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IRC log for #minetest, 2012-08-25

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All times shown according to UTC.

Time Nick Message
00:06 sdzen left #minetest
00:14 MiJyn joined #minetest
00:24 theTroy joined #minetest
00:34 Octupus joined #minetest
00:34 Octupus hello
00:36 MiJyn hi Octupus
00:36 Octupus whats up?
00:43 Octupus how do i make chanserv the op
00:45 NekoGloop joined #minetest
00:47 NekoGloop Hello...?
00:48 NakedFury ...hello
00:48 NekoGloop Heh
00:48 NekoGloop Just seems so quiet compared to the other network i have opwn
00:48 NekoGloop opwn*
00:48 NakedFury open
00:48 NekoGloop ... I'll just stop there.
00:54 Basstard` pwnd
00:55 NakedFury what is pythons .intials?
01:00 Octupus left #minetest
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01:40 NekoGloop Dead channel much?
01:40 NakedFury sleeping
01:41 NekoGloop Lol
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02:24 leo_rockway anybody here develops mesecons or is it Jeija alone?
02:24 NekoGloop Vanessae handles nodeboxes and some other graphical things
02:25 leo_rockway VanessaE: ping me when you're around, please.
02:25 leo_rockway NekoGloop: thank you.
02:25 NekoGloop No problem
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02:44 _2cool_ Anyone here tonight?
02:44 NekoGloop Me
02:44 _2cool_ cool
02:45 _2cool_ Hmm, is there a working delayer in the Mesecons mod?
02:45 NekoGloop Yup
02:45 _2cool_ The delayer seems like temperest
02:45 NekoGloop Latest from git has delayers
02:46 _2cool_ There is one in the version I have, but it looks like temperest and does not seem to work
02:47 NekoGloop Try connecting stuff to it
02:47 NekoGloop Graphically it kinda sucks but it works
02:48 _2cool_ I'll have to try again... again
02:51 NakedFury http://hahasforhoohas.com/the-fart-that-almost-altered-my-destiny/
02:58 _2cool_ Nice, but this delayer is not working. Guess I have to download the new git
03:01 _2cool_ I downloaded the new git... This... This is a delayed inverter
03:01 NekoGloop ?
03:01 _2cool_ The delayer now delays, but also inverts the signal
03:02 _2cool_ And *gasp* Vertical mesecons!
03:02 NekoGloop Omg
03:02 NekoGloop I need to update too!
03:02 _2cool_ THIS IS SO AWESOME
03:03 _2cool_ Okay, the delayer works right now
03:04 _2cool_ And the mesecons aren't just an effect on the ground anymore, they're tree-dee
03:04 NekoGloop ?
03:04 NekoGloop You had the old raillike drawing ones still?
03:04 khonkhortisan unless it was updated again, a delayer loop may not start on load and may have slightly off timing and end up either all on or all off
03:04 NekoGloop And you were going to do a let's play?!
03:05 NekoGloop (/mod showcase)
03:05 _2cool_ I had people home and now it's a bit late...
03:05 _2cool_ I don't like doing videos with anyone around
03:05 NekoGloop Heh
03:05 NekoGloop Neither do i
03:05 NekoGloop And i'm not even talking
03:05 _2cool_ Hey, I just glitched the circuit
03:06 NekoGloop Cool :l
03:06 khonkhortisan you overheated a chip?
03:06 _2cool_ No, I made it always on
03:06 _2cool_ again -_-
03:06 NekoGloop Heh
03:06 NekoGloop You need an "off" event
03:07 khonkhortisan or an sbi
03:07 _2cool_ It's with a delayer
03:07 NekoGloop Well sbi's are a bit more advanced
03:07 _2cool_ I know
03:07 _2cool_ But it's new and I want to play with it
03:07 NekoGloop Heh
03:08 khonkhortisan I think my patch to display signlike programming breaks if you use an after
03:08 _2cool_ I made a working clock!
03:09 NekoGloop Nice :o
03:09 _2cool_ Didn't take long
03:09 khonkhortisan my four-delayer clock stopped after 11 loops, I'm staying away from delayers for a while
03:09 NekoGloop It doesnt
03:09 _2cool_ Just keep trying, you need lotsa delayers
03:09 _2cool_ And use the latest git
03:10 khonkhortisan where are the vertical wires?
03:10 NakedFury my game has them maye you had not updated to the new model?
03:10 _2cool_ Newest git download
03:11 khonkhortisan I have latest, in what folder is it/ what giveme is it?
03:11 NekoGloop Use creative mode
03:11 NekoGloop Problems solved
03:12 _2cool_ That doesn't work]
03:12 _2cool_ (/giveme mesecons_delayer:delayer_off_)
03:12 _2cool_ stupid smileys
03:13 khonkhortisan no for the vertical wire
03:13 NekoGloop He means vertical wires
03:13 khonkhortisan huh. I wonder if I have the right repo. They are crafted by stacking them, no?
03:13 _2cool_ If you build wires and put one 1 z level higher than the other, the wire should automatically climb
03:14 _2cool_ No crafting
03:14 khonkhortisan oh. That's the nodebox wires.
03:14 _2cool_ yerp
03:14 khonkhortisan They can't climb straight vertical yet.
03:14 _2cool_ nope
03:14 NakedFury ^
03:14 khonkhortisan Make some insulated wires, they're much nicer
03:14 NakedFury give it time
03:14 _2cool_ clock still ticking
03:14 khonkhortisan how many delayers do you have in it?
03:14 _2cool_ does the tnt mod work like minecraft yet?
03:14 NakedFury insulated wires get together between themselves only right?
03:15 _2cool_ khonk: 'bout 8
03:15 khonkhortisan insulated wires only connect with a wire placed on the end
03:15 _2cool_ khonk:nvm, 5
03:15 NekoGloop They use facedir
03:15 _2cool_ These aren't even laggy :D
03:16 khonkhortisan so if you want to raise insulated wires up a level you need two noninsulated wires per insulated.
03:17 _2cool_ If only there was a killswitch...
03:17 khonkhortisan make one
03:17 _2cool_ Yep
03:17 _2cool_ Even though I'm bad with uscript
03:17 khonkhortisan put µCs inbetween each delayer and hook a switch up to those
03:17 _2cool_ put wats
03:18 khonkhortisan sbi(C,A&!D) :signal goes from A to C, with D killing
03:18 _2cool_ thanks!
03:18 khonkhortisan I think it's a little odd µScript works with or without spaces.
03:19 NekoGloop I dont
03:19 _2cool_ It just ignores them
03:19 hmmmm woah, is this what i think it is...?
03:19 NakedFury depends
03:19 hmmmm does the mesecon mod allow for microcontrollers?
03:19 _2cool_ Yep
03:19 hmmmm and you can make your own circuit
03:19 _2cool_ Has for a few versions
03:19 khonkhortisan I wonder how much it would slow something down to combine two signals on one wire
03:19 NakedFury it has improved a lot
03:19 hmmmm can you use vhdl or verilog?
03:20 hmmmm that is awesome, haha
03:20 khonkhortisan it uses its own language, with lua interpreting.
03:20 _2cool_ I forget the sign giveme...
03:20 hmmmm it should use vhdl :/
03:20 _2cool_ is it giveme signs:sign or something else
03:21 khonkhortisan I'll need some mesecon NTP
03:21 NekoGloop Creative mode!
03:21 NakedFury 2cool use creative mode
03:21 _2cool_ No
03:21 NakedFury why?
03:21 _2cool_ gimme better
03:21 khonkhortisan mesecons aren't in creative mode?
03:21 NakedFury no it isnt
03:21 NakedFury they are
03:21 leo_rockway so, I have zero idea about mesecons. Should I start with OGAM?
03:21 _2cool_ You have to use the giveme command
03:21 _2cool_ NO
03:21 _2cool_ leo, don't start with OGAM
03:21 NekoGloop Leo, that uses temperest's stuff :P
03:21 khonkhortisan I don't know what that is
03:21 _2cool_ It requires an outdated part of mesecons
03:21 NekoGloop Which is horribly outdated
03:22 _2cool_ Thank you
03:22 _2cool_ Bahaha!
03:23 khonkhortisan a chess game wouldn't be too hard to make, it's just the rules and sheer volume of wire that would make it difficult
03:23 leo_rockway so what should I start with?
03:23 khonkhortisan tetris :)
03:23 leo_rockway but I have NO idea how mesecons work
03:23 NakedFury start learning
03:23 NakedFury download it and test
03:23 _2cool_ start by making a single bit ALU
03:24 leo_rockway yes, what's a good guide?
03:24 _2cool_ There is none
03:24 leo_rockway I don't know what ALU is
03:24 khonkhortisan there's a pdf included
03:24 leo_rockway I know nothing about circuitry logic either
03:24 khonkhortisan mesecons/mesecons_microcontroller/MeseconMicro.pdf
03:24 leo_rockway and nothing about redstones
03:24 leo_rockway khonkhortisan: thanks.
03:24 khonkhortisan I know enough about redstone to know you need torches everywhere
03:25 leo_rockway would redstone tutorials be compatible with mesecons?
03:25 NakedFury redstones are made too complicated by the limit
03:25 khonkhortisan sort of, if you can tell what kind of redstone block is equivalent to what mesecon node
03:25 NakedFury some tutorials
03:26 NakedFury but mesecons stuff dont work through blocks
03:26 NakedFury and some redstone stuff do
03:26 khonkhortisan buttons do
03:26 NakedFury buttons only
03:26 * khonkhortisan still wants touchscreens
03:26 NakedFury but check some piston elevator tutorials and they always need to work through a block
03:27 khonkhortisan why?
03:28 khonkhortisan pistons should be able to move the player around
03:28 _2cool_ When that happens, the cart mod will finally be able to work better
03:28 * VanessaE peeks in
03:28 VanessaE leo_rockway: you called?
03:29 _2cool_ Interesting, microcontrollers cause a bit of lag in the server
03:29 _2cool_ circuit, not server
03:30 khonkhortisan okay that's bugging me enough to fix it now how pressing enter doesn't program the µC
03:30 khonkhortisan some of that lag is your client getting the memo that the node changed
03:30 khonkhortisan I think
03:30 izua joined #minetest
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03:30 _2cool_ Up pistons!
03:30 _2cool_ Why was I not informed of this?
03:31 VanessaE blame cornernote I think :-)
03:31 khonkhortisan I just found out recently
03:31 khonkhortisan they craft in a loop
03:31 leo_rockway VanessaE: hi!
03:31 VanessaE hey hey
03:32 leo_rockway VanessaE: do you have anything to do with mesecons.tk ?
03:32 khonkhortisan up right up left up right up left you can make a vertical mine shaft
03:32 VanessaE leo_rockway: Jeija and I both have direct access; you should use mesecons.net23.net though, no ads there.
03:32 leo_rockway VanessaE: I can offer hosting and a .com.ar domain
03:33 _2cool_ Well, I'll be back on my android soon
03:33 leo_rockway I saw in the forum that Jeija mentioned hosting was needed
03:33 VanessaE I think we may already have the hosting sorted but I'll ask him anyway
03:33 leo_rockway okay
03:34 VanessaE (it may be up to 2 weeks, he's on vacation)
03:34 leo_rockway oh, haha, that's alright
03:34 leo_rockway just let me know when you talk to him
03:34 VanessaE sure
03:37 khonkhortisan aha! an enter while programming goes to the end of an else
03:37 VanessaE what's the most code you've crammed into a single µC before?
03:38 khonkhortisan sbi(C,A)sbi(B,A&!C&!D) probably about that long
03:38 khonkhortisan the flops are longer than my code
03:38 VanessaE ah
03:39 khonkhortisan I don't use off and on very much
03:40 VanessaE Most I've done with them so far is half-adders (one AND+NOR in eachµC)
03:40 VanessaE er, XOR.
03:41 khonkhortisan I almost need five ports. D is the button, B is the output. C is combined whether any buttons have been pressed, A is reset. It can't be done with a grid of µC very well, the A and C signals get crossed
03:42 khonkhortisan I find myself doing a grid of sbi(B,D)sbi(C,A) sprinkled with sbi(B,D)sbi(C,A|D) a lot
03:43 VanessaE at any rate, it sure beats using temperest's old plugs/sockets :-)
03:43 khonkhortisan I used those while trying to make a movestone turn a corner
03:44 khonkhortisan hahaha! that was easy to make a microcontroller reprogram with enter.
03:44 _2cool_ joined #minetest
03:45 _2cool_ Hello again
03:45 khonkhortisan just add an empty else
03:45 VanessaE khonkhortisan: into the lua I assume
03:46 khonkhortisan yes "elseif fields.code then"
03:46 * khonkhortisan goes off to request a pull
03:46 VanessaE did you sort out the hash LEDs yet
03:46 VanessaE ?
03:46 khonkhortisan no I'm working on my tictactoe too
03:46 VanessaE ok
03:46 khonkhortisan tictactoetoo
03:47 VanessaE If you wanna really be adventurous, work in an element from the TV game-show tic-tac-dough, namely the dragon that pops up randomly in the gameboard  :-)
03:48 khonkhortisan what does it do?
03:48 VanessaE displays an animated dragon in the space the player choose, a "roar!" sound effect, and ends the round (or the whole game, I forget which)
03:48 VanessaE chose*
03:50 khonkhortisan then I give them the official Dragon Finder cap
03:50 VanessaE well in the game show to uncover it was a bad thing :-)
03:51 khonkhortisan I find it hard to believe tic tac toe could be a game show
03:51 VanessaE meh, stick with regular tic-tac-toe, I was just playing anyway :-)
03:51 VanessaE http://en.wikipedia.org/wiki/Tic-Tac-Dough
03:51 khonkhortisan yes I was just reading that, then went to image search. They have two different intros
03:52 VanessaE it's been years since I saw even a re-run of it
03:52 khonkhortisan if it's old enough you can probably play it online for free
03:55 khonkhortisan the github text editor doesn't select well
03:55 VanessaE I always do my editing/coding from a local pull and then upload my changes
03:55 VanessaE feels "safer" that way :-)
03:55 khonkhortisan I don't want to get stuck with my old fork
03:58 khonkhortisan are untracked files going to get connected to the commit?
03:59 _2cool_ joined #minetest
03:59 VanessaE no
03:59 VanessaE only if you git add them (or git add . )
03:59 _2cool_ What happened to neko
03:59 MiJyn I think he died
04:00 _2cool_ Again?
04:00 VanessaE I always do:  nano changelog.txt; git add .; git commit -a; git push
04:00 VanessaE that way I can be sure that the upstream always reflects my current state
04:00 khonkhortisan I got all the way to git push before it asked me for a password
04:00 VanessaE (and I don't have to waste time git rm'ing files when I can just rm them as usual)
04:00 _2cool_ Well, g'nigt all
04:01 VanessaE the password is your github password.
04:01 VanessaE (I use the ssh key method)
04:01 khonkhortisan I have to switch the repo to my fork first
04:01 khonkhortisan I couldn't get the http method to work
04:01 SpeedProg joined #minetest
04:02 VanessaE git remote set-url --push origin <the git@ path of the repos you want push actions to actually go to)
04:02 VanessaE I pull from jeija's repo for example, and push to my own fork, then issue a pull request against his
04:02 VanessaE that way everything stays cleanly separated lest something gets broken
04:02 khonkhortisan how?
04:03 VanessaE simple
04:03 khonkhortisan changing the origin?
04:03 VanessaE yup
04:03 khonkhortisan then it tells you when you need to update your fork
04:04 VanessaE well see you do everything online
04:04 VanessaE I do everything offline.
04:04 khonkhortisan except for pull requeust
04:04 khonkhortisan request
04:04 VanessaE right,.
04:04 VanessaE so here's how I do it:
04:05 VanessaE first I go onto github and fork a repos
04:05 VanessaE go through all their setup stuff
04:05 VanessaE then from the command line, I git clone my fork
04:05 VanessaE then use the git remote command to reset the push and pull URLs
04:05 VanessaE then from there I just edit files; git add .; git commit -a; git push
04:06 VanessaE changes get pushed to my fork
04:06 VanessaE then I go online and issue a pull request when I'm ready
04:06 khonkhortisan I'm leaving the repo switching written down in a file, I won't remember it
04:06 VanessaE I don't either :D
04:06 VanessaE I had to look it up
04:07 khonkhortisan newbie question: is nano similar to vim?
04:07 VanessaE only in the sense that it's an edtior
04:07 VanessaE editor.
04:07 VanessaE imho it's worlds easier to use than vim
04:07 VanessaE it doesn't use that monumentally stupid idea of always being in some kind of command mode
04:08 khonkhortisan then you must have a really good reason to use nano
04:08 VanessaE if I wanted a command line, I'd open up another terminal.  an editor should be AN EDITOR.
04:08 VanessaE well,
04:08 VanessaE I use nano for simple stuff, like a changelog
04:08 VanessaE for my code, I use gedit
04:08 VanessaE syntax highlighting is essential
04:08 khonkhortisan I only start up gedit when it's the default editor for the filetype
04:09 khonkhortisan I use kate
04:09 leo_rockway VanessaE: nano has syntax highlighting
04:09 izua VanessaE: you use command modes too in nano
04:09 leo_rockway I use Kate for coding, nano for configuration files. I can use Vim, though.
04:09 izua ^ stuff is command mode, non^ stuff is text mode
04:09 VanessaE there's only one thing I wish gedit had - some kind of batch re-indent (e.g. select a bunch of text, execute some function that adds a tab in front of each line or whatever)
04:09 izua same in word or whatnot
04:09 khonkhortisan vim and kate don't agree on indenting so that's one reason why I switch between them
04:09 leo_rockway VanessaE: Kate has that.
04:09 VanessaE izua: yeah but in practice, 99.9% of the time nano is in normal editor mode,.
04:10 leo_rockway I <3 Kate
04:10 izua you mean like =i{, indent inside { ... } in vim?
04:10 VanessaE leo_rockway: you're right, I tend to forget nano can do syntax highlight, but I find gedit easier to work with anyway
04:10 leo_rockway and Kate has optional vi-mode o.o
04:10 * khonkhortisan always typed vi and didn't know he was actually using vim
04:10 khonkhortisan oh yeah I forgot about vi mode
04:10 leo_rockway vi is HORRIBLE
04:11 VanessaE I will never touch vi
04:11 izua and there's also [p, to paste something to the current indent
04:11 leo_rockway I hate vi with a passion
04:11 VanessaE or vim/elvis/vimperator/etc.
04:11 leo_rockway Vim, I'm okay with.
04:11 khonkhortisan I will touch vi when I come across a computer with it
04:11 VanessaE and you can take emacs and sho...ahem.
04:11 leo_rockway khonkhortisan: you can use vim compatible mode. Basically, half the things you rely on and that are neat just don't exist.
04:12 khonkhortisan I just insert, :wq :w :q! dd, u and that's about it
04:12 leo_rockway :wq -> :x
04:12 leo_rockway saves you a keystroke
04:13 khonkhortisan I haven't looked long enough for the redo button
04:14 leo_rockway khonkhortisan: ctrl+r (redo)
04:14 khonkhortisan u...ctrl+r? I wouldn't have guessed
04:15 leo_rockway u for undo, ctrl+r for redo
04:15 leo_rockway U to undo all changes in the line, I think.
