 Taoki OldCoder: My mesh support might be ready in some days if things go well. Should be ready for testing soon, and maybe in a week it might be on the list of patches to add (if I have the energy maybe even days)
19:56 OldCoder Taoki, Don't rush. Remember our discussion.
19:56 Taoki yes
19:57 OldCoder thexyz, I'll start a LevelDB world if possible today or tomorrow
19:57 thexyz ok
19:58 thexyz anybody else to test it? hmmmm?
19:58 hmmmm what?
19:58 hmmmm what are we testing here
19:58 thexyz https://github.com/minetest/minetest/tree/db_backends
19:58 OldCoder thexyz, they will all test it because they will try the world
19:58 hmmmm oh a different db backend
19:58 hmmmm not right now, i've gotta get ready for school and crap
19:59 hmmmm i'm leaving soon
19:59 thexyz hmmmm: that's key-value storage, should be much more lightweight
19:59 thexyz ok, no problem
19:59 hmmmm my opinion on the DB backend stuff hasn't changed
19:59 OldCoder thexyz, to be clear:
19:59 OldCoder https://github.com/celeron55/minetest.git
19:59 thexyz OldCoder: well, let's see. Don't forget to make backups though
19:59 hmmmm if it were a binary format done correctly the first time it should be strictly faster than all the alternatives
19:59 OldCoder Is your addition part of that tree?
20:00 OldCoder If I clone minetest.git will I pick up your code?
20:00 thexyz yep
20:00 OldCoder thexyz, And backup not applicable as it will be a new world
20:00 OldCoder thexyz, I assume SQLite3 worlds can't be exported to the new format except through WorldEdit
20:00 OldCoder Correct?
20:00 thexyz yep
20:00 OldCoder All right
20:01 sfan5[iPod] someone could write a script
20:01 OldCoder Last call for patches. Does anybody wish to review the pull list and make diff -ruN copies for me?
20:01 OldCoder Or tell me how to get diff from GitHub?
20:01 celeron55 it's funny how completely different answers different people give to the survey
20:02 sfan5[iPod] give an example
20:02 thexyz hmmmm: don't you think that implementing correct map blocks save/load (the game may crash at any moment, remember) is like implementing persistent key-value storage (redis/leveldb/etc..)?
20:02 thexyz celeron55: yep, will you make those results public?
20:02 celeron55 i'll see
20:03 sfan5[iPod] OldCoder: diff of celeron55|minetest and minetest|minetest:db_backends ?
20:03 RealBadAngel joined #minetest
20:03 OldCoder sfan5, no; for arbitrary pulls and patches. I've been making diffs manually.
20:04 OldCoder sfan5[iPod], I wish to merge more changes
20:04 OldCoder For example, VE's filters patch
20:04 OldCoder That was done manually
20:04 OldCoder There are a number of changes waiting and I'll put them in if somebody will advise me
20:04 sfan5[iPod] hm
20:05 crusty sfan5[iPod]: what app are you using for irc? :>
20:05 sfan5[iPod] colloquy
20:05 crusty ty
20:05 sfan5[iPod] it runs nice on my 2nd gen ipod
20:06 crusty well... my only apple mobile device is currently iPhone 3gs
20:09 * RealBadAngel yawns
20:09 RealBadAngel whassup?
20:09 khonkhortisan hello [iPod]
20:10 RealBadAngel iPod: http://www.youtube.com/watch?v=njos57IJf-0
20:10 thexyz RealBadAngel: https://github.com/minetest/minetest/tree/db_backends
20:12 Taoki Hope it's ok to ask here, but what's the number of people with upstream access currently? I might not know the exact answer to the question, and don't wanna lose all the forms I filled until now :P
20:12 sfan5 1
20:12 Taoki Ok, I was correct then :P
20:13 RealBadAngel Taoki, hows the animations?
20:13 Taoki RealBadAngel: Not there yet, hioping to get to it in the next days
20:14 Taoki RealBadAngel: Currently, you can assign 3D meshes in any format like md2 or obj to players or nodes I believe. Lighting and texturing might still be broken tho
20:14 Taoki but it works via LUA now
20:14 RealBadAngel safer to ask for animations. cos i dont know whats for thexyz's DB levels ;)
20:15 thexyz well, i just ask everybody to test it
20:15 RealBadAngel but you could just tell what the heck is this :)
20:16 thexyz that's set of different map storage backends, replacement for slow sqlite
20:16 RealBadAngel Taoki, when lua controlled thats perfect
20:16 thexyz "dummy" should be the fastest, but it's dummy
20:16 Taoki RealBadAngel: It will be all LUA controlled
20:16 Taoki Animations as well
20:17 thexyz leveldb should be optimal choice, you can test it by building that branch, then append "db_leveldb =" to minetest.conf
20:17 RealBadAngel thexyz: dunno know much bout dadabases, as for the user i would rather ask bout cache
20:18 thexyz umm?
20:18 thexyz i mean, it should work FASTER
20:18 cisoun joined #minetest
20:18 RealBadAngel and why sendin that directory is so slow
20:18 thexyz what directory?
20:18 RealBadAngel the cache
20:18 thexyz oh
20:19 OldCoder thexyz, of course there's the issue of converting all the old worlds
20:19 thexyz i don't think that's and issue, they still work
20:20 thexyz (with sqlite backend)
20:20 OldCoder thexyz, all right
20:20 RealBadAngel for those i believe some1 could find external tools
20:20 RealBadAngel to convert one db to another
20:20 OldCoder "find" may not be accurate
20:20 OldCoder Probably need to write them
20:21 thexyz yep
20:21 RealBadAngel a filter or somethin
20:21 RealBadAngel cache is more vital problem
20:22 RealBadAngel and sounds for example
20:22 RealBadAngel a way to set ambience like mod local only
20:22 thexyz i don't think that cache is more vital, it does lag only once (on connect)
20:22 celeron55 thexyz: what is this sqlite speed lack you are talking about? read or write speed or both?
20:22 cisoun oh gawd nouveau is fucking cool
20:22 OldCoder cisoun, I have been using it for a year now
20:23 cisoun minetest will not freeze my computer anymore
20:23 RealBadAngel celeron55, hi
20:23 thexyz celeron55: mostly write
20:23 celeron55 try PRAGMA synchronous=OFF
20:24 cisoun the nvidia driver couldn't even allow me to use a dual screen...
20:24 thexyz and using SQL as key-value storage... umm, that's just wrong
20:24 Kray it's not
20:24 celeron55 i recently coded a system on sqlite and it had terrible write performance; that fixed everything (it also takes out the huge reliability sqlite is known for)
20:24 OldCoder Huge reliability? All right
20:24 thexyz Kray: why?
