Time Nick Message 00:11 workflow you can try it here: https://github.com/obneq/painting 00:12 workflow am interested in feedback for this idea... 00:12 FreeFull It'd be cool if mods could create gui elements 00:13 workflow well, this one does, sort of. it creates a pixel paint app for minetest... 00:17 workflow these grids can work for many things. for example a chess table? 00:23 workflow previous version: http://imgur.com/a/e3nlI current: http://imgur.com/a/PmKiN 00:31 NakedFury that is amazing 00:31 workflow well, minetest will erase your pictures once in a while... 00:32 workflow yeah, but i think its quite neat myself... 00:43 * VanessaE wanders back in 01:25 workflow ok, i've posted it on the forum 01:26 workflow but how to embed image 01:26 workflow ? 01:26 VanessaE [img]http://blah.com[/img] 01:27 workflow hmm... 01:27 VanessaE [img]http://blah.com/file.jpg[/img] that is 01:27 workflow its imgur, and i see just the link 01:27 VanessaE you have to host your image somewhere, e.g. imgur, flickr, ompldr, whatever 01:28 VanessaE ok 01:28 VanessaE right click the image maybe? 01:28 workflow look at the post, maybe its just my forum settings. 01:28 VanessaE there should be a link somewhere on the imgur page 01:29 workflow oh, i just took the url 01:30 VanessaE yeah, it doesn't show the image - you need to link directly to the raw jpg 01:30 VanessaE http://i.imgur.com/SsQuh.png 01:30 VanessaE (or png in this case) 01:32 workflow http://imgur.com/a/PmKiN this is the url, i cant seem to get it to work 01:33 workflow aww, fuck this shit 01:34 VanessaE look up: 01:34 VanessaE http://i.imgur.com/SsQuh.png <-- your image 01:34 VanessaE link to that. 01:34 workflow HOW??? 01:34 workflow did you get that i mean 01:35 VanessaE [img]http://i.imgur.com/SsQuh.png[/img] 01:35 workflow thanks 01:36 VanessaE no prob 01:36 workflow no, i mean how did you get that url from imgur? 01:36 VanessaE oh 01:36 VanessaE right click -> Vide Image 01:36 VanessaE er 01:36 VanessaE right click -> View Image 01:36 VanessaE then copy&paste the URL 01:37 workflow thanks again... so simple. 01:37 VanessaE no prob 01:38 VanessaE Occam's Razor: The simplest explanation (or process) is often the most correct one. 01:38 VanessaE :-) 01:38 workflow v0.2 of painting will have all colors rebased on unifieddyes, i supply my own textures for now 01:38 VanessaE oh ok 01:38 workflow for the swatches and pixel colors that is. 01:39 VanessaE I was about to say, you should indicate the dependency thereof 01:39 workflow its in depends.txt, but good point 01:40 VanessaE did you find the template and gentextures.sh script to be of any use? 01:40 workflow and done 01:41 workflow did not take a look yet. but i plan to use gentextures to get all colors 01:41 workflow its still only base colors for now 01:43 VanessaE ok 01:43 VanessaE if you use the two together, you should be able to get 90% of your code into place in a few minutes' time 01:44 VanessaE just use that #FF0000 red swatch as the "base" texture the script calls for, and plug in the appropriate values into the template 01:44 workflow did you use template to do defaultdyes itself? 01:44 VanessaE no, actually I developed it afterward 01:44 workflow i think you could do that, it has a lot of repetition 01:45 VanessaE I have considered it actually 01:45 workflow so many things to do... 01:45 workflow i will try a loom next, to make carpets when wool is ready 01:45 VanessaE but first I need some feedback on the template itself - does it work properly, is it useful, is it missing anything, etc. 01:45 workflow and add frames to pictures 01:46 VanessaE it won't be wool, it'll be cotton actually. 01:46 workflow oh, ok. 01:46 workflow but carpets it is. like flat paintings... 01:47 workflow but i still need to create better textures for the palette and the default painting 01:47 workflow or better yet, get someone who is good at that to do it... 01:48 VanessaE you make the carpets and I can remove those horrendous-looking ones from Homedecor ;-) 01:48 workflow well, they can complement each other. 01:49 workflow also there is some hard limits on things minetest will let you draw from lua. 01:49 workflow so there won't be too many carpets and paintings at once 01:49 workflow which means its good to have texture based ones 01:49 VanessaE yeah, you can't get more than 1400-1700 items into the game, depending on how many registered crafts and nodeboxes you're using also 01:51 VanessaE no really, did you see the area rug in homedecor? 01:51 * workflow checks 01:51 NakedFury could it be possible to make a wool crafting mod similar to the painting mod in that you craft wool stuff? carpet finely made however you want it, tapestries 01:51 VanessaE it looks like it was weaved by a blind person while riding a horse and working through a pair of oven mitts. :-) 01:52 VanessaE NakedFury: that's kinda what that paintings mod does, at least for wall objects 01:52 workflow i plan on doing a loom to make carpets later on 01:52 NakedFury yes for paintings 01:53 NakedFury I meant using all your wool and colored wools for wool things 01:53 VanessaE hm, you want something with little fabric swatches instead of colored "pixels"? 01:53 workflow oh wow, thats a good idea. 01:54 NakedFury when you finish a painting is it done with a frame to indicate its a painting? 01:54 workflow you craft it, then it appears in the menu. then you drag it off the menu and let go 01:55 workflow it is added to your inventory and you can build it like a sign. 01:55 NakedFury will they have frames? 01:56 workflow i plan on adding frames. it will be a crafted thing, made from a painting and sticks i guess 01:56 VanessaE painting in the middle and a stick at each suide 01:56 VanessaE side 01:56 workflow will then use a different nodebox and texture to make frame. but thats for v0.2 01:56 VanessaE (but not in the corners) 01:56 VanessaE like this seems right: 01:56 VanessaE - S - 01:56 VanessaE S P S 01:57 VanessaE - S - 01:57 NakedFury paintings can only be placed on walls? 01:57 workflow they can stand alone and look ok from all sides, but not floor or ceiling 01:57 NakedFury ok, leave floors for the loom/wool stuff 01:58 workflow exactly 01:58 NakedFury castles are gonna look so cool now 01:58 workflow well, there is a limit to how many of those the game will let you use. 01:59 NakedFury for now 01:59 workflow it is not very high 01:59 NakedFury an error occurs? 02:00 workflow no, painting pixels get deleted 02:04 NakedFury because of the mods coding or something in the game itself? 02:05 workflow the mod uses lua entities to draw the pixels. its one per pixel, 64 per image. the minetest engine has a limit to those and there is no way around it. 02:13 * workflow goes to sleep 02:33 * VanessaE argues with git 03:02 cy1 making helldrops is fun 03:02 cy1 time consuming though 03:05 VanessaE cy1: sorry about the poison ivy, word has it your house on menche's server got....contaminated ;-) 03:07 cy1 VanessaE: it's ok I only live in the desert now >:( 03:07 VanessaE er, ok 03:07 VanessaE were there a lot of plants? 03:07 VanessaE do I need to revise the program? 03:08 cy1 yes, by deleting it 03:08 cy1 and forgetting it ever existed 03:09 VanessaE heh 03:09 cy1 :T 03:09 VanessaE I'll update it tomorrow - density limits and making them die off over time 03:10 VanessaE it was my first mod, it was bound to be a little buggy ;-) 03:27 NakedFury what is the give command? 