Time Nick Message 00:02 khonkhortisan torches are on when in the inventory, that threw me off 00:05 VanessaE celeron55: I'm preparing a recording so you can see what happens, provided this works right. Not too good with using desktop recording software. 00:06 VanessaE (and for neko 'cuz he asked) 00:06 khonkhortisan gate overheating and recipes are in 00:06 VanessaE cool 00:07 khonkhortisan now I need a proof of concept circuit 00:08 Keegann s LandMine on? 00:09 VanessaE khonkhortisan: http://en.wikipedia.org/wiki/File:Full_Adder.svg 00:09 VanessaE seems fairly basic, let's you at least test AND and XOR. 00:10 VanessaE -' 00:11 _2cool4me4_ ahh, #lubuntu 00:11 _2cool4me4_ so quiet 00:11 * VanessaE waits for youtube to hurry the hell up :-) 00:11 khonkhortisan oh yeah, I still need facedir 00:11 _2cool4me4_ VanessaE: LagTube 00:12 Keegann anyone wanna do PVP 00:12 Keegann ? 00:12 VanessaE http://www.youtube.com/watch?v=wBDPPJ6t0wA&feature=youtu.be 00:13 VanessaE there. 00:13 VanessaE celeron55: THAT is what happens on my box. 00:13 VanessaE (low framerate of the recorded video aside that is) 00:13 khonkhortisan to do that picture exactly I still need wires to cross 00:14 VanessaE true 00:14 VanessaE or build in 3d 00:14 _2cool4me4_ 3 channels open :) 00:15 Keegann khonkhortisan wanna do the survival? 00:15 _2cool4me4_ Offtopic: is anyone running Lubuntu? 00:16 khonkhortisan okay 00:16 Keegann lets get mor peop,le 00:16 khonkhortisan it doesn't last long enough to build anything good 00:17 Keegann its 15 minutes 00:17 khonkhortisan then maybe I build slow 00:18 _2cool4me4_ what serverf 00:18 Keegann mine 00:19 _2cool4me4_ Ip? 00:19 _2cool4me4_ version? 00:19 Keegann 0.4.2 r1 00:19 _2cool4me4_ cool, but the IP? 00:20 Keegann keegor.servegame.com port 30000 00:21 Keegann its not up right because im restartig my laptop that i play on 00:21 _2cool4me4_ okay! 00:21 _2cool4me4_ I'll go for a game 00:21 Keegann pick a cell 1-4 00:21 _2cool4me4_ tres 00:21 Keegann ok 00:22 iqualfragile what de are you using? 00:22 Keegann ? 00:23 _2cool4me4_ Server up yet? 00:23 Keegann yes 00:23 Keegann i got cell 1 00:24 _2cool4me4_ Here I go 00:24 _2cool4me4_ maybe 00:25 Keegann wait my mouse cant move 00:25 _2cool4me4_ I'm punching you, I'm punching you sucka! 00:26 _2cool4me4_ Wait, Your name is keegan killer? 00:28 khonkhortisan VanessaE, I don't get how it works, but I think it's supposed to do that: http://www.mediafire.com/?th7kbwtadd54lol 00:29 * VanessaE looks 00:30 VanessaE er, I need the updated code mesecons code too :-) 00:31 * VanessaE looks for the link again 00:31 VanessaE there it is 00:31 khonkhortisan that looks like a fake link, it ends in "lol" 00:32 VanessaE there we go, now I can see the gates 00:34 VanessaE khonkhortisan: well you built the adder wrong, but once corrected it works properly 00:34 VanessaE (you had an AND where an XOR should be) 00:35 VanessaE nice work 00:35 khonkhortisan oh. Well I put it in right the first time, then I had to move it for a junction 00:35 khonkhortisan Try turning them :) 00:36 VanessaE turning? heh, they don't. :-) 00:36 VanessaE no facedir 00:37 ecube Nobody visits minetest-wiki 00:37 ecube :\ 00:38 RealBadAngel no time, we are codin all the time ;) 00:38 VanessaE brb 00:40 khonkhortisan I can rotate the out rules, I can rotate the in rules, but how do I rotate the connect rules? I'm using register_effector 00:43 VanessaE there's a function for that also but I don't know how to use it 00:43 khonkhortisan That's one things that microcontrollers don't do, rotate their input connections 00:46 VanessaE yeah Iknow 00:46 VanessaE jeija said it would be difficult to make it rotate 00:47 celeron55 test the shit out of this; i'm going to bed now: https://github.com/celeron55/minetest/commits/client_requests_blocks_2 00:47 celeron55 actually, i'll put that on my server before going 00:48 VanessaE did you see the report I filed? 00:48 VanessaE holy moses, that's a lot of commits 00:49 _2cool4me4_ sorry about that keegan 00:50 VanessaE Father in law: "Kill those bastards!" Mother in law: "Who are they?" Father in Law: "I dunno." 00:50 VanessaE heh 00:50 celeron55 world data transfer is a terrible, horrible and awful thing to tune to work right 00:51 _2cool4me4_ I have seen this ~5 minutes ago 00:51 _2cool4me4_ then again, I did light the map on fire... 00:51 celeron55 it defines so much of the overall experience and it's operation is tied to mesh generation and other things 00:51 _2cool4me4_ sorry Keegan 00:53 iqualfragile celeron55: how do you compress the maps before sending them? 00:54 celeron55 i do nothing 00:54 celeron55 minetest uses zlib for spacey parts 00:54 _2cool4me4_ If only 7-zip type compression was doable... Is it? 00:54 celeron55 i am not minetest you silly people 8) 00:55 VanessaE celeron55: this latest update - usable on current 0.4.2 servers? 00:56 VanessaE (I assume not) 00:57 celeron55 not at all 00:57 VanessaE didn't think so 00:57 CIA-50 minetest: david.mike.simon * r2724 /branches/client_requests_blocks_2/src/server.cpp: Starting to debug how often blocks are generated 00:57 CIA-50 minetest: david.mike.simon * r2725 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp clientserver.h server.h): Move block requesting responsibility to client 00:57 CIA-50 minetest: david.mike.simon * r2726 /branches/client_requests_blocks_2/src/ (environment.cpp server.cpp environment.h server.h): Generating blocks if necessary when requested 00:57 CIA-50 minetest: david.mike.simon * r2727 /branches/client_requests_blocks_2/src/ (client.cpp client.h server.cpp): Actually requesting blocks next to player, not just map origin 00:57 CIA-50 minetest: david.mike.simon * r2728 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Encoding a (currently unused) changenum in block request packets 00:57 CIA-50 minetest: david.mike.simon * r2729 /branches/client_requests_blocks_2/src/ (map.cpp mapblock.h client.cpp server.cpp mapblock.cpp): Added change counter to MapBlock, using it in block request packets 00:57 CIA-50 minetest: david.mike.simon * r2730 /branches/client_requests_blocks_2/src/ (mapblock.h server.cpp): On denied action, resend block to client to revert the client-side assumed change 00:57 CIA-50 minetest: david.mike.simon * r2731 /branches/client_requests_blocks_2/src/ (client.cpp game.cpp): Removing some old GOTBLOCKS-related code 00:57 CIA-50 minetest: david.mike.simon * r2732 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h): Trying to use client occlusion culling to determine what blocks to request 00:57 CIA-50 minetest: david.mike.simon * r2733 /branches/client_requests_blocks_2/src/ (client.cpp server.cpp clientserver.h): Adding block change counter to TOCLIENT_BLOCKDATA 00:57 CIA-50 minetest: david.mike.simon * r2734 /branches/client_requests_blocks_2/src/clientmap.cpp: Don't try to re-request blocks that have data but are waiting on mesh generation 00:57 CIA-50 minetest: david.mike.simon * r2735 /branches/client_requests_blocks_2/src/ (clientmap.cpp clientmap.h defaultsettings.cpp game.cpp): Block boundary visualization using fixed-width lines 00:57 CIA-50 minetest: david.mike.simon * r2736 /branches/client_requests_blocks_2/src/ (clientmap.cpp game.cpp): Stop block boundary drawing code from messing up HUD drawing 00:57 VanessaE jeez 00:57 khonkhortisan FLOOD! 00:57 VanessaE commit flood!! 00:57 VanessaE :-) 00:57 CIA-50 minetest: david.mike.simon * r2737 /branches/client_requests_blocks_2/src/clientmap.cpp: Block boundaries thicker when not obscured 00:57 CIA-50 minetest: david.mike.simon * r2738 /branches/client_requests_blocks_2/src/clientmap.cpp: Noting empty blocks during draw phase for later requesting 00:57 CIA-50 minetest: david.mike.simon * r2739 /branches/client_requests_blocks_2/src/ (clientmap.cpp client.cpp server.cpp): Finally using occlusion results from ClientMap draw in block requests 00:57 CIA-50 minetest: perttu.ahola * r2740 /branches/client_requests_blocks_2/src/server.cpp: Fix stuff 00:57 CIA-50 minetest: perttu.ahola * r2741 /branches/client_requests_blocks_2/src/ (6 files): Fixes 00:57 CIA-50 minetest: perttu.ahola * r2742 /branches/client_requests_blocks_2/src/ (mapblock.h client.cpp client.h server.cpp server.h): Block transfer fixes and tweaks 00:58 khonkhortisan looks like a merge 00:58 VanessaE that too 00:58 CIA-50 minetest: perttu.ahola * r2743 /branches/client_requests_blocks_2/src/ (client.cpp clientmap.h client.h): Spread mesh generation load better between frames 00:59 khonkhortisan it doesn't give a time to complete 01:02 _2cool4me4_ Sorry about crashing the server Keegan 01:03 Keegan it ddnt crash 01:03 _2cool4me4_ Oh 01:03 Keegan my mouse iis acting up 01:03 _2cool4me4_ I was getting too much lag 01:03 _2cool4me4_ Baaad internet connection 01:03 Keegan yea there was too much fire 01:03 _2cool4me4_ mah bad 01:04 _2cool4me4_ :P 01:06 iqualfragile good night everyone 01:06 VanessaE night iqualfragile 01:06 Keegan night 01:08 khonkhortisan I worldedited a large block of tree trunk and it took a long time to burn 01:12 bas080 Added backwards compatibility to jungletree leaves. now old jungletrees support old jungle trees. 01:14 RealBadAngel i made a short break from tubes 01:15 RealBadAngel and fixed some weird power leaks in technic 01:15 * VanessaE hands RealBadAngel a sponge to clean up all the spilled electrons 01:15 RealBadAngel hehehe 01:16 RealBadAngel ive cleaned the electric code a bit, made some unification so even energy producin machines have power buffers too 01:17 RealBadAngel before havin many battery boxes in one circuit causes to duplicate energy produced 01:17 VanessaE ugh, I hate using shift to descend. Gotta redefine that. 01:18 celeron55 just throw "aux1_descends = true" to config 8) 01:18 RealBadAngel VanessaE, when (if) shift right click will be added that theres will be somethin to hate even more ;) 01:20 RealBadAngel celeron55, have you thought to add shift right click to the game? secondary action could be possible then 01:20 RealBadAngel useful for configuring more complicated nodes 01:21 celeron55 dunno 01:21 VanessaE celeron55: Oh, much better. thanks 01:22 RealBadAngel now i have to use punch to switch mode, right click for secondary action 01:22 RealBadAngel punch again to swith it back 01:22 RealBadAngel not elegant solution 01:22 khonkhortisan running mesecon:receptor_on before add_node causes the check to be run four times instead of two. But if I do it after, I have an if before the add_node (for whether it's on or off) and a duplicate if for the receptor. 01:23 khonkhortisan I think two ifs is better than being ran twice as many times 01:23 VanessaE agreed 01:25 celeron55 i played with mesecons a bit, and was disappointed because making an inverter oscillator out of a sticky piston and a power plant didn't work! 01:25 celeron55 it just left the mesecon powered on 8) 01:25 celeron55 without the plant 01:25 VanessaE heh 01:25 Keegan wheres s LandMine? 01:25 celeron55 like, a rapid one without any delay 01:26 celeron55 (i'd guess it'd work with a delay) 01:26 khonkhortisan yeah, physically moving wires isn't a good way of cutting power 01:26 RealBadAngel well, you have done well as a tester. found a bug :) 01:26 VanessaE celeron55: fwiw, if you want a reliable clock, I posted a circuit in the forums that works well 01:26 khonkhortisan it could be done 01:27 celeron55 also, putting a solar panel beside a mesecon-powered lamp is silly 8) 01:27 celeron55 troll physics 01:28 RealBadAngel mesecons solar panel name is just wrong 01:28 khonkhortisan VanessaE, https://github.com/khonkhortisan/minetest-mod-mesecons/network I have a line and you have a railroad track. 01:28 RealBadAngel it should be renamed to light detector 01:28 celeron55 well yeah, it's more like a light detector 01:28 VanessaE that's its purpose actually 01:28 celeron55 (and it shouldn't look like a solar panel) 01:28 RealBadAngel my solar panel produces energy in time when theres light 01:29 VanessaE I do? :-) 01:29 VanessaE I don't even see my branch in there :-) 01:29 celeron55 "if you want a reliable clock" <- nah, i just like electromechanics 8) 01:30 khonkhortisan light sensor 01:31 RealBadAngel same applies to water turbine btw 01:31 khonkhortisan water detector? humidity meter? 01:31 RealBadAngel just water sensor 01:32 khonkhortisan the captcha doesn't let me say "c55" 01:41 VanessaE bbl 01:44 * khonkhortisan is now known as khonkhortisann 02:02 VanessaE now I know I'm tired. bowled 169 and my average is ~210. ugh 02:04 VanessaE hey Neko. 02:04 NekoGloop Hello 02:09 Keegan off topic but is there other minetest channela 02:10 khonkhortisan If I make an AND triangle with switches on one side and a light on the opposite point, I can see a little lag 02:10 khonkhortisan but I think that's just the client getting the message, not the server changing the nodes 02:11 VanessaE khonkhortisan: that's right - those lights always seem to lag for some reason 02:11 VanessaE at least, lightstones do 02:11 khonkhortisan there's a line through the triangle where it updates before the line, then it updates after the line 02:11 RealBadAngel Keegan, look at this channel topic 02:12 Keegan how I'm on a iPod right now 02:12 RealBadAngel Development channel: #minetest-delta | Wiki Channel: #minetest-wiki 02:12 NekoGloop I can see the channel topic and i'm on my ipad 02:13 VanessaE it always amazes me to see people using cell phones to do useful stuff on the net - but on an iPod? even moreso :-) 02:13 Keegan what app NekoGloop 02:13 NekoGloop Colloquy 02:13 Keegan oh 02:13 VanessaE XChat Is Your Friend™ :-) 02:14 Keegan I o IRCron 02:14 Keegan I'm on* 02:14 Keegan takes 2 hours to upgrade ubuntu 02:14 VanessaE you run Ubuntu on an iPod? 02:15 Keegan no 02:15 NekoGloop Takes 15 minutes to update windows on my computer 02:15 VanessaE I was gonna say,.. 