04:17 vicscandl joined #minetest
04:17 VanessaE morning vic
04:18 khonkhortisan Do I do a pull request from the pull side or the request side?
04:18 VanessaE go to the original and issue it there
04:18 VanessaE on github
04:19 VanessaE (I think :-) )
04:19 VanessaE no strike that, go to your fork
04:19 VanessaE not thinking right today
04:19 vicscandl howdy
04:19 VanessaE sign, I can't remember now
04:20 VanessaE sigh*
04:20 * vicscandl offers VanessaE an "insta-sleep" pill...
04:20 VanessaE no thanks, I just got up from a nap an hour ago :-)
04:21 vicscandl nice, getting started for my evening as well..
04:21 vicscandl been quite busy all week.. stupid rl
04:21 VanessaE khonkhortisan: whichever of your clone or the original repo has the pull request button :D
04:22 khonkhortisan when I use the online editor the pull request button is easier to find
04:24 khonkhortisan oh, on the very top, not the actual commut
04:24 khonkhortisan commit
04:24 VanessaE right
04:24 VanessaE next to the watch/unwatch button
04:24 khonkhortisan I was looking for the sensible location, not the user-friendly one
04:29 khonkhortisan huh. the online commit adds both a pull request and an issue, but manually pull requesting doesn't add a duplicate issue.
04:31 khonkhortisan Now my mouse gets disconnected from the window when I right-click ctrl-V Enter. So I have to move the mouse to be able to sidestep to the next µc
04:32 VanessaE that's a game bug, you've surely seen it coming out of the inventory or a furnace also
04:32 VanessaE kahrl patched it months ago but c55 never implemented the patch
04:32 khonkhortisan I haven't noticed it too much because I wasn't doing the same thing over and over that recreates it
04:33 VanessaE merged.
04:33 khonkhortisan yay!
04:35 VanessaE enter really shoulda been default to do that anyway, "Principle of Lease Surprise"
04:35 khonkhortisan there's hidden fees on my lease!
04:36 VanessaE ack!
04:36 * vicscandl hits you with some mello-roos
04:36 VanessaE LEAST surprise
04:36 VanessaE hah!
04:36 VanessaE goes to show the new house is on my mind :-)
04:36 khonkhortisan I had to read the large print "press this" on the official github pull request how-to
04:37 VanessaE Abe and I are looking at buying our first home
04:37 * vicscandl just ursurped your county tax collection office... your property taxes are now mine!!!
04:37 khonkhortisan I guess you can't reverse-mortgage to pay for it, then?
04:37 vicscandl now *that* would be a good hack...
04:38 khonkhortisan might be able to get it half paid that way
04:38 vicscandl VanessaE: being at work all week gave me some away-time to think about new avenues to track down that 512 pack pre-game lag...
04:39 VanessaE vicscandl: it's the extrude routine being brain dead :-)
04:39 vicscandl VanessaE: yea, getting into it that deep tonight...
04:39 VanessaE I told c55 ages ago that a *real* status display is needed there
04:39 VanessaE like "processed X of Y textures..."
04:40 VanessaE do something other than show a black screen that gets garbled if any window crosses over it
04:40 vicscandl i'll get that debug output like before doing that here in a short minute
04:40 VanessaE (or that looks like it's crashed)
04:40 khonkhortisan now if only minimum wage was based on inflation or the poverty line or the standard of living or anything else that auto-adjusted
04:40 khonkhortisan I see nodes getting loaded in the bottom-left corner if I restart the server a few times
04:41 vicscandl prob going to make it load like all other FPS systems and print the file its working on to the screen
04:41 VanessaE khonkhortisan: that must be strictly a windows thing - I never see it.
04:41 khonkhortisan linux
04:41 VanessaE really?
04:41 vicscandl khonkhortisan: this is the client, not the server
04:41 VanessaE oh server.
04:41 VanessaE meh
04:42 vicscandl khonkhortisan: server, due to not loading the computed mesh graphics does not have these issues, but don't quote me, have not tested...
04:42 VanessaE vicscandl: printing the filename isn't a good idea in the long term - it gives no indication of time-to-complete
04:42 khonkhortisan during the black screen between the connecting percents and being able to see
04:42 vicscandl khonkhortisan: this is mostly a fix to see why larger texture packs can make the initial black screen take upwards of a minute to load
04:42 khonkhortisan I saw it briefly during the third load, then the full spectacle the fourth load
04:43 vicscandl VanessaE: time to complete is bullshit before half the data is processed... even then its not valid or accurate
04:43 khonkhortisan I think it's my memory slowing down
04:43 VanessaE vicscandl: I know, but a count of images processed out of total number to go is at least meaningful even without a timer
04:43 vicscandl VanessaE: percentage processed in terms of bytes, now that perhaps i'll do
04:43 VanessaE that sounds good
04:43 khonkhortisan filesize-based percent is best, assuming a constant load speed
04:44 vicscandl that *is* accurate.
04:44 khonkhortisan then they can see whether it slows down by the bar stopping
04:44 vicscandl khonkhortisan: load speed is not of consern when counting bytes receved...
04:44 VanessaE khonkhortisan: won't be constant - large texpacks like mine still use some small images where it makes sense (e.g. anything that should only be for the inventory)
04:44 vicscandl khonkhortisan: but yes, i do understand your meaning
04:44 vicscandl VanessaE: and with some of your textures being upwards of 7mb, yea...
04:45 VanessaE vicscandl: you haven't downloaded the latest pack.
04:45 khonkhortisan that reminds me, have a large image on your website that loads slowly? slice it into many small images so it loads faster!
04:45 vicscandl VanessaE: oh shit
04:45 vicscandl VanessaE: more mesecons updates/
04:45 VanessaE most images are JPG now = far smaller than before.
04:45 vicscandl s/\/\?/
04:45 khonkhortisan I'm the last and next-to-last mesecon update
04:45 VanessaE yeah, mesecons gets tweaked periodically :-)
04:45 vicscandl using .jpg extenson
04:45 VanessaE yep, with .jpg extension
04:46 VanessaE so make sure you delete your old .png version completely or the game will try to load that first.
04:46 vicscandl c55 work out the graphics issues with you the other day:? only read part of the convo in dev
04:46 VanessaE (it prefers png over jpg if the base filename is the same)
04:46 vicscandl VanessaE: all my mods and textures are symlinks to other locations where i just pull git. :)
04:46 khonkhortisan ? this commit shows my first name, the previous commit showed my username
04:46 VanessaE yeah, he said the issue is in the cache loader - the decision to strip the file extension should be there instead of in the code that populates the cache.
04:46 khonkhortisan oh. I know why, never mind
04:47 vicscandl VanessaE: note that for later, i'll look into that as its related
04:47 VanessaE khonkhortisan: I noticed that.
04:47 VanessaE ok
04:47 vicscandl khonkhortisan: check your config file
04:47 vicscandl khonkhortisan: your .git configs
04:47 vicscandl khonkhortisan: mercurial/hg is the same...
04:48 vicscandl since the first commit was prob on your personal machine, it pulled that data... now that it is on github, its using that user account
04:48 khonkhortisan it uses my username when web-committing and my first name when command-committing
04:48 VanessaE vicscandl: c55 suggested that the texture extrude just be disabled entirely if the textures are big.  I suggest a compromise:  only extrude tools.  If it's an inventory/craft/wield item, render it 2D/flat.  If it's a cube/nodebox/whatever then render a proper cube/nodebox like usual and wield the result.
04:49 khonkhortisan so just based on item/node
04:49 VanessaE *nod*
04:49 khonkhortisan what if there's both an item and a node registered?
04:50 VanessaE then render each according to their respective rules
04:50 vicscandl {{ one minute; have to call neice to setup tomorrow's xbox session at my house }}
04:50 VanessaE vicscandl: I think he's doing the brain-dead thing and extruding *everything* that gets loaded, even if it's a texture on the side of a cube
04:50 vicscandl VanessaE: so he has narrowed it down to the extrude function, and your above comment?
04:50 khonkhortisan when you say extrude I think of extruding in blender
04:50 VanessaE the more mods/textures I add, the slower it gets, even if the added items are all 3d objects that should not be extruded (see unifiedbricks for example)
04:51 vicscandl khonkhortisan: i think play-dough fun factory
04:51 VanessaE vicscandl: he narrowed it down to that.  the comments above are entirely my own.
04:51 vicscandl VanessaE: your comments are good; you are a totally fab playtester. i'd hire you if i still ran a gameshop.
04:52 khonkhortisan my brother is very good at breaking programs
04:52 VanessaE vicscandl: load up a normal session, then add unifiedbricks and colored woods.  Observe the difference in startup times.  Even though there are only a couple hundred 64px textures that need to actually be *extruded*, it acts like ALL of the big 512px ones are being extruded too.
04:53 VanessaE (in my texpack, unifiedbricks and coloredwoods use 512px textures for the in-game nodes, and 64px textures for the inventory/wield images)
04:53 khonkhortisan it's nice how a free account doesn't need a credit card on file
04:53 VanessaE vicscandl: c55 hates me for this very reason :D
04:53 vicscandl normal session == with your textures already in place?
04:53 VanessaE yes
04:54 VanessaE but without coloredwoods/unifiedbricks.
04:54 VanessaE er
04:54 VanessaE without the MODs that is
04:54 VanessaE (don't delete the textures)
04:54 VanessaE you get the point
04:54 vicscandl aye...
04:55 VanessaE vicscandl: in fact, I noticed a significant increase in the delay when I added animated torches and animated lava support to the 512px pack.
04:55 vicscandl VanessaE: between you and i for all code discussions, normal session == no mods, your textures loaded. (for this issue, agreed?)
04:55 VanessaE why on G*d's green earth is he extruding animated images?
04:55 VanessaE yes
04:55 khonkhortisan to have texture corruption look cooler, of course
04:55 VanessaE haha
04:55 vicscandl hrm... just to be sure, extrude == turn 3d
04:55 VanessaE yes
04:56 VanessaE take a 2d image and turn every visible edge pixel into a voxel
04:56 vicscandl voxel being "large square block"
04:56 VanessaE (which I guess is the only way to do it; opengl lacks a proper extrude operation)
04:56 VanessaE no, worse.
04:56 VanessaE voxel being a pixel-sized cube.
04:57 * vicscandl looks like a monkey from the way he is scratching his head...
04:57 VanessaE or rather, pixel-sized on two dimensions, and whatever the length of the cuboid is
04:57 VanessaE length of the cuboid = thickness of the extruded image
04:57 vicscandl time to google voxel theory, fuck
04:57 khonkhortisan Many things lack a proper sphere: Defined by an equation, the number of faces defined by the number of pixels it currently occupies on-screen
04:57 vicscandl i wanted to code
04:58 VanessaE so he takes each pixel and uses it as three sides of a tall, slender cuboid, and does that for every pixel in the image, turning them all sideways to make a 'thick' object
04:58 khonkhortisan yuck it should just uv map
04:58 VanessaE like I said.  brain dead. :-)
04:58 VanessaE what is a UV map?
04:59 khonkhortisan hehe
04:59 VanessaE I've seen that phrase before
04:59 * VanessaE looks it up
04:59 khonkhortisan you cut the cube and unfold it so it lays flat, then you put an image over the top of it
04:59 khonkhortisan then fold it back again
04:59 VanessaE yeah I see it
05:00 VanessaE can't really do that with a flat 2D image that has no 3d model to wrap itself around
05:00 khonkhortisan if you had a single 3d face, you might still be able to call it uv-mapping
05:00 khonkhortisan I don't know
05:01 vicscandl ok, time to get started
05:01 VanessaE yeah but in that case you're just tossing up a 2d image and orienting it to sort of suggest 3d
05:01 vicscandl btw, thank you all for your input
05:01 VanessaE you're welcome, vic
05:03 NakedFury so hey guys
05:03 NakedFury woah wall of text
05:03 VanessaE hey NF
05:04 khonkhortisan where's the bottom µc image?
05:04 vicscandl NakedFury: talking is good. :)
05:04 VanessaE "Pixel shading is often used [...] to make an object look [...] round or extruded."
05:04 VanessaE so there IS a way to do it in opengl?
05:04 NakedFury so you will look into texture problems
05:04 khonkhortisan I can pixel shade with a pencil! :P
05:05 VanessaE khonkhortisan: good question - didn't I give it one?
05:05 VanessaE look in mesecons_textures/
05:05 khonkhortisan it has one, it's just not next to the top images
05:06 VanessaE huh.
05:06 VanessaE it must be using the 'sides' texture.
05:06 VanessaE I'll give it a proper 'bottom' one in a bit.
05:06 cornernote hey
05:06 khonkhortisan oh. okay. sides should be called bottom
05:07 VanessaE vicscandl: by the way, don't be surprised if the 512px pack looks screwed up with mesecons and pipeworks - I haven't brought it up to date for those mods yet.
05:07 VanessaE khonkhortisan: no, sides.
05:07 khonkhortisan the circuit board is wider on the bottom than on the top
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05:07 khonkhortisan so the green part is flat on the top, then it goes diagonally through the white until it reaches the bottom
05:08 VanessaE strange
05:08 VanessaE it shouldn't do that
05:09 khonkhortisan it doesn't actually go diagonally, but based on the top and "sides" images, the green parts have to be connected somehow
05:11 VanessaE well
05:11 VanessaE the way it works
05:12 VanessaE the image is tiled around the edges of the µC, but only the bottom part of the image actually gets used
05:12 VanessaE (the rest is redundant)
05:12 VanessaE when tiled onto the back side, obviously the image is used verbatim.
05:13 VanessaE literally, you can chop off all but the bottom 3 or 4 pixels of the image height and it'll still look right on the sides/edges (but the bottom would need a new image then)
05:15 khonkhortisan six images are better than 17 (what I'm working on right now)
05:17 VanessaE *nod*
05:17 VanessaE do me a favor
05:17 khonkhortisan what? Leave the letters separate?
05:18 VanessaE keep a strict separation between the 17->6 conversion and the stuff you're doing with those hash displays
05:18 VanessaE so I can merge them separately
05:18 khonkhortisan yeah, I have that very separate, I don't want to break my own maps
05:18 khonkhortisan I have two copies of the init.lua
05:18 VanessaE (and it'll need 7 images - a top, 4 LED overlays, a side, and a bottom image)
05:19 khonkhortisan the side is the bottom
05:20 VanessaE yeah, but I wanna give it a 'proper' bottom image anyway
05:20 khonkhortisan is there a better way to say string = string.."otherstring"?
05:20 khonkhortisan like a +=?
05:21 VanessaE I think you can use some of the lua substring functions to accomplish that
05:21 VanessaE but I find it easier to do the A=A..B method.
05:24 cornernote im going to try to make a 7 segment display using mesecons today
05:24 cornernote like a digital number
05:24 khonkhortisan like an alarm clock display?
05:25 cornernote yeah, but only 1 digit of it
05:25 khonkhortisan I can already see the font system based on the number
05:25 cornernote i already made the blocks
05:25 cornernote just gotta do the logic
05:25 khonkhortisan well that didn't work, all the letters are dark
05:25 cornernote 10 different 4-bit inputs draw the numbers from 0 to 9
05:26 cornernote depending on the 4-bit input, it lights up different segments of the display
05:26 khonkhortisan Are we going to be competitors in the mesecon competition?
05:26 cornernote theres a competition ?
05:26 khonkhortisan yes
05:26 cornernote im just doing it for fun
05:26 cornernote lol
05:27 khonkhortisan if you make something good, you can submit it
05:27 cornernote what are you making ?
05:27 cornernote i dunno what is good
05:27 khonkhortisan I already made a 5x3 display for a 26-button keyboard, now I'm making a tic-tac-toe game which I'm thinking of submitting
05:28 khonkhortisan it just has to do something useful or fun or be complicated or interesting or...(trails off)
05:29 khonkhortisan http://minetest.net/forum/viewtopic.php?id=2810 this has the rules
05:29 VanessaE khonkhortisan: I'm about to push a change to add a proper bottom image to the microcontroller
05:30 khonkhortisan then I'll have to merge my change, go right ahead.
05:30 khonkhortisan mine doesn't work yet
05:30 VanessaE ok
05:32 khonkhortisan that's a funny mistake "tostring(A)" instead of "tostring(a)". that shows you how much I've been using µScript
05:33 VanessaE merged.
05:33 * vicscandl pushes your change into his tip cup...
05:33 VanessaE ha
05:33 VanessaE it's amazing what you can do with careful application of colors (or grey) + noise :-)
05:34 khonkhortisan I haven't gotten the hang of noise yet
05:34 khonkhortisan the sides multiplied
05:35 VanessaE yeah
05:35 VanessaE a proper definition should have six images listed
05:35 VanessaE I've ran into a glitch or two in the past from not doing that
05:35 VanessaE either give it one or give it six, anything in between might not always work
05:36 khonkhortisan I guess I'll have to update my fork for my change to look right, and not make it look like your change
05:37 * khonkhortisan goes button hunting on github again
05:37 VanessaE better do that now before I find a reason to make some other change :D
05:40 khonkhortisan I can't find a non-text-command for it
05:44 VanessaE I've only ever done that from the command line
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05:50 khonkhortisan now I have deleted, modified, untracked, and merged!
05:51 VanessaE excellent
05:51 VanessaE I'll get started in a bit on suitable replacement images
05:52 khonkhortisan oops I tried to commit to the wrong one
05:53 VanessaE you forgot to set your push destination
05:54 VanessaE I'll name them:
05:54 VanessaE jeija_microcontroller_top.png
05:54 VanessaE jeija_microcontroller_LED_A.png
05:54 VanessaE jeija_microcontroller_LED_B.png
05:54 VanessaE jeija_microcontroller_LED_C.png
05:54 VanessaE jeija_microcontroller_LED_D.png
05:54 VanessaE jeija_microcontroller_bottom.png
05:55 VanessaE jeija_microcontroller_sides.png
05:55 khonkhortisan I named them _top_0000 _top_1000 _top_0100 but your idea is better
05:55 * khonkhortisan is still getting used to git
05:57 VanessaE ok, got them all ready to go.
05:57 khonkhortisan I'm getting behind
05:58 khonkhortisan oh that's what --push means
05:58 * MiJyn is away: Gone phishing
05:59 VanessaE let me know when your code is ready.  Do a pull request and I'll merge that plus the new images.
05:59 VanessaE MiJyn: away messages are bad, mmkay? :-)
05:59 khonkhortisan because you aren't always here before going away
06:04 khonkhortisan well that didn't work
06:04 VanessaE you'll figure it out :-)
06:08 cornernote khonkhortisan, do you have a fulladder ?
06:09 khonkhortisan yay! my commit has disappeared!
06:09 cornernote i think i need to understand that before i can get my display working
06:09 khonkhortisan no I haven't done adding yet at all
06:09 cornernote then hows your display work ?
06:10 khonkhortisan on one side, I'll call it A, I have a row of 26 buttons (well, two rows of 13 but the wires come out to 26)
06:10 khonkhortisan on another side, B, I have 15 wires for the 5x3 display.
