Time Nick Message 00:00 octacian How can I get an object position from self? 00:03 behalebabo octacian: presumably you can override __builtin:item using minetest.registered_entities["__builtin:item"].on_punch = function(self, puncher) ... end 00:03 octacian How do I get position from self? 00:03 behalebabo object:is_player() indeed indicates the object is a player 00:03 octacian And could I just set on_punch to nil? 00:03 behalebabo I'd think so 00:04 behalebabo self:getpos() 00:04 octacian Now, if object:is_player(), would a field such as object:get_inventory() work? 00:04 octacian And yes, I just figured that out. 00:04 behalebabo hm, no 00:04 behalebabo self.object:getpos() 00:04 behalebabo octacian: yes, it's a player 00:04 octacian So object:get_inventory() would work? 00:04 octacian Good. 02:14 lordfingle Greetings! 02:31 OldCoder lordfingle, greetings are not fleetings 02:40 octacian How can I customize the chat message on join player? 02:48 OldCoder octacian, Which message is this? 02:48 OldCoder Example? 02:48 octacian *** test joined the game 02:50 behalebabo octacian: it's registered in builtin/game/misc.lua as a register_on_joinplayer, I don't see any way you can override that 02:50 octacian OK 02:51 octacian Thought so 02:52 OldCoder octacian, if you wish a patch, it will be provided. See me in the other channel. 02:52 octacian It's fine 02:52 OldCoder 02:53 octacian I might even submit a PR in a while 03:28 octacian garywhite: my latest mod https://forum.minetest.net/viewtopic.php?f=9&t=17163 04:08 OldCoder New minetest.conf setting added to Community Edition based on octacian suggestion: 04:08 OldCoder joinedtext1=Hooray, 04:08 OldCoder joinedtext2=has returned 04:08 OldCoder These two settings will change the player-join message to be something like: “Hooray, ElfTron has returned”. There is no provision yet for random messages, but this could be added easily. 04:08 OldCoder 16:45 octacian garywhite: another latest mod. https://forum.minetest.net/viewtopic.php?f=9&t=17164 16:54 twoelk somehow I have the feeling I have seen such function before :-) just can't remember where 16:56 octacian twoelk: you probably have, but I made this because of the above - something like this probably exists, but haven't found one and if one does it's unlikely that it's as simple as mine 16:56 twoelk :-) 17:05 garywhite Cool, octacian 21:55 ircSparky when you attach a player to an object, is there a way to let the player's model rotate freely? 21:56 ircSparky like if you're riding a minecart, then look around, your model is still looking dead ahead 21:58 ircSparky it might look better if the player's model rotated with the camera. (might look weird with boats, though) 22:53 twoelk ircSparky: maybe just rotate the head for an look :-D 22:54 ircSparky haha 22:54 ircSparky that would probably be harder, idk 22:55 ircSparky if you use playeranim, when you look left and right, you just swing your shoulders 22:56 twoelk with the beat? cool 22:56 twoelk although dancing on that little raft might prove dangerous 22:58 ircSparky haha 23:18 ircSparky https://youtu.be/ra5hJSKhwLs 23:19 ircSparky I had to ^ 23:33 * twoelk downloads and enjoys