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IRC log for #minetest-project, 2017-03-29

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All times shown according to UTC.

Time Nick Message
00:07 OldCoder ?
00:21 lordfingle joined #minetest-project
00:24 kaeza wrong order of arguments?
00:33 OldCoder Hm. I don't see a need to block unlogged in users as they can't speak anyway.
01:29 sniper338 joined #minetest-project
01:29 sniper338 joined #minetest-project
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02:38 TheReaperKing joined #minetest-project
02:38 benrob0329 joined #minetest-project
02:39 benrob0329 There
02:39 benrob0329 The right usernane this time
02:57 benrob0329 joined #minetest-project
03:10 benrob0329 Anyone have a linux laptop to reccomend?
03:14 sofar would be an ethics violation if I did
03:14 sofar BUY INTEL
03:14 sofar oh wait I'm not in politics
03:15 sofar am I crazy or did minetest worldedit have a %ratio type block modifier syntax that I no longer can find?
03:16 octacian_ joined #minetest-project
03:16 benrob0329 ofc id buy intel
03:16 benrob0329 Intel is love, Intel is life
03:17 VanessaE I'm using AMD here but I might consider Intel next time around.
03:17 benrob0329 Intel chipsets are, simply put better
03:18 benrob0329 they run cooler and are often more developed
03:18 VanessaE one thing's for sure, I'll put a high priority on RAM speed.
03:18 VanessaE that has a much larger effect on MT speed than you'd expect
03:18 benrob0329 however, AMD Ryzen could change that
03:18 benrob0329 maybe
03:19 benrob0329 im looking at https://www.amazon.com/Dell-Touchscreen-Bluetoo​th-RealSense-10-MaxxAudio/dp/B01EXQHRMK/ref=sr_​1_2?s=pc&ie=UTF8&qid=1490756575&sr=​1-2&refinements=p_n_size_browse-bin%3A24238​40011%7C2423841011%7C3545275011%2Cp_n_graphics_​type_browse-bin%3A14292274011%2Cp_n_feature_sev​en_browse-bin%3A3012496011%2Cp_72%3A1248879011
03:19 benrob0329 dang that became a long url
03:20 kaeza sofar, //mtschemprob ?
03:37 OldCoder <benrob0329> Anyone have a linux laptop to reccomend?
03:37 OldCoder Any good laptop plus Linux Mint 18
03:37 OldCoder <sofar> oh wait I'm not in politics
03:37 OldCoder You are here, aren't you?
03:38 sofar don't politicize technology!
03:39 OldCoder Good luck with that
03:43 twoelk left #minetest-project
03:45 Sokomine i love the (old!) thinkpads. they used to have a very good keyboard
03:45 sofar my first-gen thinkpad x1 is still very nice
03:53 Sokomine for some operation, an ssd might also give a speedup regarding start of mt and savetolocalmap
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06:06 paramat joined #minetest-project
06:08 paramat ~tell tenplus1 i remember you found a bug, something to do with mob static data? please could you open an issue with details so we can fix this?
06:08 ShadowBot paramat: O.K.
06:09 OldCoder http://minetest.org/ theme updated, contributions of links etc. welcome, still fixing HTML and CSS glitches
06:13 passant joined #minetest-project
06:31 kaeza those puppy souns are really annoying :/
06:31 kaeza +d
06:32 benrob0329 joined #minetest-project
06:34 benrob0329 Sofar couldnt you just make a bunch of faces for your itemframe mod?
06:34 benrob0329 To give things pop
06:37 CWz joined #minetest-project
06:37 VanessaE that's what armor mod does for flat items.
06:37 VanessaE they're 10 or 20 simple, flat faces, stacked and closely spaced.
06:38 VanessaE (the shield too, I think)
06:38 VanessaE er, I mean the wield-3d component of that mod, to be specific.
06:53 sofar benrob0329: make a head mod to make heads nodes, make it depend on itemframe, use the frame register function?
06:53 sofar why would I have to do everything? :P
06:53 * sofar goes to bed
06:54 VanessaE no sleep for you
06:56 benrob0329 joined #minetest-project
06:57 benrob0329 My client crashed :-(
07:03 red-004 great we are agruing over sneak, while other people are rewriting all of mt in another engine
07:07 OldCoder Link?
07:07 OldCoder red-004, are you able to provide a link and will you do so?
07:25 red-004 <Fixer> [00:24:01] https://forum.minetest.net/vi​ewtopic.php?f=14&amp;t=17113 kek or not?
07:25 red-004 <Fixer> [00:25:04] someone rewrites minetest client with Urhosharp game engine
07:29 OldCoder Thank you
07:29 OldCoder Reviewing
07:30 OldCoder "cheap chinese tablets" :-)
07:30 nrzkt joined #minetest-project
07:32 OldCoder That isn't all of MT. It appears to be just a closed-source version of the client.
