Time Nick Message 00:09 VanessaE zzz 00:48 vicscandl im gonna go diff .4 and .4.1 to see EXACTLY what was changed... 00:48 vicscandl after the kid playtests it a bit... heheheh 00:49 VanessaE there's an easier way 00:49 VanessaE https://github.com/celeron55/minetest/commits/master 00:51 VanessaE is something broke on it for you? 01:17 VanessaE bored, bored, bored, etc. 01:54 * GTRsdk should try 0.4.1 04:07 cornernote hey 04:07 cornernote i released my gamewiki mod - http://minetest.net/forum/viewtopic.php?id=2479 04:07 VanessaE hey 04:07 VanessaE what, no screenshot? ;-) 04:08 cornernote demo link 04:08 VanessaE haha, missed that 04:08 VanessaE (besides, I was kidding :-) ) 04:08 cornernote yeah =) 04:08 cornernote i got that after i replied 04:08 VanessaE you should change the download link to use ompldr or dropbox or so 04:09 cornernote what do u have against gdocs ? 04:09 VanessaE not everyone can use google docs 04:10 cornernote why ? 04:10 VanessaE (of course, I'm one who prefers a straight link to a file rather than piping through javascript et.al 04:10 cornernote no login is needed 04:10 VanessaE true 04:11 VanessaE it works now - last time it demanded that I sign in first 04:11 cornernote just press CRTL+S 04:11 cornernote and it saves the zip 04:11 VanessaE "Firefox prevented this site from opening a pop-up window." 04:11 VanessaE heh 04:12 VanessaE ok so it works fine. :-) 04:12 cornernote was playing last night, wiki was sooo good to see how things are used 04:13 cornernote eg, you are mining, and you hit tin.. and you think "i wonder what i can make from that" 04:13 VanessaE oh by the way 04:13 VanessaE when I last looked, the listing of ABMs was...um 04:13 VanessaE wrong. :-) 04:13 VanessaE and your demo link doesn't work btw 04:14 cornernote really? what do you get ? 04:14 cornernote it works for me 04:14 VanessaE gets stuck at 'looking up' 04:14 VanessaE eventually dies out, 'Server not found' 04:15 cornernote plz ping fasthost.com.au 04:15 VanessaE vanessa@rainbird:~$ ping fasthost.com.au 04:15 VanessaE ...waiting... 04:15 cornernote hrmm.. sec, 04:15 VanessaE [canceled] 04:15 VanessaE vanessa@rainbird:~$ dig fasthost.com.au 04:15 VanessaE ...waiting... 04:16 VanessaE ; <<>> DiG 9.8.1-P1 <<>> fasthost.com.au 04:16 VanessaE ;; global options: +cmd 04:16 VanessaE ;; connection timed out; no servers could be reached 04:16 cornernote http://www.just-ping.com/index.php?vh=fasthost.com.au&c=&s=ping%21 04:16 VanessaE Amsterdam3, Netherlands: Unknown host: fasthost.com.au 04:16 VanessaE (I'm in the US) 04:16 cornernote try just put a record in /etc/hosts .. a line like this 04:17 cornernote 108.167.161.62 fasthost.com.au www.fasthost.com.au 04:17 VanessaE ditto for Spain, Denmark, Switzerland, Japan, Thailand 04:17 cornernote cant believe so few hosts support sqlite3 04:18 VanessaE in fact about half of the locations are timing out 04:18 VanessaE must be a network outage somewhere 04:18 cornernote yeah 04:18 VanessaE edited /etc/hosts. still can't resolve it. 04:19 VanessaE oh NOW it works. 04:19 cornernote yay 04:19 cornernote =) 04:19 cornernote i only have the default items on the demo 04:19 VanessaE or not...can't 'dig' it, but I can ping it. go figure. 04:20 cornernote i have to reload the mega list 04:20 cornernote and i wanted to put more mods in 04:20 cornernote basically troll the forums and get them all 04:20 NakedFury ohh another thing, the game needs a better way to include player made menus 04:20 cornernote that way people shouldnt overlap crafts 04:20 VanessaE wait.. 04:21 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestmods2.zip 04:22 VanessaE vanessa@rainbird:~$ ls minetestmods/ 04:22 VanessaE add_moreores_tool flowers particles 04:22 VanessaE animatedtorches growing_trees pipeworks 04:22 VanessaE blox homedecor poisonivy 04:22 VanessaE bobblocks Jeija-minetest-mod-mesecons-04bcc45 pushable_block 04:22 VanessaE bushes junglegrass stairsplus 04:22 VanessaE coloredwood locked_sign throwing 04:22 VanessaE cotton maptools unifieddyes 04:22 VanessaE doorsplus moreblocks wool 04:22 VanessaE drippingwater moreores worldedit 04:22 VanessaE fireplace nature xdoors 04:22 VanessaE is that enough? ;-) 04:22 VanessaE (those of mine in that list are the latest) 04:22 cornernote there are some there i never seen, but i have ones that arent there too 04:23 VanessaE (Jeija's was as of a couple days ago, not sure about the others) 04:23 cornernote awesome! thanks VanessaE 04:23 VanessaE no prob :-) 04:23 VanessaE OH 04:23 VanessaE get the latest minetest git master 04:23 VanessaE the node limitation has been partially fixed. 04:23 cornernote has darkrose mod applied ? 04:23 VanessaE all of the above can be installed without crashing. 04:24 cornernote i compiled hers 04:24 VanessaE the full 16-bit node ID bit is not in yet though 04:24 VanessaE c55 is doing some regression testing of it 04:24 cornernote im not recompiling unless i have to 04:24 cornernote windows 04:24 cornernote sux 04:24 cornernote for comiling =) 04:24 cornernote compiling too 04:25 cornernote thats what i said 04:25 cornernote i thought i typed it wrong 04:25 cornernote lol 04:25 VanessaE heh 04:25 cornernote what about xfences ? 04:25 VanessaE didn't sfan post some up-to-date builds?> 04:25 VanessaE I don't like xfences ;-/ 04:26 VanessaE (the way they're drawn feels a little....strange) 04:26 VanessaE which reminds me, where the hell is thexyz anyway? 04:28 VanessaE maybe it's just the lack of proper dynamic lighting on nodebox stuff 04:28 VanessaE they look....flat 04:31 cornernote 3dforniture ? 04:31 VanessaE that's a good one to add 04:31 VanessaE I like the 3d torches 04:32 VanessaE you might, by the way, want to filter out the mod:__builtin entry ;-) 04:33 cornernote why ? 