06:10 khonkhortisan I have a 26x15 grid of µCs, mostly programmed with sbi(C,A)sbi(A,D)
06:11 khonkhortisan then for each button and each pixel if I want the pixel to turn on when I press the button, (an "A" when I press the first button, a "B" when I press the second)
06:11 khonkhortisan wait that first programming is incorrect
06:11 cornernote ok, i see
06:12 cornernote i want only 4 inputs to display 10 numbers
06:12 cornernote which is why i need the adder
06:12 khonkhortisan mostly it's sbi(C,A)sbi(B,D) then I change it to sbi(C,A)sbi(B,D|A) when I want the button to map to the pixel
06:12 khonkhortisan so you'll have a number-to-segment mapper like mine, after your adder
06:13 cornernote yes, the "driver"
06:13 khonkhortisan haha if it can be called that
06:13 cornernote firmware ?
06:13 VanessaE cornernote: need an adder?  look at mine
06:13 cornernote yes plz
06:13 cornernote does it use uc ?
06:13 VanessaE yes
06:14 VanessaE hm, need to upload it.  stand by
06:14 cornernote where is it ?
06:14 cornernote oh, your killing me
06:14 cornernote :)
06:15 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mesecons-8bit-adder.zip
06:15 VanessaE there.
06:15 khonkhortisan oh, I missed the words "Changes not staged for commit:" over "modified"
06:15 VanessaE (it's a world file)
06:15 khonkhortisan now how do I stage modified files for commit?
06:15 VanessaE khonkhortisan: you forgot to git add .
06:15 VanessaE (with the period)
06:15 khonkhortisan I have to git add modifications?
06:15 khonkhortisan interesting.
06:15 cornernote VanessaE, thanks
06:15 khonkhortisan um, does git add . include untracked files?
06:16 VanessaE khonkhortisan: yes
06:16 khonkhortisan wah
06:16 VanessaE it adds everything to be tracked.
06:16 cornernote i thought you might have done something like an adder, cos u mentioned u been into old-school game programming for a long time
06:16 VanessaE if you want to add only some files, use patters, full paths, etc
06:16 VanessaE e.g. git add init.lua textures/* changelog.txt
06:16 VanessaE and so on
06:16 khonkhortisan my deleted are staged, my modified are not staged, my untracked are untracked. I want both deleted and modified staged, and untracked to remain untracked
06:17 VanessaE git add .; git commit -a
06:17 khonkhortisan what's -a?
06:17 VanessaE the -a will stage the deletes also
06:17 khonkhortisan they're already staged, I don't know why.
06:17 VanessaE just do that, then git push -u a few times
06:17 khonkhortisan huh. -a stages modified.
06:18 VanessaE yes
06:18 cornernote V - nice .. has no insulation either, so it can be compacted
06:18 VanessaE cornernote: yep, this was drawn up before the insulated mesecons were added.
06:18 khonkhortisan just remembered to rename them before the commit
06:19 VanessaE careful, I dug a hole near one of the microcontro----AHHHHHHHhhhhhhhIIIIIEEEEEEEEe............
06:19 khonkhortisan is it fine if I stop here and come back tomorrow?
06:19 VanessaE I forgot to patch it ;-)
06:19 VanessaE khonkhortisan: no.  now dammit ;-)
06:19 * VanessaE is itching to see the changes put into practice
06:25 VanessaE morning sfan5
06:25 sfan5 hi VanessaE
06:26 khonkhortisan that's a lot of files changed - my deleted files have been deleted - I keep having to remember commit doesn't actually send it - now to request the pull
06:27 khonkhortisan there you go.
06:28 cornernote ok, that helps me understand,,,  i wasnt sure how to hook the carry over number to the next halfadder
06:28 khonkhortisan 21 changed files!
06:28 VanessaE got it
06:28 * VanessaE looks
06:28 khonkhortisan the letter is both on the blank and on the port, because the letter changes too
06:28 VanessaE ha!
06:28 VanessaE looks like I don't need to add any new images after all :-)
06:28 khonkhortisan if the letters didn't change I could add another image to lay on top
06:29 VanessaE 21 changes btw includes the 16 files you deleted.
06:29 khonkhortisan yep
06:29 khonkhortisan 16 deleted, 1 moved, 1 modified, 4 added I think
06:29 VanessaE nice compact patch.  and it works reliably?
06:29 khonkhortisan no 15 deleted
06:29 VanessaE HA!
06:30 khonkhortisan I didn't test every single combination of ports
06:30 VanessaE sfan just beat me to it :-)
06:30 khonkhortisan but it works
06:30 khonkhortisan haha
06:30 sfan5 VanessaE: :D
06:30 VanessaE punk'd again :-)
06:30 VanessaE there, pulled to my local copy.  nice work, khonkhortisan.
06:31 khonkhortisan git remote -v shows two origins, the original being fetch and the fork being push. Is that correct?
06:31 VanessaE yes
06:31 VanessaE that's the "right" way afaic.
06:31 khonkhortisan so I just need to git pull; git push to merge?
06:32 VanessaE yep
06:32 khonkhortisan nice
06:32 khonkhortisan it's a stream
06:32 VanessaE git pull; make some changes; git add .; git commit -a; git push
06:32 khonkhortisan now we can connect multiples of these and have ourselves a loop
06:33 khonkhortisan I'd rather have my changes be separate from master changes
06:33 VanessaE ok
06:33 VanessaE but it's best to merge from master once in a while lest one of your commits causes a conflict later
06:33 khonkhortisan git pull; git push; edit; git commit; git push
06:34 VanessaE that works too
06:34 khonkhortisan it makes more sense in my head :)
06:34 VanessaE that said, your commits will still visibly be separate from the origin's
06:34 VanessaE whether you push before your first change or not
06:35 khonkhortisan so if I were to look at my fork the changes would be blended together, but if I look at the pull request it would only show my change?
06:36 VanessaE no
06:36 khonkhortisan no it shows your bottom image correctly
06:36 khonkhortisan huh.
06:36 VanessaE even on your fork, they'll be separate.
06:36 khonkhortisan then it's smart
06:37 VanessaE so a push before your first change isn't actually necessary unless it helps your workflow of course
06:38 khonkhortisan your picture snuck into my fork
06:38 khonkhortisan I still need a picture
06:38 VanessaE heh
06:38 VanessaE I uploaded that change to master before your last pull :-)
06:38 VanessaE "a picture"?
06:39 khonkhortisan the profile picture
06:39 VanessaE OH
06:39 VanessaE I think that's handled by gravatar
06:40 khonkhortisan somehow I have to tell it the fork owner is the same person as the committer
06:48 khonkhortisan gravatar and github aren't connecting...
06:49 sfan5 khonkhortisan: do you have the same mail address for them?
06:49 sfan5 s/have/used/
06:50 khonkhortisan huh. It works now that I looked at the email tab.
06:50 khonkhortisan maybe there was just a delay
06:51 khonkhortisan and just as I thought, my commits don't have the gravatar.
06:55 khonkhortisan cool I stole the whole commit record in the fork
06:55 VanessaE khonkhortisan: that's normal :-)
06:56 VanessaE everyone's supposed to carry the full history in each of their forks/branches, provided they don't do something stupid that deletes said history
06:56 khonkhortisan like changing the first name author to the username author
06:57 khonkhortisan ah, I have the wrong email in my git settings
06:59 khonkhortisan my history shows both the commit and the pull request for the same commit, this is cool!
06:59 * khonkhortisan isn't used to distributed version control, just version controll
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07:01 VanessaE khonkhortisan: it's nice ain't it?
07:01 khonkhortisan yeah!
07:03 vicscandl_ joined #minetest
07:04 khonkhortisan Do you ever have github stay white after clicking a link and have to reload the page to actually get it to show you the page it changed to?
07:05 sfan5 http://i.imgur.com/oTAhr.jpg stackable display with gpu
07:06 khonkhortisan Now why do you have a side wire? What does that do?
07:09 sfan5 khonkhortisan: http://i.imgur.com/MfFbG.png
07:10 VanessaE sfan5: genius!
07:11 sfan5 :D
07:11 khonkhortisan I still don't get it? Does the side wire turn the whole screen on and off?
07:11 VanessaE side wire is a row address
07:11 VanessaE back wires are column address
07:11 VanessaE like a DRAM
07:12 khonkhortisan eh, I can't imagine how I'd program that thing. I should make one of those after I'm done with my other machine
07:12 VanessaE or at least that's what it looks like to me :-)
07:12 khonkhortisan I'm still doing the one-wire-per pixel thing
07:13 sfan5 VanessaE: the things you said are right
07:13 vicscandl tonights codetunes: http://divbyzero.de/old.pls
07:13 VanessaE sfan5: it's obvious how to turn a pixel on, but how do you turn a pixel off?
07:13 khonkhortisan double the gpu, add another set of side wires! Or, can't you just use an sbi?
07:13 sfan5 umm, it doesn't save the pixels yet, so simply turn the wires off
07:13 VanessaE oh ok
07:14 VanessaE simple solution: another layer of µC's between these and the display that act as latches, with a global reset
07:14 sfan5 the display is small, but you need extra vram to save the pixels
07:14 VanessaE (ala electronic paper displays)
07:15 khonkhortisan Most µC memory is solid-state, but it is possible to add powered memory.
07:15 khonkhortisan turn the switch off, forget everything
07:16 VanessaE or better
07:16 VanessaE the second layer would be gated latches
07:17 VanessaE one row at a time could be refreshed by bring a 'write' line low
07:17 VanessaE whatever's on the D inputs gets copied to the B output as long as that line is low
07:17 VanessaE (using A/C as the write line)
07:18 khonkhortisan If one wire gives you binary and two wires can give you trinary (quaternary), can you get trinary out of one wire and some timing?
07:18 khonkhortisan that would create real frame drawing
07:18 VanessaE khonkhortisan: easily.
07:19 VanessaE but it's better to use dedicated logic to signal a read/write strobe
07:22 khonkhortisan If you had alternating current on a wire, then a delayer, then a µC that ANDs the wires before and after the delayer, then the signal will only get through if the wire is blinking slow enough.
07:22 VanessaE right
07:22 VanessaE that's a classic pulse divider circuit
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07:23 khonkhortisan so for a pulse multiplier would you use multiple delayers?
07:23 VanessaE in real hardware, you would get a pulse train equal in frequency to your input clock, but with an 'on' time equal to the difference in phase between the before- and after-delay clocks
07:24 VanessaE and you could OR that with a delayed version of itself to get a 2x clock
07:24 VanessaE (as long as the delay *there* is exactly equal to half the original clock period)
07:25 khonkhortisan so the frequency is lopsided
07:26 VanessaE so something like:
07:26 VanessaE clk_in ---*--[delay]--.
07:26 VanessaE |          [AND]------.
07:26 VanessaE *-----------'         |
07:26 VanessaE |                    [OR]--- 2x_clk_out
07:26 VanessaE '----[delay]----------'
07:26 sfan5 VanessaE: i need your help this( http://i.imgur.com/ELq33.png ) doesn't work, why?
07:26 VanessaE well, that's wrong
07:26 VanessaE lemme revise that.
07:28 khonkhortisan > is else?
07:28 sfan5 yes
07:28 khonkhortisan you only need one if(D)
07:29 sfan5 why?
07:29 khonkhortisan if(C)sbi(#1,1);if(D)on(B)sbi(#1,0)>off(B);if(#1)on(A)>off(A);
07:29 VanessaE khonkhortisan:
07:29 VanessaE clk_in ---*--[delay]--.
07:29 VanessaE |          [AND]----*-------------.
07:29 VanessaE *-----------'       |            [OR]--- 2x_clk_out
07:29 VanessaE '---[delay]---'
07:29 VanessaE (make sure your irc window is wide enough to show this right)
07:30 khonkhortisan yeah it is
07:30 khonkhortisan the font is a little off
07:30 VanessaE use a fixed-width font :-)
07:30 VanessaE you lose 1000 internet points for using a proportional font in IRC :-)
07:30 khonkhortisan first time I ran into ascii art
07:31 khonkhortisan woah that's big
07:31 thomas /211/211
07:31 thomas oops
07:31 VanessaE morning thomas
07:31 thomas good morning
07:31 thomas finally caught you when you're active :-)
07:32 thomas the only problem is catching groupy staff at the same time!
07:32 khonkhortisan I still have papyrus as the background on my irc client, do I lose more points for that?
07:33 sfan5 VanessaE: do you know the problem with http://i.imgur.com/ELq33.png ?
07:34 VanessaE lemme look again
07:34 sfan5 ok
07:34 khonkhortisan if(D)on(B)>off(B); should be sbi(B,D)
07:35 sfan5 khonkhortisan: if's are more clear
07:36 VanessaE you're just trying to set A=1 if both C and B are 1, right?
07:36 VanessaE (and pass B through to D at any rate)
07:36 khonkhortisan sbi(B,D)sbi(#1,C&!D)sbi(A,#1)
07:36 khonkhortisan sbi(B,D)sbi(A,C&!D)
07:36 sfan5 VanessaE: no
07:37 VanessaE OH
07:37 VanessaE that's the latch layer
07:37 VanessaE I didn't even see that
07:37 VanessaE dur :-)
07:37 sfan5 VanessaE: if c is 1 a = 1 and save that status, if d gets signal delete status and "forward" signalto b
07:37 sfan5 s/signalto/signal to/
07:37 khonkhortisan the last program I posted should work, no?
07:38 sfan5 lemme test
07:39 sfan5 ..
07:39 sfan5 the signal should be saved
07:39 khonkhortisan oh. missed that part.
07:40 VanessaE Assuming signal D is active low (=reset the line), sbi(A,C&D)sbi(#1,1);if(D)sbi(B,D)sbi(#1,0)
07:40 khonkhortisan sbi(B,D)if(C)on(A);if(D)off(A);
07:40 VanessaE I'd think this would work
07:40 VanessaE but I'm not well-versed yet in µScript.
07:41 khonkhortisan wow our programs are different
07:41 khonkhortisan the port itself is capable of saving data
07:42 khonkhortisan please try both our programs :)
07:42 sfan5 VanessaE: nope.avi
07:43 sfan5 khonkhortisan: it-works.png, thanks.jpg
07:43 VanessaE told ya I was still learning it :-)
07:43 sfan5 :D
07:43 khonkhortisan how do I get animated irc?
07:43 sfan5 umm, what??
07:43 VanessaE one of these days you're gonna have to explain to me the origin of that 'nope.abi' meme :-)
07:43 khonkhortisan that would be cool, but I'm sure it would be hackable
07:43 VanessaE .avi*
07:45 khonkhortisan ah. #1 is set twice, but never read in that last program
07:47 khonkhortisan Does it matter that the signlike programming doesn't have spaces or comments?
07:47 VanessaE eh, as long as the code works
07:47 VanessaE spaces for readability is good
07:47 VanessaE comments too unless the code is obvious
07:47 khonkhortisan the comments are there if you right-click but not if you just point at it
07:48 jin_xi it would be nice to add a comment or title or so to a µC
07:48 sfan5 huh? minetest randomly crashed
07:48 sfan5 ...without error
07:48 VanessaE sfan5: happens to me at least once every 5 or so starts
07:48 VanessaE segfault usually
07:48 khonkhortisan the random crashes are the hardest to catch, and therefore the most common. <-- faulty logic?
07:49 khonkhortisan the programming hash can be based on the binary representation of the string
07:49 VanessaE good idea
07:50 VanessaE put the whole thing into one long number, divide by 16 for 2x2 or 256 for 4x4 hash display, convert back to binary
07:50 VanessaE er
07:50 khonkhortisan I would modulus instead of divide
07:50 VanessaE er not divide by
07:50 VanessaE that was dumb
07:50 Calinou joined #minetest
07:50 VanessaE yeah, take the modulus of it
07:51 khonkhortisan divide makes it have to be really long
07:51 VanessaE yeah ignore that, I'm not thinking too clearly tonight
07:51 khonkhortisan I divided for the dectobin function, I made the same mistake already
07:51 VanessaE dec-to-bin is easiest with a table, like I said before :-)
07:52 Calinou every time you use division in nodebox definitions, a CPU cries
07:52 cornernote i need insulated wire that goes around corners
07:52 Calinou :<
07:52 VanessaE cornernote: just go around the corner with a bare wire.
07:52 Calinou fffffffffffffff-
07:52 cornernote cant, it connects to another wire
07:52 VanessaE oh
07:52 khonkhortisan nodebox = {1/3, 5/7, math.PI/inf...}
07:52 khonkhortisan insulated wire goes around corners, you just have to serrate it
07:53 VanessaE nodebox = { -32/64, -4/64, -5/64,   1/64, 4/64, 5/64 }
07:53 khonkhortisan first wire turns early, second wire turns late, third wire turns early, fourth wire turns late
07:53 VanessaE the epitome of unnecessary division.  except it's more readable than decimal.
07:53 khonkhortisan just scale the whole thing
07:54 khonkhortisan oh wait, we don't have scale :)
07:54 VanessaE khonkhortisan: *actually* we do, visual_scale = <multiplier>
07:54 VanessaE 1.0 = normal size, 2.0 = double-size, etc.
07:54 khonkhortisan is it an x/z corner with an xz plane of wire or an x/y corner with an xz plane?
07:56 khonkhortisan I'm good at turning wire
07:57 sfan5 :/ minetest crashed again with no reason
07:57 khonkhortisan so you fix the fractions in the nodebox, add a visual_scale, and get to the collision_box, and problem.
08:01 khonkhortisan 13 days left for the competition
08:02 sfan5 http://i.imgur.com/JHRqg.png | latch layer programmed, time to program the other layer...
08:03 khonkhortisan and you have to program every µc individually
08:04 khonkhortisan _if_only_worldedit_had_meta_copying_capabilities_
08:05 khonkhortisan if there was an rgb display it would take a lot of wiring to use more colors than just 8
08:05 khonkhortisan each pixel being three rows of rgb
08:05 sfan5 minetest crash caught.....
08:05 sfan5 (actually its irrlicht)
08:05 sfan5 Program received signal SIGSEGV, Segmentation fault.
08:05 sfan5 0xb7d92281 in irr::gui::CGUIFont::getDimension (this=0x864cff8, text=0x41 <Address 0x41 out of bounds>) at CGUIFont.cpp:429
08:06 sfan5 429for (const wchar_t* p = text; *p; ++p)
08:06 khonkhortisan are you running released or source irrlicht?
08:06 jin_xi would it be so hard to copy metadata? there is a function called hacky swap node somewhere that takes meta into account
08:06 sfan5 i compiled it myself
08:06 khonkhortisan I had a different crash in source irrlicht that went away when I compiled with released
08:07 khonkhortisan it wouldn't be that difficult, the hardest part is finding a function that copies meta without knowing what strings are stored
08:07 jin_xi meta to_table and from table?
08:07 khonkhortisan I tried that, I didn't try it enough
08:09 sfan5 meh, again the same minetest crash
08:10 jin_xi RGB block should not be too difficult too
08:10 khonkhortisan attempt to call method 'from_table' (a nil value)   I did meta2:from_table(meta1:to_table())
08:11 VanessaE jin_xi: you're evil.