07:34 nrzkt okay he wants to promote his product which is not MT
07:35 nrzkt and without having all MT engine possibilities, it's normal to run on low devices easily
08:08 lumidify joined #minetest-project
08:32 celeron55 clients like that are going to be a pain to maintain once MT starts using client-side lua but i guess at the moment those are still feasible
08:32 lumidify joined #minetest-project
08:36 rubenwardy joined #minetest-project
08:40 sfan5 celeron55: it's already going to be a pain when those clients pretend to be 0.4.15-dev but only implement 25% of the features
08:40 tenplus1 joined #minetest-project
08:40 tenplus1 hi peeps
08:44 celeron55 sfan5: is this happening with the existing ripoffs and other crap?
08:44 tenplus1 hi celeron55
08:45 sfan5 nope because those are just ports
08:45 tenplus1 hi sfan
08:46 sfan5 it was more of a "potential future problem for that client in particual"
08:47 Amaz Morning 11 :)
08:47 tenplus1 hi amaz
08:48 tenplus1 anything new happenign today ?
08:48 Amaz Not really :)
08:48 * tenplus1 settles in for a quiet morning :P
08:49 tenplus1 I updated Xanadu last night and made a PBJ_Pup (Redo) mod... ehehe, keeps original Nyan and randomly spawns one of the other in world (removed those sounds tho)
08:53 tenplus1 speaking of which, devs... would it be possible to override server sounds like we can with texture packs ? so it favours local sound sets without the need to load media from a server ???
08:57 tenplus1 hi nrz
09:02 nerzhul hi tenplus1
09:04 tenplus1 celeron55: in the mt code it looked like player collision/sneak etc is handled by getting the node under foot every tick... is there any way to store this in the player table for mods to access ?
09:06 celeron55 it's client side, so not very easily
09:07 tenplus1 ahh...  was wondering since many mods have to check nodes under player, at foot and head level to do specific things... would be great if engine would do this superfast in c+ code for us to access
09:52 shangul joined #minetest-project
09:52 OldCoder celeron55, shangul, who will come here shortly
09:52 OldCoder Hi
09:52 OldCoder celeron55, shangul wishes to know why Wikipedia hates Minetest
09:53 OldCoder and also how to get a wiki account at the MT wiki
09:53 OldCoder tenplus1, rubenwardy, lordfingle, TommyTreasure ^
09:53 OldCoder shangul, wait a few minutes and see if these people respond
09:54 OldCoder Hm, lost him
09:54 shangul joined #minetest-project
09:55 OldCoder shangul, you have temporary voice. For permanent voice, must register nick.
09:55 OldCoder Hello
09:55 TommyTreasure
09:55 OldCoder I pinged several people.They may respond in the next few hours.
09:55 OldCoder TommyTreasure, how about you? But you are new
09:55 OldCoder You might not know
09:55 shangul OldCoder, register nick in freenode?
09:55 tenplus1 hi sha
09:55 OldCoder Yes
09:55 tenplus1 hi shangult
09:55 shangul hi all
09:55 OldCoder About 15% are awake
09:55 tenplus1 o.O ok my keyboard is being flakey today :P
09:55 TommyTreasure too new to know much of anything.  :)
09:55 OldCoder OK
09:56 OldCoder tenplus1, how about you?
09:57 tenplus1 I've had coffee, just keyboard issues :D
10:04 OldCoder
10:04 OldCoder tenplus1, I mean, know about Wikipedia and the MT wiki?
10:04 mangul joined #minetest-project
10:05 tenplus1 I've never been on mt wiki... ahve always gotten my info from forum and lua_api.txt
10:06 OldCoder Do you recall why WP hates MT?
10:06 tenplus1 no idea, sorry
10:06 tenplus1 did you try asking any of the devs ?
10:08 OldCoder I will let shangul do so
10:16 lordfingle I like the MT wiki. Just sayin.
10:16 lumidify joined #minetest-project
10:16 tenplus1 hi lumidify
10:17 OldCoder Still, I can't remember why MT is locked at WP
10:17 lumidify Hi tenplus1
10:17 lordfingle WP said that there wasn't enough people using MT or something
10:17 lordfingle afk
10:30 Amaz OldCoder: https://forum.minetest.net/viewtopic.p​hp?f=3&amp;t=12721&amp;hilit=wikipedia
10:30 Amaz May have some info that will shed some light on the matter
11:25 benrob0329 joined #minetest-project
11:28 tenplus1 hi benrob
11:30 proller__ joined #minetest-project
11:35 twoelk joined #minetest-project
11:38 Jordach joined #minetest-project
11:39 tenplus1 hi twoelk and Jordach
11:39 twoelk hi
11:40 tenplus1 for anyone using it, Mobs Redo API has been updated with better pathfinding level 2 additions (breaking walls and building up to get to player)
11:41 twoelk oh no! castles aren't safe anymore? where do I hide now?
