Time Nick Message 00:30 khonkhortisan Combining worldedit with mesecons with a third mod could create a 3d printer fax machine 00:54 khonkhortisan worldedit will soon be microcontroller-friendly (except for saving, transpose, and rotate) 01:45 vicscandl mepe; 01:45 vicscandl wow, fingers 01:45 vicscandl meep 01:47 leo_rockway bas080: that looks good. It would be better to visualize it with a different texture. Also, like they said, vines. 01:48 bas080 I did make a vines mod. You could use those... i could also add vines to the trees. Maybe climbing plants on the tree stem. 01:49 bas080 would avoid dependency 01:50 bas080 leo_rockway, are you on the forums? 01:50 NekoGloop Yes he is 01:51 leo_rockway bas080: I am. I do have the vines mod installed too. 02:00 khonkhortisan Crisco: you should update your host address to centurylink, it still shows qwest 02:03 * khonkhortisan just found a file called "" 02:03 _2cool_ O.O 02:23 khonkhortisan I'm making a tictactoe game. There are nine input buttons and eighteen output wires. Somehow I have to make the button turn the square to the correct symbol based on whose turn it is, and change whose turn it is without going back in a loop and changing the symbol. 02:23 _2cool_ interesting 02:25 khonkhortisan ah. I need a T-flop. 02:32 khonkhortisan haha. new node idea: lightwire! It gives off light and loses power over distance! (feel free to shoot this idea down) 02:33 _2cool_ I have destroyed all the redstone in this minecraft map 02:33 khonkhortisan why? 02:33 _2cool_ I WILL DESTROY YOU KHONK FOR SAYING THAT 02:33 _2cool_ anyway, Water got on the water 02:33 khonkhortisan I have a house on gameboom 02:33 _2cool_ water got on the redstone 02:33 khonkhortisan mesecons don't short out yet 02:33 _2cool_ I don't have privs in gameboom 02:34 khonkhortisan I have a health room filled with apples and strawberries and a pie and doorways made of moreores blocks 02:34 khonkhortisan and a papyrus curtain 02:34 _2cool_ not bad 02:34 khonkhortisan I'm set up for a greifing 02:34 _2cool_ put lava under your house 02:34 _2cool_ *evilface* 02:35 khonkhortisan why? for a moat or to burn the house? 02:35 _2cool_ make it and make it look like a mineshaft 02:35 NekoGloop No for the griefers 02:36 khonkhortisan I like trapgrass 02:36 _2cool_ removestone *evilfaceagain* 02:36 khonkhortisan haha trapgrass+teleporters = whack-a-mole! 02:36 _2cool_ beautiful idea 02:36 khonkhortisan there could be a removestone house with a pressure plate inside to frame someone as a greifer because they'll be standing there when the house disappears 02:37 _2cool_ I would lol 02:37 _2cool_ even if it was me 02:37 Crisco khonkhortisan: what? 02:37 Crisco I can't control that 02:37 Crisco plus I liked quest better :P 02:38 khonkhortisan I just know from the commercials they changed the name 03:00 _2cool_ The spice must flow! 03:18 cornernote i finally made my 4-bit decoder 03:18 cornernote now all i have to do is hook it to my 7 segment display 03:18 cornernote and i have a 1 digit number! =) 03:18 khonkhortisan working on mesecons http://www.flickr.com/photos/79516830@N05/7861326182/in/photostream/lightbox/ reminds me of xkcd http://xkcd.com/505/ I feel like I'm going to end up in a desert of infinite rows of insulated mesecons - like the the bottom left picture 03:19 khonkhortisan you could have seven digits if you use binary 03:19 cornernote wow, thats more impressive than mine 03:19 khonkhortisan almost done with it 03:19 cornernote what is it ? 03:19 cornernote and, does it work ? 03:20 khonkhortisan it's the display and the rules that makes it so big. Tic-tac-toe 03:20 khonkhortisan I haven't fired it up yet, I have a little bit more to connect 03:20 cornernote the display has too many pixels for tic-tac-toe ? 03:20 khonkhortisan most likely I'll have a giant bughunt 03:20 cornernote oh i see 03:20 cornernote 3x3 = 1 03:20 khonkhortisan I need to display X or O or blank so it has to be that big 03:20 khonkhortisan can't do it in single pixels 03:21 cornernote yea, gotchya 03:21 khonkhortisan trinary gameboard 03:21 cornernote walk me through how the game works... 03:21 cornernote eg.. 03:21 cornernote player 1 presses a button 03:22 cornernote it knows player 1 is X because player1 is always X 03:22 cornernote then player 2 pushes... it knows its O's turn ? 03:22 khonkhortisan you have to decide who's X and who's O - I still have to make the loser go first 03:22 cornernote can it detect a winner ? 03:22 khonkhortisan it can detect a win, all 16 ways to win. - aah! I didn't detect a tie! 03:23 cornernote if we hook up my machine to your machine, it can have a scoreboard 03:23 khonkhortisan yeah 03:23 cornernote but yours is way more impressive 03:23 khonkhortisan my reset button will be hidden if the people tie 03:24 cornernote over the back... 03:24 cornernote is that a bank of like 10x10x2 ucs ? 03:24 khonkhortisan it blinks the three squares that caused a win, that's what the second slice is for 03:24 khonkhortisan 18x2x16 I think 03:25 cornernote lmao 03:25 cornernote all the same program on them ? 03:25 cornernote imagine this in redstone 03:25 NekoGloop I dont want to 03:25 khonkhortisan no most of them pass A to C and B to D, there's other programming sprinkled in 03:25 khonkhortisan does redstone have microcontrollers? 03:26 cornernote i learned how to make a decoder from wating 10 year olds on minecraft 03:26 khonkhortisan I guess you'll just have to press the reset button if you get a tie 03:26 cornernote i wasnt sure how it worked, but after watching that, and looking at some wireing diagrams it all started to come together 03:26 khonkhortisan there's some way to compress multiple signals on redstone. 03:27 cornernote ahh, so kindof a uc 03:27 cornernote and they seem to not connect/interact as much as mesecons do 03:38 cornernote sometimes my gates dont switch off when i switch them off 03:38 khonkhortisan ? 03:38 cornernote i dont have even 1/10 of the amount you have 03:38 cornernote do all yours work properly ? 03:39 khonkhortisan if they're too far away from you they won't function 03:39 cornernote mine are closer than yours 03:39 khonkhortisan it all works properly, as long as I have it programmed right, which I don't 03:39 cornernote i'll ss so you can see 03:41 cornernote http://i49.tinypic.com/2ujjmts.png 03:42 cornernote its a 4-bit input, and depending on the input, it lights up 1 of the 16 lights 03:42 cornernote red lights 03:42 cornernote the blue lights are the indicators for the 2 half-adders 03:43 cornernote see both blue 0 are on, that means red 0 should be on 03:43 cornernote but red-3 stayed on 03:43 khonkhortisan the stuff at the top is what I compressed into my µc grid 03:43 khonkhortisan I could've made it look like that 03:43 cornernote if i punch the buttons again it will go off 03:44 cornernote the decoder ? 03:44 cornernote you mean the wires running to the red lights ? 03:44 khonkhortisan yes where they connect with the blue wires 03:44 cornernote so i can make it smaller ? 03:45 khonkhortisan yes. 03:45 cornernote using the extra bits in the uc ? 03:45 khonkhortisan nope just using the ports 03:45 cornernote there are only 4 ports tho 03:45 cornernote i need to count to 16 (or at least to 10) 03:45 khonkhortisan what port is the red on? 03:46 cornernote A 03:46 cornernote us is like this.. sbi(A,B&D) 03:47 cornernote sec, i'll get the diagram 03:47 cornernote http://www.matthewlynch.net/multittl/images/4-bit-instruction-decoder.png 03:48 cornernote the buttons are backwards tho, so im going to start it again i think 03:48 khonkhortisan okay that'll work. flood fill the blue with sbi(C,B)sbi(A,D) then where the yellow wires should connect with the blue wires you put sbi(C,B)sbi(A,D&B) then put an on wire along the opposite side of the red. That way you can have all the reds next to each other. 03:49 khonkhortisan sbi(C,B)sbi(A,D) is the part in the diagram where the wire hops over itself. 03:49 khonkhortisan sbi(C,B)sbi(A,D&B) is the and 03:50 khonkhortisan I might need to build it myself to really show you what I mean. 03:50 cornernote yeah, i dont really understand what you mean 03:50 khonkhortisan How many switches should I have in my example? 03:51 cornernote 4 03:51 cornernote 4x 1-bit inputs, 16 outputs (always only one active at any time) 03:51 khonkhortisan I'll just follow the diagram 03:52 cornernote but... i think instead of the 16 outputs, i can have a clever chip 03:52 cornernote using 16 ports EFGHIJKLMNOPQRST 03:53 cornernote UC has more than 4 bits, it has 255 or 256 i think 03:53 cornernote right ? 03:53 khonkhortisan something like that 03:53 cornernote then the display can read from that chip 03:53 khonkhortisan if you dump the metadata you get lots of zeros 03:53 khonkhortisan what would you make the display out of? 03:54 cornernote pistons or glowstone 03:54 cornernote i'll do it long 1st, then i'll try to make it into a smarter chip 03:54 khonkhortisan if you store it in one chip how will you get the data out with only four ports? 03:55 cornernote lol 03:55 cornernote ok, good point 03:55 cornernote chips cant talk to each other 03:55 khonkhortisan they can, but the ports are one-way communication. 03:56 khonkhortisan I tried two-way, it doesn't work without some sort of timer. 03:56 cornernote yeah, chip 2 cant ask chip1 the state of port M 03:56 khonkhortisan but chip 1 can tell chip 2 the state of port A by using port B 03:56 cornernote yep 03:57 cornernote my switches are backwards, so im gunna restart 04:00 khonkhortisan I really want a µc to have a display so it can have a representation of the programming so you can tell where the different ones are in a grid 04:05 NekoGloop Crafting: microcontroller + lightstone = that color of a display-microcontroller? 04:09 khonkhortisan no, a display just like a delayer where the modulus binary representation of the programming string is displayed 04:10 khonkhortisan with maybe a 3x3 display, automatic registration and deregistration of nodes, and creation and deletion of the display image 04:10 khonkhortisan this adder is confusing 04:17 cornernote the one in the diagram ? 04:17 khonkhortisan I don't like it 04:17 cornernote yeah, its cos its part of the decoder 04:17 cornernote u got a better one ? 04:18 khonkhortisan no, I'm trying to put the switches together but that makes part of the diagram be upside-down 04:28 cornernote INS4 = bit1 i think 04:28 cornernote the way he labled it is strange 04:29 khonkhortisan I'm going to copy it exactly, no rotates or flips. 04:29 cornernote i did that 04:29 cornernote maybe i didnt 04:30 cornernote i made ins0 on the right, and ins4 on the left 04:30 cornernote and it turned out ins4 was bit1, and should be on the right 04:30 cornernote so copy his diagram and it will be right 04:30 cornernote just his labels are odd 04:34 khonkhortisan my circuits would be easier to read if I had a passthrough wire like this http://www.flickr.com/photos/79516830@N05/7861675528/in/photostream/lightbox/ 04:34 khonkhortisan where the two wires are insulated from each other 04:43 * khonkhortisan is so glad he made worldedit capable of copying programmed microcontrollers 04:53 khonkhortisan I'm done, but I can't make sense of the output. 04:53 khonkhortisan Maybe I did the nor wrong 04:57 khonkhortisan yep, I did it wrong !A|!B 04:57 khonkhortisan cornernote: how did you make a nor? 04:58 khonkhortisan oh I know, an and. 04:59 khonkhortisan huh. It has a zero light. I'm done! 05:01 khonkhortisan cornernote: http://temp-share.com/show/dPf3mq4pW 05:23 khonkhortisan you must've made a cornernote cloner out of mesecons and must be chasing them down right now 05:33 bas080 http://dl.dropbox.com/u/419967/Screenshot%20-%2008262012%20-%2007%3A25%3A52%20AM.png 05:34 bas080 Jungletrees are as good as done. What do you think? 05:55 cornernote nor is like 05:56 cornernote sbi(A,!B&!C) 05:56 khonkhortisan I fixed it, there's my world 05:57 khonkhortisan really looks like a forest 06:21 leo_rockway is there a noteblock mod? 06:42 VanessaE leo_rockway: in mesecons, yes. 06:42 VanessaE also good morning all. 06:42 leo_rockway VanessaE: neat =] 08:01 VanessaE zzz 08:01 jin_xi sup 08:02 VanessaE not much. kinda bored :-) 08:02 jin_xi well. learn c++! 08:09 rubenwardy hi guys 08:10 rubenwardy Good Morning (well, for me anyway) 08:21 jin_xi VanessaE: main.cpp, #1296: set mipmaps to true... looks way better here 08:23 VanessaE oh? 08:23 * VanessaE tries 08:24 VanessaE need AF in the other file also? 08:25 jin_xi i still have trilin and af in 08:25 * jin_xi checks 08:26 * VanessaE tries with AF and mipmap turned on 08:26 leo_rockway where's AF? 08:26 VanessaE over there ------> 08:26 leo_rockway >.> 08:26 leo_rockway I don't see it 08:27 VanessaE WOW! 08:27 jin_xi no more moiree 08:27 VanessaE jin_xi: NOW THAT'S WHAT I'M TALKING ABOUT!!! 08:27 VanessaE and zero effect on the rendering speed 08:27 VanessaE (actually it seems faster?) 08:27 VanessaE why isn't this the default? 08:28 leo_rockway hey, don't spoil! >.< 08:28 leo_rockway I'm building with mipmaps now 08:29 VanessaE leo_rockway: at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines: buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true); 08:29 rubenwardy hi 08:29 VanessaE and do the mipmap thing jin_xi just posted 08:29 VanessaE the result is beautiful! 08:29 VanessaE and 16px textures still look sharp\ 08:29 VanessaE THIS is how it should be!!! 08:30 leo_rockway oh, I just finished building with mipmap and no real change. I'll add the AF 08:31 VanessaE you need both and your card needs to support those features 08:31 VanessaE (I assume without such support, they do nothing?) 08:32 leo_rockway I don't even know what mipmaps are 08:33 VanessaE made a very clear and absolute recommendation to celeron55 and showed him exactly what to change. 