Time Nick Message 00:07 OldCoder ? 00:24 kaeza wrong order of arguments? 00:33 OldCoder Hm. I don't see a need to block unlogged in users as they can't speak anyway. 02:39 benrob0329 There 02:39 benrob0329 The right usernane this time 03:10 benrob0329 Anyone have a linux laptop to reccomend? 03:14 sofar would be an ethics violation if I did 03:14 sofar BUY INTEL 03:14 sofar oh wait I'm not in politics 03:15 sofar am I crazy or did minetest worldedit have a %ratio type block modifier syntax that I no longer can find? 03:16 benrob0329 ofc id buy intel 03:16 benrob0329 Intel is love, Intel is life 03:17 VanessaE I'm using AMD here but I might consider Intel next time around. 03:17 benrob0329 Intel chipsets are, simply put better 03:18 benrob0329 they run cooler and are often more developed 03:18 VanessaE one thing's for sure, I'll put a high priority on RAM speed. 03:18 VanessaE that has a much larger effect on MT speed than you'd expect 03:18 benrob0329 however, AMD Ryzen could change that 03:18 benrob0329 maybe 03:19 benrob0329 im looking at https://www.amazon.com/Dell-Touchscreen-Bluetooth-RealSense-10-MaxxAudio/dp/B01EXQHRMK/ref=sr_1_2?s=pc&ie=UTF8&qid=1490756575&sr=1-2&refinements=p_n_size_browse-bin%3A2423840011%7C2423841011%7C3545275011%2Cp_n_graphics_type_browse-bin%3A14292274011%2Cp_n_feature_seven_browse-bin%3A3012496011%2Cp_72%3A1248879011 03:19 benrob0329 dang that became a long url 03:20 kaeza sofar, //mtschemprob ? 03:37 OldCoder Anyone have a linux laptop to reccomend? 03:37 OldCoder Any good laptop plus Linux Mint 18 03:37 OldCoder oh wait I'm not in politics 03:37 OldCoder You are here, aren't you? 03:38 sofar don't politicize technology! 03:39 OldCoder Good luck with that 03:45 Sokomine i love the (old!) thinkpads. they used to have a very good keyboard 03:45 sofar my first-gen thinkpad x1 is still very nice 03:53 Sokomine for some operation, an ssd might also give a speedup regarding start of mt and savetolocalmap 06:08 paramat ~tell tenplus1 i remember you found a bug, something to do with mob static data? please could you open an issue with details so we can fix this? 06:08 ShadowBot paramat: O.K. 06:09 OldCoder http://minetest.org/ theme updated, contributions of links etc. welcome, still fixing HTML and CSS glitches 06:31 kaeza those puppy souns are really annoying :/ 06:31 kaeza +d 06:34 benrob0329 Sofar couldnt you just make a bunch of faces for your itemframe mod? 06:34 benrob0329 To give things pop 06:37 VanessaE that's what armor mod does for flat items. 06:37 VanessaE they're 10 or 20 simple, flat faces, stacked and closely spaced. 06:38 VanessaE (the shield too, I think) 06:38 VanessaE er, I mean the wield-3d component of that mod, to be specific. 06:53 sofar benrob0329: make a head mod to make heads nodes, make it depend on itemframe, use the frame register function? 06:53 sofar why would I have to do everything? :P 06:53 * sofar goes to bed 06:54 VanessaE no sleep for you 06:57 benrob0329 My client crashed :-( 07:03 red-004 great we are agruing over sneak, while other people are rewriting all of mt in another engine 07:07 OldCoder Link? 07:07 OldCoder red-004, are you able to provide a link and will you do so? 07:25 red-004 <Fixer> [00:24:01] https://forum.minetest.net/viewtopic.php?f=14&t=17113 kek or not? 07:25 red-004 <Fixer> [00:25:04] someone rewrites minetest client with Urhosharp game engine 07:29 OldCoder Thank you 07:29 OldCoder Reviewing 07:30 OldCoder "cheap chinese tablets" :-) 07:32 OldCoder That isn't all of MT. It appears to be just a closed-source version of the client. 07:34 nrzkt okay he wants to promote his product which is not MT 07:35 nrzkt and without having all MT engine possibilities, it's normal to run on low devices easily 08:32 celeron55 clients like that are going to be a pain to maintain once MT starts using client-side lua but i guess at the moment those are still feasible 08:40 sfan5 celeron55: it's already going to be a pain when those clients pretend to be 0.4.15-dev but only implement 25% of the features 08:40 tenplus1 hi peeps 08:44 celeron55 sfan5: is this happening with the existing ripoffs and other crap? 08:44 tenplus1 hi celeron55 08:45 sfan5 nope because those are just ports 08:45 tenplus1 hi sfan 08:46 sfan5 it was more of a "potential future problem for that client in particual" 08:47 Amaz Morning 11 :) 08:47 tenplus1 hi amaz 08:48 tenplus1 anything new happenign today ? 