Time Nick Message 00:00 NotTheLandMine_ JangoFett154 why u mad bro? 00:04 NakedFury to change inventory craft area do I need to edit some lua file or source code? 00:06 khonkhortisan I'd expect it to look something like "size[3,3]" 00:06 khonkhortisan and be in default 00:07 khonkhortisan the workbench mod does that 00:07 NakedFury in a lua file? probably the default init.lua? 00:09 khonkhortisan -- uncomment the next 6 lines to restrict players to a 2x2 inventory craft grid 00:09 khonkhortisan --minetest.register_on_joinplayer(function(player) 00:09 khonkhortisan -- player:set_inventory_formspec("size[8,7.5]".. 00:09 khonkhortisan -- "list[current_player;main;0,3.5;8,4;]".. 00:09 khonkhortisan -- "list[current_player;craft;3,0.5;2,2;]".. 00:09 khonkhortisan -- "list[current_player;craftpreview;6,1;1,1;]") 00:09 khonkhortisan --end) 00:10 NakedFury in what file is that? im checking minetest_game mods default folder 00:10 hmmmm please use pastebin next time. 00:11 NakedFury how goes your quest for the perfect map generator hmmmm? 00:11 hmmmm doing homework 00:11 hmmmm not as great as i had hoped 00:12 hmmmm i just realized how tough it is to vary the spread factor now that i have the perlin noise retrieve an entire block at once 00:12 hmmmm in order to have it fit my original vision, i'd have to use the old, slow perlin functions. 00:13 hmmmm but then again, minecraft doesn't let you vary the spread factor, only the offset and the scale. 00:14 hmmmm moreover, i got rid of the entire 'mud flow' crap and i have you specify the top block, number of top blocks, and the filler block 00:14 * VanessaE is back 00:14 NakedFury sounds cool about the specifying stuff 00:14 hmmmm so in the desert biome, you can have top_block = desert_stone, ntopblock=3, filler_block = sandstone 00:14 hmmmm or something 00:15 hmmmm you'd have 3 layers of desert stone (err sand i ment) and then after that it's sandstone 00:15 NakedFury and number of filler blocks? 00:15 hmmmm yes 00:15 hmmmm err 00:15 hmmmm no 00:15 hmmmm the filler blocks continue on forever downward, it's not like you can hit bedrock as in minecraft 00:15 khonkhortisan NakedFury, https://github.com/darkrose/minetest_mods/blob/master/workbench/init.lua#L20 00:16 NakedFury so if we compared the current generator filler block is regular stone? 00:16 hmmmm indeed 00:17 khonkhortisan there aren't any sedimentary layers 00:17 hmmmm i'm thinking of making several levels though 00:17 NakedFury ok understood. would it be possible to add layers? like sedimentary layer of rocks, then igneous then metamorphic. used a real example 00:18 hmmmm yes 00:18 NakedFury that would later help when generating ores 00:18 NakedFury you can divide them into groups 00:18 hmmmm ehh... i'm not doing ANYTHING at all with ores 00:18 hmmmm that's all handled by the Lua mapgen 00:18 khonkhortisan oil could be its own layer, so you'd have to get permits to dig under people's houses 00:19 hmmmm if you guys would like that, you'd be able to make a mod for it. 00:19 hmmmm when i'm done 00:19 hmmmm i plan to have it done before halloween 00:20 NakedFury would like what? got distracted here 00:20 hmmmm a layer of oil 00:20 NakedFury ohh if possible yes 00:20 hmmmm and then you'd be able to add the oil to a bucket or something when it's refined 00:20 hmmmm and that could be used to run engines or whatever 00:20 hmmmm *shrug* 00:21 khonkhortisan I can't think of a use for different atmospheric layers 00:21 NakedFury but if you do add layers then it would maybe let us make layers to add things. 00:21 hmmmm as for the trees, i would really like to have that mod defined but i can't figure out a good, fast way to do so 00:22 hmmmm well 00:22 hmmmm how would you feel about defining static trees like a 3d bitmap 00:22 NakedFury dont know how that works 00:23 hmmmm in lua you'd just define a 3d array of what blocks to place for a tree 00:23 VanessaE use my pipeworks mod and some custom code to get the oil out :) 00:23 hmmmm the obvious downside to that is that it won't be very random 00:25 VanessaE so make say 10 such maps, select one and rotate it 90/180/-90 degrees randomly when making a new world, tile it across the world 00:25 NakedFury so something like having a init.lua file that has all trees made then the forest generator chooses from the trees in that file and places them? 00:25 VanessaE no one's going to notice it isn't random 00:25 hmmmm again, they're going to be the same, just randomly distributed 00:25 hmmmm will probably be too boring 00:27 NakedFury try both ways. do one that boring way then do one another way even if its slow 00:27 VanessaE even better: use the binary data in the game's texture files as your tree map :-) 00:27 khonkhortisan What's the name for the geometric shape created by cutting a cone in half or making a cylinder's bases different sizes? 00:27 VanessaE don't know, khonkhortisan, sorry 00:28 hmmmm vanessa, yeah, that's a good idea acutally 00:28 NakedFury that is a very strange question. never knew that changed the geometric name 00:28 VanessaE hmmmm: thanks. I figured, that way you don't have to store extra tree map files 00:29 hmmmm khonkhortisan: that's just a cone 00:29 khonkhortisan it changes the parameters given to create the shape, length, radius, and a second radius. If I use two radii, I can use a single function for both cones and cylinders 00:29 khonkhortisan I'll just call it a cone, then. 00:39 VanessaE bye bye. 00:39 VanessaE enough of this Tom-foolery. 00:39 NakedFury you leaving? 00:39 VanessaE no, he is. 00:39 NakedFury ohh 00:40 NakedFury cant we get a bot that auto bans anyone with Landmine and any variation from channel? 00:40 khonkhortisan Does anyone mind if I replace worldedit's //cylinder with //cone ? 00:40 NakedFury and any name using landmine 00:40 khonkhortisan Then the first person who tests the bot will be gone 00:40 NakedFury replace with what? 00:40 VanessaE wouldn't do any good. 00:40 VanessaE I'll just knock out his entire class-B from now on. 00:40 NakedFury it would help when you guys are busy 00:41 VanessaE there, no point in having those if the whole class-B is dead. 00:41 * khonkhortisan sets ban on *!*@*.* 00:41 VanessaE hah 00:43 Lumpio- You really have 189.144 00:43 VanessaE ? 00:43 Lumpio- haTe 00:43 VanessaE no, I really hate ban evasion. 00:44 Lumpio- My brain has those in the wrong way round or something 00:44 VanessaE 189.144.* is one of LM's proxies. 00:44 Lumpio- I hate it when "I hate X" turn into " I have X" 00:44 VanessaE heh, quite a difference in meaning there :) 00:45 khonkhortisan 'I hate it when "I hate X" turns into " I have X"' has turned into 'I have it when "I hate X" turns into " I have X"' 00:51 khonkhortisan haha 00:51 ImReallyNotLandM sorry, I just _had_ to 00:51 ImReallyNotLandM xD 00:51 ImReallyNotLandM having seen these comments 00:51 ImReallyNotLandM btw, VanessaE, what do you mean by class-b? 00:51 ImNotLandMEither me neither 00:51 VanessaE a class-B network address - as in the first two octets in an IP address. 00:52 VanessaE a class-A is the first one, class-C is the first three. 00:52 ImReallyNotLandM oh 00:52 ImReallyNotLandM I see 00:52 ImReallyNotLandM he'll have to use a new proxy :P 00:52 VanessaE the fewer you use in a pattern match or mask, the more widespread the effect, but the more collateral damage you can cause. 00:58 OldCoder M13, VanessaE, etc. Hello 00:58 VanessaE hi OldCoder 00:59 OldCoder khonkhortisan, you know much more about WorldEdit than I do. Report the problem when you can as I'll need the tool to keep two worlds going. Thank you. 01:02 khonkhortisan Both the //load not clearing the area and the //metaload destroying inventory have been reported. 01:02 OldCoder khonkhortisan, I thank you 01:02 OldCoder khonkhortisan, If the maintainer can take no action I may look at it myself. But time is a problem ATM. 01:02 OldCoder There are two worlds at risk; 30000 and 30011. I wish to keep them if possible. 