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IRC log for #minetest, 2012-09-18

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All times shown according to UTC.

Time Nick Message
00:01 Octupus bye guys
00:01 camlim5 joined #minetest
00:01 camlim5 umm hi
00:02 khonkhortisan umm hello
00:02 T_A_N_K ummm what
00:02 camlim5 what is this??
00:02 NekoGloop ooooh, craftitems can have metadata now? :3
00:02 T_A_N_K bumbumbum
00:02 khonkhortisan really?
00:02 NekoGloop itemstacks*
00:02 camlim5 umm who has a server??
00:02 NekoGloop close enough
00:02 * khonkhortisan not it!
00:03 camlim5 hello??
00:03 LAD joined #minetest
00:03 khonkhortisan I don't have a server, there's servers listed on the website
00:11 Gizmokid2005 joined #minetest
00:11 RealBadAngel_ wohoo
00:12 RealBadAngel_ ive made at least somethin
00:12 RealBadAngel_ and i think it will be workin like a charm
00:13 NekoGloop yay?
00:13 RealBadAngel_ without laggin the game
00:13 RealBadAngel_ im all tubed, remember?
00:14 RealBadAngel_ ive just made function that inserts an item into tubes
00:14 NekoGloop cool?
00:14 RealBadAngel_ with hardcoded path to destination, calculated once on_insert
00:15 RealBadAngel_ i will revoke it just when the path will be broken
00:15 RealBadAngel_ so no need to calculate it anymore on_step
00:17 NekoGloop good because on_step is shit.
00:17 RealBadAngel_ and lagged alot
00:17 T_A_N_K i am thinking about bringing back the infinity server
00:17 NekoGloop do so if you want to.
00:17 RealBadAngel_ now when launchin an item it has table of coords to follow
00:18 RealBadAngel_ when player fucks up the tube network
00:18 RealBadAngel_ well it will be just fucked up
00:18 RealBadAngel_ item will bounce and try to find another way
00:18 T_A_N_K what is your name in minetest.net nekogloop?
00:19 RealBadAngel_ when none, will just drop around
00:19 NekoGloop minetest.net, I am GloopMaster
00:20 RealBadAngel_ notice capital letters, especially in Master
00:20 NekoGloop I am the Master. Now give me my laser screwdriver.
00:21 NekoGloop :D
00:21 RealBadAngel_ the Master am I
00:21 RealBadAngel_ you shall say. all masters do that
00:21 NekoGloop no i am THE Master.
00:21 RealBadAngel_ havent watched starwars or what?
00:23 RealBadAngel_ shut up Yoda and dance
00:29 RealBadAngel khonkhortisan, somethink to cheer you up http://realbadangel.pl/rubiks_tubed.png
00:29 RealBadAngel :)
00:30 khonkhortisan it got stuck loading, so I could read the url before I see it
00:31 NekoGloop no i mean the Master from dr. who.
00:31 khonkhortisan Can you multiply the number of cubes you have by machine-digging an expanded cube?
00:33 RealBadAngel reload picture
00:33 RealBadAngel no i cant
00:34 RealBadAngel nodebreaker works the same as player with mesepick in hand
00:35 RealBadAngel same functions are called
00:36 khonkhortisan I *had* a bug where if you flew into the center of the expanded cube, you could dig the center, then dig the outside, and end up with two cubes
00:39 khonkhortisan are there any locked doors yet?
00:40 VanessaE riventest has one or two locked doors
00:44 VanessaE so what'd I miss?
00:44 VanessaE (was afk doing some housework)
00:44 khonkhortisan you missed a barely working rubik's cube
00:45 RealBadAngel but fun
00:45 VanessaE "missed" "barely working".....so it works now? :-)
00:46 RealBadAngel well i tubed it, so works ;)
00:46 khonkhortisan well it's functional, but you can't tell what piece is what after turning, the facedir doesn't change
00:48 VanessaE RealBadAngel: saw the screenshot and chuckled :-)
00:49 khonkhortisan Is there a node that will punch a node? If there was, you could remotely solve a rubik's cube, or have an array of cubes, all being solved at the same time
00:49 * khonkhortisan found the featured building
00:50 VanessaE not sure if that exists or not
00:50 RealBadAngel khonkhortisan, not better to hold arrays of walls?
00:51 khonkhortisan ?
00:51 khonkhortisan me no understando
00:51 RealBadAngel create matrix of tables representing the walls
00:52 RealBadAngel then make rules to rotate
00:52 RealBadAngel operatin on the matirx
00:52 khonkhortisan I can rotate just fine, it's just displaying the rotation that takes a lot of nodes
00:52 RealBadAngel so wait
00:52 RealBadAngel once the movement is done
00:52 RealBadAngel then display it
00:52 RealBadAngel whole cube
00:53 RealBadAngel 1) you need just 3 faces on corners
00:53 khonkhortisan so separating add_node into its own loop away from the math?
00:53 RealBadAngel 2 on edges middle
00:53 RealBadAngel 1 on walls middle
00:55 RealBadAngel 3*8 + 2*8 + 1*8
00:55 RealBadAngel so many nodes you need to make it work
00:56 RealBadAngel make math on the array of tables
00:56 RealBadAngel and displayin the just the current state of cube
00:57 RealBadAngel imho that should be way easier to code and handle
01:03 T_A_N_K realbadangel you should make trains
01:03 RealBadAngel me?
01:03 RealBadAngel nah, its PilzAdam's work
01:08 RealBadAngel i think i messed something with needed nodes calculation
01:08 RealBadAngel cube has 6 colours
01:08 khonkhortisan and 7 for the inside color
01:08 RealBadAngel that doesnt matter
01:09 RealBadAngel for math
01:09 pfaff joined #minetest
01:09 RealBadAngel whos good with permutations?
01:09 khonkhortisan and a single rotation moves 3x3-1+3x4 stickers
01:10 khonkhortisan I didn't take the permutations class nPr
01:10 RealBadAngel i did but forgot all lmao
01:11 RealBadAngel 3 edges with 6 possible colors
01:11 soryy708 joined #minetest
01:11 RealBadAngel how many permutations does it generate?
01:11 khonkhortisan 3 edges with 6 non-repeating colors, that's a different permutation - and there's another restriction, that the colors can't be opposite each other
01:12 khonkhortisan there's only eight corners
01:12 RealBadAngel hmmm
01:12 khonkhortisan not including rotating it
01:12 RealBadAngel aaaah
01:12 NekoGloop idk i wasnt paying attention
01:12 RealBadAngel so we do have 8 PREDEFINED corners
01:13 NekoGloop dammit what's the function for finding out the current player?
01:13 RealBadAngel khonkhortisan, we are home
01:13 NekoGloop er, nvm.
01:13 RealBadAngel even less nodes needed
01:14 RealBadAngel lets count the whole cube
01:14 RealBadAngel 8 corners
01:14 Octupus joined #minetest
01:14 Octupus hello
01:14 RealBadAngel 6 middles
01:14 khonkhortisan 12 edges
01:14 NekoGloop i just noticed the "anonymous" in octu's hostname.
01:14 RealBadAngel so 26 nodes needed just
01:15 Octupus any1 got a mod i can jot down to tester tomorrow
01:15 khonkhortisan plus the spawner for 27, but that doesn't count
01:15 RealBadAngel yup
01:15 RealBadAngel so rotate, swing on the tables
01:15 Octupus arent i special NekoGloop
01:15 RealBadAngel pick the colors from the tables
01:15 NekoGloop hey as long as you dont hack us.
01:15 RealBadAngel and choose nodes
01:16 RealBadAngel show them, and voila
01:16 Octupus no im not that type of person
01:16 NekoGloop i meant THAT "anonymous".
01:16 Octupus ohh
01:16 Octupus its ok sheeech
01:16 soryy708 left #minetest
01:16 RealBadAngel this way khonkhortisan you do not have to care bout facedir or whatever
01:17 khonkhortisan just register everything?
01:17 RealBadAngel and nodes count is now reasonable
01:17 RealBadAngel those 26
01:17 khonkhortisan So how would I put a corner so that blue is on the top?
01:17 RealBadAngel make the table so
01:18 RealBadAngel 6 walls
01:18 Octupus u still fixing rubix
01:18 khonkhortisan yep
01:18 RealBadAngel with values from 1 to 6
01:18 RealBadAngel initial
01:18 RealBadAngel up_wall = {1,1,1,1,1,1}
01:19 RealBadAngel side wall= {2,2,2,2,2,2}
01:19 RealBadAngel etc
01:19 khonkhortisan I think I only need a single node with all the colors on it, and then the rotations for it.
01:20 RealBadAngel sitck to 26 now
01:20 RealBadAngel its way better than 192 you have counted lol
01:20 RealBadAngel hold on
01:21 Octupus NekoGloop, when i used the simple mod it didnt work
01:21 NekoGloop simple mod?
01:21 khonkhortisan I could have the spawner node, the all-colors node in 6 wallmounted*4facedir for a total of 6*4+1=25 total nodes including spawner and rotations
01:21 cornernote joined #minetest
01:22 RealBadAngel up_wall = {1,1,1,1,1,1}
01:22 RealBadAngel side_wall_1= {2,2,2,2,2,2}
01:22 RealBadAngel side_wall_2= {3,3,3,3,3,3}
01:22 RealBadAngel side_wall_3= {4,4,4,4,4,4}
01:22 RealBadAngel side_wall_4= {5,5,5,5,5,5}
01:22 RealBadAngel bottom_wall= {6,6,6,6,6,6}
01:22 RealBadAngel ok, thats the definition of solved cube
01:22 Octupus u type fast rba
01:22 khonkhortisan what do the six numbers represent?
01:22 RealBadAngel colors
01:23 VanessaE Octupus: he pastes fast ;)
01:23 RealBadAngel now lets rotate it
01:23 khonkhortisan the colors on a face?
01:23 Octupus ohhhh
01:24 Octupus vanessa what mod shud i test that u made
01:24 Octupus HMM
01:24 CIA-58 joined #minetest
01:24 VanessaE eh
01:24 khonkhortisan why does up_wall only have six numbers?
01:24 VanessaE my mods kinda intermingle together
01:24 RealBadAngel all the walls have just 6 possible colors
01:25 Octupus what mods u make
01:25 RealBadAngel and all faces too
01:25 VanessaE I'm proud of homedecor but for that to be the most useful, you need junglegrass, flowers, unified dyes, moreores, and mesecons
01:25 Octupus that u think its the best
01:25 khonkhortisan you're talking about the wall of a single node, not the whole cube?
01:25 NekoGloop joined #minetest
01:25 RealBadAngel the whole cube
01:25 Octupus what mod u think the best u made
01:25 RealBadAngel wait
01:26 RealBadAngel no i fucked it up
01:26 VanessaE the best?  I dunno.
01:26 NekoGloop Octupus: cactusmod
01:26 RealBadAngel other way
01:27 RealBadAngel back to the definitions of corners, middles, and edges middles
01:29 RealBadAngel gimme a few minutes, redefining the cube
01:31 khonkhortisan what about this, there's a single node that has green top, white orange yellow red sides, and a blue bottom. Then it is copied and all the possible rotations of it are defined. Then the cube is covered with that node. When the side is rotated, one function moves the pieces around the center, and another function rotates the piece. That way there would only be the spawn node and the covering node, and the rotations of the coverin
01:31 khonkhortisan g node.
01:33 NekoGloop Oh. My. God.