08:11 khonkhortisan just register a blue lightstone
08:11 VanessaE khonkhortisan: you code it for mesecons, I'll draw up the textures
08:11 khonkhortisan you can't wrap multiple wires together in the same node
08:11 khonkhortisan what would the recipe be?
08:12 VanessaE um
08:12 khonkhortisan brick is red, cactus is green, cobble is gray, gravel is darkgray
08:12 VanessaE well
08:12 VanessaE water is sometimes used to get blue
08:12 VanessaE but you know how I feel about using materials when dyes make more sense.
08:12 khonkhortisan Can there be two outputs to a recipe, a bucket and a lightstone?
08:13 VanessaE sure
08:13 VanessaE use the replacements= parameter
08:13 VanessaE e.g.
08:13 VanessaE replacements = { {"bucket:bucket_water", "bucket:bucket_empty"} },
08:13 VanessaE after the recipe block
08:13 khonkhortisan haha it directly changes the item in the crafting spot?
08:14 sfan5 yaaay! i'm done programming the yC's
08:14 VanessaE yes
08:14 VanessaE but only after you take the craft result from the slot on the rightg
08:14 khonkhortisan µ, it's pronounced myoo :P
08:14 khonkhortisan that begs the question, are buckets stackable, and the second question, how does it replace a stackable item?
08:15 VanessaE no they are not stackable
08:15 khonkhortisan what if you replace one in a stack?
08:15 VanessaE and I don't know what happens if you put a stack of something into the grid and get a replacement
08:15 khonkhortisan of, say, wood?
08:15 VanessaE maybe you get the replacement after you remove the remainder of the stack?
08:15 VanessaE I've never tried that
08:16 khonkhortisan it's a contender for being an edge case
08:16 khonkhortisan that would make mesecons depend on bucket
08:17 VanessaE you could also just require a water source
08:17 VanessaE but how does one acquire that without a bucket?
08:17 VanessaE (/giveme is all can think of)
08:17 khonkhortisan /giveme only, or a special mod made for that purpose, like a sink
08:17 VanessaE that said,
08:17 VanessaE the "fiber" is blue...
08:17 khonkhortisan why not?
08:17 khonkhortisan that would work
08:17 VanessaE and that's derived from cooking glue (which in turn is derived from cooking saplings.
08:18 VanessaE )
08:19 VanessaE what else in the game is blue or coul dbe made so?
08:20 vicscandl VanessaE: water, sky, wtf?
08:20 khonkhortisan blue isn't very common other than water and sky. There's mithril, but that would depend on moreores
08:20 VanessaE well besides those two
08:20 VanessaE definitely not mithril.  hard enough to find that stuff as it is
08:20 vicscandl VanessaE: crush glass
08:20 khonkhortisan 500 down
08:20 khonkhortisan then what do you do with crushed glass? make spike traps?
08:21 vicscandl khonkhortisan: make blue
08:21 * vicscandl shrugs
08:21 khonkhortisan someone will try to make more recipes from crushed glass if it's made
08:21 * vicscandl rode a shorter bus than you.
08:21 khonkhortisan I like the short bus, I never got to ride it
08:21 VanessaE hah
08:21 * vicscandl hands you a helmet because today is his day to lick the window...
08:22 VanessaE wait
08:22 * vicscandl mumbles something about snozberries...
08:22 VanessaE is anything useful done with papyrus besides making paper?
08:22 sfan5 http://i.imgur.com/UiB7r.png http://i.imgur.com/NMZBR.png :)
08:22 VanessaE cook that down maybe?
08:22 sfan5 +1
08:22 khonkhortisan I don't think so, glue papyrus?
08:23 VanessaE khonkhortisan: glue comes from saplings
08:23 vicscandl nice sfan5
08:23 VanessaE sfan5: nice
08:23 khonkhortisan glue papyrus together and you get...green!
08:23 Bad_Command Some mod makes sugar out of papyrus.  Then baked stuff.
08:23 khonkhortisan nature pack, strawberry pie
08:24 khonkhortisan oh hello
08:24 Bad_Command hi
08:24 VanessaE damn
08:24 VanessaE hey BC
08:24 VanessaE ok so forget papyrus.
08:24 khonkhortisan I still like fiber for blue lightstone
08:25 VanessaE fiber will work in the absence of something better I guess
08:25 khonkhortisan fiber makes more sense than gravel for refracting light
08:25 VanessaE I expect that gravel et.al merely give the color, like frosted glass
08:26 VanessaE of course, glass isn't needed in a glowstone, so..
08:26 VanessaE 'scuse me, a lightstone.
08:26 VanessaE mesecon wire + torch = magic :-)
08:27 khonkhortisan what's a glowstone? Have you been working with mods we don't know about?
08:27 VanessaE glowstone is from ...um...which one was it?
08:27 VanessaE moreblocks?
08:27 VanessaE might be blox or bobblocks that carries that one
08:27 khonkhortisan I think it's its own mod
08:28 VanessaE yup
08:28 VanessaE it's blox.
08:28 VanessaE anyway
08:29 khonkhortisan it's in spawnblocks too
08:30 khonkhortisan that fiber kind of stands out when next to a microcontroller
08:31 khonkhortisan got those textures ready?
08:31 VanessaE one sec
08:31 VanessaE didn't know you were ready
08:31 khonkhortisan it's a one-liner
08:31 khonkhortisan hey, a quit crash!
08:32 khonkhortisan double free or corruption
08:33 VanessaE ok
08:33 VanessaE images merged
08:33 khonkhortisan request sent
08:34 VanessaE got it
08:34 VanessaE merged.
08:34 khonkhortisan crafted.
08:34 VanessaE let's see how it looks in practice...
08:34 khonkhortisan the description is "blue Lightstone"
08:35 khonkhortisan all of them are like that "gray Lightstone"
08:35 VanessaE craft works
08:35 VanessaE and it lights up
08:35 khonkhortisan cAPITalIZatiON
08:36 VanessaE go ahead and push a patch to fix the caps
08:36 khonkhortisan for some reason I was expecting the frosted look of the white bobblock
08:37 khonkhortisan rgb display looks good
08:37 VanessaE yup, just made a test of it
08:37 VanessaE ok sfan5 , your turn :-)
08:37 sfan5 what?
08:38 khonkhortisan if you make rgb, make the pixels 3x3
08:38 khonkhortisan time to update!
08:38 sfan5 ok
08:38 VanessaE better,
08:38 VanessaE use a modified Bayer pattermn
08:39 VanessaE R B
08:39 VanessaE B G
08:39 VanessaE (instead of two greens)
08:39 khonkhortisan but thene it's off
08:39 khonkhortisan RGB
08:39 khonkhortisan RGB
08:39 khonkhortisan RGB
08:39 VanessaE well RGB triplets work too but they're 3x1 then
08:39 VanessaE (i.e. non-square)
08:39 khonkhortisan how will you make blue half brightness?
08:39 khonkhortisan modify the pattern?
08:39 VanessaE hm
08:39 VanessaE well
08:40 VanessaE you could also to R W
08:40 VanessaE G B
08:40 VanessaE er
08:40 VanessaE R W
08:40 VanessaE G B
08:40 khonkhortisan there's gray
08:40 VanessaE where W = a "grey" lightstone
08:40 VanessaE (which looks more white than grey when lit)
08:40 khonkhortisan hehe it's supposed to be green that's too much instead of blue
08:41 khonkhortisan three doesn't divide into four very well
08:41 VanessaE a lot of digital projectors use RGBW as their output format; mine uses RrGgBbW
08:41 khonkhortisan RGB
08:41 khonkhortisan GRB
08:41 khonkhortisan BGR
08:41 khonkhortisan whoops swapped two
08:41 khonkhortisan RGB|BRG|GBR is what I meant
08:41 VanessaE right
08:42 VanessaE that's a thought
08:42 VanessaE I think the OLPC screen uses that format
08:43 khonkhortisan yep but it rotates the other way, depending on the orientation you look at it
08:43 khonkhortisan http://en.wikipedia.org/wiki/OLPC_XO-1#Display_resolution
08:44 VanessaE typ
08:44 khonkhortisan it does look better than stripes, especially when the stripes are bigger than the people looking at the screen
08:44 VanessaE yup
08:44 VanessaE haha
08:45 khonkhortisan I'm still waiting for the row-column address of a mesecon rgb screen
08:45 VanessaE eh
08:45 khonkhortisan it could be done
08:45 VanessaE it'll have to be done the hard way I think
08:45 VanessaE each lightstone = one bit, regardless of its color
08:46 khonkhortisan I could do it with three wires per pixel, but not with the address stuff
08:49 khonkhortisan huh. Can we have voltages on wires for dimmer switches?
08:49 khonkhortisan in-between on and off?
08:50 khonkhortisan I committed that change while having an unstaged change laying around. I'm getting better at git.
08:52 VanessaE I'm afraid not
08:53 VanessaE jeija would never go for it
08:53 khonkhortisan Why not?
08:53 VanessaE but there is always realbadangel's technic mod, it does that
08:53 sfan5 rwgb pixel: http://i.imgur.com/wKLiY.png
08:53 VanessaE because mesecons are supposed to be purely logic 0/1 similar to TTL
08:54 khonkhortisan ick, try making your pixel do something useful. That'll be a challenge.
08:54 khonkhortisan so the power doesn't have to be returned to ground
08:54 VanessaE sfan5: nice.  stack that sucker up :-)
08:54 khonkhortisan I see you lost your fancy addresses
08:54 sfan5 umm, its not stackable
08:54 khonkhortisan why not?
08:55 khonkhortisan just don't use side addresses until you separate the wires further out from the display
08:55 sfan5 i was wrong
08:55 sfan5 its stackable
08:56 khonkhortisan congrats, you have 16 colors!
08:56 VanessaE yay!
08:56 VanessaE you can now emulate the screen from a ZX Spectrum :-)
08:56 khonkhortisan more if you can figure out how to get both a gray and a darkgray LED in there
08:56 VanessaE (I'd say CGA but you'd have to find some way to account for brown)
08:57 khonkhortisan might have to have duplicate controls at various viewing distances
08:59 khonkhortisan I think I'm going to lose the competition
08:59 VanessaE sfan5: by the way, are you working off the world I distributed earlier?  your screenshots look like it :-)
09:00 sfan5 no
09:00 VanessaE oh ok
09:00 VanessaE just done similar to mine is all
09:00 khonkhortisan ¿there's a meta:to_table() but no meta:from_table()?
09:00 khonkhortisan attempt to call method 'from_table' (a nil value)
09:00 jin_xi look at hacky_swap_node
09:00 VanessaE serialize it yourself you lazy bastard ;-)
09:01 khonkhortisan I can't guess what strings are set
09:01 VanessaE just kidding :-)
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09:03 sfan5 http://i.imgur.com/a8Wj4.png
09:04 VanessaE nice
09:05 VanessaE sfan5: time to extend worldedit to copy metadata/sign-like data :-)
09:05 khonkhortisan I would recommend making the output wires flat instead of 3D
09:05 khonkhortisan I'm working on that, please help
09:05 khonkhortisan or do it yourself
09:05 khonkhortisan it's needed
09:07 khonkhortisan hacky_swap_node uses meta:from_table(), which appears to be a nil value.
09:08 khonkhortisan it can't be done!
09:09 VanessaE ?
09:10 khonkhortisan there's no such thing as meta:from_table() but there is a meta:to_table()
09:10 khonkhortisan oh. big oops!
09:10 khonkhortisan meta = env:get_node(pos)
09:10 * khonkhortisan is embarrassed
09:10 VanessaE heh
09:12 RealBadAngel joined #minetest
09:12 khonkhortisan 2:13:14 here, bye!
09:12 RealBadAngel hi all
09:12 khonkhortisan hi bye!
09:14 VanessaE hey RBA
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09:15 RealBadAngel hey ho VanessaE
09:15 RealBadAngel have you done somethin with tubes?
09:17 RealBadAngel ive tried already to simulate items goin through them
09:17 RealBadAngel looks cool
09:18 VanessaE nothing new since I last posted the new textures.
09:18 VanessaE video?
09:18 * VanessaE wants to see :)
09:18 RealBadAngel my ftp is down, dunno why
09:19 VanessaE also, you'll want to add in some auto-rotate/autoplace code to make the tubes connect with whatever will use them, I didn't put anything like that in as I did with the steel pipes.
09:19 RealBadAngel called technician yesterday he told me problem is known
09:19 VanessaE so use youtube :D
09:19 RealBadAngel tubes shall connect to MANY kind of nodes
09:20 RealBadAngel chests machines
09:20 VanessaE maybe I'll put in dummy start/end nodes just for example code or so, but beyond that I'll leave it to you
09:20 RealBadAngel in fact every node that will have inverntory
09:21 VanessaE (maybe a an "teller" station as in a bank for the source, and a chest for the destination)
09:21 VanessaE -an
09:21 RealBadAngel i think i will do that with already checked and workin solution :)
09:21 VanessaE ok
09:21 RealBadAngel guess what
09:21 VanessaE so when do I get to see the *code*? :-)
09:21 RealBadAngel tubelike =1
09:22 RealBadAngel :)
09:22 VanessaE tubelike=1,
09:22 VanessaE on_construct = function(pos)
09:22 VanessaE local meta = minetest.env:get_meta(pos)
09:22 VanessaE meta:set_int("tubelike",1)
09:22 VanessaE end,
09:22 VanessaE already there :-)
09:23 RealBadAngel we will just add the same to the nodes that we will want the tubes to connect to
09:23 RealBadAngel and all will work as a charm
09:23 RealBadAngel i will end the cleanin in my code
09:24 RealBadAngel and will send you workin one for you to play with
09:24 VanessaE ok
09:33 RealBadAngel anybody seen sdzen lately?
09:33 VanessaE he pops in and out
09:34 RealBadAngel need some new textures
09:34 VanessaE what textures?
09:35 RealBadAngel hes makin low res textures for my machines
09:35 VanessaE ah
09:35 RealBadAngel i do have now 5 new machines waitin for him :)
09:36 RealBadAngel project table, alloy furnace, generator, geothermal power plant
09:36 RealBadAngel and the nuclear reactor
09:37 * vicscandl wants RealBadAngel to code a W.O.P.R. so he can play "Global Thermonuclear War"
09:38 RealBadAngel it could be possible
09:38 * vicscandl kicks Mr. Broderick in the bals, quite squarely.
09:38 RealBadAngel just "forget" to cool down reactor chamber
09:38 RealBadAngel you will miss your base then ;)
09:38 vicscandl overheats when you play minetest
09:39 RealBadAngel uranium use will cause core raisin heat level
09:39 RealBadAngel when it will hit critical level
09:40 RealBadAngel kaboom
09:40 * vicscandl eats your core raisin.
09:41 RealBadAngel you will be able to minimize the effect with reinforced concrete
09:41 VanessaE um, I don't think that was a raisin, vicscandl.
09:42 RealBadAngel lol
09:42 RealBadAngel definitely not
09:42 VanessaE is uranium supposed to glow like that?
09:42 VanessaE ;)
09:47 RealBadAngel ok, im done with ores
09:47 RealBadAngel ive added 3
09:48 RealBadAngel diamonds for cutting and crafting coils, wires etc
09:48 RealBadAngel chromium for stainless steel
09:48 RealBadAngel and uranium for power
09:48 jin_xi no alu for beer cans?
09:49 RealBadAngel hehehe
09:49 RealBadAngel no
09:49 VanessaE no bananas either?
09:49 VanessaE RealBadAngel needs to add a Mr. Fusion reactor ;-)
09:50 RealBadAngel ive made the ores to be found on different levels
09:51 VanessaE RealBadAngel: I must see a video of the entities "flowing" through the pneumatic tubes :-)
09:51 RealBadAngel so i think i avoided rainbow caves effect
09:51 * jin_xi laughs at vicscandl's post count
09:51 NakedFury rainbow only happens if you dont limit ores
09:51 RealBadAngel ive made diamonds to be found deep
09:51 NakedFury if every ore can be found from a certain point to the lowest depth the game handles then it can happen
09:52 RealBadAngel uranium -100 to -200
09:52 VanessaE diamond should only be found deep, and only buried in coal.
09:52 RealBadAngel and chromium -300 to -450
09:52 VanessaE imho
09:52 RealBadAngel diamonds are -650 and below
09:53 RealBadAngel and more rare than mithril
09:54 RealBadAngel 15minutes of diggin and ive found like 5 of them
10:08 RealBadAngel http://img24.imageshack.us/img24/9045/technicmineraluranium.png
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10:15 Tengri joined #minetest
10:15 Tengri redcrab?
10:17 Mortvert joined #minetest
10:20 VanessaE he doesn't hang out here much
10:22 RealBadAngel http://img692.imageshack.us/img692/7441/scrfs.png
10:22 RealBadAngel uranium and diamond ores
10:22 RealBadAngel how do you like it?
10:26 VanessaE not bad, but I hope it'll use the regular stone texture also :-)
10:27 RealBadAngel of course
10:28 RealBadAngel same pattern as all other ores, but uranium is blue-green, chromium almost white
10:28 RealBadAngel diamond light blue
10:31 Basstard` Pearls?
10:33 VanessaE I could see pearls being a rare drop from collecting clams at the bottom of a lake perhaps
10:34 VanessaE what use would they have?  dunno
10:34 Basstard` What use do they have otherwise?
10:35 FreeFull Pearl blocks
10:35 jin_xi super bad fuel
10:35 FreeFull Power necklaces
10:35 FreeFull Voodoo
10:35 VanessaE well, jewelry aside, I dunno
10:35 RealBadAngel http://img842.imageshack.us/img842/4363/screenshot195836092.png
10:35 RealBadAngel almost complete ores gallery, just the chromium is missed
10:35 VanessaE gee, I recognize that coal lump! :-)
10:36 RealBadAngel hehe
10:36 VanessaE I use the exact same image as the inventory item for default:coal_lump :-)
10:36 RealBadAngel i know
10:37 VanessaE btw if you want to add galena/lead ore to your pack/mod/whatever, I have nice images of that too
10:37 RealBadAngel uranium/tin/mithril/copper/gold/silver/coal/iron/diamond
10:38 VanessaE https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_mineral.png
10:38 VanessaE https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/unobtanium_lump.png
10:38 VanessaE (still need to strip the "mineral" one of it's surrounding stone)
10:39 VanessaE I'd love to put those images to use some time.
10:39 VanessaE they were made for a mod that never came to be
10:43 RealBadAngel could use lump image for chromium ore
10:43 RealBadAngel can i?
10:43 VanessaE please.
10:43 RealBadAngel hold on
10:43 Jousway joined #minetest
10:44 VanessaE use one for the ore and the other for the lump :-)
10:47 Tengri redcrab? someone is attacking your server with a skript. spawn city looks like a vulcan
10:48 SpeedProg joined #minetest
10:49 RealBadAngel uploadin
10:50 RealBadAngel http://img228.imageshack.us/img228/2386/screenshot196716439.png
10:50 VanessaE sweet
10:51 Tengri well, realy nice
10:51 Tengri how much pixel per block?