02:15 NekoGloop That's assuming i update regularly 02:15 Keegan upgrading ubuntu 11 to 12 02:15 NekoGloop Takes 45~ to update windows normally 02:15 VanessaE a normal system update for me takes 5 or 10 minutes, but keegan's going from Lucid to Precise 02:16 Keegan yep 02:16 VanessaE that's 2 years' worth of updates in one shot 02:16 Keegan yep 02:16 Keegan so I need to remake the client and server again:( 02:17 Keegan that's the sad part 02:17 NekoGloop Well when i updated windows the first time (which was probably even more than 2 years worth) it took 40 minutes. Ofc no actual system stuff was changed, just microsoft .NET and security stuff. 02:17 VanessaE Keegan: yeah but under 12.04, you can directly follow the git readme - no need to tweak package names or break it into multiple steps 02:18 Keegan wait everything saves? 02:18 VanessaE NekoGloop: the updates that keegan is doing is a complete, full system update - including almost all third-party software he has 02:18 VanessaE Keegan: yep 02:18 VanessaE Keegan: you *should* be able to just run your server without recompiling it 02:19 Keegan good then I dont have to be confused 02:19 VanessaE but if not, a recompile isn't too hard as you now know. 02:21 Keegan so will the upgrade be better? 02:21 VanessaE Keegan: hard to say - it depends on the software you use and what you need out of your box. 02:21 VanessaE at the very least, you'll be up-to-date enough that your system will be supported by Ubuntu devs 02:21 VanessaE for the next ~4 years I think 02:21 Keegan ok 02:22 VanessaE (I can never remember if a LTS is 3 or 5 years' worth of support, I think they changed that recently 02:22 VanessaE ) 02:23 Keegan bbl 02:23 VanessaE evening leo 02:24 RealBadAngel LTS for ubuntu is 3 yrs 02:37 RealBadAngel however googlin for Ubuntu LTS shows results 3 and 5 lol 02:47 NekoGloop So what wonders are in store, RealBadAngel? 02:47 RealBadAngel testing coal generator right now 02:47 VanessaE he's gonna release a patch to Pipeworks to make it pump water two weeks ago :D 02:48 NekoGloop Lol 02:48 RealBadAngel hehe 02:48 NekoGloop Where's my time machine when i need it 02:48 VanessaE RBA hasn't built it yet :D 02:49 NekoGloop But i came from the future, when he built it. 02:50 VanessaE you left the machine in the future, duh 02:50 NekoGloop Oh shit 02:50 VanessaE you forgot to set the "follow me" switch 02:50 NekoGloop Youre right 02:50 NekoGloop Now i have to wait 52.3 years 02:51 VanessaE haven't you ever watched Frequency? 02:51 NekoGloop Nope 02:51 VanessaE all you gotta do is leave a message somewhere that someone is guaranteed to find it in the future 02:52 VanessaE (in the movie, that was done by burning a word or two into a desktop, and by hiding a wallet under a floorboard) 02:52 NekoGloop True 02:52 * NekoGloop goes to litterally set this in stone 02:55 NekoGloop Does anyone use gloopores...? I fixed rainbow caves... 02:56 VanessaE you haven't given it enough time 02:56 VanessaE mods like that one can take months to catch on I expect 02:56 NekoGloop Heh 02:57 NekoGloop Well... Could charcoal be moved to mod releases? I feel screenshots would be redundant in its case. 02:58 VanessaE sure, remind me tomorrow 02:58 VanessaE I'm off to bed now. 02:58 VanessaE night all 02:58 NekoGloop Riiiiight 03:07 NekoGloop I must be going to bed now as well 03:08 NekoGloop Good night #minetest 03:18 Keegann hey 03:19 Keegann who is the top 5 trolls? 03:26 * sdzen of course 03:26 sdzen wait he left 03:26 sdzen damn it 04:01 RealBadAngel ok, new technic release is ready, many fixes and coal driven generator added 04:01 cy1 celeron55: I may have a solution for my annoying whitespace corrections. One can merge discarding whitespace changes. So I can go to your latest master, and then re-merge mine, except ignoring whitespace. Then you can examine and pull that, instead of my current master where my editor removes trailing whitespace and I accidentally carriage returns and etc. 04:10 cy1 Damn, maybe not... 04:44 cy1 Maybe if I want to manually split up a 7,500 line diff :( 04:45 cy1 maybe something w/ cherry-pick... 04:46 khonkhortisan I hope I never have to do that 05:08 wei2912 anyone have some free time to spend? 05:08 khonkhortisan maybe 05:11 wei2912 khonkhortisan, willing to help me out with a project? 05:11 wei2912 wei2912server.sytes.net, port 30000 05:12 khonkhortisan can't get in 05:13 khonkhortisan wei2912server.styes.net 30000 05:13 khonkhortisan what version are you using? 05:15 khonkhortisan 208-87-35-108.securehost.com "Destination unreachable (Port unreachable)" 05:16 khonkhortisan the first address is pingable, the second isn't known. 05:23 khonkhortisan wei2912, still there? 05:23 wei2912 khonkhortisan, back 05:23 wei2912 sry 05:24 wei2912 i'll check... 05:24 khonkhortisan I can ping your address, but what it turns into when I try to connect doesn't exist 05:24 wei2912 khonkhortisan, using version 0.4.2-rc1 05:24 khonkhortisan wei2912server.styes.net -> 208-87-35-108.securehost.com 05:24 wei2912 nope 05:25 wei2912 khonkhortisan, wait a moment 05:26 khonkhortisan my source port is 41066 destination port 30000 does my source port matter? 05:26 wei2912 i don't think so 05:26 wei2912 but make sure it's correct 05:27 wei2912 khonkhortisan, try changing your source port to 30000 05:27 wei2912 check your firewall 05:27 khonkhortisan I don't know how 05:27 khonkhortisan redirect? 05:28 wei2912 khonkhortisan, i'm not sure either 05:28 khonkhortisan Can you connect to that address? 05:28 wei2912 khonkhortisan, i can 05:31 khonkhortisan I don't think my firewall can redirect ports 05:31 wei2912 khonkhortisan, i mean unblock 05:32 wei2912 khonkhortisan, linux or windows? 05:32 khonkhortisan opensuse linux 12.1 x86_64 05:32 wei2912 khonkhortisan, iptables then 05:37 khonkhortisan what if you scan your port at http://www.whatsmyip.org/port-scanner/ ? 05:39 wei2912 khonkhortisan, should work 05:39 wei2912 some people entered my server yesterday 05:42 khonkhortisan http://ping.eu/port-chk/ tells me you are closed 05:42 wei2912 hmm 05:43 wei2912 i forwarded port 30000 and checked iptables - port 30000 is open 05:43 wei2912 not blocked* 05:43 wei2912 and the server listens to port 30000 05:46 khonkhortisan it pings just fine, so I know the address is good, but I get port unreachable. 05:50 wei2912 argh 05:55 khonkhortisan that domain is for sale 05:56 wei2912 khonkhortisan, it's a dynamic dns :) 06:06 khonkhortisan I can't really redirect my source port, it changes every time 06:07 khonkhortisan old, tired, and sleepy, can you try a connect? 06:20 khonkhortisan bad_command, would you mind testing if a server is up? I can't connect to wei2912's server 06:23 wei2912 khonkhortisan, hmm 06:47 celeron55 so nobody visited my server? 06:47 wei2912 celeron55, you have a server? 06:47 wei2912 lol 06:47 wei2912 didn't manage to find it in the list of servers 06:47 khonkhortisan I'll join 06:47 wei2912 me too 06:48 celeron55 i have a server that has now run an experimental block transfer branch for testing purposes for six hours 06:48 celeron55 you need to compile and use this to join https://github.com/celeron55/minetest/commits/client_requests_blocks_2 06:48 celeron55 c55.me:30001 06:49 khonkhortisan I should've known that was the address 06:49 wei2912 lol 06:50 khonkhortisan fatal: https://github.com/celeron55/minetest/commits/client_requests_blocks_2/info/refs not found: did you run git update-server-info on the server? 06:51 celeron55 i know it's inconvenient and unrewarding to test stuff like this, but it's the only way to tell if there are problems in practice 06:51 celeron55 khonkhortisan: eh, that is a website; the git repo is listed in there as https://github.com/celeron55/minetest.git 06:52 celeron55 and the branch is client_requests_blocks_2 06:52 khonkhortisan oh. I didn't even look at the link 06:57 khonkhortisan okay, what am I looking for? 06:58 celeron55 well, just walk around and maybe build a bridge or a hole somewhere, and try to note if something is worse than in previous versions 07:09 khonkhortisan I can walk into the unloaded wall 07:19 wei2912 khonkhortisan, how do i open up port 30000? 07:19 celeron55 khonkhortisan: what kind of rendering/viewing range do you have? 07:19 khonkhortisan it both your router and firewall 07:19 khonkhortisan how do I check? 07:19 khonkhortisan I can enable/disable full, I know that button. 07:20 celeron55 after having the game on for a while, press F5; the current one is up there in the middle 07:20 celeron55 umm... not middle; anyway, the v_range value 07:20 khonkhortisan 155 and going up 07:21 celeron55 do you actually see that far now? 07:21 celeron55 or is it just using a higher number because it doesn't have anything to render that far 07:21 khonkhortisan I'm standing on unloaded block 07:22 celeron55 okay, well, there's something wrong with this, quite clearly 8) 07:22 khonkhortisan it stopped at 160 07:22 celeron55 i'll tweak things for a bit 07:22 khonkhortisan lava doesn't kill me 07:22 khonkhortisan it just makes an annoying red blinky screen 07:23 celeron55 well it does, but you haven't yet gotten the result 07:23 khonkhortisan I finally got that sapling 07:24 celeron55 the connection from the server to your client is seriously overloaded :P 07:24 celeron55 quit now; i'll see what the server sayd 07:24 celeron55 says* 07:24 khonkhortisan I even quit my web browser 07:25 khonkhortisan well it's good the packets are compressed, or I'd be able to man-in-the-middle read what you're building 07:26 celeron55 ehm... of course you can, there's no encryption of any kind 07:26 khonkhortisan do you have wireshark or a similar packet sniffer? 07:27 celeron55 why? 07:28 khonkhortisan to read the conversation between the client and server 07:28 celeron55 i rarely use any of those; i can get reasonable amount of stats out of minetest itself 08:24 sfan5 khonkhortisan: i have wireshark with the minetest packet lua thingy 08:37 cy1 celeron55: what's being changed with block transfers? 08:55 celeron55 cy1: i am testing a version in which the client is responsible for requesting what it wants 08:55 celeron55 testing, fixing and tweaking 08:55 celeron55 and... well, basically making 08:56 celeron55 based on DavidMikeSimon's branch 08:56 CIA-50 minetest: perttu.ahola * r2744 /branches/client_requests_blocks_2/src/ (6 files): Proper handling of block request timeouts on server 08:57 celeron55 that bot is annoying because it hilights me 08:57 cy1 celeron55: ah, interesting. So the server's pretty bad at guessing I suppose? 08:57 cy1 server only knows where the client is really, not what it's supposed to be seeing. 08:57 celeron55 cy1: well, that isn't the only part of it 08:58 celeron55 the server could do occlusion culling just fine 08:58 cy1 plus offloading work onto the client is always good... 08:58 cy1 celeron55: for every client? Seems that'd struggle with more than a few. 08:58 celeron55 it's just where to put the load; also this allows handling FOV properly without transferring it over the network (which wasn't done) and same for viewing distance 08:59 cy1 can clients unload distant map blocks yet :| 08:59 celeron55 also this is because the old code was just crappy in whatever it was 08:59 celeron55 it could have been rewritten or this be done 08:59 celeron55 cy1: they have unloaded stuff forever 09:00 cy1 that's not what the 'R' button tells me... 09:00 celeron55 it's done based on time of last usage, not distance 09:00 cy1 Can actually see a trail of where I've visited since connecting, at a ridiculously low FPS when looking back ofc 09:01 celeron55 don't look there for 10 minutes and try again 09:01 cy1 One could say you don't want to look back or you'll turn into a pillar of lag 09:01 celeron55 all will be gone 09:01 celeron55 R isn't supposed to be used for playing, just for... eh, observing all that is in memory, obviously 09:01 cy1 ...it counts whenever you look, even if it's out of viewing range? 