01:37 RealBadAngel wait
01:37 RealBadAngel ive made half of the cube
01:37 RealBadAngel up_wall ={c1,em1,c2, em2,m1,em3, c3,em4,c4}
01:37 RealBadAngel side_wall_1={c1,em1,c2, em5,m2,em6, c6,em7,c8}
01:37 RealBadAngel side_wall_2={c1,em8,c3, em9,m3,em6, c4,em10,c2}
01:38 servvs joined #minetest
01:38 RealBadAngel c- stands for corner
01:38 RealBadAngel m- for middle
01:38 RealBadAngel em- edge middle
01:39 RealBadAngel got it?
01:39 RealBadAngel in each wall you have 3*3 matrix
01:40 khonkhortisan yeah, then you'll have to change five of the six arrays to rotate one face
01:40 RealBadAngel not really
01:40 RealBadAngel you want to rotate up_wall
01:40 khonkhortisan if each array is a side of the cube, then five sides change for a rotation
01:40 RealBadAngel so you take elements for other ones
01:41 RealBadAngel but on the indexed positions just
01:41 RealBadAngel not whole walls
01:42 RealBadAngel 123 from up wall rotate with 123 from side wall 1, side wall 2, bottom wall, and side wall 4
01:42 RealBadAngel thats the rotation
01:42 RealBadAngel copy them just
01:44 khonkhortisan I just heard "My hair's BLUE!" - "bride wars" is on
01:44 RealBadAngel btw middles can be skipped with calculations
01:44 RealBadAngel we do not care to rotate whole cube
01:45 khonkhortisan right now what it's doing is loading the whole cube (node and meta) into a three-dimensional array, and add_nodeing to rotated coordinates
01:46 RealBadAngel do you have cube?
01:46 RealBadAngel write numbers on them
01:46 khonkhortisan I have a 4 and a 5, I don't know where the 3 went
01:46 RealBadAngel and fill the table to make the pattern
01:47 RealBadAngel i made 3 first lines out of my head
01:47 RealBadAngel when you will define whole the table
01:47 RealBadAngel you will be able to rotate it just by exchanging 4 entries
01:48 RealBadAngel 3 i mean
01:48 RealBadAngel between walls
01:48 RealBadAngel then you got rotated cube
01:48 RealBadAngel read the matrix
01:49 RealBadAngel and place predefined nodes just
01:51 RealBadAngel btw Kubik was a smart ass to make it lol
01:53 RealBadAngel he was Hungarian as i remember
01:54 T_A_N_K where is minetest.env:add_item defined?
01:54 RealBadAngel item.lua
01:55 RealBadAngel builtin/item.lua
01:56 RealBadAngel or used there ;)
01:56 * VanessaE groans in pain
01:56 VanessaE who beat me up? :-/
01:56 RealBadAngel hahahah
01:56 RealBadAngel with?
01:56 VanessaE RealBadAngel: pretty sure it was one of nekogloops evil tools
01:57 RealBadAngel you step on one or what?
01:57 VanessaE heh
01:57 NekoGloop Yeah dont step on an evil sword
01:57 NekoGloop Could hurt for a few days.
01:58 RealBadAngel dont sit on swords
01:58 RealBadAngel that can hurt even longer ;)
01:58 VanessaE no, just making a joke.  housework took every spare ounce of strength I had
01:58 * VanessaE is totally exhausted now
01:59 RealBadAngel cmon
01:59 RealBadAngel totally can be exausted beer case in the morning
01:59 VanessaE heh
01:59 VanessaE I don't drink beer
02:00 RealBadAngel but you got the point ;)
02:00 khonkhortisan which way does facedir rotate?
02:00 VanessaE of course
02:00 RealBadAngel hold on
02:00 khonkhortisan clockwise looking down?
02:00 VanessaE khonkhortisan: I think so yes
02:00 VanessaE starting with -X I want to say
02:01 RealBadAngel 0 1 2 3
02:01 RealBadAngel and:
02:02 RealBadAngel 3=x+ 1=x- 2=z+ 0=z-
02:02 VanessaE ok so clockwise as from above, starting with -Z
02:02 khonkhortisan I thought it was z-
02:02 VanessaE I was close.
02:02 RealBadAngel tested
02:03 RealBadAngel i use this to orientate my machines inputs and outputs
02:03 RealBadAngel + means towards
02:03 RealBadAngel its a vector
02:04 RealBadAngel i make velocity vectors out of it
02:06 RealBadAngel so param 2 means for example face is pointing in z axis towards -
02:06 NakedFury joined #minetest
02:06 RealBadAngel 3, on x axis towards +
02:07 RealBadAngel shit, messed + with - with z example ;)
02:07 VanessaE relative to the center of the node being operated on.
02:07 RealBadAngel 3=x+ 1=x- 2=z+ 0=z-
02:07 RealBadAngel thats the bible
02:08 RealBadAngel rest is just interpretation of if ;)
02:09 RealBadAngel NekoGloop, hows the dancing with treetap?
02:09 NekoGloop I left it on my comouter
02:11 cy1 Who wants a chest anyone can put stuff into, that only one person can take stuff out of?
02:12 khonkhortisan a donation chest?
02:12 cy1 Yes!
02:12 cy1 I often wish I could donate stuff to locked chests, to no avail.
02:12 khonkhortisan I'd like that for a mailbox if signs can keep data when held
02:13 cy1 nah, not really... could rig something up though.
02:13 cy1 I'd make it so paper can keep data though, like a sign.
02:13 cy1 Then books could be chests that can only hold paper
02:13 khonkhortisan So if an itemstack can store meta, just serialize all the items together
02:13 cy1 and bookshelves actually useful!
02:13 cy1 khonkhortisan: that or prevent stacking...
02:14 khonkhortisan it would be cleaner if they stacked
02:14 NekoGloop If an itemstack can hold meta, let's make a pen & paper thing
02:14 NekoGloop And we can write on the paper
02:14 cy1 meh, pens
02:14 cy1 too complicated
02:14 cy1 khonkhortisan: you have to stack it by putting it into books!
02:14 cy1 ...yeah that does sound complicated too.
02:15 NekoGloop Pens wouldnt be complicated
02:15 khonkhortisan huh. A book can keep page writings but the page can't itself. We must still be writing with graphite instead of ink.
02:15 RealBadAngel i do have now children production: http://realbadangel.pl/sex.png
02:16 RealBadAngel with rubiks cubes lol
02:16 cy1 NekoGloop: Yeah, until you have to find the flowers, then furnace them to get the powder, then create a container, then make dye base, then mix the powder with the dye base, then craft a pen out of something in homedecor which itself takes 3 steps to create...
02:17 NekoGloop Just a stick and any dye.
02:17 cy1 How about just magic!
02:17 cy1 Colored text is dumb anyway.
02:17 RealBadAngel or blood, write with blood
02:17 cy1 yes 2hp per sentence
02:17 NekoGloop XD
02:17 NekoGloop One long sentence.
02:18 RealBadAngel write  a pledge
02:18 NekoGloop Well i think it'd be cool to write things in books.
02:18 RealBadAngel meta can store a lot
02:19 NekoGloop Eventually, let's ramp up bags mod to have the bags store in itemmeta
02:19 cy1 So how about this: paper can stack, and the metadata is also a stack, of written blurbs. When you place paper, both stacks are popped and the paper's data set. Right clicking views its contents, and punching it with a pen edits.
02:19 NekoGloop Paper stacks, five lines or so per peice?
02:20 RealBadAngel 5? maybe a little more
02:20 cy1 If you place a book, then put a stack of paper into a book, right clicking it views the papers with a next/prev button. Not sure if edit books...
02:20 Crisco joined #minetest
02:21 cy1 And a bookshelf acts like a chest that only can store books.
02:21 cy1 Oh books also have a title.
02:21 RealBadAngel make a book stand
02:21 RealBadAngel with abm
02:22 cy1 Have to empty a bookshelf of books before digging it, like regular chests. Books when dug store the stack of written items just as if they were a stack of paper. Paper when dug just pushes its text into the paper stack's stack.
02:22 cy1 sigh...
02:22 cy1 lack of persistent objects makes this really hard >:(
02:22 VanessaE I like that idea.
02:22 VanessaE +10
02:22 NekoGloop I wonder if dropping items saves the itemmeta
02:22 cy1 No.
02:22 NekoGloop Hm.
02:22 cy1 Well, you can transfer item meta to node meta in an event handler.
02:22 cy1 Not automatic though.
02:23 RealBadAngel got better idea
02:23 NekoGloop No i mean item meta to entity dropped with "Q"
02:23 RealBadAngel make dungeons with book shelves
02:23 RealBadAngel search them
02:23 cy1 With persistent objects, paper would be able to pull its contents from a db by an integer, and just transfer around the integer. And books could just do an integer too, telling the DB what paper integers are associated with them or not.
02:23 NekoGloop The bookshelves have hints to where to go?
02:24 RealBadAngel and take pieces of recipes
02:24 RealBadAngel to craft unique items
02:24 RealBadAngel like armors
02:24 cy1 meh, armor
02:24 NekoGloop Oh, i getcha.
02:24 RealBadAngel example
02:24 cy1 need 3D customizable player sprites first.
02:25 NekoGloop Not so much 3d as customizable.
02:25 RealBadAngel indeed
02:25 NekoGloop I like 2d, makes it apart from minecrap
02:25 cy1 Well, yeah...
02:25 RealBadAngel but that would be cool
02:25 cy1 2D seems kind of dumb to me. Should have a choice at least.
02:25 RealBadAngel unique items than can be crafted only with plans
02:25 RealBadAngel found deep dow
02:25 RealBadAngel down
02:26 NekoGloop Well we -could- have some thickness like how items in hand are drawn
02:26 NekoGloop Also i want to know what my enemy just raped my hp bar with.
02:26 RealBadAngel hmmm
02:26 Neirdan Did I just read something about rape?
02:26 RealBadAngel ive played a lot with lua entities lately
02:27 RealBadAngel and a lot of stuff can be done with it
02:27 RealBadAngel one thing draw loop of them is treated like a not own child
02:27 NekoGloop Customizable sprites?
02:27 cy1 No client side lua though...
02:28 RealBadAngel entities are the way
02:28 RealBadAngel but have to be drawn faster
02:28 cy1 entities aka ClientActiveObjects
02:29 RealBadAngel after whole fucking abms etc
02:29 NekoGloop Abms dont affect entities
02:29 RealBadAngel now theyre made when time allows
02:29 RealBadAngel not strict timing
02:29 RealBadAngel so theyre flashing, dissapearing
02:30 RealBadAngel doin the fuck they want
02:30 RealBadAngel especially when playin on servers
02:31 RealBadAngel so for example i fire the laser
02:31 RealBadAngel can hear the sound
02:31 RealBadAngel got some ores collected in my pocket
02:32 RealBadAngel and 10 second after i can c the animation
02:32 RealBadAngel sick
02:34 RealBadAngel NekoGloop, yes they do. when i disable them entities works way better
02:35 T_A_N_K i like gloopores
02:35 RealBadAngel c55 told somethin like entities do not own its thread
02:35 RealBadAngel theyre made on end of somethin
02:35 RealBadAngel like by the way
02:36 NekoGloop Tank, that's because latest version lowered the rarity by a lot. It's at some kind of complete release now.
02:36 T_A_N_K oh ok
02:37 NekoGloop Maybe do a mod review? :3
02:38 NekoGloop Although the only thing i wanna do is fix the  pick textures
02:38 RealBadAngel make a treetap review you dancer
02:38 NekoGloop I havent made it work yet!
02:39 NekoGloop And i'm on my ipad!
02:39 RealBadAngel why the heck you sit on an ipad? dont have any chair at home?