20:25 Kray sql is excellent for key-value storage
20:25 RealBadAngel celeron55: had you done something more to meta_set_nodedef patch by any chance?
20:25 Lumpio- sql goes into every field
20:26 celeron55 RealBadAngel: probably not
20:26 hmmmm thexyz, it is an obvious key/value storage problem, but it's so trivial that it doesn't really need a DB
20:27 RealBadAngel celeron55: i thought bout takin care of it, would you mind?
20:27 hmmmm sometime in the far future i may try making a binary memory mapped format and see how that works
20:27 thexyz hmmmm: then how would you save it?
20:27 hmmmm unrelated, but I wrote a fast B+ tree that ended up being 3x faster than bsddb some time ago
20:28 OldCoder thexyz, I'm not seeing your changes in the git pull
20:28 hmmmm thexyz:  msync()
20:28 OldCoder git clone https://github.com/celeron55/minetest.git
20:28 OldCoder Did that just now; sources seem to be the same as recently
20:28 shadowjay1 joined #minetest
20:29 thexyz OldCoder: that's because my repo is minetest/minetest.git
20:29 OldCoder thexyz, I asked you about this previously and pasted the link. There was apparently a misunderstanding.
20:29 OldCoder Moving on...
20:29 OldCoder What else is different between your repo and main?
20:29 RealBadAngel Oldcoder: that thing i chaged in minetest_game shall be treated like a patch or what?
20:30 OldCoder RealBadAngel, It is now part of my framework. It is automatically patched in.
20:30 RealBadAngel good
20:30 thexyz Kray: why? it's (generally) slower than solutions focused on key-value storage
20:30 OldCoder thexyz, shall I attempt to merge all of your changes or just that one?
20:30 thexyz OldCoder: some user-contributed patches were merged
20:30 SpeedProg joined #minetest
20:30 thexyz like vanessae's filtering patch
20:31 OldCoder thexyz, is your version essentially a superset of main? No reason not to use it as a base?
20:31 thexyz yep
20:31 OldCoder Reviewing
20:34 hmmmm did vanessa make that change i told her to?  change it from two checkboxes in the gui to a radio button or a combobox
20:34 RealBadAngel there are 4 checkboxes
20:34 hmmmm having the two checkboxes imply that the different filtering methods aren't mutually exclusive and it's also quite amatuerish
20:35 hmmmm well AA and mipmapping checkboxes are fine for
20:35 RealBadAngel hmmmm, you mean bi and tri shall exclude each other?
20:35 hmmmm of course
20:35 hmmmm you can't use both at the same time
20:35 RealBadAngel so we shall wait she will be back
20:36 RealBadAngel i believe shes busy movin to a new home
20:36 hmmmm well it's not something that needs to be done right away
20:36 RealBadAngel yeah, its not so urgent
20:37 RealBadAngel she knows already how to do that easily
20:37 OldCoder thexyz: src/clientmap.cpp that part of VE's patches doesn't seem to be included
20:37 OldCoder Is it relevant?
20:39 iqualfragile yes it is
20:39 thexyz OldCoder: um? everything is included
20:39 thexyz https://github.com/minetest/minetest/commit/8b7c30a7c9870d479f12a1886ca7e2ed9479126d
20:39 OldCoder thexyz, apparently not
20:39 OldCoder I have diffed and verified
20:40 OldCoder She made another commit IIRC
20:40 OldCoder Checking again now
20:41 Taoki Finished submitting that survey :)
20:41 OldCoder thexyz, I believe you're missing one of her changes
20:41 thexyz which one?
20:41 OldCoder One moment
20:42 thexyz both her commits are included
20:42 OldCoder +buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER,
20:42 OldCoder +buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER,
20:42 OldCoder +buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER,
20:42 OldCoder That one?
20:42 Taoki Getting back to the animated player models for now
20:42 OldCoder I may have made an error but advise me
20:42 thexyz here https://github.com/minetest/minetest/commit/d2ca0314060bfcf758441d418b6ace4d28257c92
20:43 OldCoder Reviewing
20:43 thexyz anyway, have you already compiled it?
20:43 thexyz just to make sure it compiles fine
20:43 OldCoder No; I am synchronizing patches first
20:43 iqualfragile taoki: thanks for your work
20:43 OldCoder I have another set to merge
20:43 iqualfragile but wouldnt it be more precise to call it moddel-loading-support?
20:43 mrtux joined #minetest
20:43 OldCoder mrtux, hello
20:43 Taoki iqualfragile: model loading support?
20:44 Taoki iqualfragile: I'm using Irrlicht support
20:44 mrtux hi oldcoder
20:44 iqualfragile yes, but you are enabling minetest to make use of it
20:44 * Taoki would really like to see OldCoder as one of the users with upstream merge access :)
20:44 OldCoder Taoki, one step at a time
20:44 RealBadAngel +1
20:44 Taoki sure
20:45 OldCoder thexyz, You are correct
20:45 iqualfragile (so load does not just include reading it from the file but allso add it to the word, texure it (apply shaders, bumpmapping, normalmapping) and render it)
20:46 RealBadAngel ooo, shaders
20:46 RealBadAngel yummy
20:46 OldCoder thexyz, Ha. Patch has added her patch in a different place
20:46 OldCoder Very well
20:46 sfan5[iPod] :D shaders!
20:46 RealBadAngel bump mapping, even more yummy
20:47 sfan5[iPod] OldCoder: what are you exactly doing right now?
20:48 OldCoder sfan5[iPod], I am switching to thexyz tree for now as my base. Essentially I am merging patches and adjusting scripts.
20:48 sfan5[iPod] oh, ok
20:49 RealBadAngel thexyz, minetest_game is gone from main tree?
20:50 OldCoder RealBadAngel, yes
20:50 sfan5[iPod] yes
20:50 RealBadAngel why so?
20:50 iqualfragile you mean here? https://github.com/celeron55/minetest/tree/master/games
20:50 Fixer joined #minetest
20:50 sfan5[iPod] celeron wanted to seperate the engine and game itself
20:51 RealBadAngel ok, so where pathes to it shall go?
20:51 OldCoder git clone https://github.com/celeron55/minetest_game.git
20:51 Taoki sfan5[iPod]: I agree with separating the engine and game as it's done now (engine is C++, gis LUA).