08:48 Amaz Not really :) 08:48 * tenplus1 settles in for a quiet morning :P 08:49 tenplus1 I updated Xanadu last night and made a PBJ_Pup (Redo) mod... ehehe, keeps original Nyan and randomly spawns one of the other in world (removed those sounds tho) 08:53 tenplus1 speaking of which, devs... would it be possible to override server sounds like we can with texture packs ? so it favours local sound sets without the need to load media from a server ??? 08:57 tenplus1 hi nrz 09:02 nerzhul hi tenplus1 09:04 tenplus1 celeron55: in the mt code it looked like player collision/sneak etc is handled by getting the node under foot every tick... is there any way to store this in the player table for mods to access ? 09:06 celeron55 it's client side, so not very easily 09:07 tenplus1 ahh... was wondering since many mods have to check nodes under player, at foot and head level to do specific things... would be great if engine would do this superfast in c+ code for us to access 09:52 OldCoder celeron55, shangul, who will come here shortly 09:52 OldCoder Hi 09:52 OldCoder celeron55, shangul wishes to know why Wikipedia hates Minetest 09:53 OldCoder and also how to get a wiki account at the MT wiki 09:53 OldCoder tenplus1, rubenwardy, lordfingle, TommyTreasure ^ 09:53 OldCoder shangul, wait a few minutes and see if these people respond 09:54 OldCoder Hm, lost him 09:55 OldCoder shangul, you have temporary voice. For permanent voice, must register nick. 09:55 OldCoder Hello 09:55 TommyTreasure 09:55 OldCoder I pinged several people.They may respond in the next few hours. 09:55 OldCoder TommyTreasure, how about you? But you are new 09:55 OldCoder You might not know 09:55 shangul OldCoder, register nick in freenode? 09:55 tenplus1 hi sha 09:55 OldCoder Yes 09:55 tenplus1 hi shangult 09:55 shangul hi all 09:55 OldCoder About 15% are awake 09:55 tenplus1 o.O ok my keyboard is being flakey today :P 09:55 TommyTreasure too new to know much of anything. :) 09:55 OldCoder OK 09:56 OldCoder tenplus1, how about you? 09:57 tenplus1 I've had coffee, just keyboard issues :D 10:04 OldCoder 10:04 OldCoder tenplus1, I mean, know about Wikipedia and the MT wiki? 10:05 tenplus1 I've never been on mt wiki... ahve always gotten my info from forum and lua_api.txt 10:06 OldCoder Do you recall why WP hates MT? 10:06 tenplus1 no idea, sorry 10:06 tenplus1 did you try asking any of the devs ? 10:08 OldCoder I will let shangul do so 10:16 lordfingle I like the MT wiki. Just sayin. 10:16 tenplus1 hi lumidify 10:17 OldCoder Still, I can't remember why MT is locked at WP 10:17 lumidify Hi tenplus1 10:17 lordfingle WP said that there wasn't enough people using MT or something 10:17 lordfingle afk 10:30 Amaz OldCoder: https://forum.minetest.net/viewtopic.php?f=3&t=12721&hilit=wikipedia 10:30 Amaz May have some info that will shed some light on the matter 11:28 tenplus1 hi benrob 11:39 tenplus1 hi twoelk and Jordach 11:39 twoelk hi 11:40 tenplus1 for anyone using it, Mobs Redo API has been updated with better pathfinding level 2 additions (breaking walls and building up to get to player) 11:41 twoelk oh no! castles aren't safe anymore? where do I hide now? 11:42 tenplus1 lol, the DO respect protected areas and cannot break through {unbreakable=1 or level = 2} nodes 11:45 twoelk with the bad guys getting better, is there anything usefull for the player for the good mobs or npc's 11:46 tenplus1 moreores was updated with better levels on mithril tools :) 11:46 tenplus1 3d_armor has had a makeover also 11:47 twoelk no I mean watchdogs, rat hunting cats, guards, soldiers, helpfull npc's. Like I give them food/wages and they protect my stuff 11:48 twoelk hm, sounds like tamed npc's 11:48 tenplus1 yeah, tamed npc's do just that :) 11:49 tenplus1 and on xanadu you can tame wolves into dogs and they follow you around protecting you too 11:49 twoelk the monsters are always getting better and the peacefull