Time Nick Message 00:50 VanessaE np: Mull of Kintyre 00:50 VanessaE G*d I love the bagpipes in this song. 00:58 bas080 VanessaE: what did Calinou lie about? Why is mark mad at him? 00:58 VanessaE I'm not 100% sure actually 00:58 VanessaE btw, 00:59 VanessaE new release of unifieddyes today, 01:00 bas080 big changes? 01:00 VanessaE now with a script and a text file of output from it that gives all the RGB values of the colors, indexed by name 01:00 VanessaE no changes to the mod itself, just the above. 01:00 bas080 damn, so i can copy past :) 01:00 VanessaE basically :-) 01:00 bas080 I don't have to think! 01:00 bas080 yey 01:01 VanessaE it's machine-readable and human-readable, you should be able to use the output, with some suitable filtering, to automate the creation of your textures 01:01 VanessaE you know, start with a 50% grey cotton block, and use imagemagick to colorize it 01:01 bas080 hmm. i'm not that good although if you point me a certain way maybe i can figure it out. 01:01 bas080 ok... 01:02 VanessaE you can also modify listcolors.sh to create exactly the output you want, or even use it as the basis with which to make a script to to generate those textures 01:02 VanessaE hey emspri 01:13 bas080 The code look like this: convert rose. EXAMPLE: +level-colors 'rgb(102,75,25)',lemonchiffon levelc_tan.gif 01:14 bas080 why define two colors? Is that for what color is effected by the color change? 01:14 VanessaE two colors? 01:14 VanessaE you mean like dark_X.png and dark_X_z50.png ? 01:14 VanessaE er s50 01:14 VanessaE OHH 01:14 VanessaE you mean in the convert command 01:14 VanessaE I have no idea 01:15 VanessaE it might be though 01:15 VanessaE one is probably the color to use, the other is probably the color to replace. 01:15 VanessaE there should be a general "colorize" option also 01:16 bas080 ok. so it should be white i guess. the color to be changed 01:16 bas080 ok... 01:16 VanessaE start with a 50% grey base image 01:16 VanessaE you'll get a more dynamic image that way 01:18 VanessaE another way might be to start with a 100% saturated red image, then use the -modulate parameter 01:18 bas080 convert rose: -modulate 100,100,200 mod_hue_200.gif 01:18 VanessaE but then you'd have to calculate the RGB->HSV conversion 01:18 bas080 why red? 01:19 VanessaE red, green, cyan - any primary color is fine, but red = 0 degrees of hue 01:19 bas080 why not use rgb as input? 01:19 VanessaE because -modulate doesn't accept RGB values 01:19 VanessaE I'm searching for a better option 01:21 bas080 btw, thnx for sharing this software. Many times where this would have come to use. 01:22 VanessaE what happens if you do: convert texture.png -fill "(R,G,B)" -colorize 100,100,100 outfile.png ? 01:22 VanessaE (fill in R,G,B with actual values) 01:23 VanessaE correction, 01:23 VanessaE convert texture.png -fill "rgb(R,G,B)" -colorize 100,100,100 outfile.png ? 01:23 VanessaE something of that form maybe 01:23 bas080 i'll try 01:24 VanessaE try converting a flat medium grey texture with one of the known color primaries from colors.txt (say cyan) and then load the result into gimp and see what kind of RGB values you actually get 01:24 VanessaE you want the average color of the texture to be as close as practical to the RGB value of the dye, since the user will be seeing this as if you're coloring white cotton. 01:38 VanessaE convert testtext.png -fill "rgb(255,200,255)" -colorize 50% testtext_colorize255x200x255.png 01:39 VanessaE says this website I found, so I was pretty close 01:52 MiJyn hi cornernote 01:53 cornernote hiya 02:08 VanessaE bas080: any luck? 02:08 cornernote with what ? 02:08 cornernote oh, sorry 02:09 cornernote lol, i didnt read the name, its not my name =) 02:09 VanessaE he's working on a cotton mod based on unifieddyes 02:09 cornernote hey VanessaE, did you try my mod ? 02:09 VanessaE which one? 02:09 cornernote craft sign 02:09 VanessaE I can't remember :-) 02:09 VanessaE OH 02:09 cornernote http://minetest.net/forum/viewtopic.php?pid=30823 02:10 VanessaE I saw it but didn't try it 02:10 VanessaE (since it requires modifying the game code0 02:10 cornernote no, you dont HAVE to 02:10 cornernote only if you want to see the recipe for pickaxe, etc 02:11 cornernote and if you want the axes, etc... you don't have to re-compile... you just have to edit an existing lua file 02:13 VanessaE did you manage to fix the issue I had where nothing at all shows up in the creative inventory mod? 02:13 VanessaE (just a single line of "unknown item" or whatever it was) 02:14 cornernote thats not my module, for me creative_inventory worked nicely... i used a bit of the code for craft_sign 02:14 VanessaE oh hell that's right 02:15 VanessaE that's someone else's :-) 02:15 cornernote i can probably help tho... i read through it pretty well 02:16 cornernote i'd try print_r(list) (you have to make a print_r function) and put that inside the can_dig() method of the creativechest 02:17 cornernote then see which items are being loaded into your list 02:17 cornernote if they are all loaded, it may be to do with pagination 02:17 * VanessaE shrugs 02:17 VanessaE doesn't matter anyway - I'm already at the program's limit 02:17 VanessaE any more mods and the game crashes 02:18 VanessaE there's some weird internal limit of ~1400 defined items. 02:18 VanessaE (I have lots of mods installed, the majority of which are for testing purposes) 02:18 cornernote also try print('start is'..start) ... in updateInventory() ... that will tell you if pagination is right 02:18 cornernote thats a LOT of items 02:18 cornernote do you get an error regarding atlas size? 02:18 cornernote and if so, does it cause you any issue ? 02:19 VanessaE no, this: https://github.com/celeron55/minetest/issues/144 02:19 VanessaE when it happens, the game is unplayable until I remove enough mods to get back under the limit 02:19 VanessaE (which in turn tends to cause another type of crash, which cy1 fixed in his branch) 02:19 cornernote i have seen that error before 02:20 cornernote usually when adding a mod, then i take it away and it works again 02:20 VanessaE yup 02:20 VanessaE you're near the limit also 02:20 cornernote oh, hey.. u might be able to tell me this... 02:20 cornernote whats the diff between a NODE and a CRAFTITEM ? 02:20 VanessaE it's this nodebox thing c55 added. he didn't account for the resources they use apparently. 02:20 VanessaE a node is something you can place in the world. 