11:42 tenplus1 lol, the DO respect protected areas and cannot break through {unbreakable=1 or level = 2} nodes
11:45 twoelk with the bad guys getting better, is there anything usefull for the player for the good mobs or npc's
11:46 tenplus1 moreores was updated with better levels on mithril tools :)
11:46 tenplus1 3d_armor has had a makeover also
11:47 twoelk no I mean watchdogs, rat hunting cats, guards, soldiers, helpfull npc's. Like I give them food/wages and they protect my stuff
11:48 twoelk hm, sounds like tamed npc's
11:48 tenplus1 yeah, tamed npc's do just that :)
11:49 tenplus1 and on xanadu you can tame wolves into dogs and they follow you around protecting you too
11:49 twoelk the monsters are always getting better and the peacefull mobs just stay dumb
11:50 tenplus1 I kinda wish LBM's had a neighbors setting like ABM's do... then i could have animals spawn with mapgen so they are rare and need to be collected/bred...
11:50 proller joined #minetest-project
11:51 twoelk maybe dogs and the like could recognize protected areas of the owner and stay inside, patroling the area
11:52 tenplus1 was thinking that....  for now you can right click an npc and it follows or stays...  maybe I could add "wander" so it does just that, but stays within limits
11:53 twoelk hehe, I could imagine spawnpolice enforcing peace near spawn
11:53 tenplus1 that'd be kewl... I have Iron Golems to do just that :) they hit hard and take no flack!
11:54 twoelk no killing at spawn or meet my fist
11:54 twoelk it was fun to see the villagers in adventuretest defend their villages against mobs
11:55 twoelk at one time they would pile up on spiders
11:55 tenplus1 heh... slow but sure we're getting better things for adventure maps
11:55 Jordach meow
11:55 tenplus1 pmobs has ninja's that throw shuriken at players, those would be amazing
11:55 tenplus1 hi Jordach
11:56 Jordach tenplus1, i rewrote beds and improved it
11:56 tenplus1 ooh, what ya do ?
11:57 Jordach http://i.imgur.com/5TMDkjg.png
11:57 Jordach http://i.imgur.com/A1efilx.png
11:57 Jordach the bed changes shape when in use
11:57 twoelk hm, beds of sentient pearwood could follow the player around on hundreds of little feet and be very protective of the players rest
11:58 tenplus1 ahahah nice one twoelk
11:58 tenplus1 I like the bed model and head inside the bed... does it use normal textures or just your mirror ones?
11:58 Jordach normal meshnode
11:58 proller joined #minetest-project
11:58 twoelk maybe dogs could stay protective of a players old bones
11:59 tenplus1 hrm, will look into that one, sounds a good idea...
11:59 tenplus1 like Greyfriar's Bobby
11:59 RobbieF joined #minetest-project
11:59 tenplus1 hi RobbieF
12:00 RobbieF tenplus1, hey buddy.
12:00 troller joined #minetest-project
12:00 RobbieF Good to see you.
12:00 tenplus1 Mobs API updated today with better pathfinding level2 features (breaking walls, building up to pl;ayer etc, and respects protection0
12:00 RobbieF NICE!
12:01 RobbieF what do you mean "respects protection"?
12:01 tenplus1 if a build is protected then level2 mobs wont break walls or build on it
12:02 Jordach weak
12:02 RobbieF will they spawn in it?
12:02 RobbieF ie, if I protect a cave, creatures will still spawn, correct?
12:02 tenplus1 if spawn protection is on then no, they never spawn inside protected areas
12:02 RobbieF can that be disabled with a setting?
12:02 tenplus1 that's a separate feature, yes :D
12:03 RobbieF or by default can it be disabled?
12:03 RobbieF that should be something people "enable" IMO
12:03 RobbieF because that causes big problems
12:03 tenplus1 by default monsters and mobs will spawn where they are meant to
12:03 RobbieF I'm thinking of how BaldNerd protected the entire dome on the last episode of The Pixel Shadow. Well, that should *not* turn off mob spawning  :D
12:04 tenplus1 you need to add the "mobs_spawn_protected = 0" flag to stop that
12:04 RobbieF that's good tenplus1. So updating won't change anything and the protection update needs to be enabled if desired.
12:04 tenplus1 it wont :) not unless you add that flag to .conf file
12:04 RobbieF GREAT!
12:04 RobbieF Thanks man!
12:04 RobbieF Good man. You do things right. I like that.
12:04 tenplus1 yeah, all mobs will be normal, you need to add the "pathfinding = 2," to the mob definition for them to have the new features
12:05 tenplus1 the Evil Bonny mob on Xanadu has that enabled and she's scarey
12:06 Jordach we're going to need some holy handgrenades of antioch
12:06 RobbieF hehe
12:06 RobbieF what's pathfinding=2 do?
12:06 tenplus1 the mobs bunny can be right clicked with a lava ord to turn it into the Monty pthon bunny :PPP and it attacks
12:07 * twoelk is of to office
12:07 tenplus1 enjoy
12:07 twoelk left #minetest-project
12:07 RobbieF hehe that sounds great tenplus1
12:08 RobbieF is there anything that should be done to tps_crappy mobs?
12:08 tenplus1 I have a few easter eggs added to things :)
12:08 RobbieF pun intended?