mobs just stay dumb 11:50 tenplus1 I kinda wish LBM's had a neighbors setting like ABM's do... then i could have animals spawn with mapgen so they are rare and need to be collected/bred... 11:51 twoelk maybe dogs and the like could recognize protected areas of the owner and stay inside, patroling the area 11:52 tenplus1 was thinking that.... for now you can right click an npc and it follows or stays... maybe I could add "wander" so it does just that, but stays within limits 11:53 twoelk hehe, I could imagine spawnpolice enforcing peace near spawn 11:53 tenplus1 that'd be kewl... I have Iron Golems to do just that :) they hit hard and take no flack! 11:54 twoelk no killing at spawn or meet my fist 11:54 twoelk it was fun to see the villagers in adventuretest defend their villages against mobs 11:55 twoelk at one time they would pile up on spiders 11:55 tenplus1 heh... slow but sure we're getting better things for adventure maps 11:55 Jordach meow 11:55 tenplus1 pmobs has ninja's that throw shuriken at players, those would be amazing 11:55 tenplus1 hi Jordach 11:56 Jordach tenplus1, i rewrote beds and improved it 11:56 tenplus1 ooh, what ya do ? 11:57 Jordach http://i.imgur.com/5TMDkjg.png 11:57 Jordach http://i.imgur.com/A1efilx.png 11:57 Jordach the bed changes shape when in use 11:57 twoelk hm, beds of sentient pearwood could follow the player around on hundreds of little feet and be very protective of the players rest 11:58 tenplus1 ahahah nice one twoelk 11:58 tenplus1 I like the bed model and head inside the bed... does it use normal textures or just your mirror ones? 11:58 Jordach normal meshnode 11:58 twoelk maybe dogs could stay protective of a players old bones 11:59 tenplus1 hrm, will look into that one, sounds a good idea... 11:59 tenplus1 like Greyfriar's Bobby 11:59 tenplus1 hi RobbieF 12:00 RobbieF tenplus1, hey buddy. 12:00 RobbieF Good to see you. 12:00 tenplus1 Mobs API updated today with better pathfinding level2 features (breaking walls, building up to pl;ayer etc, and respects protection0 12:00 RobbieF NICE! 12:01 RobbieF what do you mean "respects protection"? 12:01 tenplus1 if a build is protected then level2 mobs wont break walls or build on it 12:02 Jordach weak 12:02 RobbieF will they spawn in it? 12:02 RobbieF ie, if I protect a cave, creatures will still spawn, correct? 12:02 tenplus1 if spawn protection is on then no, they never spawn inside protected areas 12:02 RobbieF can that be disabled with a setting? 12:02 tenplus1 that's a separate feature, yes :D 12:03 RobbieF or by default can it be disabled? 12:03 RobbieF that should be something people "enable" IMO 12:03 RobbieF because that causes big problems 12:03 tenplus1 by default monsters and mobs will spawn where they are meant to 12:03 RobbieF I'm thinking of how BaldNerd protected the entire dome on the last episode of The Pixel Shadow. Well, that should *not* turn off mob spawning :D 12:04 tenplus1 you need to add the "mobs_spawn_protected = 0" flag to stop that 12:04 RobbieF that's good tenplus1. So updating won't change anything and the protection update needs to be enabled if desired. 12:04 tenplus1 it wont :) not unless you add that flag to .conf file 12:04 RobbieF GREAT! 12:04 RobbieF Thanks man! 12:04 RobbieF Good man. You do things right. I like that. 12:04 tenplus1 yeah, all mobs will be normal, you need to add the "pathfinding = 2," to the mob definition for them to have the new features 12:05 tenplus1 the Evil Bonny mob on Xanadu has that enabled and she's scarey 12:06 Jordach we're going to need some holy handgrenades of antioch 12:06 RobbieF hehe 12:06 RobbieF what's pathfinding=2 do? 12:06 tenplus1 the mobs bunny can be right clicked with a lava ord to turn it into the Monty pthon bunny :PPP and it attacks 12:07 * twoelk is of to office 12:07 tenplus1 enjoy 12:07 RobbieF hehe that sounds great tenplus1 12:08 RobbieF is there anything that should be done to tps_crappy mobs? 12:08 tenplus1 I have a few easter eggs added to things :) 12:08 RobbieF pun intended? 12:08 RobbieF easter.... bunny? 12:08 tenplus1 if you know how, you can ride warthogs and bats on xanadu 12:08 tenplus1 lol 12:08 RobbieF lol 12:08 RobbieF we should make the dragons on TPS-Xtreme ridable. 