02:21 VanessaE a craft item is something that can, afaik, only be used as the result of a smelt or craft operation 02:21 VanessaE and can only exist in the inventory or as a dropped item. 02:21 cornernote i see 02:21 cornernote cant wait for mobs 02:21 VanessaE so dirt is a node - you can place it, build with it, etc. 02:22 cornernote and an EG of a craftitem ? 02:22 VanessaE while something like, say, one of my dyes, is a craft item 02:22 VanessaE you can only drop it or put it in your inventory 02:22 VanessaE you can't place it in the world and build with it 02:22 cornernote oh, you cant drop a dye ? 02:22 cornernote i see 02:22 VanessaE anything can be dropped 02:22 cornernote that makes a lot of sense now, thanks 02:22 cornernote it dropps like a tool ? 02:22 cornernote not like a block 02:22 VanessaE I'm sure that's an oversimplification, but it works the same 02:23 VanessaE yeah, drops like a tool or thrown-away item 02:23 cornernote can animals mod be used to make mobs ? 02:23 cornernote eg, in theory 02:23 VanessaE I think so, but I have no idea how 02:23 cornernote ok 02:23 cornernote thats my next thing 02:23 VanessaE c55 and the author thereof were talking about that a while back 02:23 cornernote make mobs 02:23 cornernote mobs that drop items 02:23 VanessaE I think c55 wants him to clean up and streamline the code so he can use it to add DMs and the like. 02:24 VanessaE I think some animals do that already 02:24 cornernote and then items that build onto each other.... eg... 02:24 VanessaE kill a cow, it drops a beef shank or something I think 02:24 cornernote i have a sword, add a gem (dropped from a mob) and i have a magic sword 02:25 cornernote then a magic sword can be made into the next higher weapon with another item 02:25 cornernote so you have to "level up" your gear 02:25 VanessaE those would be normal crafting recipes 02:25 cornernote yep 02:25 cornernote all i need is drops/mobs and then i can start on something like that 02:25 VanessaE and since animals can drop items (as I understand), the same should work for any mob you make out of the same code 02:26 cornernote so make some baddies, put them underground, and we have a game with a point 02:26 VanessaE I just wish we could finally dispense with all this 2d mobs crap and start using proper 3d models ala OpenArena/Quake 02:26 cornernote yeah, thats a good point 02:26 VanessaE I'm sorry, 2d mobs is a dead end. 02:27 cornernote any way to make my character look better than a green guy ? 02:27 VanessaE yeah, just replace the player.png image 02:27 VanessaE and player_back.png I think 02:27 VanessaE you can do that with any random texture pack 02:27 cornernote does your texture pack have players ? 02:27 VanessaE Calinou's conversion of Misa's has such an example 02:28 VanessaE no, sorry. I wasn't able to come up with anything I thought looked good, but I'm still considering it 02:28 VanessaE needs to be something unisex 02:28 VanessaE and damn good looking 02:28 cornernote a good looing no-sexual ? 02:28 VanessaE (or the game needs to support per-player images, so each user can have their own unique avatar) 02:28 cornernote ok, im not going to ask any more about your taste =) 02:29 cornernote yes ! 02:29 NakedFury make 2 models. male and female 02:29 VanessaE a good looking image, as in high quality photorealistic, but designed to look indeterminate 02:29 VanessaE i.e. looks like it could be either man or woman depending on how you perceive it and whose name is displayed above 02:29 cornernote and 3d would be much better... i saw several other block-like games, and minetest was the easiest to get running and had the most features/mods... , but probably one of the worst looking of all of them 02:30 VanessaE (since that will also alter your perception somewhat) 02:31 VanessaE NakedFury: nice idea but useless - the game will always use whatever the player has in his or her install and/or texture pack 02:31 NakedFury the game can ask 02:31 VanessaE never gonna happen 02:31 VanessaE that would require the client to send imagery to the server 02:31 cornernote disapointing, but not unexpected 02:31 VanessaE security risk 02:31 NakedFury username password Male Female checkbox 02:31 VanessaE well that might work 02:32 cornernote or dropdown... male, female, zombie 02:32 VanessaE what we need is a database of avatars 02:32 NakedFury yes! 02:32 VanessaE like what's used in Quake or OpenArena 02:32 VanessaE username, password, choose avatar from list 02:32 VanessaE (where the list would have male and female avatars along with the green thing) 02:33 VanessaE (and would be expanded over time) 02:33 cornernote and the zombie 02:33 cornernote =) 02:33 VanessaE and the zombie, yeah 02:36 Bad_Command never? security risk? really? 02:36 VanessaE sure 02:37 VanessaE a specially-crafted image could, perhaps, cause remote code excution 02:37 VanessaE you know, buffer overflows and the like 02:37 VanessaE granted there are easy ways to avoid that 02:37 Bad_Command Most of the image libs are secure. That is a common exploit vector. 02:37 VanessaE like limit how much data the server's willing to download for such an avater 02:37 VanessaE avatar* 02:37 cornernote hey VanessaE, did you ever make a fix for jungle grass? 02:38 VanessaE cornernote: fix of what sort? 02:38 cornernote it never spawns 02:38 VanessaE my last updated toned down the spawn rates massively and limits how dense the plants can get 02:38 cornernote so you have a mod that makes JG spawn ? 02:38 VanessaE yes 02:39 cornernote which one ? 02:39 cornernote jungle ? 02:39 VanessaE http://minetest.net/forum/viewtopic.php?pid=30207 02:39 cornernote NICE, you made a dedicated mod for it 02:39 VanessaE yup 02:39 VanessaE I try to keep my mods clearly and sharply separated by function 02:40 VanessaE (homedecor kinda defies that given that it has to define a whole bunch of stuff) 02:40 cornernote uses the weed texture ? 02:40 cornernote i never seen the real JG texture 02:40 VanessaE it uses the standard junglegrass texture, which is still included with the game 02:40 cornernote what about the other sizes ? 02:40 VanessaE plus three I made that are derived from it, different heights 02:41 cornernote ok, you just photoshopped the 1st one ? 02:41 VanessaE GIMP'd actually ;-) 02:41 VanessaE however that big one in the screenshot is the original one. 02:41 cornernote looks like a weed 02:41 VanessaE (the game draws jungle grass at 1.3x size, so it's larger than one node, but still acts like one) 02:42 cornernote this is awesome! i'll put this on now 02:42 cornernote it sux when you cant mine for basic mats 02:42 VanessaE yup. 02:46 cornernote -- make the grasses grow and die ... what makes them die ? 