09:02 celeron55 no 09:02 cy1 heh yeah 09:02 cy1 OK I'll try that then. 09:02 celeron55 there's a setting for the unload time, "client_unload_unused_data_timeout" 09:02 cy1 hm... 09:03 celeron55 the server is up again; khonkhortisan, thexyz, cy1: come and break it! 09:05 cy1 celeron55: meh, my git is all messed up with trying to get rid of those whitespace changes so I can actually submit stuff 09:06 cy1 Still haven't figured that out. 09:13 thexyz celeron55: http://i.imgur.com/CkSBV.png 09:14 celeron55 thexyz: oh, i was restarting it a couple of times 8) 09:14 celeron55 thexyz: now it's up 09:14 cy1 celeron55: I know you can do git diff -w yourbranch mybranch, to see the changes without any whitespace shenanigans. Also git merge -X ignore-all-space yourbranch mybranch for a more offensive approach. 09:14 thexyz that screenshot was taken ~hour ago 09:14 cy1 anyway it's been 10min so I'll just check then recompile 09:15 thexyz how about making another "stress test"? 09:15 cy1 entire world is still loaded :( 09:15 celeron55 thexyz: ah, yeah, it didn't work quite like it should've 09:16 celeron55 thexyz: maybe sometime when i think this thing is stable enough 09:16 celeron55 i'll probably try to make this work and put this in 0.4.3, which i'll release when this works... uhm... maybe 09:17 cy1 I'll just compile the new one. 09:17 thexyz wtf 09:17 thexyz placed stack of wood at stack of nyancats 09:17 thexyz nyancats disappeared 09:18 celeron55 if you're at the map generation border, stuff like that can happen 09:18 celeron55 as the generator works in an another thread and the "merge strategy" is "replace everything" 09:18 celeron55 8) 09:19 cy1 placed stack? like, dropped a CAO? 09:19 thexyz http://i.imgur.com/kf3kw.png 09:19 thexyz cy1: in inventory 09:19 celeron55 ah, inventory 09:19 celeron55 yes, the creative inventory has that bug 09:19 celeron55 i (or someone) needs to fix it 09:19 cy1 oh, gotcha. 09:20 thexyz hm, it loads after some time 09:20 celeron55 probably in C++ 09:20 cy1 creative moed sux just grant everyone give 09:20 thexyz but after relogin it begins to load blocks faster 09:22 thexyz damn desynchs 09:22 celeron55 well you're in an area that is newly generating 09:23 thexyz even switching pages in creative inventory lags now 09:23 celeron55 are you using the client version before the latest commit? 09:23 cy1 Ah right, without my changes minetest can't remember a password. I'll just use a weak easily guessable one. 09:24 cy1 fuck I checked out the wrong version 09:24 celeron55 it looks like your client requests blocks at a 1 second interval, while the newest does it at 0.5 09:24 celeron55 shouldn't really matter that much though 09:25 thexyz last commit is 3e0d66f763ba5d904ab786fc473681da2985a445 09:25 celeron55 yeah, that's the one before the latest 09:25 cy1 Thanks... 09:26 thexyz should i update it? 09:26 cy1 You can't go forward to the latest after you went back, unless you know the hash code or there's a branch there. git pull will only go forward one time. 09:26 celeron55 thexyz: nah, it should work 09:26 cy1 No way to view forward versions either, just have to ask. 09:26 cy1 that I can see at least 09:27 celeron55 thexyz: if you quit and connect again, does the creative inventory lag while it is loading stuff that is already generated? (that is, when the map generator's end phase is not blocking the server but blocks are being sent) 09:28 thexyz it doesn't lag after relogin 09:28 celeron55 yeah, the lagger most likely was the map generator 09:28 thexyz also before relogin torches weren't synchronized 09:28 celeron55 that sounds odd 09:29 thexyz http://i.imgur.com/ISGuY.png http://i.imgur.com/ArhOx.png 09:30 thexyz before/after relogin 09:33 thexyz umm 09:34 thexyz placing halfblock next to another one makes second to change into full block 09:34 celeron55 takes a second? 09:35 thexyz if i place it by clicking at side of old block 09:35 thexyz i mean, old halfblock changes in full block 09:35 cy1 two halves shouldn't make a whole? 09:36 celeron55 thexyz: i am still not sure what your point is 09:36 thexyz they should only if i place one at top of another 09:36 celeron55 ah, that 09:36 cy1 I got down about 20 before the map loading froze 09:37 celeron55 thexyz: indeed, i wonder if there's a patch already somewhere... 09:38 cy1 ugh, watching my ghost dig stuff slowly is a stupid feature 09:38 cy1 I can get about 20 down before it makes me stop and wait for the server to repeat my moves. 09:39 cy1 I like the new creative interface c: 09:41 cy1 yeah it's froze again 09:41 cy1 ohwait there it goes 09:41 cy1 ...another 16 blocks, frozen again 09:43 cy1 loading 16 blocks every minute's a bit slow 09:43 cy1 2 minutes 09:43 cy1 also it's doing that rerererererespawn thing 09:45 cy1 yup 09:45 cy1 -16 and hangin 09:45 celeron55 -16? 09:46 cy1 I can go down 16 before the server leaves me sitting on unloaded blocks 09:46 celeron55 down? move down? 09:46 cy1 yes 09:46 cy1 mining 09:47 celeron55 does it change anything that i am now at the same place 09:48 cy1 this is where it won't load 09:48 cy1 where I am now 09:48 cy1 another 16 loaded 09:48 cy1 1 mapblock I think 09:50 cy1 and another 16 09:50 cy1 at -48 now 09:50 celeron55 press F5 once or twice to get the graphs visible and take a screenshot 09:50 cy1 uh hold on 09:52 celeron55 also, does it change at all now when i quit? 09:52 cy1 celeron55: http://i.imgur.com/5rBRT.png 09:52 cy1 oops, sorry I quit too. 09:52 celeron55 oh, you left first 09:53 cy1 ok, at -80 going straight down 09:53 cy1 got to -112 before it stopped loading again 09:53 thexyz lags as hell 09:54 cy1 can see stuff like 100-200 away loading while my ground remains unloaded :/ 09:54 cy1 This is not any different from protocol 12 of course. 09:54 celeron55 server going down for a minute; i'll tweak a value 09:56 celeron55 cy1: oh, btw, what does "ping c55.me" give you? 09:56 celeron55 also thexyz 09:57 thexyz rtt min/avg/max/mdev = 86.832/87.232/87.622/0.472 ms 09:58 celeron55 server is up again 09:58 cy1 celeron55: about 222ms, with slows up to 240 occasionally 10:00 cy1 stuck at -16 again eh 10:00 celeron55 okay, that explains the more-than-horrible lag; minetest's network stack kind of expects that ping is under 200ms if network load is reasonable 10:00 cy1 200ms? that's crazy fast! 10:00 celeron55 i'll change that temporarily, let's see what it does 10:01 cy1 what do you think I have high speed fiber? 10:01 cy1 oh wait I have high speed fiber 10:01 cy1 FFFFFFFFFFFFFFf 10:01 celeron55 c55.me has a 4/1 ADSL in the corner of the world 8) 10:02 cy1 still I'm sitting here mining on unloaded map. the server is responding. it just won't. send me. the map. 10:02 celeron55 up again 10:04 thexyz well, it doesn't connect right now 10:04 thexyz ok, works now 10:05 cy1 anticheat keeps entombing me 10:06 thexyz blocks placement lags as hell 10:07 cy1 other than that, whatever you did seems to have fixed my lag problem. 10:07 cy1 uh, what horrible thing did you do that you most certainly cannot let happen on a long term basis 10:07 cy1 also fuck yeah, digging through lava and surviving 10:07 celeron55 i tested placing a row of blocks and then digging them 10:08 celeron55 placing worked just fine, but digging them... ehm... didn't 10:08 cy1 stupid friggin anticheat stop undigging my blocks 10:08 celeron55 it's not anticheat 10:09 celeron55 it's some kind of odd lag 10:09 cy1 it totally is 10:09 cy1 anticheat undigs your blocks, then redigs them 10:09 cy1 slowly 10:09 cy1 to make sure you aren't cheating 10:09 cy1 whatever cheating means 10:09 cy1 I mean I could be wrong, but 10:10 celeron55 if anticheat did anything, i'd see it in the server output 10:10 cy1 these blocks reappearing are most certainly coming from the server. 10:10 cy1 oh I'll go check what it logs 10:11 celeron55 well the client has no idea what it's doing 10:11 cy1 the client digs the blocks and signals the server that they're dug. 10:11 celeron55 it just does everything it receives from the keyboard, the mouse and from the server 10:12 celeron55 and informs the server of the former two 10:12 celeron55 8) 10:12 cy1 The server then goes infostream<<"Server: NoCheat: "<getName() <<" completed digging " < drops to an entity immediately -> magnetic pick up when you get close enough to it, similar to minecraft) 13:03 RealBadAngel he is not using the function because he found somwhere it gonna be replaced in the future 13:03 RealBadAngel he told me somethin like that before 13:04 RealBadAngel and because of it made such complicated code 13:04 FreeFull If you do implement magnetic pickup 13:04 celeron55 VanessaE: "that mod"? 13:04 FreeFull Make sure that once it starts flying towards the player, it shouldn't be able to fly off elsewhere 13:04 FreeFull And should be as good as picked up 13:04 RealBadAngel item_drop makes it 13:05 NekoGloop celeron55: Item_drop 13:05 RealBadAngel but imho unnecesary messing with finding drops 13:05 RealBadAngel celeron55, is the drop gettin function used here to be removed or replaced? http://pastebin.com/Mu4Tm1PC 13:06 VanessaE celeron55: long story short, PilzAdam's code re-processes your entire inventory of mods' items so that they can drop out as entities when mined (which you then click or walk near to pick up). Is there a better way than this brute-force method? 13:06 VanessaE that won't be removed from the game that is 13:07 RealBadAngel i think i will get pilzadam's code and apply default node drops function to it 13:08 RealBadAngel since he wont do that 13:08 celeron55 there's no official hook for that i would know of 13:08 celeron55 +that 13:08 RealBadAngel the code i pasted comes from default 13:11 VanessaE HA! 13:11 VanessaE speak of the devil and he shall appear 13:11 RealBadAngel from builtin/item.lua exactly 13:11 PilzAdam ? 13:11 RealBadAngel we were talkin bout your item_drop 13:11 VanessaE PilzAdam: your latest item_drop (well, the one you had me pull) is b0rk3d (hangs the server with lots of items). we're discussing improvements :-) 13:12 PilzAdam so? 13:12 NekoGloop RealBadAngel: Kill item_drop dependancy until item_drop os fixed 13:12 NekoGloop is* 13:12 celeron55 get_node_drops is used in default and leafdecay too; i don't exactly recall what the problem with it is 13:12 RealBadAngel https://github.com/celeron55/minetest/blob/master/builtin/item.lua#L279 13:12 RealBadAngel why not use this one exactly 13:13 PilzAdam if i dont set the drop to "" the player get the blocks he digs directly in the inv 13:14 PilzAdam so i have to set the drop to "" 13:14 RealBadAngel man, take the item from table 13:14 NekoGloop Well then override the digging procedure 13:14 RealBadAngel and drop all on the ground 13:14 PilzAdam maybe i can override the get_drop function 13:15 RealBadAngel result is all the possible drops in table 13:15 RealBadAngel just drop it all 13:15 RealBadAngel no need to convert all mods stuff then 13:26 celeron55 anyway, just use minetest.get_node_drops, i guess some kind of backwards compatibility can be attempted 13:26 celeron55 if it is changed 13:27 PilzAdam celeron55, where is the get_node_drop function imlemented? i need to write it into lua 13:27 NekoGloop Its in builtin\item.lua 13:27 iqualfragile what does nodeupdate(position) do? 13:27 celeron55 the problem had and has something to do with the fact that it hasn't really been decided yet if nodes should have their drops fully statically defined or if they should be allowed to figure them out dynamically 13:28 PilzAdam iqualfragile, make falling nodes fall 13:28 iqualfragile aah, allright 13:28 iqualfragile it seems to be undocumentet 13:28 iqualfragile d 13:28 PilzAdam its in the default mod of default game 13:29 PilzAdam so its not part of the API 13:29 celeron55 ...it's not part of the official API 13:30 NekoGloop Tnt mod should use it so that tnt near sand can make the sand fall 13:31 wei2912 NekoGloop, not easy 13:31 wei2912 they have to update tht node 13:31 wei2912 same for WorldEdit 13:31 iqualfragile PilzAdam: have you talked to celeron about the carts? 13:32 PilzAdam not yet 13:33 VanessaE wut? too much like minecraft 13:33 VanessaE ;) 13:33 wei2912 lol 13:33 NekoGloop Minetest should be called minecraft+ 13:33 * NekoGloop flees 13:34 VanessaE byte your tongue 13:35 NekoGloop No :D 13:35 * sdzen hits neko with a squid 13:35 * VanessaE takes away NekoGloop's cookie supply 13:36 NekoGloop A squid... Really? 13:36 iqualfragile it is safe to check if strings are equal in lua? 13:36 NekoGloop And you cant take an infinite supply. 13:36 VanessaE NekoGloop: if you can store it, I can take it ;-) 13:37 * VanessaE stuffs all the cookies into a hammerspace chest 13:37 NekoGloop Then go loot my mithril locked chests over in that direction, 13:42 PilzAdam RealBadAngel, there is a problem with rewriting the get_node_drops method 13:42 RealBadAngel what kind of problem? 