04:33 cornernote it has stuff in it 04:34 VanessaE 'cuz the only things being listed are air and ignore :-) 04:34 VanessaE at least, in the "Items" section. 04:34 cornernote maybe a craft makes air? =) 04:34 VanessaE haha 04:34 cornernote maybe you are right 04:35 cornernote but i'll leave it for now 04:35 cornernote its an easy tweak if the server admin wants to hide it 04:35 cornernote and i dont plan on releasing a lot of new versions, it pretty much does what i want it to do 04:35 VanessaE suggestion: condense the recipe viewer. 04:35 VanessaE http://fasthost.com.au/minetest/wiki/craft.php?id=15 04:35 VanessaE that 04:35 cornernote i thouhgt about that 04:35 VanessaE that's way too wide 04:35 cornernote having item_thumb() instead of item() 04:36 cornernote then it just shows the image instead of the whole item 04:36 VanessaE do both 04:36 VanessaE wait, 04:36 VanessaE idea 04:36 cornernote but, we have the whole width, so not a requirement, just makes it look more pretty 04:36 VanessaE you know how people represent crafts as text? 04:36 cornernote no, can you give an eg ? 04:36 VanessaE ok, for a bucket: 04:36 VanessaE - - - 04:36 VanessaE S - S 04:37 VanessaE - S - 04:37 VanessaE S = Steel 04:37 VanessaE or say,a furnace: 04:37 VanessaE C C C 04:37 VanessaE C - C 04:37 VanessaE C C C 04:37 VanessaE C = Cobble of course 04:37 cornernote yeah, can do that pretty easy 04:37 VanessaE so, 04:37 VanessaE do something like this: 04:37 cornernote then u can copy/paste easily 04:37 VanessaE [Image] [Image] [Image] 04:37 VanessaE [Image] [Image] [Image] 04:37 VanessaE [Image] [Image] [Image] 04:38 VanessaE X X X 04:38 VanessaE X X X 04:38 VanessaE X X X 04:38 VanessaE where the X's are the abbreviated text version 04:38 VanessaE with a key under them 04:38 VanessaE just use the first letter of each node name (or first two if needed) to create the key 04:39 VanessaE I'd draw a better diagram, but you can code it faster than I can draw it ;-) 04:40 VanessaE next step is to read each node definition and attempt to actually render cubes from the texture files being references 04:40 VanessaE referenced. 04:44 * VanessaE waits patiently for the demo page to be updated with 4000 new nodes/crafts/items ;-) 04:46 VanessaE morning japa 04:47 Japa_werk Morning E 04:47 cornernote i get a deserialize error on darkrose's version with latest moreores or moreblocks 04:47 VanessaE uh oh 04:47 VanessaE wait, you sure it's the latest of darkrose's commits? 04:47 cornernote darkrose-minetest-aec9c7f 04:48 cornernote probably not the latest 04:48 VanessaE that's not new enough. 04:48 cornernote anyway, the game doesnt need to load for me to extract the items =) 04:48 VanessaE has to be 063489[...] 04:48 cornernote ok, i'll recompile tonight 04:48 VanessaE ok 04:51 VanessaE recommendation: collapse all the mods, so a click opens that mod's listings 04:51 VanessaE that way you don't see four million items from coloredwoods, bobblocks, blox, etc. before getting to the default stuff :-) 04:54 cornernote yeah, i was going to do that too, but then CRTL+F wont work as well .. also need a "show all" type thing 04:54 VanessaE good idea 04:54 cornernote can you post these onto the forum? that way i'll add them next time im playing with it 04:54 VanessaE ok 04:54 cornernote thanks 04:59 VanessaE done. 05:05 VanessaE I just realized, I don't have unifiedbricks installed. 05:05 * VanessaE grabs it 05:06 VanessaE by the way, 05:06 VanessaE oops. ignore that 05:11 VanessaE wow, 05:12 VanessaE 5594 registered items and crafts now 05:12 VanessaE and the game takes almost a full minute to start, because of the extrude-for-wield operation done on every texture file 05:29 cornernote every mod - http://fasthost.com.au/minetest/wiki/items.php 05:31 cornernote wow, thats a lot of things =) 05:34 cornernote unified brocks seems to be missing some items 05:34 cornernote bricks =) 05:34 VanessaE oh? 05:34 cornernote http://fasthost.com.au/minetest/wiki/craft.php?id=2414 05:35 cornernote missing unifiedbricks:claylightgrey 05:35 VanessaE ah, so I see - missing an underscore there 05:35 VanessaE I better check my gentextures script 05:35 cornernote many like that, see this page - http://fasthost.com.au/minetest/wiki/crafts.php 05:35 cornernote all the dyes are fine 05:36 VanessaE hrm 05:36 VanessaE and my gentextures script is good, too. 05:36 cornernote there is a bug in my script 05:37 cornernote if the node name was: "node mod:the_name" (eg, starts with "node ") then it breaks 05:37 cornernote GRR! 05:40 VanessaE also, 05:40 VanessaE "flowing sand" is being rendered with water as the texture :-) 05:46 VanessaE hm, I need to fix my node descriptions for mahogany nightstands 05:51 VanessaE ok, bedtime for me, I'll fix that ^^ later. 05:51 VanessaE hi/bye sfan5. 05:52 sfan5 lol its morning for me 07:14 cornernote darkrose, your build works will all the mods in my wiki demo 07:15 darkrose celeron's latest git (but not release) is now in sync with mine 07:16 cornernote sweet! 08:00 cornernote VanessaE, what does the add more ores tool do ? 08:15 brobostigon good morning everyone. 08:33 jordach morning all 08:35 brobostigon morning jordach 08:35 jordach morning bro 08:36 brobostigon 08:40 sfan5 hi Calinou 08:40 Calinou hi 08:42 jordach sup Calinou 08:45 * jordach is working on a pipes mod 08:47 * VanessaE wanders back in 08:47 Calinou http://minetest.net/forum/viewtopic.php?pid=33097#p33097 08:47 Calinou paranoia evolved 08:47 VanessaE insomnia sucks :-( 08:48 Calinou "Your server isn't behaving like the c55 0.4 one." < inb4 "ITS LIKE GOOGLE'S" 08:48 Calinou lol @ his pgp key, too. 08:48 Calinou "Where is your source code?" < LGPL FTW 08:49 GTRsdk Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? 08:49 jordach a lot 08:50 jordach (dont forget about swap file too) 08:52 GTRsdk So then is there a calculation one could do to find about how many players one could host with a Minetest server specified specs? 