08:33 VanessaE leo_rockway: mipmaps is when the video card or driver or rendering software makes multiple copies of your texture files, scaled to different sizes and aspect ratios, and uses the scaled copies for stuff drawn in the distance 08:33 leo_rockway oh, that makes a lot of sense, actually 08:34 VanessaE by doing the scaling *before* being sent to the rendering pipeline (instead of in realtime), they can be scaled with much nicer algorithms 08:34 leo_rockway mhm 08:34 VanessaE e.g. Lanczos or even simple bilinear 08:34 jin_xi well, theres that comment, we should ask what looked ugly really 08:34 leo_rockway somewhat relevant: http://kdepepo.wordpress.com/2012/08/15/reverse-antialiasing-for-image-scaling/ 08:35 jin_xi fuck communication D: 08:35 leo_rockway I'm building irrlicht, I'll build with AF in a moment. 08:36 VanessaE "what looked ugly"? 08:36 VanessaE you mean just before this change? 08:36 leo_rockway something looked ugly to him 08:36 VanessaE horrible glittering and moire patterns in anything more than 5 or so blocks away when you walk around or just pan the camera. 08:36 leo_rockway so I think he means ask him what looked ugly on his end... 08:37 leo_rockway (when enabling mipmaps) 08:37 leo_rockway VanessaE: did you see the comment right before that line of code to disable mipmaps? 08:37 jin_xi yup, that 08:37 VanessaE OH 08:37 VanessaE that comment 08:37 VanessaE yeah I saw that 08:37 VanessaE damned if I know what he meant 08:38 VanessaE but I'll bet that's no longer the case. 08:38 leo_rockway maybe on certain cards / drivers mipmaps makes things worse 08:40 VanessaE perhaps 08:40 leo_rockway the default grass texture looks terrible with AF 08:40 VanessaE which is why I just told celeron55 that it should be a checkbox. 08:41 leo_rockway because you can see the squares of the texture instead of an uninterrupted pattern 08:41 leo_rockway things far away look great 08:41 VanessaE ah 08:41 leo_rockway things up close look like a bad case of gaussian blur 08:41 VanessaE well AF is supposed to do that 08:42 leo_rockway mhm 08:42 VanessaE before, the texture would just turn to garbage far away 08:42 VanessaE wait 08:42 leo_rockway but I stopped using your texture because of this problem 08:42 VanessaE no AF is not supposed to blur up close 08:42 VanessaE that's bilinear filtering that does that 08:42 leo_rockway VanessaE: well... it's doing that in my case. 08:43 VanessaE hence why I say it needs a checkbox :-) 08:43 leo_rockway I'll try your texture 08:43 VanessaE I just checked by placing a few blocks that still have 16px textures, into my world among the 512px textures. the 16px objects looked normal. 08:44 rubenwardy you are adding AF? 08:44 Calinou http://minetest.net/forum/viewtopic.php?pid=39645#p39645 08:44 Calinou WTF 08:44 Calinou some new guy revives 14 month old topic and does something 08:44 Calinou first time this happens on the MT forum (the "does something" part) :P 08:45 VanessaE rubenwardy: jin_xi found a setting that turns it on - it's already part of irrlicht 08:45 VanessaE there's nothing to add, just change two settings in the code. 08:45 rubenwardy i know, i know irrlicht, is it device ok? 08:45 rubenwardy as in could it be added to the game? 08:46 leo_rockway Calinou: yes. I tested it and it works great for me, so i had to post a reply for him right away. 08:46 * VanessaE cranks her video driver up to 16x AF 08:46 VanessaE let's see if this has any effect. 08:47 Calinou should be added to official game IMO, true 08:47 leo_rockway I haven't checked the code of the python one, but it seems to me that if the C++ one is that fast maybe the Python one could've been optimized too. 08:47 Calinou I bet it would make windows support easier too 08:47 rubenwardy here comes the /generatemap server command... 08:47 leo_rockway there's a map mod 08:47 leo_rockway I already commented there about this 08:48 leo_rockway although it would be great if the map were more like MC o.o 08:48 leo_rockway the mod, I mean... 08:51 VanessaE hm, video card driver settings don't seem to affect the AF/MM feature. But it still looks just orders of magnitude better than without it. 08:51 * rubenwardy gets the shivers at the thought 08:52 leo_rockway VanessaE: request for your texture pack to support the snow mod, please o.o 08:52 VanessaE sure, I'll look into it. remind me later also, ok? 08:52 rubenwardy the snow mod is good :) 08:52 leo_rockway okay, will do. Thank you =] 08:53 rubenwardy does anyone know why celeron55 unsupported jungles? 08:53 leo_rockway no idea. I liked them. 08:54 VanessaE now, next is antialiasing. 08:54 VanessaE rubenwardy: they were "boring" 08:54 VanessaE :( 08:55 rubenwardy they are still an enviroment, and they made a difference to the just normal trees... 08:55 rubenwardy we need loads of different biomes 08:55 leo_rockway snow works great 08:55 rubenwardy i know :) 08:56 jin_xi can't try AA here on crappy 09 intel integrated it seems 08:57 rubenwardy VanessaE: are you going to release your graphics code modifications as a "super minetest version" or as part of the main game 08:58 VanessaE there. the AF+MM build is not the default on my machine. 08:58 VanessaE rubenwardy: jin_xi already said how above :-) 08:59 VanessaE leo_rockway: how fast is the snow biome? 08:59 VanessaE (I'm not a big fan of arctic-type biomes, but I'm willing to give it a try) 08:59 VanessaE there. the AF+MM build is NOW the default on my machine. 08:59 leo_rockway VanessaE: works just fine for me. 08:59 VanessaE stupid fingers. 09:00 leo_rockway you can pick up snow, throw snowballs... 09:00 leo_rockway fire melts the snow 09:00 leo_rockway there are snow blocks 09:00 leo_rockway if you place a snow block in water, the water starts to freeze 09:00 VanessaE stand by. 09:01 leo_rockway VanessaE: when I remind you about the snow mod I'll ask for farming mod too, yes? =] 09:01 VanessaE uploading an ubuntu 12.04, AMD64 build with the tweaks enabled 09:01 VanessaE leo_rockway: er...no. maybe later on the farming mod :-) 09:01 leo_rockway okay 09:02 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestc55_0.4.2-0b1ab41-1_amd64.deb 09:02 VanessaE there. 09:02 VanessaE standard minetest dependencies. 09:03 rubenwardy I really need to get Ubuntu... 09:04 VanessaE that build will probably work on debian, maybe also others by way of alien 09:04 rubenwardy Can you build it for windows or give me the code so i can? 09:04 rubenwardy Thank you 09:05 VanessaE No I can't, but see above for jin_xi's changes. 09:05 VanessaE they're simple to apply. 09:05 VanessaE [08-26 04:30] at line 469 of src/clientmap.cpp, add this right between the scene:: and const video:: lines: buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, true); 09:05 VanessaE [08-26 04:30] and in src/main.cpp line 1296: set mipmaps to true 09:05 VanessaE (as repeated in -dev, but without celeron55's nick prepended) 09:06 VanessaE it should be incredibly trivial to attach those changes to a checkbox in the GUI. 09:07 rubenwardy thankds 09:07 rubenwardy damn 09:10 Calinou jin_xi, my netbook supports AA yet it has an intel gpu :p 09:10 Calinou up to 8x iirc 09:10 Calinou VanessaE, mipmaps are often faster because they might use less video memory 09:10 VanessaE exactly 09:11 Calinou rubenwardy, ubuntu sucks. 09:11 jin_xi hm idk 09:11 VanessaE and they requrie less data to be rednered to the screen 09:11 Calinou anyway: I vote for checkbox in menu/setting in minetest.conf :p 09:11 jin_xi i'm just playing around with this, i have no clue 09:11 Calinou ideally let us choose texturemode in minetest.conf (default is GL_NEAREST, you can use GL_LINEAR_MIPMAP_LINEAR and any other texture mode) 09:11 jin_xi usually i play nethack. graphics handled just fine 09:12 rubenwardy Calinou, what do you use? 09:12 Calinou debian testing 09:12 Calinou - not backed by a company 09:12 Calinou - base install is 100% free software 09:12 Calinou - rolling release (there's a stable version, too) 09:13 Calinou - less bloated than noobuntu 09:13 Calinou :p 09:14 VanessaE Calinou: please go tell that to c55 in -dev 09:14 VanessaE EVERYONE who can use this feature PLEASE go bug him 09:14 VanessaE he needs to understand how useful this is 09:15 leo_rockway jin_xi: lol 09:15 Calinou lol, he would kick me :p 09:16 rubenwardy celeron55 sounds quite stubburn 09:17 VanessaE do it anyway, Calinou 09:17 rubenwardy :P 09:17 VanessaE if he kicks you it'll be in the log 09:19 rubenwardy lol 09:24 jin_xi kicked in the log 09:24 Calinou no, haven't been kicked for now :) 09:24 VanessaE heh 09:24 Calinou wtf, I am downloading xonotic git at 289 kb/sec 09:25 jin_xi here is an idea: someone should make a forum post with changes for users to report back 09:25 jin_xi once you have a lot of positive feedback, discussion and screenies post a link in -dev 09:27 VanessaE jin_xi: can you start the topic? you discovered it, and if I start it c55 will just ignore me :-) 09:27 Calinou and get slapped by c55 09:27 Calinou sentence completed :p 09:28 Calinou popularity apparently doesn't help, if it did, there would be 150 ores in the default game :p 09:28 VanessaE haha 09:28 VanessaE popularity might not help, but seniority does 09:28 VanessaE I've seen how c55 reacts to that 09:28 VanessaE with exceptions ;D 09:30 jin_xi ok, will do but later today 09:30 jin_xi gotta run now 09:32 VanessaE ok 09:37 leo_rockway I'm disabling AF. This needs to be a GUI or minetest.conf option, though. For HD textures it _really_ needs to be enabled. 09:38 leo_rockway mipmaps should be enabled by default, IMO. 09:38 VanessaE why disabling it? 09:38 leo_rockway VanessaE: in lowres it looks terrible. 09:38 VanessaE it shouldn't affect low-rez textures? 09:38 leo_rockway everything's too blurry 09:38 VanessaE odd 09:38 VanessaE are you sure you're not also using bilnear filtering? 09:38 VanessaE (or tei-) 09:39 VanessaE (or tri-) 09:39 leo_rockway well, if I am, I was before too. 09:39 leo_rockway and it didn't look blurry before enabling AF 09:40 VanessaE weird 09:40 VanessaE must be a driver bug then 09:40 leo_rockway there, I just rebuilt without AF and it looks normal again. 09:40 leo_rockway VanessaE: could be. 09:41 jin_xi which section should that post go in? 09:41 VanessaE jin_xi: I think engine development 09:41 VanessaE or feature discussion 09:41 jin_xi ok 09:41 jin_xi oh, what now 09:42 jin_xi i'll go for feature discussion 09:44 leo_rockway mipmaps does help for me, though. I haven't checked for far rendering before. 09:45 leo_rockway I can even enable full viewing range 09:48 jin_xi topic created: http://minetest.net/forum/viewtopic.php?pid=39677#p39677 09:48 jin_xi ok later all 09:53 leo_rockway yeah, I have to sleep too 09:53 leo_rockway bye 09:54 iqualfragile bb 09:54 iqualfragile (just got up) 10:01 VanessaE mornin iqualfragile 10:01 VanessaE and q66 10:01 VanessaE and whoever else I missed. 10:01 q66 hi 10:02 Calinou mipmaps should be enabled by default, IMO. 10:02 Calinou they were before 0.3 10:02 Calinou c55 disabled mipmaps "makes textures noisier but better looking" 10:03 VanessaE now where was that setting for antialiasing against transparency... 10:03 VanessaE *played with it once before) 10:03 iqualfragile i have allready asked twice but nobody could help me: im running a server. it seems like the server would have serve problems in sending the chunks to me as a client (conected throught the internet). can somebody help me to either gather an better output or solve the problem 10:04 iqualfragile the server has two threads of wich one is using 100 % of one cpu 10:05 RealBadAngel hi all 10:06 RealBadAngel VanessaE: http://www.youtube.com/watch?v=JUzMJFrciRo&feature=youtu.be 10:07 VanessaE woohoo! 10:07 RealBadAngel ive solved problem of puttin somethin inside tubes :) 10:07 iqualfragile realbadangel: that looks GREAT 10:07 iqualfragile have you set up an github-repos? 10:08 RealBadAngel not yet, its in very early stage 10:08 VanessaE NICE!!! 10:08 VanessaE can they turn corners okay? 10:08 RealBadAngel now writin the code for items to find inventories and follow the tubes to them 10:09 rubenwardy what is it? 10:09 RealBadAngel btw, changin the collision box and physical didnt helped 10:09 RealBadAngel ive created my own luaentity 10:10 rubenwardy link? 10:10 RealBadAngel no dowload yet 10:10 rubenwardy github page i mean 10:11 rubenwardy no 10:21 RealBadAngel rubenwardy: ah you joined after i posted video link, here you go http://www.youtube.com/watch?v=JUzMJFrciRo&feature=youtu.be 10:22 rubenwardy wow 10:24 rubenwardy when the dropped thingys come out the end, do they form a sand block, or just sit there, or disapear, or add to a chest? 10:25 rubenwardy RealBadAngel 10:26 RealBadAngel will be added to a chest or any other node with inventory 10:26 RealBadAngel when there will be no inv, or the tube just ends 10:26 RealBadAngel will be dropped on the ground 10:27 rubenwardy ok, very cool 10:27 iqualfragile can you later add support for the carts mod? 10:27 rubenwardy similar to carts transportation, but faster. Is all the sand blocks coming from an inventory in the metal box 10:28 RealBadAngel this one by now works on_punch 10:28 rubenwardy adm? 10:28 rubenwardy inventory on silver box, then call abm 10:28 VanessaE RealBadAngel: so, patch soon for pumping water? :-) 10:29 RealBadAngel but will be kinda injector, whatever you put inside will be auto inserted in the tube when connected of course 10:30 RealBadAngel VanessaE: it may look i am workin on tubes just 10:30 iqualfragile vanessae: that wouldn't make sense right now 10:30 iqualfragile as the water is still minecraftlike 10:30 RealBadAngel but in fact im solvin the very same problems i had with water 10:31 RealBadAngel tube, wire, pipe whatever 10:31 RealBadAngel the very same routines 10:31 VanessaE iqualfragile: eh? 10:31 VanessaE RealBadAngel: oh ok 10:33 iqualfragile if you pump away one block of water another one will be created at the same place 10:34 RealBadAngel but still you can store them 10:34 RealBadAngel and later fill the sea if you like 10:34 VanessaE RealBadAngel: see my previous msgs? 10:34 RealBadAngel yup 10:35 VanessaE iqualfragile: solution: fill them with an invisible block, remove it later when it has nothing surrounding it 10:35 iqualfragile wonderfull idea -.