12:08 RobbieF easter.... bunny?
12:08 tenplus1 if you know how, you can ride warthogs and bats on xanadu
12:08 tenplus1 lol
12:08 RobbieF lol
12:08 RobbieF we should make the dragons on TPS-Xtreme ridable.
12:09 tenplus1 the new dmobs dragons are rideable, but the models are quite large
12:09 tenplus1 am waiting for d00med to shrink them a bit
12:10 RobbieF :D
12:11 tenplus1 the current dragon is nice, but the head is always in the way when flying so you cant see
12:11 OldCoder can't you scale them?
12:11 Jordach morning, OldCoder
12:12 OldCoder o/
12:12 tenplus1 we can, but newer dragons lay flay when flying so a lot easier :D
12:12 OldCoder
12:12 Jordach tenplus1, my beds re-write has interested sofa_r in getting it into Minetest Game
12:12 lumidify joined #minetest-project
12:12 Jordach you can sleep at any time and, including while the beds UI is active, chat
12:12 tenplus1 mobs api has 2 modes of riding a mob now, 1 controls like horses/vehicles, the other is flying specific for dragons and planes etc
12:13 OldCoder There is a Planes mob?
12:13 Jordach Minetestsoft Flightsimulator X
12:13 * Jordach hides
12:14 tenplus1 ehehe, the scifi mobs already let you fly X-wing fighters
12:14 RobbieF tenplus1 I heard that but never figured out how to mount them on TPS-SciFi
12:15 tenplus1 you gotta give yourself the xwing_rideable mob and place/ride
12:15 tenplus1 but... the model is offset. once you ride it you cant get off again... d00med needs to fix collisions
12:16 NathanS21 joined #minetest-project
12:16 tenplus1 hi nathan
12:17 NathanS21 hi tenplus1
12:17 RobbieF gotcha
12:17 RobbieF so... you can't ride the ones that spawn?
12:17 Calinou It be possible set by yo ass tha Id of BaseCard yo, but first you gotta use Fluent Api ta specify dis n' tha one-to-many relationshizzle fo' realz. Also, at dis way, you don't gotta specify attributes up in yo' model classes. Yo crazy-ass model classes would be like this:
12:17 Calinou This freshly smoked up dynamically pimped class gotz nuff logic ta load navigation property when accessed fo' tha last time. This feature is called lazy loading.It enablez Entitizzle Framework ta stay tha fuck away from loadin a entire tree of dependent objects which aint needed from tha database. Yo ass can find mo' info bout dis subject up in these posts:Why Navigation Propertizzles is virtual by default up in EF n' Entitizzle Framework
12:17 Calinou 4.1 Virtual Properties.
12:17 Calinou (https://www.reddit.com/r/ProgrammerHumor/comments/​621cjo/i_was_bored_at_work_and_decided_to_do_some/ :P)
12:17 tenplus1 he's still working on the scifi mobs for now... there will be a way to tame it eventually for riding
12:18 tenplus1 ?
12:18 RobbieF haha
12:18 RobbieF tame a x-wing fighter
12:21 tenplus1 lure it in with some verillion crystals then nab it with the lasso :DDDDD
12:23 OldCoder
12:36 VanessaE [03-29 05:52] <OldCoder> celeron55, shangul wishes to know why Wikipedia hates Minetest  <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info.
12:36 Fixer joined #minetest-project
12:37 tenplus1 hi fixer
12:37 RobbieF is there an area protection mod that can "give" people an area when they first join? Like, if I join the server for the first time, I'm given a plot of land to build on and nobody else can build there. Next person joins and spawns at a different spot and given that plot of land. Does such a thing exist?
12:37 VanessaE also, good morning all.
12:37 tenplus1 hi Vanessa
12:37 Fixer hi
12:37 Fixer tidyman is alive
12:38 VanessaE RobbieF: the closest thing I've heard of to that is how skyblock operates.
12:38 RobbieF hi VanessaE
12:38 tenplus1 alive and squeaking
12:38 VanessaE (you're not "given" a plot of land so much as deposited there, others can't get to you right away)
12:38 RobbieF K thanks VanessaE. I'd toyed with a skyblock server, but wasn't quite well received  :D
12:39 RobbieF Hmm, okay... that's something anyways. That's more like how TPS-Domes works I guess (players spawn in a dome)
12:39 RobbieF I'm more looking for, like, here's a flat land, and here's your section of it to build on
12:39 RobbieF and nobody else can build on it
12:39 proller joined #minetest-project
12:39 RobbieF unless you grant that
12:40 VanessaE that's not something that can easily be done without a custom mapgen that's tied to this hypothetical land ownership concept.
12:40 RobbieF Yeah... that's why I'd hoped it already existed  :D  Time to get my head into some code I guess  LOL
12:41 VanessaE of course, landrush mod makes ownership easy, and don't you get a protection block right away anhow?