03:30 VanessaE why, /give of course ;-) 04:23 cornernote hi all 04:25 NakedFury hi 04:25 cornernote i made a turret.we.. 4 turrets and a floor make a castle (castle.we) .. also made a tower.we (larger than a turret)... and i put it in the middle of the castle, and surrounded in lava to make a fortress.we 04:25 cornernote i'll share on the forum soon 04:25 NakedFury with what version? 04:25 cornernote latest nightly zip 04:25 NakedFury worldedit right? 04:25 cornernote yep 04:26 cornernote let me ask something... 04:26 NakedFury sfan5's version or Temperest's new version? 04:26 cornernote why cant we host files in the forum ? 04:26 NakedFury that I dont know 04:26 cornernote http://minetest.net/packages/nightly/?C=M;O=A - minetest-0.4.dev-20120606-c57e508-win32.zip 04:27 cornernote i cant build my own yet 04:27 cornernote well, i havet tried yet 04:27 NakedFury well temperest modified worldedit 04:27 NakedFury he also included some new commands and cleaned up the code a little 04:27 cornernote thats cool 04:27 cornernote if load/save have changed (which i assume they didnt) 04:28 cornernote then i'll do this... 04:28 cornernote load a world with old we mod, load the *.we, quit, update to new worldedit, save the objects again 04:28 NakedFury yeah 04:29 cornernote world edit + g15 keyboard macros = awesome fast building 04:29 NakedFury you know, its actually a good idea to start a repository of schematics 04:29 NakedFury YES! god yes to the g15 04:29 cornernote i REALLY want to have a bunch of schems to make a city 04:29 NakedFury I have the g1-g6 keys version 04:29 cornernote and adventure map 04:30 cornernote the only good one in forums atm is shouse.we 04:30 cornernote do you have any ? 04:31 NakedFury not yet 04:31 NakedFury but after I see your castle stuff 04:31 NakedFury I can try to help increase it by using a similar style 04:32 NakedFury finish a set then start with another project or style 04:32 NakedFury that would be a good idea right? 04:33 cornernote yes, that would be awesome! 04:34 NakedFury do you know if git can be used to store the schematics? 04:34 VanessaE git can store anything you want :-) 04:34 VanessaE I use it for managing my mods and my texture packs 04:34 NakedFury ok then we use it as marktraceur once suggested 04:34 VanessaE almost a dozen file formats scattered throughout I'd guess 04:35 NakedFury that will be the library for schematics 04:35 VanessaE it's more a matter of the policies of the server/service you use e.g. github, gitorious, etc 04:35 cornernote heres a ss - http://i46.tinypic.com/2jb5udx.jpg 04:36 VanessaE a lava moat? heh 04:36 cornernote it comes with a hole 04:36 cornernote you have to put the lava/water in 04:41 NakedFury show link when you post them so I can see them and work on some 04:44 cornernote http://minetest.net/forum/viewtopic.php?pid=31402#p31402 04:44 cornernote im not doing a lot, can i join your server and watch you work ? 04:46 NakedFury well cant right now, 12:46 am 04:46 NakedFury really sleepy 04:46 cornernote ok =) 04:46 NakedFury and now I go to sleep, I downloaded the .we files gonna check them later 04:46 NakedFury bye all 04:48 cornernote later 04:49 VanessaE nigth NF 04:49 VanessaE night, too. 05:00 cornernote now i should paste 4 fortress in a square, then build mega walls connecting them 05:00 cornernote then it can be a city 05:00 VanessaE have fun. I prefer to build houses rather than castles :-) 05:00 cornernote yeah, castles are easier 05:00 cornernote and im noob =) 05:01 cornernote once you have a city, you can put houses into it 05:01 cornernote u should share some of your houses V 05:01 cornernote the only house there is a really big one 05:01 cornernote i'd love some *.we of smaller houses 05:01 VanessaE I can't share mine 05:01 cornernote too many mods ? 05:02 VanessaE worldedit can't copy them 05:02 cornernote why not ? 05:02 VanessaE it can't handle the locked chests. 05:02 cornernote ahh, i dont put them in mine until after i start using the model 05:02 cornernote i put chests, but not locked 05:02 VanessaE usually when I build a house, I'll end up with half a dozen or more locked chests in the kitchen/workroom chock full of minerals, fuel, various materials, etc. 05:03 cornernote i put them out the back until after i copy it 05:03 VanessaE or more to the point: worldedit can't handle *reloading* the saved .we file from such a house. 05:03 cornernote any chance you can move them, then copy? ;) 05:03 cornernote i can hand-edit the .we 05:03 cornernote its just cos the item has an invalid player 05:04 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/home8.we 05:04 VanessaE that's one of my favorite designs 05:04 cornernote thanks! 05:04 VanessaE (and the only one thus far that I've ever thought to save out) 05:04 VanessaE that file will NOT reload without first removing the chests. 05:04 VanessaE (and whatever else needs done to it) 05:04 VanessaE do me a favor? if you get it to a point where it reloads reliably, send me the edited .we file? 05:05 cornernote yep, for sure 05:05 VanessaE if I remember right, this one was saved with a ~40m observation tower near it 05:05 cornernote oh, how large is it ? 05:05 cornernote like the whole map type thing ? 05:05 VanessaE naw 05:06 cornernote 17mb lol 05:06 VanessaE that file is something like 20,000 blocks I think 05:06 VanessaE (or perhaps a lot more, I forget) 05:06 cornernote ok, let me have a crack at loading it 05:06 VanessaE it'll crash your game 05:08 VanessaE if loaded properly, you should get THIS: 05:09 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png 05:10 VanessaE I *think* this house is built entirely from stock objects, from before I started moddin 05:10 VanessaE modding 05:10 VanessaE the world file the .we came from no longer exists 05:11 cornernote you captured a HUGE part of the world 05:11 cornernote it doesnt crash the game 05:11 cornernote but it doesnt load either 05:11 cornernote it just says the syntax is incorrect 05:12 cornernote i searched the file for chest, no matches 05:12 VanessaE try one of the other .we files in that directory 05:12 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/ 05:12 cornernote kk 05:12 VanessaE there are 5 of them 05:12 VanessaE the map1.vanessae.zip might also have that house 05:13 cornernote ok, cool 05:13 VanessaE s'cuse me, there are 6 'home' files in there. 05:14 cornernote thats ok, i'll take a look at them all =) 05:14 VanessaE feel free to browse around that folder; the other stuff there is just bits and pieces I've shared over the last few months. some useful stuff, some not so much :-) 05:15 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-whole-tree-20120619.zip 05:15 VanessaE this one should have a decent house also 05:15 VanessaE (unzip and copy the world folder out of it) 05:15 Weedy VanessaE: oh god, 1995 html 05:15 Weedy my eyes 05:16 VanessaE weedy: not html. 05:16 VanessaE that's a flat directory listing. 05:16 cornernote loaded it from the world map .. cool 05:16 VanessaE whatever the webserver generates when no index.html is present 05:16 cornernote it has the observatory 05:16 Weedy http://digitalaudioconcepts.com/vanessa/index-van.html 05:16 VanessaE cornernote: excellent 05:16 cornernote and a few mods i dont have 05:16 cornernote blossom 05:16 cornernote particles 05:16 VanessaE Weedy: yes, 1990's-era HTML. sue me. :-) 05:17 cornernote wool 05:17 cornernote etc 05:17 cornernote indoor pool, nice =) 05:17 Weedy VanessaE: i will find a way 05:17 cornernote or is that a bath ? 