02:39 NekoGloop xD
02:39 NekoGloop Because iShit
02:39 RealBadAngel lol
02:40 Octupus joined #minetest
02:40 Octupus Hello
02:40 Octupus Hello
02:40 RealBadAngel Hi
02:40 RealBadAngel Hi
02:41 VanessaE hey
02:41 VanessaE hey
02:41 khonkhortisan ho
02:41 khonkhortisan ho
02:41 RealBadAngel lol
02:41 RealBadAngel lol
02:41 khonkhortisan it's interesting how we can just start doing something and people join in
02:41 khonkhortisan it's interesting how we can just start doing something and people join in
02:41 Octupus Any1 got recommends mods for me to test
02:42 RealBadAngel yup
02:42 NekoGloop It's amazing how this app makes your things repeat
02:42 Octupus Lol
02:42 khonkhortisan mine won't be backwards-compatible by the time I'm done with it
02:42 VanessaE Octupus: sure.  get moreores, moreblocks, flowers, junglegrass, unifieddyes, and homedecor
02:42 RealBadAngel NekoGloop, just wrote an apllication iShit
02:42 NekoGloop Cool.
02:42 T_A_N_K me too
02:42 VanessaE those will give you enough to just "test" for hours at least
02:42 T_A_N_K i'm going to sue you now
02:43 Octupus I mean for me to test like new mods
02:43 RealBadAngel octupus, got the task for ya
02:44 RealBadAngel take mesecons mod
02:44 RealBadAngel and build for me 16 bit adder
02:45 RealBadAngel youre allowed to not to take care of overflow
02:46 RealBadAngel so, your task is a bit simpler
02:47 VanessaE RBA: actually in a normal ripple-carry adder, the "overflow" is just the final from bitpair 15.  Just attach that to another lamp like the other sum bits.
02:47 VanessaE the final carry that is.
02:49 T_A_N_K http://youtu.be/7ZPquqVXH-I yay the test was a success
02:49 khonkhortisan a+b%c what happens first, + or %?
02:50 MuadTralk joined #minetest
02:50 VanessaE I would think the % would.
02:51 khonkhortisan my sand doesn't do that
02:51 T_A_N_K well that's "shop sand" XD
02:53 T_A_N_K and shop displays
02:53 VanessaE ok ... exponent first, then unary negative, multiply/divide/modulus, add/subtract
02:53 VanessaE (with mul/div/mod in left-to-right order among themselves, ditto for add/sub)
02:53 RealBadAngel well. lets not be cruel
02:54 khonkhortisan my computer beeps when I put in the ) and then the ( before it
02:54 RealBadAngel let him make simple RS NOR latch
02:55 RealBadAngel thats can be called a test
02:55 NekoGloop I did that on accident while trying to make a xor gate
02:55 RealBadAngel lol
02:56 RealBadAngel we havent asked masters to do so
02:56 RealBadAngel so shut up Yoda and danc
02:56 RealBadAngel or educate your new apprentice :P
02:57 T_A_N_K i just don't get it
02:57 RealBadAngel what?
02:57 RealBadAngel meaning of life?
02:57 T_A_N_K how would i have someone do a command then have them punch a block to stuck metadata from that command to that position
02:57 T_A_N_K s/stuck/stick
02:58 RealBadAngel global -> node stored?
02:59 cornernote_ joined #minetest
02:59 RealBadAngel mod can have global variables too
03:04 khonkhortisan I got it to print INFO: sigint_handler(): multiple times before quitting
03:16 khonkhortisan corrupted double-linked list
03:24 * khonkhortisan doesn't know what #array[1] is and doesn't want to find out
03:38 khonkhortisan I should be able to get away with the rubik's cube using only 7 nodes
03:46 VanessaE OMG I just discovered heaven
03:46 khonkhortisan nyan cat heaven?
03:46 VanessaE Blue Bell No-Sugar-Added Dutch Chocolate ice cream
03:47 T_A_N_K how would i go about getting the puncher's name in:
03:47 T_A_N_K on_punch = function(self, puncher)
03:47 T_A_N_K print(dump(puncher.name))
03:47 T_A_N_K --minetest.chat_send_player(puncher, "OH THIS TEST")
03:47 T_A_N_K end,
03:47 khonkhortisan um, puncher.name?
03:47 T_A_N_K it was a test lol
03:48 khonkhortisan puncher:get_player_name()
03:48 T_A_N_K puncher.name returns nil
03:48 T_A_N_K thanks, as you can see sometimes small things trip me up
03:49 khonkhortisan that colon is hard to find
03:49 T_A_N_K lol
03:50 khonkhortisan I mean it, nowhere does it say when to use a.b and when to use a:b
03:52 khonkhortisan I guess setting groups = {crumbly = 2} automatically sets the punch sound for me
03:53 NekoGloop Nope. Not to my knowledge anyhow.
03:55 cy1 khonkhortisan: the colon is just a shortcut really. You can go puncher.get_player_name(puncher) I think. Or maybe type(puncher).get_player_name(puncher). Forget exactly which of those : means.
03:57 NekoGloop puncher.get_player_name(puncher)
04:00 VanessaE oh that's a bug, and I thought I was seeing things
04:00 VanessaE I just dumped a bucket of water onto a glass block by mistake.  The water source 8replaced* the glass.
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04:04 NekoGloop Good night minetest
04:05 khonkhortisan yep, glass is gone
04:05 khonkhortisan cool, minced glass!
04:06 khonkhortisan does the same with dirt
04:09 VanessaE can you file an issue?   I've filed too many by now, I don't wanna piss c55 off anymore than I already have :-)
04:10 khonkhortisan okay
04:12 khonkhortisan it probably assumes you couldn't point at a node if there's one in front of it
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04:59 VanessaE bbl, sleepytime.
04:59 VanessaE (if I can)
05:00 khonkhortisan don't read this, it's time to sleep
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06:25 VanessaE sigh, insomnia sucks.
06:29 TLP|AFK joined #minetest
06:30 VanessaE morning TLP
06:30 tripod toilet paper
06:30 tripod oh
06:30 tripod project
06:30 tripod MY BAAAAAYUD
06:30 VanessaE *nod*
06:42 VanessaE bbl
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07:33 cornernote_ hey guys
07:33 cornernote_ just made a gui for worldedit =)
07:37 Calinou cool
07:38 cornernote need to do permissions stuff
07:39 cornernote so only some users see it
07:39 cornernote but for that i have to change inventory_plus
07:39 cornernote and probably all the mods that depend on it :(
07:39 cornernote so for now, its only useful in your own world
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07:44 Calinou http://www.phoronix.com/scan.php?page=article&item=ubuntu_1210beta_desktops&num=1
07:44 Calinou hmm hmm
08:33 VanessaE joined #minetest
08:35 VanessaE again I say, insomnia SUCKS :-(
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11:36 Phitherek_ hi :)
11:37 Phitherek_ anyone knows, that if I am getting segfaults out-of-nowhere in cpp, too much of data to store in a program might be the case?
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12:39 NekoGloop Meow? :3
12:45 sfan5 Meow
12:45 NekoGloop xD
12:54 redcrab Woof
12:55 * NekoGloop hides
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13:22 PilzAdam Hello everyone!
13:23 NekoGloop Mornin
13:23 PilzAdam its afternoon
13:23 NekoGloop No its mornin
13:24 PilzAdam nope
13:24 NekoGloop Yeah it is
13:24 NekoGloop 9:24 AM is what my ipad says,
13:24 PilzAdam i realy think this discussion leads to no end...
13:25 NekoGloop It does.
13:25 PilzAdam ok my clock says 15:25
13:26 NekoGloop Lol 24hour time
13:26 NekoGloop So it's 3:25 PM where you are?
13:26 PilzAdam its the common way in germany
13:26 PilzAdam yes
13:46 krayon IMHO it SHOULD be the common way everywhere :P
13:46 PilzAdam +1
13:47 PilzAdam also the metric system
13:47 krayon FWIW, it's "morning" is correct if using UGT - http://thinkmoult.com/ugt.html
13:55 VanessaE joined #minetest
13:56 PilzAdam hi VanessaE
14:08 * NekoGloop kicks #minetest
14:08 PilzAdam chill
14:08 NekoGloop Wake up.
14:08 mika__ redcrab, what is it with the furnaces on your server?
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14:14 redcrab mika__ : ???
14:14 NekoGloop Meow? :3
14:16 mika__ redcrab, the furnaces work verry slow, it takes me an hour to melt a cobble, sometimes longer
14:18 redcrab mika__ ... don't know why ... sorry .. Do you have any clue ?
14:18 mika__ no
14:31 NekoGloop I should try inventory plus at some point, i downloaded it.
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14:52 Jordach sup
14:52 NekoGloop The ceiling
14:56 * Jordach feels like making replica maps of the pokemon games
14:56 NekoGloop Then do so.
14:56 Jordach once i finish my 8px pack
14:57 * Jordach summons VanessaE
14:57 NekoGloop Lol?
14:57 Jave27 joined #minetest
14:57 NekoGloop I wanna make a pack based off of gloop.
14:57 Jordach then do so.
14:58 Jordach BULLSHIT
14:58 NekoGloop .
14:58 NekoGloop ?*
14:58 Jordach this: http://i.imgur.com/GcPaD.png
14:58 Jordach ive used http://celeron.55.lt/minetest/ for weeks, but now...
14:59 NekoGloop But now, it hates you.
14:59 NekoGloop Also dont use chrome.
14:59 T_A_N_K joined #minetest
15:00 Calinou chromium FTW
15:04 donaldr3 joined #minetest
15:05 Jordach annoying
15:05 Jordach http://minetest.net/forum/viewtopic.php?pid=43347#p43347
15:05 Jordach 4.3 *facepalm*
15:05 PilzAdam i made some experiments with water: http://www.zimg.eu/i/262982561
15:05 NekoGloop That and that error message has nothing to do with that mod
15:06 PilzAdam result: the -x direction is the same as -z (bug?)
15:06 PilzAdam and: there should be diagonal flowing water
15:07 PilzAdam and: when the water flows in a "corner" then the direction is changed 1 block before the corner (bug?)
15:07 Jordach i like this guy http://minetest.net/forum/viewtopic.php?pid=43341#p43341
15:08 T_A_N_K after removing tomboy notes from linux distros for almost 5 years, i finally needed it in this 1 random scenario
15:08 T_A_N_K lol
15:09 Jordach nooooo!
15:09 Jordach explorer.exe locked up!
15:09 NekoGloop You mean iexplore.exe?
15:09 Jordach no.
15:10 NekoGloop Ah you mean the windows explorer?
15:10 Jordach yes
15:11 NekoGloop Winrar ftw.
15:11 Jordach yes
15:11 Jordach least they let ya use it after 40 days
15:11 NekoGloop Ikr?
15:12 Jordach aw man
15:12 PilzAdam none has a comment on my water analysis: http://www.zimg.eu/i/262982561 ??
15:12 PilzAdam *nobody
15:12 Jordach PilzAdam - no one cares about water texture
15:12 Jordach s*
15:12 PilzAdam not the texutres
15:12 PilzAdam the behavior
15:12 Jordach name three people who will notice
15:12 Jordach (not yourself)
15:13 Taoki joined #minetest
15:13 NekoGloop I dont really give a shit, even though i do notice it (custom water texture because default looks like crap to me.)
15:13 * Jordach hands Taoki a better IRC client
15:14 PilzAdam i had the idea while using animatedfluids mod
15:14 Taoki Jordach: No want, I like mine :)
15:14 PilzAdam because the animation is sometimes wrong
15:14 Jordach Taoki - are you mirceakitsune?