08:53 jordach my pc can handle up to around 10 players fine 08:53 jordach (using the client as a server) 08:55 GTRsdk What are the specs of your pc? 08:56 jordach 1gb of ram 08:56 jordach pentium d @ 3.8 ghz 08:56 jordach (2cpu cores + hyperthreading) 08:57 jordach 512mb agp card 08:57 jordach 160 7700rpm sata MK1 drive 08:57 jordach (160gb) 08:59 GTRsdk so the CPU would be the limiting factor? 08:59 * VanessaE groans... someone please tell my sore back to shut the fuck up :-( 08:59 * jordach shouts at VanessaE's back 09:01 VanessaE yay! redcrab fixed his server :-) 09:07 jordach ikr 09:07 jordach but 09:07 jordach it could still crash 09:08 VanessaE maybe - interesting thing is when I signed on and got back to work (just for a few mins, so I feel like I made some progress), about a dozen or so gravel nodes had turned into entities, but were still buried inside more gravel, along with the offending torch 09:08 jordach could have been you timber mod vanessa 09:08 Calinou upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png 09:08 Calinou Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? 09:08 Calinou why only 256MB ram 09:08 VanessaE impossible - I don't have a mese axe. 09:09 jordach upcoming tree type in BlockPlanet: http://i.imgur.com/yA59i.png YOU ADVITISED BLOCKPLANET? 09:09 VanessaE inb4 "RAM is cheap" 09:09 Calinou RAM is cheap 09:09 Calinou sheeeeeep. 09:09 jordach Calinou, LIAR 09:10 GTRsdk Calinou: I only have 768 MB RAM on the VPS, and most of it is already used 09:10 jordach GTRsdk, then remove some apps 09:10 VanessaE GTRsdk: swap file. the server will decide how much RAM it actually needs to dedicate to the game vs other stuff 09:11 jordach Question... If I have a 30 Mbit/s connection, 2 Xeon cores, and about 256 MB RAM, about how many players could I host? 09:11 jordach a lot 09:11 jordach (dont forget about swap file too) 09:11 VanessaE gah, too tired 09:11 jordach i said this 10 mins ago 09:11 VanessaE I shoulda seen that 09:11 VanessaE I blame my sore back :-) 09:11 GTRsdk I'd have to ask my VPS provider if he could add more swap then... (I use OpenVZ) 09:12 VanessaE you don't have root on your own VPS? 09:12 GTRsdk I do, but swapon/swapoff doesn't work with OpenVZ 09:12 VanessaE ah 09:13 GTRsdk I have 512 MB swap, (half used) so would that work for like 20 players? 09:14 jordach VanessaE, awesome pipe cap http://www.zimagez.com/zimage/screenshot-230712-101342.php 09:30 VanessaE ... 09:42 VanessaE morning jin 09:45 jin_xi morning 09:46 VanessaE https://github.com/sfan5/minetest/commit/7fd0d66b4fdd00cad3a536c82239a6eea4018088#commitcomment-1615629 09:46 VanessaE sfan5's little fix to the large-number-of-objects issue :-) 09:48 jordach ikr 09:51 jin_xi yeah, i know. grepped (acked) the sources a while ago. but i think its a combination of issues 09:51 jin_xi there's a reason for this limit, as it really kills the framerate (my mod does) 09:52 jin_xi problem is also with entity visual style. i use "cube" atm, which is overkill 09:52 VanessaE well sure, but if you're seeing 40 nodes out in every direction by default, with a 90 degree viewing angle, that's some 800 nodes 09:52 jin_xi but "upright_sprite" always has the same direction 09:52 VanessaE I wouldn't think another max 300 would actually do much damage if they're not visible 09:52 jin_xi also its not nodes or nodeboxes, its entities 09:52 VanessaE yeah I know 09:53 VanessaE (now :-) ) 09:53 VanessaE I tend to forget that's how you did it 09:53 jin_xi nodes are handled efficiently in huge numbers, as they are quite static. I'd need a static entity 09:53 VanessaE maybe it would be pruden.....wait a sec... 09:53 VanessaE I just remembered. 09:54 VanessaE someone, I forget who or what mod this occurred in, proved that minetest can also load JPEG data as long as the extension is PNG 09:54 VanessaE (they encoded images to JPG and renamed them to PNG without realizing) 09:54 VanessaE maybe the same is true for easier formats like XPM or so? 09:55 VanessaE or ascii TIF 09:55 VanessaE if so, creating those images in realtime might be doable after all, without entities 09:56 jin_xi idk have not looked into this, but that sure would be a way 09:57 jin_xi xpm would be cool for this type of pixel art. 09:57 VanessaE exACTly 09:57 VanessaE provided the windows client can also view such images 09:58 jordach VanessaE, that was me 09:58 jordach with the jpg error 09:58 VanessaE I was thinking of exploiting this to shrink my photorealistic texture pack down to something small 09:58 VanessaE jordach: but the images worked, no? 09:58 jordach VanessaE, THIS WONT WORK ON AGP OR PCI-E V1/2.0 VIDEO CARDS 09:58 jordach only onboards work 09:58 VanessaE correctipon: 09:59 jordach mine states: cannot load tv_screen_6.png 09:59 VanessaE I bet it's using the car'd texture compression then 09:59 VanessaE card's 09:59 VanessaE not all video cards and drivers can do that 09:59 VanessaE those that can usually see a small performance boost 09:59 VanessaE in addition to the smaller file sizes/RAM requirement 10:00 VanessaE and JPEG is certainly a popular enough format, 10:00 VanessaE texture compression isn't just one codec, it's dozens apparently 10:00 jordach exactly 10:01 jordach thats why mine aint gonna work anytime soon 10:01 VanessaE I might make a version of the pack available in JPG just to see how it works out :-) 10:02 Kray what the fuck are you planning? 10:02 VanessaE Kray: me? nothing as yet. 10:02 jordach Kray, GET BACK TO EVE ONLINE 10:02 VanessaE jin_xi: well, scratch that idea huh? 10:03 Kray jordach: all the time playing 10:03 jordach now 10:03 jordach kray, get 0.4.1 server up 10:03 VanessaE no, wait 10:03 jordach its two days now 10:03 VanessaE get 0.4.x-latest-git server up 10:04 VanessaE the 16 bit node ID change went in 10:04 VanessaE servers must be that version or higher for a client of that version to connect 10:04 VanessaE it's a change c55 put through after 0.4.1 was released. 