05:18 VanessaE it's a pool 05:18 VanessaE cornernote: is that one the house in this picture: 05:18 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png 05:18 VanessaE or the one I built later with the homedecor mod et.al? 05:20 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshot_3595720546.png 05:21 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-vanessae-home1.png 05:22 VanessaE there's the exterior...couldn't find it for a bit there. 05:22 VanessaE which one of those is that one? 05:23 VanessaE Weedy: it comes from being unwilling to use a web page builder because I don't want to create something even worse than what you saw :-) 05:24 Weedy VanessaE: i would have left that coil heat sink vertical instead of twisting it 05:24 VanessaE you're looking at the C128 tower pages? 05:25 VanessaE heh 05:25 VanessaE didn't think anyone cared about that project anymore :-) 05:25 Weedy i don't, but mods are always cool 05:26 * VanessaE pokes cornernote 05:28 VanessaE Weedy: I eventually tore that tower apart and returned everything back to their cases, generally. The disk drive to which that heat-sinked controller belongs got rebuilt a bit and put into a nice polished wooden case 05:28 VanessaE nearly the same size as the original metal one (which has long since been lost). Even drew up a nice label for the front, painted it all in high-gloss black, etc. 05:29 Weedy so uhh 05:29 Weedy what is the point 05:29 VanessaE of...? 05:29 Weedy building a better commodore 05:30 VanessaE oh, just tinkering. 05:30 VanessaE it's an old hobby 05:30 VanessaE same reason people collect stamps I guess - it's something enjoyable 05:31 VanessaE though I started that tower project originally because I wanted something all-in-one-enough that I could just carry it, a keyboard, a monitor, and a few cables whenever I took the system somewhere such as one of the C64 cons 05:31 cornernote i got it to load! 05:31 VanessaE I no longer go to those, and the machine doesn't perform as well in the all-in-one design as it did as separate components, so I decided to tear it all apart. 05:32 cornernote just the house at the moment 05:32 VanessaE cornernote: the .we file?? 05:32 VanessaE excellent! 05:32 cornernote i made a new we file from the map 05:32 VanessaE cornernote: so which house is it? 05:32 cornernote do you want the water under it as part of the .we ? 05:32 VanessaE this one? 05:32 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-screenshot-vanessa512hd-2.png 05:32 VanessaE or this one? 05:32 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetest-vanessae-home1.png 05:33 cornernote 1st one 05:33 VanessaE ah good, that one is my favorite :-) 05:33 VanessaE the water under the house doesn't need to be part of the .we, but that IS how it was originally saved 05:33 cornernote i was gunna make 2 we files 05:33 cornernote 1 for the house, and another for the observatory 05:33 VanessaE perfect :-) 05:34 cornernote then ingame the player can join things like that 05:34 cornernote i other thing 05:34 cornernote it was buit on a hill 05:34 cornernote meaning one door is upstairs 05:34 VanessaE tyes 05:34 cornernote should i remove doors? 05:34 VanessaE yes 05:34 VanessaE no 05:34 cornernote ok, i'll just clear away the hill 05:35 cornernote the player can make stairs 05:35 VanessaE leave the doors, just add a short walkway and a few "end of the road" torches 05:35 VanessaE lesse if I can get a usable capture of my current house 05:36 cornernote whats that material thats like cobble but darker ? 05:39 VanessaE where? 05:39 VanessaE in the screenshot? 05:39 VanessaE that's gravel 05:39 VanessaE at least, that's what I recall using around the house for the walkways and stuff 05:42 VanessaE still working on getting that other house ready for capture. 05:42 VanessaE (stupid stairsplus mod replaced all my stairs with the ones in the mod instead of the game's defaults) 05:49 cornernote i have home.we - 337kb .. what do you want me to do with it ? 05:50 VanessaE stand by... 05:53 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/home10.we 05:54 VanessaE there's the other one. Note that this one makes extensive use of homedecor and bobblocks. 05:54 VanessaE as for the one you made... um... DCC? :-) 05:56 cornernote ok, sending 05:56 cornernote i'll need the world file to extract the house 05:56 VanessaE hm, doesn't want to connect. oh well, just email it or put it on ompldr or so 05:56 cornernote those .we files didnt load 05:56 VanessaE ok, I'll upload a ZIP of it 05:58 cornernote https://docs.google.com/open?id=0B_2J6-jZFt5oemdITjNPOER1SkU 05:58 cornernote no signup required 05:58 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/myworld10.zip 05:59 cornernote can u zip the world mods you used too ? 05:59 cornernote so i can just drop them in 05:59 VanessaE sure. 05:59 VanessaE stand by 1. 06:00 cornernote can each world have its own mod folder (in windows) ? 06:00 VanessaE dunno, in linux they can 06:00 cornernote that would make my life easy 06:00 cornernote where do u put them in linux ? 06:00 cornernote under worlds/myworld/mods/minetest/mymod/init.lua ? 06:01 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/mods10.zip 06:01 VanessaE in ~/.minetest/mods/minetest 06:01 cornernote but thats for all worlds 06:03 VanessaE yeah 06:03 VanessaE that's how I've always done it 06:03 VanessaE however your path might be right also 06:03 VanessaE I've never tried doing per-world mods 06:24 cy1 whee, Globis's minetest server is fun 06:24 cy1 176.31.175.144:30000 06:25 cornernote VanessaE, i got home2 06:26 cornernote it spits out a bunch of errors when you load it 06:26 cornernote but it seems to load 06:27 cornernote https://docs.google.com/open?id=0B_2J6-jZFt5oNHZsQ0l3UTBXUVE 06:27 cornernote u should share them back onto the forums for others to play with 06:27 cornernote they are really good 06:53 VanessaE I reiterate from earlier: my ISP hates me. 06:53 cornernote doesn anyone have a copy of this mod: http://minetest.net/forum/viewtopic.php?id=1432 (bed) 06:55 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/beds.zip 06:55 VanessaE I was able to retrieve it from the filedropper link in the 4th post. 06:58 cornernote thanks 06:58 VanessaE also in the 35th post, a modded version by Ragnarok: http://db.tt/tq07Ogyj 07:03 VanessaE were you able to extract that second house? 07:10 cornernote yep, i posted the link, sec 07:11 cornernote https://docs.google.com/open?id=0B_2J6-jZFt5oNHZsQ0l3UTBXUVE 07:11 cornernote it spits out a bunch of errors when you load it but it seems to load 07:12 cornernote u should share them back onto the forums for others to play with, they are really good 07:13 VanessaE I will 07:13 cornernote some mods are causing textures in other mods to break, do you know why that could be ? 07:13 VanessaE not sure, unless some are out of date maybe 07:14 VanessaE vanessa-home-1.we does not load 07:14 VanessaE 03:13:44: ERROR[main]: ServerError: LuaError: error: ...e/vanessa/.minetest/mods/minetest/worldedit/init.lua:383: attempt to get length of global 'data' (a nil value) 07:14 VanessaE same error for the second one. 07:14 cornernote let me try again in a new world 07:15 cornernote latest worldedit ? 07:15 VanessaE not sure what version of worldedit this is 07:15 VanessaE lemme see if there's an update 07:15 cornernote mine is 0.4.5 07:15 cornernote there is a file VERSION in the mod folde 07:15 VanessaE mine's out of date. 07:16 VanessaE I have 0.4 07:16 cornernote ok, see if the new one works or not 07:16 cornernote if not i'll try in a test world 07:19 * VanessaE grumbles 07:19 VanessaE now it just says it "can't load" the file. 07:19 VanessaE oh hell 07:19 VanessaE typo 07:19 Calinou hi 07:20 VanessaE hahaha 07:20 VanessaE it loads...... . right into the side of a hill ;-) 07:20 * VanessaE now has a house full of dirt 07:21 cornernote lol 07:21 cornernote well, start cleaning up! 07:22 VanessaE the floor is...mossy cobble? 