10:51 RealBadAngel 128x
10:52 SpeedProg1 joined #minetest
10:52 RealBadAngel but with lotsa blurr
10:52 RealBadAngel to make it smooth
10:52 Calinou joined #minetest
10:53 Calinou back
10:53 VanessaE there, finally I can retire those old images :-)
10:54 RealBadAngel http://img228.imageshack.us/img228/2386/screenshot196716439.png
10:54 RealBadAngel repeat for you Calinou
10:54 VanessaE inb4 HD texture packs are noisy
10:54 RealBadAngel complete ore gallery
10:54 VanessaE :D
10:55 RealBadAngel thats why i use blurr to make textures not so noisy
10:55 VanessaE if c55 or someone would just implement texture filtering it wouldn't be necessary - even 16px textures look like ass without it sometimes
10:55 RealBadAngel uranium/tin/mithril/copper/gold/silver/coal/iron/diamond/chromium
10:55 Basstard` 8px
10:56 VanessaE RealBadAngel: you want a higher-resolution version of that galena lump?
10:56 RealBadAngel i work with 256x and scalin them down
10:56 VanessaE *nod* but that one was only 64px :-)
10:57 RealBadAngel so i upsaled it
10:57 VanessaE here's the ore (gimp XCF) btw:  https://github.com/VanessaE/realistic-textures-data-files/blob/master/project-files/galena-chunks.xcf
10:57 RealBadAngel result is acceptable imho
10:57 VanessaE https://raw.github.com/VanessaE/realistic-textures-data-files/master/project-files/unobtanium_lump.png
10:58 VanessaE there.  scale that down and it'll look better than the upscaled small one
10:59 RealBadAngel ok, lets try
11:00 Basstard` Scaling ingame.
11:00 RealBadAngel its gettin noisy
11:00 VanessaE Basstard`: ...doesn't work very well.
11:01 RealBadAngel 1st made look way better
11:01 Basstard` VanessaE: Make it work well.
11:01 VanessaE RealBadAngel: now apply a blur like with the other stuff
11:01 VanessaE upscaled produces jaggies, downscaled doesn't :-)
11:01 RealBadAngel hmmm
11:04 VanessaE RealBadAngel: told ya. :-)
11:05 RealBadAngel http://img222.imageshack.us/img222/5525/technicmineralchromium1.png
11:05 RealBadAngel i think theyre almost the same
11:06 RealBadAngel on the gallery theres upscaled one
11:06 RealBadAngel here downscaled
11:06 VanessaE I can see the difference
11:06 VanessaE it's subtle but the downscaled one looks better.
11:06 RealBadAngel a little :)
11:07 RealBadAngel maybe if i choose to make 256x the difference then would be more visible
11:08 VanessaE oh yes
11:08 RealBadAngel with 128x theyre almost identical
11:08 VanessaE what do you use for the lump you get out of the ore/
11:08 VanessaE ?
11:08 RealBadAngel lump is 16x by now, so the ingot
11:09 RealBadAngel same images as rest of the ores/lumps
11:09 RealBadAngel just the colors
11:10 VanessaE ah
11:10 RealBadAngel diamond is 128x
11:10 RealBadAngel uranium is to be made
11:11 RealBadAngel ive made some time ago crystal blocks out of some pattern found
11:12 RealBadAngel lemme find it
11:13 Basstard` I prefer everything to be the lowest of the lowest.
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11:15 RealBadAngel http://img259.imageshack.us/img259/7408/technicdiamondblock.png
11:15 RealBadAngel pretty nice imho
11:16 VanessaE very nice
11:16 RealBadAngel can be coloured for various crystals
11:17 RealBadAngel red green blue looks really pretty
11:17 RealBadAngel its a genetica generated pattern
11:18 Calinou looks nice, RealBadAngel
11:18 RealBadAngel really cool tool for makin textures
11:18 Calinou not too noisy
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11:25 RealBadAngel so, diamond block added
11:26 RealBadAngel http://img525.imageshack.us/img525/7830/screenshot198875975.png
11:26 Basstard` How about a diamond block block?
11:26 VanessaE RealBadAngel: oh that is beautiful
11:26 VanessaE suggest you desaturate it some though
11:27 VanessaE make it more silvery than blue, and slide the tint a bit further clockwise
11:30 RealBadAngel hold on
11:32 RealBadAngel played a bit with color curves
11:33 RealBadAngel http://img214.imageshack.us/img214/3548/screenshot199311006.png
11:33 VanessaE eh, not enough contrast
11:33 VanessaE otherwise it's better
11:34 RealBadAngel make it a bit darker?
11:34 VanessaE just turn the contrast up and the brightness down
11:34 VanessaE maybe by 20% each
11:34 VanessaE turn the saturation down by 50%
11:35 RealBadAngel contrast up could make it too noisy
11:36 VanessaE just be careful :-)
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11:38 RealBadAngel went for more "silver" look, nah
11:38 RealBadAngel dont like it
11:39 RealBadAngel goin back to blue
11:40 RealBadAngel ha, got an idea
11:40 RealBadAngel brb
11:44 BartoCH joined #minetest
11:47 RealBadAngel done
11:47 RealBadAngel http://img163.imageshack.us/img163/9643/screenshot200174925.png
11:47 * VanessaE waits patiently for the pneumatic tubes video...
11:47 VanessaE ;)
11:47 RealBadAngel how do you like it?
11:47 VanessaE ok, that ^^^ is nice
11:50 TForsman joined #minetest
11:51 RealBadAngel gonna leave them in mod
11:52 RealBadAngel will add just recipes to make the couloured ones
11:52 RealBadAngel with dyes propably
11:52 VanessaE unified dyes of course :D
11:53 RealBadAngel hehehe
11:55 * VanessaE taps foot and waits patiently for the pneumatic tubes video...
11:56 VanessaE ;)
11:56 RealBadAngel ok ok, finished with ores for today
11:56 RealBadAngel just one more screenshot
11:57 RealBadAngel and im off for more technical stuff
11:57 VanessaE ok :)
11:57 VanessaE I'm dying to see this in action, at least in a video anyway
11:57 RealBadAngel http://imageshack.us/content_round.php?page=done&amp;l=img109/6175/screenshot200740382.png
11:57 RealBadAngel oops
11:57 RealBadAngel http://img109.imageshack.us/img109/6175/screenshot200740382.png
11:58 VanessaE nice
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12:01 sfan5 http://xkcd.com/571/ :D
12:02 VanessaE haha
12:03 VanessaE abe just shakes his head at it :-)
12:08 RealBadAngel lol
12:14 RealBadAngel damn, wheres sdzen
12:15 RealBadAngel somebody wake him up please ;)
12:15 VanessaE heh
12:25 * VanessaE taps foot and waits patiently for the pneumatic tubes video...
12:25 VanessaE :D
12:29 Basstard` Tom Waits too.
12:29 NekoGloop joined #minetest
12:30 NekoGloop Ello
12:30 VanessaE hey neko
12:30 NekoGloop Yes?
12:30 VanessaE um... hi? :)
12:30 NekoGloop Lol
12:30 Basstard` Hello Neko!
12:30 NekoGloop Sounded like you wanted something
12:37 saddy joined #minetest
12:39 * NekoGloop pokes vanessae :3
12:43 sdzen joined #minetest
12:46 RealBadAngel at least :)
12:47 NekoGloop Hello rba :3
12:54 VanessaE ow.
12:55 PilzAdam joined #minetest
12:55 PilzAdam Hello everyone!
12:55 VanessaE hi PilzAdam
12:55 * NekoGloop pokes vanessae again :3
12:56 Basstard` MushroomMan.
12:57 VanessaE ok I'm bored.
13:00 NekoGloop So am i :3
13:00 * PilzAdam too
13:00 NekoGloop Well i cant fix that :P
13:01 VanessaE well if RealBadAngel would get that damn video done already ;-)
13:01 VanessaE at least we'd have something to entertain us for 1-2 mins :D
13:03 NekoGloop Hm?
13:04 VanessaE NekoGloop: RealBadAngel keeps teasing me with this damn technic mod, namely the parts that use pipes and pneumatic tubes, which I wrote
13:04 NekoGloop Heh
13:04 VanessaE I wanna see it (a video is sufficient) :-)
13:05 * NekoGloop gives vanessae a cookie and tells her to wait :3
13:06 PilzAdam VanessaE, this will entertain you for some hours: http://kinox.to/Stream/The_Big_Bang_Theory-1.html
13:06 VanessaE meh
13:06 VanessaE I don't watch TV
13:06 VanessaE least of all that program
13:07 NekoGloop Well, if you want i could link you to my game
13:07 NekoGloop Made in game maker 8.0 lite
13:08 VanessaE nah, I'm gonna go watch movies in a bit
13:09 NekoGloop Heh
13:11 iqualfragile joined #minetest
13:12 PilzAdam Hi iqualfragile
13:12 iqualfragile Grüße
13:12 Calinou joined #minetest
13:12 _2cool_ joined #minetest
13:12 PilzAdam Hi Calinou & _2cool_
13:12 _2cool_ Hello
13:12 _2cool_ I still haven't gotten a forum account...
13:13 iqualfragile me too
13:13 Basstard` You're _2cool_ for it.
13:13 _2cool_ Basstard`: http://data.whicdn.com/images/30788085/Happy-oh-stop-it-you-l_large.png
13:14 _2cool_ there's a space in there somewhere...
13:14 _2cool_ Nope
13:14 Basstard` You're _2cool_ for a space.
13:15 _2cool_ okay now, that's enough
13:15 NekoGloop You're too much of a Basstard`.
13:15 _2cool_ bad neko bad
13:15 NekoGloop Heh heh
13:16 _2cool_ These headphones are so loud that they were sitting beside me and I heard the sound from the computer louder than the built-in speakers from them
13:18 RealBadAngel VanessaE: sdzen is makin the textures now
13:18 RealBadAngel and im coding
13:18 RealBadAngel there will be big update today i believe
13:22 _2cool_ insulated mesecons can't round corners...
13:22 NekoGloop No they cant
13:22 _2cool_ interesting
13:22 VanessaE ok
13:22 NekoGloop You need normal ones
13:22 _2cool_ yep, just a few alterations and this will be finished
13:22 NekoGloop Maybe... Insulated should be craftable back into normal and the fiber
13:23 _2cool_ But you can only get one output on a crafting recipe?
13:23 NekoGloop Use replacements
13:23 NekoGloop Replace the insulated with fiber and have output be normal mesecon
13:24 _2cool_ hmmm
13:24 _2cool_ cool
13:24 _2cool_ Too much time on your hands: Building a piece of a mesecon circuit, then deleting it to do something better
13:28 NekoGloop Yup
13:28 NekoGloop Worldedit is awesome for that ;)
13:29 _2cool_ no
13:29 NekoGloop Ya it is
13:29 _2cool_ not when it goes around corners
13:29 NekoGloop //dig
13:29 _2cool_ that had interesting effects...
13:29 NekoGloop Usually it does
13:29 _2cool_ And the circuit Won't kill!
13:29 iqualfragile joined #minetest
13:30 Cristiano-CM joined #minetest
13:30 _2cool_ That'll need some delayers next time...
13:31 NekoGloop ...
13:31 NekoGloop Anyway
13:31 NekoGloop "minetest-c55" is an AWESOME seed on minecraft pocket edition
13:31 _2cool_ What does it do?
13:32 NekoGloop Lots of useful stuff
13:32 Basstard` We're _2cool_ for that.
13:33 NekoGloop You're a Basstard`.
13:34 Basstard` I'm _2cool_ to be a Basstard`.
13:34 NekoGloop Then change thyself
13:35 Basstard` I'm _2cool_ to change myself.
13:40 SpeedProg joined #minetest
13:43 * NekoGloop pokes #minetest for signs of life
13:44 iqualfragile joined #minetest
13:50 RealBadAngel no life. we are coding
13:50 * VanessaE is trying to help the cleanup efforts on redcrab:30401
13:51 VanessaE massive griefing
13:51 _2cool_ joined #minetest
13:51 _2cool_ That was strange
14:00 _2cool_ Hello?
14:11 * VanessaE gives up
14:16 MilanFIN joined #minetest
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14:26 _2cool_ joined #minetest
14:35 _2cool_ Is there anything that movestones can't move?
14:36 VanessaE chests I think
14:36 saschaheylik joined #minetest
14:40 Calinou chests/furnaces and anything with content inside I guess
14:52 _2cool_ Nope, they can move chests
14:53 PilzAdam with content?
14:53 _2cool_ Put content in
14:54 _2cool_ Nevermind, it was just some freak error
14:54 _2cool_ Okay, I see
14:55 _2cool_ If you put chests in the chest, then the movestone pushes it. If there is something else in the chest, then it can't
14:56 _2cool_ That's not the problem...
14:58 _2cool_ Movestones are unstoppable :(
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15:11 bas080 Rubenwardy, are you there?
15:17 VanessaE he's in -delta
15:17 VanessaE or was when he last spoke
15:17 VanessaE (about 30 mins ago)
15:18 VanessaE he's here, bas080
15:18 VanessaE in -delta
15:20 rubenwardy_ joined #minetest
15:21 rubenwardy joined #minetest
15:21 rubenwardy did someone want me?
15:23 Calinou VanessaE wants you :p
15:23 Calinou (she said)
15:23 PilzAdam bas080, wants you
15:23 rubenwardy ok?
15:24 rubenwardy bas080
15:24 bas080 I was thinking about the chess mod. Chess piece ownership should also be part of the rules.lua including functions to assign owenrship
15:25 bas080 Still thinking about how that could be implemented correctly.
15:25 saschaheylik chess, awesome :D
15:26 saschaheylik i wish i didnt suck at it
15:26 servvs joined #minetest
15:27 rubenwardy hum, i was also thinking that if we want to implement multiple chess boards, it makes things a lot more complicated, does it not?
15:27 bas080 I have no experience with node ownership. Will check out Chest mods
15:29 bas080 but what function would make sense? maybe a function where you type something like... /chessownerwhite
15:29 bas080 chessownerwhite <playername>
15:29 bas080 and then you punch the spawn node
15:30 rubenwardy or chat message (White player punch node)
15:30 afkael joined #minetest
15:31 rubenwardy that could work...
15:31 bas080 that's shorter for sure
15:32 bas080 i like it
15:32 iqualfragile pilzadam: https://github.com/PilzAdam/MinetestAmbience/commit/505b627c0cbf0dfe1d8e24da52db45894449b3c6
15:32 rubenwardy as in when the block is punched chat msg is sent to all, and white person then punches it
15:32 iqualfragile Vielen Dank
15:32 Calinou wow the redcrab server is in a pretty bad state... I smell an incoming map reset (I hope there are backups though)
15:32 PilzAdam iqualfragile, Kein ding alter!
15:33 rubenwardy ikr
15:33 saschaheylik fix
15:33 VanessaE I wish he'd upgrade to 0.4.2 and install some more mods
15:33 iqualfragile Wie häufig holst du die Änderungen von https://github.com/Neuromancer56/MinetestAmbience zu dir rüber?
15:33 rubenwardy i have all my valuables in invertory, so if he does do map reset, i will still have them
15:34 rubenwardy the server is f*cked up
15:34 Calinou upgrade to 0.4.2: "HOW DO I CONNECT???" spam :/
15:34 bas080 rubenwardy, so it requires for the one to who the color is assigned to punch to agree
15:34 bas080 ?
15:34 rubenwardy yes
15:34 VanessaE Calinou: already seeing that now with people wanting to use 0.4.2 on all the old outdated servers
15:35 Calinou yes, people that can be bothered to read will use 0.4.2
15:35 VanessaE may as well make the switch now while the confusion is at its height
15:35 Calinou this can act as a very basic grief protection
15:36 bas080 rubenwardy, ok... i will add this feature to the the forum with some explanation of how it will be implemented.
15:46 rubenwardy joined #minetest
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15:46 roboman2444 joined #minetest
15:47 Octupus Hey guys I'm on my iPod :)
15:47 BicycleRepairMan joined #minetest
15:48 rubenwardy hi
15:48 BicycleRepairMan hey ruben
15:48 rubenwardy hi
15:48 VanessaE ruben, sign on please
15:49 PilzAdam http://en.wikipedia.org/wiki/Immanuel_Kant
15:49 Immanuel_Kant jeah, but there is a error in the text
15:49 Immanuel_Kant i am not dead
15:50 NekoGloop joined #minetest
15:50 Immanuel_Kant *an
15:50 NekoGloop Oh a new person
15:50 Calinou joined #minetest
15:50 PilzAdam "Aafklärung ist der Austritt aus der selbstverschuldeten Unmündigkeit."
15:50 PilzAdam *Aufklärung
15:51 VanessaE wow, redcrab went kerblooey
15:52 Immanuel_Kant selbstverschuldet ist diese Unmündigkeit nicht, weil es an Verstand oder... and so on
15:52 Immanuel_Kant i know it ;)
15:52 PilzAdam ara you german?
15:52 Immanuel_Kant yes
15:52 PilzAdam *are
15:52 PilzAdam great!
15:52 Immanuel_Kant why? you too?
15:52 PilzAdam yes
15:52 Immanuel_Kant gut
15:52 Immanuel_Kant :D
15:53 PilzAdam Was soll denn Pilz auf Englisch heisßen?
15:53 Immanuel_Kant vllt ein Synonym für Bier :D
15:53 PilzAdam :-)
15:54 PilzAdam iqualfragile ist auch deutsch
15:54 sdzen left #minetest
15:54 Immanuel_Kant :)
15:55 PilzAdam :-)
15:55 PilzAdam http://de.wikipedia.org/wiki/Faust._Eine_Trag%C3%B6die.
15:57 jin_xi http://en.wikipedia.org/wiki/Slime_mold idea for minetest?
15:57 Dr_Faust Habe nun, ach!         Philosophie,
15:57 Dr_Faust Juristerei und Medizin,
15:57 Dr_Faust Und leider auch Theologie!
15:57 Dr_Faust Durchaus studiert, mit heißem Bemühn.
15:57 Dr_Faust Da steh ich nun,         ich armer Tor!
15:57 Dr_Faust Und bin so klug als wie zuvor;
15:58 Dr_Faust that stüf ist great!
15:58 saddy joined #minetest
15:58 Dr_Faust they do actualy move around and eat stuff
15:58 rubenwardy VanessaE stupid superbob
15:58 VanessaE yeah I kjnow
15:58 Dr_Faust and they are plants
15:58 Immanuel_Kant thats an idea for minetest: http://www.bierzapfen.de/webshop/bilder/hg4/Zapfanlage35.jpg
15:58 VanessaE and I was just about to go look for skyward city
15:59 PilzAdam Immanuel_Kant, http://minetest.net/forum/viewtopic.php?id=2702
15:59 VanessaE rubenwardy: great, now I think I'm causing an occasional restart
15:59 Immanuel_Kant lol ok, war eigentlich klar das es das schon gibt
16:00 VanessaE speak english please
16:00 rubenwardy Immanuel_Kant, what is that last link?
16:00 Immanuel_Kant a picture
16:00 rubenwardy of what, a gass cooker?
16:00 * PilzAdam facepalms
16:01 PilzAdam you know what beer is?