02:46 cornernote from the code (i am probebly missing something) it looks like they just grow 02:46 VanessaE code that occasionally lands on a piece of jungle grass and erases it if it's a full-size piece :-) 02:47 cornernote whats it turn into ? 02:47 cornernote dissapears ? 02:47 VanessaE it's deleted. 02:47 VanessaE in the desert, it turns in to dry chrubs 02:47 VanessaE shrubs 02:48 VanessaE and even those are limited in density to roughly what's found in the desert now 02:48 VanessaE I tried to keep it fairly sparse, but not so much so that you have to hunt forever to find it 02:48 VanessaE (the first version of the code was anything but sparse ;-) ) 02:48 cornernote i see, in grow_on_surfaces() 02:48 VanessaE (as marktraceur can attest to) 02:49 cornernote perfect, i dont want them EVERYWHERE... but i dont want to look for an hour 02:49 VanessaE naw, it'll be more like search around for 5 minutes at most, but they'll not grow too often 02:49 VanessaE and they die off after they get big enough (and hence, have aged enough) 02:50 VanessaE so they'll never overtake the map 02:50 cornernote yep, so they don't overpopulate 02:50 cornernote very cool! 02:50 VanessaE if you find they're still either spawning too often or they're too dense, please tell me 02:50 VanessaE adjust the RADIUS and MAX_RATIO variables until you find a good medium and let me know what values you used. 02:51 cy1 VanessaE: have you seen my nature growing mod? 02:51 VanessaE cy1: no 02:51 cy1 sigh 02:51 VanessaE (If I have, I don't remember :-) ) 02:51 cornernote plz share cy1 02:51 cy1 so many independent efforts if people would just compare 02:51 VanessaE link? 02:55 cy1 VanessaE: https://gitorious.org/minetest-cy/minetest-nature 02:56 cy1 https://gitorious.org/minetest-cy/minetest-nature/blobs/master/growing.lua specifically 02:56 cy1 doesn't check density, just predicts whether it is grown or die-if-grown, based on a semi-random sinusoidal life cycle calculated from absolute time. 02:56 cy1 also grows stuff in patches <3 02:57 cy1 take the code from that and I'll just use your mod or something 02:57 cy1 but nature and farming need merging 02:57 cy1 and hydroponics 02:57 cy1 which I rewrote to work with nature 02:57 VanessaE but it still uses ABMs to do the job :-) 02:57 cy1 yes, but it uses ABMs correctly! 02:57 VanessaE heh 02:57 cy1 uh 02:58 VanessaE I didn't know there was a "correct" way ;-) 02:58 cy1 yeah I don't really care if you go with density instead of sinusoidal, just wanted to make sure you'd seen it. 02:59 cy1 hydroponics and farming are basically identical :( who did farming while ignoring calinou's beautifully textured tomato plants and roses? 02:59 cy1 (or was it the other way around) 02:59 VanessaE farming, I dunno, but marktraceur is working on it (or a fork thereod) 02:59 VanessaE (thereof) 03:00 VanessaE hydroponics, I have some gorgeous imagery for it, but mauvebic can't make up his damn mind so I gave up trying to track his mods for now. 03:01 VanessaE (I stopped at peas, tomatoes, habaneros, and Cyan/magenta/yellow flowers) 03:01 cy1 mauvebic? I found hydroponics in madblocks ._. 03:01 VanessaE madblocks is mauvebic's mod. 03:01 cy1 oh I thought it was calinou's... 03:02 cy1 well anyway, farming = hydroponics, redundant coding :p 03:02 VanessaE https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_tomato4.png 03:02 VanessaE (and that was kinda half-assed, I could have done better) 03:03 VanessaE https://github.com/VanessaE/512px-realistic-textures/raw/master/Vanessa_512HD/madblocks_hydroponics_habanero4.png 03:03 cy1 VanessaE: https://github.com/cyisfor/minetest-hydroponics btw 03:04 cy1 (I plan to destroy it in favor of everything being farming though, eventually.) 03:04 VanessaE yeah see I don't have stuff for coffee, grapes, or roses in my texture pack 03:04 VanessaE once you guys settle on one mod that does it all, and does it right, I'll adjust my texture packs to follow :-) 03:04 cy1 Well, don't worry about it. I prefer the low-res textures anyway... 03:05 cy1 you guys? c.C 03:05 cy1 so like, I count in all this? 03:05 VanessaE guys/gals/ 03:05 cy1 I just pulled hydroponics out of madblocks so it would work with nature. 03:05 VanessaE yup, all you guys who are working on these things :-) 03:05 cy1 both hydroponics and farming should be nature though 03:06 cy1 and hydroponics can be reduced to just "a grow lamp that makes lots of light" 03:06 VanessaE I want to support more mods and get this stuff up-to-date but there are too many people moving too fast in too many directions for me to make sense of ti 03:06 VanessaE it* 03:06 cy1 so that's what I plan to do. 03:06 cy1 And that would make marktraceur holy god of farming. 03:06 VanessaE hehe 03:06 cy1 I dunno if we can all settle on one mod though. That's just me. 03:07 VanessaE as soon as he does something about that atrocious neon green plant ;-) 03:11 cy1 it's distinctive! 03:14 VanessaE heh 03:35 cy1 meanwhile, in traditional gaming... http://www.gamepolitics.com/2012/07/11/treyarch-reveals-champion-99-percent-villain-black-ops-2 03:38 VanessaE night all 04:07 noob what is Block of Lazurite used for on mineetst.ru? 04:08 noob anyone? 04:11 khonkhortisan anyone what? 04:12 noob know what lazurite is used for 04:16 MiJyn uh 04:16 MiJyn idk 04:20 noob dang 04:20 noob cuz on mineetst.ru i found that 04:22 * Bad_Command is glad that he is playing somewhere else 05:12 khonkhortisan how do I login to minetest.ru? 05:13 khonkhortisan nevermined 05:28 vicscandl meep 05:29 khonkhortisan meep meep 05:29 noob hola 06:36 cy1 Bad_Command: where playing? 07:23 cornernote hey 07:24 cornernote was thinking of putting up an amazon server to host a game... what size do you think i'd need ? 07:24 cy1 each block is about... 07:24 cornernote i dont think id get more than 8 people at a time playing 07:25 cornernote its more about the world size than the number of players ? 07:25 cy1 306 bytes on average 07:26 cy1 my tiny server has 109K blocks. 07:26 cy1 the more you explore, the more blocks are recorded. players move ~3 blocks a second 07:26 cy1 so if they all radiate outward... 07:26 cy1 but ofc they won't do that. 07:26 cy1 too much 07:26 cy1 hopefully 07:27 cy1 100 megabytes is probably reasonable 07:27 cy1 maybe a gigabyte 07:27 cy1 size isn't an issue as much as CPU 07:27 cy1 and whether you force teleport people who lag 07:27 cy1 god I hate that 08:17 cornernote whats your server cy1 ? 