20:51 OldCoder Is the current master
20:52 Taoki I remember when I first got into MineTest years ago. c55 had plans to add a LUA API for items, but eventually gave up because it was considered a lot of work for nothing. But After 1-2 years, it thankfully happened :)
20:52 sfan5[iPod] :D
20:53 OldCoder Compiling new server now
20:54 Taoki I think celeron wasn't interested in game being separate then. He mentioned he'd rather not turn MineTest into a framework for others to make games. Was some time ago though. I didn't agree and I'm glad he changed his mind over time
20:54 Taoki Nothing would have happened much without the LUA api to make games in IMHO
20:54 Taoki MT as an engine... a lot of awesome things one can do :)
20:56 RealBadAngel ive sent pull request to minetest_game
20:56 OldCoder thexyz, May I give you some small patches to merge?
20:56 thexyz yes
20:56 OldCoder Coming up
20:56 tango_ joined #minetest
20:57 RealBadAngel OldCoder, ive pull requested mine already
20:57 OldCoder RealBadAngel, all right
20:57 OldCoder But yours is in minetest_game
20:57 RealBadAngel yup
21:00 Taoki I have a question. Are subfolders for mods hard-coded anywhere? Such as games/minetest_game/mods/default/sounds - Is the/sounds part coded somewhere, or the /texture part?
21:00 Taoki Cuz my change will add a third subfolder, models
21:00 Taoki And the model is not addressed with a path, just modelname.obj. Will it see it from such subfolders automatically?
21:02 celeron55 the subfolders are hardcoded; also, it doesn't matter in which of them you put the files; you can put textures in sounds/ and it works 8)
21:02 thexyz Taoki: server.cpp, Server::fillMediaCache()
21:02 Taoki ok, and ok
21:02 Taoki thanks
21:02 OldCoder http://minetest.org/mtpatches.zip
21:03 OldCoder thexyz, if you can merge those or whichever seem appropriate... there you go
21:03 khonkhortisan Is there something like can_place_node = func(pos, placer) ?
21:04 Taoki thexyz: I'm not seeing sounds anywhere in server.cpp, just textures. Is that one written somewhere else?
21:04 RealBadAngel seen sowhere somethin like buildable_to
21:04 iqualfragile going to bed, good night
21:04 OldCoder iqualfragile, night
21:04 thexyz paths.push_back(mod.path + DIR_DELIM + "textures");
21:04 thexyz paths.push_back(mod.path + DIR_DELIM + "sounds");
21:04 thexyz paths.push_back(mod.path + DIR_DELIM + "media");
21:04 thexyz Taoki: ^
21:04 khonkhortisan yuck, DIR_DELIM
21:04 Taoki hmm, wuill check again
21:04 celeron55 Taoki: you will want to add the subfolder into fillMediaCache, and the file extension in the same place (a bit down from there)
21:05 RealBadAngel khonkhortisan, check bucket in pilzadams fork of minetest_game, hes using it there
21:05 Taoki celeron55: Ok. Should I filter models by extension? Irrlicht supports a variety of them... I guess I can filter obj and md2 / md3 for starters
21:05 khonkhortisan I want the player to not be able to put a chess piece on the wrong square
21:05 celeron55 and then you will need to implement to the client the loading of the model from the data coming from the server
21:06 thexyz OldCoder: ok, i'll look into it later, it's time to sleep now
21:06 celeron55 Taoki: just add all of them in there; the filter is just to exclude for example some thumbnail folders and whatever crap some people leave in there
21:06 Taoki celeron55: That I'm not sure about. Currently I give it the model path and it works fine, local server and client. But this might assume the model is present on both all clients and servers
21:06 OldCoder thexyz, good night then
21:06 Taoki yeah
21:07 celeron55 Taoki: if you just give the .obj name to irrlicht, irrlicht just loads it from the local filesystem; minetest's media transfer isn't related in any way to it
21:07 RealBadAngel khonkhortisan, https://github.com/PilzAdam/minetest_game/blob/master/mods/bucket/init.lua#L38
21:07 Taoki I see
21:07 celeron55 so that's something you will need to figure out
21:07 Taoki I parse the model name from LUA, need to see what must be done there
21:07 Taoki Currently I'm doing what I can, then I'll ask more knowing coders for help
21:09 * khonkhortisan discourages the use of image_button
21:09 celeron55 take a look how textures and sounds are handled
21:09 TheRedMood wELL i NEED TO GO NOW
21:09 TheRedMood Damn caps lock
21:09 khonkhortisan I could use on_use to test whether it was a legal move, then add the node
21:09 TheRedMood well I need to go now
21:09 TheRedMood See you all later :)
21:10 RealBadAngel khonkhortisan, whats wrong with image_buttons?
21:10 RealBadAngel khonkhortisan, http://realbadangel.pl/another_size.png
21:11 khonkhortisan the black part of it.
21:11 RealBadAngel theres a patch for it already
21:11 RealBadAngel one of those OldCoder mentioned
21:11 khonkhortisan but how do you know the people that download your mod will have the same patch?
21:12 khonkhortisan or the people that connect to the server?
21:12 Taoki Anyone have any pointers where to look for examples on how texture and sound files are handled, so the files are taken from the media stream?
21:12 OldCoder khonkhortisan, the patch is yours isn't it?
21:12 RealBadAngel i guess now we talkin bout merging those patches into main tree
21:12 khonkhortisan yes
21:12 OldCoder khonkhortisan, I wish to verify things; could you post the link again? excuse the inconvenience
21:12 * Taoki personally agrees with merging any patch that is useful and stable, and doesn't affect the style and / or gameplay in a discussable way
21:12 khonkhortisan hmmmm found it
21:13 RealBadAngel ah, it was yours indeed
21:13 khonkhortisan I only made the pull request
21:13 RealBadAngel you started to talk like it wasnt yours :)
21:14 khonkhortisan it does exactly what Taoki said
21:14 Taoki ?
21:14 RealBadAngel nothin nothin
21:15 RealBadAngel plz dont disturb Taoki on a mission to bring us 3d players
21:15 khonkhortisan okay
21:15 Taoki :)
21:15 Taoki RealBadAngel: My mission will require some help eventually. Not yet but I'll let everyone know when I reached my limit in what I can implement at my knowledge
21:15 Taoki for now I'm looking for help on how to read the model via filename from the mod's media folder
21:16 OldCoder khonkhortisan, could you repost your patch or related link?
21:16 RealBadAngel khonkhortisan, make pull request
21:16 khonkhortisan I should make an actual patch out of it
21:16 OldCoder khonkhortisan, if possible, yes
21:16 khonkhortisan https://github.com/celeron55/minetest/pull/268/files
21:17 OldCoder tyvm
21:17 RealBadAngel Taoki, ask some1 related to Towntest or worldedit
21:17 RealBadAngel or check those mods
21:17 OldCoder khonkhortisan, yes; that's the one I remembered
21:18 NekoGloop joined #minetest
21:18 RealBadAngel those mods reads files from fisk
21:18 RealBadAngel *disk
21:18 NekoGloop damn, oldcoder isnt here.