16:01 rubenwardy oh, it is a dispensor
16:01 Immanuel_Kant a beer dispenser
16:01 rubenwardy why does it have a gass bottle next to it?
16:01 rubenwardy or is it coolent
16:02 Immanuel_Kant its for the pressure
16:02 rubenwardy ok
16:03 PilzAdam VanessaE, we should add a bot to the forum that replies to all the topics in Bugs and Problems with this: "Please give more information"
16:03 rubenwardy what do you think guys: http://tinyurl.com/mtmdfrm
16:03 rubenwardy lol
16:04 Immanuel_Kant btw ruben what is with my credits now?
16:04 Immanuel_Kant :D
16:04 Immanuel_Kant was the iron at spawn city?
16:04 PilzAdam rubenwardy, I like the test mod and test mod 2
16:05 rubenwardy yes
16:05 rubenwardy testing database that is
16:05 VanessaE PilzAdam: haha
16:05 rubenwardy credits?
16:05 Immanuel_Kant bank
16:05 rubenwardy in what?
16:06 Immanuel_Kant are you not play at redcrabs server?
16:06 rubenwardy how much did you have?
16:06 PilzAdam rubenwardy, How do i create a account?
16:06 rubenwardy if i get to keep my inventory, the credits are kept
16:07 rubenwardy if not sorry,
16:07 rubenwardy PilzAdam: www.tinyurl.com/ruben-credit
16:08 Immanuel_Kant Credits: 110
16:08 Immanuel_Kant but wayne - need it not atm
16:09 PilzAdam rubenwardy, didnt work
16:09 rubenwardy testmod and test mod2 deleted,,,
16:09 rubenwardy link or signup?
16:10 PilzAdam ive created a acoount but i cannot login in the forum
16:10 Calinou why? you must enable cookies iirc
16:10 rubenwardy oh, you meant on the forum not ruben express
16:10 PilzAdam yes
16:11 rubenwardy account creation is not possible yet, if you private message me the password, then i will create an account for you
16:11 Calinou private messaging a password, derp
16:14 rubenwardy Huh?
16:14 rubenwardy I can access the database anyway
16:17 AndrewPH joined #minetest
16:17 rubenwardy huh it is Andrew, my real name is Andrew
16:18 rubenwardy hmmm....
16:35 MilanFIN joined #minetest
16:36 rubenwardy left #minetest
16:36 Octupus joined #minetest
16:37 rubenwardy joined #minetest
16:38 Octupus hello
16:39 TheLastProject joined #minetest
16:41 Dr_Faust rubenwardy: you usualy hash those passwords
16:42 rubenwardy brb
16:42 * VanessaE watches redcrab:30401 slowly crumble :(
16:43 q66 joined #minetest
16:43 jin_xi VanessaE: is this texture smoothing? http://imgur.com/a/jbXxV
16:44 NakedFury joined #minetest
16:45 VanessaE sort of
16:45 VanessaE that looks like antialiasing or so
16:45 jin_xi EMF_BILINEAR_FILTER is what it is
16:45 VanessaE AH
16:45 jin_xi one line change in clientmap
16:46 VanessaE can you do trilinear?
16:46 VanessaE or anisotropic?
16:46 Dr_Faust fugly
16:46 VanessaE Dr_Faust: what do you expect out of a 16px texture?
16:46 Dr_Faust fuglyness
16:47 VanessaE jin_xi: but, look at the edges of the wielded torch closely (high zoom)
16:47 VanessaE there's another setting that'll blend those edges into the backgroundf
16:47 VanessaE -f
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16:48 jin_xi clientmap.cpp, after line 469 insert this:
16:48 jin_xi
16:49 jin_xi buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, true);
16:49 jin_xi if you want to try yourself with high res textures.
16:49 jin_xi can use trilinear i believe...
16:49 VanessaE after the scene:: line, before the const video:: line?
16:50 jin_xi http://irrlicht.sourceforge.net/docu/namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3
16:50 jin_xi exactly there, VanessaE
16:51 * VanessaE tries it
16:53 * VanessaE waits for the game to start.
16:53 VanessaE there it goes
16:53 VanessaE doesn't do much good really, only for the close-up stuff
16:54 VanessaE no appreciable effect on FPS
16:54 thexyz jin_xi: saw no effect using those
16:54 VanessaE (and I can tell it is indeed working, textures get blurry up close instead of pixely like the normally do)
16:54 jin_xi well i see effect, look at link above, but thats with 16x textures
16:55 VanessaE thexyz: I can see a definitely difference.  a marginal improvement, but it does nothing for the distant stuff, that's what AFis for
16:55 rubenwardy joined #minetest
16:55 VanessaE definite*
16:56 MiJyn joined #minetest
16:56 jin_xi lets try AF then...
16:57 VanessaE EMF_ANISOTROPIC_FILTER I assume?
16:58 * VanessaE loads the game...
16:59 jin_xi yup, but looks the same to me
16:59 VanessaE AF had no effect.
16:59 VanessaE maybe it needs to be used in conjunction with bilinear or so
16:59 jin_xi tried that
16:59 VanessaE oh
17:00 jin_xi oops, no did not ;)
17:00 * jin_xi tries again
17:00 jin_xi ok, trilin and AF...
17:00 VanessaE how do I turn both on at the smae time?
17:00 VanessaE two copies of that line I presume?
17:01 RealBadAngel i can see there somethin more interestin than filtering
17:01 RealBadAngel take a look on this:
17:01 RealBadAngel http://www.youtube.com/watch?v=w_kjL8ghhiA
17:02 jin_xi VanessaE: thats what i did
17:02 VanessaE ok, trying it
17:02 RealBadAngel or this:
17:02 RealBadAngel http://www.youtube.com/watch?v=hvuxFfrTPoU&amp;feature=fvwp
17:02 VanessaE jin_xi: the AF setting has no effect, but trilinear filtering works for the closer stuff
17:04 VanessaE I wonder if there's a graphic call that needs to be made to build the AF texture map first?
17:11 rubenwardy I am implementing hash SHA1 now....
17:13 VanessaE jin_xi: in practice though, Dr_Faust is right - it looks fugly with the lower-resolution textures
17:13 VanessaE I think simple antialiasing + AF is more what we need
17:14 Dr_Faust thats strange:
17:14 Dr_Faust im running a server
17:14 VanessaE unless bi/trilinear filtering can somehow be applied only to higher-resolution textures
17:14 Dr_Faust it takes far too long for it to send chunks to clients
17:15 Dr_Faust its not limited by its bandwidth
17:15 Dr_Faust the server just does not send anyting
17:15 Dr_Faust and i doubt its limited by the servers hardware
17:16 rubenwardy maybe the router is not steamlined, is RakNet used? is so is router kit thingy installed
17:16 rubenwardy in minetest i mean
17:16 Dr_Faust im sorry, i dont get what you mean
17:17 jin_xi easy, was just reading the source when i saw that, and gave it a try, i like blocky 16x anyways
17:19 rubenwardy what does minetest use for networking? eg: RakNet, IrrNet
17:19 Dr_Faust i dont know, how do i controll that?
17:22 VanessaE jin_xi: no prob.  still, what would I insert just to give it a try? :-)
17:23 Dr_Faust additionaly one of my players reported horrybly delay in moving items around in the inventory
17:24 jin_xi huh? for AF?
17:24 VanessaE jin_xi: for simple AA
17:24 jin_xi EMF_ANTI_ALIASING
17:27 * VanessaE tries it
17:27 VanessaE just for shits and grins :-)
17:28 VanessaE no effect.
17:29 VanessaE back to AF; there was definitely a difference now that I see it again without
17:36 saschaheylik you working on AA?
17:36 saschaheylik gotta go bye
17:37 VanessaE playing with the settings jin_xi mentioned
17:39 HaltingState joined #minetest
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17:44 NekoGloop joined #minetest
17:49 jin_xi also try #fsaa = 0 setting in minetest conf?
17:50 NekoGloop Minus a "#"
17:50 jin_xi of course
17:57 VanessaE fullscreen mode works, but fsaa doesn't do anything useful (I don't think that setting even works anymore)
17:57 rubenwardy hash sha1 encryption of password done -- tinyurl.com/mtmdfrm
17:58 * VanessaE returns the game back to it's standard code and no filtering.
17:58 VanessaE I'll let someone who knows what they're doing (read: not me!) figure this out :-)
17:59 NekoGloop I dont know what i'm doing but i'm doing it
18:15 kddekadenz joined #minetest
18:15 kddekadenz left #minetest
18:19 RealBadAngel joined #minetest
18:19 VanessaE wb RBA; GLSL would be nice to see in MT but damned if I know where to start.
18:20 VanessaE (never got to answer you earlier)
18:20 NekoGloop What?
18:20 NekoGloop "glsl" what?
18:20 RealBadAngel you talkin bump mappin?
18:20 VanessaE GLSL is a hardware shader language for OpenGL.
18:20 VanessaE RealBadAngel: no, the second video you showed.
18:21 RealBadAngel there was here too anyway
18:21 RealBadAngel me neither hehehe
18:21 RealBadAngel came here because encountered a problem
18:21 VanessaE no matter, I don't know much C, even less C++, and I just don't know shit about irrlicht :-)
18:21 RealBadAngel how to disable collision detection for nodes?
18:22 VanessaE make the node non-walkable
18:22 VanessaE walkable = false   in your register_node() call.
18:22 RealBadAngel i got cobble flyin all around
18:22 VanessaE ohh
18:22 RealBadAngel but when hit tube it stops heheh
18:22 VanessaE eh..  that I don't know :-)
18:22 rubenwardy in irrlicht you can call a function that clears collisions
18:23 VanessaE you could make the tubes not-walkable but that's not very nice to do
18:23 rubenwardy you will be on a trip to the underworld though
18:23 RealBadAngel i need to make them "walkable" by items
18:23 VanessaE RealBadAngel: "not" walkable means you can't stand on it - you just pass through it, like a plant
18:24 RealBadAngel lets try
18:24 VanessaE I think
18:24 RealBadAngel and somebody please fix "some exception"
18:24 RealBadAngel its gettin annoyin
18:25 VanessaE you mean the crash after 20-30 logins/logouts?
18:25 madchicken13 joined #minetest
18:25 madchicken13 Hello
18:25 RealBadAngel EACH login it happens now
18:25 VanessaE hi madchicken13
18:26 madchicken13 o hey i got a Question for you
18:26 RealBadAngel if not fresh start, always get that message
18:26 VanessaE RealBadAngel: I have that issue too.  one login is all I get then I have to restart the game - it is due to memory leaks
18:26 RealBadAngel im on hd tp now
18:26 madchicken13 does anyone know how to compile minetest on Ubuntu 12.04?
18:26 RealBadAngel without it it happened not so often
18:27 _2cool_ joined #minetest
18:27 RealBadAngel with hd, 100%
18:27 VanessaE (a true memory leak as in memory is allocated but then never de-allocated, followed by an attempt to allocate more of the same)
18:27 VanessaE oh you're using my texture pack
18:27 VanessaE ?
18:27 RealBadAngel mine
18:27 madchicken13 hello???
18:27 VanessaE or your 128px one
18:27 VanessaE oh ok
18:27 VanessaE madchicken13: the README explains it.
18:28 VanessaE madchicken13:  https://github.com/celeron55/minetest/blob/master/README.txt#L78
18:28 madchicken13 well when i compile it minetest dont run it stops loading the aliases at iron_mineral and dumbs the core
18:29 madchicken13 the log is in minetest.net/forum
18:29 VanessaE RealBadAngel: take a look at the game's memory usage after you get into a world.  you'll probably find that it is using upwards of 3GB of RAM
18:29 VanessaE madchicken13: try disabling the texture atlas.
18:30 RealBadAngel http://img824.imageshack.us/img824/634/screenshot224322361.png
18:30 madchicken13 The error log in here for when i start minetest after i compile : http://minetest.net/forum/viewtopic.php?id=2864
18:30 madchicken13 how?
18:30 VanessaE close the game, edit ~/.minetest/minetest.conf  and add this line -->  enable_texture_atlas = false
18:30 madchicken13 thnx ill try
18:31 RealBadAngel look at the cobble flyin away ;)
18:31 VanessaE RealBadAngel: what am I seeing here?
18:31 hmmmm hmm nouveau problems...
18:31 RealBadAngel when put into injector (special kind of chest)
18:32 RealBadAngel it just fly away :)
18:32 VanessaE RealBadAngel: is it supposed to? :-)
18:32 RealBadAngel yes
18:32 RealBadAngel it shall enter then tube
18:32 VanessaE RealBadAngel: cool then :D   but does it work with the tubes right?
18:32 RealBadAngel and follow it
18:33 RealBadAngel but the collisions
18:33 madchicken13 now its randomly crashing (like it starts up and then it crashes out :()
18:33 VanessaE as an aside, how did you get the pickaxe to draw flat like that?
18:33 VanessaE madchicken13: only guess is the video driver as hmmmm suggested.
18:33 RealBadAngel its 128x
18:33 NekoGloop In wield_scale, make z=0
18:34 VanessaE ah
18:34 NekoGloop Similar to how toolsizes makes the tools larger when in hand, just on a different plane.
18:34 madchicken13 its set as opengl ill make it software
18:34 leo_rockway madchicken13: check the debug file
18:35 madchicken13 i did nothing comes up
18:35 VanessaE RealBadAngel: maybe you will have to make the entities move manually then
18:35 madchicken13 all there is is the aliases for unknown_block.png comes up
18:36 madchicken13 look here : http://minetest.net/forum/viewtopic.php?id=2864
18:38 madchicken13 YES
18:38 madchicken13 it was the opengl driver
18:38 madchicken13 changed it to software it worked!
18:39 VanessaE madchicken13: don't expect good performance out of software rendering
18:39 VanessaE you'll be lucky to pull off 10 FPS on a mid-range box.
18:40 _2cool_ joined #minetest
18:40 madchicken13 getting 50 FPS
18:40 VanessaE nice
18:40 NekoGloop My friend gets 1 fps
18:40 madchicken13 bad 3d graphics
18:40 NekoGloop With drivers
18:41 madchicken13 looks like crap
18:41 VanessaE RealBadAngel: what happens if you set the entity's collisionbox to {0,0,0,0,0,0} (six 0's)
18:41 _2cool_ I still haven't gotten the video done...
18:41 _2cool_ Tried 3 times this morning.
18:41 RealBadAngel walkable settin doesnt work
18:42 RealBadAngel tryin collision box now
18:43 rubenwardy try directX as well, incase that works
18:43 VanessaE directx won't work on linux.
18:43 VanessaE (nouveau is a linux video driver)
18:45 jin_xi no hits with all zero collision box
18:46 RealBadAngel im tryin to put it on tube
18:46 RealBadAngel not the item
18:47 VanessaE oh, modifying the tubes themselves
18:47 VanessaE eh
18:47 VanessaE well remember they're really solid objects
18:47 RealBadAngel ok
18:47 RealBadAngel dropped the idea
18:48 RealBadAngel youre right
18:48 VanessaE it wouldn't take much to make them hollow, but I don't see how that would help in practice
18:51 RealBadAngel so, i got an item
18:51 RealBadAngel how to set its collisionbox?
18:51 VanessaE not sure - the same way maybe?
18:51 VanessaE in your entity definition
18:52 madchicken13 directx dont work on linux that right how do you update your opengl driver?
18:52 RealBadAngel local item = minetest.env:add_item(pos1, "default:cobble")
18:52 RealBadAngel local x=pos1.x+1
18:52 RealBadAngel local y
18:52 RealBadAngel local z=pos1.z
18:52 RealBadAngel item:setvelocity({x=1, y=0, z=0})
18:52 RealBadAngel item:setacceleration({x=0, y=0, z=0})
18:53 RealBadAngel heres the item flyin away
18:53 VanessaE madchicken13: let your operating system handle that.
18:53 RealBadAngel on x axis
18:53 VanessaE RealBadAngel: maybe item:collisionbox = {0,0,0,0,0,0},   ?
18:53 jin_xi set acceleration to x=0, y=-10, z=0 to make it heavy
18:54 VanessaE just a guess, I don't know how entities work
18:54 RealBadAngel jin_xi: cant, it shall follow the tubes
18:54 jin_xi item.object:set_properties({ collisionbox = paintbox[fd%2] })
18:54 VanessaE there we go
18:54 jin_xi paintbox being some valid nodebox
18:54 RealBadAngel lets try
18:55 VanessaE what is the physical = parameter for?
18:55 RealBadAngel i was thinkin bout it
18:55 jin_xi look at painting mod source for all sorts of uses of api
18:55 VanessaE if collisionbox doesn't work, try setting:  physical = false
18:55 RealBadAngel but when messin with tubes not the items
18:55 VanessaE another rough guess of course
18:55 VanessaE RealBadAngel: don't mess with the tubes.  only mess with the entities :-)
18:57 rubenwardy how do you sign up for an account on this?
18:57 NekoGloop ...?
18:58 rubenwardy I am a guest
18:58 rubenwardy i try entering a password and username on entering and it says: -NickServ- rubenwardy is not a registered nickname
19:00 RealBadAngel jin_xi: whats that fd%2?
19:01 VanessaE /msgnicksert register make_up_a_password your@email.address.com
19:01 VanessaE grrr
19:01 VanessaE /msg nickserv register make_up_a_password your@email.address.com
19:01 VanessaE when you get the email, follow the instructions therein to validate your account.
19:01 madchicken13 is there a .deb package for Minetest 0.2.20120822?
19:02 VanessaE then configure our IRC client to send the nickserv password when you sign in
19:02 VanessaE madchicken13: no one uses 0.2 anymore
19:02 rubenwardy thanks
19:02 madchicken13 ok
19:02 madchicken13 :(
19:03 jin_xi RealBadAngel: its just to index a list of nodeboxes. you dont need it if you supply just one
19:03 RealBadAngel tryin
19:03 jin_xi in painting i need different hitboxes for x and z axis, thats why
19:03 RealBadAngel userdata expected got table
19:03 RealBadAngel it says so
19:03 rubenwardy thanks VanessaE
19:04 VanessaE you're welcome, rubenwardy.
19:04 jin_xi maybe you need just item:set_properties, without object
19:05 RealBadAngel no go
19:05 jin_xi post your line
19:06 rubenwardy i think there should be a "minetest.duplicate(new_node_name,old_node_name,table_of_changes)" command for lua modding
19:06 rubenwardy so you could easily change the texture of a furnace to a new rubenfood:cooker mod....
19:06 NekoGloop You can redefine nodws
19:07 rubenwardy no redifine, duplicate
19:07 rubenwardy *not
19:07 NekoGloop ?
19:07 rubenwardy *redefine
19:07 rubenwardy As in i want to make a cooker with name rubenfood:cooker, and i want to keep default:furnace
19:08 rubenwardy so it copies it exactly
19:08 NekoGloop Then... Copy it?
19:08 rubenwardy changing any values in table_of_changes
19:08 NekoGloop Copy the node?