08:19 cy1 cornernote: verge.info.tm 6989 08:19 cy1 nobody's been testing it so I can't promise it'll work 08:20 cornernote i'll test it 08:20 cy1 theeenks <3 08:21 cornernote any chance you can put my mod on it ? 08:21 cy1 what mod? 08:21 cornernote craft sign http://minetest.net/forum/viewtopic.php?pid=30846#p30846 08:22 cy1 haha cornernote you have to see my museum of recipes 08:24 cornernote i thought about something like that! =) would love to see it 08:24 cy1 if it'll ever let you on :/ 08:24 cornernote i cant get any blocks 08:24 cy1 you start out in a cave 08:24 cornernote im in, i can see you, but theres like an invisible wall in the way 08:24 cornernote i think it needs to load ? 08:24 cornernote can you teleport me ? 08:25 cy1 try pressing f4 08:25 cornernote ok, now all the blocks i dug are coming to me 08:25 cornernote like 1 minute later =) 08:25 cy1 punchin my tree :| 08:26 cy1 huh that's crazy lag 08:26 cy1 see if that speeds things up 08:28 darkrose cornernote: I wrote a patch for the lua api last night that adds a minetest.get_craft_recipe() function 08:28 cornernote we are pokemon ? 08:28 cy1 I plead the 5th! 08:28 cornernote darkrose, nice! 08:28 cy1 darkrose: slight issue is craft recipes are supposed to be s3kr3t 08:29 cornernote how does it handle if there are 2 recipies for the same item? just uses the first ? 08:29 cy1 the second 08:29 cy1 depends on the order the modules load 08:29 cornernote cy1, it should be upto the server admin if they are secret 08:29 darkrose uses the last registered recipe 08:29 cy1 mesecon doors replace regular doors by overriding the recipe, for instance 08:30 cy1 cornernote: well I sure don't have many secrets =) 08:30 cy1 oh, did stopping my update make lag better? 08:30 cy1 damn thing was compiling mono .dll crap 08:30 cornernote i think so 08:30 cornernote but it has to download like your whole world 08:31 cy1 oh, so getting stopped on edges 08:31 cy1 you found it! 08:32 cornernote wow, cool house!! 08:32 cornernote i added the shouse.we from the mods to my map 08:32 cy1 yeah it's a total mod house haha 08:32 cy1 each room is a crafting recipe 08:33 cy1 noteblocks xD 08:33 cornernote thats so cool! 08:33 cornernote can we build a downstairs ? 08:33 cy1 uh, there is a downstairs 08:34 cornernote now it has to load again lol 08:34 cy1 ofc 08:35 cy1 believe it or not my cpu is a 2 gHz 08:35 cy1 but it loads for me, so the only issue could be bandwidth 08:36 cornernote i think its the network, not the cpu 08:36 cy1 which sucks because it's doing like 96kbits/sec 08:36 cornernote im a long way away 08:36 cornernote where is the server ? 08:36 cy1 and I pay for like 24 megabits 08:36 cy1 it's two feet to the left of me 08:36 cy1 in oregon 08:36 cornernote im in Australia 08:36 cy1 oh, ouch >_< 08:36 cornernote well, from US shouldnt be too slow 08:37 cornernote how much do you pay for 24mbs ? 08:37 cy1 telestra probably has to stop each packet to inspect it for do-gooders 08:37 cornernote lol 08:37 cy1 60$US a month I think. Maybe phones too... 08:37 cy1 It's way overpriced. 08:37 cy1 (lol I know) 08:38 cy1 all I know is if you can't load my world (and I can so it's not CPU) and the bandwidth is like 56kbits, then something is Very Wrong in the world 08:38 cornernote in the room we are in... is there a floor ? 08:39 cy1 yes the floor is a crafting recipe and a border of brass 08:39 cornernote ok, its still not loaded 08:39 cornernote i did get some errors when starting 08:39 cy1 perhaps I shouldn't try to run a server... 08:40 cy1 you could try restarting 08:40 cornernote madblocks signs missing 08:40 cornernote and atlas full 08:40 cy1 yeah that's fine 08:40 cy1 I dunno what I did with the weird sign textures. 08:41 cy1 and the atlas well, that depends on your video memory. it's for quick texture lookups. 08:41 cornernote yeah, loaded now 08:41 cy1 neat! 08:41 cy1 that's the materials for a teleportalizer 08:41 cornernote how do u use the teleporter ? 08:41 cy1 makes two portals, connected 08:41 cy1 you gotta jump the wall one is kind of buggy still 08:41 cornernote let me rephrase... how do i get out of this room =) 08:42 cy1 walk up to the yellow portal and jump into it 08:42 cy1 see I need to fix that shit 08:42 cy1 teleportals are highly experimental 08:43 cornernote it lagged, so it did it like 5 times 08:43 cy1 I got one recipe downstairs too. 08:43 cornernote but thats cool 08:43 cy1 I only heard one note. 08:43 cy1 oh yeah 08:43 cy1 damn lag 08:43 cornernote cool 08:43 cornernote can i construct ? 08:43 cy1 recipe's kind of custom since I got rid of jungle grass 08:44 cy1 anything you can ...find in here you can construct 08:44 cornernote i think its too laggy... i smash a block and then it reappears 08:44 cornernote then 20 secs later it disapears 08:44 cy1 yes that's lag 08:46 cy1 too bad... 08:46 cornernote that was a cool museum =) 08:46 cornernote well done! 08:46 cy1 Thanks! 08:46 cornernote but u also need my sign ;) 08:46 cy1 bahh suppose so 08:50 cy1 I hope commoners will be allowed to use the Internet again one day. 13:14 cornernote whats the mod channel again ? 13:19 bas080 http://www.youtube.com/watch?v=2dSa2aMXwfs&feature=relmfu <<< shows that you can adjust the ui. Is it possible to edit the UI? 13:20 bas080 When does one get the right to post new mods on the forum? 13:23 cornernote i fixed craft_items not showing shapeless 13:24 cornernote i'll upload it as a release after i test a little more 13:24 bas080 I'm liking how it looks. 13:25 bas080 cornernote: when will i be able to share my mod on the forum? https://github.com/bas080/vines 13:26 cornernote when? i have no idea 13:27 cornernote i'll give it a test with my mod tho... sec i have to add a cpl of things 13:35 Calinou there is no mod channel cornernote 13:35 Calinou just ask in this channel :P 13:35 Calinou bas080, post in Modding General 13:35 Calinou follow the guidelines! 13:35 Calinou then you can request a topic move in the "topic move requets" thread 13:36 bas080 Thnx calinou. 13:36 Calinou http://minetest.net/forum/viewtopic.php?id=1293 13:36 Calinou http://minetest.net/forum/viewtopic.php?id=1271 13:36 Calinou read the guidelines carefully 13:36 Calinou posting a screenshot of your mod is highly recommended 13:36 Calinou a license is required, too. 13:37 Calinou (if you don't care about license, use WTFPL) 13:54 bas080 Should i care :S 13:57 Calinou yes, just choose "WTFPL" as a license 13:57 Calinou you _need_ to choose a license else your thread will not be moved 14:20 cisoun 'k, time to fix my mod 14:35 bas080 VanessaE: the input is really handy. Too bad i'm no good at getting imageMagick to do what i want it to do 14:35 bas080 convert cotton_cotton.png.png -modulate 120,90 cotton_new.png i get stuck here. 14:36 bas080 convert: unable to open image `cotton_cotton.png.png': @ error/blob.c/OpenBlob/2587. convert: unable to open file `cotton_cotton.png.png' @ error/png.c/ReadPNGImage/3234. convert: missing an image filename `cotton_new.png' @ error/convert.c/ConvertImageCommand/3011. 