12:09 tenplus1 the new dmobs dragons are rideable, but the models are quite large 12:09 tenplus1 am waiting for d00med to shrink them a bit 12:10 RobbieF :D 12:11 tenplus1 the current dragon is nice, but the head is always in the way when flying so you cant see 12:11 OldCoder can't you scale them? 12:11 Jordach morning, OldCoder 12:12 OldCoder o/ 12:12 tenplus1 we can, but newer dragons lay flay when flying so a lot easier :D 12:12 OldCoder 12:12 Jordach tenplus1, my beds re-write has interested sofa_r in getting it into Minetest Game 12:12 Jordach you can sleep at any time and, including while the beds UI is active, chat 12:12 tenplus1 mobs api has 2 modes of riding a mob now, 1 controls like horses/vehicles, the other is flying specific for dragons and planes etc 12:13 OldCoder There is a Planes mob? 12:13 Jordach Minetestsoft Flightsimulator X 12:13 * Jordach hides 12:14 tenplus1 ehehe, the scifi mobs already let you fly X-wing fighters 12:14 RobbieF tenplus1 I heard that but never figured out how to mount them on TPS-SciFi 12:15 tenplus1 you gotta give yourself the xwing_rideable mob and place/ride 12:15 tenplus1 but... the model is offset. once you ride it you cant get off again... d00med needs to fix collisions 12:16 tenplus1 hi nathan 12:17 NathanS21 hi tenplus1 12:17 RobbieF gotcha 12:17 RobbieF so... you can't ride the ones that spawn? 12:17 Calinou It be possible set by yo ass tha Id of BaseCard yo, but first you gotta use Fluent Api ta specify dis n' tha one-to-many relationshizzle fo' realz. Also, at dis way, you don't gotta specify attributes up in yo' model classes. Yo crazy-ass model classes would be like this: 12:17 Calinou This freshly smoked up dynamically pimped class gotz nuff logic ta load navigation property when accessed fo' tha last time. This feature is called lazy loading.It enablez Entitizzle Framework ta stay tha fuck away from loadin a entire tree of dependent objects which aint needed from tha database. Yo ass can find mo' info bout dis subject up in these posts:Why Navigation Propertizzles is virtual by default up in EF n' Entitizzle Framework 12:17 Calinou 4.1 Virtual Properties. 12:17 Calinou (https://www.reddit.com/r/ProgrammerHumor/comments/621cjo/i_was_bored_at_work_and_decided_to_do_some/ :P) 12:17 tenplus1 he's still working on the scifi mobs for now... there will be a way to tame it eventually for riding 12:18 tenplus1 ? 12:18 RobbieF haha 12:18 RobbieF tame a x-wing fighter 12:21 tenplus1 lure it in with some verillion crystals then nab it with the lasso :DDDDD 12:23 OldCoder 12:36 VanessaE [03-29 05:52] celeron55, shangul wishes to know why Wikipedia hates Minetest <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info. 12:37 tenplus1 hi fixer 12:37 RobbieF is there an area protection mod that can "give" people an area when they first join? Like, if I join the server for the first time, I'm given a plot of land to build on and nobody else can build there. Next person joins and spawns at a different spot and given that plot of land. Does such a thing exist? 12:37 VanessaE also, good morning all. 12:37 tenplus1 hi Vanessa 12:37 Fixer hi 12:37 Fixer tidyman is alive 12:38 VanessaE RobbieF: the closest thing I've heard of to that is how skyblock operates. 12:38 RobbieF hi VanessaE 12:38 tenplus1 alive and squeaking 12:38 VanessaE (you're not "given" a plot of land so much as deposited there, others can't get to you right away) 12:38 RobbieF K thanks VanessaE. I'd toyed with a skyblock server, but wasn't quite well received :D 12:39 RobbieF Hmm, okay... that's something anyways. That's more like how TPS-Domes works I guess (players spawn in a dome) 12:39 RobbieF I'm more looking for, like, here's a flat land, and here's your section of it to build on 12:39 RobbieF and nobody else can build on it 12:39 RobbieF unless you grant that 12:40 VanessaE that's not something that can easily be done without a custom mapgen that's tied to this hypothetical land ownership concept. 12:40 RobbieF Yeah... that's why I'd hoped it already existed :D Time to get my head into some code I guess LOL 12:41 VanessaE of course, landrush mod makes ownership easy, and don't you get a protection block right away anhow? 