- 10:35 VanessaE the invisible block would be non-selectable, non-walkable 10:36 iqualfragile i would rather create realistic water wich rly flows 10:36 VanessaE and buildable-to 10:36 VanessaE so it would behave like air except where fluids are concerned 10:37 RealBadAngel try to add gravity to water node 10:37 RealBadAngel like the sand for example 10:37 iqualfragile no, but weight 10:37 iqualfragile … im gona search a video 10:37 RealBadAngel so the water could just fall down 10:37 VanessaE iqualfragile: then youi'll have to figure out how to disable infinite water generation 10:38 VanessaE or the mod will have to remove water faster than the server can replace it 10:38 iqualfragile yeah i would have to compleetly rewrite how water works 10:38 RealBadAngel easy to implement, gonna try that 10:39 VanessaE what happens if you replace the desired-to-be-taken water_source with water_flowing -- directly I mean? 10:39 VanessaE will the game re-flow it? 10:41 theTroy Would be fun if the game used dwarf-fortress style of water 10:41 PilzAdam Hello everyone! 10:42 theTroy Hi PilzAdam :) 10:43 VanessaE hey PilzAdam 10:43 rubenwardy Hi ;) 10:44 iqualfragile Moin 10:47 iqualfragile vanessae, realbadangel: thats what i meant with real flowing water: https://www.youtube.com/watch?v=mnbm6u37WtE#t=113s 10:48 VanessaE ha! good luck getting c55 to do anything like THAT 10:48 rubenwardy german 10:48 rubenwardy what is he saying? 10:48 VanessaE no clue, I watch with audio off. 10:49 iqualfragile vanessae: actualy i programmed that on my own, so i can do it again in minetest 10:49 VanessaE iqualfragile: cool 10:49 VanessaE may as well try it 10:49 rubenwardy is that by you? 10:49 iqualfragile yeah 10:49 PilzAdam rubenwardy, hes talking about mountains, lake and snow 10:49 rubenwardy cool 10:50 rubenwardy a lot of snow... 10:50 RealBadAngel http://www.youtube.com/watch?v=EX5hGbfDfm4 10:50 RealBadAngel take a look on finite water mod for mc 10:53 rubenwardy that is cool 10:53 iqualfragile realbadangel: that water has rounding-mistakes 10:55 PilzAdam RealBadAngel, that should be in default game with a checkbox in the settings 10:55 rubenwardy very cool 10:55 rubenwardy i would buy mc just for that 10:55 PilzAdam dont buy Minecraft! 10:56 rubenwardy i know 10:56 Calinou dont buy Minecraft! 10:56 Calinou lol 10:56 RealBadAngel write it, you wont have to then 10:56 RealBadAngel tried to register water as falling nodes 10:57 RealBadAngel doesnt work at all 10:57 PilzAdam i think this has to be done in c++ 10:58 rubenwardy cant be done in current lua 10:58 rubenwardy would be slow in lua 10:59 rubenwardy celeron55 should support dll mods, but require them to be open source 10:59 theTroy all mods are required to be open source 10:59 theTroy by the license of minetest 10:59 theTroy including lua mods 10:59 VanessaE no they aren't. but it's the standard and people won't look too kindly otherwise 11:00 theTroy they are 11:00 VanessaE only if you use code from minetest's mods do yours HAVE to be open. 11:00 theTroy GPLV2 11:00 VanessaE no, wrong. 11:00 theTroy VanessaE: you need to read the GPL then 11:00 PilzAdam you can use any open source license 11:00 VanessaE you sir are wrong. period. 11:00 theTroy denial? 11:00 theTroy GPL requires you to use GPL 11:00 VanessaE the GPL does not apply to works added by a third-party to a GPL application 11:00 theTroy not any other open source licenses 11:00 theTroy that is LGPL 11:00 VanessaE it only applies if you want to distribute that applications's oruce. 11:01 VanessaE sourfce. 11:01 VanessaE source. 11:01 theTroy GPL requires ANY code linking to GPL source to be also published under GPL 11:01 VanessaE mods don't link to minetest. 11:01 VanessaE they are run by it like a script. 11:01 theTroy linking means that they interface with a program in a particular special way that the program is written 11:01 theTroy i.e. a sound file is not linking 11:01 theTroy but lua mod is, since it uses the minetests API 11:01 VanessaE if you write entirely your own code and design your own textures, you can use any license you like. 11:02 theTroy if you link to minetest 11:02 theTroy your code has to be GPL 11:02 theTroy you textures can be anything 11:02 theTroy that is WRITTEN in GPL 11:02 theTroy if you read the license 11:02 theTroy you seem to be confusing GPL and LGPL 11:02 VanessaE the GPl does not govern third-party applications that link to an open-source module or program if that program is distributed separatrely. 11:02 VanessaE I have read the license, and you are wrong. 11:02 theTroy you are incorrect 11:02 VanessaE the GPL is a DISTRIBUTION license, not a EULA. 11:02 theTroy if you distribute a third party that REQUIRES minetest to work 11:03 theTroy then you have to release under GPL 11:03 theTroy btw 11:03 VanessaE you have to distribute Minetest binaries in order for minetest's source license to matter. 11:03 theTroy anyone who commited to minetest can sue 11:03 theTroy that is also incorrect 11:03 VanessaE bullshit 11:03 theTroy you seem to be confusing LGPL with GPL here 11:03 theTroy GPL is extremely viral license 11:03 VanessaE no, (and for the record, minetest is LGPL) 11:04 rubenwardy bich fight (inside joke) 11:04 theTroy minetest is GPL 11:04 VanessaE minetest is LGPL. 11:04 theTroy unless celeron has transfered the license 11:04 VanessaE " Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like. It has been in development and use since October 2010. 11:04 VanessaE It is Free and Open Source Software, released under the LGPL, available for Windows and Linux. 11:04 VanessaE Minetest is developed by Perttu "celeron55" Ahola and a number of contributors. " 11:04 theTroy and by that I mean he got mutual agreement with all commiters from distro 11:04 VanessaE and indeed he did. 11:04 PilzAdam Quote from the minetest.net: "It is Free and Open Source Software, released under the LGPL, available for Windows and Linux." 11:04 theTroy then ok, he did switch to LGPL 11:05 theTroy but VanessaE GPL-wise, my statements were correct with regard to mods 11:05 VanessaE and even if he didn't, mods do not have to be gpl/lgpl because they do not link to minetest. 11:05 rubenwardy whats the difference? Freer or securer? 11:05 theTroy LGPL indeed permits you to have mods with different licenses 11:05 VanessaE mods are loaded and executed by lua, not minetest. 11:05 theTroy they link to minetest by the very fact that they use minetest API 11:05 VanessaE no 11:05 theTroy ehh 11:05 theTroy springrts.com 11:06 theTroy that is where it all started 11:06 theTroy ended up with asking FSF 11:06 VanessaE the GPl/LGPL is not talking about simple programs/scripts that are being loaded by a program - it's talking about linking in the compiler sense. 11:06 VanessaE as in linking in like a shared library 11:06 theTroy VanessaE: well, in any case, minetest is LGPL, so I have no need to argue with you. 11:07 PilzAdam there is no Minetest article in wikipedia.org 11:07 PilzAdam we need to fix that 11:07 theTroy if minetest was GPL, I would assume every mod is GPL by nature of it 11:07 rubenwardy I think it should still require the mods to be open source, weather WTFPL or completely copyrighted, for player confidence 11:07 theTroy rubenwardy: lua will be "open source" in any case 11:07 rubenwardy i will make on 11:07 theTroy there are binary versions of lua, but you can remove support of that in minetest 11:07 rubenwardy but if he added .dll's 11:08 theTroy that would be already changing the LGPL code 11:08 theTroy unless those dlls would be the ones to run minetest 11:08 theTroy and not vice versa >.> 11:08 rubenwardy I make english minetest wikipedia, PilzAdam you can help 11:08 iqualfragile no fighting please, we are all in the same hurd 11:08 PilzAdam rubenwardy, i can translate it into german 11:09 rubenwardy ok 11:09 rubenwardy i was thinking that :) 11:09 theTroy iqualfragile: it makes a huge difference to commit to a project of a different license. I would personally not support an LGPL minetest with any code commits 11:09 theTroy since I know my work can be exploited in ways I do not wish 11:10 theTroy MIT/BSD projects is like asking for "take my work and make money off it without giving me anything in return" 11:11 theTroy minetest.net is down? 11:12 PilzAdam theTroy, nope 11:12 rubenwardy http://en.wikipedia.org/wiki/Minetest 11:12 theTroy rubenwardy: also, if you do make a wiki article, don't forget to link the minecraft article to minetest 11:12 theTroy as open source "alternative" 11:13 rubenwardy Is that spamming/advertising 11:13 theTroy not at all... 11:13 theTroy OpenWRT article refers to DDWrt 11:13 theTroy and vice versa 11:13 PilzAdam rubenwardy, you should add information from here: http://minetest.net/ 11:14 rubenwardy i am 11:17 rubenwardy i need some people to find sources for me (Minetest and blog indepenent - not from the minetest website or a blog) 11:17 iqualfragile minetest is not a minecraf-version 11:18 rubenwardy sorry, corrected :) 11:19 PilzAdam http://kernelex.sourceforge.net/wiki/Minetest 11:19 rubenwardy no, not a correct soure 11:20 PilzAdam http://www.foresightlinux.se/wiki-en/index.php?title=Minetest 11:20 PilzAdam http://www.lgdb.org/game/minetest_c55 11:20 VanessaE you should not refer to minetest as a "clone" of minecraft. 11:20 VanessaE call it an alternative, or "a game similar to". 11:21 PilzAdam http://directory.fsf.org/wiki?title=Minetest&diff=14962&oldid=prev 11:21 PilzAdam http://4d43.wordpress.com/2011/12/03/minecraft-clones-minetest-in-debian/ 11:22 PilzAdam https://www.ohloh.net/p/minetest-c55 11:22 VanessaE also, theTroy, you're half right regarding the GPL. interpreted languages are not governed by the interpreter's license unless they use facilities that are added by the interpreter that link to a GPL'd library or to another piece of interpreted code that is itself GPL. but since it's LGPL anyway, the point is moot. 11:22 VanessaE bbiab, 11:24 PilzAdam http://linuxgamenews.com/post/21387368393/minetest-free-and-open-source-sandbox-game-inspired-by-m 11:25 rubenwardy shall i make a section called "Comparing Minetest to Minecraft" or is that not encyclapedia enough 11:25 PilzAdam dont do it 11:28 PilzAdam rubenwardy, the first sentence of Aims has no . 11:29 rubenwardy ok 11:30 rubenwardy note: anyone can edit the page 11:30 rubenwardy even w/o an account 11:30 PilzAdam i know 11:32 PilzAdam rubenwardy, can you tell me when the article is ready to be translated into german? 11:33 rubenwardy ok 11:37 rubenwardy added more 11:38 RealBadAngel VanessaE: http://www.youtube.com/watch?v=HpShtUiPZbc&feature=youtu.be 11:39 rubenwardy Can someone take/find a screen shot of the main 0.4 menu, and of the new creative inventory 11:40 RealBadAngel items now, when tube just ends, fall on the ground 11:43 PilzAdam rubenwardy, http://ompldr.org/vZjhyeA/Minetest.jpg 11:45 PilzAdam rubenwardy, http://ompldr.org/vZjhyeg/Minetest2.jpg 11:45 * PilzAdam is away: Busy 11:48 rubenwardy Upload process on Wikipedia is way to complex 11:54 rubenwardy Calinou: http://en.wikipedia.org/wiki/Minetest 11:55 Calinou lol 11:55 Calinou amateur-ish 11:55 Calinou VERY 11:55 Calinou I'm smelling deletion soon 11:55 Calinou nice idea though 11:57 rubenwardy i am cleaning up 11:57 Calinou I'm improving it right now :p 11:58 rubenwardy I will stop, you might need to merge 11:58 Calinou lol edit conflict 11:58 rubenwardy yeah 11:58 Calinou merging? ctrl+a, ctrl+c, in case of edit conflict ctrl+a, ctrl+v 11:58 Calinou :3 11:59 rubenwardy just use your version 12:00 rubenwardy Calinou: "Minetest is an open source fast C++ and Irrlicht video game[1] , similar to Minecraft, and is a sandbox-building independent video game created by Perttu "celeron55" Ahola and by other contributors." two video game mentions, doe not make sence 12:01 Calinou derp, didn't log in to my right account 12:01 Calinou it's Calinou1 not Calinou :p 12:02 rubenwardy do "Minetest is an open source, sandbox-building independent video game, similar to Minecraft, created by Perttu "celeron55" Ahola and by other contributors." 12:02 rubenwardy still not quite right 12:03 Calinou I suggest viewing this page: http://en.wikipedia.org/wiki/Cube_2:_Sauerbraten 12:03 rubenwardy List of possible resource: 12:03 Calinou this is how you should make a pag 12:03 Calinou page* 12:03 rubenwardy http://directory.fsf.org/wiki?title=Minetest&diff=14962&oldid=prev 12:03 rubenwardy http://www.foresightlinux.se/wiki-en/index.php?title=Minetest 12:03 rubenwardy http://linuxgamenews.com/post/21387368393/minetest-free-and-open-source-sandbox-game-inspired-by-m#.UDoHj6BF8gU 12:04 rubenwardy minetest.net is not allowed, as well as blogs 12:04 Calinou gotta hate wikipedia's dumbed down settings; can't mark my edits as minor by default :/ 12:04 Calinou rubenwardy, why? 12:04 Calinou it is the official website 12:04 rubenwardy see Wikipedia citation guide lines 12:04 rubenwardy must be an Independant source 12:05 rubenwardy and reliable 12:05 * Calinou facepalms 12:05 Calinou see sauerbraten page? 12:05 Calinou it has a link to official website 12:05 Calinou I suggest not reading wikipedia's guidelines and instead looking at other pages 12:06 rubenwardy External Link, not a Citation 12:06 rubenwardy External Links are allowed 12:07 rubenwardy so i does 12:07 rubenwardy *it 12:09 rubenwardy _2cool_ for wikipedia: http://en.wikipedia.org/wiki/Minetest 12:10 rubenwardy brb 12:10 * rubenwardy is away 12:11 Calinou hope it won't be removed; let me store a local copy of the wikitext :p 12:31 * PilzAdam is back (gone 00:45:43) 12:38 iqualfragile Minetest (sometimes called Minetest-c55) is an open source fast C++ and Irrlicht video game[1] , similar to Minecraft, and is a sandbox-building independent video game created by Perttu "celeron55" Ahola and by other contributors. 