Time Nick Message 00:03 NekoGloop (that was a joke) 00:06 NekoGloop ok, dead chat :P 00:06 * VanessaE falls over, dead 00:07 NekoGloop lol 00:07 * NekoGloop resurrects vanessae 00:07 NekoGloop anyone else notice that the signs from the signs mod are not walkable? 00:08 * VanessaE falls over again, dead 00:09 NekoGloop ... 00:09 * NekoGloop ties a pheonix down around vanessae's neck 00:09 NekoGloop now you cant die :D 00:12 NekoGloop that was wierd... 00:12 NekoGloop i take it minetest still doesnt allow different sizes of player craftgrids? 00:13 VanessaE actually I think it does now 00:13 NekoGloop well maybe it was just being derp 00:13 NekoGloop i just crashed when i tried to uncomment that part in workbench craft 00:15 NekoGloop ofc i had youtube open, which sucks cpu 00:15 VanessaE "I just crashed"...what crashed? 00:15 VanessaE the game? 00:15 VanessaE "Some exception: we hate you." 00:15 VanessaE ;) 00:15 NekoGloop the program 00:15 NekoGloop no, not some exception 00:15 NekoGloop i havent gotten that in 0.4.3 yet 00:16 VanessaE I just built 0.4.3 .... and already can't use it because the protocol number got a bump again :-/ 00:16 Uberi hey everyone, MT 0.4.3! 00:16 NekoGloop Uberi: we know 00:16 VanessaE redcrab runs git from a few days ago and it don't work with it :( 00:16 VanessaE hey Uberi 00:16 NekoGloop he released it already 00:16 Uberi man you guys are fast 00:16 NekoGloop [18:19] oh; http://minetest.net/packages/nightly/minetest-0.4.3-rc0-a0da6bc-win32.zip 00:17 NekoGloop ;) 00:17 NekoGloop almost two hours now 00:17 Uberi oh I just saw it in my GitHub feed 00:17 NekoGloop that's the windows version though, so lucky me! 00:17 NekoGloop VanessaE: no, minetest still does not support the 2x2 grid 00:18 NekoGloop unless he fixed something i dont know about 00:19 VanessaE https://github.com/celeron55/minetest/commit/6a16075912d016926ee0361fb85f9979c119be52 00:19 VanessaE "Add InventoryList width property & allow custom crafting grids." 00:19 VanessaE so :P 00:19 VanessaE but I guess the workbench mod would need some tweaks 00:20 NekoGloop maybe a more recent update borked it? 00:21 VanessaE dunno 00:21 Uberi hey VanessaE you're doing the Mesecons Machine contest judging right? 00:21 VanessaE but I don't know that the 2x2 grid ever worked 100% right. 00:21 VanessaE Uberi: it'll be Jeija and I at least 00:21 NekoGloop 2x2 grid works but doesnt make proper alignment 00:21 Uberi ah cool 00:21 NekoGloop torch becomes: 00:21 NekoGloop C - 00:22 NekoGloop - S 00:22 Uberi hey is coal renewable again 00:22 VanessaE ah, it'll be Jeija, PilzAdam, sfan5, and I 00:22 NekoGloop no easy fix that i know of 00:22 Uberi I remember you could smelt wood to make coal 00:22 NekoGloop Uberi: get my charcoal mod 00:22 Uberi NekoGloop: link me! 00:23 NekoGloop one sec ;) 00:23 VanessaE http://minetest.net/forum/viewtopic.php?id=2921 00:23 NekoGloop http://minetest.net/forum/viewtopic.php?id=2921 00:23 NekoGloop damn 00:23 VanessaE NekoGloop: punk'd :D 00:23 NekoGloop ninja'd* 00:23 Uberi VanessaE is quick on the draw 00:23 NekoGloop the correct term is ninja'd 00:23 VanessaE ok, ninja'd then :-) 00:23 VanessaE (insert Chop-Socky yells here) 00:24 NekoGloop lol 00:24 Uberi haha 00:24 NekoGloop WOA-YAAAAAAAAA 00:24 NekoGloop :D 00:24 keegaan hello 00:24 NekoGloop probably a better way of spelling that 00:24 Uberi o/ keegaan 00:26 * NekoGloop gives keegaan a chocolate chiop cookie 00:26 NekoGloop chip* 00:26 keegaan YUM 00:28 * keegaan is choping the cookie 00:29 NekoGloop why do you chop a cookie? 00:29 VanessaE maybe he wants to save part of it for later? :-) 00:29 keegaan duh 00:30 Uberi impossible 00:30 Uberi nobody can save cookies for later 00:30 keegaan how 00:30 NekoGloop lol 00:30 VanessaE haha 00:34 NekoGloop oh... shift high jump was removed... :( 00:34 VanessaE it was? 00:34 keegaan yep 00:34 VanessaE NOOOOOOOOOOOOOO 00:34 Uberi what's shift high jump? 00:34 * VanessaE falls over, dead and twitching 00:34 * keegaan pokes VanessaE 00:34 Uberi what? was it something I said? 00:35 Uberi breakfast, maybe 00:35 * keegaan pokes at eye 00:35 NekoGloop shift + space used to cause i high jump 00:35 NekoGloop a* 00:35 NekoGloop you can still get over xfences though 00:35 Uberi oh man I have to try that with my old minetest 00:35 * VanessaE livens back up 00:36 VanessaE ok good, so it ain't all doom and gloom, as long as that and sneak ladders still work :-) 00:36 Uberi sneak ladders? 00:36 * Uberi is feeling left out 00:36 NekoGloop lurk in the chat more often 00:36 VanessaE Uberi: where you stack a bunch of blocks up in a zig-zag pattern and use shift-space to climb up 00:36 NekoGloop we discuss semi-hidden features a lot 00:37 Uberi TIL, thanks VanessaE 00:37 NekoGloop VanessaE: idk think so 00:37 VanessaE 'scuse me, a sneak ELEVATOR. 00:38 NekoGloop hold on a minute... 00:38 NekoGloop sneak does do a high jump... 00:38 NekoGloop its just not as insanely high 00:39 Uberi we are saved! 00:39 NekoGloop about 0.5 nodes higher 00:39 NekoGloop (than normal jump) 00:39 Uberi what on earth 00:39 Uberi I just jumped up two nodes! 00:39 NekoGloop ok maybe a whole node 00:39 UbuntuNerd ok im back NekoGloop can you help me? 00:40 NekoGloop no i cant, assuming the same problem 00:40 Uberi this *might* break that adventure map I was making 00:40 NekoGloop Uberi: dont worry, my parkour is already borked 00:41 NekoGloop you can skip entire sections of it 00:41 SneakySnake Oy 00:41 Uberi o/ 00:42 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2480911800.png 00:42 keegaan ill teac you 00:42 VanessaE Uberi: ^^^ sneak elevator. nose into the corner between the two columns and sneak+jump 00:42 UbuntuNerd Keegan 00:42 keegaan wht 00:42 UbuntuNerd wats up 00:42 keegaan nothi g 00:42 Uberi wow 00:43 NekoGloop VanessaE: yes, that would work 00:43 VanessaE oh good 00:43 keegaan uberi ill teach you anything if you ask me 00:43 Uberi keegaan: what is the secret to immortality? 00:43 NekoGloop due to the way sneak works 00:43 NekoGloop (it widens the character's collisionbox) 00:44 keegaan god damn beside immotality 00:44 Uberi keegaan: infinite pineapples? 00:44 keegaan theres no pineapples 00:44 VanessaE keegan, please don't get inflammatory. Uberi is just kidding. 00:44 Uberi keegaan: there are now 00:44 keegaan what does that word me 00:44 keegaan mean 00:44 NekoGloop RealBadAngel: i think i figured out how to make your block unloading-stopper work. 00:44 Uberi minetest.register_node("pineapple:pineapple",{}) 00:45 keegaan new version 00:45 keegaan ? 00:45 RealBadAngel how? 00:45 VanessaE in this case, it means please don't get overly upset and start lashing out 00:45 Uberi VanessaE: oh I was meaning to ask about those mesecon button receptor thingies 00:45 VanessaE Uberi: yes? 00:45 keegaan switch 00:45 Uberi if they're insulated, where does the insulation come from if they come from uninsulated mesecons? 00:45 VanessaE um.. 00:45 VanessaE magic :-) 00:45 keegaan hey mrtux 00:45 Uberi :P 00:46 VanessaE they act as if they're insulated, so I textured them accordingly 00:46 NekoGloop RealBadAngel: create a dummy player 00:46 UbuntuNerd no one here can help me 00:46 keegaan what do you need help with 00:46 RealBadAngel question is how :) 00:46 Uberi VanessaE: I was also going to suggest that they form from insulated mesecons rather than uninsulated ones, it would make more sense to me 00:46 RealBadAngel still hehehe 00:46 keegaan uberi how old are you 00:46 NekoGloop look at the files in minetest/builtin 00:47 Uberi keegaan: take a wild guess 00:47 keegaan um 20 00:47 NekoGloop see what the player entity is called 00:47 NekoGloop spawn it 00:47 VanessaE Uberi: I might tend to agree, but that could break existing circuits 00:47 Uberi eh not bad off by 4 years 00:47 VanessaE you're 16? ;) 00:47 keegaan 16 or 24 00:47 Uberi guilty as charged 00:48 vortexlabs my computer is getting old 00:48 Uberi VanessaE: perhaps something to add in addition to the current inunsulated thingy? 00:48 vortexlabs it rebooted by itself 00:48 keegaan ok 00:48 VanessaE Uberi: how do you mean? 00:48 keegaan my laptop is gonna blow up 00:48 VanessaE vortexlabs: keep this nick. I like it better than mrtux :D 00:48 vortexlabs nooooooooooo 00:49 VanessaE yyyyyyyyyyes 00:49 VanessaE ;) 00:49 vortexlabs noooooo 00:49 keegaan no 00:49 vortexlabs ok 00:49 vortexlabs i timed out 00:49 Uberi VanessaE: for example: BWM (B=button, W=wall, M=uninsulated Mesecon) makes a whatever it's called 00:49 vortexlabs gotta change my nick 00:49 Uberi but what I'm suggesting is BWI, where I is insulated mesecon 00:49 Uberi and only if it's facing the button 00:49 VanessaE Right, I got you now 00:50 Uberi I'd take a crack at this now but it's the first day of school tomorrow 00:50 VanessaE eh, that won't really work 00:50 Uberi hmm? 00:50 VanessaE a switch always 'transmits' to the block opposite it, so any mesecon placed there should connect to it 00:50 VanessaE so either direction of insulated should IMHO work 00:50 Uberi ah I see what you mean 00:51 keegaan UbuntuNerd? 00:51 Uberi anyways that would be a pretty cool thing to have 00:51 VanessaE keegaan: he signed off. 00:51 keegaan ok 00:52 RealBadAngel will take look at it later, now have lotsa work 00:52 VanessaE khonkhortisan: are you around? 00:52 keegaan uberi do you guys take spainsh in ur school? 00:53 Uberi keegaan: nope, just French in addition to the standard English 00:53 keegaan ok 00:53 keegaan i know each school have to teach forgien lanuage 00:54 Uberi I do believe it depends on the country 00:55 keegaan yea in china you have to learn fours lanuages before your six 00:55 Uberi ouch 00:55 VanessaE Uberi: I can make it accept an insulated wire quite trivially by the look of it, but.. 00:55 NekoGloop does pilzadam's farming mod require direct sunlight? 00:56 keegaan maybe its three but that wat my brother said to me 00:56 VanessaE when a receiver object is removed, what kind of wire should replace it? 00:56 NekoGloop nvm 00:56 NekoGloop it doesnt 00:56 keegaan U.P 00:57 keegaan  00:58 VanessaE huh? 00:58 keegaan im on ipod and trying to use emjoi 00:58 VanessaE I could make it only appear when using an insulated wire, and just not allow for bare wires, 00:58 VanessaE then it could just drop an insulated wire when removed 01:00 NekoGloop or make two different recievers 01:00 NekoGloop one insulated one not 01:00 VanessaE naw, can't do that either 01:00 VanessaE then they'd have to connect sideways 01:01 VanessaE (which would increase the number of nodes from 1 to 8) 01:02 Uberi VanessaE: I dunno, maybe there should be a special receiver node? 01:02 VanessaE it is a special node already :D 01:02 Uberi like right now you can use Mesecon torches but they aren't insulated 01:02 NekoGloop oh my god... 01:02 NekoGloop i think i recognize this seed 01:02 Uberi VanessaE: oh yeah, I meant a node that needs to be crafted and such 01:02 VanessaE oh right 01:02 VanessaE jeija considered that, I kinda shot that down :-) 01:02 VanessaE NekoGloop: oh? 01:03 NekoGloop i just got to a unique formation in this seed 01:03 NekoGloop it would not be in another one 01:03 NekoGloop this is the seed from when i messed with tnt 01:03 VanessaE oh 01:04 NekoGloop ;_; 01:04 NekoGloop i died... 01:04 NekoGloop :( 01:04 SneakySnake Is there a button to craft a whole stack of items (or as much as possible from the available crafting materials)? (like how in minecraft you hold shift) 01:04 VanessaE sowwy 01:05 NekoGloop sethome is being glitchy and sending me to the spawnpoint 01:05 Uberi SneakySnake: I wrote a script for that to make it faster 01:05 NekoGloop sneakysnake: nopw 01:05 VanessaE SneakySnake: yes - stack up the items in the crafting grid, then middle-click on the crafting result to get 10 times as much in a click 01:05 VanessaE so like, 01:05 VanessaE for a torch, 01:05 VanessaE - - - 01:05 VanessaE - 10C 01:05 VanessaE GAH. 01:05 VanessaE try that again. 01:05 NekoGloop oh ok 01:05 Uberi whaaaaat 01:06 NekoGloop i guess my world is borked now ;_; 01:06 VanessaE --- --- --- 01:06 VanessaE --- 10C --- 01:06 VanessaE --- 10T --- 01:06 NekoGloop 10T? 01:06 VanessaE fuck 01:06 VanessaE coal and sticks I mean :-) 01:06 NekoGloop :D 01:06 VanessaE middle click the craft result and you get 40 at a time since the crafting grid has enough for it 01:06 VanessaE I give up :-) 01:07 NekoGloop middle click does all or only 10x? 01:07 VanessaE 10x 01:07 NekoGloop ok 01:07 NekoGloop that'll be helpful 01:07 SneakySnake Thanks. Although it would be more convenient to have a button for crafting a whole stack. Is it not wanted feature, or you just didn't implement it yet? 01:07 VanessaE SneakySnake: guess c55 doesn't see it as necessary right now :-) 01:07 NekoGloop when i get my headset, I'll make sure to do that in my lets play 01:08 NekoGloop VanessaE: he just has a helluva lot more important things to do. (re: lag) 01:08 VanessaE yep 01:08 NekoGloop oh cool 01:08 NekoGloop some execption, we meet again 01:08 VanessaE haha 01:08 SneakySnake If somebody would implement it, would it be accepted? 01:09 VanessaE possibly :-) 01:09 NekoGloop sneakysnake: probably 01:09 VanessaE give it a try, see what happens :-) 01:09 NekoGloop although i think only an algorithm to figure out how many are possible is neccessary 01:10 Uberi oh that's in the registered node def 01:11 NekoGloop ? 01:12 NekoGloop lol 01:12 Uberi minetest.registered_nodes.dirt.max_stack 01:12 NekoGloop jungle trees just spawned in a snow biome 01:13 NekoGloop Uberi: i mean from what's in the craftgrid 01:13 VanessaE NekoGloop: haha 01:13 Uberi ah I see 01:13 NekoGloop the jungletrees encompass the snow biome lol 01:14 NekoGloop i have to get out of irc... maybe minetest will go faster 01:14 NekoGloop bye 01:16 SneakySnake If I'm next to a door, and I right click on it with a tool in my hand, the tool is gone 01:17 Uberi is it on the ground? 01:17 SneakySnake nope 01:17 VanessaE SneakySnake: look in the nodes surrounding it 01:17 VanessaE the tool is still there, probably just buried 01:17 SneakySnake yup 01:17 SneakySnake I mined out the stone 01:17 SneakySnake They were stuck in the stone 01:18 SneakySnake thanks 01:18 VanessaE left-click opens/closes the door :-) 01:18 Uberi something wrong with falling entities, I guess 01:18 Uberi they should automatically find their way out of solid nodes 01:18 SneakySnake I'm playing latest git btw 01:21 VanessaE that bug's been around for a while 01:42 * VanessaE pokes NekoGloop 01:43 NekoGloop ok it wasnt irc causing the lag 01:43 * NekoGloop pokes back 01:43 SneakySnake woo 01:43 SneakySnake Found my first cave 01:43 NekoGloop cool 01:43 NekoGloop do you have moreores and gloopores to populate it with ores? :D 01:43 NekoGloop (latest version of gloopores fixed rainbowcaves issue) 01:43 VanessaE second question of course is: Do you like the rainbow caves effect? ;-) 01:43 SneakySnake Found some weird yellow block 01:44 NekoGloop rainbow caves were FIXED 01:44 VanessaE "weird yellow block" that says MESE on it? :-) 01:44 SneakySnake indeed 01:44 VanessaE it ain't weird. it's a useful material 01:44 NekoGloop its a mese block 01:44 NekoGloop do you have mesecons installed? 