01:03 OldCoder We'll see 03:48 OldCoder RealBadAngel, wb 03:48 RealBadAngel hi 03:48 RealBadAngel just for a moment, leavin to work in 15 minutes 03:48 OldCoder k 03:48 RealBadAngel have you updated EU? 03:49 OldCoder I don't believe so. Will do so now. 03:51 OldCoder RealBadAngel, All mods updated 03:51 OldCoder on Eu 03:51 RealBadAngel k, thx 03:52 RealBadAngel will test it when back 06:16 hmmmm so errn 06:17 hmmmm anyone around? i asked about how mobs work a couple days ago but nobody answered 06:17 hmmmm does nobody really know? 06:30 OdnetninI hi 06:30 hmmmm nintendo? 06:30 OdnetninI no 06:30 OdnetninI XD 06:31 OdnetninI oo 06:31 OdnetninI my nickname 06:31 OdnetninI yes 06:31 OdnetninI can i help minetest? I love it 06:32 hmmmm do you have any experience with game development with C++? 06:32 OdnetninI yes, not much, but I have 06:32 OdnetninI I developed a experiment engine 06:32 hmmmm i see... 06:33 hmmmm the best way to help minetest would be to contribute to the engine 06:33 OdnetninI How? 06:33 hmmmm right now it needs a lot of bugfixes and optimization 06:33 hmmmm well, check out the active tickets on the github and start from there i guess 06:33 OdnetninI mmm 06:33 OdnetninI I'm going to see it 06:36 OdnetninI is it the url https://github.com/celeron55/minetest/issues?labels=bug&page=1&state=open ? 06:36 hmmmm yes 06:38 OdnetninI I see a bug that I can try to solve, but first i need load game and find the bug 06:38 hmmmm ok 06:41 OldCoder Hi 06:42 OldCoder OdnetninI, How are you? Are you building a copy of the game? 06:44 OdnetninI no 06:45 OdnetninI I'm fine 06:45 OdnetninI But, why build? 06:45 OdnetninI no2? 06:45 OdnetninI now*? 06:47 OdnetninI OldCoder?? 06:47 OldCoder OdnetninI, Only if you to do for development 06:47 OdnetninI ok 06:50 OdnetninI How i can compile it? 06:50 hmmmm read README.txt 06:51 OdnetninI ok 06:52 OldCoder OdnetninI, What is your Operating System? 06:53 OdnetninI Trisquel GNU/Linux 06:53 OldCoder Interesting 06:53 hmmmm haha, free as in freedom 06:53 OldCoder OdnetninI, Is it based on Debian? Or Red Hat? 06:53 OdnetninI XD 06:53 OdnetninI Debian 06:53 OldCoder OdnetninI, then build is easy 06:53 OdnetninI Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2 Run it: $ cd bin $ ./minetest 06:53 OdnetninI no? 06:53 hmmmm you do realize you can eake out a lot more performance to play minetest if you were using a distro that permits you to use proprietary drivers 06:53 OldCoder OdnetninI, close 06:53 OldCoder Wait 06:54 OdnetninI ok 06:54 OldCoder OdnetninI, you must add some packages first 06:54 OdnetninI I'm installing 06:54 OldCoder OdnetninI, I will write instructions for this 06:54 OldCoder Very well 06:54 OldCoder But that may work 06:54 OdnetninI apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev 06:54 OldCoder Yes 06:54 OldCoder OdnetninI, You have done your research well 06:54 OldCoder Try it 06:54 OdnetninI And the code , i downloaded yesterday 06:54 OdnetninI ok 06:54 OdnetninI wait 06:54 OldCoder OdnetninI, If it does not work I will write new procedures 06:55 OldCoder OdnetninI, You must build or install Irrlicht too 06:55 OldCoder Oh 06:55 OldCoder I see you have it 06:55 OdnetninI I'm making 06:55 OdnetninI make -j2 06:55 OldCoder k 06:56 OldCoder OdnetninI, you should git clone minetest_game also 06:56 OdnetninI I have 06:56 OldCoder k 06:56 OdnetninI in /games 06:56 OldCoder k 06:59 OdnetninI whitch fuction runs, when you die? 07:00 OdnetninI i'm trying to find it 07:00 OldCoder OdnetninI, can you explain? 07:00 OdnetninI When you get Rewspan message 07:00 OdnetninI whitch fuctions runs rewspan? 07:01 hmmmm where, on the client or server? 07:01 OdnetninI On single mode 07:01 OdnetninI client 07:01 hmmmm you see.. single player mode still has the client/server pardigram 07:01 hmmmm it's just that the server is running in the same process 07:02 hmmmm check out game.cpp, the_game 07:02 hmmmm search for CE_DEATHSCREEN 07:02 hmmmm i apologize for the_game(), celeron55 has this belief that if a piece of code is only used once it shouldn't be put in a separate function, no matter how unmaintainable and horrible it is 07:02 hmmmm i was supposed to fix it but i gave up. 07:03 OdnetninI ok 07:04 OdnetninI and open or close invntory fuction? 07:05 OldCoder Ah 07:06 OldCoder OdnetninI, I am learning the code myself. I don't know this level yet. But you're in the correct chat. 07:06 OldCoder You may also wish to try: 07:06 OldCoder #minetest-devel 07:06 OdnetninI ok, i will try 07:06 OldCoder No; that's wrong... 07:06 OldCoder Hold on 07:06 OdnetninI the code is untidy 07:06 OldCoder It is: 07:07 OldCoder #minetest-dev 07:07 OldCoder Yes 07:07 OldCoder We plan to clean up the code 07:07 OldCoder During the day in U.S. time zones try: 07:07 OldCoder #minetest-dev 07:07 OldCoder There are more developers there 07:07 OdnetninI ok 07:07 OldCoder Speak here to VanessaE and RealBadAngel. Also others. 07:07 OldCoder They will know who to talk to. 07:07 OldCoder sfan5 here is experienced as well 07:08 OldCoder OdnetninI, here are screenshots of my worlds: 07:08 OldCoder http://minetest.org/ 07:08 OldCoder If you are curious 07:08 OldCoder 07:10 OdnetninI there are very good 07:10 OldCoder Welcome to Minetest 07:11 OdnetninI i'm from Spain, here are 9:11 07:11 hmmmm it's 3AM for me 07:12 hmmmm I think what you're gonna want to look at is guiFormSpecMenu.cpp 07:12 OdnetninI it's posible 07:13 OdnetninI but it's dificulty read code 07:13 OdnetninI it's very Untidy 07:13 hmmmm i agree 07:13 hmmmm you just need to get a feel for it 07:14 hmmmm at first i was trying to find method to his madness and i asked celeron about his coding style 07:14 hmmmm ...it varies based on the day of the week 07:14 hmmmm so don't even bother trying to make the code you write look like the rest of the code 07:14 OdnetninI ok 07:15 hmmmm but anyway the exact function you're probably interested in is GUIFormSpecMenu::regenerateGui 07:16 OdnetninI ok 07:16 OdnetninI thanks 07:17 hmmmm np 07:22 OdnetninI i'm looking for quitMenu() src 07:22 OldCoder Welcome to Spain 07:23 OldCoder Calinou, where are you? 07:23 Calinou france 07:23 OldCoder OdnetninI, here is Spain 07:23 OldCoder And may work on the code 07:23 OldCoder OdnetninI, I can comment further after I am rested 07:23 OdnetninI ok 07:24 OldCoder OdnetninI, meet Calinou. He is an important figure in MT and is in France. 07:24 OdnetninI hi Calinou 07:24 Calinou hi :P 07:24 OdnetninI how are you? 07:25 OldCoder OdnetninI, I am pleased to meet you and will say good night now 07:25 * OldCoder bows 07:25 OldCoder Zzz 07:25 hmmmm OdnetninI, you can't find the quitMenu() definition? 07:25 OdnetninI I'm looking 07:25 hmmmm is your copy of grep broken or something? 07:25 hmmmm it's in modalMenu.h 07:25 hmmmm line 97 07:26 OdnetninI Thanks again 07:26 OldCoder Zzz 07:58 Mika_R h 07:59 Mika_R hi* 07:59 OdnetninI hi 08:05 OdnetninI I did not clarify with the code, is too dirty 08:05 OdnetninI Bye 08:32 swilde *: Is there a way to save the password in the client? (0.4.3) 12:03 OdnetninI hi again 12:04 OdnetninI hi? 12:04 NekoGloop Hello. I dont believe i know you! :D 12:04 OdnetninI What? 12:04 OdnetninI You know me? 12:04 NekoGloop >dont 12:05 OdnetninI I have a problem 12:05 OdnetninI I put mobs mod 12:05 NekoGloop Windows? 12:05 OdnetninI not 12:05 NekoGloop K then. 12:05 OdnetninI GNU/Linux Trisquel 12:05 NekoGloop Pfft. 12:05 NekoGloop Shitnix users everywhere 12:05 OdnetninI But now I take off the mod 12:06 OdnetninI but i get messages: error mobs.... not found 12:06 NekoGloop Well duh? 12:06 NekoGloop You removed the mod 12:06 OdnetninI yes 12:06 NekoGloop So the entities are no longer existant 12:06 NekoGloop A /clearobjects will work 12:07 OdnetninI ok 12:07 OdnetninI i'm doing 12:07 OdnetninI thanks 12:08 OdnetninI I want animals, and night mosters 12:08 OdnetninI there isn't a mod? 12:08 NekoGloop I want a cookie 12:08 OdnetninI XD 12:08 NekoGloop But i'm not getting that either. 12:08 OdnetninI OoO 12:09 NekoGloop Seriously though. There are plenty of mobs mods 12:09 NekoGloop Try the mobs mod by pilzadam 12:09 OdnetninI ok 12:09 OdnetninI i'm goint to try 12:09 NekoGloop mobframework sucks and has sucked forever. 12:10 OdnetninI this http://minetest.net/forum/viewtopic.php?id=3063 ? 12:10 NekoGloop Yeah that. 12:11 OdnetninI This is the mod i've removed 12:11 OdnetninI I do'nt like 12:12 NekoGloop You wanna know about crappy mobs? Go play minecraft. 