15:14 Taoki It's not my client's fault I disconnect. Also, now I did it on purpose to refresh a theme
15:14 NekoGloop Pfft. Noone cares.
15:14 Taoki Jordach: yeah
15:14 Jordach ah
15:17 Calinou <NekoGloop> Winrar ftw.
15:17 Calinou lol
15:18 Calinou 7-zip is far better
15:18 NekoGloop Winrar doubles as a folder explorer
15:18 Calinou Taoki: you're on linux now? :o
15:30 NekoGloop http://minetest.net/forum/viewtopic.php?pid=43358#p43358
15:31 NekoGloop I believe i've fulfilled my rage quota of the dat.
15:31 NekoGloop day*
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15:33 PilzAdam NekoGloop, you know what paragraphs are?
15:33 NekoGloop Yes. That is one.
15:34 PilzAdam it should be 3-5
15:34 Jordach YES
15:34 PilzAdam paragraphs
15:34 T_A_N_K how would i go about deleting an entity
15:34 Jordach ./clearobjects
15:34 PilzAdam /clearobjects
15:34 Jordach :)
15:34 T_A_N_K no, i mean in lua
15:34 Jordach ask sapier
15:34 PilzAdam object:remove()
15:34 PilzAdam or self.object:remove()
15:34 Jordach that twas easy
15:34 PilzAdam ask PilzAdam
15:34 PilzAdam ;-)
15:35 NekoGloop You made carts that disappear into inventory when hit.
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15:37 T_A_N_K what would you guys think about having chests modified into shops?
15:37 T_A_N_K with entities that show what you're buying
15:38 Jordach meh
15:38 Jordach use thingys vending machines
15:40 T_A_N_K that's kind of boring
15:49 MiJyn I like your idea tank
15:50 Jordach olh god
15:50 Jordach oh
15:51 T_A_N_K thank you, here is the example http://youtu.be/-wB8PzYdxG8
15:52 NekoGloop Cant the player just take the entity?
15:52 T_A_N_K no, it's a special shop entity
15:52 VanessaE hi
15:53 T_A_N_K but if my assumption is correct, sfan5's nuke mod still can blow away the item display
15:53 sfan5 wut?
15:53 NekoGloop Nuke mod is borked in latest mt
15:54 * VanessaE redcrab did you receive my earlier messages?
15:54 SmugLeaf joined #minetest
15:54 VanessaE oops
15:54 VanessaE meh
15:54 NekoGloop msg not me
15:54 T_A_N_K oh, well that kind of stinks, but it will be able to be blown away by pilzadam's tnt mod if it blows away entities
15:54 VanessaE yeah yeah
15:55 T_A_N_K there's stack:get_count() but to get the item name would it be stack:get_item()?
15:55 NekoGloop I think so.
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15:59 T_A_N_K thank you
15:59 PilzAdam T_A_N_K, stack:get_name()
16:01 T_A_N_K thank you too
16:01 NekoGloop Meow.
16:03 T_A_N_K garbl
16:04 SmugLeaf joined #minetest
16:06 NekoGloop "garbl"?
16:07 Weedy_lappy joined #minetest
16:10 Jordach a term for unknown stuff, like static on the radio
16:12 triplei joined #minetest
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16:21 T_A_N_K so many people logging in and out, bum bumbum bum bum, bum bum bummmm
16:21 T_A_N_K xD
16:21 Jordach christ ive nearly done my 8px texture pack
16:21 Jordach again!
16:24 NekoGloop Good for you.
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16:29 Jordach Calinou - my 8px pack will support moreores
16:29 Jordach FULLY.
16:29 NekoGloop Will it support gloopores?
16:29 Jordach no.
16:29 Jordach too many extra ores
16:29 NekoGloop And why not?
16:29 Jordach ill do them some other day
16:30 Jordach and technic
16:30 Jordach and worldedit
16:30 NekoGloop Some people might have gloopores but not moreores.
16:30 Jordach im doing the ones i use often
16:30 NekoGloop Cool
16:30 Jordach NekoGloop - will do
16:30 Jordach and mobf
16:30 NekoGloop Ew mobf
16:30 Jordach huzzzzzzz *shudders*
16:31 Jordach i also made the 8px nyan cat
16:31 Jordach take that prguitarman
16:34 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5619ac9954e03984a43de052877bb9bdc66c0ad3
16:34 NekoGloop Excellent
16:35 Jordach that does.......
16:36 Jordach AWESOME
16:36 Jordach AWESOMESAUCE(r)
16:36 PilzAdam i should make a forum topic for my fork of minetest_game
16:38 NekoGloop Yes yes you should
16:38 Jordach yes! :D
16:39 thexyz PilzAdam: your default won't work
16:39 thexyz https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt
16:40 thexyz and https://github.com/celeron55/minetest_game/pull/12
16:41 khonkhortisan NO tiles = node.tiles YES tiles = minetest.registered_nodes[node.name].tiles
16:42 NekoGloop I like stairsplus :3
16:43 Jordach thexyz - who cares about your changes
16:43 Jordach PilzAdam can take it where he wants it
16:44 NekoGloop I do want the slabs placement issue to be fixed
16:44 thexyz Jordach: have you tried reading that pull request description?
16:44 Jordach yes
16:45 Jordach but thats beside the point
16:45 thexyz still think nobody needs it?
16:45 Jordach ask all the newbs
16:45 Jordach everyone on the forums
16:45 thexyz ask what?
16:45 Jordach the forums
16:45 Calinou <NekoGloop> I like stairsplus :3
16:45 Calinou thanks :D
16:45 NekoGloop Also if that works calinou should incorporate it (maybe with all of his things, i.e. placing a panel on the side of a panel makes a slab, panel on a slab makes a stair, etc.)
16:45 thexyz Jordach: ok, ask for what?
16:45 Calinou "dyanmic" stair placing would be a good thing, like in minecraft, yes
16:45 Calinou I'll use [read: steal] thexyz's code to do so
16:46 Calinou like slab combining fix (since he made a fix, I'll use it in stairsplus too for slabs)
16:46 Jordach why it should be included - like pictures
16:46 thexyz lolwtf, i can't understand you now
16:46 NekoGloop Also, we need wall/ceiling inner and outer stairs.
16:46 thexyz this thing now doesn't work as intended
16:46 * NekoGloop cracks whip in calinou's general direction
16:46 NekoGloop get to work!
16:47 Jordach thexyz - im busy as hell and cant think striaght
16:48 thexyz then why are you wasting my time discussing this?
16:48 PilzAdam NekoGloop, whats your forum name?
16:48 thexyz well, anyway, that was only an advice for PilzAdam to include that
16:49 Jordach ahhhhhhhhh.
16:49 Jordach you should have said that
16:49 Jordach rather than: [17:39:35] <thexyz> PilzAdam: your default won't work
16:49 thexyz that's the other sentence
16:50 thexyz it shouldn't work because of that https://github.com/PilzAdam/minetest_game/blob/master/mods/xdoors2_mesecons/depends.txt
16:50 NekoGloop GloopMaster
16:50 thexyz oh, i see, he've already removed it
16:52 PilzAdam http://minetest.net/forum/viewtopic.php?pid=43366
16:52 Weedy_lappy joined #minetest
16:53 NekoGloop Pfft screw your cactusmod
16:53 PilzAdam sry
16:53 PilzAdam but yours is not what i wanted
16:53 RealBadAngel treetap?
16:53 RealBadAngel akhem, i mean HI folks
16:53 NekoGloop I'm on iPad, after college class i shall work on treetap
16:54 RealBadAngel i just came back from work
16:54 RealBadAngel and got 11 yrs old wine as a bonus
16:54 NekoGloop xD
16:54 Jordach [17:54:31] <RealBadAngel> and got 11 yrs old wine as a bonus - we shall drink to savngarde
16:55 RealBadAngel believe me, very tasty
16:55 PilzAdam thexyz, you want credit for your slabs fix?
16:55 RealBadAngel pity i got in a jar
16:56 RealBadAngel but who cares lol
16:56 * Jordach now has to do the tools for moreores
16:56 Jordach what fun. :)
16:56 NekoGloop All you should have to do is recolor
16:56 Jordach uep
16:56 Jordach yep
16:57 Jordach but i want exact ore colours
16:57 Jordach not false
16:57 Jordach exact
16:57 RealBadAngel and i want treetap
16:57 NekoGloop Then use game maker's paint program
16:57 RealBadAngel exact
16:57 PilzAdam https://github.com/PilzAdam/minetest_game/commit/5e3031981df8dec4f21bd5ee563bc2c9fc39f863
16:58 Jordach [17:57:15] <NekoGloop> Then use game maker's paint program - load of horseshit.
16:58 NekoGloop Nope.
16:58 thexyz PilzAdam: i don't care
16:58 PilzAdam too late
16:58 NekoGloop It allows you to open other files then pull a color from it and then undo loading that file.
16:59 PilzAdam Jordach, can you post this: <Jordach> AWESOME at the forum too?
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17:00 Jordach PilzAdam - i dont advertise for people
17:00 PilzAdam :-(
17:00 Jordach unless i get something out of it
17:00 RealBadAngel lol
17:00 NekoGloop Meow.
17:01 RealBadAngel im not a thief until i stole something? ;)
17:01 NekoGloop Yup.
17:01 PilzAdam no
17:01 Jordach only if called guilty
17:01 RealBadAngel yupppp
17:01 PilzAdam the thief param is traveling backwards in time
17:01 RealBadAngel i thought bout it a bit today
17:02 RealBadAngel most of the minecraft modders have the mods on paid links
17:02 RealBadAngel so 30-50 cents per download
17:02 Jordach [18:02:12] <RealBadAngel> most of the minecraft modders have the mods on paid links - not here
17:02 Jordach people could just change a few lines if wtfpl
17:03 Jordach then reupload without adf.ly
17:03 RealBadAngel redpower2 has circa 50k downloads
17:03 RealBadAngel so eloraam earned circa 25k dollars
17:03 Jordach we do it for free
17:03 Jordach thats how we rool
17:03 Jordach roll
17:03 RealBadAngel yeah i know, got nothin against it
17:04 RealBadAngel but just pointed out some facts
17:04 PilzAdam should i add animatedfluids to minetest_game?
17:04 RealBadAngel definitely
17:05 RealBadAngel but imho we shall go further
17:05 * Jordach hates animated nodes
17:05 thexyz RealBadAngel: 30-50 cents per download? that can't be true
17:05 RealBadAngel minetest shall have limited fluids
17:05 NekoGloop The only animated nodes i want are torches and fire.
17:05 PilzAdam https://github.com/PilzAdam/minetest_game/commit/0a189e1e6de4f68a20ebe12bdf976f1880761454
17:05 Jordach [18:05:09] <thexyz> RealBadAngel: 30-50 cents per download? that can't be true - best russian -> english EVER.
17:05 NekoGloop Minetest shall NOT have limited fluids!
17:06 RealBadAngel shall have
17:06 PilzAdam nope
17:06 RealBadAngel be better than minecraft
17:06 PilzAdam thats a good argument
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17:06 Jordach that will piss cornernote off - his skyblock uses infinite liquids
17:06 PilzAdam but i think it should be other points than limited fluids
17:07 RealBadAngel lets start with it
17:07 thexyz Jordach, i'd like to see you talking in not your native language
17:07 NekoGloop Limitations are bad, so let's remove some of minecraft's limitations.