10:05 jordach hmm 10:05 * jordach thinks 0.4.2 is coming soon 10:06 VanessaE I hope not 10:07 VanessaE thise 16-bit node IDs break network compat with 0.4.1 and prior servers 10:07 VanessaE (I don't recall whether an 0.4.1 or older client can be used on a latest-git server though) 10:07 VanessaE darkrose: you here? care to comment? :-) 10:08 darkrose >.> 10:08 VanessaE w00t 10:08 Calinou the 16 bit node ID change went in 10:08 Calinou > what does it do? 10:08 Calinou please host a 0.4.1 server, not a git 10:08 Calinou don't restrict your server to linuxians :c 10:08 Calinou linuxians know how to pull stable and not unstable, too 10:08 darkrose increases maximum item count from 2k to 64k 10:08 Calinou cool :p 10:09 Calinou increases map size a lot, no? 10:09 VanessaE Calinou: it increases the number of nodes one can define. 10:09 VanessaE at present, from just before that commit, it's 2048+126. Now, it's 65534. 10:09 VanessaE (a 10:09 VanessaE ('air' and 'ignore' are reserved) 10:09 darkrose VanessaE: I don't have a 0.4.1 client to test with 10:09 VanessaE darkrose: I do. 10:10 Calinou +126? 10:10 VanessaE Calinou: something to do with really old maps I think 10:10 Calinou also, doesn't that mean increased network bandwidth usage? 10:10 VanessaE eh, whoop-de-do :-) 10:27 Kray https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1 10:28 VanessaE Calinou: and besides, I think not. 10:29 VanessaE if I understand it correctly, the extension of the node ID comes in the form of re-purposing a couple of bytes that are\ already part of the protocol or something 10:29 VanessaE (or rather, several bits) 10:30 VanessaE hrm, maybe not 10:30 VanessaE the changes in the source do suggest an added byte 10:30 darkrose it increases by one octet per node - compression 10:31 VanessaE oh well, it's not like that's gonna push the game into bittorrent/"ridiculous bandwidth needs" territory :-) 10:34 Calinou https://aur.archlinux.org/packages.php?ID=51142 AUR package now 0.4.1 10:34 Calinou lolaur 10:34 Calinou VanessaE, say "minecraft territory" :P 10:35 jordach VanessaE, bittorrent only uses little if its setup right 10:35 VanessaE ew, byte your tongue 10:35 jordach (me torrents linux enough to know) 10:35 VanessaE jordach: if you're using using "a little" with a torrent, you're doing it wrong :-) 10:35 VanessaE the whole purpose of a torrent is to flood one's pipe while in use :-) 10:35 jordach i set bandwitth limits 10:35 VanessaE I set upload limits, but download is wide open 10:36 jordach ^ same 10:36 jordach unlimited 8mb is awesome 10:36 * Calinou never torrents 10:36 Calinou anyway: upload zero FTW 10:36 VanessaE if you don't throttle your upstream just a little, you can't get packets out fast enough to keep the downlink populated for other apps. 10:36 jordach ikr 10:56 jordach wth 10:58 jordach my mouse keeps "going far left in gimp. 11:05 VanessaE get 2.8 11:05 VanessaE that's a weird interaction between 2.6 and something in ubuntu and a few others 11:06 VanessaE something to do with pointer tracking on touchpads 11:06 VanessaE why it affects mice, I have no idea 11:06 VanessaE but it used to piss me off to no end 11:13 VanessaE vicscandl: you know, you *can* just sign on directly. what you're doing gives away the IP address you're trying to hide :-) 11:24 jordach vicscandl, stop doing these messages 11:25 jordach they are kinda spammy 11:26 VanessaE I don't recall the last time I saw him speak 11:26 VanessaE is he real or a bot? 11:27 jordach idk 11:27 jordach seems like so 11:32 jordach with my metals mod 11:32 jordach you can use a furnace plus those items to get your iron ingots back 11:33 jordach a metal railing 11:33 jordach all sorts 11:34 VanessaE smart 11:35 VanessaE I should implement something like that for homedecor for the brass and wrought iron objects 11:35 jordach because steel and iron are re-cycleable 11:35 VanessaE brass -> brass ingots, wrought iron -> steel ingots 11:36 jordach yep 11:36 jordach thats what i was thinking 11:36 jordach for how many you make with them, is how many you get back 11:37 VanessaE no 11:37 VanessaE there should be some waste 11:37 VanessaE but only very little 11:37 jordach iron ingots are expensive 11:37 VanessaE if it takes 6 ingots or lumps to make something, give back 5. 11:37 jordach no 11:37 jordach because if you made things like that 11:37 jordach we would run out 11:37 jordach metal recycling in real life returns all of the metal 11:37 VanessaE it's times like this that partial/fractional items would be useful 11:38 VanessaE no, it doesn't. there's always a small amount of waste 11:38 * jordach is also thinking about adding aluminium to metal making 11:38 VanessaE though "practically all" would be accurate 11:38 VanessaE fork moreores and add aluminum and zinc :-) 11:39 VanessaE (so I can make brass from the right fucking materials for a change :-) ) 11:39 jordach alright 11:39 jordach gonna fork moreores 11:39 jordach (and remove all the crap 11:40 VanessaE crap? 11:40 VanessaE if you fork, btw, fork from marktraceur's rewrite 11:40 VanessaE his code is apparently a lot cleaner 11:40 jordach oh shit 11:40 jordach addtool 11:40 jordach POS 11:41 jordach ITS UNWORKABLE 11:41 VanessaE heh 11:41 jordach fuck that 11:41 jordach ill make it myself 11:41 VanessaE this from the same guy who couldn't figure out how to use the facedir parameter ;-) 11:41 jordach no. 11:41 jordach wrong. 