12:13 OdnetninI I don't want play minecraft, it's privative software 12:13 NekoGloop Wut 12:13 OdnetninI Bye, and thanks 12:19 Lumpio- lol 12:19 Lumpio- I don't think https://github.com/celeron55/minetest is even designed to build on anything besides Linux by default 12:19 Lumpio- For Winblows you need to separately generate build files and whatnot 12:19 NekoGloop He has specifically made windows builds 12:20 NekoGloop And sfan makes builds semi-regularly 12:20 Lumpio- Yeah but judging by the readme it looks like you have to jump through hoosp 12:20 Lumpio- hoops* 12:20 Lumpio- So don't go calling proper OSs shit k 12:21 NekoGloop Linux -is- shit 12:21 NekoGloop Tell me, how lucky are you that minetest even runs on linux? 12:21 NekoGloop Oh wait i can answer that 12:21 NekoGloop INCREDIBLY lucky. 12:21 NekoGloop Now shove it. 12:21 Lumpio- And why is that 12:22 Lumpio- I'm pretty sure the core game was/is /developed/ on Linux 12:22 Lumpio- I don't see how luck has anything to do with that 12:22 NekoGloop Heh. 12:22 NekoGloop Need i summon iqualfragile? He can tell you all the flaws in your OS. 12:22 NekoGloop Which, includes the entire lack of a firewall 12:23 Morrolan *cough* 12:23 Morrolan iptables? 12:23 Lumpio- ^ 12:23 Lumpio- Besides on a properly configured system one needs no firewall 12:23 Lumpio- Firewalls are just a kludge that protects you from yourself 12:23 Lumpio- And all the crappy Windows software that opens ports like they just don't care and phone home every five seconds 12:24 Morrolan Argh, I'm getting myself involved in an OS war again. Time to take leave. *waves* 12:24 NekoGloop If you wanna have the shittiest OS ever, go for it. 12:25 Lumpio- NekoGloop thinks dem 'puters are too dang hard to use 12:25 NekoGloop I've used linux. 12:25 Lumpio- Anyways, I am infact going for it. Have been for... I dunno, 6 years? 12:25 NekoGloop It simplifies the easiest task to the point that you dont have any input to it. 12:26 Lumpio- I also haven't had a Windows computer since 6 years ago. 12:26 TheRedMoodWin Hello :D 12:26 NekoGloop Well then that's your fault. 12:26 Lumpio- Or well, I had one crappy laptop that I installed XP on when I was on sick leave and bored to hell, I played something like Red Alert 2 on it for a day or two and never touched it again 12:26 TheRedMoodWin NEKO :D 12:27 NekoGloop winXP is the best os in existance 12:27 TheRedMoodWin Not really 12:27 Lumpio- It definitely is not. 12:27 NekoGloop Ya, it is. 12:27 TheRedMoodWin Zos is up there man 12:27 TheRedMoodWin There is a reason no one seriouse is running a not Unix based system 12:27 TheRedMoodWin Maybe with the exception of Z-OS 12:27 Lumpio- Yeah, but this nekowhatever firmly seems to believe anything not Windows is shit 12:28 TheRedMoodWin But that is also branched of much Unix 12:28 TheRedMoodWin :oi 12:28 Lumpio- Not that he has made any concrete arguments yet though 12:28 TheRedMoodWin But neko is a smart person :o 12:28 TheRedMoodWin VanessaE, hello mrs :D 12:30 NekoGloop Another person to add to my ignore list 12:31 TheRedMoodWin :o 12:31 TheRedMoodWin Neko you are really walling yourself in 12:31 TheRedMoodWin You should be more secure of yourself 12:32 TheRedMoodWin Being angry at us won't help you any :) 12:50 RealBadAngel hi all 12:51 NekoGloop Hello realbadangel 12:51 TheRedMoodWin Hello RealBadAngel :D 12:51 RealBadAngel it looks like weekend just started for me 12:52 RealBadAngel to work on monday, sweet 12:53 TheRedMoodWin Nice man :D 12:55 RealBadAngel just testing marble and granite generation 12:55 RealBadAngel it looks pretty nice 13:14 RealBadAngel btw NekoGloop, about stairsplus, it has to be done with ":" 13:14 RealBadAngel game checks current mod 13:14 NekoGloop And supply the modname 13:15 RealBadAngel cant do. stairsplus registration function creates multiple node registration with given name 13:15 RealBadAngel adding stairsplus: at the start 13:15 RealBadAngel then another suffixes 13:16 NekoGloop ":"..modname..":"... 13:16 RealBadAngel take a look at stairsplus code 13:16 NekoGloop I did 13:16 RealBadAngel and youre still wrong :) 13:17 NekoGloop Uh, i'm talking about changes to the code so external mids can call it. 13:17 NekoGloop mods* 13:17 RealBadAngel anyway, when technic is exectued, stairsplus cannot register nodes 13:17 RealBadAngel simply. built in check 13:17 RealBadAngel unless you omit it with ":" 13:18 NekoGloop Are you even listening? 13:18 NekoGloop If the modname is supplied, then technic can call it. (because minetest will read technic:... 13:18 RealBadAngel jesus 13:19 RealBadAngel if i call register function with "technic:marble" 13:19 RealBadAngel stairsplus will make out of it "stairsplus:technic:marble" 13:19 NekoGloop You are a total IDIOT! 13:19 RealBadAngel you have not read the code 13:20 NekoGloop If you wanna be a total idiot, then that's fine with me. 13:20 NekoGloop I'll just change the code. 13:22 RealBadAngel best to call some1 an idiot. he has just an idea how it shall work and i do have working code 13:22 RealBadAngel lol 13:37 NekoGloop http://minetest.net/forum/viewtopic.php?pid=48106#p48106 @ RealBadAngel 13:38 RealBadAngel sure, you also changed the stairplus code :) 13:38 RealBadAngel i think my way is a bit easier ;) i just added ":" to nodes definitions, you have added a new parameter 13:38 NekoGloop whatever. 13:39 NekoGloop mine is more fool-proof 13:39 NekoGloop in the sense that it keeps fools from using it 8) 13:39 RealBadAngel calionou already started to doing it my way 13:39 RealBadAngel look at original code 13:39 NekoGloop do i care? 13:39 RealBadAngel two of the functions already have ":" in names 13:39 NekoGloop I know 13:40 NekoGloop that's to overwrite stairs: 13:40 RealBadAngel not only 13:40 RealBadAngel thats the second function of built in check 13:41 NekoGloop are you going to be a douche and attempt to lecture me in something i already know or shut up now? 13:41 RealBadAngel 1st is to compare if a mod is not tryin to register something with wrong (not the mods name) name 13:41 NekoGloop (hint: choose shut up now) 13:41 TheRedMoodWin RealBadAngel Is it just me or is it neko kind of iffy right now? 13:41 TheRedMoodWin :o 13:42 RealBadAngel he always like to dance like that 13:42 RealBadAngel im kinda used to it 13:42 TheRedMoodWin Ohh 13:42 TheRedMoodWin Okey :D 13:43 RealBadAngel see its just NekoGloop ;) 13:43 RealBadAngel the one and only ;) 13:43 NekoGloop who dares to HL me 13:43 TheRedMoodWin What is HL= 13:43 TheRedMoodWin Highlight? 13:43 NekoGloop highlight 13:44 TheRedMoodWin Ohh, so you have not ignored me :D 13:44 NekoGloop webchat cant ignore 13:44 NekoGloop manual ignore works though 13:44 Lumpio- Webchat ¬u¬ 13:44 TheRedMoodWin :o 13:44 RealBadAngel you mean selective blindness rather 13:44 TheRedMoodWin I stopped using webchat after I got my homebox setup 13:44 TheRedMoodWin Or bad i sight 13:45 NekoGloop RealBadAngel: yeah that 8) 13:45 TheRedMoodWin Cats can ge that 13:48 NekoGloop well whatever 13:49 NekoGloop since I'm about 100% sure that calinou will choose my code over your hacky method, future updates of gloopblocks will use it 13:50 TheRedMoodWin >.> 13:50 TheRedMoodWin hacky is good 13:51 TheRedMoodWin As long as it is suckless hacker code is some of the best code in the world 13:53 TheRedMoodWin RealBadAngel Go hackyness :D 13:54 iqualfragile im sory, what was the discussion about? 13:54 iqualfragile rba: dont get influenced by redmond& windows! 13:54 NekoGloop iqualfragile: modifications to stairsplus 13:56 NekoGloop how the hell does one make a tnt cannon in minecraft? 13:56 iqualfragile you need obidian 13:56 iqualfragile then you use redstone to activate one tnt 13:56 iqualfragile wait a moment 13:57 iqualfragile then activate the other tnt wich is in front of it 13:57 iqualfragile now the first tnt will explode 13:57 iqualfragile and the secound will fly 13:57 NekoGloop now i have a tnt flinger. 13:57 NekoGloop not a cannon 8) 14:00 iqualfragile what is a flinger? 14:03 TheRedMoodWin It is super easy :D 14:03 TheRedMoodWin Phh 14:03 TheRedMoodWin You can't make cannons silly 14:15 RealBadAngel iqualfragile, technic got marble and granite, i wanted to use stairsplus to get more stuff out of it 14:15 RealBadAngel but had to modify stairsplus a bit 14:15 iqualfragile not a bad idea 14:15 RealBadAngel nekogloop has just an different idea how to achieve it 14:15 iqualfragile cant you just add a new stairsplus-node inside technic? 