07:22 VanessaE it's supposed to be wood and cobble I think :-) 07:24 VanessaE there we go. worldedit to clear out some land and the house loads fine, save for the mossy cobble floor 07:24 cornernote sorry, i had to do a replace on it 07:25 cornernote i based it on what was on the ourside barrier 07:25 VanessaE ahh, 07:25 cornernote because it was all a mix of dirt and whatever 07:25 cornernote water 07:25 cornernote etc 07:25 VanessaE yeah the outside landing was mossy because of a mod I have installed :-) 07:25 cornernote i like that mossy texture 07:25 VanessaE change the inside flooring to wood :-) 07:25 cornernote howd u make those blocks ? 07:25 VanessaE which blocks? 07:25 cornernote mossycobble 07:26 cornernote those would look good on my castle 07:26 VanessaE oh, that's just something the game has 07:26 Calinou mossycobble: found in dungeons (ONLY in old maps) 07:26 VanessaE you have to hunt around for them, they're not very common 07:26 cornernote ahh, thats why i never seen it =) 07:26 Calinou or use more blocks mod. craft 1 cobble with 1 junglegrass (only generated in older maps or with vanessae's mod) or 1 mese 07:26 VanessaE only in old maps or if you have the mod that turns cobble into mossy 07:26 Calinou mese as a fertilizer FTW 07:26 Calinou in newer maps, they do not spawn at all 07:27 cornernote bobblocks causes my textures to break 07:28 VanessaE break how? 07:28 cornernote maybe because i have a custom texture pack ? 07:28 cornernote i'll ss 07:31 cornernote silver and mithril = http://i49.tinypic.com/2hmmovc.png 07:32 cornernote remove bobblocks and they are fine 07:33 cornernote i assume its cos i have custom textures that are larger than 32x32 ? 07:33 Calinou ##disable_your_texture_atlas 07:33 Calinou minetest.conf 07:33 Calinou add a line: 07:33 cornernote i have 07:33 Calinou enable_texture_atlas = false 07:33 Calinou do it REALLY with a REAL fucking text editor that isn't MSnotepad 07:34 cornernote notepad++ 07:34 Calinou it should be fine 07:34 cornernote sec 07:34 Calinou then, this problem is due to the pack... because the "overlay" textures are too small 07:34 cornernote ok, works 07:35 cornernote step1 exit game, step2 modidy the file =) 07:38 VanessaE cornernote: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/VanessaE-Home1.we 07:39 VanessaE can you load this? 07:39 VanessaE (edited version of what you saved out, corrected it in-world, from memory) 07:40 Calinou we'd like to buy the .we format because we want to use it as a standard for ms office. 07:40 Calinou ^ how I feel with "custom" file formats, sometimes 07:40 Calinou that are actually text files 07:42 cornernote i'll try 07:45 cornernote yep, works! =) 07:45 VanessaE excellent 07:45 cornernote thats a great one to share, cos it has standard blocks (i think) 07:46 cornernote the home2 has dependancies 07:48 VanessaE I'll share both, just having some trouble preparing a nice place to put them for screenshots 07:48 cornernote http://tinypic.com ? 07:48 cornernote thats what i used 07:48 cornernote no account needed 07:49 cornernote just fill in their captcha 07:53 VanessaE nono I'm working on a spot in a world to put the houses so I can take nice screenshots 07:55 VanessaE now how do I fix the lighting? 07:55 VanessaE there are large areas of the newly-created land that are in shadow for no apparent reason 07:59 cornernote fill it with lava 07:59 cornernote =) 08:00 Bad_Command try planting a tree, those can cause lighting to be reevaluated 08:00 Bad_Command from what I've found anyways 08:00 cornernote how do you plant a tree ? 08:00 cornernote just throw it on the ground ? 08:00 cornernote a sapling 08:00 Bad_Command plant saplings 08:01 cornernote please define plant 08:01 Bad_Command saplings come from decaying leaves on trees without trunks 08:01 Bad_Command place a sapling 08:01 cornernote i have saplings 08:01 cornernote ok 08:01 cornernote and over time it will turn to a tree ? 08:01 Bad_Command it will grow after a random period of time 08:01 cornernote ok 08:01 cornernote nice =) 08:01 Bad_Command Nah, just suddenly explodes in to a tree 08:02 cornernote i have never seen one change, i guess its kind of not super quick 08:03 Bad_Command takes a few minutes at the very least 08:03 cornernote also apples never (really rarely) grow in my world 08:04 Bad_Command Not sure about the probabilities of getting apples. Maybe 1 in 5 planted trees have apples? 08:09 cornernote vanessae, you run pushable block in your world ? 08:10 VanessaE no, it's just a mod I have installed for testing 08:10 cornernote ok, damn 08:26 cornernote im trying to register a craftitem but not having much luck 08:27 cornernote here is my rule 08:27 cornernote minetest.register_craftitem("mesegun:mese_ignot", {description = "Mese ingot",inventory_image = "MESE_builder_kit_gold_ingot.png"}) 08:28 cornernote but when i /giveme mesegun:mese_ignot .. it tells me it cannot give an unknown item 08:28 cornernote no, dont worry... im an idiot 08:28 cornernote =) 08:28 cornernote wrong folder 08:50 cornernote ok, i seem to have quite a lot of mods loaded now, and it loads ok... but any more and it will bomb 08:58 cornernote tried to make a nuke:hardcore_mese_tnt .. crashed my game lol 09:00 cornernote ha, it leveled a 3 story house when the tnt was on the roof 09:00 VanessaE there. 09:00 VanessaE posted. 09:00 VanessaE http://minetest.net/forum/viewtopic.php?pid=31423 09:01 cornernote house vs tnt 09:01 cornernote http://i49.tinypic.com/11r7xbt.png 09:02 VanessaE eek! 09:02 cornernote very cool post ! 09:02 VanessaE I know my designs need a little remodeling, but DAMN :-) 09:02 cornernote its really good to have a few models on the forum 09:03 cornernote i think it will encourage others to try sharing them 09:03 cornernote which means we can get an opensource city of types 09:03 cornernote city is the wrong word.. world areas 09:03 Calinou minecraft session servers are down; "end of the world" ~average minecrafter 09:03 cornernote once we have small structures like these, we can connect them making awesome worlds 09:12 brobostigon good morning everyone. 09:13 Calinou hi 09:13 brobostigon hi Calinou 09:20 jordach morning all 09:20 workflow morning miners 09:23 VanessaE morning workflow 09:24 jordach workflow, challange for you: make a 64px easel 09:26 workflow well i doubt minetest would be happy about 4k cubes to draw in a node... 09:28 workflow also it would not fit on my screen. 09:28 jordach well, you could make them THE WHOLE THICKNESS, and not individual 09:29 jordach workflow, minetest might re-size the ui, idk that YET 09:29 * workflow checks 09:30 jordach still, 64 px art work, PIXEL ART FTW 09:30 * jordach loves pixel art 09:30 VanessaE is there any way to have the lua code construct a custom texture file and use that for the actual object? 09:30 VanessaE (obviously constructing custom nodes is easy enough) 09:32 jordach VanessaE, check his code out 09:32 jordach explains it all 09:32 workflow ItemStack& InventoryList::getItem(irr::u32): Assertion 'i < m_size' failed. 09:32 workflow 09:32 VanessaE heh, I'm too tired to look at code right now 09:33 workflow png is not trivial to write to because of compression 09:33 VanessaE in fact, I'm off to bed. 09:33 VanessaE jordach: let me know if that template works out for you. It should cover 80-90 percent of the needs of your cotton mod. 09:33 jordach alright 09:33 VanessaE night all. 09:33 jordach ngiht 09:33 cornernote night V 09:34 jordach see you in a few hours 09:34 workflow but i might look into joining 3x3 pics into a big one 09:34 jordach :) 09:34 workflow good night vanessa 09:34 cornernote hey jordach 09:34 cornernote whats different in cotton vs wool ? 