21:18 RealBadAngel he is
21:18 RealBadAngel woof woof
21:18 khonkhortisan Due to excess Gloop, gloopores have been generated.
21:19 OldCoder NekoGloop, Hi
21:19 NekoGloop OOOOH
21:19 OldCoder How are you kitty?
21:19 RealBadAngel NekoGloop, i got an idea what you shall do with gloopores
21:19 NekoGloop I was looking at the "normal users" list
21:19 khonkhortisan haha
21:19 NekoGloop kitty is good :3
21:19 OldCoder Glad. U.S. worlds are cycling shortly. Are there any more patches or mods to add?
21:20 RealBadAngel NekoGloop, youtube for mc mod called thaumcraft
21:20 NekoGloop RealBadAngel: see this? this is the amount of fucks i give:
21:20 Taoki Think I found it... it should be basepath + DIR_DELIM + "file.png"
21:20 NekoGloop OldCoder: removal of dokutest until more mods are supported.
21:21 OldCoder NekoGloop, is there consensus?
21:21 OldCoder Others: Should DokuTest go? NakedFury is proud of it
21:21 RealBadAngel NekoGloop, if you dont want to listen, let it be :P
21:21 OldCoder Perhaps gaps could be filled in
21:21 khonkhortisan haven't heard of it. I'll go look it up
21:21 NekoGloop no; but snow is getting annoying and you havent added the gloopores or moreores patches.
21:21 OldCoder NekoGloop, tell me what to do
21:21 OldCoder I will be pleased to patch
21:22 OldCoder Right now
21:22 Uberi|SuperBusy joined #minetest
21:22 NekoGloop remove the textures.
21:22 OldCoder Or in 10 minutes actually
21:22 OldCoder NekoGloop, are there patches for gloopores or moreores /
21:22 OldCoder ?
21:22 NekoGloop yes
21:22 NekoGloop they're on the page.
21:22 OldCoder NekoGloop, is there a chance of a direct link to patches? I will add them now
21:23 NekoGloop direct link?
21:23 NekoGloop to what, the delete button?
21:23 OldCoder I have IRL business to conduct
21:23 OldCoder And am short of time
21:23 Uberi|SuperBusy hey Taoki, great stuff you've got there
21:23 NekoGloop how do i link to your delete button?
21:23 OldCoder NekoGloop, no; to the patches you have mentioned
21:23 Taoki Thanks :)
21:25 OldCoder NekoGloop, I am preparing to cycle. Are there patches you wish?
21:25 NekoGloop a world for me, perhaps?
21:25 NekoGloop just make it have default textures, the same mods, and I'll be happy as can be.
21:25 OldCoder NekoGloop, If my CPU can handle it eventually more people will have worlds
21:25 OldCoder I wish you to be happy certainly
21:26 OldCoder But I must evaluate what the current VPS can handle
21:26 OldCoder Other VPSes are in the works
21:26 OldCoder I am going to create a world now to test LevelDB
21:26 OldCoder Need to see what the load is
21:26 Uberi|SuperBusy leveldb is crazy fast
21:26 OldCoder So... nobody has more patches or mods? Cycling the worlds
21:27 tango_ joined #minetest
21:28 OldCoder Please try the worlds now
21:28 OldCoder We have switched to a different source base. LevelDB world is coming.
21:29 OldCoder Hmm
21:29 NekoGloop cant seem to connect
21:29 OldCoder Yes
21:29 RealBadAngel Uberi|SuperBusy, thx again for the sound, its perfect
21:29 OldCoder Server: peer_id=2: failed to emerge player
21:29 Uberi|SuperBusy you swapped out sqlite for leveldb?!
21:29 OldCoder Uberi|SuperBusy, not yet
21:29 Uberi|SuperBusy glad to help RealBadAngel :)
21:29 OldCoder Uberi|SuperBusy, This is thexyz server
21:29 Uberi|SuperBusy oh man that is awesome
21:29 OldCoder If it doesn't work the old one goes back
21:29 OldCoder NekoGloop, you are in
21:29 Uberi|SuperBusy what kind of speed improvements are you getting?
21:30 OldCoder Uberi|SuperBusy, we will find out in half an hour. The switch is taking place right now.
21:30 Uberi|SuperBusy neato
21:30 OldCoder Uberi|SuperBusy, we will see. We will need a WorldEdit update for this to work well.
21:30 OldCoder Uberi|SuperBusy, as all the old worlds are SQLite3 I will need to export them
21:30 OldCoder with meta
21:30 Uberi|SuperBusy OldCoder: roger that, I've got a temp solution waiting for me to finish this essay first
21:31 OldCoder My keyboard is broken will finish and go fix it
21:32 OldCoder Hmm Cannot finish keyboard broken must leave now bck later
21:33 Uberi|SuperBusy see ya
21:33 OldCoder rrrty
21:35 NekoGloop when you get to it, i dont want ambience or dokutest in my world. ambience is lag in a bag.
21:35 RealBadAngel NekoGloop, one time lag
21:35 NekoGloop all time lag
21:35 RealBadAngel maybe for you
21:36 NekoGloop fine
21:36 NekoGloop you all wanna be asses, that's fine.
21:36 RealBadAngel for me is workin just fine
21:36 NekoGloop to #minetest, i have one thing to say: fuck you too.
21:37 Taoki Ok, I seem to be getting closer to understanding this but not quite close. I have this so far, but it doesn't really work: std::string base_path = porting::path_share + DIR_DELIM + "models";
21:37 khonkhortisan if I'm bad at writing mods minetest fails to start a singleplayer game repeatedly, using more memory, and slowly freezing my computer. So it's an advantage to write code that doesn't crash.
21:37 Taoki What is exactly the path porting::path_shbare points to?
21:37 Taoki **share
21:37 RealBadAngel khonkhortisan, same issue there. just exit the client to resolve it
21:38 khonkhortisan When the mod works fine, I go through the regular pattern of starting, joining, and quitting to os. When it doesn't work, I start, press proceed, and forget to quit.
21:38 RealBadAngel its some kind of freeing used memory issue
21:39 RealBadAngel happens all the time when got an error at start and try to launch again
21:39 Uberi|SuperBusy yeah has something to do with textures too
21:39 Uberi|SuperBusy I restart MT every 3 or so runs
21:39 RealBadAngel rather affects them
21:39 RealBadAngel as sound too
21:39 OldCoder back keyboard may be working again now. Do the worlds seem to be working?
21:40 OldCoder Who would like to suggest a name for a new world?
