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IRC log for #minetest-project, 2017-04-05

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All times shown according to UTC.

Time Nick Message
00:28 OldCoder ircSparky, glad to see you
00:38 ircSparky o/
00:39 ircSparky you too!
00:41 OldCoder Greetings did ensue
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05:12 octacian Night all!
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18:22 ircSparky I'm having a weird problem. I've edited a horses mod to change the model and and also tweak a few things. everything works fine when there is only one horse. but if you add another horse, the animations get messed up...
18:22 ircSparky when horse #1 moves, it updates horse #2 animations
18:23 ircSparky does that make sense? I can makea demonstration video, and/or supply the mod
18:28 Krock no, that's a weird bug
18:29 Krock this means there's a reference between the object's animation number
18:30 Krock check for shallow table copies for the animation. Otherwise no idea right now
18:31 Krock maybe it's also a C++ issue that nobody noticed yet. (which is almost impossible)
18:32 ircSparky ok
18:32 OldCoder Krock, the horse mod is fine
18:32 OldCoder ircSparky, can you email or pastebin the code
18:32 OldCoder Let me see what you did
18:32 Krock ah, then it's a problem with the new code
18:32 ircSparky ok
18:32 OldCoder This is a simple rewrite of horses
18:32 OldCoder Has been used for 2 years
18:33 OldCoder Let us conjure the horses
18:33 Krock unlikely to have bugs after this time :3
18:33 OldCoder Dangerous words
18:33 OldCoder <gods> he has tempted us
18:33 ircSparky https://pastebin.com/K4dxHniH
18:33 OldCoder <gods> we like to be tempted
18:33 OldCoder R
18:33 ircSparky thats the whole thing
18:34 ircSparky well
18:34 ircSparky apart for a bit in init.lua
18:34 OldCoder What is group:dirt_with_dry_grass?
18:34 OldCoder R
18:35 ircSparky oop, typo
18:35 OldCoder Is there a download link?
18:35 ircSparky used to be group:sand
18:35 ircSparky sure, one sec
18:35 OldCoder Is there a download link?
18:36 Krock -> https://pastebin.com/raw/K4dxHniH
18:36 ircSparky https://drive.google.com/open?id=0B3YesI12jzijNF9mVHNGT3JjOXc
18:36 Krock err sorry
18:36 ircSparky thats the mod
18:38 OldCoder Allow a few minutes for me to diff and test
18:38 ircSparky ok, thanks
18:40 ircSparky did you run the mod and see the issue?
18:40 ircSparky I guess if a diff will find the problem wouldnt be needed
18:40 OldCoder Wait
18:41 OldCoder http://minetest.org/mods/whinny.zip
18:41 OldCoder is the original mod...
18:41 ircSparky yea
18:42 OldCoder ircSparky, you changed the collision box...
18:42 OldCoder and the model
18:42 OldCoder Ahhh
18:43 ircSparky and this... and that...
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18:43 OldCoder You basically added your own new Blender thing
18:43 ircSparky :P
18:43 OldCoder Hold on
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18:43 OldCoder To simplify, put everything back but your model
18:43 OldCoder and the collision box
18:44 OldCoder ircSparky, that is simple, right?
18:44 ircSparky you think its related to the model or collision box?
18:44 OldCoder I will prove it
18:44 OldCoder Wait
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18:45 ircSparky ok
18:46 OldCoder ircSparky, start with the original horse.lua
18:46 OldCoder and make just any texture, collision box, and model changes
18:46 OldCoder by themselves
18:46 OldCoder that will only take a minute, right?
18:46 ircSparky yea
18:46 OldCoder Save backup
18:46 OldCoder of your current file
18:46 OldCoder Proceed if you can
18:47 OldCoder Start with original ZIP file
18:47 OldCoder and fresh world
18:50 ircSparky ok
18:50 ircSparky freash mod done
18:50 ircSparky lemme get a fresh world
18:51 ircSparky ok
18:51 ircSparky has the problem
18:52 ircSparky codewise, all i changed was the animations start/end points
18:52 ircSparky didnt change the collisionbox
18:53 ircSparky so the problem is with the model?
18:53 ircSparky the only other possibily seems to be the start/end points for the animation
18:54 ircSparky wait
18:57 ircSparky ah
18:57 ircSparky the bug wasnt added by me
18:57 ircSparky i downloaded the fresh version, and put it on a fresh map, and it does it
18:57 ircSparky sorta of
18:58 ircSparky sort of*
19:00 ircSparky the original mod has the problem with not standing
19:00 ircSparky where there are two
19:00 ircSparky OldCoder, is all of this making sense? I really dont know how to explain it...
19:30 OldCoder ircSparky, excuse me, I've been on the phone
19:30 OldCoder On hold, presently, reviewing
19:30 OldCoder ircSparky, I'll be happy to generate a fresh world and add the mod
19:31 OldCoder Can you explain the remark about "where there are two" ?