01:44 VanessaE you can make pick axes out of it 01:44 VanessaE and mesecons mod makes it a conductive material equivalent to redstone 01:45 NekoGloop if you want minecraft-esque minetest, get mesecons, xfences, my gates mod, xpanes, and charcoal at least. they will make it a bit more like minecraft 01:46 NekoGloop oh and cactusmod and snow mod 01:48 SneakySnake charcoal is meh 01:48 SneakySnake I don't like it in minecraft 01:48 SneakySnake It makes surviving first night too easy 01:48 NekoGloop ok :P 01:49 NekoGloop but there's no mobs so not much survival... havent tested latest animals for lag yet 01:49 SneakySnake I'll play some vanilla minetest first 01:49 NekoGloop i could flood the channel with my mods list if you like. ;) 01:50 Uberi SneakySnake: but renewable charcoal is a good gameplay element IMHO 01:50 VanessaE I have a number of mods out there as well :-) 01:50 SneakySnake It's not like coal is a rare mineral 01:50 NekoGloop charcoal mod also uses the normal coal so other mods that use coal in recipes can have it. 01:51 VanessaE (two of which are in minetest_game now :D ) 01:51 NekoGloop vanessae: animatedtorches got chucked 01:51 NekoGloop its not in my minetest_game 01:51 Uberi SneakySnake: it's not, but it's also heavily consumed 01:51 NekoGloop idk about github version 01:52 VanessaE you sure? looks to me like it's still there. 01:52 VanessaE (it's part of mods/default/init.lua) 01:52 Uberi yeah I see the texture 01:52 NekoGloop oooooh 01:52 NekoGloop ok 01:53 NekoGloop so i have it installed for diddlysquat 01:53 VanessaE (I just checked against 0.4.3) 01:53 VanessaE yup, you don't need the separate mod anymore. 01:53 Uberi my FPS mod is broken in 0.4.3 again :( 01:53 Uberi at this rate I'll never get it released 01:53 NekoGloop no mod api changes were made 01:53 VanessaE sowwy :( 01:58 NekoGloop lolhequit 02:02 Uberi hehe autocoldkey 02:02 Uberi whoops wrong channel 02:02 NekoGloop lol 02:05 NekoGloop VanessaE: you need to use the normal dyes mod for your pigments... that way wool can be colored as well 02:05 VanessaE I already do. 02:05 NekoGloop damn that outdated? 02:05 VanessaE apparently so :-) 02:06 NekoGloop bump a link my direction, will ya? :D 02:06 khonkhortisan helllo Uberi 02:06 SneakySnake whoa 02:06 SneakySnake Smelting sure is fast 02:06 VanessaE http://minetest.net/forum/viewtopic.php?pid=28399#p28399 02:06 Uberi o/ khonkhortisan 02:06 khonkhortisan smelting is slow if you use leaves 02:06 Uberi your meta modifications are real useful 02:06 Uberi timed perfectly for the mesecons machine competition too 02:07 VanessaE khonkhortisan: can you do a pull-request against mesecons? I've just today added support to HDX texture pack for your gates :-) 02:08 khonkhortisan pull request which way? 02:08 khonkhortisan thanks 02:08 VanessaE khonkhortisan: go to the github page for your mesecons fork and do it there 02:09 khonkhortisan okay, I still don't have facedir working yet, and the nodeboxes could be improved 02:09 VanessaE oh ok 02:09 NekoGloop look at delayers for facedir use 02:10 khonkhortisan I was looking at insulated for facedir 02:10 NekoGloop no, look at delayers 02:10 Uberi oh yeah delayer facedirs are broken 02:10 Uberi they aren't transferring between punches 02:10 NekoGloop no they arent 02:10 VanessaE punched aren't supposed to :-) 02:10 VanessaE all that does is set the timer 02:10 NekoGloop stop testing mesecons in 0.4.1 (where that glitch is) 02:11 NekoGloop oh i misunderstood 02:11 NekoGloop go figure 02:12 NekoGloop VanessaE: i have a suggestion: allow wool to be crafted from the appropriate dyes 02:12 VanessaE khonkhortisan: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2486321468.png 02:12 khonkhortisan I was thinking of pointing the end more 02:13 NekoGloop http://www.youtube.com/watch?v=Ngj9bXui9EQ Meow~! 02:13 Uberi is that an XOR block? 02:13 khonkhortisan yep 02:13 VanessaE yes 02:13 Uberi aren't those redundant with microcontrollers? 02:13 VanessaE khonkhortisan: no, leave the nodeboxes just as they are - they're perfect. 02:13 khonkhortisan my branch of my fork of mesecons with a texture pack 02:13 khonkhortisan I already changed them 02:14 NekoGloop uberi: these are easier to craft 02:14 VanessaE khonkhortisan: or if you must, maybe just raise up the part that's white in your default textures 02:14 Uberi ah yes forgot about the crafting cost 02:14 NekoGloop and they process 1.25x faster 02:14 VanessaE Uberi: easier to craft and also they're easier to read than a µC 02:15 NekoGloop VanessaE: update unifieddyes to allow wool coloring for god's sake. 02:15 Uberi hmm, neat 02:15 VanessaE NekoGloop: it already is. 02:15 NekoGloop cant find the text: "wool" 02:15 VanessaE NekoGloop: dyes crafted by UD use the groups settings in the game 02:16 NekoGloop oh.... 02:16 VanessaE so if you make UD:red, it'll make red wool when crafted with white wool. 02:16 NekoGloop well do i look stupid as fuck right now 02:17 NekoGloop some exception: please wait for the next available representative 02:17 VanessaE haha 02:17 NekoGloop i was trying to craft with the pigment, not the dye itself... >.> 02:18 VanessaE haha 02:18 VanessaE you can't do that 02:18 VanessaE the pigments are just a color base 02:18 NekoGloop obviously 02:18 VanessaE you gotta mix them with dye base to make an actual dye 02:18 NekoGloop i know 02:18 VanessaE so, 02:18 VanessaE you suck :-) 02:18 NekoGloop re: well do i look stupid as fuck right now 02:18 VanessaE hehe 02:18 VanessaE you aren't stupid 02:18 VanessaE you just didn't know 02:19 VanessaE (re: read the UD Usage Instructions :-) ) 02:19 NekoGloop re: re: stop using re: 02:19 VanessaE :P 02:20 NekoGloop i needz a bucketz 02:20 Uberi who's re? 02:20 NekoGloop to craftz a die baze 02:24 khonkhortisan it doesn't say anything when I try to create a world that has already been created 02:26 khonkhortisan VanessaE, I'll have to change the nodeboxes back 02:26 NekoGloop would you prefer it called you an idiot? 02:26 VanessaE khonkhortisan: what do they look like now? 02:26 khonkhortisan the nodebox is as big as the sticker with wire-sized things coming out the ends still with the bottom texture 02:27 VanessaE ohh ok 02:27 VanessaE I kinda like the idea of whole-node-wide boxes for these, since then you don't have to customize the input sides' wire stubs then 02:29 NekoGloop the above line fit perfectly in my webchat windows 02:29 NekoGloop window* 02:30 khonkhortisan and require a new definition for each stub being on or off 02:30 VanessaE yup 02:30 VanessaE better to just make them not be necessary :-) 02:31 khonkhortisan So if I say something like this it'll be exactly the right length for you to see it without word wrapping the line right here --> 02:31 NekoGloop perfectly 02:32 NekoGloop that arrow is on the second line all on its own 02:33 NekoGloop i need a rose... -_- 02:33 NekoGloop (trying to make pilzadam's bed) 02:33 khonkhortisan So I'm passing a function as a variable, then something calls my function, adding in a parameter. Can I also add parameters when I pass the function? 02:34 Uberi sure 02:34 Uberi they get ignored 02:34 Uberi ommitted parameters assume a value of nil 02:35 khonkhortisan I'm suprised it can handle ";,.p" as a world name 02:36 NekoGloop try \\\ 02:37 khonkhortisan cool 02:37 NekoGloop did i seriously just get the one world where roses cant spawn? 02:38 VanessaE heh 02:38 VanessaE well roses do spawn less often than other stuff 02:38 NekoGloop dammit 02:38 VanessaE (though not that much so) 02:39 khonkhortisan it can't do "Minetest World" 02:39 NekoGloop y u make these fucking things to fucking rare 02:39 VanessaE khonkhortisan: only \ and / are blacklisted now 02:39 VanessaE NekoGloop: blame ironzorg, I was trying to keep his ratios :-) 02:39 NekoGloop know what? 02:39 NekoGloop screw this 02:39 VanessaE CREATIVE MODE!!!! 02:39 VanessaE :-) 02:39 NekoGloop I'm getting the papyrus bed instead 02:43 NekoGloop (since it's also about 5x awesomer) 02:43 UbuntuNerd hello 02:43 NekoGloop hello nerd of the ubuntu 02:44 khonkhortisan hello gloop of the neko 02:44 UbuntuNerd is there anyone here that can help me 02:44 Uberi o/ UbuntuNerd 02:44 Uberi what's up? 02:44 VanessaE evening ubuntunerd 02:44 UbuntuNerd i need help making a CMakeLists.txt file for this old version of minetest i found 02:45 UbuntuNerd there is only 8 src files 02:45 VanessaE UbuntuNerd: why not just follow the build directions that were around at the come that one came out? 02:46 UbuntuNerd because im going to customized this one so i can learn c++ (This Minetest is Less Complex) 02:46 Uberi UbuntuNerd: only 8 source files? how old is this version? 02:46 khonkhortisan If you come up with something amazing it won't be compatible 02:46 UbuntuNerd its the first one only 2 blocks 02:47 Uberi UbuntuNerd: OK, is there a makefile already? 02:47 UbuntuNerd yea 02:47 UbuntuNerd download it here 02:47 VanessaE UbuntuNerd: the oldest version on github (Nov 26, 2010) has a regular Makefile, so maybe just 'make' is enough 02:48 khonkhortisan oops! I made the rules for how many sides connect be based on whether the gate was on! 02:48 VanessaE khonkhortisan: oops? :-) 02:48 UbuntuNerd http://c55.me/random/2012-09/minetest-2010-10-10-midday.tar.gz 02:48 khonkhortisan yeah, the off gate has three connections, the on gate has two. It should be based on whether it's a not or an and.\ 02:49 UbuntuNerd can you give me the link to it Vanessa 02:49 VanessaE https://github.com/celeron55/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c 02:49 VanessaE UbuntuNerd: I highly advise developing against current minetest, not the old one 02:49 VanessaE like khonkhortisan said, if you make something cool, we can't use it then 02:50 UbuntuNerd ok well for now im learning 02:50 UbuntuNerd how do i compile it? 02:50 VanessaE learn from the current code :-) 02:50 Uberi UbuntuNerd: make install? 02:50 VanessaE I don't know about this old one - maybe just cd to the minetest directory and 'make' 02:50 khonkhortisan or automake/conf 02:51 Uberi wait lemme read the makefile 02:51 NekoGloop any non-outdated mods anyone can think of that are good? 02:51 khonkhortisan my animatedfluids mod should be stolen from and made default 02:51 Uberi NekoGloop: snow? 02:51 Uberi khonkhortisan: link me! 02:51 NekoGloop have it 02:51 Uberi UbuntuNerd: make should do it, it seems 02:52 NekoGloop aniamtedfluids, there's one i dont have 02:52 UbuntuNerd i typed make and it made it 02:52 UbuntuNerd how do i compile it 02:52 UbuntuNerd it made the cmake_install.cmake and stuff 02:53 khonkhortisan http://minetest.net/forum/viewtopic.php?id=2420 02:53 Uberi UbuntuNerd: sorry I misread it that was the irrlicht makefile 02:53 Uberi you can build MT by running makepackage_binary.sh 02:54 Uberi wait no I misread again :( 02:54 UbuntuNerd and it will compile on its own 02:54 NekoGloop who else wants to see jin_xi's painting mod use unifieddyes... ALL the colors? :D 02:54 Uberi UbuntuNerd: have you tried compiling from within VC++? 02:55 UbuntuNerd VC++? 02:55 UbuntuNerd is that for Windows? 02:55 NekoGloop visual c++ 02:55 Uberi UbuntuNerd: what are you developing with? 02:55 UbuntuNerd CMake 02:55 NekoGloop uberi doesnt use windows... only me and 2cool. 02:55 UbuntuNerd just trying to compile it for Linux 02:56 Uberi UbuntuNerd: oh just trying to compile it? 02:56 UbuntuNerd yea 02:56 NekoGloop because windows is "horrible" 02:56 UbuntuNerd Windows sucks 02:56 Uberi NekoGloop: I dual boot and I can say that both have their merits 02:56 NekoGloop you suck and so does you shitnix 02:56 Uberi :P 02:57 UbuntuNerd so how do you? 02:57 Uberi one moment, UbuntuNerd 02:57 UbuntuNerd ok 02:57 VanessaE NekoGloop: re: painting+UD....show me :-) 02:58 NekoGloop its just an idea 02:58 NekoGloop i havent made it yet lol 02:58 VanessaE so make it :-0 02:58 VanessaE :-) 02:58 NekoGloop lol 02:59 NekoGloop would if i had the slightest idea HOW 02:59 Uberi UbuntuNerd: personally, I'd give `gcc main.cpp` a shot 02:59 NekoGloop (or any inclination to download painting mod as it is now) 02:59 UbuntuNerd gcc main.cpp in the term 03:00 Uberi UbuntuNerd: compile main.cpp, basically 03:00 Uberi I don't see any other build options 03:00 UbuntuNerd no file or dir. it says 03:00 Uberi UbuntuNerd: cd to the right directory 03:00 UbuntuNerd is it possible to make a CMakeLists.txt for it 03:00 UbuntuNerd o lol 03:01 UbuntuNerd i get this chris@chris-desktop:~/Desktop/celeron55-minetest-4e249fb/src$ gcc main.cpp 03:01 UbuntuNerd main.cpp:228:28: fatal error: jmutexautolock.h: No such file or directory 03:01 UbuntuNerd compilation terminated. 03:03 UbuntuNerd hello 03:03 UbuntuNerd ???? 03:03 VanessaE that's part of libjthread 03:03 NekoGloop guess what? i think ubuntunerd's name is chris. 03:03 UbuntuNerd lolz 03:03 VanessaE do you have all of the dependencies? 03:03 khonkhortisan I haven't done a good job at hiding my name either 03:03 khonkhortisan there's two places I know of where it shows 03:04 VanessaE heh 03:04 Uberi UbuntuNerd: you seem to be missing jmutexautolock.h 03:04 VanessaE I don't try to hide my name...no point :-) 03:04 UbuntuNerd where do i get it? 03:05 UbuntuNerd ill change the code in the main.cpp lolz 03:05 Uberi it's part of JThread, my google-senses tell me 03:05 VanessaE UbuntuNerd: check the prerequisites for minetest 03:05 VanessaE install all the dependencies and then try again 03:06 VanessaE Install dependencies. Here's an example for Debian/Ubuntu: 03:06 VanessaE $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev 03:06 VanessaE from the current readme 03:06 UbuntuNerd i did that 03:06 NekoGloop Meow~? :3 03:06 VanessaE meow. 03:06 Uberi UbuntuNerd: are your source files in your path? 03:07 UbuntuNerd yea 03:08 UbuntuNerd im in the src folder 03:08 Uberi UbuntuNerd: no, I mean the jthread source files 03:08 VanessaE did you just 'make' like I said already? 03:08 UbuntuNerd yea and it did it 03:08 Uberi so... 03:08 UbuntuNerd what do i do after? 03:08 VanessaE run it? 03:09 UbuntuNerd the bin is empty 03:09 VanessaE bin/minetest or wherever the executable ended up 03:09 Uberi UbuntuNerd: the makefile is specific to Irrlicht 03:09 Uberi it doesn't seem to be fore MT 03:10 UbuntuNerd i think im fucking up the main.cpp file (LOLz) 03:10 NekoGloop probably 03:10 Uberi UbuntuNerd: use a newer version? IIRC JThread was included after a while 03:11 UbuntuNerd well let me edit the main.cpp file for a minute 03:18 UbuntuNerd ok Vanessa can you link me to the page that shows all of the source code files 03:18 VanessaE the current minetest or the oldest one? 03:19 UbuntuNerd no i want to see all of them 03:20 VanessaE the current minetest or the oldest one? 03:20 UbuntuNerd i want to see the oldest minetest with a CMakeLists.txt file 03:20 VanessaE you can't (to my knowledge) see "all" of the files - they're organized by modification date. you have to pick a date 03:21 VanessaE https://github.com/celeron55/minetest/tree/4e249fb3fbf75f0359758760d88e22aa5b14533c 03:21 VanessaE ^^^^^ oldest 03:21 UbuntuNerd how can i look at the datres 03:21 UbuntuNerd dates 03:22 VanessaE *facepalm* 03:23 * VanessaE takes away UbuntuNerd's computer. 