11:41 jordach the tile system is pansy 11:41 VanessaE sorry, you're not gonna live that one down for a while ;-) 11:42 jordach VanessaE, i can speak bad of yopur mods 11:42 jordach s/yopur/your 11:43 VanessaE there's no need, I know my code sucks :-) 11:43 VanessaE but it WORKS ;-) 11:44 jordach VanessaE, id rather have one size fits all than several hundred methods that want a certain bit 11:44 jordach (which might not even exist) 11:44 jordach Fixer_, quit that 11:46 VanessaE jordach: the problem with that philosophy...well...here: 11:46 VanessaE http://xkcd.com/927/ 11:46 VanessaE that. 11:46 VanessaE :-) 11:49 jordach VanessaE, is crap half the time 11:49 jordach i meant to add lua 11:49 jordach lua is crap 11:49 jordach there 11:49 jordach its like your mother in law, you have to deal with it 11:49 jordach no matter how much you hate that bitch 11:49 VanessaE I seem to have no problems with it, save for FUCKING COMMAS :-) 11:49 jordach yes 11:49 jordach FUCKING COMMAS 11:49 jordach finally 11:50 VanessaE and fwiw, my mother in law died 17 years ago 11:50 jordach oh 11:50 VanessaE (and my own mother, 12 years ago) 11:50 jordach oh 11:50 VanessaE Open Mouth, insert foot, echo internationally. 11:50 VanessaE :-) 11:50 jordach :D 11:53 jordach ahh corregated metal 11:54 VanessaE are you using code from mauvebic's metals? 11:54 jordach no 11:54 jordach hand coded 11:54 VanessaE oh ok 11:54 jordach and thats what i prefer 11:54 VanessaE well he's done some of that stuff, might be useful to you 11:54 jordach not really 11:54 jordach i have my own ideas and textures 11:54 VanessaE fair enough :-) 11:56 jordach ok 11:59 jordach o hai Calinou 11:59 VanessaE wb Calinou 12:00 darkrose slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png 12:00 VanessaE not bad 12:00 VanessaE implemented as nodeboxes? 12:01 darkrose yeah 12:01 darkrose little shits are hard to catch though, they get panicy when you start hitting them 12:02 VanessaE heh 12:02 VanessaE how do they move? 12:02 darkrose ugly jumping between nodes at the moment 12:03 VanessaE can noceboxes be used in an entity? 12:03 VanessaE nodeboxes* 12:03 VanessaE (I'm totally unsure how those work) 12:03 darkrose not that I'm aware of 12:03 darkrose https://github.com/darkrose/minetest_mods <-- it's in there if you wanna play 12:03 VanessaE oh.. too bad :-/ 12:03 jin_xi entities can be drawn as sprite, upright sprite and cube 12:05 * VanessaE looks... 12:08 jordach http://xkcd.com/949/ lol 12:08 VanessaE darkrose: are there supposed to be white dots on the pigs' backsides? 12:08 Calinou slightly better pig mob: http://stuff.ltmnet.com/images/mt/pig.png 12:09 Calinou lol, I often mix up darkrose and celeron55 12:09 Calinou their names are in bright green in xchat 12:09 Calinou LOL pig 12:09 Calinou looks crappy :p 12:09 Calinou more like a pink sheep 12:09 darkrose VanessaE: just pushed the update that fixes that 12:09 Calinou a pink sheep of an opensourcist 12:09 darkrose had it committed but not pushed 12:09 Calinou NETSPLIT PARTY 12:09 VanessaE at least she accomplished this much 12:10 Calinou darkrose, is your mob system fully in lua? or does it have some C++ parts for the AI? 12:10 darkrose all in lua at the moment 12:11 darkrose it's just an experiment to see what is needed 12:11 VanessaE what if you used several entities together? 12:11 VanessaE you know, like one for the body, another couple for each leg, etc 12:11 VanessaE then you could move them around smoothly 12:11 jin_xi they can only be cubes 12:11 Calinou you know, like one for the body, another couple for each leg, etc 12:11 Calinou LAAAAG 12:11 Calinou :p 12:12 VanessaE cubes -> rectangles, just stack them up 12:12 Calinou oh, your "mob" is a NODE? 12:12 Calinou seriously 12:12 Calinou opensourcist level 99 12:12 jin_xi entity voxel mobs 12:12 VanessaE jin_xi: exactly 12:12 VanessaE but using as few as possoble 12:12 VanessaE possible 12:13 VanessaE like 12 or so per mob 12:13 VanessaE maybe 16, depending on the thickness of the legs 12:13 jin_xi anyone remember wobbly cactus from smb2 12:13 Calinou one mob needs to be ONE entity. period 12:13 jin_xi that would be a good candidate 12:14 Calinou else, c55 will never add that 12:14 Calinou jin_xi, opensourcist level 500 12:14 VanessaE Calinou: I'm talking about stuff that's doable as a lua mod 12:14 VanessaE not stuff that would be implemented as an upstream change 12:14 * darkrose just wanted to see if nodeboxes were a viable option for 3d mobs 12:14 Calinou yes; but the whole AI part needs to be in C++, if someone ever wants their mob system to be included 12:14 Calinou that's the only way to have mobs with decent performance 12:15 VanessaE never played SMB2, just 1 and the Wii version. 12:15 Calinou darkrose, now go code nodeboxes for entities :p 12:15 VanessaE Calinou: not according to c55. 12:15 * jordach wants you lot to shut up 12:15 * Calinou will not shut up 12:15 * jordach will leave otherwise 12:15 Calinou VanessaE, does he want a slow lua AI? O_o 12:15 VanessaE he's looked into animals, and he just dodn't like the complexity of the code, otherwise he wasn't too unhappy with the idea 12:15 VanessaE didn't( 12:15 jordach otherwise "he" 12:16 jordach did you mean: she? 12:16 VanessaE no, I meant 'he', as in c55. 12:16 jordach ah 12:16 jordach lol 12:17 VanessaE damn it now I lost my train of thought 12:17 jin_xi so many things to try 12:18 VanessaE oh, there we go. 66 seconds to start minetest now, with 512px textures and 35 mods that define a total of 5601 items/nodes/crafts 12:19 VanessaE whew. 12:19 * VanessaE likes to push things to the limit :-) 12:19 * jin_xi gonna try make cactus mob 12:19 VanessaE THAT is why I say the extrude function needs to be on-demand. 12:20 VanessaE jin_xi: try to make it work properly with my photorealistic cactus texture :-) 12:20 jin_xi try to make it work first... 