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IRC log for #minetest-project, 2017-04-04

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All times shown according to UTC.

Time Nick Message
00:00 octacian How can I get an object position from self?
00:03 behalebabo octacian: presumably you can override __builtin:item using minetest.registered_entities​["__builtin:item"].on_punch = function(self, puncher) ... end
00:03 octacian How do I get position from self?
00:03 behalebabo object:is_player() indeed indicates the object is a player
00:03 octacian And could I just set on_punch to nil?
00:03 behalebabo I'd think so
00:04 behalebabo self:getpos()
00:04 octacian Now, if object:is_player(), would a field such as object:get_inventory() work?
00:04 octacian And yes, I just figured that out.
00:04 behalebabo hm, no
00:04 behalebabo self.object:getpos()
00:04 behalebabo octacian: yes, it's a player
00:04 octacian So object:get_inventory() would work?
00:04 octacian Good.
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02:14 lordfingle Greetings!
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02:31 OldCoder lordfingle, greetings are not fleetings
02:40 octacian How can I customize the chat message on join player?
02:48 OldCoder octacian, Which message is this?
02:48 OldCoder Example?
02:48 octacian *** test joined the game
02:50 behalebabo octacian: it's registered in builtin/game/misc.lua as a register_on_joinplayer, I don't see any way you can override that
02:50 octacian OK
02:51 octacian Thought so
02:52 OldCoder octacian, if you wish a patch, it will be provided. See me in the other channel.
02:52 octacian It's fine
02:52 OldCoder
02:53 octacian I might even submit a PR in a while
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03:28 octacian garywhite: my latest mod https://forum.minetest.net/v​iewtopic.php?f=9&t=17163
04:08 OldCoder New minetest.conf setting added to Community Edition based on octacian suggestion:
04:08 OldCoder joinedtext1=Hooray,
04:08 OldCoder joinedtext2=has returned
04:08 OldCoder These two settings will change the player-join message to be something like: “Hooray, ElfTron has returned”. There is no provision yet for random messages, but this could be added easily.
04:08 OldCoder
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16:45 octacian garywhite: another latest mod. https://forum.minetest.net/v​iewtopic.php?f=9&t=17164
16:54 twoelk somehow I have the feeling I have seen such function before :-) just can't remember where
16:56 octacian twoelk: you probably have, but I made this because of the above - something like this probably exists, but haven't found one and if one does it's unlikely that it's as simple as mine
16:56 twoelk :-)
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17:05 garywhite Cool, octacian
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21:55 ircSparky when you attach a player to an object, is there a way to let the player's model rotate freely?
21:56 ircSparky like if you're riding a minecart, then look around, your model is still looking dead ahead
21:58 ircSparky it might look better if the player's model rotated with the camera. (might look weird with boats, though)
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22:53 twoelk ircSparky: maybe just rotate the head for an <owly> look :-D
22:54 ircSparky haha
22:54 ircSparky that would probably be harder, idk
22:55 ircSparky if you use playeranim, when you look left and right, you just swing your shoulders
22:56 twoelk with the beat? cool
22:56 twoelk although dancing on that little raft might prove dangerous
22:58 ircSparky haha
23:18 ircSparky https://youtu.be/ra5hJSKhwLs
23:19 ircSparky I had to ^
23:33 * twoelk downloads and enjoys
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