12:38 iqualfragile it feels so wrong 12:40 PilzAdam Minetest is a open source sandbox-building independent video game, similar to Minecraft, programmed in C++ and Irrlicht created by ... 12:46 iqualfragile ich übersetzte mal auf deutsch 12:46 PilzAdam das wollte ich machen 12:46 PilzAdam aber du kannst anfanden :-) 12:46 PilzAdam *anfangen 12:55 Calinou added redirect: Minetest-c55 redirects to Minetest 12:55 Calinou :P 12:56 PilzAdam good 12:59 PilzAdam Minecraft should redirect to Minetest ;-) 13:01 rubenwardy Calinou 13:05 rubenwardy Calinou 13:05 PilzAdam _2cool_, how is the process of the carts video? 13:05 _2cool_ Haven't started 13:06 PilzAdam :-( 13:06 _2cool_ Sowwy 13:06 _2cool_ Too bad the forum uses punbb 13:06 PilzAdam you need any help? 13:07 VanessaE /me grumbles at whatever user or bot keeps adding the "notability" tag to the top of the Minetest article. 13:07 VanessaE also hi 13:07 _2cool_ Punn 13:07 _2cool_ Oops 13:08 rubenwardy Yes, i know 13:08 _2cool_ PunBB doesn't work with my tapatalk reader 13:08 rubenwardy #r 13:09 rubenwardy You could use the RSS fead] 13:09 * NekoGloop pokes vanessae :3 13:09 rubenwardy I can access the mod forum again! 13:09 VanessaE there. minetestc55 redirects to minetest. 13:10 RealBadAngel VanessaE: seen that 2nd movie? 13:10 VanessaE yes I saw, nice 13:10 VanessaE I wanna see the objects turn corners now :-) 13:10 NekoGloop I wanna see... :( 13:10 RealBadAngel codin it now 13:10 RealBadAngel http://www.youtube.com/watch?v=HpShtUiPZbc&feature=plcp 13:11 VanessaE bas080: add vines, make the leaves a little more common. 13:11 VanessaE re: jungle trees 13:11 VanessaE also, let me know what perlin seed you use so I can adjust Junglegrass mod to match 13:12 bas080 VanessaE, what do you mean with common. 13:12 VanessaE more of them 13:12 VanessaE :-) 13:12 rubenwardy VanessaE, we need citations :) there is only one :( 13:12 bas080 I'm not using perlin. It uses the plants spawning function 13:12 VanessaE bas080: oh ok. use perlin instead. it's better 13:12 VanessaE it lets you create biomes 13:13 NekoGloop I want pilz's farming mod to use jungle trees instead of rubber ones (have the rubber be obtained from the jungle tree.) 13:13 PilzAdam hmmm 13:13 * PilzAdam thinks about it 13:13 bas080 I wouldn't how to use it. Where is a simple example? 13:13 VanessaE bas080: look at junglegrass :-) 13:14 VanessaE https://github.com/VanessaE/junglegrass/blob/master/init.lua 13:14 VanessaE local SEED = 52453235636 13:14 bas080 VanessaE, ok. thnx 13:14 VanessaE inside the ABM, local noise = perlin:get2d({x=p_top.x, y=p_top.z}) 13:14 VanessaE if ( noise > ABUNDANCE ) 13:14 VanessaE (where p_top is the variable I'm using for my spawn function's coordinates) 13:14 VanessaE oops 13:14 VanessaE left out a line 13:14 VanessaE local perlin = minetest.env:get_perlin(SEED, 3, 0.5, 150 ) -- using numbers suggested by Splizard 13:14 VanessaE local noise = perlin:get2d({x=p_top.x, y=p_top.z}) 13:15 PilzAdam NekoGloop, nope i leave it as it is 13:15 VanessaE then compare "noise" with some value e.g. "ABUNDANCE" above to decide how "thick" each region is from the "center" of the region 13:15 VanessaE (the larger the "ABUNDANCE" variable in this code, the smaller the regions are. 13:17 VanessaE the SEED and the numbers next to it above is the one I need to match with you if you go with perlin 13:18 rubenwardy Guys: #minetest-wiki 13:31 VanessaE while get2d() actually gets the value 13:31 VanessaE I'm not sure, I just did what someone else told me to do :D 13:31 VanessaE jeez my typing is atrocious 13:33 rubenwardy At least you can spell atrocious 13:35 VanessaE heh 13:48 * Calinou facepalms 13:48 Calinou another stupid channel 13:48 Calinou we have three already (not counting -mods) 13:48 Calinou we are not ubuntu 13:49 PilzAdam Calinou, you can translate the article into french? 13:50 iqualfragile calinou: the chanel is just temp 13:50 Calinou PilzAdam, not right now 13:50 PilzAdam but later? 13:50 rubenwardy #minetest-wiki 13:50 Calinou k 13:50 rubenwardy i will delete after finish 14:02 bas080 VanessaE, jungletrees require some descent spacing. Just perlin noise isn't giving me that effect. Or am i wrong? Will have to combine it with something else. Also the ABM works well for junglegrass but it makes wide trees spawn to close to eachother. Now i'm planning to use my spacing function from plants + perlin noise for smooth biome effect. It should be simpler... 14:04 VanessaE use the radius function also 14:04 VanessaE if (minetest.env:find_node_near(p_top, RADIUS, JUNGLETREE_NODE) == nil) then spawn one 14:04 VanessaE radius is measured in nodes. 14:05 VanessaE if ~= nil, don't spawn a tree at all 14:05 VanessaE that way you can use both perlin noise and keep the spawn density under control 14:05 bas080 and how should i get the surface node value without using abm? 14:05 VanessaE this is inside the abm 14:06 VanessaE when the abm fires, do that check. if it comes back nil, then go ahead and spawn a tree the way you're doing now. 14:06 VanessaE https://github.com/VanessaE/junglegrass/blob/master/init.lua#L40 14:06 bas080 But i don't want abm's firing or do I? It does make chopped trees grow back. 14:07 VanessaE well you can probably do this inside the map generator too 14:07 VanessaE I just use an ABM since grass should grow and die over time 14:08 VanessaE all you have to do is make sure that you do the perlin noise check and the radius check before you actually generate a tree. 14:08 bas080 that's what i would like. As jungletrees take a long time to regenerate. Maybe a really big interval should do the trick. 14:11 bas080 Now i remember why i didn't want to use abm's the trees aren't spawned when map generates. You slowly see them popping out the ground. 14:11 bas080 I find that not cool 14:12 bas080 Could use your code to spawn new saplings but i do want an initial jungle on map gen 14:13 rubenwardy ^^ Jungles +1 ^^ 14:13 rubenwardy VanessaE, does this apply to generating, say, and Orange Tree 14:15 VanessaE it'll work for anything. 14:16 VanessaE it's all a matter of what you want to use the noise to do 14:16 VanessaE mostly it's just useful for limiting stuff to grow in certain areas instead of just all over. 15:24 bas080 Chess mod now has all pieces thnx to tonyka 15:25 bas080 still looking for a better texture so the pieces look more refined. Anyways, you can now play a game of chess. 15:28 rubenwardy ok 15:28 rubenwardy does the /move rook a43 v8 work? 15:30 rubenwardy bas080 15:34 rubenwardy VanessaE, do the anti-alaising / AF thing as a issue on Github 15:40 VanessaE after we gain some support and commentary 15:40 rubenwardy okaydookay 15:42 jinxi look, idk if that forum post and stuff is necessary or not, just trying to get some discussion going 15:42 jinxi just adding issues or posting requests is no long term solution 15:42 PilzAdam jinxi, wheres your _ ? 15:42 jinxi __________________________ 15:43 PilzAdam in your name? 15:43 jin_xi oh well 15:49 jin_xi hmm, thinking about stuff moving player around 15:50 jin_xi don't the methods of entities all work for players too? 15:51 rubenwardy jin_xi: http://minetest.net/forum/viewtopic.php?id=2868 16:00 Calinou http://wiki.minetest.com/wiki/More_Blocks 16:00 Calinou started documenting :D 16:01 thexyz shouldn't it be here http://wiki.minetest.com/wiki/Mods/More_Blocks ? 16:02 Calinou nope, shorter links 16:02 Calinou minetest is about modding; thus the "Mods/" thingie is uneeded 16:02 thexyz damn 16:02 thexyz that means i can't create page for mod named "crafting" 16:03 Calinou in case a mod name conflicts with some item in the default game, it will be named "Itemname Mod" (eg. Signs Mod) 16:03 Calinou > Crafting Mod 16:03 thexyz that's even worse 16:03 Calinou why? 16:03 thexyz no naming conventions 16:03 thexyz some mods are named like $modname, some like $modname Mod 16:03 thexyz but, anyway 16:04 thexyz i'm too lazy to document my mods 16:04 Calinou :p 16:05 jin_xi hi TForsman 16:05 TForsman howdy 16:05 jin_xi whats up? 16:06 TForsman not much 16:07 Basstard` What's down? 16:08 jin_xi a guess: you are 16:09 Basstard` Gettin' jiggy wid it. 16:09 jin_xi na na na na na na na na! 16:11 Basstard` So how we gonna kick it? 16:12 Basstard` Gonna kick it root down. 16:39 rubenwardy hi bas080 16:43 khonkhortisan my tictactoe machine keeps having on mesecons with no source for the power 16:45 khonkhortisan I press the reset button, the lights go off, I let go of the reset button, one light goes on again as if I pressed its button 16:47 khonkhortisan I need to add in some error checking 16:50 rubenwardy Thats an idea bas080, we could make the chess block require mesecon power.... 16:50 rubenwardy to do /move /reset 16:51 khonkhortisan Are you using a single node for the chessboard and entities for the pieces? 16:57 rubenwardy http://minetest.net/forum/viewtopic.php?id=2784 17:04 khonkhortisan If it was a mesecon display for a chess game it would make sense to have rules, but I don't see how it would make sense for a physical board to enforce rules. 17:20 khonkhortisan How to I make a recipe where it takes a stack of two items to make one item? 17:20 khonkhortisan *do I 17:20 PilzAdam i think its "modname:itemname 2" 17:21 rubenwardy " If it was a mesecon display for a chess game it would make sense to have rules, but I don't see how it would make sense for a physical board to enforce rules. " I know it is a problem :( 17:22 rubenwardy "'modname:itemname' 2" 17:22 rubenwardy i think 17:27 khonkhortisan output = '"mesecons_insulated:plus_off" 1', works fine but recipe = {'"mesecons_insulated:insulated_off" 2'}, doesn't 17:27 VanessaE lose the excess quotes 17:27 VanessaE {"mesecons_insulated:insulated_off 2"} 17:27 VanessaE do it that way 17:27 VanessaE the double-quoted method is deprecated. 17:27 VanessaE (or at least, obsolete) 17:28 VanessaE of course you probably don't need the braces either 17:32 khonkhortisan the recipe works but only takes one of the input item to make the output with minetest.register_craft({output = "mesecons_insulated:plus_off 1", recipe = {{"mesecons_insulated:insulated_off 2"},},}) 17:33 khonkhortisan if I take out either set of braces in the recipe it won't run 17:33 PilzAdam i had the same problem with my farming mod, so i used a shapless recipe with two stacks of the same item 17:33 khonkhortisan You couldn't get one stack to craft to half a stack? 17:34 khonkhortisan I guess I'll just do the same thing. 17:44 Calinou minetest' page on wikipedia is WAY too biased 17:44 Calinou it lacks neutrality and expects you already played the game for a while 17:44 Calinou it doesn't have wikipedia's writing style at al 17:44 Calinou all* 17:44 VanessaE Calinou: we're still working on it 17:44 saschaheylik wikipedia has a writing style? 17:44 Calinou i know, but be careful 17:45 Calinou saschaheylik, neutrality, and beginner-availability 17:45 PilzAdam Calinou, you can make it better 17:45 Calinou i know. just telling ;) 17:45 VanessaE yes, if you can push it more neutral, please do 17:45 VanessaE we want this to persist 17:45 Calinou see the "texturepacks" section 17:45 Calinou it shouldn't contain the username of anyone; that's not neutrality 17:45 VanessaE and not be removed by some stupid deletionist 17:46 PilzAdam Calinou, this are examples 17:46 Calinou VanessaE, this is why articles should always be neutral :p lots of deletionits on wikipedia 17:46 Keegann hello 17:47 VanessaE there, cleaned out the names from the texture packs 17:47 VanessaE hi Keegann 17:47 Calinou hi 17:47 VanessaE I need a good name for my texture pack 17:47 Keegann so glad im back 17:48 khonkhortisan VanessaE: an insulated plus wire where the two directions don't connect would serve my purposes better than a µc display. 17:48 VanessaE maybe "HDX" ? ("High Definition Expansion") 17:49 VanessaE khonkhortisan: not possible unfortunately, says jeija anyway 17:49 khonkhortisan really? 17:49 VanessaE yeah 17:49 khonkhortisan so someone's already tried it. 17:49 VanessaE I don't see why it's impossible if a µC can do it 17:49 khonkhortisan a µC can't do it. It only goes one-way on both wires. 17:49 VanessaE think oyu can code it? 17:50 khonkhortisan A goes to C but if C goes to A it'll never turn off 17:50 VanessaE I think jeija released a codepaste that does go both ways 17:50 Calinou improving the wikipedia page :) 17:51 VanessaE sfan5: you need to make this ycpaste database into an actual database so pastes don't just get lost 17:51 sfan5 the won't get lost 17:51 PilzAdam Calinou, can you come to #minetest-wiki ? 17:51 VanessaE khonkhortisan: if(A&!C)off(A)sbi(1,0); if(C&!A)off(C)sbi(1,0); if(D&!B)off(D)sbi(2,0); if(B&!D)off(B)sbi(2,0); if(A&!C&!#1)on(C)sbi(1,1)sbi(2,0); if(C&!A&!#1)on(A)sbi(1,1)sbi(2,0); if(B&!D&!#2)on(D)sbi(1,0)sbi(2,1); if(D&!B&!#2)on(B)sbi(1,0)sbi(2,1); 17:51 VanessaE bidirectional crossing 17:51 VanessaE sfan5: oh ok. 17:52 VanessaE http://sfan.sf.funpic.de/ycpaste/index.php?8fy 17:55 Calinou lol minecraft auth servers are down 17:55 Calinou huge spam in #minecrafthelp 17:55 Calinou (not related, but makes me laugh.) 17:55 Calinou ^ this can't happen in minetest :) no auth servers 17:56 jin_xi /join #minetest-wiki 17:57 jin_xi oh fuck it 17:58 khonkhortisan does it really repeat like that or is that a double-paste? 17:59 khonkhortisan oh. the second half is different. 18:00 VanessaE I have to wonder if that code couldn't be shrunk down a bit 18:00 NakedFury that is extremely exagerated 18:00 VanessaE seems like a lot of code just to do a bidirectional crossing 18:00 khonkhortisan so now just to make a µc that can't be programmed and looks like wire 18:01 VanessaE khonkhortisan: I wouldn't start with a µC as such. it's better to create a new node 18:01 VanessaE and btw it should look like a wire that rises up and over the other 18:01 VanessaE otherwise they look like they're connected anyway 18:01 khonkhortisan yeah I was going to do that after I got the on/off part working 18:02 VanessaE you code it, I'll draw up the textures and nodeboxes. 