14:36 bas080 any thoughts? 14:40 VanessaE bas080: yeah, you have .png there twice :-) 14:40 VanessaE (sorry, X crashed) 14:40 bas080 pfff 14:48 VanessaE bahahaha 14:48 VanessaE blood sugar = 60 : hypoglycemic attack! 14:49 VanessaE I knew this would happen sooner or later :-) 14:54 VanessaE jordach: new update of unifieddyes (yesterday). the supplied RGB values were wrong (the script was reading from the wrong part of the texture files) 14:54 jordach YOU FAIL 14:54 VanessaE yup, I fail :-) 14:54 jordach marktraceur aint here 14:55 jordach wow 14:56 VanessaE either way, it's fixed now. :-) 14:56 jordach okey dokey 14:56 VanessaE and now you and bas080 have to duke it out ;-) 14:56 VanessaE he's working on a cotton :-) 14:56 VanessaE cotton mod that is 14:56 jordach also: any one know a good unix kernel bundle with a decent NON-UNITY/GNOME3 kde? 14:57 VanessaE Xubuntu 14:57 VanessaE (XFCE-based) 14:57 jordach i heard about that 14:57 VanessaE I use it, and it generally works 14:57 jordach i do have a disc laying about with 11.10 14:57 VanessaE at least as well as any other linux distro these days (= X loves to crash if you look at it funny) 14:57 jordach leme just format some partitions and ill be back at some point 14:58 VanessaE 11.10 is out of date 14:58 VanessaE get 12.04 14:58 jordach VanessaE, X loves to crash??? 14:58 jordach no 14:58 jordach IT COMES WITH GIMP 2.8 14:58 VanessaE heh 14:58 jordach and i hate the ui in that 14:58 VanessaE downgrade it? :-) 14:58 jordach i think you cant with apt-get 14:59 jordach so ill upgrade the OS manually 14:59 VanessaE surely there's an appropriate PPA 14:59 VanessaE (in which case you'd use synaptic or so to lock the old version into place) 14:59 jordach there maybe, but i distrust messing my configs up 14:59 VanessaE what configs? 14:59 * jordach checks for calinou, he may lauigh at me 15:00 VanessaE a PPA is easily added; usually you don't have to mess with any config files 15:00 jordach oh yeah 15:00 jordach i remember 15:00 jordach google chrome fails the .deb integrity 15:00 jordach so i used the ppa 15:00 jordach DUH 15:00 jordach but i quite like my daw as is 15:14 bas080 Finally i have it ish: convert cotton_red.png -modulate ,, cotton_red.png all tags represent the amount of change 100%= no change 15:15 bas080 getting VanessaE's latest mod 15:17 VanessaE HSV also works as long as you're using the values from the forum post 15:18 VanessaE (I have colors listed by hue value in degrees, and saturation and brightness as percentages, all relative to pure #FF0000 red) 15:19 bas080 Ok. why red? Does red fit the bill when it comes down to hue changes? 15:19 VanessaE because red is normally 0 degrees on a standard HSV color wheel 15:19 VanessaE so I stuck to the standard. 15:19 jordach hello bas080 15:19 bas080 hey jordach 15:20 jordach yeah 15:20 jordach enjoying vanessaes mod 15:20 jordach my version USES A FUNCTION TO ADD WOOL COLOURS 15:20 bas080 I'm enjoying the minetesting. 15:20 bas080 :) 15:21 bas080 I'm happy for you 15:21 VanessaE you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-) 15:23 jordach you know, I actually gave some thought, for a matter of a few seconds, of going for a full Visibone specification...then decided "naw, that's massive overkill" :-) id still make the wool mod otherwise 15:23 VanessaE 77 colors is enough. 15:23 VanessaE Minecraft only has 16. :-) 15:23 VanessaE (I think) 15:26 jordach VanessaE, cotton.register_block can add new colours 15:27 jordach also: you can add a dofile to add even more colours 15:27 VanessaE there's already enough. :-) 15:27 bas080 I agree with jordach 15:27 jordach (just as long it contains a .lua in the cotton folder 15:27 bas080 i was thinking the same. just make the .sh build it. 15:27 VanessaE those dyes were all built from a single bottle of red dye in fact 15:28 VanessaE 12 base colors created by duplicate image -> hue -> duplicate image -> hue.... 15:28 bas080 You have the code V? 15:28 VanessaE then piped those as a batch through imagemagick to generate the medium and dark shades, then piped the entire mess through a second time to generate the low saturation varieties 15:29 VanessaE then went back and copy&pasted a proper white bottle back over everything to make them all look nice 15:29 VanessaE no, I didn't keep that code, sorry 15:29 VanessaE well wait 15:29 VanessaE lemme see 15:29 jordach VanessaE, im busy right now with my experimental function 15:29 VanessaE for i in unified*.png; do convert $i -modulate 33 -depth 24 ../darks/$i ; done 15:29 VanessaE generated the dark colors 15:30 VanessaE change 33 to 66 and darks to mediums for the medium shades 15:30 VanessaE and actually the low-saturation stuff was done in GIMP 15:30 jordach aw fuck 15:31 jordach luaedit stopped responding 15:31 jordach (opening default/init.lua did this) 15:31 VanessaE (by just doing image -> hue/saturation/value -> turning the saturation control down to 50% -> save image for each of the 12 base colors) 15:32 bas080 yes i see. 15:32 VanessaE (then I ran the 24-color set through the above imagemagick command to generate the darks and mediums, then did the copy&paste to fix the bottle outlines) 15:32 jordach YEP 15:32 bas080 I was already wondering how you colored yours i assumed... i don't know what i assumed 15:32 VanessaE now you know :-) 15:32 VanessaE it was all purely mathematical. 15:33 bas080 nice 15:34 VanessaE I should maybe add a fourth, brighter/paler set to the low-saturation section: pastels 15:35 VanessaE but for now, what's there is good enough :-) 15:35 jordach yes 15:35 jordach using my function 15:35 jordach its easier 15:35 jordach (and modifiable) 15:37 jordach BTW 15:37 jordach gonna make a mod that makes making new blocks simple 15:37 jordach without making and extra lua code, justa function 15:38 jordach that reads a dofile 15:38 bas080 Cool. what about just adding an image with the correct file name. 15:38 bas080 the filename contains the characteristics. 