12:41 VanessaE anyhow* 12:41 RobbieF never heard of landrush... googling. :D 12:42 tenplus1 would be a handy feature for a "flat" world where players get an 80x80x80 area spiraling out from the centre, that way it only has to save 1 number for new players to gain land 12:42 * Jordach upgrades the server 12:42 VanessaE tenplus1: indeed so 12:43 tenplus1 problem with that is if a player is banned there area is unusable unless you can somehow reclaim it :P 12:43 VanessaE make it expire after a day or two 12:43 VanessaE if the user hasn't built there yet 12:43 RobbieF oh that sounds neat VanessaE. Would have been a good one to use on TPS-Domes had I known about it 12:44 tenplus1 wb shangul 12:44 Jordach lmao 12:44 Jordach my server hasn't crashed in two weeks 12:44 tenplus1 nce one dude 12:44 * Jordach expected a mod to bug out 12:44 tenplus1 what mods you got in play now ? 12:44 Jordach the reworked beds 12:45 OldCoder RobbieF, I could add it 12:46 RobbieF OldCoder how do you mean? 12:46 RobbieF the feature I describe? 12:46 OldCoder The auto-protect feature 12:46 OldCoder Yes 12:46 RobbieF That'd be amazing. 12:47 OldCoder Remind me in a week or two 12:47 RobbieF Sure thing, thanks! 12:47 * OldCoder has had 7 days of MT and must catch up IRL 12:47 tenplus1 rl beckons 12:47 Jordach tenplus1, server online for testing 12:48 RobbieF hehe 12:48 Jordach RobbieF, if you're interested in my prototype; ask away 12:49 Jordach >day 26; month 7; year 4 12:49 Jordach seems legit 12:51 RobbieF Jordach I'll wait till it's released, but thank you! 12:51 RobbieF how far off from release? 12:52 Calinou [03-29 05:52] celeron55, shangul wishes to know why Wikipedia hates Minetest <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info. 12:52 Calinou wait until Bobby Prince makes a song, "Nobody Told Me About Minetest" 12:53 Jordach RobbieF, a while 12:53 VanessaE he 12:53 VanessaE heh 12:54 tenplus1 have made a "PBJ_Pup" REDO mod that still has Nyan cat and spawns either/or in world :) 12:54 VanessaE tenplus1: unnecessary, 12:54 VanessaE you could have just copied the old nyan cat mod from mt_game. 12:55 VanessaE (from before the change) 12:55 Jordach VanessaE, and yet core devs decided on removing it when leaving it in was sufficient for nuking those iOS clients 12:55 tenplus1 am using this to override the new pbj_pup on Xanadu server... 12:55 Jordach a perfect weapon that exceeds excalibur 12:55 tenplus1 I dont want it loading the sound files or candy trails... I want it specific 12:55 VanessaE well ok. 12:55 VanessaE Jordach: wouldn't help. they'd still continue to exist. 12:55 tenplus1 and may add the MooGnu block so it could spawn any of the 3 :D 12:58 nerzhul guys, can you look at your opened issues/PR in core and close invalid issues/PR ? 12:58 nerzhul we have so many issues and PR, it's impossible to solve all of them :p 12:58 tenplus1 checking 13:01 shangul thanks tenplus1 13:05 tenplus1 hi DI3HARD139 13:06 DI3HARD139 hello 13:07 VanessaE morning, DI3HARD139 13:08 * Jordach thninks of making snow layers entirely walkable = false 13:08 VanessaE maybe if they're thin 13:09 Jordach they're 4px thick 13:10 tenplus1 it WAS set to walkable = false and changed back again... 13:17 tenplus1 wb 13:18 DI3HARD139 Morning VanessaE 13:19 twoelk o/ 13:19 twoelk \o 13:19 DI3HARD139 Morning twoelk and proller 13:19 DI3HARD139 and everyone 13:57 Jordach[Quassel] https://youtu.be/lt1uMo2H6Kc 14:10 tenplus1 hi grogg 14:16 thefamilygrog66 howdy! 14:57 tenplus1 hi xtreme 14:57 tenplus1 https://github.com/tenplus1/pbj_pup 14:59 XtremeHacker Hi tenplus1, I saw the PB & J pup, I personally think it doesn't seem a good "replacement" for Nyan cat, but I've never even got a Nyan cat, so no problem. :P 14:59 tenplus1 that's why I made this version... it KEEPS nyan cat AND PB&J Pup and spawns both in world :D 15:04 sfan5 you could just have installed both mods 16:57 * twoelk awaits his sheduled disconnect 17:12 Jordach you feeling alright 17:12 RobbieF just registering a new server. 