12:41 VanessaE anyhow*
12:41 RobbieF never heard of landrush... googling.  :D
12:42 tenplus1 would be a handy feature for a "flat" world where players get an 80x80x80 area spiraling out from the centre, that way it only has to save 1 number for new players to gain land
12:42 * Jordach upgrades the server
12:42 VanessaE tenplus1: indeed so
12:43 tenplus1 problem with that is if a player is banned there area is unusable unless you can somehow reclaim it :P
12:43 VanessaE make it expire after a day or two
12:43 VanessaE if the user hasn't built there yet
12:43 RobbieF oh that sounds neat VanessaE. Would have been a good one to use on TPS-Domes had I known about it
12:44 shangul joined #minetest-project
12:44 tenplus1 wb shangul
12:44 Jordach lmao
12:44 Jordach my server hasn't crashed in two weeks
12:44 tenplus1 nce one dude
12:44 * Jordach expected a mod to bug out
12:44 tenplus1 what mods you got in play now ?
12:44 Jordach the reworked beds
12:45 OldCoder RobbieF, I could add it
12:46 proller joined #minetest-project
12:46 RobbieF OldCoder how do you mean?
12:46 RobbieF the feature I describe?
12:46 OldCoder The auto-protect feature
12:46 OldCoder Yes
12:46 RobbieF That'd be amazing.
12:47 OldCoder Remind me in a week or two
12:47 RobbieF Sure thing, thanks!
12:47 * OldCoder has had 7 days of MT and must catch up IRL
12:47 tenplus1 rl beckons
12:47 Jordach tenplus1, server online for testing
12:48 RobbieF hehe
12:48 Jordach RobbieF, if you're interested in my prototype; ask away
12:49 Jordach >day 26; month 7; year 4
12:49 Jordach seems legit
12:51 RobbieF Jordach I'll wait till it's released, but thank you!
12:51 RobbieF how far off from release?
12:52 Calinou <VanessaE> [03-29 05:52] <OldCoder> celeron55, shangul wishes to know why Wikipedia hates Minetest  <--- because Minetest isn't "notable" enough and not enough third-party, unrelated sites have write-ups, reviews, other info.
12:52 Calinou wait until Bobby Prince makes a song, "Nobody Told Me About Minetest"
12:53 Jordach RobbieF, a while
12:53 VanessaE he
12:53 VanessaE heh
12:54 tenplus1 have made a "PBJ_Pup" REDO mod that still has Nyan cat and spawns either/or in world :)
12:54 VanessaE tenplus1: unnecessary,
12:54 VanessaE you could have just copied the old nyan cat mod from mt_game.
12:55 VanessaE (from before the change)
12:55 Jordach VanessaE, and yet core devs decided on removing it when leaving it in was sufficient for nuking those iOS clients
12:55 tenplus1 am using this to override the new pbj_pup on Xanadu server...
12:55 Jordach a perfect weapon that exceeds excalibur
12:55 tenplus1 I dont want it loading the sound files or candy trails...  I want it specific
12:55 VanessaE well ok.
12:55 VanessaE Jordach: wouldn't help.  they'd still continue to exist.
12:55 tenplus1 and may add the MooGnu block so it could spawn any of the 3 :D
12:58 nerzhul guys, can you look at your opened issues/PR in core and close invalid issues/PR ?
12:58 nerzhul we have so many issues and PR, it's impossible to solve all of them :p
12:58 tenplus1 checking
12:59 passant joined #minetest-project
13:00 shangul joined #minetest-project
13:01 shangul thanks tenplus1
13:04 lumidify joined #minetest-project
13:05 DI3HARD139 joined #minetest-project
13:05 tenplus1 hi DI3HARD139
13:06 DI3HARD139 hello
13:07 VanessaE morning, DI3HARD139
13:08 * Jordach thninks of making snow layers entirely walkable = false
13:08 VanessaE maybe if they're thin
13:09 Jordach they're 4px thick
13:10 tenplus1 it WAS set to walkable = false and changed back again...
13:10 proller joined #minetest-project
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13:17 tenplus1 wb
13:18 DI3HARD139 Morning VanessaE
13:19 twoelk o/
13:19 twoelk \o
13:19 DI3HARD139 Morning twoelk and proller
13:19 DI3HARD139 and everyone
13:57 Jordach[Quassel] https://youtu.be/lt1uMo2H6Kc
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14:10 tenplus1 hi grogg
14:16 thefamilygrog66 howdy!
14:39 sniper570 joined #minetest-project
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14:57 tenplus1 hi xtreme
14:57 tenplus1 https://github.com/tenplus1/pbj_pup
14:59 XtremeHacker Hi tenplus1, I saw the PB & J pup, I personally think it doesn't seem a good "replacement" for Nyan cat, but I've never even got a Nyan cat, so no problem. :P
14:59 tenplus1 that's why I made this version... it KEEPS nyan cat AND PB&J Pup and spawns both in world :D
15:00 passant joined #minetest-project
15:04 sfan5 you could just have installed both mods
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15:57 Topic for #minetest-project is now PM ops for voice | http://minetest.org/proposal.html | Logs are at http://irc.minetest.net/minetest-project
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16:57 * twoelk awaits his sheduled disconnect
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17:12 Jordach you feeling alright
17:12 RobbieF just registering a new server.