03:23 UbuntuNerd D: 03:23 UbuntuNerd ok how did you find the scr 03:24 UbuntuNerd src 03:24 VanessaE I used github's interface to search backward until I got to the start 03:26 NekoGloop i want hatches mod to have proper nodeboxes & facedir 03:26 VanessaE noooooooooo 03:26 NekoGloop at least facedir 03:26 VanessaE I don't wanna have to re-texture it 03:27 NekoGloop re-texturing would not be neccessary; maybe even have it use default_wood.png 03:27 UbuntuNerd vanessa can you link me to the oldest one with the MCakeLists.txt file 03:27 VanessaE UbuntuNerd: no, I can't. 03:27 VanessaE I don't know when celeron55 started using cmake. 03:29 UbuntuNerd ok so how do you go to the old minetest 03:30 UbuntuNerd commit and click older 80 times 03:30 VanessaE basically, or tweak the URL at the top to take you directly there 03:30 NekoGloop or cake 03:30 VanessaE but I already pointed you to the oldest sources twice now 03:32 NekoGloop ok, i just edited the hatches code 03:32 NekoGloop let's see what i broke as 11:33PM 03:32 NekoGloop at* 03:33 VanessaE "Some exception: we hate you to death." 03:33 SneakySnake Do you respawn completely random when you die? 03:33 SneakySnake Cuz I can't seem to find my house 03:34 VanessaE not entirely 03:34 VanessaE if you haven't set a static spawn, you always return close to 0,0,0 but not exactly there 03:35 NekoGloop i set my static spawn to be 0,4,0 because usually there's something there 03:35 SneakySnake All right, found it 03:35 khonkhortisan A not works every facedir except backwards, where it overheats 03:36 khonkhortisan The wire is getting turned on before the facedir is being applied 03:37 khonkhortisan or something like that 03:37 NekoGloop sometimes i try to imagine the some exception messages i come up with being said in GLaDOS's voice. 03:37 NekoGloop usually it's funny as hell 03:41 VanessaE heh 03:41 VanessaE the only computer "voice" I'm familiar with is SAM :-) 03:42 NekoGloop Microsoft sam? 03:42 khonkhortisan oh. When facing -x, it both listens to and outputs on the same wire. 03:42 VanessaE well that and whatever Stephen Hawking uses. 03:42 khonkhortisan festival here 03:42 VanessaE no, the one by Don't Ask Software from back in the 80's 03:42 VanessaE khonkhortisan: isn't Festival based on SAM? 03:42 NekoGloop FPS=0 xD 03:43 khonkhortisan festival runs off /dev/dsp and requires speech therapy because of it. 03:43 VanessaE heh 03:43 NekoGloop i know microsoft sam, glados, and whatever anon uses 03:44 khonkhortisan what about aperture's computer voice? 03:44 khonkhortisan oh. 03:44 NekoGloop glados 03:44 NekoGloop oh and wheatley... as well as the other cores 03:44 NekoGloop SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEEEEEEEEEEE 03:45 VanessaE NekoGloop: http://www.youtube.com/watch?v=Jx2FDZIvg_0 03:45 VanessaE (yes, it's another c64 reference. deal. :-) 03:45 NekoGloop (although i believe you can only get glados on an actual computer) 03:47 SneakySnake lava texture looks cool 03:48 NekoGloop why are hatches broke as hell when i try to do the slightest thing to them? 03:50 VanessaE dunno, I've never looked at the code for hatches (that I can recall anyway) 03:50 NekoGloop i just pinged vanessae 03:50 NekoGloop :D 03:51 NekoGloop and got nothing in reply 03:51 NekoGloop what's my ping? 03:51 NekoGloop VanessaE [~vanessa@24-196-201-67.dhcp.hckr.nc.charter.com] requested CTCP PING from NekoGloop: 1346767076951235 03:51 VanessaE I saw no ping from you, but yours going out is 0.94s 03:51 NekoGloop i hate the numbers ;) 03:52 khonkhortisan oh. I rotated everything but the port checking. 03:53 SneakySnake wat 03:53 SneakySnake sand way deep underground 03:53 khonkhortisan and gravel, too! 03:53 khonkhortisan it's prehistoric dinosaur sand 03:54 NekoGloop and wainbwows 03:54 NekoGloop and kitties! 03:54 khonkhortisan I haven't found one yet 03:54 khonkhortisan other than on the surface or in a chest 03:54 NekoGloop i found a nyancat on a world i had to discontinue 03:54 khonkhortisan sure you did :) 03:54 SneakySnake I can't have enough mese 03:54 NekoGloop ask vanessae 03:54 khonkhortisan then run mesecons, and you'll have even less mese 03:55 NekoGloop she should have the seed, or at least know where to get it. 03:55 VanessaE damned if I can remember :-_) 03:55 VanessaE :-) 03:55 NekoGloop look in irc logs 03:55 khonkhortisan and the exact location of the nyancat is based on the seed? 03:55 NekoGloop idk when it was i found it 03:55 NekoGloop yes khon 03:56 SneakySnake Or maybe I can 03:56 khonkhortisan I have four variables, is there an easy function to rotate their values? 03:56 SneakySnake ~ -500, mese gets pretty common 03:56 khonkhortisan not as much as at -20,000 03:56 khonkhortisan -500 is also when mithril shows up 03:57 NekoGloop khonkhortisan: i think mesecons itself has a function for rotating rules 03:57 NekoGloop and he's playing vanilla 03:57 NekoGloop w/o moreores 03:57 SneakySnake I love infinite depth 03:57 khonkhortisan I'm trying to rotate microcontroller ports from gates 03:57 NekoGloop not as infinite as huge 03:58 khonkhortisan L.a L.b L.c L.d 03:58 SneakySnake practically infinite 03:58 NekoGloop stops only at ~-31,000 03:58 NekoGloop in all directions 03:58 NekoGloop although your map file will get to be a disk space hog at that point ;) 03:58 VanessaE too bad it gets so glitchy that far out from center 03:59 NekoGloop VanessaE: rendering was fixed at far out areas, i do believe 03:59 VanessaE oh? 03:59 NekoGloop c55 said he practically rewrote rendering 03:59 NekoGloop oh look its midnight 03:59 NekoGloop good night ;) 04:03 khonkhortisan Can a function directly manipulate its parameter in lua or only its copy? 04:03 VanessaE not sure 04:04 VanessaE think I'll follow neko's lead and go to bed 04:04 VanessaE night :-) 04:04 khonkhortisan set_time() 04:06 * khonkhortisan just got gate facedir working 05:13 SneakySnake "The maps are of the ways facts from senior users. I can be of simple creations or may be you have created a map with a logical thread. " 05:13 SneakySnake wat. 05:13 cy1 SneakySnake: google translate? 05:14 SneakySnake Probably 05:15 SneakySnake So what's the proper term for a minetest world. "world" or "map"? 05:16 RealBadAngel hi 05:16 SneakySnake It says "select world" so it's probably world 05:16 RealBadAngel khonkhortisan, where can i stole this mod? :) 05:16 RealBadAngel steal 05:22 MiJyn hi Jeija 05:27 Jeija Hi everyone 05:27 SneakySnake Hi 05:28 MiJyn hi 05:28 MiJyn Jeija, I'm working on a mobbing and vehicle API 05:33 RealBadAngel hi jeija, hows the vacations? 06:10 celeron55 http://c55.me/blog/?p=1303 06:14 RealBadAngel hi c55, its official stable? 06:15 RealBadAngel btw, theres hardcoded limit of objects that could be stored in block? 06:24 cy1 SneakySnake: a minetest world is what you explore. a minetest game is like its physics, what materials etc. a minetest map is the world minus the physics, basically a 3D matrix of map blocks, each of which is 16x16 nodes. When you dig it's 1 node. With some exceptions for ClientActiveObjects (the moving things) 06:25 SneakySnake cy1: Thanks 06:25 cy1 np 06:31 celeron55 now that i think of it, i should've probably just worked around the inventory list incompatibility, but whatever 06:31 celeron55 something always goes wrong when you release something 8) 06:32 celeron55 (of this size) 06:35 RealBadAngel celeron55, whats bout that limit? 06:42 RealBadAngel another video with stress testing the tubes: http://www.youtube.com/watch?v=q-Fv_HtzPLg&feature=youtu.be 07:21 thexyz khortisan, only if parameter is a table 07:41 celeron55 the range control in 0.4.3 seems to be somehow fucked 07:43 celeron55 it does... very random things 07:43 celeron55 what the fuck 07:43 cy1 Any servers running 0.4.3 ye? 07:43 cy1 yet 07:46 SneakySnake `bad argument #1 to 'get_player_by_name' (userdata expected, got string)` 07:47 SneakySnake So what do I provide if not the player's name? 07:47 SneakySnake What's userdata? 07:47 cy1 userdata is any C thing that Lua can't see. 07:47 cy1 should be a string... 07:48 cy1 SneakySnake: I think it needs an "environment" argument as argument #1, and the name as #2. 07:49 cy1 or maybe... oh using . and : make a big difference in Lua 07:49 cy1 minetest.env:get_player_by_name(name); 07:49 cy1 you're probably doing minetest.env.get_player_by_name(name); 07:49 cy1 : adds minetest.env as an implicit 1st argument. 07:50 cy1 minetest.env being a mysterious blob only known in C, aka userdata 07:51 SneakySnake cy1: Thanks, I was using . 07:52 Calinou downloading 0.4.3 :D 07:54 SneakySnake All right, gotta go do some stuff 07:54 SneakySnake I'll be back later 07:54 SneakySnake See you guys 07:55 SneakySnake Great game btw 07:58 Calinou protocol version was changed again :o 07:59 celeron55 read blog 08:01 Calinou full range view works for me btw 08:05 celeron55 if you start it at default settings and don't touch anything, it will render at resonable distance? 08:05 celeron55 for me, on this work windows computer, it rendered a very short distance 08:05 celeron55 but R and +/- worked 08:24 Calinou ah, I use min/max range 128 08:25 Calinou I will try with the default ones 08:39 Calinou https://dl.dropbox.com/u/82342922/images/screenshot_3393147.png - works fine for me 08:39 Calinou (mods/texture pack probably doesn't matter) 08:54 cy1 So my server is running protocol 13 now 08:54 cy1 verge.info.tm 6989 08:54 cy1 mesecons are borked but w/ev 09:05 Calinou .tm O_o how is that a domain 09:05 Calinou cy1, is there any players on your server? 09:20 celeron55 Calinou: ehm, why is range_all on? 09:21 celeron55 you're supposed to test it without anything and with minimum and maximum range at defaults 09:21 Calinou ah you were talking about automatic rendering range control 09:21 Calinou it does work for me but it is very slow; it starts at minimal distance and increases slowly 09:21 Calinou like, +0.1 unit every second 09:22 celeron55 it was already bad but it got worse by the update 09:22 celeron55 8) 09:22 celeron55 needs tuning 09:26 Calinou anyway, congrats for the performance increase. it is definitely visible on my computer even though it has a good GPU 09:26 Calinou I will try on my laptop too 09:31 cy1 thhh 09:31 cy1 of course there's not any players on my server 09:31 cy1 that's why I can switch it to 13 w/out anyone caring :( 09:42 * VanessaE wanders in, rubs sleep from eyes 09:42 VanessaE good morning all 09:49 bas080 VanessaE, Good life :) 09:50 VanessaE heh 09:51 bas080 Hey VanessaE, what is heh to you? Tried looking it up and found that the definition differs 09:52 VanessaE bas080: a chuckle, mild amusement at a previous statement 09:52 VanessaE good life indeed :-) 09:55 VanessaE good morning, SneakySnake 09:55 SneakySnake Hi VanessaE 10:36 keegaan hello 10:40 VanessaE hey keegan 10:42 VanessaE morning whirm 10:43 whirm VanessaE: morning! 10:51 thexyz is there a way to make infinite lava generators impossible to build? 10:52 VanessaE no idea 11:49 NekoGloop goooooooooooooooood morning 11:57 VanessaE mornin' 11:59 NekoGloop i'm gonna download the 'official' release of 0.4.3, brb ;) 12:10 NekoGloop yay~ 12:10 NekoGloop i can fix the texture glitches~ 12:10 NekoGloop differently sized inventory craftgrids -still- dont work 12:33 NekoGloop well at least some of the some exception message is shown ingame now... >.> 12:34 VanessaE heh 12:34 NekoGloop wha...? 12:35 VanessaE you do realize there's a debug console, right? :-) 12:35 NekoGloop "Access Violation" dafuq? 12:35 VanessaE haha 12:35 VanessaE you've been promoted apparently :D 12:35 NekoGloop I'm the fucking administrator 12:35 NekoGloop I shouldnt be having an access violation 12:36 NekoGloop well i guess that screws direct3d 12:36 VanessaE there are things even root can't do :-) 12:38 NekoGloop well i guess that means i'm stuck with glitchy opengl 12:46 NekoGloop why is this nodebox shit: {-1/2, 1/2, -1/2, 2/5, -1/2, 1/2} 12:47 VanessaE look at your Y coords 12:48 VanessaE mathematically lower values must be in the first set 12:48 NekoGloop oh 12:48 VanessaE so -1/2, -1/2, -1/2, 2/5, 1/2, 1/2 12:48 NekoGloop didnt know thast 12:48 VanessaE otherwise the nodebox will sorta turn itself inside out :-) 12:49 VanessaE (I should experiment more, see if I can exploit that bug somehow 12:49 NekoGloop i noticed :D 12:49 NekoGloop it was a inside-out block 12:51 NekoGloop I'm working on facedir hatches 12:51 NekoGloop so first i need proper nodeboxes 12:54 NekoGloop we have... success!!! 12:54 VanessaE screenshots or it didn't happen :D 12:55 NekoGloop hold on just a second 12:55 NekoGloop need to see if walkable and climbable can both be true if you can stand inside the node still 12:59 NekoGloop yes, they do :) 12:59 NekoGloop ok one moment 13:01 NekoGloop now we need nodebox ladders 13:01 NekoGloop *hint hint* 13:01 VanessaE ... 13:02 NekoGloop :D 13:02 VanessaE I'm quite happy with 2D ladders for now :D 13:02 NekoGloop ok :P 13:02 VanessaE I worked hard to make the texture the HDX pack uses for those :-) 13:02 NekoGloop ok :P 13:12 NekoGloop http://ompldr.org/vZmRlbg and http://ompldr.org/vZmRlbw 13:12 NekoGloop nodebox hatches 13:12 VanessaE um 13:12 VanessaE maybe with a little *light* on the subject :-) 13:13 NekoGloop :P 13:13 NekoGloop maybe I'm just a cave beast but it looks fine to me 13:13 VanessaE I always go above ground and place objects there to get screenshots 13:13 VanessaE and /time 6000 when the light starts to face 13:13 VanessaE fade* 13:14 NekoGloop i already had one in my world, just took a screenshot :P 13:16 NekoGloop anyway, are they satisfactory? or should i do the whole hatch's nodebox 13:16 VanessaE I can't tell 13:16 VanessaE it's too dark :P 13:17 NekoGloop open it in gimp or whatever you have and brighten it? 13:19 NekoGloop http://ompldr.org/vZmRlcw 13:19 VanessaE nice 13:19 NekoGloop http://ompldr.org/vZmRldA 13:19 NekoGloop better? 13:20 VanessaE you should indeed do full nodeboxes on it 13:20 VanessaE i.e. all 6 pieces 13:20 NekoGloop like xdoors' tops? 13:20 VanessaE no, 13:20 VanessaE nodeboxes can overlap, so you can do this with fewer pieces 13:20 VanessaE one each for the four sides, then two across the middle 13:21 NekoGloop i know 13:21 NekoGloop xdoors does that dont it? 13:21 VanessaE I don't think so, but I could be wrong. haven't looked at the code. 13:21 VanessaE still, the idea is similar 13:21 NekoGloop ok 13:23 NekoGloop er... 13:23 NekoGloop i suck at nodeboxes 13:24 NekoGloop closed: {-1/2, 2/5, -1/2, 1/2, 1/2, 1/2} open: {-1/2, -1/2, 2/5, 1/2, 1/2, 1/2} 13:24 NekoGloop see what you can do :P 13:24 VanessaE no. :-) 13:24 VanessaE not in a coding mood right now 13:25 NekoGloop ok 13:33 VanessaE bbl, I need to lie down 13:33 NekoGloop ok 13:47 * NekoGloop pokes #minetest for signs of life 14:13 NekoGloop_ that was interesting 14:13 NekoGloop_ oh, bye NekoGloop 14:13 NekoGloop_ :D 14:16 RealBadAngel hi 14:17 NekoGloop_ good afternoon 14:20 NekoGloop_ whatcha up to, realbadangel? 