21:40 Uberi|SuperBusy sgdhsdfhjr6537dfsgh is a nice memorable name
21:41 Fixer left #minetest
21:41 OldCoder Hmm
21:41 OldCoder Nah
21:41 Uberi|SuperBusy I use "Brave New World" for my main SP one :)
21:41 OldCoder Then it is taken
21:41 RealBadAngel Oldcoder: there wont be any updates to technic today rather, if so maybe just a fix. im digging c++ now
21:41 khonkhortisan I go with aoeu/;,.p/snth or the qwerty equivalents asdf/qwer/;lkj
21:41 OldCoder RealBadAngel, have fun
21:41 * OldCoder considers
21:41 * OldCoder reviews literature
21:42 RealBadAngel Oldcoder, im after c55 meta_set_nodedef patch, tryin to fix it
21:42 OldCoder k
21:43 RealBadAngel and in fact i will need to install mint right away
21:43 khonkhortisan is there a softer form of "local function" where I can still access functions between files but not between mods?
21:43 Uberi|SuperBusy nope
21:43 Uberi|SuperBusy they're all in the same namespace
21:43 RealBadAngel compilin in vitual box is a pain in the ass
21:43 khonkhortisan I'd imaging wine is around the same difficulty
21:44 khonkhortisan *image
21:44 khonkhortisan *imagine
21:44 khonkhortisan must not be a word I use often
21:44 RealBadAngel when on linux why should i complie test runs for win32?
21:44 khonkhortisan Because.
21:44 khonkhortisan there are few people that cross-compile and people who do so are useful
21:44 RealBadAngel thats sfan5 business
21:45 OldCoder Uberi|SuperBusy, do you know the conf file setting needed to enable LevelDB? It was stated earlier but a grep isn't showing it
21:45 RealBadAngel anyway i do have his script :)
21:45 Uberi|SuperBusy OldCoder: no idea
21:46 OldCoder All right
21:46 RealBadAngel OldCoder, are the patches merged already?
21:48 OldCoder RealBadAngel, Yes
21:48 RealBadAngel superb
21:49 RealBadAngel hmmm. im not sure if mint is the right one
21:49 RealBadAngel maybe opensuse?
21:49 RealBadAngel any pros/contras?
21:49 OldCoder RealBadAngel, No!
21:50 OldCoder No RPM please
21:50 OldCoder Or SUE
21:50 OldCoder Or SUSE
21:50 OldCoder Just a suggestion
21:50 RealBadAngel debiant then?
21:50 OldCoder Debian, Ubuntu, Mint
21:50 OldCoder might be a good choice. What were the priorities again?
21:50 OldCoder Sorry I am focused on LevelDB ATM
21:50 khonkhortisan \/ Look down! You'll see the rest of the conversation! \/
21:50 RealBadAngel to compile mt and have ati radeon workin
21:51 OldCoder RealBadAngel, If you'd compile MT I'd recommend Debian or Ubuntu
21:51 RealBadAngel no ubuntu plz
21:51 OldCoder Debian then
21:51 RealBadAngel its a pile of shit
21:51 RealBadAngel and sinkin
21:52 OldCoder O.K. I started a LevelDB world using the setting he said and it is still SQLite3
21:52 RealBadAngel which one debian i shall try?
21:52 OldCoder Debian Community Edition perhaps
21:52 OldCoder I saw that and it looked pretty nice
21:53 Taoki Damn. I can see how fillMediaCache works, but not where in the code you get a path to the media folder >_<
21:54 Taoki no one familiar with this at all?
21:54 RealBadAngel ah debian... this one with 52 cd images
21:54 RealBadAngel coool
21:54 OldCoder I don't see LevelDB in the code anywhere
21:54 OldCoder RealBadAngel, No...
21:54 OldCoder RealBadAngel, you can use a netinstall CD
21:54 OldCoder Hold on a momen
21:54 RealBadAngel http://cdimage.debian.org/debian-cd/6.0.6/i386/iso-cd/
21:54 OldCoder t
21:55 OldCoder http://cdimage.debian.org/cdimage/daily-builds/daily/arch-latest/i386/iso-cd/debian-testing-i386-netinst.iso
21:55 Taoki :(
21:55 OldCoder That should be reasonably small
21:55 OldCoder I don't seem to have the LevelDB source code at all. What was he talking about?
21:55 khonkhortisan piece, color = process('chess:queen_black')
21:55 RealBadAngel taoki, mean from LUA?
21:55 khonkhortisan what function do I use to get the parts of the strings between separators?
21:56 khonkhortisan I saw a function that would do that in c++
21:56 RealBadAngel Taoki, i believe that path is not needed to be specified
21:56 Taoki RealBadAngel: No. In the code I need to get the path to my mods folder. like .../minetest/games/minetest_game/mods/default
21:56 Taoki I need to read the model from the media folders there
21:57 RealBadAngel for example for sounds or textures you dont have to specify the path
21:57 Taoki I think that is needed
21:57 RealBadAngel hold on
21:57 Taoki If i only put in the file name it only reads models in the same dolfer as the binary
21:57 Taoki *folder
21:57 Taoki RealBadAngel: server.cpp, line 4018: void Server::fillMediaCache()
21:58 Taoki Some folders are added there. But how does one read a file from them via filename?
21:58 OldCoder https://github.com/minetest/minetest.git
21:58 OldCoder Can anybody comment? Should that have the LevelDB code or not?
21:59 Uberi|SuperBusy what?
21:59 Uberi|SuperBusy leveldb is entirely separate from MT
21:59 jin_xi OldCoder: do you know git?
21:59 OldCoder jin_xi, Enough to push and pull on a basic level
21:59 OldCoder I must have the wrong branch
21:59 jin_xi ^ yup
21:59 OldCoder But...
21:59 RealBadAngel Taoki, lookin for it
21:59 OldCoder https://github.com/minetest/minetest.git
22:00 OldCoder That is what his page says
22:00 RealBadAngel got it
22:00 Taoki RealBadAngel: Thanks, that helps. Been looking for an hour
22:00 RealBadAngel client.cpp line #50
22:01 RealBadAngel there it is
22:01 RealBadAngel above is gettin the dir
22:01 Taoki RealBadAngel: Can't get how that works
22:02 RealBadAngel just filename i believe
22:02 Taoki I tried just filename and it's not getting it I think
22:02 Taoki I'll try to see even more
22:04 * Taoki is confused
22:04 jin_xi OldCoder: If you have many remote branches that you want to fetch at once:  $ git remote update $ git pull --all  Now you can checkout any branch as you need to, without hitting the remote repo.