17:12 RobbieF servers.minetest.tv port 30006 17:25 Calinou RobbieF: be hip, host a server on port 80 :D 17:25 Calinou (I saw someone doing that with a Sauerbraten server once) 17:25 tenplus1 hi cal 17:25 Jordach article 50 has been; https://i.redd.it/m84r77bckboy.jpg 17:26 RobbieF Calinou, servers.minetest.tv has apache2 running, obviously :D 17:26 tenplus1 lol 17:26 RobbieF all the live assets are pulled from there, as well as our api 17:27 RobbieF Sauerbraten... that takes me back. 17:28 tenplus1 never tried that one... but Clip's I remember 17:28 * Jordach considers hitting the upload to github button 17:29 RobbieF Mmmmm 17:29 * RobbieF hovers over the "pull" button 17:29 * Jordach considers writing LuaC to look for Jordach's private key 17:32 Calinou RobbieF: :D 17:32 Calinou I still play it 17:32 Calinou too bad most of the community went away 17:32 Calinou I remember, almost 10 years ago, when the game has 50+ regular players on servers 17:32 Calinou and the Sauerleague attracting 60 spectators on the same server 17:33 * benrob0329 fires up emacs 17:35 Calinou there should be a text editor called "bfg", it would use "aplay" to play a BFG loading sound whenever you start it 17:36 tenplus1 o.O 17:37 kaeza echo -e '#!/bin/bash\naplay bfg.wav\nexec vi "$@"' > /usr/bin/emacs 17:37 RobbieF Calinou, we were trying to build a game on that engine YEARS ago. https://www.youtube.com/watch?v=vAKuejaDX7A&list=PL928019A2A3806470 17:37 kaeza also, greetings 17:38 tenplus1 hi kaeza 17:38 benrob0329 RobbieF be prepared to update TPS scifi today :D 17:39 RobbieF oh yeah? Thanks for the heads up. What's going on? 17:39 RobbieF ooh ooh 17:39 RobbieF :) 17:39 benrob0329 Tardis Mod Alpha One 17:39 RobbieF WOOOO! 17:39 benrob0329 * Tardis Mod: Alpha One 17:39 RobbieF lemme know when 17:40 tenplus1 was that the youtube posted with it fading in ? 17:40 benrob0329 nothing really new added, mostly just cleanup and bug fixes 17:40 benrob0329 as well as a change in behavior 17:40 RobbieF gave it a talking to? 17:40 RobbieF ;) 17:40 benrob0329 you have to set the dest seperatly from materialising 17:40 benrob0329 tenplus1 yes 17:42 kaeza shangul, you have temporary voice. For permanent voice, must register nick. 17:42 kaeza I repeat, can we get rid of mode +m here? 17:43 Jordach leave the voices, but disable +m 17:45 RobbieF what's +m? 17:45 sofar mute everyone without voice 17:46 RobbieF ah okay 17:46 tenplus1 hi Krock 17:46 Krock hello tenplus1 17:46 Krock I'M STILL PREPARED 17:47 tenplus1 :P 17:47 RobbieF nice to already see folks connecting to TPS-Skyblock 17:47 benrob0329 no syntax errors??? 17:47 benrob0329 O_O 17:47 Krock where have you been, tenplus1? not seen for some days 17:47 benrob0329 WHAT IS THIS? 17:47 kaeza Krock, it looks like you were late by a second :P 17:47 Krock (apart from the logs) 17:47 kaeza also hi 17:47 tenplus1 resting up from the tension :D 17:47 Krock kaeza, blame delays :P 17:47 Krock ah okya 17:48 tenplus1 for those who use it, Mobs Redo API was updated today with better mob pathfinding level2 features (breaking walls, building upwards) 17:52 Shara Hello all 17:53 RobbieF hi Shara! 17:53 tenplus1 hi shara 17:54 Shara Hi Robbie, hi ten 17:54 garywhite hi Shara 17:54 Shara How's it going? 17:54 benrob0329 why does the line 17:54 benrob0329 if (tardis.owners[owner]["destination"] == nil) then 17:54 Shara Hi gary 17:54 benrob0329 return "tried to index a nil value" ? 17:54 benrob0329 isnt that the whole point of that line? 17:54 behalebabo if tardis.owners is nil, or tardis.owners[owner] is nil, it will fail 17:55 kaeza benrob0329, one of `tardis`, `tardis.owners`, or `tardis.owners[owner]` is nil 17:55 benrob0329 but its a nil check 17:55 benrob0329 meh 17:55 behalebabo it only checks the last indexed value 17:55 benrob0329 it might've freaked out on crash 17:56 tenplus1 hi gary 17:56 garywhite hi ten 17:59 RobbieF anyone know why a particular technic machine would keep running even when nobody is online? 18:00 benrob0329 forceloading probably 18:00 tenplus1 what machine ? 