19:08 rubenwardy yes
19:08 NekoGloop No
19:09 NekoGloop Copy the register_node you lazy bum
19:09 RealBadAngel i cant :P
19:09 rubenwardy and all the adm's? the minetest.duplicate is so much code effiecent and memory saving
19:09 rubenwardy *abms
19:10 rubenwardy the furnace code is farely spreaded around
19:10 NekoGloop No
19:10 NekoGloop Only one abm
19:10 RealBadAngel item.set_properties({ collisionbox = nil })
19:10 RealBadAngel whatever i try
19:10 RealBadAngel i can read USERDATA EXPECTED
19:10 VanessaE not nil
19:11 VanessaE {0,0,0,0,0,0}
19:11 VanessaE or some other string
19:11 jin_xi look at . and :
19:11 RealBadAngel userdata epected, got table
19:11 RealBadAngel that game is tellin me
19:11 jin_xi : means use self as first argument
19:11 VanessaE wtf does it mean by userdata?
19:11 RealBadAngel idk
19:11 NekoGloop Idk what userdata is, ask c55
19:12 VanessaE unless you just can't set the collision box
19:12 jin_xi as in item.set_properties(self, {}) == item:set_properties({})
19:12 jin_xi self is userdata
19:12 VanessaE try the physical = false idea.
19:12 jin_xi typically... for that kind of error
19:13 jin_xi userdata means user defined data. user means programmer of api. userdata means c data
19:13 jin_xi so you need lua reference to it
19:13 RealBadAngel i think i will just dump that shit to table change and restore
19:13 rubenwardy So impressed with myself
19:13 rubenwardy my mod "traps" got 18 downloads...
19:13 rubenwardy miniscule to mesecons prob
19:13 RealBadAngel hehehe
19:14 rubenwardy and that is just the newest version...
19:14 jin_xi sorry, really this: item.set_properties(item, {}) == item:set_properties({})
19:14 RealBadAngel folks are aware of traps ;)
19:14 NekoGloop Traps?
19:14 NekoGloop Damn. I was gonna do that.
19:15 VanessaE RealBadAngel: try the physical = false idea dammit :-)
19:15 jin_xi ^^^ RealBadAngel?
19:15 RealBadAngel tryin now
19:15 rubenwardy http://minetest.net/forum/viewtopic.php?id=2838
19:16 {N_O} joined #minetest
19:16 rubenwardy VanessaE, how many downloads did your homedecor mod get?
19:16 VanessaE no idea, I don't know how to track that
19:16 {N_O} left #minetest
19:17 NekoGloop Oh.
19:17 rubenwardy in the downloads section it tells you, but you use zipball so...
19:17 NekoGloop That's not what i thought rubenwardy meant by traps
19:17 rubenwardy Spikes already done
19:17 rubenwardy by Calinou i think
19:17 RealBadAngel how the heck it should look like??
19:17 rubenwardy what kind of traps do you mean? Temple style?
19:18 NekoGloop I was gonna define a trap group
19:18 NekoGloop Which damages the player as they are in contact
19:18 rubenwardy oh right
19:18 rubenwardy you can use abms
19:18 RealBadAngel item.set_properties( "physical" = false )
19:18 NekoGloop I know
19:18 NekoGloop Simple mod but useful
19:18 rubenwardy and gethp() sethp(hp-1)
19:18 rubenwardy yeah
19:18 VanessaE RealBadAngel: probably without the quotes
19:19 NekoGloop Using bobblocks code ;)
19:20 jin_xi self.object:set_properties({textures = { foo }}) another line from painting
19:23 RealBadAngel attempt to index field object a nil value
19:23 VanessaE with or without the quotes?
19:23 jin_xi just use item:set_properties() then
19:23 jin_xi note the :
19:23 RealBadAngel then i got userdata error
19:24 VanessaE (sorry if I seem like I don't know what I'm talking about.  I don't, and I'm half asleep :D )
19:24 jin_xi if you want to use . then make it item.set_properties(item, {foo = bar})
19:25 RealBadAngel item.object:set_properties({physical = false})
19:25 RealBadAngel with this i got nil error
19:25 jin_xi well, if object is nil, drop it
19:26 jin_xi it depends on what exactly item is.
19:26 RealBadAngel i just put cobble there
19:26 RealBadAngel it isnt nil
19:26 jin_xi also can try item:get_luaentity():set_properties(...
19:26 RealBadAngel dumpin now all the shit to table
19:26 RealBadAngel goin to see whats ther
19:28 RealBadAngel rotfl
19:28 RealBadAngel theres <userdata> in it
19:29 jin_xi yep userdata is c data
19:29 jin_xi use get_luaentity to get lua reference
19:29 RealBadAngel k
19:29 jin_xi get_luaentity() that is
19:30 RealBadAngel like so?
19:30 RealBadAngel item:get_luaentity():set_properties(physical =  false)
19:31 jin_xi i often do someting like p = foo.add_entity():get_luaentity()
19:31 jin_xi and then use p for stuff like that.
19:31 jin_xi as i said, look at painting mod for some entity juggling
19:32 RealBadAngel well this piece at least dont produce errors
19:32 RealBadAngel but still no go
19:33 RealBadAngel lets try with collision box again
19:36 RealBadAngel i really do love LUA
19:36 RealBadAngel Love U Always
19:36 RealBadAngel damn
19:36 RealBadAngel it is so unlogical that hands just go down
19:37 jin_xi read pil, first parts of first chapters
19:37 jin_xi explains a lot
19:37 RealBadAngel im too old coder, too much assembler, too much c++
19:37 jin_xi lua is a bit lispy ;)
19:38 RealBadAngel LUA manners simply annoin me
19:39 RealBadAngel im runnin big project and im stuck for hours because i cant change one fuckin object's property
19:39 jin_xi i know, had a lot of such frustrations myself
19:40 jin_xi still do mostly every day :(
19:40 RealBadAngel really frustrating
19:41 _2cool_ joined #minetest
19:41 RealBadAngel c55 knew what he were doin when took a break
19:41 _2cool_ I have finished recording
19:41 VanessaE _2cool_: cool.  let's see it :-)
19:41 _2cool_ Only recording, not editing
19:41 VanessaE oh ok
19:42 jin_xi RealBadAngel: for sure. add to that hordes of people yelling we need this, we need that
19:42 _2cool_ I didn't have my headset plugged in, my built-in mic got the audio though
19:42 RealBadAngel he avoided me askin him how the fuck to set items variables ;)
19:43 RealBadAngel i need some music to clear the mind
19:44 VanessaE oh my G*D
19:44 VanessaE Neil Armstrong is dead :(
19:44 _2cool_ aww
19:45 mrtux joined #minetest
19:45 RealBadAngel http://www.youtube.com/watch?v=Xuz94ZIPfJk
19:45 RealBadAngel this one should do
19:49 leo_rockway joined #minetest
19:50 VanessaE afternoon leo
19:51 Basstard` Isn't it always after noon?
19:52 RealBadAngel somewhere
19:52 VanessaE just as it's always 5:00 somewhere ;)
19:52 jin_xi theres always a pedant somewhere
19:53 vicscandl yawn
19:53 NekoGloop VanessaE: Omaigawd i love that song \:D/
19:53 VanessaE I wasn't referencing a song :-)
19:53 RealBadAngel i did
19:54 NekoGloop Heh
19:54 NekoGloop Well i still like that song
19:54 RealBadAngel http://www.youtube.com/watch?v=Xuz94ZIPfJk
19:54 RealBadAngel catch this
19:54 vicscandl sleep->end();
19:55 VanessaE howdy vic
19:55 _2cool_ 264 minuts remaining D:
19:56 _2cool_ video shrinking time!
19:57 rubenwardy VanessaE: i have made a ton of changes: http://multa.bugs3.com/minetest/forum/index.php
19:58 VanessaE much better
19:58 rubenwardy any one can add mods now
19:59 rubenwardy just sign up, log in, then click "add entry" on the main page
19:59 _2cool_ Any spam protection (for precaution)
20:00 rubenwardy not yet
20:00 rubenwardy will do
20:00 Basstard` Dan Dare says hello.
20:00 rubenwardy email vertification will be required for adding entries
20:01 rubenwardy sign up is secure now, the passwords are hashed
20:06 RealBadAngel stupid question now
20:06 RealBadAngel old movie, criminal
20:06 RealBadAngel female name was the title of this movie
20:07 RealBadAngel there was action there
20:07 Basstard` You're making it too easy.
20:07 RealBadAngel like 15 minutes long
20:07 RealBadAngel no dialogues
20:07 RealBadAngel just the music
20:08 RealBadAngel anybody recalls it?
20:08 Basstard` How old?
20:08 RealBadAngel 20 circa
20:08 RealBadAngel need just that name
20:09 RealBadAngel there were two parts of it
20:09 _2cool_ Uploading
20:11 Basstard` I'm thinking Nikita, but it's probably not that.
20:11 RealBadAngel no
20:11 RealBadAngel she was a prostitute
20:12 RealBadAngel and the action was police officers trying to help her
20:12 servvs joined #minetest
20:13 _2cool_ I need an intro video...
20:13 RealBadAngel it was one og the best scenes ive seen in a movie ever
20:14 RealBadAngel comparable maybe to the last of the mohicans only
20:14 RealBadAngel same style
20:15 RealBadAngel propably last of the mohicans final action was made after this one im lookin for
20:17 rubenwardy Vanessa, about multiple mods. Eg: Animals is already in the database. Can other players be able to add their own mod called "Animals" or not?
20:17 rubenwardy VenessaE
20:17 VanessaE no
20:17 rubenwardy ok
20:17 VanessaE definitely not.
20:17 _2cool_ in 10 minutes, we will have suckish mesecons video goodness
20:18 VanessaE (and it's VanessaE, with two a's and two e's. :-) )
20:18 rubenwardy ok, sorry, mistype
20:18 VanessaE just giving you a hard time :-)
20:20 rubenwardy ideally i would do the same with basenames but,
20:20 rubenwardy (basenames, eg:"default"
20:20 rubenwardy maybe just issue a warning
20:22 [JJ]Albert joined #minetest
20:23 leo_rockway joined #minetest
20:26 rubenwardy looking at the categories at http://multa.bugs3.com/minetest/forum/index.php , can anyone think of any that are is not there?
20:26 sdzen joined #minetest
20:26 VanessaE ah sdzen is here
20:27 _2cool_ Here it is guys...
20:27 _2cool_ http://www.youtube.com/watch?v=gWGdT44NIe4
20:27 iqualfragile joined #minetest
20:28 rubenwardy i though it was pronounced messy cons
20:28 _2cool_ Nope, MEEEScons
20:28 _2cool_ lol 3 e's
20:29 rubenwardy that is the biggest problem with it, it does not stop
20:29 rubenwardy love that line
20:29 _2cool_ NO
20:29 iqualfragile1 joined #minetest
20:29 _2cool_ Youtube upgraded their ads :(
20:30 VanessaE ads?  I don't see no steenkeeng ads :-)
20:30 _2cool_ not on my video
20:30 rubenwardy water turbine
20:30 rubenwardy or hydroelectic
20:31 _2cool_ Yeah
20:31 rubenwardy sorry
20:31 _2cool_ no problem
20:32 rubenwardy very good
20:33 _2cool_ I didn't think so, but thanks!
20:34 rubenwardy A few slip ups, but every one does that
20:34 RealBadAngel why the jar effect?
20:34 RealBadAngel aliens invasion? :)
20:34 rubenwardy where are you from
20:35 _2cool_ Wisconsin, US
20:36 rubenwardy cool, i am from england, you dont have a very strong accent : )
20:36 _2cool_ I didn't think so either, but you know.
20:37 RealBadAngel work on mic input
20:37 Basstard` _2cool_ for an accent.
20:37 RealBadAngel effect is horrible
20:37 _2cool_ I forgot to plug in my headset RBA
20:37 RealBadAngel http://www.youtube.com/watch?v=4LEVp2naM2A
20:38 RealBadAngel check this guy doin gameplays
20:38 _2cool_ I'm sorry, my headset was out!
20:39 rubenwardy that is an annoying voice
20:41 RealBadAngel indeed annoyin
20:41 RealBadAngel 68,197 subscribers
20:41 RealBadAngel 21,524,104 video views
20:41 _2cool_ olwat
20:41 rubenwardy but good video none the less
20:42 _2cool_ My voice?
20:42 VanessaE I have to say,
20:42 RealBadAngel drop the jar effect :)
20:43 VanessaE the video quality is shit :(
20:43 _2cool_ I'm sorry that I'm annoying.
20:43 _2cool_ BAH HUMBUG
20:43 rubenwardy no, http://www.youtube.com/watch?v=4LEVp2naM2A
20:43 VanessaE I mean the codec quality
20:43 rubenwardy not you
20:43 ttk2 joined #minetest
20:43 rubenwardy you have a nice voice
20:43 _2cool_ Most people still think I'm annoying
20:44 rubenwardy maybe in the US
20:44 Basstard` _2cool_ to be annoying.
20:44 RealBadAngel hehehe
20:44 rubenwardy lol#
20:44 _2cool_ But I have a net connection of about 250kb/s up, so I can't make very big videos
20:44 RealBadAngel i say, fix the input
20:44 RealBadAngel drop the jar
20:44 rubenwardy bits or bytes?
20:44 _2cool_ bytes
20:45 rubenwardy hum
20:45 RealBadAngel that was used by orwell's aliens attack on america
20:45 RealBadAngel openin a jar in the toilet and talkin to the toilet
20:45 _2cool_ Yes, my room sounds like a jar.
20:45 _2cool_ I'm sorry
20:46 RealBadAngel and folks belived aliens are takin over usa
20:46 _2cool_ let it go, rba
20:46 _2cool_ I'll retry sometime soon
20:46 Basstard` RealBadAngel: Aliens have already taken over U.S.A. They call themselves "Americans".
20:46 RealBadAngel lol
20:47 _2cool_ mother of
20:49 RealBadAngel 2cool, good work, but just the sound
20:49 RealBadAngel nothin personal
20:49 _2cool_ It is now
20:49 jin_xi hm, i say it like meh-seh-cons. dont like meees-cons
20:49 jin_xi but good vid
20:50 RealBadAngel me too
20:50 _2cool_ That's wrong
20:50 rubenwardy messy, always messing up my caves
20:50 _2cool_ I said that too and Jeija hated me
20:50 jin_xi next one you'll remember plugging the headset in
20:50 jin_xi keep it up
20:50 rubenwardy Stop bullying...
20:51 VanessaE bbl
20:53 _2cool_ God, 7 minute ads on YT D:
20:55 RealBadAngel use adblock
20:55 RealBadAngel no ads then
20:56 _2cool_ Has anyone thought of adding a removestone to the mesecons mod that returns after power is lost?
20:57 rubenwardy like a block that turns unwalkable with power then returns without power
20:58 rubenwardy call it trapdoor
20:58 rubenwardy no, i do not think so
20:58 rubenwardy the mesecons api is quite elite, so it should not be so hard...
20:59 RealBadAngel use pistons for this effect
20:59 bas080 joined #minetest
21:00 iqualfragile1 Bad_Command: can you please restructure your github for bones?
21:01 iqualfragile1 it would be great if there wouldn't be a seperate folder
21:01 rubenwardy RealBadAngel, what about on a big area?
21:02 RealBadAngel http://www.youtube.com/watch?v=p24DuUUf-Ug
21:02 RealBadAngel watch this
21:04 NakedFury signal transmit through blocks
21:04 rubenwardy i have done a stone generator in minetes
21:05 NakedFury I need to ask, how do they make the pistons stop moving the blocks at a given height?
21:05 rubenwardy wow
21:05 rubenwardy they dont, it is infinite
21:06 rubenwardy or they use obidistan, it is unmovable
21:06 bas080 very cool! i think piston can't push more then x amount of blocks
21:06 NakedFury ^ if thats it then it explains it
21:06 NakedFury because it always stops after a while
21:06 rubenwardy 2000 blocks per minute
21:08 RealBadAngel http://www.youtube.com/watch?v=VVK0cv-q0bE&amp;feature=relmfu
21:09 rubenwardy in mesecons you use chests instead of obidistan to stop piston
21:09 rubenwardy or any block defined in a variable
21:09 _2cool_ No, don't use chests
21:09 _2cool_ It doesn't work
21:09 _2cool_ Er, it does push through
21:09 rubenwardy http://minetest.net/forum/viewtopic.php?pid=38491#p38491
21:10 rubenwardy the piston should not push it
21:10 _2cool_ Movestones do :(
21:10 rubenwardy i am talking about pistons
21:11 _2cool_ Oh
21:16 TheLastProject joined #minetest
21:17 _2cool_ This guy is hilarious: turn down your speakers. http://www.youtube.com/watch?v=D53eE3I_vMY
21:21 RealBadAngel lol
21:24 rubenwardy joined #minetest
21:24 rubenwardy hi, back
21:24 RealBadAngel http://www.youtube.com/watch?v=8uyxVmdaJ-w
21:25 RealBadAngel watch this
21:27 RealBadAngel or this
21:27 RealBadAngel http://www.youtube.com/watch?v=gxzfcOKbR0I&amp;list=SP269398EFF9B8DE81&amp;index=5&amp;feature=plcp
21:27 Basstard` Is there a MechWarrior mod?
21:30 Splizard joined #minetest
21:31 rubenwardy joined #minetest
21:31 rubenwardy back (again)
21:32 rubenwardy seen it. it is terrible
21:33 iqualfragile1 wich sword does most damage
21:33 iqualfragile1 moreores+default
21:33 iqualfragile1 and exclusive mithril
21:35 rubenwardy not sure
21:36 rubenwardy steel out of default, have a look on the forum page of moreores, it should tell you how it relates to the default ores
21:36 Crisco joined #minetest
21:39 rubenwardy VanessaE, i might be gooding crazy here but I could also add Map support... hum maybe later
21:39 sdzen joined #minetest
21:39 sdzen left #minetest
21:42 rubenwardy if i was not already crazy...
21:46 rubenwardy this chat room has gone boring now
21:47 _2cool_ yep
21:47 _2cool_ where neko
21:52 khonkhortisan joined #minetest
21:52 PilzAdam joined #minetest
21:52 PilzAdam Hello everyone!
21:52 _2cool_ PILZ
21:53 * leo_rockway highfives PilzAdam
21:53 khonkhortisan I think my router froze
21:53 _2cool_ nice
21:54 iqualfragile1 hi
21:54 khonkhortisan it was frozen for eight hours according to the irc message timestamps
21:55 iqualfragile joined #minetest
21:55 PilzAdam wb iqualfragile
22:00 Basstard` khonkhortisan: Lesson learned: Don't use the freezer as a router.
22:01 rubenwardy he PilzAdam
22:01 rubenwardy *hi
22:01 PilzAdam he
22:01 _2cool_ heh, YOLO
22:02 khonkhortisan I finally got the router password and was looking at the pages, then one wouldn't load, and all the router pages wouldn't load, but the internet worked, so I thought it was fine, an I think I used enough commas in this sentence, and when it stopped working completely I power cycled it
22:02 * rubenwardy ssdd
22:02 NekoGloop joined #minetest
22:02 PilzAdam khonkhortisan, there arent enough commas :-)
22:02 PilzAdam hi NekoGloop
22:02 NekoGloop Ello
22:02 _2cool_ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
22:02 _2cool_ YES NEKO
22:03 NekoGloop I'm watching 2cool's vid now
22:03 Basstard` PilzAdam: He needs, too, add some, more commas.
