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IRC log for #minetest-project, 2017-04-02

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04:52 benrob0329 https://youtu.be/xQqK-IrpOyc
04:57 OldCoder benrob0329, vas ist das?
04:57 benrob0329 STK: 3000
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19:19 XtremeHacker Anyone know of any mods that randomly generate structures?
19:20 OldCoder XtremeHacker, can you elaborate?
19:20 XtremeHacker I had a cool idea for a sub-game, and want to know if I need to start from scratch for that.
19:20 OldCoder Do you mean buildings? Try villages mod
19:20 nore mg_villages generates villages out of pre-build building schematics
19:21 nore paramat has a few mods that generate infinite dungeons as well
19:21 XtremeHacker I'm wanting to make a adventuring type subgame, and need something to make things from tiny shacks, to giant castle-styled cities
19:21 nore so you want the buildings to be randomly generated as well?
19:21 XtremeHacker I'll check mc_villages out, I basically need to be able to add new structures/remove old ones easily
19:21 XtremeHacker nore: yes
19:22 nore hmmm, I don't know of any mod that does this though
19:22 OldCoder Sokomine had a mod
19:22 OldCoder Didn't that turn into the mapgen?
19:22 OldCoder Or are they unrelated?
19:23 nore OldCoder: the mg_villages mod from Sokomine is a port from the village generation in my mg map generator to all mapgens
19:23 OldCoder Very well
19:23 XtremeHacker I wonder if the methods used for mods adding trees like in moretrees might work for structures.
19:23 nore + improvements & a lot more building types
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19:23 nore you mean L-systems?
19:23 Amaz XtremeHacker: Have a look at LOTT, it adds random structures: https://github.com/minetest-LOTR/Lord-of-the-Test
19:24 XtremeHacker I totally forgot about LOTT, that could be a big help
19:24 Amaz The mod that manages structures: https://github.com/minetest-LOTR/Lord-o​f-the-Test/tree/master/mods/lottmapgen
19:24 XtremeHacker I want to combine the world building, random world, and modifing of Minetest, with the quests, various types of inhabitants, and structures of RPGs
19:25 nore Amaz: the structures are prebuilt though, it looks like?
19:25 Amaz Yeah, they are
19:25 Amaz So I don't know if that would be of much help...
19:26 nore hmmm, like mg_villages then
19:26 nore I think I should work on it sometime to make villages more interesting
19:26 XtremeHacker When I mean random, I mean as in how Minecraft villages are randomly placed, and have a random assortment, and amount of buildings, but also grouped together, so probably LOTT + mg_villages or seomthing
19:26 nore maybe randomly generate buildings as well
19:26 nore XtremeHacker: that's what mg_villages do I think
19:26 nore *does
19:27 XtremeHacker I'll check into the mentioned mods, thanks for the help. :)
19:27 nore randomly placed, with roads connecting them, etc
19:27 XtremeHacker I'll link the subgame when I get an early release out.
19:27 nore https://forum.minetest.net/v​iewtopic.php?f=9&t=13588
19:50 Sokomine XtremeHacker: i do have some buildings in mg_villages that might even be considered castles. and there are also buildings inside that get as small as you can get away with
19:51 Sokomine XtremeHacker: in general you might wish to take a look at BrandonReeses AdventureTest. there is also a server called TerraQuest where adventuretest is run. i think it is a very good game for singleplayer survival
19:51 Sokomine mg_villages is based on nores mg mapgen and has the main algorithm from there, yes
19:52 Sokomine mg_villages is not a mapgen. it just injects its villages and houses into any mapgen it finds and tries to place them so that it will look as natural as possible. sometimes that works quite well, sometimes not yet so good
19:53 Sokomine you can add your own buildings to mg_villages and even create entire new towns. there are some village_* mods i put up as examples
19:54 Sokomine XtremeHacker: definitely have a look at adventuretest
19:54 Sokomine the most current version can be found online on the TerraQuest server. it is very hardcore survival
19:55 Sokomine even has quests to a degree and some friendly inhabitants running around
19:55 Sokomine nore: villages get more intresting if there's life inside :-) mine are too lifeless. too few npc
19:56 nore Sokomine: indeed :)
19:56 Sokomine creating buildings via algorithms may work with dungeons, but...above ground pre-built houses tend to look a lot better
19:58 Sokomine nore: i also need to work on the entrances of villages. the adventuretest server often has the main road burried pretty deep. need to place a ramp there somehow...
19:58 Sokomine that's something for an algorithm :-) (and very trick with the has-to-work-with-any-mapgen-requirement)
19:58 nore yeah
19:58 nore need to think about it
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20:07 Sokomine any ideas would be welcome :-)
20:07 Sokomine i tried a bit myshelf but wasn't satisfied with the results
20:09 Sokomine these things get complicated pretty fast. maybe...change the village shape from roughly circular to another pattern. but mostly, less steep cliffs are needed on some mapgens
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