18:02 khonkhortisan I just ^ the side and end textures 18:03 VanessaE you should make the crossing automatically appear if there are insulated wires on either side of an insulated line 18:03 VanessaE e.g. if I do this: 18:03 VanessaE | 18:03 VanessaE --| 18:03 VanessaE | 18:03 VanessaE and then put another wire on the right 18:03 VanessaE | 18:03 VanessaE -- | -- 18:03 VanessaE | 18:03 VanessaE it should replace the middle with a crossing wire automatically 18:04 VanessaE (and of course automatically replace it with a straight wire if the crossing wire is removed) 18:04 Calinou http://c55.me/blog/?p=1274#comments 18:04 Calinou rofl @ latest comment 18:04 Calinou nyancat is non-free? O_o 18:05 Calinou the FOSS d00ds can censor it if they want 18:08 * Calinou rates the page 18:08 Calinou erm wrong chan 18:09 Calinou http://en.wikipedia.org/wiki/Minetest 18:09 Calinou everyone vote 5-5-5-5 stars at the end of the page :P 18:09 Calinou thanks in advance 18:17 saschaheylik how is minetest irrlicht based? 18:18 saschaheylik it's C++ based and irrlicht does only one thing: render 18:18 VanessaE there. better? 18:19 saschaheylik what is the difference between "based on" and "based around" 18:19 VanessaE based around means it uses something 18:19 VanessaE based on means it actually IS that something or tries to me 18:19 VanessaE be 18:19 saschaheylik then how about "using" 18:20 khonkhortisan A uses B, A sends signals to B, A loses functionality without B or B's replacement 18:20 VanessaE threre. how about that? 18:21 saschaheylik yes 18:22 saschaheylik VanessaE: add a link to the official facebook page: http://www.facebook.com/pages/MineTest/345371275551444 18:23 VanessaE done. 18:24 Calinou should be Minetest not MineTest 18:24 Calinou saschaheylik has been SLAPPED 18:24 saschaheylik i didnt make the page 18:24 * Calinou hates facebook and will never use facebook, too 18:24 saschaheylik i hate it too 18:25 saschaheylik but do you want to reach an audience or not? 18:25 Calinou I wouldn't add a link to the facebook page; is it really official? 18:25 Calinou (endorsed by c55; probably not) 18:25 saschaheylik does c55 own minetest? 18:25 saschaheylik last time i checked its open source 18:25 Calinou trademark? no. but he made the game 18:26 Calinou there's a "community trademark" though 18:26 saschaheylik so anything by the community is pretty official 18:26 Calinou it's not legally enforced but still 18:26 Calinou it isn't 18:26 Calinou go ask him in -dev and see 18:26 saschaheylik if a company makes a game, what the company does is considered official 18:26 saschaheylik in open source its random coders instead of a company 18:27 saschaheylik so what would be considered official if not them 18:31 VanessaE https://www.facebook.com/pages/Minetest/335345033194147 18:32 VanessaE most popular minetest facebook page ^^^^^^ 18:33 Calinou we have 8 5-5-5-5 ratings on wikipedia now :D 18:33 Calinou (someone voted 4 for "complete" though) 18:34 VanessaE "Hello there! 18:34 VanessaE The Nyan Cat image is not creative commons, and is in fact both copyrighted and trademarked by me. Did you have any licensing inquiries for it's use?" 18:34 VanessaE response from the nyancat guy 18:35 rubenwardy not me :) (to Calinou) 18:39 saschaheylik VanessaE: im fairly sure i wouldn't have much trouble beating 840 likes 18:39 Calinou didn't knew mikeeusa made the nyancat 18:40 Calinou seriously 18:40 Calinou 16x16 texture copyrighted 18:40 VanessaE I wrote back: 18:40 Calinou HEY! I CREATED BLACK 1x1 TEXTURE. ITS UNDER COPYRIGHT 18:40 VanessaE "We (that is, the community involved with the game) would like some kind of official permission to use Nyancat (or rather, its likeness) in a free, open source video game as an object which can be found and collected under very rare circumstances. The game is LGPL for the code and CC 3.0 for the imagery therein, hence my suggestion of that license. 18:40 VanessaE Very small portions of the Nyancat image (small enough to qualify under US fair use guidelines) are already being used, but as I said it's quite rare to find it (rare enough that it almost may as well not exist). 18:40 VanessaE I don't want to give the name of the game as I don't want to get its authors in trouble." 18:40 Calinou default texture pack is under WTFPL iirc. 18:40 Calinou not sure though 18:40 VanessaE no 18:40 VanessaE CC 3.0 18:41 Calinou what kind of CC? 18:41 Calinou CC BY? 18:41 VanessaE cc-by-sa 3.0 18:41 Calinou k 18:41 VanessaE https://github.com/celeron55/minetest/blob/master/README.txt#L247 18:41 saschaheylik go copyright the most common jpg artifact patterns 18:41 Calinou haha true 18:41 VanessaE haha 18:42 Calinou I'd be rich if I did that 18:42 VanessaE copyright the patterns, overlay them to make the nyancat image :-) 18:42 saschaheylik yeah 18:42 VanessaE the game does support simple image compositing .... ;-) 18:42 Calinou then the nyancat needs to be renamed and changed so that it isn't nyancat anymore, to avoid legal issues 18:42 VanessaE it's just "nc" in the filenames 18:43 Calinou the node definition is called nyancat 18:43 saschaheylik make a nyandog 18:43 VanessaE however, legal issues aren't an issue, nyancat is probably not copyrighted in .fi and besides, the image is so small that it no sane country would consider it anything but fair use/fair dealing/etc. 18:43 GTRsdk make a block for the fake nyancat! (found at nyan.cat) 18:43 khonkhortisan and a nyandog song that plays when you get near it 18:43 VanessaE (as applicable to a given country) 18:44 saschaheylik VanessaE: show me a sane government 18:44 VanessaE good point 18:44 GTRsdk wait... it looks like nyan.cat has the real one now 18:46 GTRsdk https://encrypted.google.com/search?q=toast+nyan+cat 18:46 Calinou encrypted + google 18:46 Calinou does not compute 18:47 Calinou saschaheylik, mars maybe 18:47 Calinou this is why curiosity was launched 18:47 Calinou to find a decent government 18:50 khonkhortisan http://en.wikipedia.org/wiki/Minetest#Creative_Mode how do I get the gui on the right? 18:50 Calinou play 0.4.2-rc1 or git 18:50 Calinou and enable creative mode 18:51 khonkhortisan oh. I didn't know I already had that. 18:53 saschaheylik Calinou: the mars rover? 18:53 Calinou yeah 18:53 saschaheylik and there are decent governments on mars? 18:54 Calinou maybe 18:54 rubenwardy is that even possible? 18:54 Calinou given how they spend so much money on curiosity 18:54 Calinou real governments don't need air 18:58 khonkhortisan what do I do when I have wires that don't turn off? 18:59 rubenwardy remake them, find bug? 18:59 rubenwardy sell it, unlimited energy source 19:00 khonkhortisan the bug isn't in my circuit, I have a wire with µcs on each end with the ports off. 19:01 rubenwardy bug in code 19:08 saschaheylik jin_xi: thanks for this http://minetest.net/forum/viewtopic.php?pid=39678 19:08 saschaheylik been trying hard to figure out how to make irrlicht obey 19:09 khonkhortisan ? the button got stuck pushed 19:10 jin_xi saschaheylik: pls report back in the thread 19:10 saschaheylik guess i didnt look in clientmap.cpp 19:11 saschaheylik jin_xi: dont think im signed up on the forum 19:11 jin_xi oh ok 19:12 jin_xi i grep the source a lot 19:12 jin_xi but i use ack not grep ;) 19:12 saschaheylik did you try trilinear filter too? 19:13 VanessaE saschaheylik: I use it 19:13 VanessaE the result is beautiful on high def textures 19:13 saschaheylik in the post it says bilinear 19:13 saschaheylik nice 19:13 VanessaE you may want to reload the page in case you miss my latest post at the bottom 19:13 VanessaE (re: texture filter threshold) 19:15 saschaheylik do the default textures have to be that low-res? 19:15 VanessaE saschaheylik: yes, "old machines etc" 19:15 saschaheylik did anyone actually compare the performance to justify that? 19:15 VanessaE on my machine, the 16px textures are only a little faster (maybe 20%) than my 512px ones 19:16 saschaheylik faster to load or your fps count in game? 19:17 jin_xi saschaheylik: i like your idea of bypassing network layer entirely when playing locally 19:17 VanessaE FPS count 19:17 saschaheylik either way with that little difference i'd at least use 64px or something 19:17 VanessaE the big textures take WAY longer to load but that's understandable to a point 19:17 jin_xi local playing and waiting for stuff to download... yuk 19:18 jin_xi pissed me off when i installed ambient sound 19:18 saschaheylik are you confusing me with celeron55? 19:18 jin_xi maybe ;) 19:18 jin_xi i thougt it was you who mentioned it in -dev 19:18 saschaheylik im a C++ coder too but im relatively new to mt and obviously didnt start it 19:19 saschaheylik i dont remember talking about bypassing the network layer 19:20 saschaheylik or are you referring to my "localhost-problem-fix" 19:20 saschaheylik its on my repo https://github.com/saschaheylik/minetest 19:21 jin_xi yes, in the following discussion i believe 19:22 saschaheylik VanessaE: can you link me to that HD texture pack please? 19:22 VanessaE http://minetest.net/forum/viewtopic.php?pid=19702 19:22 saschaheylik thank you 19:23 thexyz that not a fix =( 19:23 VanessaE what? 19:23 saschaheylik technically the removal of a problem is a fix 19:23 VanessaE oh that 19:23 VanessaE saschaheylik: it's a kludge. 19:23 saschaheylik everything else is your opinion 19:23 VanessaE the correct fix is to find out why it doesn't resolve to begin with and fix it there. 19:24 jin_xi sorry saschaheylik, it was hmmmm's idea 19:25 saschaheylik it's done and it works. which is what the player wants. i am not going to discuss this again. if you want a "better" solution (even though problem.solved? is a boolean variable and there is nothing more true than true). 19:25 jin_xi http://irc.minetest.ru/minetest-dev/2012-08-23 here. sorry for the noise 19:25 iqualfragile https://www.youtube.com/watch?v=HpShtUiPZbc 19:26 saschaheylik jin_xi: the point of this channel is to talk in it. you did just fine. 19:27 saschaheylik oh that. 19:28 * rubenwardy is away 19:28 thexyz that's not fix because it works only in one particular case 19:29 thexyz so the problem is not that player can't sometimes connect to localhost 19:29 thexyz the problem is that minetest doesn't work with ipv6 19:29 saschaheylik n problems - n problems = n fixes 19:29 saschaheylik no it's not 19:29 saschaheylik im not using ipv6 19:30 saschaheylik yet this problem made the game impossible to play 19:30 thexyz how can this problem make game impossible to play? 19:30 saschaheylik well, if you can't join the server, how are you going to play 19:30 thexyz i can't understand you now 19:30 thexyz are we talking about "localhost" issue? 19:31 saschaheylik yes. 19:31 thexyz so 19:31 thexyz type 127.0.0.1 instead of localhost 19:31 saschaheylik and who is going to tell you that? 19:31 saschaheylik noone 19:31 thexyz damn 19:31 saschaheylik you could put in a pop up that says that 19:32 saschaheylik but isnt my solution better than that? 19:32 VanessaE to be fair, if you know to know "localhost" means your PC, you probably already know that 127.0.0.1 is the same thing 19:32 thexyz no, your "solution" is not solution 19:32 saschaheylik you dont understand 19:32 saschaheylik the player who enters "localhost" doesnt know that the game doesn't work because he typed "localhost" instead of "127.0.0.1" 19:32 thexyz then explain it 19:33 thexyz why player need to enter "localhost"? 19:33 saschaheylik which will make him quit it without playin 19:33 thexyz instead of starting singleplayer game 19:33 saschaheylik bugs dont have to be encountered 19:33 saschaheylik yet they can be 19:33 thexyz well, then, what will happen if i enter my hostname (xyz-pc) instead of ip 19:33 thexyz and then it may work 19:33 thexyz or may not work 19:34 saschaheylik who does that 19:34 thexyz will you make another if to handle this? 19:34 thexyz yes, I have the same question for you 19:34 saschaheylik dude localhost is the same on all machines 19:34 saschaheylik while your hostname is unique to you 19:34 saschaheylik think, please. 19:34 thexyz what do you mean by "same"? 19:34 thexyz it can resolve to 127.0.0.1 or ::1 19:35 thexyz is that "same"? 19:35 khonkhortisan I've seen that resolving file somewhere 19:35 saschaheylik again, i am done leading this useless conversation. 19:35 saschaheylik ya its /etc/hosts 19:36 saschaheylik thexyz: localhost always points to the local machine 19:36 saschaheylik "xyz-pc" only on yours 19:36 saschaheylik or your moms 19:36 saschaheylik or your dog 19:36 saschaheylik s 19:36 saschaheylik but not mine 19:37 saschaheylik and all other people who entered "localhost" as expected and had no idea whatsoever why they can't play 19:37 thexyz ok, then explain one last thing 19:37 saschaheylik well? 19:37 thexyz tell me one reason to enter "localhost" in server ip instead of starting singleplayer game 19:38 rubenwardy server testing 19:38 saschaheylik would you leave a gamebreaking bug in a game just because you know how to avoid it? 19:39 thexyz well, that's not "reason" 19:39 rubenwardy some people are too stupid and can not be bothered with: 127.0.0.1 19:39 saschaheylik would you rather tell people not to run into bugs instead of fixing them? 19:39 saschaheylik rubenwardy: you are the stupid one 19:39 saschaheylik why would someone enter 127.0.0.1 rather than localhost 19:39 rubenwardy it is very easy to remember though 19:39 khonkhortisan if the server is started separately and you want to connect to the one you are hosting you would type localhost 19:39 saschaheylik or vice versa 19:39 saschaheylik no reason 19:39 saschaheylik its random 19:39 rubenwardy sascha, i have been c++ coding longer than you 19:39 saschaheylik yet if they enter localhost they wont be able to play 19:40 saschaheylik lol 19:40 saschaheylik and how long have i been coding c++? 