19:31 ircSparky when there are two horses
19:31 ircSparky if you ride them both
19:31 ircSparky one will end up moonwalking
19:31 OldCoder But that sounds different
19:32 OldCoder That is an unsupported operation; a bug in the API, I'd imagine
19:32 OldCoder Is that the only issue?
19:32 OldCoder Ride two horses :-)
19:32 OldCoder sure y not
19:32 OldCoder on phone
19:32 ircSparky that is half the problem im having with my version
19:33 ircSparky ok
19:36 OldCoder ircSparky, what is the other half?
19:36 OldCoder Excuse intermittent talk, I have been dealing with a problem with a large company
19:37 OldCoder on the phone; being placed on hold, etc.
19:37 ircSparky thats ok
19:37 ircSparky when horse #1 moves, horse #2 animation resets
19:37 OldCoder ircSparky, but only if you are riding both?
19:37 ircSparky I thought it was connected
19:37 OldCoder ircSparky, but only if you are riding both?
19:37 ircSparky not at the same time
19:38 ircSparky ill make a demonstration video
19:38 OldCoder ircSparky, do both issues occur in conjunction with dual riding?
19:38 OldCoder ircSparky, no need for video, yet
19:38 OldCoder ircSparky, do both issues occur in conjunction with dual riding?
19:38 ircSparky I havent dual ridden
19:38 OldCoder You said something about riding two horses
19:38 OldCoder <ircSparky> when there are two horses
19:38 OldCoder <ircSparky> if you ride them both
19:38 OldCoder <ircSparky> one will end up moonwalking
19:38 OldCoder Do the issues occur without riding them both?
19:38 ircSparky ah, bad wording on my part
19:38 OldCoder Continue
19:39 ircSparky its when there are two ridable horses
19:39 * OldCoder listens
19:40 ircSparky the one you are riding wont go back to the "standing" animation
19:40 ircSparky it will walk in place
19:41 ircSparky until you get off and move on the other horse
19:41 ircSparky then the second horse will walk in place, and the first wont
19:42 OldCoder ircSparky, so you mean, switching rides is the issue?
19:42 OldCoder This is fun, actually
19:42 ircSparky it does it with seperate players, though
19:43 ircSparky what is fun?
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19:54 OldCoder ircSparky, this is a nice, relatively simple mod
19:55 OldCoder (still on phone, will probably take an hour to figure out what department to work with)
19:55 OldCoder It's good for debugging things like this...
19:55 OldCoder So, wait, if 2 people ride 2 horses, strange things happen? Two strange things?
20:04 ircSparky if two different players are riding their two respective horses, whoever stops their horse last will have a moonwalking horse
20:04 ircSparky though, when experimenting with three horses, they affected each other in a circle
20:07 ircSparky it seems like each horse has a soulmate
20:07 ircSparky :P
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20:18 ircSparky I'll just try to figure it out
20:19 ircSparky thanks!
20:55 ircSparky OldCoder, the problem was that the self.animation.current of a horse was being sent to the other horses, wacking things up
20:55 ircSparky my brother changed self.animation.current to self.animation_current
20:56 ircSparky does that make sense?
20:56 ircSparky :P
20:56 ircSparky this is in the original, so you'll wanna fix that, probably
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21:16 OldCoder ircSparky, I spent about 3 hours on the phone... Off, now, at last
21:16 OldCoder ircSparky, that is remarkable. I apologize for being AFK.
21:17 OldCoder You have a brother who knows a bit of Lua?
21:17 ircSparky he's mostly c++
21:18 OldCoder ircSparky, close enough :-)
21:18 OldCoder Tell him thanks from the project
21:18 OldCoder ircSparky, may we have the patch? ZIP up your version of the mod...
21:18 OldCoder and your noble steed will wander on my worlds
21:19 ircSparky Ill make a forum post, once I stop the horse from running on water, if its alright with you.
21:26 OldCoder ircSparky, my horses look forward to running free with yours
21:26 OldCoder Have fun
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22:38 ircSparky OldCoder, https://forum.minetest.net/viewtopic.php?f=9&amp;t=17170
22:48 OldCoder ircSparky, R
22:49 OldCoder ircSparky, ty; downloading and will test this week
22:50 ircSparky ok
22:50 ircSparky there might be a few changes by then
22:50 ircSparky (for some reason you can go backwards)
22:59 OldCoder ircSparky, feel free to work on it
22:59 OldCoder I hereby transfer the title of whinny dev to you
22:59 OldCoder BTW we could merge it with mobs redo API, but might be interesting to keep current one
22:59 OldCoder And see where changes take you
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23:10 ircSparky uea
23:11 ircSparky i would wait a bit before trying to merge
23:11 ircSparky if i decide to
23:11 ircSparky anyhow, hope you like it :D
23:11 ircSparky o/
23:15 OldCoder ircSparky, thank you very much for interest and contribution. It will arrive on my worlds in due course.
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