13:43 PilzAdam even if i set the drop of nodes to "" the player still gets the item in the inventory because the function that digs the node uses get_node_drop too 13:43 PilzAdam i can define a new function called get_drop 13:44 PilzAdam would this be good for you? 13:44 RealBadAngel i guess so 13:49 PilzAdam celeron55, you said in lua-api.txt that minetest.register_on_dignode is depcrated and we should use after_dig_node in node defintions instead 13:49 PilzAdam but i some cases (as my minecraft like item drop mod) it would be much better and faster to use minetest.register_on_dignode 13:53 celeron55 PilzAdam: it's deprecated for the uses for which callbacks in node definitions are better 13:53 celeron55 back then there wasn't any other than it 13:53 PilzAdam but i can use it in item_drop? 13:54 celeron55 as a new modder you might just as well think of it as if there wasn't any note about deprecation 13:55 PilzAdam im not that new. i also modded when there only was this function 13:55 iqualfragile thats strange: local n1=minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name 13:55 PilzAdam maybe you can add a better explanation like: "Its recommended to use after_dig_node" 13:56 iqualfragile returns air no matter what block is actualy on that position 13:56 iqualfragile but local nd=minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name 13:56 iqualfragile returns the correct block 13:57 iqualfragile am i stupid or is minetest stupid? 13:58 PilzAdam 1st has x=pos.x+1 and 2nd has pos.y-1 13:58 iqualfragile yeah 13:58 iqualfragile thats intentional 13:59 iqualfragile oh, wait 13:59 iqualfragile it was me, im stupid 13:59 iqualfragile i didnt want x+1 and z+1 13:59 iqualfragile -.- 14:01 iqualfragile yaay, my block-detector works! 14:01 VanessaE cool 14:02 iqualfragile any idea for an craft-recepy? 14:02 VanessaE depends on what it's supposed to be made of :-) 14:03 VanessaE and what it detects 14:03 VanessaE and what action it takes 14:03 PilzAdam RealBadAngel, the new item_drop verison is out: https://github.com/PilzAdam/item_drop (see READMe to get the changes) 14:04 RealBadAngel ok, i will check it in a few minutes 14:04 RealBadAngel just adding 3rd new machine to technic today 14:05 VanessaE RealBadAngel: I forgot, what did we decide re: recipes for pipes? 14:05 iqualfragile it detects if any block adjacent on the same level is the same as the block below 14:06 RealBadAngel im votin for stainless steel ;) 14:06 VanessaE yeah but how do we make it without technic? 14:07 VanessaE (or at least your forge and some chromium) 14:07 RealBadAngel how do you power them without technic? :) 14:07 VanessaE magic? 14:07 VanessaE ;-) 14:07 PilzAdam is there something like the java continue in lua? 14:08 RealBadAngel we will figure out somethin 14:08 RealBadAngel ceramin wasnt that bad idea 14:08 RealBadAngel ceramic 14:08 VanessaE well 14:08 NekoGloop Neither was glas 14:08 NekoGloop glass* 14:08 VanessaE homedecor defines terracotta, from cooked dirt 14:08 VanessaE that's what "ceramic" pipes are usually made of 14:09 RealBadAngel glass n steel for tubes 14:09 NekoGloop Going on computer :P 14:09 RealBadAngel ceramic for pipes 14:09 VanessaE meh 14:09 RealBadAngel brb, uploading update 14:10 VanessaE ok 14:10 VanessaE so, 14:10 VanessaE they aren't steel pipes anymore? 14:12 VanessaE celeron55: in case you're curious what pipes we're talking about, http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/pipeworks-screenshot.png 14:12 VanessaE (even if you don't care, look anyway ;) ) 14:14 PilzAdam celeron55, would it be possible to make leafdecay compatible with my item_drop mod (https://github.com/PilzAdam/item_drop/blob/master/README.txt#L19) 14:14 PilzAdam (in the official repo) 14:20 celeron55 VanessaE: i would prefer a much blockier and bigger look 14:20 celeron55 those look just extremely out of place 14:22 VanessaE celeron55: you mean like this? http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_465038904.png 14:22 celeron55 by the way, i wonder what the legal implications are if somebody copies a WTFPL-licensed program without wanting to do so 14:22 VanessaE (those are still defined, they're just not used) 14:22 celeron55 it might be illegal 8) 14:23 NekoGloop what? 14:23 RealBadAngel ok, update done. this time with Water Mill 14:23 NekoGloop if it's illegal you know it's gonna work :) 14:23 VanessaE celeron55: re: first screenshot, I told you I could make them look round. But noooo, you didn't believe me. ;-) 14:24 celeron55 make them thicker 14:25 iqualfragile does anybody want to create textures for my blockdetector? 14:25 NekoGloop idk what is it made out of? 14:25 NekoGloop i missed the recipe it seems :) 14:26 VanessaE celeron55: I'm happy with them at this size. 14:26 RealBadAngel propaply out of block and detector 14:26 iqualfragile its 14:26 iqualfragile s - s 14:26 iqualfragile s c s 14:26 iqualfragile s m s 14:26 VanessaE iqualfragile: well, the object detector in mesecons is made with steel blocks, a mese wire, and a microcontroller 14:26 iqualfragile s= steel-ingot 14:27 iqualfragile c= microcontroller 14:27 iqualfragile m= something wich can transport signals 14:27 NekoGloop well... 14:27 iqualfragile (like mesecons-wire or isolated) 14:27 VanessaE iqualfragile: that recipe makes sense actualyl. 14:27 VanessaE actually* 14:27 NekoGloop edit steel block texture, like player detector just draw a block instead 14:27 iqualfragile no, it does not, im gona change it a bit 14:28 iqualfragile there should be glass in the secnd row 14:28 NekoGloop use pressure plate in the recipe :) 14:28 RealBadAngel in the 1st row maybe 14:30 iqualfragile {"default:steel_ingot", 'default:steel_ingot', "default:steel_ingot"}, 14:30 iqualfragile {"group:mesecon_conductor_craftable", "mesecons_microcontroller:microcontroller0000", "group:mesecon_conductor_craftable"}, 14:30 iqualfragile {"default:steel_ingot", "default:glass", "default:steel_ingot"}, 14:31 iqualfragile yeah, thats it 14:31 NekoGloop y not pressure plates? 14:32 PilzAdam RealBadAngel, item_drop is now faster and better than ever before 14:32 PilzAdam thx for pushing me in the right direction 14:32 NekoGloop dammit i just downloaded item_drop 14:32 RealBadAngel :) 14:33 NekoGloop wait... i downloaded the version you have right now, while looking at the page for an old version 14:33 NekoGloop wtf lol 14:33 RealBadAngel iqualfragile, why not glass at the top? 14:33 celeron55 PilzAdam: remind me of that item_drop thing next weekend 14:34 iqualfragile because it reads the block it wants to detect from below 14:34 PilzAdam celeron55, should a open an issue on github? 14:34 NekoGloop trying out item_drop now :) 14:34 VanessaE oops. 14:34 PilzAdam *i 14:34 iqualfragile and then compares it to the ones around it 14:34 NekoGloop lets see if item_drop is still derp 14:34 celeron55 or actually, hmm 14:34 celeron55 PilzAdam: why do you do what the readme says? 14:35 NekoGloop item_drop is still borked... i still cant load 14:35 celeron55 do you modify get_node_drops() to make the item entities instead of something else? 14:35 RealBadAngel PilzAdam, i will just upload video on water mill and will take a look how it works now 14:35 PilzAdam because when someone uses the item_drop mod the leafdecay wont drop saplings 14:36 PilzAdam celeron55, i modified get_node_drops to return {} 14:36 RealBadAngel with the function i used i got sapling when shootin them with laser 14:36 celeron55 ehm... 14:36 NekoGloop ok item_drop is still borked, removing 14:36 celeron55 is this a problem in leafdecay? 14:36 PilzAdam and add a function callec get_drops() to do the same as get_node_drops before 14:36 celeron55 but WHY 14:36 NekoGloop actually... lets see if i can modify item_drop to just do the pickup part 14:36 PilzAdam leafdecay uses get_node_drops to drop saplings 14:36 celeron55 i can't possibly fix anything if i don't know why there is a hack; is it ONLY because something in leafdecay? 14:37 celeron55 or is it a larger problem? 14:37 NekoGloop PilzAdam: how would one go about making item_drop just do the pickup part? 14:38 celeron55 PilzAdam: what happens if you do not use that hack? what does not work? 14:38 NekoGloop wait i think i've got it 14:38 PilzAdam celeron55, the function that adds the items to the player inventory uses get_node_drops 14:39 PilzAdam so i have changed it to return nothing and created the new function get_drop to still can get the original drop of nodes 14:39 CIA-50 minetest: perttu.ahola * r2745 /branches/client_requests_blocks_2/src/ (client.cpp connection.cpp server.cpp): Block transfer fixes 14:39 celeron55 what does your replacement get_node_drops do? 14:39 PilzAdam return {} 14:40 PilzAdam or you mean get_drops? 14:40 PilzAdam get_drops() do exactly the same as get_node_drops() 14:40 celeron55 so get_node_drops has that single line only, and get_drops is what get_node_drops is originally? 14:40 PilzAdam yes 14:41 NekoGloop cool, i just made item_drop just do the pickup part 14:41 PilzAdam a better solution would be something like: minetest:set_collecting_nodes_to_inv(false) 14:41 NekoGloop which makes tnt much moer feasible 14:41 celeron55 oh by the way, whoever is around, go test this on c55.me:30001 and report all that doesn't work like before: https://github.com/celeron55/minetest/commits/client_requests_blocks_2 14:41 celeron55 (a new commit) 14:45 celeron55 thexyz: if you're around, you might want to quickly check that ^ 14:46 VanessaE celeron55: assuming I'm not imagining it, yesterday's build is much slower (fps) than my usual one - with default textures that is (but with mine, it's normal). 14:47 rubenwardy_ hi guys 14:47 iqualfragile hi 14:47 NekoGloop well yesterdays build is still faster than blog version 14:48 NekoGloop celeron55: any chance papyrus could eventually be given a selectionbox? 14:49 celeron55 VanessaE: you might want to take comparing screenshots with the F5 graphs visible 14:49 VanessaE sure, I'll do that now. 14:49 iqualfragile vanessae: do you want to integrate my blockdetector into minetest? 14:49 VanessaE iqualfragile: you mean mesecons? 14:50 iqualfragile eh, yeah, right 14:50 PilzAdam NekoGloop, you said item_drop doesnt work? 14:50 VanessaE iqualfragile: file a pull request against mesecons master, I'll let jeija and sfan5 handle that one. 14:50 NekoGloop item_drop still hangs startup 14:50 iqualfragile i dont have no github-account 14:50 PilzAdam NekoGloop, can you give a better bug report? 14:51 iqualfragile but i could netcat you a .tar.xz 14:51 PilzAdam (debug.txt) 14:51 NekoGloop i removed the code that had to do with the dropping on the nodes and just keeping the pickup code. it works fine. 14:51 RealBadAngel NekoGloop, have you dowloaded it from github? 14:51 NekoGloop PilzAdam: it hangs startup. what the hell would be in debug.txt? 14:51 NekoGloop RealBadAngel: yes 14:51 RealBadAngel because now im testing it now and no errors at all 14:51 rubenwardy_ mw ha ha ha! 14:52 NekoGloop well how many nodes do you have registered? 14:52 iqualfragile sfan5: are you there? 14:53 PilzAdam NekoGloop, if it hangs on startup there is something in debug.txt; can you please try it? 14:53 RealBadAngel 261, its testin install with not so many mods 14:53 NekoGloop try with 1000+ nodes like i have 14:54 PilzAdam NekoGloop, when did you downloaded your version if item_drop? 14:54 NekoGloop when you updated 14:55 PilzAdam so 23 minutes ago 14:55 NekoGloop this commit: https://github.com/PilzAdam/item_drop/commit/b3f79c7ceed098fb6ded20789fb924b6615879c8 14:55 VanessaE celeron55: 14:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272861082.png 14:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_2272908735.png 14:55 PilzAdam NekoGloop, its strange because it doesnt overrides all nodes anymore 14:55 NekoGloop w/e 14:56 VanessaE the first is yesterday's pull, the second is my usual build (0b1ab41[...]) 14:56 NekoGloop all i wanted was the code to pick up the entities 14:56 RealBadAngel just checked the code, theres no messing with nodes anymore 14:56 VanessaE celeron55: also the map is much slower to load initially in yesterday's build compared to 0b1* 14:56 VanessaE (at least, the areas immediately around where I Was standing) 14:59 VanessaE at the time I snapped those shots, each after letting the map load for a minute or so, yesterdya' 14:59 NekoGloop did khon do his logic gates? looks like it 14:59 VanessaE syesterday's was showing ~28 fps, while 0b1* showed somewhere in the high 50's (couldn't see, it was varying too fast) 15:00 VanessaE NekoGloop: yeah, this is an initial test of those gates 15:00 VanessaE they seem to work 15:00 celeron55 i am guessing the slowdown is because the new one is just more efficient at fetching block data 15:00 NekoGloop VanessaE: can i have a link? :) 15:01 VanessaE NekoGloop: https://github.com/khonkhortisan/minetest-mod-mesecons 15:01 VanessaE celeron55: possibly, but it sounds like that needs to run in a separate thread then if it's slowing the renderer down 15:01 celeron55 eh 15:01 VanessaE (assuming it doesn't already) 15:01 celeron55 the rendered slows down because it has more to render 15:02 NekoGloop VanessaE: there's no gates in that github 15:02 celeron55 altough if it's so, that's somewhat wasteful in that screenshot at least 15:02 VanessaE NekoGloop: select branch: Gates 15:02 VanessaE in the dropdown under the ZIP button 15:03 VanessaE celeron55: right, it shouldn't spend time rendering what isn't visible, which is the basis of that regression I mentioned on github - the more map data that's loaded, even if it isn't visible, the slower the renderer runs, and that's without "full view range" turned on. 15:03 VanessaE er, reprhase that 15:04 VanessaE not "render what isn't visible" but maybe "prepare for rendering that which isn't visible" might be better 15:04 VanessaE you get he idea. 15:04 VanessaE the* 15:08 Keegann hello 15:08 VanessaE morning keegan 15:08 NekoGloop i just made a recipe to unlock a chest 15:08 NekoGloop :) 15:08 Keegann um about the upgrade 15:08 Keegann my laptop just have a black screen 15:08 NekoGloop using replacements to replace default:chest_locked with default:chest 15:08 RealBadAngel water mill in action: http://www.youtube.com/watch?v=1kZPbNXl6T0&feature=youtu.be 15:09 ecube why you want to unlock a chest? 