09:35 jordach cotton uses unified dyes mod, wool uses 32 colours, plus default mod nodes as dyes, like applying them directly in the crafting grid 09:35 jordach cornernote, its far quicker to use unified dyes mod 09:35 cornernote yeah, i bet 09:36 cornernote i saw the template vanessae made 09:36 cornernote but the hard part is the textures 09:36 jordach not really, see gentextures.sh 09:36 cornernote oh no, theres a script for that too i think 09:36 cornernote yeah 09:36 jordach not really, see gentextures.sh 09:37 jordach because a 16px takes seconds to make 09:37 cornernote so all you have to do is have a base texture, then make all your colors 09:37 jordach also, it needs imagemagick 09:37 cornernote cool 09:37 cornernote yep 09:37 jordach but the master colour is in red 09:37 jordach deep red 09:37 jordach bright red 09:37 jordach 05brighter than this red 09:38 workflow oh, my bad 64x64 menu actually works... but its biiig 09:38 * workflow goes to read api doc 09:38 jordach but not 04pink 09:39 jordach workflow, did it resize? 09:39 cornernote only problem with unified dies and mods that use it... makes for a lot of ingame items which causes it to bomb out 09:39 jordach oh yeah 09:40 jordach 64^64 images possible 09:41 workflow no, did not resize. am grepping the source now to check what can be done 09:42 workflow if i can resize them prepare for arcade games in minetest 09:43 cornernote what are we talking about ? 09:43 cornernote 64x64 menu ? 09:43 jordach yes 09:43 jordach thats what i though 09:43 jordach t* 09:43 cornernote menu is accessed via (for example) punching a block ? 09:44 cornernote got a ss ? 09:44 jordach ??? 09:45 workflow ss? 09:46 workflow screenshot? oh f12 does not work with menu open, but gimme a sec 09:48 workflow imgur under heavy load... 09:51 workflow http://i.minus.com/ibwqS0EBsz56Qi.png 09:52 cornernote ahh, ok thats what i thought was called an inventory 09:52 jordach imgur is always under heavy load 09:52 cornernote i would LOVE to have buttons on that page 09:52 jordach cornernote, use them creative inventory 09:53 cornernote eg, see my crafting guide mod - http://minetest.net/forum/viewtopic.php?id=2334 .. i need next/prev .. and other buttons too 09:53 cornernote yeah, i copied the next/prev idea from creative_inventory 09:53 cornernote also, would be great if i can put text on that page 09:54 workflow mod api mentions buttons, but says not implemented. someone make a patch maybe? 09:55 jordach workflow, no idewa 10:03 jordach hey darkrose: 77 cotton colours 10:15 cornernote there are so many forks of MT, why don't people contribute to core instead of forking ? 10:17 cornernote is that because pre 0.4 there was no mod support ? 10:17 workflow idk. would love to contribute but this is way out of my league 10:18 darkrose we fork, make changes, then celeron merges the changes back 10:18 cy1 cornernote: there is no core there is only zuul 10:18 cornernote the "core" as such doesnt seem to need a lot... it needs that item limit fixed... from there lua can do a lot in terms of in-game things 10:19 cornernote darkrose, ok i see... but there are forks that seem to not be intended to be merged back 10:19 cy1 like whose 10:19 cornernote if that limit of items was fixed, i think i'd try to compile myself =) 10:20 cy1 limit of items? 10:20 cy1 you mean the 99 in a stack? 10:20 cornernote no, like mods 10:20 cornernote hoy many ingame items can be defined 10:20 cy1 well, it is a lot to download... 10:21 cornernote what is ? 10:25 jordach cornernote, using windows or linux 10:26 cornernote windows 10:27 cy1 a lot of ingame items 10:27 cy1 with textures for all 10:27 cornernote i just play local 10:28 cornernote fast pcs 10:28 cornernote fast network 10:28 cy1 irrlicht can reuse textures, if a lot of things look the same 10:28 cy1 but if nothing does, then it's a lot more memory... 10:29 cornernote anyone have this? ATM mod http://minetest.net/forum/viewtopic.php?id=1663 10:29 Calinou there are so many forks of MT, why don't people contribute to core instead of forking ? 10:29 Calinou because you can't 10:31 jordach cornernote, you make the changes, pust to git, ill compile 10:31 jordach since buildbot is simple 10:31 Calinou compiling on windows is a PITA :P 10:31 cy1 what's buildbot? 10:31 jordach Calinou, so, youve stopped ignoring me then :P 10:32 jordach cy1, buildbot is a cross-compiling script for linux 10:32 cy1 ooh, want 10:33 jordach and its in minetest/util i think# 10:33 cornernote jordach, i wish i knew what to change to remove the limit 10:33 cy1 ugh, but then have to install irrlicht for windows etc 10:33 cy1 my laptop hd is full :( 10:33 jordach cy1, you wont 10:33 cy1 jordach: I'll take a look at it. 10:33 jordach buildbot IS LINUX KERNELS ONLY 10:33 jordach unless you have cugwin sitting about 10:34 cy1 yes, but you need all the windoze compiled libraries which are separate from your regular .sos 10:35 cornernote no core changes in over a month on c55s github :( 10:35 cy1 cornernote: yes he's been in absentia 10:35 Calinou jordach, yes I did 10:35 cy1 I don't know that there's a hard limit to how many kinds of nodes there can be though. 10:35 Calinou my laptop hd is full :( 10:35 Calinou LOL 10:35 cy1 It's just a lot. 10:35 Calinou jordach, he's on #minetest-dev 10:35 Calinou some new channel 10:36 cy1 Calinou: :'( 10:36 Calinou go in that channel and ask "How's it going?" 10:36 jordach NO. 10:36 jordach Calinou, not trolling me this time 10:36 Calinou YES. 10:36 jordach nope.avi 10:36 Calinou gtg 10:36 jordach alright 10:37 jordach LOL The Minetest elite development no-bullshit channel. 10:37 darkrose will probably get moved again due to invasion by randoms 10:38 jordach hmm 10:38 jordach i added celeron55 and celeron55_ to my friends list: seems like hes still around 10:46 workflow in environment.cpp on line 1557 there is this: bool large_amount = (block->m_static_objects.m_stored.size() > 49); 10:46 workflow 10:50 cornernote i dont think that relates to the limit of defined items 10:52 workflow i got there grepping the source for the message i got: suspiciously large amount of objects detected, forcing delete or something like that 10:52 workflow that happens with painting mod 10:52 cornernote game.cpp - catch(SerializationError &e) - line:2831 10:52 cornernote thats the error that is triggered 10:54 jordach weird 10:54 * jordach is listening to chipmusic webradio 10:54 workflow stormlord!!! 10:56 jordach workflow, ? 10:57 workflow its a tune i like from a c64 game 10:58 cornernote it's this issue: https://github.com/celeron55/minetest/issues/144 10:59 workflow we are talking about different things: the issue 144 deals with a limit to nodeboxes. 10:59 jordach VanessaE, http://minetest.net/forum/viewtopic.php?pid=31439#p31439 10:59 workflow my issue is with lua entities 10:59 workflow its another limit 11:00 cornernote just saw cotton is on the forums, nice 11:00 cornernote but that is soooo many colors =) 11:00 cornernote and many are similar 11:00 jordach cornernote, wool is mine as well 11:01 cornernote yeah i know 11:01 cornernote nice 11:01 cornernote dont you think there are too many colours ? 