17:07 RealBadAngel thats a good point
17:07 Jordach thexyz - lol other than english language
17:07 PilzAdam if MT had this http://minetest.net/forum/viewtopic.php?pid=42665#p42665 it would be 10000 times better than MC
17:07 RealBadAngel infinite fluids are just laziness of coders
17:08 RealBadAngel hands up to agree
17:08 * NekoGloop gets gun ready to shoot anyone who raises their hand
17:08 * PilzAdam raises his hand
17:09 * Jordach stops time just in case NekoGloop does anything
17:09 * NekoGloop shoots pilzadam
17:09 * PilzAdam is unbreakable
17:09 * Jordach re-directs bullet
17:09 NekoGloop Screw you, i'm a timelord.
17:09 * thexyz raises NekoGloop's hand
17:09 * RealBadAngel shoots down neko with infinite bazooka
17:09 NekoGloop xD
17:09 * PilzAdam shoots NekoGloop
17:09 Jordach du du du dum
17:09 * Jordach raises hand
17:09 * Jordach then removes it
17:10 Jordach all i want is not infinite lava
17:10 * RealBadAngel is havin bazooka reloaded
17:10 PilzAdam should there be a death mod that drops all items at death (MC like) in my minetest_game?
17:10 Jordach s/not/non
17:10 Jordach PilzAdam - no more
17:10 Jordach please
17:10 Jordach for the love of copyright
17:10 PilzAdam Jordach, +1 for not infinte lava
17:10 Jordach </sarcasm>
17:11 thexyz PilzAdam: https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua
17:11 RealBadAngel have you guys seen video on finite water mod on minecraft?
17:11 VanessaE bbl
17:11 Jordach for the mean while - use lava cooling
17:11 PilzAdam thexyz, https://github.com/PilzAdam/MiniTest/blob/master/mods/death/init.lua
17:11 RealBadAngel idea is cool. even rain counts there
17:12 PilzAdam maybe lava+water -> lava rock??
17:12 Jordach pumice
17:12 RealBadAngel http://www.youtube.com/watch?v=EX5hGbfDfm4
17:12 RealBadAngel watch this
17:12 Jordach has to be pumice
17:12 PilzAdam not too realistic
17:12 NekoGloop Obsidian
17:13 * Jordach shoots NekoGloop
17:13 PilzAdam -1 for MC
17:13 NekoGloop Just stick with obsidian for god's sake.
17:13 Jordach NO!
17:13 PilzAdam mese?
17:13 NekoGloop Lava+water is a way similar to real life.
17:13 thexyz PilzAdam: your mod doesn't drop "craft" item list
17:13 Jordach we need naturally generating marble
17:14 Jordach and other types of ingenous rock
17:14 PilzAdam lava + water = mese?
17:14 PilzAdam RealBadAngel, -1 for realism
17:14 Jordach PilzAdam - i suggest igneous rocks like marble
17:15 RealBadAngel watch it to the end
17:15 NekoGloop Maybe randomly choose some kind of igneous rock
17:15 Jordach THAT would be nice for floors
17:15 NekoGloop Also obsidian is igneous.
17:15 PilzAdam RealBadAngel, ive watched it already
17:15 RealBadAngel nope
17:15 RealBadAngel since i pasted the link it havent ended here
17:15 Jordach or work surfaces - vanessae's homedecor would make kitchen surfaces with marble
17:15 RealBadAngel so you havent
17:15 NekoGloop He watched it previously he meant
17:16 PilzAdam RealBadAngel, you already posted the link some weeks ago
17:16 Jordach yeah marble floor
17:16 RealBadAngel ah so
17:16 PilzAdam PilzAdam: 1; RealBadAngel: 0
17:16 RealBadAngel but i would like such feature
17:16 Phitherek_ joined #minetest
17:16 PilzAdam let me try something...
17:17 Jordach RealBadAngel; just so technic can make use of such
17:17 NekoGloop Seen creepypasta mod for mc? :P
17:17 RealBadAngel czesc Pitherek
17:17 Jordach -1
17:17 Jordach no.
17:17 neko259 joined #minetest
17:17 Jordach no herobrine
17:17 NekoGloop Not herobrine
17:17 NekoGloop Jeff the killer.
17:17 RealBadAngel Jordach: no. its realistic just
17:18 NekoGloop Etc.
17:18 Jordach if i wanted one i'd change pilz's stone monster, sand and dirt
17:18 Phitherek_ czesc RBA ;)
17:18 RealBadAngel like falling sand, gravel
17:18 Jordach or mobf
17:18 NekoGloop I'm not talking about herobrine
17:18 NekoGloop I mean a mod that adds OTHER creepypasta elements.
17:18 NekoGloop re: Jeff the killer.
17:18 Jordach NekoGloop - i prefer this more like legoland than a scary place
17:19 NekoGloop Yeah but whatever xD
17:19 RealBadAngel i mean realistic mods are often avoided
17:19 NekoGloop Ironic i'm listening to "Gimme 20 dollars"
17:19 RealBadAngel dunno why
17:20 NekoGloop 10 minute 20 dollars loop.
17:24 RealBadAngel jordach: imagine seas that youre able to pump out
17:25 RealBadAngel or puddles
17:25 Jordach RealBadAngel - that would not work
17:25 Jordach you'd land chunk errors
17:25 RealBadAngel they made it
17:25 Jordach and not to mention CONTENT_IGNORE
17:25 Jordach btw guys
17:25 Jordach TEXTURE PACK COMPLETE
17:25 RealBadAngel impossible they said it was for man to walk on the moon
17:26 RealBadAngel while we are talkin bout piece of code, everythin is possible
17:27 NekoGloop Jordach, post with it dammit!
17:27 RealBadAngel jordach, link plz
17:28 Jordach [18:27:43] <NekoGloop> Jordach, post with it dammit! - what to PilzAdam!
17:28 Jordach RealBadAngel - not until i take screenies
17:28 khonkhortisan this is why minetest needs 3d characters
17:28 khonkhortisan http://www.youtube.com/watch?v=YRd25ZdZZI4&amp;feature=relmfu
17:28 RealBadAngel we cant say hallelujah then
17:29 RealBadAngel yeah
17:29 RealBadAngel 3d
17:29 PilzAdam 2d FTW!!!
17:30 Jordach PilzAdam - YES
17:30 NekoGloop Ikr?
17:30 Jordach 2D is not like the BIG VOXEL PLAYERS
17:31 * Jordach tests texture pack
17:32 RealBadAngel freestyle is cool
17:33 PilzAdam freestyle swimming?
17:33 PilzAdam freestyle rap?
17:36 RealBadAngel swimming
17:36 RealBadAngel player animations are cool
17:37 NekoGloop Yes. And they also eat disk space.
17:37 RealBadAngel who cares
17:37 RealBadAngel do you?
17:38 NekoGloop Uh, yeah, because then less functional mods can be used.
17:38 RealBadAngel stop whimmin
17:38 RealBadAngel i do have bout 3 TB of storage space
17:39 RealBadAngel im kinda preprared for swimmin animations
17:39 NekoGloop I have about 300 GB or so.
17:39 RealBadAngel so, no swimmin for ya
17:40 RealBadAngel jeez
17:40 RealBadAngel such basics things shall be done yrs ago
17:40 Jordach Calinou - http://minetest.net/forum/viewtopic.php?id=1169 delete my old topic please
17:42 RealBadAngel http://www.youtube.com/watch?v=MPf0FL4JOLE
17:42 RealBadAngel watch it and guess whats that
17:43 NekoGloop Someone with way too much time on their hands
17:43 NekoGloop Also: good graphics ~= good game
17:43 NekoGloop How old are you, 10?
17:44 Calinou <NekoGloop> Yes. And they also eat disk space.
17:44 Calinou why?
17:44 NekoGloop Animations arent easy to store in a small file for 3d characters
17:45 Calinou Jordach: delete, really? or just lock?
17:45 Calinou did you do a new topic about it?
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17:47 T_A_N_K woot! http://goo.gl/kqaJ1
17:47 Calinou please don't use url shorteners on irc :|
17:48 Calinou https://github.com/jordan4ibanez/Minetest-Essentials/commit/c88d4e61f58bbe29ec442c402ef26f8d92435c7b
17:48 Calinou actual URL ^ thank you longURL
17:48 RealBadAngel NekoGloop, http://www.youtube.com/watch?v=cPJUBQd-PNM
17:48 Calinou "to prevent things" < that's what she said :P
17:48 SmugLeaf joined #minetest
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17:48 RealBadAngel there is soft to take care of animations
17:48 NekoGloop I know
17:49 NekoGloop And it will likely eat up 100 GB easily
17:49 T_A_N_K yea i know, in different ircs it's different, some people complain about long urls, some people complain about urls that are shortened
17:49 NekoGloop Also captainsparklez is funny.
17:49 T_A_N_K there is no middle ground lol
17:49 PilzAdam <NekoGloop> Also: good graphics ~= good game -> +1
17:49 khonkhortisan minetest should either both raise the window and center the mouse, or neither. If I have another window over minetest, when I move the mouse over minetest it centers the mouse on the higher window and loses focus.\
17:50 Calinou +1 PilzAdam
17:51 NekoGloop I like to be able to tell things apart, but animations only make sense for e.g. Liquids and fire.
17:51 PilzAdam MT should keep its 2D entities/players
17:51 NekoGloop Also hd packs are useless except for raising load times by 5* or more.
17:52 PilzAdam +1
17:52 NekoGloop PilzAdam: +1
17:52 NekoGloop xD
17:53 jin_xi sup guise, whats the  news?
17:53 RealBadAngel http://www.youtube.com/watch?NR=1&amp;v=wXK_MrrB48M&amp;feature=endscreen
17:53 * PilzAdam is watching MC parodies of songs
17:53 NekoGloop Yeah i'm still on "revenge"
17:54 RealBadAngel thats cool one
17:55 PilzAdam someone should to it for MT
17:55 PilzAdam better: write MT songs
17:55 NekoGloop Yup.
17:55 RealBadAngel no
17:55 RealBadAngel we are lackin such shit
17:55 NekoGloop Except i imagine noone here has any musical talent
17:56 NekoGloop I know, ask pewdiepie.
17:56 Jordach Calinou - delete
17:56 RealBadAngel not really
17:56 Jordach i dont want to update that main post
17:56 Calinou k
17:56 RealBadAngel what bout guy who gave his music to minetest?
17:56 Calinou the definition of "talent" is wrong
17:56 Calinou there is no talent
17:56 Calinou you have a talent if you want to
17:56 Calinou if you don't, you don't
17:56 Jordach [18:56:35] <RealBadAngel> what bout guy who gave his music to minetest? - that was me
17:57 RealBadAngel lol
17:57 RealBadAngel have you ever listened to that music at all?
17:57 NekoGloop There's a lot of other mobs than creepers in mc -_-
17:58 PilzAdam we need musci like this in MT: http://www.youtube.com/watch?v=bIOiV4d1SVI
17:58 RealBadAngel http://www.youtube.com/watch?v=NZ_i2W9aYME&amp;feature=related
17:58 RealBadAngel example
17:58 PilzAdam *music
17:59 RealBadAngel one of the best music makers for PC demoscene ever
17:59 RealBadAngel c55 told him to get outta
17:59 RealBadAngel i felt kinda ashamed
18:00 NekoGloop Fallen kingdom uses dokucraft lol
18:01 NekoGloop (not for mobs apparently though)
18:02 RealBadAngel i asked the guy and he allowed the minetest commuinity to use all his music
18:02 RealBadAngel hundreds of mods
18:03 RealBadAngel then c55 told he doesnt need any music at all
18:04 RealBadAngel well the fuck, maybe graphics is not needed too
18:04 RealBadAngel or 3d
18:04 RealBadAngel lets stick to pixels and math
18:05 jin_xi hmm, been reading trough both mapgen.cpp and mapgen.lua. is there a reason besites "not done yet" that tree generation and such is done in c++?
