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IRC log for #minetest-mods, 2015-02-23

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All times shown according to UTC.

Time Nick Message
00:02 Wayward_One yes
00:02 x0 Alright good.
00:02 x0 I'm having trouble booting up a single player world with Mesecons.
00:03 x0 I get this error in debug.txt http://pastebin.com/7YKnA31U
00:03 x0 And it will display on the minetest window "ModError: Failed to load and run /home/x0/.minetest/mods/Jeija-minetest-mod-mesecons-eb41647/mesecons_movestones/init.lua"
00:04 Wayward_One hmm, never seen that before
00:05 x0 I also tried disabling movestone
00:05 x0 Then it gave me the some other error with some other thing
00:05 x0 I don't remember what
00:05 x0 But it did
00:06 Wayward_One maybe try asking on #minetest as well. there are many more people there who may be able to help
00:06 x0 I'll do that
00:06 Wayward_One i already relayed your question there for you
00:06 x0 Thank you
00:07 Wayward_One you're welcome:)
00:07 LazyJ The mod name may be the problem.
00:07 LazyJ When you unzip the mod, rename it to just "mesecons". Double checking what I have...
00:08 x0 Well we have deduced that I have a year old version of Minetest.
00:08 LazyJ Ah
00:08 Wayward_One heh, not sure why i didn't notice that first :P
00:08 LazyJ That may have a thing or two to do with it. ;)
00:09 LazyJ I checked my copy of Mesecons and it has a 'modpack.txt' so the top-level name may not be the problem.
00:10 LazyJ But then... it is lengthy. I make modpacks of all the mods I use so I can rename the top-level with the date of the release.
00:11 LazyJ I.e. "mesecons_2015_01_23"
00:11 LazyJ That way I know what release I'm running.
00:12 LazyJ I have a lot of "testing" worlds so the date helps for those mods I haven't evaluated for a long time.
00:13 LazyJ Ugh... watching my fingers while I type I missed Wayward_One's comment.
00:14 LazyJ My comment about "it having a thing or two to do with it" was referring to the 1yr out-of-date Minetest engine.
00:14 LazyJ Ok, done typing this wall-o-text. ;)
00:14 Wayward_One lol :P
00:15 x0 What is a good resource for learning Lua?
00:15 x0 Preferably a book or something like that
00:16 LazyJ http://www.amazon.com/Beginning-Lua-Programming-Kurt-Jung/dp/0470069171
00:17 x0 Thanks.
00:17 LazyJ The next pieces of the puzzle are in Minetest and minetest_game.
00:17 LazyJ In the docs folder:  "lua_api.txt"
00:17 LazyJ In minetest_game:   "game_api.txt"
00:18 LazyJ Then there is Mintest's Developer Wiki:  http://dev.minetest.net/Main_Page
00:27 Wuzzy hi all
00:28 Wuzzy quick question about hud_set_flags
00:28 Wuzzy will this function alter HUD flags for the fields which are not specified?
00:28 Wuzzy i.e.
00:28 Wuzzy player:set_hud_flags({healthbar=false})
00:29 Wuzzy what happens to the other HUD elements, like hotbar?
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05:40 x0 How do you protect things?
05:43 LazyJ To prevent other players from digging blocks? Most servers use the Areas mod.
05:44 LazyJ To make your mod's nodes work with protection, checking the metadate for ownership has to be added.
05:45 LazyJ If you are creating a tool, have the tool check for ownership first.
05:46 LazyJ *metadata for ownership...
05:47 LazyJ Though, now that I think of it, you might not have to add anything to the nodes of your mod.
05:48 LazyJ Yeah. It was just the tools that had to check for ownership first.
05:48 x0 Just telling me about the Areas mod was enough.
05:48 x0 Thank you anyway
05:48 LazyJ yw ;)
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21:48 farfadet46 bonjour des français ici ?
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