12:21 VanessaE right 12:21 VanessaE I'm just lazy, don't want to have to revise the cactus texture - it was a bitch to get right the first time :-) 12:23 Calinou minecraft 12w30b has "Snooper settings", lol 12:24 Calinou "We want to collect information about your machine to help improve Minecraft by knowing what we can support and where the biggest problems are. All of this information is anonymous and viewable below. We promise we won't do anything bad with this data, but if you want to opt out feel free to turn it off." 12:25 VanessaE heh 12:25 * Calinou is using a 64x pack 12:25 Calinou "texpack_resolution" "16" 12:25 Calinou FAIL 12:25 VanessaE fancy way of saying 'profiling' :-) 12:25 Calinou "vsync_enabled" false 12:25 Calinou I forced it in nvidia control panel :p 12:25 Calinou FAIL #2 12:26 * jordach high fives Calinou for using nVidia 12:26 Calinou disabled it anyway 12:28 Calinou LOL, lava just under ice. 12:29 VanessaE hah 12:31 jin_xi or an evil block mod, to keep it simple 12:32 jin_xi *mob 12:32 VanessaE heh 12:49 jordach Fixer_, please stop using /nick 13:04 VanessaE Fixer: fix your damn IRC client :-) 13:07 Fixer_ it is not even IRC, it is jabber-irc gate 13:08 VanessaE bbl 13:09 cornernote in unifiedbricks, it seems there is no way to make the colored clay 13:09 cornernote i see all the recipied to make things once you have the clay 13:32 cornernote i would like to use the 3d looking inventory image for the wiki 13:32 cornernote do you think i can save it as a graphic via LUA ? 13:32 jordach 0x81980085 13:34 jordach Calinou, http://minetest.net/forum/viewtopic.php?pid=33252#p33252 SPAM 13:36 Calinou deleted 13:37 jordach :) 13:37 jordach OMFG 13:37 jordach celeron in the forums 13:53 cosarara97 hi! 13:54 jordach sup 13:54 cosarara97 I'm trying to add something to the minetest engine and can't get it to work 13:54 FreeFull What are you trying to add? 13:54 cosarara97 A sniper rifle 13:55 cosarara97 I'm stuck getting the eyehole to show 13:55 cosarara97 But I made it zoom 13:55 cosarara97 This is what doesn't work: http://pastebin.com/bUcQ1qka 13:59 cosarara97 Anyone (with a better level of C++ than mine) can help me? 14:09 jin_xi argh, moving mobs are hard 14:12 jin_xi keycode.cpp:298: KeyPress::KeyPress(const irr::SEvent::SKeyInput&): Assertion 'written >= 0 && "unexpected multibyte character"' failed. also this, alot 14:16 darkrose http://hyperboleandahalf.blogspot.com.au/2010/04/alot-is-better-than-you-at-everything.html 14:28 jin_xi alot zea lots 14:55 jin_xi so, yeah, i guess that would work, using an entity for a mob which holds more entities for its body 15:28 jordach cool 15:31 jordach afternoon 15:31 jordach sup sfan5 15:38 alpha_one_x86 Hello, it's possible to have rss to the site? 15:59 jordach alpha_one_x86, rss to where exactly 15:59 alpha_one_x86 the home 16:00 jordach probably impossible 16:00 jordach celeron updates the html directly, from what i see 16:06 alpha_one_x86 just rss of blog blog can be good 16:09 alpha_one_x86 I have noted too free during few seconds under linux, mainly when I look a new zone (chunk loading) 16:09 jordach ? 16:09 jordach hold on brb 16:10 alpha_one_x86 jordach: I have understand nothing 16:12 jordach alpha_one_x86, you might be experiencing some bug, that might be obscure 16:14 alpha_one_x86 But it's know bug? It's the unique blocking to play to minetest 16:14 jordach hm? 16:15 jordach can you move outside of the UN-loaded chunk 16:18 alpha_one_x86 no, because all the game freeze, some time 15s... 16:19 jordach be more specific, which OS are you running? 16:22 jordach VanessaE, can i have some help? 16:27 alpha_one_x86 linux 16:27 alpha_one_x86 but same under windows 16:28 jordach alpha_one_x86, linux IS THE KERNEL, i want to know the distribution 16:28 alpha_one_x86 gentoo amd64 16:28 jordach self compiled? 16:28 alpha_one_x86 I'm at 60fps all the time, d3d or openGl 16:29 alpha_one_x86 but down to 0 during the freeze 16:29 alpha_one_x86 under wine, (same self compiled) 16:30 jordach alpha_one_x86, compile it your self 16:30 jordach using mingw 16:31 alpha_one_x86 I have the same bug under windows, and all my other game work, I have tested on multiple hardware 16:39 * jin_xi gives up 16:41 jordach jin_xi, http://pastebin.com/1WrZ9v5T any clues? 16:42 * jin_xi checks 16:43 jordach Calinou, can we please ban madchicken? my spam senses are tingling. 16:43 jin_xi what is the problem you're having with it? 16:43 jin_xi your code i mean 16:43 Calinou madchicken is spammy, yes 16:43 jordach register_craft returns an error 16:44 Calinou haven't been reading what he says lately 16:44 Calinou he does not seem to flame other users, or "spam" 16:44 Calinou I'm at 60fps all the time, d3d or openGl 16:44 jordach his damn client spam 16:44 Calinou tell me your secret 16:44 Calinou how do you use direct3d on linux, natively 16:44 jordach jin_xi, 17:29:40: ERROR[main]: Error loading mod "metals": LuaError: Invalid crafting recipe (output="metals:half_ingot 2") 16:44 jordach 17:29:40: ERROR[main]: stack traceback: 16:44 jordach 17:29:40: ERROR[main]: [C]: in function 'register_craft' 16:44 jordach 17:29:40: ERROR[main]: ...esktop/041/bin/../games/minimal/mods/metals/init.lua:212: in main chunk 16:44 jordach 17:29:40: ERROR[main]: Server: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua 16:44 jordach 17:29:40: INFO[main]: BanManager: saving to /home/jordan/Desktop/041/bin/../worlds/a/ipban.txt 16:44 jordach 17:29:40: ERROR[main]: ModError: Failed to load and run /home/jordan/Desktop/041/bin/../games/minimal/mods/metals/init.lua 16:44 Calinou jordach, "invalid crafting recipe" 16:44 Calinou sums it up. fix it :p 16:44 jordach Calinou, its fine with OTHER MODS 16:45 jordach why NOT mine 16:45 Calinou did you add any invisible characters by mistake? 