15:09 Keegann VanessaE when I upgrade it now it's a black screen 15:09 VanessaE Keegann: black screen where? 15:09 NekoGloop because unlocked chests are awesome 15:10 celeron55 oh dog wtf... try to press F7 in the client_requests_blocks_2 version 8) 15:10 ecube all you have to do is find the has_locked_chest_permissions function and add a check for admins to be able to unlock it 15:10 Keegann like when I start it up and past when it's loading Ubuntu then it goes to black screen 15:10 VanessaE celeron55: WTF!? 15:11 VanessaE I guess that's a record of chunks being loaded 15:11 VanessaE ? 15:11 PilzAdam celeron55, https://github.com/PilzAdam/MiniTest/commit/b6b94c9616cb9de48d18c92350f5380de439b1d5 15:13 celeron55 VanessaE: it draws the boundaries of all MapBlocks to be requested, blue being those which already are loaded that are checked for changes and orange being those that aren't yet loaded 15:13 VanessaE that's what I figured. 15:14 NekoGloop Meow~ :3 15:14 NekoGloop yesterday's commit still runs faster than what i had. 15:14 NekoGloop VanessaE: apparently that problem with the ladders was local to that server; in singleplayer ladders are no problem. 15:15 VanessaE HAHA 15:15 VanessaE celeron55: load a map, go underground in fly mode, hit F7, wait a bit, hit the descend key 15:15 VanessaE it just segfaulted :-) 15:18 Keegann VanessaE when it finish loading the Ubuntu thing it directly goes to a black screen 15:18 NekoGloop mossy cobble looks like mese in my inventory 15:18 NekoGloop if only mossy cobble were actually mese ;) 15:18 cosarara971 keegann: You don't see the menu? 15:18 VanessaE Keegann: sounds like the upgrade didn't go too well then. I wasn't sure it would. you should download and burn a copy of 12.04 and install that directly. 15:18 Keegann nope 15:18 Keegann nothing 15:19 Keegann can i do it off a USB 15:19 Keegann ? 15:19 VanessaE I think so actually 15:19 Keegann because i dont have a cd 15:19 VanessaE https://help.ubuntu.com/community/Installation/FromUSBStick 15:19 cosarara971 If you are using a linux, I recommend unetbootin 15:20 VanessaE cosarara971: don't confuse him :-) 15:21 cosarara971 huh, there's a "1" at the end of my username? 15:21 Keegann iis there a difference between 32 and 86? 15:21 VanessaE cornernote: yes :-) 15:21 VanessaE Keegann: 54 of course. :-) 15:21 Keegann no 32 bit and 86 bit 15:21 cosarara971 VanessaE: You told me not to confuse him? 15:21 RealBadAngel lol 15:22 VanessaE you mean 32 and 64 bit. 15:22 Keegann yea but theres 86 15:22 RealBadAngel 86 means the architecture 15:22 VanessaE Keegann: x86 is just the architecture 15:22 VanessaE the type of procesor you use 15:22 cosarara971 x86 and x86_64 15:22 VanessaE for your purposes, 32 or 64 bit basically tells how new the processor is. 15:23 VanessaE (there's a lot more to it of course) 15:23 VanessaE what kind of hardware are you installing this on? 15:23 Keegann ubuntu 15:23 VanessaE nono 15:23 VanessaE hardware 15:23 VanessaE the actual compuiter 15:23 RealBadAngel x86 is mainly for intel made processors or compatible, amd64 for 64 bit processors made by AMD 15:23 RealBadAngel etc 15:23 VanessaE brand name, model number 15:23 Keegann intel 15:24 Keegann acer aspire one 15:24 RealBadAngel so x86 15:24 VanessaE Ok 15:24 Keegann ntel atom 15:24 RealBadAngel uh oh, atom 15:24 FreeFull RealBadAngel: AMD is the one who extended x86 to 64 bits 15:24 VanessaE Atom...eh.... 15:24 FreeFull So even intel processors are AMD64 15:24 VanessaE FreeFull: intel tried that with iA64 didn't they? 15:24 RealBadAngel so whats for x86_64 ? 15:24 FreeFull So basically, you get intel licensing x86 to AMD, and AMD licensing the 64-bit extension to Intel 15:25 FreeFull VanessaE: Which wasn't based on x86 15:25 VanessaE didn't think so. 15:25 VanessaE Keegann: so, you will need to get the Atom version of Ubuntu, I think that's Netbook Remix? 15:25 Keegann where is that 15:26 VanessaE checking 15:26 VanessaE I might be wrong on that. 15:26 cosarara971 hey, intel atom is 64bit 15:27 cosarara971 This computer I'm using has it 15:27 cosarara971 :) 15:27 VanessaE http://www.ubuntu.com/netbook 15:27 celeron55 there are 32-bit atoms too 15:28 cosarara971 oh, I didn't know 15:28 NekoGloop there are 16bit and 8bit ones probably as well 15:28 NekoGloop :) 15:28 cosarara971 I'm sure there aren't :) 15:28 VanessaE wtf? where are the downloads for the netbook edition? Did they finally discontinue that? 15:29 cosarara971 I think so 15:29 VanessaE Keegann: well, try this link: http://www.ubuntu.com/download/desktop/thank-you?distro=desktop&release=lts&bits=32 15:29 Keegann ok' 15:30 celeron55 i'd put xubuntu or similar on a netbook, just for the sake of not using all of the performance for the DE 8) 15:30 VanessaE heh 15:30 VanessaE well to be fair, I use Xubuntu, guess I could point him there then 15:30 VanessaE Keegann: try this: http://torrent.ubuntu.com/xubuntu/releases/precise/release/desktop/xubuntu-12.04.1-desktop-i386.iso.torrent 15:31 VanessaE torrent!? 15:31 VanessaE oh come on people 15:31 cosarara971 yes 15:31 VanessaE not everyone can do those :-) 15:31 cosarara971 why not? 15:31 mrtux >torrent 15:31 RealBadAngel ive read some, folks say ubuntu will be damn slow on it 15:31 VanessaE there, THAT one. http://mirror.anl.gov/pub/ubuntu-iso/CDs-Xubuntu/12.04/release/xubuntu-12.04.1-desktop-i386.iso 15:31 RealBadAngel some say lubuntu is better for netbooks 15:31 VanessaE jesus H christ in a cartoon. 15:32 cosarara971 Lubuntu runs on anything 15:32 VanessaE RealBadAngel: read your /msgs :-) 15:32 mrtux I prefer Debian or Arch 15:32 cosarara971 Yeah, but arch is not for newbies 15:32 VanessaE inb4 harshlinux commentary ;-) 15:32 cosarara971 I installed it yesterday 15:33 mrtux I'm kind of a newbie to GNU/Linux but Arch is easy 15:33 mrtux to me 15:33 RealBadAngel VanessaE, where? 15:34 NekoGloop PilzAdam: i have a question about farming\ 15:34 PilzAdam yes 15:34 NekoGloop er, nvm, i'll just look at the code 15:34 PilzAdam wha 15:34 PilzAdam t? 15:35 NekoGloop nothing :) 15:35 NekoGloop actually... 15:36 NekoGloop how do i get a pumpkin with a face? 15:36 PilzAdam hit a pumpkin with sword 15:36 NekoGloop oh i see 15:36 NekoGloop i need to add toolsizes moreores and gloopores swords to that line :) 15:37 NekoGloop er... i have a better idea 15:38 NekoGloop instead of what you have, use this to see if it's a sword: if string.find(tool, "sword") ~= nil then 15:38 PilzAdam hmmmm..... 15:38 PilzAdam nope 15:38 NekoGloop well too bad, I'm using it :) 15:39 NekoGloop why dont you want that? 15:39 celeron55 people should use groups 15:39 celeron55 upstream uses too little of them too 15:40 NekoGloop and how do you plan to make sure every sword is in group "swords"? 15:40 celeron55 how are you going to make sure everything having "sword" in their name is a sword and everything that doesn't, isn't? 15:41 NekoGloop ... I'm working on it :) 15:41 PilzAdam neither of them is good 15:41 PilzAdam my version is the best 15:41 NekoGloop your version doesnt allow support for moreores, toolsizes, or moreores. 15:41 NekoGloop my version does just that. 15:41 PilzAdam or moreores 15:41 NekoGloop w/e 15:41 NekoGloop gloopores* 15:43 celeron55 oh what the fuck, why does this piece of crap re-send blocks all over again while they are perfectly in sync 15:44 NekoGloop VanessaE: seaweed's selectionbox is independant of its signlike drawing. 15:44 celeron55 and while the code is bug-free 15:44 VanessaE celeron55: here's an odd question for you: suppose mod A wants to use mod B, but mod B needs to check for a variable that mod A must set. Obviously that can't happen if A depends on B since B would be loaded first. 15:44 VanessaE short of copy&paste mod B's code into mod A, is there a graceful way to do this sort of test? 15:45 VanessaE (in this case, it would be used to decide whether to register some recipes) 15:46 cosarara97 You can register in a function? 15:46 PilzAdam sure 15:46 celeron55 registering anything in a callback after the initial run is actually unsupported 15:46 PilzAdam you can use minetest.after(0) 15:47 celeron55 initialization level callbacks should be added for that 15:47 sfan5 +1 15:47 NekoGloop my mossy cobble abm works... 15:47 iqualfragile PilzAdam: if you want raceconditions, then, yes, use after 15:47 celeron55 PilzAdam: that is basically what every TODO says should be catched and crashed on 15:47 celeron55 PilzAdam: because then the client won't receive the things 15:47 celeron55 in case they'd be transferred there 15:48 iqualfragile sfan5: i have created an block-detector for mesecons 15:48 iqualfragile do you want to integrate it into your repos? 15:48 sfan5 maybe 15:52 PilzAdam celeron55, its realy annoying that the interaction between chests and players is so slow 15:52 PilzAdam i am using the workbench mod an its realy slow in updating items that you have placed in there 15:53 NekoGloop celeron55: was the shift high jump intentional/staying in? 15:53 iqualfragile sfan5 depending on what? 15:53 sfan5 i'll look at it later 15:55 iqualfragile allrigt, im gona pack a .tar.xz 15:57 ecube why not .tar.bz2? 15:59 NekoGloop why not a tar.gdfjaphfsduioafhduispah? 16:01 goebbels why not a zip 16:01 cosarara97 goebbels: because we don't like zip :) 16:01 NekoGloop why not a rawr? 16:01 cosarara97 because that's evil, I think 16:02 iqualfragile zip: because its horribly slow and has a bad compression-ratio 16:02 iqualfragile rar: die, nekogloop, just die 16:02 goebbels :O 16:02 goebbels what's the prob with rars? 16:02 iqualfragile .tar.bz2: because .xz compreses better 16:03 cosarara97 goebbels: they ARE evil, ok? 16:03 goebbels but WHY! 16:03 goebbels every WAREZ hax0r uses rars 16:03 cosarara97 read wikipedia 16:03 cosarara97 or search google 16:04 cosarara97 and then read something written by Richard Stallman 16:04 NekoGloop no not rar 16:04 NekoGloop rawr 16:04 NekoGloop with the extra w 16:04 cosarara97 or you could try searching just "why rar's are evil" 16:04 cosarara97 neko 16:05 NekoGloop :) 16:05 cosarara97 tar.gdfjaphfsduioafhduispah 16:05 cosarara97 :) 16:05 NekoGloop yup :) 16:05 cosarara97 yay, minetest finished comiling in my crappy netbook! 16:06 cosarara97 (I just don't remember if it's a run-in-place version or not) 16:06 PilzAdam celeron55, if you put a stack of x items in your inv on an other stack with y items you get x items of the other stack locked to your mouse and the y-x items are copied to the old position of the first stack; thats realy strange 16:07 Keegann its installing 16:08 cosarara97 your ubuntu? 16:08 NekoGloop PilzAdam: how much of a radius does the scarecrow work in? 16:08 PilzAdam 4 i guess 16:08 NekoGloop ok 16:10 Keegann yea 16:10 Keegann how do i get hexchat on it? 16:10 NekoGloop scarecrow looks baws btw 16:11 cosarara97 Ok, with this new version I still have 7 fps (when I used to have from 12 to 20, with lua mods already), but it takes more time to load the map. 16:12 celeron55 new version = ? 16:12 cosarara97 just pulled from git 16:12 NekoGloop celeron55: was the shift high jump intentional? 16:13 celeron55 NekoGloop: yes, altough i don't really care for it 16:13 NekoGloop ok 16:13 NekoGloop was just wondering 16:13 celeron55 there's a setting for using the old control scheme 16:14 NekoGloop its kinda useful, i might make it be used in a parkour map 16:14 celeron55 the shift one just is much easier for new players to grasp 16:14 iqualfragile cosarara97: i can reproduce that (items, stacks) 16:15 PilzAdam iqualfragile, you mean what i was writing about the inventory? 16:15 cosarara97 iqualfragile: items, stacks? 16:15 iqualfragile uh, yeah, i went one row to high when selecting the username 16:16 iqualfragile so: pilzadam: i can reproduce that 16:16 iqualfragile celeron55: wouldnt shift-clicking be a great feature for minetest 16:16 PilzAdam iqualfragile, this i IMO the most annoying bug in MT 16:17 iqualfragile celeron55: there is ab bug with the shift-key in minetest: i pressed it once and then minetest acted as if i had never stopped pressing it 16:17 iqualfragile so i was locked in crouching 16:17 NekoGloop I'm using window shutters from homedecor as floortiles. like a baws. 16:18 iqualfragile and this is reproducable 16:18 iqualfragile sadly 16:18 cosarara97 iqualfragile: I can use the shift key without problems 16:19 iqualfragile oh, right, i forgot to mention the most important part: im using the neo-layout 16:19 Calinou dvorak guy spotted 16:19 Calinou everyone flame him 16:20 cosarara97 ? 