11:01 jordach i changed the name, because i still want people to make use of wool, even if they dont want their world to die from the new changes 11:01 jordach thats why i went to cotton and not wool 11:01 cornernote ahh, i see 11:01 jordach it would break pixel art worlds 11:02 jordach im also writing a mod for wool -> cotton blocks 11:02 cornernote the colours are quite similar... i thought the same about the dyes mod.. there are just a few too many items 11:02 jordach so they can safely remove wool 11:02 cornernote ok, so wool will not be used (eventually) 11:03 jordach yes 11:03 cornernote i doubt i can run your mod, cos the item limit 11:03 jordach yep 11:07 cornernote would love to see a bobblocks style with dyes 11:07 cornernote glowing blocks, etc 11:08 jordach cornernote, its not hard 11:08 jordach not with the code i used 13:06 jordach Calinou, http://minetest.net/forum/viewtopic.php?pid=31447#p31447 SPAM 13:10 Calinou not moderator :P 13:11 jordach lol 13:11 jordach inb4 moderator removes it 13:12 Calinou seriously, I hate the forums sometimes. 13:12 jordach ikr 13:12 Calinou lots of immature people (namely Keegan, greywolf) 13:12 jordach i agree 13:12 Calinou TheLoLMan too 13:12 jordach thats why i left for 5 days 13:13 Calinou http://minetest.net/forum/viewtopic.php?pid=31429#p31429 13:13 Calinou facepalm 13:14 jordach OMFG 13:15 jordach HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA - EPIC FAIL 13:35 jordach hello bas080 13:36 bas080 hey Jordach. sup? 13:36 jordach not much, beat you to the cotton mod >:D 13:36 jordach http://minetest.net/forum/viewtopic.php?id=2373 13:36 jordach there it is 13:37 bas080 respect 13:38 jordach bas080, i used VanessaE's template mod for the crafting and the nodes 13:38 jordach and xubuntu's launch bar is annoying me 13:38 bas080 Could you chare the sh you wrote to make the different hue's sprites 13:39 jordach yeah sure 13:39 jordach its for my MOD ONLY 13:39 jordach since it always writes cotton_red and such 13:40 bas080 awww... :S 13:40 jordach kekekekekeke 13:40 bas080 Ok. cool. I'm not planning on making an exact copy mod. which it would be if i made the colored cotton 13:40 jordach or you could go with wool 13:41 * jordach raises eyebrows 13:41 jordach bas080, i can release a mod in mins if i wanted 13:42 bas080 That's no problem... will do. but! it would be really cool to make the different colored stuff more easy to make :P Think of all the colors! 13:45 jordach i know 13:45 bas080 or is the .png color hueing already in vanessa's mod? I haven't checked. 13:45 jordach no 13:45 jordach the sh makes all the 77 textures 13:47 bas080 So what other mods could really use the coloring atm? The home decor mod... 13:49 jordach bas080, i think bobblocks would like an update 13:49 jordach since those could simply work with VanessaE's dyes 13:53 bas080 I was checking bobblocks. It also has spikes?! 13:53 bas080 I was working on that but now i'll stop doing that. 13:55 jordach bas080, spikes and the health pack can be left as is 13:57 bas080 I noticed no one has tackled the problem of making automatic connecting pipes. 13:57 bas080 3 dimensionally that is. 14:00 jordach bas080, theres something you can do 14:03 jordach Calinou, TheLoLMan did a MEGA FAIL 14:04 Calinou what mega fail? 14:04 jordach 0.3.1 14:04 jordach http://minetest.net/forum/viewtopic.php?pid=31429#p31429 14:04 jordach i spnt about 10 mins laughing 14:05 jordach Calinou, can you move topics? 14:05 Calinou no 14:05 Calinou only view reports & ban people 14:05 jordach damn 14:05 jordach i was hoping you 14:05 jordach could* 14:05 jordach because my cotton mod is done 14:05 jordach people have also forgotten about a bed using nodeboes 14:08 jordach just use a chestlike / nodebox drawtype, so you get the side, and the top: voila! a bed 14:08 jordach or do it like a grass block 14:13 jordach Calinou, how did you find about #minetest-dev 14:13 Calinou #minetest-delta topic 14:14 Calinou chestlike = not a drawtype :P 14:14 * jordach facepalm 14:14 jordach thats weird, have not seen spambots lately 14:14 Calinou one 14:14 jordach this month 14:14 jordach thats not normal 14:15 jordach last month, did we get any? 14:16 jordach Calinou, im thinking of a new mod to counter-act landmine 14:16 Calinou antiLandMine, bans landmine and his alts? 14:16 Calinou :3 14:17 jordach you can be helpful at times, what i mean is, something like a /command that kills a player from anywhere 14:17 jordach and blocks that cant be broken, on;y with a godaxe, via giveme of course 14:18 Calinou > maptools does that 14:33 jordach Calinou, maptools is UNDER USED 14:33 Calinou why? 14:34 jordach because it is 14:34 jordach i have never seen any admin use them 14:34 bas080 maybe should be easier to use 14:35 jordach ^ yep 14:35 * Calinou should add aliases for /giveme yes 14:36 Calinou i have never seen any admin use them 14:36 Calinou lazy admins :P 14:36 Calinou they can also be used in adventure maps 14:36 jordach ikr 14:36 jordach unless you are redcrab, you *should* use maptools 14:37 jordach maptools should be in the stable 14:37 jordach so server admins can protect themselves from the mine 14:37 jordach hello mineturtle 14:44 bas080 jordach... is it me or latest cotton mod won't work 14:44 jordach yeah 14:44 jordach i noticed that# 14:44 bas080 failes to load and run 14:44 jordach weird 14:44 jordach worked for me 14:44 jordach on the latest git 14:44 jordach NOT THE WINDOWS BUILD 14:45 bas080 i have no windows and i have version ...606 14:46 jordach what commit 14:46 jordach and mods 14:46 jordach because cotton REQUIRES UNIFIED DYES + FLOWERS 14:46 bas080 lot's... when was your latest mod update? 14:47 jordach using the minimal build 14:47 workflow yo bas080: you can actually paint in my paintings mod... i have updated the forum post 14:48 jordach bas080, https://github.com/celeron55/minetest/commit/02fb912a955c9e5baa86ecd4206eefaa88f3e60a 14:48 jordach thats the latest 14:48 jordach i did not install default_game because im lazy 14:48 jordach (and the fact the animated nodes lag) 14:49 bas080 workflow: will check it 14:51 bas080 workflow: You can paint ingame? Like pixels? 14:51 jordach yes 14:51 jordach it works like a chest 14:54 Calinou so server admins can protect themselves from the mine 14:54 Calinou that's what she said 14:54 workflow yep you paint 8x8 pixel graphics. it does work but there is room for improvement... 15:00 jordach workflow, wasnt it 16by 16? 15:01 workflow i might have typed this by mistake but it is 8x8 15:01 workflow this fits barely on the standard window 15:02 workflow but you can make more pics and put them up next to each other 15:03 MilanFIN that paint thing is a mod? 15:05 jordach yep 15:05 jordach its awesome 15:06 bas080 jordach: tried it in minimal environment. I'm still not getting it up and running. Maybe someone can test it too. Did you use functions that require the latest latest LATEST minetest commit? Becouse i use the repository thing 15:07 jordach bas080, here, this might fix your error: http://ompldr.org/vZXIyaA/cotton2.zip 15:07 jordach use the mods im using in A CLEAN BUILD 15:07 jordach thats why i compile myself 15:13 bas080 It won't work... I don't know how to compile(cmake i guess).. :S so maybe another day it will work... when the repository thing is updated 15:13 jordach bas080, what is your operating system 15:14 bas080 Xubuntu 15:14 jordach right 15:14 bas080 No it was Kubuntu 15:14 jordach open your terminal 15:14 bas080 k 15:14 jordach no scrap that 15:14 bas080 k 15:17 bas080 VanessaE: Really like your modtemplate. Tried and works like a charm. Was thinking about an image overlay. Colorizes and then draws the image that does not colorize over it. Just like you did with the unifieddyes white bottles 15:18 VanessaE morning all 15:18 VanessaE bas080: I've b een thinking about doing exactly that 15:18 jordach bas080, no scrap that 15:19 jordach http://pastebin.com/UUbMmemS use this 15:24 bas080 is performing the make -j2 commad 15:25 jordach does it work so far? 15:26 bas080 yes 15:26 jordach those are the instructions i use 15:27 bas080 then cd to the bin and ./minetest 15:27 jordach cisoun, how does one compile on arch 15:27 bas080 ./minetest runs the program i assume 15:27 jordach yes after cd bin 15:28 jordach huh 15:28 jordach i made cisoun ping 15:28 jordach wow chip music is awesome 15:30 jordach wtf 15:30 jordach audacious + equalizer = force close 15:32 jordach wth 15:32 jordach gmusicbrowser is up the skids as well 15:34 jordach bas080, 15:34 jordach is it working? 