14:16 RealBadAngel without modifications to stairsplus no 14:16 RealBadAngel game has built in check 14:17 RealBadAngel one way is to use ":" to skip the check 14:17 RealBadAngel second make stairsplus register technic nodes 14:17 RealBadAngel both way works. mine adds just ":" to registered name 14:18 RealBadAngel Neko's adds a parameter with mod name 14:19 RealBadAngel i have to agree with neko his is more elegant 14:19 RealBadAngel mine is simpler on the other hand ;) 14:19 RealBadAngel meanwhile my is implemented on all OldCoders servers 14:20 RealBadAngel iqualfragile, http://realbadangel.pl/cave.png 14:28 OldCoder hello 14:36 iqualfragile hi 14:37 RealBadAngel hi OldCoder, tested everythin. its fine and stable 14:37 OldCoder Fine 14:37 OldCoder ty 14:38 RealBadAngel have you managed to repair 30000? 14:38 OldCoder RealBadAngel, writing 14:40 OldCoder RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself. 14:40 RealBadAngel i cant even try, connection is too laggy 14:41 OldCoder Yes 14:41 OldCoder The response stands 14:41 RealBadAngel ask cornernote, he made GUI for it, he will know for sure 14:42 OldCoder RealBadAngel, I am out of time 14:42 OldCoder I will need assistance from people regarding talking to people 14:42 OldCoder We'll see 14:42 RealBadAngel i can maintain EU server 14:42 OldCoder Never mind EU ATM 14:43 OldCoder RealBadAngel, I'd like to get comments on the WorldEdit problem from the author. But for just deleting the bad region we could do that today. If somebody will attempt that I'll give them the privilege. Or if they'll tell me how to do it I'll proceed myself. 14:43 OldCoder That is about U.S. 14:43 OldCoder Does not apply to you 14:43 RealBadAngel i will try to play with it offline and learn 14:45 RealBadAngel grass now drops seeds 14:45 RealBadAngel which mod is responsible for that? 14:45 OldCoder RealBadAngel, I cannot say 14:45 RealBadAngel have you updated recently anythin with "grass" in name? :) 14:46 RealBadAngel those seeds are different as those from farming mod 14:46 OldCoder RealBadAngel, k 14:46 RealBadAngel dunno what to do with them 14:46 OldCoder RealBadAngel, I don't believe I have updated such a mod 14:46 OldCoder There is Farming Plus though 14:46 RealBadAngel peas seeds, grapes seeds 14:46 OldCoder There is Farming Plus though 14:47 OldCoder RealBadAngel, I cannot speak much for 2 hours 14:47 RealBadAngel i believe its not pilzadams work 14:47 OldCoder RealBadAngel, I will grep the code but not right now 14:47 RealBadAngel sure 14:47 RealBadAngel i also have some work to do 14:48 RealBadAngel gonna move 1 tone of coal from backyard to the basement 14:48 OldCoder k 14:48 RealBadAngel winter is coming soon :) 14:49 RealBadAngel uh i would like MT way for it 14:49 RealBadAngel dig it and unload into chest lol 14:50 RealBadAngel instead i have to run there and back with buckets full of coal lol 14:50 OldCoder k 15:02 Jordach wassup guys 15:03 * Jordach is annoyed with a BSD iso torrent 15:04 Jordach and VanessaE i see you hiding 15:05 VanessaE I'm not here yet. 15:05 VanessaE (I always go through the forums first) 15:05 Jordach lol 15:06 TheRedMoodWin Oh 15:06 TheRedMoodWin Nice man Jordach 15:06 TheRedMoodWin What bsd? 15:06 * Jordach is a devil 15:10 * Jordach does not know what to play 15:11 Jordach http://minetest.net/forum/viewtopic.php?pid=48124#p48124 15:11 Jordach almost at 2,500 posts VanessaE 15:12 VanessaE nice 15:12 * Jordach wants a gamemode 15:12 TheRedMoodWin Dwarf fortress :D 15:12 PilzAdam Hello everyone! 15:12 Jordach hey PilzAdam we werent not talking about you 15:12 VanessaE hi PilzAdam 15:12 TheRedMoodWin VanessaE Hello, Mrs :D 15:13 TheRedMoodWin C is so fun, but so picky x34 15:13 Jordach TheRedMoodWin, i had to do c++ algorithms in class 15:13 Jordach FUN! 15:13 TheRedMoodWin Nice :D 15:14 TheRedMoodWin I am so exited when i can finally get teachers for this 15:14 Jordach https://gist.github.com/3912475 15:15 TheRedMoodWin This is not algorithems? 15:15 TheRedMoodWin This is just basic aritmatics 15:15 Jordach TheRedMoodWin, the question is not that 15:16 Jordach it was a fortran app that needed conversion 15:16 TheRedMoodWin ohh 15:16 TheRedMoodWin Good old fortran :) 15:16 Jordach and i know for definite i can get that into half the amount of lines there 15:17 TheRedMoodWin A really nice language if you don't want to know a lot of syntax 15:18 Jordach want mauvebics souped up creative? http://ompldr.org/vZnhlZg/creative.zip 15:19 TheRedMoodWin Trying to do some project euler 15:27 TheRedMoodWin There 15:27 TheRedMoodWin Managed to do that :D 15:28 * Jordach hates obnoxious flash ads that eat cpu like a fat person eats at a all you can eat 15:29 TheRedMoodWin pastie.org/5079328 15:29 TheRedMoodWin http://pastie.org/5079328 15:30 RealBadAngel wtf? i cannot dig stairs in my base because theyre owned by Calinou? 15:31 Jordach RealBadAngel, hmm? 15:31 Jordach is this europe the one i play on? 15:31 RealBadAngel yes 15:31 Jordach O.O 15:31 RealBadAngel stairs in my backyard 15:31 RealBadAngel those up the hills 15:31 Jordach did OldCoder find a way to make node owners? 15:32 RealBadAngel come and see 15:32 OldCoder Jordach, there are *three* ways 15:32 Jordach go on. 15:32 OldCoder Jordach, Octupus has told me I used the "wrong" one 15:32 OldCoder I will ask your opinion when time permits 15:32 RealBadAngel OldCoder, have you granted Calinou rights to my stairs? :) 15:32 OldCoder There are two protect mods presently 15:32 OldCoder RealBadAngel, No 15:32 OldCoder Not AFAIK 15:33 RealBadAngel so you both, come and see 15:33 OldCoder Jordach, I wish you and others to evaluate the third. But presently repairing worlds 30000 and 30011 is priority 15:33 OldCoder RealBadAngel, I am occupied elsewhere for an hour 15:33 RealBadAngel oke 15:33 RealBadAngel no node around the stairs, but just them are protected 15:34 OldCoder RealBadAngel, I can op you and you can fix anything you wish 15:34 RealBadAngel im an op 15:34 OldCoder k 15:34 RealBadAngel just wonder why the stairs belongs to calinou 15:34 * OldCoder does not know 15:34 RealBadAngel never seen him here 15:35 RealBadAngel just because he made the mod? :) 15:35 RealBadAngel other stairs i can dig 15:35 RealBadAngel but not those in the backyard 15:36 * Jordach uses dokucraft on mc 15:37 RealBadAngel Jordach, you could provide newer version of it for EU server 15:37 RealBadAngel its default TP here 15:42 OldCoder Calinou, wb 15:43 Calinou hi 15:43 PilzAdam hi Calinou 15:44 * Jordach dispenses more coal into the furnace 15:44 Jordach all i want is a texturable sun and moon 15:46 Calinou so ubuntu 12.10 will be released soon: http://ubuntu.com || It's like Windows, plus cool Amazon ads, and minus MS Office. || this is looking more fun than fedora 15:46 PilzAdam http://ompldr.org/vZnhlcg/minetest-icon-9000x9000.png <- Minetest icon 9000x9000 15:46 Calinou OVER 9000 15:47 RealBadAngel hi Calinou 15:47 RealBadAngel have you read mine and nekogloop's post in stairsplus topic? 15:49 RealBadAngel im registering stairs made of my own material with your mod, without modification to stairsplus its impossible from outside 15:50 RealBadAngel me and neko proposing two different ways for register function to be API like 15:50 thexyz Calinou: lollikewindows 15:55 Calinou one year ago, the ubuntu fun started :3 15:55 Jordach what? 15:56 Calinou mark shuttleworthless must be proud 15:56 hmmmm where's that nintendo guy 15:56 hmmmm wonder what he was doing, heh 15:56 TheRedMoodWin Ahh 15:56 TheRedMoodWin Finally done with that :D 15:56 TheRedMoodWin Now i need to implement a better method 16:04 Jordach fuck sakes 16:04 Jordach they added adverts in uTorrent 16:04 OldCoder LAD, hello 16:05 Jordach theyre the torrent client equiv. to canonical 16:05 PilzAdam my new desktop: http://www.zimg.eu/i/900186554 16:06 TheRedMoodWin OldCoder, I made this: http://pastie.org/5079505 to do this: http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes 16:06 TheRedMoodWin I love C :D 16:06 OldCoder TheRedMoodWin, looks interesting but I'm occupied elsewhere for a while longer. I'll review in a bit. 16:06 TheRedMoodWin It is basicly calculating primes the good old way x3 16:06 TheRedMoodWin Yeah, I am going to get a hair cut 16:07 TheRedMoodWin can you message me what you think? 