19:41 saschaheylik also, so? 19:41 saschaheylik and, why are you still failing to understand user behaviour? 19:42 rubenwardy you said earlier that you were not around long enough to make minetest, minetest was started in oct 2010 19:42 rubenwardy i start c++ in 2009 19:43 saschaheylik lol bs i said 19:43 rubenwardy anyway, i do understand user behaviour 19:43 saschaheylik i said i was not working _on minetest_ 19:43 rubenwardy i will check the log... 19:43 saschaheylik ive been using c++ since something like 6 years ago 19:44 saschaheylik and not only c++ 19:44 rubenwardy oh wait 19:44 saschaheylik if you want an (incomplete) list, its on saschaheylik.com/about-me 19:45 rubenwardy anyway... 19:45 rubenwardy "im a C++ coder too but im relatively new to mt and obviously didnt start it" i read it instead of mt 19:46 rubenwardy nice website 19:47 rubenwardy i read "it" instead of "mt" 19:47 rubenwardy how old are you? 19:49 leo_rockway greetings 19:50 rubenwardy hi 19:51 leo_rockway this world that got generated has a lot of snow! o.o 19:53 rubenwardy sascha: your "offical" page does not even show up in drop down when searched 19:55 leo_rockway I just tried MT with the MC textures... MT default textures are prettier =] 19:55 rubenwardy what do they mean: "Check the wiki for enough info to make your eyes bleed." 19:55 MiJyn yeah 19:55 VanessaE bbl 19:55 saschaheylik rubenwardy: surprised? 19:55 rubenwardy what do they mean? 19:56 saschaheylik idk ask them 19:56 saschaheylik or spend your time on something useful 19:56 saschaheylik your call 19:57 rubenwardy they answered me 19:57 saschaheylik great 19:58 rubenwardy on the "add website link" 19:58 rubenwardy why are you so sour on this? 19:59 saschaheylik add what link to what 20:01 rubenwardy add website link "www.minetest.net" to their page 20:01 saschaheylik again something i didn't say 20:02 saschaheylik i said they don't even link to minetest.net 20:02 saschaheylik so people google "minetest" 20:02 saschaheylik then go to wikipedia 20:02 saschaheylik then to that page 20:02 rubenwardy no, i said www.minetest.net 20:02 rubenwardy bit 20:02 saschaheylik and then they dont go anywhere 20:02 saschaheylik its 2012 20:03 saschaheylik you dont have to type the www. 20:03 rubenwardy minetest.net is the first listing in google :) 20:03 saschaheylik right now it is 20:03 saschaheylik but wikipedia is a huge authority site 20:04 saschaheylik they could easily outrank minetest.net 20:05 saschaheylik wikipedia quite often outranks the actual product 20:05 rubenwardy then celeron should do better ceo 20:05 rubenwardy *seo 20:05 saschaheylik no he shouldn't 20:06 saschaheylik i am the one who is studying seo and internet marketing 20:06 rubenwardy and there is no link to face book page in wikipedia 20:06 saschaheylik i dont think he is too 20:06 saschaheylik ok im really tired of wasting time now 20:06 saschaheylik bye 20:06 rubenwardy bye 20:06 rubenwardy no hard feelings 20:08 rubenwardy such an illogical person 20:08 saschaheylik me? 20:08 rubenwardy huhu 20:09 saschaheylik i am a programmer. i live logic. 20:09 NekoGloop oh look, winRAR has expired. boo-hoo 20:09 rubenwardy i see your reasoning 20:09 rubenwardy lol 20:09 rubenwardy but it does not apply 20:09 rubenwardy any way, topic other 20:09 rubenwardy *over 20:09 thexyz oh look somebody uses winrar 20:10 NekoGloop yes I use winrar 20:10 rubenwardy i do too 20:10 NekoGloop that expires but doesnt make you buy it 20:10 leo_rockway no, it just gets annoying. 20:11 rubenwardy i does 20:11 rubenwardy *it does 20:14 saschaheylik look at http://minetest.com/ 20:14 saschaheylik they are doing it right 20:16 rubenwardy that site also hosts the wiki 20:16 saschaheylik "Welcome to the Minetest Wiki 20:16 saschaheylik The official source for information about Minetest." 20:16 saschaheylik _official_ 20:17 rubenwardy that is just the wiki, not the site 20:17 rubenwardy the offical site is minetest.net 20:17 rubenwardy the offical wiki it wiki.minetest.com/wiki 20:17 saschaheylik not wiki. 20:17 saschaheylik "source for information about minetest" 20:19 rubenwardy whatever 20:19 NekoGloop children, no fighting. 20:19 thexyz > We currently have 93 articles and 1 active contributors 20:20 rubenwardy wtf? who is it? 20:21 Keegann when i try to connect with 0.4.2 r1 it loads mods slow and it dissconnects 20:22 saschaheylik more detail pls 20:22 NekoGloop hm... should I re-create the jungle biome in a mod? (using snow biome code) 20:23 Keegann i got it to work 20:23 saschaheylik what? 20:23 jin_xi earlier today someone posted some nice jungle trees 20:23 saschaheylik i need to know exactly what happened in order to fix it 20:23 khonkhortisan huh. My second commit automatically got added to my pull request on github. 20:24 Keegann 0.4.2 r1 i just keep on joining and it dissconnects to the server and after like 6 times it work 20:24 saschaheylik i think pull requests are requesting the whole branch to be pulled 20:24 saschaheylik or maybe even the whole repo 20:25 saschaheylik Keegann: what server 20:25 Keegann my server 20:25 saschaheylik your local machine? 20:25 Keegann yes 20:25 saschaheylik what did you type in the address field 20:25 Keegann its working now 20:25 saschaheylik what did you type in the address field 20:25 saschaheylik was it "localhost" 20:25 saschaheylik or was it "127.0.0.1" 20:25 Keegann it doesnt load media that good 20:25 rubenwardy lol :) 20:25 Keegann no my public server 20:26 saschaheylik not your local one? 20:26 saschaheylik you just said yes when i asked you 20:26 saschaheylik your local machine? 20:26 saschaheylik yes 20:26 saschaheylik rubenwardy: i swear i am not the illogical person here 20:26 Keegann who has a 0.4.2 r1 server here? 20:27 khonkhortisan locally run public server with a public address? 20:27 rubenwardy i think we should put our differences aside 20:27 saschaheylik Keegann: me 20:27 saschaheylik well, i could run it 20:27 saschaheylik on the saschaheylik.com server 20:27 saschaheylik if theres need 20:27 NekoGloop is there an option to turn sound off? I think that might make it run a little faster... 20:28 saschaheylik i highly doubt it 20:28 NekoGloop aw oh well 20:28 saschaheylik or do you mean to load? 20:28 NekoGloop hm? 20:28 Keegann wow what happend to all of my friends that was on my server 20:28 NekoGloop I mean i need to somehow make minetest go about 5 fps faster 20:29 saschaheylik oh yeah i will do that in a bit 20:29 saschaheylik got a hint from someone i forgot who 20:29 NekoGloop from minetest.conf 20:29 Keegann anyone know a 0.4.2 r1 server? 20:30 saschaheylik Keegann: do you want me to start one? 20:30 rubenwardy Hunger Games 20:30 saschaheylik do you need one? 20:30 saschaheylik then i will 20:30 saschaheylik takes just a second 20:30 Keegann i just want to test it 20:30 saschaheylik ok, give me a moment to start it up 20:31 NekoGloop saschaheylik: any ideas on how to make minetest run faster using minetest.conf? 20:31 saschaheylik i highly doubt that is possible 20:31 saschaheylik since it doesnt seem to make sense to make the game speed variable in a config file.. 20:31 rubenwardy disable 3d clouds and enable opaque water? 20:32 saschaheylik nor do we have gfx levels 20:32 saschaheylik i highly doubt that will have a whole 5 fps impact 20:32 saschaheylik but you can try if you want 20:32 NekoGloop well I'm running at 15 20:32 NekoGloop (generating new biomes leads to 10 or even 5 fps) 20:32 rubenwardy is enable_full_rendering on? 20:32 saschaheylik are you using default textures? 20:32 rubenwardy check with "r" 20:33 NekoGloop yes I'm using default textures, no I dont have full render distance 20:33 NekoGloop opaque water was enough 20:33 NekoGloop I'm at about 50 now lol 20:33 saschaheylik rubenwardy: no its off per default 20:33 rubenwardy i know] 20:34 NekoGloop he means I might have accidentally hit r 20:34 rubenwardy i often accidently press that button 20:34 leo_rockway cornernote_: hatches look good! 20:34 rubenwardy well, not often 20:35 leo_rockway NekoGloop: lower the rendering distance... 20:35 NekoGloop ok 20:35 NekoGloop lets see... shift + "-"? 20:36 leo_rockway I have them remapped, so I don't know 20:36 rubenwardy just - 20:36 NekoGloop ok 20:36 NekoGloop lowering to whatever is lowest but reasonable 20:36 Keegann when i join a server it loads to a number and stays there and then it dissconnects after awhile 20:37 thexyz NekoGloop: try choosing different driver 20:37 thexyz if you're on windows 20:37 NekoGloop how do i do that 20:37 thexyz video_driver = direct3d9 20:37 thexyz in minetest.conf 20:37 Keegann thexyz iis the hunger games server up? 20:37 rubenwardy yes 20:37 saschaheylik leo_rockway: default is smallest iirc 20:38 NekoGloop i dont think i have direct3d... 20:38 NekoGloop but attempting anyway 20:38 rubenwardy thexyz, can you add my traps mod to the hunger games server? 20:38 thexyz NekoGloop: here http://wiki.minetest.com/wiki/Minetest.conf 20:38 thexyz direct3d8 directdd9 opengl 20:38 thexyz try those all 20:39 thexyz rubenwardy: ask infinity for that 20:39 rubenwardy i have 20:39 rubenwardy http://minetest.net/forum/viewtopic.php?pid=39623#p39623 20:39 rubenwardy he has yet to ask you 20:39 thexyz ok, i'm waiting for it 20:40 Keegann almost 85% loaded 20:40 saschaheylik compiling the server on my server 20:40 saschaheylik 40% 20:41 thexyz saschaheylik: what's your server specs? 20:41 saschaheylik its a linode vps 20:41 thexyz oh 20:41 saschaheylik the 512 plan 20:41 NekoGloop there is an enable_sound in the config 20:42 saschaheylik does it make it faster? 20:42 thexyz just fyi, minetest is very cpu-intensive 20:42 NekoGloop the what? 20:42 saschaheylik thexyz: its small ram but VERY fast 20:42 thexyz i mean, minetestserver 20:42 saschaheylik it will do fine 20:42 saschaheylik i think 20:42 NekoGloop I'm not running a server just a singleplayer 20:43 thexyz huh 20:43 khonkhortisan singleplayer sort of counts as a server 20:43 NekoGloop yeh 20:43 NekoGloop but it doesnt have to look for other players 20:44 khonkhortisan aw, in other games I can sneak into someone's singleyplayer game and make the bots win 20:44 Keegann ii couldnt connect to the hunger games server 20:44 thexyz http://minetest.ru/plot_final.png 20:44 NekoGloop lol I can completely disable clouds altogether 20:44 leo_rockway saschaheylik: default is 50~ I think. Lowest is 5. 20:44 * VanessaE is back 20:45 saschaheylik sorry, default what? 20:45 * NekoGloop is not here. this is the sould of NekoGloop. 20:45 NekoGloop soul* 20:45 leo_rockway saschaheylik: rendering distance. 20:45 NekoGloop augh 20:45 saschaheylik oh 20:45 saschaheylik ok 20:46 NekoGloop i changed something that made minetest not load 20:46 saschaheylik yeah thats a good idea 20:46 saschaheylik NekoGloop: gj. 20:46 NekoGloop i must not have direct3d :P 20:48 NekoGloop hrmm... cannot find a snow biome :P 20:48 NekoGloop (using this mod: http://minetest.net/forum/viewtopic.php?id=2290&p=3 ) 20:48 leo_rockway NekoGloop: it works on latest. 20:49 leo_rockway it works very well, IMO. 20:49 NekoGloop what does? 20:49 NekoGloop the snow mod? 20:49 leo_rockway mhm 20:49 leo_rockway yes 20:49 NekoGloop i cant find one though 20:49 leo_rockway in my last map the one generated was huge 20:49 VanessaE anyone know who Paul.pbm is? 20:49 rubenwardy no 20:50 leo_rockway NekoGloop: depending on the map generation there might be small ones or bigger ones 20:50 VanessaE (someone who wants to 'friend' me on fb) 20:50 NekoGloop omg I have like no viewing distance 20:50 NekoGloop max view distance should not be 50 :P 20:51 VanessaE turn it up :-) 20:51 NekoGloop max is 75 min is 5 20:51 VanessaE hit + a few times 20:52 rubenwardy on numpad 20:52 NekoGloop not applicable 20:52 NekoGloop I'm changing -max- view distance not -min- view distance 20:52 VanessaE oh 20:52 VanessaE um 20:52 leo_rockway there's no max and min... 20:53 NekoGloop minetest.conf ;) 20:53 leo_rockway there's only max 20:53 NekoGloop yes there is 20:53 leo_rockway min view distance makes no sense... 20:53 NekoGloop http://wiki.minetest.com/wiki/Minetest.conf 20:53 leo_rockway min view distance is your nose o.o 20:53 NekoGloop idk what min changes but it works 20:53 NekoGloop min is where fogging starts, max is what's actually loaded 20:54 saschaheylik server is live on saschaheylik.com:30000 20:54 leo_rockway NekoGloop: oh, alright. 20:54 saschaheylik Keegann: copy that? 20:55 NekoGloop ok this is being retarded 20:55 NekoGloop gonna go eat dinner, be back in about 2 hours 20:57 Keegann its loading 20:58 Keegann it work 20:59 leo_rockway view_bobbing_amount neat! 20:59 leo_rockway I didn't know about this. 20:59 Keegann saschaheylik t work 21:02 saschaheylik Keegann: https://github.com/saschaheylik/minetest_game 21:02 saschaheylik without the _game 21:02 saschaheylik https://github.com/saschaheylik/minetest 21:02 leo_rockway I just lot the game =[ 21:02 saschaheylik there is no game, you are pretending. 21:10 leo_rockway I know what c55 was talking about when he disabled mipmap... 21:10 leo_rockway I'll take screenshots 21:11 jin_xi cool, pls post in thread too 21:12 leo_rockway mhm 21:12 leo_rockway I know what's better and what's worse... I can't take screenshots of what's better, though. 21:13 leo_rockway because it's evident on movement 21:13 leo_rockway mmhh... maybe it will still be noticeable in the screenshot, we'll see 21:15 VanessaE well take the screenshot already :-) 21:16 leo_rockway I have, I'm uploading. 21:19 leo_rockway VanessaE: http://minetest.net/forum/viewtopic.php?pid=39764#p39764 21:19 leo_rockway jin_xi: ^ 21:20 VanessaE what's ugly? 21:21 VanessaE I must be missing something here :-) 21:21 leo_rockway the papyrus kind of disappears 21:21 leo_rockway look at the papyrus in the background on the left and in the middle 21:21 VanessaE oh yeah I see that 21:21 jin_xi are those taken at the same in-game time? second one looks darker 21:21 VanessaE did you turn on trilinear filter also? 21:21 VanessaE actually no you didn't 21:21 VanessaE (or I'd be able to see it :-) ) 21:21 leo_rockway jin_xi: no, I should retake the second one 21:22 jin_xi would give better comparison 21:22 leo_rockway VanessaE: no, it looks terrible with default. 