18:00 RobbieF looks like something that crafts blocks 18:01 RobbieF eg., [Server]: Raughnbo takes default:steelblock from chest at (-186,26,-321) 18:01 RobbieF 2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes technic:zinc_block from chest at (-180,24,-321) 18:01 RobbieF 2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes moreores:tin_block from chest at (-180,26,-321) 18:04 Krock or the block wasn't unloaded 18:04 Krock or someone is online 18:04 RobbieF nope nobody online. 18:05 RobbieF and don't understand why the block wouldn't be "unloaded" 18:05 sfan5 forceloading probably 18:05 RobbieF what does that mean? 18:05 benrob0329 it means that the chunk is kept loaded 18:05 RobbieF hehe 18:05 benrob0329 so that for eg a machine keeps running 18:05 RobbieF okay okay but what / how?! 18:05 sfan5 i think technic exposes this via some "keep loaded" nodes you can place in the world 18:06 benrob0329 yup 18:06 RobbieF any idea the nodename? 18:06 benrob0329 and i believe some technic stuff is kept loaded anyways 18:06 RobbieF ew 18:06 benrob0329 why ew? 18:06 benrob0329 you dont want to loose power just because no one is at the reactor, do you? 18:07 RobbieF We don't need machines to keep running and impacting players if nobody is there to use them 18:07 behalebabo there's no way to disable automatic forceloading in new technic? 18:08 RobbieF If there is, I'd like to know how :D 18:11 nore there's no easy way, and disabling it could cause problems though :/ 18:11 RobbieF bummer 18:11 nore (like free power) 18:12 RobbieF k 18:12 RobbieF well, thanks. 18:12 RobbieF will keep an eye on it. 18:13 Fixer item drops inside saplink(g), how to combat this? 18:13 sofar https://github.com/minetest-technic/technic/blob/master/manual.md#administrative-world-anchor 18:16 benrob0329 is there a way to load a chunk? 18:16 benrob0329 like, dont keep it loaded 18:16 behalebabo doesn't the switching station forceload now? 18:16 benrob0329 but just load it so that say a node timer finishes 18:20 benrob0329 ill just forceload the block, and then free it once the tardis demats 18:21 benrob0329 thus eliminate the problem 18:24 Jordach ayy lmao 18:25 * Jordach ported an old globalstep hud mod to minetest.after 18:25 tenplus1 did it work ok ? 18:26 kaeza `minetest.after` is globalstep anyway :P 18:26 Jordach kaeza, minus the timer var lag 18:26 Jordach tenplus1, working as indented, tovarisch 18:27 Jordach (i really should stop browsing /r/warthunder) 18:27 Krock start browsing /r/programminghorror or /r/shittyprogramming 18:27 tenplus1 kaeza: mt.after uses globalstep ? 18:27 Jordach it got rewritten 18:27 Jordach by sofar 18:27 Krock tenplus1, yes, implemented in builtin this way 18:28 tenplus1 ohhh... always thought it used a new threat with each mt.after 18:28 Jordach (you can have more than 1 minetest.after per mod) 18:28 Krock heh no 18:28 Jordach as part of global 18:28 Krock would be lovely if you could 18:29 Jordach i stuck a meow1 and meow2 print 18:29 Jordach to check if both ran 18:30 kaeza tenplus1, https://github.com/minetest/minetest/blob/master/builtin/common/after.lua#L5 18:38 benrob0329 Ok, i think ive got everything working 18:39 benrob0329 now i just need to fix the demat lever mesh 18:39 benrob0329 (its facing the wrong way as of now) 18:54 RobbieF See ya'll - time for me to go do my show. 18:55 Fixer after blowing up some tnt i've enlightened myself about old "bugs" and opened few more issues 19:00 benrob0329 https://github.com/benrob0329/tardis 19:00 benrob0329 Tardis: Alpha One released! 19:00 benrob0329 RobbieF 19:01 benrob0329 dangit, i missed him by 5 mins 19:29 sofar Fixer: tnt bugs? lol 19:31 * benrob0329 tries to join Xandu 19:31 * benrob0329 gets kicked out 19:31 benrob0329 no new players :-( 20:12 Fixer sofar: not a tnt bug 20:12 Fixer sofar: just entities stuck too deep in walls 20:13 Fixer sofar: and i dislike that, it looks horrible - they are black, sometimes immersed close to entirely, hard to find, without any description even in f5 mode 20:14 paramat there's an issue for that 20:16 sofar there's a mod for that 20:16 sofar maybe we should consider merging it 20:18 Fixer paramat: you sure? i even searched and did not find, so i just created two issues %) 20:20 paramat hm maybe a PR for it 20:21 paramat well, i remember a related