17:12 RobbieF servers.minetest.tv port 30006
17:23 GunshipPenguin joined #minetest-project
17:25 Calinou RobbieF: be hip, host a server on port 80 :D
17:25 Calinou (I saw someone doing that with a Sauerbraten server once)
17:25 tenplus1 hi cal
17:25 Jordach article 50 has been; https://i.redd.it/m84r77bckboy.jpg
17:26 RobbieF Calinou, servers.minetest.tv has apache2 running, obviously  :D
17:26 tenplus1 lol
17:26 RobbieF all the live assets are pulled from there, as well as our api
17:27 RobbieF Sauerbraten... that takes me back.
17:28 tenplus1 never tried that one... but Clip's I remember
17:28 * Jordach considers hitting the upload to github button
17:29 RobbieF Mmmmm
17:29 * RobbieF hovers over the "pull" button
17:29 * Jordach considers writing LuaC to look for Jordach's private key
17:32 Calinou RobbieF: :D
17:32 Calinou I still play it
17:32 Calinou too bad most of the community went away
17:32 Calinou I remember, almost 10 years ago, when the game has 50+ regular players on servers
17:32 Calinou and the Sauerleague attracting 60 spectators on the same server
17:33 * benrob0329 fires up emacs
17:35 Calinou there should be a text editor called "bfg", it would use "aplay" to play a BFG loading sound whenever you start it
17:36 tenplus1 o.O
17:37 kaeza echo -e '#!/bin/bash\naplay bfg.wav\nexec vi "$@"' > /usr/bin/emacs
17:37 RobbieF Calinou, we were trying to build a game on that engine YEARS ago. https://www.youtube.com/watch?v=vAKu​ejaDX7A&amp;list=PL928019A2A3806470
17:37 kaeza also, greetings
17:38 tenplus1 hi kaeza
17:38 benrob0329 RobbieF be prepared to update TPS scifi today :D
17:39 RobbieF oh yeah? Thanks for the heads up. What's going on?
17:39 RobbieF ooh ooh
17:39 RobbieF :)
17:39 benrob0329 Tardis Mod Alpha One
17:39 RobbieF WOOOO!
17:39 benrob0329 * Tardis Mod: Alpha One
17:39 RobbieF lemme know when
17:40 tenplus1 was that the youtube posted with it fading in ?
17:40 benrob0329 nothing really new added, mostly just cleanup and bug fixes
17:40 benrob0329 as well as a change in behavior
17:40 RobbieF gave it a talking to?
17:40 RobbieF ;)
17:40 benrob0329 you have to set the dest seperatly from materialising
17:40 benrob0329 tenplus1 yes
17:42 kaeza <OldCoder> shangul, you have temporary voice. For permanent voice, must register nick.
17:42 kaeza I repeat, can we get rid of mode +m here?
17:43 Jordach leave the voices, but disable +m
17:45 RobbieF what's +m?
17:45 sofar mute everyone without voice
17:46 RobbieF ah okay
17:46 Krock joined #minetest-project
17:46 tenplus1 hi Krock
17:46 Krock hello tenplus1
17:46 Krock I'M STILL PREPARED
17:47 tenplus1 :P
17:47 RobbieF nice to already see folks connecting to TPS-Skyblock
17:47 benrob0329 no syntax errors???
17:47 benrob0329 O_O
17:47 Krock where have you been, tenplus1? not seen for some days
17:47 benrob0329 WHAT IS THIS?
17:47 kaeza Krock, it looks like you were late by a second :P
17:47 Krock (apart from the logs)
17:47 kaeza also hi
17:47 tenplus1 resting up from the tension :D
17:47 Krock kaeza, blame delays :P
17:47 Krock ah okya
17:48 tenplus1 for those who use it, Mobs Redo API was updated today with better mob pathfinding level2 features (breaking walls, building upwards)
17:52 Shara Hello all
17:53 RobbieF hi Shara!
17:53 tenplus1 hi shara
17:54 Shara Hi Robbie, hi ten
17:54 garywhite hi Shara
17:54 Shara How's it going?
17:54 benrob0329 why does the line
17:54 benrob0329 if (tardis.owners[owner]["destination"] == nil) then
17:54 Shara Hi gary
17:54 benrob0329 return "tried to index a nil value" ?
17:54 benrob0329 isnt that the whole point of that line?
17:54 behalebabo if tardis.owners is nil, or tardis.owners[owner] is nil, it will fail
17:55 kaeza benrob0329, one of `tardis`, `tardis.owners`, or `tardis.owners[owner]` is nil
17:55 benrob0329 but its a nil check
17:55 benrob0329 meh
17:55 behalebabo it only checks the last indexed value
17:55 benrob0329 it might've freaked out on crash
17:56 passant joined #minetest-project
17:56 tenplus1 hi gary
17:56 garywhite hi ten
17:59 RobbieF anyone know why a particular technic machine would keep running even when nobody is online?