15:42 VanessaE bbrb 15:42 VanessaE brb 15:43 jordach k 15:45 bas080 yes it is working on the latest build. But most likely becouse one of the mods i have installed in the simple mods package is glitchy... But hey! it works good 15:45 jordach seen any flowers 15:45 jordach OH SHIT 15:45 jordach FUCK 15:45 jordach FUCK 15:45 jordach FUCK 15:45 jordach FUCK 15:45 jordach FUCK 15:45 jordach FUCK 15:45 jordach FUCK 15:46 VanessaE ? 15:46 * jordach noticed that neko259 has flowers mod updated for newest client 15:46 jordach oops 15:46 jordach imma gonna package that in my mod + unified dyes 15:50 bas080 Bye, see ya later. 15:50 jordach bye 15:58 jordach VanessaE, your template crafts dont seem to work 15:59 jordach anyone know why the flowers mod dont work anymore? 16:00 jordach otherwise, ill re modify poison ivy# 16:00 MilanFIN I had it and after update, I couldnt pick the flowers off 16:08 jordach MilanFIN, even the one from the flowers mod wont appear 16:08 jordach even nature, which keeps it updated has no spawning 16:19 jordach VanessaE, somethngs up with your crafting 16:19 VanessaE what's wrong? 16:20 jordach colour crafting such as blue wont work 16:20 jordach however, black and the greys will 16:20 VanessaE *sigh* 16:20 VanessaE I'll check it in a bit. I'm working on the gentextures script 16:21 jordach http://www.zimagez.com/zimage/screenshot-150712-172114.php 16:23 jordach ^ broken 16:23 jordach http://www.zimagez.com/zimage/screenshot-150712-172235.php 16:23 jordach ^working 16:23 VanessaE ah 16:23 VanessaE must be a typo. I'll work on it later. 17:17 VanessaE ok, looking at the template now. 17:18 VanessaE new version of the gentextures script is up, contains the overlay stuff as well as lots of sanity checking and usage info. 17:20 VanessaE hm, you're right, the craft didn't work. 17:20 VanessaE checking 17:24 VanessaE fixed. 17:24 VanessaE grab it from github. 17:24 VanessaE jordach: ^^^^^^^ 17:25 jordach alright 17:25 jordach inb4 BUG REPORT 17:38 jordach huh 17:38 jordach strange 17:38 jordach mauvebic has not been around 17:38 jordach supporting madblocks 18:17 jordach sigh 18:17 VanessaE ? 18:18 jordach waiting for my minetest installer dvd to burn, with mods, textures, everything 18:18 VanessaE oh 18:20 jordach ah, thanking my brother 18:20 jordach he gave me his spare copy if now thats what i call reggae 3cd 18:20 VanessaE heh 18:21 VanessaE ookay 18:21 VanessaE I'll stick to the old stuff. :-) 18:21 VanessaE (mostly pre-1985) 18:22 jordach VanessaE, i like chiptunes 18:22 jordach (c64, nes, amiga, intellivision?) 18:23 VanessaE haven't seen/heard intellivision stuff in years 18:23 VanessaE (I used to own one) 18:26 jordach digitally imported has a channel, just as long you have a audacious installed 18:26 jordach or xmms 18:36 jordach cisoun, i adapted your wool texture to fit cotton: http://minetest.net/forum/viewtopic.php?pid=31439#p31439 18:37 cisoun nice :) 18:37 cisoun there's a lot of tons I see 18:37 cisoun *tones 18:37 jordach actually. 18:37 cisoun that must be hard to craft 18:37 jordach i cheated a little 18:38 jordach i used imagemagick to generate the tones, provided by VanessaE 18:39 VanessaE he used mt gentextures script and modding template :-) 18:39 VanessaE my* 18:40 cisoun what kind of script is that ? 18:40 cisoun python ? 18:40 jordach .sh 18:41 cisoun oh cool! 18:41 jordach my version is a beta release 18:41 jordach however, the current one has sanity checks 18:44 VanessaE BASH script 18:44 VanessaE and of course lua for the templqate 18:44 VanessaE template 18:59 jordach alt + f4, Y U FUCK MEH WINDOS UP? 19:21 jordach WTF 19:21 jordach SOME EXCEPTION IN LINUX 19:23 jordach AGAIN 19:23 jordach SEGFAULT WHEN USING T TO TALK 19:24 cy1 working on that jordach 19:24 cy1 it only happens when you chat is long 19:24 cy1 except when I'm testing 19:24 cy1 then there's no error 19:24 jordach was not a f10 19:24 cy1 t or f10 it's just the length of what you type 19:24 cy1 buffer overflow somewhere 20:06 jordach Notify: celeron55 is online (FreeNode). well thats good to know 20:06 jordach ngiht 20:06 jordach night 20:16 NakedFury making new ores 20:17 NakedFury linuxium 20:18 MiJyn :D 20:20 NakedFury linuxium gives linuxite, nvidium/nvidium 20:20 NakedFury was thinking about an ati ore 20:20 NakedFury no appropiate name 20:20 NakedFury xubuntite crystals 20:24 workflow atiamonds 20:25 NakedFury that sounds cool 20:26 NakedFury I have so many ores now, 27 20:27 NakedFury and I havent added bronze yet or stainless steel 20:27 Guest53891 are mods run in secure sandbox? can they delete files etc? 20:28 NakedFury what do you mean? 20:30 workflow idk 20:30 NakedFury mods dont delete files 20:31 NakedFury were do we place worldedit schematics? 20:40 Guest53891 i mean, can LUA scripts call os.remove() and other harmful functions? 20:40 Guest53891 that interact with operating system, not just game 20:43 NakedFury ohh... dont know, hope not 20:46 Bad_Command Guest53891: yup 20:47 NakedFury they can? atleast we can always see the code 20:47 NakedFury and who would come and do that to us! 20:49 cy1 NakedFury: absolutely 20:49 cy1 servers can totally pwn clients 20:50 cy1 would definitely need lua sandboxed before that could be safe 20:50 cy1 plus then, clients could upload scripts... 20:50 NakedFury what would minetest need to do to be safe from that? 21:09 jordach|tablet fuck 21:09 jordach|tablet we need celeron NOW 21:10 cy1 NakedFury: lua's pretty safe I think... no compiled code evaluation, so just override the dangerous namespaces like os. 21:10 jordach|tablet and he aint in dev either, fuck 21:11 jordach|tablet this is bad 21:11 jordach|tablet very bad 21:11 NakedFury im trying to find an example of lua code to load other lua files. I want to separate the stuff in the mod into their own lua files so init remains clean and only has the loading commands 21:12 jordach|tablet we need some moderators stat 21:12 NakedFury yes celeron is mia 21:14 jordach|tablet fury, sfan is mia, thexyZ is mia, cisoun cant right now, and worse, the forums have gone to Shit 21:18 jordach|tablet celeron appeared in minetestdev, thank god 21:18 cy1 NakedFury: see builtin/require.lua 21:18 NakedFury found an exampleon the web 21:20 NakedFury function dofile(filename) local f = assert(loadfile(filename)) return f() end 21:21 jordach|tablet nakedfury, my wool mod in mod releaSes has one 21:21 Bad_Command NakedFury: https://github.com/Bad-Command/bones/blob/master/bones/init.lua 21:22 NakedFury ok question 21:22 NakedFury dofile(minetest.get_modpath("bones").."/config.lua") 21:22 NakedFury the first part after dofile is for what? 21:22 Bad_Command dofile runs the specified lua file 21:23 Bad_Command minetest.get_modpath("bones") gets the path for the mod 21:23 Bad_Command mod is called bones 21:23 Bad_Command .."