22:04 OldCoder Yes
22:04 OldCoder I am researching git
22:04 OldCoder ty
22:04 Taoki RealBadAngel: The way I currently get the texture is something like: smgr->getMesh("player.obj"); But I think that gets it when player.obj is in the same folder as the binary
22:05 RealBadAngel i dont think so
22:05 RealBadAngel tried to put it just into different folders?
22:05 RealBadAngel like /textures or the /media ?
22:07 RealBadAngel ha, that MediaRequest is the cache we were talkin earlier
22:07 RealBadAngel good to know
22:09 RealBadAngel no...
22:09 RealBadAngel hold on
22:09 RealBadAngel i said hold on, not quit :)
22:10 Taoki joined #minetest
22:11 khonkhortisan random person's avatar: http://www.computercraft.info/forums2/uploads/profile/photo-57.gif
22:11 RealBadAngel Taoki, ive found somethin related to it i think
22:11 RealBadAngel server.cpp #2811
22:13 Taoki hmm
22:13 Taoki Still don't understand it. I need to get the string that points to the full game pathg
22:14 RealBadAngel got a better solution
22:14 RealBadAngel https://github.com/cornernote/minetest-towntest/blob/master/towntest_chest/init.lua#L22
22:14 RealBadAngel here you go
22:15 Taoki That seems like something
22:15 RealBadAngel shall do the job
22:16 Taoki I still want to get the path from the code, but I'm looking at how this gets it
22:17 Taoki And even so there's no code that makes sense x_x
22:17 Taoki It's like the mod path is completely hidden and masked eveywhere in the code, yet everything uses it]
22:19 Taoki implementing it by using getmodpath in lua would probably not be acceptable
22:19 Taoki I don't get this at all
22:19 NekoGloop joined #minetest
22:19 Taoki RealBadAngel: How do sounds do it for example, let alone textures? How is the path to each ogg file discovered?
22:20 RealBadAngel no need
22:20 RealBadAngel mod just resolves modpath for itself
22:20 RealBadAngel const ModSpec *mod = get_server(L)->getModSpec(modname);
22:20 RealBadAngel and u just use file name without to need the path
22:21 RealBadAngel its just stored in /sounds
22:21 RealBadAngel same should apply to /media
22:21 NekoGloop doesnt.
22:22 RealBadAngel lemme try
22:23 NekoGloop http://www.youtube.com/watch?v=eG8gLRgltGI#start=0:00;end=3:32;autoreplay=true;showoptions=false
22:23 Taoki RealBadAngel: Still really confused. How should I write the path to my model name whe I use getMesh?
22:24 Taoki If I only write the file name I don't think it gets it from where it should
22:25 RealBadAngel neko yes it does, i just moved a sound from /sounds to /media
22:25 RealBadAngel and it still works
22:26 RealBadAngel Taoki, just put in within /media and request it
22:26 RealBadAngel without any modpath
22:26 Taoki within /media?
22:27 RealBadAngel you need to obtain the file from LUA right?
22:27 Taoki RealBadAngel: Yes. But in LUA I only need to write the file name. eg: player.pbj. That's placed in a models folder the same way the textures and sounds folders are
22:27 Taoki *obj
22:28 RealBadAngel so just demand it
22:28 RealBadAngel and keep it in media
22:28 Taoki but how?
22:28 RealBadAngel as towntest did
22:28 Taoki Put the full path in LUA instead?
22:29 RealBadAngel hold on
22:29 RealBadAngel https://github.com/cornernote/minetest-towntest/blob/master/towntest_chest/init.lua#L46
22:30 RealBadAngel here mod opens a file
22:30 Taoki yeah. It's done in LUA there, but I don't think here it's acceptable to use that
22:30 Taoki Maybe celeron55 can confirm, I don't know if doing it in the code is best or not
22:31 RealBadAngel what do you need to do with the file?
22:31 Taoki And still, we can't find any info how textures and sounds do it :P
22:31 RealBadAngel read it and transfer?
22:31 Taoki RealBadAngel: The model file must be placed in the mods folder and read by the code
22:31 RealBadAngel or process it?
22:31 Taoki yeah, like all sounds and textures
22:31 Taoki The same way all textures and sounds work
22:32 icallitvera joined #minetest
22:32 RealBadAngel so use /media for sure
22:32 Taoki testures are png files in /testures, sounds aare ogg files in /sounds, models are .obj files in /models
22:32 Taoki There's no /media folder there
22:32 RealBadAngel make it just :)
22:32 Taoki Ah, ok. I can do that to test sure
22:32 RealBadAngel i just did and it works
22:32 NekoGloop minetest.get_modpath(modname).."/models"
22:33 Taoki RealBadAngel: In minetest_game/default?
22:33 RealBadAngel NekoGloop, still angry?
22:33 Taoki the default mod that is
22:33 RealBadAngel Taoki, inside your mod dir
22:33 Taoki yeah, I'm currently testing on the default mod
22:34 NekoGloop RealBadAngel: fuck off.
22:34 RealBadAngel NekoGloop, as you wish. i wont be tryin anymore
22:35 Uberi what's up NekoGloop
22:35 Muadtralk joined #minetest
22:35 Taoki RealBadAngel: Tried it, won't load the mesh
22:35 Taoki NekoGloop: What's wrong?
22:41 Muadtralk oooh whats going on?
22:41 khonkhortisan hello ~SuperBusy
22:42 NekoGloop Muadtralk: the usual shit that happens when RealBadAngel is here.
22:42 Muadtralk arguements and incredible achievments?
22:42 Muadtralk achievements*
22:43 Muadtralk and him asking me to make textures that i never get around to doing?
22:43 NekoGloop minus the achievements.
22:43 Muadtralk whats the topic of discussion then?
22:44 NekoGloop no idea.
22:44 NekoGloop i just came back, he still wants to argue :P
22:44 NekoGloop (from earlier.)
22:46 NekoGloop because i wanna kill my GPU, I'm gonna use VanessaE's HDX at 512px with the graphics options from the latest OldCoder build.
22:46 NakedFury if you really wanna blow it up convert the extreme 1024 texture packs from MC
22:47 NekoGloop lolno
22:47 Muadtralk lolyes
22:47 NekoGloop lolnever
22:51 OldCoder NekoGloop, 1024??
22:51 khonkhortisan can't go 1024 and still be animated
22:51 OldCoder Even 512...
22:51 khonkhortisan without reducing frames
22:51 OldCoder whoa
22:52 NekoGloop khon: yeah you can
22:52 OldCoder Rebuilt server with LevelDB and testing soon
22:52 busdriver joined #minetest
22:53 NekoGloop RealBadAngel: looks like you couldnt just use the code of stairsplus that fucking makes sense...
22:53 Jave27 joined #minetest
22:54 Muadtralk joined #minetest
22:54 NekoGloop and you added item_drop? the fuck?