18:00 benrob0329 forceloading probably
18:00 tenplus1 what machine ?
18:00 RobbieF looks like something that crafts blocks
18:01 RobbieF eg., [Server]: Raughnbo takes default:steelblock from chest at (-186,26,-321)
18:01 RobbieF 2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes technic:zinc_block from chest at (-180,24,-321)
18:01 RobbieF 2017-03-29 14:00:57: ACTION[Server]: Raughnbo takes moreores:tin_block from chest at (-180,26,-321)
18:04 Krock or the block wasn't unloaded
18:04 Krock or someone is online
18:04 RobbieF nope nobody online.
18:05 RobbieF and don't understand why the block wouldn't be "unloaded"
18:05 sfan5 <benrob0329> forceloading probably
18:05 RobbieF what does that mean?
18:05 benrob0329 it means that the chunk is kept loaded
18:05 RobbieF hehe
18:05 benrob0329 so that for eg a machine keeps running
18:05 RobbieF okay okay but what / how?!
18:05 sfan5 i think technic exposes this via some "keep loaded" nodes you can place in the world
18:06 benrob0329 yup
18:06 RobbieF any idea the nodename?
18:06 benrob0329 and i believe some technic stuff is kept loaded anyways
18:06 RobbieF ew
18:06 benrob0329 why ew?
18:06 benrob0329 you dont want to loose power just because no one is at the reactor, do you?
18:07 RobbieF We don't need machines to keep running and impacting players if nobody is there to use them
18:07 behalebabo there's no way to disable automatic forceloading in new technic?
18:08 RobbieF If there is, I'd like to know how  :D
18:11 nore there's no easy way, and disabling it could cause problems though :/
18:11 RobbieF bummer
18:11 nore (like free power)
18:12 RobbieF k
18:12 RobbieF well, thanks.
18:12 RobbieF will keep an eye on it.
18:13 Fixer item drops inside saplink(g), how to combat this?
18:13 sofar https://github.com/minetest-technic/technic/blo​b/master/manual.md#administrative-world-anchor
18:16 benrob0329 is there a way to load a chunk?
18:16 benrob0329 like, dont keep it loaded
18:16 behalebabo doesn't the switching station forceload now?
18:16 benrob0329 but just load it so that say a node timer finishes
18:20 benrob0329 ill just forceload the block, and then free it once the tardis demats
18:21 benrob0329 thus eliminate the problem
18:24 Jordach ayy lmao
18:25 * Jordach ported an old globalstep hud mod to minetest.after
18:25 tenplus1 did it work ok ?
18:26 kaeza `minetest.after` is globalstep anyway :P
18:26 Jordach kaeza, minus the timer var lag
18:26 Jordach tenplus1, working as indented, tovarisch
18:27 Jordach (i really should stop browsing /r/warthunder)
18:27 Krock start browsing /r/programminghorror or /r/shittyprogramming
18:27 tenplus1 kaeza: mt.after uses globalstep ?
18:27 Jordach it got rewritten
18:27 Jordach by sofar
18:27 Krock tenplus1, yes, implemented in builtin this way
18:28 tenplus1 ohhh... always thought it used a new threat with each mt.after
18:28 Jordach (you can have more than 1 minetest.after per mod)
18:28 Krock heh no
18:28 Jordach as part of global
18:28 Krock would be lovely if you could
18:29 Jordach i stuck a meow1 and meow2 print
18:29 Jordach to check if both ran
18:30 kaeza tenplus1, https://github.com/minetest/minetest/b​lob/master/builtin/common/after.lua#L5
18:38 benrob0329 Ok, i think ive got everything working
18:39 benrob0329 now i just need to fix the demat lever mesh
18:39 benrob0329 (its facing the wrong way as of now)
18:49 tenplus1 left #minetest-project
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18:54 RobbieF See ya'll - time for me to go do my show.
18:55 Fixer after blowing up some tnt i've enlightened myself about old "bugs" and opened few more issues
19:00 benrob0329 https://github.com/benrob0329/tardis
19:00 paramat joined #minetest-project
19:00 benrob0329 Tardis: Alpha One released!