22:03 khonkhortisan I should write an essay about commas using comma-separated-sentences
22:03 _2cool_ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
22:03 PilzAdam _2cool_, what video?
22:03 khonkhortisan Basstard`: for some reason that seems more annoying than my sentence
22:03 _2cool_ Enogh commas now?
22:03 khonkhortisan those commas just blend into my papyrus background
22:03 NekoGloop The mesecons vid
22:04 _2cool_ This one: http://www.youtube.com/watch?v=gWGdT44NIe4
22:04 _2cool_ I'm in a jar apparently
22:04 _2cool_ We all live in a Darn jar
22:04 NekoGloop Oh movestones only work on the right side?
22:04 _2cool_ JAR
22:04 _2cool_ yep
22:05 _2cool_ YOLO
22:05 sdzen joined #minetest
22:05 _2cool_ oh
22:05 NekoGloop But cats and nekos live nine times
22:05 khonkhortisan make a mesecon rail, put the movestone in the middle, and double not the rails together, and put a button on each rail
22:05 _2cool_ what
22:05 sdzen can i test that?
22:05 khonkhortisan what what?
22:05 * sdzen pumps up shotgun
22:06 _2cool_ I didn't understand the rail part
22:06 sdzen lets see how many lives neko has
22:06 NekoGloop Dont shoot me!
22:06 khonkhortisan the only problem with seeing how many lives neko has is you don't know how many have already been lost
22:06 _2cool_ meh
22:06 khonkhortisan what if there's only three lives left?
22:06 NekoGloop Yeah i've already worked through eight of them
22:06 _2cool_ shoot him thrice!
22:07 iqualfragile im having serious performance-isues
22:07 iqualfragile its about the map
22:07 khonkhortisan the internet is having some maintenance, don't worry about it
22:07 Basstard` Shoot him frice!
22:07 iqualfragile whenever i move to a region where i have allready been the map loads increadibly slow
22:07 iqualfragile or just does not load at all
22:07 _2cool_ what server you in?
22:08 khonkhortisan sounds like a mod's on_generated to me
22:08 NekoGloop Probably some ores mod
22:08 NekoGloop Like moreores or gloopores
22:08 NekoGloop Or even both
22:08 _2cool_ galoop
22:09 iqualfragile no, the map was allready generated
22:09 NekoGloop Yes, 2cool?
22:09 _2cool_ I said galoop, I'm being random
22:09 rubenwardy left #minetest
22:09 NekoGloop Oh
22:10 NekoGloop Well did you see what i meant by graphical errors?
22:10 khonkhortisan how did you get the rail to turn into itself on the movestone side? 0:25
22:10 NekoGloop (for delayers)
22:10 _2cool_ khonk: make a mesecon in between the two and delete
22:10 NekoGloop khonkhortisan: By having the movestone there when making the wire
22:10 rubenwardy joined #minetest
22:11 Basstard` Moonstone.
22:11 khonkhortisan should've NOTted the rails together
22:11 _2cool_ I should get a MT account
22:12 _2cool_ khonk: why? The movestone just pushes anything out of the way
22:12 khonkhortisan then pressing a button automatically switches both rails
22:13 khonkhortisan you can turn a power plant off?!
22:13 NekoGloop ReALLY?
22:14 sdzen thats amazing
22:14 sdzen turning power off
22:14 khonkhortisan 5:16 on that video
22:14 _2cool_ That's a mesetorch
22:14 NekoGloop Lol
22:14 khonkhortisan oh. I didn't know there was such a thing
22:14 Basstard` Instead of more, cowbells, we need, more commas.
22:15 rubenwardy it like my brother, an invertor
22:15 khonkhortisan I heard something about torches inverting the signal so I tried a regular torch and it didn't work
22:15 rubenwardy always wanting to do something else
22:15 _2cool_ GODDARNIT
22:15 _2cool_ This pun bots question confoundsme
22:15 NekoGloop I wanna have a table of the ranges for the player detector... And to know what a block it doesnt recognize is...
22:15 PilzAdam lol "This is a button...... its actually is.... a button"
22:15 rubenwardy celeron55       0.4
22:15 _2cool_ oh, no space...
22:16 _2cool_ I now have a forum account
22:16 rubenwardy the forum has a bug with pun bots, mean sometimes it just will not except it. Reset the browser cache and cookies
22:16 _2cool_ It worked
22:16 rubenwardy ok : )
22:17 _2cool_ There is now a 2cool4me4 on the forums :)
22:17 Basstard` That's _2cool_!
22:17 _2cool_ You like doing that
22:18 rubenwardy Can someone test this for me: http://multa.bugs3.com/minetest/forum/index.php     ---someone like Bad_Command or bas080, who has mods that are not on there
22:18 rubenwardy it's eggcitiny
22:18 khonkhortisan is there a mesecon crosswire thing? like a microcontroller with A and C, B and D connected?
22:18 rubenwardy *eggciting
22:18 _2cool_ khonk: no
22:18 PilzAdam _2cool_, next vid: Carts
22:18 _2cool_ yes
22:19 _2cool_ With my headset plugged in
22:19 NekoGloop 2cool is gonna be the skydoesminecraft of minetest \:D/
22:19 _2cool_ I love that guy's channel
22:19 _2cool_ He's hilarious
22:19 Basstard` NekoGloop: _2cool_ is _2cool_ for that.
22:20 PilzAdam _2cool_ is _2cool_ for _2cool_
22:20 * _2cool_ kicks basstard`
22:20 Basstard` :)
22:20 * _2cool_ slaps PilzAdam with a big red brick
22:20 * PilzAdam dies
22:20 _2cool_ so close...
22:20 _2cool_ maybe I'll go do the carts mod now
22:20 * PilzAdam stands up and laughs
22:21 PilzAdam you cant kill me im the DEVIL!!!
22:21 * _2cool_ slaps PilzAdam with a 4r8a9inbow trout
22:21 khonkhortisan ^5color?
22:21 khonkhortisan hmm.
22:21 _2cool_ yup
22:21 _2cool_ Built in to IceChat
22:21 PilzAdam <_2cool_> maybe I'll go do the carts mod now#
22:21 PilzAdam yes please!
22:22 NekoGloop ...
22:22 Basstard` _2cool_: Is Right Said Fred your favourite band?
22:22 NekoGloop No do my toolsizes \:D/
22:22 _2cool_ NO
22:22 khonkhortisan RGB ,01color
22:22 _2cool_ okay then
22:23 khonkhortisan it takes a while to do that
22:23 _2cool_ not in IC
22:24 khonkhortisan worldedit has too many function
22:24 khonkhortisan s
22:26 rubenwardy i think is good
22:27 rubenwardy simple
22:27 rubenwardy //p set
22:27 _2cool_ Don't use all fo them
22:27 _2cool_ why neko leave
22:27 rubenwardy //set default:dirt
22:27 rubenwardy //reset
22:27 rubenwardy simples
22:28 rubenwardy ikr, why?
22:28 rubenwardy why he leave
22:28 Basstard` Neko is _2cool_ to stay.
22:28 _2cool_ *Palmface*
22:28 * rubenwardy kicks the basstard'
22:29 khonkhortisan I'm making it move meta. So I get the first meta, get the second meta, set the second to the first, go to the next function, repeat, and then I run into three nodes. I haven't even heard of stack, transpose, and flip.
22:31 rubenwardy ...
22:31 rubenwardy worldedit?
22:31 Basstard` khonkhortisan: More commas!
22:31 PilzAdam Basstard`, +1
22:31 rubenwardy shut up you stupid basstard
22:32 Basstard` rubenwardy: You mean: Shut up, you stupid, Basstard`.
22:32 khonkhortisan worldedit lets you move stuff, but not anything with meta, so I'm letting it move meta, for chests, furnaces, mesecon microcontrollers, in the functions copy, move, transpose, stack, flip.
22:32 _2cool_ stop
22:32 khonkhortisan okay
22:32 _2cool_ not you, the basstard and ruben
22:32 rubenwardy you want a bich fight?
22:32 _2cool_ no
22:32 rubenwardy damn
22:33 rubenwardy i was talking to the basstard'
22:33 _2cool_ We'll settle this on an online server!
22:33 rubenwardy oh well
22:33 _2cool_ oh
22:33 _2cool_ Know any good pvp servers?
22:33 khonkhortisan You can't fight with "communes in the Nièvre department in central France", otherwise known as Biches.
22:34 rubenwardy oh well, i give up this pun/cliché fight
22:36 khonkhortisan Touché, cliché.
22:36 Basstard` Biché.
22:37 _2cool_ sdzen server, go!
22:37 _2cool_ I'm stuck
22:37 rubenwardy ろくでなし
22:38 rubenwardy bastard in japanese
22:38 rubenwardy prononced: Rokudenashi
22:38 khonkhortisan you broke my letters, now they're all in pieces
22:38 _2cool_ The server crashed
22:38 _2cool_ nvm
22:41 khonkhortisan haha worldedit.rotate should rotate the items inside the chest too
22:42 rubenwardy hum...
22:42 rubenwardy hmm.....
22:44 felix_ joined #minetest
22:44 PilzAdam anyone knows the ubuntu package that contains "gd.h"?
22:44 khonkhortisan wow I didn't know there was a dig function
22:45 Basstard` Digging in the dirt.
22:45 khonkhortisan libgd2-xpm-dev?
22:46 felix_ yes the graph perl module
22:47 PilzAdam yay
22:47 PilzAdam thanks khonkhortisan
22:48 khonkhortisan google searched "ubuntu gd.h" and clicked the first link, scrolled down to "This was fixed with..."
22:48 PilzAdam i searched on ubuntuusers.de
22:48 khonkhortisan walkingrandomly.com
22:49 Immanuel_Kant good site
22:50 PilzAdam this is a realy fast mintest-mapper: https://github.com/mireq/minetest-mapper-cpp
22:50 _2cool_ Since when does minetest wait on media from localhost on my computer?
22:50 rubenwardy joined #minetest
22:51 PilzAdam _2cool_, you start a singleplayer game?
22:51 _2cool_ yep
22:52 PilzAdam if i use my ambience mod i have to wait about 10 sec. until the music files are loaded
22:52 _2cool_ I see
22:52 _2cool_ I just installed that
22:52 _2cool_ now minetest crashed
22:52 PilzAdam :-(
22:53 _2cool_ Is this your doing?
22:53 PilzAdam ?
22:53 _2cool_ you... what have you done?
22:53 Basstard` Minetest is _2cool_ for _2cool_.
22:53 _2cool_ shudddup
22:53 _2cool_ Ambience mod is cool
22:54 PilzAdam thx
22:54 _2cool_ Sounds so good
22:54 PilzAdam do you use my or neuromancer version?
22:54 _2cool_ Hmm
22:54 _2cool_ It's neuromancer's
22:55 _2cool_ Is yours much different?
22:55 PilzAdam mine is older
22:55 _2cool_ Ah
22:55 PilzAdam but the code is cleaner ;-)
22:55 _2cool_ I can tell, it lags when I enter water
22:55 PilzAdam i made the core code of the mod and let neuromancer do the rest
22:56 _2cool_ lol
22:56 PilzAdam originally its neuromancers mod
22:56 PilzAdam but it was realy …… so I made a completly remade of the code
22:56 _2cool_ It makes Mintest crash occaisonally.
22:56 PilzAdam u have latest git?
22:57 _2cool_ No, I'm using neuro's
22:57 PilzAdam what is the error message?
22:58 _2cool_ god, large debug
22:58 rubenwardy joined #minetest
22:59 rubenwardy hi
22:59 PilzAdam wb
23:00 _2cool_ still haven't loaded the whole doc
23:00 PilzAdam you use Linux?
23:00 _2cool_ nope
23:00 Basstard` PilzAdam: GNU.
23:00 _2cool_ Win
23:00 _2cool_ Win d'ohs
23:00 rubenwardy me? no, windows atm
23:01 PilzAdam rubenwardy, not you
23:01 PilzAdam _2cool_, you can delete the top of debug.txt if you don need it
23:01 PilzAdam *dont
23:02 _2cool_ It's just too big of a document
23:03 rubenwardy i <3 PilzAdam 's cart mod...
23:03 PilzAdam thx
23:03 _2cool_ I will make a video of it
23:04 PilzAdam ive added support for cooper rails of moreores (see github)
23:04 khonkhortisan whoops I forked the minecraft worldedit
23:04 _2cool_ I can't get to the bottom of the document
23:04 PilzAdam rubenwardy, so you [ice-cream waffle] my carts mod
23:05 _2cool_ 49 mb .txt :O
23:05 PilzAdam you can delete 99% of it
23:05 _2cool_ I can't get down %99 of it
23:05 _2cool_ oops
23:05 rubenwardy huh?
23:05 PilzAdam then go down by deleting some lines
23:05 khonkhortisan print to command line then manually copy
23:05 _2cool_ it's windows
23:06 khonkhortisan or do the special scroll-to-bottom command
23:06 khonkhortisan haha you need the keyboard to copy/paste!
23:06 PilzAdam on GNU/Linux i use tail -fn 0 debug.txt
23:07 _2cool_ okay, sent the open command to CMD. Now we wait about 10 mins
23:08 _2cool_ Or Windows opens it in Wordpad :l
23:09 PilzAdam install Kubuntu; its faster than waiting for windows
23:09 PilzAdam how is the process of the carts mod vid?
23:10 jin_xi just wonderin: has anyone here ever tried painting mod? http://minetest.net/forum/viewtopic.php?id=2588
23:10 PilzAdam sure
23:11 PilzAdam it was a realy brilliant idea!
23:11 _2cool_ haven't started
23:11 khonkhortisan does it point-and-drag paint or is it gui-based?
23:12 jin_xi point'n'draw
23:13 khonkhortisan soon you will be able to worldedit your mesecon machines
23:13 _2cool_ I wish there was a world edit gui
23:14 jin_xi i thought lots of people are into pixel art, but judging from forum responses it seems to be a waste of time
23:14 khonkhortisan huh. git diff knows what function the changed code is in.
23:14 _2cool_ People buy Minecraft for that :P
23:15 khonkhortisan it might have a better response if you could craft everything, then it could be used on a server
23:15 PilzAdam jin_xi, nobody post anything in the forum because its just so brilliant
23:16 jin_xi khonkhortisan: good point
23:17 rubenwardy jin_xi what is the cpu usage like?
23:17 _2cool_ I'll be back
23:17 khonkhortisan I think it only maps to pixel when drawing, it shouldn't be too much, just ray casting.
23:18 rubenwardy ok, cool. you can do that with lua?
23:18 jin_xi not much cpu but texture memory
23:18 khonkhortisan where's my painting:canvas?
23:18 jin_xi use canvas_16, _32 or _64 for different resolutions
23:19 khonkhortisan it doesn't say that
23:19 PilzAdam jin_xi, do the brushes still look like axes?
23:20 khonkhortisan yes
23:20 khonkhortisan the brush is a little dry
23:20 jin_xi khonkhortisan: post updated, thanks
23:21 khonkhortisan I think I locked the canvas into the easel somehow
23:21 jin_xi dig it from the side
23:22 khonkhortisan maybe you can add an on_punch for the entity that does the same thing as on_dig for the node
23:22 jin_xi could do when not wielding brush
23:22 jin_xi hmm
23:23 khonkhortisan hehe you need a color picker to steal wood, lava, papyrus colors
23:23 rubenwardy should use paper for canvus craft (1x1=16,2x2=32,3x3=64)
23:24 khonkhortisan yeah
23:24 PilzAdam jin_xi, whats about this: http://www.zimg.eu/i/1000475227
23:24 khonkhortisan so what does the hair/fiber on the end come from?
23:25 jin_xi cool, can i use that? i made a (crappy) texture myself, then GIMP crashed
23:25 PilzAdam WTFPL, credits would be nice
23:26 jin_xi you made it? thanks!
23:26 rubenwardy {plank,plank,plank}  {plank,plank,plank} {stick, -- ,stick} for easel
23:27 PilzAdam jin_xi, yea i made them just 1 min. ago
23:28 khonkhortisan I agree with both crafting recipes
23:28 khonkhortisan or stick _ stick | wood wood wood | stick _ stick
23:28 jin_xi now for selecting colors... i thought about that a lot, but no good idea yet
23:29 jin_xi original plan: 8 dyes in a ring -> palette
23:29 jin_xi if you wield palette, exchange hotbar with colors
23:29 khonkhortisan couldn't you place the palette on the easel and dip the brush in it?
23:29 jin_xi thats another possibility
23:30 rubenwardy or another block you can place else where
23:30 jin_xi color picker idea is kinda neat too
23:31 PilzAdam jin_xi, do the brushes wear out?
23:31 rubenwardy paint:brush_red     ...hum...
23:31 jin_xi idk, its really just a minimal placeholder tooldef
23:32 PilzAdam you have to define it like this: itemstack:add_wear(65535/[number of uses-1])
23:32 rubenwardy PilzAdam, you made a syntax mistake in my forum :)
23:33 jin_xi yea, with palette color dipping idea it would be good to wear off color on brush and palette
23:33 PilzAdam rubenwardy, nope; the english language is false
23:33 khonkhortisan that's different than tool wear
23:33 khonkhortisan if the color wore off, the color would gradually lighten until it made no change
23:34 jin_xi its not real life ;)
23:34 PilzAdam khonkhortisan, this is not a simulation
23:34 khonkhortisan why do I keep hearing that?
23:34 jin_xi but yes, could do that in theory
23:36 PilzAdam jin_xi, there are 2 initial commits in the repo :-)
23:36 jin_xi oh well
23:37 jin_xi some of those diffs are too embarassing... my first LUA!
23:37 PilzAdam gtg
23:37 PilzAdam bye
23:39 bas080 joined #minetest
23:40 bas080 Working on jungletrees mod. http://dl.dropbox.com/u/419967/Screenshot%20-%2008262012%20-%2001%3A37%3A03%20AM.png
23:40 Crisco joined #minetest
23:40 bas080 Do these look anything like a tree?
23:40 jin_xi cool, i like it
23:40 khonkhortisan looks like something for a cat
23:40 jin_xi with some vines and an ocelot
23:40 jin_xi ;)
23:41 khonkhortisan depending on the tree type, the branches should go out further
23:41 Splizard looks good
23:42 khonkhortisan ...meta doesn't stick around after deleting the node...
23:43 jin_xi there is after_delete_node or so
23:43 jin_xi it has oldmeta
23:44 jin_xi after_dig_node, sorry
23:45 khonkhortisan I'm not in the node, I just have to meta = meta:to_table() to keep it around
23:45 jin_xi just realized that that probably is the case
23:48 NekoGloop joined #minetest
23:48 NekoGloop Hello...?
23:48 khonkhortisan ¿...olleH
23:49 NekoGloop Lol
23:50 NekoGloop I cant connect to this other chat network... O.O
23:54 khonkhortisan what does worldedit //transpose do?
23:55 khonkhortisan I'm not getting an effect out of it
23:56 NekoGloop joined #minetest

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