22:55 Taoki NekoGloop: Whatever issue in whatever code that is, being upset will certainly not help anyone
22:55 NekoGloop realbadangel and his shitty technic code
22:55 NekoGloop the idea was good
22:55 NekoGloop now he's just adding shit
22:56 Muadtralk ouch
22:56 Muadtralk i havent updated it in ages it cant of changed too much
22:56 NekoGloop it's changed.
22:56 NekoGloop to the point he used his own stairsplus code, without releasing it within technic
22:57 NekoGloop or using my patch.
22:57 NekoGloop meanwhile, i wait five years for the cache of HDX to be created.
22:58 OldCoder Restarting XOrg bbiab
23:03 RealBadAngel NekoGloop, ive pointed why modname doest make any sense
23:04 NekoGloop no, you havent.
23:04 NekoGloop because my method makes perfect sense.
23:04 NekoGloop yours is shit.
23:04 RealBadAngel you will end with stairsplus stairs with modname technic, snow or whatever
23:04 RealBadAngel spreaded all over the creative inventory
23:04 NekoGloop because re-defining a node that doesnt exist takes longer than just defining something.
23:04 RealBadAngel which is nonsense
23:05 NekoGloop so dont re-define a node that doesnt exist.
23:05 RealBadAngel i want stairsplus stairs to be this mod nodes
23:05 OldCoder joined #minetest
23:05 RealBadAngel not the technic
23:05 RealBadAngel so when i apply the filter to stairsplus
23:06 RealBadAngel i will get only the extra stairs
23:06 NekoGloop fuck off, assshit.
23:07 Uberi eh? that's a bit rude
23:07 RealBadAngel thx for understanding logical arguments
23:07 NekoGloop uh, what?
23:07 NekoGloop you never made a logical arguement
23:08 Uberi I believe he made one above
23:08 RealBadAngel you just dont get it that you and calinou made mess in creative with your ideas
23:08 NekoGloop oh, right, and did i mention backwards compatibility? which, your method lacks.
23:08 RealBadAngel you says "fuck off" calinou says "not_in_creative_inventory=1"
23:08 RealBadAngel somehow similiar :P
23:09 NekoGloop if terrariumblocks switched to your method, all the stairs made from those blocks, go poof.
23:09 NekoGloop or, rather, turn into unknown blocks.,
23:09 RealBadAngel because some1 pointed out you made shit in creative
23:09 NekoGloop he isnt going to listen to reason, is he, Uberi.
23:10 RealBadAngel NekoGloop, if i want to register stairsplus item
23:10 OldCoder Uberi, LevelDB world is now up and running
23:10 OldCoder Everybody else, ditto
23:10 RealBadAngel it has to be called stairsplus item
23:10 RealBadAngel not the technic
23:10 RealBadAngel period.
23:10 OldCoder To test LevelDB use world 30013 for now
23:11 Uberi awesome, OldCoder
23:11 Uberi I don't think you two are listening to each other, personally
23:11 Uberi please can everyone calm down
23:11 NekoGloop ok, since obviously there's nobody who wants me to be here, I'll just go.
23:12 Uberi NekoGloop is citing backwards compatibility, RealBadAngel is citing organization
23:12 Muadtralk you need both for me to enjoy it
23:12 Muadtralk :D
23:12 RealBadAngel hehehe
23:13 RealBadAngel point is i want to make new creative at some point
23:13 Uberi really? neat
23:13 OldCoder Anybody interested in LevelDB try out world 30013. Advise me of crashes, speed, etc.
23:13 Muadtralk actually i couldnt care less for backwards compatibility if it didnt come in handy
23:13 RealBadAngel Neko's idea fucks up everythin
23:13 Uberi tell me how that goes, OldCoder, I've still got a lot of work to do :(
23:13 RealBadAngel and makin sorting simple stuff as stairs hard to implement
23:13 RealBadAngel because then they will belong to different mods
23:13 NakedFury leveldb?
23:14 Uberi fast key-value store
23:14 OldCoder Uberi, all right
23:14 RealBadAngel so i wont be able to just have all the slabs, stairs microblocks, panels and whatever Calinou invented in one place
23:14 OldCoder NakedFury, I am running a special database world on 30013 as a test
23:14 OldCoder NakedFury, Do not invest much energy building there as it is just a test
23:15 Uberi I don't really understand the situation there RealBadAngel, so I don't have an opinion of it either way :)
23:15 OldCoder But it is supposed to be better
23:15 NakedFury ok what to test specificaly?
23:15 OldCoder NakedFury, whether it is much faster or not
23:15 OldCoder For various operations when buildings accumulate
23:15 NakedFury loading? yes was fast. world generation?
23:15 RealBadAngel Uberi, i proposed to register stairsplus made blocks, using its API under stairsplus name
23:15 OldCoder NakedFury, I think it will affect operations involving assemblages of nodes
23:16 Weedy joined #minetest
23:16 Weedy joined #minetest
23:16 * Taoki pokes RealBadAngel if you still have any ideas about this...
23:16 OldCoder NakedFury, I am opping you now
23:16 Uberi|Busy RealBadAngel: hmm? I don't follow
23:16 NakedFury ok so placing nodes?
23:16 Muadtralk left #minetest
23:16 RealBadAngel they r forcing to be stairsplus outiside registered nodes with the name of mod that did that
23:16 OldCoder NakedFury, Build something
23:16 Muadtralk joined #minetest
23:16 OldCoder NakedFury, you have full privs. Summon what you need.
23:17 busdriver :stairsplus:urnode ?
23:17 RealBadAngel so it could end with technic:stairs, snow:stais etc
23:17 RealBadAngel since stairsplus has many kind of nodes
23:17 kernel_krunch joined #minetest
23:17 RealBadAngel filtering stops, and takin another bus
23:18 kernel_krunch Does anybody know where I could find a 0.4.1 copy of Minetest for Fedora?
23:18 Uberi|Busy RealBadAngel: you mean it defines the nodes as belonging to technic?
23:18 Uberi|Busy kernel_krunch: lemme check
23:18 RealBadAngel their way does that
23:18 Uberi|Busy no nvm, not for fedora
23:18 kernel_krunch :/
23:18 Jave27 joined #minetest
23:18 Uberi|Busy RealBadAngel: well that won't do, there will be namespace collisions
23:20 RealBadAngel they applied extra "modname" parameter for registration
23:20 RealBadAngel i proposed simply adding ":" to register_node
23:21 RealBadAngel so stairsplus when called from technic can register its own names
23:22 Muadtralk left #minetest
23:23 RealBadAngel Uberi|Busy, its all because of this piece: https://github.com/celeron55/minetest/blob/master/builtin/misc_register.lua#L54
23:24 Uberi|Busy I think it's a good thing that was added
23:24 Uberi|Busy catches spelling mistakes much more easily
23:24 kernel_krunch In order to get it to work on Fedora, will I have to compile from source?