21:22 VanessaE leo_rockway: you didn't turn AF on though 21:22 leo_rockway AF, bi, tri... all look bad 21:22 VanessaE you need mipmapping for AF to look right 21:22 leo_rockway it destroys lowres textures... 21:22 VanessaE doesn't affect my box? 21:22 leo_rockway VanessaE: I tried both together, lowres textures look very very bad. 21:22 leo_rockway it does with mine... 21:23 VanessaE leo: with AF, with MM, but without bi/trilinear? 21:23 leo_rockway VanessaE: correct 21:23 saschaheylik VanessaE: your texture pack takes ages to load 21:23 VanessaE saschaheylik: blame c55 - my pack triggers as bug in the game. 21:23 VanessaE -s 21:24 saschaheylik which is? 21:24 khonkhortisan want to move full chests? worldedit will be able to next release. 21:24 VanessaE dunno, vicscandl was looking into it. 21:24 jin_xi khonkhortisan: cool 21:24 VanessaE it gets hung up when processing the textures for jungle grass and dry shrubs 21:24 VanessaE each hang adds like 15 seconds to the total load time 21:24 leo_rockway rebuilding. I'll take the second screenshot at the same time. 21:24 VanessaE but the files I supply are no different than anything else, so it's a game bug 21:25 saschaheylik you mixed jpg and png files 21:25 VanessaE saschaheylik: this was before I did that. 21:25 leo_rockway saschaheylik: doesn't matter 21:25 VanessaE but yeah it doesn't matter 21:25 leo_rockway irrlicht takes them anyway 21:25 saschaheylik are the image sizes correct? 21:25 VanessaE the game ignores the file extension and uses irrlicht to load them, so you can get away with JPG if your images look okay in it 21:26 VanessaE yes, they are all correct 21:26 VanessaE verified in multiple ways 21:26 rubenwardy Why is the "Unsupported Image Format" message displayed on game load, nothing appears wrong in it. 21:27 VanessaE rubenwardy: dunno, happens to me even with default textures. 21:27 saschaheylik rubenwardy: not happening if you put it in textures/all/here 21:27 rubenwardy ok, i will keep it as it is a sign that the game has completed loading properly 21:28 leo_rockway updated the screenshots 21:28 leo_rockway check again, jin_xi 21:28 khonkhortisan on what axis should the wire go over itself? 21:28 rubenwardy if load fails, it is not printed 21:28 VanessaE khonkhortisan: I'd use the X axis for the lower wire, Z axis for the one that jumps over 21:28 saschaheylik i'll let it load and see if it fails 21:29 saschaheylik its loading at maybe 2% per minute 21:29 saschaheylik and my pc is not slow 21:29 VanessaE saschaheylik: that's one SLOW box 21:29 VanessaE on my fast PC it takes roughly 65 seconds to load, with lots of mods installed. 21:29 saschaheylik i can play crysis on high without problems 21:29 VanessaE (faster when less mods; redcrab's server typically starts in 20 seconds or so) 21:30 saschaheylik do you have a ssd? 21:30 VanessaE yes I do 21:30 saschaheylik duh 21:30 VanessaE OCZ Vertex2 60GB 21:30 saschaheylik well most people still have hdds 21:30 saschaheylik including me 21:30 VanessaE but big files shouldn't incur much delay on a spinning rust disk. 21:30 leo_rockway I have a laptop HD... slow. 21:30 VanessaE their failing point is small files/seeking 21:30 saschaheylik actually i could afford a ssd now.. thanks for reminding me 21:30 VanessaE besides, 21:30 VanessaE the texture pack is only 93MB. 21:31 saschaheylik 10% now 21:31 saschaheylik no 113 21:31 VanessaE even the slowest rotating disks can copy that much in 3-4 seconds 21:31 Basstard` I want Minetest on C64. Get to it VanessaE. 21:31 VanessaE 113? your copy is out of date. 21:31 saschaheylik im using the github one 21:31 VanessaE vanessa@rainbird:~/Minetest-Textures-and-mods/texture-packs$ du -h 512px/Vanessa_512HD/ 21:31 VanessaE 93M 512px/Vanessa_512HD/ 21:31 saschaheylik oh right 21:31 saschaheylik it is 93 21:32 saschaheylik somewhere it said 113 21:32 VanessaE well there was a 260-some MB version before (all PNG). 21:32 saschaheylik 15% 21:32 VanessaE I shrunk that to 240-odd by shaving off all alpha channels where they weren't needed and reducing inventory/craft items to 64px 21:33 VanessaE then it dropped to 93MB when I went with JPG where I could. 21:33 VanessaE (is there an image format that uses JPEG-like lossy compression but which supports transparency?) 21:33 saschaheylik i just calculated an ETA of 22 minutes -.- 21:33 VanessaE (and which irrlicht can load?) 21:33 VanessaE saschaheylik: how much RAM? 21:34 leo_rockway VanessaE: gif? o.o 21:34 saschaheylik 4GB DDR2-800 21:34 VanessaE leo_rockway: GIF doesn't use JFIF compression or anything even remotely similar. straight L-Z I think 21:34 saschaheylik i guess that could be faster too 21:34 VanessaE saschaheylik: processor? video card? 21:34 saschaheylik but still, this is minetest 21:34 saschaheylik ati HD4850 21:35 saschaheylik intel at 3.4ghz i forgot which model this one is since i changed it 21:35 saschaheylik dual core 21:35 khonkhortisan should crossed wires have facedir? 21:35 VanessaE that should be more than enough grunt to load this texture pack 21:35 VanessaE khonkhortisan: no 21:35 khonkhortisan if it did it would show you how ocd the builder is 21:35 VanessaE khonkhortisan: as long as your rules for crossing the signals are compatible either way 21:36 leo_rockway VanessaE: jpeg2000, although I don't know if it's compatible with irrlicht (and it's not jfif, but still lossy, and with transparency). 21:36 jin_xi argh, i hate my laptop. screen connector flicker so bad i'm installing a screenreader soon 21:36 saschaheylik intel E5400 i think 21:36 VanessaE leo_rockway: I thought about jpeg2k. hm 21:36 saschaheylik from 2.7ghz oced to 3.4 21:37 VanessaE saschaheylik: you sure you aren't thrashing around in swap right now? 21:37 leo_rockway I was thrashing around in swap with the 512 texture 21:37 saschaheylik hm.. 21:37 saschaheylik memory 70% swap 1.4% 21:38 VanessaE my machine is an AMD Phenom II X6 1055T (2.8 GHz I think), 4GB RAM, ATI HD6870 video w/1GB, and the aforementioned SSD. 21:38 saschaheylik memory 2.2gb/3.1gb swap 109.6mb/7.8gb 21:39 VanessaE MT's memory usage usually floats at around 3 to 3.5 GB with this texture pack 21:39 saschaheylik what type of ram? 21:39 VanessaE DDR..um...shit I'm not sure 21:39 VanessaE lemme check 21:39 saschaheylik whut?! 21:39 saschaheylik how the fuck? 21:40 saschaheylik it shouldnt be more than 93mb if its 93mb big 21:40 saschaheylik else the textures are being loaded multiple times 21:40 saschaheylik or am i missing something 21:40 VanessaE well I could see it blowing up to 512MB at the most (the images do have to be converted to raw uncompressed data) 21:40 VanessaE but 3.5GB is definitely ridiculous 21:41 VanessaE no idea what the RAM is, except it's clocked at 667 MHz 21:41 Basstard` I've never liked flashy texture packs, for whatever game. I like 'em small and gritty and bitty and fast. 21:41 saschaheylik thats each texture 90 times 21:41 VanessaE looks like it takes DDR3 1600 or so 21:41 saschaheylik but you also like them loaded exactly one time 21:42 VanessaE saschaheylik: I can even try to blame some of it on the extrude process c55 uses to create the objects you wield 21:42 VanessaE but still 21:42 saschaheylik what does that have to do with the terrain textures? 21:42 saschaheylik or is this both? 21:43 VanessaE this is everything 21:43 VanessaE terrain, tools, mods, it supports a metric assload of stuff 21:43 VanessaE all in a tiny 93MB package. 21:43 saschaheylik ok 21:43 jin_xi that snugly fits into 4 gigas... 21:43 NakedFury well flat wielded items would not look as attractive as they are now 21:44 NakedFury any other ways it can be done? 21:45 VanessaE nope 21:45 VanessaE either display flat or extrude the hard way 21:45 VanessaE or come up with a tool model standard 21:45 saschaheylik well 21:45 NakedFury 3- code a more clean way that doesnt use too much power 21:45 jin_xi license gdl from archisoft? 21:45 saschaheylik you could cache the extruded data on disk 21:46 VanessaE saschaheylik: I've been bugging c55 for months now to improve it. he has no interest at all. 21:46 VanessaE but that's a good idea. 21:46 VanessaE wait. 21:46 VanessaE better 21:46 saschaheylik use proper 3d models 21:46 VanessaE extrude the image, then flatten it. store the flattened one to disk. 21:46 saschaheylik whats the point of that 21:46 VanessaE it'll still look like it's extruded, and the user will never know the difference, but it'll only take up as much space and bandwidth as a plain old image 21:47 khonkhortisan teaser image: http://www.flickr.com/photos/79516830@N05/7867482388/in/photostream 21:47 saschaheylik hm.. 21:47 VanessaE --> no need to add a special loader 21:47 khonkhortisan whoops meant for that link to be lightbox 21:47 VanessaE khonkhortisan: put some space between the two wires 21:47 VanessaE a little gap between the bottom wire and the one jumping over it 21:47 jin_xi idk, i think color coded insulation would be cool and look great 21:47 khonkhortisan horizontal gap or vertical gap? 21:48 VanessaE vertical gap 21:48 saschaheylik added anisotropic, trilinear and mipmap to this repo https://github.com/saschaheylik/minetest 21:48 VanessaE make it look like the wire jumps up higher to get over the other one 21:48 Keegann anyone knows how to crash a server? 21:48 khonkhortisan wire height? half height? 21:48 VanessaE khonkhortisan: about the height of the wire's thickness 21:48 rubenwardy sascha, is that with a check box? 21:48 VanessaE so a gap of say 2/16 21:49 VanessaE khonkhortisan: you'll need to use the top/sides texture on all six faces since the ends of this crossover won't ever be visible. 21:49 khonkhortisan so five or six boxes 21:49 jin_xi here is something else i tried, in case anyone wants to try some more: 21:49 VanessaE 5 boxes 21:49 VanessaE er 21:49 jin_xi //buf->getMaterial().AntiAliasing = video::EAAM_QUALITY; 21:49 jin_xi //buf->getMaterial().setFlag(video::EMF_ANTI_ALIASING, true); 21:49 VanessaE 6 boxes :-) 21:50 VanessaE jin_xi: I tried that, had no effect on my box oddly 21:50 jin_xi also in clientmap, right next to the bi/trilin stuff 21:50 jin_xi VanessaE: same here... 21:50 khonkhortisan my tiles are two "jeija_insulated_wire_sides.png" and four "jeija_insulated_wire_sides.png^jeija_insulated_wire_ends_off.png" 21:50 VanessaE khonkhortisan: one nodebox for the under wire, one each for the ends of the over wire, one each for the little vertical bits, one for the crossover itself 21:51 saschaheylik jin_xi: is there a way to set the AA level 1-16= 21:51 VanessaE khonkhortisan: naw, just wrap it in "jeija_insulated_wire_sides.png" 21:51 saschaheylik ? 21:52 saschaheylik oh i think video::EAAM_QUALITY; is an enum 21:53 jin_xi yes 21:54 VanessaE what about my idea of a threshold for texture size? 21:54 VanessaE let the user configure "don't apply bilinear if < 128px" for example 21:54 jin_xi http://irrlicht.sourceforge.net/docu/namespaceirr_1_1video.html#aa8647c2a52bdd3bc15ee773e8f2b149d 21:55 leo_rockway VanessaE: +1 21:55 saschaheylik VanessaE: yes, noted 21:55 NakedFury add that the source with options ingame to turn on or off 21:55 saschaheylik later 21:55 NakedFury and use the OPTIONS tab in the game too or just remove it entirely 21:55 NakedFury wasted space 21:56 jin_xi i like the TAPE AND GLUE label 21:56 VanessaE ok 21:58 Basstard` _2cool_ 21:59 _2cool_ yesh 22:00 VanessaE leo_rockway: I just realized, what the problem could be for you with mipmapping is the mode. your drivers might be defaulting to nearest neighbor scaling instead of something like cubic or lanczos 22:00 VanessaE jin_xi: how does one change the setting irrlicht uses for the mipmap type? 22:01 leo_rockway VanessaE: the Intel drivers used to be really really bad, but they are slowly improving. I wouldn't be surprised if the drivers are at fault here. 22:01 leo_rockway s/slowly/quickly 22:01 leo_rockway in fact, a lot of work is being put on mesa / intel drivers. 22:01 leo_rockway they were slowly improving, now they have picked up momentum. 22:01 jin_xi lol i really dont know jack about irrlicht and 3d. 22:02 saschaheylik finally antialiasing 22:02 khonkhortisan really? in minetest? 22:03 saschaheylik yes. 22:03 saschaheylik what level should i use as default for now? 22:03 khonkhortisan I thought a blocky game just wasn't supposed to have antialiasing 22:03 saschaheylik between 1 and 16 22:03 saschaheylik khonkhortisan: thats bs 22:03 khonkhortisan :) 22:03 saschaheylik since blocks have edges too 22:03 jin_xi aa makes blocks more edgy, less jaggy 22:03 Basstard` I want grit. 22:04 saschaheylik should i put it on 8? 4? 22:04 _2cool_ This is going to be like me and neko last night with Mesecons-Git 22:04 jin_xi all i know for sure is that irrlicht docs suck 22:04 _2cool_ people discovering new features :P 22:04 VanessaE saschaheylik: let the user select it, but for now pick a middle-of-the-road setting 22:04 VanessaE I guess 8x is good enough 22:04 saschaheylik yes but what is a middle of the road settign 22:04 saschaheylik ok 22:04 VanessaE what is the change you're making? 22:05 VanessaE (the code change so I can add it to the forum post) 22:05 khonkhortisan the lowest that actually does something if you want to go non-graphics-intensive 22:06 khonkhortisan this better? http://www.flickr.com/photos/79516830@N05/7867618750/in/photostream/lightbox/ 22:06 leo_rockway the problem with picking a sensible default is that you don't know how drivers take that sensible default: intel, nouveau, nvidia, fglrx, radeon... 22:06 VanessaE khonkhortisan: looking better, now can you lengthen the crossover bit a little? 