/config.lua" concatenates the file name to the path 21:23 NakedFury so you are telling it to look in a folder called bones and inside bones find config.lua 21:23 NakedFury ? 21:24 Bad_Command no 21:24 Bad_Command it is asking for the mod's path from the server 21:24 Bad_Command Then looking inside that path for config.lua 21:25 cy1 Bad_Command: pleeeeease see builtin/require.lua 21:25 Bad_Command later 21:25 cy1 w/ev 21:25 NakedFury cy1 I dont have that one 21:26 cy1 but dofile(etc.."/somtehing.lua") is p. terrible 21:26 cy1 NakedFury: do you prefer gitorious or github? 21:26 NakedFury my builtin has auth, builtin, chatcommands, deprecated, item, item_entity, misc, misc helpers, misc register, priviledges, serialize, and static spawn 21:27 NakedFury well I think I have an account on both 21:27 cy1 I wrote require.lua 21:27 NakedFury ohh link? 21:27 cy1 sure it's 21:27 cy1 https://gitorious.org/minetest-cy/minetest-core/blobs/master/builtin/enableRequire.lua 21:28 NakedFury is it preferred to explain the license of the m od or use the initials? 21:29 cy1 initials? 21:29 NakedFury GNU or the WTLP something 21:29 NakedFury or copy paste : This library is free softw...blahblahblah 21:30 Bad_Command I recommend looking up the licence you intend to use. some of them have recommendations on how to use it in source files. 21:31 Bad_Command For example, for the GPL licenses: http://www.gnu.org/licenses/gpl-howto.html 21:31 cy1 I'll take licenses seriously once you can find a legal system that's worth obeying. 21:31 cy1 w/out being forced to 21:31 jordach|tablet cy, yep 21:32 jordach|tablet and thats why our economy is bad 21:32 cy1 but for fun, I like just using the initials. especially cc 21:33 cy1 but you know lawyers are all LAWYER LAWYER LAWYER IF IT IS NOT WRITTEN IN PARCHMENT AND MAILED TO EACH SOURCE CODE FILE IT DOESN'T COUNT 21:33 cy1 not that software licenses have really gotten much attention from teh judges 21:34 cy1 but lawyers don't care they just imagine judges then argue w/ them 21:34 cy1 about as relevant as the encyclopedia brittanica 21:34 cy1 http://www.youtube.com/watch?v=eaADQTeZRCY 21:41 cy1 jordach|tablet: our economy is bad because there's only one central bank :| 21:41 jordach|tablet lemme see my physical library of music and games.. 21:57 NakedFury mintest.require should be added to the game 21:58 jordach|tablet depends.txt does thiz 21:59 NakedFury no, that require eliminates the dofile stuff 21:59 NakedFury less to write 22:03 brobostigon good night everyone, sleep well. 22:04 jordach|tablet alright bro. 22:05 brobostigon o/ 22:49 jordach|tablet night 23:09 cy1 NakedFury: yeah I think so too <3 23:09 cy1 less to write, and it doesn't load modules multiple times. 23:09 cy1 Unless you tell it to. 23:11 NakedFury when generating ore if I write 1/20/20/20 will it make it rarer? 23:11 NakedFury the higher that number is the rarer the material? 23:11 cy1 uh, hold on 23:12 NakedFury ohh and replacing the 1 with a 2 will make it rarer or no? 23:12 cy1 the generate_ore function in mapgen.lua is kind of confusing :/ 23:12 cy1 plus it doesn't increase the frequency of ore the lower you go 23:12 cy1 we should be having mese caves at -1000 :/ 23:13 NakedFury generate_ore("metallurgy:ores_linuxium", "default:stone", minp, maxp, get_next_seed(), 1/20/20/20, 2 -31000, -125) 23:13 NakedFury 1 20/20/20 means to generate 2 ores every 20x20x20 chunk? 23:13 cy1 coal is 1/8/8/8 (aka 1/(8*8*8)) and mese is 1/16/16/16 23:14 cy1 no it's an actual fraction 23:14 cy1 like 1 out of every 8*8*8 ...thingies will be coal, and only one out of every 16*16*16 thingies. 23:14 NakedFury can the 1 be changed for something else? 23:14 cy1 so yeah, about 1 (2 ores) every 20x20x20 blocks 23:15 cy1 sure it's just a fraction 23:15 cy1 2/20/20/20 == 1/10/20/20 23:15 NakedFury and I can use different numbers: 1/20/40/20 ? 23:15 cy1 the closer it is to zero, the less likely ore is to sprout. The closer to one the more likely. 23:16 NakedFury ok. and I guess the numbers represent x y z, in that order? 23:16 cy1 not ordered. 23:17 cy1 the chance of an event happening at least once within N blocks is 1 - P^N where P is the probability of the event happening exactly once to a single block 23:18 cy1 so for P=1/8/8/8 and N=8*8*8, you would have 1-(1/512)^512 = ...1 23:19 cy1 0.9999999999.... probability 23:20 NakedFury ok 23:20 cy1 for P=1/16/16/16 the probability is more like 23:21 cy1 wait I'm calculating this wrong 23:21 cy1 meh 23:21 wowiamdiamonds could it be something like 1/8/8? 23:21 cy1 yeah 23:23 cy1 so at least once is 1 minus P for exactly 0 times. 23:23 cy1 aka P^N 23:23 cy1 the more blocks, the lower P^N is, the less chance of having exactly zero blocks in the area. 23:23 cy1 The more chance of having at least one. 23:26 cy1 OH 23:26 cy1 the chance of it happening exactly 0 times is (1 - P)^N, where P is the chance of it happening exactly once one time. Not P^N, (1 - P)^N 23:27 cy1 so it's 1- (1 - 1/512)^512 = ... 23:27 cy1 0.632! 23:27 cy1 So a 63.2% chance that at least one block in an 8x8x8 cube will be coal. 23:28 cy1 1- (1 - 1/16/16/16)^512 = 0.118 23:28 cy1 so an 11.8% chance at least one block will be mese. 23:29 cy1 then it has like, a parameter for how many other blocks it tacks on in addition. 23:30 cy1 For coal it's 8, so you get around 8 coal 63% of the time, all around each other. 23:30 cy1 for mese it's 3 23:31 cy1 I dunno what chunk_size means. 23:33 cy1 It generates coal twice though, so the first time 63% blocks of 8, the second time uh... 3.7% of the time, but with about 27 blocks in a bunch. 23:35 cy1 oh also mese gets generated twice. 11% of the time in blocks of 3 between -64 and -127, and then 50% of the time in blocks of 5 below -128. 23:36 cy1 and it SHOULD get more likely the lower you go, but it doesn't, except for that manual specification of difference from -64 to -127 and -128 to -31K 23:36 cy1 which tricks ppl into thinking it gets more common, so they dig deeper and delude selves 23:36 cy1 and some remember the old algorithms and the caverns of mese 23:36 cy1 oh c55 you dastard 23:47 cy1 question, if I changed it, would it be better to be exponential or logistic? 23:48 cy1 logistic = exponential then peaks out staying constant at lower depths 23:48 cy1 exponential = caves of mese 23:48 cy1 hmph... 23:49 wowiamdiamonds how do you mean change it? 23:49 cy1 exponential would still have to be capped at a 1.0 chance though 23:49 cy1 wowiamdiamonds: you remember how there used to be whole caverns completely made of mese at low depths? 23:49 wowiamdiamonds :P i'm new to this, but I can imagine how it looks 23:49 cy1 Then it changed, and now mese is in blocks of 5 down from -128 to forever 23:50 cy1 ore is generated by letting the C++ generate stone and then overriding the stone with whatever ore it is, with a certain probability. 23:50 cy1 kinda eh, but eh. 23:50 wowiamdiamonds is there an option in worldgen that lets you choose between logistic or exponential, or do you mean rewrite how it is read? 23:50 cy1 I mean rewrite it. 23:51 wowiamdiamonds i would personally like the option to choose between the two, but it's cooler if it is exponential 23:52 wowiamdiamonds and exponential is probably more universally useful 23:52 cy1 I think logistic might work actually, just if you cap it at 1 then you end up with 100% not stone, and if you cap it at 0.5 teh most you get is 50% not stone. 23:52 cy1 so the option would be how far to go 23:52 cy1 logistic is the answer to everything ._. 23:52 wowiamdiamonds that is an important factor