16:45 Calinou (yes, there are invisible characters out there) 16:45 jordach nope. 16:45 jordach http://pastebin.com/1WrZ9v5T 16:45 jordach read through 16:46 jordach or try the mod: http://ompldr.org/vZXVhNw/metalsmk2.zip 16:47 Calinou -_- 16:47 Calinou shapeless is broken 16:47 Calinou plus, you don't have to use it here 16:48 Calinou if your recipe uses 4 items in a "square"/1 item only, it is pointless 16:48 Calinou plus it doesn't work 16:48 jordach Calinou, ? 16:48 VanessaE since when are shapeless recipes broken? 16:48 Calinou and for the full steel ingot craft, add 2 crafting recipes: one where the items are "stacked" horizontally, one vertically 16:48 VanessaE I use them all over the place and they work fine 16:48 Calinou VanessaE, they never worked for me 16:48 * VanessaE wanders in for a minute 16:48 jordach VanessaE, defuse please: http://ompldr.org/vZXVhNw/metalsmk2.zip 16:48 Calinou this is why moreores' bronze recipe is not shapelessw 16:48 Calinou -w 16:49 VanessaE Calinou: look at unifieddyes, it's based on that. 16:49 VanessaE jordach: no time right now, I'm leaving for an appointment in 10 minutes 16:49 jordach im epic today 16:49 VanessaE (probably less) 16:49 jordach i avoided a minetest-dev ban 16:49 jordach well, thinking about what you just said: buildable_to = true does this i think? 16:49 jordach ...NO. 16:49 jordach as if i would be doing anything like this if the functionality existed 16:49 jordach i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about 16:49 jordach +s 16:49 jordach and im there now 16:50 jordach and i avoided his kick, woot 16:50 jordach Calinou, http://minetest.net/forum/viewtopic.php?pid=33279#p33279 NOTHER FUCKING ALWAYS CRAFT POST >:( 16:51 Calinou i feel 90% desire to kick you becaue of that; anyone who knows anything about minetest can directly say it's not what this is about 16:51 * Calinou invites the random minetest player to #minetest-dev 16:51 Calinou suddenly: banlist overflow 16:51 jordach well 16:51 jordach buildable_to = true is what he wanted 16:51 jordach and it already exists, just in another form 16:51 NakedFury what does that do? 16:52 jordach replace a node with a another node without digging it first 16:52 VanessaE jordach: pastebin the code you wanted me to look at. 16:53 jordach already did http://pastebin.com/1WrZ9v5T 16:54 VanessaE problem is simple: 16:54 VanessaE get rid of the braces around your recipe items. 16:54 VanessaE minetest.register_craft({ 16:54 VanessaE output = 'default:steel_ingot', 16:54 VanessaE type = "shapeless", 16:54 VanessaE recipe = { 16:54 VanessaE {'metals:half_ingot', 'metals:half_ingot'}, 16:54 VanessaE } 16:54 VanessaE }) 16:54 VanessaE get rid of the braces around the two 'half ingot' items. 16:55 VanessaE and the same for all over shapeless recipes 16:55 VanessaE and for readability, put one recipe ingredient per line in these kind. 16:55 VanessaE so like this: 16:55 VanessaE minetest.register_craft({ 16:55 VanessaE output = 'default:steel_ingot', 16:55 VanessaE type = "shapeless", 16:55 VanessaE recipe = { 16:55 VanessaE 'metals:half_ingot', 16:55 VanessaE 'metals:half_ingot' 16:55 VanessaE } 16:55 VanessaE }) 16:56 jordach still bugged 16:56 VanessaE well fix the rest too :-) 16:56 NakedFury what is that type? new? 16:56 VanessaE it's not new, jordach is just using it wrong as usual ;-) 16:56 jordach :( 16:56 VanessaE anyway, that's the basis of the problrem 16:56 jordach VanessaE, dont make me go pvp 16:56 VanessaE problem* 16:56 VanessaE I gotta run. 16:56 VanessaE bbl 16:56 jordach kay 16:57 NakedFury what does shapeless do? 16:57 jordach allows any shape for crafting 16:59 jordach Calinou, not even sfan5 can find the bug 17:13 alpha_one_x86 wine translate d3d to openGL, or galium support too d3d under linux 17:13 alpha_one_x86 But the most important it's that's I have same bug under windows 17:16 jordach then stop using d3d 17:16 jordach problem solved 17:17 alpha_one_x86 ??? -> same problem with openGl or software render, what I do? 17:18 Calinou lolwine 17:18 Calinou lol software render 17:18 Calinou alpha_one_x86, get real drivers and/or GPU 17:18 Calinou period 17:19 jordach Calinou, proprietary drivers FTW 17:21 alpha_one_x86 I have/wish only the open sources drivers, witch have any problem with minecraft, lineage, directX 9 (and few modern game), DS2, ... 17:22 alpha_one_x86 profiling can help? 17:52 vicscandl Calinou: i'd say get a real OS, not real drivers... but i'm anti-redmond... 17:52 Calinou lol 17:53 vicscandl <-- jaded, hard 17:53 * vicscandl ponders his stack of site launch tickets vs. procrastinating more... 18:19 * Calinou moved some topics in mod releases 18:19 * Calinou is about to have 900 posts 18:19 Calinou over 900 18:55 jordach huh 18:55 jordach cool 18:55 jordach i found an old jachoo world sitting around: https://github.com/saschakb/minetest-world#readme 19:04 jordach did you know? 19:04 jordach my inspiration for pixel art came from here http://minetest.net/forum/viewtopic.php?pid=2492#p2492 19:45 jordach sup VanessaE 19:45 VanessaE hey 19:47 VanessaE did you figure out your recipe issue? 19:47 jordach no. gave up. 19:48 VanessaE oh. too bad :-/ 20:04 VanessaE jordach: you didn't do what I said :-) 20:04 jordach i did 20:04 jordach same problem 20:04 VanessaE 224. {'metals:half_ingot', 'metals:half_ingot'}, 20:04 VanessaE no you didn't. :-) 20:04 VanessaE ditch the {braces}. 20:04 SmugLeaf jordach: suck less dick 20:04 SmugLeaf and listen 20:05 VanessaE same for line 216 also. 20:09 vicscandl SmugLeaf: lol 20:10 jordach i DID REMOVE THEM 20:10 jordach SAME BUG 20:10 jordach SmugLeaf, ircops? 20:10 VanessaE if you removed them, why were they still in the paste? ;-) 20:10 jordach its the OLD paste 20:11 VanessaE well then show us the current one, duh :-) 20:11 jordach VanessaE, ill probably fix it later 20:11 jordach (because i want to re-code it) 20:11 * vicscandl prefers the old-school library paste to the crap jordach is eating... 