16:07 TheRedMoodWin I won't be her so i don't want it to get lost in the flood 16:10 Jordach Calinou, more than often i press t in minetest to chat on irc, but i then realize im using the wrong app 16:10 * Jordach considers making a irc plugin for minetest 16:10 TheRedMoodWin Want me to make a macro for you? 16:10 Jordach solves my solution 16:10 Jordach TheRedMoodWin, nah 16:10 TheRedMoodWin I can make a macro that does it for you 16:11 TheRedMoodWin Okey, boss :d 16:11 PilzAdam Jordach, +1 for IRC plugin 16:12 Jordach use /irc irc.freenode.net 6667 none 16:25 RealBadAngel nil, not none 16:25 swilde *: is there a way to reduce the logging in debug.txt of the server? 16:26 RealBadAngel lemme check that 16:26 thexyz RealBadAngel: again, did you TRY this? 16:26 RealBadAngel ok, ok, im goin to try :) 16:29 hmmmm where is the struct for 'nodedef' defined in the Lua API? 16:30 thexyz builtin/item.lua 16:30 thexyz search for nodedef_default 16:30 hmmmm ahh thanks 16:31 hmmmm well it looks like RealBadAngel is wrong 16:31 thexyz yep 16:31 hmmmm line 393, item.lua, liquidtype = "none", 16:31 hmmmm but whatever 16:33 RealBadAngel suprise :) those values seems to be "nil check protected" 16:33 RealBadAngel you were right 16:34 RealBadAngel most cases LUA tries something not defined we hit nil error 16:34 hmmmm it seems that the only members of nodedef_default that are nil as default are callbacks (there isn't any realistic alternative) 16:34 RealBadAngel so answer is more simple thx to it 16:35 hmmmm yup 16:35 RealBadAngel if liquidtype=="none" then .... 16:35 RealBadAngel hold on, i will check another than default node 16:37 RealBadAngel oops 16:37 RealBadAngel i was partially right :) 16:37 RealBadAngel technic:node_breaker DOES NOT have such field :) 16:38 RealBadAngel propably just default nodes have it 16:40 RealBadAngel nah, i was wrong 16:40 RealBadAngel made a typo lmao. its still "none" 16:43 RealBadAngel tried on the other hand with variable that is surely not here 16:43 RealBadAngel result is nil, assertion of 0, crash 16:43 RealBadAngel register node function sets all the variables just 16:45 RealBadAngel if you try something like this, it gonna crash the game, because of nil print(minetest.registered_nodes["default:stone"].liquidtypesss) 16:47 RealBadAngel so sorry for messing with it, i thought rules apply everywhere. looks like there are exceptions :) 16:52 Calinou RealBadAngel: I'm not ignorign your questions :P 16:53 RealBadAngel cool then. so whats the answer? :) 16:53 Jordach 42 16:53 RealBadAngel i fuckin knew :) 16:54 RealBadAngel btw like this book 16:55 RealBadAngel excellent sense of humour 16:56 RealBadAngel Calinou, so can you make your register stairs etc function be aviable for others? 16:56 PilzAdam someone read what c55 wrote in -dev? 16:56 RealBadAngel can you pastebin it? 16:56 thexyz http://irc.minetest.ru/minetest-dev/ 16:56 PilzAdam by the way, if somebody thinks they could make good use of push rights to upstream, tell me 16:57 RealBadAngel hes takin a stop? 16:57 rubenwardy no 16:58 RealBadAngel sounded like 16:58 rubenwardy he saw this, proberly http://minetest.net/forum/viewtopic.php?pid=48140#p48140 16:58 PilzAdam maybe this solves this problem: http://minetest.net/forum/viewtopic.php?pid=48103#p48103 17:00 RealBadAngel im not sure 17:01 RealBadAngel i would like c55 to be like bout 3-4 weeks ago 17:01 RealBadAngel he was here, listenin to ideas, doin somethin 17:01 RealBadAngel even answered newbie questions 17:02 PilzAdam f***ing RL! 17:02 RealBadAngel everybody has 17:02 RealBadAngel its our hobby not the work 17:03 Calinou real life is our hobby, minetest our work 17:03 Calinou oops, the inverse 17:03 RealBadAngel lol 17:04 Calinou anyway, multiple committers can lead to apocalypse if not done right 17:04 RealBadAngel sometimes one can think so lol 17:04 RealBadAngel indeed 17:04 Calinou better have few committers that add pull requests rather than people who can't agree 17:04 Calinou that's how linux works 17:04 Calinou few peopel can commit, a fuckton of pull requests are added 17:04 RealBadAngel but kings hidin in a closet is also not a solution at all 17:04 Calinou yeah 17:04 PilzAdam wow! i just got a Déjà vu in IRC! 17:05 Calinou one more committer would be ok, maybe VanessaE :p 17:05 Calinou made me laugh: a bug in minetest? outrageous! 17:05 RealBadAngel hehehe 17:06 RealBadAngel in fact he (c55) could start again with VanessaE patch 17:06 PilzAdam it tells me he doesnt take it serious to fix bugs 17:06 RealBadAngel he promised that 17:07 RealBadAngel she was askin for it like half a year, answer was: make it, so she did 17:08 Jordach RealBadAngel, Calinou, VanessaE, PilzAdam lets do what the French did: REVOLUTION DE MINETEST 17:08 * PilzAdam doesnt speek french... 17:08 RealBadAngel another fork? ;) 17:09 Jordach RealBadAngel, at least someone that does pull requests 17:09 Jordach wait 17:09 Jordach VanessaE, can you pull request my fork of minetest 17:09 PilzAdam somone here is not afraid to go to jail? 17:09 RealBadAngel i was helpin VanessaE with it 17:09 Jordach PilzAdam, my uncle is a judge 17:09 RealBadAngel and some1 who_wish_not_to_be_named 17:10 PilzAdam Somone could fork Minetest and rename it to Minecraft 17:10 RealBadAngel nah 17:10 RealBadAngel we r better 17:10 PilzAdam bad publicity is good publicity 17:10 Jordach PilzAdam, i had a rude joke, and you killed it 17:10 RealBadAngel like Bad Lieutnant? 17:11 RealBadAngel one thing shall be finished i think 17:11 RealBadAngel to reduce lags on start, reduce node definitions 17:12 RealBadAngel https://github.com/celeron55/minetest/tree/meta_set_nodedef 17:12 RealBadAngel this. it works but its glitchy 17:12 NakedFury if he adds more people to pull requests then it should be people he is trusting as moderators in the forum. and they should do it in a voting way 17:12 RealBadAngel he fucked up coords 17:13 RealBadAngel so pointing a node to be changed chages randomly neighbour nodes 17:13 RealBadAngel but still, working 17:14 RealBadAngel changes nodeboxes, nodes textures on the fly 17:14 RealBadAngel so, simply, one object, one node 17:14 RealBadAngel animated even 17:16 RealBadAngel that could be giant leap for minetest 17:16 NakedFury what would? 17:17 RealBadAngel ability to change nodes textures, nodeboxes without have to multiply definitions 17:17 NakedFury ohh 17:17 NakedFury yeah that would be really good to have 17:17 RealBadAngel most simple example: furnace. no more hacky_swap_node 17:18 RealBadAngel just chage face texture 17:18 RealBadAngel more complicated example: my wires: 64 definitions for just one wire 17:18 RealBadAngel with it, just one 17:19 RealBadAngel i want to have pump engine, moving, animated? no problemo 17:19 RealBadAngel change its nodeboxes 17:20 RealBadAngel still one registered node 17:21 NakedFury it would then need a way telling the furnace: I am being used, switch to the other texture now 17:21 RealBadAngel same as before 17:21 RealBadAngel but no need to swap nodes 17:21 NakedFury same with your stuff and it should be a simple thing, not something you need 300 lines to do 17:22 RealBadAngel look, i want the tubes to be paintable with colours 17:22 RealBadAngel to make filters 17:22 NakedFury I like that idea 17:22 RealBadAngel lets say 16 colours, times 64 node definitions? 17:22 NakedFury damn yes a lot 17:22 RealBadAngel but i would like to have tubes of different speeds 17:23 RealBadAngel made of differnt materials 17:23 RealBadAngel iron, silver, gold ones... 17:23 NakedFury 16 * 64 = 1,024 17:23 RealBadAngel lets say 3 of them 17:23 RealBadAngel 1024*3 17:23 RealBadAngel voila 17:24 NakedFury then you make 192 more. iron silver and gold 17:24 NakedFury ohh that way 17:24 NakedFury yes a fucking fuck ton 17:24 RealBadAngel instead of just fuckin THREE 17:24 NakedFury no its 4 not 3 17:24 NakedFury you are missing copper 17:24 Jordach right, VanessaE, Calinou, PilzAdam and RealBadAngel does any of you want your pull requests merged into my fork (main game)? 