19:00 benrob0329 RobbieF
19:01 benrob0329 dangit, i missed him by 5 mins
19:05 passant joined #minetest-project
19:24 kaeza joined #minetest-project
19:29 sofar Fixer: tnt bugs? lol
19:31 * benrob0329 tries to join Xandu
19:31 * benrob0329 gets kicked out
19:31 benrob0329 no new players :-(
19:38 octacian_ joined #minetest-project
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19:54 passant joined #minetest-project
20:11 passant joined #minetest-project
20:12 Fixer sofar: not a tnt bug
20:12 Fixer sofar: just entities stuck too deep in walls
20:13 Fixer sofar: and i dislike that, it looks horrible - they are black, sometimes immersed close to entirely, hard to find, without any description even in f5 mode
20:14 paramat there's an issue for that
20:16 sofar there's a mod for that
20:16 sofar maybe we should consider merging it
20:18 Fixer paramat: you sure? i even searched and did not find, so i just created two issues %)
20:20 paramat hm maybe a PR for it
20:21 paramat well, i remember a related issue or PR somewhere
20:24 passant joined #minetest-project
20:26 Fixer paramat: there was issue but not exactly this
20:27 passant joined #minetest-project
20:27 Fixer nevermind, probably solution is to squeeze out that entities out of solid blocks like wuzzy suggests, or don't let stuck them in the first place
20:27 ssieb joined #minetest-project
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20:32 passant joined #minetest-project
20:33 Fixer https://www.youtube.com/watch?v=BJ-hD5uDQjQ
20:33 passant joined #minetest-project
20:43 Fixer hmmm
21:26 kaeza joined #minetest-project
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22:06 Fixer PART FISH @ PART GIRL @ I DON"T FIT YOUR WORLD
22:07 Fixer sneaking again
22:08 benrob0329 wut
22:09 benrob0329 !tell RobbieF Tardis: Alpha One is out
22:09 ShadowBot benrob0329: O.K.
22:10 Fixer paramat: that sneaking changes have you noticed that using shift while climbine one node high blocks produces slight instamove effect close to the block?
22:10 Fixer paramat: step-like
22:12 Fixer :_:
22:13 VanessaE Fixer: ..
22:13 VanessaE didn't you say you found a second OOM problem that was not related to (the need for) GC64 in Liajit?
22:14 VanessaE LuaJIT*
22:14 Fixer ob the other hand why would you hold shift to climb 1block up obsticle...
22:15 Fixer VanessaE: don't understand you
22:15 VanessaE out of memory?
22:15 VanessaE remember? :)
22:15 Fixer out of memory errors, yes
22:15 Fixer annoying
22:15 Fixer with dreambuilder, technic, darkage
22:15 Nathans21 joined #minetest-project
22:15 VanessaE I had two happen today in, of all places, mesecons.
22:15 Fixer GC64 is not usable because it crashes entire minetest
22:16 Fixer only option is to use simple LUA
22:16 paramat i haven't noticed that, is this with sneak ladder enabled?
22:17 Fixer paramat: not sure, fbc1432 build, it is hard to explain without gif
22:17 paramat well default is currently snaek ladder enabled so ..
22:17 Fixer i know how to demo this
22:18 paramat minor weirdness with that option enabled is i feel acceptable, compared to all the bugs the previous code had
22:19 nore ^ could that be that voxelmanipulators leak lua memory?
22:20 nore each time I heard this problem it was related to a mod that uses vms
22:20 nore mesecons now, pipeworks, technic, or some mapgen
22:20 Fixer paramat: it is just observation, https://imgur.com/a/i9AKv
22:20 Fixer paramat: yes i agree
22:21 paramat nore OOM is often caused by high memory use by lvms or perlin noise, but this is not leaks just high usage
22:22 nerzhul players to database is 60% finished :)
22:22 paramat i made a forum post about 3 methods for greatly reducing memory use by these
22:22 nerzhul pgsql support is now okay heh
22:22 nerzhul sqlite support is partial, only writing
22:22 nore paramat: are we sure there are no leaks?
22:22 nerzhul and we need a migration model
22:22 paramat technic, darkage just need these methods applied
22:22 paramat no not sure there are no leaks
22:24 paramat but here i'm referring to OOM by exceeding LuaJIT limit
22:24 Fixer paramat: i had subgame from milan that has darkage mod, load game = 5 seconds = on generated OOM
22:25 paramat someone (not me) needs to look at the code of these mods and apply the optimisations i detailed
22:25 Fixer yes, I pasted that info to mod author
22:27 paramat https://forum.minetest.net/vi​ewtopic.php?f=18&amp;t=16043
22:28 paramat anyone know which part of mesecons uses lvm or perlin noise? the repo is big =/
22:29 Fixer dreambuilder works for me for 5-10 min
22:29 Fixer then OOM
22:29 Fixer then start again and OOM even faster
22:29 Fixer you need to relaunch entire minetest
22:29 paramat but then, these OOMs may be caused by something else
22:32 nore paramat: mesecons doesn't use perlin noise
22:32 nore it does use some lvm as caches to bulk read the map though
22:33 nore and maybe update it as well, I don't remember
22:40 Fixer https://www.youtube.com/watch?v=IfUWbgLdSgE
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23:17 Sokomine Fixer: hm. i have - for quite some time now - sometimes cases where mt almost hooks up my entire machine. all i can to in such a case is alt-f1, wait, wait, wait, type kill -9 minetest, wait a bit more and then continue
23:20 turtleman joined #minetest-project
23:21 Fixer Sokomine: not enough system memory? videocard overheating? could be many reasons
23:22 Sokomine 8 gb ought to be enough. no videocard present - it's an igp (still that celeron g1610). it's also possible that one of the firefox instances runs amok
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23:37 Fixer Mixing copper and iron togehert - International Skeptics Forum
23:37 Fixer kek

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