15:39 jordach no 15:39 jordach you cant 15:39 VanessaE easier for me to do it all by filenames and bash scripts as needed :-) 15:39 VanessaE in the end, the same amount of code gets executed, you're just changing how it's represented in the sources 15:39 VanessaE (besides, I use loops to define my items in unifieddyes) 15:40 jordach VanessaE, how im doing it is way simpler 15:40 bas080 if you can read what image files are there you could update an array in a lua that you dofile 15:40 VanessaE simpler for you, jordach :-) 15:40 jordach bas080, lua cant read file names via dofile 15:40 VanessaE for me, it's easier to do it the way I do it 15:40 jordach VanessaE, youd be writing this 15:41 jordach VanessaE, whats the names of your crafts in dyes 15:41 VanessaE they're named by color 15:41 jordach right 15:42 VanessaE unifieddyes:{red + blue} -> unifieddyes:magenta 15:42 jordach cool 15:43 jordach VanessaE, can you give me a list of them, like you did yesterday with the textures 15:43 VanessaE 3 primaries (red, green, blue), 3 secondaries (cyan, magenta, yellow), 6 tertiaries (orange, lime, violet, redviolet, skyblue, aquamarine) 15:44 VanessaE texture filename = craft name, minus the .png, and with a colon in place of the first underscore. 15:44 VanessaE ls textures|sed 's/_/:/; s/.png$//' 15:44 VanessaE should give you the list 15:45 jordach okay 15:45 VanessaE s/should/does/ 15:45 VanessaE (just checked) 15:46 VanessaE you should get the update I released yesterday, it has the corrected script and output thereof. 15:46 jordach okay 15:47 jordach but that SCIRPT IS BASH 15:47 * jordach RUNS WINDOWS ATM 15:47 VanessaE my condolences. 15:47 VanessaE :) 15:47 jordach aha 15:47 jordach will be using xubuntu later 15:47 jordach after i finish this mod 15:47 VanessaE but the text file is PLAIN TEXT :-) 15:47 VanessaE I provided the output of the script in case you can't use it 15:48 jordach oh, really 15:49 VanessaE *nod* 15:49 VanessaE everything you need to produce an accurate color match to the dyes should be in that file, colors.txt --- the one in yesterday's release, not the one I linked to before. 15:49 VanessaE http://minetest.net/forum/viewtopic.php?pid=28399 15:50 jordach already downloading 15:50 jordach beat you there 15:50 VanessaE ok 15:50 jordach :D 15:51 cornernote i released a new version of craft_guide, much testing and several fixes - http://minetest.net/forum/viewtopic.php?pid=30726#p30726 15:51 VanessaE oh! here comes trouble ;-) 15:51 cornernote new bookmark feature too 15:52 cornernote so you can save all your favs in an easy place 15:52 VanessaE nice 15:52 cornernote not sure how it will work with multi-user 15:52 cornernote will test with the kids on the weekend 15:53 VanessaE you shouldn't use google docs to distribute your files 15:53 VanessaE only those who have access to that service can download. 15:53 cornernote it wasnt working with unified dies in the 1st release either... shapeless caused an issue 15:54 VanessaE put a zip file on ompldr or so, or use github 15:54 cornernote it said share public, no login required 15:54 VanessaE (or gitorious or whatever) 15:54 cornernote am using github, downloading for windows 15:54 VanessaE it's asking me to sign in to see the code. 15:54 cornernote just press CTRL+S 15:54 cornernote it will save as a zip 15:54 jordach VanessaE, it does do that 15:55 jordach wow 15:55 VanessaE I'm not signed in (and won't - I firmly reject the idea of stuff like google docs) 15:56 VanessaE (files should be stored on my computer and uploaded to a no-account-required sharing site if needed) 15:56 cornernote i can send u the zip, but im heading to bed and wont git until tomorrow 15:56 jordach my 1 yr old family mevber told me to fuck off...............................wow 15:56 cornernote i hate those file upload sites 15:56 VanessaE jordach: wow, what? 15:56 VanessaE eek 15:57 VanessaE cornernote: github works well - you can directly link to zips or tarballs of your code 15:57 jordach VanessaE, how do they learn it 15:57 bas080 cute... ask him if he knows what it mean 15:57 VanessaE (without having to actually create them yourself) 15:57 VanessaE jordach: TV, other family, visitors 15:57 jordach bas080, probably does not 15:57 bas080 the grow up so quickly nowadays :P 15:58 * jordach is using VanessaE's mod, however, crappy loop 15:58 VanessaE :P 15:58 * jordach prefers a function 15:58 VanessaE functions are slower :-) 15:58 jordach nope 15:58 bas080 Did you make it work? 15:58 VanessaE hey require the interpreter to de-reference the function before executing the code 15:58 VanessaE they* 15:58 jordach bas080, im busy making the colour white work first 15:59 bas080 My brains are not up for the task atm... 15:59 * cornernote agrees, git is the best way to share open code 15:59 VanessaE of course these days the difference in execution speed is so tiny as to be impossible to notice 15:59 VanessaE but back in MY day, you either used loops instead of functions, or you unrolled your code entirely, if you wanted the speed. 16:00 VanessaE so there. :-) 16:00 bas080 I'm gonna go node punch some ivy 16:01 jordach VanessaE, i can code c64 style 16:05 cornernote i opened IE (which is signed into nothing), clicked the forum link, clicked the google download link... went to File > Download from the goolge page, and it saved the zip... no login 16:05 VanessaE I use firefox 16:05 NakedFury Chrome 16:06 VanessaE (as does most of the world now, it would appear :-) ) 16:06 cornernote well, my point is that i used IE because its not logged in 16:06 jordach ^ FTW 16:06 jordach ^ meant for NakedFury 16:06 VanessaE either way, get over to github and put your code there :-) 16:06 VanessaE chrom[e|ium] sucks :) 16:06 cornernote if you dont want to download it, fine, but dont blame where its hosted... i am moving to github but its not tonight 16:07 VanessaE no blame intended cornernote. :-) 16:07 cornernote where it is if FAR better than mediafire or similar sites 16:09 VanessaE I really should move my code as well 16:09 VanessaE my own website is far less than ideal for managing mod code. 16:10 cornernote yeah, one mod is fine.. but you get 5-10 and it gets messy with versions, etc 16:10 VanessaE *nod* 16:11 VanessaE I've just been lazy ;-) 16:11 cornernote and a modpack can easily have 5-10 16:11 cornernote eg, i was thinking of having other craftable items that make the same craft inventory popup 16:11 cornernote eg, build a bookcase and add something 16:12 VanessaE a book. 16:12 cornernote eg, i say eg too much 16:12 VanessaE e.g. something like a 1x1x1 node with an open book on top 16:12 cornernote yeah, brilliant ! =) 16:12 VanessaE haha 16:12 cornernote i installed dies, helped me detect a bug with shapeless 16:12 cornernote i really like the concept, and was thinking about chemicals 16:12 VanessaE oh good :-) 16:13 VanessaE chemicals? hm 16:13 cornernote im no good at graphics tho 16:13 cornernote but they are just 32x32 pngs, so we can use open source icons right ? 