17:24 RealBadAngel oh cmon, lets use FOUR 17:25 Jordach iff c55 is gonna be an ass, use mine 17:25 NakedFury 1024 * 4 = 4,096 17:25 RealBadAngel add the wires 17:25 RealBadAngel pipes 17:25 RealBadAngel mesecons 17:25 RealBadAngel etc 17:26 RealBadAngel soon we gonna hit 10k limit :) 17:26 NakedFury well for now its working but yes an alternative is needed 17:26 RealBadAngel Jordach, im in 17:26 Jordach right, send me the requests to http://github.com/jordach/minetest 17:26 RealBadAngel im doing now selecatble texture packs 17:27 RealBadAngel in main menu 17:27 PilzAdam --> ultra minimal game: http://ompldr.org/vZnhnag/minimal.zip 17:27 PilzAdam (dunno why the "-->" is there) 17:27 RealBadAngel when helped Vanessa with that patch i started to read the code 17:27 Jordach hmmmm, a gift https://github.com/Jordach/minetest/commit/43f1c3867bb917492b82e055472301fa9978457c 17:28 TheRedMoodWin OldCoder did you look at my code` 17:29 hmmmm lol 17:29 hmmmm oh wait jordach 17:29 RealBadAngel oh i know what piece of code im gonna dig 17:29 hmmmm i was supposed to fork minetest and add in the pull requests 17:30 hmmmm are you doing that right now? 17:31 RealBadAngel this weekend im gonna sit with not finished patch for nodeboxes and textures 17:32 RealBadAngel poles have such adage. want something done? do it yourself. 17:33 Jordach alright 17:33 Jordach just done the re fork and update 17:34 thexyz well, i'd better ask hmmmm to fork it.. 17:34 thexyz nothing personal, of course 17:34 hmmmm thexyz, look in dev 17:35 thexyz well 17:35 thexyz pushing to upstream is a dream, isn't it? 17:35 hmmmm if he gives me push access then i'll be able to add the changes without a fork 17:35 hmmmm is it? idk 17:35 hmmmm he knows he has to do it or else minetest won't go anywhere 17:36 thexyz even this https://github.com/celeron55/minetest/pull/251 simple pull isn't pushed 17:36 Jordach you know what 17:37 Jordach fuck c55 17:37 Jordach sfan5 can easily push builds 17:37 hmmmm wait, he can? 17:37 thexyz well, that's why i want someone else to make a fork 17:37 hmmmm i was told that celeron was the only person with push access 17:37 thexyz he is 17:37 hmmmm alright 17:38 sfan5 hmmmm: gimme a ptch and i'll make a win build 17:38 hmmmm if i get push rights what i'd do is make 4.3 a stable release and then add all the pulls right to the current unstable 17:38 hmmmm ptch? 17:38 thexyz 0.4.3 =) 17:38 hmmmm patch 17:38 hmmmm yea 0.4.3, meh 17:39 hmmmm so 17:39 hmmmm give it a day 17:39 hmmmm also i have stuff to do today like school and homework 17:39 hmmmm i mean minetest isn't going to explode in a couple hours if we don't do something 17:40 Jordach remember the day when 0.4's api came out? 17:40 hmmmm i don't actually 17:40 Jordach (early december 2011) 17:40 Jordach 0-20 mods in a few weeks 17:41 Calinou more blocks and moreores were released in early december 2011 :> 17:41 Calinou fufufufufu did something for nothing 17:41 Jordach oh shutup Calinou 17:41 Jordach 17:42 Jordach heck; colour blocks = wool started in early january 17:42 RealBadAngel still no legit way to get them 17:43 Jordach thats my point 17:45 RealBadAngel the point is theres lots of work to do 17:47 Jordach if anyone wants art, ask me, RealBadAngel or muadtralk / sdzen 17:48 RealBadAngel i think i know the person who shall be responsible for minetest_game 17:48 RealBadAngel PilzAdam should take care of it 17:49 Jordach +99999999999999999999999999999999999999999999999 17:49 PilzAdam i would do it 17:49 RealBadAngel maybe together with Cornernote 17:49 PilzAdam btw im making a minimal game atm 17:50 RealBadAngel you were workin together in team already, yes? 17:50 RealBadAngel in towntest 17:50 PilzAdam kinda 17:50 RealBadAngel so good start 17:52 RealBadAngel other thing we shall have i believe are hardoced mesecons.not all of the stuff 17:52 RealBadAngel but the wires 17:52 PilzAdam current file size of minimal: 250KiB 17:53 RealBadAngel btw PilzAdam, i promise i will make another attempt to make lava :) 17:56 RealBadAngel PilzAdam, btw, is that really necesary to develop minimal? 17:56 PilzAdam dunno 17:56 PilzAdam im bored 17:56 RealBadAngel imho its obsolete 17:56 RealBadAngel i mean minimal, not your work :) 17:56 RealBadAngel when bored make fertilizer 17:57 RealBadAngel or even better creative 17:57 RealBadAngel i thought of another approach to creative 17:58 RealBadAngel not the detached inv, but set of buttons with nodes images 17:58 RealBadAngel no more moving, just press the button to get it into first aviable slot 17:59 RealBadAngel drag to trash 18:01 RealBadAngel lemme try somethin now 18:01 Jordach THAT'S THE OPEN SOURCE SPIRIT! 18:01 Jordach :D:D:D:D:D 18:06 khonkhortisan Yeah, it would be better if it moved immediately 18:06 TheRedMoodWin Opensource 18:06 TheRedMoodWin I wonder why still call it that 18:06 TheRedMoodWin It should be 18:06 TheRedMoodWin source 18:06 TheRedMoodWin and propitary code 18:07 TheRedMoodWin Because all code should be free source 18:11 OldCoder RealBadAngel, still here? If so I have more time now 18:11 RealBadAngel be back in a moment 18:11 OldCoder TheRedMoodWin, hi. You wanted me to review something earlier. Checking now. 18:11 RealBadAngel coding some kind of idea 18:11 PilzAdam current file size in minimal: 207,830 B 18:14 OldCoder TheRedMoodWin, I have reviewed and compiled your code. It runs and appears to be correct. Yes, you are a C coder. 18:18 RealBadAngel image_button acts strange 18:18 OldCoder ? 18:18 RealBadAngel still playin with them 18:18 khonkhortisan Yes it does!!! 18:19 RealBadAngel bugged? 18:19 khonkhortisan https://github.com/celeron55/minetest/issues/264 18:20 RealBadAngel meta:set_string("formspec", 18:20 RealBadAngel "invsize[8,9;]".. 18:20 RealBadAngel "image_button[0,0;1,1;default_cobble.png;'']".. 18:20 RealBadAngel "image_button[0,1;1,1;technic_marble.png;'']".. 18:20 RealBadAngel "image_button[0,2;1,1;default_wood.png;'']".. 18:20 RealBadAngel "image_button[0,3;1,1;default_clay.png;'']".. 18:20 RealBadAngel "image_button[0,4;1,1;default_glass.png;'']".. 18:20 RealBadAngel "list[current_player;main;0,5;8,4;]") 18:20 hmmmm jesus christ 18:20 RealBadAngel i do have something like this 18:20 hmmmm pastebin it please 18:20 RealBadAngel wait, i can see cobble, wood, and glass 18:20 khonkhortisan that only takes up about a third of my window 18:21 RealBadAngel and on cobble name of technic marble 18:21 RealBadAngel part of the name 18:21 RealBadAngel on wood part of the name of clay 18:21 RealBadAngel on glass some number 18:22 khonkhortisan you don't need the '' you can end it with .png;] 18:22 RealBadAngel theres label 18:23 RealBadAngel x,y;h,w;image;label 18:25 Jordach Portal 2 on Steam: Y U DOWNLOAD AT 4kbs 18:25 RealBadAngel see for yourself: http://realbadangel.pl/wtf.png 18:25 PilzAdam https://github.com/PilzAdam/minimal 18:25 PilzAdam Jordach, RealBadAngel, ^ can you create textures for this? 18:26 RealBadAngel what exactly do you need? 18:26 Jordach RealBadAngel, +1 for the same IRC client 18:26 RealBadAngel hehe 18:27 Jordach well, im an win xp user 18:27 PilzAdam RealBadAngel, some minimalist textures 18:27 PilzAdam 8x8? 18:27 RealBadAngel lol 18:27 Jordach PilzAdam, raid my texture pack 18:27 RealBadAngel 8x8 is just beyond me, im havin hard times with 16x 18:27 rubenwardy Portal 2 <3 18:28 RealBadAngel 32x is minimum for me to create somethin nice lookin 18:28 PilzAdam Jordach, link? 18:28 Jordach v3 is not yet uploaded 18:28 PilzAdam RealBadAngel, your 16x water was just awsome 18:29 Jordach here http://ompldr.org/vZnhoZw/all.zip 18:29 RealBadAngel lava imho is also cool :) 18:29 RealBadAngel its on all us servers 18:29 PilzAdam Jordach, should be same "style" as default 18:29 khonkhortisan What's YChat? 18:30 Jordach you said simplistic 18:30 Jordach khonkhortisan, Ychat is a win32 compiled version of the real xchat 18:30 PilzAdam gtg 18:30 PilzAdam bye 18:30 RealBadAngel Xchat 2 18:30 Jordach and you will get simplistic 18:30 RealBadAngel free one 18:30 RealBadAngel dunno why named ychat 18:31 * Jordach has a can of Dr Pepper 18:31 * RealBadAngel jumps into git. formspec on target 18:33 Jordach rubenwardy, aperture science...... 