14:20 RealBadAngel just back from work 14:20 NekoGloop_ ok 14:22 NekoGloop_ ohai nakedfury 14:23 NekoGloop_ wb jeija 14:23 NakedFury hi 14:23 Jeija hi NekoGloop_, coded a jumping (trampoline, cushion) mod, now working on a slime mod 14:23 NekoGloop_ :o 14:23 NekoGloop_ GIMME >:D 14:24 Jeija On my GitHub https://github.com/Jeija/minetest-mod-jumping , experimental slimes in like 10 mins 14:26 NekoGloop_ i -just- saw ipodmail's video on the trampoline mod 14:26 NekoGloop_ (there's one in minecraft, incase you didnt know) 14:29 NekoGloop_ jeija: you got 0.4.3, correcT? 14:29 NekoGloop_ correct* 14:29 Jeija yep 14:29 NekoGloop_ just making sure 14:29 Jeija trampoline requires 0.4.3 14:30 NekoGloop_ cool 14:30 NekoGloop_ cuz i have it too :D 14:33 NekoGloop_ jeija: use rubber from pilzadam's farming mod for the trampoline :D 14:34 NekoGloop_ (it needs -some- use) 14:37 Jeija grmpf don't like dependencies, I prefer to use wool from minetest_game 14:38 Matsetes Hi 14:38 Matsetes What are the texture? 14:38 NekoGloop_ well make it detect if farming is installe 14:39 NekoGloop_ d 14:39 NekoGloop_ and if not, then use wool 14:39 Jeija leave a comment on the has no crafting recipes issue on GitHub so that people can discuss 14:40 NekoGloop_ besides, i think farming is the only way to "correctly" get wool 14:40 NekoGloop_ gloopblocks was -supposed- to, but doesnt because of an idiotic typo 14:40 Jeija PilzAdam should add cotton to farming 14:41 NekoGloop_ cotton -is- in farming 14:41 Jeija oh there is already 14:41 NekoGloop_ it just rarer to get cotton seeds i've noticed 14:41 Jeija Didn't realize because it was in the "Initial upload" commit 14:42 NekoGloop_ lol 14:42 Matsetes Hey! What's the textures? 14:42 NekoGloop_ idk what textures? 14:44 NekoGloop_ jeija: fall damage should be negated on trampolines -and- cushions 14:45 NekoGloop_ lol i cant jump on cushions? 14:45 NekoGloop_ off of, even 14:47 NekoGloop_ hi there calinou 14:48 Calinou hi 14:48 NekoGloop_ jeija: crafting idea for trampoline: wool wool wool | stick - stick 14:49 NekoGloop_ er... that should be the cushion 14:49 NekoGloop_ the trampoline should be: wool rubber_bucket wool | stick - stick 14:52 Calinou VanessaE, how do you make ubuntu packages like you did for AF/trilinear? 14:52 Jeija Falling damage is off for cushions, and less for trampolines 14:53 NekoGloop_ but falling on a trampoline shouldnt hurt 14:53 NekoGloop_ falling -from- a trampoline should 14:55 PilzAdam Hello everyone! 14:56 NekoGloop_ hello pilzadam 14:56 PilzAdam sup 14:57 NekoGloop_ jeija made a jumping mod (trampoline + cushion), i made it use buckets of rubber 14:57 NekoGloop_ (or w/e it is in the buckets) 14:57 Jeija make your git fork and send a pull request 14:58 NekoGloop_ too lazy 14:58 NekoGloop_ alternative: just give you the fucking code 14:59 Jeija I need other opinions on that, I hate dependencies 14:59 NekoGloop_ hm... 14:59 NekoGloop_ oh i know 15:00 NekoGloop_ steel_ingot wool steel_ingot | stick - stick 15:00 NekoGloop_ for trampoline 15:00 NekoGloop_ no dependencies 15:00 NekoGloop_ (except wool obviously) 15:01 NekoGloop_ working on the chat sending the player a message stating the setting of the trampoline when punched 15:02 NekoGloop_ same could be done for delayers in mesecons 15:02 RealBadAngel make better wool wool wool ingot - ingot stick - stick 15:02 NekoGloop_ too much wool used for my liking 15:03 RealBadAngel oh my, too much of this too much of that 15:03 NekoGloop_ since w/o animals mod its scarce as shit 15:05 NekoGloop_ ugh... 15:05 NekoGloop_ i cant get the chat message to work 15:07 NekoGloop_ minetest.send_chat_player(puncher, "Setting: "..id) says VERBOSE[main]: error_message = ServerError: LuaError: error: ...-win32\bin\..\mods\minetest\jumping\jumping\init.lua:115: attempt to call field 'send_chat_player' (a nil value) 15:07 RealBadAngel minetest.chat_send_all(string) 15:08 RealBadAngel check syntax 15:08 NekoGloop_ i only want the person who punched it to be alerted 15:08 RealBadAngel chat_send_player propably 15:08 NekoGloop_ deerrrrrrp 15:08 NekoGloop_ send_chat_player 15:08 NekoGloop_ is not a command -_- 15:08 RealBadAngel mine is correct syntax 15:09 NekoGloop_ so lets try this again 15:10 RealBadAngel currently it says 'send_chat_player' doesnt exist at all 15:10 NekoGloop_ 'send_chat_player' (a nil value) 15:10 NekoGloop_ i figured that out ;) 15:11 RealBadAngel Chat: 15:11 RealBadAngel minetest.chat_send_all(text) 15:11 RealBadAngel minetest.chat_send_player(name, text) 15:11 RealBadAngel :P 15:11 RealBadAngel read api you lame :) 15:12 NekoGloop_ :P 15:12 RealBadAngel told ya ;) 15:13 NekoGloop_ how do i get a player name from 'puncher' in register_on_punchnode? 15:13 RealBadAngel puncher=player 15:13 NekoGloop_ but puncher=userdata 15:13 RealBadAngel digger, hitter, lamer etc 15:13 NekoGloop_ i need a string 15:14 RealBadAngel just push there puncher 15:14 NekoGloop_ puncher.name? 15:14 NekoGloop_ i tried just putting puncher 15:14 RealBadAngel no for christ sake, player=puncher 15:14 NekoGloop_ bad argument #1, string expected, got userdata 15:15 RealBadAngel hmmm 15:15 RealBadAngel try with dot name 15:15 celeron55 read the api you lamers 15:15 celeron55 puncher:get_player_name() 15:15 Matsetes Sorry, how does it work a texture? 15:16 NekoGloop_ oh ok 15:16 NekoGloop_ thanks celeron 15:16 celeron55 puncher is an "object" 15:16 celeron55 or, well, ObjectRef 15:16 NekoGloop_ i didnt know that :D 15:17 RealBadAngel puncher.get_player_name() 15:17 RealBadAngel try this one 15:17 PilzAdam read the api you lamers 15:17 PilzAdam +1 15:18 NekoGloop_ no puncher:get_player_name 15:18 PilzAdam () 15:18 NekoGloop_ or puncher.get_player_name(puncher) 15:18 RealBadAngel heheh 15:18 NekoGloop_ how could someone so smart be so stupid 15:19 RealBadAngel i havent noticed c55 wrote somethin above lol 15:19 RealBadAngel lmao 15:19 NekoGloop_ celeron55: you're full of excellent phrases. 15:20 NekoGloop_ cool. it works 15:20 NekoGloop_ jeija: want me to pastebin the complete register_on_punchnode? 15:22 NekoGloop_ ... I'll do it anyway 15:22 PilzAdam lol 15:22 Jeija knock yourself out! 15:23 NekoGloop_ well the colored band isnt definitive of the particular level 15:27 NekoGloop_ http://pastebin.com/97fZ1Wt7 15:27 PilzAdam minetest.register_on_punchnode is deprecated 15:28 NekoGloop_ i dont give a shit 15:28 PilzAdam use on_punc() in node defintion instead 15:28 NekoGloop_ stfu 15:28 NekoGloop_ just SHUT THE FUCK UP 15:29 PilzAdam chill 15:29 NekoGloop_ ridiculing me for jeija's idea = not a good idea 15:30 PilzAdam Jeija, minetest.register_on_punchnode() is deprecated 15:30 NekoGloop_ i have a feeling he doesnt give a fuck either 15:31 Jeija I know but don't like on_punch either, makes code a lot longer 15:31 PilzAdam but minetest.register_on_punchnode() makes the whole game slower 15:31 NekoGloop_ i dont realize a difference 15:31 PilzAdam because its executed when you punch any node 15:31 NekoGloop_ even by rapid left clicking 15:32 PilzAdam if every mod would youse this you would 15:32 NekoGloop_ i dont see a difference 15:32 PilzAdam *use 15:32 celeron55 ehm 15:32 RealBadAngel so where exactly it makes games slower? 15:32 Jeija Is it that much slower to check node.name before? 15:32 RealBadAngel when player punches 100 nodes at the same time? 15:32 PilzAdam Jeija, in theory 15:33 NekoGloop_ jeija: its fine 15:35 celeron55 Jeija: why wouldn't you just define the function and then set the function to all of the node definitions 15:35 Jeija I know, that works fine for minetest.register_on_punchnode(), but not for register_on_dignode, e.g. if I don't care what node is dug 15:36 celeron55 wut 15:36 Jeija let me think of an example... 15:37 NekoGloop_ jeija: define the function, then call it in all trampoline's on_punch 15:37 celeron55 wat 15:37 celeron55 how stupid are people?! let me pastebin some crap 15:37 PilzAdam celeron55, very stupid 15:38 Jeija ok, the particles mod; It adds particals when a node is dug, no matter what block it is. It is a lot easier to define one register_on_dignode instead of using after_dig_node in every node definition 15:38 PilzAdam yes because every single node creates particles 15:38 celeron55 Jeija: that is a valid case for it 15:39 PilzAdam but your trampolin are only a few nodes 15:40 Jeija That's a good point, I guess I have to change it to on_punch in those cases I can 15:40 celeron55 http://paste.dy.fi/Awm 15:40 Jeija of course, I totally get that 15:41 celeron55 NekoGloop_ doesn't 15:41 celeron55 but hopefully now does 15:41 NekoGloop_ i do 15:41 NekoGloop_ i only modified what jeija used 15:41 NekoGloop_ because I'm lazy like that :) 15:45 rubenwardy power cut :( 15:45 NekoGloop_ lol 15:45 rubenwardy only for 15 secs 15:45 rubenwardy i have a desktop computer 15:45 LandMine hello!!! 15:46 LandMine i know theres a mod to fix the light problem 15:46 PilzAdam sup LandMine 15:46 LandMine but i dont remember the name 15:46 LandMine hey pilzadam you know how to fix the light problem? 15:46 PilzAdam what light problem? 15:46 LandMine like when you remove a big area with worldedit 15:46 NekoGloop_ celeron55: could you guide me thru how to make xyz's signs look less horrible? 15:46 LandMine its dark 15:47 LandMine how do i make it light again 15:47 RealBadAngel put a torch 15:47 NekoGloop_ RealBadAngel +1 15:47 LandMine i did, and removed it 15:47 LandMine but it went back to dark\ 15:47 RealBadAngel coz u removed the torch? 15:48 LandMine no for example i did //set air on a 200 x 200 area 15:48 LandMine at 0,0,0 15:48 rubenwardy //dig is easier 15:48 LandMine but its now shady 15:48 LandMine how do i make it light up again 15:48 Jeija btw I updated the trampoline/jumping mod to use on_punch 15:48 LandMine cause there is nothing over it 15:48 NekoGloop_ //dig also updates the lighting 15:49 LandMine i already did dig 15:49 LandMine i put dirt on top 15:49 LandMine and did //dig 15:49 LandMine but nothing happened 15:50 NekoGloop_ because you didnt give it a cookie 15:50 LandMine pilzadam 15:50 RealBadAngel and took the torch 15:50 PilzAdam LandMine, what? 15:50 LandMine read above what i said 15:50 LandMine you know how to fix it? 15:51 PilzAdam nope 15:51 RealBadAngel propably the same way as fiixin greifed server 15:52 LandMine i remember there was a mod that fixes it i dont remember which one though 15:53 RealBadAngel in such cases sticky notes comes in handy :P 15:53 LandMine yeah w.e i fixed it 15:55 RealBadAngel allelujah, griefer fixed somethin 15:55 RealBadAngel lemme note the date 15:55 LandMine hhahahah u mad bro? 15:57 NekoGloop_ pilzadam: your scarecrow is a lot more effective than 4 nodes 15:57 PilzAdam can be see the code 15:58 NekoGloop_ idk but i like it as it is 15:58 NekoGloop_ pumpkins seem hard to get to me 15:58 PilzAdam https://github.com/PilzAdam/farming/blob/master/weed.lua#L23 15:58 PilzAdam NekoGloop_, thats true 15:59 NekoGloop_ could the chance of getting two seeds from a harvested pumpkin be increased -slightly-? 16:00 PilzAdam nope 16:00 PilzAdam pumpkins are realy rare 16:00 PilzAdam and with big pumpkins you get no seeds 16:00 NekoGloop_ i know 16:00 NekoGloop_ you can place a pumpkin a keep removing it to get lots of seeds though ;) 16:01 NekoGloop_ is it just me or am i unable to get more seeds? 16:02 NekoGloop_ nvm 16:03 NekoGloop_ these textures are UGLY 16:04 PilzAdam what textures? 16:04 NekoGloop_ for the latest crops (all but cotton wheat and pumpkibn) 16:05 NekoGloop_ (and rubber as well) 16:06 NekoGloop_ basically the latest additions... you need new textures ;) 16:07 PilzAdam NekoGloop_, see my new farmum signature: http://minetest.net/forum/profile.php?id=2443 16:07 NekoGloop_ ok 16:07 NekoGloop_ but mine would suck even more ;) 16:08 NekoGloop_ i cant eat a potato? 16:08 PilzAdam nope, use rubenwardy's food mod to get a function for potatoes 16:08 PilzAdam you ever ate a raw potatoe? 16:09 NekoGloop_ once 16:09 NekoGloop_ i wasnt that bad :P 16:09 NekoGloop_ it* 16:11 NekoGloop_ hm... well since we dont -need- to be realistic, how about a way to get milk from a plant? (which you can actually do from some irl) 16:11 PilzAdam yea rivers of milk and honey 16:12 RealBadAngel yeah and mine cucumbers that can be found only -300 and below 16:12 NekoGloop_ LOL 16:12 NekoGloop_ I just mean because animals is laggy 16:13 PilzAdam does anyone use my game fork of the default game? https://github.com/PilzAdam/minetest_game 16:15 RealBadAngel plant this 16:15 RealBadAngel http://en.wikipedia.org/wiki/Soy_milk 16:16 NekoGloop_ yes, we need soy 16:16 PilzAdam bääää 16:16 RealBadAngel or palms with coconuts 16:16 Jeija Make gm soy! 16:16 NekoGloop_ palms work too 16:16 PilzAdam i can add everything you want if you give me the textures 16:19 NekoGloop_ what are the prerequisetes for a sapling to grow? 16:19 Calinou none 16:19 Calinou not even space 16:19 NekoGloop_ ok 16:19 Calinou they can grow in air in a 2x2x2 space with no light 16:19 NekoGloop_ ok 16:20 PilzAdam in my farming mod they need space for the trunk and light 16:21 PilzAdam and a defined node at the bottom 16:22 NekoGloop_ for normal saplings? 16:22 Calinou not normal ones 16:22 Calinou only rubber ones 16:22 Calinou or maybe PilzAdam redefined them 16:22 NekoGloop_ well sapling growth is in C++ 16:22 NekoGloop_ (i think) 16:23 Calinou yes 16:23 PilzAdam thats strange 16:23 PilzAdam should be in LUA 16:24 PilzAdam Jeija, https://github.com/Jeija/minetest-mod-mesecons/issues/47 16:56 NekoGloop animals modpack isnt unzipping 16:56 NekoGloop could someone put it on something that ISNT mediafire? 16:56 PilzAdam wait 16:57 khonkhortisan I agree on the doors 16:57 NekoGloop what doors? 16:57 PilzAdam https://github.com/Jeija/minetest-mod-mesecons/issues/47 16:57 khonkhortisan there should be only one door no matter what mods you have installed 16:58 NekoGloop ... ok? 16:58 NekoGloop now about animals modpack... 16:58 NekoGloop can someone please put it on a different site? 16:58 PilzAdam NekoGloop, ompldr.org/vZmRodg/animals_modpack-1.3.4.zip 16:59 NekoGloop ok... so the file's just a bad file? 17:00 PilzAdam ?? 17:00 NekoGloop "The system can not find the path specified" 17:00 NekoGloop whenever i unzip it 17:00 PilzAdam windows.... 17:00 * PilzAdam facepalms 17:00 NekoGloop stfu 17:00 PilzAdam ive compressed it myself 17:00 thexyz PilzAdam: +1 17:00 thexyz but xdoors mod is outdated 17:01 PilzAdam xdoors2 17:01 thexyz yes 17:01 PilzAdam i wrote it 17:01 thexyz i guess there is no point in supporting xdoors 17:01 NekoGloop doors mod is outdated 17:01 thexyz > default doors, xdoors and xdoors2 17:01 NekoGloop default doors are outdated 17:01 thexyz i also should ask celeron55 to include xdoors2 to default ^^ 17:01 PilzAdam thexyz, post it on github 17:02 PilzAdam https://github.com/PilzAdam/minetest_game 17:02 * NekoGloop wants a fucking animals modpack that will work 17:02 khonkhortisan they can reproduce? 