issue or PR somewhere 20:26 Fixer paramat: there was issue but not exactly this 20:27 Fixer nevermind, probably solution is to squeeze out that entities out of solid blocks like wuzzy suggests, or don't let stuck them in the first place 20:33 Fixer https://www.youtube.com/watch?v=BJ-hD5uDQjQ 20:43 Fixer hmmm 22:06 Fixer PART FISH @ PART GIRL @ I DON"T FIT YOUR WORLD 22:07 Fixer sneaking again 22:08 benrob0329 wut 22:09 benrob0329 !tell RobbieF Tardis: Alpha One is out 22:09 ShadowBot benrob0329: O.K. 22:10 Fixer paramat: that sneaking changes have you noticed that using shift while climbine one node high blocks produces slight instamove effect close to the block? 22:10 Fixer paramat: step-like 22:12 Fixer :_: 22:13 VanessaE Fixer: .. 22:13 VanessaE didn't you say you found a second OOM problem that was not related to (the need for) GC64 in Liajit? 22:14 VanessaE LuaJIT* 22:14 Fixer ob the other hand why would you hold shift to climb 1block up obsticle... 22:15 Fixer VanessaE: don't understand you 22:15 VanessaE out of memory? 22:15 VanessaE remember? :) 22:15 Fixer out of memory errors, yes 22:15 Fixer annoying 22:15 Fixer with dreambuilder, technic, darkage 22:15 VanessaE I had two happen today in, of all places, mesecons. 22:15 Fixer GC64 is not usable because it crashes entire minetest 22:16 Fixer only option is to use simple LUA 22:16 paramat i haven't noticed that, is this with sneak ladder enabled? 22:17 Fixer paramat: not sure, fbc1432 build, it is hard to explain without gif 22:17 paramat well default is currently snaek ladder enabled so .. 22:17 Fixer i know how to demo this 22:18 paramat minor weirdness with that option enabled is i feel acceptable, compared to all the bugs the previous code had 22:19 nore ^ could that be that voxelmanipulators leak lua memory? 22:20 nore each time I heard this problem it was related to a mod that uses vms 22:20 nore mesecons now, pipeworks, technic, or some mapgen 22:20 Fixer paramat: it is just observation, https://imgur.com/a/i9AKv 22:20 Fixer paramat: yes i agree 22:21 paramat nore OOM is often caused by high memory use by lvms or perlin noise, but this is not leaks just high usage 22:22 nerzhul players to database is 60% finished :) 22:22 paramat i made a forum post about 3 methods for greatly reducing memory use by these 22:22 nerzhul pgsql support is now okay heh 22:22 nerzhul sqlite support is partial, only writing 22:22 nore paramat: are we sure there are no leaks? 22:22 nerzhul and we need a migration model 22:22 paramat technic, darkage just need these methods applied 22:22 paramat no not sure there are no leaks 22:24 paramat but here i'm referring to OOM by exceeding LuaJIT limit 22:24 Fixer paramat: i had subgame from milan that has darkage mod, load game = 5 seconds = on generated OOM 22:25 paramat someone (not me) needs to look at the code of these mods and apply the optimisations i detailed 22:25 Fixer yes, I pasted that info to mod author 22:27 paramat https://forum.minetest.net/viewtopic.php?f=18&t=16043 22:28 paramat anyone know which part of mesecons uses lvm or perlin noise? the repo is big =/ 22:29 Fixer dreambuilder works for me for 5-10 min 22:29 Fixer then OOM 22:29 Fixer then start again and OOM even faster 22:29 Fixer you need to relaunch entire minetest 22:29 paramat but then, these OOMs may be caused by something else 22:32 nore paramat: mesecons doesn't use perlin noise 22:32 nore it does use some lvm as caches to bulk read the map though 22:33 nore and maybe update it as well, I don't remember 22:40 Fixer https://www.youtube.com/watch?v=IfUWbgLdSgE 23:17 Sokomine Fixer: hm. i have - for quite some time now - sometimes cases where mt almost hooks up my entire machine. all i can to in such a case is alt-f1, wait, wait, wait, type kill -9 minetest, wait a bit more and then continue 23:21 Fixer Sokomine: not enough system memory? videocard overheating? could be many reasons 23:22 Sokomine 8 gb ought to be enough. no videocard present - it's an igp (still that celeron g1610). it's also possible that one of the firefox instances runs amok 23:37 Fixer Mixing copper and iron togehert - International Skeptics Forum 23:37 Fixer kek