16:14 VanessaE 16x16 actually is the standard size, but yeah 16:14 cornernote is there a lib that anyone else uses ? 16:14 VanessaE you can use any images you want as long as you're compliant with their licenses. 16:14 VanessaE dunno 16:15 VanessaE I drew my own for unifieddyes, and I use a photo of a flask onto which I've composited the liquid that is the actual dye 16:15 VanessaE for the photorealistic pack 16:15 cornernote google for open source icons gives tons of results... and ideas... =) 16:15 VanessaE (site:wikimedia.org OR site:wikipedia.org) search key 16:15 VanessaE for example (site:wikimedia.org OR site:wikipedia.org) glass bottle 16:16 VanessaE will limit your search to those two sites, which should cover 90% of your image needs 16:16 VanessaE also clker.com is good, those are public domain images, or are supposed to be 16:19 cornernote have you used 3dfortune ? 16:19 VanessaE 3dforniture? no. 16:19 cornernote its 3d furniture and stuff 16:19 cornernote really cool 16:19 VanessaE I'm already at the limit for number of mods/items in the game 16:20 jordach VanessaE, /me plans to upgrade this limit 16:20 cornernote was wondering how they generate the fixed={...} to get the 3d 16:20 VanessaE nodeboxes. 16:20 VanessaE and they're all done manually afail 16:21 VanessaE afaik. 16:21 cornernote nice 16:21 cornernote might have to try one of them 16:22 cornernote chains takes 1/2 the file lol 16:22 VanessaE hah 16:22 cornernote i'll def be making some of those.. really cool 16:22 VanessaE nodeboxes are a wonderful idea but are resource hogs :( 16:23 cornernote ok, so make them expensive to build 16:23 cornernote and dont deck the halls with them =) 16:24 VanessaE hjehe 16:24 VanessaE hehe 16:25 gano hi guys 16:25 gano i am trying to write my first mod, but i have a question 16:26 gano is it possible to save metadata to a item on crafting? like who crafted it and such 16:26 VanessaE locked sign does that I think 16:28 jordach sigh 16:28 VanessaE ? 16:28 jordach VanessaE, how does the half saturation work 16:29 jordach for nodenames 16:29 * jordach sounds the Calinou alarm 16:29 VanessaE {nothing or "dark_" or "medium_"}{color_name}{nothing or "_s50"} 16:29 VanessaE s50 = low saturation 16:29 VanessaE so e.g. dark_skyblue vs. dark_skyblue_s50 16:29 jordach so, just unifieddyes:blue_s50 16:29 VanessaE *nod* 16:29 jordach thanks 16:30 VanessaE s50 -> "Saturation, 50%" 16:32 jordach TO ALL USERS OF THE WOOL MOD: 32 AND 16 ARE DISCONTINUED 16:32 VanessaE just be sure you keep the filenames compatible :-) 16:33 VanessaE you don't *have* to name yours exactly the same, and there's nothing that says you *have* to stick to the 77 colors defined by unifieddyes... you could make your own crafts, for example, that mixes one or two dyes with gold from moreores to get the coloring agents used for the gold wool. 16:34 VanessaE (though everything else should already be covered by what I've already defined) 16:38 jordach VanessaE, is the light grey paint: :light_grey or :light_grey_paint? 16:38 VanessaE :light_grey_paint 16:38 jordach thanks 16:38 VanessaE jeez, look at the colors.txt file :-) 16:38 VanessaE correction, 16:38 VanessaE unifieddyes:lightgrey_paint 16:38 VanessaE (only one underscore after grey) 16:40 jordach okay 16:40 jordach and luaedit failed again 16:40 VanessaE heh 16:48 NakedFury I think its time for so mining 16:51 jordach VanessaE, http://minetest.net/forum/viewtopic.php?pid=30911#p30911 16:56 VanessaE cool 16:56 jordach CHRIST FUCK ME 16:56 jordach AFTER cleaning my screen down with a baby wipe, my screen can actually be read 16:56 VanessaE heh 16:57 jordach and some housefly thouight it could lay its eggs, hell no 16:57 NakedFury about time you guys started working together on that mod 16:57 jordach NakedFury, nope.avi 16:58 VanessaE suggestion: 16:58 jordach VanessaE, http://codepad.org/IhgdErLL 16:58 jordach fix that for me 16:58 jordach lua is giving a strange hint 16:59 VanessaE in cotton.register_block(), put the node name and description first, then all the rest of the items can be craft items 16:59 NakedFury jordach: http://www.youtube.com/watch?v=P3ALwKeSEYs 16:59 VanessaE (in case someone wants to register a block that needs 3 or more items to craft) 16:59 jordach the code is based from stairs 17:13 * VanessaE looks at the code... 17:14 VanessaE simple, one too many closing braces :-) 17:15 VanessaE get rid of line 13. 17:16 cy1 the compiler could have told ya that 17:20 jordach VanessaE, my function fails when it comes to the description 17:20 VanessaE got a new paste? 17:21 jordach http://codepad.org/CElj4H8G 17:21 jordach no friggin idea 17:22 VanessaE um, duh? :-) 17:22 jordach VanessaE 17:22 VanessaE put a closing paren right after line 40. :-) 17:23 jordach same error 17:23 jordach http://codepad.org/xVYdxfX7 17:24 VanessaE missing comma at the end of line 38. 17:25 VanessaE also add 'end' on line 14 and after line 41. 17:26 VanessaE else the second function is being included into the first. 17:26 jordach huh 17:27 VanessaE http://codepad.org/eB35YlCU 17:27 jordach lua = too many things 17:27 jordach thanks 17:27 VanessaE (the index global 'cotton' error is up to you to fix, since I don't know your namespaces :-) ) 17:28 jordach VanessaE, codepad cant find minetest namespaces 17:28 jordach EVER 17:28 VanessaE right 17:33 jordach we could do with a marktracuer right now 17:39 jordach VanessaE, any ideas 17:39 VanessaE for what? 17:40 jordach my function 17:42 VanessaE nope, at this point it's all up to you :-) 17:46 jordach VanessaE, http://codepad.org/auZ6XhrM 17:48 VanessaE dunno 17:49 jordach however, minetest still moans 17:49 jordach darkrose, http://codepad.org/auZ6XhrM 17:50 darkrose o.0 17:52 jordach im trying to find out how i can get that bad boy to work 18:43 cy1 anyone not in australia want to test my minetest server? I think the ISP's choking its bandwidth but want to make sure before I give up. 18:45 VanessaE sure 18:45 cy1 theenks 18:45 VanessaE address? 18:46 cy1 if my theory is correct it should lag, fail to load blocks, and generally verge.info.tm 6989 18:46 cy1 let me get nettop runnin 18:46 VanessaE 6989!? 18:46 cy1 ...yes 18:46 * VanessaE connects.. 