17:03 NekoGloop IT DOESNT FUCKING UNZIP 17:03 PilzAdam chill 17:03 thexyz PilzAdam: nice 17:03 NekoGloop ... password? 17:03 NekoGloop wtf 17:03 PilzAdam ?? 17:04 NekoGloop "File 'trap' is password protected." 17:04 PilzAdam nope 17:04 PilzAdam you have 7zip? 17:04 NekoGloop yeah it is 17:05 NekoGloop using default unzipper because winrar is fail 17:05 PilzAdam try a different zip programm like 7zip. we cant help you at this point because i already unziped the verison i downloaded an rezipped it 17:05 khonkhortisan My depends.txt includes things in the same modpack. Should it only include the things that have functions it uses or should I also depend on recipe ingredients? 17:05 leo_rockway there's also mesecons doors, btw... 17:06 PilzAdam khonkhortisan, there is no consensus about that, i think 17:06 khonkhortisan mesecons_gates depends on mesecons, mesecons_microcontrollers, and mesecons_delayer for functions, and mesecons_torch and mesecons_materials for the recipes. 17:07 PilzAdam some put only function at dependencies, others the recipe requirements too 17:07 PilzAdam leo_rockway, https://github.com/Jeija/minetest-mod-mesecons/issues/47 17:07 khonkhortisan If the mods were completely separate I would need the recipes but I think it's optional because of the modpack 17:07 NekoGloop Pilzadam: 7zip says "unsupported compression method" 17:07 NekoGloop (for all files) 17:07 PilzAdam why for all files? 17:08 PilzAdam its only one zip archive 17:08 NekoGloop its one zip archive 17:08 leo_rockway PilzAdam: good! =] 17:08 NekoGloop all files in the archive are an "unsupported compression method" 17:09 NekoGloop so, how's about sending me one you actually compressed correctly? 17:09 PilzAdam NekoGloop, try this with 7zip: http://ompldr.org/vZmRpMQ/animals_modpack-1.3.4.tar.gz 17:09 PilzAdam i compressed it correctly 17:09 PilzAdam only your programm cant decompress it for some reason 17:10 NekoGloop because you are an idiot? 17:11 thexyz i think i'd better add mesecons support myself 17:11 PilzAdam no i dont think so 17:11 NekoGloop still cant decompress 17:11 PilzAdam strange... 17:11 thexyz and push it to my repo 17:11 NekoGloop compress it AS a zip, WITH .zip 17:11 NekoGloop stop crossing compression methods 17:11 thexyz NekoGloop: tar xvf animals_modpack-1.3.4.tar.gz 17:11 thexyz is that so hard? 17:11 PilzAdam NekoGloop, you cant donwload the orginal zip from the forum? 17:11 leo_rockway thexyz: he's not on *nix :S 17:11 NekoGloop thexyz: ya, tell me where to input that ;) 17:11 PilzAdam *unzip 17:12 khonkhortisan cygwin 17:12 thexyz NekoGloop: in your favorite terminal emulator 17:12 thexyz i prefer mate-terminal 17:12 NekoGloop PilzAdam: for the millionth time... NO NO N O NO N O NO) N O N ON OFNDSzl;gf 17:12 thexyz you may also like xterm 17:12 PilzAdam so its not me whos stupid... 17:12 thexyz or urxvt 17:12 NekoGloop the purpose of making me want to kill you is...? 17:13 thexyz or input that directly into terminal (press ctrl+alt+f1 to switch to first virtual console) 17:13 khonkhortisan the moment when you know the exact command to do what you want and realize you have nowhere to put it in 17:13 PilzAdam NekoGloop, i dont say you are an idiot; i dont say windows is an idiot; i just dont want you calling me an idiot 17:13 NekoGloop ok, I'm gonna do this from cmd.exe 17:13 * khonkhortisan uses urxvt but it's not on windows 17:14 khonkhortisan but I switch to xterm to change font size 17:14 leo_rockway Yakuake (Konsole) 17:14 PilzAdam leo_rockway, +1 17:14 NekoGloop ... 17:14 leo_rockway although I'm using KiTTY right now (PuTTY with patches) 17:15 leo_rockway I'm on Windows, at work :S 17:15 Calinou lol kitty 17:15 Calinou you may also like xterm 17:15 NekoGloop well then i guess that since no one is going to help, i guess that i dont get animals 17:15 Calinou BROUGHT TO YOU BY: X-FILES 17:15 Calinou this is xterm 17:15 Calinou i prefer mate-terminal 17:15 Calinou you use mate? 17:15 thexyz yes 17:15 Calinou I plan on installing LMDE on my laptop :p 17:15 leo_rockway I never heard of mate-terminal 17:15 PilzAdam NekoGloop, i tried to help but called me an idiot 17:15 leo_rockway I have heard really good things about urxvt, though. 17:15 thexyz because "MATE Desktop Environment, a non-intuitive and unattractive desktop for users, using traditional computing desktop metaphor" 17:15 PilzAdam +you 17:16 Calinou haha thexyz, so true 17:16 thexyz leo_rockway: that's forked gnome2 terminal 17:16 Calinou mate is gnome 2 17:16 hasufell I played minetest for a few hours, seems pretty playable/stable, but I wonder if upstream considers it alpha/beta/whatever? 17:16 Calinou with virus, trojans and internet memes 17:16 Calinou hasufell, it's stable 17:16 Calinou there is no alpha/beta versions 17:16 thexyz Calinou: no nyancat in latest version =( 17:16 khonkhortisan which upstream? 17:16 hasufell I c 17:16 Calinou mint's MATE is serious at least 17:16 khonkhortisan no nyancat?! 17:16 Calinou in MT there is 17:16 PilzAdam thexyz, what no nyancat? 17:16 Calinou he means about mate 17:16 thexyz yep 17:17 khonkhortisan but I didn't catch one yet! 17:17 thexyz there was a nyancat in "about" dialog 17:17 thexyz https://github.com/perberos/Mate-Desktop-Environment/issues/104 17:17 khonkhortisan must've been that licensing stuff 17:17 NekoGloop I'm just gonna stay here until you all shut up and help 17:17 PilzAdam NekoGloop, ... 17:18 celeron55 you guys are simultaneously talking about at least two programs and completely mixing them up 17:18 khonkhortisan if you stay out of the conversation you can hear more, apparently 17:18 NekoGloop best workaround: try it yourself before bitching at me about things with a 1% chance of working 17:19 khonkhortisan I think I need to find a server with up-to-date mods, because I'm either on a server with old stuff crafting my way everywhere or in singleplayer cheating my way with good mods. 17:20 khonkhortisan is there more than one animal mod? 17:20 NekoGloop i need the one by sapier 17:20 PilzAdam http://minetest.net/forum/viewtopic.php?id=2672 17:20 thexyz the funny thing about mate https://github.com/mate-desktop/mate-file-manager/commit/373da58a33a4242f3d91771fd304ba8bb3d55e61 17:21 Calinou poor developer has anime avatar 17:21 thexyz serious developers 17:21 NekoGloop not anime, touhou ;) 17:21 Calinou still 17:21 Calinou I only know one other dev who is serious and has an anime avatar 17:22 khonkhortisan animals works fine for me 17:22 NekoGloop because you're on shitnix 17:23 thexyz khonkhortisan: are you runnig this mod on some kind of superpc? 17:23 khonkhortisan ark can't display hidden directories so I have to type in the full path 17:23 khonkhortisan no, I'll run out of memory soon enough 17:23 PilzAdam NekoGloop, please chill; ive tried everything i can to help but it doesnt helped, so please ask politely some other for help 17:23 khonkhortisan the package itself is good 17:23 leo_rockway khonkhortisan: you need to enable hidden directories. 17:24 leo_rockway there's a button or option somewhere in the dialog 17:25 khonkhortisan yes the show hidden folders works but my shortcut on the left side that goes to a hidden directory stops at the lowest visible directory 17:25 khonkhortisan my shortcut goes to ~/.minetest/mods/minetest but when I click on it it brings me to ~ 17:26 thexyz wtf 17:26 thexyz mesecons code is crap 17:26 thexyz i'm disappointed 17:26 NekoGloop thexyz: i could help 17:26 khonkhortisan which part of it? I'm working on gates, I want to know 17:26 thexyz function mesecon:register_on_signal_change(action) 17:26 thexyz local i = 1 17:26 thexyz repeat 17:26 thexyz i=i+1 17:26 thexyz if mesecon.actions_change[i]==nil then break end 17:26 thexyz until false 17:26 thexyz mesecon.actions_change[i]=action 17:26 thexyz end 17:26 thexyz == table.insert(mesecon.actions_change, action) 17:26 MiJyn Jeija makes crappy code 17:26 thexyz same for other similar functions 17:27 khonkhortisan then I guess I don't need to clean my code so much 17:27 thexyz no, you should 17:27 khonkhortisan I use that function and haven't looked at it 17:27 thexyz oh 17:28 leo_rockway khonkhortisan: that sounds like a usability issue. You should consider filing a bug. 17:28 leo_rockway the ark one, I mean. 17:29 khonkhortisan animals prints a lot 17:30 thexyz http://i.imgur.com/oWZKR.png 17:30 thexyz =( 17:31 NekoGloop thexyz: want how i make my steel gates work? 17:31 khonkhortisan what's the red? 17:31 khonkhortisan whitespace? 17:31 Calinou Jeija makes crappy code 17:31 Calinou says the troll 17:31 thexyz khonkhortisan: yes 17:31 Calinou make better code then 17:32 thexyz & tabs 17:32 thexyz NekoGloop: how?.. 17:32 Calinou thexyz, what are these big red squares? 17:32 khonkhortisan Calinou, whitespace 17:32 NekoGloop thexyz: downlaod the mod :) 17:32 Calinou I should try vim some time, it looks nice 17:33 thexyz NekoGloop: where from? 17:33 NekoGloop the forums (note I'm returning the favor of unhelpfulness) 17:34 khonkhortisan cool vombies 17:38 khonkhortisan there it went, full cpu and memory 17:38 thexyz Calinou: you should then know that vim has two modes 17:38 thexyz beep repeatedly and break everything 17:39 thexyz lol 17:39 Calinou why would a text editor beep? 17:39 thexyz another "unaffiliated" 17:39 Calinou I hide joins/parts/quits 8) 17:39 Calinou they clog up chat for no reason 17:39 khonkhortisan are 226 lines of fresh code good enough for a pull request? 17:39 Calinou yes 17:40 Calinou I did a pull request to minetest for 8 lines of code 17:40 thexyz Calinou: you can disable beeping 17:40 thexyz but it'll still break everything 17:40 khonkhortisan it uses the system beep 17:40 thexyz khonkhortisan: that depends on your code 17:40 Calinou why do you use vim if it breaks everything then? :P 17:40 khonkhortisan do you want to tell me what's wrong with my code? I can give you the link 17:41 thexyz Calinou: because other editors are even worse 17:41 Calinou nano doesn't beep/break everything :P 17:41 thexyz i don't know about emacs though 17:41 Calinou gedit doesn't 17:41 Calinou never tried emacs 17:42 thexyz Calinou: nano can't into splitting 17:42 NekoGloop notepad++ 17:42 NekoGloop :D 17:42 Calinou splitting? what do you mean? 17:42 thexyz same goes for most other editors 17:42 thexyz umm 17:42 Calinou NekoGloop, windows-only; it's great though 17:42 thexyz one second 17:42 khonkhortisan press F1 in vim and it splits a help file 17:42 Calinou I tend to prefer GUI editors in linux too 17:42 NekoGloop point proven 17:42 NekoGloop windows > shitnix 17:42 thexyz http://i.imgur.com/NmDPw.png 17:42 celeron55 for notepad++-like editors, i'd recommend kate 17:42 khonkhortisan I use both gui and cli, can't get used to completely using either 17:42 celeron55 i use vim though 17:43 khonkhortisan I use kate and vim 17:43 leo_rockway Kate has vi mode =] 17:43 thexyz n++ is based on Scintilla 17:44 Calinou the guy who makes NP++ for linux gets 1 nyancat head 17:44 celeron55 my regular development environment: http://c55.me/random/2012-09/tscrot-2012-09-05_20-43-17.png 17:44 * Calinou crosses fingers for tiling WM 17:44 Calinou YES 17:44 celeron55 ^ gnu screen's status bar down there 17:44 thexyz Calinou: i thought icewm isn't tiling wm 17:44 Calinou oh, I was zoomed in 17:45 Calinou screen can put two text edits in one terminal? didn't know 17:45 celeron55 it's vim's :vsplit 17:47 neko259 VanessaE: Hi. I've entered the game with nature pack in one day after yesterday, and I don't see any flowers still. 17:47 celeron55 http://paste.dy.fi/8Mc 17:47 neko259 Something is definitely wrong. 17:47 * khonkhortisan likes kate's vi mode 17:47 celeron55 vimrc 17:47 leo_rockway screen has splitting too 17:47 PilzAdam celeron55, what does visual_scale do? 17:47 leo_rockway you can split in vim and you can split in screen 17:47 Calinou vertical stretching for plantlike textures 17:47 neko259 Wow, somebody else likes vim too :3 17:48 Calinou neko259, obviously 17:48 khonkhortisan emacs has games 17:48 leo_rockway vim is okay. vi is terrible. 17:48 khonkhortisan that's all I know about emacs 17:48 Calinou emacs lets you play table tennis with RMS; that's cool 17:49 leo_rockway emacs is good, but IMO harder to learn than vim. 17:49 neko259 emacs needs more fingers to work :3 17:49 celeron55 everybody should read the history of vi; go do it now: http://en.wikipedia.org/wiki/Vi 17:49 leo_rockway yeah, the shortcuts aren't as friendly 17:49 Calinou neko259, type with your feet too then 17:49 * leo_rockway reads the history of vi 17:50 neko259 http://wengleemusic.com/blog/wp-content/uploads/2010/01/softpedal.jpg 17:50 neko259 ^^ for emacs 17:50 khonkhortisan I want an input method shaped to my hand, not to a board. 17:50 thexyz https://github.com/xyzz/minetest-mods/commit/8033915df17c82b5c091960d6d488a1b6f39f89a 17:50 NekoGloop neko259: use all your paws then 17:50 khonkhortisan that pedal doesn't work on my piano, only the right one works 17:50 Calinou every time you put a file without extension, a windows user dies 17:50 neko259 I'll use my cat. 17:51 NekoGloop you are a cat :D 17:51 khonkhortisan Calinou, I like that quote 17:51 Calinou note to self: add some readme to my mods 17:51 * neko259 will go write a ebuild for new minetest version 17:51 khonkhortisan file extensions are especially annoying with file uploads 17:51 PilzAdam thexyz, great; mesecon support! 17:51 thexyz there is also pedal for vim 17:52 khonkhortisan if you add it directly in depends.txt it won't work without it 17:52 thexyz http://habrastorage.org/storage2/ef4/83f/71c/ef483f71cc2e32b7b210f6d284320043.png 17:52 leo_rockway vivivi editor of the beast 17:52 khonkhortisan huh. 17:53 celeron55 thexyz: 8) 17:53 celeron55 i should try that sometime 17:53 leo_rockway thexyz: there's a module for emacs that controls a vibrator. The speed is determined by the amount of parenthesis you have opened. 17:53 NekoGloop leo_rockway: you shouldnt have done that... 17:53 leo_rockway thexyz: no, I'm not kidding: https://www.youtube.com/watch?v=D1sXuHnf_lo 17:53 thexyz lol 17:54 thexyz that's what lisp was created for 17:54 khonkhortisan Does an xor mean =1 or =odd? 17:54 MiJyn does anyone _still_ use lisp? 17:54 NekoGloop khon: ~= 17:54 thexyz MiJyn: lisp is awesome 17:55 thexyz khonkhortisan: xor is binary operator 17:56 NekoGloop is it possible to make a liquid that doesnt flow? 17:57 MiJyn NekoGloop, I did that once 17:57 NekoGloop say, i want liquid movement properties but not liquid all over 17:57 MiJyn Made a jello liquid (in C++, for blockplanet) 17:57 FreeFull I thought blockplanet was java now =P 17:57 * celeron55 re-codes minetest in lisp 17:58 FreeFull celeron55: Which dialect? 