18:06 RealBadAngel http://www.youtube.com/watch?v=cjHNPzv9sGY&amp;feature=relmfu
18:09 RealBadAngel would you like to have this song as main title?
18:10 PilzAdam jin_xi, i was wondering about that too
18:12 khonkhortisan aha! I'm registering a cube with a different color on each side. I register six copies of it, each with a different color on top, so I can use facedir to get full rotation out of it. When I register it, the tiles are fine, but when I do tiles = minetest.registered_nodes[node.name].tiles, it returns with green always on top, instead of the colors changing on top. Is this a bug?
18:12 NekoGloop Because you didnt give it a cookie
18:12 PilzAdam khonkhortisan, code?
18:13 RealBadAngel khonkhortisan, node definition is just a tease
18:14 RealBadAngel you shall make it real
18:14 RealBadAngel and fill the values
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18:14 khonkhortisan http://pastebin.com/4j7qVruG /giveme rubiks:cube place, tap to expand, then tap center of side, it'll show you the tiles before and after registering
18:15 khonkhortisan I think I'll just save the tiles to my own variable instead of depending on the node definition to remember it correctly.
18:16 khonkhortisan This is how it changes when I try to get tiles back out of the nodes http://pastebin.com/7MGhpKKw
18:21 PilzAdam should i create a repo for my alias mod: http://minetest.net/forum/viewtopic.php?id=2778 ?
18:21 RealBadAngel khonkhortisan, you dont like my idea to just render the cube? when all the math is done?
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18:24 khonkhortisan If I rendered after the math was done I would need two tables to represent the cube. If I render one node at a time, I can keep a table for the old cube and the real cube can be the new one
18:25 RealBadAngel up to you
18:25 RealBadAngel i would rather keep the matrix for math
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18:26 RealBadAngel imho way easier
18:26 khonkhortisan for x = -1, 1 do for z = -1, 1 do x2, z2 = rotate(x, z, angle) minetest.env:add_node({x2, z2}, table[x,z]) There's not much math involved
18:27 RealBadAngel propably
18:28 RealBadAngel make it work
18:28 khonkhortisan well I skipped the part where it rotates the node itself, but I'm still working on that.
18:28 RealBadAngel i would love to try to solve it some times again
18:28 Jordach PilzAdam - +1 to the alias mod
18:28 Jordach guys im ready to release my texture pack
18:29 RealBadAngel hd?
18:29 Jordach 8px
18:29 RealBadAngel buuu
18:29 RealBadAngel who cares bout 8px? ishit users?
18:30 RealBadAngel cant really understand it
18:30 Jordach youll see the imgur album
18:30 Jordach just wait a sec
18:31 RealBadAngel when we can have nice textures, 128, 256+
18:31 RealBadAngel with filters, aa, etc
18:31 Jordach we do
18:31 Jordach see feature disscussion
18:31 PilzAdam https://github.com/PilzAdam/alias
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18:31 Jordach (ubuntu builds)
18:31 RealBadAngel whats the FUCKIN point to make 8px ?
18:31 Jordach looks toony
18:32 RealBadAngel 8px? looks atari or c64
18:32 RealBadAngel not better
18:32 Jordach http://imgur.com/a/9ivBm
18:32 RealBadAngel clicked actually
18:33 RealBadAngel atari was better
18:33 * Jordach now has to import that bastard into a forum post
18:33 RealBadAngel are you high to make such shit or what?
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18:33 Jordach im just going to ignore that comment
18:33 RealBadAngel you should
18:34 Jordach at the 8px level, you DO HAVE TO improvise
18:34 RealBadAngel im going to do the same
18:34 RealBadAngel sorry
18:34 Jordach RealBadAngel - i will support your technic mod
18:34 khonkhortisan bricked water
18:34 Jordach basically everything on redcrabs 0.4.3
18:35 Jordach khonkhortisan thats another minetest bug
18:35 Jordach they dont animate
18:35 Jordach since animations are laggy, with that ive had 60 all day
18:36 RealBadAngel Jordach, dont feel offended, i just cant get the point of so simplistic gfx
18:36 khonkhortisan to get a higher framerate maybe?
18:37 RealBadAngel shit
18:37 RealBadAngel buy 2gb more
18:37 Jordach RealBadAngel: im on 512
18:37 RealBadAngel cost less than weekends party
18:37 Jordach http://www.youtube.com/watch?v=FoOd6Li-gaE thats got a similar style
18:37 Jordach (well higher px, but the tool like thick lines stays)
18:38 RealBadAngel i nearly can get your point
18:38 RealBadAngel but since im almost 40
18:38 RealBadAngel when i need some power i just buy it
18:38 Calinou you're almost 40? :O
18:38 RealBadAngel and not goin back to kiss the ground
18:39 Calinou gtg
18:39 RealBadAngel 4 months and i will be 40
18:39 khonkhortisan just as I started typing to Calinou that I found his sky house he left
18:40 Jordach calinou does that
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18:44 RealBadAngel well
18:44 RealBadAngel beauty of this game we all find here somethin that pleasing us
18:45 RealBadAngel i find somethin, others finds somethin else
18:45 RealBadAngel right?
18:46 T_A_N_K how would i remove 1 out of a stack in a chest?
18:46 T_A_N_K the metadata of a stack in a chest i mean
18:46 RealBadAngel hold on, got the code
18:47 RealBadAngel srcstack = inv:get_stack("src", 1)
18:47 RealBadAngel srcstack:take_item()
18:47 RealBadAngel inv:set_stack("src", 1, srcstack)
18:47 RealBadAngel
18:48 RealBadAngel 1 is the position in the list
18:49 iqualfragile cornernote: when trying to craft any armor i just get unknown items
18:54 khonkhortisan what's 2 = <circular reference>,?
18:55 khonkhortisan never mind, I just had to unpack it
18:55 Jordach POSTED THAT MUTHA-FUCKER http://minetest.net/forum/viewtopic.php?pid=43388#p43388
18:55 T_A_N_K well thank you, but now i have to try to make it to auto detect a place with a stack lol :P
18:55 RealBadAngel hehe
18:56 BartoCH joined #minetest
18:56 RealBadAngel so whos gonna convert free HD texture pack for us?
18:57 RealBadAngel this one:http://minecrafthdtexture.com/np-smooth-texture-pack/
18:57 iqualfragile updated, now it works, so i am sorry for bothering you
18:58 iqualfragile what about the steampunky thing
18:58 RealBadAngel price is credit and link
18:59 RealBadAngel i would love steam punk
18:59 RealBadAngel kinda my taste
19:00 Jordach oh christ thunders server takes forever to load
19:01 PilzAdam gtg
19:01 PilzAdam bye
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19:02 RealBadAngel jordach, there are ways to trick the server
19:02 Jordach PEOPLE: What mods do you want me to support
19:02 khonkhortisan what do you mean by support?
19:03 RealBadAngel im listening to the streaming audio in game
19:03 RealBadAngel using just generated cache file name
19:03 RealBadAngel all can be streamed this way
19:04 RealBadAngel with some effort you could even make tv in game
19:04 Jordach i already made one
19:04 Jordach no sound
19:04 RealBadAngel lol
19:04 RealBadAngel i got sound
19:04 Jordach but animates at random without the use of an animated node
19:04 Phitherek_ hey, anyone has a clue what might be the cause of this? http://minetest.net/forum/viewtopic.php?pid=43322#p43322
19:05 RealBadAngel but actual sound
19:05 Phitherek_ I' m really sick of it now
19:05 Phitherek_ can' t get it to work
19:05 RealBadAngel Phitherek_, hold on
19:05 Jordach does anyone want me to do pilzadam's farming mod
19:06 RealBadAngel im using it with my machines
19:06 RealBadAngel its ok
19:06 * Jordach will support any mod requested
19:06 Jordach i wont support mesecons
19:07 Jordach alright i will
19:07 Jordach bar the microcontroller
19:07 khonkhortisan I made mesecons unstable :(
19:08 Jordach alright
19:08 Jordach ill get to work on farming plus
19:10 Jordach tnt and farming plus will be done by the end of this week
19:16 Jordach alright
19:16 Jordach i might be supporting 15 mods
19:17 Jordach 16 now
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19:22 Jordach oh god; i am adding 1719 new items into 64dots
19:22 Jordach s/1719/179
19:22 LAD oh jordach i got your gameboy texture pack XD its nice
19:23 Jordach another oldhat thing
19:23 Jordach i may update it
19:23 Jordach however 64dots is currently important
19:27 Jordach RealBadAngel - i have update 400 images
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19:36 T_A_N_K say i had a chest, and a player clicked on it it would remove an item, say it had a stack of 1 dirt and a stack of 2 dirt next to it
19:36 T_A_N_K how would i remove it? i can't find any mod that jumps from one stack to the other when removing
19:37 T_A_N_K like if the space was empty, go to the next one
19:37 Jordach T_A_N_K no idea
19:37 Jordach pilzadam is not here
19:37 LAD ha i just mesed up three texture packs in 1
19:37 LAD it looks messed
19:37 Weedy_lappy joined #minetest
19:37 T_A_N_K me either, i've been looking for hours, the only way i can seem to find it is if it checks every spot, but there's no way of checking if a spot is empty
19:38 roboman2444 joined #minetest
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19:45 Phitherek_ Uhhh, finally found this bug -_-
19:46 Jordach :D
19:50 Phitherek_ no, really, this satisfaction when you find two missing returns...
19:51 Phitherek_ after half a day of thinking, coding and so on...
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19:57 T_A_N_K celeron55: is there a way to check if an inventory spot is empty?
20:01 thexyz why do you ask c55 about this?
20:02 thexyz he'll get mad (as usual)
20:02 T_A_N_K because i have no where else to look, do you know xyz?
20:02 thexyz https://github.com/xyzz/minetest-mods/blob/master/dropped/init.lua
20:02 thexyz see lines 6-7
20:03 T_A_N_K thank you
20:04 Jordach night all
20:10 khonkhortisan I have to put {unpack()} everywhere
20:11 khonkhortisan array1 = array2 has unexpected behavior
20:14 MiJyn try copying it
20:14 MiJyn instead of referencing it
20:15 khonkhortisan is there an array.copy()?
20:15 MiJyn I'm not sure
20:15 thexyz khonkhortisan: there're no arrays
20:15 MiJyn but I'm sure you can copy it somehow
20:15 khonkhortisan table.copy() then
20:15 thexyz and there is no such function by default
20:16 thexyz just. google. for. it
20:16 thexyz then, what do you mean by "unexpected behavior"?
20:16 khonkhortisan I mean what I expected it to do
20:16 thexyz that's expected behavior, both objects will reference to same table
20:16 thexyz lol
20:16 thexyz then any behavior can be called unexpected behavior
20:16 MiJyn lol
20:17 MiJyn function table.copy(t)
20:17 MiJyn local t2 = {}
20:17 MiJyn for k,v in pairs(t) do
20:17 MiJyn t2[k] = v
20:17 MiJyn end
20:17 MiJyn return t2
20:17 MiJyn end
20:18 thexyz yep
20:18 MiJyn this has plenty of resources: http://stackoverflow.com/questions/640642/how-do-you-copy-a-lua-table-by-value
20:18 khonkhortisan If I do table2[x] = table1[y] I don't have to worry about references
20:18 MiJyn this one seems good: http://stackoverflow.com/a/5710588
20:18 thexyz khonkhortisan: what?