18:33 RealBadAngel damn 18:33 RealBadAngel got the reason 18:34 RealBadAngel API description is fucked up 18:34 RealBadAngel the function has more parameters api claims to know of 18:44 RealBadAngel got them 18:45 Jordach brb 18:46 hmmmm hmm 18:46 hmmmm that transparency bug 18:47 hmmmm someone ought to check out texture.hasAlpha() in regenerateGui() where image_button has its texture set to the button 18:48 RealBadAngel http://realbadangel.pl/creative.png 18:49 hmmmm then try out 18:49 RealBadAngel those above inventory are image_button 18:49 hmmmm e->isAlphaChannelUsed() 18:49 hmmmm i see 18:49 khonkhortisan RealBadAngel, and the bucket and stick are on blackness 18:50 hmmmm alright 18:50 hmmmm here's how you fix that 18:50 hmmmm in the image_button handler in regenerateGui() 18:50 RealBadAngel havent checked in light 18:50 hmmmm right before e->setImage() 18:50 hmmmm add this 18:50 hmmmm e->setUseAlphaChannel(true); 18:50 hmmmm that ought to fix it 18:50 RealBadAngel indeed 18:51 RealBadAngel notice one more thing, also important 18:51 RealBadAngel label is not visible when dark 18:51 hmmmm yea that's something that can't be fixed. 18:51 RealBadAngel i put + on the middle of the button 18:51 RealBadAngel wait 18:51 RealBadAngel one more screenshot 18:51 hmmmm or do you want to be able to change the font color? 18:52 hmmmm er that doesn't matter.... the font is white, you should be able to see it especially well when dark 18:52 RealBadAngel ah, now its visible 18:52 RealBadAngel and workin fine 18:53 RealBadAngel when image pressed, + behaves like a button, fades down 18:54 RealBadAngel http://realbadangel.pl/creative1.png 18:54 OldCoder R 18:55 RealBadAngel works day n night 18:55 RealBadAngel i mean font 18:55 OldCoder Nice 18:55 RealBadAngel i wonder if it could be possible to display inventory cube as button image 18:55 OldCoder RealBadAngel, PM 18:58 hmmmm RealBadAngel, not possible without a lot of work 18:58 khonkhortisan hmmmm, that gives the image a button background 18:58 hmmmm oh wait 18:58 hmmmm nevermind, that's easy 18:58 khonkhortisan Is there a way to make it look like image[ ? 18:59 hmmmm khonkhortisan, ?? you mean adding the setUseAlphaChannel() ? 18:59 khonkhortisan yeah 18:59 hmmmm it doesn't solve the transparency problem? 18:59 hmmmm hrmmm 19:00 khonkhortisan it solves the transparency problem in a way I wasn't expecting. 19:00 hmmmm ah 19:00 khonkhortisan I thought there wasn't a button behind the image 19:00 hmmmm well it IS a button after all 19:00 hmmmm i'm gonna bet that in order to actually make it transparent 19:00 khonkhortisan between a transparent image and an image on a black square, I couldn't tell. 19:01 hmmmm you're gonna have to not use an IGUIButton and instead render it as an image and check for clicks in that area 19:01 hmmmm which means "recreate the button from scratch" 19:01 hmmmm your call 19:01 khonkhortisan putting a button there is enough to get rid of the ugly blackness. Do you want to pull request or shall I? 19:01 hmmmm you do it 19:06 RealBadAngel hmmmm, easy? so how? 19:10 hmmmm RealBadAngel, well those textures already exist obviously, since they're on the screen. so you'd just need to find the right texture name and pass that along as the filename 19:10 hmmmm it'd be able to find it in the texture atlas and not need to load another file 19:10 hmmmm I'll look for the texture names, hold on ==; 19:10 RealBadAngel k 19:11 RealBadAngel or maybe use that function which generates them? 19:11 hmmmm well you're doing this as a mod, right? 19:11 hmmmm you'd want to use the method that doesn't require writing engine code 19:12 RealBadAngel if somethin is already made, why redo that 19:12 khonkhortisan With an opaque image, you don't see the button at all. 19:12 RealBadAngel better use existin stuf 19:12 RealBadAngel got an idea 19:18 RealBadAngel ha 19:18 RealBadAngel hold on 19:19 hmmmm yea i found where it's created 19:19 brandon supppppS 19:19 hmmmm does a whole bunch of orthogonal projection matrix crap 19:19 hmmmm weird 19:19 hmmmm then it generateTextureFromMesh's 19:20 RealBadAngel http://realbadangel.pl/creative2.png 19:20 RealBadAngel did it 19:20 khonkhortisan I heard it "caches extruded textures" 19:20 RealBadAngel "image_button[0,0;1,1;"..minetest.inventorycube("default_cobble.png", "default_cobble.png", "default_cobble.png")..";cobble;+]".. 19:21 khonkhortisan Only with transparent images can you immediately tell if it's a button or not http://www.flickr.com/photos/79516830@N05/8100697764/in/photostream/lightbox/ 19:21 hmmmm okay 19:21 hmmmm RealBadAngel 19:21 hmmmm try making the image name 19:21 RealBadAngel i did 19:21 hmmmm INVENTORY_something_RTT 19:21 RealBadAngel the plus is the button 19:21 khonkhortisan no way, I thought inventorycube wouldn't work in a formspec 19:21 hmmmm why wouldn't it? 19:21 RealBadAngel with press it fades down 19:22 khonkhortisan because inventorycube is a function and formspec is a string 19:22 hmmmm what ?_? 19:22 RealBadAngel inventorycube returns string 19:22 khonkhortisan isn't it? 19:22 RealBadAngel image name 19:22 hmmmm what is this inventorycube you're talking about exactly 19:22 RealBadAngel hold on 19:23 hmmmm i'm talking about the name of the texture generated FOR the inventory cube 19:23 RealBadAngel function minetest.inventorycube(img1, img2, img3) 19:23 RealBadAngel img2 = img2 or img1 19:23 RealBadAngel img3 = img3 or img1 19:23 RealBadAngel return "[inventorycube" 19:23 RealBadAngel .. "{" .. img1:gsub("%^", "&") 19:23 RealBadAngel .. "{" .. img2:gsub("%^", "&") 19:23 RealBadAngel .. "{" .. img3:gsub("%^", "&") 19:23 RealBadAngel end 19:23 khonkhortisan :) 19:24 hmmmm wait 19:24 khonkhortisan that function uses "or" correcty. 19:24 khonkhortisan *correctly 19:24 hmmmm so you can already do that from lua? 19:24 khonkhortisan yep. 19:24 RealBadAngel sure 19:24 hmmmm ...oh... 19:24 * hmmmm sadface 19:24 khonkhortisan It's usually used for the item image. 19:24 brandon ubuntu 12.10 IS OUT? 19:24 RealBadAngel so in inventory it shall be the cube 19:25 RealBadAngel look again: http://realbadangel.pl/creative2.png 19:25 brandon well time to go upgrade 19:25 khonkhortisan your inventory cube still has black on it 19:25 RealBadAngel all above are buttons 19:25 NakedFury are you trying to make creative inventory work like in minecraft? where blocks are infinite and you dont see a number of how many you have? 19:25 RealBadAngel one is made now a cube 19:25 RealBadAngel NakedFury, basically yes 19:25 RealBadAngel press to get 19:25 khonkhortisan blocks would be infinite when in the separate creative inventory 19:26 RealBadAngel could be same resized formspec as invetory 19:27 RealBadAngel or whatever, point is there will be no need to drag n drop 19:27 RealBadAngel just press and it will be added 19:29 RealBadAngel could refill slot already occupied by same node 19:30 RealBadAngel or take new one with whole stack 19:31 RealBadAngel hmmmm, btw 19:31 RealBadAngel could you take a look at another formspec feature? 19:32 khonkhortisan reported. https://github.com/celeron55/minetest/pull/268 19:33 RealBadAngel hmmmm, this one definitely c++ issue 19:33 RealBadAngel so dont be sad in advance :) 19:34 khonkhortisan HAHAhaha! make an inverted cone of air in the ocean and you have a whirlpool! 19:34 khonkhortisan But alas, cones have not been added to worldedit yet. 19:36 RealBadAngel hmmm where hmmmm have gone? 19:36 RealBadAngel :) 19:37 RealBadAngel theres issue with displayin image greater than one slot 19:37 RealBadAngel scaling of it is fucked up 19:37 RealBadAngel 2nd issue, image is always drawn as last object 19:38 RealBadAngel so covers even inventory objects 19:38 RealBadAngel ad 1) image is scaled same way and same factors as slot is 19:39 RealBadAngel and dimensions are given in slots w-slots x h-slots 19:39 RealBadAngel BUT someone forgot to count spacings 19:40 RealBadAngel so image is properly scaled as slots does 19:40 RealBadAngel but image takin 2x3 slots will be smaller than 2x3 slots on screen, because between slots are vertcical and horizontal spacings 19:41 RealBadAngel thats why its impossible to make menu backgrounds 19:43 RealBadAngel ad 2) if makin solid texture as background, and even definin it as a 1st thing in formspec 19:43 RealBadAngel it always covers inventory slots 19:43 OldCoder JangoFett154, RealBadAngel, Jordach, khonkhortisan, VanessaE and others 19:44 TwistedTime says hello, and patiently waits for a reply 19:44 Jordach TwistedTime, i heard of you 19:44 RealBadAngel hi TwistedTime 19:44 OldCoder I wish to introduce you very briefly 19:44 OldCoder To Twisted Time 19:44 OldCoder He is just here for a moment 19:44 RealBadAngel sure 19:44 OldCoder TwistedTime, I will explain this project later 19:44 OldCoder I simply wanted the people I've mentioned 19:44 OldCoder To meet you 19:44 khonkhortisan Your patience has granted you reply. 