17:58 celeron55 hey by the way, i was considering scheme for the modding api iniitally too 17:58 celeron55 i bet you'd have loved it 17:58 celeron55 8) 17:58 MiJyn FreeFull, when we used C++, I made a jello liquid :) 17:58 MiJyn and it worked well 17:58 MiJyn (ish) 17:58 FreeFull I wouldn't mind, but I don't know about others 17:59 NekoGloop celeron55: is it possible to make a liquid that cant flow? (i.e. just the liquid movement) 17:59 celeron55 there would probably be like 2 modders by now 17:59 FreeFull NekoGloop: So a block with a moving texture? 17:59 MiJyn c55, would you like me to recode the Jello liquid? 17:59 celeron55 NekoGloop: what would that be useful for 17:59 NekoGloop freefull: no, a node that causes liquid movement w/o being liquid 18:00 NekoGloop falling but still being able to go up 18:00 MiJyn celeron55, I needed it for my nehter mod :P 18:00 MiJyn for the portal 18:00 FreeFull NekoGloop: Ah, that's what you mean 18:00 FreeFull A swimmable block 18:00 NekoGloop basically 18:00 thexyz celeron55: lol 18:01 thexyz at least, there'd be no "add-some-shitty-blocks" mods 18:01 MiJyn eyah lol 18:01 MiJyn *yeah 18:01 MiJyn what about an assembler modding API? :P 18:02 thexyz MiJyn: that's not cross-platform 18:02 MiJyn lol 18:02 MiJyn JAVA!! 18:03 hasufell is there anything in this repo https://github.com/celeron55/minetest that is under CC BY-SA 3.0 or is it just minetest_game that is? 18:04 neko259 Does anyone here use gentoo? 18:04 khonkhortisan whoever that was, don't knock on my door, I don't like it. 18:04 thexyz neko259: yes 18:04 hasufell neko259: yes 18:05 celeron55 hasufell: images are 18:05 neko259 Then, maybe you'll tell me how to make ebuild automatically recognize unzipped minetest folder name? 18:05 hasufell celeron55: so GPL and CC apply to both repos? 18:05 MiJyn neko259, I will :) 18:05 neko259 It's different in every tag version, cause it has hash in its name. 18:05 hasufell neko259: there are minetest ebuilds available and I will shortly import it into the tree 18:05 celeron55 hasufell: both repos are kind of LGPL + CC BY-SA at minimum; some of minetest_game is WTFPL 18:06 neko259 hasufell: I already have them in my overlay. 18:06 hasufell neko259: use vcs-snapshot.eclass 18:06 neko259 Hmm. 18:06 neko259 hasufell: Can you show me your ebuild? 18:06 hasufell not yet, I am bumping it as I said 18:07 hasufell you may emerge it via portage then 18:07 neko259 Ok, then look at mine: https://bitbucket.org/neko259/nektoo/src/91cf79c82bc4/games-action/minetest/minetest-0.4.3.ebuild 18:09 hasufell it has a few flaws, but just wait man...^^ 18:10 neko259 I will still support it, cause ebuilds get into the main tree with great delays. 18:10 MiJyn neko, do you have a preference of Arch vs Gentoo? 18:10 MiJyn slightly off-topic, but would help me greatly :) 18:11 neko259 MiJyn: I have both. Gentoo on desktop, cause I use it mostly and need it to be the great instrument. Arch on my laptop, cause it's very simple and needs no support. 18:11 hasufell neko259: there is no delay when I import it -.- 18:11 PilzAdam gtg bye 18:11 MiJyn which is easier? 18:11 MiJyn which is smaller? 18:12 neko259 Arch is easier.The size is equal. 18:12 MiJyn and which has the better package manager? 18:12 neko259 Gentoo. 18:12 MiJyn for what reason? 18:12 khonkhortisan there should be a way to make only the first chip overheat instead of all of them. 18:12 neko259 Arch doesn't have slots, keywords, masking and USE. 18:12 MiJyn I just want to order my remastering software (and make a distro from it) 18:13 khonkhortisan Like resetting all the heats whenever one chip overheats. 18:13 neko259 Use Gentoo if you want a very powerful and effective system. Use Arch if you don't want to maintain your system. 18:13 MiJyn ok 18:13 MiJyn and Ubuntu vs Gentoo? :P 18:13 neko259 I use windows at work, but I want to switch to Arch when I have enough time. 18:15 neko259 My collegue uses fedora, but he wants arch too. 18:16 MiJyn fedora is just super-easy? 18:16 neko259 No, it's just simplier to install a ready-to-work system with DE. 18:17 MiJyn yeah 18:17 MiJyn ok 18:17 MiJyn I don't like installing arch :( 18:18 neko259 You haven't seen gentoo installer :3 18:18 neko259 It's the best I've ever seen. 18:19 thexyz does gentoo have installer? 18:19 MiJyn really? 18:19 neko259 thexyz: No :3 18:19 MiJyn oh lol 18:19 thexyz oh, i see, there was some installer 18:20 thexyz http://www.gentoo.org/proj/en/releng/installer/ 18:20 neko259 I didn't use it. I had gentoo minimal cd and a handbook. 18:20 neko259 English one, cause russian was too old. 18:21 thexyz MiJyn: do you have any working linux system now? 18:21 MiJyn yes lol 18:21 khonkhortisan how do I set the time? 18:21 khonkhortisan never mind 18:22 thexyz MiJyn: then install gentoo from chroot 18:22 thexyz that'll be the easiest way 18:23 celeron55 who hasn't ever installed gentoo? 18:23 MiJyn thexyz, I don't get it... 18:23 celeron55 from chroot 18:23 celeron55 i mean, like every linux hobbyist seems to have done it at least once 18:24 NekoGloop who else wants lasers in minetest? http://www.youtube.com/watch?v=vwyPtEkHjYo 18:24 MiJyn hmm 18:24 MiJyn I could make a basic one 18:24 NekoGloop (i know rba has hand lasers) 18:26 MiJyn nice 18:27 NekoGloop maybe just make the basic laser and let others build on it 18:27 RealBadAngel these are differnt one than mine 18:27 NekoGloop i know 18:28 NekoGloop just the same term, didnt wanna get bitched at 18:29 NekoGloop so, rba, would that be a soon-to-be addition to technic? 18:29 RealBadAngel in order: alloy furnaces, new alloys, then tubes 18:30 NekoGloop then node-lasers? 18:30 RealBadAngel no 18:30 NekoGloop ? 18:30 NekoGloop why not? :( 18:30 RealBadAngel then pumps, then 2nd tier machines and power producers 18:31 RealBadAngel more tools, then 3rd tier, nuclear power plant 18:31 RealBadAngel and 3rd tier tools of course 18:31 RealBadAngel meanwhile i shall make linked chests 18:31 NekoGloop i dont see API anywhere in there 18:31 RealBadAngel thats the plan 18:32 RealBadAngel i will make API when im done with 1st tier 18:32 NekoGloop new alloys... silver + steel = stainless steel? 18:32 RealBadAngel chromium + steel = stainless steel 18:33 NekoGloop ah 18:33 NekoGloop but isnt irl stainless steel silver+steel? 18:33 RealBadAngel coal + sand = silicon 18:33 RealBadAngel copper + tin = bronze 18:34 NekoGloop you'll have to somehow override other recipes then 18:34 RealBadAngel bout more i will think 18:34 RealBadAngel i dont need to override anythin 18:34 NekoGloop in moreores 2 copper and 1 tin already is bronze 18:34 RealBadAngel alloy furnaces have own recipes 18:35 NekoGloop mesecons already has silicon 18:35 RealBadAngel yes they have, both a nonsense 18:35 RealBadAngel crafting an alloy? sorry sir, bullshit ;) 18:36 RealBadAngel about mesecons silicon i will make it different way 18:36 NekoGloop silicon wafers? as per redpower? 18:37 RealBadAngel same as in redpower: sand + coal gives silicon boule, then sliced silicon waffer 18:37 NekoGloop ok 18:37 thexyz MiJyn: download latest stage3, untar it to some (new) partition, chroot into it 18:38 NekoGloop and then you... what was it... cook something into the wafer? cant remember the word... 18:38 RealBadAngel moreores recipe i will have to override, ie disable 18:38 RealBadAngel dope 18:38 NekoGloop yes, that's it! 18:38 RealBadAngel with semiconductor 18:38 NekoGloop mesecon? 18:38 RealBadAngel maybe 18:39 RealBadAngel it already is treated here as one 18:40 NekoGloop hmm... i hate to say this, but gloopores talinite is supposed to have a resident energy in it. maybe dope talinite on silicon wafers? 18:40 NekoGloop (since rainbowcaves WERE FIXED) 18:41 RealBadAngel then maybe you will use somethin like technic:register_alloy (itemstring) ;) 18:42 NekoGloop well I'm thinking as some kind of energy-producing part of technic 18:43 RealBadAngel you need 3 variables set in your node to be technic machine 18:43 NekoGloop talinite is also supposed to be given energy to work (ore doesnt glow while blocks (which got power from the furnace when made into ingots) do), maybe a capacitator? 18:43 RealBadAngel technic_machine=1, internal_EU_buffer=0, internal_EU_buffer_max=max_capacity 18:44 RealBadAngel then the battery box and wires will power your machine 18:45 NekoGloop how would i define a battery box? (or is that not possible?) 18:45 RealBadAngel that is and wont be possible 18:46 NekoGloop aw 18:46 NekoGloop oh well 18:46 RealBadAngel battery box is center of the net, all distributin power code is in it 18:46 NekoGloop ah 18:47 NekoGloop industrialcraft + redpower? ;) 18:47 RealBadAngel kinda mix of them 18:47 NekoGloop ya 18:47 NekoGloop ok 18:48 RealBadAngel mine is closer to redpower 18:48 RealBadAngel ic2 has also battery boxes but they were workin like producers on one side, receivers on another 18:48 RealBadAngel and there could be just one 18:48 NekoGloop i know 18:49 NekoGloop i do have the mental capacity to search on youtube 18:49 NekoGloop why is it, that in every world i do, i either cant find tin or i cant find copper? -_- 18:49 RealBadAngel my share same idea like ic2, but there can be many battery boxes, like in redpower2 18:50 RealBadAngel calinou made somethin strange to generation 18:50 NekoGloop idk 18:51 RealBadAngel havent checked what exactly, but i do use his "old" code 18:51 RealBadAngel and then its ok 18:51 NekoGloop idk because gloopores which uses the same code with different variables is fine 18:54 NekoGloop papyrus bed looks awesome :D 18:59 khonkhortisan how do I use monospace font on a github pull request? 19:06 RealBadAngel oh boy, in animals mod thread some1 posted installed mods list 19:07 RealBadAngel he has a few indeed ;) 19:07 thexyz khonkhortisan: what do you mean? 19:07 rubenwardy bye guys, my food mod has been released 19:07 RealBadAngel lunch time :) 19:08 khonkhortisan I'm writing out a recipe, using ``` to mark it as code so I can make a proper grid 19:08 thexyz oh 19:08 thexyz i think this is the only way 19:15 NekoGloop i wanna make rhubarb pie 19:17 MiJyn in MT? 19:18 NekoGloop yes 19:19 NekoGloop why cant i stack bread? -_- 19:23 NekoGloop i made the trampoline more effective... :) 19:24 khonkhortisan trampoline? 19:24 NekoGloop jeija's jumping mod 19:28 NekoGloop xyz's signs wipe the meta when editing them...? 19:28 khonkhortisan Should gates be placable on walls? 19:28 khonkhortisan I mean mesecon gates? 19:29 NekoGloop mesecons cant be, so no 19:29 thexyz NekoGloop: what? 19:29 NekoGloop occasionally, editing your signs give empty fields 19:30 thexyz umm... 19:30 thexyz this doesn't happen to me 19:30 NekoGloop dik 19:30 NekoGloop idk* 19:31 NekoGloop and make them look less like shit! 19:32 thexyz ?? 19:32 RealBadAngel khonkhortisan, should be, walls, ceilings. that can make circuits more elegant and compact 19:32 thexyz they don't look like shit 19:32 thexyz NekoGloop: screenshots or didn't happen 19:32 NekoGloop of what? 19:32 NekoGloop the font texture looks like shit 19:33 khonkhortisan there aren't ceiling mesecons | for walls, I think vertical mesecons would have to be perfected first. 19:34 NekoGloop thexyz: http://ompldr.org/vZmRsNw 19:34 NekoGloop font looks like shit 19:35 khonkhortisan it looks like it's being smoothed in sections 19:36 thexyz http://i.imgur.com/0qLD3.png 19:36 thexyz it's not perfect at all 19:36 thexyz but not that bad 19:36 NekoGloop update the mod :P 19:36 thexyz ? 19:37 NekoGloop your version ~= what's on the forum 19:37 iqualfragile1 thexyz: what mod is this? 19:37 khonkhortisan one of them is being smoothed 19:37 thexyz NekoGloop: my version == what's on the forum 19:37 thexyz and idk why does your sign text looks so 19:37 thexyz iqualfragile1: signs 19:37 iqualfragile1 link? 19:37 thexyz https://github.com/xyzz/minetest-mods/tree/master/signs 19:38 iqualfragile1 thanks 19:38 iqualfragile1 and another plugin 19:38 thexyz strange 19:38 thexyz that may be some irrlicht windows issue 19:38 thexyz NekoGloop: do you use vanilla minetest? 19:38 NekoGloop hell no 19:38 thexyz ? 19:39 thexyz which do you use then? 19:39 NekoGloop i could k-line by writing my mods list 19:39 thexyz with texture filtering patch? 19:39 thexyz i mean, minetest, not mods 19:39 NekoGloop texture filtering patch? 19:39 iqualfragile1 thexyz: oh noez 19:39 NekoGloop yeah i use celeron's precompilations 19:39 thexyz iqualfragile1: what? 19:39 thexyz NekoGloop: strange 19:39 iqualfragile1 could you pleas move the mods to seperate repositories? 19:40 iqualfragile1 s/pleas/please 19:40 thexyz iqualfragile1: no 19:40 iqualfragile1 but why? 19:40 thexyz i prefer one repository for all mods 19:40 NekoGloop minetest.register_alias("pleas", "please") @ iqual 19:41 thexyz iqualfragile1: what's your problem? 19:41 iqualfragile1 yeah, but try to see it from the perspective of someone trying to actualy use your mods 19:41 thexyz yes 19:41 iqualfragile1 if they would be in seperate repos i could go ahead an just say 19:41 thexyz so they do git clone and then create symlinks 19:41 NekoGloop people dont want to download all the mods 19:41 iqualfragile1 git clone https://github.com/xyzz/signs 19:41 NekoGloop and people use the ZIP download 19:42 thexyz i also post zips in "mods releases" section 19:42 iqualfragile1 and later on i can just use git pull to update the mods in an automated fashion 19:42 thexyz iqualfragile1: i don't like maintaining fucktons of repos 19:42 NekoGloop but github version ~= what's on the forum 19:42 thexyz iqualfragile1: you can do it now 19:42 thexyz NekoGloop: yes, that's true for some mods 19:42 iqualfragile1 nah, thats ugly 19:42 thexyz what? 19:42 thexyz symlinks? 19:43 iqualfragile1 im gona wait untill you put them in seperate directories 19:43 thexyz ok 19:43 thexyz as i already said, i'm not going to do that 19:43 iqualfragile1 s/directories/reposes 19:43 thexyz so you may just while(1); 19:43 iqualfragile1 jup 19:44 thexyz NekoGloop: i'll try to test windows builds in wine 19:44 thexyz later 19:44 NekoGloop why not call your signs xSigns? 19:44 NekoGloop to fit the naming of your other mods 19:45 thexyz they don't try to mimic minecraft ones 19:45 thexyz in my very own naming conventions x is for minecraft-like 19:45 thexyz i mean, VERY minecraft-like 19:45 NekoGloop i thought the 'x' was supposed to mean its yours? (i.e. "gloopblocks", "gloopores") 19:46 thexyz yep, that's unclear 19:46 thexyz but i don't really care how others read it 19:47 NakedFury then what would you use the Y or Z for? 19:48 NekoGloop for cake 19:50 thexyz NakedFury: why should i use y or z? just because they're in my nickname? 19:50 NakedFury you said x is for very very minecraft like 19:51 thexyz yes 19:51 NakedFury so y or z should be used, and yes because they are in your nick 19:51 thexyz and i don't plan to use y or z 19:51 NakedFury its your brand 19:51 thexyz lol 19:51 thexyz should i patent it? 19:51 thexyz and then sue jeija for xladder 19:51 NakedFury yes 19:51 NakedFury you could problably patent each letter 19:52 LandMine you cant patent a letter you retard 19:52 NakedFury some poopoo bear is mad 19:52 NakedFury il call momy for you 19:53 LandMine lol 19:53 NekoGloop xladders/ 19:53 NekoGloop ?