20:18 MiJyn I don't think so
20:19 MiJyn http://lua-users.org/wiki/CopyTable
20:19 thexyz why do people use lua without knowing this language
20:19 khonkhortisan because they can make mods, without having to do much
20:20 khonkhortisan you get an instant result so you must be doing it right
20:20 thexyz then don't be surprised of that "unexpected behavior" ^^
20:20 thexyz and me pointing you at google
20:22 MiJyn lol
20:24 MiJyn http://bit.ly/17oMOi
20:25 khonkhortisan helpful self-referencing search engine search
20:25 MiJyn yes
20:25 MiJyn \why not
20:25 MiJyn *?
20:26 khonkhortisan no why not
20:27 khonkhortisan If I type at the same time as it's typing it doesn't change the automatic search
20:28 RealBadAngel damn me
20:28 RealBadAngel wooohooo
20:28 * khonkhortisan undamns RBA
20:28 RealBadAngel rly
20:29 RealBadAngel i went to the shop
20:29 RealBadAngel asked the nice blonde i liked
20:30 RealBadAngel and i got the date
20:30 RealBadAngel so friday im out
20:32 mrtux joined #minetest
20:35 RealBadAngel jeez, shiez cool
20:38 khonkhortisan From a college class description: "Computer Literacy Introduces students to the Windows environment and to the Microsoft Office software program. " I didn't know Office was _a_ program.
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20:47 iqualfragile are you getting a warning, too?
20:47 iqualfragile http://celeron.55.lt/~celeron55/random/2011-07/noisestuff/
20:48 iqualfragile inst that cool?
20:48 iqualfragile some random chineese spammer coppied the whole page!
20:48 iqualfragile http://celeron.55.lt/~celeron55/
20:50 T_A_N_K BAM! https://github.com/jordan4ibanez/Minetest-Essentials/commit/89b287c7395b58d2ef7c4c5c581a293dcc5a403c
20:51 T_A_N_K i didn't actually think i was physically capable of doing this
20:57 khonkhortisan no, you were only mentally capable of it.
20:58 T_A_N_K well, true
20:58 MiJyn joined #minetest
20:59 khonkhortisan the get me out of here button takes me to about:home, which I normally never get to
21:00 MiJyn joined #minetest
21:00 Phitherek_ check it out if you have time: http://minetest.net/forum/viewtopic.php?pid=43413#p43413
21:00 jordach joined #minetest
21:00 Phitherek_ do you like the formatting of the list?
21:01 Phitherek_ or should I change something?
21:01 jordach sup
21:01 MiJyn hi
21:01 jordach its me. :-)
21:02 jordach aw man. nekogloop isnt here. :(
21:02 SmugLeaf joined #minetest
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21:04 T_A_N_K nekogloop! hello
21:04 NekoGloop Ello
21:05 NekoGloop Whatcha doin'?
21:06 T_A_N_K finishing up mineconomy shop :D
21:06 NekoGloop I see.
21:07 NekoGloop Well i'll not be getting my headset ON my birthday.
21:07 NekoGloop I will hopefully get the money for them though.
21:09 * jordach fights nekogloop with a android tablet.
21:09 NekoGloop My iPad shall take an iShit on you.
21:09 jordach o rly?
21:12 Phitherek_ android ftw :P
21:12 jordach ipads are too big and are useless within 6 months, my droid will work for years and stay in date :-)
21:13 jordach and my tablet is cheap :-)
21:14 jordach anyone wanna do a lets play of minetest on sunday?
21:16 iqualfragile sunday sounds great
21:17 MiJyn can you play minetest on your tablet?
21:17 iqualfragile yes he can!
21:17 iqualfragile well, he could
21:17 NekoGloop Sunday is the day before i get my headset money :(
21:18 iqualfragile sunday is just another day, not realy different from any other besides me getting woken up by bells from the church at 10 in the morning
21:18 NekoGloop Yeh
21:19 jordach mijyn, mine MIGHT get it going. :-)
21:20 MiJyn nice
21:21 jordach but cpp support for droids suck. :(
21:22 MiJyn lol
21:22 MiJyn NDK!!!
21:24 NekoGloop Tank, if you wait until monday i may be able to do a lets play with you.
21:26 T_A_N_K yay
21:26 T_A_N_K maybe
21:27 NekoGloop Ok. If not i'll just join in randomly on your lets play :D
21:27 jordach tank, i know we can use mumble
21:34 NekoGloop Throwing mod should use inventory plus to select which arrow you want.
21:37 jordach +1
21:37 MuadTralk joined #minetest
21:37 NekoGloop Yay i have a +1
21:37 NekoGloop Whatever will i do eith it.
21:37 jordach sup sdzen or muadtralk
21:38 MuadTralk nothing much
21:38 NekoGloop Lol
21:38 MuadTralk playing with skulls
21:38 NekoGloop O.o
21:38 jordach oh noes
21:40 jordach i see you like 8^2 texture pack (64)
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21:41 Basstard` Are we there yet?
21:41 NekoGloop No stop asking.
21:42 Basstard` Are we there yet?
21:42 jordach hmm
21:43 SmugLeaf joined #minetest
21:43 SmugLeaf joined #minetest
21:44 NekoGloop Shut up
21:48 Basstard` No, you shut up.
21:49 khonkhortisan if you both shut up neither of you can tell the other to shut up
21:49 jordach or call freenode staff :-)
21:49 jordach anyways, night. :-)
21:51 Phitherek_ http://minetest.net/forum/viewtopic.php?pid=43419#p43419 - finished Query, hope you' ll like it ;)
21:53 MuadTralk http://imageshack.us/a/img41/4024/screenshot3680293682.png nasty little bugger it almost bit me!
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21:56 Phitherek_ gtg
21:56 Phitherek_ bye
21:56 NekoGloop lol?
21:56 VanessaE hi
21:57 * khonkhortisan is protected from flying skulls
22:00 MuadTralk what about bouncing ones?
22:03 khonkhortisan what mod is that?
22:04 MuadTralk me playing with PilzAdams pimple_mobs mod
22:04 MuadTralk simple*
22:04 khonkhortisan pimple_mobs
22:04 Basstard` PIMPLE_MOBS
22:05 MuadTralk XD shows how long it takes me to screw up a word
22:06 NekoGloop lol
22:06 NekoGloop who wants a junk jack texture pack?
22:06 NekoGloop 2999 forum users w00t!
22:07 * MuadTralk goes to make duplicate account
22:07 NekoGloop xD
22:07 Basstard` Hair in food.
22:07 khonkhortisan what is the hair doing? The backstroke
22:10 iqualfragile ha, guess who just created an account on the forum
22:11 NekoGloop you
22:11 iqualfragile right
22:11 NekoGloop I'm the 2600th user
22:11 iqualfragile im member no. 3000
22:12 NekoGloop http://minetest.net/forum/profile.php?id=3000
22:12 SmugLeaf joined #minetest
22:12 khonkhortisan how do I find my number?
22:12 NekoGloop you dont lol
22:12 NekoGloop i was mistaken
22:12 NekoGloop i may not be 2600
22:12 iqualfragile im number 3000 for shure, look at the counter
22:13 NekoGloop i know
22:13 NekoGloop but idk what number i am
22:13 khonkhortisan you have 0 posts
22:13 NekoGloop he just signed up
22:13 khonkhortisan where's the counter?
22:13 NekoGloop i have 59 posts
22:13 iqualfragile at the end of the page
22:13 khonkhortisan there it is
22:14 khonkhortisan there are people online on the forum that aren't on here
22:15 Basstard` And vice versa.
22:15 khonkhortisan You win our "Newest registered user" award!
22:18 iqualfragile i win the "user 3000" award!
22:18 NekoGloop who was the 666th user? ;)
22:18 iqualfragile someone on here figured out how to enable advanced graphical efects in minetest, could he/she repeat his findings
22:18 * VanessaE awards iqualfragile a virtual nyancat complete with rainbows, and 10 stacks of mese
22:18 iqualfragile yaay, wich server?
22:19 Weedy_lappy joined #minetest
22:19 VanessaE iqualfragile: I was joking :-)
22:19 iqualfragile aww, thats sad
22:19 VanessaE re: graphical effects, maybe you mean jin_xi
22:19 VanessaE http://minetest.net/forum/viewtopic.php?id=2873
22:19 VanessaE that thread I suppose.
22:20 servvs joined #minetest
22:20 MuadTralk i am number 205 http://minetest.net/forum/profile.php?id=205
22:20 NekoGloop http://lh3.googleusercontent.com/-2fEIHhacWpA/UDwknhbRHbI/AAAAAAAACQ4/x87ecIEhH9E/s1920/slendertest.jpg XD
22:20 NekoGloop muadtralk: that isnt the user number.
22:21 MuadTralk hmm it isnt?
22:21 VanessaE what am I seeing in that image aside from a lot of added noise?
22:21 NekoGloop nope because id=3000 isnt iqual
22:21 VanessaE and a really distant figure
22:21 MuadTralk ah
22:21 NekoGloop that "figure" is slenderman
22:21 NekoGloop look harder.
22:22 iqualfragile that number is the internal id
22:22 MuadTralk of course would the number be relative to the point your counting off of and what your counting by?
22:22 iqualfragile wich on the other hand reveals that there are 27 bots/internal accounts
22:23 iqualfragile vanessae: thank you
22:23 SmugLeaf joined #minetest
22:24 MuadTralk ello weedy
22:24 iqualfragile EHELO mx.google.de
22:31 Basstard` Any GPL/free game like Terraria?
22:31 NekoGloop no
22:32 NekoGloop I'm gonna build something awesome and stuff.
22:32 khonkhortisan if you pass a table to a function, that table is copied, right?
22:33 NekoGloop uhhhh....
22:33 VanessaE no
22:33 khonkhortisan so I automatically get a pointer
22:35 khonkhortisan and that's what was causing the 3, 4, or 12 rotations depending on the side to return it back to the start
22:35 NekoGloop now lets see if inventory plus will work as splendidly as it should.
22:35 VanessaE I guess so yeah
22:35 khonkhortisan I'll put the copy inside the function instead of out
22:36 Weedy_lappy joined #minetest
22:37 NekoGloop wow i spawned in a desert :3
22:37 khonkhortisan yeah, it does that
22:42 NekoGloop omg inventory plus is AWESOME :3
22:44 Basstard` NekoGloop: So we're there yet?
22:46 NekoGloop no.
22:46 khonkhortisan Now it takes four rotations to return to start, where the second two rotations have the wrong face color. I'm still getting closer to it working right.
22:48 Octupus joined #minetest
22:48 Octupus hello
22:48 khonkhortisan So I have an animated torch next to a mesecon torch with smoke coming out of it. Something doesn't look right.
22:49 Octupus got a new mod for me :)
22:49 VanessaE mesecon torches are electrical :-)
22:49 khonkhortisan my rubiks cube is rotating better, doesn't work completely yet.
22:49 Octupus ohhh
22:49 Octupus ah
22:49 VanessaE animatged torches are chemical, so those should smoke while the former should not
22:49 khonkhortisan Then it's magic smoke that comes out of them
22:49 VanessaE -g
22:49 khonkhortisan You know, what comes out of a chip when you overheat it
22:49 VanessaE which version of particles are you using?