16:20 iqualfragile ühm… no, not realy 16:20 iqualfragile im using the neo-keyboard-layout 16:21 celeron55 cosarara97: master branch? compared to which version? 16:21 NekoGloop PilzAdam: how does one get a big pumpkin? 16:21 PilzAdam water + pumpkin 16:21 NekoGloop ok 16:21 cosarara97 celeron55: yes, master branch. I don't know the version, but I'll do some tests 16:29 celeron55 PilzAdam: how'd this look? http://paste.dy.fi/Ilp 16:30 celeron55 that should be quite overridable 16:32 PilzAdam great! 16:33 iqualfragile thats why i love active opensource-projects: 16:33 iqualfragile bug report 16:33 iqualfragile wait 2-20 minutes 16:33 iqualfragile bugfix 16:33 cosarara97 that doesn't happen with all active opensource projects 16:33 NekoGloop 2-20 minutes subject to whenever the dev isnt sleeping ;) 16:33 celeron55 ehm... well, yeah, then wait months for a stable release that people will actually use :P 16:34 PilzAdam celeron55, i wait until its in ubunti daily buidls then i will update my mod 16:34 NekoGloop celeron55: excatly, what is mese? describe it to me. :) 16:34 PilzAdam *ubuntu 16:35 PilzAdam http://wiki.minetest.com/wiki/Mese 16:35 PilzAdam The origin of the block is just plain random. In the early days of the game I [celeron55] needed to add something to be mined from the ground, and ended up with this humorous nonsense block, and haven't removed it from the game from since. 16:35 PilzAdam Mese actually means "msn messenger" in Finland and is used as a silly word (it sounds silly) in the ohjelmointiputka programming community. Additionally it is thought that the glasses of the emoticons 8) and 8D are "mese glasses". 16:36 NekoGloop so that's why he uses that emote so much 16:39 goebbels mese also means mercedes-benz in finnish 16:39 goebbels more commonly, than msn messenger 16:40 celeron55 depends on the kind of people you ask 16:41 celeron55 PilzAdam: it's now in celeron55/master 16:42 PilzAdam ill wait until its on daily builds in ubuntu package 16:42 PilzAdam because I use this version and some other too 16:42 PilzAdam so the code will work for more people 16:43 celeron55 yeah, but test it 16:44 celeron55 so then the inventory bug you're talking about... 16:45 PilzAdam thats the *most* annoying but in MT 16:46 celeron55 hmm, i'm not immediately getting when it actually happens 16:46 NekoGloop What good is the big pumpkin? 16:46 PilzAdam you have 2 stacks: a with x items and b with y>x items 16:47 NekoGloop (other than wiping out nearby nodes with its giganticness) 16:47 PilzAdam then you take a with your mouse and place it on b 16:47 celeron55 if i place a stack of 49 items x on a stack of 48 items y, the stack change places except that i'm left with one item y "in hand" 16:47 PilzAdam then y-x items from b are copied to the orignal place of a 16:47 celeron55 how on earth can that even happen 8) 16:48 PilzAdam btw: item_drop works with the new function 16:50 VanessaE Is there a way to test for the presence of a file? 16:50 PilzAdam VanessaE, how do i set up a repo that contains a "link" to other repos (like your animated torches and vessels mod in your fork of minetest_game)? 16:51 VanessaE PilzAdam: you fork from the repository containing them I guess. Never tried anything more indirect :-) 16:51 PilzAdam something like local file = io.open("file.extention", "r") and if file ~= nil 16:52 rubenwardy i am going to start work on the nodebox generator now... 16:52 NekoGloop cool 16:53 VanessaE PilzAdam: oh perfect. that's just what I needed. thanks@ 16:53 VanessaE thanks! 16:53 PilzAdam VanessaE, you used this: "Subproject commit e8ca2234076b538f61b345220a3f47a5bbe3a18a" 16:54 VanessaE I did? 16:54 VanessaE all I ever do is: git clone; add my new files; git add .; git commit -a; git push 16:54 VanessaE and then file a pull request via the website 16:55 goebbels haha, ban afk nicks 16:56 NekoGloop he shut down the program 16:56 cosarara97 so how is he still connected? :/ 16:56 PilzAdam your minetest_game (https://github.com/VanessaE/minetest_game/tree/master/mods) doesnt conatain the animated torches and vessels but have somehting like a "link" to it 16:57 VanessaE ohh, hrm. maybe github detected the duplicates? 16:57 PilzAdam hmm.... when i download it there are empty folders (only animated torches and vessels) 16:57 VanessaE All I did was fork, clone, copy the folders in, then commit and push. 16:58 VanessaE huh 16:58 VanessaE I see that 16:58 VanessaE how the hell did that happen? 16:58 VanessaE lemme fix it 17:02 VanessaE Wtf!? 17:03 VanessaE git must not be following my links right. 17:03 VanessaE stupid. 17:07 VanessaE ok, it's fixed now. 17:08 VanessaE stupid stupid stupid. 17:08 VanessaE go ahead and re-clone 17:08 VanessaE celeron55: the pull request for these still stands, but at least now the actual files are there. 17:08 VanessaE ha! 17:14 NekoGloop lol 17:16 PilzAdam bed mod has now a GitHub 17:16 PilzAdam repo 17:17 NekoGloop cool 17:20 PilzAdam throwing mod has now a GitHub repo 17:26 NekoGloop cool 17:29 NekoGloop wb celeron55 :) 17:29 celeron55 fixed... umm, well, one inventory move bug 17:30 VanessaE celeron55: right before you timed out I wrote: the pull request for these still stands, but at least now the actual files are there. 17:30 celeron55 (the first one i stumbled upon when trying to get a bug to happen) 17:30 VanessaE (these = the animated torches an vessels mods, since you no doubt saw me arguing with git) 17:31 NekoGloop wb realbadangel 17:31 RealBadAngel hi 17:31 NekoGloop I'm trying to get diamonds! :D 17:34 RealBadAngel try harder ;) 17:34 NekoGloop lol 17:34 VanessaE bbiab 17:34 RealBadAngel theyre below -450 and rare 17:35 NekoGloop i know 17:36 NekoGloop but first, to attempt to get some mese 17:38 NekoGloop how do i craft rails? 17:38 NekoGloop nvm 17:39 PilzAdam lol KDE fail 17:42 goebbels NO U 17:44 PilzAdam celeron55, there is another inv bug: when you move stack a with x items on stack b with y>x then y-x items from b move to a and the rest is left to the mouse cursor 17:44 goebbels that's a feature 17:45 goebbels makes inv more usable 17:46 celeron55 PilzAdam: ehm 17:46 celeron55 PilzAdam: same or different item? 17:46 PilzAdam different 17:46 celeron55 i can't reproduce that 17:48 PilzAdam with the latest commit its fixed, but its still from inv -> creative inv and other way round 17:48 celeron55 that's an another thing 17:48 RealBadAngel here it works the way PilzAdam described, just checked 17:48 celeron55 and that is not an easy fix 17:48 PilzAdam but inv -> inv works now 17:50 PilzAdam inv -> crafting works too 17:52 celeron55 the item "in the cursor" works so that it actually is in some inventory slot (or it is part of the stuff in some inventory slot), and when you move it to somewhere on the inventory, in fast the contents of the slots are swapped (not considering cases where stacks add up) 17:53 NekoGloop I FOUND A NYAN CAT, BITCHEZ 17:54 * Calinou sues NekoGloop for allcaps and copyright infringement 17:54 PilzAdam post seed and postion somewhere on the forum 17:54 celeron55 when you move something from the creative inventory in place of something in the main inventory, the stacks swap places and the GUI switches the selection to be the back-switched amount of items in the creative inventory, and then the creative inventory overrides the slot with it's static content 17:54 celeron55 ending up as it ends up 17:55 celeron55 the gui would need a way of knowing that an inventory is a special one so it wouldn't try the regular approach 17:55 PilzAdam celeron55, making all stacks in creative inv 99 works 17:55 NekoGloop 7, -36, -81, seed 7997116183745009336 17:56 NekoGloop its above mese level lol 17:56 PilzAdam celeron55, I dunno why you set it max/2 17:56 celeron55 PilzAdam: can you move an stack to there then 17:56 PilzAdam yes 17:56 celeron55 a stack* 17:57 PilzAdam because allow put returns -1 17:57 PilzAdam you should read your own API... 17:57 PilzAdam https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt 17:58 PilzAdam line 1488 17:58 celeron55 no it doesn't work 17:59 celeron55 try it 18:00 PilzAdam oohh it only works with other 99 stacks 18:01 NekoGloop meow 18:03 NekoGloop nyancat FTW 18:11 * VanessaE is back 18:11 PilzAdam yay 18:12 * VanessaE offers fresh-microwaved chimichangas to all 18:12 NekoGloop !! 18:12 * NekoGloop takes them all 18:12 NekoGloop :D 18:13 VanessaE heh 18:14 PilzAdam celeron55, what about setting all stacks in creative to 99 and this: https://gist.github.com/3602512 18:16 NekoGloop VanessaE: i found a nyancat :3 18:16 VanessaE so I saw :-) 18:16 NekoGloop did you see how high up it generated? 18:16 VanessaE yep 18:17 VanessaE I have yet to find one of the damn things :-) 18:18 PilzAdam gtg 18:18 NekoGloop then use the seed :3 18:18 NekoGloop i was surprised to find it at first. 18:18 PilzAdam VanessaE, can you tell me what celeron55 thinks about the trash field in creative inv? 18:18 VanessaE um...sure.. 18:18 VanessaE :) 18:19 NekoGloop anyone else having a problem with ladders? 18:20 NekoGloop OH I KNOW WHAT THE PROBLEM IS 18:20 VanessaE ? 18:20 NekoGloop collisionbox for the player grows while sneaking 18:20 NekoGloop shift is both down and sneak 18:21 VanessaE solution of course is to remap E = descend like G*d meant it to be. :-) 18:21 NekoGloop testing another key binding 18:21 NekoGloop you cant remap descend 18:22 NekoGloop of course, celeron55 could revert it from the code 18:22 NekoGloop *HINT HINT* 18:22 VanessaE sure you can, aux1_descends = true 18:22 VanessaE in the .conf 18:22 VanessaE (c55 pointed that out) 18:23 NekoGloop and descend and sneak are bound if you try to change them ingame 18:24 NekoGloop testing your method now 18:24 NekoGloop i'll be back when this mod-mammoth loads 18:25 NekoGloop yes much better :) 18:26 NekoGloop lol 18:26 NekoGloop with that option, hold sneak & E when next to a ladder 18:26 NekoGloop you'll go up instead of down 18:30 VanessaE heh 18:30 mika__ hi 18:32 mika__ is there anything that uses copper or tin, other than bronze 18:32 NekoGloop technic mod 18:32 VanessaE Technic uses it for high-capacity wiring 18:32 VanessaE (copper that is) 18:33 VanessaE I use silver and copper in homedecor to make brass 18:33 mika__ ok, neither mod is here i guess 18:34 NekoGloop i think terrariumblocks has some other use for tin? 18:34 NekoGloop (tin bricks or something) 18:34 mika__ ok 18:35 mika__ what mods are there that make colored stonesquares, dont know the materials just seen the product 18:35 NekoGloop ok so i just installed beds, xfences, and xpanes 18:35 NekoGloop my world just became 15% minecraft-ier 18:36 mika__ nekogloop, how much minecraft was it before? 18:36 NekoGloop 32% 18:36 mika__ you're still under 50 then so you're on the right irc 18:37 NekoGloop lol 18:38 NekoGloop note to self... shift high jump on xfences == bad idea 18:41 VanessaE I use that all the time to jump over them 18:42 NekoGloop but with the new high jump its a bad idea 18:42 NekoGloop try it and see :P 18:42 VanessaE no :-) 18:42 VanessaE busy right now 18:43 NekoGloop well you go skyrocketing and take about 7 hearts of damage when you hit the ground 18:45 mika__ thats sounds brutal 18:46 NekoGloop depends on where you land 18:46 mika__ water if you try to commit suicide 18:46 NekoGloop since the fence i jumped off of was pretty far from what i landed on in the y axis its probably 2 1/2 or something 18:47 mika__ ok 18:48 goebbels is there anything minecraft does better than minetest? 18:49 NekoGloop potions, enchanting, mobs, nether, end. 18:49 NekoGloop :P 18:49 VanessaE 3d mobs/players 18:49 ecube fence boxes 18:49 NekoGloop fence boxes? 18:49 ecube Redstone 18:49 NekoGloop you mean the collisionboxes? 18:49 ecube yes 18:49 NekoGloop get xfences 18:49 NekoGloop as for redstone, get mesecons 18:49 VanessaE ecube: look at the latest mesecons. 18:49 ecube What I meant is, it's faster 18:49 VanessaE it owns redstone. :-) 18:50 NekoGloop not really, redstone is pretty laggy in minecraft 18:50 ecube But it updates faster 18:50 NekoGloop in minetest the nodebox mesecons are really fast 18:50 NekoGloop (old raillike ones were slower because of drawtype updating) 18:50 ecube really? I never tried them before... 18:51 NekoGloop get github mesecons ;) 18:51 VanessaE ecube: yep. get the latest git. 18:51 VanessaE of course I'm a little biased :-) 18:52 NekoGloop well you worked so hard on it :) 18:52 NekoGloop you're allowed to be biased 18:53 VanessaE I just handle the graphical stuff, jeija did all the hard code :-) 18:53 NekoGloop well the graphics are sometimes harder 18:53 NekoGloop anyway, i'm unzipping khon's extension 18:53 ecube Especially when working 3d 18:53 VanessaE no joke there. 18:54 VanessaE getting the textures right for that receiver object was a bitch 18:54 VanessaE NekoGloop: NO NOT HERE! 18:54 ecube Even the connections and textures are better now 18:54 NekoGloop ? 