23:24 OldCoder kernel_krunch, Depends
23:24 OldCoder kernel_krunch, which Fedora do you have?
23:24 RealBadAngel so simply when executing technic node with "stairsplus:" cannot be registered
23:24 kernel_krunch 17
23:24 Uberi|Busy kernel_krunch: maybe, but compiling is real simple
23:24 RealBadAngel unless ":" is used
23:24 OldCoder kernel_krunch, I have a Fedora build for 17 on my site. It may or may not work. Wish to try it?
23:24 Uberi|Busy kernel_krunch: just run the build script and in a few seconds, you'll have a MT build
23:25 OldCoder Uberi|Busy, no
23:25 kernel_krunch Yes, OldCoder :D
23:25 OldCoder Uberi|Busy, I built for 17 and the script is not reliable
23:25 Uberi|Busy no?
23:25 OldCoder Uberi|Busy, No; see above
23:25 OldCoder Uberi|Busy, the answer is maybe actually
23:25 OldCoder kernel_krunch, hold on
23:25 Uberi|Busy ah, I tested on debain and ubuntu
23:25 OldCoder RPM is not good
23:25 Uberi|Busy I must say it is terribly convenient there
23:26 OldCoder http://minetest.org/clients/minetest-12.10.08-0.noarch.rpm
23:26 OldCoder kernel_krunch, see what that does. You will need to be superuser to install.
23:27 kernel_krunch Alrighty, downloading....
23:30 NakedFury another ridiculous and big stuff on that test world
23:30 Jave27 joined #minetest
23:30 kernel_krunch Opened it with the package tinstaller thingy, and it said "Query not valid"...?
23:30 OldCoder >
23:30 OldCoder What said that?
23:31 OldCoder You need to use rpm
23:31 kernel_krunch I clicked "Auto open with Software Installer"
23:31 kernel_krunch in Firefox
23:31 OldCoder kernel_krunch, Are you familiar with RPM?
23:31 OldCoder Firefox and addons won't do that
23:31 kernel_krunch Nope
23:32 kernel_krunch im new to Fedora :)
23:32 kernel_krunch crap, i gtg eat....  be back soon :)
23:32 OldCoder kernel_krunch, O.K. You have a couple of options. Can attempt to build using some CentOS instructions I have. Or the old Fedora instructions. Or I will attempt to spend more time with Fedora in November.
23:32 OldCoder c u
23:32 busdriver any decent rpg mods?
23:36 busdriver guess thats a no lol
23:40 Octupus joined #minetest
23:40 Octupus Hello
23:40 Uberi|Busy hi
23:43 * Taoki sighs. Wasted 2 hours just to find out how on earth files are read from their mod folder, and it's still like the code was written by people from another planet beyond our understanding. No hint as to how any of it works, and how textures and sounds are read from their specific folders
23:43 Taoki This is what I waste time trying to find out when trying to make a good code. If those things were more logical I would have probably done good progress on my code tonight
23:44 Taoki Hours wasted for something that should be obvious, but instead works in some unknown way :/
23:44 Uberi|Busy Taoki: don't keep us in suspense, how are they read? :O
23:44 Taoki Uberi|Busy: No idea! 2 hours and we still can't find how
23:44 Uberi|Busy :/
23:44 Taoki In any example all traces of how this is done are lost between functions
23:44 Uberi|Busy have you tried using a debugger to break on file reading?
23:45 Uberi|Busy are you sure it isn't being done by irrlicht?
23:45 Taoki I barely know to do the code, let alone decode hidden functionalities with a debugger
23:45 Taoki Who made the file caching system? Is anyone else here familiar with it?
23:46 Uberi|Busy well celeron55 just might be the only one who knows, but he seems to be afk right now
23:47 Taoki I'll be leaving soon. I'll read his reply tomorrow or ask him then
23:47 OldCoder NakedFury, what's your assessment? Notice any difference with LevelDB? Good or bad?
23:48 Uberi|Busy hey check it out: http://c55.me/temp/mt_dev_survey/
23:50 busdriver didnt know git was a language lol
23:52 Uberi|Busy it might as well be greek to people who don't use it :P
23:52 busdriver yeah but if thats all you know how useful is it gonna be lol
23:53 Uberi|Busy well, you can also use Git for stuff like versioning files such as photos, writing, and etc.
23:53 Uberi|Busy I have a repo dedicated to MATLAB simulation data, for instance
23:53 busdriver matlab keeps coming up when i do euclideans for MT but i have no clue what matlab is lol
23:54 OldCoder busdriver, matlab is a math program
23:54 Uberi|Busy MATLAB is basically the industrial standard mathematics program
23:55 Uberi|Busy it's designed from the ground up to work with matrices
23:55 busdriver oh lol
23:55 busdriver i do my math on notepad
23:55 Uberi|Busy :P
23:55 busdriver oldschool but it works lol
23:55 Uberi|Busy I do mine on pencil and paper, beat that!
23:55 busdriver i can add tax in my head
23:55 Uberi|Busy I draw my numbers on a rock with a piece of burnt wood
23:55 OldCoder That is good
23:55 OldCoder Ha
23:56 Uberi|Busy beat that
23:56 cornernote that list looks sweet !
23:56 cornernote the survey
23:56 OldCoder Uberi|Busy, when you are not Busy try World 30013 as it is LevelDB
23:56 OldCoder brb in a few minutes
23:56 Uberi|Busy well I'm personally glad celeron55 has a plan for MT's future
23:56 Uberi|Busy OldCoder: certainly, I'm over halfway done with my work now :)
23:56 OldCoder Very well
23:57 Uberi|Busy 486 words, minimum 800, 314 words left
23:57 busdriver adding more upstream devs, seems to me like he wants to cut back abit lol
23:57 Uberi|Busy I think I'll talk about determinism some more
23:57 OldCoder You will ace it!
23:57 Uberi|Busy OldCoder: btw your saves are in metasave format?
23:57 Uberi|Busy or have you not saved yet?
23:57 Octupus joined #minetest
23:58 Uberi|Busy because if you did, the inventories simply were not saved at all
23:58 Uberi|Busy you'll need to resave those if that's the case
23:59 Uberi|Busy (after I fix metasave and metaload, of course)
23:59 Uberi|Busy unless sfan5 or cornernote want to take a crack at it, but I already have a bit of it done so it would probably be a waste of effort

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