19:44 TwistedTime hello Jordach, hello RealBadAngel 19:45 JangoFett154 hi TT 19:45 OldCoder And vice versa 19:45 OldCoder That is all for now 19:45 OldCoder JangoFett154, I'll talk to you later 19:45 JangoFett154 ok 19:45 OldCoder RealBadAngel and khonkhortisan, we'll discuss world repair 19:45 OldCoder VanessaE, I hope all is well 19:45 OldCoder With the move 19:45 * OldCoder nods 19:45 TwistedTime Hello JangoFett154 19:45 OldCoder Talk to the rest of you soon 19:45 OldCoder TwistedTime, PM now then 19:45 OldCoder Thank you for coming 19:46 TwistedTime Nice to meet everybody here! Talk to you again sometime 19:46 RealBadAngel c ya around 19:46 khonkhortisan bye 19:46 NakedFury hi 19:48 RealBadAngel is this Plus good lookin as for indicatin its a button and a creative inv item? 19:48 RealBadAngel how do you think? 19:48 RealBadAngel maybe some other ideas? 19:51 RealBadAngel holy shit 19:51 RealBadAngel its possible lol 19:52 RealBadAngel ive just figured out how to make WAY bigger invetories 19:52 NakedFury really? 19:52 NakedFury how about hotbar? 19:52 NakedFury is there a way to increase it to 9 slots? 19:55 hmmmm RealBadAngel, what's wrong? 19:55 hmmmm yeah you can make the hotbar bigger but it's hardcoded 19:55 hmmmm you're gonna want to look at draw_hotbar 19:55 hmmmm in game.cpp 19:56 NakedFury curently it has 8 slots but ingame it says 9 19:56 NakedFury I vote for 9 19:56 RealBadAngel http://realbadangel.pl/small.png 19:56 hmmmm errm 19:56 RealBadAngel take a look at those 3 buttons 19:56 hmmmm i don't know about that, changes to the actual gameplay i'd rather not dick around with 19:57 hmmmm you can change it on your own if you'd like 19:57 RealBadAngel theyre half the size 19:57 hmmmm check out hotbar_itemcount 19:57 hmmmm it = 8 19:57 hmmmm you don't just change that though 19:57 RealBadAngel i did 19:57 hmmmm you also have to grab the first item from the next list of local_inventory 19:57 hmmmm to nakedfury 19:58 RealBadAngel i made them .5 size and positioned 0, 0.5 and 1 19:58 hmmmm i don't see the buttons 19:58 RealBadAngel those images over the invetory are image_buttons 19:58 Jordach this is the sorta stuff you should be doing: making minetest a gem among the similar games 19:59 hmmmm ?? there are 10 of them in 2 columns of 5 20:00 RealBadAngel first 3 20:00 RealBadAngel rescaling them again, hold on 20:01 hmmmm Oh 20:01 hmmmm you mean the bucket, torch, and stick? 20:01 hmmmm those are buttons? 20:01 hmmmm and they're rendered with inventorycube? 20:01 RealBadAngel http://realbadangel.pl/bigger.png 20:02 RealBadAngel ive made those 3 in scale 0.8 now 20:02 hmmmm oh those 20:02 RealBadAngel 1st one is inventorycube 20:02 hmmmm i don't see what the problem with the bottom two are 20:02 hmmmm yea 20:02 RealBadAngel all are the buttons 20:03 RealBadAngel i can make now HUGE creative inventory with it 20:03 RealBadAngel wonder if i can ommit spacings 20:03 RealBadAngel lemme check 20:05 hmmmm hmmmmm 20:05 hmmmm gotta get ready for school, bbl 20:05 RealBadAngel http://realbadangel.pl/bigger_no_spacing.png 20:05 RealBadAngel guess what :) 20:06 khonkhortisan cool 20:06 RealBadAngel shit i can almost see perfect creative inventory right now :) 20:07 NakedFury RBA I like the first 3 on that last screenshot 20:07 NakedFury sort of perfect size 20:07 RealBadAngel hold on for a while please 20:07 khonkhortisan Does that include buttons for each mod or just lots of tiny buttons? 20:07 NakedFury unless you plan on having the size change with a button press for players with less good eyesight 20:08 Jordach night all 20:08 NakedFury night 20:08 Jordach TwistedTime, see ya 20:08 Jordach OldCoder, captcha tomorrow 20:12 hmmmm alright 20:12 hmmmm that's something to do but not something for right now 20:17 RealBadAngel ok 20:17 RealBadAngel http://realbadangel.pl/almost_here.png 20:17 RealBadAngel take a look now 20:17 RealBadAngel :) 20:17 RealBadAngel 10 buttons here 20:18 OldCoder Hi 20:18 NakedFury looking good 20:18 RealBadAngel NakedFury, that could be adjusted even with config 20:18 RealBadAngel math is easy :) 20:18 NakedFury will it be possible to have a scroll bar in case you got a lot of mods? 20:19 khonkhortisan RBA you'll want this if you're changing the inventory https://github.com/celeron55/minetest/pull/268/files 20:19 RealBadAngel of course 20:20 RealBadAngel size is a bit smaller 20:20 RealBadAngel no need for stack count 20:20 RealBadAngel creative will be a lot bigger then 20:20 Lumpio- ...can you actually open that link? 20:21 RealBadAngel and i can avoid spacings 20:21 RealBadAngel i did 20:21 Lumpio- The github one 20:21 RealBadAngel yea 20:21 Lumpio- hum 20:21 RealBadAngel was loading slowly just 20:21 Lumpio- So I guess it's not down for everyone 20:21 RealBadAngel im not gonna finish that today, no way 20:22 RealBadAngel but tommorow i plan to sit as long as its finish 20:22 RealBadAngel *ed 20:25 RealBadAngel will need to solve somehow lack of tooltip on the buttons 20:26 RealBadAngel to show nodes name 20:26 khonkhortisan yeah, small buttons need those. 20:26 RealBadAngel i mean cursor will do 20:26 RealBadAngel and a textfield around 20:26 khonkhortisan https://status.github.com/ 20:32 NakedFury I guess later you will need a search field for when you have many mods that add even more blocks and objects or a filter by mod or block or object type 20:46 RealBadAngel ive made a bit bigger 20:46 RealBadAngel http://realbadangel.pl/another_size.png 20:47 RealBadAngel NakedFury, yes i think so 20:47 RealBadAngel also crafting recipes should be there 20:56 NakedFury can it also be possible to add commands in a window with buttons? 20:57 RealBadAngel what commands? 20:57 NakedFury some buttons to represent time of day. another for flying, etc. there can also be a list of all the commands, 20:57 NakedFury the /giveme or /time /etc 20:57 RealBadAngel hmmm i guess so 20:58 RealBadAngel seen somwhere function that sets "fast" 20:58 RealBadAngel so other ones should be possible too 20:58 RealBadAngel chat commands are written in lua anyways 20:59 RealBadAngel worst scenario to take the code and change i 20:59 RealBadAngel it 21:00 RealBadAngel so sun button sets time 12000 21:00 RealBadAngel moon one sets it to 0 21:01 NakedFury yeah: Sun for early morning and evening then moon 21:02 NakedFury an icon for fast could be a stick person running with lines representing speed and for fly a stick person with wings is possible too. or boots with wings. 21:19 MiJyn yo 21:38 TheRedMoodWin okey 21:41 TheRedMoodWin Now I am coding for my life 22:09 TheRedMoodWin http://www.youtube.com/watch?v=IgbXtlrGdLs&feature=player_detailpage#t=824s 22:29 NakedFury ok got all terrain textures exported from minecraft doku dark 22:30 NakedFury now items and rest of stuff 22:43 Jlhmad Hmmmm 23:36 Kacey hello 23:39 NakedFury hello 23:39 grondilu hello 23:40 * grondilu tries to enter 24.2.5.67 in the server text-field, and weirdly the '7' can't be entered. 23:45 Kacey y u no connect google chrome???! 23:46 Kacey anybody on? 23:48 NakedFury I am 23:48 khonkhortisan Kacey isn't 23:54 khonkhortisan lesson learned: Don't say "local" twice. 23:58 khonkhortisan local var = foo if isnil(var) local var = bar end if isgood(var) -- oops! var is nil! 23:58 iqualfragile1 im 23:58 iqualfragile1 why did you put local there 23:59 iqualfragile1 that makes no sense at all 23:59 khonkhortisan I copied and pasted a regex line 23:59 khonkhortisan I didn't want to rewrite the whole regex, barely understanding it.