18:54 NekoGloop not here what? 18:54 VanessaE NekoGloop: *mind in sewer* 18:54 VanessaE you were unzipping his "extension". 18:55 NekoGloop what files do i need from the zip 18:55 VanessaE ecube: thanks. we did bust ass making them look right 18:55 VanessaE NekoGloop: you probably need the whole set - I don't know what all khonkhortisan changed. 18:55 VanessaE it's safe to just copy it over the regular one 18:56 NekoGloop i think what i have is a higher version than what he used 18:56 VanessaE NekoGloop: try just the mesecons_gates folder alone then 18:56 NekoGloop anyway it looks like from the github page that he only added gates and the textures in mesecons_textures 18:56 VanessaE (copy into your existing mesecons install I mean) 18:56 VanessaE ok 18:56 ecube Is there some kind of button that powers on and then powers off again? 18:56 VanessaE ecube: Wall Button. 18:57 VanessaE mesecons_button:wall_button_off I think 18:57 VanessaE (it's in the creative inventory) 18:57 NekoGloop anyway... where's iqual's block detector? 18:57 NekoGloop iqualfragile: where can i get your block detector? 18:57 VanessaE NekoGloop: dunno, it ain't in upstream yet, figured sfan5 and jeija need to weigh in on it 18:58 iqualfragile i have not send it to anyone yet 18:58 iqualfragile but if you are interested i can netcat it 18:58 NekoGloop please upload it somewhere :) 18:59 iqualfragile as i said: i can netcat it 18:59 NekoGloop ... 18:59 NekoGloop i have no idea what that is 19:00 cosarara97 it's a way to send data 19:00 cosarara97 you put your netcat to listen in a port 19:00 cosarara97 redirect that port in the router 19:00 VanessaE oh just zip and upload the damn thing already :-)\ 19:00 VanessaE as in, upload to ompldr or dropbox or whatever 19:00 NekoGloop i agree with vaenssae 19:00 NekoGloop fail name spelling is fail 19:00 cosarara97 I do as well 19:01 cosarara97 (agree, not fail :) ) 19:01 iqualfragile but netcat is a great thin! 19:01 iqualfragile g 19:01 cosarara97 yeah, but nobody knows how to use it 19:01 NekoGloop netcat sounds complicated and i have no idea what it is 19:02 NekoGloop just upload to sendspace or something. 19:02 cosarara97 iqualfragile: and not everybody has a port redirected to his computer 19:02 NekoGloop well i sure as hell dont :D 19:03 iqualfragile there is no need to have that 19:03 cosarara97 really? 19:03 iqualfragile i have some (all) ports redirected to my computer 19:03 iqualfragile thats enought 19:03 NekoGloop ... 19:03 cosarara97 hey, let's try it 19:03 iqualfragile just one partner needs to have that 19:03 cosarara97 send it to me 19:03 iqualfragile allright, one moment 19:03 cosarara97 what do I have to do 19:03 cosarara97 ?? 19:03 NekoGloop upload the damn thing or i try to make the code myself 19:03 cosarara97 (don't remember how to use netcat) 19:04 iqualfragile i just did "nc -l 6666 < mesecons_blockdetector.tar.xz" 19:05 iqualfragile and you just do nc 78.35.153.159 6666 < mesecons_blockdetector.tar.xz 19:05 NekoGloop oh its commandline based 19:05 iqualfragile no 19:05 cosarara97 > 19:05 NekoGloop so i have 0% chance of understanding how to do it 19:05 iqualfragile nc 78.35.153.159 6666 > mesecons_blockdetector.tar.xz 19:05 cosarara97 :( 19:05 iqualfragile nekogloop: are you on a unix-based system? 19:05 NekoGloop no 19:05 NekoGloop windows 19:05 cosarara97 don't have it installed, one moment 19:05 iqualfragile ieks! 19:05 NekoGloop like the last 50 times i've been yelled at 19:06 iqualfragile just install linux 19:06 NekoGloop no 19:06 iqualfragile its not that hard 19:06 NekoGloop nonononononono 19:06 NekoGloop NOOOOOOOOOOOOOOOOOO 19:06 cosarara97 why? 19:06 NekoGloop how many fucking times do i have to say it? 19:06 cosarara97 one more 19:06 cosarara97 :) 19:06 iqualfragile until you regret, just install linux and are happy 19:07 cosarara97 hey, I think I got the file 19:07 cosarara97 :) 19:07 NekoGloop linux is a piece of shit 19:07 NekoGloop arguement over 19:07 iqualfragile windows is a piece of shit 19:07 iqualfragile argument over 19:08 cosarara97 so yes, this netcat thing works 19:08 cosarara97 :) 19:09 cosarara97 NekoGloop: Why do you think linux is bad? 19:09 cosarara97 It has netcat :) 19:09 NekoGloop well i guess if you are all gonna be asses about it then i just put up with not having block detectors 19:10 VanessaE bbl 19:11 iqualfragile vanessaE: nc 78.35.153.159 6666 > mesecons_blockdetector.tar.xz 19:11 cosarara97 NekoGloop: I didn't have netcat installed, but I did "sudo pacman -S netcat" and got it in 10 seconds. In windows you cannot do that. So linux can be a piece of shit, but at least it is much better than windows 19:13 cosarara97 So what was this thing I downloaded? lol 19:13 cosarara97 an extra for mesecons? 19:14 thexyz iqualfragile: too many non-needed spaces http://i.imgur.com/awPbl.png 19:14 iqualfragile uh 19:14 thexyz :P 19:14 NekoGloop someone with this stupid piece of code: upload the damn thing 19:15 thexyz NekoGloop: it's already uploaded, just netcat it 19:15 thexyz :trollface: 19:15 NekoGloop ... 19:15 goebbels learn to program yourselves 19:15 NekoGloop fine, that just means this code is a piece of shit that iqualfragile is afraid to upload 19:16 cosarara97 NekoGloop: It just has too many spaces :) 19:18 NekoGloop well if there's nothing wrong with it then why isnt it uploaded? 19:18 thexyz it IS uploaded 19:18 cosarara97 It is uploaded to his computer, which doesn't have a http server but a netcat listening 19:19 NekoGloop fine if you want to be asses about it, then i keep the obvious answer: it's a piece of shit code that he's afraid to upload. 19:20 cosarara97 There must be netcat for windows 19:20 cosarara97 just google it 19:20 thexyz yay 19:20 NekoGloop i want to download the file, not download something to download the file 19:20 cosarara97 I had to install it, you can do the same (unless your OS is a piece of shit) 19:21 thexyz google it, download, install, next, next, i agree, don't install yahoo-bar, next, next, install, done 19:21 cosarara97 thexyz: exactly that 19:21 iqualfragile nekogloop: just for you: http://78.35.153.159:8000 19:21 RealBadAngel http://joncraton.org/blog/46/netcat-for-windows 19:22 NekoGloop now how the hell do i open it 19:22 cosarara97 lol 19:22 cosarara97 Can 7zip do it? 19:22 NekoGloop too much fucking work 19:22 thexyz NekoGloop: tar xvf mesecons_blockdetector.tar.xz 19:22 cosarara97 ^that's what I did 19:22 NekoGloop upload as zip or fuck off 19:23 thexyz lol 19:23 thexyz i choose "fuck off" 19:23 cosarara97 Don't have zip installed right now 19:23 cosarara97 so I think I'll have to fuck off as well 19:23 cosarara97 (cuz I'm too lazy) 19:24 NekoGloop heh 19:24 cosarara97 (to install, I mean) 19:24 NekoGloop i can open zips in my freakin file explorer 19:24 cosarara97 and? 19:24 NekoGloop and make them as well 19:24 cosarara97 Yep 19:24 cosarara97 I can as well, when I have the zip and unzip packages installed 19:24 NekoGloop and you're telling me linux is better? 19:25 cosarara97 but I installed the system yesterday 19:25 cosarara97 so I don't have them yet 19:25 cosarara97 nor I need them 19:25 cosarara97 because I have tar's, which are much better 19:25 thexyz NekoGloop: i can do same with zip mesecons_blockdetector.zip mesecons_blockdetector -9 -r 19:25 thexyz or by using some gui 19:25 NekoGloop hrm... 19:26 NekoGloop there's a kind of tar file i can open in winzip... 19:26 NekoGloop which one was it... 19:26 cosarara97 tar.gz? 19:26 thexyz http://ompldr.org/vZmM0ZQ/mesecons_blockdetector.zip 19:26 RealBadAngel install just total commander 19:26 RealBadAngel it can handle all the shit around 19:26 NekoGloop yes tar.gz 19:27 RealBadAngel and treat archives like directories 19:27 NekoGloop RealBadAngel: welcome to my ignore list, please enjoy your stay 19:28 iqualfragile NeokGloop: welcome to my ignore list, please enjoy your stay 19:28 cosarara97 lol 19:28 ecube Is there something like a diode in mesecons? 19:28 NekoGloop thank you, he'll finally stop ridiculing me 19:28 cosarara97 what is a diode? 19:28 NekoGloop ecube: two torches work 19:28 RealBadAngel http://www.ghisler.com/plugins.htm 19:29 ecube I know, but that's not really what I was looking for: I need something to stop 2 adjacent lines from bridging 19:29 iqualfragile i hate it when windoof-users dont have any gnutools 19:29 NekoGloop ecube: use insulated wires 19:29 RealBadAngel all the tar and any other are here 19:29 ecube insulated wires? 19:30 cosarara97 Yes, it's a new thing 19:30 NekoGloop yes, smelt saplings, then smelt the result 19:30 cosarara97 made with glue 19:30 NekoGloop then line up the result of that like so: 19:30 NekoGloop F F F 19:30 NekoGloop M M M 19:30 NekoGloop F F F 19:30 ecube got it 19:30 NekoGloop F = fiber, M = mesecon 19:31 NekoGloop fibers are also used to make blue lightstone i do believe 19:39 NekoGloop i have a mod idea 19:39 NekoGloop instruments. 19:39 NekoGloop using them makes a sound. 19:39 cosarara97 and how do you use them? 19:40 NekoGloop left click 19:40 cosarara97 so always the same sound? 19:40 cosarara97 How is the Do Re Mi Fa Sol... thing called in English? Scale? 19:41 NekoGloop well, I'm sure some people could haxxorz the lua code to somehow make a scale possible 19:41 * NekoGloop points in the general direction of realbadangel and jeija 19:43 cosarara97 Well, lua is about how to make the thing work, but you know what we have, there is no way to read keys, or change the HUD 19:43 cosarara97 well, read new keys at least 19:45 RealBadAngel make some samples, add block that plays a sample with mesecons singal 19:45 RealBadAngel and make music tracker out of it for example 19:45 NekoGloop no i mean handheld instruments 19:45 NekoGloop like trumpets, reed pipes, etc. 19:45 cosarara97 afk 19:47 * NekoGloop gives #minetest a plate of cookies 19:53 Mikeonline n8 19:53 celeron55 i made an... interesting thing for handling the take-from-creative-inventory-over-another-stack case 19:53 celeron55 i suggest not looking 8) 19:54 Keegann anyone use linux mint? 19:54 cosarara97 ok, I had an idea for handheld instruments: 19:54 cosarara97 If trumpet on hand 19:54 cosarara97 if punch cobble - DO 19:54 cosarara97 if punch dirt - RE 19:54 cosarara97 etc. 19:54 cosarara97 Keegann: i do at home 19:54 celeron55 it basically guesses WTF is going on so that you don't have to guess it 19:55 RealBadAngel punch one object and cycle the notes 19:55 cosarara97 cycle? 19:55 RealBadAngel do punch re punch mi rtc 19:56 RealBadAngel etc 19:56 NekoGloop left click would be play thoguh 19:56 NekoGloop are you suggesting right click be play? 19:57 cosarara97 Yeah, but play Si La Sol Fa with that method 19:57 RealBadAngel celeron55, why not? you just throw away both stacks? ;) 19:57 VanessaE back 19:58 NekoGloop wb vanessae 20:02 VanessaE thanjs 20:02 VanessaE thanks 20:04 NekoGloop I'm using homedecor to make my awesome house awesomer! :D 20:04 VanessaE cool :-) 20:04 NekoGloop brass should have a block form 20:04 VanessaE celeron55 should add it into the default game ;) 20:04 VanessaE NekoGloop: naw, no need for brass blocks - just use gold for that, it's easy enough to find. 20:05 NekoGloop my mine does not reach to gold level yet :0 20:05 NekoGloop :)* 20:06 NekoGloop i cant seem to make plastic sheeting... 20:07 NekoGloop ... lol 20:08 NekoGloop you made the recipe for cooking into plastic sheeting 2 junglegrass... which doesnt work :) 20:08 VanessaE eh? 20:08 NekoGloop in homedecor 20:08 VanessaE why doesn't it work? I thought I tested it 20:08 NekoGloop plastic sheeting uses "default:junglegrass 2" 20:09 VanessaE huh. 20:09 NekoGloop :) 20:09 NekoGloop ofc i may have a old version 20:10 VanessaE wow 20:10 VanessaE ho come no one ever pointed this out to me?? :( 20:10 NekoGloop because everyone else used /giveme like little chaeter 20:10 NekoGloop cheaters* 20:11 NekoGloop my fingers got out of sync with my keyboard :) 20:11 NekoGloop anyway, just pointing something out. 20:12 NekoGloop augh, now i cant remember why i wanted the plastic sheets 20:12 VanessaE hold plz. 20:12 NekoGloop ? 20:13 NekoGloop i already fixed my local version 20:13 VanessaE fixed in git also. 20:13 NekoGloop and, maybe make the recipes for the electronics use microcontrollers, not ICs :) 20:13 NekoGloop (since ICs are out :D) 20:14 VanessaE actually I'm gonna pull the old mesecons IC recipe over and use that :-) 20:15 VanessaE a µC is overkill for homedecor. 20:15 NekoGloop IC recipe == µC recipe 20:15 VanessaE no, I'm gonna change 20:15 VanessaE it 20:16 NekoGloop actually, why not use silicon? 20:16 NekoGloop since that's simpler :D 20:16 VanessaE I'm gonna do: 20:16 VanessaE S M - 20:16 VanessaE S M - 20:16 VanessaE M - - 20:16 VanessaE three mese wires and two silicon 20:16 VanessaE since an IC is simpler than a µC, make the recipe less expensive also 20:17 NekoGloop i dont like the usage of mesecons for non-mesecons things 20:17 NekoGloop if they worked with mesecons maybe. 