* 19:53 NekoGloop ME WANT 19:53 LandMine nakedfury be a good boy and go eat some popcorn you fat basard 20:01 thexyz NekoGloop: there's nothing special in them 20:02 NekoGloop nodebox ladders? 20:02 NekoGloop ME WAT 20:02 thexyz http://minetest.net/forum/viewtopic.php?id=2145 20:02 NekoGloop WANT* 20:03 NekoGloop but i'll install it some other time 20:03 NekoGloop I'm busy atm ;) 20:04 NekoGloop realbadangel: make the coal generator work with any fuel 20:06 thexyz wtf https://github.com/rubenwardy/Minetest-Food-Mod/blob/master/baking.lua#L13 20:06 RealBadAngel NekoGloop, please remind me what was the name of that generator? 20:07 NekoGloop its just called generator ingame 20:07 RealBadAngel Coal Driven Generator 20:08 NekoGloop w/e :D 20:08 RealBadAngel i dont want chair or door driven generator lol 20:09 NekoGloop heh 20:09 RealBadAngel but seriously i will check for any fuel later 20:10 NekoGloop ok 20:10 NekoGloop I have a underground lab, powered by the sun :D 20:10 NekoGloop probably a waste of the wire getting the power from the solar panel 20:10 NekoGloop oh i know, skylights 20:11 RealBadAngel hehe 20:11 RealBadAngel use geothermal or water mills towers 20:12 RealBadAngel theyre stackable up 20:12 NekoGloop well i dont have diamonds yet 20:13 RealBadAngel then dig :) 20:13 NekoGloop lol solar panels work with a torch 20:13 khonkhortisan solar panel -> NOT -> lamp = alternator 20:13 LandMine what sercer you play on RealBadAngel? 20:13 RealBadAngel shit, ive forgot to change it lmao 20:14 NekoGloop khon: not mesecons 20:14 khonkhortisan oh. 20:14 NekoGloop realbadangel: idk maybe keep it? 20:14 khonkhortisan power? 20:14 NekoGloop technic 20:14 RealBadAngel no, i lowered light needed for testing 20:14 RealBadAngel LandMine, why you ask? 20:15 NekoGloop realbadangel: no matter what light level it needs, talinite blocks from gloopores will make it work if placed DIRECTLY above. (LIGHT_MAX) 20:15 NekoGloop ofc you have to find enough talinite 20:15 NekoGloop which is pretty rare 20:15 LandMine cause i have no server currently 20:16 LandMine and wanna play where dude from the irc play 20:16 RealBadAngel NekoGloop, good to know, fix on that is on its way :P 20:16 thexyz of course you have no server 20:16 thexyz i guess you were banned on all of them, right? 20:16 LandMine not really lol 20:16 LandMine i have an account on yours lol 20:17 LandMine with privs and shit 20:17 LandMine i can still get on all of them 20:17 LandMine but most are dead 20:17 NekoGloop_ realbadangel: allow talinite: not only will you kill my machines in my one world, talinite is rare enough that most people wont be able to abuse it. 20:18 RealBadAngel heheheh 20:18 NekoGloop_ since as i said it would have to be DIRECTLY above the panel, you'd need talinite blocks on a 1:1 ratio 20:18 RealBadAngel i just wanted to add check up if anythin is placed above it 20:18 LandMine so RealBadAngel which one is it? 20:19 NekoGloop_ eh... yeah you're gonna break my machines :P 20:19 NekoGloop_ oh... 20:19 RealBadAngel heheh, wont add it yet 20:19 NekoGloop_ wait that wont allow skylights? 20:19 RealBadAngel LandMine, youre not welcome on it, i can assure you 20:21 RealBadAngel oke doke, lets test alloy furnace for the first time 20:21 NekoGloop_ yay~ 20:22 LandMine Tell me RealBadAngel 20:22 thexyz LandMine: are you sure? 20:23 LandMine yes 20:24 thexyz don't think so 20:24 thexyz but, anyway 20:25 LandMine trust me :) 20:25 khonkhortisan https://github.com/Jeija/minetest-mod-mesecons/pull/48 wow I didn't know I made so many commits! 20:25 thexyz i don't trust you 20:25 thexyz and i think nobody does 20:26 RealBadAngel well, furnace works 20:26 NekoGloop_ cool realbad 20:26 RealBadAngel gonna release it tonight 20:27 NekoGloop_ sweet 20:27 NekoGloop_ add api! :D 20:27 RealBadAngel i was about to say so 20:27 LandMine so realbadangel plays in your server the xyz? and i said trust me i have an account on your server :) 20:27 NekoGloop_ :D 20:27 RealBadAngel this one i will make from start with register function 20:27 NekoGloop_ sweeeeet 20:28 thexyz LandMine: i don't think he plays on mine 20:28 NekoGloop_ tubes working completely yet? 20:28 RealBadAngel and later on its base i will add api to the grinder too 20:28 thexyz and as i already said, i don't trust assholes ^^ 20:28 NekoGloop_ realbadangel 20:28 thexyz that may be unclear 20:28 NekoGloop_ how have tubes come? 20:29 RealBadAngel not yet 20:30 NekoGloop_ i see 20:30 RealBadAngel traveling code is done, lookin for destination is done, inserting into inventories and takin from them - not done 20:30 RealBadAngel by now only Injector works 20:31 RealBadAngel kinda interface to tubes, whatever you put inside will be sent into tubes network 20:31 LandMine thexyz why you mad brah? u dont even know me 20:31 VanessaE afternoon all. 20:32 RealBadAngel hi VanessaE 20:32 NekoGloop_ hello vanessae 20:32 NekoGloop_ there were xladders 20:32 NekoGloop_ you just didnt look herd enough ;) 20:32 NekoGloop_ hard* 20:32 RealBadAngel seen that you have another dye mod out there 20:32 khonkhortisan VanessaE, pull request 20:34 thexyz LandMine: nothing personal, i made opinion of you only from minetest forums & my server 20:34 thexyz i guess you can be not asshole IRL 20:34 thexyz *may be 20:35 NekoGloop_ +an 20:35 NekoGloop_ realbadangel: how far down are diamonds? 20:35 RealBadAngel -450 to the limits 20:35 LandMine NekoGloop what server do you play on buddy? 20:35 VanessaE khonkhortisan: I see it 20:36 khonkhortisan I just noticed jeija already responded 20:36 NekoGloop_ LandMine: one called singleplayer. look it up 20:37 VanessaE he did? 20:37 khonkhortisan in a pm channel thing 20:37 RealBadAngel LandMine, theres one suitable for ya, ip: 127.0.0.1, feel free to join 20:38 VanessaE oh ok 20:38 khonkhortisan it's a no for merging, yes for extension 20:38 VanessaE ok 20:38 RealBadAngel you can even demolish here whatever you want 20:39 VanessaE in that case, package it up so it can be used as such and I'm sure he'll be happy to post it on the website :-) 20:40 LandMine lol 20:40 LandMine you guys are so full of fail 20:42 thexyz yes, yes, unlike you 20:44 LandMine exactly 20:45 thexyz so why do you think you're not full of fail? 20:46 thexyz just curious, in my humble opinion you should be filled with fail much more than anybody else 20:46 LandMine how so xyz? 20:46 thexyz why not? all you do is only griefing servers 20:46 thexyz == "no brain required" 20:47 thexyz other guys at least try to create something 20:47 RealBadAngel actually he has a brain to do so, but somehow rotten 20:47 NekoGloop_ he rotted it with his mother's carcass 20:47 thexyz hey, i didn't say he doesn't have a brain 20:48 thexyz that'd be too rude 20:48 RealBadAngel ehehe 20:48 VanessaE ok, of those here who are NOT too busy arguing, Jeija and I would like to make a poll: khonkhortisan's gates code for mesecons. Does it go into mesecons upstream, or does it stay as an extension? 20:48 thexyz extension 20:48 NekoGloop_ mesecons upstream 20:49 thexyz i was first 20:49 NekoGloop_ no 20:49 khonkhortisan the votes are tied 20:49 thexyz also, remove mesecons_doors 20:49 NekoGloop_ i was first 20:49 Jeija upstream 1:1 extension 20:49 NekoGloop_ i blame bad ping 20:49 RealBadAngel upstream 20:49 thexyz NekoGloop_: http://irc.minetest.ru/minetest/2012-09-05#i_2483456 20:49 thexyz damn that democracy 20:49 thexyz it doesn't lead to anything good 20:49 NekoGloop_ i have bad ping 20:50 NekoGloop_ dont blame me ;) 20:50 NekoGloop_ mine also took longer to type 20:50 VanessaE upstream 2, extension 1. 20:50 thexyz ohh.. 20:50 thexyz at least, i can always remove it 20:50 thexyz so i'll better just not care 20:51 NekoGloop_ upstream wins! 20:51 khonkhortisan I'm going to assume vanessa, jeija and I don't get to vote 20:51 VanessaE anyone else? 20:51 thexyz VanessaE: what's about removing doors? 20:51 VanessaE khonkhortisan: well if the three of us voted on that it would skew the results a smidge. 20:52 khonkhortisan mesecons_gates requires almost no packaging changes to go between extension and upstream 20:53 RealBadAngel gates shall be very basic part 20:53 RealBadAngel imho 20:54 VanessaE re: doors, I don't have an opinion of those 20:54 Jeija Anymore votes? Will be merged in 3 minutest... 20:54 RealBadAngel useful, shall stay 20:54 VanessaE you said xdoors² supports mesecons? 20:54 Jeija *minutes 20:54 keegaan hello 20:55 Jeija Would be awesome if xdoors could support them, just check if mesecons ~= nil 20:55 VanessaE afternoon keegan 20:55 VanessaE thexyz: If anything, I'd say removal of mesecons doors should be predicated on support being in there for xdoors² 20:57 thexyz https://github.com/xyzz/minetest-mods/commit/8033915df17c82b5c091960d6d488a1b6f39f89a 20:57 NekoGloop_ Jeija: here, have a cookie 20:57 * NekoGloop_ gives jeija a cookie 20:57 VanessaE I guess that settles that 20:57 VanessaE Jeija: well that's less code for us to have to manage :D 20:58 Jeija Good! Time to merge gates and remove doors. 20:58 thexyz at least you should make most gates functions local 20:58 LandMine Jeija why arent there any up and down pistons?! 20:59 keegaan what did you guys do today? 20:59 LandMine if there are how do i make them go up and down? 20:59 Jeija khonkhortisan: VanessaE: Could you try to make the Item descriptions for the website? 20:59 VanessaE LandMine: there are. 20:59 LandMine k ill give it a test VanessaE 20:59 VanessaE Jeija: sure, I'll get started on that shortly. 20:59 LandMine thanks 20:59 VanessaE LandMine: place a regular piston back in the grid to get an 'up' version 20:59 thexyz you should also fix that shit https://github.com/Jeija/minetest-mod-mesecons/blob/master/mesecons/internal.lua#L138 20:59 VanessaE place that back in the crafting grid to get a 'down' version 20:59 VanessaE and again to get back to a sideways piston 21:00 Jeija thexyz: right, that "shit" is somewhat deprecated 21:00 LandMine aiight ill try 21:01 Jeija and I should make something like register_receptor(onstate, offstate) 21:01 thexyz Jeija: there is also more 21:01 LandMine vanessae do maps made in 0.4.2 open correctly on 4.3/ 21:01 thexyz Jeija: http://irc.minetest.ru/minetest/2012-09-05#i_2482841 21:01 VanessaE LandMine: they seem to work fine 21:02 LandMine allllright thanks 21:02 NekoGloop_ there were no changes to that 21:03 Jeija I know, I know, all this code is from my very first tries with Lua, I didn't know how to do it... 21:03 thexyz then why don't you fix it? 21:03 thexyz that shouldn't take much time 21:04 Jeija I already fixed a lot, the problem is that there's more to fix than you might know 21:04 thexyz oh 21:04 Jeija See a few weeks ago, there are several cleanup commits 21:05 khonkhortisan I missed the merge by six minutes 21:05 khonkhortisan no seven 21:06 keegaan LandMine lets go test it out 21:06 thexyz Jeija: are there any unit tests? 21:06 LandMine test it on 4.3 keegaan? 21:08 Jeija removed door 21:13 NekoGloop_ i want to know when to downlaod 21:14 NekoGloop_ tell me when to download 21:15 NekoGloop_ er... nvm i'll just download 21:16 NekoGloop_ realbadangel: when's the alloy furnace gonna be released? 21:16 keegaan does anyone know how to daily map updates with python? 21:16 RealBadAngel tonight 21:16 NekoGloop_ ok 21:16 NekoGloop_ working on api? 21:16 RealBadAngel i need a few hrs i guess 21:16 NekoGloop_ ok 21:16 NekoGloop_ in a few hrs i'll be in bed :P 21:17 RealBadAngel yes, this gonna be 1st api function 21:17 NekoGloop_ ok 21:17 NekoGloop_ then adapt it to other machines later? 21:17 RealBadAngel exactly 21:17 NekoGloop_ e.g. grinder 21:17 RealBadAngel some1 already made a lamp 21:18 NekoGloop_ i still think you should try to surpass redpower, not copy it. but this is a good start. 21:18 RealBadAngel and because of lack of api, cannot be powered 21:18 RealBadAngel that not gonna happen. i wont do any logic 21:18 NekoGloop_ well the power parts of redpower 21:19 keegaan s VanessaE or thexyz or c55 here? 21:19 RealBadAngel machines, yes 21:19 RealBadAngel i would love to have frames here 21:20 NekoGloop_ "frames"? 21:20 RealBadAngel youre youtube expert :P look for redpower frames 21:21 RealBadAngel frames are outstanding 21:21 khonkhortisan you need frames to make a machine that moves itself 21:22 RealBadAngel frames with control logic allows to create amazing things 21:22 LandMine i d/c :( 21:22 NekoGloop_ ah i see 21:22 LandMine keegaan you set it up yet>? 21:23 RealBadAngel http://www.youtube.com/watch?v=xaLmWE_ZE7s&feature=iv&annotation_id=annotation_8466 21:24 RealBadAngel watch this neko 21:24 NekoGloop_ frames grab other blocks for frame motors to move? 21:25 NekoGloop_ basically give frame motors a sticky property, in a sense? 21:25 RealBadAngel yes 21:25 NekoGloop_ first, the motors 21:25 NekoGloop_ then the frames 21:25 NekoGloop_ i'm sure something could be added to mesecons 21:26 RealBadAngel all block strongly connected by the frames will move if a motor will move any part of connected frames 21:26 NekoGloop_ (or your mod, but that seems better working off of logic) 21:26 khonkhortisan how does it decide what is connected to the frame and what isn't? 21:27 NekoGloop_ in minetest... probably node_near 21:27 NekoGloop_ (or w/e that function's called) 21:28 khonkhortisan I mean does a frame have to be surrounded by air to not drag the world with it, or does a frame have special connecting and non-connecting sides? 21:28 NekoGloop_ well frames could only move blocks if there are no blocks in the way 21:29 NekoGloop_ so depending on your surroundings, yes 21:29 RealBadAngel graph 21:29 RealBadAngel all nodes connected to frames graph will move 21:29 khonkhortisan so flying dirt inside the frame won't move until it touches the frame? 21:30 RealBadAngel yes 21:31 LandMine any of yall wanna play The Walls? 21:32 NekoGloop_ no 21:32 khonkhortisan I can play 21:32 LandMine keegor.servegame.com:30000 21:32 LandMine ohh hi khonkortisan 21:32 khonkhortisan hello 21:32 LandMine i beat you last time lol 21:32 khonkhortisan yep 21:32 LandMine its an updated map though 21:32 LandMine a buit better 21:32 khonkhortisan did you put in doors so you can't do the timer wrong? 21:32 LandMine so anyone else wanna go at it? 21:33 LandMine yup 21:33 khonkhortisan it only takes 15 minutes + fighting time 21:33 khonkhortisan aw, I got hit by the inventory thing 21:33 LandMine lol 21:33 LandMine come back 21:33 LandMine we are 4 21:34 NekoGloop_ khonkhortisan: use 0.4.3 21:34 khonkhortisan git pull master master 21:36 VanessaE khonkhortisan: you need to adjust at least NAND so that it drops the 'off' variety 21:36 khonkhortisan huh? 21:36 VanessaE (it presently drops the "on" state or at least whatever state it's in when you dig it) 21:36 LandMine wth 21:37 LandMine nekogloop you shut it down? 21:37 NekoGloop_ you took something from a chest? 21:37 LandMine or was it you keegaan? 