18:46 cy1 I forwarded a bunch of ports from 61xx to 7000 so I use those for server stuff 18:46 VanessaE media streaming in 18:47 VanessaE 40% 18:47 VanessaE 50% 18:47 cy1 204kbits/s! 18:47 VanessaE 60% 18:47 VanessaE 70% 18:47 VanessaE 80% 18:47 VanessaE 90% 18:47 VanessaE done 18:47 cy1 that's quite fast enough! 18:47 VanessaE *waits for game to start because minetest wastes a shitload of tim.......there it is 18:48 cy1 xD 18:48 VanessaE autumn, spring, and winter all next to one another heh 18:48 cy1 aw, autumn is the boring season 18:48 cy1 yeah seasons are buggy 18:49 VanessaE so whose mod generates these seasons? 18:49 cy1 well I adapted it from maubevic's madblocks seasons mod 18:50 cy1 maevbuic...w/ev 18:50 cy1 I put it in the nature mod, and had stuff grow only in summer and spring 18:50 cy1 it's not supposed to all die until winter though, so autumn is a bit buggy 18:51 cy1 so, any block loading problems? 18:52 cy1 if you haven't yet, come check out my museum of recipes 18:52 VanessaE seems okay, a little slow in getting them but they work 18:52 VanessaE where at? 18:52 cy1 where I am 18:52 cy1 please don't fly through it 18:53 VanessaE ugh, you gotta change that mob texture ;-) 18:53 cy1 :p 18:53 VanessaE as in use a higher-resolution version :-) 18:53 cy1 I like low res though... 18:53 cy1 the original is like 4x the res though xD 18:54 cy1 see how every room is a recipe? 18:54 VanessaE blue/red circles = portals? 18:54 cy1 yup! 18:54 cy1 er, orange 18:55 cy1 you have to jump to get into the one on the wall, sorry 18:55 VanessaE interesting 18:56 jordach http://www.youtube.com/watch?v=KRWILztAr6g&feature=related 18:56 VanessaE er yeah, blue/orange 18:56 cy1 they use a server side database to associate portals, so you can take them into your inventory and carry them around and stuff 18:56 VanessaE hm, I suppose I should work on updating photorealistic support for madblocks some time 18:57 cy1 yeah, after I get marktraceur to take all the hydroponics stuff into farming, and use the nature.growing module to grow wild plants 18:58 cy1 or maybe he'll keep doing his own thing! 18:58 cy1 all the materials for the walls are buildable btw, though I don't know the exact recipe offhand 18:58 VanessaE well like I said, once you, he, and mauvebic all finally make up your minds...... ;-) 18:59 cy1 yeah... 20:23 VanessaE zzz 20:36 jordach-web VanessaE: xubntu installed 20:36 VanessaE cool 20:37 jordach-web i kept win 7 to scavange what i need 20:37 jordach-web (files that is, also my un-finished cotton mod) 20:37 jordach-web gotta go, just testing to see if it found the un-partitioned 40gb i allocated 20:37 jordach-web and it did 20:37 jordach-web clever xubuntu 20:37 jordach-web Bye 20:42 jordach|tablet Back 20:43 VanessaE wb 20:43 jordach|tablet aha 20:43 jordach|tablet xubuntu wants to go pangolin, i told it later 20:44 VanessaE pangolin is a LTS edition, so it'll be supported for like 5 years 20:44 jordach|tablet ikr 20:44 jordach|tablet but i dont want a expensive doorstop 20:44 VanessaE oh yes, the issue with GIMP/ 20:45 jordach|tablet 2.6 ftw 20:45 jordach|tablet 2.8 can eat my ass. 20:45 VanessaE looks like 2.6 is available in the standard xubuntu repos for 12.04 20:45 VanessaE you just have to use the right command to install it 20:46 VanessaE https://launchpad.net/ubuntu/precise/+source/gimp/2.6.12-1ubuntu1 20:46 VanessaE (and binaries too of course) 20:48 VanessaE (if I knew the magic incantation to get it, I'd relay it) 20:49 jordach|tablet mail Me via the foruMs, tablets irc has no logs 20:50 VanessaE google it :) 20:52 * jordach|tablet can use google, but is too lazy 21:43 jordach|tablet how many ss es are in the v word 21:51 * Bad_Command_ wants gimp 2.10 21:59 Fury dammit ore textures ar enot working in game 21:59 VanessaE do they have a transparency layer? 21:59 VanessaE (even if it's not being used) 22:00 Fury I think so, gonna add another one just in case 22:00 VanessaE GIMP: load image, Layer -> Transparency -> Add Alpha Channel 22:00 VanessaE then re-export it 22:02 Fury add alpha channel grey out 22:10 Fury working now 22:10 Fury but only 2 ores needed alpha channel 22:11 NakedFury hi freefull 22:11 FreeFull Hi 22:36 cy1 NakedFury: making ores? like what? :3 22:36 NakedFury the textures were not appearing 22:44 cy1 no I mean like what ores? 22:44 cy1 what effects? craft recipes? 22:44 NakedFury ohh no, just editing moreores textures 22:45 cy1 oh, 'k 22:45 NakedFury I do want to make a more complex ore mod with different ways to extract the ore 22:45 NakedFury but would need more things to use this new ores with 22:46 NakedFury and add workstations that only allow certain materials 22:46 NakedFury and that I dont know how to do 22:50 cy1 what would it do, for example? 22:52 NakedFury well I wanted to try a more real approach. depending on what method you use to extract the ores from the pieces of rock you get something different 22:54 NakedFury another idea would be to add new ways of mining, all being very low tech 22:54 NakedFury using steam machines 23:12 cy1 ugh, sounds like a pain 23:31 wowimdiamonds would it be more efficient to do a single register_abm for two nodes or one for each node? 23:31 VanessaE depends on how streamlined your code is 23:31 VanessaE if you can re-use code for both in such a way that the total amount of code being executed decreases, go that route 23:32 VanessaE less code is usually faster, which leads to less CPU overhead. 23:32 VanessaE (as long as you don't also do something that slows your code down) 23:33 VanessaE otherwise, aim for readability and maintainability. 23:34 wowimdiamonds the idea is to have plants which grow, so I'll have to identify what type of block is being called anyway (bamboo has to grow into bamboo, wheat has to grow into wheat) so I figure that it's better to have separate register_abm's 23:34 VanessaE that's probably better yeah 23:35 wowimdiamonds danke ^^ 23:35 VanessaE in my junglegrass mod, there's one main ABM to handle growing the plants (four stages) and it also handles killing them when they're too old 23:36 wowimdiamonds so it's one abm for all of the stages of plants? i'll have to see what you did 23:36 VanessaE well it's all one plant, technically 23:36 VanessaE just four stages of growth 23:36 VanessaE http://minetest.net/forum/viewtopic.php?pid=30207 23:39 wowimdiamonds they're different nodes tho - nice clean code by the way 23:39 VanessaE thanks 23:43 VanessaE if you look around at my other github repositories, I have other mods you may find useful 23:43 VanessaE https://github.com/VanessaE