20:17 VanessaE hrm 20:17 VanessaE ok 20:17 VanessaE got a better suggestion that doesn't use silicon either? :-) 20:18 NekoGloop no silicon is fine 20:18 VanessaE that's a mesecons material also. 20:18 NekoGloop the usage of mesecons in recipes for things that dont use mesecons 20:18 VanessaE you mean mesecons as in the wires. 20:18 NekoGloop not the usage of mesecons things in other mods 20:18 NekoGloop yes. 20:18 VanessaE ok 20:18 VanessaE how about 20:19 VanessaE Si Si 20:19 VanessaE St St 20:19 VanessaE Silicon + steel 20:19 NekoGloop to make what? 20:19 VanessaE to make an IC 20:19 NekoGloop sure 20:19 NekoGloop go for it! :D 20:19 NekoGloop (then push to github and gimme a link) 20:20 VanessaE stand by while I figure this out. 20:20 NekoGloop also make speakers act like noteblocks. 20:20 NekoGloop :D 20:20 NekoGloop (or remove the noteblock) 20:22 VanessaE eventually speakers will produce sound 20:22 VanessaE so a noteblock seemed logical, especially since the texture is a speaker :-) 20:23 NekoGloop well then work on it :D 20:23 VanessaE eventually/. 20:23 NekoGloop heh 20:23 NekoGloop for now... different colored speakers 20:23 NekoGloop D: 20:23 NekoGloop :D* 20:23 rubenwardy1 does anyone know of-hand what material flag minetest uses? 20:23 NekoGloop smiley fail is fail 20:25 NekoGloop i like using the tables in homedecor to place items on, as a kind of showcase 20:26 NekoGloop VanessaE: have dressers act as chests, with maybe smaller inventories. 20:29 VanessaE some day maybe. 20:29 NekoGloop how about... now? :D 20:30 NekoGloop not that hard to rummage through the chest code 20:30 VanessaE no. 20:30 NekoGloop why not? 20:30 VanessaE I don't understand metadata as it is, the code for a chest etc. is 20:30 VanessaE even more complicated I'm sure 20:30 VanessaE so no, not now. 20:31 NekoGloop want me to do it? 20:31 VanessaE maybe later, right now I'm just working on those other changes 20:34 NekoGloop well i did this: http://pastebin.com/Zthz8Cms there you go. that's all you need to change to make the chest smaller. 20:35 goebbels but bigger chest is better, like you see in the gym 20:36 VanessaE NekoGloop: remind me tomorrow, I'm not in a very good frame of mind right now :-/ 20:42 NekoGloop lol 20:44 VanessaE there. IC issue fixed in git. 20:45 VanessaE silicon = 20:45 VanessaE Sand Sand 20:45 VanessaE Sand Steel 20:45 VanessaE IC = 20:45 VanessaE Silicon Silicon 20:45 VanessaE Silicon Steel 20:45 NekoGloop ... 20:45 NekoGloop dammt 20:45 VanessaE TV/stereo are made the same as before, but using this new IC. 20:45 NekoGloop when i download, it must be a magic call for someone to update 20:46 VanessaE blame github :-/ 20:46 NekoGloop i always blame github 20:47 VanessaE if you could use commandline git, you could just git clone the repos 20:47 VanessaE then you'd get the right folder name 20:47 NekoGloop was silicon defined internally? 20:47 VanessaE and you could 'git pull' to update it. 20:47 VanessaE silicon is defined in mesecons. 20:47 NekoGloop or does it use mesecons's silicon? 20:47 NekoGloop ok 20:47 VanessaE the IC is defined by homedecor now. 20:47 NekoGloop and i can use command line git 20:47 NekoGloop I'm just too lazy to do so 20:48 VanessaE haha 20:48 NekoGloop github for windows also installs git shell 20:48 VanessaE takes fewer steps to git clone, especially if you put the command into a script 20:49 NekoGloop aw, home decor update lowered my creative inventory to be below 1000 again 20:49 VanessaE yeah, I hid a few sub-items 20:49 VanessaE like the door partials 20:49 NekoGloop :P 20:49 VanessaE no reason for those to be in there. 20:49 VanessaE did that a couple days ago 20:49 NekoGloop now to find a mod with exactly 5 items in the creative inventory to bump it up to 1000 20:50 VanessaE junglegrass adds three :-) 20:50 NekoGloop i know 20:50 VanessaE vessels adds another 3 20:50 VanessaE that'll give you 1001 20:50 NekoGloop i already have both 20:50 VanessaE shit 20:50 VanessaE um 20:50 VanessaE workers? :-) 20:51 NekoGloop dont want workers 20:51 NekoGloop its more a question of what mods i DONT have. 20:51 VanessaE heh 20:51 VanessaE well you said you killed off a couple of the big ones like coloredwoods and unifiedbricks 20:52 VanessaE those'll put you just a little over 1000 ;) 20:52 NekoGloop a little? 20:52 NekoGloop a lot 20:52 NekoGloop lol 20:53 NekoGloop although i should reinstall all these mods, i have about a ton of zip files still ;) 20:54 NekoGloop ...? 20:54 VanessaE and half of them are outdated ;-) 20:54 NekoGloop gates mod... 20:54 NekoGloop its an unknown file 20:54 NekoGloop in a zip 20:54 NekoGloop what a waste of time 20:54 VanessaE bad download? 20:54 NekoGloop maybe, where the heck can i find it? 20:54 VanessaE http://minetest.net/forum/viewtopic.php?id=896 20:55 VanessaE 6 items there 20:56 NekoGloop nope not a bad download 20:56 NekoGloop the file in the download is literally unusable 20:56 NekoGloop lolwat 20:56 NekoGloop its a zip... in a zip... 20:57 VanessaE I was able to unzip it okay? 20:57 NekoGloop its a zip in a zip 20:57 NekoGloop I'm assuming your unzipping software checks for that 20:57 VanessaE hm, my unzip util musta double-extracted then 20:58 VanessaE only time I've ever seen that is with an archive that contained a metric assload of small (~4-6k) files 20:58 NekoGloop well idk 20:58 VanessaE need a re-upload? 20:59 NekoGloop maybe his upload service auto-zips, and he uploaded a zip? 20:59 VanessaE who know 20:59 NekoGloop no, i was able to unzip the zip in the zip. 20:59 VanessaE who knows 20:59 NekoGloop just opened another instance of winrar 20:59 NekoGloop told it to look in the temp folder 21:09 celeron55 VanessaE: i assume you can release vessels as LGPL? 21:09 VanessaE celeron55: yep, actually it's WTFPL so whatever :-) 21:09 VanessaE LGPL is fine by me 21:10 celeron55 init.lua says GPL 21:10 VanessaE oh ok 21:10 VanessaE Oh I remember 21:10 VanessaE I made it GPL for the sake of the game 21:10 VanessaE LGPL is fine too 21:10 VanessaE ditto for the torches. 21:11 iqualfragile1 is there a simple file-upload-site? 21:11 celeron55 torches were just a few more lines into default (code-wise) 21:11 VanessaE iqualfragile1: ompldr is good 21:11 goebbels everything sucks but http://www.youtube.com/watch?v=jCNnYXh1TvU 21:11 iqualfragile1 allright: nekogloop: another update to my block-detector: http://ompldr.org/vZmM2YQ 21:12 VanessaE celeron55: fixed the license in my usual git repos, feel free to tweak init.lua accordingly :-) 21:17 NekoGloop hmmmm? 21:17 NekoGloop are we adding animated torches to default? 21:17 VanessaE I guess so, though I bet c55 hates my torches texture :-) 21:17 NekoGloop iqualfragile: another zip in a zip? 21:18 VanessaE (personally I think I coulda done better anyway) 21:18 NekoGloop ... 21:18 NekoGloop its a zip looping itself 21:18 iqualfragile1 isnt that amazing? 21:18 NekoGloop ... 21:22 NekoGloop gates crashed :l 21:24 NekoGloop VanessaE: feel like helping me troubleshoot a gates mod crash? 21:24 VanessaE sure 21:24 VanessaE pastebin the last of debug.txt 21:26 NekoGloop 17:22:35: ERROR[main]: ServerError: LuaError: error: ...-win32\bin\..mods\minetest\gates-1.6\gates\init.lua:68: attempt to index field 'registered_nodes' (a nil value) 21:26 NekoGloop just that one line, that's all that has to do with gates. 21:27 VanessaE looking... 21:27 NekoGloop want the code? 21:28 VanessaE already looking at it 21:28 NekoGloop oh 21:29 VanessaE you know, I'm not at all sure. 21:30 NekoGloop i have an idea 21:30 NekoGloop how do i check the contents of a table? 21:30 VanessaE iterate through it? 21:30 NekoGloop i.e. i only want to look for node.name 21:30 VanessaE for i in ipairs(tablename) do print tablename[i] end 21:30 VanessaE hrm 21:30 VanessaE not sure, I have trouble reading others' code sometimes 21:30 NekoGloop could you fix gates to do this? 21:31 VanessaE the code does seem to be a bit overdone 21:31 NekoGloop i think i've got it 21:31 VanessaE but, better you should ask Splizard :-) 21:33 NekoGloop is it possible that gates uses some deprecated lua function? 21:33 VanessaE possibly 21:34 VanessaE but the function that's failing is still in the API 21:34 VanessaE so I dunno 21:34 VanessaE :) 21:34 * VanessaE <-- brain dead today :-/ 21:34 NekoGloop the thing i was doing when i crashed had nothing to do with gates 21:34 NekoGloop i placed a tabletop from homedecor 21:34 VanessaE which kind? 21:34 NekoGloop large wood square 21:35 VanessaE huh. that's just a normal node (that needs to be replaced with a nodebox some time soon) 21:35 NekoGloop yes, yes it does 21:36 NekoGloop ok, can someone point me to a list of the functions that have to do with tables in lua? 21:37 iqualfragile1 gn8 21:37 VanessaE http://lua-users.org/wiki/TablesTutorial 21:37 iqualfragile1 sfan5: please integrate the block-detector, its usefull 21:37 VanessaE iqualfragile1: set up a pull request against mesecons 21:38 iqualfragile1 again: i dont have an accont there 21:38 VanessaE so get one :-) 21:38 VanessaE it's free 21:38 celeron55 the error looks really odd; it practically means something has caused minetest.registered_nodes to be nil 8) 21:39 NekoGloop celeron55: not minetest.registered_nodes, gates.registered_nodes 21:39 celeron55 ah 21:39 celeron55 well that sounds more realistic 21:39 celeron55 8) 21:39 NekoGloop although... 21:39 NekoGloop it may be because of the table name 21:39 NekoGloop oh wait... 21:40 NekoGloop oh i know what it is 21:40 celeron55 "it's this line saying gates.registered_nodes = nil" 21:41 NekoGloop what? 21:42 VanessaE http://minetest.net/forum/viewtopic.php?pid=40699#p40699 21:42 VanessaE spam? 21:42 NekoGloop yes that's spam 21:42 NekoGloop noone would give out free products for helping set up a server 21:44 celeron55 http://www.wimp.com/drillingaccident/ 21:46 sdzen wtf? 21:48 celeron55 VanessaE: clearly spam, that has nothing non-generic in it 21:48 VanessaE thought so. 21:49 VanessaE there. banhammer -> spammer's head. 21:50 sdzen we need a banpickaxe the banhammer is getting boring 21:50 VanessaE haha 21:50 sdzen pickaxe would be more efficent 21:50 * VanessaE watches temperest's tic-tac-toe time lapse build 21:50 VanessaE http://www.youtube.com/watch?v=wa4im-AwCiQ&feature=youtu.be 21:51 VanessaE epic. :-) 21:51 NekoGloop sdzen: but the spammers dont have cracky as their armor 21:52 sdzen hmmm so use a mese pickaxe 21:52 NekoGloop no, use a large gold sword 21:52 NekoGloop one hit kill 21:52 VanessaE yeah but spammers are like zombies 21:52 VanessaE kill 'em and they just come back 21:53 NekoGloop now, I've applied my gates fixes... lets see if the actually fixed anything shall we? 21:53 NekoGloop wtf 21:53 NekoGloop i just crashed minetest 21:53 NekoGloop anyway... >.> 21:53 celeron55 how terribly unusual! 21:53 NekoGloop lol 21:54 NekoGloop i crashed the program, not the game 21:54 NekoGloop is that a bit more unusual? ;) 21:54 NekoGloop lets see... now i swipe mesecon door code and shrink the node :) 21:56 NekoGloop er... nvm on mesecon part atm 21:56 NekoGloop lets swipe default door code and shrink the node :D 21:57 NekoGloop hm... lets take xdoors, since then i just shrink the nodebox 21:57 NekoGloop actually i might just have to change the nodeboxes 22:03 celeron55 "kieran thompson: hey ive been banned from the forums, why?" 22:04 celeron55 VanessaE? 22:04 VanessaE doesn't match the name of the spammer I just dealt with? 22:04 celeron55 no idea 22:05 VanessaE see /msg for the record that comes up 22:05 celeron55 apparently the same guy 22:05 celeron55 well wtf 22:05 VanessaE shall i undo? 22:06 celeron55 guess so 22:06 celeron55 one can always re-ban 8) 22:06 VanessaE done 22:07 VanessaE who the hell is kieran thompson anyway? 22:07 VanessaE :) 22:07 celeron55 as if you knew everybody else on the forum 22:08 VanessaE heh 22:08 VanessaE oh well 22:09 celeron55 i was going to build and ship 0.4.2 now, but then i realized i want the aux1_descends setting in the GUI 22:09 celeron55 so now i'll just sleep 22:09 VanessaE sleep is good 22:09 celeron55 -> 22:18 * VanessaE watches a storm move in 22:38 * VanessaE does the happy dance - my animated torches and vessels mods are in minetest_game now o/ 22:38 _2cool4me4_ people in #xbmc aren't helpful 22:40 VanessaE never used it 22:40 VanessaE I'm still used to Xine :-) 22:40 _2cool4me4_ For media center purposes? 22:40 VanessaE naw, I don't use my computer for that. 22:41 _2cool4me4_ wat you have? 22:41 VanessaE so xbmc would be overkill anyway :-) 22:41 _2cool4me4_ what do you have for that? 22:41 VanessaE my media center is just a Blu-ray player and a Nintendo Wii hooked up to an old stereo receiver with L-R passive surround, and an Optoma HD-20 projector 22:42 _2cool4me4_ Hacked Wii? 22:42 VanessaE nope. all standard stuff. Too lazy to set up a proper media PC in that room :-) 22:43 _2cool4me4_ I started XBMC live on a pc with 512MB of RAM and a 3.0Ghz CPU. iHappy 22:43 VanessaE heh 22:43 * _2cool4me4_ waits for apple to patent that statement 22:44 _2cool4me4_ my download of xbmcbuntu is running at around 200kbps 22:44 _2cool4me4_ I'm having a good day!