22:50 khonkhortisan the 3d textured one
22:50 VanessaE ok
22:50 Octupus ima try out armour mod
22:51 khonkhortisan my debug info looks like water hitting the shore when I turn the cube quickly
22:51 SmugLeaf joined #minetest
22:51 SmugLeaf joined #minetest
22:52 khonkhortisan should you have to solve the cube to be able to dig it?
22:52 VanessaE no, as long as you get it in its unsolved state
22:53 khonkhortisan it spawns solved
22:53 NekoGloop only thing with armor mod is that it makes you invincible to unsupported mods' weapons :s
22:54 khonkhortisan that would be a bad design
22:55 khonkhortisan why does the crack animation only play in two facedirs?
22:56 VanessaE it always works for me, aside from digging at nodebox-based objects absolutely killing performance (to the point of sometimes causing a soft-lockup)
22:56 khonkhortisan on facedirs 0 1 and 3 it shows up on the top of the node in one direction, on facedir 2 it shows up on the top in the opposite direction
22:58 cornernote hey
22:58 khonkhortisan it only flips on the top and bottom of the node and only on facedir 2
22:58 VanessaE hey cornernote
22:58 khonkhortisan hello
22:58 NekoGloop cornernote: your armor mod makes the player invincible to unsupported mods' weapons when unarmored
22:58 NekoGloop (or, rather, they deal normal damage)
22:58 khonkhortisan my cube works perfectly as long as you only turn the top and bottom and as long as you only turn them clockwise
22:59 cornernote NekoGloop, i still havent figured out the damage system properly
22:59 Octupus cornernote i just tried your mod and i downloaded inventory plus with it and it did not work
22:59 NekoGloop you set the armor groups to 4, which is unsupported
22:59 cornernote yeah, if i only have 3 levels, then i have to remove wood armor
22:59 khonkhortisan I said the "you can get it in any color as long as it is black" kind of quote
22:59 NekoGloop make mese armor be group 4, wood 2, steel 1, and unarmored 3
23:00 cornernote Octopus - what error do u get ?
23:00 NekoGloop then mese protects you from extra damage of weapons
23:00 cornernote then u become invincable ?
23:00 cornernote and the numbers are all over the place
23:00 NekoGloop yeah sorry
23:00 Octupus its says moderror
23:00 cornernote more info plz
23:00 Octupus that i need to get inventory plus
23:00 cornernote paste your debug.txt at www.pastebin.co
23:00 Octupus and i did
23:01 Octupus i think i renamed it wrong though
23:01 NekoGloop 4 = mese, 3 = normal, 2 = wood, 1 = steel
23:01 NekoGloop octupus: inventory_plus
23:01 Weedy_lappy joined #minetest
23:01 Octupus yeo i renamed it wrong
23:01 Octupus ma fault
23:02 NakedFury left #minetest
23:02 VanessaE bbl
23:03 Octupus Drowning mod does not work
23:03 NekoGloop prolly not
23:03 khonkhortisan my rotation system is inefficient but it would be better to add full node rotation than make my rotation system better
23:03 khonkhortisan if I had full rotate control I would go from seven nodes to two.
23:04 SmugLeaf joined #minetest
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23:04 khonkhortisan smugleaf you keep connecting before your cloak
23:05 khonkhortisan 04:05|* SmugLeaf (~Weedy@bas1-woodbridge48-2925463311.dsl.bell.ca) has joined #minetest
23:05 khonkhortisan 04:05|* SmugLeaf has quit (Changing host)
23:05 khonkhortisan 04:05|* SmugLeaf (~Weedy@unaffiliated/weedy) has joined #minetest
23:07 T_A_N_K minEconomy is now online https://github.com/jordan4ibanez/Minetest-Essentials/commit/b3540505369e7575963eb98dcc178ed5ecafcd54
23:07 T_A_N_K online = works
23:08 NekoGloop sweet
23:08 Weedy_lappy joined #minetest
23:08 Weedy_lappy joined #minetest
23:10 cornernote hey T_A_N_K
23:10 cornernote i was looking at that mod before
23:10 T_A_N_K good day cornernote
23:10 cornernote hows it work ?
23:11 T_A_N_K i will post a video to how shops work in a minute, let me record it
23:11 cornernote thought about maing a formspec gui for it ?
23:12 cornernote is it similar to the vendors mod?  - http://minetest.net/forum/viewtopic.php?id=3039
23:13 T_A_N_K kind of, it is actually built off of the locked chest
23:13 T_A_N_K completely not using that code at all
23:14 cornernote i would like to see a formspec shop, where you can buy and sell and (owner can manage items) all from 1 node
23:14 T_A_N_K well you're about to
23:14 cornernote swoit
23:15 SmugLeaf joined #minetest
23:16 SmugLeaf joined #minetest
23:16 T_A_N_K brb
23:17 NekoGloop cornernote: thought of using itemstack meta to allow the player to take a bag out of a slot?
23:18 Octupus LandMine [bd905515@gateway/web/freenode/ip.189.144.85.21]
23:18 Octupus vanessa save that into your files :)
23:22 afkael joined #minetest
23:23 MiJyn what?
23:24 NekoGloop ?
23:25 cornernote NekoGloop - you mean when it has stuff in it ?
23:25 NekoGloop yes
23:25 cornernote allowing them to swap slots, etc
23:25 NekoGloop yes
23:25 cornernote what if they throw it on the ground ?
23:25 NekoGloop check for on_drop and on_place
23:25 cornernote and handle it how ?
23:25 NekoGloop disallow dropping/placing if it has something in it
23:26 cornernote i dont think you can disallow dropping
23:26 NekoGloop uh.... i had an idea about 10 mins ago for how.
23:26 NekoGloop one moment
23:27 cornernote or houw about...
23:27 NekoGloop go on
23:27 cornernote on drop, i find the object and populate its meta
23:27 cornernote but i dunno if i can
23:27 NekoGloop too complicated
23:27 cornernote like what if you drop 50 bags in 1 tile
23:27 cornernote i think u shouldnt be able to take it off while its full
23:28 cornernote unless you can come up with a way to detect drop
23:28 cornernote but even then, tracking the meta inventory will b tricky
23:28 NekoGloop hm, you know how disallowing the digging of chests & furnaces with stuff in them works, right?
23:29 cornernote in the node def
23:29 cornernote allow_dig, etc
23:30 cornernote but this is a craftitem/tool
23:30 cornernote not a node
23:30 cornernote the bag doesnt actually have the slots
23:30 NekoGloop well, on_place = function(...) if itemstack:get_metadata() == nil then minetest.item_place(itemstack, placer, pointed_thing) end
23:30 cornernote its a creative inventory attached to the player
23:30 NekoGloop same with on_drop
23:30 cornernote will try later today
23:30 NekoGloop ok
23:30 NekoGloop just a suggestion.
23:31 NekoGloop i had remembered that itemstacks can have metadata in 0.4.3 so, i thought i would present the option to you.
23:31 cornernote you're right
23:31 cornernote https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt#L1263
23:31 NekoGloop i know
23:31 cornernote on_place/on_drop are on items
23:31 NekoGloop i was looking at the lua_api :3
23:32 NekoGloop as for implementing the taking out of item slots, I'm sure it's possible, just idk how.
23:32 cornernote yeah, i know how to do that
23:32 cornernote long as i know the player
23:32 T_A_N_K joined #minetest
23:32 NekoGloop hey, you're the inventory god.
23:33 cornernote lol
23:33 T_A_N_K before i make a video on this, how do i catch if a string contains letters?
23:33 T_A_N_K a quick fix
23:33 cornernote upper and lower ?
23:33 T_A_N_K yes
23:33 M13 joined #minetest
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23:34 cornernote im not so great at regex in lua
23:34 cornernote but this may help
23:34 cornernote local yourvar = string.lower(string.gsub(yourvar, "%W", "_"))
23:35 T_A_N_K thank you
23:35 cornernote it removes everything thats not a lowercase letter, and replaces it with an underscore
23:35 NekoGloop then check if there is a underscore? nope wont work for his needs.
23:36 cornernote well, do this
23:36 T_A_N_K i just removed the underscore
23:36 cornernote string.gsub(yourvar, "%W", "")
23:36 cornernote then it replaces it with nothing
23:36 cornernote This Is My Word!!! = ThisIsMyWord
23:37 T_A_N_K so if i replace %W with %a it will remove all letters?
23:37 cornernote no idea on rexex operators
23:37 cornernote sorry
23:38 cornernote you want the opposite ?
23:38 cornernote maybe like this
23:38 cornernote [^%W]
23:38 cornernote but not sure
23:40 T_A_N_K just in case anyone wanted to know this works alue[name] = value[name]:gsub("%a", "")
23:40 T_A_N_K s/alue/value
23:40 MiJyn ah
23:40 khonkhortisan I use string.gsub to find what variant of node I registered
23:42 LAD joined #minetest
23:43 NekoGloop cornernote: thought of adding a trash can spot to the inventory?
23:43 SmugLeaf joined #minetest
23:43 cornernote nice idea
23:43 cornernote never thought of it
23:43 NekoGloop or even just a seperate formspec
23:43 cornernote can u suggest it in the inventory_plus thread ?
23:44 NekoGloop sorry but opening another tab would prolly make minetest crash at the moment
23:44 khonkhortisan if there was a trash can I might never get warned I'm digging straight into it
23:44 cornernote maybe a "trash bag" that you have to craft
23:44 cornernote and it takes a slot
23:44 cornernote ?
23:44 cornernote or u think thats too expensive
23:44 khonkhortisan then when the trash bag gets full you need to craft another one
23:44 NekoGloop nah, just a trash can formspec.
23:44 cornernote no, it stays empty
23:45 cornernote ok, just 1 trash field that you can drop into
23:45 NekoGloop this formspec has a field of slots and a button
23:45 khonkhortisan and pulling something out of the trash bag gives you a random item and has a rare chance of injuring you due to mold or sharp objects
23:45 NekoGloop when pressed, the button trashes the items
23:45 cornernote like a toilet
23:45 cornernote lol
23:45 cornernote a recycle bin
23:46 NekoGloop cornernote: i like the idea of a confirmation, i dont want to accidentally destroy my 99 mese or mithril stack.
23:46 T_A_N_K mythril is now part of the default game?
23:46 T_A_N_K video is rendering
23:46 NekoGloop no
23:46 NekoGloop i just play with moreores all the time
23:47 Feorth joined #minetest
23:49 NekoGloop also, cornernote: make the bags use some -slightly- rarer materials.
23:49 khonkhortisan with enough metadata and the ability to rotate nodes in any direction the rubik's cube could be made with a single node
23:50 NekoGloop anyway, this will be helpful with my creative testing world.
23:51 LAD joined #minetest
23:56 Wanderer joined #minetest
23:56 Wanderer VanessaE, around?
23:56 NekoGloop hello Wanderer
23:56 Wanderer Hi
23:56 * Wanderer pattys kitty
23:56 * NekoGloop purrs >w<
23:56 Wanderer Check my IP and you'll identify me
23:56 NekoGloop i know
23:56 NekoGloop join message
23:56 Wanderer I'll bring kitty treats next time
23:56 Wanderer Ah
23:56 NekoGloop :3
23:57 Weedy_lappy joined #minetest
23:57 Wanderer He's sneaking into the kid's private channel disguised as one of them. I've brought in an adult security expert. I'm here to ask one question:
23:57 Wanderer Weedy_lappy, Hello
23:57 Wanderer I'll hold the question until another time
23:58 NekoGloop ok
23:58 T_A_N_K yay the video is done
23:59 T_A_N_K http://youtu.be/f9tKcs_pVLA

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