21:37 LandMine yeah i did 21:37 NekoGloop_ that crashes keegan's servers 21:37 NekoGloop_ dont do it 21:37 LandMine i didnt know, it worked fine the last time 21:38 LandMine hmmm 21:38 NekoGloop_ older version of minetest is running the server 21:38 VanessaE khonkhortisan: in your mesecons gates. When you dig on a NAND gate that's "on", you get the "on" one in the inventory - it should always give you the "off" one insead. 21:38 LandMine must be 4.2 21:38 VanessaE instead* 21:38 LandMine shame 21:38 khonkhortisan I'm sure I set that 21:38 LandMine i was about to beat ou nekogloop 21:38 LandMine lol 21:39 VanessaE khonkhortisan: maybe my copy is old 21:39 khonkhortisan drop = nodename.."_off" line 42 21:39 NekoGloop_ landmine: uh, no, lol 21:39 VanessaE ok, my copy is out of date then 21:39 VanessaE I'll pull later. 21:40 NekoGloop_ gonna play with gates now 21:41 NekoGloop_ some exception: there was a problem processing your request. please wait for the next available representative. 21:43 VanessaE lol 21:46 NekoGloop_ not gate morphs into a open hatch? 0.o 21:46 VanessaE o.O 21:46 VanessaE you got troublez. :-) 21:46 NekoGloop_ wierd... 21:47 NekoGloop_ ANY gate morphs into a open hatch 21:47 VanessaE oh my 21:48 NekoGloop_ oh i really screwed that up 21:48 NekoGloop_ problem with my changes to hatches not mesecons 21:50 NekoGloop_ ANY mesecons signal morphs ANY block into a open hatch :P 21:50 VanessaE oh my :) 21:51 NekoGloop_ forgot to check if the node is a hatch :P 21:51 VanessaE . o O ( You suck. ) 21:51 VanessaE ;) 21:52 VanessaE Some exception, we hate your guts 21:52 NekoGloop_ no i just spaced out 21:52 NekoGloop_ i forgot that the mesecons signal callback was in there 21:52 NekoGloop_ if they werent effected by mesecons my code would have been perfect 21:55 NekoGloop_ hm... iqual's block detector has some promise... 21:55 keegaan http://pastebin.com/NB83pEBB 21:55 NekoGloop_ abusing bugs in it, like with switches, can be INCREDIBLY fun :3 21:56 NekoGloop_ XOR + NOT = EQUAL 21:56 NekoGloop_ :) 21:56 keegaan can you help me fix the error http://pastebin.com/NB83pEBB 21:58 Octupus hi 21:59 NekoGloop_ that's why chests are crashing the game... but idk how to fix it. 21:59 NekoGloop_ and its just you; i dont have a problem 21:59 keegaan so theres no way to fix it? 22:00 NekoGloop_ i said idk know 22:00 NekoGloop_ not that its impossible 22:00 keegaan VannessaE? 22:01 khonkhortisan just to be clear, NekoGloop is talking about mesecon-controlled fence gates? 22:03 khonkhortisan woah I look to my right and see a block appear, look to my left and it disappears 22:03 NekoGloop_ no, but its not something that should concern you; it was a fault in my reprogram of hatches 22:03 NekoGloop_ and mesecons appear to no longer connect to each other? 22:04 NekoGloop_ nvm 22:08 keegaan dang 172 degree F 22:08 keegaan for this laptop 22:08 khonkhortisan I'm on the walls with a freshly-compiled client and I can't see the block right in front of my face 22:09 NekoGloop_ realbadangel: you can color diamond blocks? :o 22:10 RealBadAngel ive added them and thinkin how to color them 22:11 NekoGloop_ hm.. 22:11 khonkhortisan my eyes broke in the latest git of minetest 22:13 keegaan do you guys know how to do daily map updates? 22:14 khonkhortisan does a map really change that much? 22:15 keegaan like redcrabs map/world on his forum 22:21 NekoGloop_ realbadangel: i appear to be having problems with my batboxes... does only one charge at a time or do they all charge simultaneously? 22:21 RealBadAngel fixed it 22:21 NekoGloop_ ? 22:22 RealBadAngel before they got free energy 22:22 RealBadAngel now only as much energy is produced can be stored 22:22 NekoGloop_ does only one batbox get power at a time though? 22:23 RealBadAngel it means 1st batbox in the net will claim need to be loaded draws all the production 22:23 NekoGloop_ ah... so one at a time then> 22:23 NekoGloop_ ?* 22:23 RealBadAngel when loaded full, 2nd will get power 22:23 khonkhortisan is that electrically correct? 22:23 NekoGloop_ khon: probably not but this works 22:24 RealBadAngel khonkhortisan, not really, but before all the batboxes were loaded at the same time 22:25 khonkhortisan so one at a time is better than multipling available power by the number of batteries 22:25 RealBadAngel with ended (with simplified logic) that 6 solar panels could be able to load infinity number of batboxes 22:26 RealBadAngel i gave all the machines power buffors then, and theres no possibility to get more power than produced 22:27 RealBadAngel 1st who demands gets it 22:27 khonkhortisan so the battery has a tiny circuit on it that allows passthrough if nothing is being pulled 22:28 RealBadAngel not really 22:28 RealBadAngel each batbox works on its own 22:28 NekoGloop_ how does a geothermal generator work> 22:28 NekoGloop_ ?* 22:29 RealBadAngel when 1st has been loaded, then the producers buffer will have energy 22:29 RealBadAngel so the 2nd could be loaded 22:29 RealBadAngel and so on 22:29 RealBadAngel its kinda FIFO stack 22:29 NekoGloop_ how does a geothermal generator word? 22:30 RealBadAngel RTFM ;) 22:30 NekoGloop_ work* 22:30 NekoGloop_ ... wut? 22:30 RealBadAngel read the ...ng manual? ;) 22:30 NekoGloop_ lol 22:30 RealBadAngel theres video 22:31 RealBadAngel under screenshot in topic 22:32 NekoGloop_ augh... 22:33 NekoGloop_ talk about conflicts with lavacooling ;) 22:39 NekoGloop_ anyway, back to my "survival" 22:42 RealBadAngel what conflicts? 22:44 NekoGloop_ lava cools, eventually stopping the generator 22:44 Octupus can some1 tell me what changed in 4.3? 22:45 NekoGloop_ graphics 22:45 NekoGloop_ some modding things 22:45 Octupus what sort of modding things 22:45 NekoGloop_ some inventory things 22:46 NekoGloop_ I FOUND CHROMIUM, BITCHEZ 22:47 Octupus whats chromium? 22:47 NekoGloop_ technic mod material 22:47 NekoGloop_ does zip atm 22:49 NekoGloop_ RealBadAngel: what are the properties of chromium? 22:49 RealBadAngel mainly for stainless steel 22:50 RealBadAngel 3:1 ratio with steel 22:50 NekoGloop_ i mean what are its properties 22:51 RealBadAngel its an metal, what kind of properties would you like? 22:51 NekoGloop_ idk 22:51 NekoGloop_ i have another question though 22:51 NekoGloop_ will alloy furnace have eletric & non-electric versions? 22:51 RealBadAngel by now i do have only electric one 22:52 NekoGloop_ will it eventually be that way though? 22:52 RealBadAngel copy a few lines from coal generator to alloy furnace and voila 22:52 RealBadAngel all energy is transferred via buffers 22:53 RealBadAngel so combinig those two in one abm will result with coal driven alloy furnace simply 22:53 NekoGloop_ or copy lines from default furnace ;) 22:53 RealBadAngel no 22:53 RealBadAngel default is worth shit 22:53 NekoGloop_ :P 22:54 RealBadAngel try to understand that code 22:54 RealBadAngel its messed up to the power 22:57 Octupus SO 22:57 NekoGloop_ WHAT 22:58 RealBadAngel THE 22:58 NekoGloop_ FAWK 22:59 VanessaE there we go 23:00 VanessaE damn I wish jeija hadn't signed off already 23:00 NekoGloop_ I FOUND A DIAMOND! 23:01 VanessaE yay :-) 23:01 NekoGloop_ i made a teleporter to -512 :P 23:01 VanessaE cheater :) 23:02 NekoGloop_ no 23:02 NekoGloop_ fly_mode is cheating 23:02 NekoGloop_ i had to get the mese for the teleporter 23:03 * VanessaE just emailed jeija a bunch of beautiful new HDX renderings of mesecons devices 23:03 NekoGloop_ LOL 23:03 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-devices-images.zip 23:03 VanessaE (if you wanna look at them) 23:05 khonkhortisan I can't see right in latest minetest 23:05 VanessaE ? 23:06 NekoGloop_ i found a SINGLE diamond lol 23:06 khonkhortisan I went from commit 0b1ab41a95... to newest and now I have to look slightly left to see the block in front of me and most of the blocks are invisible 23:06 khonkhortisan the nodes jump in and out of visibility as a block 23:07 NekoGloop_ turn off full render distance 23:07 VanessaE weird 23:07 NekoGloop_ (or turn it on) 23:07 VanessaE I'm running 0.4.3 right now and it works perfectly for 23:07 VanessaE me 23:08 khonkhortisan maybe it's now respecting my minimum view distance 23:08 NekoGloop_ i fawking died 23:08 NekoGloop_ :P 23:09 khonkhortisan "meet the fawkers" 23:10 NekoGloop_ sounds like fun 23:11 khonkhortisan yeah, my view distance was really short 23:14 khonkhortisan aah! I pressed shift while fast flying because the other button wasn't working and I'm going down really fast when I don't have a menu up 23:14 khonkhortisan shift, go down, space, go up, let go of space, go down again 23:16 khonkhortisan and when I die I respawn without changing position and get my hearts back 23:17 VanessaE there, and now the recipe images are done 23:17 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-gates-recipe-images.zip 23:17 VanessaE (already emailed to Jeija) 23:17 NekoGloop_ RealBadAngel: will alloy furnaces need a diamond to be crafted? 23:18 RealBadAngel {'default:stone', 'default:stone', 'default:stone'}, 23:18 RealBadAngel {'default:stone', '', 'default:stone'}, 23:18 RealBadAngel {'default:gold_ingot', 'moreores:copper_ingot', 'default:gold_ingot'}, 23:18 RealBadAngel moreores of course 23:19 RealBadAngel thx for finding a bug lol 23:20 NekoGloop_ ? 23:21 NekoGloop_ oh lol you had default:gold 23:21 VanessaE oops! 23:21 NekoGloop_ happy to help... i think? 23:21 VanessaE haha 23:21 VanessaE RealBadAngel: you suck. :) 23:21 RealBadAngel hehehe 23:22 RealBadAngel typical copy paste bug, when you take something and edit it 23:22 VanessaE btw, you don't need default: in front of stone, glass, etc 23:22 VanessaE most default: stuff works without the prefix 23:23 NekoGloop_ due to legacy mod 23:24 VanessaE *nod* 23:24 VanessaE due to aliases therein anyway 23:24 NekoGloop_ ya 23:26 khonkhortisan press shift while fast flying in newest minetest, does it force you to keep going down? 23:26 VanessaE nope, because I remapped "down" back to "e" where G*d meant it to be :D 23:27 khonkhortisan if G*d meant it to be on that layout, maybe 23:27 VanessaE however in newest minetest, shift IS the down key by default 23:27 khonkhortisan I have it in the same place as "p" 23:27 khonkhortisan okay, so if you press "e" while fast flying does it make you go down even after releasing the button? 23:27 VanessaE OH, no it doesn't do that 23:28 VanessaE I got the impression you were holding it down or so 23:28 VanessaE wait 23:28 VanessaE sticky keys? 23:28 khonkhortisan oh, it's just getting stuck on 23:28 khonkhortisan the game is emulating sticky keys 23:28 VanessaE (that is, tap-shift to turn it on, tap again to turn it off) 23:28 khonkhortisan tap shift to turn it on, press escape twice to turn it off 23:29 VanessaE you sure your OS ain't doing that? 23:29 VanessaE very very strange 23:29 khonkhortisan I like the desert transition 23:29 VanessaE I aven' 23:29 khonkhortisan it's not my os, it's my compile 23:29 VanessaE I haven't see it yet, I'm still working off worlds created mostly in 0.4.0 and 0.4.1 23:29 VanessaE oh ok 23:30 khonkhortisan it throws a little sand on the grass and a little grass on the sand 23:30 NekoGloop_ i havent seen a desert :P 23:30 VanessaE nice 23:31 NekoGloop_ i jsut went in a circle 23:32 NekoGloop_ holding shift while swimming on the surface causes you to "bob" more 23:34 MiJyn lol 23:34 khonkhortisan that mapgen still makes gravel cave-ins 23:35 MiJyn and...? 23:35 khonkhortisan if it can make hovering gravel I want to too 23:37 NekoGloop_ i think i have too many mapgen mods 23:39 NekoGloop_ when i want a snow biome, i get a desert. when i want a desert, i get a snow biome 23:41 VanessaE you can't win, NekoGloop_ :-) 23:41 NekoGloop_ obviously 23:42 NekoGloop_- :3 23:42 VanessaE heh 23:42 NekoGloop_- most people would get rid of the underscore 23:42 NekoGloop_- NOT ME!! :D 23:44 NekoGloop_- anyway 23:44 NekoGloop_- whatcha up to? 23:46 khonkhortisan the top-right one http://sub.allaboutcircuits.com/images/01047.png 23:47 NekoGloop_- null cell? 23:47 UbuntuNerd hello 23:47 VanessaE use the older convention 23:47 VanessaE it is easier to read in the context of mesecons circuits 23:47 UbuntuNerd Vanessa! 23:47 Keegann Hey 23:48 VanessaE I *hate* the newer convention as depicted there 23:48 Keegann Ubuntu ii post some of my mods on the forums 23:48 VanessaE hi UbuntuNerd 23:48 UbuntuNerd whats up Keegan 23:48 UbuntuNerd um Vanessa... 23:48 VanessaE hm? 23:48 UbuntuNerd do you understand this error... 23:48 UbuntuNerd one sec 23:48 Keegann im trying to get more people on our forums 23:49 UbuntuNerd thnx Keegan 23:49 Keegann octu said he join but i didnt see him on there 23:49 UbuntuNerd are you ready Vanessa 23:49 VanessaE no 23:49 VanessaE pastebin only 23:49 VanessaE do NOT paste here. 23:50 UbuntuNerd where do i paste it 23:50 UbuntuNerd ? 23:50 VanessaE use pastebin.com 23:50 Keegann I'm the co-owner! 23:50 Keegann I have half the power! 23:50 NekoGloop_- PASTEBIN 23:50 VanessaE then just paste the URL here. 23:50 UbuntuNerd do i need to sign up? 23:50 Keegann no 23:50 VanessaE no 23:50 Keegann pastebin.com 23:51 UbuntuNerd here : http://pastebin.com/dSmCzR7Z 23:51 VanessaE still arguing it out with that old minetest source eh? 23:52 VanessaE you tried to override the use of libjthread. 23:52 VanessaE you can't do that. 23:52 VanessaE the game NEEDS it. 23:52 UbuntuNerd so how do i fix it? 23:52 VanessaE install libjthread (and the dev/devel packages related to it) and tell the sources where to find it. 23:53 UbuntuNerd i did that 23:53 VanessaE someone in the forums already told you this 23:53 UbuntuNerd it started to compile BUT those errors can up 23:53 Keegann Ubuntu we should make complied and precompiled versions of minetest clients on our forums 23:53 Keegann cpmpiled* 23:53 UbuntuNerd ok 23:54 VanessaE UbuntuNerd: just stop using old sources. it isn't worth the effort. Either find a C++ tutorial online, or use the current minetest source. 23:54 UbuntuNerd ok :(! 23:54 VanessaE Keegann: not necessary, there are already precombined linux binaries available. 23:54 VanessaE pre-compiled* 23:55 NekoGloop_- i CANNOT find a desert ;_; 23:55 UbuntuNerd Vanessa is Minetest 0.0.1 on github? 23:55 VanessaE UbuntuNerd: beats me, ask celeron55 23:55 UbuntuNerd is he on? 23:55 VanessaE probably not 23:55 VanessaE it's about 4am his time 23:55 UbuntuNerd o ok lolz 23:56 VanessaE like I said,m 23:56 VanessaE dammit. 23:56 VanessaE wrong key 23:56 NekoGloop_- i have got to have the ONE world where deserts dont appear 23:56 VanessaE like I said, don't use old sources. Use 0.4.3 sources. 23:56 VanessaE NekoGloop_-: sowwy :) 23:57 UbuntuNerd ok is Minetest 0.4-DEV ok to use (They Compile) 23:57 VanessaE USE THE 0.4.3 SOURCES 23:57 VanessaE jeez! 23:57 Keegann UbuntuNerd is there a way to see if people are on or not? 23:57 UbuntuNerd no 23:57 UbuntuNerd OK 23:58 Keegann did i see 1.3? 23:58 Keegann :) 23:58 NekoGloop_- FINALLY 23:58 NekoGloop_- A FUCKING DESERT 23:59 NekoGloop_- but... there's no cacti... ;_; 23:59 khonkhortisan 0.4.3 is the absolute newest, no? 23:59 Keegann yes 23:59 khonkhortisan NekoGloop_-, yes, the null cell again