20:11 * VanessaE waits. 20:11 jordach vicscandl, :( 20:11 VanessaE you asked for help and then posted an outdated paste for people to fix 20:11 VanessaE FAIL. 20:11 jordach VanessaE, im lazy 20:12 vicscandl lazy is never an excuse for quality code. 20:12 jordach and the face that my xbox is greater then metals right now 20:12 VanessaE oh I see, so some closed-source microsoft shit versus minetest..I see 20:12 jordach VanessaE, no. IT HACKED 20:12 vicscandl VanessaE: down with reedmond! 20:12 jordach its a hacked console 20:13 jordach (might install reactos 20:13 VanessaE ;) 20:15 jordach i will fix metals later 20:15 VanessaE s/fix/ask for help with/ 20:15 VanessaE ;-) 20:15 jordach tbh VanessaE its 2115 here 20:16 jordach and my speed pixel art build is done 20:16 VanessaE yeah yeah, excuses ;-) 20:16 jordach no really 20:19 * jordach did not lie http://i.imgur.com/hb4kQ.png 20:21 VanessaE sorry, that texture pack does not work for pixel art :-) 20:21 VanessaE and his name is Sonic, not speed. 20:21 jordach i built it in about 15 mins 20:21 * jordach is getting faster at building them 20:22 jordach VanessaE, see that pun there> 20:22 VanessaE zzz 20:22 jordach wtf 20:22 jordach google chrome wont maximise 20:22 jordach it stays as a normal window 20:56 VanessaE jordach: noooooo 20:56 jordach what 20:57 jordach i had a power surge 20:57 VanessaE better you should delete wool and panes AND create a new wool-only topic that properly covers and provides download links for 16 and 32 colors wool 20:57 jordach no. 20:57 VanessaE some servers still use them after all 20:57 jordach just no. 20:57 VanessaE deprecated though they may be :-) 20:58 VanessaE pweeze? I don't wanna have to drop support for them from my tex packs 20:58 jordach i have phased them out i cant keep em life support forever 21:00 jordach my post is now updated with cotton on its own, or with the needed mods 21:00 jordach so no more bitching about cotton being a mod/modpack 21:01 jordach VanessaE, to be frank, panes died the day xpanes came out 21:01 jordach i keep them for oldies 21:02 * VanessaE backs up the text of the page just to be safe :-) 21:37 * VanessaE is bummed :( 21:38 VanessaE c55 doesn't like unifieddyes - too many colors, too "mechanical". blah 21:38 jordach my wool mod ftw 21:39 VanessaE you could be helping out here you know :-) 21:39 jordach i am 21:39 jordach i made my own cotton textures and is testing them 21:39 VanessaE eh, ok 21:45 VanessaE afternoon (etc) cisoun 21:45 jordach VanessaE, evening would be better 21:46 VanessaE (etc) 21:46 jordach hes probably midnight by now 21:46 NakedFury VanessaE> c55 doesn't like unifieddyes - too many colors, too "mechanical". >what do you mean? 21:47 VanessaE [07-23 16:58] replace with this http://minetest.net/forum/viewtopic.php?id=2373 21:47 VanessaE [07-23 17:02] i don't like the looks of those at all 21:47 VanessaE [07-23 17:04] also, i don't think i will support the full unified dyes mod 21:47 VanessaE [07-23 17:04] my mod supports all of the colours con-currently 21:47 VanessaE [07-23 17:04] yes and that is why it sucks 21:47 VanessaE [07-23 17:05] it just feels so mechanically made, and there is nothing to help it 21:47 jordach yeah 21:47 VanessaE (oops, wrong click just now) 21:47 jordach by my own textures feel natural 21:48 jordach strangely 21:48 NakedFury I still dont understand what the hell he means by mechanical 21:48 jordach processed 21:48 jordach MRM 21:48 jordach (Mechanically recovered meat) 21:48 VanessaE of course they're processed - there has to be some kind of logical standard against which to work 21:48 NakedFury too easy to do in game? recipe not natural enough? 21:48 VanessaE either they're random or they're mathematically derived 21:49 NakedFury examples, if you are gonna hate on it give an example on how to improve it 21:50 VanessaE http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161 21:50 VanessaE there's the start of the convo in the channel's logs 21:52 VanessaE he probably doesn't like it because he didn't write it :-) 21:53 jordach and it DOES have way too much 21:54 VanessaE then don't use all of it 21:54 VanessaE you need LOTS of colors only because you have to make sure that a modder will have just the right color they need for some object 21:55 jordach thats why i made they dyes by default colours 21:55 VanessaE I mean dye colors - even if you only want to put in half a dozen colored objects into your mod, they have to be *just right* 21:56 jordach not always 21:56 jordach every user of my wool mod knows 21:56 VanessaE it makes no sense to craft a light sky blue object if the closest color you have is just plain blue 21:56 jordach there is another mod that has the colour you need 22:35 jordach night 22:35 jordach catcha tomorrow 23:17 VanessaE G*d c55 pisses me off sometimes. 23:21 NakedFury why? stubborness? 23:21 VanessaE yeah. 23:22 VanessaE http://irc.minetest.ru/minetest-dev/2012-07-23#i_2386161 23:23 VanessaE start here, keep reading until the end 23:23 VanessaE (there's new stuff since I posted the link earlier) 23:26 VanessaE I really could use some support on this - my dyes implementation is miles ahead of what c55 is about to introduce, IMHO. 23:31 NakedFury he wants colors to come from materials and found in the world and not be many of them 23:33 VanessaE yeah I guess - but mese = blue? come ON. 23:34 NakedFury well if he gave a definite mese colored block instead of that attrocious MESE block default has 23:34 VanessaE (I've looked at jordach's recipes, they're terrible ... ) 23:34 VanessaE but that's just it - mese is defined as being yellow. 23:34 VanessaE yellow != blue. 23:35 VanessaE I get my colors from flowers, each of which is defined exactly as the color I get from them anyway