22:06 saschaheylik you can get minetest with 8x AA now at https://github.com/saschaheylik/minetest 22:06 leo_rockway it would need testing on all those, different cards, different mesa builds, windows... 22:06 jin_xi khonkhortisan: now it needs a gap on the sides too... 22:06 VanessaE that is, instead of this: 22:06 khonkhortisan If I add a side gap I get exposed wire 22:07 VanessaE _ 22:07 VanessaE __|.|__ 22:07 VanessaE do this: 22:07 VanessaE ___ 22:07 VanessaE _| . |_ 22:07 VanessaE that's why I said to wrap it entirely in the jeija_insulated_wire_sides.pngtexture 22:08 jin_xi saschaheylik: minor nitpick (and my fault really) but i think you can OR some of those together in one call? 22:08 VanessaE khonkhortisan: remember, when the crossover is in use, the ends are, by definition, covered up by neighboring wires, so there's no point in trying to use the ends texture at all 22:09 saschaheylik jin_xi: im not sure what you mean 22:09 khonkhortisan if insulated turns into crossed insulated, yes. Now what causes the insulated to intersect? Obviously more insulated, but what about microcontrollers or exposed wires? 22:10 VanessaE saschaheylik: eek, don't use point smoothing, irrlicht docs say that's software-only usually 22:10 saschaheylik no thats level 8 of anti aliasing 22:10 VanessaE OH 22:10 VanessaE you were asking for the mode 22:10 saschaheylik enum E_ANTI_ALIASING_MODE { 22:10 saschaheylik EAAM_OFF = 0, EAAM_SIMPLE = 1, EAAM_QUALITY = 3, EAAM_LINE_SMOOTH = 4, 22:10 saschaheylik EAAM_POINT_SMOOTH = 8, EAAM_FULL_BASIC = 15, EAAM_ALPHA_TO_COVERAGE = 16 22:10 saschaheylik } 22:10 VanessaE I thought that was the 4x/8x/16x oversampling setting od so 22:10 VanessaE or so 22:11 VanessaE in that case, use mode 16 22:11 jin_xi saschaheylik: nevermind 22:11 saschaheylik as a default? 22:11 saschaheylik sure everyone can handle that? 22:11 saschaheylik well, most 22:11 VanessaE no :-) 22:11 saschaheylik exactly 22:11 saschaheylik thats why i asked 22:11 VanessaE ok try simple or quality mode then 22:11 * VanessaE gives 16 a try 22:11 saschaheylik no i commited 8x 22:12 jin_xi i tried quality, did not work for me 22:12 VanessaE I checked your changes and patched against my normal vanilla copy 22:12 VanessaE er, my normal-already-patched-for-mipmap-and-AF copy ;-) 22:14 _2cool_ does anyone think taht the homepage is a bit bland? 22:14 _2cool_ that* 22:14 VanessaE hm, mode 16 doesn't do anything for me 22:15 saschaheylik you wont see much difference in the higher modes 22:15 saschaheylik its just cubes, remember? 22:15 VanessaE true true 22:15 VanessaE now how do we smooth out the edges.. 22:15 VanessaE (the edges of the whole cubes that is) 22:16 saschaheylik marching cubes 22:17 khonkhortisan I tried smoothing everything, it slowed stuff down 22:17 khonkhortisan the problem is the diagonal faces on a node 22:17 saschaheylik well yeah marching cubes will add polygons 22:18 VanessaE wouldn't this just be a matter of telling the driver to supersample the edges? 22:18 saschaheylik marchingcubes demonstration: http://www.youtube.com/watch?v=d6_ZaoCfK0o 22:18 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15] 22:18 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15] 22:18 VanessaE wtf? 22:18 saschaheylik o.O 22:19 VanessaE oh no I don't mean that 22:19 VanessaE I mean the jaggies along the edge of a cube face 22:19 VanessaE look at the sun or clouds, notice the edges 22:19 VanessaE that's the next thing to fix 22:20 saschaheylik ls 22:20 saschaheylik oops 22:20 VanessaE bamboo MAME-ROMS 22:20 VanessaE burning-flame-video microcontroller 22:20 VanessaE celeron55-0.4.1-minetest-e3ddbe8 Minetest-Textures-and-mods 22:20 VanessaE ... 22:20 VanessaE ;-) 22:22 saschaheylik that may have something to do with the speed or the way the sun/moon/clouds are drawn 22:23 VanessaE saschaheylik: it happens on all objects in the game 22:23 saschaheylik whatß 22:23 saschaheylik ? 22:23 VanessaE most of the time you don't notice it, but when you di, suddenly you can't take your eyes off it :-) 22:23 VanessaE here, look at one of leo's images 22:23 VanessaE http://leorockway.com.ar/no_mipmap.png 22:23 VanessaE look at the way the papyrus is stairstepped, or the wield hand in the lower right 22:24 VanessaE also look at the grass "hole" to the right of the pointer and crodsshairs 22:24 VanessaE -d 22:24 khonkhortisan http://www.flickr.com/photos/79516830@N05/7867740072/in/photostream/lightbox/ if this would actually work my giant µc grid would be reduced to crossed wires and just a few microcontrollers 22:24 VanessaE khonkhortisan: perfect! 22:24 saschaheylik VanessaE: even with AA on 16? 22:24 VanessaE saschaheylik: yup. no effect. 22:25 saschaheylik how can i spawn papyrus? 22:25 VanessaE (and I know my card supports those features, so there's probably something else we're missing) 22:25 VanessaE khonkhortisan: oh, you use my animated torches, I just noticed :-) 22:25 PilzAdam Hello everyone! 22:25 VanessaE hey PilzAdam 22:25 khonkhortisan I think you already noticed that? 22:25 saschaheylik PilzAdam: hi 22:25 _2cool_ Bahello 22:25 VanessaE saschaheylik: /giveme default:papyrus 999 ? :-) 22:26 VanessaE khonkhortisan: I forgot :D 22:26 khonkhortisan on my keyboard picture 22:26 jin_xi a propos antialiasing: 22:26 saschaheylik VanessaE: are the cubes antialiased? 22:26 VanessaE saschaheylik: in the screenshot I linked? no. 22:26 saschaheylik jin_xi's changes that i pushed only apply to the cubes i think 22:27 VanessaE (nor in my setup, no setting seems to affect the cube edges) 22:27 jin_xi look at main.cpp: 1278 fsaa is used to set drivers AntiAlias 22:27 khonkhortisan where can I get this antialiasing? 22:27 VanessaE khonkhortisan: here, https://github.com/saschaheylik/minetest 22:27 jin_xi when i set that value in source, and enable aa in clientmap i get "No FSAA available" 22:27 VanessaE khonkhortisan: or here, http://minetest.net/forum/viewtopic.php?pid=39686#p39686 22:28 jin_xi i think thats my crappy integrated intel? 22:28 VanessaE jin_xi: probably 22:28 VanessaE not everything supports antialiasing 22:28 khonkhortisan fake it with software rendering 22:28 VanessaE khonkhortisan: ew. 22:29 jin_xi so someone with better card try and report back? 22:29 VanessaE wait, 22:29 jin_xi thats why i mentioned that fsaa option earlier... 22:30 saschaheylik jin_xi: i set the fsaa setting to 16 and nothing happens 22:30 jin_xi and do you get any messages? 22:31 saschaheylik nothing happens 22:31 saschaheylik no AA no messages 22:31 VanessaE saschaheylik: by the way, you don't have to include the "false" setting on bilinear mode - the irrlicht docs say trilinear overrides it 22:31 saschaheylik i know 22:33 VanessaE there's mine btw: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_1695583769.png 22:33 VanessaE (2550 x 1985 pixels) 22:33 khonkhortisan that's the center picture on the wiki 22:34 VanessaE no 22:34 VanessaE but it's the same world. 22:34 khonkhortisan well it looks like it 22:34 rubenwardy cool marchingcubes demonstration: http://www.youtube.com/watch?v=d6_ZaoCfK0o 22:34 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15] 22:34 NakedFury 1,0You0,4Tube1,15 Mine Mars ( Marching Cubes ) Teaser 4 Infinite World Loading [2,15User1,15: johndavidfive] [2,15Views1,15: 1796] [3,1571,15] [4,1501,15] [2,15Time1,15: 00:02:361,15] 22:34 VanessaE this one's taken with AF/MM/trilinear turned on, the other one is old 22:36 _2cool_ please stop naked 22:36 saschaheylik its obviously automatic 22:37 _2cool_ Maybe he'll get banned 22:37 VanessaE the interesting thing is that with these filtering settings turned on, the glass blocks lose their "streaks" as they get far enough away 22:37 saschaheylik no 22:37 VanessaE not sure how to prevent that. 22:37 saschaheylik hm 22:38 rubenwardy http://www.youtube.com/watch?v=Ojo2dFiLtao&feature=related 22:38 rubenwardy that is cool 22:39 NakedFury it is cool 22:39 rubenwardy and i know unity, the game engine 22:41 saschaheylik yeah that's pretty much what i'd like to achieve 22:42 rubenwardy terriable texture though 22:42 saschaheylik yes 22:43 leo_rockway is there anything like on_hurtplayer ? 22:43 rubenwardy http://forum.unity3d.com/threads/94224-Introducing-Voxelform-voxel-terrain-%28Marching-Cubes%29-with-real-time-deformation. 22:43 leo_rockway I can't find anything like it in the Lua API. 22:44 leo_rockway I looked for hurt, damage, harm, hit... 22:44 rubenwardy it is just a generator though 22:44 rubenwardy you could do an on_step that checks the last hp with the current one 22:45 khonkhortisan event catching is better than check cycling 22:46 rubenwardy is ther an on hurt even catch then? 22:46 khonkhortisan dunno, but if there is, I don't think nodes would have it 22:47 rubenwardy no, for player 22:49 khonkhortisan doesn't look like it 22:50 leo_rockway I wanted to add sounds for when the player gets hurt 22:50 leo_rockway :S 22:50 khonkhortisan If someone wants to make one it could be called on_hp_set(new_hp, old_hp) 22:50 VanessaE leo_rockway: periodically check the player's hp (say 5x a second) and then play a sound if it drops by more than some value? 22:51 leo_rockway eh... I guess 22:51 leo_rockway I don't like having to constantly check... 22:51 leo_rockway thank you, though 22:52 VanessaE I know but if you're doing it at a low rate, it won't affect the game speed any 22:52 khonkhortisan newhp = get_hp() if newhp ~= oldhp then if newhp < oldhp then play_hit_sound() else play_health_sound() end end oldhp = newhp 22:53 khonkhortisan so don't do too much in your on_step or you'll have a delay 22:54 VanessaE you might want to consider 3 or 4 different "hurt" sound effects, for varying levels of damage taken 22:54 VanessaE e.g. a grunt, a louder groan, a yelp, a painful scream 22:54 VanessaE sorta like in Quake/OpenArena 22:54 khonkhortisan so get hurt twice really fast and break the mod 22:54 leo_rockway VanessaE: I have 15 22:54 VanessaE jeez 22:54 VanessaE ok :-) 22:54 leo_rockway I was just checking which one to keep 22:55 leo_rockway http://opengameart.org/content/15-vocal-male-strainhurtpainjump-sounds <--- here 22:55 VanessaE need female sounds also :-) 22:55 khonkhortisan and you can customize your character to be a tough guy or to go ow. owowow! wAAAA! AIEEE! 22:55 leo_rockway VanessaE: I was thinking that. The game should ask for gender maybe. 22:55 khonkhortisan or to say oops or it's just a flesh wound 22:55 leo_rockway and which hand the player uses >.< 22:55 _2cool_ http://minetest.net/forum/viewtopic.php?pid=39792#p39792 22:56 leo_rockway it feels weird using my right hand to mine stuff o.o 22:56 khonkhortisan it looks like the 31000 blocks is diameter 22:57 _2cool_ The minetest world is circular? 22:57 _2cool_ makes sense 22:57 khonkhortisan >=31000 blocks every direction 22:57 khonkhortisan it should render a curved horizon 22:58 _2cool_ so how about my forum topic? 22:58 _2cool_ be back sometime 23:10 Keegann anyone know how to crash a server? 23:11 sdzen why do you wanna know? 23:11 Keegann cause o want to know 23:11 sdzen request denied then 23:11 khonkhortisan yes, with mesecons. Don't know if it works anymore. 23:13 Keegann how do i get a hack client 23:13 rubenwardy you make it your self 23:14 rubenwardy wait, you are too stupid too 23:14 rubenwardy *2nd too should be to 23:14 khonkhortisan god mode/noclip are usually easy to do 23:22 rubenwardy noclip? 23:23 khonkhortisan when you fly through walls instead of flying into them, the term is usually used for when you are on the observer team 23:25 rubenwardy ok 23:27 VanessaE Keegann: I believe you've already been told "no" on this subject multiple times. 23:28 VanessaE khonkhortisan: as far as I know, those server crashing issues with mesecons have already been worked out :-) 23:29 rubenwardy I think there should be a feature in MT that tells the server weather your build is prebuilt or built by self. This would more easly identify hacked clients] 23:29 VanessaE naw 23:29 VanessaE I always build mine from source. 23:30 VanessaE in fact, technically, I use a hacked client as well, since my copy contains a few changes to add anisotropic filtering and related stuff, as discussed before. 23:30 rubenwardy it would at least identify the possibilties 23:32 khonkhortisan bzflag has /clientquery which shows build date, os, and version. I always play with a self-compliled client, modified or not. In minetest, I haven't gotten into the game itself yet, but when I do, I'll probably also play modified. 23:41 NekoGloop Hello peeps 23:41 rubenwardy hi 23:42 Keegann hi 23:50 VanessaE guys, 23:50 VanessaE http://en.wikipedia.org/wiki/Minetest 23:50 VanessaE we need citations. 23:50 VanessaE LOTS of them 23:50 VanessaE valid ones that don't rely on anything from minetest.net, forums, etc. 23:50 VanessaE SPAM the article with good citations please 23:51 VanessaE also hit the page ratings at the bottom. set them all to 5 stars 23:52 VanessaE let's show this guy who keeps claiming "might not be notable" what "notable" means 23:55 NekoGloop I have a question though 23:55 rubenwardy ok? 23:55 VanessaE hm? 23:55 NekoGloop Isnt minecraft's world truly infinite horizontally, unlike minetest? 23:56 NekoGloop (actually my friends question i wanna prove him wrong) 23:56 rubenwardy no 23:56 VanessaE no 23:56 VanessaE but it mayas well 23:56 NekoGloop Oh? 23:56 VanessaE it may as well be 23:56 rubenwardy infinite worlds are impossible 23:56 VanessaE it goes to like +/- 4 billion or so 23:56 NekoGloop Ah i see 23:57 VanessaE rubenwardy: I think he means as in a turing machine - infinite until you run out of memory/storage to keep it 23:57 rubenwardy minetest is still 64 kilometres in each direction 23:57 NekoGloop rubenwardy: Minetest could be adapted to allow that, although filesizes would be horrendous. 23:57 rubenwardy yes 23:58 rubenwardy smaller than minecrafts? because it uses minisql? 23:58 NekoGloop I want that in next update :3 23:58 rubenwardy see jordachs fork 23:58 NekoGloop I have no ability to compile code 23:59 NekoGloop His fork has infinite generation?